3 #include "anticheat.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
19 #include "scores_rules.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/constants.qh"
23 #include <common/net_linked.qh>
24 #include "../common/deathtypes/all.qh"
25 #include "../common/gamemodes/sv_rules.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/_mod.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications/all.qh"
31 #include "../common/physics/player.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/mapobjects/trigger/secret.qh"
36 #include "../common/mapobjects/target/music.qh"
37 #include "../common/util.qh"
38 #include "../common/items/_mod.qh"
39 #include <common/weapons/_all.qh>
40 #include "../common/state.qh"
42 const float LATENCY_THINKRATE = 10;
47 void PingPLReport_Think(entity this)
52 delta = 3 / maxclients;
53 if(delta < sys_frametime)
55 this.nextthink = time + delta;
57 e = edict_num(this.cnt + 1);
58 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
60 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
61 WriteByte(MSG_BROADCAST, this.cnt);
62 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
63 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
64 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
66 // record latency times for clients throughout the match so we can report it to playerstats
67 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
69 CS(e).latency_sum += CS(e).ping;
70 CS(e).latency_cnt += 1;
71 CS(e).latency_time = time;
72 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
77 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
78 WriteByte(MSG_BROADCAST, this.cnt);
79 WriteShort(MSG_BROADCAST, 0);
80 WriteByte(MSG_BROADCAST, 0);
81 WriteByte(MSG_BROADCAST, 0);
83 this.cnt = (this.cnt + 1) % maxclients;
85 void PingPLReport_Spawn()
87 pingplreport = new_pure(pingplreport);
88 setthink(pingplreport, PingPLReport_Think);
89 pingplreport.nextthink = time;
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
96 void SetDefaultAlpha()
98 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100 default_player_alpha = autocvar_g_player_alpha;
101 if(default_player_alpha == 0)
102 default_player_alpha = 1;
103 default_weapon_alpha = default_player_alpha;
107 void GotoFirstMap(entity this)
110 if(autocvar__sv_init)
112 // cvar_set("_sv_init", "0");
113 // we do NOT set this to 0 any more, so someone "accidentally" changing
114 // to this "init" map on a dedicated server will cause no permanent
116 if(autocvar_g_maplist_shuffle)
118 n = tokenizebyseparator(autocvar_g_maplist, " ");
119 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
122 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124 if(!DoNextMapOverride(1))
132 this.nextthink = time;
136 this.nextthink = time + 1;
137 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
141 void cvar_changes_init()
145 float n, i, adding, pureadding;
147 strfree(cvar_changes);
148 strfree(cvar_purechanges);
149 cvar_purechanges_count = 0;
152 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
158 for(i = 0; i < n; ++i)
160 k = bufstr_get(h, i);
162 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
163 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
164 #define BADCVAR(p) if(k == p) continue
166 // general excludes and namespaces for server admin used cvars
167 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
171 BADPREFIX("cvar_check_");
173 BADCVAR("g_configversion");
174 BADCVAR("halflifebsp");
175 BADCVAR("sv_mapformat_is_quake2");
176 BADCVAR("sv_mapformat_is_quake3");
177 BADPREFIX("sv_world");
183 BADPREFIX("scoreboard_");
184 BADPREFIX("g_campaign");
185 BADPREFIX("g_waypointsprite_");
191 BADPREFIX("net_slist_");
197 BADPREFIX("sensitivity");
198 BADPREFIX("userbind");
201 BADPREFIX("crosshair");
202 BADCVAR("mod_q3bsp_lightmapmergepower");
203 BADCVAR("mod_q3bsp_nolightmaps");
205 BADCVAR("mastervolume");
207 BADCVAR("bgmvolume");
208 BADCVAR("in_pitch_min");
209 BADCVAR("in_pitch_max");
212 BADCVAR("developer");
213 BADCVAR("log_dest_udp");
214 BADCVAR("net_address");
215 BADCVAR("net_address_ipv6");
217 BADCVAR("savedgamecfg");
218 BADCVAR("serverconfig");
219 BADCVAR("sv_autoscreenshot");
220 BADCVAR("sv_heartbeatperiod");
221 BADCVAR("sv_vote_master_password");
222 BADCVAR("sys_colortranslation");
223 BADCVAR("sys_specialcharactertranslation");
224 BADCVAR("timeformat");
225 BADCVAR("timestamps");
226 BADCVAR("g_require_stats");
227 BADPREFIX("developer_");
229 BADPREFIX("g_banned_list");
230 BADPREFIX("g_require_stats_");
231 BADPREFIX("g_chat_flood_");
232 BADPREFIX("g_ghost_items");
233 BADPREFIX("g_playerstats_");
234 BADPREFIX("g_voice_flood_");
235 BADPREFIX("log_file");
238 BADPREFIX("sv_allowdownloads");
239 BADPREFIX("sv_autodemo");
240 BADPREFIX("sv_curl_");
241 BADPREFIX("sv_eventlog");
242 BADPREFIX("sv_logscores_");
243 BADPREFIX("sv_master");
244 BADPREFIX("sv_weaponstats_");
245 BADPREFIX("sv_waypointsprite_");
246 BADCVAR("rescan_pending");
248 // these can contain player IDs, so better hide
249 BADPREFIX("g_forced_team_");
250 BADCVAR("sv_muteban_list");
251 BADCVAR("sv_voteban_list");
252 BADCVAR("sv_allow_customplayermodels_idlist");
253 BADCVAR("sv_allow_customplayermodels_speciallist");
256 BADCVAR("fraglimit");
258 BADCVAR("g_assault");
260 BADCVAR("g_ca_teams");
261 BADCVAR("g_conquest");
266 BADCVAR("g_domination");
267 BADCVAR("g_domination_default_teams");
269 BADCVAR("g_duel_not_dm_maps");
270 BADCVAR("g_freezetag");
271 BADCVAR("g_freezetag_teams");
272 BADCVAR("g_invasion_teams");
273 BADCVAR("g_invasion_type");
274 BADCVAR("g_jailbreak");
275 BADCVAR("g_jailbreak_teams");
276 BADCVAR("g_keepaway");
277 BADCVAR("g_keyhunt");
278 BADCVAR("g_keyhunt_teams");
280 BADCVAR("g_nexball");
281 BADCVAR("g_onslaught");
283 BADCVAR("g_race_laps_limit");
284 BADCVAR("g_race_qualifying_timelimit");
285 BADCVAR("g_race_qualifying_timelimit_override");
286 BADCVAR("g_runematch");
287 BADCVAR("g_shootfromeye");
290 BADCVAR("g_tdm_on_dm_maps");
291 BADCVAR("g_tdm_teams");
293 BADCVAR("leadlimit");
