3 #include "anticheat.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include <common/net_linked.qh>
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/_mod.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications/all.qh"
29 #include "../common/physics/player.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/_mod.qh"
37 #include <common/weapons/_all.qh>
38 #include "../common/state.qh"
40 const float LATENCY_THINKRATE = 10;
45 void PingPLReport_Think(entity this)
50 delta = 3 / maxclients;
51 if(delta < sys_frametime)
53 this.nextthink = time + delta;
55 e = edict_num(this.cnt + 1);
56 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
58 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59 WriteByte(MSG_BROADCAST, this.cnt);
60 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
61 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
62 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
64 // record latency times for clients throughout the match so we can report it to playerstats
65 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
67 CS(e).latency_sum += CS(e).ping;
68 CS(e).latency_cnt += 1;
69 CS(e).latency_time = time;
70 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
75 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76 WriteByte(MSG_BROADCAST, this.cnt);
77 WriteShort(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
79 WriteByte(MSG_BROADCAST, 0);
81 this.cnt = (this.cnt + 1) % maxclients;
83 void PingPLReport_Spawn()
85 pingplreport = new_pure(pingplreport);
86 setthink(pingplreport, PingPLReport_Think);
87 pingplreport.nextthink = time;
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
95 void ShuffleMaplist();
97 void SetDefaultAlpha()
99 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
101 default_player_alpha = autocvar_g_player_alpha;
102 if(default_player_alpha == 0)
103 default_player_alpha = 1;
104 default_weapon_alpha = default_player_alpha;
108 void GotoFirstMap(entity this)
111 if(autocvar__sv_init)
113 // cvar_set("_sv_init", "0");
114 // we do NOT set this to 0 any more, so someone "accidentally" changing
115 // to this "init" map on a dedicated server will cause no permanent
117 if(autocvar_g_maplist_shuffle)
119 n = tokenizebyseparator(autocvar_g_maplist, " ");
120 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
123 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
125 if(!DoNextMapOverride(1))
133 this.nextthink = time;
137 this.nextthink = time + 1;
138 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
142 void cvar_changes_init()
146 float n, i, adding, pureadding;
148 strfree(cvar_changes);
149 strfree(cvar_purechanges);
150 cvar_purechanges_count = 0;
153 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
159 for(i = 0; i < n; ++i)
161 k = bufstr_get(h, i);
163 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
164 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
165 #define BADCVAR(p) if(k == p) continue
167 // general excludes and namespaces for server admin used cvars
168 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
172 BADPREFIX("cvar_check_");
174 BADCVAR("g_configversion");
175 BADCVAR("halflifebsp");
176 BADCVAR("sv_mapformat_is_quake2");
177 BADCVAR("sv_mapformat_is_quake3");
178 BADPREFIX("sv_world");
184 BADPREFIX("scoreboard_");
185 BADPREFIX("g_campaign");
186 BADPREFIX("g_waypointsprite_");
192 BADPREFIX("net_slist_");
198 BADPREFIX("sensitivity");
199 BADPREFIX("userbind");
202 BADPREFIX("crosshair");
203 BADCVAR("mod_q3bsp_lightmapmergepower");
204 BADCVAR("mod_q3bsp_nolightmaps");
206 BADCVAR("mastervolume");
208 BADCVAR("bgmvolume");
209 BADCVAR("in_pitch_min");
210 BADCVAR("in_pitch_max");
213 BADCVAR("developer");
214 BADCVAR("log_dest_udp");
215 BADCVAR("net_address");
216 BADCVAR("net_address_ipv6");
218 BADCVAR("savedgamecfg");
219 BADCVAR("serverconfig");
220 BADCVAR("sv_autoscreenshot");
221 BADCVAR("sv_heartbeatperiod");
222 BADCVAR("sv_vote_master_password");
223 BADCVAR("sys_colortranslation");
224 BADCVAR("sys_specialcharactertranslation");
225 BADCVAR("timeformat");
226 BADCVAR("timestamps");
227 BADCVAR("g_require_stats");
228 BADPREFIX("developer_");
230 BADPREFIX("g_banned_list");
231 BADPREFIX("g_require_stats_");
232 BADPREFIX("g_chat_flood_");
233 BADPREFIX("g_ghost_items");
234 BADPREFIX("g_playerstats_");
235 BADPREFIX("g_voice_flood_");
236 BADPREFIX("log_file");
239 BADPREFIX("sv_allowdownloads");
240 BADPREFIX("sv_autodemo");
241 BADPREFIX("sv_curl_");
242 BADPREFIX("sv_eventlog");
243 BADPREFIX("sv_logscores_");
244 BADPREFIX("sv_master");
245 BADPREFIX("sv_weaponstats_");
246 BADPREFIX("sv_waypointsprite_");
247 BADCVAR("rescan_pending");
249 // these can contain player IDs, so better hide
250 BADPREFIX("g_forced_team_");
251 BADCVAR("sv_muteban_list");
252 BADCVAR("sv_allow_customplayermodels_idlist");
253 BADCVAR("sv_allow_customplayermodels_speciallist");
256 BADCVAR("fraglimit");
258 BADCVAR("g_assault");
260 BADCVAR("g_ca_teams");
261 BADCVAR("g_conquest");
266 BADCVAR("g_domination");
267 BADCVAR("g_domination_default_teams");
268 BADCVAR("g_freezetag");
269 BADCVAR("g_freezetag_teams");
270 BADCVAR("g_invasion_teams");
271 BADCVAR("g_invasion_type");
272 BADCVAR("g_jailbreak");
273 BADCVAR("g_jailbreak_teams");
274 BADCVAR("g_keepaway");
