2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
47 void GotoNextMap(float reinit);
49 float(float reinit) DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(autocvar_g_running_guns)
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = autocvar_g_player_alpha;
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!autocvar_developer_fteqccbugs)
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
101 if(autocvar__sv_init)
103 // cvar_set("_sv_init", "0");
104 // we do NOT set this to 0 any more, so someone "accidentally" changing
105 // to this "init" map on a dedicated server will cause no permanent
107 if(autocvar_g_maplist_shuffle)
109 n = tokenizebyseparator(autocvar_g_maplist, " ");
110 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
113 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
115 if(!DoNextMapOverride(1))
123 self.nextthink = time;
127 self.nextthink = time + 1;
128 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
132 void cvar_changes_init()
136 float n, i, adding, pureadding;
139 strunzone(cvar_changes);
140 cvar_changes = string_null;
142 strunzone(cvar_purechanges);
143 cvar_purechanges = string_null;
144 cvar_purechanges_count = 0;
147 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
153 for(i = 0; i < n; ++i)
155 k = bufstr_get(h, i);
157 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
158 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
159 #define BADCVAR(p) if(k == p) continue
161 // general excludes and namespaces for server admin used cvars
162 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
166 BADPREFIX("cvar_check_");
168 BADCVAR("g_configversion");
169 BADCVAR("g_maplist_index");
170 BADCVAR("halflifebsp");
171 BADPREFIX("sv_world");
177 BADPREFIX("scoreboard_");
178 BADPREFIX("g_campaign");
179 BADPREFIX("g_waypointsprite_");
185 BADPREFIX("net_slist_");
191 BADPREFIX("sensitivity");
192 BADPREFIX("userbind");
195 BADPREFIX("crosshair");
196 BADCVAR("mod_q3bsp_lightmapmergepower");
197 BADCVAR("mod_q3bsp_nolightmaps");
199 BADCVAR("mastervolume");
201 BADCVAR("bgmvolume");
204 BADCVAR("developer");
205 BADCVAR("log_dest_udp");
207 BADCVAR("net_address");
208 BADCVAR("net_address_ipv6");
210 BADCVAR("savedgamecfg");
211 BADCVAR("serverconfig");
212 BADCVAR("sv_autoscreenshot");
213 BADCVAR("sv_heartbeatperiod");
214 BADCVAR("sv_vote_master_password");
215 BADCVAR("sys_colortranslation");
216 BADCVAR("sys_specialcharactertranslation");
217 BADCVAR("timeformat");
218 BADCVAR("timestamps");
219 BADPREFIX("developer_");
221 BADPREFIX("g_banned_list");
222 BADPREFIX("g_chat_flood_");
223 BADPREFIX("g_ghost_items");
224 BADPREFIX("g_playerstats_");
225 BADPREFIX("g_respawn_ghosts");
226 BADPREFIX("g_voice_flood_");
228 BADPREFIX("sv_allowdownloads");
229 BADPREFIX("sv_autodemo");
230 BADPREFIX("sv_curl_");
231 BADPREFIX("sv_eventlog");
232 BADPREFIX("sv_logscores_");
233 BADPREFIX("sv_master");
234 BADPREFIX("sv_weaponstats_");
235 BADPREFIX("sv_waypointsprite_");
236 BADCVAR("rescan_pending");
238 // these can contain player IDs, so better hide
239 BADPREFIX("g_forced_team_");
242 BADCVAR("fraglimit");
244 BADCVAR("g_assault");
249 BADCVAR("g_domination");
250 BADCVAR("g_domination_default_teams");
251 BADCVAR("g_freezetag");
252 BADCVAR("g_keepaway");
253 BADCVAR("g_keyhunt");
254 BADCVAR("g_keyhunt_teams");
255 BADCVAR("g_keyhunt_teams");
257 BADCVAR("g_nexball");
258 BADCVAR("g_onslaught");
260 BADCVAR("g_race_qualifying_timelimit");
261 BADCVAR("g_runematch");
263 BADCVAR("g_tdm_teams");
264 BADCVAR("leadlimit");
267 BADCVAR("timelimit");
271 BADCVAR("g_maplist");
272 BADCVAR("g_maplist_mostrecent");
276 d = cvar_defstring(k);
282 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
283 if(strlen(cvar_changes) > 16384)
285 cvar_changes = "// too many settings have been changed to show them here\n";
290 // now check if the changes are actually gameplay relevant
292 // does nothing visible
293 BADCVAR("captureleadlimit_override");
294 BADCVAR("g_arena_point_leadlimit");
295 BADCVAR("g_balance_kill_delay");
296 BADCVAR("g_ca_point_leadlimit");
297 BADCVAR("g_ctf_captimerecord_always");
298 BADCVAR("g_ctf_flag_capture_effects");
299 BADCVAR("g_ctf_flag_glowtrails");
300 BADCVAR("g_ctf_flag_pickup_effects");
301 BADCVAR("g_domination_point_leadlimit");
302 BADCVAR("g_forced_respawn");
303 BADCVAR("g_keyhunt_point_leadlimit");
305 BADCVAR("g_nexball_goalleadlimit");
306 BADCVAR("g_runematch_point_leadlimit");
307 BADCVAR("leadlimit_and_fraglimit");
308 BADCVAR("leadlimit_override");
310 BADCVAR("sv_allow_fullbright");
311 BADCVAR("sv_checkforpacketsduringsleep");
312 BADCVAR("sv_fraginfo");
313 BADCVAR("sv_timeout");
314 BADPREFIX("sv_timeout_");
315 BADCVAR("welcome_message_time");
316 BADPREFIX("crypto_");
317 BADPREFIX("g_chat_");
318 BADPREFIX("g_ctf_captimerecord_");
319 BADPREFIX("g_maplist_votable_");
323 BADPREFIX("sv_cullentities_");
324 BADPREFIX("sv_fraginfo_");
325 BADPREFIX("sv_maxidle_");
326 BADPREFIX("sv_vote_");
327 BADPREFIX("timelimit_");
328 BADCVAR("gameversion");
329 BADPREFIX("gameversion_");
330 BADCVAR("sv_namechangetimer");
331 #ifndef NO_LEGACY_NETWORKING
332 BADCVAR("sv_use_csqc_players"); // transition
335 // allowed changes to server admins (please sync this to server.cfg)
339 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
341 // yes, this does contain some redundant stuff, don't really care
342 BADCVAR("bot_config_file");
343 BADCVAR("bot_number");
