4 #include "anticheat.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include "mutators/mutators_include.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/buffs/all.qh"
22 #include "../common/constants.qh"
23 #include "../common/deathtypes.qh"
24 #include "../common/effects/effects.qh"
25 #include "../common/mapinfo.qh"
26 #include "../common/monsters/all.qh"
27 #include "../common/monsters/sv_monsters.qh"
28 #include "../common/vehicles/all.qh"
29 #include "../common/notifications.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/util.qh"
34 #include "../common/items/all.qh"
35 #include "../common/weapons/all.qh"
37 const float LATENCY_THINKRATE = 10;
42 void PingPLReport_Think()
47 delta = 3 / maxclients;
48 if(delta < sys_frametime)
50 self.nextthink = time + delta;
52 e = edict_num(self.cnt + 1);
55 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
56 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
57 WriteByte(MSG_BROADCAST, self.cnt);
58 WriteShort(MSG_BROADCAST, max(1, e.ping));
59 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
60 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62 // record latency times for clients throughout the match so we can report it to playerstats
63 if(time > (e.latency_time + LATENCY_THINKRATE))
65 e.latency_sum += e.ping;
67 e.latency_time = time;
68 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
73 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
74 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75 WriteByte(MSG_BROADCAST, self.cnt);
76 WriteShort(MSG_BROADCAST, 0);
77 WriteByte(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
80 self.cnt = (self.cnt + 1) % maxclients;
82 void PingPLReport_Spawn()
84 pingplreport = spawn();
85 pingplreport.classname = "pingplreport";
86 pingplreport.think = PingPLReport_Think;
87 pingplreport.nextthink = time;
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
95 void ShuffleMaplist();
97 void SetDefaultAlpha()
99 if(autocvar_g_running_guns)
101 default_player_alpha = -1;
102 default_weapon_alpha = +1;
106 default_player_alpha = autocvar_g_balance_cloaked_alpha;
107 default_weapon_alpha = default_player_alpha;
111 default_player_alpha = autocvar_g_player_alpha;
112 if(default_player_alpha == 0)
113 default_player_alpha = 1;
114 default_weapon_alpha = default_player_alpha;
121 if(autocvar__sv_init)
123 // cvar_set("_sv_init", "0");
124 // we do NOT set this to 0 any more, so someone "accidentally" changing
125 // to this "init" map on a dedicated server will cause no permanent
127 if(autocvar_g_maplist_shuffle)
129 n = tokenizebyseparator(autocvar_g_maplist, " ");
130 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
133 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
135 if(!DoNextMapOverride(1))
143 self.nextthink = time;
147 self.nextthink = time + 1;
148 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
152 void cvar_changes_init()
156 float n, i, adding, pureadding;
159 strunzone(cvar_changes);
160 cvar_changes = string_null;
162 strunzone(cvar_purechanges);
163 cvar_purechanges = string_null;
164 cvar_purechanges_count = 0;
167 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
173 for(i = 0; i < n; ++i)
175 k = bufstr_get(h, i);
177 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
178 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
179 #define BADCVAR(p) if(k == p) continue
181 // general excludes and namespaces for server admin used cvars
182 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
186 BADPREFIX("cvar_check_");
188 BADCVAR("g_configversion");
189 BADCVAR("g_maplist_index");
190 BADCVAR("halflifebsp");
191 BADCVAR("sv_mapformat_is_quake2");
192 BADCVAR("sv_mapformat_is_quake3");
193 BADPREFIX("sv_world");
199 BADPREFIX("scoreboard_");
200 BADPREFIX("g_campaign");
201 BADPREFIX("g_waypointsprite_");
207 BADPREFIX("net_slist_");
213 BADPREFIX("sensitivity");
214 BADPREFIX("userbind");
217 BADPREFIX("crosshair");
218 BADCVAR("mod_q3bsp_lightmapmergepower");
219 BADCVAR("mod_q3bsp_nolightmaps");
221 BADCVAR("mastervolume");
223 BADCVAR("bgmvolume");
226 BADCVAR("developer");
227 BADCVAR("log_dest_udp");
228 BADCVAR("net_address");
229 BADCVAR("net_address_ipv6");
231 BADCVAR("savedgamecfg");
232 BADCVAR("serverconfig");
233 BADCVAR("sv_autoscreenshot");
234 BADCVAR("sv_heartbeatperiod");
235 BADCVAR("sv_vote_master_password");
236 BADCVAR("sys_colortranslation");
237 BADCVAR("sys_specialcharactertranslation");
238 BADCVAR("timeformat");
239 BADCVAR("timestamps");
240 BADPREFIX("developer_");
242 BADPREFIX("g_banned_list");
243 BADPREFIX("g_chat_flood_");
244 BADPREFIX("g_ghost_items");
245 BADPREFIX("g_playerstats_");
246 BADPREFIX("g_respawn_ghosts");
247 BADPREFIX("g_voice_flood_");
248 BADPREFIX("log_file");
250 BADPREFIX("sv_allowdownloads");
251 BADPREFIX("sv_autodemo");
252 BADPREFIX("sv_curl_");
253 BADPREFIX("sv_eventlog");
254 BADPREFIX("sv_logscores_");
255 BADPREFIX("sv_master");
256 BADPREFIX("sv_weaponstats_");
257 BADPREFIX("sv_waypointsprite_");
258 BADCVAR("rescan_pending");
260 // these can contain player IDs, so better hide
261 BADPREFIX("g_forced_team_");
264 BADCVAR("fraglimit");
265 BADCVAR("g_assault");
