2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(autocvar_g_running_guns)
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = autocvar_g_player_alpha;
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!autocvar_developer_fteqccbugs)
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
105 if (timeoutStatus == 1) {
106 if (remainingLeadTime > 0) {
107 //centerprint the information to every player
108 FOR_EACH_REALCLIENT(plr) {
109 if(plr.classname == "player") {
110 Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout begins in %d seconds!", 1, remainingLeadTime);
113 remainingLeadTime -= 1;
114 //think again in 1 second:
115 self.nextthink = time + 1;
118 //now pause the game:
120 //reset all the flood variables
121 FOR_EACH_CLIENT(plr) {
122 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
124 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
125 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
126 FOR_EACH_REALPLAYER(plr) {
127 plr.lastV_angle = plr.v_angle;
129 self.nextthink = time;
132 else if (timeoutStatus == 2) {
133 if (remainingTimeoutTime > 0) {
134 FOR_EACH_REALCLIENT(plr) {
135 if(plr.classname == "player") {
136 Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout ends in %d seconds!", 1, remainingTimeoutTime);
139 if(remainingTimeoutTime == autocvar_sv_timeout_resumetime) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
140 Announce("prepareforbattle");
142 remainingTimeoutTime -= 1;
143 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
146 //unpause the game again
147 remainingTimeoutTime = timeoutStatus = 0;
148 cvar_set("slowmo", ftos(orig_slowmo));
149 //and unlock the fixed view again once there is no timeout active anymore
150 FOR_EACH_REALPLAYER(plr) {
151 plr.fixangle = FALSE;
153 //get rid of the countdown message
154 FOR_EACH_REALCLIENT(plr) {
155 if(plr.classname == "player") {
156 Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
164 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
165 FOR_EACH_REALCLIENT(plr) {
166 if(plr.classname == "player") {
167 Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
178 if(autocvar__sv_init)
180 // cvar_set("_sv_init", "0");
181 // we do NOT set this to 0 any more, so someone "accidentally" changing
182 // to this "init" map on a dedicated server will cause no permanent
184 if(autocvar_g_maplist_shuffle)
186 n = tokenizebyseparator(autocvar_g_maplist, " ");
187 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
190 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
192 if(!DoNextMapOverride())
200 self.nextthink = time;
204 self.nextthink = time + 1;
205 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
209 void cvar_changes_init()
213 float n, i, adding, pureadding;
216 strunzone(cvar_changes);
217 cvar_changes = string_null;
219 strunzone(cvar_purechanges);
220 cvar_purechanges = string_null;
221 cvar_purechanges_count = 0;
224 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
230 for(i = 0; i < n; ++i)
232 k = bufstr_get(h, i);
234 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
235 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
236 #define BADCVAR(p) if(k == p) continue
238 // general excludes and namespaces for server admin used cvars
239 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
243 BADPREFIX("cvar_check_");
245 BADCVAR("g_configversion");
246 BADCVAR("g_maplist_index");
247 BADCVAR("halflifebsp");
248 BADPREFIX("sv_world");
254 BADPREFIX("scoreboard_");
255 BADPREFIX("g_campaign");
256 BADPREFIX("g_waypointsprite_");
262 BADPREFIX("net_slist_");
268 BADPREFIX("sensitivity");
269 BADPREFIX("userbind");
272 BADPREFIX("crosshair");
273 BADCVAR("mod_q3bsp_lightmapmergepower");
274 BADCVAR("mod_q3bsp_nolightmaps");
276 BADCVAR("mastervolume");
278 BADCVAR("bgmvolume");
281 BADCVAR("developer");
282 BADCVAR("log_dest_udp");
284 BADCVAR("net_address");
285 BADCVAR("net_address_ipv6");
287 BADCVAR("savedgamecfg");
288 BADCVAR("serverconfig");
289 BADCVAR("sv_autoscreenshot");
290 BADCVAR("sv_heartbeatperiod");
291 BADCVAR("sv_vote_master_password");
292 BADCVAR("sys_colortranslation");
293 BADCVAR("sys_specialcharactertranslation");
294 BADCVAR("timeformat");
295 BADCVAR("timestamps");
296 BADPREFIX("developer_");
298 BADPREFIX("g_banned_list");
299 BADPREFIX("g_chat_flood_");
300 BADPREFIX("g_playerstats_");
301 BADPREFIX("g_voice_flood_");
303 BADPREFIX("settemp_");
304 BADPREFIX("sv_allowdownloads_");
305 BADPREFIX("sv_autodemo");
306 BADPREFIX("sv_curl_");
307 BADPREFIX("sv_eventlog");
308 BADPREFIX("sv_logscores_");
309 BADPREFIX("sv_master");
310 BADPREFIX("sv_weaponstats_");
311 BADPREFIX("sv_waypointsprite_");
313 // these can contain player IDs, so better hide
314 BADPREFIX("g_forced_team_");
317 BADCVAR("fraglimit");
319 BADCVAR("g_assault");
324 BADCVAR("g_domination");
325 BADCVAR("g_domination_default_teams");
326 BADCVAR("g_freezetag");
327 BADCVAR("g_keepaway");
328 BADCVAR("g_keyhunt");
329 BADCVAR("g_keyhunt_teams");
330 BADCVAR("g_keyhunt_teams");
332 BADCVAR("g_nexball");
333 BADCVAR("g_onslaught");
335 BADCVAR("g_race_qualifying_timelimit");
336 BADCVAR("g_runematch");
338 BADCVAR("g_tdm_teams");
339 BADCVAR("leadlimit");
342 BADCVAR("timelimit");
346 BADCVAR("g_maplist");
347 BADCVAR("g_maplist_mostrecent");
351 d = cvar_defstring(k);
357 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
358 if(strlen(cvar_changes) > 16384)
360 cvar_changes = "// too many settings have been changed to show them here\n";
365 // now check if the changes are actually gameplay relevant
367 // does nothing visible
368 BADCVAR("captureleadlimit_override");
369 BADCVAR("g_arena_point_leadlimit");
370 BADCVAR("g_balance_kill_delay");
371 BADCVAR("g_ca_point_leadlimit");
372 BADCVAR("g_ctf_captimerecord_always");
373 BADCVAR("g_ctf_capture_leadlimit");
374 BADCVAR("g_ctf_flag_capture_effects");
375 BADCVAR("g_ctf_flag_glowtrails");
376 BADCVAR("g_ctf_flag_pickup_effects");
377 BADCVAR("g_domination_point_leadlimit");
378 BADCVAR("g_forced_respawn");
379 BADCVAR("g_keyhunt_point_leadlimit");
380 BADCVAR("g_nexball_goalleadlimit");
