2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(cvar("g_running_guns"))
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = cvar("g_balance_cloaked_alpha");
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = cvar("g_player_alpha");
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!cvar("developer_fteqccbugs"))
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
104 local string timeStr;
106 if (timeoutStatus == 1) {
107 if (remainingLeadTime > 0) {
108 //centerprint the information to every player
109 timeStr = getTimeoutText(0);
110 FOR_EACH_REALCLIENT(plr) {
111 if(plr.classname == "player") {
112 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
115 remainingLeadTime -= 1;
116 //think again in 1 second:
117 self.nextthink = time + 1;
120 //now pause the game:
122 //reset all the flood variables
123 FOR_EACH_CLIENT(plr) {
124 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
126 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128 FOR_EACH_REALPLAYER(plr) {
129 plr.lastV_angle = plr.v_angle;
131 self.nextthink = time;
134 else if (timeoutStatus == 2) {
135 if (remainingTimeoutTime > 0) {
136 timeStr = getTimeoutText(0);
137 FOR_EACH_REALCLIENT(plr) {
138 if(plr.classname == "player") {
139 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
142 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143 Announce("prepareforbattle");
145 remainingTimeoutTime -= 1;
146 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
149 //unpause the game again
150 remainingTimeoutTime = timeoutStatus = 0;
151 cvar_set("slowmo", ftos(orig_slowmo));
152 //and unlock the fixed view again once there is no timeout active anymore
153 FOR_EACH_REALPLAYER(plr) {
154 plr.fixangle = FALSE;
156 //get rid of the countdown message
157 FOR_EACH_REALCLIENT(plr) {
158 if(plr.classname == "player") {
159 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
167 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168 FOR_EACH_REALCLIENT(plr) {
169 if(plr.classname == "player") {
170 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
183 // cvar_set("_sv_init", "0");
184 // we do NOT set this to 0 any more, so someone "accidentally" changing
185 // to this "init" map on a dedicated server will cause no permanent
187 if(cvar("g_maplist_shuffle"))
189 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
190 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
193 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
195 if(!DoNextMapOverride())
203 self.nextthink = time;
207 self.nextthink = time + 1;
208 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
212 void cvar_changes_init()
216 float n, i, adding, pureadding;
219 strunzone(cvar_changes);
220 cvar_changes = string_null;
222 strunzone(cvar_purechanges);
223 cvar_purechanges = string_null;
224 cvar_purechanges_count = 0;
227 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
233 for(i = 0; i < n; ++i)
235 k = bufstr_get(h, i);
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADCVAR(p) if(k == p) continue
241 BADPREFIX("cvar_check_");
243 BADCVAR("g_configversion");
244 BADCVAR("g_maplist_index");
245 BADCVAR("halflifebsp");
246 BADPREFIX("sv_world");
252 BADPREFIX("scoreboard_");
253 BADPREFIX("g_campaign");
258 BADPREFIX("net_slist_");
263 BADPREFIX("userbind");
266 BADPREFIX("crosshair");
267 BADCVAR("mod_q3bsp_lightmapmergepower");
268 BADCVAR("mod_q3bsp_nolightmaps");
270 BADCVAR("mastervolume");
272 BADCVAR("bgmvolume");
275 BADCVAR("serverconfig");
277 BADPREFIX("g_chat_flood_");
278 BADPREFIX("g_voice_flood_");
280 BADPREFIX("settemp_");
281 BADPREFIX("sv_allowdownloads_");
282 BADPREFIX("sv_autodemo");
283 BADPREFIX("sv_curl_");
284 BADPREFIX("sv_eventlog");
285 BADPREFIX("sv_logscores_");
286 BADPREFIX("sv_master");
287 BADCVAR("g_banned_list");
288 BADCVAR("log_dest_udp");
290 BADCVAR("net_address");
292 BADCVAR("savedgamecfg");
293 BADCVAR("sv_heartbeatperiod");
294 BADCVAR("sv_vote_master_password");
295 BADCVAR("sys_colortranslation");
296 BADCVAR("sys_specialcharactertranslation");
297 BADCVAR("timestamps");
298 BADCVAR("net_address");
299 BADCVAR("net_address_ipv6");
300 BADPREFIX("sv_weaponstats_");
301 BADCVAR("developer");
302 BADPREFIX("developer_");
305 BADCVAR("timelimit");
306 BADCVAR("fraglimit");
309 BADCVAR("g_assault");
312 BADCVAR("g_domination");
313 BADCVAR("g_keyhunt");
314 BADCVAR("g_keyhunt_teams");
315 BADCVAR("g_onslaught");
318 BADCVAR("g_runematch");
320 BADCVAR("g_nexball");
325 BADCVAR("g_maplist");
326 BADCVAR("g_maplist_mostrecent");
330 d = cvar_defstring(k);
336 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
337 if(strlen(cvar_changes) > 16384)
339 cvar_changes = "// too many settings have been changed to show them here\n";
344 // now check if the changes are actually gameplay relevant
346 // does nothing visible
348 BADPREFIX("crypto_");
350 // allowed changes to server admins (please sync this to server.cfg)
354 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
356 // yes, this does contain some redundant stuff, don't really care
357 BADCVAR("bot_number");
358 BADCVAR("bot_prefix");
359 BADCVAR("bot_suffix");
360 BADCVAR("capturelimit_override");
361 BADCVAR("fraglimit_override");
363 BADCVAR("g_antilag");
364 BADCVAR("g_balance_teams");
365 BADCVAR("g_balance_teams_force");
366 BADCVAR("g_ban_sync_trusted_servers");
367 BADCVAR("g_ban_sync_uri");
368 BADCVAR("g_ctf_capture_limit");
369 BADCVAR("g_ctf_ignore_frags");
370 BADCVAR("g_ctf_win_mode");
371 BADCVAR("g_domination_point_limit");
372 BADCVAR("g_fullbrightitems");
373 BADCVAR("g_fullbrightplayers");
374 BADCVAR("g_keyhunt_point_limit");
375 BADCVAR("g_keyhunt_teams_override");
376 BADCVAR("g_lms_lives_override");
377 BADCVAR("g_maplist");
378 BADCVAR("g_maplist_check_waypoints");
379 BADCVAR("g_maplist_mostrecent_count");
380 BADCVAR("g_maplist_shuffle");
381 BADCVAR("g_maplist_votable");
382 BADCVAR("g_maplist_votable_abstain");
383 BADCVAR("g_maplist_votable_nodetail");
384 BADCVAR("g_maplist_votable_suggestions");
385 BADCVAR("g_nexball_goallimit");
386 BADCVAR("g_runematch_point_limit");
387 BADCVAR("g_start_delay");
390 BADCVAR("maxplayers");
391 BADCVAR("minplayers");
392 BADCVAR("net_address");
394 BADCVAR("rcon_password");
395 BADCVAR("rcon_restricted_commands");
396 BADCVAR("rcon_restricted_password");
398 BADCVAR("sv_autoscreenshot");
399 BADCVAR("sv_curl_defaulturl");
400 BADCVAR("sv_defaultcharacter");
401 BADCVAR("sv_defaultplayermodel");
402 BADCVAR("sv_defaultplayerskin");
403 BADCVAR("sv_maxrate");
404 BADCVAR("sv_maxidle");
406 BADCVAR("sv_public");
407 BADCVAR("sv_ready_restart");
408 BADCVAR("sv_status_privacy");
409 BADCVAR("sv_vote_call");
410 BADCVAR("sv_vote_commands");
411 BADCVAR("sv_vote_majority_factor");
412 BADCVAR("sv_vote_master");
413 BADCVAR("sv_vote_master_commands");
414 BADCVAR("sv_vote_master_password");
415 BADCVAR("sv_vote_simple_majority_factor");