267 BADCVAR("g_ca_teams");
271 BADCVAR("g_domination");
272 BADCVAR("g_domination_default_teams");
273 BADCVAR("g_freezetag");
274 BADCVAR("g_freezetag_teams");
275 BADCVAR("g_invasion_teams");
276 BADCVAR("g_keepaway");
277 BADCVAR("g_keyhunt");
278 BADCVAR("g_keyhunt_teams");
280 BADCVAR("g_nexball");
281 BADCVAR("g_onslaught");
283 BADCVAR("g_race_qualifying_timelimit");
285 BADCVAR("g_tdm_teams");
286 BADCVAR("leadlimit");
289 BADCVAR("timelimit");
293 BADCVAR("g_maplist");
294 BADCVAR("g_maplist_mostrecent");
298 d = cvar_defstring(k);
304 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
305 if(strlen(cvar_changes) > 16384)
307 cvar_changes = "// too many settings have been changed to show them here\n";
312 // now check if the changes are actually gameplay relevant
314 // does nothing visible
315 BADCVAR("captureleadlimit_override");
316 BADCVAR("g_balance_kill_delay");
317 BADCVAR("g_ca_point_limit");
318 BADCVAR("g_ca_point_leadlimit");
319 BADCVAR("g_ctf_captimerecord_always");
320 BADCVAR("g_ctf_flag_glowtrails");
321 BADCVAR("g_ctf_flag_pickup_verbosename");
322 BADCVAR("g_domination_point_leadlimit");
323 BADCVAR("g_forced_respawn");
324 BADCVAR("g_freezetag_point_limit");
325 BADCVAR("g_freezetag_point_leadlimit");
326 BADCVAR("g_keyhunt_point_leadlimit");
328 BADCVAR("g_invasion_point_limit");
329 BADCVAR("g_nexball_goalleadlimit");
330 BADCVAR("g_tdm_point_limit");
331 BADCVAR("g_tdm_point_leadlimit");
332 BADCVAR("leadlimit_and_fraglimit");
333 BADCVAR("leadlimit_override");
335 BADCVAR("sv_allow_fullbright");
336 BADCVAR("sv_checkforpacketsduringsleep");
337 BADCVAR("sv_timeout");
338 BADPREFIX("sv_timeout_");
339 BADPREFIX("crypto_");
340 BADPREFIX("g_chat_");
341 BADPREFIX("g_ctf_captimerecord_");
342 BADPREFIX("g_maplist_votable_");
346 BADPREFIX("sv_cullentities_");
347 BADPREFIX("sv_maxidle_");
348 BADPREFIX("sv_vote_");
349 BADPREFIX("timelimit_");
350 BADCVAR("gameversion");
351 BADPREFIX("gameversion_");
352 BADCVAR("sv_minigames");
353 BADPREFIX("sv_minigames_");
354 BADCVAR("sv_namechangetimer");
356 // allowed changes to server admins (please sync this to server.cfg)
360 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
362 // yes, this does contain some redundant stuff, don't really care
363 BADCVAR("bot_config_file");
364 BADCVAR("bot_number");
365 BADCVAR("bot_prefix");
366 BADCVAR("bot_suffix");
367 BADCVAR("capturelimit_override");
368 BADCVAR("fraglimit_override");
370 BADCVAR("g_antilag");
371 BADCVAR("g_balance_teams");
372 BADCVAR("g_balance_teams_prevent_imbalance");
373 BADCVAR("g_balance_teams_scorefactor");
374 BADCVAR("g_ban_sync_trusted_servers");
375 BADCVAR("g_ban_sync_uri");
376 BADCVAR("g_ca_teams_override");
377 BADCVAR("g_ctf_ignore_frags");
378 BADCVAR("g_domination_point_limit");
379 BADCVAR("g_domination_teams_override");
380 BADCVAR("g_freezetag_teams_override");
381 BADCVAR("g_friendlyfire");
382 BADCVAR("g_fullbrightitems");
383 BADCVAR("g_fullbrightplayers");
384 BADCVAR("g_keyhunt_point_limit");
385 BADCVAR("g_keyhunt_teams_override");
386 BADCVAR("g_lms_lives_override");
387 BADCVAR("g_maplist");
388 BADCVAR("g_maplist_check_waypoints");
389 BADCVAR("g_maplist_mostrecent_count");
390 BADCVAR("g_maplist_shuffle");
391 BADCVAR("g_maplist_votable");
392 BADCVAR("g_maplist_votable_abstain");
393 BADCVAR("g_maplist_votable_nodetail");
394 BADCVAR("g_maplist_votable_suggestions");
395 BADCVAR("g_maxplayers");
396 BADCVAR("g_mirrordamage");
397 BADCVAR("g_nexball_goallimit");
398 BADCVAR("g_powerups");
399 BADCVAR("g_start_delay");
400 BADCVAR("g_tdm_teams_override");
402 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
405 BADCVAR("maxplayers");
406 BADCVAR("minplayers");
407 BADCVAR("net_address");
409 BADCVAR("rcon_password");
410 BADCVAR("rcon_restricted_commands");
411 BADCVAR("rcon_restricted_password");
413 BADCVAR("sv_adminnick");
414 BADCVAR("sv_autoscreenshot");
415 BADCVAR("sv_autotaunt");
416 BADCVAR("sv_curl_defaulturl");
417 BADCVAR("sv_defaultcharacter");
418 BADCVAR("sv_defaultplayercolors");
419 BADCVAR("sv_defaultplayermodel");
420 BADCVAR("sv_defaultplayerskin");
421 BADCVAR("sv_maxidle");
422 BADCVAR("sv_maxrate");
424 BADCVAR("sv_public");
425 BADCVAR("sv_ready_restart");
426 BADCVAR("sv_status_privacy");
428 BADCVAR("sv_vote_call");
429 BADCVAR("sv_vote_commands");
430 BADCVAR("sv_vote_majority_factor");
431 BADCVAR("sv_vote_master");
432 BADCVAR("sv_vote_master_commands");
433 BADCVAR("sv_vote_master_password");
434 BADCVAR("sv_vote_simple_majority_factor");
435 BADCVAR("teamplay_mode");
436 BADCVAR("timelimit_override");
437 BADCVAR("g_spawnshieldtime");
438 BADPREFIX("g_warmup_");
439 BADPREFIX("sv_ready_restart_");
441 // mutators that announce themselves properly to the server browser
442 BADCVAR("g_instagib");
443 BADCVAR("g_new_toys");
445 BADCVAR("g_grappling_hook");
446 BADCVAR("g_jetpack");
453 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
454 if(strlen(cvar_purechanges) > 16384)
456 cvar_purechanges = "// too many settings have been changed to show them here\n";
460 ++cvar_purechanges_count;
461 // WARNING: this variable is used for the server list
462 // NEVER dare to skip this code!
