2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(cvar("g_running_guns"))
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = cvar("g_balance_cloaked_alpha");
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = cvar("g_player_alpha");
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!cvar("developer_fteqccbugs"))
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
104 local string timeStr;
106 if (timeoutStatus == 1) {
107 if (remainingLeadTime > 0) {
108 //centerprint the information to every player
109 timeStr = getTimeoutText(0);
110 FOR_EACH_REALCLIENT(plr) {
111 if(plr.classname == "player") {
112 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
115 remainingLeadTime -= 1;
116 //think again in 1 second:
117 self.nextthink = time + 1;
120 //now pause the game:
122 //reset all the flood variables
123 FOR_EACH_CLIENT(plr) {
124 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
126 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128 FOR_EACH_REALPLAYER(plr) {
129 plr.lastV_angle = plr.v_angle;
131 self.nextthink = time;
134 else if (timeoutStatus == 2) {
135 if (remainingTimeoutTime > 0) {
136 timeStr = getTimeoutText(0);
137 FOR_EACH_REALCLIENT(plr) {
138 if(plr.classname == "player") {
139 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
142 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143 Announce("prepareforbattle");
145 remainingTimeoutTime -= 1;
146 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
149 //unpause the game again
150 remainingTimeoutTime = timeoutStatus = 0;
151 cvar_set("slowmo", ftos(orig_slowmo));
152 //and unlock the fixed view again once there is no timeout active anymore
153 FOR_EACH_REALPLAYER(plr) {
154 plr.fixangle = FALSE;
156 //get rid of the countdown message
157 FOR_EACH_REALCLIENT(plr) {
158 if(plr.classname == "player") {
159 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
167 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168 FOR_EACH_REALCLIENT(plr) {
169 if(plr.classname == "player") {
170 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
183 // cvar_set("_sv_init", "0");
184 // we do NOT set this to 0 any more, so someone "accidentally" changing
185 // to this "init" map on a dedicated server will cause no permanent
187 if(cvar("g_maplist_shuffle"))
189 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
190 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
193 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
195 if(!DoNextMapOverride())
203 self.nextthink = time;
207 self.nextthink = time + 1;
208 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
212 void cvar_changes_init()
216 float n, i, adding, pureadding;
219 strunzone(cvar_changes);
220 cvar_changes = string_null;
222 strunzone(cvar_purechanges);
223 cvar_purechanges = string_null;
224 cvar_purechanges_count = 0;
227 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
233 for(i = 0; i < n; ++i)
235 k = bufstr_get(h, i);
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADCVAR(p) if(k == p) continue
241 BADPREFIX("cvar_check_");
243 BADCVAR("g_configversion");
244 BADCVAR("g_maplist_index");
245 BADCVAR("halflifebsp");
246 BADPREFIX("sv_world");
252 BADPREFIX("scoreboard_");
253 BADPREFIX("g_campaign");
258 BADPREFIX("net_slist_");
263 BADPREFIX("userbind");
266 BADPREFIX("crosshair");
267 BADCVAR("mod_q3bsp_lightmapmergepower");
268 BADCVAR("mod_q3bsp_nolightmaps");
270 BADCVAR("mastervolume");
272 BADCVAR("bgmvolume");
275 BADCVAR("serverconfig");
277 BADPREFIX("g_chat_flood_");
278 BADPREFIX("g_voice_flood_");
280 BADPREFIX("settemp_");
281 BADPREFIX("sv_allowdownloads_");
282 BADPREFIX("sv_autodemo");
283 BADPREFIX("sv_curl_");
284 BADPREFIX("sv_eventlog");
285 BADPREFIX("sv_logscores_");
286 BADPREFIX("sv_master");
287 BADCVAR("g_banned_list");
288 BADCVAR("log_dest_udp");
290 BADCVAR("net_address");
292 BADCVAR("savedgamecfg");
293 BADCVAR("sv_heartbeatperiod");
294 BADCVAR("sv_vote_master_password");
295 BADCVAR("sys_colortranslation");
296 BADCVAR("sys_specialcharactertranslation");
297 BADCVAR("timestamps");
298 BADCVAR("net_address");
299 BADCVAR("net_address_ipv6");
300 BADPREFIX("sv_weaponstats_");
301 BADCVAR("developer");
302 BADPREFIX("developer_");
305 BADCVAR("timelimit");
306 BADCVAR("fraglimit");
307 BADCVAR("leadlimit");
308 BADCVAR("g_tdm_teams");
309 BADCVAR("g_keyhunt_teams");
310 BADCVAR("g_domination_default_teams");
311 BADCVAR("g_race_qualifying_timelimit");
315 BADCVAR("g_assault");
318 BADCVAR("g_domination");
319 BADCVAR("g_keyhunt");
320 BADCVAR("g_keyhunt_teams");
321 BADCVAR("g_onslaught");
324 BADCVAR("g_runematch");
326 BADCVAR("g_nexball");
331 BADCVAR("g_maplist");
332 BADCVAR("g_maplist_mostrecent");
336 d = cvar_defstring(k);
342 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
343 if(strlen(cvar_changes) > 16384)
345 cvar_changes = "// too many settings have been changed to show them here\n";
350 // now check if the changes are actually gameplay relevant
352 // does nothing visible
353 BADCVAR("captureleadlimit_override");
354 BADCVAR("g_arena_point_leadlimit");
355 BADCVAR("g_ca_point_leadlimit");
356 BADCVAR("g_ctf_capture_leadlimit");
357 BADCVAR("g_domination_point_leadlimit");
358 BADCVAR("g_keyhunt_point_leadlimit");
359 BADCVAR("g_nexball_goalleadlimit");
360 BADCVAR("g_runematch_point_leadlimit");
361 BADCVAR("leadlimit_and_fraglimit");
362 BADCVAR("leadlimit_override");
363 BADCVAR("sv_checkforpacketsduringsleep");
364 BADPREFIX("crypto_");
365 BADPREFIX("g_chat_");
367 BADPREFIX("sv_fragmessage_");
368 BADPREFIX("sv_vote_");
369 BADPREFIX("timelimit_");
371 // allowed changes to server admins (please sync this to server.cfg)
375 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
377 // yes, this does contain some redundant stuff, don't really care
378 BADCVAR("bot_number");
379 BADCVAR("bot_prefix");
380 BADCVAR("bot_suffix");
381 BADCVAR("capturelimit_override");
382 BADCVAR("fraglimit_override");
384 BADCVAR("g_antilag");
385 BADCVAR("g_balance_teams");
386 BADCVAR("g_balance_teams_force");
387 BADCVAR("g_ban_sync_trusted_servers");
388 BADCVAR("g_ban_sync_uri");
389 BADCVAR("g_ctf_capture_limit");
390 BADCVAR("g_ctf_ignore_frags");
391 BADCVAR("g_ctf_win_mode");
392 BADCVAR("g_domination_point_limit");
393 BADCVAR("g_fullbrightitems");
394 BADCVAR("g_fullbrightplayers");
395 BADCVAR("g_keyhunt_point_limit");
396 BADCVAR("g_keyhunt_teams_override");
397 BADCVAR("g_lms_lives_override");
398 BADCVAR("g_maplist");
399 BADCVAR("g_maplist_check_waypoints");
400 BADCVAR("g_maplist_mostrecent_count");
401 BADCVAR("g_maplist_shuffle");
402 BADCVAR("g_maplist_votable");
403 BADCVAR("g_maplist_votable_abstain");
