3 #include "anticheat.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
19 #include "scores_rules.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/constants.qh"
23 #include <common/net_linked.qh>
24 #include "../common/deathtypes/all.qh"
25 #include "../common/gamemodes/sv_rules.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/_mod.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications/all.qh"
31 #include "../common/physics/player.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/mapobjects/trigger/secret.qh"
36 #include "../common/mapobjects/target/music.qh"
37 #include "../common/util.qh"
38 #include "../common/items/_mod.qh"
39 #include <common/weapons/_all.qh>
40 #include "../common/state.qh"
42 const float LATENCY_THINKRATE = 10;
47 void PingPLReport_Think(entity this)
52 delta = 3 / maxclients;
53 if(delta < sys_frametime)
55 this.nextthink = time + delta;
57 e = edict_num(this.cnt + 1);
58 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
60 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
61 WriteByte(MSG_BROADCAST, this.cnt);
62 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
63 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
64 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
66 // record latency times for clients throughout the match so we can report it to playerstats
67 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
69 CS(e).latency_sum += CS(e).ping;
70 CS(e).latency_cnt += 1;
71 CS(e).latency_time = time;
72 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
77 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
78 WriteByte(MSG_BROADCAST, this.cnt);
79 WriteShort(MSG_BROADCAST, 0);
80 WriteByte(MSG_BROADCAST, 0);
81 WriteByte(MSG_BROADCAST, 0);
83 this.cnt = (this.cnt + 1) % maxclients;
85 void PingPLReport_Spawn()
87 pingplreport = new_pure(pingplreport);
88 setthink(pingplreport, PingPLReport_Think);
89 pingplreport.nextthink = time;
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
96 void SetDefaultAlpha()
98 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100 default_player_alpha = autocvar_g_player_alpha;
101 if(default_player_alpha == 0)
102 default_player_alpha = 1;
103 default_weapon_alpha = default_player_alpha;
107 void GotoFirstMap(entity this)
110 if(autocvar__sv_init)
112 // cvar_set("_sv_init", "0");
113 // we do NOT set this to 0 any more, so someone "accidentally" changing
114 // to this "init" map on a dedicated server will cause no permanent
116 if(autocvar_g_maplist_shuffle)
118 n = tokenizebyseparator(autocvar_g_maplist, " ");
119 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
122 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124 if(!DoNextMapOverride(1))
132 this.nextthink = time;
136 this.nextthink = time + 1;
137 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
141 void cvar_changes_init()
145 float n, i, adding, pureadding;
147 strfree(cvar_changes);
148 strfree(cvar_purechanges);
149 cvar_purechanges_count = 0;
152 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
158 for(i = 0; i < n; ++i)
160 k = bufstr_get(h, i);
162 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
163 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
164 #define BADCVAR(p) if(k == p) continue
166 // general excludes and namespaces for server admin used cvars
167 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
171 BADPREFIX("cvar_check_");
173 BADCVAR("g_configversion");
174 BADCVAR("halflifebsp");
175 BADCVAR("sv_mapformat_is_quake2");
176 BADCVAR("sv_mapformat_is_quake3");
177 BADPREFIX("sv_world");
183 BADPREFIX("scoreboard_");
184 BADPREFIX("g_campaign");
185 BADPREFIX("g_waypointsprite_");
191 BADPREFIX("net_slist_");
197 BADPREFIX("sensitivity");
198 BADPREFIX("userbind");
201 BADPREFIX("crosshair");
202 BADCVAR("mod_q3bsp_lightmapmergepower");
203 BADCVAR("mod_q3bsp_nolightmaps");
205 BADCVAR("mastervolume");
207 BADCVAR("bgmvolume");
208 BADCVAR("in_pitch_min");
209 BADCVAR("in_pitch_max");
212 BADCVAR("developer");
213 BADCVAR("log_dest_udp");
214 BADCVAR("net_address");
215 BADCVAR("net_address_ipv6");
217 BADCVAR("savedgamecfg");
218 BADCVAR("serverconfig");
219 BADCVAR("sv_autoscreenshot");
220 BADCVAR("sv_heartbeatperiod");
221 BADCVAR("sv_vote_master_password");
222 BADCVAR("sys_colortranslation");
223 BADCVAR("sys_specialcharactertranslation");
224 BADCVAR("timeformat");
225 BADCVAR("timestamps");
226 BADCVAR("g_require_stats");
227 BADPREFIX("developer_");
229 BADPREFIX("g_banned_list");
230 BADPREFIX("g_require_stats_");
231 BADPREFIX("g_chat_flood_");
232 BADPREFIX("g_ghost_items");
233 BADPREFIX("g_playerstats_");
234 BADPREFIX("g_voice_flood_");
235 BADPREFIX("log_file");
238 BADPREFIX("sv_allowdownloads");
239 BADPREFIX("sv_autodemo");
240 BADPREFIX("sv_curl_");
241 BADPREFIX("sv_eventlog");
242 BADPREFIX("sv_logscores_");
243 BADPREFIX("sv_master");
244 BADPREFIX("sv_weaponstats_");
245 BADPREFIX("sv_waypointsprite_");
246 BADCVAR("rescan_pending");
248 // these can contain player IDs, so better hide
249 BADPREFIX("g_forced_team_");
250 BADCVAR("sv_muteban_list");
251 BADCVAR("sv_voteban_list");
252 BADCVAR("sv_allow_customplayermodels_idlist");
253 BADCVAR("sv_allow_customplayermodels_speciallist");
256 BADCVAR("fraglimit");
258 BADCVAR("g_assault");
260 BADCVAR("g_ca_teams");
261 BADCVAR("g_conquest");
266 BADCVAR("g_domination");
267 BADCVAR("g_domination_default_teams");
269 BADCVAR("g_duel_not_dm_maps");
270 BADCVAR("g_freezetag");
271 BADCVAR("g_freezetag_teams");
272 BADCVAR("g_invasion_teams");
273 BADCVAR("g_invasion_type");
274 BADCVAR("g_jailbreak");
275 BADCVAR("g_jailbreak_teams");
276 BADCVAR("g_keepaway");
277 BADCVAR("g_keyhunt");
278 BADCVAR("g_keyhunt_teams");
280 BADCVAR("g_nexball");
281 BADCVAR("g_onslaught");
283 BADCVAR("g_race_laps_limit");
284 BADCVAR("g_race_qualifying_timelimit");
285 BADCVAR("g_race_qualifying_timelimit_override");
286 BADCVAR("g_runematch");
287 BADCVAR("g_shootfromeye");
290 BADCVAR("g_tdm_on_dm_maps");
291 BADCVAR("g_tdm_teams");
293 BADCVAR("leadlimit");
296 BADCVAR("timelimit");
297 BADCVAR("g_mapinfo_ignore_warnings");
