3 #include "anticheat.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
19 #include "scores_rules.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/constants.qh"
23 #include <common/net_linked.qh>
24 #include "../common/deathtypes/all.qh"
25 #include "../common/gamemodes/sv_rules.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/_mod.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications/all.qh"
31 #include "../common/physics/player.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/mapobjects/trigger/secret.qh"
36 #include "../common/mapobjects/target/music.qh"
37 #include "../common/util.qh"
38 #include "../common/items/_mod.qh"
39 #include <common/weapons/_all.qh>
40 #include "../common/state.qh"
42 const float LATENCY_THINKRATE = 10;
47 void PingPLReport_Think(entity this)
52 delta = 3 / maxclients;
53 if(delta < sys_frametime)
55 this.nextthink = time + delta;
57 e = edict_num(this.cnt + 1);
58 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
60 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
61 WriteByte(MSG_BROADCAST, this.cnt);
62 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
63 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
64 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
66 // record latency times for clients throughout the match so we can report it to playerstats
67 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
69 CS(e).latency_sum += CS(e).ping;
70 CS(e).latency_cnt += 1;
71 CS(e).latency_time = time;
72 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
77 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
78 WriteByte(MSG_BROADCAST, this.cnt);
79 WriteShort(MSG_BROADCAST, 0);
80 WriteByte(MSG_BROADCAST, 0);
81 WriteByte(MSG_BROADCAST, 0);
83 this.cnt = (this.cnt + 1) % maxclients;
85 void PingPLReport_Spawn()
87 pingplreport = new_pure(pingplreport);
88 setthink(pingplreport, PingPLReport_Think);
89 pingplreport.nextthink = time;
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
96 void SetDefaultAlpha()
98 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100 default_player_alpha = autocvar_g_player_alpha;
101 if(default_player_alpha == 0)
102 default_player_alpha = 1;
103 default_weapon_alpha = default_player_alpha;
107 void GotoFirstMap(entity this)
110 if(autocvar__sv_init)
112 // cvar_set("_sv_init", "0");
113 // we do NOT set this to 0 any more, so someone "accidentally" changing
114 // to this "init" map on a dedicated server will cause no permanent
116 if(autocvar_g_maplist_shuffle)
118 n = tokenizebyseparator(autocvar_g_maplist, " ");
119 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
122 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124 if(!DoNextMapOverride(1))
132 this.nextthink = time;
136 this.nextthink = time + 1;
137 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
141 void cvar_changes_init()
145 float n, i, adding, pureadding;
147 strfree(cvar_changes);
148 strfree(cvar_purechanges);
149 cvar_purechanges_count = 0;
152 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
158 for(i = 0; i < n; ++i)
160 k = bufstr_get(h, i);
162 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
163 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
164 #define BADCVAR(p) if(k == p) continue
166 // general excludes and namespaces for server admin used cvars
167 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
171 BADPREFIX("cvar_check_");
173 BADCVAR("g_configversion");
174 BADCVAR("halflifebsp");
175 BADCVAR("sv_mapformat_is_quake2");
176 BADCVAR("sv_mapformat_is_quake3");
177 BADPREFIX("sv_world");
183 BADPREFIX("scoreboard_");
184 BADPREFIX("g_campaign");
185 BADPREFIX("g_waypointsprite_");
191 BADPREFIX("net_slist_");
197 BADPREFIX("sensitivity");
198 BADPREFIX("userbind");
201 BADPREFIX("crosshair");
202 BADCVAR("mod_q3bsp_lightmapmergepower");
203 BADCVAR("mod_q3bsp_nolightmaps");
205 BADCVAR("mastervolume");
207 BADCVAR("bgmvolume");
208 BADCVAR("in_pitch_min");
209 BADCVAR("in_pitch_max");
212 BADCVAR("developer");
213 BADCVAR("log_dest_udp");
214 BADCVAR("net_address");
215 BADCVAR("net_address_ipv6");
217 BADCVAR("savedgamecfg");
218 BADCVAR("serverconfig");
219 BADCVAR("sv_autoscreenshot");
220 BADCVAR("sv_heartbeatperiod");
221 BADCVAR("sv_vote_master_password");
222 BADCVAR("sys_colortranslation");
223 BADCVAR("sys_specialcharactertranslation");
224 BADCVAR("timeformat");
225 BADCVAR("timestamps");
226 BADCVAR("g_require_stats");
227 BADPREFIX("developer_");
229 BADPREFIX("g_banned_list");
230 BADPREFIX("g_require_stats_");
231 BADPREFIX("g_chat_flood_");
232 BADPREFIX("g_ghost_items");
233 BADPREFIX("g_playerstats_");
234 BADPREFIX("g_voice_flood_");
235 BADPREFIX("log_file");
238 BADPREFIX("sv_allowdownloads");
239 BADPREFIX("sv_autodemo");
240 BADPREFIX("sv_curl_");
241 BADPREFIX("sv_eventlog");
242 BADPREFIX("sv_logscores_");
243 BADPREFIX("sv_master");
244 BADPREFIX("sv_weaponstats_");
245 BADPREFIX("sv_waypointsprite_");
246 BADCVAR("rescan_pending");
248 // these can contain player IDs, so better hide
249 BADPREFIX("g_forced_team_");
250 BADCVAR("sv_muteban_list");
251 BADCVAR("sv_voteban_list");
252 BADCVAR("sv_allow_customplayermodels_idlist");
253 BADCVAR("sv_allow_customplayermodels_speciallist");
256 BADCVAR("fraglimit");
258 BADCVAR("g_assault");
260 BADCVAR("g_ca_teams");
261 BADCVAR("g_conquest");
266 BADCVAR("g_domination");
267 BADCVAR("g_domination_default_teams");
269 BADCVAR("g_duel_not_dm_maps");
270 BADCVAR("g_freezetag");
271 BADCVAR("g_freezetag_teams");
272 BADCVAR("g_invasion_teams");
273 BADCVAR("g_invasion_type");
274 BADCVAR("g_jailbreak");
275 BADCVAR("g_jailbreak_teams");
276 BADCVAR("g_keepaway");
277 BADCVAR("g_keyhunt");
278 BADCVAR("g_keyhunt_teams");
280 BADCVAR("g_nexball");
281 BADCVAR("g_onslaught");
283 BADCVAR("g_race_laps_limit");
284 BADCVAR("g_race_qualifying_timelimit");
285 BADCVAR("g_race_qualifying_timelimit_override");
286 BADCVAR("g_runematch");
287 BADCVAR("g_shootfromeye");
290 BADCVAR("g_tdm_on_dm_maps");
291 BADCVAR("g_tdm_teams");
293 BADCVAR("leadlimit");
296 BADCVAR("timelimit");
297 BADCVAR("g_mapinfo_settemp_acl");
298 BADCVAR("g_mapinfo_ignore_warnings");