416 BADCVAR("timelimit_override");
422 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
423 if(strlen(cvar_purechanges) > 16384)
425 cvar_purechanges = "// too many settings have been changed to show them here\n";
429 ++cvar_purechanges_count;
432 if(cvar_changes == "")
433 cvar_changes = "// this server runs at default server settings\n";
435 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
436 cvar_changes = strzone(cvar_changes);
437 if(cvar_purechanges == "")
438 cvar_purechanges = "// this server runs at default gameplay settings\n";
440 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
441 cvar_purechanges = strzone(cvar_purechanges);
444 void detect_maptype()
453 o_x += random() * (world.maxs_x - world.mins_x);
454 o_y += random() * (world.maxs_y - world.mins_y);
455 o_z += random() * (world.maxs_z - world.mins_z);
457 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
458 if(trace_fraction == 1)
463 for(i = 0; i < 64; i += 4)
465 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
466 if(trace_fraction == 1)
468 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
477 float RandomSeed_Send(entity to, float sf)
479 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
480 WriteShort(MSG_ENTITY, self.cnt);
483 void RandomSeed_Think()
485 self.cnt = bound(0, floor(random() * 65536), 65535);
486 self.nextthink = time + 5;
490 void RandomSeed_Spawn()
492 randomseed = spawn();
493 randomseed.think = RandomSeed_Think;
494 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
499 self.think(); // sets random seed and nextthink
503 void spawnfunc___init_dedicated_server(void)
505 // handler for _init/_init map (only for dedicated server initialization)
507 world_initialized = -1; // don't complain
509 cvar_string = cvar_string_normal;
510 cvar_set = cvar_set_normal;
512 remove = remove_unsafely;
516 e.think = GotoFirstMap;
517 e.nextthink = time; // this is usually 1 at this point
520 e.classname = "info_player_deathmatch"; // safeguard against player joining
522 self.classname = "worldspawn"; // safeguard against various stuff ;)
525 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
528 void Map_MarkAsRecent(string m);
529 float world_already_spawned;
530 void RegisterWeapons();
532 void ClientInit_Spawn();
533 void WeaponStats_Init();
534 void WeaponStats_Shutdown();
535 void spawnfunc_worldspawn (void)
537 float fd, l, i, j, n;
541 cvar_string = cvar_string_normal;
542 cvar_set = cvar_set_normal;
544 if(world_already_spawned)
545 error("world already spawned - you may have EXACTLY ONE worldspawn!");
546 world_already_spawned = TRUE;
548 remove = remove_safely; // during spawning, watch what you remove!
550 check_unacceptable_compiler_bugs();
552 cvar_changes_init(); // do this very early now so it REALLY matches the server config
554 compressShortVector_init();
556 allowed_to_spawn = TRUE;
559 head = nextent(world);
564 head = nextent(head);
567 // needs to be done so early as they would still spawn
570 ServerProgsDB = db_load("server.db");
572 TemporaryDB = db_create();
575 TODO sound pack system
576 // initialize sound pack system
577 soundpack = cvar_string("g_soundpack");
579 soundpack = strcat(soundpack, "/");
580 soundpack = strzone(soundpack);
586 // 1 FLICKER (first variety)
587 lightstyle(1, "mmnmmommommnonmmonqnmmo");
589 // 2 SLOW STRONG PULSE
590 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
592 // 3 CANDLE (first variety)
593 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
596 lightstyle(4, "mamamamamama");
599 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
601 // 6 FLICKER (second variety)
602 lightstyle(6, "nmonqnmomnmomomno");
604 // 7 CANDLE (second variety)
605 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
607 // 8 CANDLE (third variety)
608 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
610 // 9 SLOW STROBE (fourth variety)
611 lightstyle(9, "aaaaaaaazzzzzzzz");
613 // 10 FLUORESCENT FLICKER
614 lightstyle(10, "mmamammmmammamamaaamammma");
616 // 11 SLOW PULSE NOT FADE TO BLACK
617 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
619 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
624 if(cvar("g_campaign"))
627 Map_MarkAsRecent(mapname);
629 precache_model ("null"); // we need this one before InitGameplayMode
637 bot_waypoints_for_items = cvar("g_waypoints_for_items");
638 if(bot_waypoints_for_items == 1)
639 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
640 bot_waypoints_for_items = 0;
642 // for setting by mapinfo
643 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
644 cvar_set("sv_q3acompat_machineshotgunswap", "0");
648 WaypointSprite_Init();
653 GameLogInit(); // prepare everything
654 if(cvar("sv_eventlog"))
656 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
657 s = strcat(s, ftos(random()));
658 matchid = strzone(s);
660 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
661 s = ":gameinfo:mutators:LIST";
664 MUTATOR_CALLHOOK(BuildMutatorsString);
667 if(cvar("g_grappling_hook"))
668 s = strcat(s, ":grappling_hook");
669 if(!cvar("g_use_ammunition"))
670 s = strcat(s, ":no_use_ammunition");
671 if(!cvar("g_pickup_items"))
672 s = strcat(s, ":no_pickup_items");
673 if(cvar_string("g_weaponarena") != "0")
674 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
675 if(cvar("g_vampire"))
676 s = strcat(s, ":vampire");
677 if(cvar("g_laserguided_missile"))
678 s = strcat(s, ":laserguided_missile");
679 if(cvar("g_norecoil"))
680 s = strcat(s, ":norecoil");
682 s = strcat(s, ":midair");
683 if(cvar("g_minstagib"))
684 s = strcat(s, ":minstagib");
686 GameLogEcho(":gameinfo:end");
689 matchid = strzone(ftos(random()));
691 cvar_set("nextmap", "");
695 if(cvar("g_campaign"))
703 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
705 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
707 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
710 while((s = fgets(fd)))
712 l = tokenize_console(s);
717 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
718 print(" cdtrack ", argv(2), "\n");
720 else if(argv(0) == "fog")
722 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
723 print(" \"fog\" \"", s, "\"\n");
725 else if(argv(0) == "set")
727 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
728 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
730 else if(argv(0) != "//")
732 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
733 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
742 addstat(STAT_WEAPONS, AS_INT, weapons);
743 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
744 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
745 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
748 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
749 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
750 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
751 addstat(STAT_FUEL, AS_INT, ammo_fuel);
