3 #include "anticheat.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include <common/net_linked.qh>
23 #include "../common/deathtypes/all.qh"
24 #include "../common/gamemodes/sv_rules.qh"
25 #include "../common/mapinfo.qh"
26 #include "../common/monsters/_mod.qh"
27 #include "../common/monsters/sv_monsters.qh"
28 #include "../common/vehicles/all.qh"
29 #include "../common/notifications/all.qh"
30 #include "../common/physics/player.qh"
31 #include "../common/playerstats.qh"
32 #include "../common/stats.qh"
33 #include "../common/teams.qh"
34 #include "../common/mapobjects/trigger/secret.qh"
35 #include "../common/mapobjects/target/music.qh"
36 #include "../common/util.qh"
37 #include "../common/items/_mod.qh"
38 #include <common/weapons/_all.qh>
39 #include "../common/state.qh"
41 const float LATENCY_THINKRATE = 10;
46 void PingPLReport_Think(entity this)
51 delta = 3 / maxclients;
52 if(delta < sys_frametime)
54 this.nextthink = time + delta;
56 e = edict_num(this.cnt + 1);
57 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
59 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
60 WriteByte(MSG_BROADCAST, this.cnt);
61 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
62 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
63 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
65 // record latency times for clients throughout the match so we can report it to playerstats
66 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
68 CS(e).latency_sum += CS(e).ping;
69 CS(e).latency_cnt += 1;
70 CS(e).latency_time = time;
71 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
76 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
77 WriteByte(MSG_BROADCAST, this.cnt);
78 WriteShort(MSG_BROADCAST, 0);
79 WriteByte(MSG_BROADCAST, 0);
80 WriteByte(MSG_BROADCAST, 0);
82 this.cnt = (this.cnt + 1) % maxclients;
84 void PingPLReport_Spawn()
86 pingplreport = new_pure(pingplreport);
87 setthink(pingplreport, PingPLReport_Think);
88 pingplreport.nextthink = time;
91 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
92 string redirection_target;
93 float world_initialized;
96 void ShuffleMaplist();
98 void SetDefaultAlpha()
100 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
102 default_player_alpha = autocvar_g_player_alpha;
103 if(default_player_alpha == 0)
104 default_player_alpha = 1;
105 default_weapon_alpha = default_player_alpha;
109 void GotoFirstMap(entity this)
112 if(autocvar__sv_init)
114 // cvar_set("_sv_init", "0");
115 // we do NOT set this to 0 any more, so someone "accidentally" changing
116 // to this "init" map on a dedicated server will cause no permanent
118 if(autocvar_g_maplist_shuffle)
120 n = tokenizebyseparator(autocvar_g_maplist, " ");
121 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
124 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
126 if(!DoNextMapOverride(1))
134 this.nextthink = time;
138 this.nextthink = time + 1;
139 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
143 void cvar_changes_init()
147 float n, i, adding, pureadding;
149 strfree(cvar_changes);
150 strfree(cvar_purechanges);
151 cvar_purechanges_count = 0;
154 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
160 for(i = 0; i < n; ++i)
162 k = bufstr_get(h, i);
164 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
165 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
166 #define BADCVAR(p) if(k == p) continue
168 // general excludes and namespaces for server admin used cvars
169 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
173 BADPREFIX("cvar_check_");
175 BADCVAR("g_configversion");
176 BADCVAR("halflifebsp");
177 BADCVAR("sv_mapformat_is_quake2");
178 BADCVAR("sv_mapformat_is_quake3");
179 BADPREFIX("sv_world");
185 BADPREFIX("scoreboard_");
186 BADPREFIX("g_campaign");
187 BADPREFIX("g_waypointsprite_");
193 BADPREFIX("net_slist_");
199 BADPREFIX("sensitivity");
200 BADPREFIX("userbind");
203 BADPREFIX("crosshair");
204 BADCVAR("mod_q3bsp_lightmapmergepower");
205 BADCVAR("mod_q3bsp_nolightmaps");
207 BADCVAR("mastervolume");
209 BADCVAR("bgmvolume");
210 BADCVAR("in_pitch_min");
211 BADCVAR("in_pitch_max");
214 BADCVAR("developer");
215 BADCVAR("log_dest_udp");
216 BADCVAR("net_address");
217 BADCVAR("net_address_ipv6");
219 BADCVAR("savedgamecfg");
220 BADCVAR("serverconfig");
221 BADCVAR("sv_autoscreenshot");
222 BADCVAR("sv_heartbeatperiod");
223 BADCVAR("sv_vote_master_password");
224 BADCVAR("sys_colortranslation");
225 BADCVAR("sys_specialcharactertranslation");
226 BADCVAR("timeformat");
227 BADCVAR("timestamps");
228 BADCVAR("g_require_stats");
229 BADPREFIX("developer_");
231 BADPREFIX("g_banned_list");
232 BADPREFIX("g_require_stats_");
233 BADPREFIX("g_chat_flood_");
234 BADPREFIX("g_ghost_items");
235 BADPREFIX("g_playerstats_");
236 BADPREFIX("g_voice_flood_");
237 BADPREFIX("log_file");
240 BADPREFIX("sv_allowdownloads");
241 BADPREFIX("sv_autodemo");
242 BADPREFIX("sv_curl_");
243 BADPREFIX("sv_eventlog");
244 BADPREFIX("sv_logscores_");
245 BADPREFIX("sv_master");
246 BADPREFIX("sv_weaponstats_");
247 BADPREFIX("sv_waypointsprite_");
248 BADCVAR("rescan_pending");
250 // these can contain player IDs, so better hide
251 BADPREFIX("g_forced_team_");
252 BADCVAR("sv_muteban_list");
253 BADCVAR("sv_voteban_list");
