3 #include "anticheat.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include "mutators/all.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/buffs/all.qh"
22 #include "../common/constants.qh"
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/all.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications.qh"
29 #include "../common/physics.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/all.qh"
37 #include "../common/weapons/all.qh"
39 const float LATENCY_THINKRATE = 10;
44 void PingPLReport_Think()
49 delta = 3 / maxclients;
50 if(delta < sys_frametime)
52 self.nextthink = time + delta;
54 e = edict_num(self.cnt + 1);
57 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58 WriteByte(MSG_BROADCAST, self.cnt);
59 WriteShort(MSG_BROADCAST, max(1, e.ping));
60 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
63 // record latency times for clients throughout the match so we can report it to playerstats
64 if(time > (e.latency_time + LATENCY_THINKRATE))
66 e.latency_sum += e.ping;
68 e.latency_time = time;
69 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
74 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75 WriteByte(MSG_BROADCAST, self.cnt);
76 WriteShort(MSG_BROADCAST, 0);
77 WriteByte(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
80 self.cnt = (self.cnt + 1) % maxclients;
82 void PingPLReport_Spawn()
84 pingplreport = new(pingplreport);
85 make_pure(pingplreport);
86 pingplreport.think = PingPLReport_Think;
87 pingplreport.nextthink = time;
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
95 void ShuffleMaplist();
97 void SetDefaultAlpha()
99 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
101 default_player_alpha = autocvar_g_player_alpha;
102 if(default_player_alpha == 0)
103 default_player_alpha = 1;
104 default_weapon_alpha = default_player_alpha;
111 if(autocvar__sv_init)
113 // cvar_set("_sv_init", "0");
114 // we do NOT set this to 0 any more, so someone "accidentally" changing
115 // to this "init" map on a dedicated server will cause no permanent
117 if(autocvar_g_maplist_shuffle)
119 n = tokenizebyseparator(autocvar_g_maplist, " ");
120 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
123 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
125 if(!DoNextMapOverride(1))
133 self.nextthink = time;
137 self.nextthink = time + 1;
138 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
142 void cvar_changes_init()
146 float n, i, adding, pureadding;
149 strunzone(cvar_changes);
150 cvar_changes = string_null;
152 strunzone(cvar_purechanges);
153 cvar_purechanges = string_null;
154 cvar_purechanges_count = 0;
157 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
163 for(i = 0; i < n; ++i)
165 k = bufstr_get(h, i);
167 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
168 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
169 #define BADCVAR(p) if(k == p) continue
171 // general excludes and namespaces for server admin used cvars
172 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176 BADPREFIX("cvar_check_");
178 BADCVAR("g_configversion");
179 BADCVAR("g_maplist_index");
180 BADCVAR("halflifebsp");
181 BADCVAR("sv_mapformat_is_quake2");
182 BADCVAR("sv_mapformat_is_quake3");
183 BADPREFIX("sv_world");
189 BADPREFIX("scoreboard_");
190 BADPREFIX("g_campaign");
191 BADPREFIX("g_waypointsprite_");
197 BADPREFIX("net_slist_");
203 BADPREFIX("sensitivity");
204 BADPREFIX("userbind");
207 BADPREFIX("crosshair");
208 BADCVAR("mod_q3bsp_lightmapmergepower");
209 BADCVAR("mod_q3bsp_nolightmaps");
211 BADCVAR("mastervolume");
213 BADCVAR("bgmvolume");
216 BADCVAR("developer");
217 BADCVAR("log_dest_udp");
218 BADCVAR("net_address");
219 BADCVAR("net_address_ipv6");
221 BADCVAR("savedgamecfg");
222 BADCVAR("serverconfig");
223 BADCVAR("sv_autoscreenshot");
224 BADCVAR("sv_heartbeatperiod");
225 BADCVAR("sv_vote_master_password");
226 BADCVAR("sys_colortranslation");
227 BADCVAR("sys_specialcharactertranslation");
228 BADCVAR("timeformat");
229 BADCVAR("timestamps");
230 BADPREFIX("developer_");
232 BADPREFIX("g_banned_list");
233 BADPREFIX("g_chat_flood_");
234 BADPREFIX("g_ghost_items");
235 BADPREFIX("g_playerstats_");
236 BADPREFIX("g_respawn_ghosts");
237 BADPREFIX("g_voice_flood_");
238 BADPREFIX("log_file");
240 BADPREFIX("sv_allowdownloads");
241 BADPREFIX("sv_autodemo");
242 BADPREFIX("sv_curl_");
243 BADPREFIX("sv_eventlog");
244 BADPREFIX("sv_logscores_");
245 BADPREFIX("sv_master");
246 BADPREFIX("sv_weaponstats_");
247 BADPREFIX("sv_waypointsprite_");
248 BADCVAR("rescan_pending");
250 // these can contain player IDs, so better hide
251 BADPREFIX("g_forced_team_");
254 BADCVAR("fraglimit");
255 BADCVAR("g_assault");
257 BADCVAR("g_ca_teams");
261 BADCVAR("g_domination");
262 BADCVAR("g_domination_default_teams");
263 BADCVAR("g_freezetag");
264 BADCVAR("g_freezetag_teams");
265 BADCVAR("g_invasion_teams");
266 BADCVAR("g_keepaway");
267 BADCVAR("g_keyhunt");