752 addstat(STAT_DAMAGE_HITS, AS_INT, stat_hit);
753 addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);
754 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
755 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
756 addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
757 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
759 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
763 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
764 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
766 // g_movementspeed hack
767 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
768 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
769 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
771 next_pingtime = time + 5;
775 lsmaps_reply = "^7Maps available: ";
776 lsnewmaps_reply = "^7Maps without a record set: ";
777 for(i = 0, j = 0; i < MapInfo_count; ++i)
779 if(MapInfo_Get_ByID(i))
780 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
787 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
788 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
789 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
790 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
791 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
794 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
795 if (!g_race && !g_cts)
796 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
797 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
799 maplist_reply = "^7Maps in list: ";
800 n = tokenize_console(cvar_string("g_maplist"));
801 for(i = 0, j = 0; i < n; ++i)
803 if(MapInfo_CheckMap(argv(i)))
809 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
813 maplist_reply = strzone(strcat(maplist_reply, "\n"));
814 MapInfo_ClearTemps();
816 for(i = 0; i < 10; ++i)
818 records_reply[i] = strzone(getrecords(i));
821 rankings_reply = strzone(getrankings());
825 PingPLReport_Spawn();
829 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
831 // fill sv_curl_serverpackages from .serverpackage files
832 if(cvar("sv_curl_serverpackages_auto"))
834 fd = search_begin("*.serverpackage", TRUE, FALSE);
838 j = search_getsize(fd);
839 for(i = 0; i < j; ++i)
840 s = strcat(s, " ", search_getfilename(fd, i));
843 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
846 world_initialized = 1;
849 void spawnfunc_light (void)
851 //makestatic (self); // Who the f___ did that?
855 float TryFile( string pFilename )
858 dprint("TryFile(\"", pFilename, "\")\n");
859 lHandle = fopen( pFilename, FILE_READ );
860 if( lHandle != -1 ) {
870 return GametypeNameFromType(game);
873 string getmapname_stored;
879 float Map_Count, Map_Current;
880 string Map_Current_Name;
882 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
883 float GetMaplistPosition()
889 idx = cvar("g_maplist_index");
896 for(pos = 0; pos < Map_Count; ++pos)
900 // resume normal maplist rotation if current map is not in g_maplist
904 float MapHasRightSize(string map)
907 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
908 if(cvar("g_maplist_check_waypoints"))
910 dprint("checkwp "); dprint(map);
911 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
914 dprint(": no waypoints\n");
917 dprint(": has waypoints\n");
921 // open map size restriction file
922 dprint("opensize "); dprint(map);
923 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
926 float mapmin, mapmax;
928 mapmin = stof(fgets(fh));
929 mapmax = stof(fgets(fh));
931 if(player_count < mapmin)
933 dprint("not enough\n");
936 if(player_count > mapmax)
938 dprint("too many\n");
941 dprint("right size\n");
944 dprint(": not found\n");
948 string Map_Filename(float position)
950 return strcat("maps/", argv(position), ".bsp");
953 string strwords(string s, float w)
956 for(endpos = 0; w && endpos >= 0; --w)
957 endpos = strstrofs(s, " ", endpos + 1);
961 return substring(s, 0, endpos);
964 float strhasword(string s, string w)
966 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
969 void Map_MarkAsRecent(string m)
971 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
974 float Map_IsRecent(string m)
976 return strhasword(cvar_string("g_maplist_mostrecent"), m);
979 float Map_Check(float position, float pass)
983 map_next = argv(position);
986 if(Map_IsRecent(map_next))
989 filename = Map_Filename(position);
990 if(MapInfo_CheckMap(map_next))
994 if(MapHasRightSize(map_next))
999 dprint( "Couldn't select '", filename, "'..\n" );
1004 void Map_Goto_SetStr(string nextmapname)
1006 if(getmapname_stored != "")
1007 strunzone(getmapname_stored);
1008 if(nextmapname == "")
1009 getmapname_stored = "";
1011 getmapname_stored = strzone(nextmapname);
1014 void Map_Goto_SetFloat(float position)
1016 cvar_set("g_maplist_index", ftos(position));
1017 Map_Goto_SetStr(argv(position));
1022 // settings persist, except...
1023 localcmd("\nsettemp_restore\n");
1029 MapInfo_LoadMap(getmapname_stored);
1032 // return codes of map selectors:
1033 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1034 // -2 = permanent failure
1035 float() MaplistMethod_Iterate = // usual method
1039 for(pass = 1; pass <= 2; ++pass)
1041 for(i = 1; i < Map_Count; ++i)
1044 mapindex = mod(i + Map_Current, Map_Count);
1045 if(Map_Check(mapindex, pass))
1052 float() MaplistMethod_Repeat = // fallback method
1054 if(Map_Check(Map_Current, 2))
1059 float() MaplistMethod_Random = // random map selection
1065 for(i = 0; i <= imax; ++i)
1068 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1069 if(Map_Check(mapindex, 1))
1075 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1076 // the exponent sets a bias on the map selection:
1077 // the higher the exponent, the less likely "shortly repeated" same maps are
1079 float i, j, imax, insertpos;
1083 for(i = 0; i <= imax; ++i)
1087 // now reinsert this at another position
1088 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1089 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1090 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1091 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1093 // insert the current map there
1095 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1096 newlist = strcat(newlist, " ", argv(j));
1097 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1098 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1099 newlist = strcat(newlist, " ", argv(j));
1100 newlist = substring(newlist, 1, strlen(newlist) - 1);
1101 cvar_set("g_maplist", newlist);
1102 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1104 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1105 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1106 if(Map_Check(Map_Current, 1))
1114 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1117 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1118 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1119 if(cvar("g_maplist_shuffle"))
1121 localcmd("\nmenu_cmd sync\n");