381 BADCVAR("g_runematch_point_leadlimit");
382 BADCVAR("leadlimit_and_fraglimit");
383 BADCVAR("leadlimit_override");
385 BADCVAR("sv_allow_fullbright");
386 BADCVAR("sv_checkforpacketsduringsleep");
387 BADCVAR("sv_timeout");
388 BADCVAR("welcome_message_time");
389 BADPREFIX("crypto_");
390 BADPREFIX("g_chat_");
391 BADPREFIX("g_ctf_captimerecord_");
392 BADPREFIX("g_maplist_votable_");
396 BADPREFIX("sv_cullentities_");
397 BADPREFIX("sv_fraginfo_");
398 BADPREFIX("sv_maxidle_");
399 BADPREFIX("sv_vote_");
400 BADPREFIX("timelimit_");
401 BADCVAR("gameversion");
402 BADPREFIX("gameversion_");
404 // allowed changes to server admins (please sync this to server.cfg)
408 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
410 // yes, this does contain some redundant stuff, don't really care
411 BADCVAR("bot_number");
412 BADCVAR("bot_prefix");
413 BADCVAR("bot_suffix");
414 BADCVAR("bot_config_file");
415 BADCVAR("capturelimit_override");
416 BADCVAR("fraglimit_override");
418 BADCVAR("g_antilag");
419 BADCVAR("g_balance_teams");
420 BADCVAR("g_balance_teams_force");
421 BADCVAR("g_ban_sync_trusted_servers");
422 BADCVAR("g_ban_sync_uri");
423 BADCVAR("g_ctf_capture_limit");
424 BADCVAR("g_ctf_ignore_frags");
425 BADCVAR("g_ctf_win_mode");
426 BADCVAR("g_domination_point_limit");
427 BADCVAR("g_friendlyfire");
428 BADCVAR("g_fullbrightitems");
429 BADCVAR("g_fullbrightplayers");
430 BADCVAR("g_keyhunt_point_limit");
431 BADCVAR("g_keyhunt_teams_override");
432 BADCVAR("g_lms_lives_override");
433 BADCVAR("g_maplist");
434 BADCVAR("g_maplist_check_waypoints");
435 BADCVAR("g_maplist_mostrecent_count");
436 BADCVAR("g_maplist_shuffle");
437 BADCVAR("g_maplist_votable");
438 BADCVAR("g_maplist_votable_abstain");
439 BADCVAR("g_maplist_votable_nodetail");
440 BADCVAR("g_maplist_votable_suggestions");
441 BADCVAR("g_maxplayers");
442 BADCVAR("g_minstagib");
443 BADCVAR("g_mirrordamage");
444 BADCVAR("g_nexball_goallimit");
445 BADCVAR("g_runematch_point_limit");
446 BADCVAR("g_start_delay");
448 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
451 BADCVAR("maxplayers");
452 BADCVAR("minplayers");
453 BADCVAR("net_address");
455 BADCVAR("rcon_password");
456 BADCVAR("rcon_restricted_commands");
457 BADCVAR("rcon_restricted_password");
459 BADCVAR("sv_adminnick");
460 BADCVAR("sv_autoscreenshot");
461 BADCVAR("sv_curl_defaulturl");
462 BADCVAR("sv_defaultcharacter");
463 BADCVAR("sv_defaultplayercolors");
464 BADCVAR("sv_defaultplayermodel");
465 BADCVAR("sv_defaultplayerskin");
466 BADCVAR("sv_maxidle");
467 BADCVAR("sv_maxrate");
469 BADCVAR("sv_public");
470 BADCVAR("sv_ready_restart");
471 BADCVAR("sv_status_privacy");
472 BADCVAR("sv_vote_call");
473 BADCVAR("sv_vote_commands");
474 BADCVAR("sv_vote_majority_factor");
475 BADCVAR("sv_vote_master");
476 BADCVAR("sv_vote_master_commands");
477 BADCVAR("sv_vote_master_password");
478 BADCVAR("sv_vote_simple_majority_factor");
479 BADCVAR("sys_ticrate");
480 BADCVAR("teamplay_mode");
481 BADCVAR("timelimit_override");
482 BADPREFIX("g_warmup_");
484 if(autocvar_g_minstagib)
486 BADCVAR("g_grappling_hook");
487 BADCVAR("g_jetpack");
494 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
495 if(strlen(cvar_purechanges) > 16384)
497 cvar_purechanges = "// too many settings have been changed to show them here\n";
501 ++cvar_purechanges_count;
502 // WARNING: this variable is used for the server list
503 // NEVER dare to skip this code!
504 // Hacks to intentionally appearing as "pure server" even though you DO have
505 // modified settings may be punished by removal from the server list.
506 // You can do to the variables cvar_changes and cvar_purechanges all you want,
510 if(cvar_changes == "")
511 cvar_changes = "// this server runs at default server settings\n";
513 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
514 cvar_changes = strzone(cvar_changes);
515 if(cvar_purechanges == "")
516 cvar_purechanges = "// this server runs at default gameplay settings\n";
518 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
519 cvar_purechanges = strzone(cvar_purechanges);
522 void detect_maptype()
531 o_x += random() * (world.maxs_x - world.mins_x);
532 o_y += random() * (world.maxs_y - world.mins_y);
533 o_z += random() * (world.maxs_z - world.mins_z);
535 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
536 if(trace_fraction == 1)
541 for(i = 0; i < 64; i += 4)
543 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
544 if(trace_fraction == 1)
546 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
555 float RandomSeed_Send(entity to, float sf)
557 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
558 WriteShort(MSG_ENTITY, self.cnt);
561 void RandomSeed_Think()
563 self.cnt = bound(0, floor(random() * 65536), 65535);
564 self.nextthink = time + 5;
568 void RandomSeed_Spawn()
570 randomseed = spawn();
571 randomseed.think = RandomSeed_Think;
572 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
577 self.think(); // sets random seed and nextthink
581 void spawnfunc___init_dedicated_server(void)
583 // handler for _init/_init map (only for dedicated server initialization)
585 world_initialized = -1; // don't complain
587 cvar_string = cvar_string_normal;
588 cvar_set = cvar_set_normal;
590 remove = remove_unsafely;
594 e.think = GotoFirstMap;
595 e.nextthink = time; // this is usually 1 at this point
598 e.classname = "info_player_deathmatch"; // safeguard against player joining
600 self.classname = "worldspawn"; // safeguard against various stuff ;)
603 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
606 void Map_MarkAsRecent(string m);
607 float world_already_spawned;
608 void RegisterWeapons();
610 void ClientInit_Spawn();
611 void WeaponStats_Init();
612 void WeaponStats_Shutdown();
613 void spawnfunc_worldspawn (void)
615 float fd, l, i, j, n;
619 cvar_string = cvar_string_normal;
620 cvar_set = cvar_set_normal;
622 if(world_already_spawned)
623 error("world already spawned - you may have EXACTLY ONE worldspawn!");
624 world_already_spawned = TRUE;
626 remove = remove_safely; // during spawning, watch what you remove!
