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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include <common/net_linked.qh>
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/_mod.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications/all.qh"
29 #include "../common/physics/player.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/_mod.qh"
37 #include <common/weapons/_all.qh>
38 #include "../common/state.qh"
39
40 const float LATENCY_THINKRATE = 10;
41 .float latency_sum;
42 .float latency_cnt;
43 .float latency_time;
44 entity pingplreport;
45 void PingPLReport_Think(entity this)
46 {
47         float delta;
48         entity e;
49
50         delta = 3 / maxclients;
51         if(delta < sys_frametime)
52                 delta = 0;
53         this.nextthink = time + delta;
54
55         e = edict_num(this.cnt + 1);
56         if(IS_REAL_CLIENT(e))
57         {
58                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59                 WriteByte(MSG_BROADCAST, this.cnt);
60                 WriteShort(MSG_BROADCAST, bound(1, e.ping, 65535));
61                 WriteByte(MSG_BROADCAST, min(ceil(e.ping_packetloss * 255), 255));
62                 WriteByte(MSG_BROADCAST, min(ceil(e.ping_movementloss * 255), 255));
63
64                 // record latency times for clients throughout the match so we can report it to playerstats
65                 if(time > (e.latency_time + LATENCY_THINKRATE))
66                 {
67                         e.latency_sum += e.ping;
68                         e.latency_cnt += 1;
69                         e.latency_time = time;
70                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
71                 }
72         }
73         else
74         {
75                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76                 WriteByte(MSG_BROADCAST, this.cnt);
77                 WriteShort(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80         }
81         this.cnt = (this.cnt + 1) % maxclients;
82 }
83 void PingPLReport_Spawn()
84 {
85         pingplreport = new_pure(pingplreport);
86         setthink(pingplreport, PingPLReport_Think);
87         pingplreport.nextthink = time;
88 }
89
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
93
94 string GetGametype();
95 void ShuffleMaplist();
96
97 void SetDefaultAlpha()
98 {
99         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100         {
101                 default_player_alpha = autocvar_g_player_alpha;
102                 if(default_player_alpha == 0)
103                         default_player_alpha = 1;
104                 default_weapon_alpha = default_player_alpha;
105         }
106 }
107
108 void GotoFirstMap(entity this)
109 {
110         float n;
111         if(autocvar__sv_init)
112         {
113                 // cvar_set("_sv_init", "0");
114                 // we do NOT set this to 0 any more, so someone "accidentally" changing
115                 // to this "init" map on a dedicated server will cause no permanent
116                 // harm
117                 if(autocvar_g_maplist_shuffle)
118                         ShuffleMaplist();
119                 n = tokenizebyseparator(autocvar_g_maplist, " ");
120                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
121
122                 MapInfo_Enumerate();
123                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124
125                 if(!DoNextMapOverride(1))
126                         GotoNextMap(1);
127
128                 return;
129         }
130
131         if(time < 5)
132         {
133                 this.nextthink = time;
134         }
135         else
136         {
137                 this.nextthink = time + 1;
138                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
139         }
140 }
141
142 void cvar_changes_init()
143 {
144         float h;
145         string k, v, d;
146         float n, i, adding, pureadding;
147
148         if(cvar_changes)
149                 strunzone(cvar_changes);
150         cvar_changes = string_null;
151         if(cvar_purechanges)
152                 strunzone(cvar_purechanges);
153         cvar_purechanges = string_null;
154         cvar_purechanges_count = 0;
155
156         h = buf_create();
157         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
158         n = buf_getsize(h);
159
160         adding = true;
161         pureadding = true;
162
163         for(i = 0; i < n; ++i)
164         {
165                 k = bufstr_get(h, i);
166
167 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
168 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
169 #define BADCVAR(p) if(k == p) continue
170
171                 // general excludes and namespaces for server admin used cvars
172                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
173
174                 // internal
175                 BADPREFIX("csqc_");
176                 BADPREFIX("cvar_check_");
177                 BADCVAR("gamecfg");
178                 BADCVAR("g_configversion");
179                 BADCVAR("g_maplist_index");
180                 BADCVAR("halflifebsp");
181                 BADCVAR("sv_mapformat_is_quake2");
182                 BADCVAR("sv_mapformat_is_quake3");
183                 BADPREFIX("sv_world");
184
185                 // client
186                 BADPREFIX("chase_");
187                 BADPREFIX("cl_");
188                 BADPREFIX("con_");
189                 BADPREFIX("scoreboard_");
190                 BADPREFIX("g_campaign");
191                 BADPREFIX("g_waypointsprite_");
192                 BADPREFIX("gl_");
193                 BADPREFIX("joy");
194                 BADPREFIX("hud_");
195                 BADPREFIX("m_");
196                 BADPREFIX("menu_");
197                 BADPREFIX("net_slist_");
198                 BADPREFIX("r_");
199                 BADPREFIX("sbar_");
200                 BADPREFIX("scr_");
201                 BADPREFIX("snd_");
202                 BADPREFIX("show");
203                 BADPREFIX("sensitivity");
204                 BADPREFIX("userbind");
205                 BADPREFIX("v_");
206                 BADPREFIX("vid_");
207                 BADPREFIX("crosshair");
208                 BADCVAR("mod_q3bsp_lightmapmergepower");
209                 BADCVAR("mod_q3bsp_nolightmaps");
210                 BADCVAR("fov");
211                 BADCVAR("mastervolume");
212                 BADCVAR("volume");
213                 BADCVAR("bgmvolume");
214
215                 // private
216                 BADCVAR("developer");
217                 BADCVAR("log_dest_udp");
218                 BADCVAR("net_address");
219                 BADCVAR("net_address_ipv6");
220                 BADCVAR("port");
221                 BADCVAR("savedgamecfg");
222                 BADCVAR("serverconfig");
223                 BADCVAR("sv_autoscreenshot");
224                 BADCVAR("sv_heartbeatperiod");
225                 BADCVAR("sv_vote_master_password");
226                 BADCVAR("sys_colortranslation");
227                 BADCVAR("sys_specialcharactertranslation");
228                 BADCVAR("timeformat");
229                 BADCVAR("timestamps");
230                 BADCVAR("g_require_stats");
231                 BADPREFIX("developer_");
232                 BADPREFIX("g_ban_");
233                 BADPREFIX("g_banned_list");
234                 BADPREFIX("g_require_stats_");
235                 BADPREFIX("g_chat_flood_");
236                 BADPREFIX("g_ghost_items");
237                 BADPREFIX("g_playerstats_");
238                 BADPREFIX("g_voice_flood_");
239                 BADPREFIX("log_file");
240                 BADPREFIX("rcon_");
241                 BADPREFIX("sv_allowdownloads");
242                 BADPREFIX("sv_autodemo");
243                 BADPREFIX("sv_curl_");
244                 BADPREFIX("sv_eventlog");
245                 BADPREFIX("sv_logscores_");
246                 BADPREFIX("sv_master");
247                 BADPREFIX("sv_weaponstats_");
248                 BADPREFIX("sv_waypointsprite_");
249                 BADCVAR("rescan_pending");
250
251                 // these can contain player IDs, so better hide
252                 BADPREFIX("g_forced_team_");
253
254                 // mapinfo
255                 BADCVAR("fraglimit");
256                 BADCVAR("g_arena");
257                 BADCVAR("g_assault");
258                 BADCVAR("g_ca");
259                 BADCVAR("g_ca_teams");
260                 BADCVAR("g_conquest");
261                 BADCVAR("g_ctf");
262                 BADCVAR("g_cts");
263                 BADCVAR("g_dotc");
264                 BADCVAR("g_dm");
265                 BADCVAR("g_domination");
266                 BADCVAR("g_domination_default_teams");
267                 BADCVAR("g_freezetag");
268                 BADCVAR("g_freezetag_teams");
269                 BADCVAR("g_invasion_teams");
270                 BADCVAR("g_jailbreak");
271                 BADCVAR("g_keepaway");
272                 BADCVAR("g_keyhunt");
273                 BADCVAR("g_keyhunt_teams");
274                 BADCVAR("g_lms");
275                 BADCVAR("g_nexball");
276                 BADCVAR("g_onslaught");
277                 BADCVAR("g_race");
278                 BADCVAR("g_race_laps_limit");
279                 BADCVAR("g_race_qualifying_timelimit");
