2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(autocvar_g_running_guns)
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = autocvar_g_player_alpha;
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!autocvar_developer_fteqccbugs)
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
104 local string timeStr;
106 if (timeoutStatus == 1) {
107 if (remainingLeadTime > 0) {
108 //centerprint the information to every player
109 timeStr = getTimeoutText(0);
110 FOR_EACH_REALCLIENT(plr) {
111 if(plr.classname == "player") {
112 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
115 remainingLeadTime -= 1;
116 //think again in 1 second:
117 self.nextthink = time + 1;
120 //now pause the game:
122 //reset all the flood variables
123 FOR_EACH_CLIENT(plr) {
124 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
126 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128 FOR_EACH_REALPLAYER(plr) {
129 plr.lastV_angle = plr.v_angle;
131 self.nextthink = time;
134 else if (timeoutStatus == 2) {
135 if (remainingTimeoutTime > 0) {
136 timeStr = getTimeoutText(0);
137 FOR_EACH_REALCLIENT(plr) {
138 if(plr.classname == "player") {
139 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
142 if(remainingTimeoutTime == autocvar_sv_timeout_resumetime) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143 Announce("prepareforbattle");
145 remainingTimeoutTime -= 1;
146 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
149 //unpause the game again
150 remainingTimeoutTime = timeoutStatus = 0;
151 cvar_set("slowmo", ftos(orig_slowmo));
152 //and unlock the fixed view again once there is no timeout active anymore
153 FOR_EACH_REALPLAYER(plr) {
154 plr.fixangle = FALSE;
156 //get rid of the countdown message
157 FOR_EACH_REALCLIENT(plr) {
158 if(plr.classname == "player") {
159 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
167 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168 FOR_EACH_REALCLIENT(plr) {
169 if(plr.classname == "player") {
170 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
181 if(autocvar__sv_init)
183 // cvar_set("_sv_init", "0");
184 // we do NOT set this to 0 any more, so someone "accidentally" changing
185 // to this "init" map on a dedicated server will cause no permanent
187 if(autocvar_g_maplist_shuffle)
189 n = tokenizebyseparator(autocvar_g_maplist, " ");
190 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
193 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
195 if(!DoNextMapOverride())
203 self.nextthink = time;
207 self.nextthink = time + 1;
208 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
212 void cvar_changes_init()
216 float n, i, adding, pureadding;
219 strunzone(cvar_changes);
220 cvar_changes = string_null;
222 strunzone(cvar_purechanges);
223 cvar_purechanges = string_null;
224 cvar_purechanges_count = 0;
227 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
233 for(i = 0; i < n; ++i)
235 k = bufstr_get(h, i);
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
239 #define BADCVAR(p) if(k == p) continue
241 // general excludes and namespaces for server admin used cvars
242 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
246 BADPREFIX("cvar_check_");
248 BADCVAR("g_configversion");
249 BADCVAR("g_maplist_index");
250 BADCVAR("halflifebsp");
251 BADPREFIX("sv_world");
257 BADPREFIX("scoreboard_");
258 BADPREFIX("g_campaign");
264 BADPREFIX("net_slist_");
270 BADPREFIX("sensitivity");
271 BADPREFIX("userbind");
274 BADPREFIX("crosshair");
275 BADCVAR("mod_q3bsp_lightmapmergepower");
276 BADCVAR("mod_q3bsp_nolightmaps");
278 BADCVAR("mastervolume");
280 BADCVAR("bgmvolume");
283 BADCVAR("developer");
284 BADCVAR("g_banned_list");
285 BADCVAR("log_dest_udp");
287 BADCVAR("net_address");
288 BADCVAR("net_address_ipv6");
290 BADCVAR("savedgamecfg");
291 BADCVAR("serverconfig");
292 BADCVAR("sv_heartbeatperiod");
293 BADCVAR("sv_vote_master_password");
294 BADCVAR("sys_colortranslation");
295 BADCVAR("sys_specialcharactertranslation");
296 BADCVAR("timestamps");
297 BADPREFIX("developer_");
299 BADPREFIX("g_chat_flood_");
300 BADPREFIX("g_voice_flood_");
302 BADPREFIX("settemp_");
303 BADPREFIX("sv_allowdownloads_");
304 BADPREFIX("sv_autodemo");
305 BADPREFIX("sv_curl_");
306 BADPREFIX("sv_eventlog");
307 BADPREFIX("sv_logscores_");
308 BADPREFIX("sv_master");
309 BADPREFIX("sv_weaponstats_");
311 // these can contain player IDs, so better hide
312 BADCVAR("g_forced_team_red");
313 BADCVAR("g_forced_team_blue");
314 BADCVAR("g_forced_team_yellow");
315 BADCVAR("g_forced_team_pink");
318 BADCVAR("fraglimit");
320 BADCVAR("g_assault");
325 BADCVAR("g_domination");
326 BADCVAR("g_domination_default_teams");
327 BADCVAR("g_freezetag");
328 BADCVAR("g_keepaway");
329 BADCVAR("g_keyhunt");
330 BADCVAR("g_keyhunt_teams");
331 BADCVAR("g_keyhunt_teams");
333 BADCVAR("g_nexball");
334 BADCVAR("g_onslaught");
336 BADCVAR("g_race_qualifying_timelimit");
337 BADCVAR("g_runematch");
339 BADCVAR("g_tdm_teams");
340 BADCVAR("leadlimit");
343 BADCVAR("timelimit");
347 BADCVAR("g_maplist");
348 BADCVAR("g_maplist_mostrecent");
352 d = cvar_defstring(k);
358 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
359 if(strlen(cvar_changes) > 16384)
361 cvar_changes = "// too many settings have been changed to show them here\n";
366 // now check if the changes are actually gameplay relevant
368 // does nothing visible
369 BADCVAR("captureleadlimit_override");
370 BADCVAR("g_arena_point_leadlimit");
371 BADCVAR("g_balance_kill_delay");
372 BADCVAR("g_ca_point_leadlimit");
373 BADCVAR("g_ctf_captimerecord_always");
374 BADCVAR("g_ctf_capture_leadlimit");
375 BADCVAR("g_ctf_flag_capture_effects");
376 BADCVAR("g_ctf_flag_glowtrails");
377 BADCVAR("g_ctf_flag_pickup_effects");
378 BADCVAR("g_domination_point_leadlimit");
379 BADCVAR("g_forced_respawn");
380 BADCVAR("g_keyhunt_point_leadlimit");
381 BADCVAR("g_nexball_goalleadlimit");
