]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
400a6e5bda47381ed9fea1cafd450a05523df85d
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
17 #include "race.qh"
18 #include "scores.qh"
19 #include "scores_rules.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/constants.qh"
23 #include <common/net_linked.qh>
24 #include "../common/deathtypes/all.qh"
25 #include "../common/gamemodes/sv_rules.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/_mod.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications/all.qh"
31 #include "../common/physics/player.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/mapobjects/trigger/secret.qh"
36 #include "../common/mapobjects/target/music.qh"
37 #include "../common/util.qh"
38 #include "../common/items/_mod.qh"
39 #include <common/weapons/_all.qh>
40 #include "../common/state.qh"
41
42 const float LATENCY_THINKRATE = 10;
43 .float latency_sum;
44 .float latency_cnt;
45 .float latency_time;
46 entity pingplreport;
47 void PingPLReport_Think(entity this)
48 {
49         float delta;
50         entity e;
51
52         delta = 3 / maxclients;
53         if(delta < sys_frametime)
54                 delta = 0;
55         this.nextthink = time + delta;
56
57         e = edict_num(this.cnt + 1);
58         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
59         {
60                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
61                 WriteByte(MSG_BROADCAST, this.cnt);
62                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
63                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
64                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
65
66                 // record latency times for clients throughout the match so we can report it to playerstats
67                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
68                 {
69                         CS(e).latency_sum += CS(e).ping;
70                         CS(e).latency_cnt += 1;
71                         CS(e).latency_time = time;
72                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
73                 }
74         }
75         else
76         {
77                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
78                 WriteByte(MSG_BROADCAST, this.cnt);
79                 WriteShort(MSG_BROADCAST, 0);
80                 WriteByte(MSG_BROADCAST, 0);
81                 WriteByte(MSG_BROADCAST, 0);
82         }
83         this.cnt = (this.cnt + 1) % maxclients;
84 }
85 void PingPLReport_Spawn()
86 {
87         pingplreport = new_pure(pingplreport);
88         setthink(pingplreport, PingPLReport_Think);
89         pingplreport.nextthink = time;
90 }
91
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap(entity this)
108 {
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 this.nextthink = time;
133         }
134         else
135         {
136                 this.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         strfree(cvar_changes);
148         strfree(cvar_purechanges);
149         cvar_purechanges_count = 0;
150
151         h = buf_create();
152         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
153         n = buf_getsize(h);
154
155         adding = true;
156         pureadding = true;
157
158         for(i = 0; i < n; ++i)
159         {
160                 k = bufstr_get(h, i);
161
162 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
163 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
164 #define BADCVAR(p) if(k == p) continue
165
166                 // general excludes and namespaces for server admin used cvars
167                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
168
169                 // internal
170                 BADPREFIX("csqc_");
171                 BADPREFIX("cvar_check_");
172                 BADCVAR("gamecfg");
173                 BADCVAR("g_configversion");
174                 BADCVAR("halflifebsp");
175                 BADCVAR("sv_mapformat_is_quake2");
176                 BADCVAR("sv_mapformat_is_quake3");
177                 BADPREFIX("sv_world");
178
179                 // client
180                 BADPREFIX("chase_");
181                 BADPREFIX("cl_");
182                 BADPREFIX("con_");
183                 BADPREFIX("scoreboard_");
184                 BADPREFIX("g_campaign");
185                 BADPREFIX("g_waypointsprite_");
186                 BADPREFIX("gl_");
187                 BADPREFIX("joy");
188                 BADPREFIX("hud_");
189                 BADPREFIX("m_");
190                 BADPREFIX("menu_");
191                 BADPREFIX("net_slist_");
192                 BADPREFIX("r_");
193                 BADPREFIX("sbar_");
194                 BADPREFIX("scr_");
195                 BADPREFIX("snd_");
196                 BADPREFIX("show");
197                 BADPREFIX("sensitivity");
198                 BADPREFIX("userbind");
199                 BADPREFIX("v_");
200                 BADPREFIX("vid_");
201                 BADPREFIX("crosshair");
202                 BADCVAR("mod_q3bsp_lightmapmergepower");
203                 BADCVAR("mod_q3bsp_nolightmaps");
204                 BADCVAR("fov");
205                 BADCVAR("mastervolume");
206                 BADCVAR("volume");
207                 BADCVAR("bgmvolume");
208                 BADCVAR("in_pitch_min");
209                 BADCVAR("in_pitch_max");
210
211                 // private
212                 BADCVAR("developer");
213                 BADCVAR("log_dest_udp");
214                 BADCVAR("net_address");
215                 BADCVAR("net_address_ipv6");
216                 BADCVAR("port");
217                 BADCVAR("savedgamecfg");
218                 BADCVAR("serverconfig");
219                 BADCVAR("sv_autoscreenshot");
220                 BADCVAR("sv_heartbeatperiod");
221                 BADCVAR("sv_vote_master_password");
222                 BADCVAR("sys_colortranslation");
223                 BADCVAR("sys_specialcharactertranslation");
224                 BADCVAR("timeformat");
225                 BADCVAR("timestamps");
226                 BADCVAR("g_require_stats");
227                 BADPREFIX("developer_");
228                 BADPREFIX("g_ban_");
229                 BADPREFIX("g_banned_list");
230                 BADPREFIX("g_require_stats_");
231                 BADPREFIX("g_chat_flood_");
232                 BADPREFIX("g_ghost_items");
233                 BADPREFIX("g_playerstats_");
234                 BADPREFIX("g_voice_flood_");
235                 BADPREFIX("log_file");
236                 BADPREFIX("quit_");
237                 BADPREFIX("rcon_");
238                 BADPREFIX("sv_allowdownloads");
239                 BADPREFIX("sv_autodemo");
240                 BADPREFIX("sv_curl_");
241                 BADPREFIX("sv_eventlog");
242                 BADPREFIX("sv_logscores_");
243                 BADPREFIX("sv_master");
244                 BADPREFIX("sv_weaponstats_");
245                 BADPREFIX("sv_waypointsprite_");
246                 BADCVAR("rescan_pending");
247
248                 // these can contain player IDs, so better hide
249                 BADPREFIX("g_forced_team_");
250                 BADCVAR("sv_muteban_list");
251                 BADCVAR("sv_voteban_list");
252                 BADCVAR("sv_allow_customplayermodels_idlist");
253                 BADCVAR("sv_allow_customplayermodels_speciallist");
254
255                 // mapinfo
256                 BADCVAR("fraglimit");
257                 BADCVAR("g_arena");
258                 BADCVAR("g_assault");
259                 BADCVAR("g_ca");
260                 BADCVAR("g_ca_teams");
261                 BADCVAR("g_conquest");
262                 BADCVAR("g_ctf");
263                 BADCVAR("g_cts");
264                 BADCVAR("g_dotc");
265                 BADCVAR("g_dm");
266                 BADCVAR("g_domination");
267                 BADCVAR("g_domination_default_teams");
268                 BADCVAR("g_duel");
269                 BADCVAR("g_freezetag");
270                 BADCVAR("g_freezetag_teams");
271                 BADCVAR("g_invasion_teams");
272                 BADCVAR("g_invasion_type");
273                 BADCVAR("g_jailbreak");
274                 BADCVAR("g_jailbreak_teams");
275                 BADCVAR("g_keepaway");
276                 BADCVAR("g_keyhunt");
277                 BADCVAR("g_keyhunt_teams");
278                 BADCVAR("g_lms");
279                 BADCVAR("g_nexball");
280                 BADCVAR("g_onslaught");
281                 BADCVAR("g_race");
282                 BADCVAR("g_race_laps_limit");
283                 BADCVAR("g_race_qualifying_timelimit");
284                 BADCVAR("g_race_qualifying_timelimit_override");
285                 BADCVAR("g_runematch");
286                 BADCVAR("g_shootfromeye");
287                 BADCVAR("g_snafu");
288                 BADCVAR("g_tdm");
289                 BADCVAR("g_tdm_teams");
290                 BADCVAR("g_vip");
291                 BADCVAR("leadlimit");
292                 BADCVAR("nextmap");
293                 BADCVAR("teamplay");
294                 BADCVAR("timelimit");
295                 BADCVAR("g_mapinfo_ignore_warnings");
296
297                 // long
298                 BADCVAR("hostname");
299                 BADCVAR("g_maplist");
300                 BADCVAR("g_maplist_mostrecent");