299 BADCVAR("g_maplist_ignore_sizes");
300 BADCVAR("g_maplist_sizes_count_bots");
304 BADCVAR("g_maplist");
305 BADCVAR("g_maplist_mostrecent");
309 d = cvar_defstring(k);
315 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
316 if(strlen(cvar_changes) > 16384)
318 cvar_changes = "// too many settings have been changed to show them here\n";
323 // now check if the changes are actually gameplay relevant
325 // does nothing gameplay relevant
326 BADCVAR("captureleadlimit_override");
327 BADCVAR("condump_stripcolors");
328 BADCVAR("gameversion");
329 BADCVAR("fs_gamedir");
330 BADCVAR("g_allow_oldvortexbeam");
331 BADCVAR("g_balance_kill_delay");
332 BADCVAR("g_buffs_pickup_anyway");
333 BADCVAR("g_buffs_randomize");
334 BADCVAR("g_buffs_randomize_teamplay");
335 BADCVAR("g_campcheck_distance");
336 BADCVAR("g_chatsounds");
337 BADCVAR("g_ca_point_leadlimit");
338 BADCVAR("g_ca_point_limit");
339 BADCVAR("g_ctf_captimerecord_always");
340 BADCVAR("g_ctf_flag_glowtrails");
341 BADCVAR("g_ctf_dynamiclights");
342 BADCVAR("g_ctf_flag_pickup_verbosename");
343 BADPRESUFFIX("g_ctf_flag_", "_model");
344 BADPRESUFFIX("g_ctf_flag_", "_skin");
345 BADCVAR("g_domination_point_leadlimit");
346 BADCVAR("g_forced_respawn");
347 BADCVAR("g_freezetag_point_leadlimit");
348 BADCVAR("g_freezetag_point_limit");
349 BADCVAR("g_glowtrails");
351 BADCVAR("g_casings");
352 BADCVAR("g_invasion_point_limit");
353 BADCVAR("g_jump_grunt");
354 BADCVAR("g_keepaway_ballcarrier_effects");
355 BADCVAR("g_keepawayball_effects");
356 BADCVAR("g_keyhunt_point_leadlimit");
357 BADCVAR("g_nexball_goalleadlimit");
358 BADCVAR("g_new_toys_autoreplace");
359 BADCVAR("g_new_toys_use_pickupsound");
360 BADCVAR("g_physics_predictall");
361 BADCVAR("g_piggyback");
362 BADCVAR("g_playerclip_collisions");
363 BADCVAR("g_spawn_alloweffects");
364 BADCVAR("g_tdm_point_leadlimit");
365 BADCVAR("g_tdm_point_limit");
366 BADCVAR("leadlimit_and_fraglimit");
367 BADCVAR("leadlimit_override");
369 BADCVAR("sv_announcer");
370 BADCVAR("sv_checkforpacketsduringsleep");
371 BADCVAR("sv_damagetext");
372 BADCVAR("sv_db_saveasdump");
373 BADCVAR("sv_intermission_cdtrack");
374 BADCVAR("sv_mapchange_delay");
375 BADCVAR("sv_minigames");
376 BADCVAR("sv_namechangetimer");
377 BADCVAR("sv_precacheplayermodels");
379 BADCVAR("sv_stepheight");
380 BADCVAR("sv_timeout");
381 BADCVAR("sv_weapons_modeloverride");
382 BADCVAR("w_prop_interval");
384 BADPREFIX("crypto_");
385 BADPREFIX("gameversion_");
386 BADPREFIX("g_chat_");
387 BADPREFIX("g_ctf_captimerecord_");
388 BADPREFIX("g_hats_");
389 BADPREFIX("g_maplist_");
391 BADPREFIX("g_respawn_");
393 BADPREFIX("notification_");
396 BADPREFIX("sv_allow_");
397 BADPREFIX("sv_cullentities_");
398 BADPREFIX("sv_maxidle_");
399 BADPREFIX("sv_minigames_");
400 BADPREFIX("sv_radio_");
401 BADPREFIX("sv_timeout_");
402 BADPREFIX("sv_vote_");
403 BADPREFIX("timelimit_");
405 // allowed changes to server admins (please sync this to server.cfg)
409 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
411 // yes, this does contain some redundant stuff, don't really care
412 BADPREFIX("bot_ai_");
413 BADCVAR("bot_config_file");
414 BADCVAR("bot_number");
415 BADCVAR("bot_prefix");
416 BADCVAR("bot_suffix");
417 BADCVAR("capturelimit_override");
418 BADCVAR("fraglimit_override");
420 BADCVAR("g_antilag");
421 BADCVAR("g_balance_teams");
422 BADCVAR("g_balance_teams_prevent_imbalance");
423 BADCVAR("g_balance_teams_scorefactor");
424 BADCVAR("g_ban_sync_trusted_servers");
425 BADCVAR("g_ban_sync_uri");
427 BADCVAR("g_ca_teams_override");
428 BADCVAR("g_ctf_fullbrightflags");
429 BADCVAR("g_ctf_ignore_frags");
430 BADCVAR("g_ctf_leaderboard");
431 BADCVAR("g_domination_point_limit");
432 BADCVAR("g_domination_teams_override");
433 BADCVAR("g_freezetag_teams_override");
434 BADCVAR("g_friendlyfire");
435 BADCVAR("g_fullbrightitems");
436 BADCVAR("g_fullbrightplayers");
437 BADCVAR("g_keyhunt_point_limit");
438 BADCVAR("g_keyhunt_teams_override");
439 BADCVAR("g_lms_lives_override");
440 BADCVAR("g_maplist");
441 BADCVAR("g_maxplayers");
442 BADCVAR("g_mirrordamage");
443 BADCVAR("g_nexball_goallimit");
444 BADCVAR("g_norecoil");
445 BADCVAR("g_physics_clientselect");
447 BADCVAR("g_powerups");
448 BADCVAR("g_player_brightness");
449 BADCVAR("g_rocket_flying");
450 BADCVAR("g_rocket_flying_disabledelays");
451 BADCVAR("g_spawnshieldtime");
452 BADCVAR("g_start_delay");
453 BADCVAR("g_superspectate");
454 BADCVAR("g_tdm_teams_override");
456 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
459 BADCVAR("maxplayers");
460 BADCVAR("minplayers");
461 BADCVAR("minplayers_per_team");
462 BADCVAR("net_address");
464 BADCVAR("rcon_password");
465 BADCVAR("rcon_restricted_commands");
466 BADCVAR("rcon_restricted_password");
468 BADCVAR("sv_adminnick");
469 BADCVAR("sv_autoscreenshot");
470 BADCVAR("sv_autotaunt");
471 BADCVAR("sv_curl_defaulturl");
472 BADCVAR("sv_defaultcharacter");
473 BADCVAR("sv_defaultcharacterskin");
474 BADCVAR("sv_defaultplayercolors");
475 BADCVAR("sv_defaultplayermodel");
476 BADCVAR("sv_defaultplayerskin");
477 BADCVAR("sv_maxidle");
478 BADCVAR("sv_maxrate");
480 BADCVAR("sv_public");
481 BADCVAR("sv_ready_restart");
482 BADCVAR("sv_status_privacy");
484 BADCVAR("sv_vote_call");
485 BADCVAR("sv_vote_commands");
486 BADCVAR("sv_vote_majority_factor");
487 BADCVAR("sv_vote_master");
488 BADCVAR("sv_vote_master_commands");
489 BADCVAR("sv_vote_master_password");
490 BADCVAR("sv_vote_simple_majority_factor");
491 BADCVAR("teamplay_mode");
492 BADCVAR("timelimit_override");
493 BADPREFIX("g_warmup_");
494 BADPREFIX("sv_info_");
495 BADPREFIX("sv_ready_restart_");
497 // mutators that announce themselves properly to the server browser
498 BADCVAR("g_instagib");
499 BADCVAR("g_new_toys");
501 BADCVAR("g_grappling_hook");
502 BADCVAR("g_jetpack");
504 // temporary for testing
505 // TODO remove before 0.8.3 release
506 BADCVAR("g_ca_weaponarena");
507 BADCVAR("g_freezetag_weaponarena");
508 BADCVAR("g_lms_weaponarena");
509 BADCVAR("g_ctf_stalemate_time");
511 if(cvar_string("g_mod_balance") == "Testing")
513 // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