628 check_unacceptable_compiler_bugs();
630 cvar_changes_init(); // do this very early now so it REALLY matches the server config
632 compressShortVector_init();
634 allowed_to_spawn = TRUE;
637 head = nextent(world);
642 head = nextent(head);
645 // needs to be done so early as they would still spawn
648 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
650 TemporaryDB = db_create();
655 // 1 FLICKER (first variety)
656 lightstyle(1, "mmnmmommommnonmmonqnmmo");
658 // 2 SLOW STRONG PULSE
659 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
661 // 3 CANDLE (first variety)
662 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
665 lightstyle(4, "mamamamamama");
668 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
670 // 6 FLICKER (second variety)
671 lightstyle(6, "nmonqnmomnmomomno");
673 // 7 CANDLE (second variety)
674 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
676 // 8 CANDLE (third variety)
677 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
679 // 9 SLOW STROBE (fourth variety)
680 lightstyle(9, "aaaaaaaazzzzzzzz");
682 // 10 FLUORESCENT FLICKER
683 lightstyle(10, "mmamammmmammamamaaamammma");
685 // 11 SLOW PULSE NOT FADE TO BLACK
686 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
688 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
693 if(autocvar_g_campaign)
696 Map_MarkAsRecent(mapname);
698 precache_model ("null"); // we need this one before InitGameplayMode
706 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
707 if(bot_waypoints_for_items == 1)
708 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
709 bot_waypoints_for_items = 0;
713 WaypointSprite_Init();
718 GameLogInit(); // prepare everything
719 if(autocvar_sv_eventlog)
721 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
722 matchid = strzone(s);
724 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
725 s = ":gameinfo:mutators:LIST";
728 MUTATOR_CALLHOOK(BuildMutatorsString);
731 // simple, probably not good in the mutator system
732 if(autocvar_g_grappling_hook)
733 s = strcat(s, ":grappling_hook");
735 // initialiation stuff, not good in the mutator system
736 if(!autocvar_g_use_ammunition)
737 s = strcat(s, ":no_use_ammunition");
739 // initialiation stuff, not good in the mutator system
740 if(!autocvar_g_pickup_items)
741 s = strcat(s, ":no_pickup_items");
743 // initialiation stuff, not good in the mutator system
744 if(autocvar_g_weaponarena != "0")
745 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
747 // TODO to mutator system
748 if(autocvar_g_norecoil)
749 s = strcat(s, ":norecoil");
751 // TODO to mutator system
752 if(autocvar_g_midair)
753 s = strcat(s, ":midair");
755 // TODO to mutator system
756 if(autocvar_g_minstagib)
757 s = strcat(s, ":minstagib");
760 GameLogEcho(":gameinfo:end");
763 matchid = strzone(ftos(random()));
765 cvar_set("nextmap", "");
769 if(autocvar_g_campaign)
777 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
779 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
781 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
784 while((s = fgets(fd)))
786 l = tokenize_console(s);
791 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
792 print(" cdtrack ", argv(2), "\n");
794 else if(argv(0) == "fog")
796 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
797 print(" \"fog\" \"", s, "\"\n");
799 else if(argv(0) == "set")
801 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
802 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
804 else if(argv(0) != "//")
806 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
807 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
816 addstat(STAT_WEAPONS, AS_INT, weapons);
817 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
818 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
819 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
820 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
823 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
824 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
825 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
826 addstat(STAT_FUEL, AS_INT, ammo_fuel);
827 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
828 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
829 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
830 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
831 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
832 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
833 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
834 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
836 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
837 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
839 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
841 if(g_ca || g_freezetag)
843 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
844 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
845 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
846 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
850 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
851 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
854 // g_movementspeed hack
855 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
856 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
857 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
858 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
861 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
862 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
864 next_pingtime = time + 5;
868 lsmaps_reply = "^7Maps available: ";
869 lsnewmaps_reply = "^7Maps without a record set: ";
870 for(i = 0, j = 0; i < MapInfo_count; ++i)
872 if(MapInfo_Get_ByID(i))
873 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
880 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
881 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
882 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
883 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
884 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
887 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
888 if (!g_race && !g_cts)
889 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
890 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
892 maplist_reply = "^7Maps in list: ";
893 n = tokenize_console(autocvar_g_maplist);
894 for(i = 0, j = 0; i < n; ++i)
896 if(MapInfo_CheckMap(argv(i)))
902 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
906 maplist_reply = strzone(strcat(maplist_reply, "\n"));
907 MapInfo_ClearTemps();
909 for(i = 0; i < 10; ++i)
911 records_reply[i] = strzone(getrecords(i));
914 ladder_reply = strzone(getladder());
916 rankings_reply = strzone(getrankings());
920 PingPLReport_Spawn();
924 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
926 // fill sv_curl_serverpackages from .serverpackage files
927 if(autocvar_sv_curl_serverpackages_auto)
930 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
931 for(i = 0; i < n; ++i)
932 if(substring(argv(i), -14, -1) != ".serverpackage")
933 s = strcat(s, " ", argv(i));
934 fd = search_begin("*.serverpackage", TRUE, FALSE);
937 j = search_getsize(fd);
938 for(i = 0; i < j; ++i)
939 s = strcat(s, " ", search_getfilename(fd, i));
942 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
947 world_initialized = 1;
950 void spawnfunc_light (void)
952 //makestatic (self); // Who the f___ did that?
958 return GametypeNameFromType(game);
961 string getmapname_stored;
967 float Map_Count, Map_Current;
968 string Map_Current_Name;
970 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
971 float GetMaplistPosition()
977 idx = autocvar_g_maplist_index;
984 for(pos = 0; pos < Map_Count; ++pos)
988 // resume normal maplist rotation if current map is not in g_maplist
992 float MapHasRightSize(string map)
995 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
996 if(autocvar_g_maplist_check_waypoints)
998 dprint("checkwp "); dprint(map);
999 if(!fexists(strcat("maps/", map, ".waypoints")))
1001 dprint(": no waypoints\n");
1004 dprint(": has waypoints\n");
1007 // open map size restriction file
1008 dprint("opensize "); dprint(map);
1009 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1012 float mapmin, mapmax;
1014 mapmin = stof(fgets(fh));
1015 mapmax = stof(fgets(fh));
1017 if(player_count < mapmin)
1019 dprint("not enough\n");
1022 if(player_count > mapmax)
1024 dprint("too many\n");
1027 dprint("right size\n");
1030 dprint(": not found\n");
1034 string Map_Filename(float position)
1036 return strcat("maps/", argv(position), ".bsp");
1039 string strwords(string s, float w)
1042 for(endpos = 0; w && endpos >= 0; --w)
1043 endpos = strstrofs(s, " ", endpos + 1);
1047 return substring(s, 0, endpos);
1050 float strhasword(string s, string w)
1052 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1055 void Map_MarkAsRecent(string m)
1057 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1060 float Map_IsRecent(string m)
1062 return strhasword(autocvar_g_maplist_mostrecent, m);
1065 float Map_Check(float position, float pass)
1069 map_next = argv(position);
1072 if(Map_IsRecent(map_next))
1075 filename = Map_Filename(position);
1076 if(MapInfo_CheckMap(map_next))
1080 if(MapHasRightSize(map_next))
1085 dprint( "Couldn't select '", filename, "'..\n" );
1090 void Map_Goto_SetStr(string nextmapname)
1092 if(getmapname_stored != "")
1093 strunzone(getmapname_stored);
1094 if(nextmapname == "")
1095 getmapname_stored = "";
1097 getmapname_stored = strzone(nextmapname);
1100 void Map_Goto_SetFloat(float position)
1102 cvar_set("g_maplist_index", ftos(position));
1103 Map_Goto_SetStr(argv(position));
1108 // settings persist, except...