280                 BADCVAR("g_race_qualifying_timelimit_override");
281                 BADCVAR("g_snafu");
282                 BADCVAR("g_tdm");
283                 BADCVAR("g_tdm_teams");
284                 BADCVAR("g_vip");
285                 BADCVAR("leadlimit");
286                 BADCVAR("nextmap");
287                 BADCVAR("teamplay");
288                 BADCVAR("timelimit");
289                 BADCVAR("g_mapinfo_ignore_warnings");
290
291                 // long
292                 BADCVAR("hostname");
293                 BADCVAR("g_maplist");
294                 BADCVAR("g_maplist_mostrecent");
295                 BADCVAR("sv_motd");
296
297                 v = cvar_string(k);
298                 d = cvar_defstring(k);
299                 if(v == d)
300                         continue;
301
302                 if(adding)
303                 {
304                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
305                         if(strlen(cvar_changes) > 16384)
306                         {
307                                 cvar_changes = "// too many settings have been changed to show them here\n";
308                                 adding = 0;
309                         }
310                 }
311
312                 // now check if the changes are actually gameplay relevant
313
314                 // does nothing gameplay relevant
315                 BADCVAR("captureleadlimit_override");
316                 BADCVAR("gameversion");
317                 BADCVAR("g_allow_oldvortexbeam");
318                 BADCVAR("g_balance_kill_delay");
319                 BADCVAR("g_campcheck_distance");
320                 BADCVAR("g_ca_point_leadlimit");
321                 BADCVAR("g_ca_point_limit");
322                 BADCVAR("g_ctf_captimerecord_always");
323                 BADCVAR("g_ctf_flag_glowtrails");
324                 BADCVAR("g_ctf_flag_pickup_verbosename");
325                 BADCVAR("g_domination_point_leadlimit");
326                 BADCVAR("g_forced_respawn");
327                 BADCVAR("g_freezetag_point_leadlimit");
328                 BADCVAR("g_freezetag_point_limit");
329                 BADCVAR("g_hats");
330                 BADCVAR("g_invasion_point_limit");
331                 BADCVAR("g_keyhunt_point_leadlimit");
332                 BADCVAR("g_nexball_goalleadlimit");
333                 BADCVAR("g_new_toys_use_pickupsound");
334                 BADCVAR("g_physics_predictall");
335                 BADCVAR("g_piggyback");
336                 BADCVAR("g_tdm_point_leadlimit");
337                 BADCVAR("g_tdm_point_limit");
338                 BADCVAR("leadlimit_and_fraglimit");
339                 BADCVAR("leadlimit_override");
340                 BADCVAR("pausable");
341                 BADCVAR("sv_checkforpacketsduringsleep");
342                 BADCVAR("sv_intermission_cdtrack");
343                 BADCVAR("sv_minigames");
344                 BADCVAR("sv_namechangetimer");
345                 BADCVAR("sv_precacheplayermodels");
346                 BADCVAR("sv_stepheight");
347                 BADCVAR("sv_timeout");
348                 BADPREFIX("crypto_");
349                 BADPREFIX("gameversion_");
350                 BADPREFIX("g_chat_");
351                 BADPREFIX("g_ctf_captimerecord_");
352                 BADPREFIX("g_maplist_votable_");
353                 BADPREFIX("g_mod_");
354                 BADPREFIX("g_respawn_");
355                 BADPREFIX("net_");
356                 BADPREFIX("prvm_");
357                 BADPREFIX("skill_");
358                 BADPREFIX("sv_allow_");
359                 BADPREFIX("sv_cullentities_");
360                 BADPREFIX("sv_maxidle_");
361                 BADPREFIX("sv_minigames_");
362                 BADPREFIX("sv_radio_");
363                 BADPREFIX("sv_timeout_");
364                 BADPREFIX("sv_vote_");
365                 BADPREFIX("timelimit_");
366
367                 // allowed changes to server admins (please sync this to server.cfg)
368                 // vi commands:
369                 //   :/"impure"/,$d
370                 //   :g!,^\/\/[^ /],d
371                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
372                 //   :%!sort
373                 // yes, this does contain some redundant stuff, don't really care
374                 BADCVAR("bot_config_file");
375                 BADCVAR("bot_number");
376                 BADCVAR("bot_prefix");
377                 BADCVAR("bot_suffix");
378                 BADCVAR("capturelimit_override");
379                 BADCVAR("fraglimit_override");
380                 BADCVAR("gametype");
381                 BADCVAR("g_antilag");
382                 BADCVAR("g_balance_teams");
383                 BADCVAR("g_balance_teams_prevent_imbalance");
384                 BADCVAR("g_balance_teams_scorefactor");
385                 BADCVAR("g_ban_sync_trusted_servers");
386                 BADCVAR("g_ban_sync_uri");
387                 BADCVAR("g_buffs");
388                 BADCVAR("g_ca_teams_override");
389                 BADCVAR("g_ctf_ignore_frags");
390                 BADCVAR("g_domination_point_limit");
391                 BADCVAR("g_domination_teams_override");
392                 BADCVAR("g_freezetag_teams_override");
393                 BADCVAR("g_friendlyfire");
394                 BADCVAR("g_fullbrightitems");
395                 BADCVAR("g_fullbrightplayers");
396                 BADCVAR("g_keyhunt_point_limit");
397                 BADCVAR("g_keyhunt_teams_override");
398                 BADCVAR("g_lms_lives_override");
399                 BADCVAR("g_maplist");
400                 BADCVAR("g_maplist_check_waypoints");
401                 BADCVAR("g_maplist_mostrecent_count");
402                 BADCVAR("g_maplist_shuffle");
403                 BADCVAR("g_maplist_votable");
404                 BADCVAR("g_maplist_votable_abstain");
405                 BADCVAR("g_maplist_votable_nodetail");
406                 BADCVAR("g_maplist_votable_suggestions");
407                 BADCVAR("g_maxplayers");
408                 BADCVAR("g_mirrordamage");
409                 BADCVAR("g_nexball_goallimit");
410                 BADCVAR("g_norecoil");
411                 BADCVAR("g_physics_clientselect");
412                 BADCVAR("g_pinata");
413                 BADCVAR("g_powerups");
414                 BADCVAR("g_spawnshieldtime");
415                 BADCVAR("g_start_delay");
416                 BADCVAR("g_superspectate");
417                 BADCVAR("g_tdm_teams_override");
418                 BADCVAR("g_warmup");
419                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
420                 BADCVAR("hostname");
421                 BADCVAR("log_file");
422                 BADCVAR("maxplayers");
423                 BADCVAR("minplayers");
424                 BADCVAR("net_address");
425                 BADCVAR("port");
426                 BADCVAR("rcon_password");
427                 BADCVAR("rcon_restricted_commands");
428                 BADCVAR("rcon_restricted_password");
429                 BADCVAR("skill");
430                 BADCVAR("sv_adminnick");
431                 BADCVAR("sv_autoscreenshot");
432                 BADCVAR("sv_autotaunt");
433                 BADCVAR("sv_curl_defaulturl");
434                 BADCVAR("sv_defaultcharacter");
435                 BADCVAR("sv_defaultcharacterskin");
436                 BADCVAR("sv_defaultplayercolors");
437                 BADCVAR("sv_defaultplayermodel");
438                 BADCVAR("sv_defaultplayerskin");
439                 BADCVAR("sv_maxidle");
440                 BADCVAR("sv_maxrate");
441                 BADCVAR("sv_motd");
442                 BADCVAR("sv_public");
443                 BADCVAR("sv_ready_restart");
444                 BADCVAR("sv_status_privacy");
445                 BADCVAR("sv_taunt");
446                 BADCVAR("sv_vote_call");
447                 BADCVAR("sv_vote_commands");
448                 BADCVAR("sv_vote_majority_factor");
449                 BADCVAR("sv_vote_master");
450                 BADCVAR("sv_vote_master_commands");
451                 BADCVAR("sv_vote_master_password");
452                 BADCVAR("sv_vote_simple_majority_factor");
453                 BADCVAR("teamplay_mode");
454                 BADCVAR("timelimit_override");
455                 BADPREFIX("g_warmup_");
456                 BADPREFIX("sv_ready_restart_");
457
458                 // mutators that announce themselves properly to the server browser
459                 BADCVAR("g_instagib");
460                 BADCVAR("g_new_toys");
461                 BADCVAR("g_nix");
462                 BADCVAR("g_grappling_hook");
463                 BADCVAR("g_jetpack");
464
465 #undef BADPRESUFFIX
466 #undef BADPREFIX
467 #undef BADCVAR
468
469                 if(pureadding)
470                 {
471                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
472                         if(strlen(cvar_purechanges) > 16384)
473                         {
474                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
475                                 pureadding = 0;
476                         }
477                 }
478                 ++cvar_purechanges_count;
479                 // WARNING: this variable is used for the server list
480                 // NEVER dare to skip this code!
