1 #define LATENCY_THINKRATE 10
6 void PingPLReport_Think()
11 delta = 3 / maxclients;
12 if(delta < sys_frametime)
14 self.nextthink = time + delta;
16 e = edict_num(self.cnt + 1);
17 if(clienttype(e) == CLIENTTYPE_REAL)
19 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21 WriteByte(MSG_BROADCAST, self.cnt);
22 WriteShort(MSG_BROADCAST, max(1, e.ping));
23 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
26 // record latency times for clients throughout the match so we can report it to playerstats
27 if(time > (e.latency_time + LATENCY_THINKRATE))
29 e.latency_sum += e.ping;
31 e.latency_time = time;
32 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
37 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39 WriteByte(MSG_BROADCAST, self.cnt);
40 WriteShort(MSG_BROADCAST, 0);
41 WriteByte(MSG_BROADCAST, 0);
42 WriteByte(MSG_BROADCAST, 0);
44 self.cnt = mod(self.cnt + 1, maxclients);
46 void PingPLReport_Spawn()
48 pingplreport = spawn();
49 pingplreport.classname = "pingplreport";
50 pingplreport.think = PingPLReport_Think;
51 pingplreport.nextthink = time;
54 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
60 void GotoNextMap(float reinit);
62 float(float reinit) DoNextMapOverride;
64 void SetDefaultAlpha()
66 if(autocvar_g_running_guns)
68 default_player_alpha = -1;
69 default_weapon_alpha = +1;
73 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74 default_weapon_alpha = default_player_alpha;
78 default_player_alpha = autocvar_g_player_alpha;
79 if(default_player_alpha == 0)
80 default_player_alpha = 1;
81 default_weapon_alpha = default_player_alpha;
85 void fteqcc_testbugs()
89 if(!autocvar_developer_fteqccbugs)
92 dprint("*** fteqcc test: checking for bugs...\n");
96 if(sqrt(a) - sqrt(b - a) == 0)
97 dprint("*** fteqcc test: found same-function-twice bug\n");
99 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
103 world.enemy.cnt += 10;
104 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105 dprint("*** fteqcc test: found += bug\n");
107 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
114 if(autocvar__sv_init)
116 // cvar_set("_sv_init", "0");
117 // we do NOT set this to 0 any more, so someone "accidentally" changing
118 // to this "init" map on a dedicated server will cause no permanent
120 if(autocvar_g_maplist_shuffle)
122 n = tokenizebyseparator(autocvar_g_maplist, " ");
123 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
126 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
128 if(!DoNextMapOverride(1))
136 self.nextthink = time;
140 self.nextthink = time + 1;
141 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
145 void cvar_changes_init()
149 float n, i, adding, pureadding;
152 strunzone(cvar_changes);
153 cvar_changes = string_null;
155 strunzone(cvar_purechanges);
156 cvar_purechanges = string_null;
157 cvar_purechanges_count = 0;
160 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
166 for(i = 0; i < n; ++i)
168 k = bufstr_get(h, i);
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
174 // general excludes and namespaces for server admin used cvars
175 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
179 BADPREFIX("cvar_check_");
181 BADCVAR("g_configversion");
182 BADCVAR("g_maplist_index");
183 BADCVAR("halflifebsp");
184 BADPREFIX("sv_world");
190 BADPREFIX("scoreboard_");
191 BADPREFIX("g_campaign");
192 BADPREFIX("g_waypointsprite_");
198 BADPREFIX("net_slist_");
204 BADPREFIX("sensitivity");
205 BADPREFIX("userbind");
208 BADPREFIX("crosshair");
209 BADCVAR("mod_q3bsp_lightmapmergepower");
210 BADCVAR("mod_q3bsp_nolightmaps");
212 BADCVAR("mastervolume");
214 BADCVAR("bgmvolume");
217 BADCVAR("developer");
218 BADCVAR("log_dest_udp");
220 BADCVAR("net_address");
221 BADCVAR("net_address_ipv6");
223 BADCVAR("savedgamecfg");
224 BADCVAR("serverconfig");
225 BADCVAR("sv_autoscreenshot");
226 BADCVAR("sv_heartbeatperiod");
227 BADCVAR("sv_vote_master_password");
228 BADCVAR("sys_colortranslation");
229 BADCVAR("sys_specialcharactertranslation");
230 BADCVAR("timeformat");
231 BADCVAR("timestamps");
232 BADPREFIX("developer_");
234 BADPREFIX("g_banned_list");
235 BADPREFIX("g_chat_flood_");
236 BADPREFIX("g_ghost_items");
237 BADPREFIX("g_playerstats_");
238 BADPREFIX("g_respawn_ghosts");
239 BADPREFIX("g_voice_flood_");
241 BADPREFIX("sv_allowdownloads");
242 BADPREFIX("sv_autodemo");
243 BADPREFIX("sv_curl_");
244 BADPREFIX("sv_eventlog");
245 BADPREFIX("sv_logscores_");
246 BADPREFIX("sv_master");
247 BADPREFIX("sv_weaponstats_");
248 BADPREFIX("sv_waypointsprite_");
249 BADCVAR("rescan_pending");
251 // these can contain player IDs, so better hide
252 BADPREFIX("g_forced_team_");
255 BADCVAR("fraglimit");
257 BADCVAR("g_assault");
262 BADCVAR("g_domination");
263 BADCVAR("g_domination_default_teams");
264 BADCVAR("g_freezetag");
265 BADCVAR("g_keepaway");
266 BADCVAR("g_keyhunt");
267 BADCVAR("g_keyhunt_teams");
268 BADCVAR("g_keyhunt_teams");
270 BADCVAR("g_nexball");
271 BADCVAR("g_onslaught");
273 BADCVAR("g_race_qualifying_timelimit");
274 BADCVAR("g_runematch");
276 BADCVAR("g_tdm_teams");
277 BADCVAR("leadlimit");
280 BADCVAR("timelimit");
284 BADCVAR("g_maplist");
285 BADCVAR("g_maplist_mostrecent");
289 d = cvar_defstring(k);
295 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
296 if(strlen(cvar_changes) > 16384)
298 cvar_changes = "// too many settings have been changed to show them here\n";
303 // now check if the changes are actually gameplay relevant
305 // does nothing visible
306 BADCVAR("captureleadlimit_override");
307 BADCVAR("g_arena_point_leadlimit");
308 BADCVAR("g_balance_kill_delay");
309 BADCVAR("g_ca_point_leadlimit");
310 BADCVAR("g_ctf_captimerecord_always");
311 BADCVAR("g_ctf_flag_glowtrails");
312 BADCVAR("g_ctf_flag_pickup_verbosename");
313 BADCVAR("g_domination_point_leadlimit");
314 BADCVAR("g_forced_respawn");
315 BADCVAR("g_keyhunt_point_leadlimit");
317 BADCVAR("g_nexball_goalleadlimit");
318 BADCVAR("g_runematch_point_leadlimit");
319 BADCVAR("leadlimit_and_fraglimit");
320 BADCVAR("leadlimit_override");
322 BADCVAR("sv_allow_fullbright");
323 BADCVAR("sv_checkforpacketsduringsleep");
324 BADCVAR("sv_fraginfo");
325 BADCVAR("sv_timeout");
326 BADPREFIX("sv_timeout_");
327 BADCVAR("welcome_message_time");
328 BADPREFIX("crypto_");
329 BADPREFIX("g_chat_");
330 BADPREFIX("g_ctf_captimerecord_");
