3 #include "anticheat.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include <common/net_linked.qh>
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/_mod.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications/all.qh"
29 #include "../common/physics/player.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/_mod.qh"
37 #include <common/weapons/_all.qh>
38 #include "../common/state.qh"
40 const float LATENCY_THINKRATE = 10;
45 void PingPLReport_Think(entity this)
50 delta = 3 / maxclients;
51 if(delta < sys_frametime)
53 this.nextthink = time + delta;
55 e = edict_num(this.cnt + 1);
58 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59 WriteByte(MSG_BROADCAST, this.cnt);
60 WriteShort(MSG_BROADCAST, bound(1, e.ping, 65535));
61 WriteByte(MSG_BROADCAST, min(ceil(e.ping_packetloss * 255), 255));
62 WriteByte(MSG_BROADCAST, min(ceil(e.ping_movementloss * 255), 255));
64 // record latency times for clients throughout the match so we can report it to playerstats
65 if(time > (e.latency_time + LATENCY_THINKRATE))
67 e.latency_sum += e.ping;
69 e.latency_time = time;
70 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
75 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76 WriteByte(MSG_BROADCAST, this.cnt);
77 WriteShort(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
79 WriteByte(MSG_BROADCAST, 0);
81 this.cnt = (this.cnt + 1) % maxclients;
83 void PingPLReport_Spawn()
85 pingplreport = new_pure(pingplreport);
86 setthink(pingplreport, PingPLReport_Think);
87 pingplreport.nextthink = time;
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
95 void ShuffleMaplist();
97 void SetDefaultAlpha()
99 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
101 default_player_alpha = autocvar_g_player_alpha;
102 if(default_player_alpha == 0)
103 default_player_alpha = 1;
104 default_weapon_alpha = default_player_alpha;
108 void GotoFirstMap(entity this)
111 if(autocvar__sv_init)
113 // cvar_set("_sv_init", "0");
114 // we do NOT set this to 0 any more, so someone "accidentally" changing
115 // to this "init" map on a dedicated server will cause no permanent
117 if(autocvar_g_maplist_shuffle)
119 n = tokenizebyseparator(autocvar_g_maplist, " ");
120 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
123 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
125 if(!DoNextMapOverride(1))
133 this.nextthink = time;
137 this.nextthink = time + 1;
138 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
142 void cvar_changes_init()
146 float n, i, adding, pureadding;
149 strunzone(cvar_changes);
150 cvar_changes = string_null;
152 strunzone(cvar_purechanges);
153 cvar_purechanges = string_null;
154 cvar_purechanges_count = 0;
157 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
163 for(i = 0; i < n; ++i)
165 k = bufstr_get(h, i);
167 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
168 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
169 #define BADCVAR(p) if(k == p) continue
171 // general excludes and namespaces for server admin used cvars
172 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176 BADPREFIX("cvar_check_");
178 BADCVAR("g_configversion");
179 BADCVAR("g_maplist_index");
180 BADCVAR("halflifebsp");
181 BADCVAR("sv_mapformat_is_quake2");
182 BADCVAR("sv_mapformat_is_quake3");
183 BADPREFIX("sv_world");
189 BADPREFIX("scoreboard_");
190 BADPREFIX("g_campaign");
191 BADPREFIX("g_waypointsprite_");
197 BADPREFIX("net_slist_");
203 BADPREFIX("sensitivity");
204 BADPREFIX("userbind");
207 BADPREFIX("crosshair");
208 BADCVAR("mod_q3bsp_lightmapmergepower");
209 BADCVAR("mod_q3bsp_nolightmaps");
211 BADCVAR("mastervolume");
213 BADCVAR("bgmvolume");
216 BADCVAR("developer");
217 BADCVAR("log_dest_udp");
218 BADCVAR("net_address");
219 BADCVAR("net_address_ipv6");
221 BADCVAR("savedgamecfg");
222 BADCVAR("serverconfig");
223 BADCVAR("sv_autoscreenshot");
224 BADCVAR("sv_heartbeatperiod");
225 BADCVAR("sv_vote_master_password");
226 BADCVAR("sys_colortranslation");
227 BADCVAR("sys_specialcharactertranslation");
228 BADCVAR("timeformat");
229 BADCVAR("timestamps");
230 BADCVAR("g_require_stats");
231 BADPREFIX("developer_");
233 BADPREFIX("g_banned_list");
234 BADPREFIX("g_require_stats_");
235 BADPREFIX("g_chat_flood_");
236 BADPREFIX("g_ghost_items");
237 BADPREFIX("g_playerstats_");
238 BADPREFIX("g_voice_flood_");
239 BADPREFIX("log_file");
242 BADPREFIX("sv_allowdownloads");
243 BADPREFIX("sv_autodemo");
244 BADPREFIX("sv_curl_");
245 BADPREFIX("sv_eventlog");
246 BADPREFIX("sv_logscores_");
247 BADPREFIX("sv_master");
248 BADPREFIX("sv_weaponstats_");
249 BADPREFIX("sv_waypointsprite_");
250 BADCVAR("rescan_pending");
252 // these can contain player IDs, so better hide
253 BADPREFIX("g_forced_team_");
256 BADCVAR("fraglimit");
258 BADCVAR("g_assault");
260 BADCVAR("g_ca_teams");
261 BADCVAR("g_conquest");
266 BADCVAR("g_domination");
267 BADCVAR("g_domination_default_teams");
268 BADCVAR("g_freezetag");
269 BADCVAR("g_freezetag_teams");
270 BADCVAR("g_invasion_teams");
271 BADCVAR("g_jailbreak");
272 BADCVAR("g_jailbreak_teams");
273 BADCVAR("g_keepaway");
274 BADCVAR("g_keyhunt");
275 BADCVAR("g_keyhunt_teams");
277 BADCVAR("g_nexball");
278 BADCVAR("g_onslaught");
280 BADCVAR("g_race_laps_limit");
281 BADCVAR("g_race_qualifying_timelimit");
282 BADCVAR("g_race_qualifying_timelimit_override");