275 BADCVAR("g_keyhunt");
276 BADCVAR("g_keyhunt_teams");
278 BADCVAR("g_nexball");
279 BADCVAR("g_onslaught");
281 BADCVAR("g_race_laps_limit");
282 BADCVAR("g_race_qualifying_timelimit");
283 BADCVAR("g_race_qualifying_timelimit_override");
284 BADCVAR("g_runematch");
287 BADCVAR("g_tdm_teams");
289 BADCVAR("leadlimit");
292 BADCVAR("timelimit");
293 BADCVAR("g_mapinfo_ignore_warnings");
297 BADCVAR("g_maplist");
298 BADCVAR("g_maplist_mostrecent");
302 d = cvar_defstring(k);
308 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
309 if(strlen(cvar_changes) > 16384)
311 cvar_changes = "// too many settings have been changed to show them here\n";
316 // now check if the changes are actually gameplay relevant
318 // does nothing gameplay relevant
319 BADCVAR("captureleadlimit_override");
320 BADCVAR("condump_stripcolors");
321 BADCVAR("gameversion");
322 BADCVAR("g_allow_oldvortexbeam");
323 BADCVAR("g_balance_kill_delay");
324 BADCVAR("g_buffs_pickup_anyway");
325 BADCVAR("g_buffs_randomize");
326 BADCVAR("g_campcheck_distance");
327 BADCVAR("g_ca_point_leadlimit");
328 BADCVAR("g_ca_point_limit");
329 BADCVAR("g_ctf_captimerecord_always");
330 BADCVAR("g_ctf_flag_glowtrails");
331 BADCVAR("g_ctf_flag_pickup_verbosename");
332 BADCVAR("g_domination_point_leadlimit");
333 BADCVAR("g_forced_respawn");
334 BADCVAR("g_freezetag_point_leadlimit");
335 BADCVAR("g_freezetag_point_limit");
337 BADCVAR("g_invasion_point_limit");
338 BADCVAR("g_jump_grunt");
339 BADCVAR("g_keyhunt_point_leadlimit");
340 BADCVAR("g_nexball_goalleadlimit");
341 BADCVAR("g_new_toys_use_pickupsound");
342 BADCVAR("g_physics_predictall");
343 BADCVAR("g_piggyback");
344 BADCVAR("g_playerclip_collisions");
345 BADCVAR("g_tdm_point_leadlimit");
346 BADCVAR("g_tdm_point_limit");
347 BADCVAR("leadlimit_and_fraglimit");
348 BADCVAR("leadlimit_override");
350 BADCVAR("sv_checkforpacketsduringsleep");
351 BADCVAR("sv_damagetext");
352 BADCVAR("sv_db_saveasdump");
353 BADCVAR("sv_intermission_cdtrack");
354 BADCVAR("sv_minigames");
355 BADCVAR("sv_namechangetimer");
356 BADCVAR("sv_precacheplayermodels");
357 BADCVAR("sv_stepheight");
358 BADCVAR("sv_timeout");
359 BADCVAR("sv_weapons_modeloverride");
360 BADPREFIX("crypto_");
361 BADPREFIX("gameversion_");
362 BADPREFIX("g_chat_");
363 BADPREFIX("g_ctf_captimerecord_");
364 BADPREFIX("g_maplist_");
366 BADPREFIX("g_respawn_");
368 BADPREFIX("notification_");
371 BADPREFIX("sv_allow_");
372 BADPREFIX("sv_cullentities_");
373 BADPREFIX("sv_maxidle_");
374 BADPREFIX("sv_minigames_");
375 BADPREFIX("sv_radio_");
376 BADPREFIX("sv_timeout_");
377 BADPREFIX("sv_vote_");
378 BADPREFIX("timelimit_");
380 // allowed changes to server admins (please sync this to server.cfg)
384 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
386 // yes, this does contain some redundant stuff, don't really care
387 BADCVAR("bot_config_file");
388 BADCVAR("bot_number");
389 BADCVAR("bot_prefix");
390 BADCVAR("bot_suffix");
391 BADCVAR("capturelimit_override");
392 BADCVAR("fraglimit_override");
394 BADCVAR("g_antilag");
395 BADCVAR("g_balance_teams");
396 BADCVAR("g_balance_teams_prevent_imbalance");
397 BADCVAR("g_balance_teams_scorefactor");
398 BADCVAR("g_ban_sync_trusted_servers");
399 BADCVAR("g_ban_sync_uri");
401 BADCVAR("g_ca_teams_override");
402 BADCVAR("g_ctf_ignore_frags");
403 BADCVAR("g_ctf_leaderboard");
404 BADCVAR("g_domination_point_limit");
405 BADCVAR("g_domination_teams_override");
406 BADCVAR("g_freezetag_teams_override");
407 BADCVAR("g_friendlyfire");
408 BADCVAR("g_fullbrightitems");
409 BADCVAR("g_fullbrightplayers");
410 BADCVAR("g_keyhunt_point_limit");
411 BADCVAR("g_keyhunt_teams_override");
412 BADCVAR("g_lms_lives_override");
413 BADCVAR("g_maplist");
414 BADCVAR("g_maxplayers");
415 BADCVAR("g_mirrordamage");
416 BADCVAR("g_nexball_goallimit");
417 BADCVAR("g_norecoil");
418 BADCVAR("g_physics_clientselect");
420 BADCVAR("g_powerups");
421 BADCVAR("g_spawnshieldtime");
422 BADCVAR("g_start_delay");
423 BADCVAR("g_superspectate");
424 BADCVAR("g_tdm_teams_override");
426 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
429 BADCVAR("maxplayers");
430 BADCVAR("minplayers");
431 BADCVAR("net_address");
433 BADCVAR("rcon_password");
434 BADCVAR("rcon_restricted_commands");
435 BADCVAR("rcon_restricted_password");
437 BADCVAR("sv_adminnick");
438 BADCVAR("sv_autoscreenshot");
439 BADCVAR("sv_autotaunt");
440 BADCVAR("sv_curl_defaulturl");
441 BADCVAR("sv_defaultcharacter");
442 BADCVAR("sv_defaultcharacterskin");
443 BADCVAR("sv_defaultplayercolors");
444 BADCVAR("sv_defaultplayermodel");
445 BADCVAR("sv_defaultplayerskin");
446 BADCVAR("sv_maxidle");
447 BADCVAR("sv_maxrate");
449 BADCVAR("sv_public");
450 BADCVAR("sv_ready_restart");
451 BADCVAR("sv_status_privacy");
453 BADCVAR("sv_vote_call");
454 BADCVAR("sv_vote_commands");
455 BADCVAR("sv_vote_majority_factor");
456 BADCVAR("sv_vote_master");
457 BADCVAR("sv_vote_master_commands");
458 BADCVAR("sv_vote_master_password");
459 BADCVAR("sv_vote_simple_majority_factor");
460 BADCVAR("teamplay_mode");
461 BADCVAR("timelimit_override");
462 BADPREFIX("g_warmup_");
463 BADPREFIX("sv_info_");
464 BADPREFIX("sv_ready_restart_");
466 // mutators that announce themselves properly to the server browser
467 BADCVAR("g_instagib");