404 BADCVAR("g_maplist_votable_nodetail");
405 BADCVAR("g_maplist_votable_suggestions");
406 BADCVAR("g_minstagib");
407 BADCVAR("g_nexball_goallimit");
408 BADCVAR("g_runematch_point_limit");
409 BADCVAR("g_start_delay");
412 BADCVAR("maxplayers");
413 BADCVAR("minplayers");
414 BADCVAR("net_address");
416 BADCVAR("rcon_password");
417 BADCVAR("rcon_restricted_commands");
418 BADCVAR("rcon_restricted_password");
420 BADCVAR("sv_adminnick");
421 BADCVAR("sv_autoscreenshot");
422 BADCVAR("sv_curl_defaulturl");
423 BADCVAR("sv_defaultcharacter");
424 BADCVAR("sv_defaultplayermodel");
425 BADCVAR("sv_defaultplayerskin");
426 BADCVAR("sv_maxidle");
427 BADCVAR("sv_maxrate");
429 BADCVAR("sv_public");
430 BADCVAR("sv_ready_restart");
431 BADCVAR("sv_status_privacy");
432 BADCVAR("sv_vote_call");
433 BADCVAR("sv_vote_commands");
434 BADCVAR("sv_vote_majority_factor");
435 BADCVAR("sv_vote_master");
436 BADCVAR("sv_vote_master_commands");
437 BADCVAR("sv_vote_master_password");
438 BADCVAR("sv_vote_simple_majority_factor");
439 BADCVAR("timelimit_override");
445 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
446 if(strlen(cvar_purechanges) > 16384)
448 cvar_purechanges = "// too many settings have been changed to show them here\n";
452 ++cvar_purechanges_count;
453 // WARNING: this variable is used for the server list
454 // NEVER dare to skip this code!
455 // Hacks to intentionally appearing as "pure server" even though you DO have
456 // modified settings may be punished by removal from the server list.
457 // You can do to the variables cvar_changes and cvar_purechanges all you want,
461 if(cvar_changes == "")
462 cvar_changes = "// this server runs at default server settings\n";
464 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
465 cvar_changes = strzone(cvar_changes);
466 if(cvar_purechanges == "")
467 cvar_purechanges = "// this server runs at default gameplay settings\n";
469 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
470 cvar_purechanges = strzone(cvar_purechanges);
473 void detect_maptype()
482 o_x += random() * (world.maxs_x - world.mins_x);
483 o_y += random() * (world.maxs_y - world.mins_y);
484 o_z += random() * (world.maxs_z - world.mins_z);
486 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
487 if(trace_fraction == 1)
492 for(i = 0; i < 64; i += 4)
494 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
495 if(trace_fraction == 1)
497 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
506 float RandomSeed_Send(entity to, float sf)
508 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
509 WriteShort(MSG_ENTITY, self.cnt);
512 void RandomSeed_Think()
514 self.cnt = bound(0, floor(random() * 65536), 65535);
515 self.nextthink = time + 5;
519 void RandomSeed_Spawn()
521 randomseed = spawn();
522 randomseed.think = RandomSeed_Think;
523 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
528 self.think(); // sets random seed and nextthink
532 void spawnfunc___init_dedicated_server(void)
534 // handler for _init/_init map (only for dedicated server initialization)
536 world_initialized = -1; // don't complain
538 cvar_string = cvar_string_normal;
539 cvar_set = cvar_set_normal;
541 remove = remove_unsafely;
545 e.think = GotoFirstMap;
546 e.nextthink = time; // this is usually 1 at this point
549 e.classname = "info_player_deathmatch"; // safeguard against player joining
551 self.classname = "worldspawn"; // safeguard against various stuff ;)
554 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
557 void Map_MarkAsRecent(string m);
558 float world_already_spawned;
559 void RegisterWeapons();
561 void ClientInit_Spawn();
562 void WeaponStats_Init();
563 void WeaponStats_Shutdown();
564 void spawnfunc_worldspawn (void)
566 float fd, l, i, j, n;
570 cvar_string = cvar_string_normal;
571 cvar_set = cvar_set_normal;
573 if(world_already_spawned)
574 error("world already spawned - you may have EXACTLY ONE worldspawn!");
575 world_already_spawned = TRUE;
577 remove = remove_safely; // during spawning, watch what you remove!
579 check_unacceptable_compiler_bugs();
581 cvar_changes_init(); // do this very early now so it REALLY matches the server config
583 compressShortVector_init();
585 allowed_to_spawn = TRUE;
588 head = nextent(world);
593 head = nextent(head);
596 // needs to be done so early as they would still spawn
599 ServerProgsDB = db_load("server.db");
601 TemporaryDB = db_create();
604 TODO sound pack system
605 // initialize sound pack system
606 soundpack = cvar_string("g_soundpack");
608 soundpack = strcat(soundpack, "/");
609 soundpack = strzone(soundpack);
615 // 1 FLICKER (first variety)
616 lightstyle(1, "mmnmmommommnonmmonqnmmo");
618 // 2 SLOW STRONG PULSE
619 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
621 // 3 CANDLE (first variety)
622 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
625 lightstyle(4, "mamamamamama");
628 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
630 // 6 FLICKER (second variety)
631 lightstyle(6, "nmonqnmomnmomomno");
633 // 7 CANDLE (second variety)
634 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
636 // 8 CANDLE (third variety)
637 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
639 // 9 SLOW STROBE (fourth variety)
640 lightstyle(9, "aaaaaaaazzzzzzzz");
642 // 10 FLUORESCENT FLICKER
643 lightstyle(10, "mmamammmmammamamaaamammma");
645 // 11 SLOW PULSE NOT FADE TO BLACK
646 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
648 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
653 if(cvar("g_campaign"))
656 Map_MarkAsRecent(mapname);
658 precache_model ("null"); // we need this one before InitGameplayMode
666 bot_waypoints_for_items = cvar("g_waypoints_for_items");
667 if(bot_waypoints_for_items == 1)
668 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
669 bot_waypoints_for_items = 0;
671 // for setting by mapinfo
672 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
673 cvar_set("sv_q3acompat_machineshotgunswap", "0");
677 WaypointSprite_Init();
682 GameLogInit(); // prepare everything
683 if(cvar("sv_eventlog"))
685 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
686 s = strcat(s, ftos(random()));
687 matchid = strzone(s);
689 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
690 s = ":gameinfo:mutators:LIST";
693 MUTATOR_CALLHOOK(BuildMutatorsString);
696 // simple, probably not good in the mutator system
697 if(cvar("g_grappling_hook"))
698 s = strcat(s, ":grappling_hook");
700 // initialiation stuff, not good in the mutator system
701 if(!cvar("g_use_ammunition"))
702 s = strcat(s, ":no_use_ammunition");
704 // initialiation stuff, not good in the mutator system
705 if(!cvar("g_pickup_items"))
706 s = strcat(s, ":no_pickup_items");
