2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(cvar("g_running_guns"))
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = cvar("g_balance_cloaked_alpha");
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = cvar("g_player_alpha");
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!cvar("developer_fteqccbugs"))
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
104 local string timeStr;
106 if (timeoutStatus == 1) {
107 if (remainingLeadTime > 0) {
108 //centerprint the information to every player
109 timeStr = getTimeoutText(0);
110 FOR_EACH_REALCLIENT(plr) {
111 if(plr.classname == "player") {
112 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
115 remainingLeadTime -= 1;
116 //think again in 1 second:
117 self.nextthink = time + 1;
120 //now pause the game:
122 //reset all the flood variables
123 FOR_EACH_CLIENT(plr) {
124 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
126 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128 FOR_EACH_REALPLAYER(plr) {
129 plr.lastV_angle = plr.v_angle;
131 self.nextthink = time;
134 else if (timeoutStatus == 2) {
135 if (remainingTimeoutTime > 0) {
136 timeStr = getTimeoutText(0);
137 FOR_EACH_REALCLIENT(plr) {
138 if(plr.classname == "player") {
139 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
142 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143 Announce("prepareforbattle");
145 remainingTimeoutTime -= 1;
146 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
149 //unpause the game again
150 remainingTimeoutTime = timeoutStatus = 0;
151 cvar_set("slowmo", ftos(orig_slowmo));
152 //and unlock the fixed view again once there is no timeout active anymore
153 FOR_EACH_REALPLAYER(plr) {
154 plr.fixangle = FALSE;
156 //get rid of the countdown message
157 FOR_EACH_REALCLIENT(plr) {
158 if(plr.classname == "player") {
159 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
167 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168 FOR_EACH_REALCLIENT(plr) {
169 if(plr.classname == "player") {
170 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
183 // cvar_set("_sv_init", "0");
184 // we do NOT set this to 0 any more, so someone "accidentally" changing
185 // to this "init" map on a dedicated server will cause no permanent
187 if(cvar("g_maplist_shuffle"))
189 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
190 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
193 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
195 if(!DoNextMapOverride())
203 self.nextthink = time;
207 self.nextthink = time + 1;
208 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
212 void cvar_changes_init()
216 float n, i, adding, pureadding;
219 strunzone(cvar_changes);
220 cvar_changes = string_null;
222 strunzone(cvar_purechanges);
223 cvar_purechanges = string_null;
224 cvar_purechanges_count = 0;
227 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
233 for(i = 0; i < n; ++i)
235 k = bufstr_get(h, i);
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADCVAR(p) if(k == p) continue
241 BADPREFIX("cvar_check_");
243 BADCVAR("g_configversion");
244 BADCVAR("g_maplist_index");
245 BADCVAR("halflifebsp");
246 BADPREFIX("sv_world");
252 BADPREFIX("scoreboard_");
253 BADPREFIX("g_campaign");
258 BADPREFIX("net_slist_");
263 BADPREFIX("userbind");
266 BADPREFIX("crosshair");
267 BADCVAR("mod_q3bsp_lightmapmergepower");
268 BADCVAR("mod_q3bsp_nolightmaps");
270 BADCVAR("mastervolume");
272 BADCVAR("bgmvolume");
275 BADCVAR("developer");
276 BADCVAR("g_banned_list");
277 BADCVAR("log_dest_udp");
279 BADCVAR("net_address");
280 BADCVAR("net_address_ipv6");
282 BADCVAR("savedgamecfg");
283 BADCVAR("serverconfig");
284 BADCVAR("sv_heartbeatperiod");
285 BADCVAR("sv_vote_master_password");
286 BADCVAR("sys_colortranslation");
287 BADCVAR("sys_specialcharactertranslation");
288 BADCVAR("timestamps");
289 BADPREFIX("developer_");
291 BADPREFIX("g_chat_flood_");
292 BADPREFIX("g_voice_flood_");
294 BADPREFIX("settemp_");
295 BADPREFIX("sv_allowdownloads_");
296 BADPREFIX("sv_autodemo");
297 BADPREFIX("sv_curl_");
298 BADPREFIX("sv_eventlog");
299 BADPREFIX("sv_logscores_");
300 BADPREFIX("sv_master");
301 BADPREFIX("sv_weaponstats_");
303 // these can contain player IDs, so better hide
304 BADCVAR("g_forced_team_red");
305 BADCVAR("g_forced_team_blue");
306 BADCVAR("g_forced_team_yellow");
307 BADCVAR("g_forced_team_pink");
310 BADCVAR("timelimit");
311 BADCVAR("fraglimit");
312 BADCVAR("leadlimit");
313 BADCVAR("g_tdm_teams");
314 BADCVAR("g_keyhunt_teams");
315 BADCVAR("g_domination_default_teams");
316 BADCVAR("g_race_qualifying_timelimit");
320 BADCVAR("g_assault");
323 BADCVAR("g_domination");
324 BADCVAR("g_keyhunt");
325 BADCVAR("g_keyhunt_teams");
326 BADCVAR("g_onslaught");
329 BADCVAR("g_runematch");
331 BADCVAR("g_nexball");
332 BADCVAR("g_keepaway");
337 BADCVAR("g_maplist");
338 BADCVAR("g_maplist_mostrecent");
342 d = cvar_defstring(k);
348 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
349 if(strlen(cvar_changes) > 16384)
351 cvar_changes = "// too many settings have been changed to show them here\n";
356 // now check if the changes are actually gameplay relevant
358 // does nothing visible
359 BADCVAR("captureleadlimit_override");
360 BADCVAR("g_arena_point_leadlimit");
361 BADCVAR("g_ca_point_leadlimit");
362 BADCVAR("g_ctf_capture_leadlimit");
363 BADCVAR("g_domination_point_leadlimit");
364 BADCVAR("g_keyhunt_point_leadlimit");
365 BADCVAR("g_nexball_goalleadlimit");
366 BADCVAR("g_runematch_point_leadlimit");