254 BADCVAR("sv_allow_customplayermodels_idlist");
255 BADCVAR("sv_allow_customplayermodels_speciallist");
258 BADCVAR("fraglimit");
260 BADCVAR("g_assault");
262 BADCVAR("g_ca_teams");
263 BADCVAR("g_conquest");
268 BADCVAR("g_domination");
269 BADCVAR("g_domination_default_teams");
270 BADCVAR("g_freezetag");
271 BADCVAR("g_freezetag_teams");
272 BADCVAR("g_invasion_teams");
273 BADCVAR("g_invasion_type");
274 BADCVAR("g_jailbreak");
275 BADCVAR("g_jailbreak_teams");
276 BADCVAR("g_keepaway");
277 BADCVAR("g_keyhunt");
278 BADCVAR("g_keyhunt_teams");
280 BADCVAR("g_nexball");
281 BADCVAR("g_onslaught");
283 BADCVAR("g_race_laps_limit");
284 BADCVAR("g_race_qualifying_timelimit");
285 BADCVAR("g_race_qualifying_timelimit_override");
286 BADCVAR("g_runematch");
289 BADCVAR("g_tdm_teams");
291 BADCVAR("leadlimit");
294 BADCVAR("timelimit");
295 BADCVAR("g_mapinfo_ignore_warnings");
299 BADCVAR("g_maplist");
300 BADCVAR("g_maplist_mostrecent");
304 d = cvar_defstring(k);
310 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
311 if(strlen(cvar_changes) > 16384)
313 cvar_changes = "// too many settings have been changed to show them here\n";
318 // now check if the changes are actually gameplay relevant
320 // does nothing gameplay relevant
321 BADCVAR("captureleadlimit_override");
322 BADCVAR("condump_stripcolors");
323 BADCVAR("gameversion");
324 BADCVAR("g_allow_oldvortexbeam");
325 BADCVAR("g_balance_kill_delay");
326 BADCVAR("g_buffs_pickup_anyway");
327 BADCVAR("g_buffs_randomize");
328 BADCVAR("g_campcheck_distance");
329 BADCVAR("g_ca_point_leadlimit");
330 BADCVAR("g_ca_point_limit");
331 BADCVAR("g_ctf_captimerecord_always");
332 BADCVAR("g_ctf_flag_glowtrails");
333 BADCVAR("g_ctf_flag_pickup_verbosename");
334 BADCVAR("g_domination_point_leadlimit");
335 BADCVAR("g_forced_respawn");
336 BADCVAR("g_freezetag_point_leadlimit");
337 BADCVAR("g_freezetag_point_limit");
339 BADCVAR("g_invasion_point_limit");
340 BADCVAR("g_jump_grunt");
341 BADCVAR("g_keyhunt_point_leadlimit");
342 BADCVAR("g_nexball_goalleadlimit");
343 BADCVAR("g_new_toys_use_pickupsound");
344 BADCVAR("g_physics_predictall");
345 BADCVAR("g_piggyback");
346 BADCVAR("g_playerclip_collisions");
347 BADCVAR("g_tdm_point_leadlimit");
348 BADCVAR("g_tdm_point_limit");
349 BADCVAR("leadlimit_and_fraglimit");
350 BADCVAR("leadlimit_override");
352 BADCVAR("sv_checkforpacketsduringsleep");
353 BADCVAR("sv_damagetext");
354 BADCVAR("sv_db_saveasdump");
355 BADCVAR("sv_intermission_cdtrack");
356 BADCVAR("sv_minigames");
357 BADCVAR("sv_namechangetimer");
358 BADCVAR("sv_precacheplayermodels");
359 BADCVAR("sv_stepheight");
360 BADCVAR("sv_timeout");
361 BADCVAR("sv_weapons_modeloverride");
362 BADPREFIX("crypto_");
363 BADPREFIX("gameversion_");
364 BADPREFIX("g_chat_");
365 BADPREFIX("g_ctf_captimerecord_");
366 BADPREFIX("g_maplist_");
368 BADPREFIX("g_respawn_");
370 BADPREFIX("notification_");
373 BADPREFIX("sv_allow_");
374 BADPREFIX("sv_cullentities_");
375 BADPREFIX("sv_maxidle_");
376 BADPREFIX("sv_minigames_");
377 BADPREFIX("sv_radio_");
378 BADPREFIX("sv_timeout_");
379 BADPREFIX("sv_vote_");
380 BADPREFIX("timelimit_");
382 // allowed changes to server admins (please sync this to server.cfg)
386 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
388 // yes, this does contain some redundant stuff, don't really care
389 BADCVAR("bot_config_file");
390 BADCVAR("bot_number");
391 BADCVAR("bot_prefix");
392 BADCVAR("bot_suffix");
393 BADCVAR("capturelimit_override");
394 BADCVAR("fraglimit_override");
396 BADCVAR("g_antilag");
397 BADCVAR("g_balance_teams");
398 BADCVAR("g_balance_teams_prevent_imbalance");
399 BADCVAR("g_balance_teams_scorefactor");
400 BADCVAR("g_ban_sync_trusted_servers");
401 BADCVAR("g_ban_sync_uri");
403 BADCVAR("g_ca_teams_override");
404 BADCVAR("g_ctf_ignore_frags");
405 BADCVAR("g_ctf_leaderboard");
406 BADCVAR("g_domination_point_limit");
407 BADCVAR("g_domination_teams_override");
408 BADCVAR("g_freezetag_teams_override");
409 BADCVAR("g_friendlyfire");
410 BADCVAR("g_fullbrightitems");
411 BADCVAR("g_fullbrightplayers");
412 BADCVAR("g_keyhunt_point_limit");
413 BADCVAR("g_keyhunt_teams_override");
414 BADCVAR("g_lms_lives_override");
415 BADCVAR("g_maplist");
416 BADCVAR("g_maxplayers");
417 BADCVAR("g_mirrordamage");
418 BADCVAR("g_nexball_goallimit");
419 BADCVAR("g_norecoil");
420 BADCVAR("g_physics_clientselect");
422 BADCVAR("g_powerups");
423 BADCVAR("g_spawnshieldtime");
424 BADCVAR("g_start_delay");
425 BADCVAR("g_superspectate");
426 BADCVAR("g_tdm_teams_override");
428 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
431 BADCVAR("maxplayers");
432 BADCVAR("minplayers");
433 BADCVAR("net_address");
435 BADCVAR("rcon_password");
436 BADCVAR("rcon_restricted_commands");
437 BADCVAR("rcon_restricted_password");
439 BADCVAR("sv_adminnick");
440 BADCVAR("sv_autoscreenshot");
441 BADCVAR("sv_autotaunt");
442 BADCVAR("sv_curl_defaulturl");
443 BADCVAR("sv_defaultcharacter");
444 BADCVAR("sv_defaultcharacterskin");
445 BADCVAR("sv_defaultplayercolors");
446 BADCVAR("sv_defaultplayermodel");
447 BADCVAR("sv_defaultplayerskin");
448 BADCVAR("sv_maxidle");
449 BADCVAR("sv_maxrate");
451 BADCVAR("sv_public");
452 BADCVAR("sv_ready_restart");
453 BADCVAR("sv_status_privacy");
455 BADCVAR("sv_vote_call");