344 BADCVAR("bot_prefix");
345 BADCVAR("bot_suffix");
346 BADCVAR("capturelimit_override");
347 BADCVAR("fraglimit_override");
349 BADCVAR("g_antilag");
350 BADCVAR("g_balance_teams");
351 BADCVAR("g_balance_teams_force");
352 BADCVAR("g_ban_sync_trusted_servers");
353 BADCVAR("g_ban_sync_uri");
354 BADCVAR("g_ctf_ignore_frags");
355 BADCVAR("g_domination_point_limit");
356 BADCVAR("g_friendlyfire");
357 BADCVAR("g_fullbrightitems");
358 BADCVAR("g_fullbrightplayers");
359 BADCVAR("g_keyhunt_point_limit");
360 BADCVAR("g_keyhunt_teams_override");
361 BADCVAR("g_lms_lives_override");
362 BADCVAR("g_maplist");
363 BADCVAR("g_maplist_check_waypoints");
364 BADCVAR("g_maplist_mostrecent_count");
365 BADCVAR("g_maplist_shuffle");
366 BADCVAR("g_maplist_votable");
367 BADCVAR("g_maplist_votable_abstain");
368 BADCVAR("g_maplist_votable_nodetail");
369 BADCVAR("g_maplist_votable_suggestions");
370 BADCVAR("g_maxplayers");
371 BADCVAR("g_mirrordamage");
372 BADCVAR("g_nexball_goallimit");
373 BADCVAR("g_powerups");
374 BADCVAR("g_runematch_point_limit");
375 BADCVAR("g_start_delay");
377 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
380 BADCVAR("maxplayers");
381 BADCVAR("minplayers");
382 BADCVAR("net_address");
384 BADCVAR("rcon_password");
385 BADCVAR("rcon_restricted_commands");
386 BADCVAR("rcon_restricted_password");
388 BADCVAR("sv_adminnick");
389 BADCVAR("sv_autoscreenshot");
390 BADCVAR("sv_autotaunt");
391 BADCVAR("sv_curl_defaulturl");
392 BADCVAR("sv_defaultcharacter");
393 BADCVAR("sv_defaultplayercolors");
394 BADCVAR("sv_defaultplayermodel");
395 BADCVAR("sv_defaultplayerskin");
396 BADCVAR("sv_maxidle");
397 BADCVAR("sv_maxrate");
399 BADCVAR("sv_public");
400 BADCVAR("sv_ready_restart");
401 BADCVAR("sv_status_privacy");
403 BADCVAR("sv_vote_call");
404 BADCVAR("sv_vote_commands");
405 BADCVAR("sv_vote_majority_factor");
406 BADCVAR("sv_vote_master");
407 BADCVAR("sv_vote_master_commands");
408 BADCVAR("sv_vote_master_password");
409 BADCVAR("sv_vote_simple_majority_factor");
410 BADCVAR("sys_ticrate");
411 BADCVAR("teamplay_mode");
412 BADCVAR("timelimit_override");
413 BADCVAR("g_spawnshieldtime");
414 BADPREFIX("g_warmup_");
415 BADPREFIX("sv_ready_restart_");
417 // mutators that announce themselves properly to the server browser
418 BADCVAR("g_minstagib");
419 BADCVAR("g_new_toys");
422 if(autocvar_g_minstagib)
424 BADCVAR("g_grappling_hook");
425 BADCVAR("g_jetpack");
432 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
433 if(strlen(cvar_purechanges) > 16384)
435 cvar_purechanges = "// too many settings have been changed to show them here\n";
439 ++cvar_purechanges_count;
440 // WARNING: this variable is used for the server list
441 // NEVER dare to skip this code!
442 // Hacks to intentionally appearing as "pure server" even though you DO have
443 // modified settings may be punished by removal from the server list.
444 // You can do to the variables cvar_changes and cvar_purechanges all you want,
448 if(cvar_changes == "")
449 cvar_changes = "// this server runs at default server settings\n";
451 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
452 cvar_changes = strzone(cvar_changes);
453 if(cvar_purechanges == "")
454 cvar_purechanges = "// this server runs at default gameplay settings\n";
456 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
457 cvar_purechanges = strzone(cvar_purechanges);
460 void detect_maptype()
469 o_x += random() * (world.maxs_x - world.mins_x);
470 o_y += random() * (world.maxs_y - world.mins_y);
471 o_z += random() * (world.maxs_z - world.mins_z);
473 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
474 if(trace_fraction == 1)
479 for(i = 0; i < 64; i += 4)
481 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
482 if(trace_fraction == 1)
484 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
493 float RandomSeed_Send(entity to, float sf)
495 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
496 WriteShort(MSG_ENTITY, self.cnt);
499 void RandomSeed_Think()
501 self.cnt = bound(0, floor(random() * 65536), 65535);
502 self.nextthink = time + 5;
506 void RandomSeed_Spawn()
508 randomseed = spawn();
509 randomseed.think = RandomSeed_Think;
510 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
515 self.think(); // sets random seed and nextthink
519 void spawnfunc___init_dedicated_server(void)
521 // handler for _init/_init map (only for dedicated server initialization)
523 world_initialized = -1; // don't complain
525 cvar_string = cvar_string_normal;
526 cvar_set = cvar_set_normal;
528 remove = remove_unsafely;
532 e.think = GotoFirstMap;
533 e.nextthink = time; // this is usually 1 at this point
536 e.classname = "info_player_deathmatch"; // safeguard against player joining
538 self.classname = "worldspawn"; // safeguard against various stuff ;)
540 // needs to be done so early because of the constants they create
545 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
548 void Map_MarkAsRecent(string m);
549 float world_already_spawned;
550 void RegisterWeapons();
552 void ClientInit_Spawn();
553 void WeaponStats_Init();
554 void WeaponStats_Shutdown();
555 void spawnfunc_worldspawn (void)
557 float fd, l, i, j, n;
561 cvar_string = cvar_string_normal;
562 cvar_set = cvar_set_normal;
564 if(world_already_spawned)
565 error("world already spawned - you may have EXACTLY ONE worldspawn!");
566 world_already_spawned = TRUE;
568 remove = remove_safely; // during spawning, watch what you remove!