301                 BADCVAR("sv_motd");
302
303                 v = cvar_string(k);
304                 d = cvar_defstring(k);
305                 if(v == d)
306                         continue;
307
308                 if(adding)
309                 {
310                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
311                         if(strlen(cvar_changes) > 16384)
312                         {
313                                 cvar_changes = "// too many settings have been changed to show them here\n";
314                                 adding = 0;
315                         }
316                 }
317
318                 // now check if the changes are actually gameplay relevant
319
320                 // does nothing gameplay relevant
321                 BADCVAR("captureleadlimit_override");
322                 BADCVAR("condump_stripcolors");
323                 BADCVAR("gameversion");
324                 BADCVAR("g_allow_oldvortexbeam");
325                 BADCVAR("g_balance_kill_delay");
326                 BADCVAR("g_buffs_pickup_anyway");
327                 BADCVAR("g_buffs_randomize");
328                 BADCVAR("g_campcheck_distance");
329                 BADCVAR("g_ca_point_leadlimit");
330                 BADCVAR("g_ca_point_limit");
331                 BADCVAR("g_ctf_captimerecord_always");
332                 BADCVAR("g_ctf_flag_glowtrails");
333                 BADCVAR("g_ctf_flag_pickup_verbosename");
334                 BADCVAR("g_domination_point_leadlimit");
335                 BADCVAR("g_forced_respawn");
336                 BADCVAR("g_freezetag_point_leadlimit");
337                 BADCVAR("g_freezetag_point_limit");
338                 BADCVAR("g_hats");
339                 BADCVAR("g_invasion_point_limit");
340                 BADCVAR("g_jump_grunt");
341                 BADCVAR("g_keyhunt_point_leadlimit");
342                 BADCVAR("g_nexball_goalleadlimit");
343                 BADCVAR("g_new_toys_autoreplace");
344                 BADCVAR("g_new_toys_use_pickupsound");
345                 BADCVAR("g_physics_predictall");
346                 BADCVAR("g_piggyback");
347                 BADCVAR("g_playerclip_collisions");
348                 BADCVAR("g_spawn_alloweffects");
349                 BADCVAR("g_tdm_point_leadlimit");
350                 BADCVAR("g_tdm_point_limit");
351                 BADCVAR("leadlimit_and_fraglimit");
352                 BADCVAR("leadlimit_override");
353                 BADCVAR("pausable");
354                 BADCVAR("sv_checkforpacketsduringsleep");
355                 BADCVAR("sv_damagetext");
356                 BADCVAR("sv_db_saveasdump");
357                 BADCVAR("sv_intermission_cdtrack");
358                 BADCVAR("sv_minigames");
359                 BADCVAR("sv_namechangetimer");
360                 BADCVAR("sv_precacheplayermodels");
361                 BADCVAR("sv_stepheight");
362                 BADCVAR("sv_timeout");
363                 BADCVAR("sv_weapons_modeloverride");
364                 BADCVAR("w_prop_interval");
365                 BADPREFIX("crypto_");
366                 BADPREFIX("gameversion_");
367                 BADPREFIX("g_chat_");
368                 BADPREFIX("g_ctf_captimerecord_");
369                 BADPREFIX("g_hats_");
370                 BADPREFIX("g_maplist_");
371                 BADPREFIX("g_mod_");
372                 BADPREFIX("g_respawn_");
373                 BADPREFIX("net_");
374                 BADPREFIX("notification_");
375                 BADPREFIX("prvm_");
376                 BADPREFIX("skill_");
377                 BADPREFIX("sv_allow_");
378                 BADPREFIX("sv_cullentities_");
379                 BADPREFIX("sv_maxidle_");
380                 BADPREFIX("sv_minigames_");
381                 BADPREFIX("sv_radio_");
382                 BADPREFIX("sv_timeout_");
383                 BADPREFIX("sv_vote_");
384                 BADPREFIX("timelimit_");
385
386                 // allowed changes to server admins (please sync this to server.cfg)
387                 // vi commands:
388                 //   :/"impure"/,$d
389                 //   :g!,^\/\/[^ /],d
390                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
391                 //   :%!sort
392                 // yes, this does contain some redundant stuff, don't really care
393                 BADCVAR("bot_config_file");
394                 BADCVAR("bot_number");
395                 BADCVAR("bot_prefix");
396                 BADCVAR("bot_suffix");
397                 BADCVAR("capturelimit_override");
398                 BADCVAR("fraglimit_override");
399                 BADCVAR("gametype");
400                 BADCVAR("g_antilag");
401                 BADCVAR("g_balance_teams");
402                 BADCVAR("g_balance_teams_prevent_imbalance");
403                 BADCVAR("g_balance_teams_scorefactor");
404                 BADCVAR("g_ban_sync_trusted_servers");
405                 BADCVAR("g_ban_sync_uri");
406                 BADCVAR("g_buffs");
407                 BADCVAR("g_ca_teams_override");
408                 BADCVAR("g_ctf_ignore_frags");
409                 BADCVAR("g_ctf_leaderboard");
410                 BADCVAR("g_domination_point_limit");
411                 BADCVAR("g_domination_teams_override");
412                 BADCVAR("g_freezetag_teams_override");
413                 BADCVAR("g_friendlyfire");
414                 BADCVAR("g_fullbrightitems");
415                 BADCVAR("g_fullbrightplayers");
416                 BADCVAR("g_keyhunt_point_limit");
417                 BADCVAR("g_keyhunt_teams_override");
418                 BADCVAR("g_lms_lives_override");
419                 BADCVAR("g_maplist");
420                 BADCVAR("g_maxplayers");
421                 BADCVAR("g_mirrordamage");
422                 BADCVAR("g_nexball_goallimit");
423                 BADCVAR("g_norecoil");
424                 BADCVAR("g_physics_clientselect");
425                 BADCVAR("g_pinata");
426                 BADCVAR("g_powerups");
427                 BADCVAR("g_spawnshieldtime");
428                 BADCVAR("g_start_delay");
429                 BADCVAR("g_superspectate");
430                 BADCVAR("g_tdm_teams_override");
431                 BADCVAR("g_warmup");
432                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
433                 BADCVAR("hostname");
434                 BADCVAR("log_file");
435                 BADCVAR("maxplayers");
436                 BADCVAR("minplayers");
437                 BADCVAR("minplayers_per_team");
438                 BADCVAR("net_address");
439                 BADCVAR("port");
440                 BADCVAR("rcon_password");
441                 BADCVAR("rcon_restricted_commands");
442                 BADCVAR("rcon_restricted_password");
443                 BADCVAR("skill");
444                 BADCVAR("sv_adminnick");
445                 BADCVAR("sv_autoscreenshot");
446                 BADCVAR("sv_autotaunt");
447                 BADCVAR("sv_curl_defaulturl");
448                 BADCVAR("sv_defaultcharacter");
449                 BADCVAR("sv_defaultcharacterskin");
450                 BADCVAR("sv_defaultplayercolors");
451                 BADCVAR("sv_defaultplayermodel");
452                 BADCVAR("sv_defaultplayerskin");
453                 BADCVAR("sv_maxidle");
454                 BADCVAR("sv_maxrate");
455                 BADCVAR("sv_motd");
456                 BADCVAR("sv_public");
457                 BADCVAR("sv_ready_restart");
458                 BADCVAR("sv_status_privacy");
459                 BADCVAR("sv_taunt");
460                 BADCVAR("sv_vote_call");
461                 BADCVAR("sv_vote_commands");
462                 BADCVAR("sv_vote_majority_factor");
463                 BADCVAR("sv_vote_master");
464                 BADCVAR("sv_vote_master_commands");
465                 BADCVAR("sv_vote_master_password");
466                 BADCVAR("sv_vote_simple_majority_factor");
467                 BADCVAR("teamplay_mode");
468                 BADCVAR("timelimit_override");
469                 BADPREFIX("g_warmup_");
470                 BADPREFIX("sv_info_");
471                 BADPREFIX("sv_ready_restart_");
472
473                 // mutators that announce themselves properly to the server browser
474                 BADCVAR("g_instagib");
475                 BADCVAR("g_new_toys");
476                 BADCVAR("g_nix");
477                 BADCVAR("g_grappling_hook");
478                 BADCVAR("g_jetpack");
479
480                 // temporary for testing
481                 // TODO remove before 0.8.3 release
482                 BADCVAR("g_ca_weaponarena");
483                 BADCVAR("g_freezetag_weaponarena");
484                 BADCVAR("g_lms_weaponarena");
485
486 #undef BADPRESUFFIX
487 #undef BADPREFIX
488 #undef BADCVAR
489
490                 if(pureadding)
491                 {
492                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
493                         if(strlen(cvar_purechanges) > 16384)
494                         {
495                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
496                                 pureadding = 0;
497                         }
498                 }
499                 ++cvar_purechanges_count;
500                 // WARNING: this variable is used for the server list
501                 // NEVER dare to skip this code!