468 BADCVAR("g_new_toys");
470 BADCVAR("g_grappling_hook");
471 BADCVAR("g_jetpack");
479 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
480 if(strlen(cvar_purechanges) > 16384)
482 cvar_purechanges = "// too many settings have been changed to show them here\n";
486 ++cvar_purechanges_count;
487 // WARNING: this variable is used for the server list
488 // NEVER dare to skip this code!
489 // Hacks to intentionally appearing as "pure server" even though you DO have
490 // modified settings may be punished by removal from the server list.
491 // You can do to the variables cvar_changes and cvar_purechanges all you want,
495 if(cvar_changes == "")
496 cvar_changes = "// this server runs at default server settings\n";
498 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
499 cvar_changes = strzone(cvar_changes);
500 if(cvar_purechanges == "")
501 cvar_purechanges = "// this server runs at default gameplay settings\n";
503 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
504 cvar_purechanges = strzone(cvar_purechanges);
507 void detect_maptype()
516 o.x += random() * (world.maxs.x - world.mins.x);
517 o.y += random() * (world.maxs.y - world.mins.y);
518 o.z += random() * (world.maxs.z - world.mins.z);
520 tracebox(o, STAT(PL_MIN), STAT(PL_MAX), o - '0 0 32768', MOVE_WORLDONLY, NULL);
521 if(trace_fraction == 1)
526 for(i = 0; i < 64; i += 4)
528 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
529 if(trace_fraction == 1)
531 LOG_INFO(ftos(i), " -> ", vtos(trace_endpos));
540 bool RandomSeed_Send(entity this, entity to, int sf)
542 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
543 WriteShort(MSG_ENTITY, this.cnt);
546 void RandomSeed_Think(entity this)
548 this.cnt = bound(0, floor(random() * 65536), 65535);
549 this.nextthink = time + 5;
553 void RandomSeed_Spawn()
555 randomseed = new_pure(randomseed);
556 setthink(randomseed, RandomSeed_Think);
557 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
559 getthink(randomseed)(randomseed); // sets random seed and nextthink
562 spawnfunc(__init_dedicated_server)
564 // handler for _init/_init map (only for dedicated server initialization)
566 world_initialized = -1; // don't complain
568 cvar_string = cvar_string_normal;
569 cvar_set = cvar_set_normal;
571 delete_fn = remove_unsafely;
574 setthink(e, GotoFirstMap);
575 e.nextthink = time; // this is usually 1 at this point
577 e = new(info_player_deathmatch); // safeguard against player joining
579 // assign reflectively to avoid "assignment to world" warning
580 for (int i = 0, n = numentityfields(); i < n; ++i) {
581 string k = entityfieldname(i);
582 if (k == "classname") {
583 // safeguard against various stuff ;)
584 putentityfieldstring(i, this, "worldspawn");
589 // needs to be done so early because of the constants they create
592 static_init_precache();
594 IL_PUSH(g_spawnpoints, e); // just incase
597 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
600 void __init_dedicated_server_shutdown() {
604 STATIC_INIT_EARLY(maxclients)
607 for (entity head = nextent(NULL); head; head = nextent(head)) {
612 void Map_MarkAsRecent(string m);
613 float world_already_spawned;
615 void ClientInit_Spawn();
616 void WeaponStats_Init();
617 void WeaponStats_Shutdown();
618 spawnfunc(worldspawn)
620 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
622 bool wantrestart = false;
624 if (!server_is_dedicated)
626 // force unloading of server pk3 files when starting a listen server
627 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
628 // restore csqc_progname too
629 string expect = "csprogs.dat";
630 wantrestart = cvar_string_normal("csqc_progname") != expect;
631 cvar_set_normal("csqc_progname", expect);
635 // Try to use versioned csprogs from pk3
636 // Only ever use versioned csprogs.dat files on dedicated servers;
637 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
638 string pk3csprogs = "csprogs-" WATERMARK ".dat";
639 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
640 string select = "csprogs.dat";
641 if (fexists(pk3csprogs)) select = pk3csprogs;
642 if (cvar_string_normal("csqc_progname") != select)
644 cvar_set_normal("csqc_progname", select);
647 // Check for updates on startup
648 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
649 int sentinel = fopen("progs.txt", FILE_READ);
652 string switchversion = fgets(sentinel);
654 if (switchversion != "" && switchversion != WATERMARK)
656 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
657 // if it doesn't exist, assume either:
658 // a) the current program was overwritten
659 // b) this is a client only update
660 string newprogs = sprintf("progs-%s.dat", switchversion);
661 if (fexists(newprogs))
663 cvar_set_normal("sv_progs", newprogs);
666 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
667 if (fexists(newcsprogs))
669 cvar_set_normal("csqc_progname", newcsprogs);
677 LOG_INFOF("Restart requested");
678 changelevel(mapname);
679 // let initialization continue, shutdown depends on it
684 cvar_string = cvar_string_normal;
685 cvar_set = cvar_set_normal;
687 if(world_already_spawned)
688 error("world already spawned - you may have EXACTLY ONE worldspawn!");
689 world_already_spawned = true;
691 delete_fn = remove_safely; // during spawning, watch what you remove!