331 BADPREFIX("g_maplist_votable_");
335 BADPREFIX("sv_cullentities_");
336 BADPREFIX("sv_fraginfo_");
337 BADPREFIX("sv_maxidle_");
338 BADPREFIX("sv_vote_");
339 BADPREFIX("timelimit_");
340 BADCVAR("gameversion");
341 BADPREFIX("gameversion_");
342 BADCVAR("sv_namechangetimer");
343 #ifndef NO_LEGACY_NETWORKING
344 BADCVAR("sv_use_csqc_players"); // transition
347 // allowed changes to server admins (please sync this to server.cfg)
351 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
353 // yes, this does contain some redundant stuff, don't really care
354 BADCVAR("bot_config_file");
355 BADCVAR("bot_number");
356 BADCVAR("bot_prefix");
357 BADCVAR("bot_suffix");
358 BADCVAR("capturelimit_override");
359 BADCVAR("fraglimit_override");
361 BADCVAR("g_antilag");
362 BADCVAR("g_balance_teams");
363 BADCVAR("g_balance_teams_prevent_imbalance");
364 BADCVAR("g_balance_teams_scorefactor");
365 BADCVAR("g_ban_sync_trusted_servers");
366 BADCVAR("g_ban_sync_uri");
367 BADCVAR("g_ctf_ignore_frags");
368 BADCVAR("g_domination_point_limit");
369 BADCVAR("g_friendlyfire");
370 BADCVAR("g_fullbrightitems");
371 BADCVAR("g_fullbrightplayers");
372 BADCVAR("g_keyhunt_point_limit");
373 BADCVAR("g_keyhunt_teams_override");
374 BADCVAR("g_lms_lives_override");
375 BADCVAR("g_maplist");
376 BADCVAR("g_maplist_check_waypoints");
377 BADCVAR("g_maplist_mostrecent_count");
378 BADCVAR("g_maplist_shuffle");
379 BADCVAR("g_maplist_votable");
380 BADCVAR("g_maplist_votable_abstain");
381 BADCVAR("g_maplist_votable_nodetail");
382 BADCVAR("g_maplist_votable_suggestions");
383 BADCVAR("g_maxplayers");
384 BADCVAR("g_mirrordamage");
385 BADCVAR("g_nexball_goallimit");
386 BADCVAR("g_powerups");
387 BADCVAR("g_runematch_point_limit");
388 BADCVAR("g_start_delay");
390 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
393 BADCVAR("maxplayers");
394 BADCVAR("minplayers");
395 BADCVAR("net_address");
397 BADCVAR("rcon_password");
398 BADCVAR("rcon_restricted_commands");
399 BADCVAR("rcon_restricted_password");
401 BADCVAR("sv_adminnick");
402 BADCVAR("sv_autoscreenshot");
403 BADCVAR("sv_autotaunt");
404 BADCVAR("sv_curl_defaulturl");
405 BADCVAR("sv_defaultcharacter");
406 BADCVAR("sv_defaultplayercolors");
407 BADCVAR("sv_defaultplayermodel");
408 BADCVAR("sv_defaultplayerskin");
409 BADCVAR("sv_maxidle");
410 BADCVAR("sv_maxrate");
412 BADCVAR("sv_public");
413 BADCVAR("sv_ready_restart");
414 BADCVAR("sv_status_privacy");
416 BADCVAR("sv_vote_call");
417 BADCVAR("sv_vote_commands");
418 BADCVAR("sv_vote_majority_factor");
419 BADCVAR("sv_vote_master");
420 BADCVAR("sv_vote_master_commands");
421 BADCVAR("sv_vote_master_password");
422 BADCVAR("sv_vote_simple_majority_factor");
423 BADCVAR("sys_ticrate");
424 BADCVAR("teamplay_mode");
425 BADCVAR("timelimit_override");
426 BADCVAR("g_spawnshieldtime");
427 BADPREFIX("g_warmup_");
428 BADPREFIX("sv_ready_restart_");
430 // mutators that announce themselves properly to the server browser
431 BADCVAR("g_minstagib");
432 BADCVAR("g_new_toys");
435 if(autocvar_g_minstagib)
437 BADCVAR("g_grappling_hook");
438 BADCVAR("g_jetpack");
445 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
446 if(strlen(cvar_purechanges) > 16384)
448 cvar_purechanges = "// too many settings have been changed to show them here\n";
452 ++cvar_purechanges_count;
453 // WARNING: this variable is used for the server list
454 // NEVER dare to skip this code!
455 // Hacks to intentionally appearing as "pure server" even though you DO have
456 // modified settings may be punished by removal from the server list.
457 // You can do to the variables cvar_changes and cvar_purechanges all you want,
461 if(cvar_changes == "")
462 cvar_changes = "// this server runs at default server settings\n";
464 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
465 cvar_changes = strzone(cvar_changes);
466 if(cvar_purechanges == "")
467 cvar_purechanges = "// this server runs at default gameplay settings\n";
469 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
470 cvar_purechanges = strzone(cvar_purechanges);
473 void detect_maptype()
482 o_x += random() * (world.maxs_x - world.mins_x);
483 o_y += random() * (world.maxs_y - world.mins_y);
484 o_z += random() * (world.maxs_z - world.mins_z);
486 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
487 if(trace_fraction == 1)
492 for(i = 0; i < 64; i += 4)
494 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
495 if(trace_fraction == 1)
497 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
506 float RandomSeed_Send(entity to, float sf)
508 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
509 WriteShort(MSG_ENTITY, self.cnt);
512 void RandomSeed_Think()
514 self.cnt = bound(0, floor(random() * 65536), 65535);
515 self.nextthink = time + 5;
519 void RandomSeed_Spawn()
521 randomseed = spawn();
522 randomseed.think = RandomSeed_Think;
523 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
528 self.think(); // sets random seed and nextthink
532 void spawnfunc___init_dedicated_server(void)
534 // handler for _init/_init map (only for dedicated server initialization)
536 world_initialized = -1; // don't complain
538 cvar_string = cvar_string_normal;
539 cvar_set = cvar_set_normal;
541 remove = remove_unsafely;
545 e.think = GotoFirstMap;
546 e.nextthink = time; // this is usually 1 at this point
549 e.classname = "info_player_deathmatch"; // safeguard against player joining
551 self.classname = "worldspawn"; // safeguard against various stuff ;)
553 // needs to be done so early because of the constants they create
554 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
555 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
556 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
557 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
560 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
563 void Map_MarkAsRecent(string m);
564 float world_already_spawned;
566 void ClientInit_Spawn();
567 void WeaponStats_Init();
568 void WeaponStats_Shutdown();
569 void spawnfunc_worldspawn (void)
571 float fd, l, i, j, n;
575 cvar_string = cvar_string_normal;
576 cvar_set = cvar_set_normal;
578 if(world_already_spawned)
579 error("world already spawned - you may have EXACTLY ONE worldspawn!");
580 world_already_spawned = TRUE;
582 remove = remove_safely; // during spawning, watch what you remove!