298 BADCVAR("g_maplist_ignore_sizes");
299 BADCVAR("g_maplist_sizes_count_bots");
303 BADCVAR("g_maplist");
304 BADCVAR("g_maplist_mostrecent");
308 d = cvar_defstring(k);
314 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
315 if(strlen(cvar_changes) > 16384)
317 cvar_changes = "// too many settings have been changed to show them here\n";
322 // now check if the changes are actually gameplay relevant
324 // does nothing gameplay relevant
325 BADCVAR("captureleadlimit_override");
326 BADCVAR("condump_stripcolors");
327 BADCVAR("gameversion");
328 BADCVAR("fs_gamedir");
329 BADCVAR("g_allow_oldvortexbeam");
330 BADCVAR("g_balance_kill_delay");
331 BADCVAR("g_buffs_pickup_anyway");
332 BADCVAR("g_buffs_randomize");
333 BADCVAR("g_buffs_randomize_teamplay");
334 BADCVAR("g_campcheck_distance");
335 BADCVAR("g_ca_point_leadlimit");
336 BADCVAR("g_ca_point_limit");
337 BADCVAR("g_ctf_captimerecord_always");
338 BADCVAR("g_ctf_flag_glowtrails");
339 BADCVAR("g_ctf_dynamiclights");
340 BADCVAR("g_ctf_flag_pickup_verbosename");
341 BADPRESUFFIX("g_ctf_flag_", "_model");
342 BADPRESUFFIX("g_ctf_flag_", "_skin");
343 BADCVAR("g_domination_point_leadlimit");
344 BADCVAR("g_forced_respawn");
345 BADCVAR("g_freezetag_point_leadlimit");
346 BADCVAR("g_freezetag_point_limit");
348 BADCVAR("g_invasion_point_limit");
349 BADCVAR("g_jump_grunt");
350 BADCVAR("g_keyhunt_point_leadlimit");
351 BADCVAR("g_nexball_goalleadlimit");
352 BADCVAR("g_new_toys_autoreplace");
353 BADCVAR("g_new_toys_use_pickupsound");
354 BADCVAR("g_physics_predictall");
355 BADCVAR("g_piggyback");
356 BADCVAR("g_playerclip_collisions");
357 BADCVAR("g_spawn_alloweffects");
358 BADCVAR("g_tdm_point_leadlimit");
359 BADCVAR("g_tdm_point_limit");
360 BADCVAR("leadlimit_and_fraglimit");
361 BADCVAR("leadlimit_override");
363 BADCVAR("sv_announcer");
364 BADCVAR("sv_checkforpacketsduringsleep");
365 BADCVAR("sv_damagetext");
366 BADCVAR("sv_db_saveasdump");
367 BADCVAR("sv_intermission_cdtrack");
368 BADCVAR("sv_mapchange_delay");
369 BADCVAR("sv_minigames");
370 BADCVAR("sv_namechangetimer");
371 BADCVAR("sv_precacheplayermodels");
372 BADCVAR("sv_stepheight");
373 BADCVAR("sv_timeout");
374 BADCVAR("sv_weapons_modeloverride");
375 BADCVAR("w_prop_interval");
376 BADPREFIX("crypto_");
377 BADPREFIX("gameversion_");
378 BADPREFIX("g_chat_");
379 BADPREFIX("g_ctf_captimerecord_");
380 BADPREFIX("g_hats_");
381 BADPREFIX("g_maplist_");
383 BADPREFIX("g_respawn_");
385 BADPREFIX("notification_");
388 BADPREFIX("sv_allow_");
389 BADPREFIX("sv_cullentities_");
390 BADPREFIX("sv_maxidle_");
391 BADPREFIX("sv_minigames_");
392 BADPREFIX("sv_radio_");
393 BADPREFIX("sv_timeout_");
394 BADPREFIX("sv_vote_");
395 BADPREFIX("timelimit_");
397 // allowed changes to server admins (please sync this to server.cfg)
401 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
403 // yes, this does contain some redundant stuff, don't really care
404 BADPREFIX("bot_ai_");
405 BADCVAR("bot_config_file");
406 BADCVAR("bot_number");
407 BADCVAR("bot_prefix");
408 BADCVAR("bot_suffix");
409 BADCVAR("capturelimit_override");
410 BADCVAR("fraglimit_override");
412 BADCVAR("g_antilag");
413 BADCVAR("g_balance_teams");
414 BADCVAR("g_balance_teams_prevent_imbalance");
415 BADCVAR("g_balance_teams_scorefactor");
416 BADCVAR("g_ban_sync_trusted_servers");
417 BADCVAR("g_ban_sync_uri");
419 BADCVAR("g_ca_teams_override");
420 BADCVAR("g_ctf_fullbrightflags");
421 BADCVAR("g_ctf_ignore_frags");
422 BADCVAR("g_ctf_leaderboard");
423 BADCVAR("g_domination_point_limit");
424 BADCVAR("g_domination_teams_override");
425 BADCVAR("g_freezetag_teams_override");
426 BADCVAR("g_friendlyfire");
427 BADCVAR("g_fullbrightitems");
428 BADCVAR("g_fullbrightplayers");
429 BADCVAR("g_keyhunt_point_limit");
430 BADCVAR("g_keyhunt_teams_override");
431 BADCVAR("g_lms_lives_override");
432 BADCVAR("g_maplist");
433 BADCVAR("g_maxplayers");
434 BADCVAR("g_mirrordamage");
435 BADCVAR("g_nexball_goallimit");
436 BADCVAR("g_norecoil");
437 BADCVAR("g_physics_clientselect");
439 BADCVAR("g_powerups");
440 BADCVAR("g_player_brightness");
441 BADCVAR("g_rocket_flying");
442 BADCVAR("g_rocket_flying_disabledelays");
443 BADCVAR("g_spawnshieldtime");
444 BADCVAR("g_start_delay");
445 BADCVAR("g_superspectate");
446 BADCVAR("g_tdm_teams_override");
448 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
451 BADCVAR("maxplayers");
452 BADCVAR("minplayers");
453 BADCVAR("minplayers_per_team");
454 BADCVAR("net_address");
456 BADCVAR("rcon_password");
457 BADCVAR("rcon_restricted_commands");
458 BADCVAR("rcon_restricted_password");
460 BADCVAR("sv_adminnick");
461 BADCVAR("sv_autoscreenshot");
462 BADCVAR("sv_autotaunt");
463 BADCVAR("sv_curl_defaulturl");
464 BADCVAR("sv_defaultcharacter");
465 BADCVAR("sv_defaultcharacterskin");
466 BADCVAR("sv_defaultplayercolors");
467 BADCVAR("sv_defaultplayermodel");
468 BADCVAR("sv_defaultplayerskin");
469 BADCVAR("sv_maxidle");
470 BADCVAR("sv_maxrate");
472 BADCVAR("sv_public");
473 BADCVAR("sv_ready_restart");
474 BADCVAR("sv_status_privacy");
476 BADCVAR("sv_vote_call");
477 BADCVAR("sv_vote_commands");
478 BADCVAR("sv_vote_majority_factor");
479 BADCVAR("sv_vote_master");
480 BADCVAR("sv_vote_master_commands");
481 BADCVAR("sv_vote_master_password");
482 BADCVAR("sv_vote_simple_majority_factor");
483 BADCVAR("teamplay_mode");
484 BADCVAR("timelimit_override");
485 BADPREFIX("g_warmup_");
486 BADPREFIX("sv_info_");
487 BADPREFIX("sv_ready_restart_");
489 // mutators that announce themselves properly to the server browser
490 BADCVAR("g_instagib");
491 BADCVAR("g_new_toys");
493 BADCVAR("g_grappling_hook");
494 BADCVAR("g_jetpack");
496 // temporary for testing
497 // TODO remove before 0.8.3 release
498 BADCVAR("g_ca_weaponarena");
499 BADCVAR("g_freezetag_weaponarena");
500 BADCVAR("g_lms_weaponarena");
501 BADCVAR("g_ctf_stalemate_time");
503 if(cvar_string("g_mod_balance") == "Testing")
505 // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
506 BADPREFIX("g_balance_");
515 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