285 BADCVAR("g_tdm_teams");
287 BADCVAR("leadlimit");
290 BADCVAR("timelimit");
291 BADCVAR("g_mapinfo_ignore_warnings");
295 BADCVAR("g_maplist");
296 BADCVAR("g_maplist_mostrecent");
300 d = cvar_defstring(k);
306 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
307 if(strlen(cvar_changes) > 16384)
309 cvar_changes = "// too many settings have been changed to show them here\n";
314 // now check if the changes are actually gameplay relevant
316 // does nothing gameplay relevant
317 BADCVAR("captureleadlimit_override");
318 BADCVAR("gameversion");
319 BADCVAR("g_allow_oldvortexbeam");
320 BADCVAR("g_balance_kill_delay");
321 BADCVAR("g_buffs_pickup_anyway");
322 BADCVAR("g_buffs_randomize");
323 BADCVAR("g_campcheck_distance");
324 BADCVAR("g_ca_point_leadlimit");
325 BADCVAR("g_ca_point_limit");
326 BADCVAR("g_ctf_captimerecord_always");
327 BADCVAR("g_ctf_flag_glowtrails");
328 BADCVAR("g_ctf_flag_pickup_verbosename");
329 BADCVAR("g_domination_point_leadlimit");
330 BADCVAR("g_forced_respawn");
331 BADCVAR("g_freezetag_point_leadlimit");
332 BADCVAR("g_freezetag_point_limit");
334 BADCVAR("g_invasion_point_limit");
335 BADCVAR("g_jump_grunt");
336 BADCVAR("g_keyhunt_point_leadlimit");
337 BADCVAR("g_maplist_selectrandom");
338 BADCVAR("g_nexball_goalleadlimit");
339 BADCVAR("g_new_toys_use_pickupsound");
340 BADCVAR("g_physics_predictall");
341 BADCVAR("g_piggyback");
342 BADCVAR("g_playerclip_collisions");
343 BADCVAR("g_tdm_point_leadlimit");
344 BADCVAR("g_tdm_point_limit");
345 BADCVAR("leadlimit_and_fraglimit");
346 BADCVAR("leadlimit_override");
348 BADCVAR("sv_checkforpacketsduringsleep");
349 BADCVAR("sv_db_saveasdump");
350 BADCVAR("sv_intermission_cdtrack");
351 BADCVAR("sv_minigames");
352 BADCVAR("sv_namechangetimer");
353 BADCVAR("sv_precacheplayermodels");
354 BADCVAR("sv_stepheight");
355 BADCVAR("sv_timeout");
356 BADCVAR("sv_weapons_modeloverride");
357 BADPREFIX("crypto_");
358 BADPREFIX("gameversion_");
359 BADPREFIX("g_chat_");
360 BADPREFIX("g_ctf_captimerecord_");
361 BADPREFIX("g_maplist_votable_");
363 BADPREFIX("g_respawn_");
367 BADPREFIX("sv_allow_");
368 BADPREFIX("sv_cullentities_");
369 BADPREFIX("sv_maxidle_");
370 BADPREFIX("sv_minigames_");
371 BADPREFIX("sv_radio_");
372 BADPREFIX("sv_timeout_");
373 BADPREFIX("sv_vote_");
374 BADPREFIX("timelimit_");
376 // allowed changes to server admins (please sync this to server.cfg)
380 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
382 // yes, this does contain some redundant stuff, don't really care
383 BADCVAR("bot_config_file");
384 BADCVAR("bot_number");
385 BADCVAR("bot_prefix");
386 BADCVAR("bot_suffix");
387 BADCVAR("capturelimit_override");
388 BADCVAR("fraglimit_override");
390 BADCVAR("g_antilag");
391 BADCVAR("g_balance_teams");
392 BADCVAR("g_balance_teams_prevent_imbalance");
393 BADCVAR("g_balance_teams_scorefactor");
394 BADCVAR("g_ban_sync_trusted_servers");
395 BADCVAR("g_ban_sync_uri");
397 BADCVAR("g_ca_teams_override");
398 BADCVAR("g_ctf_ignore_frags");
399 BADCVAR("g_domination_point_limit");
400 BADCVAR("g_domination_teams_override");
401 BADCVAR("g_freezetag_teams_override");
402 BADCVAR("g_friendlyfire");
403 BADCVAR("g_fullbrightitems");
404 BADCVAR("g_fullbrightplayers");
405 BADCVAR("g_keyhunt_point_limit");
406 BADCVAR("g_keyhunt_teams_override");
407 BADCVAR("g_lms_lives_override");
408 BADCVAR("g_maplist");
409 BADCVAR("g_maplist_check_waypoints");
410 BADCVAR("g_maplist_mostrecent_count");
411 BADCVAR("g_maplist_shuffle");
412 BADCVAR("g_maplist_votable");
413 BADCVAR("g_maplist_votable_abstain");
414 BADCVAR("g_maplist_votable_nodetail");
415 BADCVAR("g_maplist_votable_suggestions");
416 BADCVAR("g_maxplayers");
417 BADCVAR("g_mirrordamage");
418 BADCVAR("g_nexball_goallimit");
419 BADCVAR("g_norecoil");
420 BADCVAR("g_physics_clientselect");
422 BADCVAR("g_powerups");
423 BADCVAR("g_spawnshieldtime");
424 BADCVAR("g_start_delay");
425 BADCVAR("g_superspectate");
426 BADCVAR("g_tdm_teams_override");
428 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
431 BADCVAR("maxplayers");
432 BADCVAR("minplayers");
433 BADCVAR("net_address");
435 BADCVAR("rcon_password");
436 BADCVAR("rcon_restricted_commands");
437 BADCVAR("rcon_restricted_password");
439 BADCVAR("sv_adminnick");
440 BADCVAR("sv_autoscreenshot");
441 BADCVAR("sv_autotaunt");
442 BADCVAR("sv_curl_defaulturl");
443 BADCVAR("sv_defaultcharacter");
444 BADCVAR("sv_defaultcharacterskin");
445 BADCVAR("sv_defaultplayercolors");
446 BADCVAR("sv_defaultplayermodel");
447 BADCVAR("sv_defaultplayerskin");
448 BADCVAR("sv_maxidle");
449 BADCVAR("sv_maxrate");
451 BADCVAR("sv_public");
452 BADCVAR("sv_ready_restart");
453 BADCVAR("sv_status_privacy");
455 BADCVAR("sv_vote_call");
456 BADCVAR("sv_vote_commands");
457 BADCVAR("sv_vote_majority_factor");
458 BADCVAR("sv_vote_master");
459 BADCVAR("sv_vote_master_commands");
460 BADCVAR("sv_vote_master_password");
461 BADCVAR("sv_vote_simple_majority_factor");
462 BADCVAR("teamplay_mode");
463 BADCVAR("timelimit_override");
464 BADPREFIX("g_warmup_");
465 BADPREFIX("sv_ready_restart_");
467 // mutators that announce themselves properly to the server browser
468 BADCVAR("g_instagib");
469 BADCVAR("g_new_toys");
471 BADCVAR("g_grappling_hook");
472 BADCVAR("g_jetpack");