1109 localcmd("\nsettemp_restore\n");
1115 MapInfo_LoadMap(getmapname_stored);
1118 // return codes of map selectors:
1119 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1120 // -2 = permanent failure
1121 float() MaplistMethod_Iterate = // usual method
1125 for(pass = 1; pass <= 2; ++pass)
1127 for(i = 1; i < Map_Count; ++i)
1130 mapindex = mod(i + Map_Current, Map_Count);
1131 if(Map_Check(mapindex, pass))
1138 float() MaplistMethod_Repeat = // fallback method
1140 if(Map_Check(Map_Current, 2))
1145 float() MaplistMethod_Random = // random map selection
1151 for(i = 0; i <= imax; ++i)
1154 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1155 if(Map_Check(mapindex, 1))
1161 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1162 // the exponent sets a bias on the map selection:
1163 // the higher the exponent, the less likely "shortly repeated" same maps are
1165 float i, j, imax, insertpos;
1169 for(i = 0; i <= imax; ++i)
1173 // now reinsert this at another position
1174 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1175 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1176 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1177 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1179 // insert the current map there
1181 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1182 newlist = strcat(newlist, " ", argv(j));
1183 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1184 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1185 newlist = strcat(newlist, " ", argv(j));
1186 newlist = substring(newlist, 1, strlen(newlist) - 1);
1187 cvar_set("g_maplist", newlist);
1188 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1190 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1191 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1192 if(Map_Check(Map_Current, 1))
1200 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1203 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1204 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1205 if(autocvar_g_maplist_shuffle)
1207 localcmd("\nmenu_cmd sync\n");
1208 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1211 error("empty maplist, cannot select a new map");
1212 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1214 if(Map_Current_Name)
1215 strunzone(Map_Current_Name);
1216 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1217 // this may or may not be correct, but who cares, in the worst case a map
1218 // isn't chosen in the first pass that should have been
1229 if(autocvar_g_maplist_shuffle > 0)
1230 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1233 if(autocvar_g_maplist_selectrandom)
1234 nextMap = MaplistMethod_Random();
1237 nextMap = MaplistMethod_Iterate();
1240 nextMap = MaplistMethod_Repeat();
1244 Map_Goto_SetFloat(nextMap);
1245 return getmapname_stored;
1251 float DoNextMapOverride()
1253 if(autocvar_g_campaign)
1255 CampaignPostIntermission();
1256 alreadychangedlevel = TRUE;
1259 if(autocvar_quit_when_empty)
1261 if(player_count <= currentbots)
1264 alreadychangedlevel = TRUE;
1268 if(autocvar_quit_and_redirect != "")
1270 redirection_target = strzone(autocvar_quit_and_redirect);
1271 alreadychangedlevel = TRUE;
1274 if (autocvar_samelevel) // if samelevel is set, stay on same level
1276 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1277 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1278 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1279 localcmd("restart\n");
1280 //changelevel (mapname);
1281 alreadychangedlevel = TRUE;
1284 if(autocvar_nextmap != "")
1285 if(MapInfo_CheckMap(autocvar_nextmap))
1287 Map_Goto_SetStr(autocvar_nextmap);
1289 alreadychangedlevel = TRUE;
1292 if(autocvar_lastlevel)
1295 localcmd("set lastlevel 0\ntogglemenu\n");
1296 alreadychangedlevel = TRUE;
1307 if (alreadychangedlevel)
1309 alreadychangedlevel = TRUE;
1315 for(allowReset = 1; allowReset >= 0; --allowReset)
1317 nextMap = GetNextMap();
1323 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1324 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1325 if(autocvar_g_maplist_shuffle)
1327 localcmd("\nmenu_cmd sync\n");
1331 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1343 When the player presses attack or jump, change to the next level
1346 .float autoscreenshot;
1347 void() MapVote_Start;
1348 void() MapVote_Think;
1349 float mapvote_initialized;
1350 void IntermissionThink()
1352 FixIntermissionClient(self);
1354 if( (autocvar_sv_autoscreenshot || self.cvar_cl_autoscreenshot)
1355 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1357 self.autoscreenshot = -1;
1358 if(clienttype(self) == CLIENTTYPE_REAL)
1359 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1363 if (time < intermission_exittime)
1366 if(!mapvote_initialized)
1367 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1377 Returns the entity to view from
1381 entity FindIntermission()
1386 // look for info_intermission first
1387 spot = find (world, classname, "info_intermission");
1389 { // pick a random one
1393 spot = find (spot, classname, "info_intermission");
1395 spot = find (spot, classname, "info_intermission");
1401 // then look for the start position
1402 spot = find (world, classname, "info_player_start");
1406 // testinfo_player_start is only found in regioned levels
1407 spot = find (world, classname, "testplayerstart");
1411 // then look for the start position
1412 spot = find (world, classname, "info_player_deathmatch");
1416 //objerror ("FindIntermission: no spot");
1422 ===============================================================================
1426 ===============================================================================
1429 void DumpStats(float final)
1438 to_console = autocvar_sv_logscores_console;
1439 to_eventlog = autocvar_sv_eventlog;
1440 to_file = autocvar_sv_logscores_file;
1444 to_console = TRUE; // always print printstats replies
1445 to_eventlog = FALSE; // but never print them to the event log
1449 if(autocvar_sv_eventlog_console)
1450 to_console = FALSE; // otherwise we get the output twice
1456 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1464 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1468 fputs(file, strcat(s, "\n"));
1471 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1477 fputs(file, strcat(s, "\n"));
1479 FOR_EACH_CLIENT(other)
1481 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1483 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1484 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1485 if(other.classname == "player" || g_arena || g_ca || g_lms)
1486 s = strcat(s, ftos(other.team), ":");
1488 s = strcat(s, "spectator:");
1491 print(s, other.netname, "\n");
1493 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1495 fputs(file, strcat(s, other.netname, "\n"));
1501 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1507 fputs(file, strcat(s, "\n"));
1509 for(i = 1; i < 16; ++i)
1511 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1512 s = strcat(s, ":", ftos(i));
1518 fputs(file, strcat(s, "\n"));
1525 GameLogEcho(":end");
1528 fputs(file, ":end\n");