1122 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1125 error("empty maplist, cannot select a new map");
1126 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1128 if(Map_Current_Name)
1129 strunzone(Map_Current_Name);
1130 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1131 // this may or may not be correct, but who cares, in the worst case a map
1132 // isn't chosen in the first pass that should have been
1143 if(cvar("g_maplist_shuffle") > 0)
1144 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
1147 if(cvar("g_maplist_selectrandom"))
1148 nextMap = MaplistMethod_Random();
1151 nextMap = MaplistMethod_Iterate();
1154 nextMap = MaplistMethod_Repeat();
1158 Map_Goto_SetFloat(nextMap);
1159 return getmapname_stored;
1165 float DoNextMapOverride()
1167 if(cvar("g_campaign"))
1169 CampaignPostIntermission();
1170 alreadychangedlevel = TRUE;
1173 if(cvar("quit_when_empty"))
1175 if(player_count <= currentbots)
1178 alreadychangedlevel = TRUE;
1182 if(cvar_string("quit_and_redirect") != "")
1184 redirection_target = strzone(cvar_string("quit_and_redirect"));
1185 alreadychangedlevel = TRUE;
1188 if (cvar("samelevel")) // if samelevel is set, stay on same level
1190 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1191 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1192 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1193 localcmd("restart\n");
1194 //changelevel (mapname);
1195 alreadychangedlevel = TRUE;
1198 if(cvar_string("nextmap") != "")
1199 if(MapInfo_CheckMap(cvar_string("nextmap")))
1201 Map_Goto_SetStr(cvar_string("nextmap"));
1203 alreadychangedlevel = TRUE;
1206 if(cvar("lastlevel"))
1209 localcmd("set lastlevel 0\ntogglemenu\n");
1210 alreadychangedlevel = TRUE;
1218 //local string nextmap;
1219 //local float n, nummaps;
1221 if (alreadychangedlevel)
1223 alreadychangedlevel = TRUE;
1229 for(allowReset = 1; allowReset >= 0; --allowReset)
1231 nextMap = GetNextMap();
1237 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1238 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1239 if(cvar("g_maplist_shuffle"))
1241 localcmd("\nmenu_cmd sync\n");
1245 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1257 When the player presses attack or jump, change to the next level
1260 .float autoscreenshot;
1261 void() MapVote_Start;
1262 void() MapVote_Think;
1263 float mapvote_initialized;
1264 void IntermissionThink()
1266 FixIntermissionClient(self);
1268 if(cvar("sv_autoscreenshot"))
1269 if(self.autoscreenshot > 0)
1270 if(time > self.autoscreenshot)
1272 self.autoscreenshot = -1;
1273 if(clienttype(self) == CLIENTTYPE_REAL)
1274 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1278 if (time < intermission_exittime)
1281 if(!mapvote_initialized)
1282 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1292 Returns the entity to view from
1296 entity FindIntermission()
1301 // look for info_intermission first
1302 spot = find (world, classname, "info_intermission");
1304 { // pick a random one
1308 spot = find (spot, classname, "info_intermission");
1310 spot = find (spot, classname, "info_intermission");
1316 // then look for the start position
1317 spot = find (world, classname, "info_player_start");
1321 // testinfo_player_start is only found in regioned levels
1322 spot = find (world, classname, "testplayerstart");
1326 // then look for the start position
1327 spot = find (world, classname, "info_player_deathmatch");
1331 //objerror ("FindIntermission: no spot");
1337 ===============================================================================
1341 ===============================================================================
1344 void DumpStats(float final)
1348 local float to_console;
1349 local float to_eventlog;
1350 local float to_file;
1353 to_console = cvar("sv_logscores_console");
1354 to_eventlog = cvar("sv_eventlog");
1355 to_file = cvar("sv_logscores_file");
1359 to_console = TRUE; // always print printstats replies
1360 to_eventlog = FALSE; // but never print them to the event log
1364 if(cvar("sv_eventlog_console"))
1365 to_console = FALSE; // otherwise we get the output twice
1371 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1379 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1383 fputs(file, strcat(s, "\n"));
1386 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1392 fputs(file, strcat(s, "\n"));
1394 FOR_EACH_CLIENT(other)
1396 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1398 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1399 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1400 if(other.classname == "player" || g_arena || g_ca || g_lms)
1401 s = strcat(s, ftos(other.team), ":");
1403 s = strcat(s, "spectator:");
1406 print(s, other.netname, "\n");
1408 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1410 fputs(file, strcat(s, other.netname, "\n"));
1416 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1422 fputs(file, strcat(s, "\n"));
1424 for(i = 1; i < 16; ++i)
1426 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1427 s = strcat(s, ":", ftos(i));
1433 fputs(file, strcat(s, "\n"));
1440 GameLogEcho(":end");
1443 fputs(file, ":end\n");
1448 void FixIntermissionClient(entity e)
1451 if(!e.autoscreenshot) // initial call
1453 e.angles = e.v_angle;
1454 e.angles_x = -e.angles_x;
1455 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1457 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1458 e.solid = SOLID_NOT;
1459 e.movetype = MOVETYPE_NONE;
1460 e.takedamage = DAMAGE_NO;
1463 e.weaponentity.effects = EF_NODRAW;
1464 if (e.weaponentity.weaponentity)
1465 e.weaponentity.weaponentity.effects = EF_NODRAW;
1467 if(clienttype(e) == CLIENTTYPE_REAL)
1469 stuffcmd(e, "\nscr_printspeed 1000000\n");
1470 s = cvar_string("sv_intermission_cdtrack");
1472 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1474 WriteByte(MSG_ONE, SVC_INTERMISSION);
1478 //e.velocity = '0 0 0';
1479 //e.fixangle = TRUE;
1481 // TODO halt weapon animation
1486 go to the next level for deathmatch
1487 only called if a time or frag limit has expired
1495 intermission_running = 1;
1497 // enforce a wait time before allowing changelevel
1498 if(player_count > 0)
1499 intermission_exittime = time + cvar("sv_mapchange_delay");
1501 intermission_exittime = -1;
1504 WriteByte (MSG_ALL, SVC_CDTRACK);
1505 WriteByte (MSG_ALL, 3);
1506 WriteByte (MSG_ALL, 3);
1507 // done in FixIntermission
1510 //pos = FindIntermission ();
1516 if(cvar("sv_eventlog"))
1517 GameLogEcho(":gameover");
1523 // save the stats to a text file on the client
1524 // stuffcmd(other, log_stats "stats/file_name");
1526 // stuffcmd(other, log_stats "");
1527 // use a filename similar to the demo name
1528 // string file_name;
1529 // file_name = strcat("\nlog_file \"stats/", strftime(TRUE, "%Y-%m-%d_%H-%M"), "_", mapname, ".txt\""); // open the log file
1531 // write a stats parser for the menu
1533 if(cvar("sv_accuracy_data_send")) {
