1 #define LATENCY_THINKRATE 10
6 void PingPLReport_Think()
11 delta = 3 / maxclients;
12 if(delta < sys_frametime)
14 self.nextthink = time + delta;
16 e = edict_num(self.cnt + 1);
19 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21 WriteByte(MSG_BROADCAST, self.cnt);
22 WriteShort(MSG_BROADCAST, max(1, e.ping));
23 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
26 // record latency times for clients throughout the match so we can report it to playerstats
27 if(time > (e.latency_time + LATENCY_THINKRATE))
29 e.latency_sum += e.ping;
31 e.latency_time = time;
32 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
37 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39 WriteByte(MSG_BROADCAST, self.cnt);
40 WriteShort(MSG_BROADCAST, 0);
41 WriteByte(MSG_BROADCAST, 0);
42 WriteByte(MSG_BROADCAST, 0);
44 self.cnt = mod(self.cnt + 1, maxclients);
46 void PingPLReport_Spawn()
48 pingplreport = spawn();
49 pingplreport.classname = "pingplreport";
50 pingplreport.think = PingPLReport_Think;
51 pingplreport.nextthink = time;
54 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist();
62 float(float reinit) DoNextMapOverride;
64 void SetDefaultAlpha()
66 if(autocvar_g_running_guns)
68 default_player_alpha = -1;
69 default_weapon_alpha = +1;
73 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74 default_weapon_alpha = default_player_alpha;
78 default_player_alpha = autocvar_g_player_alpha;
79 if(default_player_alpha == 0)
80 default_player_alpha = 1;
81 default_weapon_alpha = default_player_alpha;
85 void fteqcc_testbugs()
89 if(!autocvar_developer_fteqccbugs)
92 dprint("*** fteqcc test: checking for bugs...\n");
96 if(sqrt(a) - sqrt(b - a) == 0)
97 dprint("*** fteqcc test: found same-function-twice bug\n");
99 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
103 world.enemy.cnt += 10;
104 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105 dprint("*** fteqcc test: found += bug\n");
107 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
114 if(autocvar__sv_init)
116 // cvar_set("_sv_init", "0");
117 // we do NOT set this to 0 any more, so someone "accidentally" changing
118 // to this "init" map on a dedicated server will cause no permanent
120 if(autocvar_g_maplist_shuffle)
122 n = tokenizebyseparator(autocvar_g_maplist, " ");
123 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
126 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
128 if(!DoNextMapOverride(1))
136 self.nextthink = time;
140 self.nextthink = time + 1;
141 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
145 void cvar_changes_init()
149 float n, i, adding, pureadding;
152 strunzone(cvar_changes);
153 cvar_changes = string_null;
155 strunzone(cvar_purechanges);
156 cvar_purechanges = string_null;
157 cvar_purechanges_count = 0;
160 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
166 for(i = 0; i < n; ++i)
168 k = bufstr_get(h, i);
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
174 // general excludes and namespaces for server admin used cvars
175 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
179 BADPREFIX("cvar_check_");
181 BADCVAR("g_configversion");
182 BADCVAR("g_maplist_index");
183 BADCVAR("halflifebsp");
184 BADPREFIX("sv_world");
190 BADPREFIX("scoreboard_");
191 BADPREFIX("g_campaign");
192 BADPREFIX("g_waypointsprite_");
198 BADPREFIX("net_slist_");
204 BADPREFIX("sensitivity");
205 BADPREFIX("userbind");
208 BADPREFIX("crosshair");
209 BADCVAR("mod_q3bsp_lightmapmergepower");
210 BADCVAR("mod_q3bsp_nolightmaps");
212 BADCVAR("mastervolume");
214 BADCVAR("bgmvolume");
217 BADCVAR("developer");
218 BADCVAR("log_dest_udp");
220 BADCVAR("net_address");
221 BADCVAR("net_address_ipv6");
223 BADCVAR("savedgamecfg");
224 BADCVAR("serverconfig");
225 BADCVAR("sv_autoscreenshot");
226 BADCVAR("sv_heartbeatperiod");
227 BADCVAR("sv_vote_master_password");
228 BADCVAR("sys_colortranslation");
229 BADCVAR("sys_specialcharactertranslation");
230 BADCVAR("timeformat");
231 BADCVAR("timestamps");
232 BADPREFIX("developer_");
234 BADPREFIX("g_banned_list");
235 BADPREFIX("g_chat_flood_");
236 BADPREFIX("g_ghost_items");
237 BADPREFIX("g_playerstats_");
238 BADPREFIX("g_respawn_ghosts");
239 BADPREFIX("g_voice_flood_");
241 BADPREFIX("sv_allowdownloads");
242 BADPREFIX("sv_autodemo");
243 BADPREFIX("sv_curl_");
244 BADPREFIX("sv_eventlog");
245 BADPREFIX("sv_logscores_");
246 BADPREFIX("sv_master");
247 BADPREFIX("sv_weaponstats_");
248 BADPREFIX("sv_waypointsprite_");
249 BADCVAR("rescan_pending");
251 // these can contain player IDs, so better hide
252 BADPREFIX("g_forced_team_");
255 BADCVAR("fraglimit");
257 BADCVAR("g_assault");
259 BADCVAR("g_ca_teams");
263 BADCVAR("g_domination");
264 BADCVAR("g_domination_default_teams");
265 BADCVAR("g_freezetag");
266 BADCVAR("g_freezetag_teams");
267 BADCVAR("g_keepaway");
268 BADCVAR("g_keyhunt");
269 BADCVAR("g_keyhunt_teams");
271 BADCVAR("g_nexball");
272 BADCVAR("g_onslaught");
274 BADCVAR("g_race_qualifying_timelimit");
276 BADCVAR("g_tdm_teams");
277 BADCVAR("leadlimit");
280 BADCVAR("timelimit");
284 BADCVAR("g_maplist");
285 BADCVAR("g_maplist_mostrecent");
289 d = cvar_defstring(k);
295 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
296 if(strlen(cvar_changes) > 16384)
298 cvar_changes = "// too many settings have been changed to show them here\n";
303 // now check if the changes are actually gameplay relevant
305 // does nothing visible
306 BADCVAR("captureleadlimit_override");
307 BADCVAR("g_arena_point_leadlimit");
308 BADCVAR("g_balance_kill_delay");
309 BADCVAR("g_ca_point_leadlimit");
310 BADCVAR("g_ctf_captimerecord_always");
311 BADCVAR("g_ctf_flag_glowtrails");
312 BADCVAR("g_ctf_flag_pickup_verbosename");
313 BADCVAR("g_domination_point_leadlimit");
314 BADCVAR("g_forced_respawn");
315 BADCVAR("g_keyhunt_point_leadlimit");
317 BADCVAR("g_nexball_goalleadlimit");
318 BADCVAR("leadlimit_and_fraglimit");
319 BADCVAR("leadlimit_override");
321 BADCVAR("sv_allow_fullbright");
322 BADCVAR("sv_checkforpacketsduringsleep");
323 BADCVAR("sv_fraginfo");
324 BADCVAR("sv_timeout");
325 BADPREFIX("sv_timeout_");
326 BADPREFIX("crypto_");
327 BADPREFIX("g_chat_");
328 BADPREFIX("g_ctf_captimerecord_");
329 BADPREFIX("g_maplist_votable_");