514 BADPREFIX("g_balance_");
523 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
524 if(strlen(cvar_purechanges) > 16384)
526 cvar_purechanges = "// too many settings have been changed to show them here\n";
530 ++cvar_purechanges_count;
531 // WARNING: this variable is used for the server list
532 // NEVER dare to skip this code!
533 // Hacks to intentionally appearing as "pure server" even though you DO have
534 // modified settings may be punished by removal from the server list.
535 // You can do to the variables cvar_changes and cvar_purechanges all you want,
539 if(cvar_changes == "")
540 cvar_changes = "// this server runs at default server settings\n";
542 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
543 cvar_changes = strzone(cvar_changes);
544 if(cvar_purechanges == "")
545 cvar_purechanges = "// this server runs at default gameplay settings\n";
547 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
548 cvar_purechanges = strzone(cvar_purechanges);
552 bool RandomSeed_Send(entity this, entity to, int sf)
554 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
555 WriteShort(MSG_ENTITY, this.cnt);
558 void RandomSeed_Think(entity this)
560 this.cnt = bound(0, floor(random() * 65536), 65535);
561 this.nextthink = time + 5;
565 void RandomSeed_Spawn()
567 randomseed = new_pure(randomseed);
568 setthink(randomseed, RandomSeed_Think);
569 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
571 getthink(randomseed)(randomseed); // sets random seed and nextthink
574 spawnfunc(__init_dedicated_server)
576 // handler for _init/_init map (only for dedicated server initialization)
578 world_initialized = -1; // don't complain
580 delete_fn = remove_unsafely;
583 setthink(e, GotoFirstMap);
584 e.nextthink = time; // this is usually 1 at this point
586 e = new(info_player_deathmatch); // safeguard against player joining
588 // assign reflectively to avoid "assignment to world" warning
589 for (int i = 0, n = numentityfields(); i < n; ++i) {
590 string k = entityfieldname(i);
591 if (k == "classname") {
592 // safeguard against various stuff ;)
593 putentityfieldstring(i, this, "worldspawn");
598 // needs to be done so early because of the constants they create
601 static_init_precache();
603 IL_PUSH(g_spawnpoints, e); // just incase
606 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
609 void __init_dedicated_server_shutdown() {
613 STATIC_INIT_EARLY(maxclients)
616 for (entity head = nextent(NULL); head; head = nextent(head)) {
621 void default_delayedinit(entity this)
623 if(!scores_initialized)
624 ScoreRules_generic();
627 void InitGameplayMode()
631 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
633 // assign reflectively to avoid "assignment to world" warning
634 int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
635 string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
637 putentityfieldstring(i, world, sprintf("%v", v));
638 if (++done == 2) break;
641 // currently, NetRadiant's limit is 131072 qu for each side
642 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
643 // set the distance according to map size but don't go over the limit to avoid issues with float precision
644 // in case somebody makes extremely large maps
645 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
647 MapInfo_LoadMapSettings(mapname);
648 GameRules_teams(false);
650 if (!cvar_value_issafe(world.fog))
652 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
653 world.fog = string_null;
655 if(MapInfo_Map_fog != "")
657 if(MapInfo_Map_fog == "none")
658 world.fog = string_null;
660 world.fog = strzone(MapInfo_Map_fog);
662 clientstuff = strzone(MapInfo_Map_clientstuff);
664 MapInfo_ClearTemps();
666 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
668 cache_mutatormsg = strzone("");
669 cache_lastmutatormsg = strzone("");
671 InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
674 void Map_MarkAsRecent(string m);
675 float world_already_spawned;
676 spawnfunc(worldspawn)
678 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
680 bool wantrestart = false;
682 if (!server_is_dedicated)
684 // force unloading of server pk3 files when starting a listen server
685 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
686 // restore csqc_progname too
687 string expect = "csprogs.dat";
688 wantrestart = cvar_string("csqc_progname") != expect;
689 cvar_set("csqc_progname", expect);
693 // Try to use versioned csprogs from pk3
694 // Only ever use versioned csprogs.dat files on dedicated servers;
695 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
696 string pk3csprogs = "csprogs-" WATERMARK ".dat";
697 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
698 string select = "csprogs.dat";
699 if (fexists(pk3csprogs)) select = pk3csprogs;
700 if (cvar_string("csqc_progname") != select)
702 cvar_set("csqc_progname", select);
705 // Check for updates on startup
706 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
707 int sentinel = fopen("progs.txt", FILE_READ);
710 string switchversion = fgets(sentinel);
712 if (switchversion != "" && switchversion != WATERMARK)
714 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
715 // if it doesn't exist, assume either:
716 // a) the current program was overwritten
717 // b) this is a client only update
718 string newprogs = sprintf("progs-%s.dat", switchversion);
719 if (fexists(newprogs))
721 cvar_set("sv_progs", newprogs);
724 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
725 if (fexists(newcsprogs))
727 cvar_set("csqc_progname", newcsprogs);
735 LOG_INFO("Restart requested");
736 changelevel(mapname);
737 // let initialization continue, shutdown depends on it
741 if(world_already_spawned)
742 error("world already spawned - you may have EXACTLY ONE worldspawn!");
743 world_already_spawned = true;
745 delete_fn = remove_safely; // during spawning, watch what you remove!
747 cvar_changes_init(); // do this very early now so it REALLY matches the server config
749 // needs to be done so early because of the constants they create
752 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
754 TemporaryDB = db_create();