584 check_unacceptable_compiler_bugs();
586 cvar_changes_init(); // do this very early now so it REALLY matches the server config
588 compressShortVector_init();
590 allowed_to_spawn = TRUE;
593 head = nextent(world);
598 head = nextent(head);
601 // needs to be done so early because of the constants they create
602 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
603 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
604 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
605 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
607 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
609 TemporaryDB = db_create();
614 // 1 FLICKER (first variety)
615 lightstyle(1, "mmnmmommommnonmmonqnmmo");
617 // 2 SLOW STRONG PULSE
618 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
620 // 3 CANDLE (first variety)
621 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
624 lightstyle(4, "mamamamamama");
627 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
629 // 6 FLICKER (second variety)
630 lightstyle(6, "nmonqnmomnmomomno");
632 // 7 CANDLE (second variety)
633 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
635 // 8 CANDLE (third variety)
636 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
638 // 9 SLOW STROBE (fourth variety)
639 lightstyle(9, "aaaaaaaazzzzzzzz");
641 // 10 FLUORESCENT FLICKER
642 lightstyle(10, "mmamammmmammamamaaamammma");
644 // 11 SLOW PULSE NOT FADE TO BLACK
645 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
647 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
652 if(autocvar_g_campaign)
655 Map_MarkAsRecent(mapname);
657 PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
659 precache_model ("null"); // we need this one before InitGameplayMode
667 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
668 if(bot_waypoints_for_items == 1)
669 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
670 bot_waypoints_for_items = 0;
674 WaypointSprite_Init();
679 GameLogInit(); // prepare everything
681 // changing the logic generating it is okay. But:
682 // it HAS to stay <= 64 chars
683 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
684 if(autocvar_sv_eventlog)
686 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
687 matchid = strzone(s);
689 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
690 s = ":gameinfo:mutators:LIST";
693 MUTATOR_CALLHOOK(BuildMutatorsString);
696 // simple, probably not good in the mutator system
697 if(autocvar_g_grappling_hook)
698 s = strcat(s, ":grappling_hook");
700 // initialiation stuff, not good in the mutator system
701 if(!autocvar_g_use_ammunition)
702 s = strcat(s, ":no_use_ammunition");
704 // initialiation stuff, not good in the mutator system
705 if(autocvar_g_pickup_items == 0)
706 s = strcat(s, ":no_pickup_items");
707 if(autocvar_g_pickup_items > 0)
708 s = strcat(s, ":pickup_items");
710 // initialiation stuff, not good in the mutator system
711 if(autocvar_g_weaponarena != "0")
712 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
714 // TODO to mutator system
715 if(autocvar_g_norecoil)
716 s = strcat(s, ":norecoil");
718 // TODO to mutator system
719 if(autocvar_g_midair)
720 s = strcat(s, ":midair");
722 // TODO to mutator system
723 if(autocvar_g_minstagib)
724 s = strcat(s, ":minstagib");
726 // TODO to mutator system
727 if(autocvar_g_powerups == 0)
728 s = strcat(s, ":no_powerups");
729 if(autocvar_g_powerups > 0)
730 s = strcat(s, ":powerups");
733 GameLogEcho(":gameinfo:end");
736 matchid = strzone(ftos(random()));
738 cvar_set("nextmap", "");
742 if(autocvar_g_campaign)
750 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
752 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
754 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
757 while((s = fgets(fd)))
759 l = tokenize_console(s);
764 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
765 print(" cdtrack ", argv(2), "\n");
767 else if(argv(0) == "fog")
769 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
770 print(" \"fog\" \"", s, "\"\n");
772 else if(argv(0) == "set")
774 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
775 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
777 else if(argv(0) != "//")
779 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
780 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
790 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
791 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
792 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
793 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
796 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
797 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
798 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
799 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
800 addstat(STAT_FUEL, AS_INT, ammo_fuel);
801 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
802 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
803 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
804 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
805 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
806 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
807 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
808 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
810 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
811 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
813 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
815 if(g_ca || g_freezetag)
817 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
818 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
819 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
820 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
824 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
825 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
828 // g_movementspeed hack
829 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
830 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
831 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
832 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
835 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
836 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
839 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
841 next_pingtime = time + 5;
845 // set up information replies for clients and server to use
846 lsmaps_reply = "^7Maps available: ";
847 lsnewmaps_reply = "^7Maps without a record set: ";
848 for(i = 0, j = 0; i < MapInfo_count; ++i)
850 if(MapInfo_Get_ByID(i))
851 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
860 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
862 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
863 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
864 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
865 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
869 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
870 lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
872 maplist_reply = "^7Maps in list: ";
873 n = tokenize_console(autocvar_g_maplist);
874 for(i = 0, j = 0; i < n; ++i)
876 if(MapInfo_CheckMap(argv(i)))
882 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
886 maplist_reply = strzone(strcat(maplist_reply, "\n"));
887 MapInfo_ClearTemps();
889 for(i = 0; i < 10; ++i)
893 records_reply[i] = strzone(s);
896 ladder_reply = strzone(getladder());
898 rankings_reply = strzone(getrankings());
903 PingPLReport_Spawn();
907 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
909 // fill sv_curl_serverpackages from .serverpackage files
910 if(autocvar_sv_curl_serverpackages_auto)
913 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
914 for(i = 0; i < n; ++i)
915 if(substring(argv(i), -14, -1) != "-serverpackage.txt")
916 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
917 s = strcat(s, " ", argv(i));
918 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
921 j = search_getsize(fd);
922 for(i = 0; i < j; ++i)
923 s = strcat(s, " ", search_getfilename(fd, i));
926 fd = search_begin("*.serverpackage", TRUE, FALSE);
929 j = search_getsize(fd);
930 for(i = 0; i < j; ++i)
931 s = strcat(s, " ", search_getfilename(fd, i));
934 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
937 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
939 // physics/balance/config changes that count as mod
940 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
941 modname = cvar_string("g_mod_physics");
942 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
943 modname = cvar_string("g_mod_balance");
944 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
945 modname = cvar_string("g_mod_config");
946 // weird mutators that deserve to count as mod
947 if(autocvar_g_minstagib)
948 modname = "MinstaGib";
949 // extra mutators that deserve to count as mod
950 MUTATOR_CALLHOOK(SetModname);
951 // weird game types that deserve to count as mod
955 modname = strzone(modname);
957 WinningConditionHelper(); // set worldstatus
959 world_initialized = 1;
962 void spawnfunc_light (void)
964 //makestatic (self); // Who the f___ did that?