708 // initialiation stuff, not good in the mutator system
709 if(cvar_string("g_weaponarena") != "0")
710 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
712 // TODO to mutator system
713 if(cvar("g_vampire"))
714 s = strcat(s, ":vampire");
716 // TODO to mutator system
717 if(cvar("g_norecoil"))
718 s = strcat(s, ":norecoil");
720 // TODO to mutator system
722 s = strcat(s, ":midair");
724 // TODO to mutator system
725 if(cvar("g_minstagib"))
726 s = strcat(s, ":minstagib");
728 GameLogEcho(":gameinfo:end");
731 matchid = strzone(ftos(random()));
733 cvar_set("nextmap", "");
737 if(cvar("g_campaign"))
745 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
747 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
749 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
752 while((s = fgets(fd)))
754 l = tokenize_console(s);
759 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
760 print(" cdtrack ", argv(2), "\n");
762 else if(argv(0) == "fog")
764 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
765 print(" \"fog\" \"", s, "\"\n");
767 else if(argv(0) == "set")
769 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
770 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
772 else if(argv(0) != "//")
774 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
775 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
784 addstat(STAT_WEAPONS, AS_INT, weapons);
785 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
786 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
787 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
790 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
791 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
792 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
793 addstat(STAT_FUEL, AS_INT, ammo_fuel);
794 addstat(STAT_DAMAGE_HITS, AS_INT, stat_hit);
795 addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);
796 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
797 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
798 addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
799 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
801 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
805 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
806 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
808 // g_movementspeed hack
809 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
810 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
811 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
813 next_pingtime = time + 5;
817 lsmaps_reply = "^7Maps available: ";
818 lsnewmaps_reply = "^7Maps without a record set: ";
819 for(i = 0, j = 0; i < MapInfo_count; ++i)
821 if(MapInfo_Get_ByID(i))
822 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
829 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
830 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
831 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
832 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
833 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
836 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
837 if (!g_race && !g_cts)
838 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
839 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
841 maplist_reply = "^7Maps in list: ";
842 n = tokenize_console(cvar_string("g_maplist"));
843 for(i = 0, j = 0; i < n; ++i)
845 if(MapInfo_CheckMap(argv(i)))
851 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
855 maplist_reply = strzone(strcat(maplist_reply, "\n"));
856 MapInfo_ClearTemps();
858 for(i = 0; i < 10; ++i)
860 records_reply[i] = strzone(getrecords(i));
863 ladder_reply = strzone(getladder());
865 rankings_reply = strzone(getrankings());
869 PingPLReport_Spawn();
873 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
875 // fill sv_curl_serverpackages from .serverpackage files
876 if(cvar("sv_curl_serverpackages_auto"))
878 fd = search_begin("*.serverpackage", TRUE, FALSE);
882 j = search_getsize(fd);
883 for(i = 0; i < j; ++i)
884 s = strcat(s, " ", search_getfilename(fd, i));
887 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
890 world_initialized = 1;
893 void spawnfunc_light (void)
895 //makestatic (self); // Who the f___ did that?
899 float TryFile( string pFilename )
902 dprint("TryFile(\"", pFilename, "\")\n");
903 lHandle = fopen( pFilename, FILE_READ );
904 if( lHandle != -1 ) {
914 return GametypeNameFromType(game);
917 string getmapname_stored;
923 float Map_Count, Map_Current;
924 string Map_Current_Name;
926 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
927 float GetMaplistPosition()
933 idx = cvar("g_maplist_index");
940 for(pos = 0; pos < Map_Count; ++pos)
944 // resume normal maplist rotation if current map is not in g_maplist
948 float MapHasRightSize(string map)
951 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
952 if(cvar("g_maplist_check_waypoints"))
954 dprint("checkwp "); dprint(map);
955 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
958 dprint(": no waypoints\n");
961 dprint(": has waypoints\n");
965 // open map size restriction file
966 dprint("opensize "); dprint(map);
967 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
970 float mapmin, mapmax;
972 mapmin = stof(fgets(fh));
973 mapmax = stof(fgets(fh));
975 if(player_count < mapmin)
977 dprint("not enough\n");
980 if(player_count > mapmax)
982 dprint("too many\n");
985 dprint("right size\n");
988 dprint(": not found\n");
992 string Map_Filename(float position)
994 return strcat("maps/", argv(position), ".bsp");
997 string strwords(string s, float w)
1000 for(endpos = 0; w && endpos >= 0; --w)
1001 endpos = strstrofs(s, " ", endpos + 1);
1005 return substring(s, 0, endpos);
1008 float strhasword(string s, string w)
1010 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1013 void Map_MarkAsRecent(string m)
1015 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
1018 float Map_IsRecent(string m)
1020 return strhasword(cvar_string("g_maplist_mostrecent"), m);
1023 float Map_Check(float position, float pass)
1027 map_next = argv(position);
1030 if(Map_IsRecent(map_next))
1033 filename = Map_Filename(position);
1034 if(MapInfo_CheckMap(map_next))
1038 if(MapHasRightSize(map_next))
1043 dprint( "Couldn't select '", filename, "'..\n" );
1048 void Map_Goto_SetStr(string nextmapname)
1050 if(getmapname_stored != "")
1051 strunzone(getmapname_stored);
1052 if(nextmapname == "")
1053 getmapname_stored = "";
1055 getmapname_stored = strzone(nextmapname);
1058 void Map_Goto_SetFloat(float position)
1060 cvar_set("g_maplist_index", ftos(position));
1061 Map_Goto_SetStr(argv(position));
1066 // settings persist, except...
