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Move ALL of the centerprints in CTF over to the new system
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #define LATENCY_THINKRATE 10
2 .float latency_sum;
3 .float latency_cnt;
4 .float latency_time;
5 entity pingplreport;
6 void PingPLReport_Think()
7 {
8         float delta;
9         entity e;
10
11         delta = 3 / maxclients;
12         if(delta < sys_frametime)
13                 delta = 0;
14         self.nextthink = time + delta;
15
16         e = edict_num(self.cnt + 1);
17         if(clienttype(e) == CLIENTTYPE_REAL)
18         {
19                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21                 WriteByte(MSG_BROADCAST, self.cnt);
22                 WriteShort(MSG_BROADCAST, max(1, e.ping));
23                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
25
26                 // record latency times for clients throughout the match so we can report it to playerstats
27                 if(time > (e.latency_time + LATENCY_THINKRATE))
28                 {
29                         e.latency_sum += e.ping;
30                         e.latency_cnt += 1;
31                         e.latency_time = time;
32                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
33                 }
34         }
35         else
36         {
37                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39                 WriteByte(MSG_BROADCAST, self.cnt);
40                 WriteShort(MSG_BROADCAST, 0);
41                 WriteByte(MSG_BROADCAST, 0);
42                 WriteByte(MSG_BROADCAST, 0);
43         }
44         self.cnt = mod(self.cnt + 1, maxclients);
45 }
46 void PingPLReport_Spawn()
47 {
48         pingplreport = spawn();
49         pingplreport.classname = "pingplreport";
50         pingplreport.think = PingPLReport_Think;
51         pingplreport.nextthink = time;
52 }
53
54 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
57
58 string GetMapname();
59 string GetGametype();
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist()
62 float(float reinit) DoNextMapOverride;
63
64 void SetDefaultAlpha()
65 {
66         if(autocvar_g_running_guns)
67         {
68                 default_player_alpha = -1;
69                 default_weapon_alpha = +1;
70         }
71         else if(g_cloaked)
72         {
73                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74                 default_weapon_alpha = default_player_alpha;
75         }
76         else
77         {
78                 default_player_alpha = autocvar_g_player_alpha;
79                 if(default_player_alpha == 0)
80                         default_player_alpha = 1;
81                 default_weapon_alpha = default_player_alpha;
82         }
83 }
84
85 void fteqcc_testbugs()
86 {
87         float a, b;
88
89         if(!autocvar_developer_fteqccbugs)
90                 return;
91
92         dprint("*** fteqcc test: checking for bugs...\n");
93
94         a = 1;
95         b = 5;
96         if(sqrt(a) - sqrt(b - a) == 0)
97                 dprint("*** fteqcc test: found same-function-twice bug\n");
98         else
99                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
100
101         world.cnt = -10;
102         world.enemy = world;
103         world.enemy.cnt += 10;
104         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105                 dprint("*** fteqcc test: found += bug\n");
106         else
107                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
108         world.cnt = 0;
109 }
110
111 void GotoFirstMap()
112 {
113         float n;
114         if(autocvar__sv_init)
115         {
116                 // cvar_set("_sv_init", "0");
117                 // we do NOT set this to 0 any more, so someone "accidentally" changing
118                 // to this "init" map on a dedicated server will cause no permanent
119                 // harm
120                 if(autocvar_g_maplist_shuffle)
121                         ShuffleMaplist();
122                 n = tokenizebyseparator(autocvar_g_maplist, " ");
123                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
124
125                 MapInfo_Enumerate();
126                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
127
128                 if(!DoNextMapOverride(1))
129                         GotoNextMap(1);
130
131                 return;
132         }
133
134         if(time < 5)
135         {
136                 self.nextthink = time;