481                 // Hacks to intentionally appearing as "pure server" even though you DO have
482                 // modified settings may be punished by removal from the server list.
483                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
484                 // though.
485         }
486         buf_del(h);
487         if(cvar_changes == "")
488                 cvar_changes = "// this server runs at default server settings\n";
489         else
490                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
491         cvar_changes = strzone(cvar_changes);
492         if(cvar_purechanges == "")
493                 cvar_purechanges = "// this server runs at default gameplay settings\n";
494         else
495                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
496         cvar_purechanges = strzone(cvar_purechanges);
497 }
498
499 void detect_maptype()
500 {
501 #if 0
502         vector o, v;
503         float i;
504
505         for (;;)
506         {
507                 o = world.mins;
508                 o.x += random() * (world.maxs.x - world.mins.x);
509                 o.y += random() * (world.maxs.y - world.mins.y);
510                 o.z += random() * (world.maxs.z - world.mins.z);
511
512                 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, NULL);
513                 if(trace_fraction == 1)
514                         continue;
515
516                 v = trace_endpos;
517
518                 for(i = 0; i < 64; i += 4)
519                 {
520                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
521         if(trace_fraction == 1)
522                 continue;
523                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
524                 }
525
526                 break;
527         }
528 #endif
529 }
530
531 entity randomseed;
532 bool RandomSeed_Send(entity this, entity to, int sf)
533 {
534         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
535         WriteShort(MSG_ENTITY, this.cnt);
536         return true;
537 }
538 void RandomSeed_Think(entity this)
539 {
540         this.cnt = bound(0, floor(random() * 65536), 65535);
541         this.nextthink = time + 5;
542
543         this.SendFlags |= 1;
544 }
545 void RandomSeed_Spawn()
546 {
547         randomseed = new_pure(randomseed);
548         setthink(randomseed, RandomSeed_Think);
549         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
550
551         getthink(randomseed)(randomseed); // sets random seed and nextthink
552 }
553
554 spawnfunc(__init_dedicated_server)
555 {
556         // handler for _init/_init map (only for dedicated server initialization)
557
558         world_initialized = -1; // don't complain
559         cvar = cvar_normal;
560         cvar_string = cvar_string_normal;
561         cvar_set = cvar_set_normal;
562
563         delete_fn = remove_unsafely;
564
565         entity e = spawn();
566         setthink(e, GotoFirstMap);
567         e.nextthink = time; // this is usually 1 at this point
568
569         e = new(info_player_deathmatch);  // safeguard against player joining
570
571         this.classname = "worldspawn"; // safeguard against various stuff ;)
572
573         // needs to be done so early because of the constants they create
574         static_init();
575         static_init_late();
576         static_init_precache();
577
578         IL_PUSH(g_spawnpoints, e); // just incase
579
580         MapInfo_Enumerate();
581         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
582 }
583
584 void __init_dedicated_server_shutdown() {
585         MapInfo_Shutdown();
586 }
587
588 void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override)
589 {
590         if(!autocvar_g_campaign)
591         {
592                 if(fraglimit_override >= 0) cvar_set("fraglimit", ftos(fraglimit_override));
593                 if(timelimit_override >= 0) cvar_set("timelimit", ftos(timelimit_override));
594                 if(leadlimit_override >= 0) cvar_set("leadlimit", ftos(leadlimit_override));
595                 if(qualifying_override >= 0) cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
596         }
597         limits_are_set = true;
598 }
599
600 void Map_MarkAsRecent(string m);
601 float world_already_spawned;
602 void Nagger_Init();
603 void ClientInit_Spawn();
604 void WeaponStats_Init();
605 void WeaponStats_Shutdown();
606 spawnfunc(worldspawn)
607 {
608         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
609
610     bool wantrestart = false;
611         {
612                 if (!server_is_dedicated)
613                 {
614                         // force unloading of server pk3 files when starting a listen server
615                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
616                         // restore csqc_progname too
617                         string expect = "csprogs.dat";
618                         wantrestart = cvar_string_normal("csqc_progname") != expect;
619                         cvar_set_normal("csqc_progname", expect);
620                 }
621                 else
622                 {
623                         // Try to use versioned csprogs from pk3
624                         // Only ever use versioned csprogs.dat files on dedicated servers;
625                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
626                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
627                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
628                         string select = "csprogs.dat";
629                         if (fexists(pk3csprogs)) select = pk3csprogs;
630                         if (cvar_string_normal("csqc_progname") != select)
631                         {
632                                 cvar_set_normal("csqc_progname", select);
633                                 wantrestart = true;
634                         }
635                         // Check for updates on startup
636                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
637                         int sentinel = fopen("progs.txt", FILE_READ);
638                         if (sentinel >= 0)
639                         {
640                                 string switchversion = fgets(sentinel);
641                                 fclose(sentinel);
642                                 if (switchversion != "" && switchversion != WATERMARK)
643                                 {
644                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s\n", switchversion);
645                                         // if it doesn't exist, assume either:
646                                         //   a) the current program was overwritten
647                                         //   b) this is a client only update
648                                         string newprogs = sprintf("progs-%s.dat", switchversion);
649                                         if (fexists(newprogs))
650                                         {
651                                                 cvar_set_normal("sv_progs", newprogs);
652                                                 wantrestart = true;
653                                         }
654                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
655                                         if (fexists(newcsprogs))
656                                         {
657                                                 cvar_set_normal("csqc_progname", newcsprogs);
658                                                 wantrestart = true;
659                                         }
660                                 }
661                         }
662                 }
663                 if (wantrestart)
664                 {
665                         LOG_INFOF("Restart requested\n");
666                         changelevel(mapname);
667                         // let initialization continue, shutdown depends on it
668                 }
669         }
670
671         cvar = cvar_normal;
672         cvar_string = cvar_string_normal;
673         cvar_set = cvar_set_normal;
674
675         if(world_already_spawned)
676                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
677         world_already_spawned = true;
678
679         delete_fn = remove_safely; // during spawning, watch what you remove!