463 // Hacks to intentionally appearing as "pure server" even though you DO have
464 // modified settings may be punished by removal from the server list.
465 // You can do to the variables cvar_changes and cvar_purechanges all you want,
469 if(cvar_changes == "")
470 cvar_changes = "// this server runs at default server settings\n";
472 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
473 cvar_changes = strzone(cvar_changes);
474 if(cvar_purechanges == "")
475 cvar_purechanges = "// this server runs at default gameplay settings\n";
477 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
478 cvar_purechanges = strzone(cvar_purechanges);
481 void detect_maptype()
490 o.x += random() * (world.maxs.x - world.mins.x);
491 o.y += random() * (world.maxs.y - world.mins.y);
492 o.z += random() * (world.maxs.z - world.mins.z);
494 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
495 if(trace_fraction == 1)
500 for(i = 0; i < 64; i += 4)
502 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
503 if(trace_fraction == 1)
505 LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
514 bool RandomSeed_Send(entity this, entity to, int sf)
516 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
517 WriteShort(MSG_ENTITY, self.cnt);
520 void RandomSeed_Think()
522 self.cnt = bound(0, floor(random() * 65536), 65535);
523 self.nextthink = time + 5;
527 void RandomSeed_Spawn()
529 randomseed = spawn();
530 randomseed.think = RandomSeed_Think;
531 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
533 WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
536 spawnfunc(__init_dedicated_server)
538 // handler for _init/_init map (only for dedicated server initialization)
540 world_initialized = -1; // don't complain
542 cvar_string = cvar_string_normal;
543 cvar_set = cvar_set_normal;
545 remove = remove_unsafely;
549 e.think = GotoFirstMap;
550 e.nextthink = time; // this is usually 1 at this point
553 e.classname = "info_player_deathmatch"; // safeguard against player joining
555 self.classname = "worldspawn"; // safeguard against various stuff ;)
557 // needs to be done so early because of the constants they create
559 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
560 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
563 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
566 void Map_MarkAsRecent(string m);
567 float world_already_spawned;
569 void ClientInit_Spawn();
570 void WeaponStats_Init();
571 void WeaponStats_Shutdown();
572 void Physics_AddStats();
573 spawnfunc(worldspawn)
579 cvar_string = cvar_string_normal;
580 cvar_set = cvar_set_normal;
582 if(world_already_spawned)
583 error("world already spawned - you may have EXACTLY ONE worldspawn!");
584 world_already_spawned = true;
586 remove = remove_safely; // during spawning, watch what you remove!