137         }
138         else
139         {
140                 self.nextthink = time + 1;
141                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
142         }
143 }
144
145 void cvar_changes_init()
146 {
147         float h;
148         string k, v, d;
149         float n, i, adding, pureadding;
150
151         if(cvar_changes)
152                 strunzone(cvar_changes);
153         cvar_changes = string_null;
154         if(cvar_purechanges)
155                 strunzone(cvar_purechanges);
156         cvar_purechanges = string_null;
157         cvar_purechanges_count = 0;
158
159         h = buf_create();
160         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
161         n = buf_getsize(h);
162
163         adding = TRUE;
164         pureadding = TRUE;
165
166         for(i = 0; i < n; ++i)
167         {
168                 k = bufstr_get(h, i);
169
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173
174                 // general excludes and namespaces for server admin used cvars
175                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176
177                 // internal
178                 BADPREFIX("csqc_");
179                 BADPREFIX("cvar_check_");
180                 BADCVAR("gamecfg");
181                 BADCVAR("g_configversion");
182                 BADCVAR("g_maplist_index");
183                 BADCVAR("halflifebsp");
184                 BADPREFIX("sv_world");
185
186                 // client
187                 BADPREFIX("chase_");
188                 BADPREFIX("cl_");
189                 BADPREFIX("con_");
190                 BADPREFIX("scoreboard_");
191                 BADPREFIX("g_campaign");
192                 BADPREFIX("g_waypointsprite_");
193                 BADPREFIX("gl_");
194                 BADPREFIX("joy");
195                 BADPREFIX("hud_");
196                 BADPREFIX("m_");
197                 BADPREFIX("menu_");
198                 BADPREFIX("net_slist_");
199                 BADPREFIX("r_");
200                 BADPREFIX("sbar_");
201                 BADPREFIX("scr_");
202                 BADPREFIX("snd_");
203                 BADPREFIX("show");
204                 BADPREFIX("sensitivity");
205                 BADPREFIX("userbind");
206                 BADPREFIX("v_");
207                 BADPREFIX("vid_");
208                 BADPREFIX("crosshair");
209                 BADCVAR("mod_q3bsp_lightmapmergepower");
210                 BADCVAR("mod_q3bsp_nolightmaps");
211                 BADCVAR("fov");
212                 BADCVAR("mastervolume");
213                 BADCVAR("volume");
214                 BADCVAR("bgmvolume");
215
216                 // private
217                 BADCVAR("developer");
218                 BADCVAR("log_dest_udp");
219                 BADCVAR("log_file");
220                 BADCVAR("net_address");
221                 BADCVAR("net_address_ipv6");
222                 BADCVAR("port");
223                 BADCVAR("savedgamecfg");
224                 BADCVAR("serverconfig");
225                 BADCVAR("sv_autoscreenshot");
226                 BADCVAR("sv_heartbeatperiod");
227                 BADCVAR("sv_vote_master_password");
228                 BADCVAR("sys_colortranslation");
229                 BADCVAR("sys_specialcharactertranslation");
230                 BADCVAR("timeformat");
231                 BADCVAR("timestamps");
232                 BADPREFIX("developer_");
233                 BADPREFIX("g_ban_");
234                 BADPREFIX("g_banned_list");
235                 BADPREFIX("g_chat_flood_");
236                 BADPREFIX("g_ghost_items");
237                 BADPREFIX("g_playerstats_");
238                 BADPREFIX("g_respawn_ghosts");
239                 BADPREFIX("g_voice_flood_");
240                 BADPREFIX("rcon_");
241                 BADPREFIX("sv_allowdownloads");
242                 BADPREFIX("sv_autodemo");
243                 BADPREFIX("sv_curl_");
244                 BADPREFIX("sv_eventlog");
245                 BADPREFIX("sv_logscores_");
246                 BADPREFIX("sv_master");
247                 BADPREFIX("sv_weaponstats_");
248                 BADPREFIX("sv_waypointsprite_");
249                 BADCVAR("rescan_pending");
250
251                 // these can contain player IDs, so better hide
252                 BADPREFIX("g_forced_team_");
253
254                 // mapinfo
255                 BADCVAR("fraglimit");
256                 BADCVAR("g_arena");
257                 BADCVAR("g_assault");