268 BADCVAR("g_keyhunt_teams");
270 BADCVAR("g_nexball");
271 BADCVAR("g_onslaught");
273 BADCVAR("g_race_qualifying_timelimit");
275 BADCVAR("g_tdm_teams");
276 BADCVAR("leadlimit");
279 BADCVAR("timelimit");
283 BADCVAR("g_maplist");
284 BADCVAR("g_maplist_mostrecent");
288 d = cvar_defstring(k);
294 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
295 if(strlen(cvar_changes) > 16384)
297 cvar_changes = "// too many settings have been changed to show them here\n";
302 // now check if the changes are actually gameplay relevant
304 // does nothing visible
305 BADCVAR("captureleadlimit_override");
306 BADCVAR("g_balance_kill_delay");
307 BADCVAR("g_ca_point_limit");
308 BADCVAR("g_ca_point_leadlimit");
309 BADCVAR("g_ctf_captimerecord_always");
310 BADCVAR("g_ctf_flag_glowtrails");
311 BADCVAR("g_ctf_flag_pickup_verbosename");
312 BADCVAR("g_domination_point_leadlimit");
313 BADCVAR("g_forced_respawn");
314 BADCVAR("g_freezetag_point_limit");
315 BADCVAR("g_freezetag_point_leadlimit");
316 BADCVAR("g_keyhunt_point_leadlimit");
318 BADCVAR("g_invasion_point_limit");
319 BADCVAR("g_nexball_goalleadlimit");
320 BADCVAR("g_tdm_point_limit");
321 BADCVAR("g_tdm_point_leadlimit");
322 BADCVAR("leadlimit_and_fraglimit");
323 BADCVAR("leadlimit_override");
325 BADCVAR("sv_allow_fullbright");
326 BADCVAR("sv_checkforpacketsduringsleep");
327 BADCVAR("sv_timeout");
328 BADPREFIX("sv_timeout_");
329 BADPREFIX("crypto_");
330 BADPREFIX("g_chat_");
331 BADPREFIX("g_ctf_captimerecord_");
332 BADPREFIX("g_maplist_votable_");
336 BADPREFIX("sv_cullentities_");
337 BADPREFIX("sv_maxidle_");
338 BADPREFIX("sv_vote_");
339 BADPREFIX("timelimit_");
340 BADCVAR("gameversion");
341 BADPREFIX("gameversion_");
342 BADCVAR("sv_minigames");
343 BADPREFIX("sv_minigames_");
344 BADCVAR("sv_namechangetimer");
346 // allowed changes to server admins (please sync this to server.cfg)
350 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
352 // yes, this does contain some redundant stuff, don't really care
353 BADCVAR("bot_config_file");
354 BADCVAR("bot_number");
355 BADCVAR("bot_prefix");
356 BADCVAR("bot_suffix");
357 BADCVAR("capturelimit_override");
358 BADCVAR("fraglimit_override");
360 BADCVAR("g_antilag");
361 BADCVAR("g_balance_teams");
362 BADCVAR("g_balance_teams_prevent_imbalance");
363 BADCVAR("g_balance_teams_scorefactor");
364 BADCVAR("g_ban_sync_trusted_servers");
365 BADCVAR("g_ban_sync_uri");
366 BADCVAR("g_ca_teams_override");
367 BADCVAR("g_ctf_ignore_frags");
368 BADCVAR("g_domination_point_limit");
369 BADCVAR("g_domination_teams_override");
370 BADCVAR("g_freezetag_teams_override");
371 BADCVAR("g_friendlyfire");
372 BADCVAR("g_fullbrightitems");
373 BADCVAR("g_fullbrightplayers");
374 BADCVAR("g_keyhunt_point_limit");
375 BADCVAR("g_keyhunt_teams_override");
376 BADCVAR("g_lms_lives_override");
377 BADCVAR("g_maplist");
378 BADCVAR("g_maplist_check_waypoints");
379 BADCVAR("g_maplist_mostrecent_count");
380 BADCVAR("g_maplist_shuffle");
381 BADCVAR("g_maplist_votable");
382 BADCVAR("g_maplist_votable_abstain");
383 BADCVAR("g_maplist_votable_nodetail");
384 BADCVAR("g_maplist_votable_suggestions");
385 BADCVAR("g_maxplayers");
386 BADCVAR("g_mirrordamage");
387 BADCVAR("g_nexball_goallimit");
388 BADCVAR("g_powerups");
389 BADCVAR("g_start_delay");
390 BADCVAR("g_tdm_teams_override");
392 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
395 BADCVAR("maxplayers");
396 BADCVAR("minplayers");
397 BADCVAR("net_address");
399 BADCVAR("rcon_password");
400 BADCVAR("rcon_restricted_commands");
401 BADCVAR("rcon_restricted_password");
403 BADCVAR("sv_adminnick");
404 BADCVAR("sv_autoscreenshot");
405 BADCVAR("sv_autotaunt");
406 BADCVAR("sv_curl_defaulturl");
407 BADCVAR("sv_defaultcharacter");
408 BADCVAR("sv_defaultplayercolors");
409 BADCVAR("sv_defaultplayermodel");
410 BADCVAR("sv_defaultplayerskin");
411 BADCVAR("sv_maxidle");
412 BADCVAR("sv_maxrate");
414 BADCVAR("sv_public");
415 BADCVAR("sv_ready_restart");
416 BADCVAR("sv_status_privacy");
418 BADCVAR("sv_vote_call");
419 BADCVAR("sv_vote_commands");
420 BADCVAR("sv_vote_majority_factor");
421 BADCVAR("sv_vote_master");
422 BADCVAR("sv_vote_master_commands");
423 BADCVAR("sv_vote_master_password");
424 BADCVAR("sv_vote_simple_majority_factor");
425 BADCVAR("teamplay_mode");
426 BADCVAR("timelimit_override");
427 BADCVAR("g_spawnshieldtime");
428 BADPREFIX("g_warmup_");
429 BADPREFIX("sv_ready_restart_");
431 // mutators that announce themselves properly to the server browser
432 BADCVAR("g_instagib");
433 BADCVAR("g_new_toys");
435 BADCVAR("g_grappling_hook");
436 BADCVAR("g_jetpack");
443 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
444 if(strlen(cvar_purechanges) > 16384)
446 cvar_purechanges = "// too many settings have been changed to show them here\n";
450 ++cvar_purechanges_count;
451 // WARNING: this variable is used for the server list
452 // NEVER dare to skip this code!