693 cvar_changes_init(); // do this very early now so it REALLY matches the server config
695 // needs to be done so early because of the constants they create
698 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
700 TemporaryDB = db_create();
705 // 1 FLICKER (first variety)
706 lightstyle(1, "mmnmmommommnonmmonqnmmo");
708 // 2 SLOW STRONG PULSE
709 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
711 // 3 CANDLE (first variety)
712 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
715 lightstyle(4, "mamamamamama");
718 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
720 // 6 FLICKER (second variety)
721 lightstyle(6, "nmonqnmomnmomomno");
723 // 7 CANDLE (second variety)
724 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
726 // 8 CANDLE (third variety)
727 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
729 // 9 SLOW STROBE (fourth variety)
730 lightstyle(9, "aaaaaaaazzzzzzzz");
732 // 10 FLUORESCENT FLICKER
733 lightstyle(10, "mmamammmmammamamaaamammma");
735 // 11 SLOW PULSE NOT FADE TO BLACK
736 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
738 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
743 if(autocvar_g_campaign)
746 Map_MarkAsRecent(mapname);
748 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
752 static_init_precache();
756 GameRules_limit_fallbacks();
758 if(warmup_limit == 0)
759 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
762 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
763 if(bot_waypoints_for_items == 1)
764 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
765 bot_waypoints_for_items = 0;
769 WaypointSprite_Init();
771 GameLogInit(); // prepare everything
773 // changing the logic generating it is okay. But:
774 // it HAS to stay <= 64 chars
775 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
776 if(autocvar_sv_eventlog)
778 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
779 matchid = strzone(s);
781 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
782 s = ":gameinfo:mutators:LIST";
784 MUTATOR_CALLHOOK(BuildMutatorsString, s);
785 s = M_ARGV(0, string);
787 // initialiation stuff, not good in the mutator system
788 if(!autocvar_g_use_ammunition)
789 s = strcat(s, ":no_use_ammunition");
791 // initialiation stuff, not good in the mutator system
792 if(autocvar_g_pickup_items == 0)
793 s = strcat(s, ":no_pickup_items");
794 if(autocvar_g_pickup_items > 0)
795 s = strcat(s, ":pickup_items");
797 // initialiation stuff, not good in the mutator system
798 if(autocvar_g_weaponarena != "0")
799 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
801 // TODO to mutator system
802 if(autocvar_g_norecoil)
803 s = strcat(s, ":norecoil");
805 // TODO to mutator system
806 if(autocvar_g_powerups == 0)
807 s = strcat(s, ":no_powerups");
808 if(autocvar_g_powerups > 0)
809 s = strcat(s, ":powerups");
812 GameLogEcho(":gameinfo:end");
815 matchid = strzone(ftos(random()));
817 cvar_set("nextmap", "");
821 if(autocvar_g_campaign)
827 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
829 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
831 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
835 while((s = fgets(fd)))
837 int l = tokenize_console(s);
842 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
843 LOG_INFO(" cdtrack ", argv(2));
845 else if(argv(0) == "fog")
847 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
848 LOG_INFO(" \"fog\" \"", s, "\"");
850 else if(argv(0) == "set")
852 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
853 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
855 else if(argv(0) != "//")
857 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
858 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
869 next_pingtime = time + 5;
873 // set up information replies for clients and server to use
874 maplist_reply = strzone(getmaplist());
875 lsmaps_reply = strzone(getlsmaps());
876 monsterlist_reply = strzone(getmonsterlist());
877 for(int i = 0; i < 10; ++i)
879 string s = getrecords(i);
881 records_reply[i] = strzone(s);
883 ladder_reply = strzone(getladder());
884 rankings_reply = strzone(getrankings());
889 PingPLReport_Spawn();
893 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
895 // fill sv_curl_serverpackages from .serverpackage files
896 if (autocvar_sv_curl_serverpackages_auto)
898 string s = "csprogs-" WATERMARK ".txt";
899 // remove automatically managed files from the list to prevent duplicates
900 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
902 string pkg = argv(i);
903 if (startsWith(pkg, "csprogs-")) continue;
904 if (endsWith(pkg, "-serverpackage.txt")) continue;
905 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
908 // add automatically managed files to the list
909 #define X(match) MACRO_BEGIN { \
910 int fd = search_begin(match, true, false); \
913 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
915 s = cons(s, search_getfilename(fd, i)); \
920 X("*-serverpackage.txt");
921 X("*.serverpackage");
923 cvar_set("sv_curl_serverpackages", s);
926 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
928 // physics/balance/config changes that count as mod
929 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
930 modname = cvar_string("g_mod_physics");
931 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
932 modname = cvar_string("g_mod_balance");
933 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
934 modname = cvar_string("g_mod_config");
935 // extra mutators that deserve to count as mod
936 MUTATOR_CALLHOOK(SetModname, modname);
937 modname = M_ARGV(0, string);
940 modname = strzone(modname);
942 WinningConditionHelper(this); // set worldstatus
944 world_initialized = 1;
945 __spawnfunc_spawn_all();
950 //makestatic (this); // Who the f___ did that?