588 cvar_changes_init(); // do this very early now so it REALLY matches the server config
590 compressShortVector_init();
593 head = nextent(world);
598 head = nextent(head);
601 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
603 // needs to be done so early because of the constants they create
605 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
606 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
608 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
610 TemporaryDB = db_create();
615 // 1 FLICKER (first variety)
616 lightstyle(1, "mmnmmommommnonmmonqnmmo");
618 // 2 SLOW STRONG PULSE
619 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
621 // 3 CANDLE (first variety)
622 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
625 lightstyle(4, "mamamamamama");
628 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
630 // 6 FLICKER (second variety)
631 lightstyle(6, "nmonqnmomnmomomno");
633 // 7 CANDLE (second variety)
634 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
636 // 8 CANDLE (third variety)
637 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
639 // 9 SLOW STROBE (fourth variety)
640 lightstyle(9, "aaaaaaaazzzzzzzz");
642 // 10 FLUORESCENT FLICKER
643 lightstyle(10, "mmamammmmammamamaaamammma");
645 // 11 SLOW PULSE NOT FADE TO BLACK
646 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
648 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
653 if(autocvar_g_campaign)
656 Map_MarkAsRecent(mapname);
658 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
665 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
666 if(bot_waypoints_for_items == 1)
667 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
668 bot_waypoints_for_items = 0;
672 WaypointSprite_Init();
674 GameLogInit(); // prepare everything
676 // changing the logic generating it is okay. But:
677 // it HAS to stay <= 64 chars
678 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
679 if(autocvar_sv_eventlog)
681 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
682 matchid = strzone(s);
684 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
685 s = ":gameinfo:mutators:LIST";
687 MUTATOR_CALLHOOK(BuildMutatorsString, s);
690 // initialiation stuff, not good in the mutator system
691 if(!autocvar_g_use_ammunition)
692 s = strcat(s, ":no_use_ammunition");
694 // initialiation stuff, not good in the mutator system
695 if(autocvar_g_pickup_items == 0)
696 s = strcat(s, ":no_pickup_items");
697 if(autocvar_g_pickup_items > 0)
698 s = strcat(s, ":pickup_items");
700 // initialiation stuff, not good in the mutator system
701 if(autocvar_g_weaponarena != "0")
702 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
704 // TODO to mutator system
705 if(autocvar_g_norecoil)
706 s = strcat(s, ":norecoil");
708 // TODO to mutator system
709 if(autocvar_g_powerups == 0)
710 s = strcat(s, ":no_powerups");
711 if(autocvar_g_powerups > 0)
712 s = strcat(s, ":powerups");
715 GameLogEcho(":gameinfo:end");
718 matchid = strzone(ftos(random()));
720 cvar_set("nextmap", "");
724 if(autocvar_g_campaign)
730 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
732 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
734 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
737 while((s = fgets(fd)))
739 l = tokenize_console(s);
744 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
745 LOG_INFO(" cdtrack ", argv(2), "\n");
747 else if(argv(0) == "fog")
749 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
750 LOG_INFO(" \"fog\" \"", s, "\"\n");
752 else if(argv(0) == "set")
754 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
755 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
757 else if(argv(0) != "//")
759 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
760 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
770 WepSet_AddStat_InMap();
771 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
772 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
773 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
774 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
775 addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
778 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
779 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
780 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
781 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
782 addstat(STAT_FUEL, AS_INT, ammo_fuel);
783 addstat(STAT_PLASMA, AS_INT, ammo_plasma);
784 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
785 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
786 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
787 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
788 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
789 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
790 addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
791 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
792 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
794 addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
795 addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
797 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
799 addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
802 addstat(STAT_FROZEN, AS_INT, frozen);
803 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
809 addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
810 addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
811 addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
812 addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
813 addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
814 addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
815 addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
816 addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
817 addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
818 addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
819 addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
820 addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
821 addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
822 addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
823 addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
824 addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
825 addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
826 addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
827 addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
830 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
831 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
834 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
835 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
838 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
840 next_pingtime = time + 5;
844 // set up information replies for clients and server to use
845 maplist_reply = strzone(getmaplist());
846 lsmaps_reply = strzone(getlsmaps());
847 monsterlist_reply = strzone(getmonsterlist());
848 for(int i = 0; i < 10; ++i)
852 records_reply[i] = strzone(s);
854 ladder_reply = strzone(getladder());
855 rankings_reply = strzone(getrankings());
860 PingPLReport_Spawn();
864 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
866 // fill sv_curl_serverpackages from .serverpackage files
867 if(autocvar_sv_curl_serverpackages_auto)
870 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
871 for(int i = 0; i < n; ++i)
872 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
873 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
874 s = strcat(s, " ", argv(i));
875 fd = search_begin("*-serverpackage.txt", true, false);
878 j = search_getsize(fd);
879 for(int i = 0; i < j; ++i)
880 s = strcat(s, " ", search_getfilename(fd, i));
883 fd = search_begin("*.serverpackage", true, false);
886 j = search_getsize(fd);
887 for(int i = 0; i < j; ++i)
888 s = strcat(s, " ", search_getfilename(fd, i));
891 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
894 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
896 // physics/balance/config changes that count as mod
897 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
898 modname = cvar_string("g_mod_physics");
899 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
900 modname = cvar_string("g_mod_balance");
901 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
902 modname = cvar_string("g_mod_config");
903 // extra mutators that deserve to count as mod
904 MUTATOR_CALLHOOK(SetModname);
907 modname = strzone(modname);
909 WinningConditionHelper(); // set worldstatus
911 world_initialized = 1;
916 //makestatic (self); // Who the f___ did that?
