1 #define LATENCY_THINKRATE 10
6 void PingPLReport_Think()
11 delta = 3 / maxclients;
12 if(delta < sys_frametime)
14 self.nextthink = time + delta;
16 e = edict_num(self.cnt + 1);
17 if(clienttype(e) == CLIENTTYPE_REAL)
19 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21 WriteByte(MSG_BROADCAST, self.cnt);
22 WriteShort(MSG_BROADCAST, max(1, e.ping));
23 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
26 // record latency times for clients throughout the match so we can report it to playerstats
27 if(time > (e.latency_time + LATENCY_THINKRATE))
29 e.latency_sum += e.ping;
31 e.latency_time = time;
32 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
37 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39 WriteByte(MSG_BROADCAST, self.cnt);
40 WriteShort(MSG_BROADCAST, 0);
41 WriteByte(MSG_BROADCAST, 0);
42 WriteByte(MSG_BROADCAST, 0);
44 self.cnt = mod(self.cnt + 1, maxclients);
46 void PingPLReport_Spawn()
48 pingplreport = spawn();
49 pingplreport.classname = "pingplreport";
50 pingplreport.think = PingPLReport_Think;
51 pingplreport.nextthink = time;
54 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist();
62 float(float reinit) DoNextMapOverride;
64 void SetDefaultAlpha()
66 if(autocvar_g_running_guns)
68 default_player_alpha = -1;
69 default_weapon_alpha = +1;
73 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74 default_weapon_alpha = default_player_alpha;
78 default_player_alpha = autocvar_g_player_alpha;
79 if(default_player_alpha == 0)
80 default_player_alpha = 1;
81 default_weapon_alpha = default_player_alpha;
85 void fteqcc_testbugs()
89 if(!autocvar_developer_fteqccbugs)
92 dprint("*** fteqcc test: checking for bugs...\n");
96 if(sqrt(a) - sqrt(b - a) == 0)
97 dprint("*** fteqcc test: found same-function-twice bug\n");
99 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
103 world.enemy.cnt += 10;
104 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105 dprint("*** fteqcc test: found += bug\n");
107 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
114 if(autocvar__sv_init)
116 // cvar_set("_sv_init", "0");
117 // we do NOT set this to 0 any more, so someone "accidentally" changing
118 // to this "init" map on a dedicated server will cause no permanent
120 if(autocvar_g_maplist_shuffle)
122 n = tokenizebyseparator(autocvar_g_maplist, " ");
123 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
126 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
128 if(!DoNextMapOverride(1))
136 self.nextthink = time;
140 self.nextthink = time + 1;
141 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
145 void cvar_changes_init()
149 float n, i, adding, pureadding;
152 strunzone(cvar_changes);
153 cvar_changes = string_null;
155 strunzone(cvar_purechanges);
156 cvar_purechanges = string_null;
157 cvar_purechanges_count = 0;
160 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
166 for(i = 0; i < n; ++i)
168 k = bufstr_get(h, i);
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
174 // general excludes and namespaces for server admin used cvars
175 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
179 BADPREFIX("cvar_check_");
181 BADCVAR("g_configversion");
182 BADCVAR("g_maplist_index");
183 BADCVAR("halflifebsp");
184 BADPREFIX("sv_world");
190 BADPREFIX("scoreboard_");
191 BADPREFIX("g_campaign");
192 BADPREFIX("g_waypointsprite_");
198 BADPREFIX("net_slist_");
204 BADPREFIX("sensitivity");
205 BADPREFIX("userbind");
208 BADPREFIX("crosshair");
209 BADCVAR("mod_q3bsp_lightmapmergepower");
210 BADCVAR("mod_q3bsp_nolightmaps");
212 BADCVAR("mastervolume");
214 BADCVAR("bgmvolume");
217 BADCVAR("developer");
218 BADCVAR("log_dest_udp");
220 BADCVAR("net_address");
221 BADCVAR("net_address_ipv6");
223 BADCVAR("savedgamecfg");
224 BADCVAR("serverconfig");
225 BADCVAR("sv_autoscreenshot");
226 BADCVAR("sv_heartbeatperiod");
227 BADCVAR("sv_vote_master_password");
228 BADCVAR("sys_colortranslation");
229 BADCVAR("sys_specialcharactertranslation");
230 BADCVAR("timeformat");
231 BADCVAR("timestamps");
232 BADPREFIX("developer_");
234 BADPREFIX("g_banned_list");
235 BADPREFIX("g_chat_flood_");
236 BADPREFIX("g_ghost_items");
237 BADPREFIX("g_playerstats_");
238 BADPREFIX("g_respawn_ghosts");
239 BADPREFIX("g_voice_flood_");
241 BADPREFIX("sv_allowdownloads");
242 BADPREFIX("sv_autodemo");
243 BADPREFIX("sv_curl_");
244 BADPREFIX("sv_eventlog");
245 BADPREFIX("sv_logscores_");
246 BADPREFIX("sv_master");
247 BADPREFIX("sv_weaponstats_");
248 BADPREFIX("sv_waypointsprite_");
249 BADCVAR("rescan_pending");
251 // these can contain player IDs, so better hide
252 BADPREFIX("g_forced_team_");
255 BADCVAR("fraglimit");
257 BADCVAR("g_assault");
262 BADCVAR("g_domination");
263 BADCVAR("g_domination_default_teams");
264 BADCVAR("g_freezetag");
265 BADCVAR("g_keepaway");
266 BADCVAR("g_keyhunt");
267 BADCVAR("g_keyhunt_teams");
268 BADCVAR("g_keyhunt_teams");
270 BADCVAR("g_nexball");
271 BADCVAR("g_onslaught");
273 BADCVAR("g_race_qualifying_timelimit");
274 BADCVAR("g_runematch");
276 BADCVAR("g_tdm_teams");
277 BADCVAR("leadlimit");
280 BADCVAR("timelimit");
284 BADCVAR("g_maplist");
285 BADCVAR("g_maplist_mostrecent");
289 d = cvar_defstring(k);
295 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
296 if(strlen(cvar_changes) > 16384)
298 cvar_changes = "// too many settings have been changed to show them here\n";
303 // now check if the changes are actually gameplay relevant
305 // does nothing visible
306 BADCVAR("captureleadlimit_override");
307 BADCVAR("g_arena_point_leadlimit");
308 BADCVAR("g_balance_kill_delay");
309 BADCVAR("g_ca_point_leadlimit");
310 BADCVAR("g_ctf_captimerecord_always");
311 BADCVAR("g_ctf_flag_glowtrails");
312 BADCVAR("g_ctf_flag_pickup_verbosename");
313 BADCVAR("g_domination_point_leadlimit");
314 BADCVAR("g_forced_respawn");
315 BADCVAR("g_keyhunt_point_leadlimit");
317 BADCVAR("g_nexball_goalleadlimit");
318 BADCVAR("g_runematch_point_leadlimit");
319 BADCVAR("leadlimit_and_fraglimit");
320 BADCVAR("leadlimit_override");
322 BADCVAR("sv_allow_fullbright");
323 BADCVAR("sv_checkforpacketsduringsleep");
324 BADCVAR("sv_fraginfo");
325 BADCVAR("sv_timeout");
326 BADPREFIX("sv_timeout_");
327 BADCVAR("welcome_message_time");
328 BADPREFIX("crypto_");
329 BADPREFIX("g_chat_");