333 BADPREFIX("sv_cullentities_");
334 BADPREFIX("sv_fraginfo_");
335 BADPREFIX("sv_maxidle_");
336 BADPREFIX("sv_vote_");
337 BADPREFIX("timelimit_");
338 BADCVAR("gameversion");
339 BADPREFIX("gameversion_");
340 BADCVAR("sv_namechangetimer");
342 // allowed changes to server admins (please sync this to server.cfg)
346 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
348 // yes, this does contain some redundant stuff, don't really care
349 BADCVAR("bot_config_file");
350 BADCVAR("bot_number");
351 BADCVAR("bot_prefix");
352 BADCVAR("bot_suffix");
353 BADCVAR("capturelimit_override");
354 BADCVAR("fraglimit_override");
356 BADCVAR("g_antilag");
357 BADCVAR("g_balance_teams");
358 BADCVAR("g_balance_teams_prevent_imbalance");
359 BADCVAR("g_balance_teams_scorefactor");
360 BADCVAR("g_ban_sync_trusted_servers");
361 BADCVAR("g_ban_sync_uri");
362 BADCVAR("g_ca_teams_override");
363 BADCVAR("g_ctf_ignore_frags");
364 BADCVAR("g_domination_point_limit");
365 BADCVAR("g_freezetag_teams_override");
366 BADCVAR("g_friendlyfire");
367 BADCVAR("g_fullbrightitems");
368 BADCVAR("g_fullbrightplayers");
369 BADCVAR("g_keyhunt_point_limit");
370 BADCVAR("g_keyhunt_teams_override");
371 BADCVAR("g_lms_lives_override");
372 BADCVAR("g_maplist");
373 BADCVAR("g_maplist_check_waypoints");
374 BADCVAR("g_maplist_mostrecent_count");
375 BADCVAR("g_maplist_shuffle");
376 BADCVAR("g_maplist_votable");
377 BADCVAR("g_maplist_votable_abstain");
378 BADCVAR("g_maplist_votable_nodetail");
379 BADCVAR("g_maplist_votable_suggestions");
380 BADCVAR("g_maxplayers");
381 BADCVAR("g_mirrordamage");
382 BADCVAR("g_nexball_goallimit");
383 BADCVAR("g_powerups");
384 BADCVAR("g_start_delay");
386 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
389 BADCVAR("maxplayers");
390 BADCVAR("minplayers");
391 BADCVAR("net_address");
393 BADCVAR("rcon_password");
394 BADCVAR("rcon_restricted_commands");
395 BADCVAR("rcon_restricted_password");
397 BADCVAR("sv_adminnick");
398 BADCVAR("sv_autoscreenshot");
399 BADCVAR("sv_autotaunt");
400 BADCVAR("sv_curl_defaulturl");
401 BADCVAR("sv_defaultcharacter");
402 BADCVAR("sv_defaultplayercolors");
403 BADCVAR("sv_defaultplayermodel");
404 BADCVAR("sv_defaultplayerskin");
405 BADCVAR("sv_maxidle");
406 BADCVAR("sv_maxrate");
408 BADCVAR("sv_public");
409 BADCVAR("sv_ready_restart");
410 BADCVAR("sv_status_privacy");
412 BADCVAR("sv_vote_call");
413 BADCVAR("sv_vote_commands");
414 BADCVAR("sv_vote_majority_factor");
415 BADCVAR("sv_vote_master");
416 BADCVAR("sv_vote_master_commands");
417 BADCVAR("sv_vote_master_password");
418 BADCVAR("sv_vote_simple_majority_factor");
419 BADCVAR("teamplay_mode");
420 BADCVAR("timelimit_override");
421 BADCVAR("g_spawnshieldtime");
422 BADPREFIX("g_warmup_");
423 BADPREFIX("sv_ready_restart_");
425 // mutators that announce themselves properly to the server browser
426 BADCVAR("g_minstagib");
427 BADCVAR("g_new_toys");
429 BADCVAR("g_grappling_hook");
430 BADCVAR("g_jetpack");
437 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
438 if(strlen(cvar_purechanges) > 16384)
440 cvar_purechanges = "// too many settings have been changed to show them here\n";
444 ++cvar_purechanges_count;
445 // WARNING: this variable is used for the server list
446 // NEVER dare to skip this code!
447 // Hacks to intentionally appearing as "pure server" even though you DO have
448 // modified settings may be punished by removal from the server list.
449 // You can do to the variables cvar_changes and cvar_purechanges all you want,
453 if(cvar_changes == "")
454 cvar_changes = "// this server runs at default server settings\n";
456 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
457 cvar_changes = strzone(cvar_changes);
458 if(cvar_purechanges == "")
459 cvar_purechanges = "// this server runs at default gameplay settings\n";
461 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
462 cvar_purechanges = strzone(cvar_purechanges);
465 void detect_maptype()
474 o_x += random() * (world.maxs_x - world.mins_x);
475 o_y += random() * (world.maxs_y - world.mins_y);
476 o_z += random() * (world.maxs_z - world.mins_z);
478 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
479 if(trace_fraction == 1)
484 for(i = 0; i < 64; i += 4)
486 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
487 if(trace_fraction == 1)
489 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
498 float RandomSeed_Send(entity to, float sf)
500 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
501 WriteShort(MSG_ENTITY, self.cnt);
504 void RandomSeed_Think()
506 self.cnt = bound(0, floor(random() * 65536), 65535);
507 self.nextthink = time + 5;
511 void RandomSeed_Spawn()
513 randomseed = spawn();
514 randomseed.think = RandomSeed_Think;
515 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
520 self.think(); // sets random seed and nextthink
524 void spawnfunc___init_dedicated_server(void)
526 // handler for _init/_init map (only for dedicated server initialization)
528 world_initialized = -1; // don't complain
530 cvar_string = cvar_string_normal;
531 cvar_set = cvar_set_normal;
533 remove = remove_unsafely;
537 e.think = GotoFirstMap;
538 e.nextthink = time; // this is usually 1 at this point
541 e.classname = "info_player_deathmatch"; // safeguard against player joining
543 self.classname = "worldspawn"; // safeguard against various stuff ;)
545 // needs to be done so early because of the constants they create
546 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
547 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
548 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
549 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
552 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
555 void Map_MarkAsRecent(string m);
556 float world_already_spawned;
558 void ClientInit_Spawn();
559 void WeaponStats_Init();
560 void WeaponStats_Shutdown();
561 void spawnfunc_worldspawn (void)
563 float fd, l, i, j, n;
567 cvar_string = cvar_string_normal;
568 cvar_set = cvar_set_normal;
570 if(world_already_spawned)
571 error("world already spawned - you may have EXACTLY ONE worldspawn!");
572 world_already_spawned = TRUE;
574 remove = remove_safely; // during spawning, watch what you remove!