296 BADCVAR("timelimit");
297 BADCVAR("g_mapinfo_ignore_warnings");
298 BADCVAR("g_maplist_ignore_sizes");
299 BADCVAR("g_maplist_sizes_count_bots");
303 BADCVAR("g_maplist");
304 BADCVAR("g_maplist_mostrecent");
308 d = cvar_defstring(k);
314 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
315 if(strlen(cvar_changes) > 16384)
317 cvar_changes = "// too many settings have been changed to show them here\n";
322 // now check if the changes are actually gameplay relevant
324 // does nothing gameplay relevant
325 BADCVAR("captureleadlimit_override");
326 BADCVAR("condump_stripcolors");
327 BADCVAR("gameversion");
328 BADCVAR("fs_gamedir");
329 BADCVAR("g_allow_oldvortexbeam");
330 BADCVAR("g_balance_kill_delay");
331 BADCVAR("g_buffs_pickup_anyway");
332 BADCVAR("g_buffs_randomize");
333 BADCVAR("g_buffs_randomize_teamplay");
334 BADCVAR("g_campcheck_distance");
335 BADCVAR("g_ca_point_leadlimit");
336 BADCVAR("g_ca_point_limit");
337 BADCVAR("g_ctf_captimerecord_always");
338 BADCVAR("g_ctf_flag_glowtrails");
339 BADCVAR("g_ctf_dynamiclights");
340 BADCVAR("g_ctf_flag_pickup_verbosename");
341 BADCVAR("g_domination_point_leadlimit");
342 BADCVAR("g_forced_respawn");
343 BADCVAR("g_freezetag_point_leadlimit");
344 BADCVAR("g_freezetag_point_limit");
346 BADCVAR("g_invasion_point_limit");
347 BADCVAR("g_jump_grunt");
348 BADCVAR("g_keyhunt_point_leadlimit");
349 BADCVAR("g_nexball_goalleadlimit");
350 BADCVAR("g_new_toys_autoreplace");
351 BADCVAR("g_new_toys_use_pickupsound");
352 BADCVAR("g_physics_predictall");
353 BADCVAR("g_piggyback");
354 BADCVAR("g_playerclip_collisions");
355 BADCVAR("g_spawn_alloweffects");
356 BADCVAR("g_tdm_point_leadlimit");
357 BADCVAR("g_tdm_point_limit");
358 BADCVAR("leadlimit_and_fraglimit");
359 BADCVAR("leadlimit_override");
361 BADCVAR("sv_checkforpacketsduringsleep");
362 BADCVAR("sv_damagetext");
363 BADCVAR("sv_db_saveasdump");
364 BADCVAR("sv_intermission_cdtrack");
365 BADCVAR("sv_mapchange_delay");
366 BADCVAR("sv_minigames");
367 BADCVAR("sv_namechangetimer");
368 BADCVAR("sv_precacheplayermodels");
369 BADCVAR("sv_stepheight");
370 BADCVAR("sv_timeout");
371 BADCVAR("sv_weapons_modeloverride");
372 BADCVAR("w_prop_interval");
373 BADPREFIX("crypto_");
374 BADPREFIX("gameversion_");
375 BADPREFIX("g_chat_");
376 BADPREFIX("g_ctf_captimerecord_");
377 BADPREFIX("g_hats_");
378 BADPREFIX("g_maplist_");
380 BADPREFIX("g_respawn_");
382 BADPREFIX("notification_");
385 BADPREFIX("sv_allow_");
386 BADPREFIX("sv_cullentities_");
387 BADPREFIX("sv_maxidle_");
388 BADPREFIX("sv_minigames_");
389 BADPREFIX("sv_radio_");
390 BADPREFIX("sv_timeout_");
391 BADPREFIX("sv_vote_");
392 BADPREFIX("timelimit_");
394 // allowed changes to server admins (please sync this to server.cfg)
398 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
400 // yes, this does contain some redundant stuff, don't really care
401 BADCVAR("bot_config_file");
402 BADCVAR("bot_number");
403 BADCVAR("bot_prefix");
404 BADCVAR("bot_suffix");
405 BADCVAR("capturelimit_override");
406 BADCVAR("fraglimit_override");
408 BADCVAR("g_antilag");
409 BADCVAR("g_balance_teams");
410 BADCVAR("g_balance_teams_prevent_imbalance");
411 BADCVAR("g_balance_teams_scorefactor");
412 BADCVAR("g_ban_sync_trusted_servers");
413 BADCVAR("g_ban_sync_uri");
415 BADCVAR("g_ca_teams_override");
416 BADCVAR("g_ctf_fullbrightflags");
417 BADCVAR("g_ctf_ignore_frags");
418 BADCVAR("g_ctf_leaderboard");
419 BADCVAR("g_domination_point_limit");
420 BADCVAR("g_domination_teams_override");
421 BADCVAR("g_freezetag_teams_override");
422 BADCVAR("g_friendlyfire");
423 BADCVAR("g_fullbrightitems");
424 BADCVAR("g_fullbrightplayers");
425 BADCVAR("g_keyhunt_point_limit");
426 BADCVAR("g_keyhunt_teams_override");
427 BADCVAR("g_lms_lives_override");
428 BADCVAR("g_maplist");
429 BADCVAR("g_maxplayers");
430 BADCVAR("g_mirrordamage");
431 BADCVAR("g_nexball_goallimit");
432 BADCVAR("g_norecoil");
433 BADCVAR("g_physics_clientselect");
435 BADCVAR("g_powerups");
436 BADCVAR("g_player_brightness");
437 BADCVAR("g_rocket_flying");
438 BADCVAR("g_rocket_flying_disabledelays");
439 BADCVAR("g_spawnshieldtime");
440 BADCVAR("g_start_delay");
441 BADCVAR("g_superspectate");
442 BADCVAR("g_tdm_teams_override");
444 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
447 BADCVAR("maxplayers");
448 BADCVAR("minplayers");
449 BADCVAR("minplayers_per_team");
450 BADCVAR("net_address");
452 BADCVAR("rcon_password");
453 BADCVAR("rcon_restricted_commands");
454 BADCVAR("rcon_restricted_password");
456 BADCVAR("sv_adminnick");
457 BADCVAR("sv_autoscreenshot");
458 BADCVAR("sv_autotaunt");
459 BADCVAR("sv_curl_defaulturl");
460 BADCVAR("sv_defaultcharacter");
461 BADCVAR("sv_defaultcharacterskin");
462 BADCVAR("sv_defaultplayercolors");
463 BADCVAR("sv_defaultplayermodel");
464 BADCVAR("sv_defaultplayerskin");
465 BADCVAR("sv_maxidle");
466 BADCVAR("sv_maxrate");
468 BADCVAR("sv_public");
469 BADCVAR("sv_ready_restart");
470 BADCVAR("sv_status_privacy");
472 BADCVAR("sv_vote_call");
473 BADCVAR("sv_vote_commands");
474 BADCVAR("sv_vote_majority_factor");
475 BADCVAR("sv_vote_master");
476 BADCVAR("sv_vote_master_commands");
477 BADCVAR("sv_vote_master_password");
478 BADCVAR("sv_vote_simple_majority_factor");
479 BADCVAR("teamplay_mode");
480 BADCVAR("timelimit_override");
481 BADPREFIX("g_warmup_");
482 BADPREFIX("sv_info_");
483 BADPREFIX("sv_ready_restart_");
485 // mutators that announce themselves properly to the server browser
486 BADCVAR("g_instagib");
487 BADCVAR("g_new_toys");
489 BADCVAR("g_grappling_hook");
490 BADCVAR("g_jetpack");
492 // temporary for testing
493 // TODO remove before 0.8.3 release
494 BADCVAR("g_ca_weaponarena");
495 BADCVAR("g_freezetag_weaponarena");
496 BADCVAR("g_lms_weaponarena");
497 BADCVAR("g_ctf_stalemate_time");
499 if(cvar_string("g_mod_balance") == "Testing")
501 // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
502 BADPREFIX("g_balance_");
511 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
512 if(strlen(cvar_purechanges) > 16384)