258                 BADCVAR("g_ca");
259                 BADCVAR("g_ctf");
260                 BADCVAR("g_cts");
261                 BADCVAR("g_dm");
262                 BADCVAR("g_domination");
263                 BADCVAR("g_domination_default_teams");
264                 BADCVAR("g_freezetag");
265                 BADCVAR("g_keepaway");
266                 BADCVAR("g_keyhunt");
267                 BADCVAR("g_keyhunt_teams");
268                 BADCVAR("g_keyhunt_teams");
269                 BADCVAR("g_lms");
270                 BADCVAR("g_nexball");
271                 BADCVAR("g_onslaught");
272                 BADCVAR("g_race");
273                 BADCVAR("g_race_qualifying_timelimit");
274                 BADCVAR("g_runematch");
275                 BADCVAR("g_tdm");
276                 BADCVAR("g_tdm_teams");
277                 BADCVAR("leadlimit");
278                 BADCVAR("nextmap");
279                 BADCVAR("teamplay");
280                 BADCVAR("timelimit");
281
282                 // long
283                 BADCVAR("hostname");
284                 BADCVAR("g_maplist");
285                 BADCVAR("g_maplist_mostrecent");
286                 BADCVAR("sv_motd");
287
288                 v = cvar_string(k);
289                 d = cvar_defstring(k);
290                 if(v == d)
291                         continue;
292
293                 if(adding)
294                 {
295                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
296                         if(strlen(cvar_changes) > 16384)
297                         {
298                                 cvar_changes = "// too many settings have been changed to show them here\n";
299                                 adding = 0;
300                         }
301                 }
302
303                 // now check if the changes are actually gameplay relevant
304
305                 // does nothing visible
306                 BADCVAR("captureleadlimit_override");
307                 BADCVAR("g_arena_point_leadlimit");
308                 BADCVAR("g_balance_kill_delay");
309                 BADCVAR("g_ca_point_leadlimit");
310                 BADCVAR("g_ctf_captimerecord_always");
311                 BADCVAR("g_ctf_flag_glowtrails");
312                 BADCVAR("g_ctf_flag_pickup_verbosename");
313                 BADCVAR("g_domination_point_leadlimit");
314                 BADCVAR("g_forced_respawn");
315                 BADCVAR("g_keyhunt_point_leadlimit");
316                 BADPREFIX("g_mod_");
317                 BADCVAR("g_nexball_goalleadlimit");
318                 BADCVAR("g_runematch_point_leadlimit");
319                 BADCVAR("leadlimit_and_fraglimit");
320                 BADCVAR("leadlimit_override");
321                 BADCVAR("pausable");
322                 BADCVAR("sv_allow_fullbright");
323                 BADCVAR("sv_checkforpacketsduringsleep");
324                 BADCVAR("sv_fraginfo");
325                 BADCVAR("sv_timeout");
326                 BADPREFIX("sv_timeout_");
327                 BADCVAR("welcome_message_time");
328                 BADPREFIX("crypto_");
329                 BADPREFIX("g_chat_");
330                 BADPREFIX("g_ctf_captimerecord_");
331                 BADPREFIX("g_maplist_votable_");
332                 BADPREFIX("net_");
333                 BADPREFIX("prvm_");
334                 BADPREFIX("skill_");
335                 BADPREFIX("sv_cullentities_");
336                 BADPREFIX("sv_fraginfo_");
337                 BADPREFIX("sv_maxidle_");
338                 BADPREFIX("sv_vote_");
339                 BADPREFIX("timelimit_");
340                 BADCVAR("gameversion");
341                 BADPREFIX("gameversion_");
342                 BADCVAR("sv_namechangetimer");
343 #ifndef NO_LEGACY_NETWORKING
344                 BADCVAR("sv_use_csqc_players"); // transition
345 #endif
346
347                 // allowed changes to server admins (please sync this to server.cfg)
348                 // vi commands:
349                 //   :/"impure"/,$d
350                 //   :g!,^\/\/[^ /],d
351                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
352                 //   :%!sort
353                 // yes, this does contain some redundant stuff, don't really care
354                 BADCVAR("bot_config_file");
355                 BADCVAR("bot_number");
356                 BADCVAR("bot_prefix");
357                 BADCVAR("bot_suffix");
358                 BADCVAR("capturelimit_override");