680
681         cvar_changes_init(); // do this very early now so it REALLY matches the server config
682
683         maxclients = 0;
684         for (entity head = nextent(NULL); head; head = nextent(head))
685         {
686                 ++maxclients;
687         }
688
689         // needs to be done so early because of the constants they create
690         static_init();
691
692         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
693
694         TemporaryDB = db_create();
695
696         // 0 normal
697         lightstyle(0, "m");
698
699         // 1 FLICKER (first variety)
700         lightstyle(1, "mmnmmommommnonmmonqnmmo");
701
702         // 2 SLOW STRONG PULSE
703         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
704
705         // 3 CANDLE (first variety)
706         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
707
708         // 4 FAST STROBE
709         lightstyle(4, "mamamamamama");
710
711         // 5 GENTLE PULSE 1
712         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
713
714         // 6 FLICKER (second variety)
715         lightstyle(6, "nmonqnmomnmomomno");
716
717         // 7 CANDLE (second variety)
718         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
719
720         // 8 CANDLE (third variety)
721         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
722
723         // 9 SLOW STROBE (fourth variety)
724         lightstyle(9, "aaaaaaaazzzzzzzz");
725
726         // 10 FLUORESCENT FLICKER
727         lightstyle(10, "mmamammmmammamamaaamammma");
728
729         // 11 SLOW PULSE NOT FADE TO BLACK
730         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
731
732         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
733
734         // 63 testing
735         lightstyle(63, "a");
736
737         if(autocvar_g_campaign)
738                 CampaignPreInit();
739
740         Map_MarkAsRecent(mapname);
741
742         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
743
744         InitGameplayMode();
745         static_init_late();
746         static_init_precache();
747         readlevelcvars();
748         GrappleHookInit();
749
750         if(!limits_are_set)
751                 SetLimits(autocvar_fraglimit_override, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
752
753         if(warmup_limit == 0)
754                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
755
756         player_count = 0;
757         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
758         if(bot_waypoints_for_items == 1)
759                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
760                         bot_waypoints_for_items = 0;
761
762         precache();
763
764         WaypointSprite_Init();
765
766         GameLogInit(); // prepare everything
767         // NOTE for matchid:
768         // changing the logic generating it is okay. But:
769         // it HAS to stay <= 64 chars
770         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
771         if(autocvar_sv_eventlog)
772         {
773                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
774                 matchid = strzone(s);
775
776                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
777                 s = ":gameinfo:mutators:LIST";
778
779                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
780                 s = M_ARGV(0, string);
781
782                 // initialiation stuff, not good in the mutator system
783                 if(!autocvar_g_use_ammunition)
784                         s = strcat(s, ":no_use_ammunition");
785
786                 // initialiation stuff, not good in the mutator system
787                 if(autocvar_g_pickup_items == 0)
788                         s = strcat(s, ":no_pickup_items");
789                 if(autocvar_g_pickup_items > 0)
790                         s = strcat(s, ":pickup_items");
791
792                 // initialiation stuff, not good in the mutator system
793                 if(autocvar_g_weaponarena != "0")
794                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
795
796                 // TODO to mutator system
797                 if(autocvar_g_norecoil)
798                         s = strcat(s, ":norecoil");
799
800                 // TODO to mutator system
801                 if(autocvar_g_powerups == 0)
802                         s = strcat(s, ":no_powerups");
803                 if(autocvar_g_powerups > 0)
804                         s = strcat(s, ":powerups");
805
806                 GameLogEcho(s);
807                 GameLogEcho(":gameinfo:end");
808         }
809         else
810                 matchid = strzone(ftos(random()));
811
812         cvar_set("nextmap", "");
813
814         SetDefaultAlpha();
815
816         if(autocvar_g_campaign)
817                 CampaignPostInit();
818
819         Ban_LoadBans();
820
821         MapInfo_Enumerate();
822         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
823
824         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
825         {
826                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
827                 if(fd != -1)
828                 {
829                         string s;
830                         while((s = fgets(fd)))
831                         {
832                                 int l = tokenize_console(s);
833                                 if(l < 2)
834                                         continue;
835                                 if(argv(0) == "cd")
836                                 {
837                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
838                                         LOG_INFO("  cdtrack ", argv(2), "\n");
839                                 }
840                                 else if(argv(0) == "fog")
841                                 {
842                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
843                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
844                                 }
845                                 else if(argv(0) == "set")
846                                 {
847                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
848                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
849                                 }
850                                 else if(argv(0) != "//")
851                                 {
852                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
853                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
854                                 }
855                         }
856                         fclose(fd);
857                 }
858         }
859
860         WeaponStats_Init();
861
862         Nagger_Init();
863
864         next_pingtime = time + 5;
865
866         detect_maptype();
867
868         // set up information replies for clients and server to use
869         maplist_reply = strzone(getmaplist());
870         lsmaps_reply = strzone(getlsmaps());
871         monsterlist_reply = strzone(getmonsterlist());
872         for(int i = 0; i < 10; ++i)
873         {
874                 string s = getrecords(i);
875                 if (s)
876                         records_reply[i] = strzone(s);
877         }
878         ladder_reply = strzone(getladder());
879         rankings_reply = strzone(getrankings());
880
881         // begin other init
882         ClientInit_Spawn();
883         RandomSeed_Spawn();
884         PingPLReport_Spawn();
885
886         CheatInit();
887
888         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
889
890         // fill sv_curl_serverpackages from .serverpackage files
891         if (autocvar_sv_curl_serverpackages_auto)
892         {
893                 string s = "csprogs-" WATERMARK ".txt";
894                 // remove automatically managed files from the list to prevent duplicates
895                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
896                 {
897                         string pkg = argv(i);
898                         if (startsWith(pkg, "csprogs-")) continue;
899                         if (endsWith(pkg, "-serverpackage.txt")) continue;
900                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
901                         s = cons(s, pkg);
902                 }
903                 // add automatically managed files to the list
904                 #define X(match) MACRO_BEGIN { \
905                         int fd = search_begin(match, true, false); \
906                         if (fd >= 0) \
907                         { \
908                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
909                                 { \
910                                         s = cons(s, search_getfilename(fd, i)); \
911                                 } \
912                                 search_end(fd); \
913                         } \
914                 } MACRO_END
915                 X("*-serverpackage.txt");
916                 X("*.serverpackage");
917                 #undef X
918                 cvar_set("sv_curl_serverpackages", s);
919         }
920
921         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
922         modname = "Xonotic";
923         // physics/balance/config changes that count as mod
924         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
925                 modname = cvar_string("g_mod_physics");
926         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
927                 modname = cvar_string("g_mod_balance");
928         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
929                 modname = cvar_string("g_mod_config");
930         // extra mutators that deserve to count as mod
931         MUTATOR_CALLHOOK(SetModname, modname);
932         modname = M_ARGV(0, string);
933
934         // save it for later
935         modname = strzone(modname);
936
937         WinningConditionHelper(this); // set worldstatus
938
939         world_initialized = 1;
940 }
941
942 spawnfunc(light)
943 {
944         //makestatic (this); // Who the f___ did that?