514 cvar_purechanges = "// too many settings have been changed to show them here\n";
518 ++cvar_purechanges_count;
519 // WARNING: this variable is used for the server list
520 // NEVER dare to skip this code!
521 // Hacks to intentionally appearing as "pure server" even though you DO have
522 // modified settings may be punished by removal from the server list.
523 // You can do to the variables cvar_changes and cvar_purechanges all you want,
527 if(cvar_changes == "")
528 cvar_changes = "// this server runs at default server settings\n";
530 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
531 cvar_changes = strzone(cvar_changes);
532 if(cvar_purechanges == "")
533 cvar_purechanges = "// this server runs at default gameplay settings\n";
535 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
536 cvar_purechanges = strzone(cvar_purechanges);
540 bool RandomSeed_Send(entity this, entity to, int sf)
542 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
543 WriteShort(MSG_ENTITY, this.cnt);
546 void RandomSeed_Think(entity this)
548 this.cnt = bound(0, floor(random() * 65536), 65535);
549 this.nextthink = time + 5;
553 void RandomSeed_Spawn()
555 randomseed = new_pure(randomseed);
556 setthink(randomseed, RandomSeed_Think);
557 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
559 getthink(randomseed)(randomseed); // sets random seed and nextthink
562 spawnfunc(__init_dedicated_server)
564 // handler for _init/_init map (only for dedicated server initialization)
566 world_initialized = -1; // don't complain
568 cvar_string = cvar_string_normal;
569 cvar_set = cvar_set_normal;
571 delete_fn = remove_unsafely;
574 setthink(e, GotoFirstMap);
575 e.nextthink = time; // this is usually 1 at this point
577 e = new(info_player_deathmatch); // safeguard against player joining
579 // assign reflectively to avoid "assignment to world" warning
580 for (int i = 0, n = numentityfields(); i < n; ++i) {
581 string k = entityfieldname(i);
582 if (k == "classname") {
583 // safeguard against various stuff ;)
584 putentityfieldstring(i, this, "worldspawn");
589 // needs to be done so early because of the constants they create
592 static_init_precache();
594 IL_PUSH(g_spawnpoints, e); // just incase
597 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
600 void __init_dedicated_server_shutdown() {
604 STATIC_INIT_EARLY(maxclients)
607 for (entity head = nextent(NULL); head; head = nextent(head)) {
612 void default_delayedinit(entity this)
614 if(!scores_initialized)
615 ScoreRules_generic();
618 void InitGameplayMode()
622 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
624 // assign reflectively to avoid "assignment to world" warning
625 int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
626 string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
628 putentityfieldstring(i, world, sprintf("%v", v));
629 if (++done == 2) break;
632 // currently, NetRadiant's limit is 131072 qu for each side
633 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
634 // set the distance according to map size but don't go over the limit to avoid issues with float precision
635 // in case somebody makes extremely large maps
636 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
638 MapInfo_LoadMapSettings(mapname);
639 GameRules_teams(false);
641 if (!cvar_value_issafe(world.fog))
643 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
644 world.fog = string_null;
646 if(MapInfo_Map_fog != "")
648 if(MapInfo_Map_fog == "none")
649 world.fog = string_null;
651 world.fog = strzone(MapInfo_Map_fog);
653 clientstuff = strzone(MapInfo_Map_clientstuff);
655 MapInfo_ClearTemps();
657 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
659 cache_mutatormsg = strzone("");
660 cache_lastmutatormsg = strzone("");
662 InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
665 void Map_MarkAsRecent(string m);
666 float world_already_spawned;
667 spawnfunc(worldspawn)
669 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
671 bool wantrestart = false;
673 if (!server_is_dedicated)
675 // force unloading of server pk3 files when starting a listen server
676 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
677 // restore csqc_progname too
678 string expect = "csprogs.dat";
679 wantrestart = cvar_string_normal("csqc_progname") != expect;
680 cvar_set_normal("csqc_progname", expect);
684 // Try to use versioned csprogs from pk3
685 // Only ever use versioned csprogs.dat files on dedicated servers;
686 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
687 string pk3csprogs = "csprogs-" WATERMARK ".dat";
688 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
689 string select = "csprogs.dat";
690 if (fexists(pk3csprogs)) select = pk3csprogs;
691 if (cvar_string_normal("csqc_progname") != select)
693 cvar_set_normal("csqc_progname", select);
696 // Check for updates on startup
697 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
698 int sentinel = fopen("progs.txt", FILE_READ);
701 string switchversion = fgets(sentinel);
703 if (switchversion != "" && switchversion != WATERMARK)
705 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
706 // if it doesn't exist, assume either:
707 // a) the current program was overwritten
708 // b) this is a client only update
709 string newprogs = sprintf("progs-%s.dat", switchversion);
710 if (fexists(newprogs))
712 cvar_set_normal("sv_progs", newprogs);
715 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
716 if (fexists(newcsprogs))
718 cvar_set_normal("csqc_progname", newcsprogs);
726 LOG_INFO("Restart requested");
727 changelevel(mapname);
728 // let initialization continue, shutdown depends on it
733 cvar_string = cvar_string_normal;
734 cvar_set = cvar_set_normal;
736 if(world_already_spawned)
737 error("world already spawned - you may have EXACTLY ONE worldspawn!");
738 world_already_spawned = true;
740 delete_fn = remove_safely; // during spawning, watch what you remove!
742 cvar_changes_init(); // do this very early now so it REALLY matches the server config