516 if(strlen(cvar_purechanges) > 16384)
518 cvar_purechanges = "// too many settings have been changed to show them here\n";
522 ++cvar_purechanges_count;
523 // WARNING: this variable is used for the server list
524 // NEVER dare to skip this code!
525 // Hacks to intentionally appearing as "pure server" even though you DO have
526 // modified settings may be punished by removal from the server list.
527 // You can do to the variables cvar_changes and cvar_purechanges all you want,
531 if(cvar_changes == "")
532 cvar_changes = "// this server runs at default server settings\n";
534 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
535 cvar_changes = strzone(cvar_changes);
536 if(cvar_purechanges == "")
537 cvar_purechanges = "// this server runs at default gameplay settings\n";
539 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
540 cvar_purechanges = strzone(cvar_purechanges);
544 bool RandomSeed_Send(entity this, entity to, int sf)
546 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
547 WriteShort(MSG_ENTITY, this.cnt);
550 void RandomSeed_Think(entity this)
552 this.cnt = bound(0, floor(random() * 65536), 65535);
553 this.nextthink = time + 5;
557 void RandomSeed_Spawn()
559 randomseed = new_pure(randomseed);
560 setthink(randomseed, RandomSeed_Think);
561 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
563 getthink(randomseed)(randomseed); // sets random seed and nextthink
566 spawnfunc(__init_dedicated_server)
568 // handler for _init/_init map (only for dedicated server initialization)
570 world_initialized = -1; // don't complain
572 delete_fn = remove_unsafely;
575 setthink(e, GotoFirstMap);
576 e.nextthink = time; // this is usually 1 at this point
578 e = new(info_player_deathmatch); // safeguard against player joining
580 // assign reflectively to avoid "assignment to world" warning
581 for (int i = 0, n = numentityfields(); i < n; ++i) {
582 string k = entityfieldname(i);
583 if (k == "classname") {
584 // safeguard against various stuff ;)
585 putentityfieldstring(i, this, "worldspawn");
590 // needs to be done so early because of the constants they create
593 static_init_precache();
595 IL_PUSH(g_spawnpoints, e); // just incase
598 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
601 void __init_dedicated_server_shutdown() {
605 STATIC_INIT_EARLY(maxclients)
608 for (entity head = nextent(NULL); head; head = nextent(head)) {
613 void default_delayedinit(entity this)
615 if(!scores_initialized)
616 ScoreRules_generic();
619 void InitGameplayMode()
623 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
625 // assign reflectively to avoid "assignment to world" warning
626 int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
627 string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
629 putentityfieldstring(i, world, sprintf("%v", v));
630 if (++done == 2) break;
633 // currently, NetRadiant's limit is 131072 qu for each side
634 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
635 // set the distance according to map size but don't go over the limit to avoid issues with float precision
636 // in case somebody makes extremely large maps
637 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
639 MapInfo_LoadMapSettings(mapname);
640 GameRules_teams(false);
642 if (!cvar_value_issafe(world.fog))
644 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
645 world.fog = string_null;
647 if(MapInfo_Map_fog != "")
649 if(MapInfo_Map_fog == "none")
650 world.fog = string_null;
652 world.fog = strzone(MapInfo_Map_fog);
654 clientstuff = strzone(MapInfo_Map_clientstuff);
656 MapInfo_ClearTemps();
658 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
660 cache_mutatormsg = strzone("");
661 cache_lastmutatormsg = strzone("");
663 InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
666 void Map_MarkAsRecent(string m);
667 float world_already_spawned;
668 spawnfunc(worldspawn)
670 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
672 bool wantrestart = false;
674 if (!server_is_dedicated)
676 // force unloading of server pk3 files when starting a listen server
677 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
678 // restore csqc_progname too
679 string expect = "csprogs.dat";
680 wantrestart = cvar_string("csqc_progname") != expect;
681 cvar_set("csqc_progname", expect);
685 // Try to use versioned csprogs from pk3
686 // Only ever use versioned csprogs.dat files on dedicated servers;
687 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
688 string pk3csprogs = "csprogs-" WATERMARK ".dat";
689 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
690 string select = "csprogs.dat";
691 if (fexists(pk3csprogs)) select = pk3csprogs;
692 if (cvar_string("csqc_progname") != select)
694 cvar_set("csqc_progname", select);
697 // Check for updates on startup
698 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
699 int sentinel = fopen("progs.txt", FILE_READ);
702 string switchversion = fgets(sentinel);
704 if (switchversion != "" && switchversion != WATERMARK)
706 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
707 // if it doesn't exist, assume either:
708 // a) the current program was overwritten
709 // b) this is a client only update
710 string newprogs = sprintf("progs-%s.dat", switchversion);
711 if (fexists(newprogs))
713 cvar_set("sv_progs", newprogs);
716 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
717 if (fexists(newcsprogs))
719 cvar_set("csqc_progname", newcsprogs);
727 LOG_INFO("Restart requested");
728 changelevel(mapname);
729 // let initialization continue, shutdown depends on it
733 if(world_already_spawned)
734 error("world already spawned - you may have EXACTLY ONE worldspawn!");
735 world_already_spawned = true;
737 delete_fn = remove_safely; // during spawning, watch what you remove!
739 cvar_changes_init(); // do this very early now so it REALLY matches the server config
741 // needs to be done so early because of the constants they create
744 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
746 TemporaryDB = db_create();
751 // 1 FLICKER (first variety)
752 lightstyle(1, "mmnmmommommnonmmonqnmmo");