330 BADPREFIX("g_ctf_captimerecord_");
331 BADPREFIX("g_maplist_votable_");
335 BADPREFIX("sv_cullentities_");
336 BADPREFIX("sv_fraginfo_");
337 BADPREFIX("sv_maxidle_");
338 BADPREFIX("sv_vote_");
339 BADPREFIX("timelimit_");
340 BADCVAR("gameversion");
341 BADPREFIX("gameversion_");
342 BADCVAR("sv_namechangetimer");
343 #ifndef NO_LEGACY_NETWORKING
344 BADCVAR("sv_use_csqc_players"); // transition
347 // allowed changes to server admins (please sync this to server.cfg)
351 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
353 // yes, this does contain some redundant stuff, don't really care
354 BADCVAR("bot_config_file");
355 BADCVAR("bot_number");
356 BADCVAR("bot_prefix");
357 BADCVAR("bot_suffix");
358 BADCVAR("capturelimit_override");
359 BADCVAR("fraglimit_override");
361 BADCVAR("g_antilag");
362 BADCVAR("g_balance_teams");
363 BADCVAR("g_balance_teams_prevent_imbalance");
364 BADCVAR("g_balance_teams_scorefactor");
365 BADCVAR("g_ban_sync_trusted_servers");
366 BADCVAR("g_ban_sync_uri");
367 BADCVAR("g_ctf_ignore_frags");
368 BADCVAR("g_domination_point_limit");
369 BADCVAR("g_friendlyfire");
370 BADCVAR("g_fullbrightitems");
371 BADCVAR("g_fullbrightplayers");
372 BADCVAR("g_keyhunt_point_limit");
373 BADCVAR("g_keyhunt_teams_override");
374 BADCVAR("g_lms_lives_override");
375 BADCVAR("g_maplist");
376 BADCVAR("g_maplist_check_waypoints");
377 BADCVAR("g_maplist_mostrecent_count");
378 BADCVAR("g_maplist_shuffle");
379 BADCVAR("g_maplist_votable");
380 BADCVAR("g_maplist_votable_abstain");
381 BADCVAR("g_maplist_votable_nodetail");
382 BADCVAR("g_maplist_votable_suggestions");
383 BADCVAR("g_maxplayers");
384 BADCVAR("g_mirrordamage");
385 BADCVAR("g_nexball_goallimit");
386 BADCVAR("g_powerups");
387 BADCVAR("g_runematch_point_limit");
388 BADCVAR("g_start_delay");
390 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
393 BADCVAR("maxplayers");
394 BADCVAR("minplayers");
395 BADCVAR("net_address");
397 BADCVAR("rcon_password");
398 BADCVAR("rcon_restricted_commands");
399 BADCVAR("rcon_restricted_password");
401 BADCVAR("sv_adminnick");
402 BADCVAR("sv_autoscreenshot");
403 BADCVAR("sv_autotaunt");
404 BADCVAR("sv_curl_defaulturl");
405 BADCVAR("sv_defaultcharacter");
406 BADCVAR("sv_defaultplayercolors");
407 BADCVAR("sv_defaultplayermodel");
408 BADCVAR("sv_defaultplayerskin");
409 BADCVAR("sv_maxidle");
410 BADCVAR("sv_maxrate");
412 BADCVAR("sv_public");
413 BADCVAR("sv_ready_restart");
414 BADCVAR("sv_status_privacy");
416 BADCVAR("sv_vote_call");
417 BADCVAR("sv_vote_commands");
418 BADCVAR("sv_vote_majority_factor");
419 BADCVAR("sv_vote_master");
420 BADCVAR("sv_vote_master_commands");
421 BADCVAR("sv_vote_master_password");
422 BADCVAR("sv_vote_simple_majority_factor");
423 BADCVAR("sys_ticrate");
424 BADCVAR("teamplay_mode");
425 BADCVAR("timelimit_override");
426 BADCVAR("g_spawnshieldtime");
427 BADPREFIX("g_warmup_");
428 BADPREFIX("sv_ready_restart_");
430 // mutators that announce themselves properly to the server browser
431 BADCVAR("g_minstagib");
432 BADCVAR("g_new_toys");
435 if(autocvar_g_minstagib)
437 BADCVAR("g_grappling_hook");
438 BADCVAR("g_jetpack");
445 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
446 if(strlen(cvar_purechanges) > 16384)
448 cvar_purechanges = "// too many settings have been changed to show them here\n";
452 ++cvar_purechanges_count;
453 // WARNING: this variable is used for the server list
454 // NEVER dare to skip this code!
455 // Hacks to intentionally appearing as "pure server" even though you DO have
456 // modified settings may be punished by removal from the server list.
457 // You can do to the variables cvar_changes and cvar_purechanges all you want,
461 if(cvar_changes == "")
462 cvar_changes = "// this server runs at default server settings\n";
464 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
465 cvar_changes = strzone(cvar_changes);
466 if(cvar_purechanges == "")
467 cvar_purechanges = "// this server runs at default gameplay settings\n";
469 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
470 cvar_purechanges = strzone(cvar_purechanges);
473 void detect_maptype()
482 o_x += random() * (world.maxs_x - world.mins_x);
483 o_y += random() * (world.maxs_y - world.mins_y);
484 o_z += random() * (world.maxs_z - world.mins_z);
486 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
487 if(trace_fraction == 1)
492 for(i = 0; i < 64; i += 4)
494 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
495 if(trace_fraction == 1)
497 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
506 float RandomSeed_Send(entity to, float sf)
508 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
509 WriteShort(MSG_ENTITY, self.cnt);
512 void RandomSeed_Think()
514 self.cnt = bound(0, floor(random() * 65536), 65535);
515 self.nextthink = time + 5;
519 void RandomSeed_Spawn()
521 randomseed = spawn();
522 randomseed.think = RandomSeed_Think;
523 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
528 self.think(); // sets random seed and nextthink
532 void spawnfunc___init_dedicated_server(void)
534 // handler for _init/_init map (only for dedicated server initialization)
536 world_initialized = -1; // don't complain
538 cvar_string = cvar_string_normal;
539 cvar_set = cvar_set_normal;
541 remove = remove_unsafely;
545 e.think = GotoFirstMap;
546 e.nextthink = time; // this is usually 1 at this point
549 e.classname = "info_player_deathmatch"; // safeguard against player joining
551 self.classname = "worldspawn"; // safeguard against various stuff ;)
553 // needs to be done so early because of the constants they create
554 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
555 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
558 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
561 void Map_MarkAsRecent(string m);
562 float world_already_spawned;
564 void ClientInit_Spawn();
565 void WeaponStats_Init();
566 void WeaponStats_Shutdown();
567 void spawnfunc_worldspawn (void)
569 float fd, l, i, j, n;
573 cvar_string = cvar_string_normal;
574 cvar_set = cvar_set_normal;
576 if(world_already_spawned)
577 error("world already spawned - you may have EXACTLY ONE worldspawn!");
578 world_already_spawned = TRUE;
580 remove = remove_safely; // during spawning, watch what you remove!