1067 localcmd("\nsettemp_restore\n");
1073 MapInfo_LoadMap(getmapname_stored);
1076 // return codes of map selectors:
1077 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1078 // -2 = permanent failure
1079 float() MaplistMethod_Iterate = // usual method
1083 for(pass = 1; pass <= 2; ++pass)
1085 for(i = 1; i < Map_Count; ++i)
1088 mapindex = mod(i + Map_Current, Map_Count);
1089 if(Map_Check(mapindex, pass))
1096 float() MaplistMethod_Repeat = // fallback method
1098 if(Map_Check(Map_Current, 2))
1103 float() MaplistMethod_Random = // random map selection
1109 for(i = 0; i <= imax; ++i)
1112 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1113 if(Map_Check(mapindex, 1))
1119 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1120 // the exponent sets a bias on the map selection:
1121 // the higher the exponent, the less likely "shortly repeated" same maps are
1123 float i, j, imax, insertpos;
1127 for(i = 0; i <= imax; ++i)
1131 // now reinsert this at another position
1132 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1133 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1134 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1135 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1137 // insert the current map there
1139 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1140 newlist = strcat(newlist, " ", argv(j));
1141 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1142 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1143 newlist = strcat(newlist, " ", argv(j));
1144 newlist = substring(newlist, 1, strlen(newlist) - 1);
1145 cvar_set("g_maplist", newlist);
1146 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1148 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1149 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1150 if(Map_Check(Map_Current, 1))
1158 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1161 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1162 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1163 if(cvar("g_maplist_shuffle"))
1165 localcmd("\nmenu_cmd sync\n");
1166 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1169 error("empty maplist, cannot select a new map");
1170 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1172 if(Map_Current_Name)
1173 strunzone(Map_Current_Name);
1174 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1175 // this may or may not be correct, but who cares, in the worst case a map
1176 // isn't chosen in the first pass that should have been
1187 if(cvar("g_maplist_shuffle") > 0)
1188 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
1191 if(cvar("g_maplist_selectrandom"))
1192 nextMap = MaplistMethod_Random();
1195 nextMap = MaplistMethod_Iterate();
1198 nextMap = MaplistMethod_Repeat();
1202 Map_Goto_SetFloat(nextMap);
1203 return getmapname_stored;
1209 float DoNextMapOverride()
1211 if(cvar("g_campaign"))
1213 CampaignPostIntermission();
1214 alreadychangedlevel = TRUE;
1217 if(cvar("quit_when_empty"))
1219 if(player_count <= currentbots)
1222 alreadychangedlevel = TRUE;
1226 if(cvar_string("quit_and_redirect") != "")
1228 redirection_target = strzone(cvar_string("quit_and_redirect"));
1229 alreadychangedlevel = TRUE;
1232 if (cvar("samelevel")) // if samelevel is set, stay on same level
1234 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1235 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1236 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1237 localcmd("restart\n");
1238 //changelevel (mapname);
1239 alreadychangedlevel = TRUE;
1242 if(cvar_string("nextmap") != "")
1243 if(MapInfo_CheckMap(cvar_string("nextmap")))
1245 Map_Goto_SetStr(cvar_string("nextmap"));
1247 alreadychangedlevel = TRUE;
1250 if(cvar("lastlevel"))
1253 localcmd("set lastlevel 0\ntogglemenu\n");
1254 alreadychangedlevel = TRUE;
1262 //local string nextmap;
1263 //local float n, nummaps;
1265 if (alreadychangedlevel)
1267 alreadychangedlevel = TRUE;
1273 for(allowReset = 1; allowReset >= 0; --allowReset)
1275 nextMap = GetNextMap();
1281 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1282 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1283 if(cvar("g_maplist_shuffle"))
1285 localcmd("\nmenu_cmd sync\n");
1289 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1301 When the player presses attack or jump, change to the next level
1304 .float autoscreenshot;
1305 void() MapVote_Start;
1306 void() MapVote_Think;
1307 float mapvote_initialized;
1308 void IntermissionThink()
1310 FixIntermissionClient(self);
1312 if(cvar("sv_autoscreenshot"))
1313 if(self.autoscreenshot > 0)
1314 if(time > self.autoscreenshot)
1316 self.autoscreenshot = -1;
1317 if(clienttype(self) == CLIENTTYPE_REAL)
1318 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1322 if (time < intermission_exittime)
1325 if(!mapvote_initialized)
1326 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1336 Returns the entity to view from
1340 entity FindIntermission()
1345 // look for info_intermission first
1346 spot = find (world, classname, "info_intermission");
1348 { // pick a random one
1352 spot = find (spot, classname, "info_intermission");
1354 spot = find (spot, classname, "info_intermission");
1360 // then look for the start position
1361 spot = find (world, classname, "info_player_start");
1365 // testinfo_player_start is only found in regioned levels
1366 spot = find (world, classname, "testplayerstart");
1370 // then look for the start position
1371 spot = find (world, classname, "info_player_deathmatch");
1375 //objerror ("FindIntermission: no spot");
1381 ===============================================================================
1385 ===============================================================================
1388 void DumpStats(float final)
1392 local float to_console;
1393 local float to_eventlog;
1394 local float to_file;
1397 to_console = cvar("sv_logscores_console");
1398 to_eventlog = cvar("sv_eventlog");
1399 to_file = cvar("sv_logscores_file");
1403 to_console = TRUE; // always print printstats replies
1404 to_eventlog = FALSE; // but never print them to the event log
1408 if(cvar("sv_eventlog_console"))
1409 to_console = FALSE; // otherwise we get the output twice
1415 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1423 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1427 fputs(file, strcat(s, "\n"));
1430 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1436 fputs(file, strcat(s, "\n"));
1438 FOR_EACH_CLIENT(other)
1440 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1442 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1443 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1444 if(other.classname == "player" || g_arena || g_ca || g_lms)
1445 s = strcat(s, ftos(other.team), ":");
1447 s = strcat(s, "spectator:");
1450 print(s, other.netname, "\n");
1452 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1454 fputs(file, strcat(s, other.netname, "\n"));
1460 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1466 fputs(file, strcat(s, "\n"));
1468 for(i = 1; i < 16; ++i)
1470 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1471 s = strcat(s, ":", ftos(i));
1477 fputs(file, strcat(s, "\n"));
1484 GameLogEcho(":end");
1487 fputs(file, ":end\n");
1492 void FixIntermissionClient(entity e)
1495 if(!e.autoscreenshot) // initial call
1497 e.angles = e.v_angle;
1498 e.angles_x = -e.angles_x;
1499 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1501 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1502 e.solid = SOLID_NOT;
1503 e.movetype = MOVETYPE_NONE;
1504 e.takedamage = DAMAGE_NO;
1507 e.weaponentity.effects = EF_NODRAW;
1508 if (e.weaponentity.weaponentity)
1509 e.weaponentity.weaponentity.effects = EF_NODRAW;
1511 if(clienttype(e) == CLIENTTYPE_REAL)
1513 stuffcmd(e, "\nscr_printspeed 1000000\n");
1514 s = cvar_string("sv_intermission_cdtrack");
1516 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1518 WriteByte(MSG_ONE, SVC_INTERMISSION);