1533 void FixIntermissionClient(entity e)
1536 if(!e.autoscreenshot) // initial call
1538 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1540 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1541 e.solid = SOLID_NOT;
1542 e.movetype = MOVETYPE_NONE;
1543 e.takedamage = DAMAGE_NO;
1546 e.weaponentity.effects = EF_NODRAW;
1547 if (e.weaponentity.weaponentity)
1548 e.weaponentity.weaponentity.effects = EF_NODRAW;
1550 if(clienttype(e) == CLIENTTYPE_REAL)
1552 stuffcmd(e, "\nscr_printspeed 1000000\n");
1553 s = autocvar_sv_intermission_cdtrack;
1555 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1557 WriteByte(MSG_ONE, SVC_INTERMISSION);
1564 go to the next level for deathmatch
1565 only called if a time or frag limit has expired
1571 intermission_running = 1;
1573 // enforce a wait time before allowing changelevel
1574 if(player_count > 0)
1575 intermission_exittime = time + autocvar_sv_mapchange_delay;
1577 intermission_exittime = -1;
1580 WriteByte (MSG_ALL, SVC_CDTRACK);
1581 WriteByte (MSG_ALL, 3);
1582 WriteByte (MSG_ALL, 3);
1583 // done in FixIntermission
1586 //pos = FindIntermission ();
1594 PlayerStats_EndMatch(1);
1596 PlayerStats_AddGlobalInfo(e);
1597 PlayerStats_Shutdown();
1598 WeaponStats_Shutdown();
1600 if(autocvar_sv_eventlog)
1601 GameLogEcho(":gameover");
1605 FOR_EACH_PLAYER(other) {
1606 FixIntermissionClient(other);
1608 bprint(other.netname, " ^7wins.\n");
1611 if(autocvar_g_campaign)
1612 CampaignPreIntermission();
1614 localcmd("\nsv_hook_gameend\n");
1621 Exit deathmatch games upon conditions
1624 void CheckRules_Player()
1626 if (gameover) // someone else quit the game already
1629 if(self.deadflag == DEAD_NO)
1630 self.play_time += frametime;
1632 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1633 // (div0: and that in CheckRules_World please)
1636 float checkrules_equality;
1637 float checkrules_suddendeathwarning;
1638 float checkrules_suddendeathend;
1639 float checkrules_overtimesadded; //how many overtimes have been already added
1641 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1642 float WINNING_YES = 1; // winner found
1643 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1644 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1646 float InitiateSuddenDeath()
1648 // Check first whether normal overtimes could be added before initiating suddendeath mode
1649 // - for this timelimit_overtime needs to be >0 of course
1650 // - also check the winning condition calculated in the previous frame and only add normal overtime
1651 // again, if at the point at which timelimit would be extended again, still no winner was found
1652 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1654 return 1; // need to call InitiateOvertime later
1658 if(!checkrules_suddendeathend)
1660 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1661 if(g_race && !g_race_qualifying)
1662 race_StartCompleting();
1668 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1670 ++checkrules_overtimesadded;
1671 //add one more overtime by simply extending the timelimit
1673 tl = autocvar_timelimit;
1674 tl += autocvar_timelimit_overtime;
1675 cvar_set("timelimit", ftos(tl));
1676 string minutesPlural;
1677 if (autocvar_timelimit_overtime == 1)
1678 minutesPlural = " ^3minute";
1680 minutesPlural = " ^3minutes";
1684 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1685 ftos(autocvar_timelimit_overtime),
1692 float GetWinningCode(float fraglimitreached, float equality)
1694 if(autocvar_g_campaign == 1)
1695 if(fraglimitreached)
1702 if(fraglimitreached)
1703 return WINNING_STARTSUDDENDEATHOVERTIME;
1705 return WINNING_NEVER;
1707 if(fraglimitreached)
1713 // set the .winning flag for exactly those players with a given field value
1714 void SetWinners(.float field, float value)
1717 FOR_EACH_PLAYER(head)
1718 head.winning = (head.field == value);
1721 // set the .winning flag for those players with a given field value
1722 void AddWinners(.float field, float value)
1725 FOR_EACH_PLAYER(head)
1726 if(head.field == value)
1730 // clear the .winning flags
1731 void ClearWinners(void)
1734 FOR_EACH_PLAYER(head)
1738 // Onslaught winning condition:
1739 // game terminates if only one team has a working generator (or none)
1740 float WinningCondition_Onslaught()
1743 float t1, t2, t3, t4;
1745 WinningConditionHelper(); // set worldstatus
1750 // first check if the game has ended
1751 t1 = t2 = t3 = t4 = 0;
1752 head = find(world, classname, "onslaught_generator");
1755 if (head.health > 0)
1757 if (head.team == COLOR_TEAM1) t1 = 1;
1758 if (head.team == COLOR_TEAM2) t2 = 1;
1759 if (head.team == COLOR_TEAM3) t3 = 1;
1760 if (head.team == COLOR_TEAM4) t4 = 1;
1762 head = find(head, classname, "onslaught_generator");
1764 if (t1 + t2 + t3 + t4 < 2)
1766 // game over, only one team remains (or none)
1768 if (t1) SetWinners(team, COLOR_TEAM1);
1769 if (t2) SetWinners(team, COLOR_TEAM2);
1770 if (t3) SetWinners(team, COLOR_TEAM3);
1771 if (t4) SetWinners(team, COLOR_TEAM4);
1772 dprint("Have a winner, ending game.\n");
1776 // Two or more teams remain
1780 float LMS_NewPlayerLives()
1783 fl = autocvar_fraglimit;
1787 // first player has left the game for dying too much? Nobody else can get in.
1788 if(lms_lowest_lives < 1)
1791 if(!autocvar_g_lms_join_anytime)
1792 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1795 return bound(1, lms_lowest_lives, fl);
1798 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1799 // they win. Otherwise the defending team wins once the timelimit passes.
1800 void assault_new_round();
1801 float WinningCondition_Assault()
1805 WinningConditionHelper(); // set worldstatus
1807 status = WINNING_NO;
1808 // as the timelimit has not yet passed just assume the defending team will win
1809 if(assault_attacker_team == COLOR_TEAM1)
1811 SetWinners(team, COLOR_TEAM2);
1815 SetWinners(team, COLOR_TEAM1);
1819 ent = find(world, classname, "target_assault_roundend");
1822 if(ent.winning) // round end has been triggered by attacking team
1824 bprint("ASSAULT: round completed...\n");
1825 SetWinners(team, assault_attacker_team);
1827 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1829 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1831 status = WINNING_YES;
1838 assault_new_round();
1847 // LMS winning condition: game terminates if and only if there's at most one
1848 // one player who's living lives. Top two scores being equal cancels the time
1850 float WinningCondition_LMS()
1857 have_player = FALSE;
1858 have_players = FALSE;
1859 l = LMS_NewPlayerLives();
1861 head = find(world, classname, "player");
1864 head2 = find(head, classname, "player");
1866 have_players = TRUE;
1870 // we have at least one player
1873 // two or more active players - continue with the game
1877 // exactly one player?
1880 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1884 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1890 // and assign him his first place
1891 PlayerScore_Add(head, SP_LMS_RANK, 1);
1898 // nobody is playing at all...
1901 // wait for players...
1905 // SNAFU (maybe a draw game?)