453 // Hacks to intentionally appearing as "pure server" even though you DO have
454 // modified settings may be punished by removal from the server list.
455 // You can do to the variables cvar_changes and cvar_purechanges all you want,
459 if(cvar_changes == "")
460 cvar_changes = "// this server runs at default server settings\n";
462 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
463 cvar_changes = strzone(cvar_changes);
464 if(cvar_purechanges == "")
465 cvar_purechanges = "// this server runs at default gameplay settings\n";
467 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
468 cvar_purechanges = strzone(cvar_purechanges);
471 void detect_maptype()
480 o.x += random() * (world.maxs.x - world.mins.x);
481 o.y += random() * (world.maxs.y - world.mins.y);
482 o.z += random() * (world.maxs.z - world.mins.z);
484 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
485 if(trace_fraction == 1)
490 for(i = 0; i < 64; i += 4)
492 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
493 if(trace_fraction == 1)
495 LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
504 bool RandomSeed_Send(entity this, entity to, int sf)
506 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
507 WriteShort(MSG_ENTITY, self.cnt);
510 void RandomSeed_Think()
512 self.cnt = bound(0, floor(random() * 65536), 65535);
513 self.nextthink = time + 5;
517 void RandomSeed_Spawn()
519 randomseed = new(randomseed);
520 make_pure(randomseed);
521 randomseed.think = RandomSeed_Think;
522 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
524 WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
527 spawnfunc(__init_dedicated_server)
529 // handler for _init/_init map (only for dedicated server initialization)
531 world_initialized = -1; // don't complain
533 cvar_string = cvar_string_normal;
534 cvar_set = cvar_set_normal;
536 remove = remove_unsafely;
539 e.think = GotoFirstMap;
540 e.nextthink = time; // this is usually 1 at this point
542 e = new(info_player_deathmatch); // safeguard against player joining
544 self.classname = "worldspawn"; // safeguard against various stuff ;)
546 // needs to be done so early because of the constants they create
549 static_init_precache();
552 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
555 void Map_MarkAsRecent(string m);
556 float world_already_spawned;
558 void ClientInit_Spawn();
559 void WeaponStats_Init();
560 void WeaponStats_Shutdown();
561 void Physics_AddStats();
562 spawnfunc(worldspawn)
568 cvar_string = cvar_string_normal;
569 cvar_set = cvar_set_normal;
571 if(world_already_spawned)
572 error("world already spawned - you may have EXACTLY ONE worldspawn!");
573 world_already_spawned = true;
575 remove = remove_safely; // during spawning, watch what you remove!