576 check_unacceptable_compiler_bugs();
578 cvar_changes_init(); // do this very early now so it REALLY matches the server config
580 compressShortVector_init();
583 head = nextent(world);
588 head = nextent(head);
591 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
593 // needs to be done so early because of the constants they create
594 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
595 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
596 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
597 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
599 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
601 TemporaryDB = db_create();
606 // 1 FLICKER (first variety)
607 lightstyle(1, "mmnmmommommnonmmonqnmmo");
609 // 2 SLOW STRONG PULSE
610 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
612 // 3 CANDLE (first variety)
613 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
616 lightstyle(4, "mamamamamama");
619 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
621 // 6 FLICKER (second variety)
622 lightstyle(6, "nmonqnmomnmomomno");
624 // 7 CANDLE (second variety)
625 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
627 // 8 CANDLE (third variety)
628 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
630 // 9 SLOW STROBE (fourth variety)
631 lightstyle(9, "aaaaaaaazzzzzzzz");
633 // 10 FLUORESCENT FLICKER
634 lightstyle(10, "mmamammmmammamamaaamammma");
636 // 11 SLOW PULSE NOT FADE TO BLACK
637 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
639 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
644 if(autocvar_g_campaign)
647 Map_MarkAsRecent(mapname);
649 PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
651 precache_model ("null"); // we need this one before InitGameplayMode
659 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
660 if(bot_waypoints_for_items == 1)
661 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
662 bot_waypoints_for_items = 0;
666 WaypointSprite_Init();
668 GameLogInit(); // prepare everything
670 // changing the logic generating it is okay. But:
671 // it HAS to stay <= 64 chars
672 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
673 if(autocvar_sv_eventlog)
675 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
676 matchid = strzone(s);
678 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
679 s = ":gameinfo:mutators:LIST";
682 MUTATOR_CALLHOOK(BuildMutatorsString);
685 // simple, probably not good in the mutator system
686 if(autocvar_g_grappling_hook)
687 s = strcat(s, ":grappling_hook");
689 // initialiation stuff, not good in the mutator system
690 if(!autocvar_g_use_ammunition)
691 s = strcat(s, ":no_use_ammunition");
693 // initialiation stuff, not good in the mutator system
694 if(autocvar_g_pickup_items == 0)
695 s = strcat(s, ":no_pickup_items");
696 if(autocvar_g_pickup_items > 0)
697 s = strcat(s, ":pickup_items");
699 // initialiation stuff, not good in the mutator system
700 if(autocvar_g_weaponarena != "0")
701 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
703 // TODO to mutator system
704 if(autocvar_g_norecoil)
705 s = strcat(s, ":norecoil");
707 // TODO to mutator system
708 if(autocvar_g_powerups == 0)
709 s = strcat(s, ":no_powerups");
710 if(autocvar_g_powerups > 0)
711 s = strcat(s, ":powerups");
714 GameLogEcho(":gameinfo:end");
717 matchid = strzone(ftos(random()));
719 cvar_set("nextmap", "");
723 if(autocvar_g_campaign)
731 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
733 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
735 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
738 while((s = fgets(fd)))
740 l = tokenize_console(s);
745 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
746 print(" cdtrack ", argv(2), "\n");
748 else if(argv(0) == "fog")
750 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
751 print(" \"fog\" \"", s, "\"\n");
753 else if(argv(0) == "set")
755 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
756 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
758 else if(argv(0) != "//")
760 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
761 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
771 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
772 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
773 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
774 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
775 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
778 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
779 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
780 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
781 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
782 addstat(STAT_FUEL, AS_INT, ammo_fuel);
783 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
784 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
785 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
786 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
787 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
788 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
789 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
790 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
792 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
793 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
795 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
797 // g_movementspeed hack
798 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
799 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
800 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
801 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
804 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
805 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
808 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
810 next_pingtime = time + 5;
814 // set up information replies for clients and server to use
815 maplist_reply = strzone(getmaplist());
816 lsmaps_reply = strzone(getlsmaps());
817 for(i = 0; i < 10; ++i)
821 records_reply[i] = strzone(s);
823 ladder_reply = strzone(getladder());
824 rankings_reply = strzone(getrankings());
829 PingPLReport_Spawn();
833 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
835 // fill sv_curl_serverpackages from .serverpackage files
836 if(autocvar_sv_curl_serverpackages_auto)
839 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
840 for(i = 0; i < n; ++i)
841 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
842 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
843 s = strcat(s, " ", argv(i));
844 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
847 j = search_getsize(fd);
848 for(i = 0; i < j; ++i)
849 s = strcat(s, " ", search_getfilename(fd, i));
852 fd = search_begin("*.serverpackage", TRUE, FALSE);
855 j = search_getsize(fd);
856 for(i = 0; i < j; ++i)
857 s = strcat(s, " ", search_getfilename(fd, i));
860 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
863 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
865 // physics/balance/config changes that count as mod
866 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
867 modname = cvar_string("g_mod_physics");
868 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
869 modname = cvar_string("g_mod_balance");
870 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
871 modname = cvar_string("g_mod_config");
872 // extra mutators that deserve to count as mod
873 MUTATOR_CALLHOOK(SetModname);
876 modname = strzone(modname);
878 WinningConditionHelper(); // set worldstatus
880 world_initialized = 1;
883 void spawnfunc_light (void)
885 //makestatic (self); // Who the f___ did that?