1534 string stats_to_send;
1536 FOR_EACH_CLIENT(other) { // make the string to send
1537 FixIntermissionClient(other);
1539 if(other.cvar_cl_accuracy_data_share) {
1540 stats_to_send = strcat(stats_to_send, ":hits:", other.netname);
1542 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1543 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_hit[i-1]));
1545 stats_to_send = strcat(stats_to_send, "\n:fired:", other.netname);
1547 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1548 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_fired[i-1]));
1550 stats_to_send = strcat(stats_to_send, "\n");
1554 FOR_EACH_REALCLIENT(other) { // only spam humans
1555 Score_NicePrint(other); // print the score
1557 if(other.cvar_cl_accuracy_data_receive) // send the stats string to all the willing clients
1558 bprint(stats_to_send);
1560 } else { // ye olde message
1561 FOR_EACH_PLAYER(other) {
1562 FixIntermissionClient(other);
1565 bprint(other.netname, " ^7wins.\n");
1569 if(cvar("g_campaign"))
1570 CampaignPreIntermission();
1572 localcmd("\nsv_hook_gameend\n");
1579 Exit deathmatch games upon conditions
1582 void CheckRules_Player()
1584 if (gameover) // someone else quit the game already
1587 if(self.deadflag == DEAD_NO)
1588 self.play_time += frametime;
1590 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1591 // (div0: and that in CheckRules_World please)
1594 float checkrules_equality;
1595 float checkrules_suddendeathwarning;
1596 float checkrules_suddendeathend;
1597 float checkrules_overtimesadded; //how many overtimes have been already added
1599 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1600 float WINNING_YES = 1; // winner found
1601 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1602 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1604 float InitiateSuddenDeath()
1606 // Check first whether normal overtimes could be added before initiating suddendeath mode
1607 // - for this timelimit_overtime needs to be >0 of course
1608 // - also check the winning condition calculated in the previous frame and only add normal overtime
1609 // again, if at the point at which timelimit would be extended again, still no winner was found
1610 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1612 return 1; // need to call InitiateOvertime later
1616 if(!checkrules_suddendeathend)
1618 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1619 if(g_race && !g_race_qualifying)
1620 race_StartCompleting();
1626 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1628 ++checkrules_overtimesadded;
1629 //add one more overtime by simply extending the timelimit
1631 tl = cvar("timelimit");
1632 tl += cvar("timelimit_overtime");
1633 cvar_set("timelimit", ftos(tl));
1634 string minutesPlural;
1635 if (cvar("timelimit_overtime") == 1)
1636 minutesPlural = " ^3minute";
1638 minutesPlural = " ^3minutes";
1642 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1643 ftos(cvar("timelimit_overtime")),
1650 float GetWinningCode(float fraglimitreached, float equality)
1652 if(cvar("g_campaign") == 1)
1653 if(fraglimitreached)
1660 if(fraglimitreached)
1661 return WINNING_STARTSUDDENDEATHOVERTIME;
1663 return WINNING_NEVER;
1665 if(fraglimitreached)
1671 // set the .winning flag for exactly those players with a given field value
1672 void SetWinners(.float field, float value)
1675 FOR_EACH_PLAYER(head)
1676 head.winning = (head.field == value);
1679 // set the .winning flag for those players with a given field value
1680 void AddWinners(.float field, float value)
1683 FOR_EACH_PLAYER(head)
1684 if(head.field == value)
1688 // clear the .winning flags
1689 void ClearWinners(void)
1692 FOR_EACH_PLAYER(head)
1696 // Onslaught winning condition:
1697 // game terminates if only one team has a working generator (or none)
1698 float WinningCondition_Onslaught()
1701 local float t1, t2, t3, t4;
1703 WinningConditionHelper(); // set worldstatus
1708 // first check if the game has ended
1709 t1 = t2 = t3 = t4 = 0;
1710 head = find(world, classname, "onslaught_generator");
1713 if (head.health > 0)
1715 if (head.team == COLOR_TEAM1) t1 = 1;
1716 if (head.team == COLOR_TEAM2) t2 = 1;
1717 if (head.team == COLOR_TEAM3) t3 = 1;
1718 if (head.team == COLOR_TEAM4) t4 = 1;
1720 head = find(head, classname, "onslaught_generator");
1722 if (t1 + t2 + t3 + t4 < 2)
1724 // game over, only one team remains (or none)
1726 if (t1) SetWinners(team, COLOR_TEAM1);
1727 if (t2) SetWinners(team, COLOR_TEAM2);
1728 if (t3) SetWinners(team, COLOR_TEAM3);
1729 if (t4) SetWinners(team, COLOR_TEAM4);
1730 dprint("Have a winner, ending game.\n");
1734 // Two or more teams remain
1738 float LMS_NewPlayerLives()
1741 fl = cvar("fraglimit");
1745 // first player has left the game for dying too much? Nobody else can get in.
1746 if(lms_lowest_lives < 1)
1749 if(!cvar("g_lms_join_anytime"))
1750 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1753 return bound(1, lms_lowest_lives, fl);
1756 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1757 // they win. Otherwise the defending team wins once the timelimit passes.
1758 void assault_new_round();
1759 float WinningCondition_Assault()
1763 WinningConditionHelper(); // set worldstatus
1765 status = WINNING_NO;
1766 // as the timelimit has not yet passed just assume the defending team will win
1767 if(assault_attacker_team == COLOR_TEAM1)
1769 SetWinners(team, COLOR_TEAM2);
1773 SetWinners(team, COLOR_TEAM1);
1777 ent = find(world, classname, "target_assault_roundend");
1780 if(ent.winning) // round end has been triggered by attacking team
1782 bprint("ASSAULT: round completed...\n");
1783 SetWinners(team, assault_attacker_team);
1785 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1787 if(ent.cnt == 1 || cvar("g_campaign")) // this was the second round
1789 status = WINNING_YES;
1793 local entity oldself;
1796 assault_new_round();
1805 // LMS winning condition: game terminates if and only if there's at most one
1806 // one player who's living lives. Top two scores being equal cancels the time
1808 float WinningCondition_LMS()
1815 have_player = FALSE;
1816 have_players = FALSE;
1817 l = LMS_NewPlayerLives();
1819 head = find(world, classname, "player");
1822 head2 = find(head, classname, "player");
1824 have_players = TRUE;
1828 // we have at least one player
1831 // two or more active players - continue with the game
1835 // exactly one player?
1838 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1842 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1848 // and assign him his first place
1849 PlayerScore_Add(head, SP_LMS_RANK, 1);
1856 // nobody is playing at all...
1859 // wait for players...
1863 // SNAFU (maybe a draw game?)
1865 dprint("No players, ending game.\n");
1870 // When we get here, we have at least two players who are actually LIVING,
1871 // now check if the top two players have equal score.