382 BADCVAR("g_runematch_point_leadlimit");
383 BADCVAR("leadlimit_and_fraglimit");
384 BADCVAR("leadlimit_override");
386 BADCVAR("sv_checkforpacketsduringsleep");
387 BADCVAR("sv_timeout");
388 BADCVAR("welcome_message_time");
389 BADPREFIX("crypto_");
390 BADPREFIX("g_chat_");
391 BADPREFIX("g_ctf_captimerecord_");
392 BADPREFIX("g_maplist_votable_");
396 BADPREFIX("sv_fragmessage_");
397 BADPREFIX("sv_maxidle_");
398 BADPREFIX("sv_vote_");
399 BADPREFIX("timelimit_");
401 // allowed changes to server admins (please sync this to server.cfg)
405 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
407 // yes, this does contain some redundant stuff, don't really care
408 BADCVAR("bot_number");
409 BADCVAR("bot_prefix");
410 BADCVAR("bot_suffix");
411 BADCVAR("capturelimit_override");
412 BADCVAR("fraglimit_override");
414 BADCVAR("g_antilag");
415 BADCVAR("g_balance_teams");
416 BADCVAR("g_balance_teams_force");
417 BADCVAR("g_ban_sync_trusted_servers");
418 BADCVAR("g_ban_sync_uri");
419 BADCVAR("g_ctf_capture_limit");
420 BADCVAR("g_ctf_ignore_frags");
421 BADCVAR("g_ctf_win_mode");
422 BADCVAR("g_domination_point_limit");
423 BADCVAR("g_fullbrightitems");
424 BADCVAR("g_fullbrightplayers");
425 BADCVAR("g_keyhunt_point_limit");
426 BADCVAR("g_keyhunt_teams_override");
427 BADCVAR("g_lms_lives_override");
428 BADCVAR("g_maplist");
429 BADCVAR("g_maplist_check_waypoints");
430 BADCVAR("g_maplist_mostrecent_count");
431 BADCVAR("g_maplist_shuffle");
432 BADCVAR("g_maplist_votable");
433 BADCVAR("g_maplist_votable_abstain");
434 BADCVAR("g_maplist_votable_nodetail");
435 BADCVAR("g_maplist_votable_suggestions");
436 BADCVAR("g_minstagib");
437 BADCVAR("g_nexball_goallimit");
438 BADCVAR("g_runematch_point_limit");
439 BADCVAR("g_start_delay");
440 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
443 BADCVAR("maxplayers");
444 BADCVAR("g_maxplayers");
445 BADCVAR("minplayers");
446 BADCVAR("net_address");
448 BADCVAR("rcon_password");
449 BADCVAR("rcon_restricted_commands");
450 BADCVAR("rcon_restricted_password");
452 BADCVAR("sv_adminnick");
453 BADCVAR("sv_autoscreenshot");
454 BADCVAR("sv_curl_defaulturl");
455 BADCVAR("sv_defaultcharacter");
456 BADCVAR("sv_defaultplayercolors");
457 BADCVAR("sv_defaultplayermodel");
458 BADCVAR("sv_defaultplayerskin");
459 BADCVAR("sv_maxidle");
460 BADCVAR("sv_maxrate");
462 BADCVAR("sv_public");
463 BADCVAR("sv_ready_restart");
464 BADCVAR("sv_status_privacy");
465 BADCVAR("sv_vote_call");
466 BADCVAR("sv_vote_commands");
467 BADCVAR("sv_vote_majority_factor");
468 BADCVAR("sv_vote_master");
469 BADCVAR("sv_vote_master_commands");
470 BADCVAR("sv_vote_master_password");
471 BADCVAR("sv_vote_simple_majority_factor");
472 BADCVAR("timelimit_override");
474 BADPREFIX("g_warmup_");
475 BADCVAR("teamplay_mode");
477 if(autocvar_g_minstagib)
479 BADCVAR("g_grappling_hook");
480 BADCVAR("g_jetpack");
487 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
488 if(strlen(cvar_purechanges) > 16384)
490 cvar_purechanges = "// too many settings have been changed to show them here\n";
494 ++cvar_purechanges_count;
495 // WARNING: this variable is used for the server list
496 // NEVER dare to skip this code!
497 // Hacks to intentionally appearing as "pure server" even though you DO have
498 // modified settings may be punished by removal from the server list.
499 // You can do to the variables cvar_changes and cvar_purechanges all you want,
503 if(cvar_changes == "")
504 cvar_changes = "// this server runs at default server settings\n";
506 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
507 cvar_changes = strzone(cvar_changes);
508 if(cvar_purechanges == "")
509 cvar_purechanges = "// this server runs at default gameplay settings\n";
511 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
512 cvar_purechanges = strzone(cvar_purechanges);
515 void detect_maptype()
524 o_x += random() * (world.maxs_x - world.mins_x);
525 o_y += random() * (world.maxs_y - world.mins_y);
526 o_z += random() * (world.maxs_z - world.mins_z);
528 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
529 if(trace_fraction == 1)
534 for(i = 0; i < 64; i += 4)
536 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
537 if(trace_fraction == 1)
539 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
548 float RandomSeed_Send(entity to, float sf)
550 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
551 WriteShort(MSG_ENTITY, self.cnt);
554 void RandomSeed_Think()
556 self.cnt = bound(0, floor(random() * 65536), 65535);
557 self.nextthink = time + 5;
561 void RandomSeed_Spawn()
563 randomseed = spawn();
564 randomseed.think = RandomSeed_Think;
565 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
570 self.think(); // sets random seed and nextthink
574 void spawnfunc___init_dedicated_server(void)
576 // handler for _init/_init map (only for dedicated server initialization)
578 world_initialized = -1; // don't complain
580 cvar_string = cvar_string_normal;
581 cvar_set = cvar_set_normal;
583 remove = remove_unsafely;
587 e.think = GotoFirstMap;
588 e.nextthink = time; // this is usually 1 at this point
591 e.classname = "info_player_deathmatch"; // safeguard against player joining
593 self.classname = "worldspawn"; // safeguard against various stuff ;)
596 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
599 void Map_MarkAsRecent(string m);
600 float world_already_spawned;
601 void RegisterWeapons();
603 void ClientInit_Spawn();
604 void WeaponStats_Init();
605 void WeaponStats_Shutdown();
606 void spawnfunc_worldspawn (void)
608 float fd, l, i, j, n;
612 cvar_string = cvar_string_normal;
613 cvar_set = cvar_set_normal;
615 if(world_already_spawned)
616 error("world already spawned - you may have EXACTLY ONE worldspawn!");
617 world_already_spawned = TRUE;
619 remove = remove_safely; // during spawning, watch what you remove!