956 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
964 float Map_Count, Map_Current;
965 string Map_Current_Name;
967 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
968 float GetMaplistPosition()
974 idx = autocvar_g_maplist_index;
981 for(pos = 0; pos < Map_Count; ++pos)
985 // resume normal maplist rotation if current map is not in g_maplist
989 bool MapHasRightSize(string map)
991 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
992 if(autocvar_g_maplist_check_waypoints)
994 string checkwp_msg = strcat("checkwp ", map);
995 if(!fexists(strcat("maps/", map, ".waypoints")))
997 LOG_TRACE(checkwp_msg, ": no waypoints");
1000 LOG_TRACE(checkwp_msg, ": has waypoints");
1003 // open map size restriction file
1004 string opensize_msg = strcat("opensize ", map);
1005 float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1008 opensize_msg = strcat(opensize_msg, ": ok, ");
1009 int mapmin = stoi(fgets(fh));
1010 int mapmax = stoi(fgets(fh));
1012 if(player_count < mapmin)
1014 LOG_TRACE(opensize_msg, "not enough");
1017 if(mapmax && player_count > mapmax)
1019 LOG_TRACE(opensize_msg, "too many");
1022 LOG_TRACE(opensize_msg, "right size");
1025 LOG_TRACE(opensize_msg, ": not found");
1029 string Map_Filename(float position)
1031 return strcat("maps/", argv(position), ".bsp");
1034 void Map_MarkAsRecent(string m)
1036 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1039 float Map_IsRecent(string m)
1041 return strhasword(autocvar_g_maplist_mostrecent, m);
1044 float Map_Check(float position, float pass)
1048 map_next = argv(position);
1051 if(Map_IsRecent(map_next))
1054 filename = Map_Filename(position);
1055 if(MapInfo_CheckMap(map_next))
1059 if(MapHasRightSize(map_next))
1064 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1069 void Map_Goto_SetStr(string nextmapname)
1071 if(getmapname_stored != "")
1072 strunzone(getmapname_stored);
1073 if(nextmapname == "")
1074 getmapname_stored = "";
1076 getmapname_stored = strzone(nextmapname);
1079 void Map_Goto_SetFloat(float position)
1081 cvar_set("g_maplist_index", ftos(position));
1082 Map_Goto_SetStr(argv(position));
1085 void Map_Goto(float reinit)
1087 MapInfo_LoadMap(getmapname_stored, reinit);
1090 // return codes of map selectors:
1091 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1092 // -2 = permanent failure
1093 float() MaplistMethod_Iterate = // usual method
1097 LOG_TRACE("Trying MaplistMethod_Iterate");
1099 for(pass = 1; pass <= 2; ++pass)
1101 for(i = 1; i < Map_Count; ++i)
1104 mapindex = (i + Map_Current) % Map_Count;
1105 if(Map_Check(mapindex, pass))
1112 float() MaplistMethod_Repeat = // fallback method
1114 LOG_TRACE("Trying MaplistMethod_Repeat");
1116 if(Map_Check(Map_Current, 2))
1121 float() MaplistMethod_Random = // random map selection
1125 LOG_TRACE("Trying MaplistMethod_Random");
1129 for(i = 0; i <= imax; ++i)
1132 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1133 if(Map_Check(mapindex, 1))
1139 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1140 // the exponent sets a bias on the map selection:
1141 // the higher the exponent, the less likely "shortly repeated" same maps are
1143 float i, j, imax, insertpos;
1145 LOG_TRACE("Trying MaplistMethod_Shuffle");
1149 for(i = 0; i <= imax; ++i)
1153 // now reinsert this at another position
1154 insertpos = (random() ** (1 / exponent)); // ]0, 1]
1155 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1156 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1157 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1159 // insert the current map there
1161 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1162 newlist = strcat(newlist, " ", argv(j));
1163 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1164 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1165 newlist = strcat(newlist, " ", argv(j));
1166 newlist = substring(newlist, 1, strlen(newlist) - 1);
1167 cvar_set("g_maplist", newlist);
1168 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1170 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1171 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1172 if(Map_Check(Map_Current, 1))
1180 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1182 for (i = 0; i < Map_Count; ++i)
1183 if (Map_Check(i, 2))
1187 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1188 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1189 if(autocvar_g_maplist_shuffle)
1191 localcmd("\nmenu_cmd sync\n");
1192 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1195 error("empty maplist, cannot select a new map");
1196 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1198 strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1199 // this may or may not be correct, but who cares, in the worst case a map
1200 // isn't chosen in the first pass that should have been
1211 if(autocvar_g_maplist_shuffle > 0)
1212 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1215 if(autocvar_g_maplist_selectrandom)
1216 nextMap = MaplistMethod_Random();
1219 nextMap = MaplistMethod_Iterate();
1222 nextMap = MaplistMethod_Repeat();
1226 Map_Goto_SetFloat(nextMap);
1227 return getmapname_stored;
1233 float DoNextMapOverride(float reinit)
1235 if(autocvar_g_campaign)
1237 CampaignPostIntermission();
1238 alreadychangedlevel = true;
1241 if(autocvar_quit_when_empty)
1243 if(player_count <= currentbots)
1246 alreadychangedlevel = true;
1250 if(autocvar_quit_and_redirect != "")
1252 redirection_target = strzone(autocvar_quit_and_redirect);
1253 alreadychangedlevel = true;
1256 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1258 localcmd("restart\n");
1259 alreadychangedlevel = true;
1262 if(autocvar_nextmap != "")
1265 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1266 cvar_set("nextmap",m);
1268 if(!m || gametypevote)
1270 if(autocvar_sv_vote_gametype)
1276 if(MapInfo_CheckMap(m))
1280 alreadychangedlevel = true;
1284 if(!reinit && autocvar_lastlevel)
1286 cvar_settemp_restore();
1287 localcmd("set lastlevel 0\ntogglemenu 1\n");
1288 alreadychangedlevel = true;
1294 void GotoNextMap(float reinit)
1299 if (alreadychangedlevel)