577 cvar_changes_init(); // do this very early now so it REALLY matches the server config
579 compressShortVector_init();
582 head = nextent(world);
587 head = nextent(head);
590 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
592 // needs to be done so early because of the constants they create
595 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
597 TemporaryDB = db_create();
602 // 1 FLICKER (first variety)
603 lightstyle(1, "mmnmmommommnonmmonqnmmo");
605 // 2 SLOW STRONG PULSE
606 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
608 // 3 CANDLE (first variety)
609 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
612 lightstyle(4, "mamamamamama");
615 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
617 // 6 FLICKER (second variety)
618 lightstyle(6, "nmonqnmomnmomomno");
620 // 7 CANDLE (second variety)
621 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
623 // 8 CANDLE (third variety)
624 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
626 // 9 SLOW STROBE (fourth variety)
627 lightstyle(9, "aaaaaaaazzzzzzzz");
629 // 10 FLUORESCENT FLICKER
630 lightstyle(10, "mmamammmmammamamaaamammma");
632 // 11 SLOW PULSE NOT FADE TO BLACK
633 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
635 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
640 if(autocvar_g_campaign)
643 Map_MarkAsRecent(mapname);
645 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
649 static_init_precache();
654 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
655 if(bot_waypoints_for_items == 1)
656 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
657 bot_waypoints_for_items = 0;
661 WaypointSprite_Init();
663 GameLogInit(); // prepare everything
665 // changing the logic generating it is okay. But:
666 // it HAS to stay <= 64 chars
667 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
668 if(autocvar_sv_eventlog)
670 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
671 matchid = strzone(s);
673 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
674 s = ":gameinfo:mutators:LIST";
676 MUTATOR_CALLHOOK(BuildMutatorsString, s);
679 // initialiation stuff, not good in the mutator system
680 if(!autocvar_g_use_ammunition)
681 s = strcat(s, ":no_use_ammunition");
683 // initialiation stuff, not good in the mutator system
684 if(autocvar_g_pickup_items == 0)
685 s = strcat(s, ":no_pickup_items");
686 if(autocvar_g_pickup_items > 0)
687 s = strcat(s, ":pickup_items");
689 // initialiation stuff, not good in the mutator system
690 if(autocvar_g_weaponarena != "0")
691 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
693 // TODO to mutator system
694 if(autocvar_g_norecoil)
695 s = strcat(s, ":norecoil");
697 // TODO to mutator system
698 if(autocvar_g_powerups == 0)
699 s = strcat(s, ":no_powerups");
700 if(autocvar_g_powerups > 0)
701 s = strcat(s, ":powerups");
704 GameLogEcho(":gameinfo:end");
707 matchid = strzone(ftos(random()));
709 cvar_set("nextmap", "");
713 if(autocvar_g_campaign)
719 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
721 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
723 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
726 while((s = fgets(fd)))
728 l = tokenize_console(s);
733 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
734 LOG_INFO(" cdtrack ", argv(2), "\n");
736 else if(argv(0) == "fog")
738 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
739 LOG_INFO(" \"fog\" \"", s, "\"\n");
741 else if(argv(0) == "set")
743 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
744 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
746 else if(argv(0) != "//")
748 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
749 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
759 WepSet_AddStat_InMap();
765 next_pingtime = time + 5;
769 // set up information replies for clients and server to use
770 maplist_reply = strzone(getmaplist());
771 lsmaps_reply = strzone(getlsmaps());
772 monsterlist_reply = strzone(getmonsterlist());
773 for(int i = 0; i < 10; ++i)
777 records_reply[i] = strzone(s);
779 ladder_reply = strzone(getladder());
780 rankings_reply = strzone(getrankings());
785 PingPLReport_Spawn();
789 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
791 // fill sv_curl_serverpackages from .serverpackage files
792 if(autocvar_sv_curl_serverpackages_auto)
795 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
796 for(int i = 0; i < n; ++i)
797 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
798 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
799 s = strcat(s, " ", argv(i));
800 fd = search_begin("*-serverpackage.txt", true, false);
803 j = search_getsize(fd);
804 for(int i = 0; i < j; ++i)
805 s = strcat(s, " ", search_getfilename(fd, i));
808 fd = search_begin("*.serverpackage", true, false);
811 j = search_getsize(fd);
812 for(int i = 0; i < j; ++i)
813 s = strcat(s, " ", search_getfilename(fd, i));
816 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
819 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
821 // physics/balance/config changes that count as mod
822 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
823 modname = cvar_string("g_mod_physics");
824 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
825 modname = cvar_string("g_mod_balance");
826 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
827 modname = cvar_string("g_mod_config");
828 // extra mutators that deserve to count as mod
829 MUTATOR_CALLHOOK(SetModname);
832 modname = strzone(modname);
834 WinningConditionHelper(); // set worldstatus
836 world_initialized = 1;
841 //makestatic (self); // Who the f___ did that?