754 // 2 SLOW STRONG PULSE
755 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
757 // 3 CANDLE (first variety)
758 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
761 lightstyle(4, "mamamamamama");
764 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
766 // 6 FLICKER (second variety)
767 lightstyle(6, "nmonqnmomnmomomno");
769 // 7 CANDLE (second variety)
770 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
772 // 8 CANDLE (third variety)
773 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
775 // 9 SLOW STROBE (fourth variety)
776 lightstyle(9, "aaaaaaaazzzzzzzz");
778 // 10 FLUORESCENT FLICKER
779 lightstyle(10, "mmamammmmammamamaaamammma");
781 // 11 SLOW PULSE NOT FADE TO BLACK
782 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
784 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
789 if(autocvar_g_campaign)
792 Map_MarkAsRecent(mapname);
794 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
798 static_init_precache();
802 GameRules_limit_fallbacks();
804 if(warmup_limit == 0)
805 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
808 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
809 if(bot_waypoints_for_items == 1)
810 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
811 bot_waypoints_for_items = 0;
813 WaypointSprite_Init();
815 GameLogInit(); // prepare everything
817 // changing the logic generating it is okay. But:
818 // it HAS to stay <= 64 chars
819 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
820 if(autocvar_sv_eventlog)
822 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
823 matchid = strzone(s);
825 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
826 s = ":gameinfo:mutators:LIST";
828 MUTATOR_CALLHOOK(BuildMutatorsString, s);
829 s = M_ARGV(0, string);
831 // initialiation stuff, not good in the mutator system
832 if(!autocvar_g_use_ammunition)
833 s = strcat(s, ":no_use_ammunition");
835 // initialiation stuff, not good in the mutator system
836 if(autocvar_g_pickup_items == 0)
837 s = strcat(s, ":no_pickup_items");
838 if(autocvar_g_pickup_items > 0)
839 s = strcat(s, ":pickup_items");
841 // initialiation stuff, not good in the mutator system
842 if(autocvar_g_weaponarena != "0")
843 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
845 // TODO to mutator system
846 if(autocvar_g_norecoil)
847 s = strcat(s, ":norecoil");
849 // TODO to mutator system
850 if(autocvar_g_powerups == 0)
851 s = strcat(s, ":no_powerups");
852 if(autocvar_g_powerups > 0)
853 s = strcat(s, ":powerups");
856 GameLogEcho(":gameinfo:end");
859 matchid = strzone(ftos(random()));
861 cvar_set("nextmap", "");
865 if(autocvar_g_campaign)
871 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
873 if(fexists(strcat("scripts/", mapname, ".arena")))
874 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
876 if(fexists(strcat("scripts/", mapname, ".defi")))
877 cvar_settemp("sv_q3defragcompat", "1");
879 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
881 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
885 while((s = fgets(fd)))
887 int l = tokenize_console(s);
892 string trackname = argv(2);
893 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
894 LOG_INFO(" cdtrack ", trackname);
895 if (cvar_value_issafe(trackname))
897 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
898 strcpy(clientstuff, newstuff);
901 else if(argv(0) == "fog")
903 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
904 LOG_INFO(" \"fog\" \"", s, "\"");
906 else if(argv(0) == "set")
908 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
909 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
911 else if(argv(0) != "//")
913 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
914 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
925 next_pingtime = time + 5;
927 // set up information replies for clients and server to use
928 maplist_reply = strzone(getmaplist());
929 lsmaps_reply = strzone(getlsmaps());
930 monsterlist_reply = strzone(getmonsterlist());
931 for(int i = 0; i < 10; ++i)
933 string s = getrecords(i);
935 records_reply[i] = strzone(s);
937 ladder_reply = strzone(getladder());
938 rankings_reply = strzone(getrankings());
943 PingPLReport_Spawn();
947 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
949 // fill sv_curl_serverpackages from .serverpackage files
950 if (autocvar_sv_curl_serverpackages_auto)
952 string s = "csprogs-" WATERMARK ".txt";
953 // remove automatically managed files from the list to prevent duplicates
954 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
956 string pkg = argv(i);
957 if (startsWith(pkg, "csprogs-")) continue;
958 if (endsWith(pkg, "-serverpackage.txt")) continue;
959 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
962 // add automatically managed files to the list
963 #define X(match) MACRO_BEGIN \
964 int fd = search_begin(match, true, false); \
967 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
969 s = cons(s, search_getfilename(fd, i)); \
974 X("*-serverpackage.txt");
975 X("*.serverpackage");
977 cvar_set("sv_curl_serverpackages", s);
980 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
982 // physics/balance/config changes that count as mod
983 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
984 modname = cvar_string("g_mod_physics");
985 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
986 modname = cvar_string("g_mod_balance");
987 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
988 modname = cvar_string("g_mod_config");
989 // extra mutators that deserve to count as mod
990 MUTATOR_CALLHOOK(SetModname, modname);
991 modname = M_ARGV(0, string);
994 modname = strzone(modname);
996 WinningConditionHelper(this); // set worldstatus
998 world_initialized = 1;
999 __spawnfunc_spawn_all();
1004 //makestatic (this); // Who the f___ did that?
1008 string GetGametype()
1010 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
1018 float Map_Count, Map_Current;
1019 string Map_Current_Name;
1021 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1022 int GetMaplistPosition()
1024 string map = GetMapname();
1025 int idx = autocvar_g_maplist_index;