744 // needs to be done so early because of the constants they create
747 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
749 TemporaryDB = db_create();
754 // 1 FLICKER (first variety)
755 lightstyle(1, "mmnmmommommnonmmonqnmmo");
757 // 2 SLOW STRONG PULSE
758 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
760 // 3 CANDLE (first variety)
761 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
764 lightstyle(4, "mamamamamama");
767 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
769 // 6 FLICKER (second variety)
770 lightstyle(6, "nmonqnmomnmomomno");
772 // 7 CANDLE (second variety)
773 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
775 // 8 CANDLE (third variety)
776 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
778 // 9 SLOW STROBE (fourth variety)
779 lightstyle(9, "aaaaaaaazzzzzzzz");
781 // 10 FLUORESCENT FLICKER
782 lightstyle(10, "mmamammmmammamamaaamammma");
784 // 11 SLOW PULSE NOT FADE TO BLACK
785 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
787 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
792 if(autocvar_g_campaign)
795 Map_MarkAsRecent(mapname);
797 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
801 static_init_precache();
805 GameRules_limit_fallbacks();
807 if(warmup_limit == 0)
808 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
811 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
812 if(bot_waypoints_for_items == 1)
813 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
814 bot_waypoints_for_items = 0;
818 WaypointSprite_Init();
820 GameLogInit(); // prepare everything
822 // changing the logic generating it is okay. But:
823 // it HAS to stay <= 64 chars
824 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
825 if(autocvar_sv_eventlog)
827 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
828 matchid = strzone(s);
830 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
831 s = ":gameinfo:mutators:LIST";
833 MUTATOR_CALLHOOK(BuildMutatorsString, s);
834 s = M_ARGV(0, string);
836 // initialiation stuff, not good in the mutator system
837 if(!autocvar_g_use_ammunition)
838 s = strcat(s, ":no_use_ammunition");
840 // initialiation stuff, not good in the mutator system
841 if(autocvar_g_pickup_items == 0)
842 s = strcat(s, ":no_pickup_items");
843 if(autocvar_g_pickup_items > 0)
844 s = strcat(s, ":pickup_items");
846 // initialiation stuff, not good in the mutator system
847 if(autocvar_g_weaponarena != "0")
848 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
850 // TODO to mutator system
851 if(autocvar_g_norecoil)
852 s = strcat(s, ":norecoil");
854 // TODO to mutator system
855 if(autocvar_g_powerups == 0)
856 s = strcat(s, ":no_powerups");
857 if(autocvar_g_powerups > 0)
858 s = strcat(s, ":powerups");
861 GameLogEcho(":gameinfo:end");
864 matchid = strzone(ftos(random()));
866 cvar_set("nextmap", "");
870 if(autocvar_g_campaign)
876 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
878 if(fexists(strcat("scripts/", mapname, ".arena")))
879 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
881 if(fexists(strcat("scripts/", mapname, ".defi")))
882 cvar_settemp("sv_q3defragcompat", "1");
884 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
886 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
890 while((s = fgets(fd)))
892 int l = tokenize_console(s);
897 string trackname = argv(2);
898 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
899 LOG_INFO(" cdtrack ", trackname);
900 if (cvar_value_issafe(trackname))
902 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
903 strcpy(clientstuff, newstuff);
906 else if(argv(0) == "fog")
908 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
909 LOG_INFO(" \"fog\" \"", s, "\"");
911 else if(argv(0) == "set")
913 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
914 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
916 else if(argv(0) != "//")
918 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
919 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
930 next_pingtime = time + 5;
932 // set up information replies for clients and server to use
933 maplist_reply = strzone(getmaplist());
934 lsmaps_reply = strzone(getlsmaps());
935 monsterlist_reply = strzone(getmonsterlist());
936 for(int i = 0; i < 10; ++i)
938 string s = getrecords(i);
940 records_reply[i] = strzone(s);
942 ladder_reply = strzone(getladder());
943 rankings_reply = strzone(getrankings());
948 PingPLReport_Spawn();
952 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
954 // fill sv_curl_serverpackages from .serverpackage files
955 if (autocvar_sv_curl_serverpackages_auto)
957 string s = "csprogs-" WATERMARK ".txt";
958 // remove automatically managed files from the list to prevent duplicates
959 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
961 string pkg = argv(i);
962 if (startsWith(pkg, "csprogs-")) continue;
963 if (endsWith(pkg, "-serverpackage.txt")) continue;
964 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
967 // add automatically managed files to the list
968 #define X(match) MACRO_BEGIN \
969 int fd = search_begin(match, true, false); \
972 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
974 s = cons(s, search_getfilename(fd, i)); \
979 X("*-serverpackage.txt");
980 X("*.serverpackage");
982 cvar_set("sv_curl_serverpackages", s);
985 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
987 // physics/balance/config changes that count as mod
988 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
989 modname = cvar_string("g_mod_physics");
990 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
991 modname = cvar_string("g_mod_balance");
992 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
993 modname = cvar_string("g_mod_config");
994 // extra mutators that deserve to count as mod
995 MUTATOR_CALLHOOK(SetModname, modname);
996 modname = M_ARGV(0, string);
999 modname = strzone(modname);
1001 WinningConditionHelper(this); // set worldstatus
1003 world_initialized = 1;
1004 __spawnfunc_spawn_all();
1009 //makestatic (this); // Who the f___ did that?