759 // 1 FLICKER (first variety)
760 lightstyle(1, "mmnmmommommnonmmonqnmmo");
762 // 2 SLOW STRONG PULSE
763 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
765 // 3 CANDLE (first variety)
766 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
769 lightstyle(4, "mamamamamama");
772 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
774 // 6 FLICKER (second variety)
775 lightstyle(6, "nmonqnmomnmomomno");
777 // 7 CANDLE (second variety)
778 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
780 // 8 CANDLE (third variety)
781 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
783 // 9 SLOW STROBE (fourth variety)
784 lightstyle(9, "aaaaaaaazzzzzzzz");
786 // 10 FLUORESCENT FLICKER
787 lightstyle(10, "mmamammmmammamamaaamammma");
789 // 11 SLOW PULSE NOT FADE TO BLACK
790 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
792 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
797 if(autocvar_g_campaign)
800 Map_MarkAsRecent(mapname);
802 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
806 static_init_precache();
810 GameRules_limit_fallbacks();
812 if(warmup_limit == 0)
813 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
816 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
817 if(bot_waypoints_for_items == 1)
818 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
819 bot_waypoints_for_items = 0;
821 WaypointSprite_Init();
823 GameLogInit(); // prepare everything
825 // changing the logic generating it is okay. But:
826 // it HAS to stay <= 64 chars
827 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
828 if(autocvar_sv_eventlog)
830 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
831 matchid = strzone(s);
833 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
834 s = ":gameinfo:mutators:LIST";
836 MUTATOR_CALLHOOK(BuildMutatorsString, s);
837 s = M_ARGV(0, string);
839 // initialiation stuff, not good in the mutator system
840 if(!autocvar_g_use_ammunition)
841 s = strcat(s, ":no_use_ammunition");
843 // initialiation stuff, not good in the mutator system
844 if(autocvar_g_pickup_items == 0)
845 s = strcat(s, ":no_pickup_items");
846 if(autocvar_g_pickup_items > 0)
847 s = strcat(s, ":pickup_items");
849 // initialiation stuff, not good in the mutator system
850 if(autocvar_g_weaponarena != "0")
851 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
853 // TODO to mutator system
854 if(autocvar_g_norecoil)
855 s = strcat(s, ":norecoil");
857 // TODO to mutator system
858 if(autocvar_g_powerups == 0)
859 s = strcat(s, ":no_powerups");
860 if(autocvar_g_powerups > 0)
861 s = strcat(s, ":powerups");
864 GameLogEcho(":gameinfo:end");
867 matchid = strzone(ftos(random()));
869 cvar_set("nextmap", "");
873 if(autocvar_g_campaign)
879 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
881 q3compat = BITSET(q3compat, BIT(0), fexists(strcat("scripts/", mapname, ".arena")));
882 q3compat = BITSET(q3compat, BIT(1), fexists(strcat("scripts/", mapname, ".defi")));
883 LOG_INFO("CHECKED FOR: scripts/", mapname, ".arena and scripts/", mapname, ".defi, q3compat set to ", ftos(q3compat));
885 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
887 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
891 while((s = fgets(fd)))
893 int l = tokenize_console(s);
898 string trackname = argv(2);
899 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
900 LOG_INFO(" cdtrack ", trackname);
901 if (cvar_value_issafe(trackname))
903 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
904 strcpy(clientstuff, newstuff);
907 else if(argv(0) == "fog")
909 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
910 LOG_INFO(" \"fog\" \"", s, "\"");
912 else if(argv(0) == "set")
914 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
915 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
917 else if(argv(0) != "//")
919 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
920 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
931 next_pingtime = time + 5;
933 // set up information replies for clients and server to use
934 maplist_reply = strzone(getmaplist());
935 lsmaps_reply = strzone(getlsmaps());
936 monsterlist_reply = strzone(getmonsterlist());
937 for(int i = 0; i < 10; ++i)
939 string s = getrecords(i);
941 records_reply[i] = strzone(s);
943 ladder_reply = strzone(getladder());
944 rankings_reply = strzone(getrankings());
949 PingPLReport_Spawn();
953 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
955 // fill sv_curl_serverpackages from .serverpackage files
956 if (autocvar_sv_curl_serverpackages_auto)
958 string s = "csprogs-" WATERMARK ".txt";
959 // remove automatically managed files from the list to prevent duplicates
960 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
962 string pkg = argv(i);
963 if (startsWith(pkg, "csprogs-")) continue;
964 if (endsWith(pkg, "-serverpackage.txt")) continue;
965 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
968 // add automatically managed files to the list
969 #define X(match) MACRO_BEGIN \
970 int fd = search_begin(match, true, false); \
973 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
975 s = cons(s, search_getfilename(fd, i)); \
980 X("*-serverpackage.txt");
981 X("*.serverpackage");
983 cvar_set("sv_curl_serverpackages", s);
986 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
988 // physics/balance/config changes that count as mod
989 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
990 modname = cvar_string("g_mod_physics");
991 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
992 modname = cvar_string("g_mod_balance");
993 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
994 modname = cvar_string("g_mod_config");
995 // extra mutators that deserve to count as mod
996 MUTATOR_CALLHOOK(SetModname, modname);
997 modname = M_ARGV(0, string);
1000 modname = strzone(modname);
1002 WinningConditionHelper(this); // set worldstatus
1004 world_initialized = 1;
1005 __spawnfunc_spawn_all();
1010 //makestatic (this); // Who the f___ did that?
1014 string GetGametype()
1016 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
1024 float Map_Count, Map_Current;
1025 string Map_Current_Name;