582 check_unacceptable_compiler_bugs();
584 cvar_changes_init(); // do this very early now so it REALLY matches the server config
586 compressShortVector_init();
588 allowed_to_spawn = TRUE;
591 head = nextent(world);
596 head = nextent(head);
599 // needs to be done so early because of the constants they create
600 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
601 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
603 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
605 TemporaryDB = db_create();
610 // 1 FLICKER (first variety)
611 lightstyle(1, "mmnmmommommnonmmonqnmmo");
613 // 2 SLOW STRONG PULSE
614 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
616 // 3 CANDLE (first variety)
617 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
620 lightstyle(4, "mamamamamama");
623 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
625 // 6 FLICKER (second variety)
626 lightstyle(6, "nmonqnmomnmomomno");
628 // 7 CANDLE (second variety)
629 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
631 // 8 CANDLE (third variety)
632 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
634 // 9 SLOW STROBE (fourth variety)
635 lightstyle(9, "aaaaaaaazzzzzzzz");
637 // 10 FLUORESCENT FLICKER
638 lightstyle(10, "mmamammmmammamamaaamammma");
640 // 11 SLOW PULSE NOT FADE TO BLACK
641 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
643 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
648 if(autocvar_g_campaign)
651 Map_MarkAsRecent(mapname);
653 PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
655 precache_model ("null"); // we need this one before InitGameplayMode
663 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
664 if(bot_waypoints_for_items == 1)
665 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
666 bot_waypoints_for_items = 0;
670 WaypointSprite_Init();
672 GameLogInit(); // prepare everything
674 // changing the logic generating it is okay. But:
675 // it HAS to stay <= 64 chars
676 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
677 if(autocvar_sv_eventlog)
679 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
680 matchid = strzone(s);
682 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
683 s = ":gameinfo:mutators:LIST";
686 MUTATOR_CALLHOOK(BuildMutatorsString);
689 // simple, probably not good in the mutator system
690 if(autocvar_g_grappling_hook)
691 s = strcat(s, ":grappling_hook");
693 // initialiation stuff, not good in the mutator system
694 if(!autocvar_g_use_ammunition)
695 s = strcat(s, ":no_use_ammunition");
697 // initialiation stuff, not good in the mutator system
698 if(autocvar_g_pickup_items == 0)
699 s = strcat(s, ":no_pickup_items");
700 if(autocvar_g_pickup_items > 0)
701 s = strcat(s, ":pickup_items");
703 // initialiation stuff, not good in the mutator system
704 if(autocvar_g_weaponarena != "0")
705 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
707 // TODO to mutator system
708 if(autocvar_g_norecoil)
709 s = strcat(s, ":norecoil");
711 // TODO to mutator system
712 if(autocvar_g_midair)
713 s = strcat(s, ":midair");
715 // TODO to mutator system
716 if(autocvar_g_minstagib)
717 s = strcat(s, ":minstagib");
719 // TODO to mutator system
720 if(autocvar_g_powerups == 0)
721 s = strcat(s, ":no_powerups");
722 if(autocvar_g_powerups > 0)
723 s = strcat(s, ":powerups");
726 GameLogEcho(":gameinfo:end");
729 matchid = strzone(ftos(random()));
731 cvar_set("nextmap", "");
735 if(autocvar_g_campaign)
743 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
745 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
747 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
750 while((s = fgets(fd)))
752 l = tokenize_console(s);
757 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
758 print(" cdtrack ", argv(2), "\n");
760 else if(argv(0) == "fog")
762 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
763 print(" \"fog\" \"", s, "\"\n");
765 else if(argv(0) == "set")
767 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
768 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
770 else if(argv(0) != "//")
772 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
773 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
783 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
784 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
785 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
786 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
789 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
790 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
791 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
792 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
793 addstat(STAT_FUEL, AS_INT, ammo_fuel);
794 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
795 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
796 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
797 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
798 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
799 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
800 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
801 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
803 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
804 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
806 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
808 if(g_ca || g_freezetag)
810 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
811 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
812 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
813 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
817 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
818 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
821 // g_movementspeed hack
822 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
823 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
824 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
825 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
828 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
829 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
832 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
834 next_pingtime = time + 5;
838 // set up information replies for clients and server to use
839 lsmaps_reply = "^7Maps available: ";
840 lsnewmaps_reply = "^7Maps without a record set: ";
841 for(i = 0, j = 0; i < MapInfo_count; ++i)
843 if(MapInfo_Get_ByID(i))
844 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
853 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
855 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
856 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
857 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
858 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
862 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
863 lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
865 maplist_reply = "^7Maps in list: ";
866 n = tokenize_console(autocvar_g_maplist);
867 for(i = 0, j = 0; i < n; ++i)
869 if(MapInfo_CheckMap(argv(i)))
875 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
879 maplist_reply = strzone(strcat(maplist_reply, "\n"));
880 MapInfo_ClearTemps();
882 for(i = 0; i < 10; ++i)
886 records_reply[i] = strzone(s);
889 ladder_reply = strzone(getladder());
891 rankings_reply = strzone(getrankings());
896 PingPLReport_Spawn();
900 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
902 // fill sv_curl_serverpackages from .serverpackage files
903 if(autocvar_sv_curl_serverpackages_auto)
906 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
907 for(i = 0; i < n; ++i)
908 if(substring(argv(i), -14, -1) != "-serverpackage.txt")
909 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
910 s = strcat(s, " ", argv(i));
911 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
914 j = search_getsize(fd);
915 for(i = 0; i < j; ++i)
916 s = strcat(s, " ", search_getfilename(fd, i));
919 fd = search_begin("*.serverpackage", TRUE, FALSE);
922 j = search_getsize(fd);
923 for(i = 0; i < j; ++i)
924 s = strcat(s, " ", search_getfilename(fd, i));
927 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
930 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
932 // physics/balance/config changes that count as mod
933 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
934 modname = cvar_string("g_mod_physics");
935 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
936 modname = cvar_string("g_mod_balance");
937 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
938 modname = cvar_string("g_mod_config");
939 // weird mutators that deserve to count as mod
940 if(autocvar_g_minstagib)
941 modname = "MinstaGib";
942 // extra mutators that deserve to count as mod
943 MUTATOR_CALLHOOK(SetModname);
946 modname = strzone(modname);
948 WinningConditionHelper(); // set worldstatus
950 world_initialized = 1;
953 void spawnfunc_light (void)
955 //makestatic (self); // Who the f___ did that?