367 BADCVAR("leadlimit_and_fraglimit");
368 BADCVAR("leadlimit_override");
369 BADCVAR("sv_checkforpacketsduringsleep");
370 BADPREFIX("crypto_");
371 BADPREFIX("g_chat_");
374 BADPREFIX("sv_fragmessage_");
375 BADPREFIX("sv_vote_");
376 BADPREFIX("timelimit_");
378 // allowed changes to server admins (please sync this to server.cfg)
382 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
384 // yes, this does contain some redundant stuff, don't really care
385 BADCVAR("bot_number");
386 BADCVAR("bot_prefix");
387 BADCVAR("bot_suffix");
388 BADCVAR("capturelimit_override");
389 BADCVAR("fraglimit_override");
391 BADCVAR("g_antilag");
392 BADCVAR("g_balance_teams");
393 BADCVAR("g_balance_teams_force");
394 BADCVAR("g_ban_sync_trusted_servers");
395 BADCVAR("g_ban_sync_uri");
396 BADCVAR("g_ctf_capture_limit");
397 BADCVAR("g_ctf_ignore_frags");
398 BADCVAR("g_ctf_win_mode");
399 BADCVAR("g_domination_point_limit");
400 BADCVAR("g_fullbrightitems");
401 BADCVAR("g_fullbrightplayers");
402 BADCVAR("g_keyhunt_point_limit");
403 BADCVAR("g_keyhunt_teams_override");
404 BADCVAR("g_lms_lives_override");
405 BADCVAR("g_maplist");
406 BADCVAR("g_maplist_check_waypoints");
407 BADCVAR("g_maplist_mostrecent_count");
408 BADCVAR("g_maplist_shuffle");
409 BADCVAR("g_maplist_votable");
410 BADCVAR("g_maplist_votable_abstain");
411 BADCVAR("g_maplist_votable_nodetail");
412 BADCVAR("g_maplist_votable_suggestions");
413 BADCVAR("g_minstagib");
414 BADCVAR("g_nexball_goallimit");
415 BADCVAR("g_runematch_point_limit");
416 BADCVAR("g_start_delay");
419 BADCVAR("maxplayers");
420 BADCVAR("minplayers");
421 BADCVAR("net_address");
423 BADCVAR("rcon_password");
424 BADCVAR("rcon_restricted_commands");
425 BADCVAR("rcon_restricted_password");
427 BADCVAR("sv_adminnick");
428 BADCVAR("sv_autoscreenshot");
429 BADCVAR("sv_curl_defaulturl");
430 BADCVAR("sv_defaultcharacter");
431 BADCVAR("sv_defaultplayercolors");
432 BADCVAR("sv_defaultplayermodel");
433 BADCVAR("sv_defaultplayerskin");
434 BADCVAR("sv_maxidle");
435 BADCVAR("sv_maxrate");
437 BADCVAR("sv_public");
438 BADCVAR("sv_ready_restart");
439 BADCVAR("sv_status_privacy");
440 BADCVAR("sv_vote_call");
441 BADCVAR("sv_vote_commands");
442 BADCVAR("sv_vote_majority_factor");
443 BADCVAR("sv_vote_master");
444 BADCVAR("sv_vote_master_commands");
445 BADCVAR("sv_vote_master_password");
446 BADCVAR("sv_vote_simple_majority_factor");
447 BADCVAR("timelimit_override");
449 if(cvar("g_minstagib"))
451 BADCVAR("g_grappling_hook");
452 BADCVAR("g_jetpack");
459 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
460 if(strlen(cvar_purechanges) > 16384)
462 cvar_purechanges = "// too many settings have been changed to show them here\n";
466 ++cvar_purechanges_count;
467 // WARNING: this variable is used for the server list
468 // NEVER dare to skip this code!
469 // Hacks to intentionally appearing as "pure server" even though you DO have
470 // modified settings may be punished by removal from the server list.
471 // You can do to the variables cvar_changes and cvar_purechanges all you want,
475 if(cvar_changes == "")
476 cvar_changes = "// this server runs at default server settings\n";
478 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
479 cvar_changes = strzone(cvar_changes);
480 if(cvar_purechanges == "")
481 cvar_purechanges = "// this server runs at default gameplay settings\n";
483 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
484 cvar_purechanges = strzone(cvar_purechanges);
487 void detect_maptype()
496 o_x += random() * (world.maxs_x - world.mins_x);
497 o_y += random() * (world.maxs_y - world.mins_y);
498 o_z += random() * (world.maxs_z - world.mins_z);
500 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
501 if(trace_fraction == 1)
506 for(i = 0; i < 64; i += 4)
508 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
509 if(trace_fraction == 1)
511 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
520 float RandomSeed_Send(entity to, float sf)
522 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
523 WriteShort(MSG_ENTITY, self.cnt);
526 void RandomSeed_Think()
528 self.cnt = bound(0, floor(random() * 65536), 65535);
529 self.nextthink = time + 5;
533 void RandomSeed_Spawn()
535 randomseed = spawn();
536 randomseed.think = RandomSeed_Think;
537 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
542 self.think(); // sets random seed and nextthink
546 void spawnfunc___init_dedicated_server(void)
548 // handler for _init/_init map (only for dedicated server initialization)
550 world_initialized = -1; // don't complain
552 cvar_string = cvar_string_normal;
553 cvar_set = cvar_set_normal;
555 remove = remove_unsafely;
559 e.think = GotoFirstMap;
560 e.nextthink = time; // this is usually 1 at this point
563 e.classname = "info_player_deathmatch"; // safeguard against player joining
565 self.classname = "worldspawn"; // safeguard against various stuff ;)
568 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
571 void Map_MarkAsRecent(string m);
572 float world_already_spawned;
573 void RegisterWeapons();
575 void ClientInit_Spawn();
576 void WeaponStats_Init();
577 void WeaponStats_Shutdown();
578 void spawnfunc_worldspawn (void)
580 float fd, l, i, j, n;
584 cvar_string = cvar_string_normal;
585 cvar_set = cvar_set_normal;
587 if(world_already_spawned)
588 error("world already spawned - you may have EXACTLY ONE worldspawn!");
589 world_already_spawned = TRUE;
591 remove = remove_safely; // during spawning, watch what you remove!