1027 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1028 int GetMaplistPosition()
1030 string map = GetMapname();
1031 int idx = autocvar_g_maplist_index;
1037 if(map == argv(idx))
1044 for(int pos = 0; pos < Map_Count; ++pos)
1046 if(map == argv(pos))
1050 // resume normal maplist rotation if current map is not in g_maplist
1054 bool MapHasRightSize(string map)
1056 int minplayers = max(0, floor(autocvar_minplayers));
1058 minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
1059 if (autocvar_g_maplist_check_waypoints
1060 && (currentbots || autocvar_bot_number || player_count < minplayers))
1062 string checkwp_msg = strcat("checkwp ", map);
1063 if(!fexists(strcat("maps/", map, ".waypoints")))
1065 LOG_TRACE(checkwp_msg, ": no waypoints");
1068 LOG_TRACE(checkwp_msg, ": has waypoints");
1071 if(autocvar_g_maplist_ignore_sizes)
1074 // open map size restriction file
1075 string opensize_msg = strcat("opensize ", map);
1076 float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1077 int player_limit = ((autocvar_g_maplist_sizes_count_maxplayers) ? GetPlayerLimit() : 0);
1078 int pcount = ((player_limit > 0) ? min(player_count, player_limit) : player_count); // bind it to the player limit so that forced spectators don't influence the limits
1079 if(!autocvar_g_maplist_sizes_count_bots)
1080 pcount -= currentbots;
1083 opensize_msg = strcat(opensize_msg, ": ok, ");
1084 int mapmin = stoi(fgets(fh));
1085 int mapmax = stoi(fgets(fh));
1089 LOG_TRACE(opensize_msg, "not enough");
1092 if(mapmax && pcount > mapmax)
1094 LOG_TRACE(opensize_msg, "too many");
1097 LOG_TRACE(opensize_msg, "right size");
1100 LOG_TRACE(opensize_msg, ": not found");
1104 string Map_Filename(float position)
1106 return strcat("maps/", argv(position), ".bsp");
1109 void Map_MarkAsRecent(string m)
1111 cvar_set("g_maplist_mostrecent", strwords(cons(m, autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1114 float Map_IsRecent(string m)
1116 return strhasword(autocvar_g_maplist_mostrecent, m);
1119 float Map_Check(float position, float pass)
1123 map_next = argv(position);
1126 if(Map_IsRecent(map_next))
1129 filename = Map_Filename(position);
1130 if(MapInfo_CheckMap(map_next))
1134 if(MapHasRightSize(map_next))
1139 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1144 void Map_Goto_SetStr(string nextmapname)
1146 if(getmapname_stored != "")
1147 strunzone(getmapname_stored);
1148 if(nextmapname == "")
1149 getmapname_stored = "";
1151 getmapname_stored = strzone(nextmapname);
1154 void Map_Goto_SetFloat(float position)
1156 cvar_set("g_maplist_index", ftos(position));
1157 Map_Goto_SetStr(argv(position));
1160 void Map_Goto(float reinit)
1162 MapInfo_LoadMap(getmapname_stored, reinit);
1165 // return codes of map selectors:
1166 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1167 // -2 = permanent failure
1168 float MaplistMethod_Iterate() // usual method
1172 LOG_TRACE("Trying MaplistMethod_Iterate");
1174 for(pass = 1; pass <= 2; ++pass)
1176 for(i = 1; i < Map_Count; ++i)
1179 mapindex = (i + Map_Current) % Map_Count;
1180 if(Map_Check(mapindex, pass))
1187 float MaplistMethod_Repeat() // fallback method
1189 LOG_TRACE("Trying MaplistMethod_Repeat");
1191 if(Map_Check(Map_Current, 2))
1196 float MaplistMethod_Random() // random map selection
1200 LOG_TRACE("Trying MaplistMethod_Random");
1204 for(i = 0; i <= imax; ++i)
1207 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1208 if(Map_Check(mapindex, 1))
1214 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1215 // the exponent sets a bias on the map selection:
1216 // the higher the exponent, the less likely "shortly repeated" same maps are
1218 float i, j, imax, insertpos;
1220 LOG_TRACE("Trying MaplistMethod_Shuffle");
1224 for(i = 0; i <= imax; ++i)
1228 // now reinsert this at another position
1229 insertpos = (random() ** (1 / exponent)); // ]0, 1]
1230 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1231 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1232 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1234 // insert the current map there
1236 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1237 newlist = strcat(newlist, " ", argv(j));
1238 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1239 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1240 newlist = strcat(newlist, " ", argv(j));
1241 newlist = substring(newlist, 1, strlen(newlist) - 1);
1242 cvar_set("g_maplist", newlist);
1243 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1245 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1246 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1247 if(Map_Check(Map_Current, 1))
1255 float i = Map_Count = 0;
1256 if(autocvar_g_maplist != "")
1258 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1259 for (i = 0; i < Map_Count; ++i)
1261 if (Map_Check(i, 2))
1268 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1269 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1270 if(autocvar_g_maplist_shuffle)
1272 if(!server_is_dedicated)
1273 localcmd("\nmenu_cmd sync\n");
1274 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1277 error("empty maplist, cannot select a new map");
1278 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1280 strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1281 // this may or may not be correct, but who cares, in the worst case a map
1282 // isn't chosen in the first pass that should have been
1291 if(autocvar_g_maplist_shuffle > 0)
1292 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1295 if(autocvar_g_maplist_selectrandom)
1296 nextMap = MaplistMethod_Random();
1299 nextMap = MaplistMethod_Iterate();
1302 nextMap = MaplistMethod_Repeat();
1306 Map_Goto_SetFloat(nextMap);
1307 return getmapname_stored;
1313 float DoNextMapOverride(float reinit)
1315 if(autocvar_g_campaign)
1317 CampaignPostIntermission();
1318 alreadychangedlevel = true;
1321 if(autocvar_quit_when_empty)
1323 if(player_count <= currentbots)
1326 alreadychangedlevel = true;
1330 if(autocvar_quit_and_redirect != "")
1332 redirection_target = strzone(autocvar_quit_and_redirect);
1333 alreadychangedlevel = true;