891 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
894 string getmapname_stored;
900 float Map_Count, Map_Current;
901 string Map_Current_Name;
903 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
904 float GetMaplistPosition()
910 idx = autocvar_g_maplist_index;
917 for(pos = 0; pos < Map_Count; ++pos)
921 // resume normal maplist rotation if current map is not in g_maplist
925 float MapHasRightSize(string map)
928 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
929 if(autocvar_g_maplist_check_waypoints)
931 dprint("checkwp "); dprint(map);
932 if(!fexists(strcat("maps/", map, ".waypoints")))
934 dprint(": no waypoints\n");
937 dprint(": has waypoints\n");
940 // open map size restriction file
941 dprint("opensize "); dprint(map);
942 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
945 float mapmin, mapmax;
947 mapmin = stof(fgets(fh));
948 mapmax = stof(fgets(fh));
950 if(player_count < mapmin)
952 dprint("not enough\n");
955 if(player_count > mapmax)
957 dprint("too many\n");
960 dprint("right size\n");
963 dprint(": not found\n");
967 string Map_Filename(float position)
969 return strcat("maps/", argv(position), ".bsp");
972 string strwords(string s, float w)
975 for(endpos = 0; w && endpos >= 0; --w)
976 endpos = strstrofs(s, " ", endpos + 1);
980 return substring(s, 0, endpos);
983 float strhasword(string s, string w)
985 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
988 void Map_MarkAsRecent(string m)
990 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
993 float Map_IsRecent(string m)
995 return strhasword(autocvar_g_maplist_mostrecent, m);
998 float Map_Check(float position, float pass)
1002 map_next = argv(position);
1005 if(Map_IsRecent(map_next))
1008 filename = Map_Filename(position);
1009 if(MapInfo_CheckMap(map_next))
1013 if(MapHasRightSize(map_next))
1018 dprint( "Couldn't select '", filename, "'..\n" );
1023 void Map_Goto_SetStr(string nextmapname)
1025 if(getmapname_stored != "")
1026 strunzone(getmapname_stored);
1027 if(nextmapname == "")
1028 getmapname_stored = "";
1030 getmapname_stored = strzone(nextmapname);
1033 void Map_Goto_SetFloat(float position)
1035 cvar_set("g_maplist_index", ftos(position));
1036 Map_Goto_SetStr(argv(position));
1039 void Map_Goto(float reinit)
1041 MapInfo_LoadMap(getmapname_stored, reinit);
1044 // return codes of map selectors:
1045 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1046 // -2 = permanent failure
1047 float() MaplistMethod_Iterate = // usual method
1051 dprint("Trying MaplistMethod_Iterate\n");
1053 for(pass = 1; pass <= 2; ++pass)
1055 for(i = 1; i < Map_Count; ++i)
1058 mapindex = mod(i + Map_Current, Map_Count);
1059 if(Map_Check(mapindex, pass))
1066 float() MaplistMethod_Repeat = // fallback method
1068 dprint("Trying MaplistMethod_Repeat\n");
1070 if(Map_Check(Map_Current, 2))
1075 float() MaplistMethod_Random = // random map selection
1079 dprint("Trying MaplistMethod_Random\n");
1083 for(i = 0; i <= imax; ++i)
1086 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1087 if(Map_Check(mapindex, 1))
1093 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1094 // the exponent sets a bias on the map selection:
1095 // the higher the exponent, the less likely "shortly repeated" same maps are
1097 float i, j, imax, insertpos;
1099 dprint("Trying MaplistMethod_Shuffle\n");
1103 for(i = 0; i <= imax; ++i)
1107 // now reinsert this at another position
1108 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1109 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1110 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1111 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1113 // insert the current map there
1115 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1116 newlist = strcat(newlist, " ", argv(j));
1117 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1118 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1119 newlist = strcat(newlist, " ", argv(j));
1120 newlist = substring(newlist, 1, strlen(newlist) - 1);
1121 cvar_set("g_maplist", newlist);
1122 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1124 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1125 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1126 if(Map_Check(Map_Current, 1))
1134 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1136 for (i = 0; i < Map_Count; ++i)
1137 if (Map_Check(i, 2))
1141 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1142 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1143 if(autocvar_g_maplist_shuffle)
1145 localcmd("\nmenu_cmd sync\n");
1146 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1149 error("empty maplist, cannot select a new map");
1150 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1152 if(Map_Current_Name)
1153 strunzone(Map_Current_Name);
1154 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1155 // this may or may not be correct, but who cares, in the worst case a map
1156 // isn't chosen in the first pass that should have been
1167 if(autocvar_g_maplist_shuffle > 0)
1168 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1171 if(autocvar_g_maplist_selectrandom)
1172 nextMap = MaplistMethod_Random();
1175 nextMap = MaplistMethod_Iterate();
1178 nextMap = MaplistMethod_Repeat();
1182 Map_Goto_SetFloat(nextMap);
1183 return getmapname_stored;
1189 float DoNextMapOverride(float reinit)
1191 if(autocvar_g_campaign)
1193 CampaignPostIntermission();
1194 alreadychangedlevel = TRUE;
1197 if(autocvar_quit_when_empty)
1199 if(player_count <= currentbots)
1202 alreadychangedlevel = TRUE;
1206 if(autocvar_quit_and_redirect != "")
1208 redirection_target = strzone(autocvar_quit_and_redirect);
1209 alreadychangedlevel = TRUE;
1212 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1214 localcmd("restart\n");
1215 alreadychangedlevel = TRUE;
1218 if(autocvar_nextmap != "")
1219 if(MapInfo_CheckMap(autocvar_nextmap))
1221 Map_Goto_SetStr(autocvar_nextmap);
1223 alreadychangedlevel = TRUE;
1226 if(!reinit && autocvar_lastlevel)
1228 cvar_settemp_restore();
1229 localcmd("set lastlevel 0\ntogglemenu 1\n");
1230 alreadychangedlevel = TRUE;
1236 void GotoNextMap(float reinit)
1241 if (alreadychangedlevel)
1243 alreadychangedlevel = TRUE;
1247 nextMap = GetNextMap();
1249 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1258 When the player presses attack or jump, change to the next level
1261 .float autoscreenshot;
1262 void() MapVote_Start;
1263 void() MapVote_Think;
1264 float mapvote_initialized;
1265 void IntermissionThink()
1267 FixIntermissionClient(self);
1269 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1270 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1272 if( (server_screenshot || client_screenshot)
1273 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1275 self.autoscreenshot = -1;
1276 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1280 if (time < intermission_exittime)
1283 if(!mapvote_initialized)
1284 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1294 Returns the entity to view from
1298 entity FindIntermission()
1303 // look for info_intermission first
1304 spot = find (world, classname, "info_intermission");
1306 { // pick a random one
1310 spot = find (spot, classname, "info_intermission");
1312 spot = find (spot, classname, "info_intermission");
1318 // then look for the start position
1319 spot = find (world, classname, "info_player_start");
1323 // testinfo_player_start is only found in regioned levels
1324 spot = find (world, classname, "testplayerstart");
1328 // then look for the start position
1329 spot = find (world, classname, "info_player_deathmatch");
1333 //objerror ("FindIntermission: no spot");
1339 ===============================================================================
1343 ===============================================================================
1346 void DumpStats(float final)