1907 dprint("No players, ending game.\n");
1912 // When we get here, we have at least two players who are actually LIVING,
1913 // now check if the top two players have equal score.
1914 WinningConditionHelper();
1917 if(WinningConditionHelper_winner)
1918 WinningConditionHelper_winner.winning = TRUE;
1919 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1920 return WINNING_NEVER;
1922 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1926 void ShuffleMaplist()
1928 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1932 float WinningCondition_Scores(float limit, float leadlimit)
1936 // TODO make everything use THIS winning condition (except LMS)
1937 WinningConditionHelper();
1941 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1942 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1943 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1944 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1948 if(WinningConditionHelper_winner)
1949 WinningConditionHelper_winner.winning = 1;
1950 if(WinningConditionHelper_winnerteam >= 0)
1951 SetWinners(team, WinningConditionHelper_winnerteam);
1953 if(WinningConditionHelper_lowerisbetter)
1955 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1956 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1960 if(WinningConditionHelper_zeroisworst)
1961 leadlimit = 0; // not supported in this mode
1963 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1964 // these modes always score in increments of 1, thus this makes sense
1966 if(leaderfrags != WinningConditionHelper_topscore)
1968 leaderfrags = WinningConditionHelper_topscore;
1971 if (leaderfrags == limit - 1)
1972 Announce("1fragleft");
1973 else if (leaderfrags == limit - 2)
1974 Announce("2fragsleft");
1975 else if (leaderfrags == limit - 3)
1976 Announce("3fragsleft");
1980 limitreached = FALSE;
1982 if(WinningConditionHelper_topscore >= limit)
1983 limitreached = TRUE;
1986 float leadlimitreached;
1987 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1988 if(autocvar_leadlimit_and_fraglimit)
1989 limitreached = (limitreached && leadlimitreached);
1991 limitreached = (limitreached || leadlimitreached);
1994 return GetWinningCode(
1995 WinningConditionHelper_topscore && limitreached,
1996 WinningConditionHelper_equality
2000 float WinningCondition_Race(float fraglimit)
2011 if(p.race_completed)
2016 wc = WinningCondition_Scores(fraglimit, 0);
2018 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2019 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2020 // do NOT support equality when the laps are all raced!
2021 return WINNING_STARTSUDDENDEATHOVERTIME;
2023 return WINNING_NEVER;
2027 void ReadyRestart();
2028 float WinningCondition_QualifyingThenRace(float limit)
2031 wc = WinningCondition_Scores(limit, 0);
2033 // NEVER initiate overtime
2034 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2042 float WinningCondition_RanOutOfSpawns()
2046 if(have_team_spawns <= 0)
2049 if(!some_spawn_has_been_used)
2052 team1_score = team2_score = team3_score = team4_score = 0;
2054 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2056 if(head.team == COLOR_TEAM1)
2058 else if(head.team == COLOR_TEAM2)
2060 else if(head.team == COLOR_TEAM3)
2062 else if(head.team == COLOR_TEAM4)
2066 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2068 if(head.team == COLOR_TEAM1)
2070 else if(head.team == COLOR_TEAM2)
2072 else if(head.team == COLOR_TEAM3)
2074 else if(head.team == COLOR_TEAM4)
2079 if(team1_score + team2_score + team3_score + team4_score == 0)
2081 checkrules_equality = TRUE;
2084 else if(team1_score + team2_score + team3_score + team4_score == 1)
2087 if(team1_score) t = COLOR_TEAM1;
2088 if(team2_score) t = COLOR_TEAM2;
2089 if(team3_score) t = COLOR_TEAM3;
2090 if(team4_score) t = COLOR_TEAM4;
2091 CheckAllowedTeams(world);
2092 for(i = 0; i < MAX_TEAMSCORE; ++i)
2094 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2095 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2096 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2097 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2100 AddWinners(team, t);
2111 Exit deathmatch games upon conditions
2114 void CheckRules_World()
2126 MapVote_Think should now do that part
2127 if (intermission_running)
2128 if (time >= intermission_exittime + 60)
2130 if(!DoNextMapOverride())
2136 if (gameover) // someone else quit the game already
2138 if(player_count == 0) // Nobody there? Then let's go to the next map
2140 // this will actually check the player count in the next frame
2141 // again, but this shouldn't hurt
2145 timelimit = autocvar_timelimit * 60;
2146 fraglimit = autocvar_fraglimit;
2147 leadlimit = autocvar_leadlimit;
2149 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2152 timelimit = 0; // timelimit is not made for warmup
2154 fraglimit = 0; // no fraglimit for now
2155 leadlimit = 0; // no leadlimit for now
2159 timelimit = 0; // ONS has its own overtime rule
2163 timelimit += game_starttime;
2165 else if (timelimit < 0)
2175 if(checkrules_suddendeathend)
2177 if(!checkrules_suddendeathwarning)
2179 checkrules_suddendeathwarning = TRUE;
2180 if(g_race && !g_race_qualifying)
2181 bcenterprint("^3Everyone, finish your lap! The race is over!");
2183 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2188 if (timelimit && time >= timelimit)
2190 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2193 float playerswithlaps;
2196 totalplayers = playerswithlaps = readyplayers = 0;
2197 FOR_EACH_PLAYER(head)
2200 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2206 // at least 2 of the players have completed a lap: start the RACE
2207 // otherwise, the players should end the qualifying on their own
2208 if(readyplayers || playerswithlaps >= 2)
2210 checkrules_suddendeathend = 0;
2211 ReadyRestart(); // go to race
2215 wantovertime |= InitiateSuddenDeath();
2218 wantovertime |= InitiateSuddenDeath();
2222 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2228 float checkrules_status;
2229 checkrules_status = WinningCondition_RanOutOfSpawns();
2230 if(checkrules_status == WINNING_YES)
2232 bprint("Hey! Someone ran out of spawns!\n");
2234 else if(g_race && !g_race_qualifying && timelimit >= 0)
2236 checkrules_status = WinningCondition_Race(fraglimit);
2237 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2239 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2241 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2242 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2246 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2250 checkrules_status = WinningCondition_LMS();
2252 else if (g_onslaught)
2254 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2258 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2259 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2262 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2264 checkrules_status = WINNING_NEVER;
2265 checkrules_overtimesadded = -1;
2266 wantovertime |= InitiateSuddenDeath();
2269 if(checkrules_status == WINNING_NEVER)
2270 // equality cases! Nobody wins if the overtime ends in a draw.