502                 // Hacks to intentionally appearing as "pure server" even though you DO have
503                 // modified settings may be punished by removal from the server list.
504                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
505                 // though.
506         }
507         buf_del(h);
508         if(cvar_changes == "")
509                 cvar_changes = "// this server runs at default server settings\n";
510         else
511                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
512         cvar_changes = strzone(cvar_changes);
513         if(cvar_purechanges == "")
514                 cvar_purechanges = "// this server runs at default gameplay settings\n";
515         else
516                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
517         cvar_purechanges = strzone(cvar_purechanges);
518 }
519
520 entity randomseed;
521 bool RandomSeed_Send(entity this, entity to, int sf)
522 {
523         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
524         WriteShort(MSG_ENTITY, this.cnt);
525         return true;
526 }
527 void RandomSeed_Think(entity this)
528 {
529         this.cnt = bound(0, floor(random() * 65536), 65535);
530         this.nextthink = time + 5;
531
532         this.SendFlags |= 1;
533 }
534 void RandomSeed_Spawn()
535 {
536         randomseed = new_pure(randomseed);
537         setthink(randomseed, RandomSeed_Think);
538         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
539
540         getthink(randomseed)(randomseed); // sets random seed and nextthink
541 }
542
543 spawnfunc(__init_dedicated_server)
544 {
545         // handler for _init/_init map (only for dedicated server initialization)
546
547         world_initialized = -1; // don't complain
548         cvar = cvar_normal;
549         cvar_string = cvar_string_normal;
550         cvar_set = cvar_set_normal;
551
552         delete_fn = remove_unsafely;
553
554         entity e = spawn();
555         setthink(e, GotoFirstMap);
556         e.nextthink = time; // this is usually 1 at this point
557
558         e = new(info_player_deathmatch);  // safeguard against player joining
559
560     // assign reflectively to avoid "assignment to world" warning
561     for (int i = 0, n = numentityfields(); i < n; ++i) {
562         string k = entityfieldname(i);
563         if (k == "classname") {
564             // safeguard against various stuff ;)
565             putentityfieldstring(i, this, "worldspawn");
566             break;
567         }
568     }
569
570         // needs to be done so early because of the constants they create
571         static_init();
572         static_init_late();
573         static_init_precache();
574
575         IL_PUSH(g_spawnpoints, e); // just incase
576
577         MapInfo_Enumerate();
578         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
579 }
580
581 void __init_dedicated_server_shutdown() {
582         MapInfo_Shutdown();
583 }
584
585 STATIC_INIT_EARLY(maxclients)
586 {
587         maxclients = 0;
588         for (entity head = nextent(NULL); head; head = nextent(head)) {
589                 ++maxclients;
590         }
591 }
592
593 void default_delayedinit(entity this)
594 {
595         if(!scores_initialized)
596                 ScoreRules_generic();
597 }
598
599 void InitGameplayMode()
600 {
601         VoteReset();
602
603         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
604         get_mi_min_max(1);
605         // assign reflectively to avoid "assignment to world" warning
606         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
607             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
608             if (v) {
609             putentityfieldstring(i, world, sprintf("%v", v));
610             if (++done == 2) break;
611         }
612         }
613         // currently, NetRadiant's limit is 131072 qu for each side
614         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
615         // set the distance according to map size but don't go over the limit to avoid issues with float precision
616         // in case somebody makes extremely large maps
617         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
618
619         MapInfo_LoadMapSettings(mapname);
620         GameRules_teams(false);
621
622         if (!cvar_value_issafe(world.fog))
623         {
624                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
625                 world.fog = string_null;
626         }
627         if(MapInfo_Map_fog != "")
628         {
629                 if(MapInfo_Map_fog == "none")
630                         world.fog = string_null;
631                 else
632                         world.fog = strzone(MapInfo_Map_fog);
633         }
634         clientstuff = strzone(MapInfo_Map_clientstuff);
635
636         MapInfo_ClearTemps();
637
638         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
639
640         cache_mutatormsg = strzone("");
641         cache_lastmutatormsg = strzone("");
642
643         InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
644 }
645
646 void Map_MarkAsRecent(string m);
647 float world_already_spawned;
648 spawnfunc(worldspawn)
649 {
650         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
651
652         bool wantrestart = false;
653         {
654                 if (!server_is_dedicated)
655                 {
656                         // force unloading of server pk3 files when starting a listen server
657                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
658                         // restore csqc_progname too
659                         string expect = "csprogs.dat";
660                         wantrestart = cvar_string_normal("csqc_progname") != expect;
661                         cvar_set_normal("csqc_progname", expect);
662                 }
663                 else
664                 {
665                         // Try to use versioned csprogs from pk3
666                         // Only ever use versioned csprogs.dat files on dedicated servers;
667                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
668                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
669                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
670                         string select = "csprogs.dat";
671                         if (fexists(pk3csprogs)) select = pk3csprogs;
672                         if (cvar_string_normal("csqc_progname") != select)
673                         {
674                                 cvar_set_normal("csqc_progname", select);
675                                 wantrestart = true;
676                         }
677                         // Check for updates on startup
678                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
679                         int sentinel = fopen("progs.txt", FILE_READ);
680                         if (sentinel >= 0)
681                         {
682                                 string switchversion = fgets(sentinel);
683                                 fclose(sentinel);
684                                 if (switchversion != "" && switchversion != WATERMARK)
685                                 {
686                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
687                                         // if it doesn't exist, assume either:
688                                         //   a) the current program was overwritten
689                                         //   b) this is a client only update
690                                         string newprogs = sprintf("progs-%s.dat", switchversion);
691                                         if (fexists(newprogs))
692                                         {
693                                                 cvar_set_normal("sv_progs", newprogs);
694                                                 wantrestart = true;
695                                         }
696                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
697                                         if (fexists(newcsprogs))
698                                         {
699                                                 cvar_set_normal("csqc_progname", newcsprogs);
700                                                 wantrestart = true;
701                                         }
702                                 }
703                         }
704                 }
705                 if (wantrestart)
706                 {
707                         LOG_INFO("Restart requested");
708                         changelevel(mapname);
709                         // let initialization continue, shutdown depends on it
710                 }
711         }
712
713         cvar = cvar_normal;
714         cvar_string = cvar_string_normal;
715         cvar_set = cvar_set_normal;
716
717         if(world_already_spawned)
718                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
719         world_already_spawned = true;
720
721         delete_fn = remove_safely; // during spawning, watch what you remove!