456 BADCVAR("sv_vote_commands");
457 BADCVAR("sv_vote_majority_factor");
458 BADCVAR("sv_vote_master");
459 BADCVAR("sv_vote_master_commands");
460 BADCVAR("sv_vote_master_password");
461 BADCVAR("sv_vote_simple_majority_factor");
462 BADCVAR("teamplay_mode");
463 BADCVAR("timelimit_override");
464 BADPREFIX("g_warmup_");
465 BADPREFIX("sv_info_");
466 BADPREFIX("sv_ready_restart_");
468 // mutators that announce themselves properly to the server browser
469 BADCVAR("g_instagib");
470 BADCVAR("g_new_toys");
472 BADCVAR("g_grappling_hook");
473 BADCVAR("g_jetpack");
481 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
482 if(strlen(cvar_purechanges) > 16384)
484 cvar_purechanges = "// too many settings have been changed to show them here\n";
488 ++cvar_purechanges_count;
489 // WARNING: this variable is used for the server list
490 // NEVER dare to skip this code!
491 // Hacks to intentionally appearing as "pure server" even though you DO have
492 // modified settings may be punished by removal from the server list.
493 // You can do to the variables cvar_changes and cvar_purechanges all you want,
497 if(cvar_changes == "")
498 cvar_changes = "// this server runs at default server settings\n";
500 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
501 cvar_changes = strzone(cvar_changes);
502 if(cvar_purechanges == "")
503 cvar_purechanges = "// this server runs at default gameplay settings\n";
505 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
506 cvar_purechanges = strzone(cvar_purechanges);
510 bool RandomSeed_Send(entity this, entity to, int sf)
512 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
513 WriteShort(MSG_ENTITY, this.cnt);
516 void RandomSeed_Think(entity this)
518 this.cnt = bound(0, floor(random() * 65536), 65535);
519 this.nextthink = time + 5;
523 void RandomSeed_Spawn()
525 randomseed = new_pure(randomseed);
526 setthink(randomseed, RandomSeed_Think);
527 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
529 getthink(randomseed)(randomseed); // sets random seed and nextthink
532 spawnfunc(__init_dedicated_server)
534 // handler for _init/_init map (only for dedicated server initialization)
536 world_initialized = -1; // don't complain
538 cvar_string = cvar_string_normal;
539 cvar_set = cvar_set_normal;
541 delete_fn = remove_unsafely;
544 setthink(e, GotoFirstMap);
545 e.nextthink = time; // this is usually 1 at this point
547 e = new(info_player_deathmatch); // safeguard against player joining
549 // assign reflectively to avoid "assignment to world" warning
550 for (int i = 0, n = numentityfields(); i < n; ++i) {
551 string k = entityfieldname(i);
552 if (k == "classname") {
553 // safeguard against various stuff ;)
554 putentityfieldstring(i, this, "worldspawn");
559 // needs to be done so early because of the constants they create
562 static_init_precache();
564 IL_PUSH(g_spawnpoints, e); // just incase
567 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
570 void __init_dedicated_server_shutdown() {
574 STATIC_INIT_EARLY(maxclients)
577 for (entity head = nextent(NULL); head; head = nextent(head)) {
582 void Map_MarkAsRecent(string m);
583 float world_already_spawned;
585 void ClientInit_Spawn();
586 void WeaponStats_Init();
587 void WeaponStats_Shutdown();
588 spawnfunc(worldspawn)
590 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
592 bool wantrestart = false;
594 if (!server_is_dedicated)
596 // force unloading of server pk3 files when starting a listen server
597 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
598 // restore csqc_progname too
599 string expect = "csprogs.dat";
600 wantrestart = cvar_string_normal("csqc_progname") != expect;
601 cvar_set_normal("csqc_progname", expect);
605 // Try to use versioned csprogs from pk3
606 // Only ever use versioned csprogs.dat files on dedicated servers;
607 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
608 string pk3csprogs = "csprogs-" WATERMARK ".dat";
609 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
610 string select = "csprogs.dat";
611 if (fexists(pk3csprogs)) select = pk3csprogs;
612 if (cvar_string_normal("csqc_progname") != select)
614 cvar_set_normal("csqc_progname", select);
617 // Check for updates on startup
618 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
619 int sentinel = fopen("progs.txt", FILE_READ);
622 string switchversion = fgets(sentinel);
624 if (switchversion != "" && switchversion != WATERMARK)
626 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
627 // if it doesn't exist, assume either:
628 // a) the current program was overwritten
629 // b) this is a client only update
630 string newprogs = sprintf("progs-%s.dat", switchversion);
631 if (fexists(newprogs))
633 cvar_set_normal("sv_progs", newprogs);
636 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
637 if (fexists(newcsprogs))
639 cvar_set_normal("csqc_progname", newcsprogs);
647 LOG_INFOF("Restart requested");
648 changelevel(mapname);
649 // let initialization continue, shutdown depends on it
654 cvar_string = cvar_string_normal;
655 cvar_set = cvar_set_normal;
657 if(world_already_spawned)
658 error("world already spawned - you may have EXACTLY ONE worldspawn!");
659 world_already_spawned = true;
661 delete_fn = remove_safely; // during spawning, watch what you remove!