847 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
855 float Map_Count, Map_Current;
856 string Map_Current_Name;
858 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
859 float GetMaplistPosition()
865 idx = autocvar_g_maplist_index;
872 for(pos = 0; pos < Map_Count; ++pos)
876 // resume normal maplist rotation if current map is not in g_maplist
880 float MapHasRightSize(string map)
883 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
884 if(autocvar_g_maplist_check_waypoints)
886 LOG_TRACE("checkwp "); LOG_TRACE(map);
887 if(!fexists(strcat("maps/", map, ".waypoints")))
889 LOG_TRACE(": no waypoints\n");
892 LOG_TRACE(": has waypoints\n");
895 // open map size restriction file
896 LOG_TRACE("opensize "); LOG_TRACE(map);
897 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
900 float mapmin, mapmax;
902 mapmin = stof(fgets(fh));
903 mapmax = stof(fgets(fh));
905 if(player_count < mapmin)
907 LOG_TRACE("not enough\n");
910 if(player_count > mapmax)
912 LOG_TRACE("too many\n");
915 LOG_TRACE("right size\n");
918 LOG_TRACE(": not found\n");
922 string Map_Filename(float position)
924 return strcat("maps/", argv(position), ".bsp");
927 void Map_MarkAsRecent(string m)
929 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
932 float Map_IsRecent(string m)
934 return strhasword(autocvar_g_maplist_mostrecent, m);
937 float Map_Check(float position, float pass)
941 map_next = argv(position);
944 if(Map_IsRecent(map_next))
947 filename = Map_Filename(position);
948 if(MapInfo_CheckMap(map_next))
952 if(MapHasRightSize(map_next))
957 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
962 void Map_Goto_SetStr(string nextmapname)
964 if(getmapname_stored != "")
965 strunzone(getmapname_stored);
966 if(nextmapname == "")
967 getmapname_stored = "";
969 getmapname_stored = strzone(nextmapname);
972 void Map_Goto_SetFloat(float position)
974 cvar_set("g_maplist_index", ftos(position));
975 Map_Goto_SetStr(argv(position));
978 void Map_Goto(float reinit)
980 MapInfo_LoadMap(getmapname_stored, reinit);
983 // return codes of map selectors:
984 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
985 // -2 = permanent failure
986 float() MaplistMethod_Iterate = // usual method
990 LOG_TRACE("Trying MaplistMethod_Iterate\n");
992 for(pass = 1; pass <= 2; ++pass)
994 for(i = 1; i < Map_Count; ++i)
997 mapindex = (i + Map_Current) % Map_Count;
998 if(Map_Check(mapindex, pass))
1005 float() MaplistMethod_Repeat = // fallback method
1007 LOG_TRACE("Trying MaplistMethod_Repeat\n");
1009 if(Map_Check(Map_Current, 2))
1014 float() MaplistMethod_Random = // random map selection
1018 LOG_TRACE("Trying MaplistMethod_Random\n");
1022 for(i = 0; i <= imax; ++i)
1025 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1026 if(Map_Check(mapindex, 1))
1032 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1033 // the exponent sets a bias on the map selection:
1034 // the higher the exponent, the less likely "shortly repeated" same maps are
1036 float i, j, imax, insertpos;
1038 LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1042 for(i = 0; i <= imax; ++i)
1046 // now reinsert this at another position
1047 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1048 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1049 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1050 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1052 // insert the current map there
1054 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1055 newlist = strcat(newlist, " ", argv(j));
1056 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1057 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1058 newlist = strcat(newlist, " ", argv(j));
1059 newlist = substring(newlist, 1, strlen(newlist) - 1);
1060 cvar_set("g_maplist", newlist);
1061 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1063 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1064 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1065 if(Map_Check(Map_Current, 1))
1073 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1075 for (i = 0; i < Map_Count; ++i)
1076 if (Map_Check(i, 2))
1080 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1081 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1082 if(autocvar_g_maplist_shuffle)
1084 localcmd("\nmenu_cmd sync\n");
1085 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1088 error("empty maplist, cannot select a new map");
1089 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1091 if(Map_Current_Name)
1092 strunzone(Map_Current_Name);
1093 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1094 // this may or may not be correct, but who cares, in the worst case a map
1095 // isn't chosen in the first pass that should have been
1106 if(autocvar_g_maplist_shuffle > 0)
1107 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1110 if(autocvar_g_maplist_selectrandom)
1111 nextMap = MaplistMethod_Random();
1114 nextMap = MaplistMethod_Iterate();
1117 nextMap = MaplistMethod_Repeat();
1121 Map_Goto_SetFloat(nextMap);
1122 return getmapname_stored;
1128 float DoNextMapOverride(float reinit)
1130 if(autocvar_g_campaign)
1132 CampaignPostIntermission();
1133 alreadychangedlevel = true;
1136 if(autocvar_quit_when_empty)
1138 if(player_count <= currentbots)
1141 alreadychangedlevel = true;
1145 if(autocvar_quit_and_redirect != "")
1147 redirection_target = strzone(autocvar_quit_and_redirect);
1148 alreadychangedlevel = true;
1151 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1153 localcmd("restart\n");
1154 alreadychangedlevel = true;
1157 if(autocvar_nextmap != "")
1160 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1161 cvar_set("nextmap",m);
1163 if(!m || gametypevote)
1165 if(autocvar_sv_vote_gametype)
1171 if(MapInfo_CheckMap(m))
1175 alreadychangedlevel = true;
1179 if(!reinit && autocvar_lastlevel)
1181 cvar_settemp_restore();
1182 localcmd("set lastlevel 0\ntogglemenu 1\n");
1183 alreadychangedlevel = true;
1189 void GotoNextMap(float reinit)
1194 if (alreadychangedlevel)
1196 alreadychangedlevel = true;
1200 nextMap = GetNextMap();
1202 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1211 When the player presses attack or jump, change to the next level
1214 .float autoscreenshot;
1215 void IntermissionThink()
1217 FixIntermissionClient(self);
1219 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1220 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1222 if( (server_screenshot || client_screenshot)