1031 if(map == argv(idx))
1038 for(int pos = 0; pos < Map_Count; ++pos)
1040 if(map == argv(pos))
1044 // resume normal maplist rotation if current map is not in g_maplist
1048 bool MapHasRightSize(string map)
1050 int minplayers = max(0, floor(autocvar_minplayers));
1052 minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
1053 if (autocvar_g_maplist_check_waypoints
1054 && (currentbots || autocvar_bot_number || player_count < minplayers))
1056 string checkwp_msg = strcat("checkwp ", map);
1057 if(!fexists(strcat("maps/", map, ".waypoints")))
1059 LOG_TRACE(checkwp_msg, ": no waypoints");
1062 LOG_TRACE(checkwp_msg, ": has waypoints");
1065 if(autocvar_g_maplist_ignore_sizes)
1068 // open map size restriction file
1069 string opensize_msg = strcat("opensize ", map);
1070 float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1071 int player_limit = ((autocvar_g_maplist_sizes_count_maxplayers) ? GetPlayerLimit() : 0);
1072 int pcount = ((player_limit > 0) ? min(player_count, player_limit) : player_count); // bind it to the player limit so that forced spectators don't influence the limits
1073 if(!autocvar_g_maplist_sizes_count_bots)
1074 pcount -= currentbots;
1077 opensize_msg = strcat(opensize_msg, ": ok, ");
1078 int mapmin = stoi(fgets(fh));
1079 int mapmax = stoi(fgets(fh));
1083 LOG_TRACE(opensize_msg, "not enough");
1086 if(mapmax && pcount > mapmax)
1088 LOG_TRACE(opensize_msg, "too many");
1091 LOG_TRACE(opensize_msg, "right size");
1094 LOG_TRACE(opensize_msg, ": not found");
1098 string Map_Filename(float position)
1100 return strcat("maps/", argv(position), ".bsp");
1103 void Map_MarkAsRecent(string m)
1105 cvar_set("g_maplist_mostrecent", strwords(cons(m, autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1108 float Map_IsRecent(string m)
1110 return strhasword(autocvar_g_maplist_mostrecent, m);
1113 float Map_Check(float position, float pass)
1117 map_next = argv(position);
1120 if(Map_IsRecent(map_next))
1123 filename = Map_Filename(position);
1124 if(MapInfo_CheckMap(map_next))
1128 if(MapHasRightSize(map_next))
1133 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1138 void Map_Goto_SetStr(string nextmapname)
1140 if(getmapname_stored != "")
1141 strunzone(getmapname_stored);
1142 if(nextmapname == "")
1143 getmapname_stored = "";
1145 getmapname_stored = strzone(nextmapname);
1148 void Map_Goto_SetFloat(float position)
1150 cvar_set("g_maplist_index", ftos(position));
1151 Map_Goto_SetStr(argv(position));
1154 void Map_Goto(float reinit)
1156 MapInfo_LoadMap(getmapname_stored, reinit);
1159 // return codes of map selectors:
1160 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1161 // -2 = permanent failure
1162 float MaplistMethod_Iterate() // usual method
1166 LOG_TRACE("Trying MaplistMethod_Iterate");
1168 for(pass = 1; pass <= 2; ++pass)
1170 for(i = 1; i < Map_Count; ++i)
1173 mapindex = (i + Map_Current) % Map_Count;
1174 if(Map_Check(mapindex, pass))
1181 float MaplistMethod_Repeat() // fallback method
1183 LOG_TRACE("Trying MaplistMethod_Repeat");
1185 if(Map_Check(Map_Current, 2))
1190 float MaplistMethod_Random() // random map selection
1194 LOG_TRACE("Trying MaplistMethod_Random");
1198 for(i = 0; i <= imax; ++i)
1201 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1202 if(Map_Check(mapindex, 1))
1208 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1209 // the exponent sets a bias on the map selection:
1210 // the higher the exponent, the less likely "shortly repeated" same maps are
1212 float i, j, imax, insertpos;
1214 LOG_TRACE("Trying MaplistMethod_Shuffle");
1218 for(i = 0; i <= imax; ++i)
1222 // now reinsert this at another position
1223 insertpos = (random() ** (1 / exponent)); // ]0, 1]
1224 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1225 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1226 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1228 // insert the current map there
1230 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1231 newlist = strcat(newlist, " ", argv(j));
1232 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1233 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1234 newlist = strcat(newlist, " ", argv(j));
1235 newlist = substring(newlist, 1, strlen(newlist) - 1);
1236 cvar_set("g_maplist", newlist);
1237 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1239 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1240 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1241 if(Map_Check(Map_Current, 1))
1249 float i = Map_Count = 0;
1250 if(autocvar_g_maplist != "")
1252 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1253 for (i = 0; i < Map_Count; ++i)
1255 if (Map_Check(i, 2))
1262 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1263 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1264 if(autocvar_g_maplist_shuffle)
1266 if(!server_is_dedicated)
1267 localcmd("\nmenu_cmd sync\n");
1268 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1271 error("empty maplist, cannot select a new map");
1272 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1274 strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1275 // this may or may not be correct, but who cares, in the worst case a map
1276 // isn't chosen in the first pass that should have been
1285 if(autocvar_g_maplist_shuffle > 0)
1286 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1289 if(autocvar_g_maplist_selectrandom)
1290 nextMap = MaplistMethod_Random();
1293 nextMap = MaplistMethod_Iterate();
1296 nextMap = MaplistMethod_Repeat();
1300 Map_Goto_SetFloat(nextMap);
1301 return getmapname_stored;
1307 float DoNextMapOverride(float reinit)
1309 if(autocvar_g_campaign)
1311 CampaignPostIntermission();
1312 alreadychangedlevel = true;
1315 if(autocvar_quit_when_empty)
1317 if(player_count <= currentbots)
1320 alreadychangedlevel = true;
1324 if(autocvar_quit_and_redirect != "")
1326 redirection_target = strzone(autocvar_quit_and_redirect);
1327 alreadychangedlevel = true;
1330 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1332 localcmd("restart\n");
1333 alreadychangedlevel = true;