1013 string GetGametype()
1015 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
1023 float Map_Count, Map_Current;
1024 string Map_Current_Name;
1026 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1027 int GetMaplistPosition()
1029 string map = GetMapname();
1030 int idx = autocvar_g_maplist_index;
1036 if(map == argv(idx))
1043 for(int pos = 0; pos < Map_Count; ++pos)
1045 if(map == argv(pos))
1049 // resume normal maplist rotation if current map is not in g_maplist
1053 bool MapHasRightSize(string map)
1055 int minplayers = max(0, floor(autocvar_minplayers));
1057 minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
1058 if (autocvar_g_maplist_check_waypoints
1059 && (currentbots || autocvar_bot_number || player_count < minplayers))
1061 string checkwp_msg = strcat("checkwp ", map);
1062 if(!fexists(strcat("maps/", map, ".waypoints")))
1064 LOG_TRACE(checkwp_msg, ": no waypoints");
1067 LOG_TRACE(checkwp_msg, ": has waypoints");
1070 if(autocvar_g_maplist_ignore_sizes)
1073 // open map size restriction file
1074 string opensize_msg = strcat("opensize ", map);
1075 float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1076 int pcount = player_count;
1077 if(!autocvar_g_maplist_sizes_count_bots)
1078 pcount -= currentbots;
1081 opensize_msg = strcat(opensize_msg, ": ok, ");
1082 int mapmin = stoi(fgets(fh));
1083 int mapmax = stoi(fgets(fh));
1087 LOG_TRACE(opensize_msg, "not enough");
1090 if(mapmax && pcount > mapmax)
1092 LOG_TRACE(opensize_msg, "too many");
1095 LOG_TRACE(opensize_msg, "right size");
1098 LOG_TRACE(opensize_msg, ": not found");
1102 string Map_Filename(float position)
1104 return strcat("maps/", argv(position), ".bsp");
1107 void Map_MarkAsRecent(string m)
1109 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1112 float Map_IsRecent(string m)
1114 return strhasword(autocvar_g_maplist_mostrecent, m);
1117 float Map_Check(float position, float pass)
1121 map_next = argv(position);
1124 if(Map_IsRecent(map_next))
1127 filename = Map_Filename(position);
1128 if(MapInfo_CheckMap(map_next))
1132 if(MapHasRightSize(map_next))
1137 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1142 void Map_Goto_SetStr(string nextmapname)
1144 if(getmapname_stored != "")
1145 strunzone(getmapname_stored);
1146 if(nextmapname == "")
1147 getmapname_stored = "";
1149 getmapname_stored = strzone(nextmapname);
1152 void Map_Goto_SetFloat(float position)
1154 cvar_set("g_maplist_index", ftos(position));
1155 Map_Goto_SetStr(argv(position));
1158 void Map_Goto(float reinit)
1160 MapInfo_LoadMap(getmapname_stored, reinit);
1163 // return codes of map selectors:
1164 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1165 // -2 = permanent failure
1166 float MaplistMethod_Iterate() // usual method
1170 LOG_TRACE("Trying MaplistMethod_Iterate");
1172 for(pass = 1; pass <= 2; ++pass)
1174 for(i = 1; i < Map_Count; ++i)
1177 mapindex = (i + Map_Current) % Map_Count;
1178 if(Map_Check(mapindex, pass))
1185 float MaplistMethod_Repeat() // fallback method
1187 LOG_TRACE("Trying MaplistMethod_Repeat");
1189 if(Map_Check(Map_Current, 2))
1194 float MaplistMethod_Random() // random map selection
1198 LOG_TRACE("Trying MaplistMethod_Random");
1202 for(i = 0; i <= imax; ++i)
1205 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1206 if(Map_Check(mapindex, 1))
1212 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1213 // the exponent sets a bias on the map selection:
1214 // the higher the exponent, the less likely "shortly repeated" same maps are
1216 float i, j, imax, insertpos;
1218 LOG_TRACE("Trying MaplistMethod_Shuffle");
1222 for(i = 0; i <= imax; ++i)
1226 // now reinsert this at another position
1227 insertpos = (random() ** (1 / exponent)); // ]0, 1]
1228 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1229 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1230 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1232 // insert the current map there
1234 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1235 newlist = strcat(newlist, " ", argv(j));
1236 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1237 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1238 newlist = strcat(newlist, " ", argv(j));
1239 newlist = substring(newlist, 1, strlen(newlist) - 1);
1240 cvar_set("g_maplist", newlist);
1241 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1243 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1244 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1245 if(Map_Check(Map_Current, 1))
1253 float i = Map_Count = 0;
1254 if(autocvar_g_maplist != "")
1256 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1257 for (i = 0; i < Map_Count; ++i)
1259 if (Map_Check(i, 2))
1266 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1267 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1268 if(autocvar_g_maplist_shuffle)
1270 if(!server_is_dedicated)
1271 localcmd("\nmenu_cmd sync\n");
1272 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1275 error("empty maplist, cannot select a new map");
1276 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1278 strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1279 // this may or may not be correct, but who cares, in the worst case a map
1280 // isn't chosen in the first pass that should have been
1289 if(autocvar_g_maplist_shuffle > 0)
1290 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1293 if(autocvar_g_maplist_selectrandom)
1294 nextMap = MaplistMethod_Random();
1297 nextMap = MaplistMethod_Iterate();
1300 nextMap = MaplistMethod_Repeat();
1304 Map_Goto_SetFloat(nextMap);
1305 return getmapname_stored;
1311 float DoNextMapOverride(float reinit)
1313 if(autocvar_g_campaign)
1315 CampaignPostIntermission();
1316 alreadychangedlevel = true;
1319 if(autocvar_quit_when_empty)
1321 if(player_count <= currentbots)
1324 alreadychangedlevel = true;
1328 if(autocvar_quit_and_redirect != "")
1330 redirection_target = strzone(autocvar_quit_and_redirect);
1331 alreadychangedlevel = true;
1334 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1336 localcmd("restart\n");
1337 alreadychangedlevel = true;
1340 if(autocvar_nextmap != "")
1343 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1344 cvar_set("nextmap",m);
1346 if(!m || gametypevote)
1348 if(autocvar_sv_vote_gametype)