722
723         cvar_changes_init(); // do this very early now so it REALLY matches the server config
724
725         // needs to be done so early because of the constants they create
726         static_init();
727
728         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
729
730         TemporaryDB = db_create();
731
732         // 0 normal
733         lightstyle(0, "m");
734
735         // 1 FLICKER (first variety)
736         lightstyle(1, "mmnmmommommnonmmonqnmmo");
737
738         // 2 SLOW STRONG PULSE
739         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
740
741         // 3 CANDLE (first variety)
742         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
743
744         // 4 FAST STROBE
745         lightstyle(4, "mamamamamama");
746
747         // 5 GENTLE PULSE 1
748         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
749
750         // 6 FLICKER (second variety)
751         lightstyle(6, "nmonqnmomnmomomno");
752
753         // 7 CANDLE (second variety)
754         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
755
756         // 8 CANDLE (third variety)
757         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
758
759         // 9 SLOW STROBE (fourth variety)
760         lightstyle(9, "aaaaaaaazzzzzzzz");
761
762         // 10 FLUORESCENT FLICKER
763         lightstyle(10, "mmamammmmammamamaaamammma");
764
765         // 11 SLOW PULSE NOT FADE TO BLACK
766         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
767
768         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
769
770         // 63 testing
771         lightstyle(63, "a");
772
773         if(autocvar_g_campaign)
774                 CampaignPreInit();
775
776         Map_MarkAsRecent(mapname);
777
778         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
779
780         InitGameplayMode();
781         static_init_late();
782         static_init_precache();
783         readlevelcvars();
784         GrappleHookInit();
785
786         GameRules_limit_fallbacks();
787
788         if(warmup_limit == 0)
789                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
790
791         player_count = 0;
792         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
793         if(bot_waypoints_for_items == 1)
794                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
795                         bot_waypoints_for_items = 0;
796
797         precache();
798
799         WaypointSprite_Init();
800
801         GameLogInit(); // prepare everything
802         // NOTE for matchid:
803         // changing the logic generating it is okay. But:
804         // it HAS to stay <= 64 chars
805         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
806         if(autocvar_sv_eventlog)
807         {
808                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
809                 matchid = strzone(s);
810
811                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
812                 s = ":gameinfo:mutators:LIST";
813
814                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
815                 s = M_ARGV(0, string);
816
817                 // initialiation stuff, not good in the mutator system
818                 if(!autocvar_g_use_ammunition)
819                         s = strcat(s, ":no_use_ammunition");
820
821                 // initialiation stuff, not good in the mutator system
822                 if(autocvar_g_pickup_items == 0)
823                         s = strcat(s, ":no_pickup_items");
824                 if(autocvar_g_pickup_items > 0)
825                         s = strcat(s, ":pickup_items");
826
827                 // initialiation stuff, not good in the mutator system
828                 if(autocvar_g_weaponarena != "0")
829                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
830
831                 // TODO to mutator system
832                 if(autocvar_g_norecoil)
833                         s = strcat(s, ":norecoil");
834
835                 // TODO to mutator system
836                 if(autocvar_g_powerups == 0)
837                         s = strcat(s, ":no_powerups");
838                 if(autocvar_g_powerups > 0)
839                         s = strcat(s, ":powerups");
840
841                 GameLogEcho(s);
842                 GameLogEcho(":gameinfo:end");
843         }
844         else
845                 matchid = strzone(ftos(random()));
846
847         cvar_set("nextmap", "");
848
849         SetDefaultAlpha();
850
851         if(autocvar_g_campaign)
852                 CampaignPostInit();
853
854         Ban_LoadBans();
855
856         MapInfo_Enumerate();
857         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
858
859         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
860         {
861                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
862                 if(fd != -1)
863                 {
864                         string s;
865                         while((s = fgets(fd)))
866                         {
867                                 int l = tokenize_console(s);
868                                 if(l < 2)
869                                         continue;
870                                 if(argv(0) == "cd")
871                                 {
872                                         string trackname = argv(2);
873                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
874                                         LOG_INFO("  cdtrack ", trackname);
875                                         if (cvar_value_issafe(trackname))
876                                         {
877                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
878                                                 strcpy(clientstuff, newstuff);
879                                         }
880                                 }
881                                 else if(argv(0) == "fog")
882                                 {
883                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
884                                         LOG_INFO("  \"fog\" \"", s, "\"");
885                                 }
886                                 else if(argv(0) == "set")
887                                 {
888                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
889                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
890                                 }
891                                 else if(argv(0) != "//")
892                                 {
893                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
894                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
895                                 }
896                         }
897                         fclose(fd);
898                 }
899         }
900
901         WeaponStats_Init();
902
903         Nagger_Init();
904
905         next_pingtime = time + 5;
906
907         // set up information replies for clients and server to use
908         maplist_reply = strzone(getmaplist());
909         lsmaps_reply = strzone(getlsmaps());
910         monsterlist_reply = strzone(getmonsterlist());
911         for(int i = 0; i < 10; ++i)
912         {
913                 string s = getrecords(i);
914                 if (s)
915                         records_reply[i] = strzone(s);
916         }
917         ladder_reply = strzone(getladder());
918         rankings_reply = strzone(getrankings());
919
920         // begin other init
921         ClientInit_Spawn();
922         RandomSeed_Spawn();
923         PingPLReport_Spawn();
924
925         CheatInit();
926
927         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
928
929         // fill sv_curl_serverpackages from .serverpackage files
930         if (autocvar_sv_curl_serverpackages_auto)
931         {
932                 string s = "csprogs-" WATERMARK ".txt";
933                 // remove automatically managed files from the list to prevent duplicates
934                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
935                 {
936                         string pkg = argv(i);
937                         if (startsWith(pkg, "csprogs-")) continue;
938                         if (endsWith(pkg, "-serverpackage.txt")) continue;
939                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
940                         s = cons(s, pkg);
941                 }
942                 // add automatically managed files to the list
943                 #define X(match) MACRO_BEGIN \
944                         int fd = search_begin(match, true, false); \
945                         if (fd >= 0) \
946                         { \
947                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
948                                 { \
949                                         s = cons(s, search_getfilename(fd, i)); \
950                                 } \
951                                 search_end(fd); \
952                         } \
953                 MACRO_END
954                 X("*-serverpackage.txt");
955                 X("*.serverpackage");
956                 #undef X
957                 cvar_set("sv_curl_serverpackages", s);
958         }
959
960         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
961         modname = "Xonotic";
962         // physics/balance/config changes that count as mod
963         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
964                 modname = cvar_string("g_mod_physics");
965         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
966                 modname = cvar_string("g_mod_balance");
967         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
968                 modname = cvar_string("g_mod_config");
969         // extra mutators that deserve to count as mod
970         MUTATOR_CALLHOOK(SetModname, modname);
971         modname = M_ARGV(0, string);
972
973         // save it for later
974         modname = strzone(modname);
975
976         WinningConditionHelper(this); // set worldstatus
977
978         world_initialized = 1;
979         __spawnfunc_spawn_all();
980 }
981
982 spawnfunc(light)
983 {
984         //makestatic (this); // Who the f___ did that?