970 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
973 string getmapname_stored;
979 float Map_Count, Map_Current;
980 string Map_Current_Name;
982 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
983 float GetMaplistPosition()
989 idx = autocvar_g_maplist_index;
996 for(pos = 0; pos < Map_Count; ++pos)
1000 // resume normal maplist rotation if current map is not in g_maplist
1004 float MapHasRightSize(string map)
1007 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
1008 if(autocvar_g_maplist_check_waypoints)
1010 dprint("checkwp "); dprint(map);
1011 if(!fexists(strcat("maps/", map, ".waypoints")))
1013 dprint(": no waypoints\n");
1016 dprint(": has waypoints\n");
1019 // open map size restriction file
1020 dprint("opensize "); dprint(map);
1021 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1024 float mapmin, mapmax;
1026 mapmin = stof(fgets(fh));
1027 mapmax = stof(fgets(fh));
1029 if(player_count < mapmin)
1031 dprint("not enough\n");
1034 if(player_count > mapmax)
1036 dprint("too many\n");
1039 dprint("right size\n");
1042 dprint(": not found\n");
1046 string Map_Filename(float position)
1048 return strcat("maps/", argv(position), ".bsp");
1051 string strwords(string s, float w)
1054 for(endpos = 0; w && endpos >= 0; --w)
1055 endpos = strstrofs(s, " ", endpos + 1);
1059 return substring(s, 0, endpos);
1062 float strhasword(string s, string w)
1064 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1067 void Map_MarkAsRecent(string m)
1069 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1072 float Map_IsRecent(string m)
1074 return strhasword(autocvar_g_maplist_mostrecent, m);
1077 float Map_Check(float position, float pass)
1081 map_next = argv(position);
1084 if(Map_IsRecent(map_next))
1087 filename = Map_Filename(position);
1088 if(MapInfo_CheckMap(map_next))
1092 if(MapHasRightSize(map_next))
1097 dprint( "Couldn't select '", filename, "'..\n" );
1102 void Map_Goto_SetStr(string nextmapname)
1104 if(getmapname_stored != "")
1105 strunzone(getmapname_stored);
1106 if(nextmapname == "")
1107 getmapname_stored = "";
1109 getmapname_stored = strzone(nextmapname);
1112 void Map_Goto_SetFloat(float position)
1114 cvar_set("g_maplist_index", ftos(position));
1115 Map_Goto_SetStr(argv(position));
1118 void Map_Goto(float reinit)
1120 MapInfo_LoadMap(getmapname_stored, reinit);
1123 // return codes of map selectors:
1124 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1125 // -2 = permanent failure
1126 float() MaplistMethod_Iterate = // usual method
1130 for(pass = 1; pass <= 2; ++pass)
1132 for(i = 1; i < Map_Count; ++i)
1135 mapindex = mod(i + Map_Current, Map_Count);
1136 if(Map_Check(mapindex, pass))
1143 float() MaplistMethod_Repeat = // fallback method
1145 if(Map_Check(Map_Current, 2))
1150 float() MaplistMethod_Random = // random map selection
1156 for(i = 0; i <= imax; ++i)
1159 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1160 if(Map_Check(mapindex, 1))
1166 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1167 // the exponent sets a bias on the map selection:
1168 // the higher the exponent, the less likely "shortly repeated" same maps are
1170 float i, j, imax, insertpos;
1174 for(i = 0; i <= imax; ++i)
1178 // now reinsert this at another position
1179 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1180 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1181 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1182 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1184 // insert the current map there
1186 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1187 newlist = strcat(newlist, " ", argv(j));
1188 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1189 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1190 newlist = strcat(newlist, " ", argv(j));
1191 newlist = substring(newlist, 1, strlen(newlist) - 1);
1192 cvar_set("g_maplist", newlist);
1193 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1195 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1196 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1197 if(Map_Check(Map_Current, 1))
1205 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1208 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1209 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1210 if(autocvar_g_maplist_shuffle)
1212 localcmd("\nmenu_cmd sync\n");
1213 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1216 error("empty maplist, cannot select a new map");
1217 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1219 if(Map_Current_Name)
1220 strunzone(Map_Current_Name);
1221 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1222 // this may or may not be correct, but who cares, in the worst case a map
1223 // isn't chosen in the first pass that should have been
1234 if(autocvar_g_maplist_shuffle > 0)
1235 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1238 if(autocvar_g_maplist_selectrandom)
1239 nextMap = MaplistMethod_Random();
1242 nextMap = MaplistMethod_Iterate();
1245 nextMap = MaplistMethod_Repeat();
1249 Map_Goto_SetFloat(nextMap);
1250 return getmapname_stored;
1256 float DoNextMapOverride(float reinit)
1258 if(autocvar_g_campaign)
1260 CampaignPostIntermission();
1261 alreadychangedlevel = TRUE;
1264 if(autocvar_quit_when_empty)
1266 if(player_count <= currentbots)
1269 alreadychangedlevel = TRUE;
1273 if(autocvar_quit_and_redirect != "")
1275 redirection_target = strzone(autocvar_quit_and_redirect);
1276 alreadychangedlevel = TRUE;
1279 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1281 localcmd("restart\n");
1282 alreadychangedlevel = TRUE;
1285 if(autocvar_nextmap != "")
1286 if(MapInfo_CheckMap(autocvar_nextmap))
1288 Map_Goto_SetStr(autocvar_nextmap);
1290 alreadychangedlevel = TRUE;
1293 if(!reinit && autocvar_lastlevel)
1295 cvar_settemp_restore();
1296 localcmd("set lastlevel 0\ntogglemenu 1\n");
1297 alreadychangedlevel = TRUE;
1303 void GotoNextMap(float reinit)
1308 if (alreadychangedlevel)
1310 alreadychangedlevel = TRUE;
1316 for(allowReset = 1; allowReset >= 0; --allowReset)
1318 nextMap = GetNextMap();
1324 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1325 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1326 if(autocvar_g_maplist_shuffle)
1328 localcmd("\nmenu_cmd sync\n");
1332 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1344 When the player presses attack or jump, change to the next level
1347 .float autoscreenshot;
1348 void() MapVote_Start;
1349 void() MapVote_Think;
1350 float mapvote_initialized;
1351 void IntermissionThink()
1353 FixIntermissionClient(self);
1355 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1356 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1358 if( (server_screenshot || client_screenshot)
1359 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1361 self.autoscreenshot = -1;
1362 if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"", GetMapname(), strftime(FALSE, "%s"))); }
1366 if (time < intermission_exittime)
1369 if(!mapvote_initialized)
1370 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1380 Returns the entity to view from
1384 entity FindIntermission()
1389 // look for info_intermission first
1390 spot = find (world, classname, "info_intermission");
1392 { // pick a random one
1396 spot = find (spot, classname, "info_intermission");
1398 spot = find (spot, classname, "info_intermission");
1404 // then look for the start position
1405 spot = find (world, classname, "info_player_start");
1409 // testinfo_player_start is only found in regioned levels
1410 spot = find (world, classname, "testplayerstart");
1414 // then look for the start position
1415 spot = find (world, classname, "info_player_deathmatch");
1419 //objerror ("FindIntermission: no spot");
1425 ===============================================================================
1429 ===============================================================================
1432 void DumpStats(float final)
1441 to_console = autocvar_sv_logscores_console;
1442 to_eventlog = autocvar_sv_eventlog;
1443 to_file = autocvar_sv_logscores_file;
1447 to_console = TRUE; // always print printstats replies