1355 to_console = autocvar_sv_logscores_console;
1356 to_eventlog = autocvar_sv_eventlog;
1357 to_file = autocvar_sv_logscores_file;
1361 to_console = TRUE; // always print printstats replies
1362 to_eventlog = FALSE; // but never print them to the event log
1366 if(autocvar_sv_eventlog_console)
1367 to_console = FALSE; // otherwise we get the output twice
1373 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1383 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1387 fputs(file, strcat(s, "\n"));
1390 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1396 fputs(file, strcat(s, "\n"));
1398 FOR_EACH_CLIENT(other)
1400 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1402 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1403 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1404 if(IS_PLAYER(other) || g_arena || other.caplayer == 1 || g_lms)
1405 s = strcat(s, ftos(other.team), ":");
1407 s = strcat(s, "spectator:");
1410 print(s, other.netname, "\n");
1412 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1414 fputs(file, strcat(s, other.netname, "\n"));
1420 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1426 fputs(file, strcat(s, "\n"));
1428 for(i = 1; i < 16; ++i)
1430 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1431 s = strcat(s, ":", ftos(i));
1437 fputs(file, strcat(s, "\n"));
1444 GameLogEcho(":end");
1447 fputs(file, ":end\n");
1452 void FixIntermissionClient(entity e)
1455 if(!e.autoscreenshot) // initial call
1457 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1459 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1460 e.solid = SOLID_NOT;
1461 e.movetype = MOVETYPE_NONE;
1462 e.takedamage = DAMAGE_NO;
1465 e.weaponentity.effects = EF_NODRAW;
1466 if (e.weaponentity.weaponentity)
1467 e.weaponentity.weaponentity.effects = EF_NODRAW;
1469 if(IS_REAL_CLIENT(e))
1471 stuffcmd(e, "\nscr_printspeed 1000000\n");
1472 s = autocvar_sv_intermission_cdtrack;
1474 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1476 WriteByte(MSG_ONE, SVC_INTERMISSION);
1482 go to the next level for deathmatch
1483 only called if a time or frag limit has expired
1489 intermission_running = 1;
1491 // enforce a wait time before allowing changelevel
1492 if(player_count > 0)
1493 intermission_exittime = time + autocvar_sv_mapchange_delay;
1495 intermission_exittime = -1;
1498 WriteByte (MSG_ALL, SVC_CDTRACK);
1499 WriteByte (MSG_ALL, 3);
1500 WriteByte (MSG_ALL, 3);
1501 // done in FixIntermission
1504 //pos = FindIntermission ();
1512 PlayerStats_EndMatch(1);
1514 PlayerStats_AddGlobalInfo(e);
1515 PlayerStats_Shutdown();
1516 WeaponStats_Shutdown();
1518 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1520 if(autocvar_sv_eventlog)
1521 GameLogEcho(":gameover");
1525 FOR_EACH_PLAYER(other) {
1526 FixIntermissionClient(other);
1528 bprint(other.netname, " ^7wins.\n");
1531 if(autocvar_g_campaign)
1532 CampaignPreIntermission();
1534 MUTATOR_CALLHOOK(MatchEnd);
1536 localcmd("\nsv_hook_gameend\n");
1543 Exit deathmatch games upon conditions
1546 void CheckRules_Player()
1548 if (gameover) // someone else quit the game already
1551 if(self.deadflag == DEAD_NO)
1552 self.play_time += frametime;
1554 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1555 // (div0: and that in CheckRules_World please)
1558 float checkrules_equality;
1559 float checkrules_suddendeathwarning;
1560 float checkrules_suddendeathend;
1561 float checkrules_overtimesadded; //how many overtimes have been already added
1563 const float WINNING_NO = 0; // no winner, but time limits may terminate the game
1564 const float WINNING_YES = 1; // winner found
1565 const float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1566 const float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1568 float InitiateSuddenDeath()
1570 // Check first whether normal overtimes could be added before initiating suddendeath mode
1571 // - for this timelimit_overtime needs to be >0 of course
1572 // - also check the winning condition calculated in the previous frame and only add normal overtime
1573 // again, if at the point at which timelimit would be extended again, still no winner was found
1574 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1576 return 1; // need to call InitiateOvertime later
1580 if(!checkrules_suddendeathend)
1582 if(autocvar_g_campaign)
1583 checkrules_suddendeathend = time; // no suddendeath in campaign
1585 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1586 if(g_race && !g_race_qualifying)
1587 race_StartCompleting();
1593 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1595 ++checkrules_overtimesadded;
1596 //add one more overtime by simply extending the timelimit
1598 tl = autocvar_timelimit;
1599 tl += autocvar_timelimit_overtime;
1600 cvar_set("timelimit", ftos(tl));
1602 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1605 float GetWinningCode(float fraglimitreached, float equality)
1607 if(autocvar_g_campaign == 1)
1608 if(fraglimitreached)
1615 if(fraglimitreached)
1616 return WINNING_STARTSUDDENDEATHOVERTIME;
1618 return WINNING_NEVER;
1620 if(fraglimitreached)
1626 // set the .winning flag for exactly those players with a given field value
1627 void SetWinners(.float field, float value)
1630 FOR_EACH_PLAYER(head)
1631 head.winning = (head.field == value);
1634 // set the .winning flag for those players with a given field value
1635 void AddWinners(.float field, float value)
1638 FOR_EACH_PLAYER(head)
1639 if(head.field == value)
1643 // clear the .winning flags
1644 void ClearWinners(void)
1647 FOR_EACH_PLAYER(head)
1651 // Onslaught winning condition:
1652 // game terminates if only one team has a working generator (or none)
1653 float WinningCondition_Onslaught()
1656 float t1, t2, t3, t4;
1658 WinningConditionHelper(); // set worldstatus
1663 // first check if the game has ended
1664 t1 = t2 = t3 = t4 = 0;
1665 head = find(world, classname, "onslaught_generator");
1668 if (head.health > 0)
1670 if (head.team == NUM_TEAM_1) t1 = 1;
1671 if (head.team == NUM_TEAM_2) t2 = 1;
1672 if (head.team == NUM_TEAM_3) t3 = 1;
1673 if (head.team == NUM_TEAM_4) t4 = 1;
1675 head = find(head, classname, "onslaught_generator");
1677 if (t1 + t2 + t3 + t4 < 2)
1679 // game over, only one team remains (or none)
1681 if (t1) SetWinners(team, NUM_TEAM_1);
1682 if (t2) SetWinners(team, NUM_TEAM_2);
1683 if (t3) SetWinners(team, NUM_TEAM_3);
1684 if (t4) SetWinners(team, NUM_TEAM_4);
1685 dprint("Have a winner, ending game.\n");
1689 // Two or more teams remain
1693 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1694 // they win. Otherwise the defending team wins once the timelimit passes.
1695 void assault_new_round();
1696 float WinningCondition_Assault()
1700 WinningConditionHelper(); // set worldstatus
1702 status = WINNING_NO;
1703 // as the timelimit has not yet passed just assume the defending team will win
1704 if(assault_attacker_team == NUM_TEAM_1)
1706 SetWinners(team, NUM_TEAM_2);
1710 SetWinners(team, NUM_TEAM_1);
1714 ent = find(world, classname, "target_assault_roundend");
1717 if(ent.winning) // round end has been triggered by attacking team
1719 bprint("ASSAULT: round completed...\n");
1720 SetWinners(team, assault_attacker_team);
1722 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1724 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1726 status = WINNING_YES;
1733 assault_new_round();
1742 // LMS winning condition: game terminates if and only if there's at most one
1743 // one player who's living lives. Top two scores being equal cancels the time
1745 float WinningCondition_LMS()
1752 have_player = FALSE;
1753 have_players = FALSE;
1754 l = LMS_NewPlayerLives();
1756 head = find(world, classname, "player");
1759 head2 = find(head, classname, "player");
1761 have_players = TRUE;
1765 // we have at least one player
1768 // two or more active players - continue with the game
1772 // exactly one player?