663 cvar_changes_init(); // do this very early now so it REALLY matches the server config
665 // needs to be done so early because of the constants they create
668 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
670 TemporaryDB = db_create();
675 // 1 FLICKER (first variety)
676 lightstyle(1, "mmnmmommommnonmmonqnmmo");
678 // 2 SLOW STRONG PULSE
679 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
681 // 3 CANDLE (first variety)
682 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
685 lightstyle(4, "mamamamamama");
688 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
690 // 6 FLICKER (second variety)
691 lightstyle(6, "nmonqnmomnmomomno");
693 // 7 CANDLE (second variety)
694 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
696 // 8 CANDLE (third variety)
697 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
699 // 9 SLOW STROBE (fourth variety)
700 lightstyle(9, "aaaaaaaazzzzzzzz");
702 // 10 FLUORESCENT FLICKER
703 lightstyle(10, "mmamammmmammamamaaamammma");
705 // 11 SLOW PULSE NOT FADE TO BLACK
706 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
708 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
713 if(autocvar_g_campaign)
716 Map_MarkAsRecent(mapname);
718 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
722 static_init_precache();
726 GameRules_limit_fallbacks();
728 if(warmup_limit == 0)
729 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
732 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
733 if(bot_waypoints_for_items == 1)
734 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
735 bot_waypoints_for_items = 0;
739 WaypointSprite_Init();
741 GameLogInit(); // prepare everything
743 // changing the logic generating it is okay. But:
744 // it HAS to stay <= 64 chars
745 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
746 if(autocvar_sv_eventlog)
748 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
749 matchid = strzone(s);
751 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
752 s = ":gameinfo:mutators:LIST";
754 MUTATOR_CALLHOOK(BuildMutatorsString, s);
755 s = M_ARGV(0, string);
757 // initialiation stuff, not good in the mutator system
758 if(!autocvar_g_use_ammunition)
759 s = strcat(s, ":no_use_ammunition");
761 // initialiation stuff, not good in the mutator system
762 if(autocvar_g_pickup_items == 0)
763 s = strcat(s, ":no_pickup_items");
764 if(autocvar_g_pickup_items > 0)
765 s = strcat(s, ":pickup_items");
767 // initialiation stuff, not good in the mutator system
768 if(autocvar_g_weaponarena != "0")
769 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
771 // TODO to mutator system
772 if(autocvar_g_norecoil)
773 s = strcat(s, ":norecoil");
775 // TODO to mutator system
776 if(autocvar_g_powerups == 0)
777 s = strcat(s, ":no_powerups");
778 if(autocvar_g_powerups > 0)
779 s = strcat(s, ":powerups");
782 GameLogEcho(":gameinfo:end");
785 matchid = strzone(ftos(random()));
787 cvar_set("nextmap", "");
791 if(autocvar_g_campaign)
797 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
799 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
801 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
805 while((s = fgets(fd)))
807 int l = tokenize_console(s);
812 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
813 LOG_INFO(" cdtrack ", argv(2));
815 else if(argv(0) == "fog")
817 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
818 LOG_INFO(" \"fog\" \"", s, "\"");
820 else if(argv(0) == "set")
822 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
823 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
825 else if(argv(0) != "//")
827 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
828 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
839 next_pingtime = time + 5;
841 // set up information replies for clients and server to use
842 maplist_reply = strzone(getmaplist());
843 lsmaps_reply = strzone(getlsmaps());
844 monsterlist_reply = strzone(getmonsterlist());
845 for(int i = 0; i < 10; ++i)
847 string s = getrecords(i);
849 records_reply[i] = strzone(s);
851 ladder_reply = strzone(getladder());
852 rankings_reply = strzone(getrankings());
857 PingPLReport_Spawn();
861 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
863 // fill sv_curl_serverpackages from .serverpackage files
864 if (autocvar_sv_curl_serverpackages_auto)
866 string s = "csprogs-" WATERMARK ".txt";
867 // remove automatically managed files from the list to prevent duplicates
868 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
870 string pkg = argv(i);
871 if (startsWith(pkg, "csprogs-")) continue;
872 if (endsWith(pkg, "-serverpackage.txt")) continue;
873 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
876 // add automatically managed files to the list
877 #define X(match) MACRO_BEGIN { \
878 int fd = search_begin(match, true, false); \
881 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
883 s = cons(s, search_getfilename(fd, i)); \
888 X("*-serverpackage.txt");
889 X("*.serverpackage");
891 cvar_set("sv_curl_serverpackages", s);
894 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
896 // physics/balance/config changes that count as mod
897 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
898 modname = cvar_string("g_mod_physics");
899 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
900 modname = cvar_string("g_mod_balance");
901 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
902 modname = cvar_string("g_mod_config");
903 // extra mutators that deserve to count as mod
904 MUTATOR_CALLHOOK(SetModname, modname);
905 modname = M_ARGV(0, string);
908 modname = strzone(modname);
910 WinningConditionHelper(this); // set worldstatus
912 world_initialized = 1;
913 __spawnfunc_spawn_all();
918 //makestatic (this); // Who the f___ did that?