945         delete(this);
946 }
947
948 string GetGametype()
949 {
950         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
951 }
952
953 string GetMapname()
954 {
955         return mapname;
956 }
957
958 float Map_Count, Map_Current;
959 string Map_Current_Name;
960
961 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
962 float GetMaplistPosition()
963 {
964         float pos, idx;
965         string map;
966
967         map = GetMapname();
968         idx = autocvar_g_maplist_index;
969
970         if(idx >= 0)
971                 if(idx < Map_Count)
972                         if(map == argv(idx))
973                                 return idx;
974
975         for(pos = 0; pos < Map_Count; ++pos)
976                 if(map == argv(pos))
977                         return pos;
978
979         // resume normal maplist rotation if current map is not in g_maplist
980         return idx;
981 }
982
983 float MapHasRightSize(string map)
984 {
985         float fh;
986         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
987         if(autocvar_g_maplist_check_waypoints)
988         {
989                 LOG_TRACE("checkwp "); LOG_TRACE(map);
990                 if(!fexists(strcat("maps/", map, ".waypoints")))
991                 {
992                         LOG_TRACE(": no waypoints");
993                         return false;
994                 }
995                 LOG_TRACE(": has waypoints");
996         }
997
998         // open map size restriction file
999         LOG_TRACE("opensize "); LOG_TRACE(map);
1000         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1001         if(fh >= 0)
1002         {
1003                 float mapmin, mapmax;
1004                 LOG_TRACE(": ok, ");
1005                 mapmin = stof(fgets(fh));
1006                 mapmax = stof(fgets(fh));
1007                 fclose(fh);
1008                 if(player_count < mapmin)
1009                 {
1010                         LOG_TRACE("not enough");
1011                         return false;
1012                 }
1013                 if(player_count > mapmax)
1014                 {
1015                         LOG_TRACE("too many");
1016                         return false;
1017                 }
1018                 LOG_TRACE("right size");
1019                 return true;
1020         }
1021         LOG_TRACE(": not found");
1022         return true;
1023 }
1024
1025 string Map_Filename(float position)
1026 {
1027         return strcat("maps/", argv(position), ".bsp");
1028 }
1029
1030 void Map_MarkAsRecent(string m)
1031 {
1032         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1033 }
1034
1035 float Map_IsRecent(string m)
1036 {
1037         return strhasword(autocvar_g_maplist_mostrecent, m);
1038 }
1039
1040 float Map_Check(float position, float pass)
1041 {
1042         string filename;
1043         string map_next;
1044         map_next = argv(position);
1045         if(pass <= 1)
1046         {
1047                 if(Map_IsRecent(map_next))
1048                         return 0;
1049         }
1050         filename = Map_Filename(position);
1051         if(MapInfo_CheckMap(map_next))
1052         {
1053                 if(pass == 2)
1054                         return 1;
1055                 if(MapHasRightSize(map_next))
1056                         return 1;
1057                 return 0;
1058         }
1059         else
1060                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1061
1062         return 0;
1063 }
1064
1065 void Map_Goto_SetStr(string nextmapname)
1066 {
1067         if(getmapname_stored != "")
1068                 strunzone(getmapname_stored);
1069         if(nextmapname == "")
1070                 getmapname_stored = "";
1071         else
1072                 getmapname_stored = strzone(nextmapname);
1073 }
1074
1075 void Map_Goto_SetFloat(float position)
1076 {
1077         cvar_set("g_maplist_index", ftos(position));
1078         Map_Goto_SetStr(argv(position));
1079 }
1080
1081 void Map_Goto(float reinit)
1082 {
1083         MapInfo_LoadMap(getmapname_stored, reinit);
1084 }
1085
1086 // return codes of map selectors:
1087 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1088 //   -2 = permanent failure
1089 float() MaplistMethod_Iterate = // usual method
1090 {
1091         float pass, i;
1092
1093         LOG_TRACE("Trying MaplistMethod_Iterate");
1094
1095         for(pass = 1; pass <= 2; ++pass)
1096         {
1097                 for(i = 1; i < Map_Count; ++i)
1098                 {
1099                         float mapindex;
1100                         mapindex = (i + Map_Current) % Map_Count;
1101                         if(Map_Check(mapindex, pass))
1102                                 return mapindex;
1103                 }
1104         }
1105         return -1;
1106 }
1107
1108 float() MaplistMethod_Repeat = // fallback method
1109 {
1110         LOG_TRACE("Trying MaplistMethod_Repeat");
1111
1112         if(Map_Check(Map_Current, 2))
1113                 return Map_Current;
1114         return -2;
1115 }
1116
1117 float() MaplistMethod_Random = // random map selection
1118 {
1119         float i, imax;
1120
1121         LOG_TRACE("Trying MaplistMethod_Random");
1122
1123         imax = 42;
1124
1125         for(i = 0; i <= imax; ++i)
1126         {
1127                 float mapindex;
1128                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1129                 if(Map_Check(mapindex, 1))
1130                         return mapindex;
1131         }
1132         return -1;
1133 }
1134
1135 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1136 // the exponent sets a bias on the map selection:
1137 // the higher the exponent, the less likely "shortly repeated" same maps are
1138 {
1139         float i, j, imax, insertpos;
1140
1141         LOG_TRACE("Trying MaplistMethod_Shuffle");
1142
1143         imax = 42;
1144
1145         for(i = 0; i <= imax; ++i)
1146         {
1147                 string newlist;
1148
1149                 // now reinsert this at another position
1150                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1151                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1152                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1153                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1154
1155                 // insert the current map there
1156                 newlist = "";
1157                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1158                         newlist = strcat(newlist, " ", argv(j));
1159                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1160                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1161                         newlist = strcat(newlist, " ", argv(j));
1162                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1163                 cvar_set("g_maplist", newlist);
1164                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1165
1166                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1167                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1168                 if(Map_Check(Map_Current, 1))
1169                         return Map_Current;
1170         }
1171         return -1;
1172 }
1173
1174 void Maplist_Init()
1175 {
1176         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1177         float i;
1178         for (i = 0; i < Map_Count; ++i)
1179                 if (Map_Check(i, 2))
1180                         break;
1181         if (i == Map_Count)
1182         {
1183                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1184                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1185                 if(autocvar_g_maplist_shuffle)
1186                         ShuffleMaplist();
1187                 localcmd("\nmenu_cmd sync\n");
1188                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1189         }
1190         if(Map_Count == 0)
1191                 error("empty maplist, cannot select a new map");
1192         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1193
1194         if(Map_Current_Name)
1195                 strunzone(Map_Current_Name);
1196         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1197         // this may or may not be correct, but who cares, in the worst case a map
1198         // isn't chosen in the first pass that should have been
1199 }
1200
1201 string GetNextMap()
1202 {
1203         float nextMap;
1204
1205         Maplist_Init();
1206         nextMap = -1;
1207
1208         if(nextMap == -1)
1209                 if(autocvar_g_maplist_shuffle > 0)
1210                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1211
1212         if(nextMap == -1)
1213                 if(autocvar_g_maplist_selectrandom)
1214                         nextMap = MaplistMethod_Random();
1215
1216         if(nextMap == -1)
1217                 nextMap = MaplistMethod_Iterate();
1218
1219         if(nextMap == -1)
1220                 nextMap = MaplistMethod_Repeat();
1221
1222         if(nextMap >= 0)
1223         {
1224                 Map_Goto_SetFloat(nextMap);
1225                 return getmapname_stored;
1226         }
1227
1228         return "";
1229 }
1230
1231 float DoNextMapOverride(float reinit)
1232 {
1233         if(autocvar_g_campaign)
1234         {
1235                 CampaignPostIntermission();
1236                 alreadychangedlevel = true;
1237                 return true;
1238         }
1239         if(autocvar_quit_when_empty)
1240         {
1241                 if(player_count <= currentbots)
1242                 {
1243                         localcmd("quit\n");
1244                         alreadychangedlevel = true;
1245                         return true;
1246                 }
1247         }
1248         if(autocvar_quit_and_redirect != "")
1249         {
1250                 redirection_target = strzone(autocvar_quit_and_redirect);
1251                 alreadychangedlevel = true;
1252                 return true;
1253         }
1254         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1255         {
1256                 localcmd("restart\n");
1257                 alreadychangedlevel = true;
1258                 return true;
1259         }
1260         if(autocvar_nextmap != "")
1261         {
1262                 string m;
1263                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1264                 cvar_set("nextmap",m);
1265
1266                 if(!m || gametypevote)
1267                         return false;
1268                 if(autocvar_sv_vote_gametype)
1269                 {
1270                         Map_Goto_SetStr(m);
1271                         return false;
1272                 }
1273
1274                 if(MapInfo_CheckMap(m))
1275                 {
1276                         Map_Goto_SetStr(m);
1277                         Map_Goto(reinit);
1278                         alreadychangedlevel = true;
1279                         return true;
1280                 }
1281         }
1282         if(!reinit && autocvar_lastlevel)
1283         {
1284                 cvar_settemp_restore();
1285                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1286                 alreadychangedlevel = true;
1287                 return true;
1288         }
1289         return false;
1290 }
1291
1292 void GotoNextMap(float reinit)
1293 {
1294         //string nextmap;
1295         //float n, nummaps;
1296         //string s;
1297         if (alreadychangedlevel)
1298                 return;
1299         alreadychangedlevel = true;
1300
1301         string nextMap;
1302
1303         nextMap = GetNextMap();
1304         if(nextMap == "")
1305                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1306         Map_Goto(reinit);
1307 }
1308
1309
1310 /*
1311 ============
1312 IntermissionThink