1336 if(autocvar_nextmap != "")
1339 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1340 cvar_set("nextmap",m);
1342 if(!m || gametypevote)
1344 if(autocvar_sv_vote_gametype)
1350 if(MapInfo_CheckMap(m))
1354 alreadychangedlevel = true;
1358 if(!reinit && autocvar_lastlevel)
1360 cvar_settemp_restore();
1361 localcmd("set lastlevel 0\ntogglemenu 1\n");
1362 alreadychangedlevel = true;
1368 void GotoNextMap(float reinit)
1373 if (alreadychangedlevel)
1375 alreadychangedlevel = true;
1377 string nextMap = GetNextMap();
1379 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1388 When the player presses attack or jump, change to the next level
1391 .float autoscreenshot;
1392 void IntermissionThink(entity this)
1394 FixIntermissionClient(this);
1396 float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1397 float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1399 if( (server_screenshot || client_screenshot)
1400 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1402 this.autoscreenshot = -1;
1403 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1407 if (time < intermission_exittime)
1410 if(!mapvote_initialized)
1411 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1418 ===============================================================================
1422 ===============================================================================
1425 void DumpStats(float final)
1434 to_console = autocvar_sv_logscores_console;
1435 to_eventlog = autocvar_sv_eventlog;
1436 to_file = autocvar_sv_logscores_file;
1440 to_console = true; // always print printstats replies
1441 to_eventlog = false; // but never print them to the event log
1445 if(autocvar_sv_eventlog_console)
1446 to_console = false; // otherwise we get the output twice
1452 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1462 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1466 fputs(file, strcat(s, "\n"));
1469 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1475 fputs(file, strcat(s, "\n"));
1477 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1478 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1479 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1480 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1481 s = strcat(s, ftos(it.team), ":");
1483 s = strcat(s, "spectator:");
1486 LOG_INFO(s, playername(it, false));
1488 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1490 fputs(file, strcat(s, playername(it, false), "\n"));
1495 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1501 fputs(file, strcat(s, "\n"));
1503 for(i = 1; i < 16; ++i)
1505 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1506 s = strcat(s, ":", ftos(i));
1512 fputs(file, strcat(s, "\n"));
1519 GameLogEcho(":end");
1522 fputs(file, ":end\n");
1527 void FixIntermissionClient(entity e)
1529 if(!e.autoscreenshot) // initial call
1531 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1532 SetResourceExplicit(e, RES_HEALTH, -2342);
1533 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1534 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1536 .entity weaponentity = weaponentities[slot];
1537 if(e.(weaponentity))
1539 e.(weaponentity).effects = EF_NODRAW;
1540 if (e.(weaponentity).weaponchild)
1541 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1544 if(IS_REAL_CLIENT(e))
1546 stuffcmd(e, "\nscr_printspeed 1000000\n");
1547 RandomSelection_Init();
1548 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1549 RandomSelection_AddString(it, 1, 1);
1551 if (RandomSelection_chosen_string != "")
1553 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1556 WriteByte(MSG_ONE, SVC_INTERMISSION);
1562 go to the next level for deathmatch
1563 only called if a time or frag limit has expired
1567 game_stopped = true;
1568 intermission_running = 1; // game over
1570 // enforce a wait time before allowing changelevel
1571 if(player_count > 0)
1572 intermission_exittime = time + autocvar_sv_mapchange_delay;
1574 intermission_exittime = -1;
1577 WriteByte (MSG_ALL, SVC_CDTRACK);
1578 WriteByte (MSG_ALL, 3);
1579 WriteByte (MSG_ALL, 3);
1580 // done in FixIntermission
1583 //pos = FindIntermission ();
1590 PlayerStats_GameReport(true);
1591 WeaponStats_Shutdown();
1593 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1595 if(autocvar_sv_eventlog)
1596 GameLogEcho(":gameover");
1600 FOREACH_CLIENT(IS_PLAYER(it), {
1601 FixIntermissionClient(it);
1603 bprint(playername(it, false), " ^7wins.\n");
1606 target_music_kill();
1608 if(autocvar_g_campaign)
1609 CampaignPreIntermission();
1611 MUTATOR_CALLHOOK(MatchEnd);
1613 localcmd("\nsv_hook_gameend\n");
1617 float InitiateSuddenDeath()
1619 // Check first whether normal overtimes could be added before initiating suddendeath mode
1620 // - for this timelimit_overtime needs to be >0 of course
1621 // - also check the winning condition calculated in the previous frame and only add normal overtime
1622 // again, if at the point at which timelimit would be extended again, still no winner was found
1623 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1624 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1625 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1627 return 1; // need to call InitiateOvertime later
1631 if(!checkrules_suddendeathend)
1633 if(autocvar_g_campaign)
1634 checkrules_suddendeathend = time; // no suddendeath in campaign
1636 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1637 if(g_race && !g_race_qualifying)
1638 race_StartCompleting();
1644 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1646 ++checkrules_overtimesadded;
1647 //add one more overtime by simply extending the timelimit
1648 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1649 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1652 float GetWinningCode(float fraglimitreached, float equality)
1654 if(autocvar_g_campaign == 1)
1656 if(fraglimitreached)
1665 if(fraglimitreached)
1666 return WINNING_STARTSUDDENDEATHOVERTIME;
1668 return WINNING_NEVER;
1672 if(fraglimitreached)
1680 // set the .winning flag for exactly those players with a given field value