924 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
932 float Map_Count, Map_Current;
933 string Map_Current_Name;
935 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
936 float GetMaplistPosition()
942 idx = autocvar_g_maplist_index;
949 for(pos = 0; pos < Map_Count; ++pos)
953 // resume normal maplist rotation if current map is not in g_maplist
957 bool MapHasRightSize(string map)
959 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
960 if(autocvar_g_maplist_check_waypoints)
962 string checkwp_msg = strcat("checkwp ", map);
963 if(!fexists(strcat("maps/", map, ".waypoints")))
965 LOG_TRACE(checkwp_msg, ": no waypoints");
968 LOG_TRACE(checkwp_msg, ": has waypoints");
971 // open map size restriction file
972 string opensize_msg = strcat("opensize ", map);
973 float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
976 opensize_msg = strcat(opensize_msg, ": ok, ");
977 int mapmin = stoi(fgets(fh));
978 int mapmax = stoi(fgets(fh));
980 if(player_count < mapmin)
982 LOG_TRACE(opensize_msg, "not enough");
985 if(mapmax && player_count > mapmax)
987 LOG_TRACE(opensize_msg, "too many");
990 LOG_TRACE(opensize_msg, "right size");
993 LOG_TRACE(opensize_msg, ": not found");
997 string Map_Filename(float position)
999 return strcat("maps/", argv(position), ".bsp");
1002 void Map_MarkAsRecent(string m)
1004 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1007 float Map_IsRecent(string m)
1009 return strhasword(autocvar_g_maplist_mostrecent, m);
1012 float Map_Check(float position, float pass)
1016 map_next = argv(position);
1019 if(Map_IsRecent(map_next))
1022 filename = Map_Filename(position);
1023 if(MapInfo_CheckMap(map_next))
1027 if(MapHasRightSize(map_next))
1032 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1037 void Map_Goto_SetStr(string nextmapname)
1039 if(getmapname_stored != "")
1040 strunzone(getmapname_stored);
1041 if(nextmapname == "")
1042 getmapname_stored = "";
1044 getmapname_stored = strzone(nextmapname);
1047 void Map_Goto_SetFloat(float position)
1049 cvar_set("g_maplist_index", ftos(position));
1050 Map_Goto_SetStr(argv(position));
1053 void Map_Goto(float reinit)
1055 MapInfo_LoadMap(getmapname_stored, reinit);
1058 // return codes of map selectors:
1059 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1060 // -2 = permanent failure
1061 float() MaplistMethod_Iterate = // usual method
1065 LOG_TRACE("Trying MaplistMethod_Iterate");
1067 for(pass = 1; pass <= 2; ++pass)
1069 for(i = 1; i < Map_Count; ++i)
1072 mapindex = (i + Map_Current) % Map_Count;
1073 if(Map_Check(mapindex, pass))
1080 float() MaplistMethod_Repeat = // fallback method
1082 LOG_TRACE("Trying MaplistMethod_Repeat");
1084 if(Map_Check(Map_Current, 2))
1089 float() MaplistMethod_Random = // random map selection
1093 LOG_TRACE("Trying MaplistMethod_Random");
1097 for(i = 0; i <= imax; ++i)
1100 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1101 if(Map_Check(mapindex, 1))
1107 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1108 // the exponent sets a bias on the map selection:
1109 // the higher the exponent, the less likely "shortly repeated" same maps are
1111 float i, j, imax, insertpos;
1113 LOG_TRACE("Trying MaplistMethod_Shuffle");
1117 for(i = 0; i <= imax; ++i)
1121 // now reinsert this at another position
1122 insertpos = (random() ** (1 / exponent)); // ]0, 1]
1123 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1124 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1125 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1127 // insert the current map there
1129 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1130 newlist = strcat(newlist, " ", argv(j));
1131 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1132 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1133 newlist = strcat(newlist, " ", argv(j));
1134 newlist = substring(newlist, 1, strlen(newlist) - 1);
1135 cvar_set("g_maplist", newlist);
1136 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1138 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1139 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1140 if(Map_Check(Map_Current, 1))
1148 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1150 for (i = 0; i < Map_Count; ++i)
1151 if (Map_Check(i, 2))
1155 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1156 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1157 if(autocvar_g_maplist_shuffle)
1159 localcmd("\nmenu_cmd sync\n");
1160 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1163 error("empty maplist, cannot select a new map");
1164 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1166 strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1167 // this may or may not be correct, but who cares, in the worst case a map
1168 // isn't chosen in the first pass that should have been
1179 if(autocvar_g_maplist_shuffle > 0)
1180 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1183 if(autocvar_g_maplist_selectrandom)
1184 nextMap = MaplistMethod_Random();
1187 nextMap = MaplistMethod_Iterate();
1190 nextMap = MaplistMethod_Repeat();
1194 Map_Goto_SetFloat(nextMap);
1195 return getmapname_stored;
1201 float DoNextMapOverride(float reinit)
1203 if(autocvar_g_campaign)
1205 CampaignPostIntermission();
1206 alreadychangedlevel = true;
1209 if(autocvar_quit_when_empty)
1211 if(player_count <= currentbots)
1214 alreadychangedlevel = true;
1218 if(autocvar_quit_and_redirect != "")
1220 redirection_target = strzone(autocvar_quit_and_redirect);
1221 alreadychangedlevel = true;
1224 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1226 localcmd("restart\n");
1227 alreadychangedlevel = true;
1230 if(autocvar_nextmap != "")
1233 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1234 cvar_set("nextmap",m);
1236 if(!m || gametypevote)
1238 if(autocvar_sv_vote_gametype)
1244 if(MapInfo_CheckMap(m))
1248 alreadychangedlevel = true;
1252 if(!reinit && autocvar_lastlevel)
1254 cvar_settemp_restore();
1255 localcmd("set lastlevel 0\ntogglemenu 1\n");
1256 alreadychangedlevel = true;
1262 void GotoNextMap(float reinit)
1267 if (alreadychangedlevel)