1313
1314 When the player presses attack or jump, change to the next level
1315 ============
1316 */
1317 .float autoscreenshot;
1318 void IntermissionThink(entity this)
1319 {
1320         FixIntermissionClient(this);
1321
1322         float server_screenshot = (autocvar_sv_autoscreenshot && this.cvar_cl_autoscreenshot);
1323         float client_screenshot = (this.cvar_cl_autoscreenshot == 2);
1324
1325         if( (server_screenshot || client_screenshot)
1326                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1327         {
1328                 this.autoscreenshot = -1;
1329                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1330                 return;
1331         }
1332
1333         if (time < intermission_exittime)
1334                 return;
1335
1336         if(!mapvote_initialized)
1337                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1338                         return;
1339
1340         MapVote_Start();
1341 }
1342
1343 /*
1344 ============
1345 FindIntermission
1346
1347 Returns the entity to view from
1348 ============
1349 */
1350 /*
1351 entity FindIntermission()
1352 {
1353         local   entity spot;
1354         local   float cyc;
1355
1356 // look for info_intermission first
1357         spot = find(NULL, classname, "info_intermission");
1358         if (spot)
1359         {       // pick a random one
1360                 cyc = random() * 4;
1361                 while (cyc > 1)
1362                 {
1363                         spot = find(spot, classname, "info_intermission");
1364                         if (!spot)
1365                                 spot = find(spot, classname, "info_intermission");
1366                         cyc = cyc - 1;
1367                 }
1368                 return spot;
1369         }
1370
1371 // then look for the start position
1372         spot = find(NULL, classname, "info_player_start");
1373         if (spot)
1374                 return spot;
1375
1376 // testinfo_player_start is only found in regioned levels
1377         spot = find(NULL, classname, "testplayerstart");
1378         if (spot)
1379                 return spot;
1380
1381 // then look for the start position
1382         spot = find(NULL, classname, "info_player_deathmatch");
1383         if (spot)
1384                 return spot;
1385
1386         //objerror ("FindIntermission: no spot");
1387         return NULL;
1388 }
1389 */
1390
1391 /*
1392 ===============================================================================
1393
1394 RULES
1395
1396 ===============================================================================
1397 */
1398
1399 void DumpStats(float final)
1400 {
1401         float file;
1402         string s;
1403         float to_console;
1404         float to_eventlog;
1405         float to_file;
1406         float i;
1407
1408         to_console = autocvar_sv_logscores_console;
1409         to_eventlog = autocvar_sv_eventlog;
1410         to_file = autocvar_sv_logscores_file;
1411
1412         if(!final)
1413         {
1414                 to_console = true; // always print printstats replies
1415                 to_eventlog = false; // but never print them to the event log
1416         }
1417
1418         if(to_eventlog)
1419                 if(autocvar_sv_eventlog_console)
1420                         to_console = false; // otherwise we get the output twice
1421
1422         if(final)
1423                 s = ":scores:";
1424         else
1425                 s = ":status:";
1426         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1427
1428         if(to_console)
1429                 LOG_INFO(s, "\n");
1430         if(to_eventlog)
1431                 GameLogEcho(s);
1432
1433         file = -1;
1434         if(to_file)
1435         {
1436                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1437                 if(file == -1)
1438                         to_file = false;
1439                 else
1440                         fputs(file, strcat(s, "\n"));
1441         }
1442
1443         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1444         if(to_console)
1445                 LOG_INFO(s, "\n");
1446         if(to_eventlog)
1447                 GameLogEcho(s);
1448         if(to_file)
1449                 fputs(file, strcat(s, "\n"));
1450
1451         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
1452                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1453                 s = strcat(s, ftos(rint(time - it.jointime)), ":");
1454                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1455                         s = strcat(s, ftos(it.team), ":");
1456                 else
1457                         s = strcat(s, "spectator:");
1458
1459                 if(to_console)
1460                         LOG_INFO(s, playername(it, false), "\n");
1461                 if(to_eventlog)
1462                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1463                 if(to_file)
1464                         fputs(file, strcat(s, playername(it, false), "\n"));
1465         ));
1466
1467         if(teamplay)
1468         {
1469                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1470                 if(to_console)
1471                         LOG_INFO(s, "\n");
1472                 if(to_eventlog)
1473                         GameLogEcho(s);
1474                 if(to_file)
1475                         fputs(file, strcat(s, "\n"));
1476
1477                 for(i = 1; i < 16; ++i)
1478                 {
1479                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1480                         s = strcat(s, ":", ftos(i));
1481                         if(to_console)
1482                                 LOG_INFO(s, "\n");
1483                         if(to_eventlog)
1484                                 GameLogEcho(s);
1485                         if(to_file)
1486                                 fputs(file, strcat(s, "\n"));
1487                 }
1488         }
1489
1490         if(to_console)
1491                 LOG_INFO(":end\n");
1492         if(to_eventlog)
1493                 GameLogEcho(":end");
1494         if(to_file)
1495         {
1496                 fputs(file, ":end\n");
1497                 fclose(file);
1498         }
1499 }
1500
1501 void FixIntermissionClient(entity e)
1502 {
1503         if(!e.autoscreenshot) // initial call
1504         {
1505                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1506                 e.health = -2342;
1507                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1508                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1509                 {
1510                     .entity weaponentity = weaponentities[slot];
1511                         if(e.(weaponentity))
1512                         {
1513                                 e.(weaponentity).effects = EF_NODRAW;
1514                                 if (e.(weaponentity).weaponchild)
1515                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1516                         }
1517                 }
1518                 if(IS_REAL_CLIENT(e))
1519                 {
1520                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1521                         RandomSelection_Init();
1522                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
1523                                 RandomSelection_AddString(it, 1, 1);
1524                         ));
1525                         if (RandomSelection_chosen_string != "")
1526                         {
1527                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1528                         }
1529                         msg_entity = e;
1530                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1531                 }
1532         }
1533 }
1534
1535 /*
1536 go to the next level for deathmatch
1537 only called if a time or frag limit has expired
1538 */
1539 void NextLevel()
1540 {
1541         game_stopped = true;
1542         intermission_running = 1; // game over
1543
1544         // enforce a wait time before allowing changelevel
1545         if(player_count > 0)
1546                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1547         else
1548                 intermission_exittime = -1;
1549
1550         /*
1551         WriteByte (MSG_ALL, SVC_CDTRACK);
1552         WriteByte (MSG_ALL, 3);
1553         WriteByte (MSG_ALL, 3);
1554         // done in FixIntermission
1555         */
1556
1557         //pos = FindIntermission ();
1558
1559         VoteReset();
1560
1561         DumpStats(true);
1562
1563         // send statistics
1564         PlayerStats_GameReport(true);
1565         WeaponStats_Shutdown();
1566
1567         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1568
1569         if(autocvar_sv_eventlog)
1570                 GameLogEcho(":gameover");
1571
1572         GameLogClose();
1573
1574         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1575                 FixIntermissionClient(it);
1576                 if(it.winning)
1577                         bprint(playername(it, false), " ^7wins.\n");
1578         ));
1579
1580         target_music_kill();
1581
1582         if(autocvar_g_campaign)
1583                 CampaignPreIntermission();
1584
1585         MUTATOR_CALLHOOK(MatchEnd);
1586
1587         localcmd("\nsv_hook_gameend\n");
1588 }
1589
1590 /*
1591 ============
1592 CheckRules_Player
1593
1594 Exit deathmatch games upon conditions
1595 ============
1596 */
1597 void CheckRules_Player(entity this)
1598 {
1599         if (game_stopped) // someone else quit the game already
1600                 return;
1601
1602         if(!IS_DEAD(this))
1603                 this.play_time += frametime;
1604
1605         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1606         //   (div0: and that in CheckRules_World please)
1607 }
1608
1609
1610 float InitiateSuddenDeath()
1611 {
1612         // Check first whether normal overtimes could be added before initiating suddendeath mode
1613         // - for this timelimit_overtime needs to be >0 of course
1614         // - also check the winning condition calculated in the previous frame and only add normal overtime
1615         //   again, if at the point at which timelimit would be extended again, still no winner was found
1616         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1617         {
1618                 return 1; // need to call InitiateOvertime later
1619         }
1620         else
1621         {
1622                 if(!checkrules_suddendeathend)
1623                 {
1624                         if(autocvar_g_campaign)
1625                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1626                         else
1627                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1628                         if(g_race && !g_race_qualifying)
1629                                 race_StartCompleting();
1630                 }
1631                 return 0;
1632         }
1633 }
1634
1635 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1636 {
1637         ++checkrules_overtimesadded;
1638         //add one more overtime by simply extending the timelimit
1639         float tl;
1640         tl = autocvar_timelimit;
1641         tl += autocvar_timelimit_overtime;
1642         cvar_set("timelimit", ftos(tl));
1643
1644         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1645 }
1646
1647 float GetWinningCode(float fraglimitreached, float equality)
1648 {
1649         if(autocvar_g_campaign == 1)
1650                 if(fraglimitreached)
1651                         return WINNING_YES;
1652                 else
1653                         return WINNING_NO;
1654
1655         else
1656                 if(equality)
1657                         if(fraglimitreached)