1448 to_eventlog = FALSE; // but never print them to the event log
1452 if(autocvar_sv_eventlog_console)
1453 to_console = FALSE; // otherwise we get the output twice
1459 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1469 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1473 fputs(file, strcat(s, "\n"));
1476 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1482 fputs(file, strcat(s, "\n"));
1484 FOR_EACH_CLIENT(other)
1486 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1488 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1489 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1490 if(other.classname == "player" || g_arena || g_ca || g_lms)
1491 s = strcat(s, ftos(other.team), ":");
1493 s = strcat(s, "spectator:");
1496 print(s, other.netname, "\n");
1498 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1500 fputs(file, strcat(s, other.netname, "\n"));
1506 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1512 fputs(file, strcat(s, "\n"));
1514 for(i = 1; i < 16; ++i)
1516 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1517 s = strcat(s, ":", ftos(i));
1523 fputs(file, strcat(s, "\n"));
1530 GameLogEcho(":end");
1533 fputs(file, ":end\n");
1538 void FixIntermissionClient(entity e)
1541 if(!e.autoscreenshot) // initial call
1543 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1545 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1546 e.solid = SOLID_NOT;
1547 e.movetype = MOVETYPE_NONE;
1548 e.takedamage = DAMAGE_NO;
1551 e.weaponentity.effects = EF_NODRAW;
1552 if (e.weaponentity.weaponentity)
1553 e.weaponentity.weaponentity.effects = EF_NODRAW;
1555 if(clienttype(e) == CLIENTTYPE_REAL)
1557 stuffcmd(e, "\nscr_printspeed 1000000\n");
1558 s = autocvar_sv_intermission_cdtrack;
1560 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1562 WriteByte(MSG_ONE, SVC_INTERMISSION);
1567 void minstagib_stop_countdown(entity e);
1569 go to the next level for deathmatch
1570 only called if a time or frag limit has expired
1576 intermission_running = 1;
1578 // enforce a wait time before allowing changelevel
1579 if(player_count > 0)
1580 intermission_exittime = time + autocvar_sv_mapchange_delay;
1582 intermission_exittime = -1;
1585 WriteByte (MSG_ALL, SVC_CDTRACK);
1586 WriteByte (MSG_ALL, 3);
1587 WriteByte (MSG_ALL, 3);
1588 // done in FixIntermission
1591 //pos = FindIntermission ();
1599 PlayerStats_EndMatch(1);
1601 PlayerStats_AddGlobalInfo(e);
1602 PlayerStats_Shutdown();
1603 WeaponStats_Shutdown();
1605 if(autocvar_sv_eventlog)
1606 GameLogEcho(":gameover");
1610 FOR_EACH_PLAYER(other) {
1611 minstagib_stop_countdown(other);
1612 FixIntermissionClient(other);
1614 bprint(other.netname, " ^7wins.\n");
1617 if(autocvar_g_campaign)
1618 CampaignPreIntermission();
1620 localcmd("\nsv_hook_gameend\n");
1627 Exit deathmatch games upon conditions
1630 void CheckRules_Player()
1632 if (gameover) // someone else quit the game already
1635 if(self.deadflag == DEAD_NO)
1636 self.play_time += frametime;
1638 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1639 // (div0: and that in CheckRules_World please)
1642 float checkrules_equality;
1643 float checkrules_suddendeathwarning;
1644 float checkrules_suddendeathend;
1645 float checkrules_overtimesadded; //how many overtimes have been already added
1647 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1648 float WINNING_YES = 1; // winner found
1649 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1650 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1652 float InitiateSuddenDeath()
1654 // Check first whether normal overtimes could be added before initiating suddendeath mode
1655 // - for this timelimit_overtime needs to be >0 of course
1656 // - also check the winning condition calculated in the previous frame and only add normal overtime
1657 // again, if at the point at which timelimit would be extended again, still no winner was found
1658 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1660 return 1; // need to call InitiateOvertime later
1664 if(!checkrules_suddendeathend)
1666 if(autocvar_g_campaign)
1667 checkrules_suddendeathend = time; // no suddendeath in campaign
1669 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1670 if(g_race && !g_race_qualifying)
1671 race_StartCompleting();
1677 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1679 ++checkrules_overtimesadded;
1680 //add one more overtime by simply extending the timelimit
1682 tl = autocvar_timelimit;
1683 tl += autocvar_timelimit_overtime;
1684 cvar_set("timelimit", ftos(tl));
1685 string minutesPlural;
1686 if (autocvar_timelimit_overtime == 1)
1687 minutesPlural = " ^3minute";
1689 minutesPlural = " ^3minutes";
1693 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1694 ftos(autocvar_timelimit_overtime),
1701 float GetWinningCode(float fraglimitreached, float equality)
1703 if(autocvar_g_campaign == 1)
1704 if(fraglimitreached)
1711 if(fraglimitreached)
1712 return WINNING_STARTSUDDENDEATHOVERTIME;
1714 return WINNING_NEVER;
1716 if(fraglimitreached)
1722 // set the .winning flag for exactly those players with a given field value
1723 void SetWinners(.float field, float value)
1726 FOR_EACH_PLAYER(head)
1727 head.winning = (head.field == value);
1730 // set the .winning flag for those players with a given field value
1731 void AddWinners(.float field, float value)
1734 FOR_EACH_PLAYER(head)
1735 if(head.field == value)
1739 // clear the .winning flags
1740 void ClearWinners(void)
1743 FOR_EACH_PLAYER(head)
1747 // Onslaught winning condition:
1748 // game terminates if only one team has a working generator (or none)
1749 float WinningCondition_Onslaught()
1752 float t1, t2, t3, t4;
1754 WinningConditionHelper(); // set worldstatus
1759 // first check if the game has ended
1760 t1 = t2 = t3 = t4 = 0;
1761 head = find(world, classname, "onslaught_generator");
1764 if (head.health > 0)
1766 if (head.team == FL_TEAM_1) t1 = 1;
1767 if (head.team == FL_TEAM_2) t2 = 1;
1768 if (head.team == FL_TEAM_3) t3 = 1;
1769 if (head.team == FL_TEAM_4) t4 = 1;
1771 head = find(head, classname, "onslaught_generator");
1773 if (t1 + t2 + t3 + t4 < 2)
1775 // game over, only one team remains (or none)
1777 if (t1) SetWinners(team, FL_TEAM_1);
1778 if (t2) SetWinners(team, FL_TEAM_2);
1779 if (t3) SetWinners(team, FL_TEAM_3);
1780 if (t4) SetWinners(team, FL_TEAM_4);
1781 dprint("Have a winner, ending game.\n");
1785 // Two or more teams remain
1789 float LMS_NewPlayerLives()
1792 fl = autocvar_fraglimit;
1796 // first player has left the game for dying too much? Nobody else can get in.
1797 if(lms_lowest_lives < 1)
1800 if(!autocvar_g_lms_join_anytime)
1801 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1804 return bound(1, lms_lowest_lives, fl);
1807 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1808 // they win. Otherwise the defending team wins once the timelimit passes.
1809 void assault_new_round();
1810 float WinningCondition_Assault()
1814 WinningConditionHelper(); // set worldstatus
1816 status = WINNING_NO;
1817 // as the timelimit has not yet passed just assume the defending team will win
1818 if(assault_attacker_team == FL_TEAM_1)
1820 SetWinners(team, FL_TEAM_2);
1824 SetWinners(team, FL_TEAM_1);
1828 ent = find(world, classname, "target_assault_roundend");
1831 if(ent.winning) // round end has been triggered by attacking team
1833 bprint("ASSAULT: round completed...\n");
1834 SetWinners(team, assault_attacker_team);
1836 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1838 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1840 status = WINNING_YES;
1847 assault_new_round();
1856 // LMS winning condition: game terminates if and only if there's at most one
1857 // one player who's living lives. Top two scores being equal cancels the time
1859 float WinningCondition_LMS()
1866 have_player = FALSE;
1867 have_players = FALSE;
1868 l = LMS_NewPlayerLives();
1870 head = find(world, classname, "player");
1873 head2 = find(head, classname, "player");
1875 have_players = TRUE;
1879 // we have at least one player
1882 // two or more active players - continue with the game
1886 // exactly one player?