570 check_unacceptable_compiler_bugs();
572 cvar_changes_init(); // do this very early now so it REALLY matches the server config
574 compressShortVector_init();
576 allowed_to_spawn = TRUE;
579 head = nextent(world);
584 head = nextent(head);
587 // needs to be done so early because of the constants they create
591 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
593 TemporaryDB = db_create();
598 // 1 FLICKER (first variety)
599 lightstyle(1, "mmnmmommommnonmmonqnmmo");
601 // 2 SLOW STRONG PULSE
602 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
604 // 3 CANDLE (first variety)
605 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
608 lightstyle(4, "mamamamamama");
611 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
613 // 6 FLICKER (second variety)
614 lightstyle(6, "nmonqnmomnmomomno");
616 // 7 CANDLE (second variety)
617 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
619 // 8 CANDLE (third variety)
620 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
622 // 9 SLOW STROBE (fourth variety)
623 lightstyle(9, "aaaaaaaazzzzzzzz");
625 // 10 FLUORESCENT FLICKER
626 lightstyle(10, "mmamammmmammamamaaamammma");
628 // 11 SLOW PULSE NOT FADE TO BLACK
629 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
631 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
636 if(autocvar_g_campaign)
639 Map_MarkAsRecent(mapname);
641 precache_model ("null"); // we need this one before InitGameplayMode
649 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
650 if(bot_waypoints_for_items == 1)
651 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
652 bot_waypoints_for_items = 0;
656 WaypointSprite_Init();
661 GameLogInit(); // prepare everything
663 // changing the logic generating it is okay. But:
664 // it HAS to stay <= 64 chars
665 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
666 if(autocvar_sv_eventlog)
668 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
669 matchid = strzone(s);
671 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
672 s = ":gameinfo:mutators:LIST";
675 MUTATOR_CALLHOOK(BuildMutatorsString);
678 // simple, probably not good in the mutator system
679 if(autocvar_g_grappling_hook)
680 s = strcat(s, ":grappling_hook");
682 // initialiation stuff, not good in the mutator system
683 if(!autocvar_g_use_ammunition)
684 s = strcat(s, ":no_use_ammunition");
686 // initialiation stuff, not good in the mutator system
687 if(autocvar_g_pickup_items == 0)
688 s = strcat(s, ":no_pickup_items");
689 if(autocvar_g_pickup_items > 0)
690 s = strcat(s, ":pickup_items");
692 // initialiation stuff, not good in the mutator system
693 if(autocvar_g_weaponarena != "0")
694 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
696 // TODO to mutator system
697 if(autocvar_g_norecoil)
698 s = strcat(s, ":norecoil");
700 // TODO to mutator system
701 if(autocvar_g_midair)
702 s = strcat(s, ":midair");
704 // TODO to mutator system
705 if(autocvar_g_minstagib)
706 s = strcat(s, ":minstagib");
708 // TODO to mutator system
709 if(autocvar_g_powerups == 0)
710 s = strcat(s, ":no_powerups");
711 if(autocvar_g_powerups > 0)
712 s = strcat(s, ":powerups");
715 GameLogEcho(":gameinfo:end");
718 matchid = strzone(ftos(random()));
720 cvar_set("nextmap", "");
724 if(autocvar_g_campaign)
732 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
734 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
736 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
739 while((s = fgets(fd)))
741 l = tokenize_console(s);
746 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
747 print(" cdtrack ", argv(2), "\n");
749 else if(argv(0) == "fog")
751 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
752 print(" \"fog\" \"", s, "\"\n");
754 else if(argv(0) == "set")
756 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
757 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
759 else if(argv(0) != "//")
761 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
762 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
772 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
773 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
774 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
775 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
778 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
779 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
780 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
781 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
782 addstat(STAT_FUEL, AS_INT, ammo_fuel);
783 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
784 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
785 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
786 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
787 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
788 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
789 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
790 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
792 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
793 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
795 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
797 if(g_ca || g_freezetag)
799 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
800 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
801 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
802 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
806 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
807 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
810 // g_movementspeed hack
811 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
812 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
813 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
814 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
817 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
818 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
820 next_pingtime = time + 5;
824 // set up information replies for clients and server to use
825 lsmaps_reply = "^7Maps available: ";
826 lsnewmaps_reply = "^7Maps without a record set: ";
827 for(i = 0, j = 0; i < MapInfo_count; ++i)
829 if(MapInfo_Get_ByID(i))
830 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
839 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
841 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
842 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
843 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
844 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
848 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
849 lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
851 maplist_reply = "^7Maps in list: ";
852 n = tokenize_console(autocvar_g_maplist);
853 for(i = 0, j = 0; i < n; ++i)
855 if(MapInfo_CheckMap(argv(i)))
861 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
865 maplist_reply = strzone(strcat(maplist_reply, "\n"));
866 MapInfo_ClearTemps();
868 for(i = 0; i < 10; ++i)
872 records_reply[i] = strzone(s);
875 ladder_reply = strzone(getladder());
877 rankings_reply = strzone(getrankings());
882 PingPLReport_Spawn();
886 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
888 // fill sv_curl_serverpackages from .serverpackage files
889 if(autocvar_sv_curl_serverpackages_auto)
892 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
893 for(i = 0; i < n; ++i)
894 if(substring(argv(i), -14, -1) != "-serverpackage.txt")
895 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
896 s = strcat(s, " ", argv(i));
897 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
900 j = search_getsize(fd);
901 for(i = 0; i < j; ++i)
902 s = strcat(s, " ", search_getfilename(fd, i));
905 fd = search_begin("*.serverpackage", TRUE, FALSE);
908 j = search_getsize(fd);
909 for(i = 0; i < j; ++i)
910 s = strcat(s, " ", search_getfilename(fd, i));
913 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
918 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
920 // physics/balance/config changes that count as mod
921 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
922 modname = cvar_string("g_mod_physics");
923 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
924 modname = cvar_string("g_mod_balance");
925 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
926 modname = cvar_string("g_mod_config");
927 // weird mutators that deserve to count as mod
928 if(autocvar_g_minstagib)
929 modname = "MinstaGib";
930 // extra mutators that deserve to count as mod
931 MUTATOR_CALLHOOK(SetModname);
932 // weird game types that deserve to count as mod
936 modname = strzone(modname);
938 WinningConditionHelper(); // set worldstatus
940 world_initialized = 1;
943 void spawnfunc_light (void)
945 //makestatic (self); // Who the f___ did that?