1269 alreadychangedlevel = true;
1273 nextMap = GetNextMap();
1275 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1284 When the player presses attack or jump, change to the next level
1287 .float autoscreenshot;
1288 void IntermissionThink(entity this)
1290 FixIntermissionClient(this);
1292 float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1293 float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1295 if( (server_screenshot || client_screenshot)
1296 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1298 this.autoscreenshot = -1;
1299 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1303 if (time < intermission_exittime)
1306 if(!mapvote_initialized)
1307 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1317 Returns the entity to view from
1321 entity FindIntermission()
1326 // look for info_intermission first
1327 spot = find(NULL, classname, "info_intermission");
1329 { // pick a random one
1333 spot = find(spot, classname, "info_intermission");
1335 spot = find(spot, classname, "info_intermission");
1341 // then look for the start position
1342 spot = find(NULL, classname, "info_player_start");
1346 // testinfo_player_start is only found in regioned levels
1347 spot = find(NULL, classname, "testplayerstart");
1351 // then look for the start position
1352 spot = find(NULL, classname, "info_player_deathmatch");
1356 //objerror ("FindIntermission: no spot");
1362 ===============================================================================
1366 ===============================================================================
1369 void DumpStats(float final)
1378 to_console = autocvar_sv_logscores_console;
1379 to_eventlog = autocvar_sv_eventlog;
1380 to_file = autocvar_sv_logscores_file;
1384 to_console = true; // always print printstats replies
1385 to_eventlog = false; // but never print them to the event log
1389 if(autocvar_sv_eventlog_console)
1390 to_console = false; // otherwise we get the output twice
1396 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1406 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1410 fputs(file, strcat(s, "\n"));
1413 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1419 fputs(file, strcat(s, "\n"));
1421 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1422 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1423 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1424 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1425 s = strcat(s, ftos(it.team), ":");
1427 s = strcat(s, "spectator:");
1430 LOG_INFO(s, playername(it, false));
1432 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1434 fputs(file, strcat(s, playername(it, false), "\n"));
1439 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1445 fputs(file, strcat(s, "\n"));
1447 for(i = 1; i < 16; ++i)
1449 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1450 s = strcat(s, ":", ftos(i));
1456 fputs(file, strcat(s, "\n"));
1463 GameLogEcho(":end");
1466 fputs(file, ":end\n");
1471 void FixIntermissionClient(entity e)
1473 if(!e.autoscreenshot) // initial call
1475 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1477 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1478 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1480 .entity weaponentity = weaponentities[slot];
1481 if(e.(weaponentity))
1483 e.(weaponentity).effects = EF_NODRAW;
1484 if (e.(weaponentity).weaponchild)
1485 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1488 if(IS_REAL_CLIENT(e))
1490 stuffcmd(e, "\nscr_printspeed 1000000\n");
1491 RandomSelection_Init();
1492 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1493 RandomSelection_AddString(it, 1, 1);
1495 if (RandomSelection_chosen_string != "")
1497 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1500 WriteByte(MSG_ONE, SVC_INTERMISSION);
1506 go to the next level for deathmatch
1507 only called if a time or frag limit has expired
1511 game_stopped = true;
1512 intermission_running = 1; // game over
1514 // enforce a wait time before allowing changelevel
1515 if(player_count > 0)
1516 intermission_exittime = time + autocvar_sv_mapchange_delay;
1518 intermission_exittime = -1;
1521 WriteByte (MSG_ALL, SVC_CDTRACK);
1522 WriteByte (MSG_ALL, 3);
1523 WriteByte (MSG_ALL, 3);
1524 // done in FixIntermission
1527 //pos = FindIntermission ();
1534 PlayerStats_GameReport(true);
1535 WeaponStats_Shutdown();
1537 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1539 if(autocvar_sv_eventlog)
1540 GameLogEcho(":gameover");
1544 FOREACH_CLIENT(IS_PLAYER(it), {
1545 FixIntermissionClient(it);
1547 bprint(playername(it, false), " ^7wins.\n");
1550 target_music_kill();
1552 if(autocvar_g_campaign)
1553 CampaignPreIntermission();
1555 MUTATOR_CALLHOOK(MatchEnd);
1557 localcmd("\nsv_hook_gameend\n");
1561 float InitiateSuddenDeath()
1563 // Check first whether normal overtimes could be added before initiating suddendeath mode
1564 // - for this timelimit_overtime needs to be >0 of course
1565 // - also check the winning condition calculated in the previous frame and only add normal overtime
1566 // again, if at the point at which timelimit would be extended again, still no winner was found
1567 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1569 return 1; // need to call InitiateOvertime later
1573 if(!checkrules_suddendeathend)
1575 if(autocvar_g_campaign)
1576 checkrules_suddendeathend = time; // no suddendeath in campaign
1578 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1579 if(g_race && !g_race_qualifying)
1580 race_StartCompleting();
1586 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1588 ++checkrules_overtimesadded;
1589 //add one more overtime by simply extending the timelimit
1591 tl = autocvar_timelimit;
1592 tl += autocvar_timelimit_overtime;
1593 cvar_set("timelimit", ftos(tl));
1595 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1598 float GetWinningCode(float fraglimitreached, float equality)
1600 if(autocvar_g_campaign == 1)
1601 if(fraglimitreached)
1608 if(fraglimitreached)
1609 return WINNING_STARTSUDDENDEATHOVERTIME;
1611 return WINNING_NEVER;
1613 if(fraglimitreached)