922 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
930 float Map_Count, Map_Current;
931 string Map_Current_Name;
933 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
934 float GetMaplistPosition()
940 idx = autocvar_g_maplist_index;
947 for(pos = 0; pos < Map_Count; ++pos)
951 // resume normal maplist rotation if current map is not in g_maplist
955 float MapHasRightSize(string map)
958 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
959 if(autocvar_g_maplist_check_waypoints)
961 LOG_TRACE("checkwp "); LOG_TRACE(map);
962 if(!fexists(strcat("maps/", map, ".waypoints")))
964 LOG_TRACE(": no waypoints\n");
967 LOG_TRACE(": has waypoints\n");
970 // open map size restriction file
971 LOG_TRACE("opensize "); LOG_TRACE(map);
972 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
975 float mapmin, mapmax;
977 mapmin = stof(fgets(fh));
978 mapmax = stof(fgets(fh));
980 if(player_count < mapmin)
982 LOG_TRACE("not enough\n");
985 if(player_count > mapmax)
987 LOG_TRACE("too many\n");
990 LOG_TRACE("right size\n");
993 LOG_TRACE(": not found\n");
997 string Map_Filename(float position)
999 return strcat("maps/", argv(position), ".bsp");
1002 void Map_MarkAsRecent(string m)
1004 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1007 float Map_IsRecent(string m)
1009 return strhasword(autocvar_g_maplist_mostrecent, m);
1012 float Map_Check(float position, float pass)
1016 map_next = argv(position);
1019 if(Map_IsRecent(map_next))
1022 filename = Map_Filename(position);
1023 if(MapInfo_CheckMap(map_next))
1027 if(MapHasRightSize(map_next))
1032 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1037 void Map_Goto_SetStr(string nextmapname)
1039 if(getmapname_stored != "")
1040 strunzone(getmapname_stored);
1041 if(nextmapname == "")
1042 getmapname_stored = "";
1044 getmapname_stored = strzone(nextmapname);
1047 void Map_Goto_SetFloat(float position)
1049 cvar_set("g_maplist_index", ftos(position));
1050 Map_Goto_SetStr(argv(position));
1053 void Map_Goto(float reinit)
1055 MapInfo_LoadMap(getmapname_stored, reinit);
1058 // return codes of map selectors:
1059 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1060 // -2 = permanent failure
1061 float() MaplistMethod_Iterate = // usual method
1065 LOG_TRACE("Trying MaplistMethod_Iterate\n");
1067 for(pass = 1; pass <= 2; ++pass)
1069 for(i = 1; i < Map_Count; ++i)
1072 mapindex = (i + Map_Current) % Map_Count;
1073 if(Map_Check(mapindex, pass))
1080 float() MaplistMethod_Repeat = // fallback method
1082 LOG_TRACE("Trying MaplistMethod_Repeat\n");
1084 if(Map_Check(Map_Current, 2))
1089 float() MaplistMethod_Random = // random map selection
1093 LOG_TRACE("Trying MaplistMethod_Random\n");
1097 for(i = 0; i <= imax; ++i)
1100 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1101 if(Map_Check(mapindex, 1))
1107 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1108 // the exponent sets a bias on the map selection:
1109 // the higher the exponent, the less likely "shortly repeated" same maps are
1111 float i, j, imax, insertpos;
1113 LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1117 for(i = 0; i <= imax; ++i)
1121 // now reinsert this at another position
1122 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1123 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1124 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1125 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1127 // insert the current map there
1129 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1130 newlist = strcat(newlist, " ", argv(j));
1131 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1132 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1133 newlist = strcat(newlist, " ", argv(j));
1134 newlist = substring(newlist, 1, strlen(newlist) - 1);
1135 cvar_set("g_maplist", newlist);
1136 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1138 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1139 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1140 if(Map_Check(Map_Current, 1))
1148 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1150 for (i = 0; i < Map_Count; ++i)
1151 if (Map_Check(i, 2))
1155 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1156 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1157 if(autocvar_g_maplist_shuffle)
1159 localcmd("\nmenu_cmd sync\n");
1160 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1163 error("empty maplist, cannot select a new map");
1164 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1166 if(Map_Current_Name)
1167 strunzone(Map_Current_Name);
1168 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1169 // this may or may not be correct, but who cares, in the worst case a map
1170 // isn't chosen in the first pass that should have been
1181 if(autocvar_g_maplist_shuffle > 0)
1182 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1185 if(autocvar_g_maplist_selectrandom)
1186 nextMap = MaplistMethod_Random();
1189 nextMap = MaplistMethod_Iterate();
1192 nextMap = MaplistMethod_Repeat();
1196 Map_Goto_SetFloat(nextMap);
1197 return getmapname_stored;
1203 float DoNextMapOverride(float reinit)
1205 if(autocvar_g_campaign)
1207 CampaignPostIntermission();
1208 alreadychangedlevel = true;
1211 if(autocvar_quit_when_empty)
1213 if(player_count <= currentbots)
1216 alreadychangedlevel = true;
1220 if(autocvar_quit_and_redirect != "")
1222 redirection_target = strzone(autocvar_quit_and_redirect);
1223 alreadychangedlevel = true;
1226 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1228 localcmd("restart\n");
1229 alreadychangedlevel = true;
1232 if(autocvar_nextmap != "")
1235 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1236 cvar_set("nextmap",m);
1238 if(!m || gametypevote)
1240 if(autocvar_sv_vote_gametype)
1246 if(MapInfo_CheckMap(m))
1250 alreadychangedlevel = true;
1254 if(!reinit && autocvar_lastlevel)
1256 cvar_settemp_restore();
1257 localcmd("set lastlevel 0\ntogglemenu 1\n");
1258 alreadychangedlevel = true;
1264 void GotoNextMap(float reinit)
1269 if (alreadychangedlevel)
1271 alreadychangedlevel = true;
1275 nextMap = GetNextMap();
1277 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1286 When the player presses attack or jump, change to the next level
1289 .float autoscreenshot;
1290 void IntermissionThink()
1292 FixIntermissionClient(self);
1294 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1295 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1297 if( (server_screenshot || client_screenshot)