1354 if(MapInfo_CheckMap(m))
1358 alreadychangedlevel = true;
1362 if(!reinit && autocvar_lastlevel)
1364 cvar_settemp_restore();
1365 localcmd("set lastlevel 0\ntogglemenu 1\n");
1366 alreadychangedlevel = true;
1372 void GotoNextMap(float reinit)
1377 if (alreadychangedlevel)
1379 alreadychangedlevel = true;
1381 string nextMap = GetNextMap();
1383 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1392 When the player presses attack or jump, change to the next level
1395 .float autoscreenshot;
1396 void IntermissionThink(entity this)
1398 FixIntermissionClient(this);
1400 float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1401 float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1403 if( (server_screenshot || client_screenshot)
1404 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1406 this.autoscreenshot = -1;
1407 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1411 if (time < intermission_exittime)
1414 if(!mapvote_initialized)
1415 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1425 Returns the entity to view from
1429 entity FindIntermission()
1434 // look for info_intermission first
1435 spot = find(NULL, classname, "info_intermission");
1437 { // pick a random one
1441 spot = find(spot, classname, "info_intermission");
1443 spot = find(spot, classname, "info_intermission");
1449 // then look for the start position
1450 spot = find(NULL, classname, "info_player_start");
1454 // testinfo_player_start is only found in regioned levels
1455 spot = find(NULL, classname, "testplayerstart");
1459 // then look for the start position
1460 spot = find(NULL, classname, "info_player_deathmatch");
1464 //objerror ("FindIntermission: no spot");
1470 ===============================================================================
1474 ===============================================================================
1477 void DumpStats(float final)
1486 to_console = autocvar_sv_logscores_console;
1487 to_eventlog = autocvar_sv_eventlog;
1488 to_file = autocvar_sv_logscores_file;
1492 to_console = true; // always print printstats replies
1493 to_eventlog = false; // but never print them to the event log
1497 if(autocvar_sv_eventlog_console)
1498 to_console = false; // otherwise we get the output twice
1504 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1514 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1518 fputs(file, strcat(s, "\n"));
1521 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1527 fputs(file, strcat(s, "\n"));
1529 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1530 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1531 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1532 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1533 s = strcat(s, ftos(it.team), ":");
1535 s = strcat(s, "spectator:");
1538 LOG_INFO(s, playername(it, false));
1540 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1542 fputs(file, strcat(s, playername(it, false), "\n"));
1547 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1553 fputs(file, strcat(s, "\n"));
1555 for(i = 1; i < 16; ++i)
1557 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1558 s = strcat(s, ":", ftos(i));
1564 fputs(file, strcat(s, "\n"));
1571 GameLogEcho(":end");
1574 fputs(file, ":end\n");
1579 void FixIntermissionClient(entity e)
1581 if(!e.autoscreenshot) // initial call
1583 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1584 SetResourceExplicit(e, RES_HEALTH, -2342);
1585 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1586 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1588 .entity weaponentity = weaponentities[slot];
1589 if(e.(weaponentity))
1591 e.(weaponentity).effects = EF_NODRAW;
1592 if (e.(weaponentity).weaponchild)
1593 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1596 if(IS_REAL_CLIENT(e))
1598 stuffcmd(e, "\nscr_printspeed 1000000\n");
1599 RandomSelection_Init();
1600 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1601 RandomSelection_AddString(it, 1, 1);
1603 if (RandomSelection_chosen_string != "")
1605 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1608 WriteByte(MSG_ONE, SVC_INTERMISSION);
1614 go to the next level for deathmatch
1615 only called if a time or frag limit has expired
1619 game_stopped = true;
1620 intermission_running = 1; // game over
1622 // enforce a wait time before allowing changelevel
1623 if(player_count > 0)
1624 intermission_exittime = time + autocvar_sv_mapchange_delay;
1626 intermission_exittime = -1;
1629 WriteByte (MSG_ALL, SVC_CDTRACK);
1630 WriteByte (MSG_ALL, 3);
1631 WriteByte (MSG_ALL, 3);
1632 // done in FixIntermission
1635 //pos = FindIntermission ();
1642 PlayerStats_GameReport(true);
1643 WeaponStats_Shutdown();
1645 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1647 if(autocvar_sv_eventlog)
1648 GameLogEcho(":gameover");
1652 FOREACH_CLIENT(IS_PLAYER(it), {
1653 FixIntermissionClient(it);
1655 bprint(playername(it, false), " ^7wins.\n");
1658 target_music_kill();
1660 if(autocvar_g_campaign)
1661 CampaignPreIntermission();
1663 MUTATOR_CALLHOOK(MatchEnd);
1665 localcmd("\nsv_hook_gameend\n");
1669 float InitiateSuddenDeath()
1671 // Check first whether normal overtimes could be added before initiating suddendeath mode
1672 // - for this timelimit_overtime needs to be >0 of course
1673 // - also check the winning condition calculated in the previous frame and only add normal overtime
1674 // again, if at the point at which timelimit would be extended again, still no winner was found
1675 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1676 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1677 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1679 return 1; // need to call InitiateOvertime later
1683 if(!checkrules_suddendeathend)
1685 if(autocvar_g_campaign)
1686 checkrules_suddendeathend = time; // no suddendeath in campaign
1688 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1689 if(g_race && !g_race_qualifying)
1690 race_StartCompleting();
1696 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1698 ++checkrules_overtimesadded;
1699 //add one more overtime by simply extending the timelimit
1700 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1701 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1704 float GetWinningCode(float fraglimitreached, float equality)