359                 BADCVAR("fraglimit_override");
360                 BADCVAR("gametype");
361                 BADCVAR("g_antilag");
362                 BADCVAR("g_balance_teams");
363                 BADCVAR("g_balance_teams_prevent_imbalance");
364                 BADCVAR("g_balance_teams_scorefactor");
365                 BADCVAR("g_ban_sync_trusted_servers");
366                 BADCVAR("g_ban_sync_uri");
367                 BADCVAR("g_ctf_ignore_frags");
368                 BADCVAR("g_domination_point_limit");
369                 BADCVAR("g_friendlyfire");
370                 BADCVAR("g_fullbrightitems");
371                 BADCVAR("g_fullbrightplayers");
372                 BADCVAR("g_keyhunt_point_limit");
373                 BADCVAR("g_keyhunt_teams_override");
374                 BADCVAR("g_lms_lives_override");
375                 BADCVAR("g_maplist");
376                 BADCVAR("g_maplist_check_waypoints");
377                 BADCVAR("g_maplist_mostrecent_count");
378                 BADCVAR("g_maplist_shuffle");
379                 BADCVAR("g_maplist_votable");
380                 BADCVAR("g_maplist_votable_abstain");
381                 BADCVAR("g_maplist_votable_nodetail");
382                 BADCVAR("g_maplist_votable_suggestions");
383                 BADCVAR("g_maxplayers");
384                 BADCVAR("g_mirrordamage");
385                 BADCVAR("g_nexball_goallimit");
386                 BADCVAR("g_powerups");
387                 BADCVAR("g_runematch_point_limit");
388                 BADCVAR("g_start_delay");
389                 BADCVAR("g_warmup");
390                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
391                 BADCVAR("hostname");
392                 BADCVAR("log_file");
393                 BADCVAR("maxplayers");
394                 BADCVAR("minplayers");
395                 BADCVAR("net_address");
396                 BADCVAR("port");
397                 BADCVAR("rcon_password");
398                 BADCVAR("rcon_restricted_commands");
399                 BADCVAR("rcon_restricted_password");
400                 BADCVAR("skill");
401                 BADCVAR("sv_adminnick");
402                 BADCVAR("sv_autoscreenshot");
403                 BADCVAR("sv_autotaunt");
404                 BADCVAR("sv_curl_defaulturl");
405                 BADCVAR("sv_defaultcharacter");
406                 BADCVAR("sv_defaultplayercolors");
407                 BADCVAR("sv_defaultplayermodel");
408                 BADCVAR("sv_defaultplayerskin");
409                 BADCVAR("sv_maxidle");
410                 BADCVAR("sv_maxrate");
411                 BADCVAR("sv_motd");
412                 BADCVAR("sv_public");
413                 BADCVAR("sv_ready_restart");
414                 BADCVAR("sv_status_privacy");
415                 BADCVAR("sv_taunt");
416                 BADCVAR("sv_vote_call");
417                 BADCVAR("sv_vote_commands");
418                 BADCVAR("sv_vote_majority_factor");
419                 BADCVAR("sv_vote_master");
420                 BADCVAR("sv_vote_master_commands");
421                 BADCVAR("sv_vote_master_password");
422                 BADCVAR("sv_vote_simple_majority_factor");
423                 BADCVAR("sys_ticrate");
424                 BADCVAR("teamplay_mode");
425                 BADCVAR("timelimit_override");
426                 BADCVAR("g_spawnshieldtime");
427                 BADPREFIX("g_warmup_");
428                 BADPREFIX("sv_ready_restart_");
429
430                 // mutators that announce themselves properly to the server browser
431                 BADCVAR("g_minstagib");
432                 BADCVAR("g_new_toys");
433                 BADCVAR("g_nix");
434
435                 if(autocvar_g_minstagib)
436                 {
437                         BADCVAR("g_grappling_hook");
438                         BADCVAR("g_jetpack");
439                 }
440 #undef BADPREFIX
441 #undef BADCVAR
442
443                 if(pureadding)
444                 {
445                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
446                         if(strlen(cvar_purechanges) > 16384)
447                         {
448                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
449                                 pureadding = 0;
450                         }
451                 }
452                 ++cvar_purechanges_count;
453                 // WARNING: this variable is used for the server list
454                 // NEVER dare to skip this code!