1298 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1300 self.autoscreenshot = -1;
1301 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1305 if (time < intermission_exittime)
1308 if(!mapvote_initialized)
1309 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1319 Returns the entity to view from
1323 entity FindIntermission()
1328 // look for info_intermission first
1329 spot = find (world, classname, "info_intermission");
1331 { // pick a random one
1335 spot = find (spot, classname, "info_intermission");
1337 spot = find (spot, classname, "info_intermission");
1343 // then look for the start position
1344 spot = find (world, classname, "info_player_start");
1348 // testinfo_player_start is only found in regioned levels
1349 spot = find (world, classname, "testplayerstart");
1353 // then look for the start position
1354 spot = find (world, classname, "info_player_deathmatch");
1358 //objerror ("FindIntermission: no spot");
1364 ===============================================================================
1368 ===============================================================================
1371 void DumpStats(float final)
1380 to_console = autocvar_sv_logscores_console;
1381 to_eventlog = autocvar_sv_eventlog;
1382 to_file = autocvar_sv_logscores_file;
1386 to_console = true; // always print printstats replies
1387 to_eventlog = false; // but never print them to the event log
1391 if(autocvar_sv_eventlog_console)
1392 to_console = false; // otherwise we get the output twice
1398 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1408 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1412 fputs(file, strcat(s, "\n"));
1415 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1421 fputs(file, strcat(s, "\n"));
1423 FOR_EACH_CLIENT(other)
1425 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1427 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1428 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1429 if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1430 s = strcat(s, ftos(other.team), ":");
1432 s = strcat(s, "spectator:");
1435 LOG_INFO(s, other.netname, "\n");
1437 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1439 fputs(file, strcat(s, other.netname, "\n"));
1445 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1451 fputs(file, strcat(s, "\n"));
1453 for(i = 1; i < 16; ++i)
1455 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1456 s = strcat(s, ":", ftos(i));
1462 fputs(file, strcat(s, "\n"));
1469 GameLogEcho(":end");
1472 fputs(file, ":end\n");
1477 void FixIntermissionClient(entity e)
1480 if(!e.autoscreenshot) // initial call
1482 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1484 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1485 e.solid = SOLID_NOT;
1486 e.movetype = MOVETYPE_NONE;
1487 e.takedamage = DAMAGE_NO;
1490 e.weaponentity.effects = EF_NODRAW;
1491 if (e.weaponentity.weaponentity)
1492 e.weaponentity.weaponentity.effects = EF_NODRAW;
1494 if(IS_REAL_CLIENT(e))
1496 stuffcmd(e, "\nscr_printspeed 1000000\n");
1497 s = autocvar_sv_intermission_cdtrack;
1499 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1501 WriteByte(MSG_ONE, SVC_INTERMISSION);
1507 go to the next level for deathmatch
1508 only called if a time or frag limit has expired
1514 intermission_running = 1;
1516 // enforce a wait time before allowing changelevel
1517 if(player_count > 0)
1518 intermission_exittime = time + autocvar_sv_mapchange_delay;
1520 intermission_exittime = -1;
1523 WriteByte (MSG_ALL, SVC_CDTRACK);
1524 WriteByte (MSG_ALL, 3);
1525 WriteByte (MSG_ALL, 3);
1526 // done in FixIntermission
1529 //pos = FindIntermission ();
1536 PlayerStats_GameReport(true);
1537 WeaponStats_Shutdown();
1539 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1541 if(autocvar_sv_eventlog)
1542 GameLogEcho(":gameover");
1546 FOR_EACH_PLAYER(other) {
1547 FixIntermissionClient(other);
1549 bprint(other.netname, " ^7wins.\n");
1552 if(autocvar_g_campaign)
1553 CampaignPreIntermission();
1555 MUTATOR_CALLHOOK(MatchEnd);
1557 localcmd("\nsv_hook_gameend\n");
1564 Exit deathmatch games upon conditions
1567 void CheckRules_Player()
1569 if (gameover) // someone else quit the game already
1572 if(self.deadflag == DEAD_NO)
1573 self.play_time += frametime;
1575 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1576 // (div0: and that in CheckRules_World please)
1580 float InitiateSuddenDeath()
1582 // Check first whether normal overtimes could be added before initiating suddendeath mode
1583 // - for this timelimit_overtime needs to be >0 of course
1584 // - also check the winning condition calculated in the previous frame and only add normal overtime
1585 // again, if at the point at which timelimit would be extended again, still no winner was found
1586 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1588 return 1; // need to call InitiateOvertime later
1592 if(!checkrules_suddendeathend)
1594 if(autocvar_g_campaign)
1595 checkrules_suddendeathend = time; // no suddendeath in campaign
1597 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1598 if(g_race && !g_race_qualifying)
1599 race_StartCompleting();
1605 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1607 ++checkrules_overtimesadded;
1608 //add one more overtime by simply extending the timelimit
1610 tl = autocvar_timelimit;
1611 tl += autocvar_timelimit_overtime;
1612 cvar_set("timelimit", ftos(tl));
1614 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1617 float GetWinningCode(float fraglimitreached, float equality)
1619 if(autocvar_g_campaign == 1)
1620 if(fraglimitreached)
1627 if(fraglimitreached)
1628 return WINNING_STARTSUDDENDEATHOVERTIME;
1630 return WINNING_NEVER;
1632 if(fraglimitreached)
1638 // set the .winning flag for exactly those players with a given field value
1639 void SetWinners(.float field, float value)
1642 FOR_EACH_PLAYER(head)
1643 head.winning = (head.(field) == value);
1646 // set the .winning flag for those players with a given field value
1647 void AddWinners(.float field, float value)
1650 FOR_EACH_PLAYER(head)
1651 if (head.(field) == value)
1655 // clear the .winning flags
1656 void ClearWinners(void)
1659 FOR_EACH_PLAYER(head)
1663 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1664 // they win. Otherwise the defending team wins once the timelimit passes.