593 check_unacceptable_compiler_bugs();
595 cvar_changes_init(); // do this very early now so it REALLY matches the server config
597 compressShortVector_init();
599 allowed_to_spawn = TRUE;
602 head = nextent(world);
607 head = nextent(head);
610 // needs to be done so early as they would still spawn
613 ServerProgsDB = db_load("server.db");
615 TemporaryDB = db_create();
618 TODO sound pack system
619 // initialize sound pack system
620 soundpack = cvar_string("g_soundpack");
622 soundpack = strcat(soundpack, "/");
623 soundpack = strzone(soundpack);
629 // 1 FLICKER (first variety)
630 lightstyle(1, "mmnmmommommnonmmonqnmmo");
632 // 2 SLOW STRONG PULSE
633 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
635 // 3 CANDLE (first variety)
636 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
639 lightstyle(4, "mamamamamama");
642 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
644 // 6 FLICKER (second variety)
645 lightstyle(6, "nmonqnmomnmomomno");
647 // 7 CANDLE (second variety)
648 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
650 // 8 CANDLE (third variety)
651 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
653 // 9 SLOW STROBE (fourth variety)
654 lightstyle(9, "aaaaaaaazzzzzzzz");
656 // 10 FLUORESCENT FLICKER
657 lightstyle(10, "mmamammmmammamamaaamammma");
659 // 11 SLOW PULSE NOT FADE TO BLACK
660 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
662 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
667 if(cvar("g_campaign"))
670 Map_MarkAsRecent(mapname);
672 precache_model ("null"); // we need this one before InitGameplayMode
680 bot_waypoints_for_items = cvar("g_waypoints_for_items");
681 if(bot_waypoints_for_items == 1)
682 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
683 bot_waypoints_for_items = 0;
685 // for setting by mapinfo
686 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
687 cvar_set("sv_q3acompat_machineshotgunswap", "0");
691 WaypointSprite_Init();
696 GameLogInit(); // prepare everything
697 if(cvar("sv_eventlog"))
699 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
700 s = strcat(s, ftos(random()));
701 matchid = strzone(s);
703 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
704 s = ":gameinfo:mutators:LIST";
707 MUTATOR_CALLHOOK(BuildMutatorsString);
710 // simple, probably not good in the mutator system
711 if(cvar("g_grappling_hook"))
712 s = strcat(s, ":grappling_hook");
714 // initialiation stuff, not good in the mutator system
715 if(!cvar("g_use_ammunition"))
716 s = strcat(s, ":no_use_ammunition");
718 // initialiation stuff, not good in the mutator system
719 if(!cvar("g_pickup_items"))
720 s = strcat(s, ":no_pickup_items");
722 // initialiation stuff, not good in the mutator system
723 if(cvar_string("g_weaponarena") != "0")
724 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
726 // TODO to mutator system
727 if(cvar("g_norecoil"))
728 s = strcat(s, ":norecoil");
730 // TODO to mutator system
732 s = strcat(s, ":midair");
734 // TODO to mutator system
735 if(cvar("g_minstagib"))
736 s = strcat(s, ":minstagib");
739 GameLogEcho(":gameinfo:end");
742 matchid = strzone(ftos(random()));
744 cvar_set("nextmap", "");
748 if(cvar("g_campaign"))
756 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
758 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
760 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
763 while((s = fgets(fd)))
765 l = tokenize_console(s);
770 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
771 print(" cdtrack ", argv(2), "\n");
773 else if(argv(0) == "fog")
775 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
776 print(" \"fog\" \"", s, "\"\n");
778 else if(argv(0) == "set")
780 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
781 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
783 else if(argv(0) != "//")
785 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
786 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
795 addstat(STAT_WEAPONS, AS_INT, weapons);
796 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
797 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
798 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
801 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
802 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
803 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
804 addstat(STAT_FUEL, AS_INT, ammo_fuel);
805 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
806 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
807 addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
808 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
810 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
811 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_charge_pool_ammo);
813 if(g_ca || g_freezetag)
815 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
816 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
817 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
818 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
822 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
823 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
826 // g_movementspeed hack
827 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
828 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
829 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
830 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
832 next_pingtime = time + 5;
836 lsmaps_reply = "^7Maps available: ";
837 lsnewmaps_reply = "^7Maps without a record set: ";
838 for(i = 0, j = 0; i < MapInfo_count; ++i)
840 if(MapInfo_Get_ByID(i))
841 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
848 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
849 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
850 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
851 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
852 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
855 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
856 if (!g_race && !g_cts)
857 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
858 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
860 maplist_reply = "^7Maps in list: ";
861 n = tokenize_console(cvar_string("g_maplist"));
862 for(i = 0, j = 0; i < n; ++i)
864 if(MapInfo_CheckMap(argv(i)))
870 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
874 maplist_reply = strzone(strcat(maplist_reply, "\n"));
875 MapInfo_ClearTemps();
877 for(i = 0; i < 10; ++i)
879 records_reply[i] = strzone(getrecords(i));
882 ladder_reply = strzone(getladder());
884 rankings_reply = strzone(getrankings());
888 PingPLReport_Spawn();
892 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
894 // fill sv_curl_serverpackages from .serverpackage files
895 if(cvar("sv_curl_serverpackages_auto"))
897 fd = search_begin("*.serverpackage", TRUE, FALSE);
901 j = search_getsize(fd);
902 for(i = 0; i < j; ++i)
903 s = strcat(s, " ", search_getfilename(fd, i));
906 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
911 world_initialized = 1;
914 void spawnfunc_light (void)
916 //makestatic (self); // Who the f___ did that?
920 float TryFile( string pFilename )
923 dprint("TryFile(\"", pFilename, "\")\n");
924 lHandle = fopen( pFilename, FILE_READ );
925 if( lHandle != -1 ) {
935 return GametypeNameFromType(game);
938 string getmapname_stored;
944 float Map_Count, Map_Current;
945 string Map_Current_Name;
947 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
948 float GetMaplistPosition()
954 idx = cvar("g_maplist_index");
961 for(pos = 0; pos < Map_Count; ++pos)
965 // resume normal maplist rotation if current map is not in g_maplist
969 float MapHasRightSize(string map)
972 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
973 if(cvar("g_maplist_check_waypoints"))
975 dprint("checkwp "); dprint(map);
976 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
979 dprint(": no waypoints\n");
982 dprint(": has waypoints\n");
986 // open map size restriction file
987 dprint("opensize "); dprint(map);
988 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
991 float mapmin, mapmax;
993 mapmin = stof(fgets(fh));
994 mapmax = stof(fgets(fh));
996 if(player_count < mapmin)
998 dprint("not enough\n");
1001 if(player_count > mapmax)
1003 dprint("too many\n");
1006 dprint("right size\n");
1009 dprint(": not found\n");
1013 string Map_Filename(float position)
1015 return strcat("maps/", argv(position), ".bsp");
1018 string strwords(string s, float w)
1021 for(endpos = 0; w && endpos >= 0; --w)
1022 endpos = strstrofs(s, " ", endpos + 1);
1026 return substring(s, 0, endpos);
1029 float strhasword(string s, string w)
1031 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1034 void Map_MarkAsRecent(string m)
1036 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
1039 float Map_IsRecent(string m)
1041 return strhasword(cvar_string("g_maplist_mostrecent"), m);
1044 float Map_Check(float position, float pass)
1048 map_next = argv(position);
1051 if(Map_IsRecent(map_next))
1054 filename = Map_Filename(position);
1055 if(MapInfo_CheckMap(map_next))
1059 if(MapHasRightSize(map_next))
1064 dprint( "Couldn't select '", filename, "'..\n" );
1069 void Map_Goto_SetStr(string nextmapname)
1071 if(getmapname_stored != "")
1072 strunzone(getmapname_stored);
1073 if(nextmapname == "")
1074 getmapname_stored = "";
1076 getmapname_stored = strzone(nextmapname);
1079 void Map_Goto_SetFloat(float position)
1081 cvar_set("g_maplist_index", ftos(position));
1082 Map_Goto_SetStr(argv(position));
1087 // settings persist, except...