1301 alreadychangedlevel = true;
1305 nextMap = GetNextMap();
1307 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1316 When the player presses attack or jump, change to the next level
1319 .float autoscreenshot;
1320 void IntermissionThink(entity this)
1322 FixIntermissionClient(this);
1324 float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1325 float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1327 if( (server_screenshot || client_screenshot)
1328 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1330 this.autoscreenshot = -1;
1331 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1335 if (time < intermission_exittime)
1338 if(!mapvote_initialized)
1339 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1349 Returns the entity to view from
1353 entity FindIntermission()
1358 // look for info_intermission first
1359 spot = find(NULL, classname, "info_intermission");
1361 { // pick a random one
1365 spot = find(spot, classname, "info_intermission");
1367 spot = find(spot, classname, "info_intermission");
1373 // then look for the start position
1374 spot = find(NULL, classname, "info_player_start");
1378 // testinfo_player_start is only found in regioned levels
1379 spot = find(NULL, classname, "testplayerstart");
1383 // then look for the start position
1384 spot = find(NULL, classname, "info_player_deathmatch");
1388 //objerror ("FindIntermission: no spot");
1394 ===============================================================================
1398 ===============================================================================
1401 void DumpStats(float final)
1410 to_console = autocvar_sv_logscores_console;
1411 to_eventlog = autocvar_sv_eventlog;
1412 to_file = autocvar_sv_logscores_file;
1416 to_console = true; // always print printstats replies
1417 to_eventlog = false; // but never print them to the event log
1421 if(autocvar_sv_eventlog_console)
1422 to_console = false; // otherwise we get the output twice
1428 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1438 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1442 fputs(file, strcat(s, "\n"));
1445 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1451 fputs(file, strcat(s, "\n"));
1453 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1454 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1455 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1456 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1457 s = strcat(s, ftos(it.team), ":");
1459 s = strcat(s, "spectator:");
1462 LOG_INFO(s, playername(it, false));
1464 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1466 fputs(file, strcat(s, playername(it, false), "\n"));
1471 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1477 fputs(file, strcat(s, "\n"));
1479 for(i = 1; i < 16; ++i)
1481 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1482 s = strcat(s, ":", ftos(i));
1488 fputs(file, strcat(s, "\n"));
1495 GameLogEcho(":end");
1498 fputs(file, ":end\n");
1503 void FixIntermissionClient(entity e)
1505 if(!e.autoscreenshot) // initial call
1507 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1509 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1510 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1512 .entity weaponentity = weaponentities[slot];
1513 if(e.(weaponentity))
1515 e.(weaponentity).effects = EF_NODRAW;
1516 if (e.(weaponentity).weaponchild)
1517 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1520 if(IS_REAL_CLIENT(e))
1522 stuffcmd(e, "\nscr_printspeed 1000000\n");
1523 RandomSelection_Init();
1524 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1525 RandomSelection_AddString(it, 1, 1);
1527 if (RandomSelection_chosen_string != "")
1529 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1532 WriteByte(MSG_ONE, SVC_INTERMISSION);
1538 go to the next level for deathmatch
1539 only called if a time or frag limit has expired
1543 game_stopped = true;
1544 intermission_running = 1; // game over
1546 // enforce a wait time before allowing changelevel
1547 if(player_count > 0)
1548 intermission_exittime = time + autocvar_sv_mapchange_delay;
1550 intermission_exittime = -1;
1553 WriteByte (MSG_ALL, SVC_CDTRACK);
1554 WriteByte (MSG_ALL, 3);
1555 WriteByte (MSG_ALL, 3);
1556 // done in FixIntermission
1559 //pos = FindIntermission ();
1566 PlayerStats_GameReport(true);
1567 WeaponStats_Shutdown();
1569 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1571 if(autocvar_sv_eventlog)
1572 GameLogEcho(":gameover");
1576 FOREACH_CLIENT(IS_PLAYER(it), {
1577 FixIntermissionClient(it);
1579 bprint(playername(it, false), " ^7wins.\n");
1582 target_music_kill();
1584 if(autocvar_g_campaign)
1585 CampaignPreIntermission();
1587 MUTATOR_CALLHOOK(MatchEnd);
1589 localcmd("\nsv_hook_gameend\n");
1593 float InitiateSuddenDeath()
1595 // Check first whether normal overtimes could be added before initiating suddendeath mode
1596 // - for this timelimit_overtime needs to be >0 of course
1597 // - also check the winning condition calculated in the previous frame and only add normal overtime
1598 // again, if at the point at which timelimit would be extended again, still no winner was found
1599 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1601 return 1; // need to call InitiateOvertime later
1605 if(!checkrules_suddendeathend)
1607 if(autocvar_g_campaign)
1608 checkrules_suddendeathend = time; // no suddendeath in campaign
1610 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1611 if(g_race && !g_race_qualifying)
1612 race_StartCompleting();
1618 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1620 ++checkrules_overtimesadded;
1621 //add one more overtime by simply extending the timelimit
1623 tl = autocvar_timelimit;
1624 tl += autocvar_timelimit_overtime;
1625 cvar_set("timelimit", ftos(tl));
1627 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1630 float GetWinningCode(float fraglimitreached, float equality)
1632 if(autocvar_g_campaign == 1)
1633 if(fraglimitreached)
1640 if(fraglimitreached)
1641 return WINNING_STARTSUDDENDEATHOVERTIME;
1643 return WINNING_NEVER;
1645 if(fraglimitreached)