480 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
481 if(strlen(cvar_purechanges) > 16384)
483 cvar_purechanges = "// too many settings have been changed to show them here\n";
487 ++cvar_purechanges_count;
488 // WARNING: this variable is used for the server list
489 // NEVER dare to skip this code!
490 // Hacks to intentionally appearing as "pure server" even though you DO have
491 // modified settings may be punished by removal from the server list.
492 // You can do to the variables cvar_changes and cvar_purechanges all you want,
496 if(cvar_changes == "")
497 cvar_changes = "// this server runs at default server settings\n";
499 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
500 cvar_changes = strzone(cvar_changes);
501 if(cvar_purechanges == "")
502 cvar_purechanges = "// this server runs at default gameplay settings\n";
504 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
505 cvar_purechanges = strzone(cvar_purechanges);
508 void detect_maptype()
517 o.x += random() * (world.maxs.x - world.mins.x);
518 o.y += random() * (world.maxs.y - world.mins.y);
519 o.z += random() * (world.maxs.z - world.mins.z);
521 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, NULL);
522 if(trace_fraction == 1)
527 for(i = 0; i < 64; i += 4)
529 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
530 if(trace_fraction == 1)
532 LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
541 bool RandomSeed_Send(entity this, entity to, int sf)
543 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
544 WriteShort(MSG_ENTITY, this.cnt);
547 void RandomSeed_Think(entity this)
549 this.cnt = bound(0, floor(random() * 65536), 65535);
550 this.nextthink = time + 5;
554 void RandomSeed_Spawn()
556 randomseed = new_pure(randomseed);
557 setthink(randomseed, RandomSeed_Think);
558 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
560 getthink(randomseed)(randomseed); // sets random seed and nextthink
563 spawnfunc(__init_dedicated_server)
565 // handler for _init/_init map (only for dedicated server initialization)
567 world_initialized = -1; // don't complain
569 cvar_string = cvar_string_normal;
570 cvar_set = cvar_set_normal;
572 delete_fn = remove_unsafely;
575 setthink(e, GotoFirstMap);
576 e.nextthink = time; // this is usually 1 at this point
578 e = new(info_player_deathmatch); // safeguard against player joining
580 this.classname = "worldspawn"; // safeguard against various stuff ;)
582 // needs to be done so early because of the constants they create
585 static_init_precache();
587 IL_PUSH(g_spawnpoints, e); // just incase
590 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
593 void __init_dedicated_server_shutdown() {
597 void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override)
599 if(!autocvar_g_campaign)
601 if(fraglimit_override >= 0) cvar_set("fraglimit", ftos(fraglimit_override));
602 if(timelimit_override >= 0) cvar_set("timelimit", ftos(timelimit_override));
603 if(leadlimit_override >= 0) cvar_set("leadlimit", ftos(leadlimit_override));
604 if(qualifying_override >= 0) cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
606 limits_are_set = true;
609 void Map_MarkAsRecent(string m);
610 float world_already_spawned;
612 void ClientInit_Spawn();
613 void WeaponStats_Init();
614 void WeaponStats_Shutdown();
615 spawnfunc(worldspawn)
617 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
619 bool wantrestart = false;
621 if (!server_is_dedicated)
623 // force unloading of server pk3 files when starting a listen server
624 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
625 // restore csqc_progname too
626 string expect = "csprogs.dat";
627 wantrestart = cvar_string_normal("csqc_progname") != expect;
628 cvar_set_normal("csqc_progname", expect);
632 // Try to use versioned csprogs from pk3
633 // Only ever use versioned csprogs.dat files on dedicated servers;
634 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
635 string pk3csprogs = "csprogs-" WATERMARK ".dat";
636 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
637 string select = "csprogs.dat";
638 if (fexists(pk3csprogs)) select = pk3csprogs;
639 if (cvar_string_normal("csqc_progname") != select)
641 cvar_set_normal("csqc_progname", select);
644 // Check for updates on startup
645 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
646 int sentinel = fopen("progs.txt", FILE_READ);
649 string switchversion = fgets(sentinel);
651 if (switchversion != "" && switchversion != WATERMARK)
653 LOG_INFOF("Switching progs: " WATERMARK " -> %s\n", switchversion);
654 // if it doesn't exist, assume either:
655 // a) the current program was overwritten
656 // b) this is a client only update
657 string newprogs = sprintf("progs-%s.dat", switchversion);
658 if (fexists(newprogs))
660 cvar_set_normal("sv_progs", newprogs);
663 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
664 if (fexists(newcsprogs))
666 cvar_set_normal("csqc_progname", newcsprogs);
674 LOG_INFOF("Restart requested\n");
675 changelevel(mapname);
676 // let initialization continue, shutdown depends on it
681 cvar_string = cvar_string_normal;
682 cvar_set = cvar_set_normal;
684 if(world_already_spawned)
685 error("world already spawned - you may have EXACTLY ONE worldspawn!");
686 world_already_spawned = true;
688 delete_fn = remove_safely; // during spawning, watch what you remove!