951 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
954 string getmapname_stored;
960 float Map_Count, Map_Current;
961 string Map_Current_Name;
963 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
964 float GetMaplistPosition()
970 idx = autocvar_g_maplist_index;
977 for(pos = 0; pos < Map_Count; ++pos)
981 // resume normal maplist rotation if current map is not in g_maplist
985 float MapHasRightSize(string map)
988 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
989 if(autocvar_g_maplist_check_waypoints)
991 dprint("checkwp "); dprint(map);
992 if(!fexists(strcat("maps/", map, ".waypoints")))
994 dprint(": no waypoints\n");
997 dprint(": has waypoints\n");
1000 // open map size restriction file
1001 dprint("opensize "); dprint(map);
1002 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1005 float mapmin, mapmax;
1007 mapmin = stof(fgets(fh));
1008 mapmax = stof(fgets(fh));
1010 if(player_count < mapmin)
1012 dprint("not enough\n");
1015 if(player_count > mapmax)
1017 dprint("too many\n");
1020 dprint("right size\n");
1023 dprint(": not found\n");
1027 string Map_Filename(float position)
1029 return strcat("maps/", argv(position), ".bsp");
1032 string strwords(string s, float w)
1035 for(endpos = 0; w && endpos >= 0; --w)
1036 endpos = strstrofs(s, " ", endpos + 1);
1040 return substring(s, 0, endpos);
1043 float strhasword(string s, string w)
1045 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1048 void Map_MarkAsRecent(string m)
1050 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1053 float Map_IsRecent(string m)
1055 return strhasword(autocvar_g_maplist_mostrecent, m);
1058 float Map_Check(float position, float pass)
1062 map_next = argv(position);
1065 if(Map_IsRecent(map_next))
1068 filename = Map_Filename(position);
1069 if(MapInfo_CheckMap(map_next))
1073 if(MapHasRightSize(map_next))
1078 dprint( "Couldn't select '", filename, "'..\n" );
1083 void Map_Goto_SetStr(string nextmapname)
1085 if(getmapname_stored != "")
1086 strunzone(getmapname_stored);
1087 if(nextmapname == "")
1088 getmapname_stored = "";
1090 getmapname_stored = strzone(nextmapname);
1093 void Map_Goto_SetFloat(float position)
1095 cvar_set("g_maplist_index", ftos(position));
1096 Map_Goto_SetStr(argv(position));
1099 void Map_Goto(float reinit)
1101 MapInfo_LoadMap(getmapname_stored, reinit);
1104 // return codes of map selectors:
1105 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1106 // -2 = permanent failure
1107 float() MaplistMethod_Iterate = // usual method
1111 for(pass = 1; pass <= 2; ++pass)
1113 for(i = 1; i < Map_Count; ++i)
1116 mapindex = mod(i + Map_Current, Map_Count);
1117 if(Map_Check(mapindex, pass))
1124 float() MaplistMethod_Repeat = // fallback method
1126 if(Map_Check(Map_Current, 2))
1131 float() MaplistMethod_Random = // random map selection
1137 for(i = 0; i <= imax; ++i)
1140 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1141 if(Map_Check(mapindex, 1))
1147 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1148 // the exponent sets a bias on the map selection:
1149 // the higher the exponent, the less likely "shortly repeated" same maps are
1151 float i, j, imax, insertpos;
1155 for(i = 0; i <= imax; ++i)
1159 // now reinsert this at another position
1160 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1161 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1162 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1163 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1165 // insert the current map there
1167 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1168 newlist = strcat(newlist, " ", argv(j));
1169 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1170 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1171 newlist = strcat(newlist, " ", argv(j));
1172 newlist = substring(newlist, 1, strlen(newlist) - 1);
1173 cvar_set("g_maplist", newlist);
1174 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1176 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1177 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1178 if(Map_Check(Map_Current, 1))
1186 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1189 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1190 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1191 if(autocvar_g_maplist_shuffle)
1193 localcmd("\nmenu_cmd sync\n");
1194 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1197 error("empty maplist, cannot select a new map");
1198 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1200 if(Map_Current_Name)
1201 strunzone(Map_Current_Name);
1202 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1203 // this may or may not be correct, but who cares, in the worst case a map
1204 // isn't chosen in the first pass that should have been
1215 if(autocvar_g_maplist_shuffle > 0)
1216 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1219 if(autocvar_g_maplist_selectrandom)
1220 nextMap = MaplistMethod_Random();
1223 nextMap = MaplistMethod_Iterate();
1226 nextMap = MaplistMethod_Repeat();
1230 Map_Goto_SetFloat(nextMap);
1231 return getmapname_stored;
1237 float DoNextMapOverride(float reinit)
1239 if(autocvar_g_campaign)
1241 CampaignPostIntermission();
1242 alreadychangedlevel = TRUE;
1245 if(autocvar_quit_when_empty)
1247 if(player_count <= currentbots)
1250 alreadychangedlevel = TRUE;
1254 if(autocvar_quit_and_redirect != "")
1256 redirection_target = strzone(autocvar_quit_and_redirect);
1257 alreadychangedlevel = TRUE;
1260 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1262 localcmd("restart\n");
1263 alreadychangedlevel = TRUE;
1266 if(autocvar_nextmap != "")
1267 if(MapInfo_CheckMap(autocvar_nextmap))
1269 Map_Goto_SetStr(autocvar_nextmap);
1271 alreadychangedlevel = TRUE;
1274 if(!reinit && autocvar_lastlevel)
1276 cvar_settemp_restore();
1277 localcmd("set lastlevel 0\ntogglemenu 1\n");
1278 alreadychangedlevel = TRUE;
1284 void GotoNextMap(float reinit)
1289 if (alreadychangedlevel)
1291 alreadychangedlevel = TRUE;
1297 for(allowReset = 1; allowReset >= 0; --allowReset)
1299 nextMap = GetNextMap();
1305 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1306 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1307 if(autocvar_g_maplist_shuffle)
1309 localcmd("\nmenu_cmd sync\n");
1313 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1325 When the player presses attack or jump, change to the next level
1328 .float autoscreenshot;
1329 void() MapVote_Start;
1330 void() MapVote_Think;
1331 float mapvote_initialized;
1332 void IntermissionThink()
1334 FixIntermissionClient(self);
1336 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1337 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1339 if( (server_screenshot || client_screenshot)
1340 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1342 self.autoscreenshot = -1;
1343 if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"", GetMapname(), strftime(FALSE, "%s"))); }
1347 if (time < intermission_exittime)
1350 if(!mapvote_initialized)
1351 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1361 Returns the entity to view from
1365 entity FindIntermission()
1370 // look for info_intermission first
1371 spot = find (world, classname, "info_intermission");
1373 { // pick a random one
1377 spot = find (spot, classname, "info_intermission");
1379 spot = find (spot, classname, "info_intermission");
1385 // then look for the start position
1386 spot = find (world, classname, "info_player_start");
1390 // testinfo_player_start is only found in regioned levels
1391 spot = find (world, classname, "testplayerstart");
1395 // then look for the start position
1396 spot = find (world, classname, "info_player_deathmatch");
1400 //objerror ("FindIntermission: no spot");
1406 ===============================================================================
1410 ===============================================================================
1413 void DumpStats(float final)
1422 to_console = autocvar_sv_logscores_console;
1423 to_eventlog = autocvar_sv_eventlog;
1424 to_file = autocvar_sv_logscores_file;
1428 to_console = TRUE; // always print printstats replies