985         delete(this);
986 }
987
988 string GetGametype()
989 {
990         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
991 }
992
993 string GetMapname()
994 {
995         return mapname;
996 }
997
998 float Map_Count, Map_Current;
999 string Map_Current_Name;
1000
1001 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1002 int GetMaplistPosition()
1003 {
1004         string map = GetMapname();
1005         int idx = autocvar_g_maplist_index;
1006
1007         if(idx >= 0)
1008         {
1009                 if(idx < Map_Count)
1010                 {
1011                         if(map == argv(idx))
1012                         {
1013                                 return idx;
1014                         }
1015                 }
1016         }
1017
1018         for(int pos = 0; pos < Map_Count; ++pos)
1019         {
1020                 if(map == argv(pos))
1021                         return pos;
1022         }
1023
1024         // resume normal maplist rotation if current map is not in g_maplist
1025         return idx;
1026 }
1027
1028 bool MapHasRightSize(string map)
1029 {
1030         int minplayers = max(0, floor(autocvar_minplayers));
1031         if (teamplay)
1032                 minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
1033         if (autocvar_g_maplist_check_waypoints
1034                 && (currentbots || autocvar_bot_number || player_count < minplayers))
1035         {
1036                 string checkwp_msg = strcat("checkwp ", map);
1037                 if(!fexists(strcat("maps/", map, ".waypoints")))
1038                 {
1039                         LOG_TRACE(checkwp_msg, ": no waypoints");
1040                         return false;
1041                 }
1042                 LOG_TRACE(checkwp_msg, ": has waypoints");
1043         }
1044
1045         if(autocvar_g_maplist_ignore_sizes)
1046                 return true;
1047
1048         // open map size restriction file
1049         string opensize_msg = strcat("opensize ", map);
1050         float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1051         if(fh >= 0)
1052         {
1053                 opensize_msg = strcat(opensize_msg, ": ok, ");
1054                 int mapmin = stoi(fgets(fh));
1055                 int mapmax = stoi(fgets(fh));
1056                 fclose(fh);
1057                 if(player_count < mapmin)
1058                 {
1059                         LOG_TRACE(opensize_msg, "not enough");
1060                         return false;
1061                 }
1062                 if(mapmax && player_count > mapmax)
1063                 {
1064                         LOG_TRACE(opensize_msg, "too many");
1065                         return false;
1066                 }
1067                 LOG_TRACE(opensize_msg, "right size");
1068                 return true;
1069         }
1070         LOG_TRACE(opensize_msg, ": not found");
1071         return true;
1072 }
1073
1074 string Map_Filename(float position)
1075 {
1076         return strcat("maps/", argv(position), ".bsp");
1077 }
1078
1079 void Map_MarkAsRecent(string m)
1080 {
1081         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1082 }
1083
1084 float Map_IsRecent(string m)
1085 {
1086         return strhasword(autocvar_g_maplist_mostrecent, m);
1087 }
1088
1089 float Map_Check(float position, float pass)
1090 {
1091         string filename;
1092         string map_next;
1093         map_next = argv(position);
1094         if(pass <= 1)
1095         {
1096                 if(Map_IsRecent(map_next))
1097                         return 0;
1098         }
1099         filename = Map_Filename(position);
1100         if(MapInfo_CheckMap(map_next))
1101         {
1102                 if(pass == 2)
1103                         return 1;
1104                 if(MapHasRightSize(map_next))
1105                         return 1;
1106                 return 0;
1107         }
1108         else
1109                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1110
1111         return 0;
1112 }
1113
1114 void Map_Goto_SetStr(string nextmapname)
1115 {
1116         if(getmapname_stored != "")
1117                 strunzone(getmapname_stored);
1118         if(nextmapname == "")
1119                 getmapname_stored = "";
1120         else
1121                 getmapname_stored = strzone(nextmapname);
1122 }
1123
1124 void Map_Goto_SetFloat(float position)
1125 {
1126         cvar_set("g_maplist_index", ftos(position));
1127         Map_Goto_SetStr(argv(position));
1128 }
1129
1130 void Map_Goto(float reinit)
1131 {
1132         MapInfo_LoadMap(getmapname_stored, reinit);
1133 }
1134
1135 // return codes of map selectors:
1136 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1137 //   -2 = permanent failure
1138 float MaplistMethod_Iterate() // usual method
1139 {
1140         float pass, i;
1141
1142         LOG_TRACE("Trying MaplistMethod_Iterate");
1143
1144         for(pass = 1; pass <= 2; ++pass)
1145         {
1146                 for(i = 1; i < Map_Count; ++i)
1147                 {
1148                         float mapindex;
1149                         mapindex = (i + Map_Current) % Map_Count;
1150                         if(Map_Check(mapindex, pass))
1151                                 return mapindex;
1152                 }
1153         }
1154         return -1;
1155 }
1156
1157 float MaplistMethod_Repeat() // fallback method
1158 {
1159         LOG_TRACE("Trying MaplistMethod_Repeat");
1160
1161         if(Map_Check(Map_Current, 2))
1162                 return Map_Current;
1163         return -2;
1164 }
1165
1166 float MaplistMethod_Random() // random map selection
1167 {
1168         float i, imax;
1169
1170         LOG_TRACE("Trying MaplistMethod_Random");
1171
1172         imax = 42;
1173
1174         for(i = 0; i <= imax; ++i)
1175         {
1176                 float mapindex;
1177                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1178                 if(Map_Check(mapindex, 1))
1179                         return mapindex;
1180         }
1181         return -1;
1182 }
1183
1184 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1185 // the exponent sets a bias on the map selection:
1186 // the higher the exponent, the less likely "shortly repeated" same maps are
1187 {
1188         float i, j, imax, insertpos;
1189
1190         LOG_TRACE("Trying MaplistMethod_Shuffle");
1191
1192         imax = 42;
1193
1194         for(i = 0; i <= imax; ++i)
1195         {
1196                 string newlist;
1197
1198                 // now reinsert this at another position
1199                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1200                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1201                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1202                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1203
1204                 // insert the current map there
1205                 newlist = "";
1206                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1207                         newlist = strcat(newlist, " ", argv(j));
1208                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1209                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1210                         newlist = strcat(newlist, " ", argv(j));
1211                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1212                 cvar_set("g_maplist", newlist);
1213                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1214
1215                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1216                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1217                 if(Map_Check(Map_Current, 1))
1218                         return Map_Current;
1219         }
1220         return -1;
1221 }
1222
1223 void Maplist_Init()
1224 {
1225         float i = Map_Count = 0;
1226         if(autocvar_g_maplist != "")
1227         {
1228                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1229                 for (i = 0; i < Map_Count; ++i)
1230                 {
1231                         if (Map_Check(i, 2))
1232                                 break;
1233                 }
1234         }
1235         
1236         if (i == Map_Count)
1237         {
1238                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1239                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1240                 if(autocvar_g_maplist_shuffle)
1241                         ShuffleMaplist();
1242                 if(!server_is_dedicated)
1243                         localcmd("\nmenu_cmd sync\n");
1244                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1245         }
1246         if(Map_Count == 0)
1247                 error("empty maplist, cannot select a new map");
1248         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1249
1250         strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1251         // this may or may not be correct, but who cares, in the worst case a map
1252         // isn't chosen in the first pass that should have been
1253 }
1254
1255 string GetNextMap()
1256 {
1257         Maplist_Init();
1258         float nextMap = -1;
1259
1260         if(nextMap == -1)
1261                 if(autocvar_g_maplist_shuffle > 0)
1262                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1263
1264         if(nextMap == -1)
1265                 if(autocvar_g_maplist_selectrandom)
1266                         nextMap = MaplistMethod_Random();
1267
1268         if(nextMap == -1)
1269                 nextMap = MaplistMethod_Iterate();
1270
1271         if(nextMap == -1)
1272                 nextMap = MaplistMethod_Repeat();
1273
1274         if(nextMap >= 0)
1275         {
1276                 Map_Goto_SetFloat(nextMap);
1277                 return getmapname_stored;
1278         }
1279
1280         return "";
1281 }
1282
1283 float DoNextMapOverride(float reinit)
1284 {
1285         if(autocvar_g_campaign)
1286         {
1287                 CampaignPostIntermission();
1288                 alreadychangedlevel = true;
1289                 return true;
1290         }
1291         if(autocvar_quit_when_empty)
1292         {
1293                 if(player_count <= currentbots)
1294                 {
1295                         localcmd("quit\n");
1296                         alreadychangedlevel = true;
1297                         return true;
1298                 }
1299         }
1300         if(autocvar_quit_and_redirect != "")
1301         {
1302                 redirection_target = strzone(autocvar_quit_and_redirect);
1303                 alreadychangedlevel = true;
1304                 return true;
1305         }
1306         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1307         {
1308                 localcmd("restart\n");
1309                 alreadychangedlevel = true;
1310                 return true;
1311         }
1312         if(autocvar_nextmap != "")
1313         {
1314                 string m;
1315                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1316                 cvar_set("nextmap",m);
1317
1318                 if(!m || gametypevote)
1319                         return false;
1320                 if(autocvar_sv_vote_gametype)
1321                 {
1322                         Map_Goto_SetStr(m);
1323                         return false;
1324                 }
1325
1326                 if(MapInfo_CheckMap(m))
1327                 {
1328                         Map_Goto_SetStr(m);
1329                         Map_Goto(reinit);
1330                         alreadychangedlevel = true;
1331                         return true;
1332                 }
1333         }
1334         if(!reinit && autocvar_lastlevel)
1335         {
1336                 cvar_settemp_restore();
1337                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1338                 alreadychangedlevel = true;
1339                 return true;
1340         }
1341         return false;
1342 }
1343