1681 void SetWinners(.float field, float value)
1683 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1686 // set the .winning flag for those players with a given field value
1687 void AddWinners(.float field, float value)
1689 FOREACH_CLIENT(IS_PLAYER(it), {
1690 if(it.(field) == value)
1695 // clear the .winning flags
1698 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1701 void ShuffleMaplist()
1703 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1707 float WinningCondition_Scores(float limit, float leadlimit)
1709 // TODO make everything use THIS winning condition (except LMS)
1710 WinningConditionHelper(NULL);
1714 for (int i = 1; i < 5; ++i)
1716 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1717 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1722 if(WinningConditionHelper_winner)
1723 WinningConditionHelper_winner.winning = 1;
1724 if(WinningConditionHelper_winnerteam >= 0)
1725 SetWinners(team, WinningConditionHelper_winnerteam);
1727 if(WinningConditionHelper_lowerisbetter)
1729 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1730 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1734 if(WinningConditionHelper_zeroisworst)
1735 leadlimit = 0; // not supported in this mode
1737 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1740 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1746 fragsleft = FLOAT_MAX;
1747 float leadingfragsleft = FLOAT_MAX;
1749 fragsleft = limit - WinningConditionHelper_topscore;
1751 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1753 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1754 fragsleft = max(fragsleft, leadingfragsleft);
1756 fragsleft = min(fragsleft, leadingfragsleft);
1759 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1762 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1763 else if (fragsleft == 2)
1764 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1765 else if (fragsleft == 3)
1766 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1768 fragsleft_last = fragsleft;
1772 bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1773 bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1776 // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1777 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1778 limit_reached = (fraglimit_reached && leadlimit_reached);
1780 limit_reached = (fraglimit_reached || leadlimit_reached);
1782 return GetWinningCode(
1783 WinningConditionHelper_topscore && limit_reached,
1784 WinningConditionHelper_equality
1788 float WinningCondition_RanOutOfSpawns()
1790 if(have_team_spawns <= 0)
1793 if(!autocvar_g_spawn_useallspawns)
1796 if(!some_spawn_has_been_used)
1799 for (int i = 1; i < 5; ++i)
1801 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1804 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1806 if (Team_IsValidTeam(it.team))
1808 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1812 IL_EACH(g_spawnpoints, true,
1814 if (Team_IsValidTeam(it.team))
1816 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1821 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1822 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1823 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1824 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1825 if(team1_score + team2_score + team3_score + team4_score == 0)
1827 checkrules_equality = true;
1830 else if(team1_score + team2_score + team3_score + team4_score == 1)
1835 else if(team2_score)
1837 else if(team3_score)
1839 else // if(team4_score)
1841 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1842 for(i = 0; i < MAX_TEAMSCORE; ++i)
1844 for (int j = 1; j <= NUM_TEAMS; ++j)
1850 if (!TeamBalance_IsTeamAllowed(balance, j))
1854 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1858 AddWinners(team, t);
1869 Exit deathmatch games upon conditions
1872 void CheckRules_World()
1879 if (intermission_running) // someone else quit the game already
1881 if(player_count == 0) // Nobody there? Then let's go to the next map
1883 // this will actually check the player count in the next frame
1884 // again, but this shouldn't hurt
1888 float timelimit = autocvar_timelimit * 60;
1889 float fraglimit = autocvar_fraglimit;
1890 float leadlimit = autocvar_leadlimit;
1891 if (leadlimit < 0) leadlimit = 0;
1893 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1896 timelimit = 0; // timelimit is not made for warmup
1898 fraglimit = 0; // no fraglimit for now
1899 leadlimit = 0; // no leadlimit for now
1904 timelimit += game_starttime;
1906 else if (timelimit < 0)
1916 if(checkrules_suddendeathend)
1918 if(!checkrules_suddendeathwarning)
1920 checkrules_suddendeathwarning = true;
1921 if(g_race && !g_race_qualifying)
1922 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1924 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1929 if (timelimit && time >= timelimit)
1931 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1934 float playerswithlaps;
1936 totalplayers = playerswithlaps = readyplayers = 0;
1937 FOREACH_CLIENT(IS_PLAYER(it), {
1939 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1945 // at least 2 of the players have completed a lap: start the RACE
1946 // otherwise, the players should end the qualifying on their own
1947 if(readyplayers || playerswithlaps >= 2)
1949 checkrules_suddendeathend = 0;
1950 ReadyRestart(); // go to race
1954 wantovertime |= InitiateSuddenDeath();
1957 wantovertime |= InitiateSuddenDeath();
1961 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1967 int checkrules_status = WinningCondition_RanOutOfSpawns();
1968 if(checkrules_status == WINNING_YES)
1969 bprint("Hey! Someone ran out of spawns!\n");
1970 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1971 checkrules_status = M_ARGV(0, float);
1973 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1975 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1977 checkrules_status = WINNING_NEVER;
1978 checkrules_overtimesadded = -1;
1979 wantovertime |= InitiateSuddenDeath();
1982 if(checkrules_status == WINNING_NEVER)
1983 // equality cases! Nobody wins if the overtime ends in a draw.