621 check_unacceptable_compiler_bugs();
623 cvar_changes_init(); // do this very early now so it REALLY matches the server config
625 compressShortVector_init();
627 allowed_to_spawn = TRUE;
630 head = nextent(world);
635 head = nextent(head);
638 // needs to be done so early as they would still spawn
641 ServerProgsDB = db_load("server.db");
643 TemporaryDB = db_create();
648 // 1 FLICKER (first variety)
649 lightstyle(1, "mmnmmommommnonmmonqnmmo");
651 // 2 SLOW STRONG PULSE
652 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
654 // 3 CANDLE (first variety)
655 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
658 lightstyle(4, "mamamamamama");
661 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
663 // 6 FLICKER (second variety)
664 lightstyle(6, "nmonqnmomnmomomno");
666 // 7 CANDLE (second variety)
667 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
669 // 8 CANDLE (third variety)
670 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
672 // 9 SLOW STROBE (fourth variety)
673 lightstyle(9, "aaaaaaaazzzzzzzz");
675 // 10 FLUORESCENT FLICKER
676 lightstyle(10, "mmamammmmammamamaaamammma");
678 // 11 SLOW PULSE NOT FADE TO BLACK
679 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
681 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
686 if(autocvar_g_campaign)
689 Map_MarkAsRecent(mapname);
691 precache_model ("null"); // we need this one before InitGameplayMode
699 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
700 if(bot_waypoints_for_items == 1)
701 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
702 bot_waypoints_for_items = 0;
704 // for setting by mapinfo
705 q3acompat_machineshotgunswap = autocvar_sv_q3acompat_machineshotgunswap;
706 cvar_set("sv_q3acompat_machineshotgunswap", "0");
710 WaypointSprite_Init();
715 GameLogInit(); // prepare everything
716 if(autocvar_sv_eventlog)
718 s = strcat(ftos(autocvar_sv_eventlog_files_counter), ".");
719 s = strcat(s, ftos(random()));
720 matchid = strzone(s);
722 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
723 s = ":gameinfo:mutators:LIST";
726 MUTATOR_CALLHOOK(BuildMutatorsString);
729 // simple, probably not good in the mutator system
730 if(autocvar_g_grappling_hook)
731 s = strcat(s, ":grappling_hook");
733 // initialiation stuff, not good in the mutator system
734 if(!autocvar_g_use_ammunition)
735 s = strcat(s, ":no_use_ammunition");
737 // initialiation stuff, not good in the mutator system
738 if(!autocvar_g_pickup_items)
739 s = strcat(s, ":no_pickup_items");
741 // initialiation stuff, not good in the mutator system
742 if(autocvar_g_weaponarena != "0")
743 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
745 // TODO to mutator system
746 if(autocvar_g_norecoil)
747 s = strcat(s, ":norecoil");
749 // TODO to mutator system
750 if(autocvar_g_midair)
751 s = strcat(s, ":midair");
753 // TODO to mutator system
754 if(autocvar_g_minstagib)
755 s = strcat(s, ":minstagib");
758 GameLogEcho(":gameinfo:end");
761 matchid = strzone(ftos(random()));
763 cvar_set("nextmap", "");
767 if(autocvar_g_campaign)
775 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
777 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
779 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
782 while((s = fgets(fd)))
784 l = tokenize_console(s);
789 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
790 print(" cdtrack ", argv(2), "\n");
792 else if(argv(0) == "fog")
794 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
795 print(" \"fog\" \"", s, "\"\n");
797 else if(argv(0) == "set")
799 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
800 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
802 else if(argv(0) != "//")
804 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
805 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
814 addstat(STAT_WEAPONS, AS_INT, weapons);
815 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
816 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
817 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
820 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
821 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
822 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
823 addstat(STAT_FUEL, AS_INT, ammo_fuel);
824 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
825 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
826 addstat(STAT_BULLETS_LOADED, AS_INT, sniperrifle_bulletcounter);
827 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
829 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
830 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
832 if(g_ca || g_freezetag)
834 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
835 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
836 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
837 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
841 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
842 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
845 // g_movementspeed hack
846 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
847 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
848 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
849 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
851 next_pingtime = time + 5;
855 lsmaps_reply = "^7Maps available: ";
856 lsnewmaps_reply = "^7Maps without a record set: ";
857 for(i = 0, j = 0; i < MapInfo_count; ++i)
859 if(MapInfo_Get_ByID(i))
860 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
867 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
868 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
869 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
870 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
871 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
874 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
875 if (!g_race && !g_cts)
876 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
877 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
879 maplist_reply = "^7Maps in list: ";
880 n = tokenize_console(autocvar_g_maplist);
881 for(i = 0, j = 0; i < n; ++i)
883 if(MapInfo_CheckMap(argv(i)))
889 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
893 maplist_reply = strzone(strcat(maplist_reply, "\n"));
894 MapInfo_ClearTemps();
896 for(i = 0; i < 10; ++i)
898 records_reply[i] = strzone(getrecords(i));
901 ladder_reply = strzone(getladder());
903 rankings_reply = strzone(getrankings());
907 PingPLReport_Spawn();
911 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
913 // fill sv_curl_serverpackages from .serverpackage files
914 if(autocvar_sv_curl_serverpackages_auto)
916 fd = search_begin("*.serverpackage", TRUE, FALSE);
920 j = search_getsize(fd);
921 for(i = 0; i < j; ++i)
922 s = strcat(s, " ", search_getfilename(fd, i));
925 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
930 world_initialized = 1;
933 void spawnfunc_light (void)
935 //makestatic (self); // Who the f___ did that?
939 float TryFile( string pFilename )
942 dprint("TryFile(\"", pFilename, "\")\n");
943 lHandle = fopen( pFilename, FILE_READ );
944 if( lHandle != -1 ) {
954 return GametypeNameFromType(game);
957 string getmapname_stored;
963 float Map_Count, Map_Current;
964 string Map_Current_Name;
966 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
967 float GetMaplistPosition()
973 idx = autocvar_g_maplist_index;
980 for(pos = 0; pos < Map_Count; ++pos)
984 // resume normal maplist rotation if current map is not in g_maplist
988 float MapHasRightSize(string map)
991 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
992 if(autocvar_g_maplist_check_waypoints)
994 dprint("checkwp "); dprint(map);
995 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
998 dprint(": no waypoints\n");
1001 dprint(": has waypoints\n");
1005 // open map size restriction file
1006 dprint("opensize "); dprint(map);
1007 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1010 float mapmin, mapmax;
1012 mapmin = stof(fgets(fh));
1013 mapmax = stof(fgets(fh));
1015 if(player_count < mapmin)
1017 dprint("not enough\n");
1020 if(player_count > mapmax)
1022 dprint("too many\n");
1025 dprint("right size\n");
1028 dprint(": not found\n");
1032 string Map_Filename(float position)
1034 return strcat("maps/", argv(position), ".bsp");
1037 string strwords(string s, float w)
1040 for(endpos = 0; w && endpos >= 0; --w)
1041 endpos = strstrofs(s, " ", endpos + 1);
1045 return substring(s, 0, endpos);
1048 float strhasword(string s, string w)
1050 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1053 void Map_MarkAsRecent(string m)
1055 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1058 float Map_IsRecent(string m)
1060 return strhasword(autocvar_g_maplist_mostrecent, m);
1063 float Map_Check(float position, float pass)
1067 map_next = argv(position);
1070 if(Map_IsRecent(map_next))
1073 filename = Map_Filename(position);
1074 if(MapInfo_CheckMap(map_next))
1078 if(MapHasRightSize(map_next))
1083 dprint( "Couldn't select '", filename, "'..\n" );
1088 void Map_Goto_SetStr(string nextmapname)
1090 if(getmapname_stored != "")
1091 strunzone(getmapname_stored);
1092 if(nextmapname == "")
1093 getmapname_stored = "";
1095 getmapname_stored = strzone(nextmapname);
1098 void Map_Goto_SetFloat(float position)
1100 cvar_set("g_maplist_index", ftos(position));
1101 Map_Goto_SetStr(argv(position));
1106 // settings persist, except...