1651 // set the .winning flag for exactly those players with a given field value
1652 void SetWinners(.float field, float value)
1654 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1657 // set the .winning flag for those players with a given field value
1658 void AddWinners(.float field, float value)
1660 FOREACH_CLIENT(IS_PLAYER(it), {
1661 if(it.(field) == value)
1666 // clear the .winning flags
1669 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1672 void ShuffleMaplist()
1674 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1678 float WinningCondition_Scores(float limit, float leadlimit)
1682 // TODO make everything use THIS winning condition (except LMS)
1683 WinningConditionHelper(NULL);
1687 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1688 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1689 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1690 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1694 if(WinningConditionHelper_winner)
1695 WinningConditionHelper_winner.winning = 1;
1696 if(WinningConditionHelper_winnerteam >= 0)
1697 SetWinners(team, WinningConditionHelper_winnerteam);
1699 if(WinningConditionHelper_lowerisbetter)
1701 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1702 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1706 if(WinningConditionHelper_zeroisworst)
1707 leadlimit = 0; // not supported in this mode
1709 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1710 // these modes always score in increments of 1, thus this makes sense
1712 if(leaderfrags != WinningConditionHelper_topscore)
1714 leaderfrags = WinningConditionHelper_topscore;
1717 if (leaderfrags == limit - 1)
1718 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1719 else if (leaderfrags == limit - 2)
1720 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1721 else if (leaderfrags == limit - 3)
1722 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1726 limitreached = false;
1728 if(WinningConditionHelper_topscore >= limit)
1729 limitreached = true;
1732 float leadlimitreached;
1733 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1734 if(autocvar_leadlimit_and_fraglimit)
1735 limitreached = (limitreached && leadlimitreached);
1737 limitreached = (limitreached || leadlimitreached);
1741 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1743 return GetWinningCode(
1744 WinningConditionHelper_topscore && limitreached,
1745 WinningConditionHelper_equality
1749 float WinningCondition_RanOutOfSpawns()
1751 if(have_team_spawns <= 0)
1754 if(!autocvar_g_spawn_useallspawns)
1757 if(!some_spawn_has_been_used)
1760 team1_score = team2_score = team3_score = team4_score = 0;
1762 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), {
1765 case NUM_TEAM_1: team1_score = 1; break;
1766 case NUM_TEAM_2: team2_score = 1; break;
1767 case NUM_TEAM_3: team3_score = 1; break;
1768 case NUM_TEAM_4: team4_score = 1; break;
1772 IL_EACH(g_spawnpoints, true,
1776 case NUM_TEAM_1: team1_score = 1; break;
1777 case NUM_TEAM_2: team2_score = 1; break;
1778 case NUM_TEAM_3: team3_score = 1; break;
1779 case NUM_TEAM_4: team4_score = 1; break;
1784 if(team1_score + team2_score + team3_score + team4_score == 0)
1786 checkrules_equality = true;
1789 else if(team1_score + team2_score + team3_score + team4_score == 1)
1794 else if(team2_score)
1796 else if(team3_score)
1798 else // if(team4_score)
1800 CheckAllowedTeams(NULL);
1801 for(i = 0; i < MAX_TEAMSCORE; ++i)
1803 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1804 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1805 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1806 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1809 AddWinners(team, t);
1820 Exit deathmatch games upon conditions
1823 void CheckRules_World()
1834 if (intermission_running) // someone else quit the game already
1836 if(player_count == 0) // Nobody there? Then let's go to the next map
1838 // this will actually check the player count in the next frame
1839 // again, but this shouldn't hurt
1843 timelimit = autocvar_timelimit * 60;
1844 fraglimit = autocvar_fraglimit;
1845 leadlimit = autocvar_leadlimit;
1847 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1850 timelimit = 0; // timelimit is not made for warmup
1852 fraglimit = 0; // no fraglimit for now
1853 leadlimit = 0; // no leadlimit for now
1858 timelimit += game_starttime;
1860 else if (timelimit < 0)
1870 if(timelimit > game_starttime)
1871 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1873 game_completion_ratio = 0;
1875 if(checkrules_suddendeathend)
1877 if(!checkrules_suddendeathwarning)
1879 checkrules_suddendeathwarning = true;
1880 if(g_race && !g_race_qualifying)
1881 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1883 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1888 if (timelimit && time >= timelimit)
1890 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1893 float playerswithlaps;
1895 totalplayers = playerswithlaps = readyplayers = 0;
1896 FOREACH_CLIENT(IS_PLAYER(it), {
1898 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1904 // at least 2 of the players have completed a lap: start the RACE
1905 // otherwise, the players should end the qualifying on their own
1906 if(readyplayers || playerswithlaps >= 2)
1908 checkrules_suddendeathend = 0;
1909 ReadyRestart(); // go to race
1913 wantovertime |= InitiateSuddenDeath();
1916 wantovertime |= InitiateSuddenDeath();
1920 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1926 int checkrules_status = WinningCondition_RanOutOfSpawns();
1927 if(checkrules_status == WINNING_YES)
1928 bprint("Hey! Someone ran out of spawns!\n");
1929 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1930 checkrules_status = M_ARGV(0, float);
1932 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1934 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1936 checkrules_status = WINNING_NEVER;
1937 checkrules_overtimesadded = -1;
1938 wantovertime |= InitiateSuddenDeath();
1941 if(checkrules_status == WINNING_NEVER)
1942 // equality cases! Nobody wins if the overtime ends in a draw.