1088 localcmd("\nsettemp_restore\n");
1094 MapInfo_LoadMap(getmapname_stored);
1097 // return codes of map selectors:
1098 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1099 // -2 = permanent failure
1100 float() MaplistMethod_Iterate = // usual method
1104 for(pass = 1; pass <= 2; ++pass)
1106 for(i = 1; i < Map_Count; ++i)
1109 mapindex = mod(i + Map_Current, Map_Count);
1110 if(Map_Check(mapindex, pass))
1117 float() MaplistMethod_Repeat = // fallback method
1119 if(Map_Check(Map_Current, 2))
1124 float() MaplistMethod_Random = // random map selection
1130 for(i = 0; i <= imax; ++i)
1133 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1134 if(Map_Check(mapindex, 1))
1140 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1141 // the exponent sets a bias on the map selection:
1142 // the higher the exponent, the less likely "shortly repeated" same maps are
1144 float i, j, imax, insertpos;
1148 for(i = 0; i <= imax; ++i)
1152 // now reinsert this at another position
1153 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1154 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1155 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1156 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1158 // insert the current map there
1160 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1161 newlist = strcat(newlist, " ", argv(j));
1162 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1163 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1164 newlist = strcat(newlist, " ", argv(j));
1165 newlist = substring(newlist, 1, strlen(newlist) - 1);
1166 cvar_set("g_maplist", newlist);
1167 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1169 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1170 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1171 if(Map_Check(Map_Current, 1))
1179 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1182 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1183 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1184 if(cvar("g_maplist_shuffle"))
1186 localcmd("\nmenu_cmd sync\n");
1187 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1190 error("empty maplist, cannot select a new map");
1191 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1193 if(Map_Current_Name)
1194 strunzone(Map_Current_Name);
1195 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1196 // this may or may not be correct, but who cares, in the worst case a map
1197 // isn't chosen in the first pass that should have been
1208 if(cvar("g_maplist_shuffle") > 0)
1209 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
1212 if(cvar("g_maplist_selectrandom"))
1213 nextMap = MaplistMethod_Random();
1216 nextMap = MaplistMethod_Iterate();
1219 nextMap = MaplistMethod_Repeat();
1223 Map_Goto_SetFloat(nextMap);
1224 return getmapname_stored;
1230 float DoNextMapOverride()
1232 if(cvar("g_campaign"))
1234 CampaignPostIntermission();
1235 alreadychangedlevel = TRUE;
1238 if(cvar("quit_when_empty"))
1240 if(player_count <= currentbots)
1243 alreadychangedlevel = TRUE;
1247 if(cvar_string("quit_and_redirect") != "")
1249 redirection_target = strzone(cvar_string("quit_and_redirect"));
1250 alreadychangedlevel = TRUE;
1253 if (cvar("samelevel")) // if samelevel is set, stay on same level
1255 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1256 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1257 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1258 localcmd("restart\n");
1259 //changelevel (mapname);
1260 alreadychangedlevel = TRUE;
1263 if(cvar_string("nextmap") != "")
1264 if(MapInfo_CheckMap(cvar_string("nextmap")))
1266 Map_Goto_SetStr(cvar_string("nextmap"));
1268 alreadychangedlevel = TRUE;
1271 if(cvar("lastlevel"))
1274 localcmd("set lastlevel 0\ntogglemenu\n");
1275 alreadychangedlevel = TRUE;
1283 //local string nextmap;
1284 //local float n, nummaps;
1286 if (alreadychangedlevel)
1288 alreadychangedlevel = TRUE;
1294 for(allowReset = 1; allowReset >= 0; --allowReset)
1296 nextMap = GetNextMap();
1302 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1303 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1304 if(cvar("g_maplist_shuffle"))
1306 localcmd("\nmenu_cmd sync\n");
1310 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1322 When the player presses attack or jump, change to the next level
1325 .float autoscreenshot;
1326 void() MapVote_Start;
1327 void() MapVote_Think;
1328 float mapvote_initialized;
1329 void IntermissionThink()
1331 FixIntermissionClient(self);
1333 if(cvar("sv_autoscreenshot"))
1334 if(self.autoscreenshot > 0)
1335 if(time > self.autoscreenshot)
1337 self.autoscreenshot = -1;
1338 if(clienttype(self) == CLIENTTYPE_REAL)
1339 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1343 if (time < intermission_exittime)
1346 if(!mapvote_initialized)
1347 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1357 Returns the entity to view from
1361 entity FindIntermission()
1366 // look for info_intermission first
1367 spot = find (world, classname, "info_intermission");
1369 { // pick a random one
1373 spot = find (spot, classname, "info_intermission");
1375 spot = find (spot, classname, "info_intermission");
1381 // then look for the start position
1382 spot = find (world, classname, "info_player_start");
1386 // testinfo_player_start is only found in regioned levels
1387 spot = find (world, classname, "testplayerstart");
1391 // then look for the start position
1392 spot = find (world, classname, "info_player_deathmatch");
1396 //objerror ("FindIntermission: no spot");
1402 ===============================================================================
1406 ===============================================================================
1409 void DumpStats(float final)
1419 to_console = cvar("sv_logscores_console");
1420 to_eventlog = cvar("sv_eventlog");
1421 to_file = cvar("sv_logscores_file");
1425 to_console = TRUE; // always print printstats replies
1426 to_eventlog = FALSE; // but never print them to the event log
1430 if(cvar("sv_eventlog_console"))
1431 to_console = FALSE; // otherwise we get the output twice
1437 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1445 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1449 fputs(file, strcat(s, "\n"));
1452 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1458 fputs(file, strcat(s, "\n"));
1460 FOR_EACH_CLIENT(other)
1462 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1464 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1465 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1466 if(other.classname == "player" || g_arena || g_ca || g_lms)
1467 s = strcat(s, ftos(other.team), ":");
1469 s = strcat(s, "spectator:");
1472 print(s, other.netname, "\n");
1474 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1476 fputs(file, strcat(s, other.netname, "\n"));
1482 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1488 fputs(file, strcat(s, "\n"));
1490 for(i = 1; i < 16; ++i)
1492 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1493 s = strcat(s, ":", ftos(i));
1499 fputs(file, strcat(s, "\n"));
1506 GameLogEcho(":end");
1509 fputs(file, ":end\n");
1515 PlayerStats_AddGlobalInfo(e);
1516 PlayerStats_Shutdown();
1519 void FixIntermissionClient(entity e)