1665 void assault_new_round();
1666 float WinningCondition_Assault()
1670 WinningConditionHelper(); // set worldstatus
1672 status = WINNING_NO;
1673 // as the timelimit has not yet passed just assume the defending team will win
1674 if(assault_attacker_team == NUM_TEAM_1)
1676 SetWinners(team, NUM_TEAM_2);
1680 SetWinners(team, NUM_TEAM_1);
1684 ent = find(world, classname, "target_assault_roundend");
1687 if(ent.winning) // round end has been triggered by attacking team
1689 bprint("ASSAULT: round completed...\n");
1690 SetWinners(team, assault_attacker_team);
1692 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1694 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1696 status = WINNING_YES;
1700 WITH(entity, self, ent, assault_new_round());
1708 // LMS winning condition: game terminates if and only if there's at most one
1709 // one player who's living lives. Top two scores being equal cancels the time
1711 float WinningCondition_LMS()
1718 have_player = false;
1719 have_players = false;
1720 l = LMS_NewPlayerLives();
1722 head = find(world, classname, "player");
1725 head2 = find(head, classname, "player");
1727 have_players = true;
1731 // we have at least one player
1734 // two or more active players - continue with the game
1738 // exactly one player?
1741 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1745 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1751 // and assign him his first place
1752 PlayerScore_Add(head, SP_LMS_RANK, 1);
1759 // nobody is playing at all...
1762 // wait for players...
1766 // SNAFU (maybe a draw game?)
1768 LOG_TRACE("No players, ending game.\n");
1773 // When we get here, we have at least two players who are actually LIVING,
1774 // now check if the top two players have equal score.
1775 WinningConditionHelper();
1778 if(WinningConditionHelper_winner)
1779 WinningConditionHelper_winner.winning = true;
1780 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1781 return WINNING_NEVER;
1783 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1787 void ShuffleMaplist()
1789 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1793 float WinningCondition_Scores(float limit, float leadlimit)
1797 // TODO make everything use THIS winning condition (except LMS)
1798 WinningConditionHelper();
1802 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1803 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1804 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1805 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1809 if(WinningConditionHelper_winner)
1810 WinningConditionHelper_winner.winning = 1;
1811 if(WinningConditionHelper_winnerteam >= 0)
1812 SetWinners(team, WinningConditionHelper_winnerteam);
1814 if(WinningConditionHelper_lowerisbetter)
1816 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1817 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1821 if(WinningConditionHelper_zeroisworst)
1822 leadlimit = 0; // not supported in this mode
1824 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1825 // these modes always score in increments of 1, thus this makes sense
1827 if(leaderfrags != WinningConditionHelper_topscore)
1829 leaderfrags = WinningConditionHelper_topscore;
1832 if (leaderfrags == limit - 1)
1833 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1834 else if (leaderfrags == limit - 2)
1835 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1836 else if (leaderfrags == limit - 3)
1837 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1841 limitreached = false;
1843 if(WinningConditionHelper_topscore >= limit)
1844 limitreached = true;
1847 float leadlimitreached;
1848 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1849 if(autocvar_leadlimit_and_fraglimit)
1850 limitreached = (limitreached && leadlimitreached);
1852 limitreached = (limitreached || leadlimitreached);
1856 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1858 return GetWinningCode(
1859 WinningConditionHelper_topscore && limitreached,
1860 WinningConditionHelper_equality
1864 float WinningCondition_Race(float fraglimit)
1875 if(p.race_completed)
1880 wc = WinningCondition_Scores(fraglimit, 0);
1882 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1883 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1884 // do NOT support equality when the laps are all raced!
1885 return WINNING_STARTSUDDENDEATHOVERTIME;
1887 return WINNING_NEVER;
1890 float WinningCondition_QualifyingThenRace(float limit)
1893 wc = WinningCondition_Scores(limit, 0);
1895 // NEVER initiate overtime
1896 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1904 float WinningCondition_RanOutOfSpawns()
1908 if(have_team_spawns <= 0)
1911 if(!autocvar_g_spawn_useallspawns)
1914 if(!some_spawn_has_been_used)
1917 team1_score = team2_score = team3_score = team4_score = 0;
1919 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1921 if(head.team == NUM_TEAM_1)
1923 else if(head.team == NUM_TEAM_2)
1925 else if(head.team == NUM_TEAM_3)
1927 else if(head.team == NUM_TEAM_4)
1931 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1933 if(head.team == NUM_TEAM_1)
1935 else if(head.team == NUM_TEAM_2)
1937 else if(head.team == NUM_TEAM_3)
1939 else if(head.team == NUM_TEAM_4)
1944 if(team1_score + team2_score + team3_score + team4_score == 0)
1946 checkrules_equality = true;
1949 else if(team1_score + team2_score + team3_score + team4_score == 1)
1954 else if(team2_score)
1956 else if(team3_score)
1958 else // if(team4_score)
1960 CheckAllowedTeams(world);
1961 for(i = 0; i < MAX_TEAMSCORE; ++i)
1963 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1964 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1965 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1966 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1969 AddWinners(team, t);
1980 Exit deathmatch games upon conditions
1983 void CheckRules_World()
1994 if (gameover) // someone else quit the game already
1996 if(player_count == 0) // Nobody there? Then let's go to the next map
1998 // this will actually check the player count in the next frame
1999 // again, but this shouldn't hurt
2003 timelimit = autocvar_timelimit * 60;