1889 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1893 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1899 // and assign him his first place
1900 PlayerScore_Add(head, SP_LMS_RANK, 1);
1907 // nobody is playing at all...
1910 // wait for players...
1914 // SNAFU (maybe a draw game?)
1916 dprint("No players, ending game.\n");
1921 // When we get here, we have at least two players who are actually LIVING,
1922 // now check if the top two players have equal score.
1923 WinningConditionHelper();
1926 if(WinningConditionHelper_winner)
1927 WinningConditionHelper_winner.winning = TRUE;
1928 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1929 return WINNING_NEVER;
1931 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1935 void ShuffleMaplist()
1937 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1941 float WinningCondition_Scores(float limit, float leadlimit)
1945 // TODO make everything use THIS winning condition (except LMS)
1946 WinningConditionHelper();
1950 team1_score = TeamScore_GetCompareValue(FL_TEAM_1);
1951 team2_score = TeamScore_GetCompareValue(FL_TEAM_2);
1952 team3_score = TeamScore_GetCompareValue(FL_TEAM_3);
1953 team4_score = TeamScore_GetCompareValue(FL_TEAM_4);
1957 if(WinningConditionHelper_winner)
1958 WinningConditionHelper_winner.winning = 1;
1959 if(WinningConditionHelper_winnerteam >= 0)
1960 SetWinners(team, WinningConditionHelper_winnerteam);
1962 if(WinningConditionHelper_lowerisbetter)
1964 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1965 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1969 if(WinningConditionHelper_zeroisworst)
1970 leadlimit = 0; // not supported in this mode
1972 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1973 // these modes always score in increments of 1, thus this makes sense
1975 if(leaderfrags != WinningConditionHelper_topscore)
1977 leaderfrags = WinningConditionHelper_topscore;
1980 if (leaderfrags == limit - 1)
1981 Announce("1fragleft");
1982 else if (leaderfrags == limit - 2)
1983 Announce("2fragsleft");
1984 else if (leaderfrags == limit - 3)
1985 Announce("3fragsleft");
1989 limitreached = FALSE;
1991 if(WinningConditionHelper_topscore >= limit)
1992 limitreached = TRUE;
1995 float leadlimitreached;
1996 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1997 if(autocvar_leadlimit_and_fraglimit)
1998 limitreached = (limitreached && leadlimitreached);
2000 limitreached = (limitreached || leadlimitreached);
2004 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
2006 return GetWinningCode(
2007 WinningConditionHelper_topscore && limitreached,
2008 WinningConditionHelper_equality
2012 float WinningCondition_Race(float fraglimit)
2023 if(p.race_completed)
2028 wc = WinningCondition_Scores(fraglimit, 0);
2030 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2031 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2032 // do NOT support equality when the laps are all raced!
2033 return WINNING_STARTSUDDENDEATHOVERTIME;
2035 return WINNING_NEVER;
2039 float WinningCondition_QualifyingThenRace(float limit)
2042 wc = WinningCondition_Scores(limit, 0);
2044 // NEVER initiate overtime
2045 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2053 float WinningCondition_RanOutOfSpawns()
2057 if(have_team_spawns <= 0)
2060 if(autocvar_g_spawn_useallspawns <= 0)
2063 if(!some_spawn_has_been_used)
2066 team1_score = team2_score = team3_score = team4_score = 0;
2068 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2070 if(head.team == FL_TEAM_1)
2072 else if(head.team == FL_TEAM_2)
2074 else if(head.team == FL_TEAM_3)
2076 else if(head.team == FL_TEAM_4)
2080 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2082 if(head.team == FL_TEAM_1)
2084 else if(head.team == FL_TEAM_2)
2086 else if(head.team == FL_TEAM_3)
2088 else if(head.team == FL_TEAM_4)
2093 if(team1_score + team2_score + team3_score + team4_score == 0)
2095 checkrules_equality = TRUE;
2098 else if(team1_score + team2_score + team3_score + team4_score == 1)
2103 else if(team2_score)
2105 else if(team3_score)
2107 else // if(team4_score)
2109 CheckAllowedTeams(world);
2110 for(i = 0; i < MAX_TEAMSCORE; ++i)
2112 if(t != FL_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(FL_TEAM_1, i, -1000);
2113 if(t != FL_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(FL_TEAM_2, i, -1000);
2114 if(t != FL_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(FL_TEAM_3, i, -1000);
2115 if(t != FL_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(FL_TEAM_4, i, -1000);
2118 AddWinners(team, t);
2129 Exit deathmatch games upon conditions
2132 void ReadyRestart();
2133 void CheckRules_World()
2145 MapVote_Think should now do that part
2146 if (intermission_running)
2147 if (time >= intermission_exittime + 60)
2149 if(!DoNextMapOverride())
2155 if (gameover) // someone else quit the game already
2157 if(player_count == 0) // Nobody there? Then let's go to the next map
2159 // this will actually check the player count in the next frame
2160 // again, but this shouldn't hurt
2164 timelimit = autocvar_timelimit * 60;
2165 fraglimit = autocvar_fraglimit;
2166 leadlimit = autocvar_leadlimit;
2168 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2171 timelimit = 0; // timelimit is not made for warmup
2173 fraglimit = 0; // no fraglimit for now
2174 leadlimit = 0; // no leadlimit for now
2179 timelimit += game_starttime;
2181 else if (timelimit < 0)
2189 timelimit = 0; // ONS has its own overtime rule
2194 if(timelimit > game_starttime)
2195 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2197 game_completion_ratio = 0;
2199 if(checkrules_suddendeathend)
2201 if(!checkrules_suddendeathwarning)
2203 checkrules_suddendeathwarning = TRUE;
2204 if(g_race && !g_race_qualifying)
2205 bcenterprint("^3Everyone, finish your lap! The race is over!");
2207 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2212 if (timelimit && time >= timelimit)
2214 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2217 float playerswithlaps;
2220 totalplayers = playerswithlaps = readyplayers = 0;
2221 FOR_EACH_PLAYER(head)
2224 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2230 // at least 2 of the players have completed a lap: start the RACE
2231 // otherwise, the players should end the qualifying on their own
2232 if(readyplayers || playerswithlaps >= 2)
2234 checkrules_suddendeathend = 0;
2235 ReadyRestart(); // go to race
2239 wantovertime |= InitiateSuddenDeath();
2242 wantovertime |= InitiateSuddenDeath();
2246 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2252 float checkrules_status;
2253 checkrules_status = WinningCondition_RanOutOfSpawns();
2254 if(checkrules_status == WINNING_YES)
2256 bprint("Hey! Someone ran out of spawns!\n");
2258 else if(g_race && !g_race_qualifying && timelimit >= 0)
2260 checkrules_status = WinningCondition_Race(fraglimit);
2261 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2263 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2265 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2266 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2270 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2274 checkrules_status = WinningCondition_LMS();
2276 else if (g_onslaught)
2278 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2282 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2283 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2286 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2288 checkrules_status = WINNING_NEVER;
2289 checkrules_overtimesadded = -1;
2290 wantovertime |= InitiateSuddenDeath();
2293 if(checkrules_status == WINNING_NEVER)
2294 // equality cases! Nobody wins if the overtime ends in a draw.