1223 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1225 self.autoscreenshot = -1;
1226 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1230 if (time < intermission_exittime)
1233 if(!mapvote_initialized)
1234 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1244 Returns the entity to view from
1248 entity FindIntermission()
1253 // look for info_intermission first
1254 spot = find (world, classname, "info_intermission");
1256 { // pick a random one
1260 spot = find (spot, classname, "info_intermission");
1262 spot = find (spot, classname, "info_intermission");
1268 // then look for the start position
1269 spot = find (world, classname, "info_player_start");
1273 // testinfo_player_start is only found in regioned levels
1274 spot = find (world, classname, "testplayerstart");
1278 // then look for the start position
1279 spot = find (world, classname, "info_player_deathmatch");
1283 //objerror ("FindIntermission: no spot");
1289 ===============================================================================
1293 ===============================================================================
1296 void DumpStats(float final)
1305 to_console = autocvar_sv_logscores_console;
1306 to_eventlog = autocvar_sv_eventlog;
1307 to_file = autocvar_sv_logscores_file;
1311 to_console = true; // always print printstats replies
1312 to_eventlog = false; // but never print them to the event log
1316 if(autocvar_sv_eventlog_console)
1317 to_console = false; // otherwise we get the output twice
1323 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1333 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1337 fputs(file, strcat(s, "\n"));
1340 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1346 fputs(file, strcat(s, "\n"));
1348 FOR_EACH_CLIENT(other)
1350 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1352 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1353 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1354 if(IS_PLAYER(other) || MUTATOR_CALLHOOK(GetPlayerStatus, other, s))
1355 s = strcat(s, ftos(other.team), ":");
1357 s = strcat(s, "spectator:");
1360 LOG_INFO(s, other.netname, "\n");
1362 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1364 fputs(file, strcat(s, other.netname, "\n"));
1370 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1376 fputs(file, strcat(s, "\n"));
1378 for(i = 1; i < 16; ++i)
1380 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1381 s = strcat(s, ":", ftos(i));
1387 fputs(file, strcat(s, "\n"));
1394 GameLogEcho(":end");
1397 fputs(file, ":end\n");
1402 void FixIntermissionClient(entity e)
1405 if(!e.autoscreenshot) // initial call
1407 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1409 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1410 e.solid = SOLID_NOT;
1411 e.movetype = MOVETYPE_NONE;
1412 e.takedamage = DAMAGE_NO;
1413 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1415 .entity weaponentity = weaponentities[slot];
1416 if(e.(weaponentity))
1418 e.(weaponentity).effects = EF_NODRAW;
1419 if (e.(weaponentity).(weaponentity))
1420 e.(weaponentity).(weaponentity).effects = EF_NODRAW;
1423 if(IS_REAL_CLIENT(e))
1425 stuffcmd(e, "\nscr_printspeed 1000000\n");
1426 s = autocvar_sv_intermission_cdtrack;
1428 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1430 WriteByte(MSG_ONE, SVC_INTERMISSION);
1436 go to the next level for deathmatch
1437 only called if a time or frag limit has expired
1443 intermission_running = 1;
1445 // enforce a wait time before allowing changelevel
1446 if(player_count > 0)
1447 intermission_exittime = time + autocvar_sv_mapchange_delay;
1449 intermission_exittime = -1;
1452 WriteByte (MSG_ALL, SVC_CDTRACK);
1453 WriteByte (MSG_ALL, 3);
1454 WriteByte (MSG_ALL, 3);
1455 // done in FixIntermission
1458 //pos = FindIntermission ();
1465 PlayerStats_GameReport(true);
1466 WeaponStats_Shutdown();
1468 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1470 if(autocvar_sv_eventlog)
1471 GameLogEcho(":gameover");
1475 FOR_EACH_PLAYER(other) {
1476 FixIntermissionClient(other);
1478 bprint(other.netname, " ^7wins.\n");
1481 entity oldself = self;
1482 target_music_kill();
1485 if(autocvar_g_campaign)
1486 CampaignPreIntermission();
1488 MUTATOR_CALLHOOK(MatchEnd);
1490 localcmd("\nsv_hook_gameend\n");
1497 Exit deathmatch games upon conditions
1500 void CheckRules_Player()
1502 if (gameover) // someone else quit the game already
1505 if(self.deadflag == DEAD_NO)
1506 self.play_time += frametime;
1508 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1509 // (div0: and that in CheckRules_World please)
1513 float InitiateSuddenDeath()
1515 // Check first whether normal overtimes could be added before initiating suddendeath mode
1516 // - for this timelimit_overtime needs to be >0 of course
1517 // - also check the winning condition calculated in the previous frame and only add normal overtime
1518 // again, if at the point at which timelimit would be extended again, still no winner was found
1519 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1521 return 1; // need to call InitiateOvertime later
1525 if(!checkrules_suddendeathend)
1527 if(autocvar_g_campaign)
1528 checkrules_suddendeathend = time; // no suddendeath in campaign
1530 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1531 if(g_race && !g_race_qualifying)
1532 race_StartCompleting();
1538 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1540 ++checkrules_overtimesadded;
1541 //add one more overtime by simply extending the timelimit
1543 tl = autocvar_timelimit;
1544 tl += autocvar_timelimit_overtime;
1545 cvar_set("timelimit", ftos(tl));
1547 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1550 float GetWinningCode(float fraglimitreached, float equality)
1552 if(autocvar_g_campaign == 1)
1553 if(fraglimitreached)
1560 if(fraglimitreached)
1561 return WINNING_STARTSUDDENDEATHOVERTIME;
1563 return WINNING_NEVER;
1565 if(fraglimitreached)
1571 // set the .winning flag for exactly those players with a given field value
1572 void SetWinners(.float field, float value)
1575 FOR_EACH_PLAYER(head)
1576 head.winning = (head.(field) == value);
1579 // set the .winning flag for those players with a given field value
1580 void AddWinners(.float field, float value)
1583 FOR_EACH_PLAYER(head)
1584 if (head.(field) == value)
1588 // clear the .winning flags
1592 FOR_EACH_PLAYER(head)
1596 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1597 // they win. Otherwise the defending team wins once the timelimit passes.