1522 if(!e.autoscreenshot) // initial call
1524 e.angles = e.v_angle;
1525 e.angles_x = -e.angles_x;
1526 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1528 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1529 e.solid = SOLID_NOT;
1530 e.movetype = MOVETYPE_NONE;
1531 e.takedamage = DAMAGE_NO;
1534 e.weaponentity.effects = EF_NODRAW;
1535 if (e.weaponentity.weaponentity)
1536 e.weaponentity.weaponentity.effects = EF_NODRAW;
1538 if(clienttype(e) == CLIENTTYPE_REAL)
1540 stuffcmd(e, "\nscr_printspeed 1000000\n");
1541 s = cvar_string("sv_intermission_cdtrack");
1543 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1545 WriteByte(MSG_ONE, SVC_INTERMISSION);
1549 //e.velocity = '0 0 0';
1550 //e.fixangle = TRUE;
1552 // TODO halt weapon animation
1557 go to the next level for deathmatch
1558 only called if a time or frag limit has expired
1564 intermission_running = 1;
1566 // enforce a wait time before allowing changelevel
1567 if(player_count > 0)
1568 intermission_exittime = time + cvar("sv_mapchange_delay");
1570 intermission_exittime = -1;
1573 WriteByte (MSG_ALL, SVC_CDTRACK);
1574 WriteByte (MSG_ALL, 3);
1575 WriteByte (MSG_ALL, 3);
1576 // done in FixIntermission
1579 //pos = FindIntermission ();
1585 if(cvar("sv_eventlog"))
1586 GameLogEcho(":gameover");
1590 FOR_EACH_PLAYER(other) {
1591 FixIntermissionClient(other);
1593 bprint(other.netname, " ^7wins.\n");
1596 if(cvar("g_campaign"))
1597 CampaignPreIntermission();
1599 localcmd("\nsv_hook_gameend\n");
1606 Exit deathmatch games upon conditions
1609 void CheckRules_Player()
1611 if (gameover) // someone else quit the game already
1614 if(self.deadflag == DEAD_NO)
1615 self.play_time += frametime;
1617 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1618 // (div0: and that in CheckRules_World please)
1621 float checkrules_equality;
1622 float checkrules_suddendeathwarning;
1623 float checkrules_suddendeathend;
1624 float checkrules_overtimesadded; //how many overtimes have been already added
1626 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1627 float WINNING_YES = 1; // winner found
1628 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1629 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1631 float InitiateSuddenDeath()
1633 // Check first whether normal overtimes could be added before initiating suddendeath mode
1634 // - for this timelimit_overtime needs to be >0 of course
1635 // - also check the winning condition calculated in the previous frame and only add normal overtime
1636 // again, if at the point at which timelimit would be extended again, still no winner was found
1637 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1639 return 1; // need to call InitiateOvertime later
1643 if(!checkrules_suddendeathend)
1645 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1646 if(g_race && !g_race_qualifying)
1647 race_StartCompleting();
1653 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1655 ++checkrules_overtimesadded;
1656 //add one more overtime by simply extending the timelimit
1658 tl = cvar("timelimit");
1659 tl += cvar("timelimit_overtime");
1660 cvar_set("timelimit", ftos(tl));
1661 string minutesPlural;
1662 if (cvar("timelimit_overtime") == 1)
1663 minutesPlural = " ^3minute";
1665 minutesPlural = " ^3minutes";
1669 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1670 ftos(cvar("timelimit_overtime")),
1677 float GetWinningCode(float fraglimitreached, float equality)
1679 if(cvar("g_campaign") == 1)
1680 if(fraglimitreached)
1687 if(fraglimitreached)
1688 return WINNING_STARTSUDDENDEATHOVERTIME;
1690 return WINNING_NEVER;
1692 if(fraglimitreached)
1698 // set the .winning flag for exactly those players with a given field value
1699 void SetWinners(.float field, float value)
1702 FOR_EACH_PLAYER(head)
1703 head.winning = (head.field == value);
1706 // set the .winning flag for those players with a given field value
1707 void AddWinners(.float field, float value)
1710 FOR_EACH_PLAYER(head)
1711 if(head.field == value)
1715 // clear the .winning flags
1716 void ClearWinners(void)
1719 FOR_EACH_PLAYER(head)
1723 // Onslaught winning condition:
1724 // game terminates if only one team has a working generator (or none)
1725 float WinningCondition_Onslaught()
1728 local float t1, t2, t3, t4;
1730 WinningConditionHelper(); // set worldstatus
1735 // first check if the game has ended
1736 t1 = t2 = t3 = t4 = 0;
1737 head = find(world, classname, "onslaught_generator");
1740 if (head.health > 0)
1742 if (head.team == COLOR_TEAM1) t1 = 1;
1743 if (head.team == COLOR_TEAM2) t2 = 1;
1744 if (head.team == COLOR_TEAM3) t3 = 1;
1745 if (head.team == COLOR_TEAM4) t4 = 1;
1747 head = find(head, classname, "onslaught_generator");
1749 if (t1 + t2 + t3 + t4 < 2)
1751 // game over, only one team remains (or none)
1753 if (t1) SetWinners(team, COLOR_TEAM1);
1754 if (t2) SetWinners(team, COLOR_TEAM2);
1755 if (t3) SetWinners(team, COLOR_TEAM3);
1756 if (t4) SetWinners(team, COLOR_TEAM4);
1757 dprint("Have a winner, ending game.\n");
1761 // Two or more teams remain
1765 float LMS_NewPlayerLives()
1768 fl = cvar("fraglimit");
1772 // first player has left the game for dying too much? Nobody else can get in.
1773 if(lms_lowest_lives < 1)
1776 if(!cvar("g_lms_join_anytime"))
1777 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1780 return bound(1, lms_lowest_lives, fl);
1783 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1784 // they win. Otherwise the defending team wins once the timelimit passes.
1785 void assault_new_round();
1786 float WinningCondition_Assault()
1790 WinningConditionHelper(); // set worldstatus
1792 status = WINNING_NO;
1793 // as the timelimit has not yet passed just assume the defending team will win
1794 if(assault_attacker_team == COLOR_TEAM1)
1796 SetWinners(team, COLOR_TEAM2);
1800 SetWinners(team, COLOR_TEAM1);
1804 ent = find(world, classname, "target_assault_roundend");
1807 if(ent.winning) // round end has been triggered by attacking team
1809 bprint("ASSAULT: round completed...\n");
1810 SetWinners(team, assault_attacker_team);
1812 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1814 if(ent.cnt == 1 || cvar("g_campaign")) // this was the second round
1816 status = WINNING_YES;
1820 local entity oldself;
1823 assault_new_round();
1832 // LMS winning condition: game terminates if and only if there's at most one
1833 // one player who's living lives. Top two scores being equal cancels the time
1835 float WinningCondition_LMS()
1842 have_player = FALSE;
1843 have_players = FALSE;
1844 l = LMS_NewPlayerLives();
1846 head = find(world, classname, "player");
1849 head2 = find(head, classname, "player");
1851 have_players = TRUE;
1855 // we have at least one player
1858 // two or more active players - continue with the game
1862 // exactly one player?
1865 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1869 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1875 // and assign him his first place
1876 PlayerScore_Add(head, SP_LMS_RANK, 1);
1883 // nobody is playing at all...
1886 // wait for players...
1890 // SNAFU (maybe a draw game?)
1892 dprint("No players, ending game.\n");
1897 // When we get here, we have at least two players who are actually LIVING,
1898 // now check if the top two players have equal score.