690 cvar_changes_init(); // do this very early now so it REALLY matches the server config
693 for (entity head = nextent(NULL); head; head = nextent(head))
698 // needs to be done so early because of the constants they create
701 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
703 TemporaryDB = db_create();
708 // 1 FLICKER (first variety)
709 lightstyle(1, "mmnmmommommnonmmonqnmmo");
711 // 2 SLOW STRONG PULSE
712 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
714 // 3 CANDLE (first variety)
715 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
718 lightstyle(4, "mamamamamama");
721 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
723 // 6 FLICKER (second variety)
724 lightstyle(6, "nmonqnmomnmomomno");
726 // 7 CANDLE (second variety)
727 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
729 // 8 CANDLE (third variety)
730 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
732 // 9 SLOW STROBE (fourth variety)
733 lightstyle(9, "aaaaaaaazzzzzzzz");
735 // 10 FLUORESCENT FLICKER
736 lightstyle(10, "mmamammmmammamamaaamammma");
738 // 11 SLOW PULSE NOT FADE TO BLACK
739 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
741 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
746 if(autocvar_g_campaign)
749 Map_MarkAsRecent(mapname);
751 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
755 static_init_precache();
760 SetLimits(autocvar_fraglimit_override, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
762 if(warmup_limit == 0)
763 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
766 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
767 if(bot_waypoints_for_items == 1)
768 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
769 bot_waypoints_for_items = 0;
773 WaypointSprite_Init();
775 GameLogInit(); // prepare everything
777 // changing the logic generating it is okay. But:
778 // it HAS to stay <= 64 chars
779 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
780 if(autocvar_sv_eventlog)
782 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
783 matchid = strzone(s);
785 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
786 s = ":gameinfo:mutators:LIST";
788 MUTATOR_CALLHOOK(BuildMutatorsString, s);
789 s = M_ARGV(0, string);
791 // initialiation stuff, not good in the mutator system
792 if(!autocvar_g_use_ammunition)
793 s = strcat(s, ":no_use_ammunition");
795 // initialiation stuff, not good in the mutator system
796 if(autocvar_g_pickup_items == 0)
797 s = strcat(s, ":no_pickup_items");
798 if(autocvar_g_pickup_items > 0)
799 s = strcat(s, ":pickup_items");
801 // initialiation stuff, not good in the mutator system
802 if(autocvar_g_weaponarena != "0")
803 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
805 // TODO to mutator system
806 if(autocvar_g_norecoil)
807 s = strcat(s, ":norecoil");
809 // TODO to mutator system
810 if(autocvar_g_powerups == 0)
811 s = strcat(s, ":no_powerups");
812 if(autocvar_g_powerups > 0)
813 s = strcat(s, ":powerups");
816 GameLogEcho(":gameinfo:end");
819 matchid = strzone(ftos(random()));
821 cvar_set("nextmap", "");
825 if(autocvar_g_campaign)
831 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
833 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
835 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
839 while((s = fgets(fd)))
841 int l = tokenize_console(s);
846 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
847 LOG_INFO(" cdtrack ", argv(2), "\n");
849 else if(argv(0) == "fog")
851 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
852 LOG_INFO(" \"fog\" \"", s, "\"\n");
854 else if(argv(0) == "set")
856 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
857 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
859 else if(argv(0) != "//")
861 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
862 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
873 next_pingtime = time + 5;
877 // set up information replies for clients and server to use
878 maplist_reply = strzone(getmaplist());
879 lsmaps_reply = strzone(getlsmaps());
880 monsterlist_reply = strzone(getmonsterlist());
881 for(int i = 0; i < 10; ++i)
883 string s = getrecords(i);
885 records_reply[i] = strzone(s);
887 ladder_reply = strzone(getladder());
888 rankings_reply = strzone(getrankings());
893 PingPLReport_Spawn();
897 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
899 // fill sv_curl_serverpackages from .serverpackage files
900 if (autocvar_sv_curl_serverpackages_auto)
902 string s = "csprogs-" WATERMARK ".txt";
903 // remove automatically managed files from the list to prevent duplicates
904 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
906 string pkg = argv(i);
907 if (startsWith(pkg, "csprogs-")) continue;
908 if (endsWith(pkg, "-serverpackage.txt")) continue;
909 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
912 // add automatically managed files to the list
913 #define X(match) MACRO_BEGIN { \
914 int fd = search_begin(match, true, false); \
917 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
919 s = cons(s, search_getfilename(fd, i)); \
924 X("*-serverpackage.txt");
925 X("*.serverpackage");
927 cvar_set("sv_curl_serverpackages", s);
930 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
932 // physics/balance/config changes that count as mod
933 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
934 modname = cvar_string("g_mod_physics");
935 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
936 modname = cvar_string("g_mod_balance");
937 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
938 modname = cvar_string("g_mod_config");
939 // extra mutators that deserve to count as mod
940 MUTATOR_CALLHOOK(SetModname, modname);
941 modname = M_ARGV(0, string);
944 modname = strzone(modname);
946 WinningConditionHelper(this); // set worldstatus
948 world_initialized = 1;
953 //makestatic (this); // Who the f___ did that?