1775 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1779 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1785 // and assign him his first place
1786 PlayerScore_Add(head, SP_LMS_RANK, 1);
1793 // nobody is playing at all...
1796 // wait for players...
1800 // SNAFU (maybe a draw game?)
1802 dprint("No players, ending game.\n");
1807 // When we get here, we have at least two players who are actually LIVING,
1808 // now check if the top two players have equal score.
1809 WinningConditionHelper();
1812 if(WinningConditionHelper_winner)
1813 WinningConditionHelper_winner.winning = TRUE;
1814 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1815 return WINNING_NEVER;
1817 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1821 void ShuffleMaplist()
1823 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1827 float WinningCondition_Scores(float limit, float leadlimit)
1831 // TODO make everything use THIS winning condition (except LMS)
1832 WinningConditionHelper();
1836 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1837 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1838 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1839 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1843 if(WinningConditionHelper_winner)
1844 WinningConditionHelper_winner.winning = 1;
1845 if(WinningConditionHelper_winnerteam >= 0)
1846 SetWinners(team, WinningConditionHelper_winnerteam);
1848 if(WinningConditionHelper_lowerisbetter)
1850 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1851 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1855 if(WinningConditionHelper_zeroisworst)
1856 leadlimit = 0; // not supported in this mode
1858 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1859 // these modes always score in increments of 1, thus this makes sense
1861 if(leaderfrags != WinningConditionHelper_topscore)
1863 leaderfrags = WinningConditionHelper_topscore;
1866 if (leaderfrags == limit - 1)
1867 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1868 else if (leaderfrags == limit - 2)
1869 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1870 else if (leaderfrags == limit - 3)
1871 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1875 limitreached = FALSE;
1877 if(WinningConditionHelper_topscore >= limit)
1878 limitreached = TRUE;
1881 float leadlimitreached;
1882 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1883 if(autocvar_leadlimit_and_fraglimit)
1884 limitreached = (limitreached && leadlimitreached);
1886 limitreached = (limitreached || leadlimitreached);
1890 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1892 return GetWinningCode(
1893 WinningConditionHelper_topscore && limitreached,
1894 WinningConditionHelper_equality
1898 float WinningCondition_Race(float fraglimit)
1909 if(p.race_completed)
1914 wc = WinningCondition_Scores(fraglimit, 0);
1916 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1917 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1918 // do NOT support equality when the laps are all raced!
1919 return WINNING_STARTSUDDENDEATHOVERTIME;
1921 return WINNING_NEVER;
1924 float WinningCondition_QualifyingThenRace(float limit)
1927 wc = WinningCondition_Scores(limit, 0);
1929 // NEVER initiate overtime
1930 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1938 float WinningCondition_RanOutOfSpawns()
1942 if(have_team_spawns <= 0)
1945 if(autocvar_g_spawn_useallspawns <= 0)
1948 if(!some_spawn_has_been_used)
1951 team1_score = team2_score = team3_score = team4_score = 0;
1953 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1955 if(head.team == NUM_TEAM_1)
1957 else if(head.team == NUM_TEAM_2)
1959 else if(head.team == NUM_TEAM_3)
1961 else if(head.team == NUM_TEAM_4)
1965 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1967 if(head.team == NUM_TEAM_1)
1969 else if(head.team == NUM_TEAM_2)
1971 else if(head.team == NUM_TEAM_3)
1973 else if(head.team == NUM_TEAM_4)
1978 if(team1_score + team2_score + team3_score + team4_score == 0)
1980 checkrules_equality = TRUE;
1983 else if(team1_score + team2_score + team3_score + team4_score == 1)
1988 else if(team2_score)
1990 else if(team3_score)
1992 else // if(team4_score)
1994 CheckAllowedTeams(world);
1995 for(i = 0; i < MAX_TEAMSCORE; ++i)
1997 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1998 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1999 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2000 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2003 AddWinners(team, t);
2014 Exit deathmatch games upon conditions
2017 void ReadyRestart();
2018 void CheckRules_World()
2030 MapVote_Think should now do that part
2031 if (intermission_running)
2032 if (time >= intermission_exittime + 60)
2034 if(!DoNextMapOverride())
2040 if (gameover) // someone else quit the game already
2042 if(player_count == 0) // Nobody there? Then let's go to the next map
2044 // this will actually check the player count in the next frame
2045 // again, but this shouldn't hurt
2049 timelimit = autocvar_timelimit * 60;
2050 fraglimit = autocvar_fraglimit;
2051 leadlimit = autocvar_leadlimit;
2053 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2056 timelimit = 0; // timelimit is not made for warmup
2058 fraglimit = 0; // no fraglimit for now
2059 leadlimit = 0; // no leadlimit for now
2064 timelimit += game_starttime;
2066 else if (timelimit < 0)
2074 timelimit = 0; // ONS has its own overtime rule
2079 if(timelimit > game_starttime)
2080 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2082 game_completion_ratio = 0;
2084 if(checkrules_suddendeathend)
2086 if(!checkrules_suddendeathwarning)
2088 checkrules_suddendeathwarning = TRUE;
2089 if(g_race && !g_race_qualifying)
2090 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2092 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2097 if (timelimit && time >= timelimit)
2099 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2102 float playerswithlaps;
2105 totalplayers = playerswithlaps = readyplayers = 0;
2106 FOR_EACH_PLAYER(head)
2109 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2115 // at least 2 of the players have completed a lap: start the RACE
2116 // otherwise, the players should end the qualifying on their own
2117 if(readyplayers || playerswithlaps >= 2)
2119 checkrules_suddendeathend = 0;
2120 ReadyRestart(); // go to race
2124 wantovertime |= InitiateSuddenDeath();
2127 wantovertime |= InitiateSuddenDeath();
2131 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2137 float checkrules_status;
2138 checkrules_status = WinningCondition_RanOutOfSpawns();
2139 if(checkrules_status == WINNING_YES)
2141 bprint("Hey! Someone ran out of spawns!\n");
2143 else if(g_race && !g_race_qualifying && timelimit >= 0)
2145 checkrules_status = WinningCondition_Race(fraglimit);
2146 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2148 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2150 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2151 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2155 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2159 checkrules_status = WinningCondition_LMS();
2161 else if (g_onslaught)
2163 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2167 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2168 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2171 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2173 checkrules_status = WINNING_NEVER;
2174 checkrules_overtimesadded = -1;
2175 wantovertime |= InitiateSuddenDeath();
2178 if(checkrules_status == WINNING_NEVER)
2179 // equality cases! Nobody wins if the overtime ends in a draw.