1344 void GotoNextMap(float reinit)
1345 {
1346         //string nextmap;
1347         //float n, nummaps;
1348         //string s;
1349         if (alreadychangedlevel)
1350                 return;
1351         alreadychangedlevel = true;
1352
1353         string nextMap = GetNextMap();
1354         if(nextMap == "")
1355                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1356         Map_Goto(reinit);
1357 }
1358
1359
1360 /*
1361 ============
1362 IntermissionThink
1363
1364 When the player presses attack or jump, change to the next level
1365 ============
1366 */
1367 .float autoscreenshot;
1368 void IntermissionThink(entity this)
1369 {
1370         FixIntermissionClient(this);
1371
1372         float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1373         float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1374
1375         if( (server_screenshot || client_screenshot)
1376                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1377         {
1378                 this.autoscreenshot = -1;
1379                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1380                 return;
1381         }
1382
1383         if (time < intermission_exittime)
1384                 return;
1385
1386         if(!mapvote_initialized)
1387                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1388                         return;
1389
1390         MapVote_Start();
1391 }
1392
1393 /*
1394 ============
1395 FindIntermission
1396
1397 Returns the entity to view from
1398 ============
1399 */
1400 /*
1401 entity FindIntermission()
1402 {
1403         local   entity spot;
1404         local   float cyc;
1405
1406 // look for info_intermission first
1407         spot = find(NULL, classname, "info_intermission");
1408         if (spot)
1409         {       // pick a random one
1410                 cyc = random() * 4;
1411                 while (cyc > 1)
1412                 {
1413                         spot = find(spot, classname, "info_intermission");
1414                         if (!spot)
1415                                 spot = find(spot, classname, "info_intermission");
1416                         cyc = cyc - 1;
1417                 }
1418                 return spot;
1419         }
1420
1421 // then look for the start position
1422         spot = find(NULL, classname, "info_player_start");
1423         if (spot)
1424                 return spot;
1425
1426 // testinfo_player_start is only found in regioned levels
1427         spot = find(NULL, classname, "testplayerstart");
1428         if (spot)
1429                 return spot;
1430
1431 // then look for the start position
1432         spot = find(NULL, classname, "info_player_deathmatch");
1433         if (spot)
1434                 return spot;
1435
1436         //objerror ("FindIntermission: no spot");
1437         return NULL;
1438 }
1439 */
1440
1441 /*
1442 ===============================================================================
1443
1444 RULES
1445
1446 ===============================================================================
1447 */
1448
1449 void DumpStats(float final)
1450 {
1451         float file;
1452         string s;
1453         float to_console;
1454         float to_eventlog;
1455         float to_file;
1456         float i;
1457
1458         to_console = autocvar_sv_logscores_console;
1459         to_eventlog = autocvar_sv_eventlog;
1460         to_file = autocvar_sv_logscores_file;
1461
1462         if(!final)
1463         {
1464                 to_console = true; // always print printstats replies
1465                 to_eventlog = false; // but never print them to the event log
1466         }
1467
1468         if(to_eventlog)
1469                 if(autocvar_sv_eventlog_console)
1470                         to_console = false; // otherwise we get the output twice
1471
1472         if(final)
1473                 s = ":scores:";
1474         else
1475                 s = ":status:";
1476         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1477
1478         if(to_console)
1479                 LOG_INFO(s);
1480         if(to_eventlog)
1481                 GameLogEcho(s);
1482
1483         file = -1;
1484         if(to_file)
1485         {
1486                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1487                 if(file == -1)
1488                         to_file = false;
1489                 else
1490                         fputs(file, strcat(s, "\n"));
1491         }
1492
1493         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1494         if(to_console)
1495                 LOG_INFO(s);
1496         if(to_eventlog)
1497                 GameLogEcho(s);
1498         if(to_file)
1499                 fputs(file, strcat(s, "\n"));
1500
1501         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1502                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1503                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1504                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1505                         s = strcat(s, ftos(it.team), ":");
1506                 else
1507                         s = strcat(s, "spectator:");
1508
1509                 if(to_console)
1510                         LOG_INFO(s, playername(it, false));
1511                 if(to_eventlog)
1512                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1513                 if(to_file)
1514                         fputs(file, strcat(s, playername(it, false), "\n"));
1515         });
1516
1517         if(teamplay)
1518         {
1519                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1520                 if(to_console)
1521                         LOG_INFO(s);
1522                 if(to_eventlog)
1523                         GameLogEcho(s);
1524                 if(to_file)
1525                         fputs(file, strcat(s, "\n"));
1526
1527                 for(i = 1; i < 16; ++i)
1528                 {
1529                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1530                         s = strcat(s, ":", ftos(i));
1531                         if(to_console)
1532                                 LOG_INFO(s);
1533                         if(to_eventlog)
1534                                 GameLogEcho(s);
1535                         if(to_file)
1536                                 fputs(file, strcat(s, "\n"));
1537                 }
1538         }
1539
1540         if(to_console)
1541                 LOG_INFO(":end");
1542         if(to_eventlog)
1543                 GameLogEcho(":end");
1544         if(to_file)
1545         {
1546                 fputs(file, ":end\n");
1547                 fclose(file);
1548         }
1549 }
1550
1551 void FixIntermissionClient(entity e)
1552 {
1553         if(!e.autoscreenshot) // initial call
1554         {
1555                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1556                 SetResourceExplicit(e, RES_HEALTH, -2342);
1557                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1558                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1559                 {
1560                     .entity weaponentity = weaponentities[slot];
1561                         if(e.(weaponentity))
1562                         {
1563                                 e.(weaponentity).effects = EF_NODRAW;
1564                                 if (e.(weaponentity).weaponchild)
1565                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1566                         }
1567                 }
1568                 if(IS_REAL_CLIENT(e))
1569                 {
1570                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1571                         RandomSelection_Init();
1572                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1573                                 RandomSelection_AddString(it, 1, 1);
1574                         });
1575                         if (RandomSelection_chosen_string != "")
1576                         {
1577                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1578                         }
1579                         msg_entity = e;
1580                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1581                 }
1582         }
1583 }
1584
1585 /*
1586 go to the next level for deathmatch
1587 only called if a time or frag limit has expired
1588 */
1589 void NextLevel()
1590 {
1591         game_stopped = true;
1592         intermission_running = 1; // game over
1593
1594         // enforce a wait time before allowing changelevel
1595         if(player_count > 0)
1596                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1597         else
1598                 intermission_exittime = -1;
1599
1600         /*
1601         WriteByte (MSG_ALL, SVC_CDTRACK);
1602         WriteByte (MSG_ALL, 3);
1603         WriteByte (MSG_ALL, 3);
1604         // done in FixIntermission
1605         */
1606
1607         //pos = FindIntermission ();
1608
1609         VoteReset();
1610
1611         DumpStats(true);
1612
1613         // send statistics
1614         PlayerStats_GameReport(true);
1615         WeaponStats_Shutdown();
1616
1617         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1618
1619         if(autocvar_sv_eventlog)
1620                 GameLogEcho(":gameover");
1621
1622         GameLogClose();
1623
1624         FOREACH_CLIENT(IS_PLAYER(it), {
1625                 FixIntermissionClient(it);
1626                 if(it.winning)
1627                         bprint(playername(it, false), " ^7wins.\n");
1628         });
1629
1630         target_music_kill();
1631
1632         if(autocvar_g_campaign)
1633                 CampaignPreIntermission();
1634
1635         MUTATOR_CALLHOOK(MatchEnd);
1636
1637         localcmd("\nsv_hook_gameend\n");
1638 }
1639
1640
1641 float InitiateSuddenDeath()
1642 {
1643         // Check first whether normal overtimes could be added before initiating suddendeath mode
1644         // - for this timelimit_overtime needs to be >0 of course
1645         // - also check the winning condition calculated in the previous frame and only add normal overtime
1646         //   again, if at the point at which timelimit would be extended again, still no winner was found
1647         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1648                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1649                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1650         {
1651                 return 1; // need to call InitiateOvertime later
1652         }
1653         else
1654         {
1655                 if(!checkrules_suddendeathend)
1656                 {
1657                         if(autocvar_g_campaign)
1658                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1659                         else
1660                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1661                         if(g_race && !g_race_qualifying)
1662                                 race_StartCompleting();
1663                 }
1664                 return 0;
1665         }
1666 }
1667
1668 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1669 {
1670         ++checkrules_overtimesadded;
1671         //add one more overtime by simply extending the timelimit
1672         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1673         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1674 }
1675
1676 float GetWinningCode(float fraglimitreached, float equality)
1677 {
1678         if(autocvar_g_campaign == 1)
1679         {
1680                 if(fraglimitreached)
1681                         return WINNING_YES;
1682                 else
1683                         return WINNING_NO;
1684         }
1685         else
1686         {
1687                 if(equality)
1688                 {
1689                         if(fraglimitreached)
1690                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1691                         else