1107 localcmd("\nsettemp_restore\n");
1113 MapInfo_LoadMap(getmapname_stored);
1116 // return codes of map selectors:
1117 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1118 // -2 = permanent failure
1119 float() MaplistMethod_Iterate = // usual method
1123 for(pass = 1; pass <= 2; ++pass)
1125 for(i = 1; i < Map_Count; ++i)
1128 mapindex = mod(i + Map_Current, Map_Count);
1129 if(Map_Check(mapindex, pass))
1136 float() MaplistMethod_Repeat = // fallback method
1138 if(Map_Check(Map_Current, 2))
1143 float() MaplistMethod_Random = // random map selection
1149 for(i = 0; i <= imax; ++i)
1152 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1153 if(Map_Check(mapindex, 1))
1159 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1160 // the exponent sets a bias on the map selection:
1161 // the higher the exponent, the less likely "shortly repeated" same maps are
1163 float i, j, imax, insertpos;
1167 for(i = 0; i <= imax; ++i)
1171 // now reinsert this at another position
1172 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1173 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1174 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1175 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1177 // insert the current map there
1179 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1180 newlist = strcat(newlist, " ", argv(j));
1181 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1182 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1183 newlist = strcat(newlist, " ", argv(j));
1184 newlist = substring(newlist, 1, strlen(newlist) - 1);
1185 cvar_set("g_maplist", newlist);
1186 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1188 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1189 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1190 if(Map_Check(Map_Current, 1))
1198 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1201 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1202 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1203 if(autocvar_g_maplist_shuffle)
1205 localcmd("\nmenu_cmd sync\n");
1206 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1209 error("empty maplist, cannot select a new map");
1210 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1212 if(Map_Current_Name)
1213 strunzone(Map_Current_Name);
1214 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1215 // this may or may not be correct, but who cares, in the worst case a map
1216 // isn't chosen in the first pass that should have been
1227 if(autocvar_g_maplist_shuffle > 0)
1228 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1231 if(autocvar_g_maplist_selectrandom)
1232 nextMap = MaplistMethod_Random();
1235 nextMap = MaplistMethod_Iterate();
1238 nextMap = MaplistMethod_Repeat();
1242 Map_Goto_SetFloat(nextMap);
1243 return getmapname_stored;
1249 float DoNextMapOverride()
1251 if(autocvar_g_campaign)
1253 CampaignPostIntermission();
1254 alreadychangedlevel = TRUE;
1257 if(autocvar_quit_when_empty)
1259 if(player_count <= currentbots)
1262 alreadychangedlevel = TRUE;
1266 if(autocvar_quit_and_redirect != "")
1268 redirection_target = strzone(autocvar_quit_and_redirect);
1269 alreadychangedlevel = TRUE;
1272 if (autocvar_samelevel) // if samelevel is set, stay on same level
1274 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1275 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1276 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1277 localcmd("restart\n");
1278 //changelevel (mapname);
1279 alreadychangedlevel = TRUE;
1282 if(autocvar_nextmap != "")
1283 if(MapInfo_CheckMap(autocvar_nextmap))
1285 Map_Goto_SetStr(autocvar_nextmap);
1287 alreadychangedlevel = TRUE;
1290 if(autocvar_lastlevel)
1293 localcmd("set lastlevel 0\ntogglemenu\n");
1294 alreadychangedlevel = TRUE;
1302 //local string nextmap;
1303 //local float n, nummaps;
1305 if (alreadychangedlevel)
1307 alreadychangedlevel = TRUE;
1313 for(allowReset = 1; allowReset >= 0; --allowReset)
1315 nextMap = GetNextMap();
1321 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1322 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1323 if(autocvar_g_maplist_shuffle)
1325 localcmd("\nmenu_cmd sync\n");
1329 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1341 When the player presses attack or jump, change to the next level
1344 .float autoscreenshot;
1345 void() MapVote_Start;
1346 void() MapVote_Think;
1347 float mapvote_initialized;
1348 void IntermissionThink()
1350 FixIntermissionClient(self);
1352 if(autocvar_sv_autoscreenshot)
1353 if(self.autoscreenshot > 0)
1354 if(time > self.autoscreenshot)
1356 self.autoscreenshot = -1;
1357 if(clienttype(self) == CLIENTTYPE_REAL)
1358 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1362 if (time < intermission_exittime)
1365 if(!mapvote_initialized)
1366 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1376 Returns the entity to view from
1380 entity FindIntermission()
1385 // look for info_intermission first
1386 spot = find (world, classname, "info_intermission");
1388 { // pick a random one
1392 spot = find (spot, classname, "info_intermission");
1394 spot = find (spot, classname, "info_intermission");
1400 // then look for the start position
1401 spot = find (world, classname, "info_player_start");
1405 // testinfo_player_start is only found in regioned levels
1406 spot = find (world, classname, "testplayerstart");
1410 // then look for the start position
1411 spot = find (world, classname, "info_player_deathmatch");
1415 //objerror ("FindIntermission: no spot");
1421 ===============================================================================
1425 ===============================================================================
1428 void DumpStats(float final)
1438 to_console = autocvar_sv_logscores_console;
1439 to_eventlog = autocvar_sv_eventlog;
1440 to_file = autocvar_sv_logscores_file;
1444 to_console = TRUE; // always print printstats replies
1445 to_eventlog = FALSE; // but never print them to the event log
1449 if(autocvar_sv_eventlog_console)
1450 to_console = FALSE; // otherwise we get the output twice
1456 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1464 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1468 fputs(file, strcat(s, "\n"));
1471 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1477 fputs(file, strcat(s, "\n"));
1479 FOR_EACH_CLIENT(other)
1481 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1483 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1484 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1485 if(other.classname == "player" || g_arena || g_ca || g_lms)
1486 s = strcat(s, ftos(other.team), ":");
1488 s = strcat(s, "spectator:");
1491 print(s, other.netname, "\n");
1493 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1495 fputs(file, strcat(s, other.netname, "\n"));
1501 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1507 fputs(file, strcat(s, "\n"));
1509 for(i = 1; i < 16; ++i)
1511 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1512 s = strcat(s, ":", ftos(i));
1518 fputs(file, strcat(s, "\n"));
1525 GameLogEcho(":end");
1528 fputs(file, ":end\n");
1533 void FixIntermissionClient(entity e)
1536 if(!e.autoscreenshot) // initial call
1538 e.angles = e.v_angle;
1539 e.angles_x = -e.angles_x;