1598 void assault_new_round();
1599 float WinningCondition_Assault()
1603 WinningConditionHelper(); // set worldstatus
1605 status = WINNING_NO;
1606 // as the timelimit has not yet passed just assume the defending team will win
1607 if(assault_attacker_team == NUM_TEAM_1)
1609 SetWinners(team, NUM_TEAM_2);
1613 SetWinners(team, NUM_TEAM_1);
1617 ent = find(world, classname, "target_assault_roundend");
1620 if(ent.winning) // round end has been triggered by attacking team
1622 bprint("ASSAULT: round completed...\n");
1623 SetWinners(team, assault_attacker_team);
1625 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1627 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1629 status = WINNING_YES;
1633 WITH(entity, self, ent, assault_new_round());
1641 void ShuffleMaplist()
1643 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1647 float WinningCondition_Scores(float limit, float leadlimit)
1651 // TODO make everything use THIS winning condition (except LMS)
1652 WinningConditionHelper();
1656 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1657 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1658 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1659 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1663 if(WinningConditionHelper_winner)
1664 WinningConditionHelper_winner.winning = 1;
1665 if(WinningConditionHelper_winnerteam >= 0)
1666 SetWinners(team, WinningConditionHelper_winnerteam);
1668 if(WinningConditionHelper_lowerisbetter)
1670 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1671 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1675 if(WinningConditionHelper_zeroisworst)
1676 leadlimit = 0; // not supported in this mode
1678 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1679 // these modes always score in increments of 1, thus this makes sense
1681 if(leaderfrags != WinningConditionHelper_topscore)
1683 leaderfrags = WinningConditionHelper_topscore;
1686 if (leaderfrags == limit - 1)
1687 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1688 else if (leaderfrags == limit - 2)
1689 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1690 else if (leaderfrags == limit - 3)
1691 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1695 limitreached = false;
1697 if(WinningConditionHelper_topscore >= limit)
1698 limitreached = true;
1701 float leadlimitreached;
1702 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1703 if(autocvar_leadlimit_and_fraglimit)
1704 limitreached = (limitreached && leadlimitreached);
1706 limitreached = (limitreached || leadlimitreached);
1710 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1712 return GetWinningCode(
1713 WinningConditionHelper_topscore && limitreached,
1714 WinningConditionHelper_equality
1718 float WinningCondition_Race(float fraglimit)
1729 if(p.race_completed)
1734 wc = WinningCondition_Scores(fraglimit, 0);
1736 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1737 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1738 // do NOT support equality when the laps are all raced!
1739 return WINNING_STARTSUDDENDEATHOVERTIME;
1741 return WINNING_NEVER;
1744 float WinningCondition_QualifyingThenRace(float limit)
1747 wc = WinningCondition_Scores(limit, 0);
1749 // NEVER initiate overtime
1750 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1758 float WinningCondition_RanOutOfSpawns()
1762 if(have_team_spawns <= 0)
1765 if(!autocvar_g_spawn_useallspawns)
1768 if(!some_spawn_has_been_used)
1771 team1_score = team2_score = team3_score = team4_score = 0;
1773 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1775 if(head.team == NUM_TEAM_1)
1777 else if(head.team == NUM_TEAM_2)
1779 else if(head.team == NUM_TEAM_3)
1781 else if(head.team == NUM_TEAM_4)
1785 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1787 if(head.team == NUM_TEAM_1)
1789 else if(head.team == NUM_TEAM_2)
1791 else if(head.team == NUM_TEAM_3)
1793 else if(head.team == NUM_TEAM_4)
1798 if(team1_score + team2_score + team3_score + team4_score == 0)
1800 checkrules_equality = true;
1803 else if(team1_score + team2_score + team3_score + team4_score == 1)
1808 else if(team2_score)
1810 else if(team3_score)
1812 else // if(team4_score)
1814 CheckAllowedTeams(world);
1815 for(i = 0; i < MAX_TEAMSCORE; ++i)
1817 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1818 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1819 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1820 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1823 AddWinners(team, t);
1834 Exit deathmatch games upon conditions
1837 void CheckRules_World()
1848 if (gameover) // someone else quit the game already
1850 if(player_count == 0) // Nobody there? Then let's go to the next map
1852 // this will actually check the player count in the next frame
1853 // again, but this shouldn't hurt
1857 timelimit = autocvar_timelimit * 60;
1858 fraglimit = autocvar_fraglimit;
1859 leadlimit = autocvar_leadlimit;
1861 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1864 timelimit = 0; // timelimit is not made for warmup
1866 fraglimit = 0; // no fraglimit for now
1867 leadlimit = 0; // no leadlimit for now
1872 timelimit += game_starttime;
1874 else if (timelimit < 0)
1884 if(timelimit > game_starttime)