1692                                 return WINNING_NEVER;
1693                 }
1694                 else
1695                 {
1696                         if(fraglimitreached)
1697                                 return WINNING_YES;
1698                         else
1699                                 return WINNING_NO;
1700                 }
1701         }
1702 }
1703
1704 // set the .winning flag for exactly those players with a given field value
1705 void SetWinners(.float field, float value)
1706 {
1707         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1708 }
1709
1710 // set the .winning flag for those players with a given field value
1711 void AddWinners(.float field, float value)
1712 {
1713         FOREACH_CLIENT(IS_PLAYER(it), {
1714                 if(it.(field) == value)
1715                         it.winning = 1;
1716         });
1717 }
1718
1719 // clear the .winning flags
1720 void ClearWinners()
1721 {
1722         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1723 }
1724
1725 void ShuffleMaplist()
1726 {
1727         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1728 }
1729
1730 float leaderfrags;
1731 float WinningCondition_Scores(float limit, float leadlimit)
1732 {
1733         float limitreached;
1734
1735         // TODO make everything use THIS winning condition (except LMS)
1736         WinningConditionHelper(NULL);
1737
1738         if(teamplay)
1739         {
1740                 for (int i = 1; i < 5; ++i)
1741                 {
1742                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1743                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1744                 }
1745         }
1746
1747         ClearWinners();
1748         if(WinningConditionHelper_winner)
1749                 WinningConditionHelper_winner.winning = 1;
1750         if(WinningConditionHelper_winnerteam >= 0)
1751                 SetWinners(team, WinningConditionHelper_winnerteam);
1752
1753         if(WinningConditionHelper_lowerisbetter)
1754         {
1755                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1756                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1757                 limit = -limit;
1758         }
1759
1760         if(WinningConditionHelper_zeroisworst)
1761                 leadlimit = 0; // not supported in this mode
1762
1763         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1764         // these modes always score in increments of 1, thus this makes sense
1765         {
1766                 if(leaderfrags != WinningConditionHelper_topscore)
1767                 {
1768                         leaderfrags = WinningConditionHelper_topscore;
1769
1770                         if (limit)
1771                         {
1772                                 if (leaderfrags == limit - 1)
1773                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1774                                 else if (leaderfrags == limit - 2)
1775                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1776                                 else if (leaderfrags == limit - 3)
1777                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1778                         }
1779                 }
1780         }
1781
1782         limitreached = false;
1783         if (limit && WinningConditionHelper_topscore >= limit)
1784                 limitreached = true;
1785         if(leadlimit)
1786         {
1787                 float leadlimitreached;
1788                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1789                 if(autocvar_leadlimit_and_fraglimit)
1790                         limitreached = (limitreached && leadlimitreached);
1791                 else
1792                         limitreached = (limitreached || leadlimitreached);
1793         }
1794
1795         if(limit)
1796                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1797
1798         return GetWinningCode(
1799                 WinningConditionHelper_topscore && limitreached,
1800                 WinningConditionHelper_equality
1801         );
1802 }
1803
1804 float WinningCondition_RanOutOfSpawns()
1805 {
1806         if(have_team_spawns <= 0)
1807                 return WINNING_NO;
1808
1809         if(!autocvar_g_spawn_useallspawns)
1810                 return WINNING_NO;
1811
1812         if(!some_spawn_has_been_used)
1813                 return WINNING_NO;
1814
1815         for (int i = 1; i < 5; ++i)
1816         {
1817                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1818         }
1819
1820         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1821         {
1822                 if (Team_IsValidTeam(it.team))
1823                 {
1824                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1825                 }
1826         });
1827
1828         IL_EACH(g_spawnpoints, true,
1829         {
1830                 if (Team_IsValidTeam(it.team))
1831                 {
1832                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1833                 }
1834         });
1835
1836         ClearWinners();
1837         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1838         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1839         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1840         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1841         if(team1_score + team2_score + team3_score + team4_score == 0)
1842         {
1843                 checkrules_equality = true;
1844                 return WINNING_YES;
1845         }
1846         else if(team1_score + team2_score + team3_score + team4_score == 1)
1847         {
1848                 float t, i;
1849                 if(team1_score)
1850                         t = 1;
1851                 else if(team2_score)
1852                         t = 2;
1853                 else if(team3_score)
1854                         t = 3;
1855                 else // if(team4_score)
1856                         t = 4;
1857                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1858                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1859                 {
1860                         for (int j = 1; j <= NUM_TEAMS; ++j)
1861                         {
1862                                 if (t == j)
1863                                 {
1864                                         continue;
1865                                 }
1866                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1867                                 {
1868                                         continue;
1869                                 }
1870                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1871                         }
1872                 }
1873
1874                 AddWinners(team, t);
1875                 return WINNING_YES;
1876         }
1877         else
1878                 return WINNING_NO;
1879 }
1880
1881 /*
1882 ============
1883 CheckRules_World
1884
1885 Exit deathmatch games upon conditions
1886 ============
1887 */
1888 void CheckRules_World()
1889 {
1890         float timelimit;
1891         float fraglimit;
1892         float leadlimit;
1893
1894         VoteThink();
1895         MapVote_Think();
1896
1897         SetDefaultAlpha();
1898
1899         if (intermission_running) // someone else quit the game already
1900         {
1901                 if(player_count == 0) // Nobody there? Then let's go to the next map
1902                         MapVote_Start();
1903                         // this will actually check the player count in the next frame
1904                         // again, but this shouldn't hurt
1905                 return;
1906         }
1907
1908         timelimit = autocvar_timelimit * 60;
1909         fraglimit = autocvar_fraglimit;
1910         leadlimit = autocvar_leadlimit;
1911
1912         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1913         {
1914                 if(timelimit > 0)
1915                         timelimit = 0; // timelimit is not made for warmup
1916                 if(fraglimit > 0)
1917                         fraglimit = 0; // no fraglimit for now
1918                 leadlimit = 0; // no leadlimit for now
1919         }
1920
1921         if(timelimit > 0)
1922         {
1923                 timelimit += game_starttime;
1924         }
1925         else if (timelimit < 0)
1926         {
1927                 // endmatch
1928                 NextLevel();
1929                 return;
1930         }
1931
1932         float wantovertime;
1933         wantovertime = 0;
1934
1935         if(timelimit > game_starttime)
1936                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1937         else
1938                 game_completion_ratio = 0;
1939
1940         if(checkrules_suddendeathend)
1941         {
1942                 if(!checkrules_suddendeathwarning)
1943                 {
1944                         checkrules_suddendeathwarning = true;
1945                         if(g_race && !g_race_qualifying)
1946                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1947                         else
1948                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1949                 }
1950         }
1951         else
1952         {
1953                 if (timelimit && time >= timelimit)
1954                 {
1955                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1956                         {
1957                                 float totalplayers;
1958                                 float playerswithlaps;
1959                                 float readyplayers;
1960                                 totalplayers = playerswithlaps = readyplayers = 0;
1961                                 FOREACH_CLIENT(IS_PLAYER(it), {
1962                                         ++totalplayers;
1963                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1964                                                 ++playerswithlaps;
1965                                         if(it.ready)
1966                                                 ++readyplayers;
1967                                 });
1968
1969                                 // at least 2 of the players have completed a lap: start the RACE
1970                                 // otherwise, the players should end the qualifying on their own
1971                                 if(readyplayers || playerswithlaps >= 2)
1972                                 {
1973                                         checkrules_suddendeathend = 0;
1974                                         ReadyRestart(); // go to race
1975                                         return;
1976                                 }
1977                                 else
1978                                         wantovertime |= InitiateSuddenDeath();
1979                         }
1980                         else
1981                                 wantovertime |= InitiateSuddenDeath();
1982                 }
1983         }
1984
1985         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1986         {
1987                 NextLevel();
1988                 return;
1989         }
1990
1991         int checkrules_status = WinningCondition_RanOutOfSpawns();
1992         if(checkrules_status == WINNING_YES)
1993                 bprint("Hey! Someone ran out of spawns!\n");
1994         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1995                 checkrules_status = M_ARGV(0, float);
1996         else
1997                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1998
1999         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2000         {
2001                 checkrules_status = WINNING_NEVER;
2002                 checkrules_overtimesadded = -1;
2003                 wantovertime |= InitiateSuddenDeath();
2004         }
2005
2006         if(checkrules_status == WINNING_NEVER)
2007                 // equality cases! Nobody wins if the overtime ends in a draw.