961 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
964 string getmapname_stored;
970 float Map_Count, Map_Current;
971 string Map_Current_Name;
973 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
974 float GetMaplistPosition()
980 idx = autocvar_g_maplist_index;
987 for(pos = 0; pos < Map_Count; ++pos)
991 // resume normal maplist rotation if current map is not in g_maplist
995 float MapHasRightSize(string map)
998 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
999 if(autocvar_g_maplist_check_waypoints)
1001 dprint("checkwp "); dprint(map);
1002 if(!fexists(strcat("maps/", map, ".waypoints")))
1004 dprint(": no waypoints\n");
1007 dprint(": has waypoints\n");
1010 // open map size restriction file
1011 dprint("opensize "); dprint(map);
1012 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1015 float mapmin, mapmax;
1017 mapmin = stof(fgets(fh));
1018 mapmax = stof(fgets(fh));
1020 if(player_count < mapmin)
1022 dprint("not enough\n");
1025 if(player_count > mapmax)
1027 dprint("too many\n");
1030 dprint("right size\n");
1033 dprint(": not found\n");
1037 string Map_Filename(float position)
1039 return strcat("maps/", argv(position), ".bsp");
1042 string strwords(string s, float w)
1045 for(endpos = 0; w && endpos >= 0; --w)
1046 endpos = strstrofs(s, " ", endpos + 1);
1050 return substring(s, 0, endpos);
1053 float strhasword(string s, string w)
1055 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1058 void Map_MarkAsRecent(string m)
1060 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1063 float Map_IsRecent(string m)
1065 return strhasword(autocvar_g_maplist_mostrecent, m);
1068 float Map_Check(float position, float pass)
1072 map_next = argv(position);
1075 if(Map_IsRecent(map_next))
1078 filename = Map_Filename(position);
1079 if(MapInfo_CheckMap(map_next))
1083 if(MapHasRightSize(map_next))
1088 dprint( "Couldn't select '", filename, "'..\n" );
1093 void Map_Goto_SetStr(string nextmapname)
1095 if(getmapname_stored != "")
1096 strunzone(getmapname_stored);
1097 if(nextmapname == "")
1098 getmapname_stored = "";
1100 getmapname_stored = strzone(nextmapname);
1103 void Map_Goto_SetFloat(float position)
1105 cvar_set("g_maplist_index", ftos(position));
1106 Map_Goto_SetStr(argv(position));
1109 void Map_Goto(float reinit)
1111 MapInfo_LoadMap(getmapname_stored, reinit);
1114 // return codes of map selectors:
1115 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1116 // -2 = permanent failure
1117 float() MaplistMethod_Iterate = // usual method
1121 for(pass = 1; pass <= 2; ++pass)
1123 for(i = 1; i < Map_Count; ++i)
1126 mapindex = mod(i + Map_Current, Map_Count);
1127 if(Map_Check(mapindex, pass))
1134 float() MaplistMethod_Repeat = // fallback method
1136 if(Map_Check(Map_Current, 2))
1141 float() MaplistMethod_Random = // random map selection
1147 for(i = 0; i <= imax; ++i)
1150 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1151 if(Map_Check(mapindex, 1))
1157 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1158 // the exponent sets a bias on the map selection:
1159 // the higher the exponent, the less likely "shortly repeated" same maps are
1161 float i, j, imax, insertpos;
1165 for(i = 0; i <= imax; ++i)
1169 // now reinsert this at another position
1170 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1171 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1172 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1173 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1175 // insert the current map there
1177 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1178 newlist = strcat(newlist, " ", argv(j));
1179 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1180 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1181 newlist = strcat(newlist, " ", argv(j));
1182 newlist = substring(newlist, 1, strlen(newlist) - 1);
1183 cvar_set("g_maplist", newlist);
1184 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1186 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1187 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1188 if(Map_Check(Map_Current, 1))
1196 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1199 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1200 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1201 if(autocvar_g_maplist_shuffle)
1203 localcmd("\nmenu_cmd sync\n");
1204 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1207 error("empty maplist, cannot select a new map");
1208 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1210 if(Map_Current_Name)
1211 strunzone(Map_Current_Name);
1212 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1213 // this may or may not be correct, but who cares, in the worst case a map
1214 // isn't chosen in the first pass that should have been
1225 if(autocvar_g_maplist_shuffle > 0)
1226 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1229 if(autocvar_g_maplist_selectrandom)
1230 nextMap = MaplistMethod_Random();
1233 nextMap = MaplistMethod_Iterate();
1236 nextMap = MaplistMethod_Repeat();
1240 Map_Goto_SetFloat(nextMap);
1241 return getmapname_stored;
1247 float DoNextMapOverride(float reinit)
1249 if(autocvar_g_campaign)
1251 CampaignPostIntermission();
1252 alreadychangedlevel = TRUE;
1255 if(autocvar_quit_when_empty)
1257 if(player_count <= currentbots)
1260 alreadychangedlevel = TRUE;
1264 if(autocvar_quit_and_redirect != "")
1266 redirection_target = strzone(autocvar_quit_and_redirect);
1267 alreadychangedlevel = TRUE;
1270 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1272 localcmd("restart\n");
1273 alreadychangedlevel = TRUE;
1276 if(autocvar_nextmap != "")
1277 if(MapInfo_CheckMap(autocvar_nextmap))
1279 Map_Goto_SetStr(autocvar_nextmap);
1281 alreadychangedlevel = TRUE;
1284 if(!reinit && autocvar_lastlevel)
1286 cvar_settemp_restore();
1287 localcmd("set lastlevel 0\ntogglemenu 1\n");
1288 alreadychangedlevel = TRUE;
1294 void GotoNextMap(float reinit)
1299 if (alreadychangedlevel)
1301 alreadychangedlevel = TRUE;
1307 for(allowReset = 1; allowReset >= 0; --allowReset)
1309 nextMap = GetNextMap();
1315 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1316 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1317 if(autocvar_g_maplist_shuffle)
1319 localcmd("\nmenu_cmd sync\n");
1323 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1335 When the player presses attack or jump, change to the next level
1338 .float autoscreenshot;
1339 void() MapVote_Start;
1340 void() MapVote_Think;
1341 float mapvote_initialized;
1342 void IntermissionThink()
1344 FixIntermissionClient(self);
1346 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1347 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1349 if( (server_screenshot || client_screenshot)
1350 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1352 self.autoscreenshot = -1;
1353 if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"", GetMapname(), strftime(FALSE, "%s"))); }
1357 if (time < intermission_exittime)
1360 if(!mapvote_initialized)
1361 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1371 Returns the entity to view from
1375 entity FindIntermission()
1380 // look for info_intermission first
1381 spot = find (world, classname, "info_intermission");
1383 { // pick a random one
1387 spot = find (spot, classname, "info_intermission");
1389 spot = find (spot, classname, "info_intermission");
1395 // then look for the start position
1396 spot = find (world, classname, "info_player_start");
1400 // testinfo_player_start is only found in regioned levels