1522 //e.velocity = '0 0 0';
1523 //e.fixangle = TRUE;
1525 // TODO halt weapon animation
1530 go to the next level for deathmatch
1531 only called if a time or frag limit has expired
1539 intermission_running = 1;
1541 // enforce a wait time before allowing changelevel
1542 if(player_count > 0)
1543 intermission_exittime = time + cvar("sv_mapchange_delay");
1545 intermission_exittime = -1;
1548 WriteByte (MSG_ALL, SVC_CDTRACK);
1549 WriteByte (MSG_ALL, 3);
1550 WriteByte (MSG_ALL, 3);
1551 // done in FixIntermission
1554 //pos = FindIntermission ();
1560 if(cvar("sv_eventlog"))
1561 GameLogEcho(":gameover");
1567 // save the stats to a text file on the client
1568 // stuffcmd(other, log_stats "stats/file_name");
1570 // stuffcmd(other, log_stats "");
1571 // use a filename similar to the demo name
1572 // string file_name;
1573 // file_name = strcat("\nlog_file \"stats/", strftime(TRUE, "%Y-%m-%d_%H-%M"), "_", mapname, ".txt\""); // open the log file
1575 // write a stats parser for the menu
1577 if(cvar("sv_accuracy_data_send")) {
1578 string stats_to_send;
1580 FOR_EACH_CLIENT(other) { // make the string to send
1581 FixIntermissionClient(other);
1583 if(other.cvar_cl_accuracy_data_share) {
1584 stats_to_send = strcat(stats_to_send, ":hits:", other.netname);
1586 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1587 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_hit[i-1]));
1589 stats_to_send = strcat(stats_to_send, "\n:fired:", other.netname);
1591 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1592 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_fired[i-1]));
1594 stats_to_send = strcat(stats_to_send, "\n");
1598 FOR_EACH_REALCLIENT(other) { // only spam humans
1599 Score_NicePrint(other); // print the score
1601 if(other.cvar_cl_accuracy_data_receive) // send the stats string to all the willing clients
1602 bprint(stats_to_send);
1604 } else { // ye olde message
1605 FOR_EACH_PLAYER(other) {
1606 FixIntermissionClient(other);
1609 bprint(other.netname, " ^7wins.\n");
1613 if(cvar("g_campaign"))
1614 CampaignPreIntermission();
1616 localcmd("\nsv_hook_gameend\n");
1623 Exit deathmatch games upon conditions
1626 void CheckRules_Player()
1628 if (gameover) // someone else quit the game already
1631 if(self.deadflag == DEAD_NO)
1632 self.play_time += frametime;
1634 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1635 // (div0: and that in CheckRules_World please)
1638 float checkrules_equality;
1639 float checkrules_suddendeathwarning;
1640 float checkrules_suddendeathend;
1641 float checkrules_overtimesadded; //how many overtimes have been already added
1643 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1644 float WINNING_YES = 1; // winner found
1645 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1646 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1648 float InitiateSuddenDeath()
1650 // Check first whether normal overtimes could be added before initiating suddendeath mode
1651 // - for this timelimit_overtime needs to be >0 of course
1652 // - also check the winning condition calculated in the previous frame and only add normal overtime
1653 // again, if at the point at which timelimit would be extended again, still no winner was found
1654 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1656 return 1; // need to call InitiateOvertime later
1660 if(!checkrules_suddendeathend)
1662 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1663 if(g_race && !g_race_qualifying)
1664 race_StartCompleting();
1670 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1672 ++checkrules_overtimesadded;
1673 //add one more overtime by simply extending the timelimit
1675 tl = cvar("timelimit");
1676 tl += cvar("timelimit_overtime");
1677 cvar_set("timelimit", ftos(tl));
1678 string minutesPlural;
1679 if (cvar("timelimit_overtime") == 1)
1680 minutesPlural = " ^3minute";
1682 minutesPlural = " ^3minutes";
1686 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1687 ftos(cvar("timelimit_overtime")),
1694 float GetWinningCode(float fraglimitreached, float equality)
1696 if(cvar("g_campaign") == 1)
1697 if(fraglimitreached)
1704 if(fraglimitreached)
1705 return WINNING_STARTSUDDENDEATHOVERTIME;
1707 return WINNING_NEVER;
1709 if(fraglimitreached)
1715 // set the .winning flag for exactly those players with a given field value
1716 void SetWinners(.float field, float value)
1719 FOR_EACH_PLAYER(head)
1720 head.winning = (head.field == value);
1723 // set the .winning flag for those players with a given field value
1724 void AddWinners(.float field, float value)
1727 FOR_EACH_PLAYER(head)
1728 if(head.field == value)
1732 // clear the .winning flags
1733 void ClearWinners(void)
1736 FOR_EACH_PLAYER(head)
1740 // Onslaught winning condition:
1741 // game terminates if only one team has a working generator (or none)
1742 float WinningCondition_Onslaught()
1745 local float t1, t2, t3, t4;
1747 WinningConditionHelper(); // set worldstatus
1752 // first check if the game has ended
1753 t1 = t2 = t3 = t4 = 0;
1754 head = find(world, classname, "onslaught_generator");
1757 if (head.health > 0)
1759 if (head.team == COLOR_TEAM1) t1 = 1;
1760 if (head.team == COLOR_TEAM2) t2 = 1;
1761 if (head.team == COLOR_TEAM3) t3 = 1;
1762 if (head.team == COLOR_TEAM4) t4 = 1;
1764 head = find(head, classname, "onslaught_generator");
1766 if (t1 + t2 + t3 + t4 < 2)
1768 // game over, only one team remains (or none)
1770 if (t1) SetWinners(team, COLOR_TEAM1);
1771 if (t2) SetWinners(team, COLOR_TEAM2);
1772 if (t3) SetWinners(team, COLOR_TEAM3);
1773 if (t4) SetWinners(team, COLOR_TEAM4);
1774 dprint("Have a winner, ending game.\n");
1778 // Two or more teams remain
1782 float LMS_NewPlayerLives()
1785 fl = cvar("fraglimit");
1789 // first player has left the game for dying too much? Nobody else can get in.
1790 if(lms_lowest_lives < 1)
1793 if(!cvar("g_lms_join_anytime"))
1794 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1797 return bound(1, lms_lowest_lives, fl);
1800 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1801 // they win. Otherwise the defending team wins once the timelimit passes.
1802 void assault_new_round();
1803 float WinningCondition_Assault()
1807 WinningConditionHelper(); // set worldstatus
1809 status = WINNING_NO;
1810 // as the timelimit has not yet passed just assume the defending team will win
1811 if(assault_attacker_team == COLOR_TEAM1)
1813 SetWinners(team, COLOR_TEAM2);
1817 SetWinners(team, COLOR_TEAM1);
1821 ent = find(world, classname, "target_assault_roundend");
1824 if(ent.winning) // round end has been triggered by attacking team
1826 bprint("ASSAULT: round completed...\n");
1827 SetWinners(team, assault_attacker_team);
1829 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1831 if(ent.cnt == 1 || cvar("g_campaign")) // this was the second round
1833 status = WINNING_YES;
1837 local entity oldself;
1840 assault_new_round();
1849 // LMS winning condition: game terminates if and only if there's at most one
1850 // one player who's living lives. Top two scores being equal cancels the time
1852 float WinningCondition_LMS()
1859 have_player = FALSE;
1860 have_players = FALSE;
1861 l = LMS_NewPlayerLives();
1863 head = find(world, classname, "player");
1866 head2 = find(head, classname, "player");
1868 have_players = TRUE;
1872 // we have at least one player
1875 // two or more active players - continue with the game
1879 // exactly one player?
1882 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1886 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1892 // and assign him his first place
1893 PlayerScore_Add(head, SP_LMS_RANK, 1);
1900 // nobody is playing at all...
1903 // wait for players...
1907 // SNAFU (maybe a draw game?)
1909 dprint("No players, ending game.\n");
1914 // When we get here, we have at least two players who are actually LIVING,
1915 // now check if the top two players have equal score.