1540 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1542 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1543 e.solid = SOLID_NOT;
1544 e.movetype = MOVETYPE_NONE;
1545 e.takedamage = DAMAGE_NO;
1548 e.weaponentity.effects = EF_NODRAW;
1549 if (e.weaponentity.weaponentity)
1550 e.weaponentity.weaponentity.effects = EF_NODRAW;
1552 if(clienttype(e) == CLIENTTYPE_REAL)
1554 stuffcmd(e, "\nscr_printspeed 1000000\n");
1555 s = autocvar_sv_intermission_cdtrack;
1557 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1559 WriteByte(MSG_ONE, SVC_INTERMISSION);
1563 //e.velocity = '0 0 0';
1564 //e.fixangle = TRUE;
1566 // TODO halt weapon animation
1571 go to the next level for deathmatch
1572 only called if a time or frag limit has expired
1578 intermission_running = 1;
1580 // enforce a wait time before allowing changelevel
1581 if(player_count > 0)
1582 intermission_exittime = time + autocvar_sv_mapchange_delay;
1584 intermission_exittime = -1;
1587 WriteByte (MSG_ALL, SVC_CDTRACK);
1588 WriteByte (MSG_ALL, 3);
1589 WriteByte (MSG_ALL, 3);
1590 // done in FixIntermission
1593 //pos = FindIntermission ();
1601 PlayerStats_EndMatch(1);
1603 PlayerStats_AddGlobalInfo(e);
1604 PlayerStats_Shutdown();
1606 if(autocvar_sv_eventlog)
1607 GameLogEcho(":gameover");
1611 FOR_EACH_PLAYER(other) {
1612 FixIntermissionClient(other);
1614 bprint(other.netname, " ^7wins.\n");
1617 if(autocvar_g_campaign)
1618 CampaignPreIntermission();
1620 localcmd("\nsv_hook_gameend\n");
1627 Exit deathmatch games upon conditions
1630 void CheckRules_Player()
1632 if (gameover) // someone else quit the game already
1635 if(self.deadflag == DEAD_NO)
1636 self.play_time += frametime;
1638 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1639 // (div0: and that in CheckRules_World please)
1642 float checkrules_equality;
1643 float checkrules_suddendeathwarning;
1644 float checkrules_suddendeathend;
1645 float checkrules_overtimesadded; //how many overtimes have been already added
1647 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1648 float WINNING_YES = 1; // winner found
1649 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1650 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1652 float InitiateSuddenDeath()
1654 // Check first whether normal overtimes could be added before initiating suddendeath mode
1655 // - for this timelimit_overtime needs to be >0 of course
1656 // - also check the winning condition calculated in the previous frame and only add normal overtime
1657 // again, if at the point at which timelimit would be extended again, still no winner was found
1658 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1660 return 1; // need to call InitiateOvertime later
1664 if(!checkrules_suddendeathend)
1666 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1667 if(g_race && !g_race_qualifying)
1668 race_StartCompleting();
1674 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1676 ++checkrules_overtimesadded;
1677 //add one more overtime by simply extending the timelimit
1679 tl = autocvar_timelimit;
1680 tl += autocvar_timelimit_overtime;
1681 cvar_set("timelimit", ftos(tl));
1682 string minutesPlural;
1683 if (autocvar_timelimit_overtime == 1)
1684 minutesPlural = " ^3minute";
1686 minutesPlural = " ^3minutes";
1690 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1691 ftos(autocvar_timelimit_overtime),
1698 float GetWinningCode(float fraglimitreached, float equality)
1700 if(autocvar_g_campaign == 1)
1701 if(fraglimitreached)
1708 if(fraglimitreached)
1709 return WINNING_STARTSUDDENDEATHOVERTIME;
1711 return WINNING_NEVER;
1713 if(fraglimitreached)
1719 // set the .winning flag for exactly those players with a given field value
1720 void SetWinners(.float field, float value)
1723 FOR_EACH_PLAYER(head)
1724 head.winning = (head.field == value);
1727 // set the .winning flag for those players with a given field value
1728 void AddWinners(.float field, float value)
1731 FOR_EACH_PLAYER(head)
1732 if(head.field == value)
1736 // clear the .winning flags
1737 void ClearWinners(void)
1740 FOR_EACH_PLAYER(head)
1744 // Onslaught winning condition:
1745 // game terminates if only one team has a working generator (or none)
1746 float WinningCondition_Onslaught()
1749 local float t1, t2, t3, t4;
1751 WinningConditionHelper(); // set worldstatus
1756 // first check if the game has ended
1757 t1 = t2 = t3 = t4 = 0;
1758 head = find(world, classname, "onslaught_generator");
1761 if (head.health > 0)
1763 if (head.team == COLOR_TEAM1) t1 = 1;
1764 if (head.team == COLOR_TEAM2) t2 = 1;
1765 if (head.team == COLOR_TEAM3) t3 = 1;
1766 if (head.team == COLOR_TEAM4) t4 = 1;
1768 head = find(head, classname, "onslaught_generator");
1770 if (t1 + t2 + t3 + t4 < 2)
1772 // game over, only one team remains (or none)
1774 if (t1) SetWinners(team, COLOR_TEAM1);
1775 if (t2) SetWinners(team, COLOR_TEAM2);
1776 if (t3) SetWinners(team, COLOR_TEAM3);
1777 if (t4) SetWinners(team, COLOR_TEAM4);
1778 dprint("Have a winner, ending game.\n");
1782 // Two or more teams remain
1786 float LMS_NewPlayerLives()
1789 fl = autocvar_fraglimit;
1793 // first player has left the game for dying too much? Nobody else can get in.
1794 if(lms_lowest_lives < 1)
1797 if(!autocvar_g_lms_join_anytime)
1798 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1801 return bound(1, lms_lowest_lives, fl);
1804 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1805 // they win. Otherwise the defending team wins once the timelimit passes.
1806 void assault_new_round();
1807 float WinningCondition_Assault()
1811 WinningConditionHelper(); // set worldstatus
1813 status = WINNING_NO;
1814 // as the timelimit has not yet passed just assume the defending team will win
1815 if(assault_attacker_team == COLOR_TEAM1)
1817 SetWinners(team, COLOR_TEAM2);
1821 SetWinners(team, COLOR_TEAM1);
1825 ent = find(world, classname, "target_assault_roundend");
1828 if(ent.winning) // round end has been triggered by attacking team
1830 bprint("ASSAULT: round completed...\n");
1831 SetWinners(team, assault_attacker_team);
1833 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1835 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1837 status = WINNING_YES;
1841 local entity oldself;
1844 assault_new_round();
1853 // LMS winning condition: game terminates if and only if there's at most one
1854 // one player who's living lives. Top two scores being equal cancels the time
1856 float WinningCondition_LMS()
1863 have_player = FALSE;
1864 have_players = FALSE;
1865 l = LMS_NewPlayerLives();
1867 head = find(world, classname, "player");
1870 head2 = find(head, classname, "player");
1872 have_players = TRUE;
1876 // we have at least one player
1879 // two or more active players - continue with the game
1883 // exactly one player?
1886 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1890 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1896 // and assign him his first place
1897 PlayerScore_Add(head, SP_LMS_RANK, 1);
1904 // nobody is playing at all...
1907 // wait for players...
1911 // SNAFU (maybe a draw game?)
1913 dprint("No players, ending game.\n");
1918 // When we get here, we have at least two players who are actually LIVING,
1919 // now check if the top two players have equal score.