1658                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1659                         else
1660                                 return WINNING_NEVER;
1661                 else
1662                         if(fraglimitreached)
1663                                 return WINNING_YES;
1664                         else
1665                                 return WINNING_NO;
1666 }
1667
1668 // set the .winning flag for exactly those players with a given field value
1669 void SetWinners(.float field, float value)
1670 {
1671         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = (it.(field) == value)));
1672 }
1673
1674 // set the .winning flag for those players with a given field value
1675 void AddWinners(.float field, float value)
1676 {
1677         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1678                 if(it.(field) == value)
1679                         it.winning = 1;
1680         ));
1681 }
1682
1683 // clear the .winning flags
1684 void ClearWinners()
1685 {
1686         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
1687 }
1688
1689 void ShuffleMaplist()
1690 {
1691         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1692 }
1693
1694 float leaderfrags;
1695 float WinningCondition_Scores(float limit, float leadlimit)
1696 {
1697         float limitreached;
1698
1699         // TODO make everything use THIS winning condition (except LMS)
1700         WinningConditionHelper(NULL);
1701
1702         if(teamplay)
1703         {
1704                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1705                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1706                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1707                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1708         }
1709
1710         ClearWinners();
1711         if(WinningConditionHelper_winner)
1712                 WinningConditionHelper_winner.winning = 1;
1713         if(WinningConditionHelper_winnerteam >= 0)
1714                 SetWinners(team, WinningConditionHelper_winnerteam);
1715
1716         if(WinningConditionHelper_lowerisbetter)
1717         {
1718                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1719                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1720                 limit = -limit;
1721         }
1722
1723         if(WinningConditionHelper_zeroisworst)
1724                 leadlimit = 0; // not supported in this mode
1725
1726         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1727         // these modes always score in increments of 1, thus this makes sense
1728         {
1729                 if(leaderfrags != WinningConditionHelper_topscore)
1730                 {
1731                         leaderfrags = WinningConditionHelper_topscore;
1732
1733                         if (limit)
1734                         if (leaderfrags == limit - 1)
1735                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1736                         else if (leaderfrags == limit - 2)
1737                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1738                         else if (leaderfrags == limit - 3)
1739                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1740                 }
1741         }
1742
1743         limitreached = false;
1744         if(limit)
1745                 if(WinningConditionHelper_topscore >= limit)
1746                         limitreached = true;
1747         if(leadlimit)
1748         {
1749                 float leadlimitreached;
1750                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1751                 if(autocvar_leadlimit_and_fraglimit)
1752                         limitreached = (limitreached && leadlimitreached);
1753                 else
1754                         limitreached = (limitreached || leadlimitreached);
1755         }
1756
1757         if(limit)
1758                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1759
1760         return GetWinningCode(
1761                 WinningConditionHelper_topscore && limitreached,
1762                 WinningConditionHelper_equality
1763         );
1764 }
1765
1766 float WinningCondition_RanOutOfSpawns()
1767 {
1768         if(have_team_spawns <= 0)
1769                 return WINNING_NO;
1770
1771         if(!autocvar_g_spawn_useallspawns)
1772                 return WINNING_NO;
1773
1774         if(!some_spawn_has_been_used)
1775                 return WINNING_NO;
1776
1777         team1_score = team2_score = team3_score = team4_score = 0;
1778
1779         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1780                 switch(it.team)
1781                 {
1782                         case NUM_TEAM_1: team1_score = 1; break;
1783                         case NUM_TEAM_2: team2_score = 1; break;
1784                         case NUM_TEAM_3: team3_score = 1; break;
1785                         case NUM_TEAM_4: team4_score = 1; break;
1786                 }
1787         ));
1788
1789         IL_EACH(g_spawnpoints, true,
1790         {
1791                 switch(it.team)
1792                 {
1793                         case NUM_TEAM_1: team1_score = 1; break;
1794                         case NUM_TEAM_2: team2_score = 1; break;
1795                         case NUM_TEAM_3: team3_score = 1; break;
1796                         case NUM_TEAM_4: team4_score = 1; break;
1797                 }
1798         });
1799
1800         ClearWinners();
1801         if(team1_score + team2_score + team3_score + team4_score == 0)
1802         {
1803                 checkrules_equality = true;
1804                 return WINNING_YES;
1805         }
1806         else if(team1_score + team2_score + team3_score + team4_score == 1)
1807         {
1808                 float t, i;
1809                 if(team1_score)
1810                         t = NUM_TEAM_1;
1811                 else if(team2_score)
1812                         t = NUM_TEAM_2;
1813                 else if(team3_score)
1814                         t = NUM_TEAM_3;
1815                 else // if(team4_score)
1816                         t = NUM_TEAM_4;
1817                 CheckAllowedTeams(NULL);
1818                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1819                 {
1820                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1821                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1822                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1823                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1824                 }
1825
1826                 AddWinners(team, t);
1827                 return WINNING_YES;
1828         }
1829         else
1830                 return WINNING_NO;
1831 }
1832
1833 /*
1834 ============
1835 CheckRules_World
1836
1837 Exit deathmatch games upon conditions
1838 ============
1839 */
1840 void CheckRules_World()
1841 {
1842         float timelimit;
1843         float fraglimit;
1844         float leadlimit;
1845
1846         VoteThink();
1847         MapVote_Think();
1848
1849         SetDefaultAlpha();
1850
1851         if (intermission_running) // someone else quit the game already
1852         {
1853                 if(player_count == 0) // Nobody there? Then let's go to the next map
1854                         MapVote_Start();
1855                         // this will actually check the player count in the next frame
1856                         // again, but this shouldn't hurt
1857                 return;
1858         }
1859
1860         timelimit = autocvar_timelimit * 60;
1861         fraglimit = autocvar_fraglimit;
1862         leadlimit = autocvar_leadlimit;
1863
1864         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1865         {
1866                 if(timelimit > 0)
1867                         timelimit = 0; // timelimit is not made for warmup
1868                 if(fraglimit > 0)
1869                         fraglimit = 0; // no fraglimit for now
1870                 leadlimit = 0; // no leadlimit for now
1871         }
1872
1873         if(timelimit > 0)
1874         {
1875                 timelimit += game_starttime;
1876         }
1877         else if (timelimit < 0)
1878         {
1879                 // endmatch
1880                 NextLevel();
1881                 return;
1882         }
1883
1884         float wantovertime;
1885         wantovertime = 0;
1886
1887         if(timelimit > game_starttime)
1888                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1889         else
1890                 game_completion_ratio = 0;
1891
1892         if(checkrules_suddendeathend)
1893         {
1894                 if(!checkrules_suddendeathwarning)
1895                 {
1896                         checkrules_suddendeathwarning = true;
1897                         if(g_race && !g_race_qualifying)
1898                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1899                         else
1900                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1901                 }
1902         }
1903         else
1904         {
1905                 if (timelimit && time >= timelimit)
1906                 {
1907                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1908                         {
1909                                 float totalplayers;
1910                                 float playerswithlaps;
1911                                 float readyplayers;
1912                                 totalplayers = playerswithlaps = readyplayers = 0;
1913                                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1914                                         ++totalplayers;
1915                                         if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
1916                                                 ++playerswithlaps;
1917                                         if(it.ready)
1918                                                 ++readyplayers;
1919                                 ));
1920
1921                                 // at least 2 of the players have completed a lap: start the RACE
1922                                 // otherwise, the players should end the qualifying on their own
1923                                 if(readyplayers || playerswithlaps >= 2)
1924                                 {
1925                                         checkrules_suddendeathend = 0;
1926                                         ReadyRestart(); // go to race
1927                                         return;
1928                                 }
1929                                 else
1930                                         wantovertime |= InitiateSuddenDeath();
1931                         }
1932                         else
1933                                 wantovertime |= InitiateSuddenDeath();
1934                 }
1935         }
1936
1937         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1938         {
1939                 NextLevel();
1940                 return;
1941         }
1942
1943         int checkrules_status = WinningCondition_RanOutOfSpawns();
1944         if(checkrules_status == WINNING_YES)
1945                 bprint("Hey! Someone ran out of spawns!\n");
1946         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1947                 checkrules_status = M_ARGV(0, float);
1948         else
1949                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1950
1951         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1952         {
1953                 checkrules_status = WINNING_NEVER;
1954                 checkrules_overtimesadded = -1;
1955                 wantovertime |= InitiateSuddenDeath();
1956         }
1957
1958         if(checkrules_status == WINNING_NEVER)
1959                 // equality cases! Nobody wins if the overtime ends in a draw.