2275 if(checkrules_status == WINNING_NEVER)
2278 checkrules_status = WINNING_YES;
2281 if(checkrules_suddendeathend)
2282 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2283 checkrules_status = WINNING_YES;
2285 if(checkrules_status == WINNING_YES)
2287 //print("WINNING\n");
2292 float mapvote_nextthink;
2293 float mapvote_initialized;
2294 float mapvote_keeptwotime;
2295 float mapvote_timeout;
2296 string mapvote_message;
2297 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2298 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2299 float mapvote_screenshot_dirs_count;
2301 float mapvote_count;
2302 float mapvote_count_real;
2303 string mapvote_maps[MAPVOTE_COUNT];
2304 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2305 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2306 float mapvote_maps_suggested[MAPVOTE_COUNT];
2307 string mapvote_suggestions[MAPVOTE_COUNT];
2308 float mapvote_suggestion_ptr;
2309 float mapvote_voters;
2310 float mapvote_votes[MAPVOTE_COUNT];
2312 float mapvote_detail;
2313 float mapvote_abstain;
2316 void MapVote_ClearAllVotes()
2318 FOR_EACH_CLIENT(other)
2322 string MapVote_Suggest(string m)
2326 return "That's not how to use this command.";
2327 if(!autocvar_g_maplist_votable_suggestions)
2328 return "Suggestions are not accepted on this server.";
2329 if(mapvote_initialized)
2330 return "Can't suggest - voting is already in progress!";
2331 m = MapInfo_FixName(m);
2333 return "The map you suggested is not available on this server.";
2334 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2336 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2338 if(!MapInfo_CheckMap(m))
2339 return "The map you suggested does not support the current game mode.";
2340 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2341 if(mapvote_suggestions[i] == m)
2342 return "This map was already suggested.";
2343 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2345 i = floor(random() * mapvote_suggestion_ptr);
2349 i = mapvote_suggestion_ptr;
2350 mapvote_suggestion_ptr += 1;
2352 if(mapvote_suggestions[i] != "")
2353 strunzone(mapvote_suggestions[i]);
2354 mapvote_suggestions[i] = strzone(m);
2355 if(autocvar_sv_eventlog)
2356 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2357 return strcat("Suggestion of ", m, " accepted.");
2360 void MapVote_AddVotable(string nextMap, float isSuggestion)
2363 string pakfile, mapfile;
2367 for(j = 0; j < mapvote_count; ++j)
2368 if(mapvote_maps[j] == nextMap)
2370 // suggestions might be no longer valid/allowed after gametype switch!
2372 if(!MapInfo_CheckMap(nextMap))
2374 mapvote_maps[mapvote_count] = strzone(nextMap);
2375 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2377 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2379 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2380 pakfile = whichpack(strcat(mapfile, ".tga"));
2382 pakfile = whichpack(strcat(mapfile, ".jpg"));
2384 pakfile = whichpack(strcat(mapfile, ".png"));
2388 if(i >= mapvote_screenshot_dirs_count)
2389 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2390 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2391 pakfile = substring(pakfile, o, -1);
2393 mapvote_maps_screenshot_dir[mapvote_count] = i;
2394 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2399 void MapVote_Spawn();
2405 MapVote_ClearAllVotes();
2408 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2409 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2412 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2414 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2415 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2417 // we need this for AddVotable, as that cycles through the screenshot dirs
2418 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2419 if(mapvote_screenshot_dirs_count == 0)
2420 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2421 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2422 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2423 mapvote_screenshot_dirs[i] = strzone(argv(i));
2425 if(mapvote_suggestion_ptr)
2426 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2427 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2429 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2430 MapVote_AddVotable(GetNextMap(), FALSE);
2432 if(mapvote_count == 0)
2434 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2435 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2436 if(autocvar_g_maplist_shuffle)
2438 localcmd("\nmenu_cmd sync\n");
2439 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2440 MapVote_AddVotable(GetNextMap(), FALSE);
2443 mapvote_count_real = mapvote_count;
2445 MapVote_AddVotable("don't care", 0);
2447 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2449 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2450 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2451 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2452 mapvote_keeptwotime = 0;
2453 mapvote_message = "Choose a map and press its key!";
2458 void MapVote_SendPicture(float id)
2461 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2462 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2463 WriteByte(MSG_ONE, id);
2464 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2467 float GameCommand_MapVote(string cmd)
2469 if(!intermission_running)
2472 if(cmd == "mv_getpic")
2474 MapVote_SendPicture(stof(argv(1)));
2481 float MapVote_GetMapMask()
2483 float mask, i, power;
2485 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2486 if(mapvote_maps[i] != "")
2492 float MapVote_SendEntity(entity to, float sf)
2497 sf &~= 2; // if we send 1, we don't need to also send 2
2499 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2500 WriteByte(MSG_ENTITY, sf);
2504 // flag 1 == initialization
2505 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2506 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2507 WriteString(MSG_ENTITY, "");
2508 WriteByte(MSG_ENTITY, mapvote_count);
2509 WriteByte(MSG_ENTITY, mapvote_abstain);
2510 WriteByte(MSG_ENTITY, mapvote_detail);
2511 WriteCoord(MSG_ENTITY, mapvote_timeout);
2512 if(mapvote_count <= 8)
2513 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2515 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2516 for(i = 0; i < mapvote_count; ++i)
2517 if(mapvote_maps[i] != "")
2519 if(mapvote_abstain && i == mapvote_count - 1)
2521 WriteString(MSG_ENTITY, ""); // abstain needs no text
2522 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2523 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2527 WriteString(MSG_ENTITY, mapvote_maps[i]);
2528 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2529 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2536 // flag 2 == update of mask
2537 if(mapvote_count <= 8)
2538 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2540 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2546 for(i = 0; i < mapvote_count; ++i)
2547 if(mapvote_maps[i] != "")
2548 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2550 WriteByte(MSG_ENTITY, to.mapvote);
2556 void MapVote_Spawn()
2558 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2561 void MapVote_TouchMask()
2563 mapvote_ent.SendFlags |= 2;
2566 void MapVote_TouchVotes(entity voter)
2568 mapvote_ent.SendFlags |= 4;
2571 float MapVote_Finished(float mappos)
2577 if(autocvar_sv_eventlog)
2579 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2580 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2581 didntvote = mapvote_voters;
2582 for(i = 0; i < mapvote_count; ++i)
2583 if(mapvote_maps[i] != "")
2585 didntvote -= mapvote_votes[i];
2588 result = strcat(result, ":", mapvote_maps[i]);
2589 result = strcat(result, ":", ftos(mapvote_votes[i]));
2592 result = strcat(result, ":didn't vote:", ftos(didntvote));