959 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
967 float Map_Count, Map_Current;
968 string Map_Current_Name;
970 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
971 float GetMaplistPosition()
977 idx = autocvar_g_maplist_index;
984 for(pos = 0; pos < Map_Count; ++pos)
988 // resume normal maplist rotation if current map is not in g_maplist
992 float MapHasRightSize(string map)
995 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
996 if(autocvar_g_maplist_check_waypoints)
998 LOG_TRACE("checkwp "); LOG_TRACE(map);
999 if(!fexists(strcat("maps/", map, ".waypoints")))
1001 LOG_TRACE(": no waypoints");
1004 LOG_TRACE(": has waypoints");
1007 // open map size restriction file
1008 LOG_TRACE("opensize "); LOG_TRACE(map);
1009 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1012 float mapmin, mapmax;
1013 LOG_TRACE(": ok, ");
1014 mapmin = stof(fgets(fh));
1015 mapmax = stof(fgets(fh));
1017 if(player_count < mapmin)
1019 LOG_TRACE("not enough");
1022 if(player_count > mapmax)
1024 LOG_TRACE("too many");
1027 LOG_TRACE("right size");
1030 LOG_TRACE(": not found");
1034 string Map_Filename(float position)
1036 return strcat("maps/", argv(position), ".bsp");
1039 void Map_MarkAsRecent(string m)
1041 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1044 float Map_IsRecent(string m)
1046 return strhasword(autocvar_g_maplist_mostrecent, m);
1049 float Map_Check(float position, float pass)
1053 map_next = argv(position);
1056 if(Map_IsRecent(map_next))
1059 filename = Map_Filename(position);
1060 if(MapInfo_CheckMap(map_next))
1064 if(MapHasRightSize(map_next))
1069 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1074 void Map_Goto_SetStr(string nextmapname)
1076 if(getmapname_stored != "")
1077 strunzone(getmapname_stored);
1078 if(nextmapname == "")
1079 getmapname_stored = "";
1081 getmapname_stored = strzone(nextmapname);
1084 void Map_Goto_SetFloat(float position)
1086 cvar_set("g_maplist_index", ftos(position));
1087 Map_Goto_SetStr(argv(position));
1090 void Map_Goto(float reinit)
1092 MapInfo_LoadMap(getmapname_stored, reinit);
1095 // return codes of map selectors:
1096 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1097 // -2 = permanent failure
1098 float() MaplistMethod_Iterate = // usual method
1102 LOG_TRACE("Trying MaplistMethod_Iterate");
1104 for(pass = 1; pass <= 2; ++pass)
1106 for(i = 1; i < Map_Count; ++i)
1109 mapindex = (i + Map_Current) % Map_Count;
1110 if(Map_Check(mapindex, pass))
1117 float() MaplistMethod_Repeat = // fallback method
1119 LOG_TRACE("Trying MaplistMethod_Repeat");
1121 if(Map_Check(Map_Current, 2))
1126 float() MaplistMethod_Random = // random map selection
1130 LOG_TRACE("Trying MaplistMethod_Random");
1134 for(i = 0; i <= imax; ++i)
1137 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1138 if(Map_Check(mapindex, 1))
1144 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1145 // the exponent sets a bias on the map selection:
1146 // the higher the exponent, the less likely "shortly repeated" same maps are
1148 float i, j, imax, insertpos;
1150 LOG_TRACE("Trying MaplistMethod_Shuffle");
1154 for(i = 0; i <= imax; ++i)
1158 // now reinsert this at another position
1159 insertpos = (random() ** (1 / exponent)); // ]0, 1]
1160 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1161 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1162 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1164 // insert the current map there
1166 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1167 newlist = strcat(newlist, " ", argv(j));
1168 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1169 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1170 newlist = strcat(newlist, " ", argv(j));
1171 newlist = substring(newlist, 1, strlen(newlist) - 1);
1172 cvar_set("g_maplist", newlist);
1173 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1175 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1176 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1177 if(Map_Check(Map_Current, 1))
1185 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1187 for (i = 0; i < Map_Count; ++i)
1188 if (Map_Check(i, 2))
1192 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1193 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1194 if(autocvar_g_maplist_shuffle)
1196 localcmd("\nmenu_cmd sync\n");
1197 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1200 error("empty maplist, cannot select a new map");
1201 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1203 if(Map_Current_Name)
1204 strunzone(Map_Current_Name);
1205 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1206 // this may or may not be correct, but who cares, in the worst case a map
1207 // isn't chosen in the first pass that should have been
1218 if(autocvar_g_maplist_shuffle > 0)
1219 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1222 if(autocvar_g_maplist_selectrandom)
1223 nextMap = MaplistMethod_Random();
1226 nextMap = MaplistMethod_Iterate();
1229 nextMap = MaplistMethod_Repeat();
1233 Map_Goto_SetFloat(nextMap);
1234 return getmapname_stored;
1240 float DoNextMapOverride(float reinit)
1242 if(autocvar_g_campaign)
1244 CampaignPostIntermission();
1245 alreadychangedlevel = true;
1248 if(autocvar_quit_when_empty)
1250 if(player_count <= currentbots)
1253 alreadychangedlevel = true;
1257 if(autocvar_quit_and_redirect != "")
1259 redirection_target = strzone(autocvar_quit_and_redirect);
1260 alreadychangedlevel = true;
1263 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1265 localcmd("restart\n");
1266 alreadychangedlevel = true;
1269 if(autocvar_nextmap != "")
1272 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1273 cvar_set("nextmap",m);
1275 if(!m || gametypevote)
1277 if(autocvar_sv_vote_gametype)
1283 if(MapInfo_CheckMap(m))
1287 alreadychangedlevel = true;
1291 if(!reinit && autocvar_lastlevel)
1293 cvar_settemp_restore();
1294 localcmd("set lastlevel 0\ntogglemenu 1\n");
1295 alreadychangedlevel = true;
1301 void GotoNextMap(float reinit)
1306 if (alreadychangedlevel)
1308 alreadychangedlevel = true;
1312 nextMap = GetNextMap();
1314 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1323 When the player presses attack or jump, change to the next level