1706 if(autocvar_g_campaign == 1)
1708 if(fraglimitreached)
1717 if(fraglimitreached)
1718 return WINNING_STARTSUDDENDEATHOVERTIME;
1720 return WINNING_NEVER;
1724 if(fraglimitreached)
1732 // set the .winning flag for exactly those players with a given field value
1733 void SetWinners(.float field, float value)
1735 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1738 // set the .winning flag for those players with a given field value
1739 void AddWinners(.float field, float value)
1741 FOREACH_CLIENT(IS_PLAYER(it), {
1742 if(it.(field) == value)
1747 // clear the .winning flags
1750 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1753 void ShuffleMaplist()
1755 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1759 float WinningCondition_Scores(float limit, float leadlimit)
1763 // TODO make everything use THIS winning condition (except LMS)
1764 WinningConditionHelper(NULL);
1768 for (int i = 1; i < 5; ++i)
1770 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1771 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1776 if(WinningConditionHelper_winner)
1777 WinningConditionHelper_winner.winning = 1;
1778 if(WinningConditionHelper_winnerteam >= 0)
1779 SetWinners(team, WinningConditionHelper_winnerteam);
1781 if(WinningConditionHelper_lowerisbetter)
1783 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1784 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1788 if(WinningConditionHelper_zeroisworst)
1789 leadlimit = 0; // not supported in this mode
1791 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1792 // these modes always score in increments of 1, thus this makes sense
1794 if(leaderfrags != WinningConditionHelper_topscore)
1796 leaderfrags = WinningConditionHelper_topscore;
1800 if (leaderfrags == limit - 1)
1801 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1802 else if (leaderfrags == limit - 2)
1803 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1804 else if (leaderfrags == limit - 3)
1805 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1810 limitreached = false;
1811 if (limit && WinningConditionHelper_topscore >= limit)
1812 limitreached = true;
1815 float leadlimitreached;
1816 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1817 if(autocvar_leadlimit_and_fraglimit)
1818 limitreached = (limitreached && leadlimitreached);
1820 limitreached = (limitreached || leadlimitreached);
1824 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1826 return GetWinningCode(
1827 WinningConditionHelper_topscore && limitreached,
1828 WinningConditionHelper_equality
1832 float WinningCondition_RanOutOfSpawns()
1834 if(have_team_spawns <= 0)
1837 if(!autocvar_g_spawn_useallspawns)
1840 if(!some_spawn_has_been_used)
1843 for (int i = 1; i < 5; ++i)
1845 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1848 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1850 if (Team_IsValidTeam(it.team))
1852 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1856 IL_EACH(g_spawnpoints, true,
1858 if (Team_IsValidTeam(it.team))
1860 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1865 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1866 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1867 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1868 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1869 if(team1_score + team2_score + team3_score + team4_score == 0)
1871 checkrules_equality = true;
1874 else if(team1_score + team2_score + team3_score + team4_score == 1)
1879 else if(team2_score)
1881 else if(team3_score)
1883 else // if(team4_score)
1885 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1886 for(i = 0; i < MAX_TEAMSCORE; ++i)
1888 for (int j = 1; j <= NUM_TEAMS; ++j)
1894 if (!TeamBalance_IsTeamAllowed(balance, j))
1898 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1902 AddWinners(team, t);
1913 Exit deathmatch games upon conditions
1916 void CheckRules_World()
1927 if (intermission_running) // someone else quit the game already
1929 if(player_count == 0) // Nobody there? Then let's go to the next map
1931 // this will actually check the player count in the next frame
1932 // again, but this shouldn't hurt
1936 timelimit = autocvar_timelimit * 60;
1937 fraglimit = autocvar_fraglimit;
1938 leadlimit = autocvar_leadlimit;
1940 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1943 timelimit = 0; // timelimit is not made for warmup
1945 fraglimit = 0; // no fraglimit for now
1946 leadlimit = 0; // no leadlimit for now
1951 timelimit += game_starttime;
1953 else if (timelimit < 0)
1963 if(timelimit > game_starttime)
1964 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1966 game_completion_ratio = 0;
1968 if(checkrules_suddendeathend)
1970 if(!checkrules_suddendeathwarning)
1972 checkrules_suddendeathwarning = true;
1973 if(g_race && !g_race_qualifying)
1974 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1976 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1981 if (timelimit && time >= timelimit)
1983 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1986 float playerswithlaps;
1988 totalplayers = playerswithlaps = readyplayers = 0;
1989 FOREACH_CLIENT(IS_PLAYER(it), {
1991 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1997 // at least 2 of the players have completed a lap: start the RACE
1998 // otherwise, the players should end the qualifying on their own
1999 if(readyplayers || playerswithlaps >= 2)
2001 checkrules_suddendeathend = 0;
2002 ReadyRestart(); // go to race
2006 wantovertime |= InitiateSuddenDeath();
2009 wantovertime |= InitiateSuddenDeath();
2013 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2019 int checkrules_status = WinningCondition_RanOutOfSpawns();
2020 if(checkrules_status == WINNING_YES)
2021 bprint("Hey! Someone ran out of spawns!\n");
2022 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
2023 checkrules_status = M_ARGV(0, float);
2025 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2027 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2029 checkrules_status = WINNING_NEVER;
2030 checkrules_overtimesadded = -1;
2031 wantovertime |= InitiateSuddenDeath();
2034 if(checkrules_status == WINNING_NEVER)
2035 // equality cases! Nobody wins if the overtime ends in a draw.