1429 to_eventlog = FALSE; // but never print them to the event log
1433 if(autocvar_sv_eventlog_console)
1434 to_console = FALSE; // otherwise we get the output twice
1440 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1450 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1454 fputs(file, strcat(s, "\n"));
1457 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1463 fputs(file, strcat(s, "\n"));
1465 FOR_EACH_CLIENT(other)
1467 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1469 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1470 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1471 if(other.classname == "player" || g_arena || g_ca || g_lms)
1472 s = strcat(s, ftos(other.team), ":");
1474 s = strcat(s, "spectator:");
1477 print(s, other.netname, "\n");
1479 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1481 fputs(file, strcat(s, other.netname, "\n"));
1487 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1493 fputs(file, strcat(s, "\n"));
1495 for(i = 1; i < 16; ++i)
1497 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1498 s = strcat(s, ":", ftos(i));
1504 fputs(file, strcat(s, "\n"));
1511 GameLogEcho(":end");
1514 fputs(file, ":end\n");
1519 void FixIntermissionClient(entity e)
1522 if(!e.autoscreenshot) // initial call
1524 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1526 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1527 e.solid = SOLID_NOT;
1528 e.movetype = MOVETYPE_NONE;
1529 e.takedamage = DAMAGE_NO;
1532 e.weaponentity.effects = EF_NODRAW;
1533 if (e.weaponentity.weaponentity)
1534 e.weaponentity.weaponentity.effects = EF_NODRAW;
1536 if(clienttype(e) == CLIENTTYPE_REAL)
1538 stuffcmd(e, "\nscr_printspeed 1000000\n");
1539 s = autocvar_sv_intermission_cdtrack;
1541 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1543 WriteByte(MSG_ONE, SVC_INTERMISSION);
1548 void minstagib_stop_countdown(entity e);
1550 go to the next level for deathmatch
1551 only called if a time or frag limit has expired
1557 intermission_running = 1;
1559 // enforce a wait time before allowing changelevel
1560 if(player_count > 0)
1561 intermission_exittime = time + autocvar_sv_mapchange_delay;
1563 intermission_exittime = -1;
1566 WriteByte (MSG_ALL, SVC_CDTRACK);
1567 WriteByte (MSG_ALL, 3);
1568 WriteByte (MSG_ALL, 3);
1569 // done in FixIntermission
1572 //pos = FindIntermission ();
1580 PlayerStats_EndMatch(1);
1582 PlayerStats_AddGlobalInfo(e);
1583 PlayerStats_Shutdown();
1584 WeaponStats_Shutdown();
1586 if(autocvar_sv_eventlog)
1587 GameLogEcho(":gameover");
1591 FOR_EACH_PLAYER(other) {
1592 minstagib_stop_countdown(other);
1593 FixIntermissionClient(other);
1595 bprint(other.netname, " ^7wins.\n");
1598 if(autocvar_g_campaign)
1599 CampaignPreIntermission();
1601 localcmd("\nsv_hook_gameend\n");
1608 Exit deathmatch games upon conditions
1611 void CheckRules_Player()
1613 if (gameover) // someone else quit the game already
1616 if(self.deadflag == DEAD_NO)
1617 self.play_time += frametime;
1619 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1620 // (div0: and that in CheckRules_World please)
1623 float checkrules_equality;
1624 float checkrules_suddendeathwarning;
1625 float checkrules_suddendeathend;
1626 float checkrules_overtimesadded; //how many overtimes have been already added
1628 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1629 float WINNING_YES = 1; // winner found
1630 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1631 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1633 float InitiateSuddenDeath()
1635 // Check first whether normal overtimes could be added before initiating suddendeath mode
1636 // - for this timelimit_overtime needs to be >0 of course
1637 // - also check the winning condition calculated in the previous frame and only add normal overtime
1638 // again, if at the point at which timelimit would be extended again, still no winner was found
1639 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1641 return 1; // need to call InitiateOvertime later
1645 if(!checkrules_suddendeathend)
1647 if(autocvar_g_campaign)
1648 checkrules_suddendeathend = time; // no suddendeath in campaign
1650 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1651 if(g_race && !g_race_qualifying)
1652 race_StartCompleting();
1658 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1660 ++checkrules_overtimesadded;
1661 //add one more overtime by simply extending the timelimit
1663 tl = autocvar_timelimit;
1664 tl += autocvar_timelimit_overtime;
1665 cvar_set("timelimit", ftos(tl));
1666 string minutesPlural;
1667 if (autocvar_timelimit_overtime == 1)
1668 minutesPlural = " ^3minute";
1670 minutesPlural = " ^3minutes";
1674 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1675 ftos(autocvar_timelimit_overtime),
1682 float GetWinningCode(float fraglimitreached, float equality)
1684 if(autocvar_g_campaign == 1)
1685 if(fraglimitreached)
1692 if(fraglimitreached)
1693 return WINNING_STARTSUDDENDEATHOVERTIME;
1695 return WINNING_NEVER;
1697 if(fraglimitreached)
1703 // set the .winning flag for exactly those players with a given field value
1704 void SetWinners(.float field, float value)
1707 FOR_EACH_PLAYER(head)
1708 head.winning = (head.field == value);
1711 // set the .winning flag for those players with a given field value
1712 void AddWinners(.float field, float value)
1715 FOR_EACH_PLAYER(head)
1716 if(head.field == value)
1720 // clear the .winning flags
1721 void ClearWinners(void)
1724 FOR_EACH_PLAYER(head)
1728 // Onslaught winning condition:
1729 // game terminates if only one team has a working generator (or none)
1730 float WinningCondition_Onslaught()
1733 float t1, t2, t3, t4;
1735 WinningConditionHelper(); // set worldstatus
1740 // first check if the game has ended
1741 t1 = t2 = t3 = t4 = 0;
1742 head = find(world, classname, "onslaught_generator");
1745 if (head.health > 0)
1747 if (head.team == COLOR_TEAM1) t1 = 1;
1748 if (head.team == COLOR_TEAM2) t2 = 1;
1749 if (head.team == COLOR_TEAM3) t3 = 1;
1750 if (head.team == COLOR_TEAM4) t4 = 1;
1752 head = find(head, classname, "onslaught_generator");
1754 if (t1 + t2 + t3 + t4 < 2)
1756 // game over, only one team remains (or none)
1758 if (t1) SetWinners(team, COLOR_TEAM1);
1759 if (t2) SetWinners(team, COLOR_TEAM2);
1760 if (t3) SetWinners(team, COLOR_TEAM3);
1761 if (t4) SetWinners(team, COLOR_TEAM4);
1762 dprint("Have a winner, ending game.\n");
1766 // Two or more teams remain
1770 float LMS_NewPlayerLives()
1773 fl = autocvar_fraglimit;
1777 // first player has left the game for dying too much? Nobody else can get in.
1778 if(lms_lowest_lives < 1)
1781 if(!autocvar_g_lms_join_anytime)
1782 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1785 return bound(1, lms_lowest_lives, fl);
1788 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1789 // they win. Otherwise the defending team wins once the timelimit passes.
1790 void assault_new_round();
1791 float WinningCondition_Assault()
1795 WinningConditionHelper(); // set worldstatus
1797 status = WINNING_NO;
1798 // as the timelimit has not yet passed just assume the defending team will win
1799 if(assault_attacker_team == COLOR_TEAM1)
1801 SetWinners(team, COLOR_TEAM2);
1805 SetWinners(team, COLOR_TEAM1);
1809 ent = find(world, classname, "target_assault_roundend");
1812 if(ent.winning) // round end has been triggered by attacking team
1814 bprint("ASSAULT: round completed...\n");
1815 SetWinners(team, assault_attacker_team);
1817 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1819 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1821 status = WINNING_YES;
1828 assault_new_round();
1837 // LMS winning condition: game terminates if and only if there's at most one
1838 // one player who's living lives. Top two scores being equal cancels the time
1840 float WinningCondition_LMS()
1847 have_player = FALSE;
1848 have_players = FALSE;
1849 l = LMS_NewPlayerLives();
1851 head = find(world, classname, "player");
1854 head2 = find(head, classname, "player");
1856 have_players = TRUE;
1860 // we have at least one player
1863 // two or more active players - continue with the game
1867 // exactly one player?