1872 WinningConditionHelper();
1875 if(WinningConditionHelper_winner)
1876 WinningConditionHelper_winner.winning = TRUE;
1877 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1878 return WINNING_NEVER;
1880 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1884 void ShuffleMaplist()
1886 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1890 float WinningCondition_Scores(float limit, float leadlimit)
1894 // TODO make everything use THIS winning condition (except LMS)
1895 WinningConditionHelper();
1899 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1900 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1901 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1902 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1906 if(WinningConditionHelper_winner)
1907 WinningConditionHelper_winner.winning = 1;
1908 if(WinningConditionHelper_winnerteam >= 0)
1909 SetWinners(team, WinningConditionHelper_winnerteam);
1911 if(WinningConditionHelper_lowerisbetter)
1913 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1914 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1918 if(WinningConditionHelper_zeroisworst)
1919 leadlimit = 0; // not supported in this mode
1921 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1922 // these modes always score in increments of 1, thus this makes sense
1924 if(leaderfrags != WinningConditionHelper_topscore)
1926 leaderfrags = WinningConditionHelper_topscore;
1929 if (leaderfrags == limit - 1)
1930 Announce("1fragleft");
1931 else if (leaderfrags == limit - 2)
1932 Announce("2fragsleft");
1933 else if (leaderfrags == limit - 3)
1934 Announce("3fragsleft");
1938 limitreached = FALSE;
1940 if(WinningConditionHelper_topscore >= limit)
1941 limitreached = TRUE;
1944 float leadlimitreached;
1945 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1946 if(cvar("leadlimit_and_fraglimit"))
1947 limitreached = (limitreached && leadlimitreached);
1949 limitreached = (limitreached || leadlimitreached);
1952 return GetWinningCode(
1953 WinningConditionHelper_topscore && limitreached,
1954 WinningConditionHelper_equality
1958 float WinningCondition_Race(float fraglimit)
1969 if(p.race_completed)
1974 wc = WinningCondition_Scores(fraglimit, 0);
1976 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1977 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1978 // do NOT support equality when the laps are all raced!
1979 return WINNING_STARTSUDDENDEATHOVERTIME;
1981 return WINNING_NEVER;
1985 void ReadyRestart();
1986 float WinningCondition_QualifyingThenRace(float limit)
1989 wc = WinningCondition_Scores(limit, 0);
1991 // NEVER initiate overtime
1992 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2000 float WinningCondition_RanOutOfSpawns()
2004 if(have_team_spawns <= 0)
2007 if(!some_spawn_has_been_used)
2010 team1_score = team2_score = team3_score = team4_score = 0;
2012 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2014 if(head.team == COLOR_TEAM1)
2016 else if(head.team == COLOR_TEAM2)
2018 else if(head.team == COLOR_TEAM3)
2020 else if(head.team == COLOR_TEAM4)
2024 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2026 if(head.team == COLOR_TEAM1)
2028 else if(head.team == COLOR_TEAM2)
2030 else if(head.team == COLOR_TEAM3)
2032 else if(head.team == COLOR_TEAM4)
2037 if(team1_score + team2_score + team3_score + team4_score == 0)
2039 checkrules_equality = TRUE;
2042 else if(team1_score + team2_score + team3_score + team4_score == 1)
2045 if(team1_score) t = COLOR_TEAM1;
2046 if(team2_score) t = COLOR_TEAM2;
2047 if(team3_score) t = COLOR_TEAM3;
2048 if(team4_score) t = COLOR_TEAM4;
2049 CheckAllowedTeams(world);
2050 for(i = 0; i < MAX_TEAMSCORE; ++i)
2052 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2053 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2054 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2055 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2058 AddWinners(team, t);
2069 Exit deathmatch games upon conditions
2072 void CheckRules_World()
2084 MapVote_Think should now do that part
2085 if (intermission_running)
2086 if (time >= intermission_exittime + 60)
2088 if(!DoNextMapOverride())
2094 if (gameover) // someone else quit the game already
2096 if(player_count == 0) // Nobody there? Then let's go to the next map
2098 // this will actually check the player count in the next frame
2099 // again, but this shouldn't hurt
2103 timelimit = cvar("timelimit") * 60;
2104 fraglimit = cvar("fraglimit");
2105 leadlimit = cvar("leadlimit");
2107 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2110 timelimit = 0; // timelimit is not made for warmup
2112 fraglimit = 0; // no fraglimit for now
2113 leadlimit = 0; // no leadlimit for now
2117 timelimit = 0; // ONS has its own overtime rule
2121 timelimit += game_starttime;
2123 else if (timelimit < 0)
2133 if(checkrules_suddendeathend)
2135 if(!checkrules_suddendeathwarning)
2137 checkrules_suddendeathwarning = TRUE;
2138 if(g_race && !g_race_qualifying)
2139 bcenterprint("^3Everyone, finish your lap! The race is over!");
2141 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2146 if (timelimit && time >= timelimit)
2148 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2151 float playerswithlaps;
2154 totalplayers = playerswithlaps = readyplayers = 0;
2155 FOR_EACH_PLAYER(head)
2158 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2164 // at least 2 of the players have completed a lap: start the RACE
2165 // otherwise, the players should end the qualifying on their own
2166 if(readyplayers || playerswithlaps >= 2)
2168 checkrules_suddendeathend = 0;
2169 ReadyRestart(); // go to race
2173 wantovertime |= InitiateSuddenDeath();
2176 wantovertime |= InitiateSuddenDeath();
2180 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2186 float checkrules_status;
2187 checkrules_status = WinningCondition_RanOutOfSpawns();
2188 if(checkrules_status == WINNING_YES)
2190 bprint("Hey! Someone ran out of spawns!\n");
2192 else if(g_race && !g_race_qualifying && timelimit >= 0)
2194 checkrules_status = WinningCondition_Race(fraglimit);
2195 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2197 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2199 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2200 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2204 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2208 checkrules_status = WinningCondition_LMS();
2210 else if (g_onslaught)
2212 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2216 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2217 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2220 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2222 checkrules_status = WINNING_NEVER;
2223 checkrules_overtimesadded = -1;
2224 wantovertime |= InitiateSuddenDeath();
2227 if(checkrules_status == WINNING_NEVER)
2228 // equality cases! Nobody wins if the overtime ends in a draw.