2184 if(checkrules_status == WINNING_NEVER)
2187 checkrules_status = WINNING_YES;
2190 if(checkrules_suddendeathend)
2191 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2192 checkrules_status = WINNING_YES;
2194 if(checkrules_status == WINNING_YES)
2196 //print("WINNING\n");
2201 float mapvote_nextthink;
2202 float mapvote_initialized;
2203 float mapvote_keeptwotime;
2204 float mapvote_timeout;
2205 string mapvote_message;
2206 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2207 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2208 float mapvote_screenshot_dirs_count;
2210 float mapvote_count;
2211 float mapvote_count_real;
2212 string mapvote_maps[MAPVOTE_COUNT];
2213 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2214 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2215 float mapvote_maps_suggested[MAPVOTE_COUNT];
2216 string mapvote_suggestions[MAPVOTE_COUNT];
2217 float mapvote_suggestion_ptr;
2218 float mapvote_voters;
2219 float mapvote_selections[MAPVOTE_COUNT];
2221 float mapvote_detail;
2222 float mapvote_abstain;
2225 void MapVote_ClearAllVotes()
2227 FOR_EACH_CLIENT(other)
2231 string MapVote_Suggest(string m)
2235 return "That's not how to use this command.";
2236 if(!autocvar_g_maplist_votable_suggestions)
2237 return "Suggestions are not accepted on this server.";
2238 if(mapvote_initialized)
2239 return "Can't suggest - voting is already in progress!";
2240 m = MapInfo_FixName(m);
2242 return "The map you suggested is not available on this server.";
2243 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2245 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2247 if(!MapInfo_CheckMap(m))
2248 return "The map you suggested does not support the current game mode.";
2249 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2250 if(mapvote_suggestions[i] == m)
2251 return "This map was already suggested.";
2252 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2254 i = floor(random() * mapvote_suggestion_ptr);
2258 i = mapvote_suggestion_ptr;
2259 mapvote_suggestion_ptr += 1;
2261 if(mapvote_suggestions[i] != "")
2262 strunzone(mapvote_suggestions[i]);
2263 mapvote_suggestions[i] = strzone(m);
2264 if(autocvar_sv_eventlog)
2265 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2266 return strcat("Suggestion of ", m, " accepted.");
2269 void MapVote_AddVotable(string nextMap, float isSuggestion)
2272 string pakfile, mapfile;
2276 for(j = 0; j < mapvote_count; ++j)
2277 if(mapvote_maps[j] == nextMap)
2279 // suggestions might be no longer valid/allowed after gametype switch!
2281 if(!MapInfo_CheckMap(nextMap))
2283 mapvote_maps[mapvote_count] = strzone(nextMap);
2284 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2286 pakfile = string_null;
2287 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2289 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2290 pakfile = whichpack(strcat(mapfile, ".tga"));
2292 pakfile = whichpack(strcat(mapfile, ".jpg"));
2294 pakfile = whichpack(strcat(mapfile, ".png"));
2298 if(i >= mapvote_screenshot_dirs_count)
2299 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2300 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2301 pakfile = substring(pakfile, o, -1);
2303 mapvote_maps_screenshot_dir[mapvote_count] = i;
2304 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2309 void MapVote_Spawn();
2315 MapVote_ClearAllVotes();
2318 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2319 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2322 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2324 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2325 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2327 // we need this for AddVotable, as that cycles through the screenshot dirs
2328 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2329 if(mapvote_screenshot_dirs_count == 0)
2330 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2331 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2332 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2333 mapvote_screenshot_dirs[i] = strzone(argv(i));
2335 if(mapvote_suggestion_ptr)
2336 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2337 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2339 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2340 MapVote_AddVotable(GetNextMap(), FALSE);
2342 if(mapvote_count == 0)
2344 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2345 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2346 if(autocvar_g_maplist_shuffle)
2348 localcmd("\nmenu_cmd sync\n");
2349 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2350 MapVote_AddVotable(GetNextMap(), FALSE);
2353 mapvote_count_real = mapvote_count;
2355 MapVote_AddVotable("don't care", 0);
2357 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2359 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2360 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2361 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2362 mapvote_keeptwotime = 0;
2363 mapvote_message = "Choose a map and press its key!";
2368 void MapVote_SendPicture(float id)
2371 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2372 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2373 WriteByte(MSG_ONE, id);
2374 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2377 float MapVote_GetMapMask()
2379 float mask, i, power;
2381 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2382 if(mapvote_maps[i] != "")
2388 float MapVote_SendEntity(entity to, float sf)
2393 sf &= ~2; // if we send 1, we don't need to also send 2
2395 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2396 WriteByte(MSG_ENTITY, sf);
2400 // flag 1 == initialization
2401 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2402 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2403 WriteString(MSG_ENTITY, "");
2404 WriteByte(MSG_ENTITY, mapvote_count);
2405 WriteByte(MSG_ENTITY, mapvote_abstain);
2406 WriteByte(MSG_ENTITY, mapvote_detail);
2407 WriteCoord(MSG_ENTITY, mapvote_timeout);
2408 if(mapvote_count <= 8)
2409 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2411 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2412 for(i = 0; i < mapvote_count; ++i)
2413 if(mapvote_maps[i] != "")
2415 if(mapvote_abstain && i == mapvote_count - 1)
2417 WriteString(MSG_ENTITY, ""); // abstain needs no text
2418 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2419 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2423 WriteString(MSG_ENTITY, mapvote_maps[i]);
2424 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2425 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2432 // flag 2 == update of mask
2433 if(mapvote_count <= 8)
2434 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2436 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2442 for(i = 0; i < mapvote_count; ++i)
2443 if(mapvote_maps[i] != "")
2444 WriteByte(MSG_ENTITY, mapvote_selections[i]);
2446 WriteByte(MSG_ENTITY, to.mapvote);
2452 void MapVote_Spawn()
2454 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2457 void MapVote_TouchMask()
2459 mapvote_ent.SendFlags |= 2;
2462 void MapVote_TouchVotes(entity voter)
2464 mapvote_ent.SendFlags |= 4;
2467 float MapVote_Finished(float mappos)
2473 if(autocvar_sv_eventlog)
2475 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2476 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2477 didntvote = mapvote_voters;
2478 for(i = 0; i < mapvote_count; ++i)
2479 if(mapvote_maps[i] != "")
2481 didntvote -= mapvote_selections[i];
2484 result = strcat(result, ":", mapvote_maps[i]);
2485 result = strcat(result, ":", ftos(mapvote_selections[i]));
2488 result = strcat(result, ":didn't vote:", ftos(didntvote));