1870 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1874 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1880 // and assign him his first place
1881 PlayerScore_Add(head, SP_LMS_RANK, 1);
1888 // nobody is playing at all...
1891 // wait for players...
1895 // SNAFU (maybe a draw game?)
1897 dprint("No players, ending game.\n");
1902 // When we get here, we have at least two players who are actually LIVING,
1903 // now check if the top two players have equal score.
1904 WinningConditionHelper();
1907 if(WinningConditionHelper_winner)
1908 WinningConditionHelper_winner.winning = TRUE;
1909 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1910 return WINNING_NEVER;
1912 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1916 void ShuffleMaplist()
1918 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1922 float WinningCondition_Scores(float limit, float leadlimit)
1926 // TODO make everything use THIS winning condition (except LMS)
1927 WinningConditionHelper();
1931 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1932 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1933 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1934 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1938 if(WinningConditionHelper_winner)
1939 WinningConditionHelper_winner.winning = 1;
1940 if(WinningConditionHelper_winnerteam >= 0)
1941 SetWinners(team, WinningConditionHelper_winnerteam);
1943 if(WinningConditionHelper_lowerisbetter)
1945 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1946 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1950 if(WinningConditionHelper_zeroisworst)
1951 leadlimit = 0; // not supported in this mode
1953 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1954 // these modes always score in increments of 1, thus this makes sense
1956 if(leaderfrags != WinningConditionHelper_topscore)
1958 leaderfrags = WinningConditionHelper_topscore;
1961 if (leaderfrags == limit - 1)
1962 Announce("1fragleft");
1963 else if (leaderfrags == limit - 2)
1964 Announce("2fragsleft");
1965 else if (leaderfrags == limit - 3)
1966 Announce("3fragsleft");
1970 limitreached = FALSE;
1972 if(WinningConditionHelper_topscore >= limit)
1973 limitreached = TRUE;
1976 float leadlimitreached;
1977 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1978 if(autocvar_leadlimit_and_fraglimit)
1979 limitreached = (limitreached && leadlimitreached);
1981 limitreached = (limitreached || leadlimitreached);
1984 return GetWinningCode(
1985 WinningConditionHelper_topscore && limitreached,
1986 WinningConditionHelper_equality
1990 float WinningCondition_Race(float fraglimit)
2001 if(p.race_completed)
2006 wc = WinningCondition_Scores(fraglimit, 0);
2008 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2009 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2010 // do NOT support equality when the laps are all raced!
2011 return WINNING_STARTSUDDENDEATHOVERTIME;
2013 return WINNING_NEVER;
2017 float WinningCondition_QualifyingThenRace(float limit)
2020 wc = WinningCondition_Scores(limit, 0);
2022 // NEVER initiate overtime
2023 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2031 float WinningCondition_RanOutOfSpawns()
2035 if(have_team_spawns <= 0)
2038 if(autocvar_g_spawn_useallspawns <= 0)
2041 if(!some_spawn_has_been_used)
2044 team1_score = team2_score = team3_score = team4_score = 0;
2046 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2048 if(head.team == COLOR_TEAM1)
2050 else if(head.team == COLOR_TEAM2)
2052 else if(head.team == COLOR_TEAM3)
2054 else if(head.team == COLOR_TEAM4)
2058 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2060 if(head.team == COLOR_TEAM1)
2062 else if(head.team == COLOR_TEAM2)
2064 else if(head.team == COLOR_TEAM3)
2066 else if(head.team == COLOR_TEAM4)
2071 if(team1_score + team2_score + team3_score + team4_score == 0)
2073 checkrules_equality = TRUE;
2076 else if(team1_score + team2_score + team3_score + team4_score == 1)
2081 else if(team2_score)
2083 else if(team3_score)
2085 else // if(team4_score)
2087 CheckAllowedTeams(world);
2088 for(i = 0; i < MAX_TEAMSCORE; ++i)
2090 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2091 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2092 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2093 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2096 AddWinners(team, t);
2107 Exit deathmatch games upon conditions
2110 void ReadyRestart();
2111 void CheckRules_World()
2123 MapVote_Think should now do that part
2124 if (intermission_running)
2125 if (time >= intermission_exittime + 60)
2127 if(!DoNextMapOverride())
2133 if (gameover) // someone else quit the game already
2135 if(player_count == 0) // Nobody there? Then let's go to the next map
2137 // this will actually check the player count in the next frame
2138 // again, but this shouldn't hurt
2142 timelimit = autocvar_timelimit * 60;
2143 fraglimit = autocvar_fraglimit;
2144 leadlimit = autocvar_leadlimit;
2146 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2149 timelimit = 0; // timelimit is not made for warmup
2151 fraglimit = 0; // no fraglimit for now
2152 leadlimit = 0; // no leadlimit for now
2157 timelimit += game_starttime;
2159 else if (timelimit < 0)
2167 timelimit = 0; // ONS has its own overtime rule
2172 if(checkrules_suddendeathend)
2174 if(!checkrules_suddendeathwarning)
2176 checkrules_suddendeathwarning = TRUE;
2177 if(g_race && !g_race_qualifying)
2178 bcenterprint("^3Everyone, finish your lap! The race is over!");
2180 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2185 if (timelimit && time >= timelimit)
2187 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2190 float playerswithlaps;
2193 totalplayers = playerswithlaps = readyplayers = 0;
2194 FOR_EACH_PLAYER(head)
2197 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2203 // at least 2 of the players have completed a lap: start the RACE
2204 // otherwise, the players should end the qualifying on their own
2205 if(readyplayers || playerswithlaps >= 2)
2207 checkrules_suddendeathend = 0;
2208 ReadyRestart(); // go to race
2212 wantovertime |= InitiateSuddenDeath();
2215 wantovertime |= InitiateSuddenDeath();
2219 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2225 float checkrules_status;
2226 checkrules_status = WinningCondition_RanOutOfSpawns();
2227 if(checkrules_status == WINNING_YES)
2229 bprint("Hey! Someone ran out of spawns!\n");
2231 else if(g_race && !g_race_qualifying && timelimit >= 0)
2233 checkrules_status = WinningCondition_Race(fraglimit);
2234 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2236 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2238 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2239 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2243 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2247 checkrules_status = WinningCondition_LMS();
2249 else if (g_onslaught)
2251 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2255 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2256 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2259 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2261 checkrules_status = WINNING_NEVER;
2262 checkrules_overtimesadded = -1;
2263 wantovertime |= InitiateSuddenDeath();
2266 if(checkrules_status == WINNING_NEVER)
2267 // equality cases! Nobody wins if the overtime ends in a draw.