1988 if(checkrules_status == WINNING_NEVER)
1991 checkrules_status = WINNING_YES;
1994 if(checkrules_suddendeathend)
1995 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1996 checkrules_status = WINNING_YES;
1998 if(checkrules_status == WINNING_YES)
2000 //print("WINNING\n");
2005 string GotoMap(string m)
2007 m = GameTypeVote_MapInfo_FixName(m);
2009 return "The map you suggested is not available on this server.";
2010 if (!autocvar_sv_vote_gametype)
2011 if(!MapInfo_CheckMap(m))
2012 return "The map you suggested does not support the current game mode.";
2013 cvar_set("nextmap", m);
2014 cvar_set("timelimit", "-1");
2015 if(mapvote_initialized || alreadychangedlevel)
2017 if(DoNextMapOverride(0))
2018 return "Map switch initiated.";
2020 return "Hm... no. For some reason I like THIS map more.";
2023 return "Map switch will happen after scoreboard.";
2026 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2027 void RunThink(entity this)
2029 // don't let things stay in the past.
2030 // it is possible to start that way by a trigger with a local time.
2031 if(this.nextthink <= 0 || this.nextthink > time + frametime)
2034 float oldtime = time; // do we need to save this?
2036 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2038 time = max(oldtime, this.nextthink);
2042 getthink(this)(this);
2043 // mods often set nextthink to time to cause a think every frame,
2044 // we don't want to loop in that case, so exit if the new nextthink is
2045 // <= the time the qc was told, also exit if it is past the end of the
2047 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2054 bool autocvar_sv_freezenonclients;
2055 bool autocvar_sv_gameplayfix_delayprojectiles = false;
2056 void Physics_Frame()
2058 if(autocvar_sv_freezenonclients)
2061 IL_EACH(g_moveables, true,
2063 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2066 //set_movetype(it, it.move_movetype);
2067 // inline the set_movetype function, since this is called a lot
2068 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2070 if(it.move_movetype == MOVETYPE_NONE)
2073 if(it.move_qcphysics)
2074 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2076 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2078 // handle thinking here
2079 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2084 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2087 IL_EACH(g_moveables, it.move_qcphysics,
2089 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2091 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2095 void systems_update();
2098 anticheat_endframe();
2102 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2103 entity e = IS_SPEC(it) ? it.enemy : it;
2104 if (e.typehitsound) {
2105 STAT(TYPEHIT_TIME, it) = time;
2106 } else if (e.killsound) {
2107 STAT(KILL_TIME, it) = time;
2108 } else if (e.damage_dealt) {
2109 STAT(HIT_TIME, it) = time;
2110 STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2113 // add 1 frametime because after this, engine SV_Physics
2114 // increases time by a frametime and then networks the frame
2115 // add another frametime because client shows everything with
2116 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2118 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2119 FOREACH_CLIENT(true, {
2120 it.typehitsound = false;
2121 it.damage_dealt = 0;
2122 it.killsound = false;
2123 antilag_record(it, CS(it), altime);
2125 IL_EACH(g_monsters, true,
2127 antilag_record(it, it, altime);
2129 IL_EACH(g_projectiles, it.classname == "nade",
2131 antilag_record(it, it, altime);
2140 * returns true if redirecting
2142 float redirection_timeout;
2143 float redirection_nextthink;
2144 float RedirectionThink()
2146 float clients_found;
2148 if(redirection_target == "")
2151 if(!redirection_timeout)
2153 cvar_set("sv_public", "-2");
2154 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2155 if(redirection_target == "self")
2156 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2158 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2161 if(time < redirection_nextthink)
2164 redirection_nextthink = time + 1;
2167 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2169 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2170 if(redirection_target == "self")
2171 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2173 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2177 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2179 if(time > redirection_timeout || clients_found == 0)
2180 localcmd("\nwait; wait; wait; quit\n");
2187 // Loaded from a save game
2188 // some things then break, so let's work around them...
2190 // Progs DB (capture records)
2191 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2195 MapInfo_Enumerate();
2196 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2199 TargetMusic_RestoreGame();
2206 if(world_initialized > 0)
2208 world_initialized = 0;
2209 LOG_TRACE("Saving persistent data...");
2212 // playerstats with unfinished match
2213 PlayerStats_GameReport(false);
2215 if(!cheatcount_total)
2217 if(autocvar_sv_db_saveasdump)
2218 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2220 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2222 if(autocvar_developer > 0)
2224 if(autocvar_sv_db_saveasdump)
2225 db_dump(TemporaryDB, "server-temp.db");
2227 db_save(TemporaryDB, "server-temp.db");
2229 CheatShutdown(); // must be after cheatcount check
2230 db_close(ServerProgsDB);
2231 db_close(TemporaryDB);
2232 LOG_TRACE("Saving persistent data... done!");
2233 // tell the bot system the game is ending now
2236 WeaponStats_Shutdown();
2239 else if(world_initialized == 0)
2241 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2245 __init_dedicated_server_shutdown();