1960                 ClearWinners();
1961
1962         if(wantovertime)
1963         {
1964                 if(checkrules_status == WINNING_NEVER)
1965                         InitiateOvertime();
1966                 else
1967                         checkrules_status = WINNING_YES;
1968         }
1969
1970         if(checkrules_suddendeathend)
1971                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1972                         checkrules_status = WINNING_YES;
1973
1974         if(checkrules_status == WINNING_YES)
1975         {
1976                 //print("WINNING\n");
1977                 NextLevel();
1978         }
1979 }
1980
1981 string GotoMap(string m)
1982 {
1983         m = GameTypeVote_MapInfo_FixName(m);
1984         if (!m)
1985                 return "The map you suggested is not available on this server.";
1986         if (!autocvar_sv_vote_gametype)
1987         if(!MapInfo_CheckMap(m))
1988                 return "The map you suggested does not support the current game mode.";
1989         cvar_set("nextmap", m);
1990         cvar_set("timelimit", "-1");
1991         if(mapvote_initialized || alreadychangedlevel)
1992         {
1993                 if(DoNextMapOverride(0))
1994                         return "Map switch initiated.";
1995                 else
1996                         return "Hm... no. For some reason I like THIS map more.";
1997         }
1998         else
1999                 return "Map switch will happen after scoreboard.";
2000 }
2001
2002 bool autocvar_sv_gameplayfix_multiplethinksperframe;
2003 void RunThink(entity this)
2004 {
2005         // don't let things stay in the past.
2006         // it is possible to start that way by a trigger with a local time.
2007         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2008                 return;
2009
2010         float oldtime = time; // do we need to save this?
2011
2012         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2013         {
2014                 time = max(oldtime, this.nextthink);
2015                 this.nextthink = 0;
2016
2017                 if(getthink(this))
2018                         getthink(this)(this);
2019                 // mods often set nextthink to time to cause a think every frame,
2020                 // we don't want to loop in that case, so exit if the new nextthink is
2021                 // <= the time the qc was told, also exit if it is past the end of the
2022                 // frame
2023                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2024                         break;
2025         }
2026
2027         time = oldtime;
2028 }
2029
2030 bool autocvar_sv_freezenonclients;
2031 bool autocvar_sv_gameplayfix_delayprojectiles;
2032 void Physics_Frame()
2033 {
2034         if(autocvar_sv_freezenonclients)
2035                 return;
2036
2037         FOREACH_ENTITY_FLOAT(pure_data, false,
2038         {
2039                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2040                         continue;
2041
2042                 //set_movetype(it, it.move_movetype);
2043                 // inline the set_movetype function, since this is called a lot
2044                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2045
2046                 if(it.move_movetype == MOVETYPE_NONE)
2047                         continue;
2048
2049                 if(it.move_qcphysics)
2050                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2051
2052                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2053                 {
2054                         // handle thinking here
2055                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2056                                 RunThink(it);
2057                 }
2058         });
2059
2060         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2061                 return;
2062
2063         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2064         {
2065                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2066                         continue;
2067                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2068         });
2069 }
2070
2071 void systems_update();
2072 void EndFrame()
2073 {
2074         anticheat_endframe();
2075
2076         Physics_Frame();
2077
2078         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2079                 entity e = IS_SPEC(it) ? it.enemy : it;
2080                 if (e.typehitsound) {
2081                         it.typehit_time = time;
2082                 } else if (e.damage_dealt) {
2083                         it.hit_time = time;
2084                         it.damage_dealt_total += ceil(e.damage_dealt);
2085                 }
2086         });
2087         // add 1 frametime because after this, engine SV_Physics
2088         // increases time by a frametime and then networks the frame
2089         // add another frametime because client shows everything with
2090         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2091         // needed!
2092         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2093         FOREACH_CLIENT(true, {
2094                 it.typehitsound = false;
2095                 it.damage_dealt = 0;
2096                 antilag_record(it, CS(it), altime);
2097         });
2098         IL_EACH(g_monsters, true,
2099         {
2100                 antilag_record(it, it, altime);
2101         });
2102         systems_update();
2103         IL_ENDFRAME();
2104 }
2105
2106
2107 /*
2108  * RedirectionThink:
2109  * returns true if redirecting
2110  */
2111 float redirection_timeout;
2112 float redirection_nextthink;
2113 float RedirectionThink()
2114 {
2115         float clients_found;
2116
2117         if(redirection_target == "")
2118                 return false;
2119
2120         if(!redirection_timeout)
2121         {
2122                 cvar_set("sv_public", "-2");
2123                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2124                 if(redirection_target == "self")
2125                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2126                 else
2127                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2128         }
2129
2130         if(time < redirection_nextthink)
2131                 return true;
2132
2133         redirection_nextthink = time + 1;
2134
2135         clients_found = 0;
2136         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
2137                 // TODO add timer
2138                 LOG_INFO("Redirecting: sending connect command to ", it.netname, "\n");
2139                 if(redirection_target == "self")
2140                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2141                 else
2142                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2143                 ++clients_found;
2144         ));
2145
2146         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2147
2148         if(time > redirection_timeout || clients_found == 0)
2149                 localcmd("\nwait; wait; wait; quit\n");
2150
2151         return true;
2152 }
2153
2154 void TargetMusic_RestoreGame();
2155 void RestoreGame()
2156 {
2157         // Loaded from a save game
2158         // some things then break, so let's work around them...
2159
2160         // Progs DB (capture records)
2161         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2162
2163         // Mapinfo
2164         MapInfo_Shutdown();
2165         MapInfo_Enumerate();
2166         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2167         WeaponStats_Init();
2168
2169         TargetMusic_RestoreGame();
2170 }
2171
2172 void Shutdown()
2173 {
2174         game_stopped = 2;
2175
2176         if(world_initialized > 0)
2177         {
2178                 world_initialized = 0;
2179                 LOG_TRACE("Saving persistent data...");
2180                 Ban_SaveBans();
2181
2182                 // playerstats with unfinished match
2183                 PlayerStats_GameReport(false);
2184
2185                 if(!cheatcount_total)
2186                 {
2187                         if(autocvar_sv_db_saveasdump)
2188                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2189                         else
2190                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2191                 }
2192                 if(autocvar_developer)
2193                 {
2194                         if(autocvar_sv_db_saveasdump)
2195                                 db_dump(TemporaryDB, "server-temp.db");
2196                         else
2197                                 db_save(TemporaryDB, "server-temp.db");
2198                 }
2199                 CheatShutdown(); // must be after cheatcount check
2200                 db_close(ServerProgsDB);
2201                 db_close(TemporaryDB);
2202                 LOG_TRACE("Saving persistent data... done!");
2203                 // tell the bot system the game is ending now
2204                 bot_endgame();
2205
2206                 WeaponStats_Shutdown();
2207                 MapInfo_Shutdown();
2208         }
2209         else if(world_initialized == 0)
2210         {
2211                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2212         }
2213         else
2214         {
2215                 __init_dedicated_server_shutdown();
2216         }
2217 }