2040 if(checkrules_status == WINNING_NEVER)
2043 checkrules_status = WINNING_YES;
2046 if(checkrules_suddendeathend)
2047 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2048 checkrules_status = WINNING_YES;
2050 if(checkrules_status == WINNING_YES)
2052 //print("WINNING\n");
2057 string GotoMap(string m)
2059 m = GameTypeVote_MapInfo_FixName(m);
2061 return "The map you suggested is not available on this server.";
2062 if (!autocvar_sv_vote_gametype)
2063 if(!MapInfo_CheckMap(m))
2064 return "The map you suggested does not support the current game mode.";
2065 cvar_set("nextmap", m);
2066 cvar_set("timelimit", "-1");
2067 if(mapvote_initialized || alreadychangedlevel)
2069 if(DoNextMapOverride(0))
2070 return "Map switch initiated.";
2072 return "Hm... no. For some reason I like THIS map more.";
2075 return "Map switch will happen after scoreboard.";
2078 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2079 void RunThink(entity this)
2081 // don't let things stay in the past.
2082 // it is possible to start that way by a trigger with a local time.
2083 if(this.nextthink <= 0 || this.nextthink > time + frametime)
2086 float oldtime = time; // do we need to save this?
2088 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2090 time = max(oldtime, this.nextthink);
2094 getthink(this)(this);
2095 // mods often set nextthink to time to cause a think every frame,
2096 // we don't want to loop in that case, so exit if the new nextthink is
2097 // <= the time the qc was told, also exit if it is past the end of the
2099 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2106 bool autocvar_sv_freezenonclients;
2107 bool autocvar_sv_gameplayfix_delayprojectiles = false;
2108 void Physics_Frame()
2110 if(autocvar_sv_freezenonclients)
2113 IL_EACH(g_moveables, true,
2115 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2118 //set_movetype(it, it.move_movetype);
2119 // inline the set_movetype function, since this is called a lot
2120 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2122 if(it.move_movetype == MOVETYPE_NONE)
2125 if(it.move_qcphysics)
2126 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2128 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2130 // handle thinking here
2131 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2136 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2139 IL_EACH(g_moveables, it.move_qcphysics,
2141 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2143 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2147 void systems_update();
2150 anticheat_endframe();
2154 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2155 entity e = IS_SPEC(it) ? it.enemy : it;
2156 if (e.typehitsound) {
2157 STAT(TYPEHIT_TIME, it) = time;
2158 } else if (e.killsound) {
2159 STAT(KILL_TIME, it) = time;
2160 } else if (e.damage_dealt) {
2161 STAT(HIT_TIME, it) = time;
2162 STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2165 // add 1 frametime because after this, engine SV_Physics
2166 // increases time by a frametime and then networks the frame
2167 // add another frametime because client shows everything with
2168 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2170 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2171 FOREACH_CLIENT(true, {
2172 it.typehitsound = false;
2173 it.damage_dealt = 0;
2174 it.killsound = false;
2175 antilag_record(it, CS(it), altime);
2177 IL_EACH(g_monsters, true,
2179 antilag_record(it, it, altime);
2181 IL_EACH(g_projectiles, it.classname == "nade",
2183 antilag_record(it, it, altime);
2192 * returns true if redirecting
2194 float redirection_timeout;
2195 float redirection_nextthink;
2196 float RedirectionThink()
2198 float clients_found;
2200 if(redirection_target == "")
2203 if(!redirection_timeout)
2205 cvar_set("sv_public", "-2");
2206 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2207 if(redirection_target == "self")
2208 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2210 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2213 if(time < redirection_nextthink)
2216 redirection_nextthink = time + 1;
2219 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2221 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2222 if(redirection_target == "self")
2223 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2225 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2229 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2231 if(time > redirection_timeout || clients_found == 0)
2232 localcmd("\nwait; wait; wait; quit\n");
2239 // Loaded from a save game
2240 // some things then break, so let's work around them...
2242 // Progs DB (capture records)
2243 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2247 MapInfo_Enumerate();
2248 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2251 TargetMusic_RestoreGame();
2258 if(world_initialized > 0)
2260 world_initialized = 0;
2261 LOG_TRACE("Saving persistent data...");
2264 // playerstats with unfinished match
2265 PlayerStats_GameReport(false);
2267 if(!cheatcount_total)
2269 if(autocvar_sv_db_saveasdump)
2270 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2272 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2274 if(autocvar_developer > 0)
2276 if(autocvar_sv_db_saveasdump)
2277 db_dump(TemporaryDB, "server-temp.db");
2279 db_save(TemporaryDB, "server-temp.db");
2281 CheatShutdown(); // must be after cheatcount check
2282 db_close(ServerProgsDB);
2283 db_close(TemporaryDB);
2284 LOG_TRACE("Saving persistent data... done!");
2285 // tell the bot system the game is ending now
2288 WeaponStats_Shutdown();
2291 else if(world_initialized == 0)
2293 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2297 __init_dedicated_server_shutdown();