1899 WinningConditionHelper();
1902 if(WinningConditionHelper_winner)
1903 WinningConditionHelper_winner.winning = TRUE;
1904 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1905 return WINNING_NEVER;
1907 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1911 void ShuffleMaplist()
1913 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1917 float WinningCondition_Scores(float limit, float leadlimit)
1921 // TODO make everything use THIS winning condition (except LMS)
1922 WinningConditionHelper();
1926 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1927 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1928 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1929 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1933 if(WinningConditionHelper_winner)
1934 WinningConditionHelper_winner.winning = 1;
1935 if(WinningConditionHelper_winnerteam >= 0)
1936 SetWinners(team, WinningConditionHelper_winnerteam);
1938 if(WinningConditionHelper_lowerisbetter)
1940 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1941 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1945 if(WinningConditionHelper_zeroisworst)
1946 leadlimit = 0; // not supported in this mode
1948 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1949 // these modes always score in increments of 1, thus this makes sense
1951 if(leaderfrags != WinningConditionHelper_topscore)
1953 leaderfrags = WinningConditionHelper_topscore;
1956 if (leaderfrags == limit - 1)
1957 Announce("1fragleft");
1958 else if (leaderfrags == limit - 2)
1959 Announce("2fragsleft");
1960 else if (leaderfrags == limit - 3)
1961 Announce("3fragsleft");
1965 limitreached = FALSE;
1967 if(WinningConditionHelper_topscore >= limit)
1968 limitreached = TRUE;
1971 float leadlimitreached;
1972 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1973 if(cvar("leadlimit_and_fraglimit"))
1974 limitreached = (limitreached && leadlimitreached);
1976 limitreached = (limitreached || leadlimitreached);
1979 return GetWinningCode(
1980 WinningConditionHelper_topscore && limitreached,
1981 WinningConditionHelper_equality
1985 float WinningCondition_Race(float fraglimit)
1996 if(p.race_completed)
2001 wc = WinningCondition_Scores(fraglimit, 0);
2003 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2004 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2005 // do NOT support equality when the laps are all raced!
2006 return WINNING_STARTSUDDENDEATHOVERTIME;
2008 return WINNING_NEVER;
2012 void ReadyRestart();
2013 float WinningCondition_QualifyingThenRace(float limit)
2016 wc = WinningCondition_Scores(limit, 0);
2018 // NEVER initiate overtime
2019 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2027 float WinningCondition_RanOutOfSpawns()
2031 if(have_team_spawns <= 0)
2034 if(!some_spawn_has_been_used)
2037 team1_score = team2_score = team3_score = team4_score = 0;
2039 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2041 if(head.team == COLOR_TEAM1)
2043 else if(head.team == COLOR_TEAM2)
2045 else if(head.team == COLOR_TEAM3)
2047 else if(head.team == COLOR_TEAM4)
2051 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2053 if(head.team == COLOR_TEAM1)
2055 else if(head.team == COLOR_TEAM2)
2057 else if(head.team == COLOR_TEAM3)
2059 else if(head.team == COLOR_TEAM4)
2064 if(team1_score + team2_score + team3_score + team4_score == 0)
2066 checkrules_equality = TRUE;
2069 else if(team1_score + team2_score + team3_score + team4_score == 1)
2072 if(team1_score) t = COLOR_TEAM1;
2073 if(team2_score) t = COLOR_TEAM2;
2074 if(team3_score) t = COLOR_TEAM3;
2075 if(team4_score) t = COLOR_TEAM4;
2076 CheckAllowedTeams(world);
2077 for(i = 0; i < MAX_TEAMSCORE; ++i)
2079 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2080 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2081 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2082 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2085 AddWinners(team, t);
2096 Exit deathmatch games upon conditions
2099 void CheckRules_World()
2111 MapVote_Think should now do that part
2112 if (intermission_running)
2113 if (time >= intermission_exittime + 60)
2115 if(!DoNextMapOverride())
2121 if (gameover) // someone else quit the game already
2123 if(player_count == 0) // Nobody there? Then let's go to the next map
2125 // this will actually check the player count in the next frame
2126 // again, but this shouldn't hurt
2130 timelimit = cvar("timelimit") * 60;
2131 fraglimit = cvar("fraglimit");
2132 leadlimit = cvar("leadlimit");
2134 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2137 timelimit = 0; // timelimit is not made for warmup
2139 fraglimit = 0; // no fraglimit for now
2140 leadlimit = 0; // no leadlimit for now
2144 timelimit = 0; // ONS has its own overtime rule
2148 timelimit += game_starttime;
2150 else if (timelimit < 0)
2160 if(checkrules_suddendeathend)
2162 if(!checkrules_suddendeathwarning)
2164 checkrules_suddendeathwarning = TRUE;
2165 if(g_race && !g_race_qualifying)
2166 bcenterprint("^3Everyone, finish your lap! The race is over!");
2168 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2173 if (timelimit && time >= timelimit)
2175 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2178 float playerswithlaps;
2181 totalplayers = playerswithlaps = readyplayers = 0;
2182 FOR_EACH_PLAYER(head)
2185 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2191 // at least 2 of the players have completed a lap: start the RACE
2192 // otherwise, the players should end the qualifying on their own
2193 if(readyplayers || playerswithlaps >= 2)
2195 checkrules_suddendeathend = 0;
2196 ReadyRestart(); // go to race
2200 wantovertime |= InitiateSuddenDeath();
2203 wantovertime |= InitiateSuddenDeath();
2207 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2213 float checkrules_status;
2214 checkrules_status = WinningCondition_RanOutOfSpawns();
2215 if(checkrules_status == WINNING_YES)
2217 bprint("Hey! Someone ran out of spawns!\n");
2219 else if(g_race && !g_race_qualifying && timelimit >= 0)
2221 checkrules_status = WinningCondition_Race(fraglimit);
2222 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2224 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2226 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2227 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2231 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2235 checkrules_status = WinningCondition_LMS();
2237 else if (g_onslaught)
2239 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2243 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2244 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2247 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2249 checkrules_status = WINNING_NEVER;
2250 checkrules_overtimesadded = -1;
2251 wantovertime |= InitiateSuddenDeath();
2254 if(checkrules_status == WINNING_NEVER)
2255 // equality cases! Nobody wins if the overtime ends in a draw.