2233 if(checkrules_status == WINNING_NEVER)
2236 checkrules_status = WINNING_YES;
2239 if(checkrules_suddendeathend)
2240 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2241 checkrules_status = WINNING_YES;
2243 if(checkrules_status == WINNING_YES)
2245 //print("WINNING\n");
2250 float mapvote_nextthink;
2251 float mapvote_initialized;
2252 float mapvote_keeptwotime;
2253 float mapvote_timeout;
2254 string mapvote_message;
2255 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2256 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2257 float mapvote_screenshot_dirs_count;
2259 float mapvote_count;
2260 float mapvote_count_real;
2261 string mapvote_maps[MAPVOTE_COUNT];
2262 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2263 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2264 float mapvote_maps_suggested[MAPVOTE_COUNT];
2265 string mapvote_suggestions[MAPVOTE_COUNT];
2266 float mapvote_suggestion_ptr;
2267 float mapvote_maxlen;
2268 float mapvote_voters;
2269 float mapvote_votes[MAPVOTE_COUNT];
2271 float mapvote_detail;
2272 float mapvote_abstain;
2275 void MapVote_ClearAllVotes()
2277 FOR_EACH_CLIENT(other)
2281 string MapVote_Suggest(string m)
2285 return "That's not how to use this command.";
2286 if(!cvar("g_maplist_votable_suggestions"))
2287 return "Suggestions are not accepted on this server.";
2288 if(mapvote_initialized)
2289 return "Can't suggest - voting is already in progress!";
2290 m = MapInfo_FixName(m);
2292 return "The map you suggested is not available on this server.";
2293 if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))
2295 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2297 if(!MapInfo_CheckMap(m))
2298 return "The map you suggested does not support the current game mode.";
2299 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2300 if(mapvote_suggestions[i] == m)
2301 return "This map was already suggested.";
2302 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2304 i = floor(random() * mapvote_suggestion_ptr);
2308 i = mapvote_suggestion_ptr;
2309 mapvote_suggestion_ptr += 1;
2311 if(mapvote_suggestions[i] != "")
2312 strunzone(mapvote_suggestions[i]);
2313 mapvote_suggestions[i] = strzone(m);
2314 if(cvar("sv_eventlog"))
2315 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2316 return strcat("Suggestion of ", m, " accepted.");
2319 void MapVote_AddVotable(string nextMap, float isSuggestion)
2322 string pakfile, mapfile;
2326 for(j = 0; j < mapvote_count; ++j)
2327 if(mapvote_maps[j] == nextMap)
2329 if(strlen(nextMap) > mapvote_maxlen)
2330 mapvote_maxlen = strlen(nextMap);
2331 mapvote_maps[mapvote_count] = strzone(nextMap);
2332 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2334 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2336 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2337 pakfile = whichpack(strcat(mapfile, ".tga"));
2339 pakfile = whichpack(strcat(mapfile, ".jpg"));
2341 pakfile = whichpack(strcat(mapfile, ".png"));
2345 if(i >= mapvote_screenshot_dirs_count)
2346 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2347 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2348 pakfile = substring(pakfile, o, -1);
2350 mapvote_maps_screenshot_dir[mapvote_count] = i;
2351 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2356 void MapVote_Spawn();
2362 MapVote_ClearAllVotes();
2365 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2366 mapvote_abstain = cvar("g_maplist_votable_abstain");
2369 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2371 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2372 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2374 // we need this for AddVotable, as that cycles through the screenshot dirs
2375 mapvote_screenshot_dirs_count = tokenize_console(cvar_string("g_maplist_votable_screenshot_dir"));
2376 if(mapvote_screenshot_dirs_count == 0)
2377 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2378 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2379 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2380 mapvote_screenshot_dirs[i] = strzone(argv(i));
2382 if(mapvote_suggestion_ptr)
2383 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2384 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2386 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2387 MapVote_AddVotable(GetNextMap(), FALSE);
2389 if(mapvote_count == 0)
2391 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2392 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2393 if(cvar("g_maplist_shuffle"))
2395 localcmd("\nmenu_cmd sync\n");
2396 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2397 MapVote_AddVotable(GetNextMap(), FALSE);
2400 mapvote_count_real = mapvote_count;
2402 MapVote_AddVotable("don't care", 0);
2404 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2406 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2407 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2408 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2409 mapvote_keeptwotime = 0;
2410 mapvote_message = "Choose a map and press its key!";
2415 void MapVote_SendPicture(float id)
2418 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2419 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2420 WriteByte(MSG_ONE, id);
2421 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2424 float GameCommand_MapVote(string cmd)
2426 if(!intermission_running)
2429 if(cmd == "mv_getpic")
2431 MapVote_SendPicture(stof(argv(1)));
2438 float MapVote_GetMapMask()
2440 float mask, i, power;
2442 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2443 if(mapvote_maps[i] != "")
2449 float MapVote_SendEntity(entity to, float sf)
2454 sf &~= 2; // if we send 1, we don't need to also send 2
2456 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2457 WriteByte(MSG_ENTITY, sf);
2461 // flag 1 == initialization
2462 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2463 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2464 WriteString(MSG_ENTITY, "");
2465 WriteByte(MSG_ENTITY, mapvote_count);
2466 WriteByte(MSG_ENTITY, mapvote_abstain);
2467 WriteByte(MSG_ENTITY, mapvote_detail);
2468 WriteCoord(MSG_ENTITY, mapvote_timeout);
2469 if(mapvote_count <= 8)
2470 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2472 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2473 for(i = 0; i < mapvote_count; ++i)
2474 if(mapvote_maps[i] != "")
2476 if(mapvote_abstain && i == mapvote_count - 1)
2478 WriteString(MSG_ENTITY, ""); // abstain needs no text
2479 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2480 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2484 WriteString(MSG_ENTITY, mapvote_maps[i]);
2485 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2486 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2493 // flag 2 == update of mask
2494 if(mapvote_count <= 8)
2495 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2497 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2503 for(i = 0; i < mapvote_count; ++i)
2504 if(mapvote_maps[i] != "")
2505 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2507 WriteByte(MSG_ENTITY, to.mapvote);
2513 void MapVote_Spawn()
2515 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2518 void MapVote_TouchMask()
2520 mapvote_ent.SendFlags |= 2;
2523 void MapVote_TouchVotes(entity voter)
2525 mapvote_ent.SendFlags |= 4;
2528 float MapVote_Finished(float mappos)
2534 if(cvar("sv_eventlog"))
2536 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2537 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2538 didntvote = mapvote_voters;
2539 for(i = 0; i < mapvote_count; ++i)
2540 if(mapvote_maps[i] != "")
2542 didntvote -= mapvote_votes[i];
2545 result = strcat(result, ":", mapvote_maps[i]);