1401 spot = find (world, classname, "testplayerstart");
1405 // then look for the start position
1406 spot = find (world, classname, "info_player_deathmatch");
1410 //objerror ("FindIntermission: no spot");
1416 ===============================================================================
1420 ===============================================================================
1423 void DumpStats(float final)
1432 to_console = autocvar_sv_logscores_console;
1433 to_eventlog = autocvar_sv_eventlog;
1434 to_file = autocvar_sv_logscores_file;
1438 to_console = TRUE; // always print printstats replies
1439 to_eventlog = FALSE; // but never print them to the event log
1443 if(autocvar_sv_eventlog_console)
1444 to_console = FALSE; // otherwise we get the output twice
1450 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1460 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1464 fputs(file, strcat(s, "\n"));
1467 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1473 fputs(file, strcat(s, "\n"));
1475 FOR_EACH_CLIENT(other)
1477 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1479 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1480 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1481 if(other.classname == "player" || g_arena || g_ca || g_lms)
1482 s = strcat(s, ftos(other.team), ":");
1484 s = strcat(s, "spectator:");
1487 print(s, other.netname, "\n");
1489 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1491 fputs(file, strcat(s, other.netname, "\n"));
1497 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1503 fputs(file, strcat(s, "\n"));
1505 for(i = 1; i < 16; ++i)
1507 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1508 s = strcat(s, ":", ftos(i));
1514 fputs(file, strcat(s, "\n"));
1521 GameLogEcho(":end");
1524 fputs(file, ":end\n");
1529 void FixIntermissionClient(entity e)
1532 if(!e.autoscreenshot) // initial call
1534 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1536 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1537 e.solid = SOLID_NOT;
1538 e.movetype = MOVETYPE_NONE;
1539 e.takedamage = DAMAGE_NO;
1542 e.weaponentity.effects = EF_NODRAW;
1543 if (e.weaponentity.weaponentity)
1544 e.weaponentity.weaponentity.effects = EF_NODRAW;
1546 if(clienttype(e) == CLIENTTYPE_REAL)
1548 stuffcmd(e, "\nscr_printspeed 1000000\n");
1549 s = autocvar_sv_intermission_cdtrack;
1551 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1553 WriteByte(MSG_ONE, SVC_INTERMISSION);
1558 void minstagib_stop_countdown(entity e);
1560 go to the next level for deathmatch
1561 only called if a time or frag limit has expired
1567 intermission_running = 1;
1569 // enforce a wait time before allowing changelevel
1570 if(player_count > 0)
1571 intermission_exittime = time + autocvar_sv_mapchange_delay;
1573 intermission_exittime = -1;
1576 WriteByte (MSG_ALL, SVC_CDTRACK);
1577 WriteByte (MSG_ALL, 3);
1578 WriteByte (MSG_ALL, 3);
1579 // done in FixIntermission
1582 //pos = FindIntermission ();
1590 PlayerStats_EndMatch(1);
1592 PlayerStats_AddGlobalInfo(e);
1593 PlayerStats_Shutdown();
1594 WeaponStats_Shutdown();
1596 if(autocvar_sv_eventlog)
1597 GameLogEcho(":gameover");
1601 FOR_EACH_PLAYER(other) {
1602 minstagib_stop_countdown(other);
1603 FixIntermissionClient(other);
1605 bprint(other.netname, " ^7wins.\n");
1608 if(autocvar_g_campaign)
1609 CampaignPreIntermission();
1611 MUTATOR_CALLHOOK(MatchEnd);
1613 localcmd("\nsv_hook_gameend\n");
1620 Exit deathmatch games upon conditions
1623 void CheckRules_Player()
1625 if (gameover) // someone else quit the game already
1628 if(self.deadflag == DEAD_NO)
1629 self.play_time += frametime;
1631 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1632 // (div0: and that in CheckRules_World please)
1635 float checkrules_equality;
1636 float checkrules_suddendeathwarning;
1637 float checkrules_suddendeathend;
1638 float checkrules_overtimesadded; //how many overtimes have been already added
1640 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1641 float WINNING_YES = 1; // winner found
1642 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1643 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1645 float InitiateSuddenDeath()
1647 // Check first whether normal overtimes could be added before initiating suddendeath mode
1648 // - for this timelimit_overtime needs to be >0 of course
1649 // - also check the winning condition calculated in the previous frame and only add normal overtime
1650 // again, if at the point at which timelimit would be extended again, still no winner was found
1651 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1653 return 1; // need to call InitiateOvertime later
1657 if(!checkrules_suddendeathend)
1659 if(autocvar_g_campaign)
1660 checkrules_suddendeathend = time; // no suddendeath in campaign
1662 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1663 if(g_race && !g_race_qualifying)
1664 race_StartCompleting();
1670 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1672 ++checkrules_overtimesadded;
1673 //add one more overtime by simply extending the timelimit
1675 tl = autocvar_timelimit;
1676 tl += autocvar_timelimit_overtime;
1677 cvar_set("timelimit", ftos(tl));
1678 string minutesPlural;
1679 if (autocvar_timelimit_overtime == 1)
1680 minutesPlural = " ^3minute";
1682 minutesPlural = " ^3minutes";
1686 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1687 ftos(autocvar_timelimit_overtime),
1694 float GetWinningCode(float fraglimitreached, float equality)
1696 if(autocvar_g_campaign == 1)
1697 if(fraglimitreached)
1704 if(fraglimitreached)
1705 return WINNING_STARTSUDDENDEATHOVERTIME;
1707 return WINNING_NEVER;
1709 if(fraglimitreached)
1715 // set the .winning flag for exactly those players with a given field value
1716 void SetWinners(.float field, float value)
1719 FOR_EACH_PLAYER(head)
1720 head.winning = (head.field == value);
1723 // set the .winning flag for those players with a given field value
1724 void AddWinners(.float field, float value)
1727 FOR_EACH_PLAYER(head)
1728 if(head.field == value)
1732 // clear the .winning flags
1733 void ClearWinners(void)
1736 FOR_EACH_PLAYER(head)
1740 // Onslaught winning condition:
1741 // game terminates if only one team has a working generator (or none)
1742 float WinningCondition_Onslaught()
1745 float t1, t2, t3, t4;
1747 WinningConditionHelper(); // set worldstatus
1752 // first check if the game has ended
1753 t1 = t2 = t3 = t4 = 0;
1754 head = find(world, classname, "onslaught_generator");
1757 if (head.health > 0)
1759 if (head.team == COLOR_TEAM1) t1 = 1;
1760 if (head.team == COLOR_TEAM2) t2 = 1;
1761 if (head.team == COLOR_TEAM3) t3 = 1;
1762 if (head.team == COLOR_TEAM4) t4 = 1;
1764 head = find(head, classname, "onslaught_generator");
1766 if (t1 + t2 + t3 + t4 < 2)
1768 // game over, only one team remains (or none)
1770 if (t1) SetWinners(team, COLOR_TEAM1);
1771 if (t2) SetWinners(team, COLOR_TEAM2);
1772 if (t3) SetWinners(team, COLOR_TEAM3);
1773 if (t4) SetWinners(team, COLOR_TEAM4);
1774 dprint("Have a winner, ending game.\n");
1778 // Two or more teams remain
1782 float LMS_NewPlayerLives()
1785 fl = autocvar_fraglimit;
1789 // first player has left the game for dying too much? Nobody else can get in.
1790 if(lms_lowest_lives < 1)
1793 if(!autocvar_g_lms_join_anytime)
1794 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1797 return bound(1, lms_lowest_lives, fl);
1800 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1801 // they win. Otherwise the defending team wins once the timelimit passes.