2594 GameLogEcho(result);
2595 if(mapvote_maps_suggested[mappos])
2596 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2599 FOR_EACH_REALCLIENT(other)
2600 FixClientCvars(other);
2602 Map_Goto_SetStr(mapvote_maps[mappos]);
2604 alreadychangedlevel = TRUE;
2607 void MapVote_CheckRules_1()
2611 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2613 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2614 mapvote_votes[i] = 0;
2618 FOR_EACH_REALCLIENT(other)
2623 i = other.mapvote - 1;
2624 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2625 mapvote_votes[i] = mapvote_votes[i] + 1;
2630 float MapVote_CheckRules_2()
2633 float firstPlace, secondPlace;
2634 float firstPlaceVotes, secondPlaceVotes;
2635 float mapvote_voters_real;
2638 if(mapvote_count_real == 1)
2639 return MapVote_Finished(0);
2641 mapvote_voters_real = mapvote_voters;
2643 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2645 RandomSelection_Init();
2646 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2647 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2648 firstPlace = RandomSelection_chosen_float;
2649 firstPlaceVotes = RandomSelection_best_priority;
2650 //dprint("First place: ", ftos(firstPlace), "\n");
2651 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2653 RandomSelection_Init();
2654 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2656 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2657 secondPlace = RandomSelection_chosen_float;
2658 secondPlaceVotes = RandomSelection_best_priority;
2659 //dprint("Second place: ", ftos(secondPlace), "\n");
2660 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2662 if(firstPlace == -1)
2663 error("No first place in map vote... WTF?");
2665 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2666 return MapVote_Finished(firstPlace);
2668 if(mapvote_keeptwotime)
2669 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2672 MapVote_TouchMask();
2673 mapvote_message = "Now decide between the TOP TWO!";
2674 mapvote_keeptwotime = 0;
2675 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2676 result = strcat(result, ":", ftos(firstPlaceVotes));
2677 result = strcat(result, ":", mapvote_maps[secondPlace]);
2678 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2679 didntvote = mapvote_voters;
2680 for(i = 0; i < mapvote_count; ++i)
2681 if(mapvote_maps[i] != "")
2683 didntvote -= mapvote_votes[i];
2685 if(i != secondPlace)
2687 result = strcat(result, ":", mapvote_maps[i]);
2688 result = strcat(result, ":", ftos(mapvote_votes[i]));
2689 if(i < mapvote_count_real)
2691 strunzone(mapvote_maps[i]);
2692 mapvote_maps[i] = "";
2693 strunzone(mapvote_maps_pakfile[i]);
2694 mapvote_maps_pakfile[i] = "";
2698 result = strcat(result, ":didn't vote:", ftos(didntvote));
2699 if(autocvar_sv_eventlog)
2700 GameLogEcho(result);
2710 keeptwo = mapvote_keeptwotime;
2711 MapVote_CheckRules_1(); // count
2712 if(MapVote_CheckRules_2()) // decide
2716 FOR_EACH_REALCLIENT(other)
2718 // hide scoreboard again
2719 if(other.health != 2342)
2721 other.health = 2342;
2723 if(clienttype(other) == CLIENTTYPE_REAL)
2726 WriteByte(MSG_ONE, SVC_FINALE);
2727 WriteString(MSG_ONE, "");
2731 // clear possibly invalid votes
2732 if(mapvote_maps[other.mapvote - 1] == "")
2734 // use impulses as new vote
2735 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2736 if(mapvote_maps[other.impulse - 1] != "")
2738 other.mapvote = other.impulse;
2739 MapVote_TouchVotes(other);
2747 MapVote_CheckRules_1(); // just count
2749 void MapVote_Start()
2754 // wait for stats to be sent first
2755 if(!playerstats_waitforme)
2758 MapInfo_Enumerate();
2759 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2762 void MapVote_Think()
2767 if(alreadychangedlevel)
2770 if(time < mapvote_nextthink)
2774 mapvote_nextthink = time + 0.5;
2776 if(!mapvote_initialized)
2778 if(autocvar_rescan_pending == 1)
2780 cvar_set("rescan_pending", "2");
2781 localcmd("fs_rescan\nrescan_pending 3\n");
2784 else if(autocvar_rescan_pending == 2)
2788 else if(autocvar_rescan_pending == 3)
2790 // now build missing mapinfo files
2791 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2794 // we're done, start the timer
2795 cvar_set("rescan_pending", "0");
2798 mapvote_initialized = TRUE;
2799 if(DoNextMapOverride())
2801 if(!autocvar_g_maplist_votable || player_count <= 0)
2812 string GotoMap(string m)
2814 if(!MapInfo_CheckMap(m))
2815 return "The map you chose is not available on this server.";
2816 cvar_set("nextmap", m);
2817 cvar_set("timelimit", "-1");
2818 if(mapvote_initialized || alreadychangedlevel)
2820 if(DoNextMapOverride())
2821 return "Map switch initiated.";
2823 return "Hm... no. For some reason I like THIS map more.";
2826 return "Map switch will happen after scoreboard.";
2833 FOR_EACH_REALCLIENT(self)
2835 if(self.classname == "spectator")
2837 if(self.enemy.typehitsound)
2838 self.typehit_time = time;
2839 else if(self.enemy.hitsound)
2840 self.hit_time = time;
2844 if(self.typehitsound)
2845 self.typehit_time = time;
2846 else if(self.hitsound)
2847 self.hit_time = time;
2850 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2851 // add 1 frametime because after this, engine SV_Physics
2852 // increases time by a frametime and then networks the frame
2853 // add another frametime because client shows everything with
2854 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2856 FOR_EACH_CLIENT(self)
2858 self.hitsound = FALSE;
2859 self.typehitsound = FALSE;
2860 antilag_record(self, altime);
2867 * returns TRUE if redirecting
2869 float redirection_timeout;
2870 float redirection_nextthink;
2871 float RedirectionThink()
2873 float clients_found;
2875 if(redirection_target == "")
2878 if(!redirection_timeout)
2880 cvar_set("sv_public", "-2");
2881 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2882 if(redirection_target == "self")
2883 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2885 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2888 if(time < redirection_nextthink)
2891 redirection_nextthink = time + 1;
2894 FOR_EACH_REALCLIENT(self)
2896 print("Redirecting: sending connect command to ", self.netname, "\n");
2897 if(redirection_target == "self")
2898 stuffcmd(self, "\ndisconnect; reconnect\n");
2900 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2904 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2906 if(time > redirection_timeout || clients_found == 0)
2907 localcmd("\nwait; wait; wait; quit\n");
2912 void TargetMusic_RestoreGame();
2915 // Loaded from a save game
2916 // some things then break, so let's work around them...
2918 // Progs DB (capture records)
2919 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2923 MapInfo_Enumerate();
2924 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2927 TargetMusic_RestoreGame();
2934 if(gameover > 1) // shutting down already?
2937 gameover = 2; // 2 = server shutting down
2939 if(world_initialized > 0)
2941 world_initialized = 0;
2942 print("Saving persistent data...\n");
2945 PlayerStats_EndMatch(0);
2947 PlayerStats_AddGlobalInfo(e);
2948 PlayerStats_Shutdown();
2950 if(!cheatcount_total)
2952 if(autocvar_sv_db_saveasdump)
2953 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2955 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2957 if(autocvar_developer)
2959 if(autocvar_sv_db_saveasdump)
2960 db_dump(TemporaryDB, "server-temp.db");
2962 db_save(TemporaryDB, "server-temp.db");
2964 CheatShutdown(); // must be after cheatcount check
2965 db_close(ServerProgsDB);
2966 db_close(TemporaryDB);
2968 // tell the bot system the game is ending now
2971 WeaponStats_Shutdown();
2974 else if(world_initialized == 0)
2976 print("NOTE: crashed before even initializing the world, not saving persistent data\n");