2299 if(checkrules_status == WINNING_NEVER)
2302 checkrules_status = WINNING_YES;
2305 if(checkrules_suddendeathend)
2306 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2307 checkrules_status = WINNING_YES;
2309 if(checkrules_status == WINNING_YES)
2311 //print("WINNING\n");
2316 float mapvote_nextthink;
2317 float mapvote_initialized;
2318 float mapvote_keeptwotime;
2319 float mapvote_timeout;
2320 string mapvote_message;
2321 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2322 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2323 float mapvote_screenshot_dirs_count;
2325 float mapvote_count;
2326 float mapvote_count_real;
2327 string mapvote_maps[MAPVOTE_COUNT];
2328 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2329 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2330 float mapvote_maps_suggested[MAPVOTE_COUNT];
2331 string mapvote_suggestions[MAPVOTE_COUNT];
2332 float mapvote_suggestion_ptr;
2333 float mapvote_voters;
2334 float mapvote_selections[MAPVOTE_COUNT];
2336 float mapvote_detail;
2337 float mapvote_abstain;
2340 void MapVote_ClearAllVotes()
2342 FOR_EACH_CLIENT(other)
2346 string MapVote_Suggest(string m)
2350 return "That's not how to use this command.";
2351 if(!autocvar_g_maplist_votable_suggestions)
2352 return "Suggestions are not accepted on this server.";
2353 if(mapvote_initialized)
2354 return "Can't suggest - voting is already in progress!";
2355 m = MapInfo_FixName(m);
2357 return "The map you suggested is not available on this server.";
2358 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2360 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2362 if(!MapInfo_CheckMap(m))
2363 return "The map you suggested does not support the current game mode.";
2364 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2365 if(mapvote_suggestions[i] == m)
2366 return "This map was already suggested.";
2367 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2369 i = floor(random() * mapvote_suggestion_ptr);
2373 i = mapvote_suggestion_ptr;
2374 mapvote_suggestion_ptr += 1;
2376 if(mapvote_suggestions[i] != "")
2377 strunzone(mapvote_suggestions[i]);
2378 mapvote_suggestions[i] = strzone(m);
2379 if(autocvar_sv_eventlog)
2380 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2381 return strcat("Suggestion of ", m, " accepted.");
2384 void MapVote_AddVotable(string nextMap, float isSuggestion)
2387 string pakfile, mapfile;
2391 for(j = 0; j < mapvote_count; ++j)
2392 if(mapvote_maps[j] == nextMap)
2394 // suggestions might be no longer valid/allowed after gametype switch!
2396 if(!MapInfo_CheckMap(nextMap))
2398 mapvote_maps[mapvote_count] = strzone(nextMap);
2399 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2401 pakfile = string_null;
2402 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2404 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2405 pakfile = whichpack(strcat(mapfile, ".tga"));
2407 pakfile = whichpack(strcat(mapfile, ".jpg"));
2409 pakfile = whichpack(strcat(mapfile, ".png"));
2413 if(i >= mapvote_screenshot_dirs_count)
2414 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2415 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2416 pakfile = substring(pakfile, o, -1);
2418 mapvote_maps_screenshot_dir[mapvote_count] = i;
2419 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2424 void MapVote_Spawn();
2430 MapVote_ClearAllVotes();
2433 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2434 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2437 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2439 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2440 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2442 // we need this for AddVotable, as that cycles through the screenshot dirs
2443 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2444 if(mapvote_screenshot_dirs_count == 0)
2445 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2446 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2447 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2448 mapvote_screenshot_dirs[i] = strzone(argv(i));
2450 if(mapvote_suggestion_ptr)
2451 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2452 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2454 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2455 MapVote_AddVotable(GetNextMap(), FALSE);
2457 if(mapvote_count == 0)
2459 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2460 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2461 if(autocvar_g_maplist_shuffle)
2463 localcmd("\nmenu_cmd sync\n");
2464 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2465 MapVote_AddVotable(GetNextMap(), FALSE);
2468 mapvote_count_real = mapvote_count;
2470 MapVote_AddVotable("don't care", 0);
2472 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2474 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2475 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2476 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2477 mapvote_keeptwotime = 0;
2478 mapvote_message = "Choose a map and press its key!";
2483 void MapVote_SendPicture(float id)
2486 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2487 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2488 WriteByte(MSG_ONE, id);
2489 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2492 float MapVote_GetMapMask()
2494 float mask, i, power;
2496 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2497 if(mapvote_maps[i] != "")
2503 float MapVote_SendEntity(entity to, float sf)
2508 sf &~= 2; // if we send 1, we don't need to also send 2
2510 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2511 WriteByte(MSG_ENTITY, sf);
2515 // flag 1 == initialization
2516 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2517 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2518 WriteString(MSG_ENTITY, "");
2519 WriteByte(MSG_ENTITY, mapvote_count);
2520 WriteByte(MSG_ENTITY, mapvote_abstain);
2521 WriteByte(MSG_ENTITY, mapvote_detail);
2522 WriteCoord(MSG_ENTITY, mapvote_timeout);
2523 if(mapvote_count <= 8)
2524 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2526 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2527 for(i = 0; i < mapvote_count; ++i)
2528 if(mapvote_maps[i] != "")
2530 if(mapvote_abstain && i == mapvote_count - 1)
2532 WriteString(MSG_ENTITY, ""); // abstain needs no text
2533 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2534 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2538 WriteString(MSG_ENTITY, mapvote_maps[i]);
2539 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2540 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2547 // flag 2 == update of mask
2548 if(mapvote_count <= 8)
2549 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2551 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2557 for(i = 0; i < mapvote_count; ++i)
2558 if(mapvote_maps[i] != "")
2559 WriteByte(MSG_ENTITY, mapvote_selections[i]);
2561 WriteByte(MSG_ENTITY, to.mapvote);
2567 void MapVote_Spawn()
2569 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2572 void MapVote_TouchMask()
2574 mapvote_ent.SendFlags |= 2;
2577 void MapVote_TouchVotes(entity voter)
2579 mapvote_ent.SendFlags |= 4;
2582 float MapVote_Finished(float mappos)
2588 if(autocvar_sv_eventlog)
2590 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2591 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2592 didntvote = mapvote_voters;
2593 for(i = 0; i < mapvote_count; ++i)
2594 if(mapvote_maps[i] != "")
2596 didntvote -= mapvote_selections[i];
2599 result = strcat(result, ":", mapvote_maps[i]);
2600 result = strcat(result, ":", ftos(mapvote_selections[i]));
2603 result = strcat(result, ":didn't vote:", ftos(didntvote));