455                 // Hacks to intentionally appearing as "pure server" even though you DO have
456                 // modified settings may be punished by removal from the server list.
457                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
458                 // though.
459         }
460         buf_del(h);
461         if(cvar_changes == "")
462                 cvar_changes = "// this server runs at default server settings\n";
463         else
464                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
465         cvar_changes = strzone(cvar_changes);
466         if(cvar_purechanges == "")
467                 cvar_purechanges = "// this server runs at default gameplay settings\n";
468         else
469                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
470         cvar_purechanges = strzone(cvar_purechanges);
471 }
472
473 void detect_maptype()
474 {
475 #if 0
476         vector o, v;
477         float i;
478
479         for(;;)
480         {
481                 o = world.mins;
482                 o_x += random() * (world.maxs_x - world.mins_x);
483                 o_y += random() * (world.maxs_y - world.mins_y);
484                 o_z += random() * (world.maxs_z - world.mins_z);
485
486                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
487                 if(trace_fraction == 1)
488                         continue;
489
490                 v = trace_endpos;
491
492                 for(i = 0; i < 64; i += 4)
493                 {
494                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
495         if(trace_fraction == 1)
496                 continue;
497                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
498                 }
499
500                 break;
501         }
502 #endif
503 }
504
505 entity randomseed;
506 float RandomSeed_Send(entity to, float sf)
507 {
508         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
509         WriteShort(MSG_ENTITY, self.cnt);
510         return TRUE;
511 }
512 void RandomSeed_Think()
513 {
514         self.cnt = bound(0, floor(random() * 65536), 65535);
515         self.nextthink = time + 5;
516
517         self.SendFlags |= 1;
518 }
519 void RandomSeed_Spawn()
520 {
521         randomseed = spawn();
522         randomseed.think = RandomSeed_Think;
523         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
524
525         entity oldself;
526         oldself = self;
527         self = randomseed;
528         self.think(); // sets random seed and nextthink
529         self = oldself;
530 }
531
532 void spawnfunc___init_dedicated_server(void)
533 {
534         // handler for _init/_init map (only for dedicated server initialization)
535
536         world_initialized = -1; // don't complain
537         cvar = cvar_normal;
538         cvar_string = cvar_string_normal;
539         cvar_set = cvar_set_normal;
540
541         remove = remove_unsafely;
542
543         entity e;
544         e = spawn();
545         e.think = GotoFirstMap;
546         e.nextthink = time; // this is usually 1 at this point
547
548         e = spawn();
549         e.classname = "info_player_deathmatch"; // safeguard against player joining
550
551         self.classname = "worldspawn"; // safeguard against various stuff ;)
552
553         // needs to be done so early because of the constants they create
554         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
555         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
556         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
557         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
558
559         MapInfo_Enumerate();
560         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
561 }
562
563 void Map_MarkAsRecent(string m);
564 float world_already_spawned;
565 void Nagger_Init();
566 void ClientInit_Spawn();
567 void WeaponStats_Init();
568 void WeaponStats_Shutdown();
569 void spawnfunc_worldspawn (void)
570 {
571         float fd, l, i, j, n;
572         string s, col;
573
574         cvar = cvar_normal;
575         cvar_string = cvar_string_normal;
576         cvar_set = cvar_set_normal;
577
578         if(world_already_spawned)
579                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
580         world_already_spawned = TRUE;
581
582         remove = remove_safely; // during spawning, watch what you remove!