1916 WinningConditionHelper();
1919 if(WinningConditionHelper_winner)
1920 WinningConditionHelper_winner.winning = TRUE;
1921 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1922 return WINNING_NEVER;
1924 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1928 void ShuffleMaplist()
1930 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1934 float WinningCondition_Scores(float limit, float leadlimit)
1938 // TODO make everything use THIS winning condition (except LMS)
1939 WinningConditionHelper();
1943 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1944 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1945 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1946 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1950 if(WinningConditionHelper_winner)
1951 WinningConditionHelper_winner.winning = 1;
1952 if(WinningConditionHelper_winnerteam >= 0)
1953 SetWinners(team, WinningConditionHelper_winnerteam);
1955 if(WinningConditionHelper_lowerisbetter)
1957 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1958 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1962 if(WinningConditionHelper_zeroisworst)
1963 leadlimit = 0; // not supported in this mode
1965 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1966 // these modes always score in increments of 1, thus this makes sense
1968 if(leaderfrags != WinningConditionHelper_topscore)
1970 leaderfrags = WinningConditionHelper_topscore;
1973 if (leaderfrags == limit - 1)
1974 Announce("1fragleft");
1975 else if (leaderfrags == limit - 2)
1976 Announce("2fragsleft");
1977 else if (leaderfrags == limit - 3)
1978 Announce("3fragsleft");
1982 limitreached = FALSE;
1984 if(WinningConditionHelper_topscore >= limit)
1985 limitreached = TRUE;
1988 float leadlimitreached;
1989 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1990 if(cvar("leadlimit_and_fraglimit"))
1991 limitreached = (limitreached && leadlimitreached);
1993 limitreached = (limitreached || leadlimitreached);
1996 return GetWinningCode(
1997 WinningConditionHelper_topscore && limitreached,
1998 WinningConditionHelper_equality
2002 float WinningCondition_Race(float fraglimit)
2013 if(p.race_completed)
2018 wc = WinningCondition_Scores(fraglimit, 0);
2020 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2021 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2022 // do NOT support equality when the laps are all raced!
2023 return WINNING_STARTSUDDENDEATHOVERTIME;
2025 return WINNING_NEVER;
2029 void ReadyRestart();
2030 float WinningCondition_QualifyingThenRace(float limit)
2033 wc = WinningCondition_Scores(limit, 0);
2035 // NEVER initiate overtime
2036 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2044 float WinningCondition_RanOutOfSpawns()
2048 if(have_team_spawns <= 0)
2051 if(!some_spawn_has_been_used)
2054 team1_score = team2_score = team3_score = team4_score = 0;
2056 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2058 if(head.team == COLOR_TEAM1)
2060 else if(head.team == COLOR_TEAM2)
2062 else if(head.team == COLOR_TEAM3)
2064 else if(head.team == COLOR_TEAM4)
2068 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2070 if(head.team == COLOR_TEAM1)
2072 else if(head.team == COLOR_TEAM2)
2074 else if(head.team == COLOR_TEAM3)
2076 else if(head.team == COLOR_TEAM4)
2081 if(team1_score + team2_score + team3_score + team4_score == 0)
2083 checkrules_equality = TRUE;
2086 else if(team1_score + team2_score + team3_score + team4_score == 1)
2089 if(team1_score) t = COLOR_TEAM1;
2090 if(team2_score) t = COLOR_TEAM2;
2091 if(team3_score) t = COLOR_TEAM3;
2092 if(team4_score) t = COLOR_TEAM4;
2093 CheckAllowedTeams(world);
2094 for(i = 0; i < MAX_TEAMSCORE; ++i)
2096 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2097 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2098 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2099 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2102 AddWinners(team, t);
2113 Exit deathmatch games upon conditions
2116 void CheckRules_World()
2128 MapVote_Think should now do that part
2129 if (intermission_running)
2130 if (time >= intermission_exittime + 60)
2132 if(!DoNextMapOverride())
2138 if (gameover) // someone else quit the game already
2140 if(player_count == 0) // Nobody there? Then let's go to the next map
2142 // this will actually check the player count in the next frame
2143 // again, but this shouldn't hurt
2147 timelimit = cvar("timelimit") * 60;
2148 fraglimit = cvar("fraglimit");
2149 leadlimit = cvar("leadlimit");
2151 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2154 timelimit = 0; // timelimit is not made for warmup
2156 fraglimit = 0; // no fraglimit for now
2157 leadlimit = 0; // no leadlimit for now
2161 timelimit = 0; // ONS has its own overtime rule
2165 timelimit += game_starttime;
2167 else if (timelimit < 0)
2177 if(checkrules_suddendeathend)
2179 if(!checkrules_suddendeathwarning)
2181 checkrules_suddendeathwarning = TRUE;
2182 if(g_race && !g_race_qualifying)
2183 bcenterprint("^3Everyone, finish your lap! The race is over!");
2185 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2190 if (timelimit && time >= timelimit)
2192 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2195 float playerswithlaps;
2198 totalplayers = playerswithlaps = readyplayers = 0;
2199 FOR_EACH_PLAYER(head)
2202 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2208 // at least 2 of the players have completed a lap: start the RACE
2209 // otherwise, the players should end the qualifying on their own
2210 if(readyplayers || playerswithlaps >= 2)
2212 checkrules_suddendeathend = 0;
2213 ReadyRestart(); // go to race
2217 wantovertime |= InitiateSuddenDeath();
2220 wantovertime |= InitiateSuddenDeath();
2224 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2230 float checkrules_status;
2231 checkrules_status = WinningCondition_RanOutOfSpawns();
2232 if(checkrules_status == WINNING_YES)
2234 bprint("Hey! Someone ran out of spawns!\n");
2236 else if(g_race && !g_race_qualifying && timelimit >= 0)
2238 checkrules_status = WinningCondition_Race(fraglimit);
2239 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2241 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2243 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2244 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2248 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2252 checkrules_status = WinningCondition_LMS();
2254 else if (g_onslaught)
2256 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2260 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2261 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2264 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2266 checkrules_status = WINNING_NEVER;
2267 checkrules_overtimesadded = -1;
2268 wantovertime |= InitiateSuddenDeath();
2271 if(checkrules_status == WINNING_NEVER)
2272 // equality cases! Nobody wins if the overtime ends in a draw.