2605 GameLogEcho(result);
2606 if(mapvote_maps_suggested[mappos])
2607 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2610 FOR_EACH_REALCLIENT(other)
2611 FixClientCvars(other);
2613 Map_Goto_SetStr(mapvote_maps[mappos]);
2615 alreadychangedlevel = TRUE;
2618 void MapVote_CheckRules_1()
2622 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2624 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2625 mapvote_selections[i] = 0;
2629 FOR_EACH_REALCLIENT(other)
2634 i = other.mapvote - 1;
2635 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2636 mapvote_selections[i] = mapvote_selections[i] + 1;
2641 float MapVote_CheckRules_2()
2644 float firstPlace, secondPlace;
2645 float firstPlaceVotes, secondPlaceVotes;
2646 float mapvote_voters_real;
2649 if(mapvote_count_real == 1)
2650 return MapVote_Finished(0);
2652 mapvote_voters_real = mapvote_voters;
2654 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2656 RandomSelection_Init();
2657 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2658 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2659 firstPlace = RandomSelection_chosen_float;
2660 firstPlaceVotes = RandomSelection_best_priority;
2661 //dprint("First place: ", ftos(firstPlace), "\n");
2662 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2664 RandomSelection_Init();
2665 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2667 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2668 secondPlace = RandomSelection_chosen_float;
2669 secondPlaceVotes = RandomSelection_best_priority;
2670 //dprint("Second place: ", ftos(secondPlace), "\n");
2671 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2673 if(firstPlace == -1)
2674 error("No first place in map vote... WTF?");
2676 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2677 return MapVote_Finished(firstPlace);
2679 if(mapvote_keeptwotime)
2680 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2683 MapVote_TouchMask();
2684 mapvote_message = "Now decide between the TOP TWO!";
2685 mapvote_keeptwotime = 0;
2686 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2687 result = strcat(result, ":", ftos(firstPlaceVotes));
2688 result = strcat(result, ":", mapvote_maps[secondPlace]);
2689 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2690 didntvote = mapvote_voters;
2691 for(i = 0; i < mapvote_count; ++i)
2692 if(mapvote_maps[i] != "")
2694 didntvote -= mapvote_selections[i];
2696 if(i != secondPlace)
2698 result = strcat(result, ":", mapvote_maps[i]);
2699 result = strcat(result, ":", ftos(mapvote_selections[i]));
2700 if(i < mapvote_count_real)
2702 strunzone(mapvote_maps[i]);
2703 mapvote_maps[i] = "";
2704 strunzone(mapvote_maps_pakfile[i]);
2705 mapvote_maps_pakfile[i] = "";
2709 result = strcat(result, ":didn't vote:", ftos(didntvote));
2710 if(autocvar_sv_eventlog)
2711 GameLogEcho(result);
2721 keeptwo = mapvote_keeptwotime;
2722 MapVote_CheckRules_1(); // count
2723 if(MapVote_CheckRules_2()) // decide
2727 FOR_EACH_REALCLIENT(other)
2729 // hide scoreboard again
2730 if(other.health != 2342)
2732 other.health = 2342;
2734 if(clienttype(other) == CLIENTTYPE_REAL)
2737 WriteByte(MSG_ONE, SVC_FINALE);
2738 WriteString(MSG_ONE, "");
2742 // clear possibly invalid votes
2743 if(mapvote_maps[other.mapvote - 1] == "")
2745 // use impulses as new vote
2746 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2747 if(mapvote_maps[other.impulse - 1] != "")
2749 other.mapvote = other.impulse;
2750 MapVote_TouchVotes(other);
2758 MapVote_CheckRules_1(); // just count
2760 void MapVote_Start()
2765 // wait for stats to be sent first
2766 if(!playerstats_waitforme)
2769 MapInfo_Enumerate();
2770 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2773 void MapVote_Think()
2778 if(alreadychangedlevel)
2781 if(time < mapvote_nextthink)
2785 mapvote_nextthink = time + 0.5;
2787 if(!mapvote_initialized)
2789 if(autocvar_rescan_pending == 1)
2791 cvar_set("rescan_pending", "2");
2792 localcmd("fs_rescan\nrescan_pending 3\n");
2795 else if(autocvar_rescan_pending == 2)
2799 else if(autocvar_rescan_pending == 3)
2801 // now build missing mapinfo files
2802 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2805 // we're done, start the timer
2806 cvar_set("rescan_pending", "0");
2809 mapvote_initialized = TRUE;
2810 if(DoNextMapOverride(0))
2812 if(!autocvar_g_maplist_votable || player_count <= 0)
2823 string GotoMap(string m)
2825 if(!MapInfo_CheckMap(m))
2826 return "The map you chose is not available on this server.";
2827 cvar_set("nextmap", m);
2828 cvar_set("timelimit", "-1");
2829 if(mapvote_initialized || alreadychangedlevel)
2831 if(DoNextMapOverride(0))
2832 return "Map switch initiated.";
2834 return "Hm... no. For some reason I like THIS map more.";
2837 return "Map switch will happen after scoreboard.";
2844 FOR_EACH_REALCLIENT(self)
2846 if(self.classname == "spectator")
2848 if(self.enemy.typehitsound)
2849 self.typehit_time = time;
2850 else if(self.enemy.hitsound)
2851 self.hit_time = time;
2855 if(self.typehitsound)
2856 self.typehit_time = time;
2857 else if(self.hitsound)
2858 self.hit_time = time;
2861 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2862 // add 1 frametime because after this, engine SV_Physics
2863 // increases time by a frametime and then networks the frame
2864 // add another frametime because client shows everything with
2865 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2867 FOR_EACH_CLIENT(self)
2869 self.hitsound = FALSE;
2870 self.typehitsound = FALSE;
2871 antilag_record(self, altime);
2878 * returns TRUE if redirecting
2880 float redirection_timeout;
2881 float redirection_nextthink;
2882 float RedirectionThink()
2884 float clients_found;
2886 if(redirection_target == "")
2889 if(!redirection_timeout)
2891 cvar_set("sv_public", "-2");
2892 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2893 if(redirection_target == "self")
2894 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2896 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2899 if(time < redirection_nextthink)
2902 redirection_nextthink = time + 1;
2905 FOR_EACH_REALCLIENT(self)
2908 print("Redirecting: sending connect command to ", self.netname, "\n");
2909 if(redirection_target == "self")
2910 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2912 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2916 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2918 if(time > redirection_timeout || clients_found == 0)
2919 localcmd("\nwait; wait; wait; quit\n");
2924 void TargetMusic_RestoreGame();
2927 // Loaded from a save game
2928 // some things then break, so let's work around them...
2930 // Progs DB (capture records)
2931 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2935 MapInfo_Enumerate();
2936 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2939 TargetMusic_RestoreGame();
2948 if(world_initialized > 0)
2950 world_initialized = 0;
2951 print("Saving persistent data...\n");
2954 PlayerStats_EndMatch(0);
2956 PlayerStats_AddGlobalInfo(e);
2957 PlayerStats_Shutdown();
2959 if(!cheatcount_total)
2961 if(autocvar_sv_db_saveasdump)
2962 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2964 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2966 if(autocvar_developer)
2968 if(autocvar_sv_db_saveasdump)
2969 db_dump(TemporaryDB, "server-temp.db");
2971 db_save(TemporaryDB, "server-temp.db");
2973 CheatShutdown(); // must be after cheatcount check
2974 db_close(ServerProgsDB);
2975 db_close(TemporaryDB);
2977 // tell the bot system the game is ending now
2980 WeaponStats_Shutdown();
2983 else if(world_initialized == 0)
2985 print("NOTE: crashed before even initializing the world, not saving persistent data\n");