1326 .float autoscreenshot;
1327 void IntermissionThink(entity this)
1329 FixIntermissionClient(this);
1331 float server_screenshot = (autocvar_sv_autoscreenshot && this.cvar_cl_autoscreenshot);
1332 float client_screenshot = (this.cvar_cl_autoscreenshot == 2);
1334 if( (server_screenshot || client_screenshot)
1335 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1337 this.autoscreenshot = -1;
1338 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1342 if (time < intermission_exittime)
1345 if(!mapvote_initialized)
1346 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1356 Returns the entity to view from
1360 entity FindIntermission()
1365 // look for info_intermission first
1366 spot = find(NULL, classname, "info_intermission");
1368 { // pick a random one
1372 spot = find(spot, classname, "info_intermission");
1374 spot = find(spot, classname, "info_intermission");
1380 // then look for the start position
1381 spot = find(NULL, classname, "info_player_start");
1385 // testinfo_player_start is only found in regioned levels
1386 spot = find(NULL, classname, "testplayerstart");
1390 // then look for the start position
1391 spot = find(NULL, classname, "info_player_deathmatch");
1395 //objerror ("FindIntermission: no spot");
1401 ===============================================================================
1405 ===============================================================================
1408 void DumpStats(float final)
1417 to_console = autocvar_sv_logscores_console;
1418 to_eventlog = autocvar_sv_eventlog;
1419 to_file = autocvar_sv_logscores_file;
1423 to_console = true; // always print printstats replies
1424 to_eventlog = false; // but never print them to the event log
1428 if(autocvar_sv_eventlog_console)
1429 to_console = false; // otherwise we get the output twice
1435 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1445 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1449 fputs(file, strcat(s, "\n"));
1452 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1458 fputs(file, strcat(s, "\n"));
1460 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
1461 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1462 s = strcat(s, ftos(rint(time - it.jointime)), ":");
1463 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1464 s = strcat(s, ftos(it.team), ":");
1466 s = strcat(s, "spectator:");
1469 LOG_INFO(s, playername(it, false), "\n");
1471 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1473 fputs(file, strcat(s, playername(it, false), "\n"));
1478 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1484 fputs(file, strcat(s, "\n"));
1486 for(i = 1; i < 16; ++i)
1488 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1489 s = strcat(s, ":", ftos(i));
1495 fputs(file, strcat(s, "\n"));
1502 GameLogEcho(":end");
1505 fputs(file, ":end\n");
1510 void FixIntermissionClient(entity e)
1512 if(!e.autoscreenshot) // initial call
1514 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1516 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1517 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1519 .entity weaponentity = weaponentities[slot];
1520 if(e.(weaponentity))
1522 e.(weaponentity).effects = EF_NODRAW;
1523 if (e.(weaponentity).weaponchild)
1524 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1527 if(IS_REAL_CLIENT(e))
1529 stuffcmd(e, "\nscr_printspeed 1000000\n");
1530 RandomSelection_Init();
1531 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
1532 RandomSelection_AddString(it, 1, 1);
1534 if (RandomSelection_chosen_string != "")
1536 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1539 WriteByte(MSG_ONE, SVC_INTERMISSION);
1545 go to the next level for deathmatch
1546 only called if a time or frag limit has expired
1550 game_stopped = true;
1551 intermission_running = 1; // game over
1553 // enforce a wait time before allowing changelevel
1554 if(player_count > 0)
1555 intermission_exittime = time + autocvar_sv_mapchange_delay;
1557 intermission_exittime = -1;
1560 WriteByte (MSG_ALL, SVC_CDTRACK);
1561 WriteByte (MSG_ALL, 3);
1562 WriteByte (MSG_ALL, 3);
1563 // done in FixIntermission
1566 //pos = FindIntermission ();
1573 PlayerStats_GameReport(true);
1574 WeaponStats_Shutdown();
1576 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1578 if(autocvar_sv_eventlog)
1579 GameLogEcho(":gameover");
1583 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1584 FixIntermissionClient(it);
1586 bprint(playername(it, false), " ^7wins.\n");
1589 target_music_kill();
1591 if(autocvar_g_campaign)
1592 CampaignPreIntermission();
1594 MUTATOR_CALLHOOK(MatchEnd);
1596 localcmd("\nsv_hook_gameend\n");
1603 Exit deathmatch games upon conditions
1606 void CheckRules_Player(entity this)
1608 if (game_stopped) // someone else quit the game already
1612 this.play_time += frametime;
1614 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1615 // (div0: and that in CheckRules_World please)
1619 float InitiateSuddenDeath()
1621 // Check first whether normal overtimes could be added before initiating suddendeath mode
1622 // - for this timelimit_overtime needs to be >0 of course
1623 // - also check the winning condition calculated in the previous frame and only add normal overtime
1624 // again, if at the point at which timelimit would be extended again, still no winner was found
1625 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1627 return 1; // need to call InitiateOvertime later
1631 if(!checkrules_suddendeathend)
1633 if(autocvar_g_campaign)
1634 checkrules_suddendeathend = time; // no suddendeath in campaign
1636 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1637 if(g_race && !g_race_qualifying)
1638 race_StartCompleting();
1644 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1646 ++checkrules_overtimesadded;
1647 //add one more overtime by simply extending the timelimit
1649 tl = autocvar_timelimit;
1650 tl += autocvar_timelimit_overtime;
1651 cvar_set("timelimit", ftos(tl));
1653 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1656 float GetWinningCode(float fraglimitreached, float equality)
1658 if(autocvar_g_campaign == 1)
1659 if(fraglimitreached)
1666 if(fraglimitreached)
1667 return WINNING_STARTSUDDENDEATHOVERTIME;