583
584         check_unacceptable_compiler_bugs();
585
586         cvar_changes_init(); // do this very early now so it REALLY matches the server config
587
588         compressShortVector_init();
589
590         allowed_to_spawn = TRUE;
591
592         entity head;
593         head = nextent(world);
594         maxclients = 0;
595         while(head)
596         {
597                 ++maxclients;
598                 head = nextent(head);
599         }
600
601         // needs to be done so early because of the constants they create
602         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
603         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
604         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
605         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
606
607         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
608
609         TemporaryDB = db_create();
610
611         // 0 normal
612         lightstyle(0, "m");
613
614         // 1 FLICKER (first variety)
615         lightstyle(1, "mmnmmommommnonmmonqnmmo");
616
617         // 2 SLOW STRONG PULSE
618         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
619
620         // 3 CANDLE (first variety)
621         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
622
623         // 4 FAST STROBE
624         lightstyle(4, "mamamamamama");
625
626         // 5 GENTLE PULSE 1
627         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
628
629         // 6 FLICKER (second variety)
630         lightstyle(6, "nmonqnmomnmomomno");
631
632         // 7 CANDLE (second variety)
633         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
634
635         // 8 CANDLE (third variety)
636         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
637
638         // 9 SLOW STROBE (fourth variety)
639         lightstyle(9, "aaaaaaaazzzzzzzz");
640
641         // 10 FLUORESCENT FLICKER
642         lightstyle(10, "mmamammmmammamamaaamammma");
643
644         // 11 SLOW PULSE NOT FADE TO BLACK
645         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
646
647         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
648
649         // 63 testing
650         lightstyle(63, "a");
651
652         if(autocvar_g_campaign)
653                 CampaignPreInit();
654
655         Map_MarkAsRecent(mapname);
656
657         PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
658
659         precache_model ("null"); // we need this one before InitGameplayMode
660         InitGameplayMode();
661         readlevelcvars();
662         GrappleHookInit();
663         ElectroInit();
664         LaserInit();
665
666         player_count = 0;
667         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
668         if(bot_waypoints_for_items == 1)
669                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
670                         bot_waypoints_for_items = 0;
671
672         precache();
673
674         WaypointSprite_Init();
675
676         //if (g_domination)
677         //      dom_init();
678
679         GameLogInit(); // prepare everything
680         // NOTE for matchid:
681         // changing the logic generating it is okay. But:
682         // it HAS to stay <= 64 chars
683         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
684         if(autocvar_sv_eventlog)
685         {
686                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
687                 matchid = strzone(s);
688
689                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
690                 s = ":gameinfo:mutators:LIST";
691
692                 ret_string = s;
693                 MUTATOR_CALLHOOK(BuildMutatorsString);
694                 s = ret_string;
695
696                 // simple, probably not good in the mutator system
697                 if(autocvar_g_grappling_hook)
698                         s = strcat(s, ":grappling_hook");
699
700                 // initialiation stuff, not good in the mutator system
701                 if(!autocvar_g_use_ammunition)
702                         s = strcat(s, ":no_use_ammunition");
703
704                 // initialiation stuff, not good in the mutator system
705                 if(autocvar_g_pickup_items == 0)
706                         s = strcat(s, ":no_pickup_items");
707                 if(autocvar_g_pickup_items > 0)
708                         s = strcat(s, ":pickup_items");
709
710                 // initialiation stuff, not good in the mutator system
711                 if(autocvar_g_weaponarena != "0")
712                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
713
714                 // TODO to mutator system
715                 if(autocvar_g_norecoil)
716                         s = strcat(s, ":norecoil");
717
718                 // TODO to mutator system
719                 if(autocvar_g_midair)
720                         s = strcat(s, ":midair");
721
722                 // TODO to mutator system
723                 if(autocvar_g_minstagib)
724                         s = strcat(s, ":minstagib");
725
726                 // TODO to mutator system
727                 if(autocvar_g_powerups == 0)
728                         s = strcat(s, ":no_powerups");
729                 if(autocvar_g_powerups > 0)
730                         s = strcat(s, ":powerups");
731
732                 GameLogEcho(s);
733                 GameLogEcho(":gameinfo:end");
734         }
735         else
736                 matchid = strzone(ftos(random()));
737
738         cvar_set("nextmap", "");
739
740         SetDefaultAlpha();
741
742         if(autocvar_g_campaign)
743                 CampaignPostInit();
744
745         fteqcc_testbugs();
746
747         Ban_LoadBans();
748
749         MapInfo_Enumerate();
750         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
751
752         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
753         {
754                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
755                 if(fd != -1)
756                 {
757                         while((s = fgets(fd)))
758                         {
759                                 l = tokenize_console(s);
760                                 if(l < 2)
761                                         continue;
762                                 if(argv(0) == "cd")
763                                 {
764                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
765                                         print("  cdtrack ", argv(2), "\n");
766                                 }
767                                 else if(argv(0) == "fog")
768                                 {