2277 if(checkrules_status == WINNING_NEVER)
2280 checkrules_status = WINNING_YES;
2283 if(checkrules_suddendeathend)
2284 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2285 checkrules_status = WINNING_YES;
2287 if(checkrules_status == WINNING_YES)
2289 //print("WINNING\n");
2294 float mapvote_nextthink;
2295 float mapvote_initialized;
2296 float mapvote_keeptwotime;
2297 float mapvote_timeout;
2298 string mapvote_message;
2299 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2300 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2301 float mapvote_screenshot_dirs_count;
2303 float mapvote_count;
2304 float mapvote_count_real;
2305 string mapvote_maps[MAPVOTE_COUNT];
2306 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2307 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2308 float mapvote_maps_suggested[MAPVOTE_COUNT];
2309 string mapvote_suggestions[MAPVOTE_COUNT];
2310 float mapvote_suggestion_ptr;
2311 float mapvote_maxlen;
2312 float mapvote_voters;
2313 float mapvote_votes[MAPVOTE_COUNT];
2315 float mapvote_detail;
2316 float mapvote_abstain;
2319 void MapVote_ClearAllVotes()
2321 FOR_EACH_CLIENT(other)
2325 string MapVote_Suggest(string m)
2329 return "That's not how to use this command.";
2330 if(!cvar("g_maplist_votable_suggestions"))
2331 return "Suggestions are not accepted on this server.";
2332 if(mapvote_initialized)
2333 return "Can't suggest - voting is already in progress!";
2334 m = MapInfo_FixName(m);
2336 return "The map you suggested is not available on this server.";
2337 if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))
2339 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2341 if(!MapInfo_CheckMap(m))
2342 return "The map you suggested does not support the current game mode.";
2343 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2344 if(mapvote_suggestions[i] == m)
2345 return "This map was already suggested.";
2346 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2348 i = floor(random() * mapvote_suggestion_ptr);
2352 i = mapvote_suggestion_ptr;
2353 mapvote_suggestion_ptr += 1;
2355 if(mapvote_suggestions[i] != "")
2356 strunzone(mapvote_suggestions[i]);
2357 mapvote_suggestions[i] = strzone(m);
2358 if(cvar("sv_eventlog"))
2359 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2360 return strcat("Suggestion of ", m, " accepted.");
2363 void MapVote_AddVotable(string nextMap, float isSuggestion)
2366 string pakfile, mapfile;
2370 for(j = 0; j < mapvote_count; ++j)
2371 if(mapvote_maps[j] == nextMap)
2373 if(strlen(nextMap) > mapvote_maxlen)
2374 mapvote_maxlen = strlen(nextMap);
2375 mapvote_maps[mapvote_count] = strzone(nextMap);
2376 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2378 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2380 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2381 pakfile = whichpack(strcat(mapfile, ".tga"));
2383 pakfile = whichpack(strcat(mapfile, ".jpg"));
2385 pakfile = whichpack(strcat(mapfile, ".png"));
2389 if(i >= mapvote_screenshot_dirs_count)
2390 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2391 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2392 pakfile = substring(pakfile, o, -1);
2394 mapvote_maps_screenshot_dir[mapvote_count] = i;
2395 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2400 void MapVote_Spawn();
2406 MapVote_ClearAllVotes();
2409 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2410 mapvote_abstain = cvar("g_maplist_votable_abstain");
2413 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2415 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2416 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2418 // we need this for AddVotable, as that cycles through the screenshot dirs
2419 mapvote_screenshot_dirs_count = tokenize_console(cvar_string("g_maplist_votable_screenshot_dir"));
2420 if(mapvote_screenshot_dirs_count == 0)
2421 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2422 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2423 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2424 mapvote_screenshot_dirs[i] = strzone(argv(i));
2426 if(mapvote_suggestion_ptr)
2427 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2428 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2430 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2431 MapVote_AddVotable(GetNextMap(), FALSE);
2433 if(mapvote_count == 0)
2435 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2436 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2437 if(cvar("g_maplist_shuffle"))
2439 localcmd("\nmenu_cmd sync\n");
2440 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2441 MapVote_AddVotable(GetNextMap(), FALSE);
2444 mapvote_count_real = mapvote_count;
2446 MapVote_AddVotable("don't care", 0);
2448 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2450 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2451 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2452 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2453 mapvote_keeptwotime = 0;
2454 mapvote_message = "Choose a map and press its key!";
2459 void MapVote_SendPicture(float id)
2462 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2463 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2464 WriteByte(MSG_ONE, id);
2465 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2468 float GameCommand_MapVote(string cmd)
2470 if(!intermission_running)
2473 if(cmd == "mv_getpic")
2475 MapVote_SendPicture(stof(argv(1)));
2482 float MapVote_GetMapMask()
2484 float mask, i, power;
2486 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2487 if(mapvote_maps[i] != "")
2493 float MapVote_SendEntity(entity to, float sf)
2498 sf &~= 2; // if we send 1, we don't need to also send 2
2500 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2501 WriteByte(MSG_ENTITY, sf);
2505 // flag 1 == initialization
2506 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2507 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2508 WriteString(MSG_ENTITY, "");
2509 WriteByte(MSG_ENTITY, mapvote_count);
2510 WriteByte(MSG_ENTITY, mapvote_abstain);
2511 WriteByte(MSG_ENTITY, mapvote_detail);
2512 WriteCoord(MSG_ENTITY, mapvote_timeout);
2513 if(mapvote_count <= 8)
2514 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2516 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2517 for(i = 0; i < mapvote_count; ++i)
2518 if(mapvote_maps[i] != "")
2520 if(mapvote_abstain && i == mapvote_count - 1)
2522 WriteString(MSG_ENTITY, ""); // abstain needs no text
2523 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2524 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2528 WriteString(MSG_ENTITY, mapvote_maps[i]);
2529 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2530 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2537 // flag 2 == update of mask
2538 if(mapvote_count <= 8)
2539 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2541 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2547 for(i = 0; i < mapvote_count; ++i)
2548 if(mapvote_maps[i] != "")
2549 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2551 WriteByte(MSG_ENTITY, to.mapvote);
2557 void MapVote_Spawn()
2559 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2562 void MapVote_TouchMask()
2564 mapvote_ent.SendFlags |= 2;
2567 void MapVote_TouchVotes(entity voter)
2569 mapvote_ent.SendFlags |= 4;
2572 float MapVote_Finished(float mappos)
2578 if(cvar("sv_eventlog"))
2580 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2581 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2582 didntvote = mapvote_voters;
2583 for(i = 0; i < mapvote_count; ++i)
2584 if(mapvote_maps[i] != "")
2586 didntvote -= mapvote_votes[i];
2589 result = strcat(result, ":", mapvote_maps[i]);