2004 fraglimit = autocvar_fraglimit;
2005 leadlimit = autocvar_leadlimit;
2007 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2010 timelimit = 0; // timelimit is not made for warmup
2012 fraglimit = 0; // no fraglimit for now
2013 leadlimit = 0; // no leadlimit for now
2018 timelimit += game_starttime;
2020 else if (timelimit < 0)
2030 if(timelimit > game_starttime)
2031 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2033 game_completion_ratio = 0;
2035 if(checkrules_suddendeathend)
2037 if(!checkrules_suddendeathwarning)
2039 checkrules_suddendeathwarning = true;
2040 if(g_race && !g_race_qualifying)
2041 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2043 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2048 if (timelimit && time >= timelimit)
2050 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2053 float playerswithlaps;
2056 totalplayers = playerswithlaps = readyplayers = 0;
2057 FOR_EACH_PLAYER(head)
2060 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2066 // at least 2 of the players have completed a lap: start the RACE
2067 // otherwise, the players should end the qualifying on their own
2068 if(readyplayers || playerswithlaps >= 2)
2070 checkrules_suddendeathend = 0;
2071 ReadyRestart(); // go to race
2075 wantovertime |= InitiateSuddenDeath();
2078 wantovertime |= InitiateSuddenDeath();
2082 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2088 float checkrules_status;
2089 checkrules_status = WinningCondition_RanOutOfSpawns();
2090 if(checkrules_status == WINNING_YES)
2092 bprint("Hey! Someone ran out of spawns!\n");
2094 else if(g_race && !g_race_qualifying && timelimit >= 0)
2096 checkrules_status = WinningCondition_Race(fraglimit);
2097 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2099 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2101 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2102 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2106 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2110 checkrules_status = WinningCondition_LMS();
2114 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2115 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2118 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2120 checkrules_status = WINNING_NEVER;
2121 checkrules_overtimesadded = -1;
2122 wantovertime |= InitiateSuddenDeath();
2125 if(checkrules_status == WINNING_NEVER)
2126 // equality cases! Nobody wins if the overtime ends in a draw.
2131 if(checkrules_status == WINNING_NEVER)
2134 checkrules_status = WINNING_YES;
2137 if(checkrules_suddendeathend)
2138 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2139 checkrules_status = WINNING_YES;
2141 if(checkrules_status == WINNING_YES)
2143 //print("WINNING\n");
2148 string GotoMap(string m)
2150 m = GameTypeVote_MapInfo_FixName(m);
2152 return "The map you suggested is not available on this server.";
2153 if (!autocvar_sv_vote_gametype)
2154 if(!MapInfo_CheckMap(m))
2155 return "The map you suggested does not support the current game mode.";
2156 cvar_set("nextmap", m);
2157 cvar_set("timelimit", "-1");
2158 if(mapvote_initialized || alreadychangedlevel)
2160 if(DoNextMapOverride(0))
2161 return "Map switch initiated.";
2163 return "Hm... no. For some reason I like THIS map more.";
2166 return "Map switch will happen after scoreboard.";
2172 anticheat_endframe();
2176 FOR_EACH_REALCLIENT(e_)
2178 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2180 e_.typehit_time = time;
2181 else if(e.damage_dealt)
2184 e_.damage_dealt_total += ceil(e.damage_dealt);
2187 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2188 // add 1 frametime because after this, engine SV_Physics
2189 // increases time by a frametime and then networks the frame
2190 // add another frametime because client shows everything with
2191 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2195 e_.typehitsound = false;
2196 e_.damage_dealt = 0;
2198 antilag_record(e_, altime);
2200 FOR_EACH_MONSTER(e_)
2203 antilag_record(e_, altime);
2210 * returns true if redirecting
2212 float redirection_timeout;
2213 float redirection_nextthink;
2214 float RedirectionThink()
2216 float clients_found;
2218 if(redirection_target == "")
2221 if(!redirection_timeout)
2223 cvar_set("sv_public", "-2");
2224 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2225 if(redirection_target == "self")
2226 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2228 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2231 if(time < redirection_nextthink)
2234 redirection_nextthink = time + 1;
2238 FOR_EACH_REALCLIENT(e)
2242 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2243 if(redirection_target == "self")
2244 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2246 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2250 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2252 if(time > redirection_timeout || clients_found == 0)
2253 localcmd("\nwait; wait; wait; quit\n");
2258 void TargetMusic_RestoreGame();
2261 // Loaded from a save game
2262 // some things then break, so let's work around them...
2264 // Progs DB (capture records)
2265 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2269 MapInfo_Enumerate();
2270 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2273 TargetMusic_RestoreGame();
2280 if(world_initialized > 0)
2282 world_initialized = 0;
2283 LOG_INFO("Saving persistent data...\n");
2286 // playerstats with unfinished match
2287 PlayerStats_GameReport(false);
2289 if(!cheatcount_total)
2291 if(autocvar_sv_db_saveasdump)
2292 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2294 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2296 if(autocvar_developer)
2298 if(autocvar_sv_db_saveasdump)
2299 db_dump(TemporaryDB, "server-temp.db");
2301 db_save(TemporaryDB, "server-temp.db");
2303 CheatShutdown(); // must be after cheatcount check
2304 db_close(ServerProgsDB);
2305 db_close(TemporaryDB);
2306 LOG_INFO("done!\n");
2307 // tell the bot system the game is ending now
2310 WeaponStats_Shutdown();
2313 else if(world_initialized == 0)
2315 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");