2260 if(checkrules_status == WINNING_NEVER)
2263 checkrules_status = WINNING_YES;
2266 if(checkrules_suddendeathend)
2267 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2268 checkrules_status = WINNING_YES;
2270 if(checkrules_status == WINNING_YES)
2272 //print("WINNING\n");
2277 float mapvote_nextthink;
2278 float mapvote_initialized;
2279 float mapvote_keeptwotime;
2280 float mapvote_timeout;
2281 string mapvote_message;
2282 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2283 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2284 float mapvote_screenshot_dirs_count;
2286 float mapvote_count;
2287 float mapvote_count_real;
2288 string mapvote_maps[MAPVOTE_COUNT];
2289 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2290 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2291 float mapvote_maps_suggested[MAPVOTE_COUNT];
2292 string mapvote_suggestions[MAPVOTE_COUNT];
2293 float mapvote_suggestion_ptr;
2294 float mapvote_maxlen;
2295 float mapvote_voters;
2296 float mapvote_votes[MAPVOTE_COUNT];
2298 float mapvote_detail;
2299 float mapvote_abstain;
2302 void MapVote_ClearAllVotes()
2304 FOR_EACH_CLIENT(other)
2308 string MapVote_Suggest(string m)
2312 return "That's not how to use this command.";
2313 if(!cvar("g_maplist_votable_suggestions"))
2314 return "Suggestions are not accepted on this server.";
2315 if(mapvote_initialized)
2316 return "Can't suggest - voting is already in progress!";
2317 m = MapInfo_FixName(m);
2319 return "The map you suggested is not available on this server.";
2320 if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))
2322 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2324 if(!MapInfo_CheckMap(m))
2325 return "The map you suggested does not support the current game mode.";
2326 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2327 if(mapvote_suggestions[i] == m)
2328 return "This map was already suggested.";
2329 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2331 i = floor(random() * mapvote_suggestion_ptr);
2335 i = mapvote_suggestion_ptr;
2336 mapvote_suggestion_ptr += 1;
2338 if(mapvote_suggestions[i] != "")
2339 strunzone(mapvote_suggestions[i]);
2340 mapvote_suggestions[i] = strzone(m);
2341 if(cvar("sv_eventlog"))
2342 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2343 return strcat("Suggestion of ", m, " accepted.");
2346 void MapVote_AddVotable(string nextMap, float isSuggestion)
2349 string pakfile, mapfile;
2353 for(j = 0; j < mapvote_count; ++j)
2354 if(mapvote_maps[j] == nextMap)
2356 if(strlen(nextMap) > mapvote_maxlen)
2357 mapvote_maxlen = strlen(nextMap);
2358 mapvote_maps[mapvote_count] = strzone(nextMap);
2359 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2361 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2363 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2364 pakfile = whichpack(strcat(mapfile, ".tga"));
2366 pakfile = whichpack(strcat(mapfile, ".jpg"));
2368 pakfile = whichpack(strcat(mapfile, ".png"));
2372 if(i >= mapvote_screenshot_dirs_count)
2373 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2374 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2375 pakfile = substring(pakfile, o, -1);
2377 mapvote_maps_screenshot_dir[mapvote_count] = i;
2378 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2383 void MapVote_Spawn();
2389 MapVote_ClearAllVotes();
2392 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2393 mapvote_abstain = cvar("g_maplist_votable_abstain");
2396 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2398 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2399 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2401 // we need this for AddVotable, as that cycles through the screenshot dirs
2402 mapvote_screenshot_dirs_count = tokenize_console(cvar_string("g_maplist_votable_screenshot_dir"));
2403 if(mapvote_screenshot_dirs_count == 0)
2404 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2405 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2406 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2407 mapvote_screenshot_dirs[i] = strzone(argv(i));
2409 if(mapvote_suggestion_ptr)
2410 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2411 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2413 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2414 MapVote_AddVotable(GetNextMap(), FALSE);
2416 if(mapvote_count == 0)
2418 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2419 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2420 if(cvar("g_maplist_shuffle"))
2422 localcmd("\nmenu_cmd sync\n");
2423 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2424 MapVote_AddVotable(GetNextMap(), FALSE);
2427 mapvote_count_real = mapvote_count;
2429 MapVote_AddVotable("don't care", 0);
2431 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2433 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2434 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2435 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2436 mapvote_keeptwotime = 0;
2437 mapvote_message = "Choose a map and press its key!";
2442 void MapVote_SendPicture(float id)
2445 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2446 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2447 WriteByte(MSG_ONE, id);
2448 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2451 float GameCommand_MapVote(string cmd)
2453 if(!intermission_running)
2456 if(cmd == "mv_getpic")
2458 MapVote_SendPicture(stof(argv(1)));
2465 float MapVote_GetMapMask()
2467 float mask, i, power;
2469 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2470 if(mapvote_maps[i] != "")
2476 float MapVote_SendEntity(entity to, float sf)
2481 sf &~= 2; // if we send 1, we don't need to also send 2
2483 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2484 WriteByte(MSG_ENTITY, sf);
2488 // flag 1 == initialization
2489 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2490 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2491 WriteString(MSG_ENTITY, "");
2492 WriteByte(MSG_ENTITY, mapvote_count);
2493 WriteByte(MSG_ENTITY, mapvote_abstain);
2494 WriteByte(MSG_ENTITY, mapvote_detail);
2495 WriteCoord(MSG_ENTITY, mapvote_timeout);
2496 if(mapvote_count <= 8)
2497 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2499 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2500 for(i = 0; i < mapvote_count; ++i)
2501 if(mapvote_maps[i] != "")
2503 if(mapvote_abstain && i == mapvote_count - 1)
2505 WriteString(MSG_ENTITY, ""); // abstain needs no text
2506 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2507 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2511 WriteString(MSG_ENTITY, mapvote_maps[i]);
2512 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2513 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2520 // flag 2 == update of mask
2521 if(mapvote_count <= 8)
2522 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2524 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2530 for(i = 0; i < mapvote_count; ++i)
2531 if(mapvote_maps[i] != "")
2532 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2534 WriteByte(MSG_ENTITY, to.mapvote);
2540 void MapVote_Spawn()
2542 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2545 void MapVote_TouchMask()
2547 mapvote_ent.SendFlags |= 2;
2550 void MapVote_TouchVotes(entity voter)
2552 mapvote_ent.SendFlags |= 4;
2555 float MapVote_Finished(float mappos)
2561 if(cvar("sv_eventlog"))
2563 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2564 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2565 didntvote = mapvote_voters;
2566 for(i = 0; i < mapvote_count; ++i)
2567 if(mapvote_maps[i] != "")
2569 didntvote -= mapvote_votes[i];
2572 result = strcat(result, ":", mapvote_maps[i]);
2573 result = strcat(result, ":", ftos(mapvote_votes[i]));