1802 void assault_new_round();
1803 float WinningCondition_Assault()
1807 WinningConditionHelper(); // set worldstatus
1809 status = WINNING_NO;
1810 // as the timelimit has not yet passed just assume the defending team will win
1811 if(assault_attacker_team == COLOR_TEAM1)
1813 SetWinners(team, COLOR_TEAM2);
1817 SetWinners(team, COLOR_TEAM1);
1821 ent = find(world, classname, "target_assault_roundend");
1824 if(ent.winning) // round end has been triggered by attacking team
1826 bprint("ASSAULT: round completed...\n");
1827 SetWinners(team, assault_attacker_team);
1829 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1831 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1833 status = WINNING_YES;
1840 assault_new_round();
1849 // LMS winning condition: game terminates if and only if there's at most one
1850 // one player who's living lives. Top two scores being equal cancels the time
1852 float WinningCondition_LMS()
1859 have_player = FALSE;
1860 have_players = FALSE;
1861 l = LMS_NewPlayerLives();
1863 head = find(world, classname, "player");
1866 head2 = find(head, classname, "player");
1868 have_players = TRUE;
1872 // we have at least one player
1875 // two or more active players - continue with the game
1879 // exactly one player?
1882 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1886 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1892 // and assign him his first place
1893 PlayerScore_Add(head, SP_LMS_RANK, 1);
1900 // nobody is playing at all...
1903 // wait for players...
1907 // SNAFU (maybe a draw game?)
1909 dprint("No players, ending game.\n");
1914 // When we get here, we have at least two players who are actually LIVING,
1915 // now check if the top two players have equal score.
1916 WinningConditionHelper();
1919 if(WinningConditionHelper_winner)
1920 WinningConditionHelper_winner.winning = TRUE;
1921 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1922 return WINNING_NEVER;
1924 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1928 void ShuffleMaplist()
1930 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1934 float WinningCondition_Scores(float limit, float leadlimit)
1938 // TODO make everything use THIS winning condition (except LMS)
1939 WinningConditionHelper();
1943 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1944 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1945 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1946 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1950 if(WinningConditionHelper_winner)
1951 WinningConditionHelper_winner.winning = 1;
1952 if(WinningConditionHelper_winnerteam >= 0)
1953 SetWinners(team, WinningConditionHelper_winnerteam);
1955 if(WinningConditionHelper_lowerisbetter)
1957 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1958 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1962 if(WinningConditionHelper_zeroisworst)
1963 leadlimit = 0; // not supported in this mode
1965 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1966 // these modes always score in increments of 1, thus this makes sense
1968 if(leaderfrags != WinningConditionHelper_topscore)
1970 leaderfrags = WinningConditionHelper_topscore;
1973 if (leaderfrags == limit - 1)
1974 Announce("1fragleft");
1975 else if (leaderfrags == limit - 2)
1976 Announce("2fragsleft");
1977 else if (leaderfrags == limit - 3)
1978 Announce("3fragsleft");
1982 limitreached = FALSE;
1984 if(WinningConditionHelper_topscore >= limit)
1985 limitreached = TRUE;
1988 float leadlimitreached;
1989 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1990 if(autocvar_leadlimit_and_fraglimit)
1991 limitreached = (limitreached && leadlimitreached);
1993 limitreached = (limitreached || leadlimitreached);
1997 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1999 return GetWinningCode(
2000 WinningConditionHelper_topscore && limitreached,
2001 WinningConditionHelper_equality
2005 float WinningCondition_Race(float fraglimit)
2016 if(p.race_completed)
2021 wc = WinningCondition_Scores(fraglimit, 0);
2023 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2024 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2025 // do NOT support equality when the laps are all raced!
2026 return WINNING_STARTSUDDENDEATHOVERTIME;
2028 return WINNING_NEVER;
2031 float WinningCondition_QualifyingThenRace(float limit)
2034 wc = WinningCondition_Scores(limit, 0);
2036 // NEVER initiate overtime
2037 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2045 float WinningCondition_RanOutOfSpawns()
2049 if(have_team_spawns <= 0)
2052 if(autocvar_g_spawn_useallspawns <= 0)
2055 if(!some_spawn_has_been_used)
2058 team1_score = team2_score = team3_score = team4_score = 0;
2060 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2062 if(head.team == COLOR_TEAM1)
2064 else if(head.team == COLOR_TEAM2)
2066 else if(head.team == COLOR_TEAM3)
2068 else if(head.team == COLOR_TEAM4)
2072 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2074 if(head.team == COLOR_TEAM1)
2076 else if(head.team == COLOR_TEAM2)
2078 else if(head.team == COLOR_TEAM3)
2080 else if(head.team == COLOR_TEAM4)
2085 if(team1_score + team2_score + team3_score + team4_score == 0)
2087 checkrules_equality = TRUE;
2090 else if(team1_score + team2_score + team3_score + team4_score == 1)
2095 else if(team2_score)
2097 else if(team3_score)
2099 else // if(team4_score)
2101 CheckAllowedTeams(world);
2102 for(i = 0; i < MAX_TEAMSCORE; ++i)
2104 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2105 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2106 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2107 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2110 AddWinners(team, t);
2121 Exit deathmatch games upon conditions
2124 void ReadyRestart();
2125 void CheckRules_World()
2137 MapVote_Think should now do that part
2138 if (intermission_running)
2139 if (time >= intermission_exittime + 60)
2141 if(!DoNextMapOverride())
2147 if (gameover) // someone else quit the game already
2149 if(player_count == 0) // Nobody there? Then let's go to the next map
2151 // this will actually check the player count in the next frame
2152 // again, but this shouldn't hurt
2156 timelimit = autocvar_timelimit * 60;
2157 fraglimit = autocvar_fraglimit;
2158 leadlimit = autocvar_leadlimit;
2160 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2163 timelimit = 0; // timelimit is not made for warmup
2165 fraglimit = 0; // no fraglimit for now
2166 leadlimit = 0; // no leadlimit for now
2171 timelimit += game_starttime;
2173 else if (timelimit < 0)
2181 timelimit = 0; // ONS has its own overtime rule
2186 if(timelimit > game_starttime)
2187 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2189 game_completion_ratio = 0;
2191 if(checkrules_suddendeathend)
2193 if(!checkrules_suddendeathwarning)
2195 checkrules_suddendeathwarning = TRUE;
2196 if(g_race && !g_race_qualifying)
2197 bcenterprint("^3Everyone, finish your lap! The race is over!");
2199 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2204 if (timelimit && time >= timelimit)
2206 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2209 float playerswithlaps;
2212 totalplayers = playerswithlaps = readyplayers = 0;
2213 FOR_EACH_PLAYER(head)
2216 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2222 // at least 2 of the players have completed a lap: start the RACE
2223 // otherwise, the players should end the qualifying on their own
2224 if(readyplayers || playerswithlaps >= 2)
2226 checkrules_suddendeathend = 0;
2227 ReadyRestart(); // go to race
2231 wantovertime |= InitiateSuddenDeath();
2234 wantovertime |= InitiateSuddenDeath();
2238 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2244 float checkrules_status;
2245 checkrules_status = WinningCondition_RanOutOfSpawns();
2246 if(checkrules_status == WINNING_YES)
2248 bprint("Hey! Someone ran out of spawns!\n");
2250 else if(g_race && !g_race_qualifying && timelimit >= 0)
2252 checkrules_status = WinningCondition_Race(fraglimit);
2253 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2255 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2257 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2258 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2262 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2266 checkrules_status = WinningCondition_LMS();
2268 else if (g_onslaught)
2270 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2274 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2275 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2278 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2280 checkrules_status = WINNING_NEVER;
2281 checkrules_overtimesadded = -1;
2282 wantovertime |= InitiateSuddenDeath();
2285 if(checkrules_status == WINNING_NEVER)
2286 // equality cases! Nobody wins if the overtime ends in a draw.