2272 if(checkrules_status == WINNING_NEVER)
2275 checkrules_status = WINNING_YES;
2278 if(checkrules_suddendeathend)
2279 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2280 checkrules_status = WINNING_YES;
2282 if(checkrules_status == WINNING_YES)
2284 //print("WINNING\n");
2289 float mapvote_nextthink;
2290 float mapvote_initialized;
2291 float mapvote_keeptwotime;
2292 float mapvote_timeout;
2293 string mapvote_message;
2294 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2295 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2296 float mapvote_screenshot_dirs_count;
2298 float mapvote_count;
2299 float mapvote_count_real;
2300 string mapvote_maps[MAPVOTE_COUNT];
2301 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2302 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2303 float mapvote_maps_suggested[MAPVOTE_COUNT];
2304 string mapvote_suggestions[MAPVOTE_COUNT];
2305 float mapvote_suggestion_ptr;
2306 float mapvote_voters;
2307 float mapvote_selections[MAPVOTE_COUNT];
2309 float mapvote_detail;
2310 float mapvote_abstain;
2313 void MapVote_ClearAllVotes()
2315 FOR_EACH_CLIENT(other)
2319 string MapVote_Suggest(string m)
2323 return "That's not how to use this command.";
2324 if(!autocvar_g_maplist_votable_suggestions)
2325 return "Suggestions are not accepted on this server.";
2326 if(mapvote_initialized)
2327 return "Can't suggest - voting is already in progress!";
2328 m = MapInfo_FixName(m);
2330 return "The map you suggested is not available on this server.";
2331 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2333 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2335 if(!MapInfo_CheckMap(m))
2336 return "The map you suggested does not support the current game mode.";
2337 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2338 if(mapvote_suggestions[i] == m)
2339 return "This map was already suggested.";
2340 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2342 i = floor(random() * mapvote_suggestion_ptr);
2346 i = mapvote_suggestion_ptr;
2347 mapvote_suggestion_ptr += 1;
2349 if(mapvote_suggestions[i] != "")
2350 strunzone(mapvote_suggestions[i]);
2351 mapvote_suggestions[i] = strzone(m);
2352 if(autocvar_sv_eventlog)
2353 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2354 return strcat("Suggestion of ", m, " accepted.");
2357 void MapVote_AddVotable(string nextMap, float isSuggestion)
2360 string pakfile, mapfile;
2364 for(j = 0; j < mapvote_count; ++j)
2365 if(mapvote_maps[j] == nextMap)
2367 // suggestions might be no longer valid/allowed after gametype switch!
2369 if(!MapInfo_CheckMap(nextMap))
2371 mapvote_maps[mapvote_count] = strzone(nextMap);
2372 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2374 pakfile = string_null;
2375 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2377 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2378 pakfile = whichpack(strcat(mapfile, ".tga"));
2380 pakfile = whichpack(strcat(mapfile, ".jpg"));
2382 pakfile = whichpack(strcat(mapfile, ".png"));
2386 if(i >= mapvote_screenshot_dirs_count)
2387 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2388 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2389 pakfile = substring(pakfile, o, -1);
2391 mapvote_maps_screenshot_dir[mapvote_count] = i;
2392 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2397 void MapVote_Spawn();
2403 MapVote_ClearAllVotes();
2406 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2407 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2410 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2412 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2413 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2415 // we need this for AddVotable, as that cycles through the screenshot dirs
2416 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2417 if(mapvote_screenshot_dirs_count == 0)
2418 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2419 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2420 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2421 mapvote_screenshot_dirs[i] = strzone(argv(i));
2423 if(mapvote_suggestion_ptr)
2424 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2425 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2427 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2428 MapVote_AddVotable(GetNextMap(), FALSE);
2430 if(mapvote_count == 0)
2432 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2433 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2434 if(autocvar_g_maplist_shuffle)
2436 localcmd("\nmenu_cmd sync\n");
2437 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2438 MapVote_AddVotable(GetNextMap(), FALSE);
2441 mapvote_count_real = mapvote_count;
2443 MapVote_AddVotable("don't care", 0);
2445 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2447 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2448 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2449 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2450 mapvote_keeptwotime = 0;
2451 mapvote_message = "Choose a map and press its key!";
2456 void MapVote_SendPicture(float id)
2459 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2460 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2461 WriteByte(MSG_ONE, id);
2462 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2465 float MapVote_GetMapMask()
2467 float mask, i, power;
2469 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2470 if(mapvote_maps[i] != "")
2476 float MapVote_SendEntity(entity to, float sf)
2481 sf &~= 2; // if we send 1, we don't need to also send 2
2483 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2484 WriteByte(MSG_ENTITY, sf);
2488 // flag 1 == initialization
2489 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2490 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2491 WriteString(MSG_ENTITY, "");
2492 WriteByte(MSG_ENTITY, mapvote_count);
2493 WriteByte(MSG_ENTITY, mapvote_abstain);
2494 WriteByte(MSG_ENTITY, mapvote_detail);
2495 WriteCoord(MSG_ENTITY, mapvote_timeout);
2496 if(mapvote_count <= 8)
2497 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2499 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2500 for(i = 0; i < mapvote_count; ++i)
2501 if(mapvote_maps[i] != "")
2503 if(mapvote_abstain && i == mapvote_count - 1)
2505 WriteString(MSG_ENTITY, ""); // abstain needs no text
2506 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2507 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2511 WriteString(MSG_ENTITY, mapvote_maps[i]);
2512 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2513 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2520 // flag 2 == update of mask
2521 if(mapvote_count <= 8)
2522 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2524 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2530 for(i = 0; i < mapvote_count; ++i)
2531 if(mapvote_maps[i] != "")
2532 WriteByte(MSG_ENTITY, mapvote_selections[i]);
2534 WriteByte(MSG_ENTITY, to.mapvote);
2540 void MapVote_Spawn()
2542 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2545 void MapVote_TouchMask()
2547 mapvote_ent.SendFlags |= 2;
2550 void MapVote_TouchVotes(entity voter)
2552 mapvote_ent.SendFlags |= 4;
2555 float MapVote_Finished(float mappos)
2561 if(autocvar_sv_eventlog)
2563 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2564 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2565 didntvote = mapvote_voters;
2566 for(i = 0; i < mapvote_count; ++i)
2567 if(mapvote_maps[i] != "")
2569 didntvote -= mapvote_selections[i];
2572 result = strcat(result, ":", mapvote_maps[i]);
2573 result = strcat(result, ":", ftos(mapvote_selections[i]));
2576 result = strcat(result, ":didn't vote:", ftos(didntvote));