1920 WinningConditionHelper();
1923 if(WinningConditionHelper_winner)
1924 WinningConditionHelper_winner.winning = TRUE;
1925 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1926 return WINNING_NEVER;
1928 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1932 void ShuffleMaplist()
1934 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1938 float WinningCondition_Scores(float limit, float leadlimit)
1942 // TODO make everything use THIS winning condition (except LMS)
1943 WinningConditionHelper();
1947 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1948 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1949 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1950 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1954 if(WinningConditionHelper_winner)
1955 WinningConditionHelper_winner.winning = 1;
1956 if(WinningConditionHelper_winnerteam >= 0)
1957 SetWinners(team, WinningConditionHelper_winnerteam);
1959 if(WinningConditionHelper_lowerisbetter)
1961 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1962 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1966 if(WinningConditionHelper_zeroisworst)
1967 leadlimit = 0; // not supported in this mode
1969 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1970 // these modes always score in increments of 1, thus this makes sense
1972 if(leaderfrags != WinningConditionHelper_topscore)
1974 leaderfrags = WinningConditionHelper_topscore;
1977 if (leaderfrags == limit - 1)
1978 Announce("1fragleft");
1979 else if (leaderfrags == limit - 2)
1980 Announce("2fragsleft");
1981 else if (leaderfrags == limit - 3)
1982 Announce("3fragsleft");
1986 limitreached = FALSE;
1988 if(WinningConditionHelper_topscore >= limit)
1989 limitreached = TRUE;
1992 float leadlimitreached;
1993 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1994 if(autocvar_leadlimit_and_fraglimit)
1995 limitreached = (limitreached && leadlimitreached);
1997 limitreached = (limitreached || leadlimitreached);
2000 return GetWinningCode(
2001 WinningConditionHelper_topscore && limitreached,
2002 WinningConditionHelper_equality
2006 float WinningCondition_Race(float fraglimit)
2017 if(p.race_completed)
2022 wc = WinningCondition_Scores(fraglimit, 0);
2024 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2025 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2026 // do NOT support equality when the laps are all raced!
2027 return WINNING_STARTSUDDENDEATHOVERTIME;
2029 return WINNING_NEVER;
2033 void ReadyRestart();
2034 float WinningCondition_QualifyingThenRace(float limit)
2037 wc = WinningCondition_Scores(limit, 0);
2039 // NEVER initiate overtime
2040 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2048 float WinningCondition_RanOutOfSpawns()
2052 if(have_team_spawns <= 0)
2055 if(!some_spawn_has_been_used)
2058 team1_score = team2_score = team3_score = team4_score = 0;
2060 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2062 if(head.team == COLOR_TEAM1)
2064 else if(head.team == COLOR_TEAM2)
2066 else if(head.team == COLOR_TEAM3)
2068 else if(head.team == COLOR_TEAM4)
2072 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2074 if(head.team == COLOR_TEAM1)
2076 else if(head.team == COLOR_TEAM2)
2078 else if(head.team == COLOR_TEAM3)
2080 else if(head.team == COLOR_TEAM4)
2085 if(team1_score + team2_score + team3_score + team4_score == 0)
2087 checkrules_equality = TRUE;
2090 else if(team1_score + team2_score + team3_score + team4_score == 1)
2093 if(team1_score) t = COLOR_TEAM1;
2094 if(team2_score) t = COLOR_TEAM2;
2095 if(team3_score) t = COLOR_TEAM3;
2096 if(team4_score) t = COLOR_TEAM4;
2097 CheckAllowedTeams(world);
2098 for(i = 0; i < MAX_TEAMSCORE; ++i)
2100 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2101 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2102 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2103 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2106 AddWinners(team, t);
2117 Exit deathmatch games upon conditions
2120 void CheckRules_World()
2132 MapVote_Think should now do that part
2133 if (intermission_running)
2134 if (time >= intermission_exittime + 60)
2136 if(!DoNextMapOverride())
2142 if (gameover) // someone else quit the game already
2144 if(player_count == 0) // Nobody there? Then let's go to the next map
2146 // this will actually check the player count in the next frame
2147 // again, but this shouldn't hurt
2151 timelimit = autocvar_timelimit * 60;
2152 fraglimit = autocvar_fraglimit;
2153 leadlimit = autocvar_leadlimit;
2155 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2158 timelimit = 0; // timelimit is not made for warmup
2160 fraglimit = 0; // no fraglimit for now
2161 leadlimit = 0; // no leadlimit for now
2165 timelimit = 0; // ONS has its own overtime rule
2169 timelimit += game_starttime;
2171 else if (timelimit < 0)
2181 if(checkrules_suddendeathend)
2183 if(!checkrules_suddendeathwarning)
2185 checkrules_suddendeathwarning = TRUE;
2186 if(g_race && !g_race_qualifying)
2187 bcenterprint("^3Everyone, finish your lap! The race is over!");
2189 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2194 if (timelimit && time >= timelimit)
2196 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2199 float playerswithlaps;
2202 totalplayers = playerswithlaps = readyplayers = 0;
2203 FOR_EACH_PLAYER(head)
2206 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2212 // at least 2 of the players have completed a lap: start the RACE
2213 // otherwise, the players should end the qualifying on their own
2214 if(readyplayers || playerswithlaps >= 2)
2216 checkrules_suddendeathend = 0;
2217 ReadyRestart(); // go to race
2221 wantovertime |= InitiateSuddenDeath();
2224 wantovertime |= InitiateSuddenDeath();
2228 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2234 float checkrules_status;
2235 checkrules_status = WinningCondition_RanOutOfSpawns();
2236 if(checkrules_status == WINNING_YES)
2238 bprint("Hey! Someone ran out of spawns!\n");
2240 else if(g_race && !g_race_qualifying && timelimit >= 0)
2242 checkrules_status = WinningCondition_Race(fraglimit);
2243 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2245 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2247 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2248 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2252 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2256 checkrules_status = WinningCondition_LMS();
2258 else if (g_onslaught)
2260 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2264 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2265 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2268 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2270 checkrules_status = WINNING_NEVER;
2271 checkrules_overtimesadded = -1;
2272 wantovertime |= InitiateSuddenDeath();
2275 if(checkrules_status == WINNING_NEVER)
2276 // equality cases! Nobody wins if the overtime ends in a draw.