2008                 ClearWinners();
2009
2010         if(wantovertime)
2011         {
2012                 if(checkrules_status == WINNING_NEVER)
2013                         InitiateOvertime();
2014                 else
2015                         checkrules_status = WINNING_YES;
2016         }
2017
2018         if(checkrules_suddendeathend)
2019                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2020                         checkrules_status = WINNING_YES;
2021
2022         if(checkrules_status == WINNING_YES)
2023         {
2024                 //print("WINNING\n");
2025                 NextLevel();
2026         }
2027 }
2028
2029 string GotoMap(string m)
2030 {
2031         m = GameTypeVote_MapInfo_FixName(m);
2032         if (!m)
2033                 return "The map you suggested is not available on this server.";
2034         if (!autocvar_sv_vote_gametype)
2035         if(!MapInfo_CheckMap(m))
2036                 return "The map you suggested does not support the current game mode.";
2037         cvar_set("nextmap", m);
2038         cvar_set("timelimit", "-1");
2039         if(mapvote_initialized || alreadychangedlevel)
2040         {
2041                 if(DoNextMapOverride(0))
2042                         return "Map switch initiated.";
2043                 else
2044                         return "Hm... no. For some reason I like THIS map more.";
2045         }
2046         else
2047                 return "Map switch will happen after scoreboard.";
2048 }
2049
2050 bool autocvar_sv_gameplayfix_multiplethinksperframe;
2051 void RunThink(entity this)
2052 {
2053         // don't let things stay in the past.
2054         // it is possible to start that way by a trigger with a local time.
2055         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2056                 return;
2057
2058         float oldtime = time; // do we need to save this?
2059
2060         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2061         {
2062                 time = max(oldtime, this.nextthink);
2063                 this.nextthink = 0;
2064
2065                 if(getthink(this))
2066                         getthink(this)(this);
2067                 // mods often set nextthink to time to cause a think every frame,
2068                 // we don't want to loop in that case, so exit if the new nextthink is
2069                 // <= the time the qc was told, also exit if it is past the end of the
2070                 // frame
2071                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2072                         break;
2073         }
2074
2075         time = oldtime;
2076 }
2077
2078 bool autocvar_sv_freezenonclients;
2079 bool autocvar_sv_gameplayfix_delayprojectiles;
2080 void Physics_Frame()
2081 {
2082         if(autocvar_sv_freezenonclients)
2083                 return;
2084
2085         FOREACH_ENTITY_FLOAT(pure_data, false,
2086         {
2087                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2088                         continue;
2089
2090                 //set_movetype(it, it.move_movetype);
2091                 // inline the set_movetype function, since this is called a lot
2092                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2093
2094                 if(it.move_movetype == MOVETYPE_NONE)
2095                         continue;
2096
2097                 if(it.move_qcphysics)
2098                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2099
2100                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2101                 {
2102                         // handle thinking here
2103                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2104                                 RunThink(it);
2105                 }
2106         });
2107
2108         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2109                 return;
2110
2111         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2112         {
2113                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2114                         continue;
2115                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2116         });
2117 }
2118
2119 void systems_update();
2120 void EndFrame()
2121 {
2122         anticheat_endframe();
2123
2124         Physics_Frame();
2125
2126         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2127                 entity e = IS_SPEC(it) ? it.enemy : it;
2128                 if (e.typehitsound) {
2129                         STAT(TYPEHIT_TIME, it) = time;
2130                 } else if (e.killsound) {
2131                         STAT(KILL_TIME, it) = time;
2132                 } else if (e.damage_dealt) {
2133                         STAT(HIT_TIME, it) = time;
2134                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2135                 }
2136         });
2137         // add 1 frametime because after this, engine SV_Physics
2138         // increases time by a frametime and then networks the frame
2139         // add another frametime because client shows everything with
2140         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2141         // needed!
2142         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2143         FOREACH_CLIENT(true, {
2144                 it.typehitsound = false;
2145                 it.damage_dealt = 0;
2146                 it.killsound = false;
2147                 antilag_record(it, CS(it), altime);
2148         });
2149         IL_EACH(g_monsters, true,
2150         {
2151                 antilag_record(it, it, altime);
2152         });
2153         IL_EACH(g_projectiles, it.classname == "nade",
2154         {
2155                 antilag_record(it, it, altime);
2156         });
2157         systems_update();
2158         IL_ENDFRAME();
2159 }
2160
2161
2162 /*
2163  * RedirectionThink:
2164  * returns true if redirecting
2165  */
2166 float redirection_timeout;
2167 float redirection_nextthink;
2168 float RedirectionThink()
2169 {
2170         float clients_found;
2171
2172         if(redirection_target == "")
2173                 return false;
2174
2175         if(!redirection_timeout)
2176         {
2177                 cvar_set("sv_public", "-2");
2178                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2179                 if(redirection_target == "self")
2180                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2181                 else
2182                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2183         }
2184
2185         if(time < redirection_nextthink)
2186                 return true;
2187
2188         redirection_nextthink = time + 1;
2189
2190         clients_found = 0;
2191         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2192                 // TODO add timer
2193                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2194                 if(redirection_target == "self")
2195                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2196                 else
2197                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2198                 ++clients_found;
2199         });
2200
2201         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2202
2203         if(time > redirection_timeout || clients_found == 0)
2204                 localcmd("\nwait; wait; wait; quit\n");
2205
2206         return true;
2207 }
2208
2209 void RestoreGame()
2210 {
2211         // Loaded from a save game
2212         // some things then break, so let's work around them...
2213
2214         // Progs DB (capture records)
2215         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2216
2217         // Mapinfo
2218         MapInfo_Shutdown();
2219         MapInfo_Enumerate();
2220         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2221         WeaponStats_Init();
2222
2223         TargetMusic_RestoreGame();
2224 }
2225
2226 void Shutdown()
2227 {
2228         game_stopped = 2;
2229
2230         if(world_initialized > 0)
2231         {
2232                 world_initialized = 0;
2233                 LOG_TRACE("Saving persistent data...");
2234                 Ban_SaveBans();
2235
2236                 // playerstats with unfinished match
2237                 PlayerStats_GameReport(false);
2238
2239                 if(!cheatcount_total)
2240                 {
2241                         if(autocvar_sv_db_saveasdump)
2242                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2243                         else
2244                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2245                 }
2246                 if(autocvar_developer)
2247                 {
2248                         if(autocvar_sv_db_saveasdump)
2249                                 db_dump(TemporaryDB, "server-temp.db");
2250                         else
2251                                 db_save(TemporaryDB, "server-temp.db");
2252                 }
2253                 CheatShutdown(); // must be after cheatcount check
2254                 db_close(ServerProgsDB);
2255                 db_close(TemporaryDB);
2256                 LOG_TRACE("Saving persistent data... done!");
2257                 // tell the bot system the game is ending now
2258                 bot_endgame();
2259
2260                 WeaponStats_Shutdown();
2261                 MapInfo_Shutdown();
2262         }
2263         else if(world_initialized == 0)
2264         {
2265                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2266         }
2267         else
2268         {
2269                 __init_dedicated_server_shutdown();
2270         }
2271 }