2590 result = strcat(result, ":", ftos(mapvote_votes[i]));
2593 result = strcat(result, ":didn't vote:", ftos(didntvote));
2595 GameLogEcho(result);
2596 if(mapvote_maps_suggested[mappos])
2597 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2600 FOR_EACH_REALCLIENT(other)
2601 FixClientCvars(other);
2603 Map_Goto_SetStr(mapvote_maps[mappos]);
2605 alreadychangedlevel = TRUE;
2608 void MapVote_CheckRules_1()
2612 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2614 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2615 mapvote_votes[i] = 0;
2619 FOR_EACH_REALCLIENT(other)
2624 i = other.mapvote - 1;
2625 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2626 mapvote_votes[i] = mapvote_votes[i] + 1;
2631 float MapVote_CheckRules_2()
2634 float firstPlace, secondPlace;
2635 float firstPlaceVotes, secondPlaceVotes;
2636 float mapvote_voters_real;
2639 if(mapvote_count_real == 1)
2640 return MapVote_Finished(0);
2642 mapvote_voters_real = mapvote_voters;
2644 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2646 RandomSelection_Init();
2647 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2648 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2649 firstPlace = RandomSelection_chosen_float;
2650 firstPlaceVotes = RandomSelection_best_priority;
2651 //dprint("First place: ", ftos(firstPlace), "\n");
2652 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2654 RandomSelection_Init();
2655 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2657 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2658 secondPlace = RandomSelection_chosen_float;
2659 secondPlaceVotes = RandomSelection_best_priority;
2660 //dprint("Second place: ", ftos(secondPlace), "\n");
2661 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2663 if(firstPlace == -1)
2664 error("No first place in map vote... WTF?");
2666 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2667 return MapVote_Finished(firstPlace);
2669 if(mapvote_keeptwotime)
2670 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2673 MapVote_TouchMask();
2674 mapvote_message = "Now decide between the TOP TWO!";
2675 mapvote_keeptwotime = 0;
2676 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2677 result = strcat(result, ":", ftos(firstPlaceVotes));
2678 result = strcat(result, ":", mapvote_maps[secondPlace]);
2679 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2680 didntvote = mapvote_voters;
2681 for(i = 0; i < mapvote_count; ++i)
2682 if(mapvote_maps[i] != "")
2684 didntvote -= mapvote_votes[i];
2686 if(i != secondPlace)
2688 result = strcat(result, ":", mapvote_maps[i]);
2689 result = strcat(result, ":", ftos(mapvote_votes[i]));
2690 if(i < mapvote_count_real)
2692 strunzone(mapvote_maps[i]);
2693 mapvote_maps[i] = "";
2694 strunzone(mapvote_maps_pakfile[i]);
2695 mapvote_maps_pakfile[i] = "";
2699 result = strcat(result, ":didn't vote:", ftos(didntvote));
2700 if(cvar("sv_eventlog"))
2701 GameLogEcho(result);
2711 keeptwo = mapvote_keeptwotime;
2712 MapVote_CheckRules_1(); // count
2713 if(MapVote_CheckRules_2()) // decide
2717 FOR_EACH_REALCLIENT(other)
2719 // hide scoreboard again
2720 if(other.health != 2342)
2722 other.health = 2342;
2724 if(clienttype(other) == CLIENTTYPE_REAL)
2727 WriteByte(MSG_ONE, SVC_FINALE);
2728 WriteString(MSG_ONE, "");
2732 // clear possibly invalid votes
2733 if(mapvote_maps[other.mapvote - 1] == "")
2735 // use impulses as new vote
2736 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2737 if(mapvote_maps[other.impulse - 1] != "")
2739 other.mapvote = other.impulse;
2740 MapVote_TouchVotes(other);
2748 MapVote_CheckRules_1(); // just count
2750 void MapVote_Start()
2755 MapInfo_Enumerate();
2756 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2759 void MapVote_Think()
2764 if(alreadychangedlevel)
2767 if(time < mapvote_nextthink)
2771 mapvote_nextthink = time + 0.5;
2773 if(!mapvote_initialized)
2775 if(cvar("rescan_pending") == 1)
2777 cvar_set("rescan_pending", "2");
2778 localcmd("fs_rescan\nrescan_pending 3\n");
2781 else if(cvar("rescan_pending") == 2)
2785 else if(cvar("rescan_pending") == 3)
2787 // now build missing mapinfo files
2788 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2791 // we're done, start the timer
2792 cvar_set("rescan_pending", "0");
2795 mapvote_initialized = TRUE;
2796 if(DoNextMapOverride())
2798 if(!cvar("g_maplist_votable") || player_count <= 0)
2809 string GotoMap(string m)
2811 if(!MapInfo_CheckMap(m))
2812 return "The map you chose is not available on this server.";
2813 cvar_set("nextmap", m);
2814 cvar_set("timelimit", "-1");
2815 if(mapvote_initialized || alreadychangedlevel)
2817 if(DoNextMapOverride())
2818 return "Map switch initiated.";
2820 return "Hm... no. For some reason I like THIS map more.";
2823 return "Map switch will happen after scoreboard.";
2830 FOR_EACH_REALCLIENT(self)
2832 if(self.classname == "spectator")
2834 if(self.enemy.typehitsound)
2835 play2(self, "misc/typehit.wav");
2836 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2837 play2(self, "misc/hit.wav");
2841 if(self.typehitsound)
2842 play2(self, "misc/typehit.wav");
2843 else if(self.hitsound && self.cvar_cl_hitsound)
2844 play2(self, "misc/hit.wav");
2847 altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2848 // add 1 frametime because after this, engine SV_Physics
2849 // increases time by a frametime and then networks the frame
2850 // add another frametime because client shows everything with
2851 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2853 FOR_EACH_CLIENT(self)
2855 self.hitsound = FALSE;
2856 self.typehitsound = FALSE;
2857 antilag_record(self, altime);
2864 * returns TRUE if redirecting
2866 float redirection_timeout;
2867 float redirection_nextthink;
2868 float RedirectionThink()
2870 float clients_found;
2872 if(redirection_target == "")
2875 if(!redirection_timeout)
2877 cvar_set("sv_public", "-2");
2878 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2879 if(redirection_target == "self")
2880 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2882 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2885 if(time < redirection_nextthink)
2888 redirection_nextthink = time + 1;
2891 FOR_EACH_REALCLIENT(self)
2893 print("Redirecting: sending connect command to ", self.netname, "\n");
2894 if(redirection_target == "self")
2895 stuffcmd(self, "\ndisconnect; reconnect\n");
2897 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2901 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2903 if(time > redirection_timeout || clients_found == 0)
2904 localcmd("\nwait; wait; wait; quit\n");
2909 void TargetMusic_RestoreGame();
2912 // Loaded from a save game
2913 // some things then break, so let's work around them...
2915 // Progs DB (capture records)
2916 ServerProgsDB = db_load("server.db");
2920 MapInfo_Enumerate();
2921 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2924 TargetMusic_RestoreGame();
2929 if(gameover > 1) // shutting down already?
2932 gameover = 2; // 2 = server shutting down
2934 if(world_initialized > 0)
2936 world_initialized = 0;
2937 print("Saving persistent data...\n");
2939 if(!cheatcount_total)
2941 if(cvar("sv_db_saveasdump"))
2942 db_dump(ServerProgsDB, "server.db");
2944 db_save(ServerProgsDB, "server.db");
2946 if(cvar("developer"))
2948 if(cvar("sv_db_saveasdump"))
2949 db_dump(TemporaryDB, "server-temp.db");
2951 db_save(TemporaryDB, "server-temp.db");
2953 CheatShutdown(); // must be after cheatcount check
2954 db_close(ServerProgsDB);
2955 db_close(TemporaryDB);
2957 // tell the bot system the game is ending now
2960 WeaponStats_Shutdown();
2963 else if(world_initialized == 0)
2965 print("NOTE: crashed before even initializing the world, not saving persistent data\n");