2281 if(checkrules_status == WINNING_NEVER)
2284 checkrules_status = WINNING_YES;
2287 if(checkrules_suddendeathend)
2288 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2289 checkrules_status = WINNING_YES;
2291 if(checkrules_status == WINNING_YES)
2293 //print("WINNING\n");
2298 float mapvote_nextthink;
2299 float mapvote_initialized;
2300 float mapvote_keeptwotime;
2301 float mapvote_timeout;
2302 string mapvote_message;
2303 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2304 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2305 float mapvote_screenshot_dirs_count;
2307 float mapvote_count;
2308 float mapvote_count_real;
2309 string mapvote_maps[MAPVOTE_COUNT];
2310 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2311 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2312 float mapvote_maps_suggested[MAPVOTE_COUNT];
2313 string mapvote_suggestions[MAPVOTE_COUNT];
2314 float mapvote_suggestion_ptr;
2315 float mapvote_maxlen;
2316 float mapvote_voters;
2317 float mapvote_votes[MAPVOTE_COUNT];
2319 float mapvote_detail;
2320 float mapvote_abstain;
2323 void MapVote_ClearAllVotes()
2325 FOR_EACH_CLIENT(other)
2329 string MapVote_Suggest(string m)
2333 return "That's not how to use this command.";
2334 if(!autocvar_g_maplist_votable_suggestions)
2335 return "Suggestions are not accepted on this server.";
2336 if(mapvote_initialized)
2337 return "Can't suggest - voting is already in progress!";
2338 m = MapInfo_FixName(m);
2340 return "The map you suggested is not available on this server.";
2341 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2343 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2345 if(!MapInfo_CheckMap(m))
2346 return "The map you suggested does not support the current game mode.";
2347 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2348 if(mapvote_suggestions[i] == m)
2349 return "This map was already suggested.";
2350 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2352 i = floor(random() * mapvote_suggestion_ptr);
2356 i = mapvote_suggestion_ptr;
2357 mapvote_suggestion_ptr += 1;
2359 if(mapvote_suggestions[i] != "")
2360 strunzone(mapvote_suggestions[i]);
2361 mapvote_suggestions[i] = strzone(m);
2362 if(autocvar_sv_eventlog)
2363 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2364 return strcat("Suggestion of ", m, " accepted.");
2367 void MapVote_AddVotable(string nextMap, float isSuggestion)
2370 string pakfile, mapfile;
2374 for(j = 0; j < mapvote_count; ++j)
2375 if(mapvote_maps[j] == nextMap)
2377 if(strlen(nextMap) > mapvote_maxlen)
2378 mapvote_maxlen = strlen(nextMap);
2379 mapvote_maps[mapvote_count] = strzone(nextMap);
2380 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2382 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2384 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2385 pakfile = whichpack(strcat(mapfile, ".tga"));
2387 pakfile = whichpack(strcat(mapfile, ".jpg"));
2389 pakfile = whichpack(strcat(mapfile, ".png"));
2393 if(i >= mapvote_screenshot_dirs_count)
2394 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2395 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2396 pakfile = substring(pakfile, o, -1);
2398 mapvote_maps_screenshot_dir[mapvote_count] = i;
2399 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2404 void MapVote_Spawn();
2410 MapVote_ClearAllVotes();
2413 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2414 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2417 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2419 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2420 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2422 // we need this for AddVotable, as that cycles through the screenshot dirs
2423 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2424 if(mapvote_screenshot_dirs_count == 0)
2425 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2426 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2427 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2428 mapvote_screenshot_dirs[i] = strzone(argv(i));
2430 if(mapvote_suggestion_ptr)
2431 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2432 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2434 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2435 MapVote_AddVotable(GetNextMap(), FALSE);
2437 if(mapvote_count == 0)
2439 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2440 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2441 if(autocvar_g_maplist_shuffle)
2443 localcmd("\nmenu_cmd sync\n");
2444 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2445 MapVote_AddVotable(GetNextMap(), FALSE);
2448 mapvote_count_real = mapvote_count;
2450 MapVote_AddVotable("don't care", 0);
2452 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2454 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2455 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2456 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2457 mapvote_keeptwotime = 0;
2458 mapvote_message = "Choose a map and press its key!";
2463 void MapVote_SendPicture(float id)
2466 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2467 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2468 WriteByte(MSG_ONE, id);
2469 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2472 float GameCommand_MapVote(string cmd)
2474 if(!intermission_running)
2477 if(cmd == "mv_getpic")
2479 MapVote_SendPicture(stof(argv(1)));
2486 float MapVote_GetMapMask()
2488 float mask, i, power;
2490 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2491 if(mapvote_maps[i] != "")
2497 float MapVote_SendEntity(entity to, float sf)
2502 sf &~= 2; // if we send 1, we don't need to also send 2
2504 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2505 WriteByte(MSG_ENTITY, sf);
2509 // flag 1 == initialization
2510 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2511 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2512 WriteString(MSG_ENTITY, "");
2513 WriteByte(MSG_ENTITY, mapvote_count);
2514 WriteByte(MSG_ENTITY, mapvote_abstain);
2515 WriteByte(MSG_ENTITY, mapvote_detail);
2516 WriteCoord(MSG_ENTITY, mapvote_timeout);
2517 if(mapvote_count <= 8)
2518 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2520 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2521 for(i = 0; i < mapvote_count; ++i)
2522 if(mapvote_maps[i] != "")
2524 if(mapvote_abstain && i == mapvote_count - 1)
2526 WriteString(MSG_ENTITY, ""); // abstain needs no text
2527 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2528 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2532 WriteString(MSG_ENTITY, mapvote_maps[i]);
2533 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2534 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2541 // flag 2 == update of mask
2542 if(mapvote_count <= 8)
2543 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2545 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2551 for(i = 0; i < mapvote_count; ++i)
2552 if(mapvote_maps[i] != "")
2553 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2555 WriteByte(MSG_ENTITY, to.mapvote);
2561 void MapVote_Spawn()
2563 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2566 void MapVote_TouchMask()
2568 mapvote_ent.SendFlags |= 2;
2571 void MapVote_TouchVotes(entity voter)
2573 mapvote_ent.SendFlags |= 4;
2576 float MapVote_Finished(float mappos)
2582 if(autocvar_sv_eventlog)
2584 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2585 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2586 didntvote = mapvote_voters;
2587 for(i = 0; i < mapvote_count; ++i)
2588 if(mapvote_maps[i] != "")
2590 didntvote -= mapvote_votes[i];
2593 result = strcat(result, ":", mapvote_maps[i]);
2594 result = strcat(result, ":", ftos(mapvote_votes[i]));
2597 result = strcat(result, ":didn't vote:", ftos(didntvote));