1669 return WINNING_NEVER;
1671 if(fraglimitreached)
1677 // set the .winning flag for exactly those players with a given field value
1678 void SetWinners(.float field, float value)
1680 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = (it.(field) == value)));
1683 // set the .winning flag for those players with a given field value
1684 void AddWinners(.float field, float value)
1686 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1687 if(it.(field) == value)
1692 // clear the .winning flags
1695 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
1698 void ShuffleMaplist()
1700 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1704 float WinningCondition_Scores(float limit, float leadlimit)
1708 // TODO make everything use THIS winning condition (except LMS)
1709 WinningConditionHelper(NULL);
1713 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1714 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1715 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1716 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1720 if(WinningConditionHelper_winner)
1721 WinningConditionHelper_winner.winning = 1;
1722 if(WinningConditionHelper_winnerteam >= 0)
1723 SetWinners(team, WinningConditionHelper_winnerteam);
1725 if(WinningConditionHelper_lowerisbetter)
1727 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1728 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1732 if(WinningConditionHelper_zeroisworst)
1733 leadlimit = 0; // not supported in this mode
1735 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1736 // these modes always score in increments of 1, thus this makes sense
1738 if(leaderfrags != WinningConditionHelper_topscore)
1740 leaderfrags = WinningConditionHelper_topscore;
1743 if (leaderfrags == limit - 1)
1744 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1745 else if (leaderfrags == limit - 2)
1746 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1747 else if (leaderfrags == limit - 3)
1748 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1752 limitreached = false;
1754 if(WinningConditionHelper_topscore >= limit)
1755 limitreached = true;
1758 float leadlimitreached;
1759 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1760 if(autocvar_leadlimit_and_fraglimit)
1761 limitreached = (limitreached && leadlimitreached);
1763 limitreached = (limitreached || leadlimitreached);
1767 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1769 return GetWinningCode(
1770 WinningConditionHelper_topscore && limitreached,
1771 WinningConditionHelper_equality
1775 float WinningCondition_RanOutOfSpawns()
1777 if(have_team_spawns <= 0)
1780 if(!autocvar_g_spawn_useallspawns)
1783 if(!some_spawn_has_been_used)
1786 team1_score = team2_score = team3_score = team4_score = 0;
1788 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1791 case NUM_TEAM_1: team1_score = 1; break;
1792 case NUM_TEAM_2: team2_score = 1; break;
1793 case NUM_TEAM_3: team3_score = 1; break;
1794 case NUM_TEAM_4: team4_score = 1; break;
1798 IL_EACH(g_spawnpoints, true,
1802 case NUM_TEAM_1: team1_score = 1; break;
1803 case NUM_TEAM_2: team2_score = 1; break;
1804 case NUM_TEAM_3: team3_score = 1; break;
1805 case NUM_TEAM_4: team4_score = 1; break;
1810 if(team1_score + team2_score + team3_score + team4_score == 0)
1812 checkrules_equality = true;
1815 else if(team1_score + team2_score + team3_score + team4_score == 1)
1820 else if(team2_score)
1822 else if(team3_score)
1824 else // if(team4_score)
1826 CheckAllowedTeams(NULL);
1827 for(i = 0; i < MAX_TEAMSCORE; ++i)
1829 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1830 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1831 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1832 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1835 AddWinners(team, t);
1846 Exit deathmatch games upon conditions
1849 void CheckRules_World()
1860 if (intermission_running) // someone else quit the game already
1862 if(player_count == 0) // Nobody there? Then let's go to the next map
1864 // this will actually check the player count in the next frame
1865 // again, but this shouldn't hurt
1869 timelimit = autocvar_timelimit * 60;
1870 fraglimit = autocvar_fraglimit;
1871 leadlimit = autocvar_leadlimit;
1873 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1876 timelimit = 0; // timelimit is not made for warmup
1878 fraglimit = 0; // no fraglimit for now
1879 leadlimit = 0; // no leadlimit for now
1884 timelimit += game_starttime;
1886 else if (timelimit < 0)
1896 if(timelimit > game_starttime)
1897 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1899 game_completion_ratio = 0;
1901 if(checkrules_suddendeathend)
1903 if(!checkrules_suddendeathwarning)
1905 checkrules_suddendeathwarning = true;
1906 if(g_race && !g_race_qualifying)
1907 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1909 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1914 if (timelimit && time >= timelimit)
1916 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1919 float playerswithlaps;
1921 totalplayers = playerswithlaps = readyplayers = 0;
1922 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1924 if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
1930 // at least 2 of the players have completed a lap: start the RACE
1931 // otherwise, the players should end the qualifying on their own
1932 if(readyplayers || playerswithlaps >= 2)
1934 checkrules_suddendeathend = 0;
1935 ReadyRestart(); // go to race
1939 wantovertime |= InitiateSuddenDeath();
1942 wantovertime |= InitiateSuddenDeath();
1946 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1952 int checkrules_status = WinningCondition_RanOutOfSpawns();
1953 if(checkrules_status == WINNING_YES)
1954 bprint("Hey! Someone ran out of spawns!\n");
1955 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1956 checkrules_status = M_ARGV(0, float);
1958 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1960 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1962 checkrules_status = WINNING_NEVER;
1963 checkrules_overtimesadded = -1;
1964 wantovertime |= InitiateSuddenDeath();
1967 if(checkrules_status == WINNING_NEVER)
1968 // equality cases! Nobody wins if the overtime ends in a draw.