1947 if(checkrules_status == WINNING_NEVER)
1950 checkrules_status = WINNING_YES;
1953 if(checkrules_suddendeathend)
1954 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1955 checkrules_status = WINNING_YES;
1957 if(checkrules_status == WINNING_YES)
1959 //print("WINNING\n");
1964 string GotoMap(string m)
1966 m = GameTypeVote_MapInfo_FixName(m);
1968 return "The map you suggested is not available on this server.";
1969 if (!autocvar_sv_vote_gametype)
1970 if(!MapInfo_CheckMap(m))
1971 return "The map you suggested does not support the current game mode.";
1972 cvar_set("nextmap", m);
1973 cvar_set("timelimit", "-1");
1974 if(mapvote_initialized || alreadychangedlevel)
1976 if(DoNextMapOverride(0))
1977 return "Map switch initiated.";
1979 return "Hm... no. For some reason I like THIS map more.";
1982 return "Map switch will happen after scoreboard.";
1985 bool autocvar_sv_gameplayfix_multiplethinksperframe;
1986 void RunThink(entity this)
1988 // don't let things stay in the past.
1989 // it is possible to start that way by a trigger with a local time.
1990 if(this.nextthink <= 0 || this.nextthink > time + frametime)
1993 float oldtime = time; // do we need to save this?
1995 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
1997 time = max(oldtime, this.nextthink);
2001 getthink(this)(this);
2002 // mods often set nextthink to time to cause a think every frame,
2003 // we don't want to loop in that case, so exit if the new nextthink is
2004 // <= the time the qc was told, also exit if it is past the end of the
2006 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2013 bool autocvar_sv_freezenonclients;
2014 bool autocvar_sv_gameplayfix_delayprojectiles;
2015 void Physics_Frame()
2017 if(autocvar_sv_freezenonclients)
2020 FOREACH_ENTITY_FLOAT(pure_data, false,
2022 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2025 //set_movetype(it, it.move_movetype);
2026 // inline the set_movetype function, since this is called a lot
2027 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2029 if(it.move_movetype == MOVETYPE_NONE)
2032 if(it.move_qcphysics)
2033 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2035 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2037 // handle thinking here
2038 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2043 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2046 FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2048 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2050 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2054 void systems_update();
2057 anticheat_endframe();
2061 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2062 entity e = IS_SPEC(it) ? it.enemy : it;
2063 if (e.typehitsound) {
2064 STAT(TYPEHIT_TIME, it) = time;
2065 } else if (e.killsound) {
2066 STAT(KILL_TIME, it) = time;
2067 } else if (e.damage_dealt) {
2068 STAT(HIT_TIME, it) = time;
2069 STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2072 // add 1 frametime because after this, engine SV_Physics
2073 // increases time by a frametime and then networks the frame
2074 // add another frametime because client shows everything with
2075 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2077 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2078 FOREACH_CLIENT(true, {
2079 it.typehitsound = false;
2080 it.damage_dealt = 0;
2081 it.killsound = false;
2082 antilag_record(it, CS(it), altime);
2084 IL_EACH(g_monsters, true,
2086 antilag_record(it, it, altime);
2088 IL_EACH(g_projectiles, it.classname == "nade",
2090 antilag_record(it, it, altime);
2099 * returns true if redirecting
2101 float redirection_timeout;
2102 float redirection_nextthink;
2103 float RedirectionThink()
2105 float clients_found;
2107 if(redirection_target == "")
2110 if(!redirection_timeout)
2112 cvar_set("sv_public", "-2");
2113 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2114 if(redirection_target == "self")
2115 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2117 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2120 if(time < redirection_nextthink)
2123 redirection_nextthink = time + 1;
2126 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2128 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2129 if(redirection_target == "self")
2130 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2132 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2136 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2138 if(time > redirection_timeout || clients_found == 0)
2139 localcmd("\nwait; wait; wait; quit\n");
2144 void TargetMusic_RestoreGame();
2147 // Loaded from a save game
2148 // some things then break, so let's work around them...
2150 // Progs DB (capture records)
2151 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2155 MapInfo_Enumerate();
2156 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2159 TargetMusic_RestoreGame();
2166 if(world_initialized > 0)
2168 world_initialized = 0;
2169 LOG_TRACE("Saving persistent data...");
2172 // playerstats with unfinished match
2173 PlayerStats_GameReport(false);
2175 if(!cheatcount_total)
2177 if(autocvar_sv_db_saveasdump)
2178 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2180 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2182 if(autocvar_developer)
2184 if(autocvar_sv_db_saveasdump)
2185 db_dump(TemporaryDB, "server-temp.db");
2187 db_save(TemporaryDB, "server-temp.db");
2189 CheatShutdown(); // must be after cheatcount check
2190 db_close(ServerProgsDB);
2191 db_close(TemporaryDB);
2192 LOG_TRACE("Saving persistent data... done!");
2193 // tell the bot system the game is ending now
2196 WeaponStats_Shutdown();
2199 else if(world_initialized == 0)
2201 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2205 __init_dedicated_server_shutdown();