1336 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1338 localcmd("restart\n");
1339 alreadychangedlevel = true;
1342 if(autocvar_nextmap != "")
1345 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1346 cvar_set("nextmap",m);
1348 if(!m || gametypevote)
1350 if(autocvar_sv_vote_gametype)
1356 if(MapInfo_CheckMap(m))
1360 alreadychangedlevel = true;
1364 if(!reinit && autocvar_lastlevel)
1366 cvar_settemp_restore();
1367 localcmd("set lastlevel 0\ntogglemenu 1\n");
1368 alreadychangedlevel = true;
1374 void GotoNextMap(float reinit)
1379 if (alreadychangedlevel)
1381 alreadychangedlevel = true;
1383 string nextMap = GetNextMap();
1385 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1394 When the player presses attack or jump, change to the next level
1397 .float autoscreenshot;
1398 void IntermissionThink(entity this)
1400 FixIntermissionClient(this);
1402 float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1403 float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1405 if( (server_screenshot || client_screenshot)
1406 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1408 this.autoscreenshot = -1;
1409 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1413 if (time < intermission_exittime)
1416 if(!mapvote_initialized)
1417 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1424 ===============================================================================
1428 ===============================================================================
1431 void DumpStats(float final)
1440 to_console = autocvar_sv_logscores_console;
1441 to_eventlog = autocvar_sv_eventlog;
1442 to_file = autocvar_sv_logscores_file;
1446 to_console = true; // always print printstats replies
1447 to_eventlog = false; // but never print them to the event log
1451 if(autocvar_sv_eventlog_console)
1452 to_console = false; // otherwise we get the output twice
1458 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1468 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1472 fputs(file, strcat(s, "\n"));
1475 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1481 fputs(file, strcat(s, "\n"));
1483 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1484 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1485 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1486 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1487 s = strcat(s, ftos(it.team), ":");
1489 s = strcat(s, "spectator:");
1492 LOG_INFO(s, playername(it, false));
1494 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1496 fputs(file, strcat(s, playername(it, false), "\n"));
1501 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1507 fputs(file, strcat(s, "\n"));
1509 for(i = 1; i < 16; ++i)
1511 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1512 s = strcat(s, ":", ftos(i));
1518 fputs(file, strcat(s, "\n"));
1525 GameLogEcho(":end");
1528 fputs(file, ":end\n");
1533 void FixIntermissionClient(entity e)
1535 if(!e.autoscreenshot) // initial call
1537 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1538 SetResourceExplicit(e, RES_HEALTH, -2342);
1539 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1540 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1542 .entity weaponentity = weaponentities[slot];
1543 if(e.(weaponentity))
1545 e.(weaponentity).effects = EF_NODRAW;
1546 if (e.(weaponentity).weaponchild)
1547 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1550 if(IS_REAL_CLIENT(e))
1552 stuffcmd(e, "\nscr_printspeed 1000000\n");
1553 RandomSelection_Init();
1554 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1555 RandomSelection_AddString(it, 1, 1);
1557 if (RandomSelection_chosen_string != "")
1559 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1562 WriteByte(MSG_ONE, SVC_INTERMISSION);
1568 go to the next level for deathmatch
1569 only called if a time or frag limit has expired
1573 game_stopped = true;
1574 intermission_running = 1; // game over
1576 // enforce a wait time before allowing changelevel
1577 if(player_count > 0)
1578 intermission_exittime = time + autocvar_sv_mapchange_delay;
1580 intermission_exittime = -1;
1583 WriteByte (MSG_ALL, SVC_CDTRACK);
1584 WriteByte (MSG_ALL, 3);
1585 WriteByte (MSG_ALL, 3);
1586 // done in FixIntermission
1589 //pos = FindIntermission ();
1596 PlayerStats_GameReport(true);
1597 WeaponStats_Shutdown();
1599 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1601 if(autocvar_sv_eventlog)
1602 GameLogEcho(":gameover");
1606 FOREACH_CLIENT(IS_PLAYER(it), {
1607 FixIntermissionClient(it);
1609 bprint(playername(it, false), " ^7wins.\n");
1612 target_music_kill();
1614 if(autocvar_g_campaign)
1615 CampaignPreIntermission();
1617 MUTATOR_CALLHOOK(MatchEnd);
1619 localcmd("\nsv_hook_gameend\n");
1623 float InitiateSuddenDeath()
1625 // Check first whether normal overtimes could be added before initiating suddendeath mode
1626 // - for this timelimit_overtime needs to be >0 of course
1627 // - also check the winning condition calculated in the previous frame and only add normal overtime
1628 // again, if at the point at which timelimit would be extended again, still no winner was found
1629 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1630 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1631 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1633 return 1; // need to call InitiateOvertime later
1637 if(!checkrules_suddendeathend)
1639 if(autocvar_g_campaign)
1640 checkrules_suddendeathend = time; // no suddendeath in campaign
1642 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1643 if(g_race && !g_race_qualifying)
1644 race_StartCompleting();
1650 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1652 ++checkrules_overtimesadded;
1653 //add one more overtime by simply extending the timelimit
1654 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1655 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1658 float GetWinningCode(float fraglimitreached, float equality)
1660 if(autocvar_g_campaign == 1)
1662 if(fraglimitreached)
1671 if(fraglimitreached)
1672 return WINNING_STARTSUDDENDEATHOVERTIME;
1674 return WINNING_NEVER;
1678 if(fraglimitreached)