1973 if(checkrules_status == WINNING_NEVER)
1976 checkrules_status = WINNING_YES;
1979 if(checkrules_suddendeathend)
1980 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1981 checkrules_status = WINNING_YES;
1983 if(checkrules_status == WINNING_YES)
1985 //print("WINNING\n");
1990 string GotoMap(string m)
1992 m = GameTypeVote_MapInfo_FixName(m);
1994 return "The map you suggested is not available on this server.";
1995 if (!autocvar_sv_vote_gametype)
1996 if(!MapInfo_CheckMap(m))
1997 return "The map you suggested does not support the current game mode.";
1998 cvar_set("nextmap", m);
1999 cvar_set("timelimit", "-1");
2000 if(mapvote_initialized || alreadychangedlevel)
2002 if(DoNextMapOverride(0))
2003 return "Map switch initiated.";
2005 return "Hm... no. For some reason I like THIS map more.";
2008 return "Map switch will happen after scoreboard.";
2011 bool autocvar_sv_gameplayfix_multiplethinksperframe;
2012 void RunThink(entity this)
2014 // don't let things stay in the past.
2015 // it is possible to start that way by a trigger with a local time.
2016 if(this.nextthink <= 0 || this.nextthink > time + frametime)
2019 float oldtime = time; // do we need to save this?
2021 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2023 time = max(oldtime, this.nextthink);
2027 getthink(this)(this);
2028 // mods often set nextthink to time to cause a think every frame,
2029 // we don't want to loop in that case, so exit if the new nextthink is
2030 // <= the time the qc was told, also exit if it is past the end of the
2032 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2039 bool autocvar_sv_freezenonclients;
2040 bool autocvar_sv_gameplayfix_delayprojectiles;
2041 void Physics_Frame()
2043 if(autocvar_sv_freezenonclients)
2046 FOREACH_ENTITY_FLOAT(pure_data, false,
2048 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2051 //set_movetype(it, it.move_movetype);
2052 // inline the set_movetype function, since this is called a lot
2053 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2055 if(it.move_movetype == MOVETYPE_NONE)
2058 if(it.move_qcphysics)
2059 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2061 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2063 // handle thinking here
2064 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2069 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2072 FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2074 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2076 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2080 void systems_update();
2083 anticheat_endframe();
2087 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2088 entity e = IS_SPEC(it) ? it.enemy : it;
2089 if (e.typehitsound) {
2090 it.typehit_time = time;
2091 } else if (e.killsound) {
2092 it.kill_time = time;
2093 } else if (e.damage_dealt) {
2095 it.damage_dealt_total += ceil(e.damage_dealt);
2098 // add 1 frametime because after this, engine SV_Physics
2099 // increases time by a frametime and then networks the frame
2100 // add another frametime because client shows everything with
2101 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2103 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2104 FOREACH_CLIENT(true, {
2105 it.typehitsound = false;
2106 it.damage_dealt = 0;
2107 it.killsound = false;
2108 antilag_record(it, CS(it), altime);
2110 IL_EACH(g_monsters, true,
2112 antilag_record(it, it, altime);
2121 * returns true if redirecting
2123 float redirection_timeout;
2124 float redirection_nextthink;
2125 float RedirectionThink()
2127 float clients_found;
2129 if(redirection_target == "")
2132 if(!redirection_timeout)
2134 cvar_set("sv_public", "-2");
2135 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2136 if(redirection_target == "self")
2137 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2139 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2142 if(time < redirection_nextthink)
2145 redirection_nextthink = time + 1;
2148 FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
2150 LOG_INFO("Redirecting: sending connect command to ", it.netname, "\n");
2151 if(redirection_target == "self")
2152 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2154 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2158 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2160 if(time > redirection_timeout || clients_found == 0)
2161 localcmd("\nwait; wait; wait; quit\n");
2166 void TargetMusic_RestoreGame();
2169 // Loaded from a save game
2170 // some things then break, so let's work around them...
2172 // Progs DB (capture records)
2173 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2177 MapInfo_Enumerate();
2178 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2181 TargetMusic_RestoreGame();
2188 if(world_initialized > 0)
2190 world_initialized = 0;
2191 LOG_TRACE("Saving persistent data...");
2194 // playerstats with unfinished match
2195 PlayerStats_GameReport(false);
2197 if(!cheatcount_total)
2199 if(autocvar_sv_db_saveasdump)
2200 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2202 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2204 if(autocvar_developer)
2206 if(autocvar_sv_db_saveasdump)
2207 db_dump(TemporaryDB, "server-temp.db");
2209 db_save(TemporaryDB, "server-temp.db");
2211 CheatShutdown(); // must be after cheatcount check
2212 db_close(ServerProgsDB);
2213 db_close(TemporaryDB);
2214 LOG_TRACE("Saving persistent data... done!");
2215 // tell the bot system the game is ending now
2218 WeaponStats_Shutdown();
2221 else if(world_initialized == 0)
2223 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2227 __init_dedicated_server_shutdown();