2578 GameLogEcho(result);
2579 if(mapvote_maps_suggested[mappos])
2580 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2583 FOR_EACH_REALCLIENT(other)
2584 FixClientCvars(other);
2586 Map_Goto_SetStr(mapvote_maps[mappos]);
2588 alreadychangedlevel = TRUE;
2591 void MapVote_CheckRules_1()
2595 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2597 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2598 mapvote_selections[i] = 0;
2602 FOR_EACH_REALCLIENT(other)
2607 i = other.mapvote - 1;
2608 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2609 mapvote_selections[i] = mapvote_selections[i] + 1;
2614 float MapVote_CheckRules_2()
2617 float firstPlace, secondPlace;
2618 float firstPlaceVotes, secondPlaceVotes;
2619 float mapvote_voters_real;
2622 if(mapvote_count_real == 1)
2623 return MapVote_Finished(0);
2625 mapvote_voters_real = mapvote_voters;
2627 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2629 RandomSelection_Init();
2630 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2631 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2632 firstPlace = RandomSelection_chosen_float;
2633 firstPlaceVotes = RandomSelection_best_priority;
2634 //dprint("First place: ", ftos(firstPlace), "\n");
2635 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2637 RandomSelection_Init();
2638 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2640 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2641 secondPlace = RandomSelection_chosen_float;
2642 secondPlaceVotes = RandomSelection_best_priority;
2643 //dprint("Second place: ", ftos(secondPlace), "\n");
2644 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2646 if(firstPlace == -1)
2647 error("No first place in map vote... WTF?");
2649 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2650 return MapVote_Finished(firstPlace);
2652 if(mapvote_keeptwotime)
2653 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2656 MapVote_TouchMask();
2657 mapvote_message = "Now decide between the TOP TWO!";
2658 mapvote_keeptwotime = 0;
2659 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2660 result = strcat(result, ":", ftos(firstPlaceVotes));
2661 result = strcat(result, ":", mapvote_maps[secondPlace]);
2662 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2663 didntvote = mapvote_voters;
2664 for(i = 0; i < mapvote_count; ++i)
2665 if(mapvote_maps[i] != "")
2667 didntvote -= mapvote_selections[i];
2669 if(i != secondPlace)
2671 result = strcat(result, ":", mapvote_maps[i]);
2672 result = strcat(result, ":", ftos(mapvote_selections[i]));
2673 if(i < mapvote_count_real)
2675 strunzone(mapvote_maps[i]);
2676 mapvote_maps[i] = "";
2677 strunzone(mapvote_maps_pakfile[i]);
2678 mapvote_maps_pakfile[i] = "";
2682 result = strcat(result, ":didn't vote:", ftos(didntvote));
2683 if(autocvar_sv_eventlog)
2684 GameLogEcho(result);
2694 keeptwo = mapvote_keeptwotime;
2695 MapVote_CheckRules_1(); // count
2696 if(MapVote_CheckRules_2()) // decide
2700 FOR_EACH_REALCLIENT(other)
2702 // hide scoreboard again
2703 if(other.health != 2342)
2705 other.health = 2342;
2707 if(clienttype(other) == CLIENTTYPE_REAL)
2710 WriteByte(MSG_ONE, SVC_FINALE);
2711 WriteString(MSG_ONE, "");
2715 // clear possibly invalid votes
2716 if(mapvote_maps[other.mapvote - 1] == "")
2718 // use impulses as new vote
2719 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2720 if(mapvote_maps[other.impulse - 1] != "")
2722 other.mapvote = other.impulse;
2723 MapVote_TouchVotes(other);
2731 MapVote_CheckRules_1(); // just count
2733 void MapVote_Start()
2738 // wait for stats to be sent first
2739 if(!playerstats_waitforme)
2742 MapInfo_Enumerate();
2743 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2746 void MapVote_Think()
2751 if(alreadychangedlevel)
2754 if(time < mapvote_nextthink)
2758 mapvote_nextthink = time + 0.5;
2760 if(!mapvote_initialized)
2762 if(autocvar_rescan_pending == 1)
2764 cvar_set("rescan_pending", "2");
2765 localcmd("fs_rescan\nrescan_pending 3\n");
2768 else if(autocvar_rescan_pending == 2)
2772 else if(autocvar_rescan_pending == 3)
2774 // now build missing mapinfo files
2775 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2778 // we're done, start the timer
2779 cvar_set("rescan_pending", "0");
2782 mapvote_initialized = TRUE;
2783 if(DoNextMapOverride(0))
2785 if(!autocvar_g_maplist_votable || player_count <= 0)
2796 string GotoMap(string m)
2798 if(!MapInfo_CheckMap(m))
2799 return "The map you chose is not available on this server.";
2800 cvar_set("nextmap", m);
2801 cvar_set("timelimit", "-1");
2802 if(mapvote_initialized || alreadychangedlevel)
2804 if(DoNextMapOverride(0))
2805 return "Map switch initiated.";
2807 return "Hm... no. For some reason I like THIS map more.";
2810 return "Map switch will happen after scoreboard.";
2817 FOR_EACH_REALCLIENT(self)
2819 if(self.classname == "spectator")
2821 if(self.enemy.typehitsound)
2822 self.typehit_time = time;
2823 else if(self.enemy.hitsound)
2824 self.hit_time = time;
2828 if(self.typehitsound)
2829 self.typehit_time = time;
2830 else if(self.hitsound)
2831 self.hit_time = time;
2834 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2835 // add 1 frametime because after this, engine SV_Physics
2836 // increases time by a frametime and then networks the frame
2837 // add another frametime because client shows everything with
2838 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2840 FOR_EACH_CLIENT(self)
2842 self.hitsound = FALSE;
2843 self.typehitsound = FALSE;
2844 antilag_record(self, altime);
2851 * returns TRUE if redirecting
2853 float redirection_timeout;
2854 float redirection_nextthink;
2855 float RedirectionThink()
2857 float clients_found;
2859 if(redirection_target == "")
2862 if(!redirection_timeout)
2864 cvar_set("sv_public", "-2");
2865 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2866 if(redirection_target == "self")
2867 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2869 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2872 if(time < redirection_nextthink)
2875 redirection_nextthink = time + 1;
2878 FOR_EACH_REALCLIENT(self)
2881 print("Redirecting: sending connect command to ", self.netname, "\n");
2882 if(redirection_target == "self")
2883 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2885 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2889 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2891 if(time > redirection_timeout || clients_found == 0)
2892 localcmd("\nwait; wait; wait; quit\n");
2897 void TargetMusic_RestoreGame();
2900 // Loaded from a save game
2901 // some things then break, so let's work around them...
2903 // Progs DB (capture records)
2904 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2908 MapInfo_Enumerate();
2909 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2912 TargetMusic_RestoreGame();
2921 if(world_initialized > 0)
2923 world_initialized = 0;
2924 print("Saving persistent data...\n");
2927 PlayerStats_EndMatch(0);
2929 PlayerStats_AddGlobalInfo(e);
2930 PlayerStats_Shutdown();
2932 if(!cheatcount_total)
2934 if(autocvar_sv_db_saveasdump)
2935 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2937 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2939 if(autocvar_developer)
2941 if(autocvar_sv_db_saveasdump)
2942 db_dump(TemporaryDB, "server-temp.db");
2944 db_save(TemporaryDB, "server-temp.db");
2946 CheatShutdown(); // must be after cheatcount check
2947 db_close(ServerProgsDB);
2948 db_close(TemporaryDB);
2950 // tell the bot system the game is ending now
2953 WeaponStats_Shutdown();
2956 else if(world_initialized == 0)
2958 print("NOTE: crashed before even initializing the world, not saving persistent data\n");