1885 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1887 game_completion_ratio = 0;
1889 if(checkrules_suddendeathend)
1891 if(!checkrules_suddendeathwarning)
1893 checkrules_suddendeathwarning = true;
1894 if(g_race && !g_race_qualifying)
1895 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
1897 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
1902 if (timelimit && time >= timelimit)
1904 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1907 float playerswithlaps;
1910 totalplayers = playerswithlaps = readyplayers = 0;
1911 FOR_EACH_PLAYER(head)
1914 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1920 // at least 2 of the players have completed a lap: start the RACE
1921 // otherwise, the players should end the qualifying on their own
1922 if(readyplayers || playerswithlaps >= 2)
1924 checkrules_suddendeathend = 0;
1925 ReadyRestart(); // go to race
1929 wantovertime |= InitiateSuddenDeath();
1932 wantovertime |= InitiateSuddenDeath();
1936 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1942 int checkrules_status = WinningCondition_RanOutOfSpawns();
1943 if(checkrules_status == WINNING_YES)
1944 bprint("Hey! Someone ran out of spawns!\n");
1945 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1946 checkrules_status = ret_float;
1948 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1950 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1952 checkrules_status = WINNING_NEVER;
1953 checkrules_overtimesadded = -1;
1954 wantovertime |= InitiateSuddenDeath();
1957 if(checkrules_status == WINNING_NEVER)
1958 // equality cases! Nobody wins if the overtime ends in a draw.
1963 if(checkrules_status == WINNING_NEVER)
1966 checkrules_status = WINNING_YES;
1969 if(checkrules_suddendeathend)
1970 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1971 checkrules_status = WINNING_YES;
1973 if(checkrules_status == WINNING_YES)
1975 //print("WINNING\n");
1980 string GotoMap(string m)
1982 m = GameTypeVote_MapInfo_FixName(m);
1984 return "The map you suggested is not available on this server.";
1985 if (!autocvar_sv_vote_gametype)
1986 if(!MapInfo_CheckMap(m))
1987 return "The map you suggested does not support the current game mode.";
1988 cvar_set("nextmap", m);
1989 cvar_set("timelimit", "-1");
1990 if(mapvote_initialized || alreadychangedlevel)
1992 if(DoNextMapOverride(0))
1993 return "Map switch initiated.";
1995 return "Hm... no. For some reason I like THIS map more.";
1998 return "Map switch will happen after scoreboard.";
2004 anticheat_endframe();
2008 FOR_EACH_REALCLIENT(e_)
2010 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2012 e_.typehit_time = time;
2013 else if(e.damage_dealt)
2016 e_.damage_dealt_total += ceil(e.damage_dealt);
2019 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2020 // add 1 frametime because after this, engine SV_Physics
2021 // increases time by a frametime and then networks the frame
2022 // add another frametime because client shows everything with
2023 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2027 e_.typehitsound = false;
2028 e_.damage_dealt = 0;
2030 antilag_record(e_, altime);
2032 FOR_EACH_MONSTER(e_)
2035 antilag_record(e_, altime);
2042 * returns true if redirecting
2044 float redirection_timeout;
2045 float redirection_nextthink;
2046 float RedirectionThink()
2048 float clients_found;
2050 if(redirection_target == "")
2053 if(!redirection_timeout)
2055 cvar_set("sv_public", "-2");
2056 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2057 if(redirection_target == "self")
2058 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2060 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2063 if(time < redirection_nextthink)
2066 redirection_nextthink = time + 1;
2070 FOR_EACH_REALCLIENT(e)
2074 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2075 if(redirection_target == "self")
2076 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2078 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2082 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2084 if(time > redirection_timeout || clients_found == 0)
2085 localcmd("\nwait; wait; wait; quit\n");
2090 void TargetMusic_RestoreGame();
2093 // Loaded from a save game
2094 // some things then break, so let's work around them...
2096 // Progs DB (capture records)
2097 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2101 MapInfo_Enumerate();
2102 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2105 TargetMusic_RestoreGame();
2112 if(world_initialized > 0)
2114 world_initialized = 0;
2115 LOG_INFO("Saving persistent data...\n");
2118 // playerstats with unfinished match
2119 PlayerStats_GameReport(false);
2121 if(!cheatcount_total)
2123 if(autocvar_sv_db_saveasdump)
2124 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2126 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2128 if(autocvar_developer)
2130 if(autocvar_sv_db_saveasdump)
2131 db_dump(TemporaryDB, "server-temp.db");
2133 db_save(TemporaryDB, "server-temp.db");
2135 CheatShutdown(); // must be after cheatcount check
2136 db_close(ServerProgsDB);
2137 db_close(TemporaryDB);
2138 LOG_INFO("done!\n");
2139 // tell the bot system the game is ending now
2142 WeaponStats_Shutdown();
2145 else if(world_initialized == 0)
2147 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");