1686 // set the .winning flag for exactly those players with a given field value
1687 void SetWinners(.float field, float value)
1689 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1692 // set the .winning flag for those players with a given field value
1693 void AddWinners(.float field, float value)
1695 FOREACH_CLIENT(IS_PLAYER(it), {
1696 if(it.(field) == value)
1701 // clear the .winning flags
1704 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1707 void ShuffleMaplist()
1709 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1713 float WinningCondition_Scores(float limit, float leadlimit)
1715 // TODO make everything use THIS winning condition (except LMS)
1716 WinningConditionHelper(NULL);
1720 for (int i = 1; i < 5; ++i)
1722 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1723 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1728 if(WinningConditionHelper_winner)
1729 WinningConditionHelper_winner.winning = 1;
1730 if(WinningConditionHelper_winnerteam >= 0)
1731 SetWinners(team, WinningConditionHelper_winnerteam);
1733 if(WinningConditionHelper_lowerisbetter)
1735 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1736 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1740 if(WinningConditionHelper_zeroisworst)
1741 leadlimit = 0; // not supported in this mode
1743 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1746 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1752 fragsleft = FLOAT_MAX;
1753 float leadingfragsleft = FLOAT_MAX;
1755 fragsleft = limit - WinningConditionHelper_topscore;
1757 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1759 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1760 fragsleft = max(fragsleft, leadingfragsleft);
1762 fragsleft = min(fragsleft, leadingfragsleft);
1765 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1768 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1769 else if (fragsleft == 2)
1770 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1771 else if (fragsleft == 3)
1772 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1774 fragsleft_last = fragsleft;
1778 bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1779 bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1782 // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1783 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1784 limit_reached = (fraglimit_reached && leadlimit_reached);
1786 limit_reached = (fraglimit_reached || leadlimit_reached);
1788 return GetWinningCode(
1789 WinningConditionHelper_topscore && limit_reached,
1790 WinningConditionHelper_equality
1794 float WinningCondition_RanOutOfSpawns()
1796 if(have_team_spawns <= 0)
1799 if(!autocvar_g_spawn_useallspawns)
1802 if(!some_spawn_has_been_used)
1805 for (int i = 1; i < 5; ++i)
1807 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1810 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1812 if (Team_IsValidTeam(it.team))
1814 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1818 IL_EACH(g_spawnpoints, true,
1820 if (Team_IsValidTeam(it.team))
1822 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1827 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1828 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1829 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1830 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1831 if(team1_score + team2_score + team3_score + team4_score == 0)
1833 checkrules_equality = true;
1836 else if(team1_score + team2_score + team3_score + team4_score == 1)
1841 else if(team2_score)
1843 else if(team3_score)
1845 else // if(team4_score)
1847 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1848 for(i = 0; i < MAX_TEAMSCORE; ++i)
1850 for (int j = 1; j <= NUM_TEAMS; ++j)
1856 if (!TeamBalance_IsTeamAllowed(balance, j))
1860 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1864 AddWinners(team, t);
1875 Exit deathmatch games upon conditions
1878 void CheckRules_World()
1885 if (intermission_running) // someone else quit the game already
1887 if(player_count == 0) // Nobody there? Then let's go to the next map
1889 // this will actually check the player count in the next frame
1890 // again, but this shouldn't hurt
1894 float timelimit = autocvar_timelimit * 60;
1895 float fraglimit = autocvar_fraglimit;
1896 float leadlimit = autocvar_leadlimit;
1897 if (leadlimit < 0) leadlimit = 0;
1899 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1902 timelimit = 0; // timelimit is not made for warmup
1904 fraglimit = 0; // no fraglimit for now
1905 leadlimit = 0; // no leadlimit for now
1910 timelimit += game_starttime;
1912 else if (timelimit < 0)
1922 if(checkrules_suddendeathend)
1924 if(!checkrules_suddendeathwarning)
1926 checkrules_suddendeathwarning = true;
1927 if(g_race && !g_race_qualifying)
1928 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1930 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1935 if (timelimit && time >= timelimit)
1937 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1940 float playerswithlaps;
1942 totalplayers = playerswithlaps = readyplayers = 0;
1943 FOREACH_CLIENT(IS_PLAYER(it), {
1945 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1951 // at least 2 of the players have completed a lap: start the RACE
1952 // otherwise, the players should end the qualifying on their own
1953 if(readyplayers || playerswithlaps >= 2)
1955 checkrules_suddendeathend = 0;
1956 ReadyRestart(); // go to race
1960 wantovertime |= InitiateSuddenDeath();
1963 wantovertime |= InitiateSuddenDeath();
1967 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1973 int checkrules_status = WinningCondition_RanOutOfSpawns();
1974 if(checkrules_status == WINNING_YES)
1975 bprint("Hey! Someone ran out of spawns!\n");
1976 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1977 checkrules_status = M_ARGV(0, float);
1979 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1981 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1983 checkrules_status = WINNING_NEVER;
1984 checkrules_overtimesadded = -1;
1985 wantovertime |= InitiateSuddenDeath();
1988 if(checkrules_status == WINNING_NEVER)
1989 // equality cases! Nobody wins if the overtime ends in a draw.