2291 if(checkrules_status == WINNING_NEVER)
2294 checkrules_status = WINNING_YES;
2297 if(checkrules_suddendeathend)
2298 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2299 checkrules_status = WINNING_YES;
2301 if(checkrules_status == WINNING_YES)
2303 //print("WINNING\n");
2308 float mapvote_nextthink;
2309 float mapvote_initialized;
2310 float mapvote_keeptwotime;
2311 float mapvote_timeout;
2312 string mapvote_message;
2313 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2314 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2315 float mapvote_screenshot_dirs_count;
2317 float mapvote_count;
2318 float mapvote_count_real;
2319 string mapvote_maps[MAPVOTE_COUNT];
2320 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2321 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2322 float mapvote_maps_suggested[MAPVOTE_COUNT];
2323 string mapvote_suggestions[MAPVOTE_COUNT];
2324 float mapvote_suggestion_ptr;
2325 float mapvote_voters;
2326 float mapvote_selections[MAPVOTE_COUNT];
2328 float mapvote_detail;
2329 float mapvote_abstain;
2332 void MapVote_ClearAllVotes()
2334 FOR_EACH_CLIENT(other)
2338 string MapVote_Suggest(string m)
2342 return "That's not how to use this command.";
2343 if(!autocvar_g_maplist_votable_suggestions)
2344 return "Suggestions are not accepted on this server.";
2345 if(mapvote_initialized)
2346 return "Can't suggest - voting is already in progress!";
2347 m = MapInfo_FixName(m);
2349 return "The map you suggested is not available on this server.";
2350 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2352 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2354 if(!MapInfo_CheckMap(m))
2355 return "The map you suggested does not support the current game mode.";
2356 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2357 if(mapvote_suggestions[i] == m)
2358 return "This map was already suggested.";
2359 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2361 i = floor(random() * mapvote_suggestion_ptr);
2365 i = mapvote_suggestion_ptr;
2366 mapvote_suggestion_ptr += 1;
2368 if(mapvote_suggestions[i] != "")
2369 strunzone(mapvote_suggestions[i]);
2370 mapvote_suggestions[i] = strzone(m);
2371 if(autocvar_sv_eventlog)
2372 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2373 return strcat("Suggestion of ", m, " accepted.");
2376 void MapVote_AddVotable(string nextMap, float isSuggestion)
2379 string pakfile, mapfile;
2383 for(j = 0; j < mapvote_count; ++j)
2384 if(mapvote_maps[j] == nextMap)
2386 // suggestions might be no longer valid/allowed after gametype switch!
2388 if(!MapInfo_CheckMap(nextMap))
2390 mapvote_maps[mapvote_count] = strzone(nextMap);
2391 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2393 pakfile = string_null;
2394 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2396 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2397 pakfile = whichpack(strcat(mapfile, ".tga"));
2399 pakfile = whichpack(strcat(mapfile, ".jpg"));
2401 pakfile = whichpack(strcat(mapfile, ".png"));
2405 if(i >= mapvote_screenshot_dirs_count)
2406 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2407 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2408 pakfile = substring(pakfile, o, -1);
2410 mapvote_maps_screenshot_dir[mapvote_count] = i;
2411 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2416 void MapVote_Spawn();
2422 MapVote_ClearAllVotes();
2425 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2426 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2429 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2431 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2432 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2434 // we need this for AddVotable, as that cycles through the screenshot dirs
2435 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2436 if(mapvote_screenshot_dirs_count == 0)
2437 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2438 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2439 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2440 mapvote_screenshot_dirs[i] = strzone(argv(i));
2442 if(mapvote_suggestion_ptr)
2443 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2444 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2446 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2447 MapVote_AddVotable(GetNextMap(), FALSE);
2449 if(mapvote_count == 0)
2451 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2452 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2453 if(autocvar_g_maplist_shuffle)
2455 localcmd("\nmenu_cmd sync\n");
2456 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2457 MapVote_AddVotable(GetNextMap(), FALSE);
2460 mapvote_count_real = mapvote_count;
2462 MapVote_AddVotable("don't care", 0);
2464 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2466 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2467 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2468 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2469 mapvote_keeptwotime = 0;
2470 mapvote_message = "Choose a map and press its key!";
2475 void MapVote_SendPicture(float id)
2478 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2479 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2480 WriteByte(MSG_ONE, id);
2481 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2484 float MapVote_GetMapMask()
2486 float mask, i, power;
2488 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2489 if(mapvote_maps[i] != "")
2495 float MapVote_SendEntity(entity to, float sf)
2500 sf &~= 2; // if we send 1, we don't need to also send 2
2502 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2503 WriteByte(MSG_ENTITY, sf);
2507 // flag 1 == initialization
2508 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2509 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2510 WriteString(MSG_ENTITY, "");
2511 WriteByte(MSG_ENTITY, mapvote_count);
2512 WriteByte(MSG_ENTITY, mapvote_abstain);
2513 WriteByte(MSG_ENTITY, mapvote_detail);
2514 WriteCoord(MSG_ENTITY, mapvote_timeout);
2515 if(mapvote_count <= 8)
2516 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2518 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2519 for(i = 0; i < mapvote_count; ++i)
2520 if(mapvote_maps[i] != "")
2522 if(mapvote_abstain && i == mapvote_count - 1)
2524 WriteString(MSG_ENTITY, ""); // abstain needs no text
2525 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2526 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2530 WriteString(MSG_ENTITY, mapvote_maps[i]);
2531 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2532 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2539 // flag 2 == update of mask
2540 if(mapvote_count <= 8)
2541 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2543 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2549 for(i = 0; i < mapvote_count; ++i)
2550 if(mapvote_maps[i] != "")
2551 WriteByte(MSG_ENTITY, mapvote_selections[i]);
2553 WriteByte(MSG_ENTITY, to.mapvote);
2559 void MapVote_Spawn()
2561 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2564 void MapVote_TouchMask()
2566 mapvote_ent.SendFlags |= 2;
2569 void MapVote_TouchVotes(entity voter)
2571 mapvote_ent.SendFlags |= 4;
2574 float MapVote_Finished(float mappos)
2580 if(autocvar_sv_eventlog)
2582 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2583 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2584 didntvote = mapvote_voters;
2585 for(i = 0; i < mapvote_count; ++i)
2586 if(mapvote_maps[i] != "")
2588 didntvote -= mapvote_selections[i];
2591 result = strcat(result, ":", mapvote_maps[i]);
2592 result = strcat(result, ":", ftos(mapvote_selections[i]));
2595 result = strcat(result, ":didn't vote:", ftos(didntvote));