2599 GameLogEcho(result);
2600 if(mapvote_maps_suggested[mappos])
2601 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2604 FOR_EACH_REALCLIENT(other)
2605 FixClientCvars(other);
2607 Map_Goto_SetStr(mapvote_maps[mappos]);
2609 alreadychangedlevel = TRUE;
2612 void MapVote_CheckRules_1()
2616 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2618 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2619 mapvote_votes[i] = 0;
2623 FOR_EACH_REALCLIENT(other)
2628 i = other.mapvote - 1;
2629 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2630 mapvote_votes[i] = mapvote_votes[i] + 1;
2635 float MapVote_CheckRules_2()
2638 float firstPlace, secondPlace;
2639 float firstPlaceVotes, secondPlaceVotes;
2640 float mapvote_voters_real;
2643 if(mapvote_count_real == 1)
2644 return MapVote_Finished(0);
2646 mapvote_voters_real = mapvote_voters;
2648 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2650 RandomSelection_Init();
2651 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2652 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2653 firstPlace = RandomSelection_chosen_float;
2654 firstPlaceVotes = RandomSelection_best_priority;
2655 //dprint("First place: ", ftos(firstPlace), "\n");
2656 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2658 RandomSelection_Init();
2659 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2661 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2662 secondPlace = RandomSelection_chosen_float;
2663 secondPlaceVotes = RandomSelection_best_priority;
2664 //dprint("Second place: ", ftos(secondPlace), "\n");
2665 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2667 if(firstPlace == -1)
2668 error("No first place in map vote... WTF?");
2670 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2671 return MapVote_Finished(firstPlace);
2673 if(mapvote_keeptwotime)
2674 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2677 MapVote_TouchMask();
2678 mapvote_message = "Now decide between the TOP TWO!";
2679 mapvote_keeptwotime = 0;
2680 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2681 result = strcat(result, ":", ftos(firstPlaceVotes));
2682 result = strcat(result, ":", mapvote_maps[secondPlace]);
2683 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2684 didntvote = mapvote_voters;
2685 for(i = 0; i < mapvote_count; ++i)
2686 if(mapvote_maps[i] != "")
2688 didntvote -= mapvote_votes[i];
2690 if(i != secondPlace)
2692 result = strcat(result, ":", mapvote_maps[i]);
2693 result = strcat(result, ":", ftos(mapvote_votes[i]));
2694 if(i < mapvote_count_real)
2696 strunzone(mapvote_maps[i]);
2697 mapvote_maps[i] = "";
2698 strunzone(mapvote_maps_pakfile[i]);
2699 mapvote_maps_pakfile[i] = "";
2703 result = strcat(result, ":didn't vote:", ftos(didntvote));
2704 if(autocvar_sv_eventlog)
2705 GameLogEcho(result);
2715 keeptwo = mapvote_keeptwotime;
2716 MapVote_CheckRules_1(); // count
2717 if(MapVote_CheckRules_2()) // decide
2721 FOR_EACH_REALCLIENT(other)
2723 // hide scoreboard again
2724 if(other.health != 2342)
2726 other.health = 2342;
2728 if(clienttype(other) == CLIENTTYPE_REAL)
2731 WriteByte(MSG_ONE, SVC_FINALE);
2732 WriteString(MSG_ONE, "");
2736 // clear possibly invalid votes
2737 if(mapvote_maps[other.mapvote - 1] == "")
2739 // use impulses as new vote
2740 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2741 if(mapvote_maps[other.impulse - 1] != "")
2743 other.mapvote = other.impulse;
2744 MapVote_TouchVotes(other);
2752 MapVote_CheckRules_1(); // just count
2754 void MapVote_Start()
2759 // wait for stats to be sent first
2760 if(!playerstats_waitforme)
2763 MapInfo_Enumerate();
2764 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2767 void MapVote_Think()
2772 if(alreadychangedlevel)
2775 if(time < mapvote_nextthink)
2779 mapvote_nextthink = time + 0.5;
2781 if(!mapvote_initialized)
2783 if(autocvar_rescan_pending == 1)
2785 cvar_set("rescan_pending", "2");
2786 localcmd("fs_rescan\nrescan_pending 3\n");
2789 else if(autocvar_rescan_pending == 2)
2793 else if(autocvar_rescan_pending == 3)
2795 // now build missing mapinfo files
2796 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2799 // we're done, start the timer
2800 cvar_set("rescan_pending", "0");
2803 mapvote_initialized = TRUE;
2804 if(DoNextMapOverride())
2806 if(!autocvar_g_maplist_votable || player_count <= 0)
2817 string GotoMap(string m)
2819 if(!MapInfo_CheckMap(m))
2820 return "The map you chose is not available on this server.";
2821 cvar_set("nextmap", m);
2822 cvar_set("timelimit", "-1");
2823 if(mapvote_initialized || alreadychangedlevel)
2825 if(DoNextMapOverride())
2826 return "Map switch initiated.";
2828 return "Hm... no. For some reason I like THIS map more.";
2831 return "Map switch will happen after scoreboard.";
2838 FOR_EACH_REALCLIENT(self)
2840 if(self.classname == "spectator")
2842 if(self.enemy.typehitsound)
2843 play2(self, "misc/typehit.wav");
2844 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2845 play2(self, "misc/hit.wav");
2849 if(self.typehitsound)
2850 play2(self, "misc/typehit.wav");
2851 else if(self.hitsound && self.cvar_cl_hitsound)
2852 play2(self, "misc/hit.wav");
2855 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2856 // add 1 frametime because after this, engine SV_Physics
2857 // increases time by a frametime and then networks the frame
2858 // add another frametime because client shows everything with
2859 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2861 FOR_EACH_CLIENT(self)
2863 self.hitsound = FALSE;
2864 self.typehitsound = FALSE;
2865 antilag_record(self, altime);
2872 * returns TRUE if redirecting
2874 float redirection_timeout;
2875 float redirection_nextthink;
2876 float RedirectionThink()
2878 float clients_found;
2880 if(redirection_target == "")
2883 if(!redirection_timeout)
2885 cvar_set("sv_public", "-2");
2886 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2887 if(redirection_target == "self")
2888 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2890 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2893 if(time < redirection_nextthink)
2896 redirection_nextthink = time + 1;
2899 FOR_EACH_REALCLIENT(self)
2901 print("Redirecting: sending connect command to ", self.netname, "\n");
2902 if(redirection_target == "self")
2903 stuffcmd(self, "\ndisconnect; reconnect\n");
2905 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2909 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2911 if(time > redirection_timeout || clients_found == 0)
2912 localcmd("\nwait; wait; wait; quit\n");
2917 void TargetMusic_RestoreGame();
2920 // Loaded from a save game
2921 // some things then break, so let's work around them...
2923 // Progs DB (capture records)
2924 ServerProgsDB = db_load("server.db");
2928 MapInfo_Enumerate();
2929 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2932 TargetMusic_RestoreGame();
2939 if(gameover > 1) // shutting down already?
2942 gameover = 2; // 2 = server shutting down
2944 if(world_initialized > 0)
2946 world_initialized = 0;
2947 print("Saving persistent data...\n");
2950 PlayerStats_EndMatch(0);
2952 PlayerStats_AddGlobalInfo(e);
2953 PlayerStats_Shutdown();
2955 if(!cheatcount_total)
2957 if(autocvar_sv_db_saveasdump)
2958 db_dump(ServerProgsDB, "server.db");
2960 db_save(ServerProgsDB, "server.db");
2962 if(autocvar_developer)
2964 if(autocvar_sv_db_saveasdump)
2965 db_dump(TemporaryDB, "server-temp.db");
2967 db_save(TemporaryDB, "server-temp.db");
2969 CheatShutdown(); // must be after cheatcount check
2970 db_close(ServerProgsDB);
2971 db_close(TemporaryDB);
2973 // tell the bot system the game is ending now
2976 WeaponStats_Shutdown();
2979 else if(world_initialized == 0)
2981 print("NOTE: crashed before even initializing the world, not saving persistent data\n");