1619 // set the .winning flag for exactly those players with a given field value
1620 void SetWinners(.float field, float value)
1622 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1625 // set the .winning flag for those players with a given field value
1626 void AddWinners(.float field, float value)
1628 FOREACH_CLIENT(IS_PLAYER(it), {
1629 if(it.(field) == value)
1634 // clear the .winning flags
1637 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1640 void ShuffleMaplist()
1642 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1646 float WinningCondition_Scores(float limit, float leadlimit)
1650 // TODO make everything use THIS winning condition (except LMS)
1651 WinningConditionHelper(NULL);
1655 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1656 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1657 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1658 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1662 if(WinningConditionHelper_winner)
1663 WinningConditionHelper_winner.winning = 1;
1664 if(WinningConditionHelper_winnerteam >= 0)
1665 SetWinners(team, WinningConditionHelper_winnerteam);
1667 if(WinningConditionHelper_lowerisbetter)
1669 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1670 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1674 if(WinningConditionHelper_zeroisworst)
1675 leadlimit = 0; // not supported in this mode
1677 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1678 // these modes always score in increments of 1, thus this makes sense
1680 if(leaderfrags != WinningConditionHelper_topscore)
1682 leaderfrags = WinningConditionHelper_topscore;
1685 if (leaderfrags == limit - 1)
1686 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1687 else if (leaderfrags == limit - 2)
1688 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1689 else if (leaderfrags == limit - 3)
1690 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1694 limitreached = false;
1696 if(WinningConditionHelper_topscore >= limit)
1697 limitreached = true;
1700 float leadlimitreached;
1701 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1702 if(autocvar_leadlimit_and_fraglimit)
1703 limitreached = (limitreached && leadlimitreached);
1705 limitreached = (limitreached || leadlimitreached);
1709 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1711 return GetWinningCode(
1712 WinningConditionHelper_topscore && limitreached,
1713 WinningConditionHelper_equality
1717 float WinningCondition_RanOutOfSpawns()
1719 if(have_team_spawns <= 0)
1722 if(!autocvar_g_spawn_useallspawns)
1725 if(!some_spawn_has_been_used)
1728 team1_score = team2_score = team3_score = team4_score = 0;
1730 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), {
1733 case NUM_TEAM_1: team1_score = 1; break;
1734 case NUM_TEAM_2: team2_score = 1; break;
1735 case NUM_TEAM_3: team3_score = 1; break;
1736 case NUM_TEAM_4: team4_score = 1; break;
1740 IL_EACH(g_spawnpoints, true,
1744 case NUM_TEAM_1: team1_score = 1; break;
1745 case NUM_TEAM_2: team2_score = 1; break;
1746 case NUM_TEAM_3: team3_score = 1; break;
1747 case NUM_TEAM_4: team4_score = 1; break;
1752 if(team1_score + team2_score + team3_score + team4_score == 0)
1754 checkrules_equality = true;
1757 else if(team1_score + team2_score + team3_score + team4_score == 1)
1762 else if(team2_score)
1764 else if(team3_score)
1766 else // if(team4_score)
1768 CheckAllowedTeams(NULL);
1769 for(i = 0; i < MAX_TEAMSCORE; ++i)
1771 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1772 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1773 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1774 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1777 AddWinners(team, t);
1788 Exit deathmatch games upon conditions
1791 void CheckRules_World()
1802 if (intermission_running) // someone else quit the game already
1804 if(player_count == 0) // Nobody there? Then let's go to the next map
1806 // this will actually check the player count in the next frame
1807 // again, but this shouldn't hurt
1811 timelimit = autocvar_timelimit * 60;
1812 fraglimit = autocvar_fraglimit;
1813 leadlimit = autocvar_leadlimit;
1815 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1818 timelimit = 0; // timelimit is not made for warmup
1820 fraglimit = 0; // no fraglimit for now
1821 leadlimit = 0; // no leadlimit for now
1826 timelimit += game_starttime;
1828 else if (timelimit < 0)
1838 if(timelimit > game_starttime)
1839 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1841 game_completion_ratio = 0;
1843 if(checkrules_suddendeathend)
1845 if(!checkrules_suddendeathwarning)
1847 checkrules_suddendeathwarning = true;
1848 if(g_race && !g_race_qualifying)
1849 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1851 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1856 if (timelimit && time >= timelimit)
1858 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1861 float playerswithlaps;
1863 totalplayers = playerswithlaps = readyplayers = 0;
1864 FOREACH_CLIENT(IS_PLAYER(it), {
1866 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1872 // at least 2 of the players have completed a lap: start the RACE
1873 // otherwise, the players should end the qualifying on their own
1874 if(readyplayers || playerswithlaps >= 2)
1876 checkrules_suddendeathend = 0;
1877 ReadyRestart(); // go to race
1881 wantovertime |= InitiateSuddenDeath();
1884 wantovertime |= InitiateSuddenDeath();
1888 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1894 int checkrules_status = WinningCondition_RanOutOfSpawns();
1895 if(checkrules_status == WINNING_YES)
1896 bprint("Hey! Someone ran out of spawns!\n");
1897 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1898 checkrules_status = M_ARGV(0, float);
1900 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1902 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1904 checkrules_status = WINNING_NEVER;
1905 checkrules_overtimesadded = -1;
1906 wantovertime |= InitiateSuddenDeath();
1909 if(checkrules_status == WINNING_NEVER)
1910 // equality cases! Nobody wins if the overtime ends in a draw.