2546 result = strcat(result, ":", ftos(mapvote_votes[i]));
2549 result = strcat(result, ":didn't vote:", ftos(didntvote));
2551 GameLogEcho(result);
2552 if(mapvote_maps_suggested[mappos])
2553 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2556 FOR_EACH_REALCLIENT(other)
2557 FixClientCvars(other);
2559 Map_Goto_SetStr(mapvote_maps[mappos]);
2561 alreadychangedlevel = TRUE;
2564 void MapVote_CheckRules_1()
2568 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2570 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2571 mapvote_votes[i] = 0;
2575 FOR_EACH_REALCLIENT(other)
2580 i = other.mapvote - 1;
2581 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2582 mapvote_votes[i] = mapvote_votes[i] + 1;
2587 float MapVote_CheckRules_2()
2590 float firstPlace, secondPlace;
2591 float firstPlaceVotes, secondPlaceVotes;
2592 float mapvote_voters_real;
2595 if(mapvote_count_real == 1)
2596 return MapVote_Finished(0);
2598 mapvote_voters_real = mapvote_voters;
2600 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2602 RandomSelection_Init();
2603 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2604 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2605 firstPlace = RandomSelection_chosen_float;
2606 firstPlaceVotes = RandomSelection_best_priority;
2607 //dprint("First place: ", ftos(firstPlace), "\n");
2608 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2610 RandomSelection_Init();
2611 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2613 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2614 secondPlace = RandomSelection_chosen_float;
2615 secondPlaceVotes = RandomSelection_best_priority;
2616 //dprint("Second place: ", ftos(secondPlace), "\n");
2617 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2619 if(firstPlace == -1)
2620 error("No first place in map vote... WTF?");
2622 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2623 return MapVote_Finished(firstPlace);
2625 if(mapvote_keeptwotime)
2626 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2629 MapVote_TouchMask();
2630 mapvote_message = "Now decide between the TOP TWO!";
2631 mapvote_keeptwotime = 0;
2632 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2633 result = strcat(result, ":", ftos(firstPlaceVotes));
2634 result = strcat(result, ":", mapvote_maps[secondPlace]);
2635 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2636 didntvote = mapvote_voters;
2637 for(i = 0; i < mapvote_count; ++i)
2638 if(mapvote_maps[i] != "")
2640 didntvote -= mapvote_votes[i];
2642 if(i != secondPlace)
2644 result = strcat(result, ":", mapvote_maps[i]);
2645 result = strcat(result, ":", ftos(mapvote_votes[i]));
2646 if(i < mapvote_count_real)
2648 strunzone(mapvote_maps[i]);
2649 mapvote_maps[i] = "";
2650 strunzone(mapvote_maps_pakfile[i]);
2651 mapvote_maps_pakfile[i] = "";
2655 result = strcat(result, ":didn't vote:", ftos(didntvote));
2656 if(cvar("sv_eventlog"))
2657 GameLogEcho(result);
2667 keeptwo = mapvote_keeptwotime;
2668 MapVote_CheckRules_1(); // count
2669 if(MapVote_CheckRules_2()) // decide
2673 FOR_EACH_REALCLIENT(other)
2675 // hide scoreboard again
2676 if(other.health != 2342)
2678 other.health = 2342;
2680 if(clienttype(other) == CLIENTTYPE_REAL)
2683 WriteByte(MSG_ONE, SVC_FINALE);
2684 WriteString(MSG_ONE, "");
2688 // clear possibly invalid votes
2689 if(mapvote_maps[other.mapvote - 1] == "")
2691 // use impulses as new vote
2692 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2693 if(mapvote_maps[other.impulse - 1] != "")
2695 other.mapvote = other.impulse;
2696 MapVote_TouchVotes(other);
2704 MapVote_CheckRules_1(); // just count
2706 void MapVote_Start()
2711 MapInfo_Enumerate();
2712 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2715 void MapVote_Think()
2720 if(alreadychangedlevel)
2723 if(time < mapvote_nextthink)
2727 mapvote_nextthink = time + 0.5;
2729 if(!mapvote_initialized)
2731 if(cvar("rescan_pending") == 1)
2733 cvar_set("rescan_pending", "2");
2734 localcmd("fs_rescan\nrescan_pending 3\n");
2737 else if(cvar("rescan_pending") == 2)
2741 else if(cvar("rescan_pending") == 3)
2743 // now build missing mapinfo files
2744 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2747 // we're done, start the timer
2748 cvar_set("rescan_pending", "0");
2751 mapvote_initialized = TRUE;
2752 if(DoNextMapOverride())
2754 if(!cvar("g_maplist_votable") || player_count <= 0)
2765 string GotoMap(string m)
2767 if(!MapInfo_CheckMap(m))
2768 return "The map you chose is not available on this server.";
2769 cvar_set("nextmap", m);
2770 cvar_set("timelimit", "-1");
2771 if(mapvote_initialized || alreadychangedlevel)
2773 if(DoNextMapOverride())
2774 return "Map switch initiated.";
2776 return "Hm... no. For some reason I like THIS map more.";
2779 return "Map switch will happen after scoreboard.";
2786 FOR_EACH_REALCLIENT(self)
2788 if(self.classname == "spectator")
2790 if(self.enemy.typehitsound)
2791 play2(self, "misc/typehit.wav");
2792 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2793 play2(self, "misc/hit.wav");
2797 if(self.typehitsound)
2798 play2(self, "misc/typehit.wav");
2799 else if(self.hitsound && self.cvar_cl_hitsound)
2800 play2(self, "misc/hit.wav");
2803 altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2804 // add 1 frametime because after this, engine SV_Physics
2805 // increases time by a frametime and then networks the frame
2806 // add another frametime because client shows everything with
2807 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2809 FOR_EACH_CLIENT(self)
2811 self.hitsound = FALSE;
2812 self.typehitsound = FALSE;
2813 antilag_record(self, altime);
2820 * returns TRUE if redirecting
2822 float redirection_timeout;
2823 float redirection_nextthink;
2824 float RedirectionThink()
2826 float clients_found;
2828 if(redirection_target == "")
2831 if(!redirection_timeout)
2833 cvar_set("sv_public", "-2");
2834 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2835 if(redirection_target == "self")
2836 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2838 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2841 if(time < redirection_nextthink)
2844 redirection_nextthink = time + 1;
2847 FOR_EACH_REALCLIENT(self)
2849 print("Redirecting: sending connect command to ", self.netname, "\n");
2850 if(redirection_target == "self")
2851 stuffcmd(self, "\ndisconnect; reconnect\n");
2853 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2857 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2859 if(time > redirection_timeout || clients_found == 0)
2860 localcmd("\nwait; wait; wait; quit\n");
2865 void TargetMusic_RestoreGame();
2868 // Loaded from a save game
2869 // some things then break, so let's work around them...
2871 // Progs DB (capture records)
2872 ServerProgsDB = db_load("server.db");
2876 MapInfo_Enumerate();
2877 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2880 TargetMusic_RestoreGame();
2885 if(gameover > 1) // shutting down already?
2888 gameover = 2; // 2 = server shutting down
2890 if(world_initialized > 0)
2892 world_initialized = 0;
2893 print("Saving persistent data...\n");
2895 if(!cheatcount_total)
2897 if(cvar("sv_db_saveasdump"))
2898 db_dump(ServerProgsDB, "server.db");
2900 db_save(ServerProgsDB, "server.db");
2902 if(cvar("developer"))
2904 if(cvar("sv_db_saveasdump"))
2905 db_dump(TemporaryDB, "server-temp.db");
2907 db_save(TemporaryDB, "server-temp.db");
2909 CheatShutdown(); // must be after cheatcount check
2910 db_close(ServerProgsDB);
2911 db_close(TemporaryDB);
2913 // tell the bot system the game is ending now
2916 WeaponStats_Shutdown();
2919 else if(world_initialized == 0)
2921 print("NOTE: crashed before even initializing the world, not saving persistent data\n");