1994 if(checkrules_status == WINNING_NEVER)
1997 checkrules_status = WINNING_YES;
2000 if(checkrules_suddendeathend)
2001 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2002 checkrules_status = WINNING_YES;
2004 if(checkrules_status == WINNING_YES)
2006 //print("WINNING\n");
2011 string GotoMap(string m)
2013 m = GameTypeVote_MapInfo_FixName(m);
2015 return "The map you suggested is not available on this server.";
2016 if (!autocvar_sv_vote_gametype)
2017 if(!MapInfo_CheckMap(m))
2018 return "The map you suggested does not support the current game mode.";
2019 cvar_set("nextmap", m);
2020 cvar_set("timelimit", "-1");
2021 if(mapvote_initialized || alreadychangedlevel)
2023 if(DoNextMapOverride(0))
2024 return "Map switch initiated.";
2026 return "Hm... no. For some reason I like THIS map more.";
2029 return "Map switch will happen after scoreboard.";
2032 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2033 void RunThink(entity this)
2035 // don't let things stay in the past.
2036 // it is possible to start that way by a trigger with a local time.
2037 if(this.nextthink <= 0 || this.nextthink > time + frametime)
2040 float oldtime = time; // do we need to save this?
2042 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2044 time = max(oldtime, this.nextthink);
2048 getthink(this)(this);
2049 // mods often set nextthink to time to cause a think every frame,
2050 // we don't want to loop in that case, so exit if the new nextthink is
2051 // <= the time the qc was told, also exit if it is past the end of the
2053 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2060 bool autocvar_sv_freezenonclients;
2061 bool autocvar_sv_gameplayfix_delayprojectiles = false;
2062 void Physics_Frame()
2064 if(autocvar_sv_freezenonclients)
2067 IL_EACH(g_moveables, true,
2069 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2072 //set_movetype(it, it.move_movetype);
2073 // inline the set_movetype function, since this is called a lot
2074 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2076 if(it.move_movetype == MOVETYPE_NONE)
2079 if(it.move_qcphysics)
2080 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2082 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2084 // handle thinking here
2085 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2090 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2093 IL_EACH(g_moveables, it.move_qcphysics,
2095 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2097 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2101 void systems_update();
2104 anticheat_endframe();
2108 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2109 entity e = IS_SPEC(it) ? it.enemy : it;
2110 if (e.typehitsound) {
2111 STAT(TYPEHIT_TIME, it) = time;
2112 } else if (e.killsound) {
2113 STAT(KILL_TIME, it) = time;
2114 } else if (e.damage_dealt) {
2115 STAT(HIT_TIME, it) = time;
2116 STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2119 // add 1 frametime because after this, engine SV_Physics
2120 // increases time by a frametime and then networks the frame
2121 // add another frametime because client shows everything with
2122 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2124 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2125 FOREACH_CLIENT(true, {
2126 it.typehitsound = false;
2127 it.damage_dealt = 0;
2128 it.killsound = false;
2129 antilag_record(it, CS(it), altime);
2131 IL_EACH(g_monsters, true,
2133 antilag_record(it, it, altime);
2135 IL_EACH(g_projectiles, it.classname == "nade",
2137 antilag_record(it, it, altime);
2146 * returns true if redirecting
2148 float redirection_timeout;
2149 float redirection_nextthink;
2150 float RedirectionThink()
2152 float clients_found;
2154 if(redirection_target == "")
2157 if(!redirection_timeout)
2159 cvar_set("sv_public", "-2");
2160 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2161 if(redirection_target == "self")
2162 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2164 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2167 if(time < redirection_nextthink)
2170 redirection_nextthink = time + 1;
2173 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2175 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2176 if(redirection_target == "self")
2177 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2179 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2183 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2185 if(time > redirection_timeout || clients_found == 0)
2186 localcmd("\nwait; wait; wait; quit\n");
2193 // Loaded from a save game
2194 // some things then break, so let's work around them...
2196 // Progs DB (capture records)
2197 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2201 MapInfo_Enumerate();
2202 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2205 TargetMusic_RestoreGame();
2212 if(world_initialized > 0)
2214 world_initialized = 0;
2216 // if a timeout is active, reset the slowmo value to normal
2217 if(timeout_status == TIMEOUT_ACTIVE)
2218 cvar_set("slowmo", ftos(orig_slowmo));
2220 LOG_TRACE("Saving persistent data...");
2223 // playerstats with unfinished match
2224 PlayerStats_GameReport(false);
2226 if(!cheatcount_total)
2228 if(autocvar_sv_db_saveasdump)
2229 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2231 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2233 if(autocvar_developer > 0)
2235 if(autocvar_sv_db_saveasdump)
2236 db_dump(TemporaryDB, "server-temp.db");
2238 db_save(TemporaryDB, "server-temp.db");
2240 CheatShutdown(); // must be after cheatcount check
2241 db_close(ServerProgsDB);
2242 db_close(TemporaryDB);
2243 LOG_TRACE("Saving persistent data... done!");
2244 // tell the bot system the game is ending now
2247 WeaponStats_Shutdown();
2250 else if(world_initialized == 0)
2252 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2256 __init_dedicated_server_shutdown();