2597 GameLogEcho(result);
2598 if(mapvote_maps_suggested[mappos])
2599 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2602 FOR_EACH_REALCLIENT(other)
2603 FixClientCvars(other);
2605 Map_Goto_SetStr(mapvote_maps[mappos]);
2607 alreadychangedlevel = TRUE;
2610 void MapVote_CheckRules_1()
2614 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2616 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2617 mapvote_selections[i] = 0;
2621 FOR_EACH_REALCLIENT(other)
2626 i = other.mapvote - 1;
2627 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2628 mapvote_selections[i] = mapvote_selections[i] + 1;
2633 float MapVote_CheckRules_2()
2636 float firstPlace, secondPlace;
2637 float firstPlaceVotes, secondPlaceVotes;
2638 float mapvote_voters_real;
2641 if(mapvote_count_real == 1)
2642 return MapVote_Finished(0);
2644 mapvote_voters_real = mapvote_voters;
2646 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2648 RandomSelection_Init();
2649 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2650 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2651 firstPlace = RandomSelection_chosen_float;
2652 firstPlaceVotes = RandomSelection_best_priority;
2653 //dprint("First place: ", ftos(firstPlace), "\n");
2654 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2656 RandomSelection_Init();
2657 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2659 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2660 secondPlace = RandomSelection_chosen_float;
2661 secondPlaceVotes = RandomSelection_best_priority;
2662 //dprint("Second place: ", ftos(secondPlace), "\n");
2663 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2665 if(firstPlace == -1)
2666 error("No first place in map vote... WTF?");
2668 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2669 return MapVote_Finished(firstPlace);
2671 if(mapvote_keeptwotime)
2672 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2675 MapVote_TouchMask();
2676 mapvote_message = "Now decide between the TOP TWO!";
2677 mapvote_keeptwotime = 0;
2678 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2679 result = strcat(result, ":", ftos(firstPlaceVotes));
2680 result = strcat(result, ":", mapvote_maps[secondPlace]);
2681 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2682 didntvote = mapvote_voters;
2683 for(i = 0; i < mapvote_count; ++i)
2684 if(mapvote_maps[i] != "")
2686 didntvote -= mapvote_selections[i];
2688 if(i != secondPlace)
2690 result = strcat(result, ":", mapvote_maps[i]);
2691 result = strcat(result, ":", ftos(mapvote_selections[i]));
2692 if(i < mapvote_count_real)
2694 strunzone(mapvote_maps[i]);
2695 mapvote_maps[i] = "";
2696 strunzone(mapvote_maps_pakfile[i]);
2697 mapvote_maps_pakfile[i] = "";
2701 result = strcat(result, ":didn't vote:", ftos(didntvote));
2702 if(autocvar_sv_eventlog)
2703 GameLogEcho(result);
2713 keeptwo = mapvote_keeptwotime;
2714 MapVote_CheckRules_1(); // count
2715 if(MapVote_CheckRules_2()) // decide
2719 FOR_EACH_REALCLIENT(other)
2721 // hide scoreboard again
2722 if(other.health != 2342)
2724 other.health = 2342;
2726 if(clienttype(other) == CLIENTTYPE_REAL)
2729 WriteByte(MSG_ONE, SVC_FINALE);
2730 WriteString(MSG_ONE, "");
2734 // clear possibly invalid votes
2735 if(mapvote_maps[other.mapvote - 1] == "")
2737 // use impulses as new vote
2738 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2739 if(mapvote_maps[other.impulse - 1] != "")
2741 other.mapvote = other.impulse;
2742 MapVote_TouchVotes(other);
2750 MapVote_CheckRules_1(); // just count
2752 void MapVote_Start()
2757 // wait for stats to be sent first
2758 if(!playerstats_waitforme)
2761 MapInfo_Enumerate();
2762 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2765 void MapVote_Think()
2770 if(alreadychangedlevel)
2773 if(time < mapvote_nextthink)
2777 mapvote_nextthink = time + 0.5;
2779 if(!mapvote_initialized)
2781 if(autocvar_rescan_pending == 1)
2783 cvar_set("rescan_pending", "2");
2784 localcmd("fs_rescan\nrescan_pending 3\n");
2787 else if(autocvar_rescan_pending == 2)
2791 else if(autocvar_rescan_pending == 3)
2793 // now build missing mapinfo files
2794 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2797 // we're done, start the timer
2798 cvar_set("rescan_pending", "0");
2801 mapvote_initialized = TRUE;
2802 if(DoNextMapOverride(0))
2804 if(!autocvar_g_maplist_votable || player_count <= 0)
2815 string GotoMap(string m)
2817 if(!MapInfo_CheckMap(m))
2818 return "The map you chose is not available on this server.";
2819 cvar_set("nextmap", m);
2820 cvar_set("timelimit", "-1");
2821 if(mapvote_initialized || alreadychangedlevel)
2823 if(DoNextMapOverride(0))
2824 return "Map switch initiated.";
2826 return "Hm... no. For some reason I like THIS map more.";
2829 return "Map switch will happen after scoreboard.";
2836 FOR_EACH_REALCLIENT(self)
2838 if(self.classname == "spectator")
2840 if(self.enemy.typehitsound)
2841 self.typehit_time = time;
2842 else if(self.enemy.hitsound)
2843 self.hit_time = time;
2847 if(self.typehitsound)
2848 self.typehit_time = time;
2849 else if(self.hitsound)
2850 self.hit_time = time;
2853 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2854 // add 1 frametime because after this, engine SV_Physics
2855 // increases time by a frametime and then networks the frame
2856 // add another frametime because client shows everything with
2857 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2859 FOR_EACH_CLIENT(self)
2861 self.hitsound = FALSE;
2862 self.typehitsound = FALSE;
2863 antilag_record(self, altime);
2870 * returns TRUE if redirecting
2872 float redirection_timeout;
2873 float redirection_nextthink;
2874 float RedirectionThink()
2876 float clients_found;
2878 if(redirection_target == "")
2881 if(!redirection_timeout)
2883 cvar_set("sv_public", "-2");
2884 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2885 if(redirection_target == "self")
2886 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2888 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2891 if(time < redirection_nextthink)
2894 redirection_nextthink = time + 1;
2897 FOR_EACH_REALCLIENT(self)
2900 print("Redirecting: sending connect command to ", self.netname, "\n");
2901 if(redirection_target == "self")
2902 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2904 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2908 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2910 if(time > redirection_timeout || clients_found == 0)
2911 localcmd("\nwait; wait; wait; quit\n");
2916 void TargetMusic_RestoreGame();
2919 // Loaded from a save game
2920 // some things then break, so let's work around them...
2922 // Progs DB (capture records)
2923 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2927 MapInfo_Enumerate();
2928 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2931 TargetMusic_RestoreGame();
2940 if(world_initialized > 0)
2942 world_initialized = 0;
2943 print("Saving persistent data...\n");
2946 PlayerStats_EndMatch(0);
2948 PlayerStats_AddGlobalInfo(e);
2949 PlayerStats_Shutdown();
2951 if(!cheatcount_total)
2953 if(autocvar_sv_db_saveasdump)
2954 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2956 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2958 if(autocvar_developer)
2960 if(autocvar_sv_db_saveasdump)
2961 db_dump(TemporaryDB, "server-temp.db");
2963 db_save(TemporaryDB, "server-temp.db");
2965 CheatShutdown(); // must be after cheatcount check
2966 db_close(ServerProgsDB);
2967 db_close(TemporaryDB);
2969 // tell the bot system the game is ending now
2972 WeaponStats_Shutdown();
2975 else if(world_initialized == 0)
2977 print("NOTE: crashed before even initializing the world, not saving persistent data\n");