1915 if(checkrules_status == WINNING_NEVER)
1918 checkrules_status = WINNING_YES;
1921 if(checkrules_suddendeathend)
1922 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1923 checkrules_status = WINNING_YES;
1925 if(checkrules_status == WINNING_YES)
1927 //print("WINNING\n");
1932 string GotoMap(string m)
1934 m = GameTypeVote_MapInfo_FixName(m);
1936 return "The map you suggested is not available on this server.";
1937 if (!autocvar_sv_vote_gametype)
1938 if(!MapInfo_CheckMap(m))
1939 return "The map you suggested does not support the current game mode.";
1940 cvar_set("nextmap", m);
1941 cvar_set("timelimit", "-1");
1942 if(mapvote_initialized || alreadychangedlevel)
1944 if(DoNextMapOverride(0))
1945 return "Map switch initiated.";
1947 return "Hm... no. For some reason I like THIS map more.";
1950 return "Map switch will happen after scoreboard.";
1953 bool autocvar_sv_gameplayfix_multiplethinksperframe;
1954 void RunThink(entity this)
1956 // don't let things stay in the past.
1957 // it is possible to start that way by a trigger with a local time.
1958 if(this.nextthink <= 0 || this.nextthink > time + frametime)
1961 float oldtime = time; // do we need to save this?
1963 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
1965 time = max(oldtime, this.nextthink);
1969 getthink(this)(this);
1970 // mods often set nextthink to time to cause a think every frame,
1971 // we don't want to loop in that case, so exit if the new nextthink is
1972 // <= the time the qc was told, also exit if it is past the end of the
1974 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
1981 bool autocvar_sv_freezenonclients;
1982 bool autocvar_sv_gameplayfix_delayprojectiles;
1983 void Physics_Frame()
1985 if(autocvar_sv_freezenonclients)
1988 FOREACH_ENTITY_FLOAT(pure_data, false,
1990 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
1993 //set_movetype(it, it.move_movetype);
1994 // inline the set_movetype function, since this is called a lot
1995 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
1997 if(it.move_movetype == MOVETYPE_NONE)
2000 if(it.move_qcphysics)
2001 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2003 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2005 // handle thinking here
2006 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2011 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2014 FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2016 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2018 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2022 void systems_update();
2025 anticheat_endframe();
2029 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2030 entity e = IS_SPEC(it) ? it.enemy : it;
2031 if (e.typehitsound) {
2032 STAT(TYPEHIT_TIME, it) = time;
2033 } else if (e.killsound) {
2034 STAT(KILL_TIME, it) = time;
2035 } else if (e.damage_dealt) {
2036 STAT(HIT_TIME, it) = time;
2037 STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2040 // add 1 frametime because after this, engine SV_Physics
2041 // increases time by a frametime and then networks the frame
2042 // add another frametime because client shows everything with
2043 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2045 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2046 FOREACH_CLIENT(true, {
2047 it.typehitsound = false;
2048 it.damage_dealt = 0;
2049 it.killsound = false;
2050 antilag_record(it, CS(it), altime);
2052 IL_EACH(g_monsters, true,
2054 antilag_record(it, it, altime);
2056 IL_EACH(g_projectiles, it.classname == "nade",
2058 antilag_record(it, it, altime);
2067 * returns true if redirecting
2069 float redirection_timeout;
2070 float redirection_nextthink;
2071 float RedirectionThink()
2073 float clients_found;
2075 if(redirection_target == "")
2078 if(!redirection_timeout)
2080 cvar_set("sv_public", "-2");
2081 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2082 if(redirection_target == "self")
2083 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2085 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2088 if(time < redirection_nextthink)
2091 redirection_nextthink = time + 1;
2094 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2096 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2097 if(redirection_target == "self")
2098 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2100 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2104 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2106 if(time > redirection_timeout || clients_found == 0)
2107 localcmd("\nwait; wait; wait; quit\n");
2112 void TargetMusic_RestoreGame();
2115 // Loaded from a save game
2116 // some things then break, so let's work around them...
2118 // Progs DB (capture records)
2119 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2123 MapInfo_Enumerate();
2124 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2127 TargetMusic_RestoreGame();
2134 if(world_initialized > 0)
2136 world_initialized = 0;
2137 LOG_TRACE("Saving persistent data...");
2140 // playerstats with unfinished match
2141 PlayerStats_GameReport(false);
2143 if(!cheatcount_total)
2145 if(autocvar_sv_db_saveasdump)
2146 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2148 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2150 if(autocvar_developer)
2152 if(autocvar_sv_db_saveasdump)
2153 db_dump(TemporaryDB, "server-temp.db");
2155 db_save(TemporaryDB, "server-temp.db");
2157 CheatShutdown(); // must be after cheatcount check
2158 db_close(ServerProgsDB);
2159 db_close(TemporaryDB);
2160 LOG_TRACE("Saving persistent data... done!");
2161 // tell the bot system the game is ending now
2164 WeaponStats_Shutdown();
2167 else if(world_initialized == 0)
2169 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2173 __init_dedicated_server_shutdown();