2576 result = strcat(result, ":didn't vote:", ftos(didntvote));
2578 GameLogEcho(result);
2579 if(mapvote_maps_suggested[mappos])
2580 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2583 FOR_EACH_REALCLIENT(other)
2584 FixClientCvars(other);
2586 Map_Goto_SetStr(mapvote_maps[mappos]);
2588 alreadychangedlevel = TRUE;
2591 void MapVote_CheckRules_1()
2595 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2597 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2598 mapvote_votes[i] = 0;
2602 FOR_EACH_REALCLIENT(other)
2607 i = other.mapvote - 1;
2608 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2609 mapvote_votes[i] = mapvote_votes[i] + 1;
2614 float MapVote_CheckRules_2()
2617 float firstPlace, secondPlace;
2618 float firstPlaceVotes, secondPlaceVotes;
2619 float mapvote_voters_real;
2622 if(mapvote_count_real == 1)
2623 return MapVote_Finished(0);
2625 mapvote_voters_real = mapvote_voters;
2627 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2629 RandomSelection_Init();
2630 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2631 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2632 firstPlace = RandomSelection_chosen_float;
2633 firstPlaceVotes = RandomSelection_best_priority;
2634 //dprint("First place: ", ftos(firstPlace), "\n");
2635 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2637 RandomSelection_Init();
2638 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2640 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2641 secondPlace = RandomSelection_chosen_float;
2642 secondPlaceVotes = RandomSelection_best_priority;
2643 //dprint("Second place: ", ftos(secondPlace), "\n");
2644 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2646 if(firstPlace == -1)
2647 error("No first place in map vote... WTF?");
2649 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2650 return MapVote_Finished(firstPlace);
2652 if(mapvote_keeptwotime)
2653 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2656 MapVote_TouchMask();
2657 mapvote_message = "Now decide between the TOP TWO!";
2658 mapvote_keeptwotime = 0;
2659 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2660 result = strcat(result, ":", ftos(firstPlaceVotes));
2661 result = strcat(result, ":", mapvote_maps[secondPlace]);
2662 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2663 didntvote = mapvote_voters;
2664 for(i = 0; i < mapvote_count; ++i)
2665 if(mapvote_maps[i] != "")
2667 didntvote -= mapvote_votes[i];
2669 if(i != secondPlace)
2671 result = strcat(result, ":", mapvote_maps[i]);
2672 result = strcat(result, ":", ftos(mapvote_votes[i]));
2673 if(i < mapvote_count_real)
2675 strunzone(mapvote_maps[i]);
2676 mapvote_maps[i] = "";
2677 strunzone(mapvote_maps_pakfile[i]);
2678 mapvote_maps_pakfile[i] = "";
2682 result = strcat(result, ":didn't vote:", ftos(didntvote));
2683 if(cvar("sv_eventlog"))
2684 GameLogEcho(result);
2694 keeptwo = mapvote_keeptwotime;
2695 MapVote_CheckRules_1(); // count
2696 if(MapVote_CheckRules_2()) // decide
2700 FOR_EACH_REALCLIENT(other)
2702 // hide scoreboard again
2703 if(other.health != 2342)
2705 other.health = 2342;
2707 if(clienttype(other) == CLIENTTYPE_REAL)
2710 WriteByte(MSG_ONE, SVC_FINALE);
2711 WriteString(MSG_ONE, "");
2715 // clear possibly invalid votes
2716 if(mapvote_maps[other.mapvote - 1] == "")
2718 // use impulses as new vote
2719 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2720 if(mapvote_maps[other.impulse - 1] != "")
2722 other.mapvote = other.impulse;
2723 MapVote_TouchVotes(other);
2731 MapVote_CheckRules_1(); // just count
2733 void MapVote_Start()
2738 // wait for stats to be sent first
2739 if(!playerstats_waitforme)
2742 MapInfo_Enumerate();
2743 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2746 void MapVote_Think()
2751 if(alreadychangedlevel)
2754 if(time < mapvote_nextthink)
2758 mapvote_nextthink = time + 0.5;
2760 if(!mapvote_initialized)
2762 if(cvar("rescan_pending") == 1)
2764 cvar_set("rescan_pending", "2");
2765 localcmd("fs_rescan\nrescan_pending 3\n");
2768 else if(cvar("rescan_pending") == 2)
2772 else if(cvar("rescan_pending") == 3)
2774 // now build missing mapinfo files
2775 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2778 // we're done, start the timer
2779 cvar_set("rescan_pending", "0");
2782 mapvote_initialized = TRUE;
2783 if(DoNextMapOverride())
2785 if(!cvar("g_maplist_votable") || player_count <= 0)
2796 string GotoMap(string m)
2798 if(!MapInfo_CheckMap(m))
2799 return "The map you chose is not available on this server.";
2800 cvar_set("nextmap", m);
2801 cvar_set("timelimit", "-1");
2802 if(mapvote_initialized || alreadychangedlevel)
2804 if(DoNextMapOverride())
2805 return "Map switch initiated.";
2807 return "Hm... no. For some reason I like THIS map more.";
2810 return "Map switch will happen after scoreboard.";
2817 FOR_EACH_REALCLIENT(self)
2819 if(self.classname == "spectator")
2821 if(self.enemy.typehitsound)
2822 play2(self, "misc/typehit.wav");
2823 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2824 play2(self, "misc/hit.wav");
2828 if(self.typehitsound)
2829 play2(self, "misc/typehit.wav");
2830 else if(self.hitsound && self.cvar_cl_hitsound)
2831 play2(self, "misc/hit.wav");
2834 altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2835 // add 1 frametime because after this, engine SV_Physics
2836 // increases time by a frametime and then networks the frame
2837 // add another frametime because client shows everything with
2838 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2840 FOR_EACH_CLIENT(self)
2842 self.hitsound = FALSE;
2843 self.typehitsound = FALSE;
2844 antilag_record(self, altime);
2851 * returns TRUE if redirecting
2853 float redirection_timeout;
2854 float redirection_nextthink;
2855 float RedirectionThink()
2857 float clients_found;
2859 if(redirection_target == "")
2862 if(!redirection_timeout)
2864 cvar_set("sv_public", "-2");
2865 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2866 if(redirection_target == "self")
2867 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2869 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2872 if(time < redirection_nextthink)
2875 redirection_nextthink = time + 1;
2878 FOR_EACH_REALCLIENT(self)
2880 print("Redirecting: sending connect command to ", self.netname, "\n");
2881 if(redirection_target == "self")
2882 stuffcmd(self, "\ndisconnect; reconnect\n");
2884 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2888 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2890 if(time > redirection_timeout || clients_found == 0)
2891 localcmd("\nwait; wait; wait; quit\n");
2896 void TargetMusic_RestoreGame();
2899 // Loaded from a save game
2900 // some things then break, so let's work around them...
2902 // Progs DB (capture records)
2903 ServerProgsDB = db_load("server.db");
2907 MapInfo_Enumerate();
2908 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2911 TargetMusic_RestoreGame();
2918 if(gameover > 1) // shutting down already?
2921 gameover = 2; // 2 = server shutting down
2923 if(world_initialized > 0)
2925 world_initialized = 0;
2926 print("Saving persistent data...\n");
2930 PlayerStats_AddGlobalInfo(e);
2931 PlayerStats_Shutdown();
2933 if(!cheatcount_total)
2935 if(cvar("sv_db_saveasdump"))
2936 db_dump(ServerProgsDB, "server.db");
2938 db_save(ServerProgsDB, "server.db");
2940 if(cvar("developer"))
2942 if(cvar("sv_db_saveasdump"))
2943 db_dump(TemporaryDB, "server-temp.db");
2945 db_save(TemporaryDB, "server-temp.db");
2947 CheatShutdown(); // must be after cheatcount check
2948 db_close(ServerProgsDB);
2949 db_close(TemporaryDB);
2951 // tell the bot system the game is ending now
2954 WeaponStats_Shutdown();
2957 else if(world_initialized == 0)
2959 print("NOTE: crashed before even initializing the world, not saving persistent data\n");