2490 GameLogEcho(result);
2491 if(mapvote_maps_suggested[mappos])
2492 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2495 FOR_EACH_REALCLIENT(other)
2496 FixClientCvars(other);
2498 Map_Goto_SetStr(mapvote_maps[mappos]);
2500 alreadychangedlevel = TRUE;
2503 void MapVote_CheckRules_1()
2507 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2509 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2510 mapvote_selections[i] = 0;
2514 FOR_EACH_REALCLIENT(other)
2519 i = other.mapvote - 1;
2520 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2521 mapvote_selections[i] = mapvote_selections[i] + 1;
2526 float MapVote_CheckRules_2()
2529 float firstPlace, secondPlace;
2530 float firstPlaceVotes, secondPlaceVotes;
2531 float mapvote_voters_real;
2534 if(mapvote_count_real == 1)
2535 return MapVote_Finished(0);
2537 mapvote_voters_real = mapvote_voters;
2539 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2541 RandomSelection_Init();
2542 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2543 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2544 firstPlace = RandomSelection_chosen_float;
2545 firstPlaceVotes = RandomSelection_best_priority;
2546 //dprint("First place: ", ftos(firstPlace), "\n");
2547 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2549 RandomSelection_Init();
2550 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2552 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2553 secondPlace = RandomSelection_chosen_float;
2554 secondPlaceVotes = RandomSelection_best_priority;
2555 //dprint("Second place: ", ftos(secondPlace), "\n");
2556 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2558 if(firstPlace == -1)
2559 error("No first place in map vote... WTF?");
2561 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2562 return MapVote_Finished(firstPlace);
2564 if(mapvote_keeptwotime)
2565 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2568 MapVote_TouchMask();
2569 mapvote_message = "Now decide between the TOP TWO!";
2570 mapvote_keeptwotime = 0;
2571 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2572 result = strcat(result, ":", ftos(firstPlaceVotes));
2573 result = strcat(result, ":", mapvote_maps[secondPlace]);
2574 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2575 didntvote = mapvote_voters;
2576 for(i = 0; i < mapvote_count; ++i)
2577 if(mapvote_maps[i] != "")
2579 didntvote -= mapvote_selections[i];
2581 if(i != secondPlace)
2583 result = strcat(result, ":", mapvote_maps[i]);
2584 result = strcat(result, ":", ftos(mapvote_selections[i]));
2585 if(i < mapvote_count_real)
2587 strunzone(mapvote_maps[i]);
2588 mapvote_maps[i] = "";
2589 strunzone(mapvote_maps_pakfile[i]);
2590 mapvote_maps_pakfile[i] = "";
2594 result = strcat(result, ":didn't vote:", ftos(didntvote));
2595 if(autocvar_sv_eventlog)
2596 GameLogEcho(result);
2606 keeptwo = mapvote_keeptwotime;
2607 MapVote_CheckRules_1(); // count
2608 if(MapVote_CheckRules_2()) // decide
2612 FOR_EACH_REALCLIENT(other)
2614 // hide scoreboard again
2615 if(other.health != 2342)
2617 other.health = 2342;
2619 if(IS_REAL_CLIENT(other))
2622 WriteByte(MSG_ONE, SVC_FINALE);
2623 WriteString(MSG_ONE, "");
2627 // clear possibly invalid votes
2628 if(mapvote_maps[other.mapvote - 1] == "")
2630 // use impulses as new vote
2631 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2632 if(mapvote_maps[other.impulse - 1] != "")
2634 other.mapvote = other.impulse;
2635 MapVote_TouchVotes(other);
2643 MapVote_CheckRules_1(); // just count
2645 void MapVote_Start()
2650 // wait for stats to be sent first
2651 if(!playerstats_waitforme)
2654 MapInfo_Enumerate();
2655 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2658 void MapVote_Think()
2663 if(alreadychangedlevel)
2666 if(time < mapvote_nextthink)
2670 mapvote_nextthink = time + 0.5;
2672 if(!mapvote_initialized)
2674 if(autocvar_rescan_pending == 1)
2676 cvar_set("rescan_pending", "2");
2677 localcmd("fs_rescan\nrescan_pending 3\n");
2680 else if(autocvar_rescan_pending == 2)
2684 else if(autocvar_rescan_pending == 3)
2686 // now build missing mapinfo files
2687 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2690 // we're done, start the timer
2691 cvar_set("rescan_pending", "0");
2694 mapvote_initialized = TRUE;
2695 if(DoNextMapOverride(0))
2697 if(!autocvar_g_maplist_votable || player_count <= 0)
2708 string GotoMap(string m)
2710 if(!MapInfo_CheckMap(m))
2711 return "The map you chose is not available on this server.";
2712 cvar_set("nextmap", m);
2713 cvar_set("timelimit", "-1");
2714 if(mapvote_initialized || alreadychangedlevel)
2716 if(DoNextMapOverride(0))
2717 return "Map switch initiated.";
2719 return "Hm... no. For some reason I like THIS map more.";
2722 return "Map switch will happen after scoreboard.";
2729 FOR_EACH_REALCLIENT(self)
2733 if(self.enemy.typehitsound)
2734 self.typehit_time = time;
2735 else if(self.enemy.hitsound)
2736 self.hit_time = time;
2740 if(self.typehitsound)
2741 self.typehit_time = time;
2742 else if(self.hitsound)
2743 self.hit_time = time;
2746 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2747 // add 1 frametime because after this, engine SV_Physics
2748 // increases time by a frametime and then networks the frame
2749 // add another frametime because client shows everything with
2750 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2752 FOR_EACH_CLIENT(self)
2754 self.hitsound = FALSE;
2755 self.typehitsound = FALSE;
2756 antilag_record(self, altime);
2763 * returns TRUE if redirecting
2765 float redirection_timeout;
2766 float redirection_nextthink;
2767 float RedirectionThink()
2769 float clients_found;
2771 if(redirection_target == "")
2774 if(!redirection_timeout)
2776 cvar_set("sv_public", "-2");
2777 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2778 if(redirection_target == "self")
2779 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2781 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2784 if(time < redirection_nextthink)
2787 redirection_nextthink = time + 1;
2790 FOR_EACH_REALCLIENT(self)
2793 print("Redirecting: sending connect command to ", self.netname, "\n");
2794 if(redirection_target == "self")
2795 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2797 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2801 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2803 if(time > redirection_timeout || clients_found == 0)
2804 localcmd("\nwait; wait; wait; quit\n");
2809 void TargetMusic_RestoreGame();
2812 // Loaded from a save game
2813 // some things then break, so let's work around them...
2815 // Progs DB (capture records)
2816 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2820 MapInfo_Enumerate();
2821 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2824 TargetMusic_RestoreGame();
2833 if(world_initialized > 0)
2835 world_initialized = 0;
2836 print("Saving persistent data...\n");
2839 PlayerStats_EndMatch(0);
2841 PlayerStats_AddGlobalInfo(e);
2842 PlayerStats_Shutdown();
2844 if(!cheatcount_total)
2846 if(autocvar_sv_db_saveasdump)
2847 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2849 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2851 if(autocvar_developer)
2853 if(autocvar_sv_db_saveasdump)
2854 db_dump(TemporaryDB, "server-temp.db");
2856 db_save(TemporaryDB, "server-temp.db");
2858 CheatShutdown(); // must be after cheatcount check
2859 db_close(ServerProgsDB);
2860 db_close(TemporaryDB);
2862 // tell the bot system the game is ending now
2865 WeaponStats_Shutdown();
2868 else if(world_initialized == 0)
2870 print("NOTE: crashed before even initializing the world, not saving persistent data\n");