769                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
770                                         print("  \"fog\" \"", s, "\"\n");
771                                 }
772                                 else if(argv(0) == "set")
773                                 {
774                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
775                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
776                                 }
777                                 else if(argv(0) != "//")
778                                 {
779                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
780                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
781                                 }
782                         }
783                         fclose(fd);
784                 }
785         }
786
787         WeaponStats_Init();
788
789         WEPSET_ADDSTAT();
790         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
791         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
792         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
793         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
794         Nagger_Init();
795
796         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
797         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
798         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
799         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
800         addstat(STAT_FUEL, AS_INT, ammo_fuel);
801         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
802         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
803         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
804         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
805         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
806         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
807         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
808         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
809
810         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
811         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
812
813         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
814
815         if(g_ca || g_freezetag)
816         {
817                 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
818                 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
819                 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
820                 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
821         }
822         if(g_freezetag)
823         {
824                 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
825                 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
826         }
827
828         // g_movementspeed hack
829         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
830         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
831         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
832         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
833         
834         // secrets
835         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
836         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
837         
838         next_pingtime = time + 5;
839
840         detect_maptype();
841         
842         // set up information replies for clients and server to use
843         lsmaps_reply = "^7Maps available: ";
844         lsnewmaps_reply = "^7Maps without a record set: ";
845         for(i = 0, j = 0; i < MapInfo_count; ++i)
846         {
847                 if(MapInfo_Get_ByID(i))
848                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
849                         {
850                                 if(mod(i, 2))
851                                         col = "^2";
852                                 else
853                                         col = "^3";
854                                         
855                                 ++j;
856                                 
857                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
858                                 
859                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
860                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
861                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
862                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
863                         }
864         }
865         
866         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
867         lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
868
869         maplist_reply = "^7Maps in list: ";
870         n = tokenize_console(autocvar_g_maplist);
871         for(i = 0, j = 0; i < n; ++i)
872         {
873                 if(MapInfo_CheckMap(argv(i)))
874                 {
875                         if(mod(j, 2))
876                                 col = "^2";
877                         else
878                                 col = "^3";
879                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
880                         ++j;
881                 }
882         }
883         maplist_reply = strzone(strcat(maplist_reply, "\n"));
884         MapInfo_ClearTemps();
885
886         for(i = 0; i < 10; ++i)
887         {
888                 records_reply[i] = strzone(getrecords(i));
889         }
890         
891         ladder_reply = strzone(getladder());
892
893         rankings_reply = strzone(getrankings());
894
895         // begin other init
896         ClientInit_Spawn();
897         RandomSeed_Spawn();
898         PingPLReport_Spawn();
899
900         CheatInit();
901
902         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
903
904         // fill sv_curl_serverpackages from .serverpackage files
905         if(autocvar_sv_curl_serverpackages_auto)
906         {
907                 s = "";
908                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
909                 for(i = 0; i < n; ++i)
910                         if(substring(argv(i), -14, -1) != "-serverpackage.txt")
911                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
912                                 s = strcat(s, " ", argv(i));
913                 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
914                 if(fd >= 0)
915                 {
916                         j = search_getsize(fd);
917                         for(i = 0; i < j; ++i)
918                                 s = strcat(s, " ", search_getfilename(fd, i));
919                         search_end(fd);
920                 }
921                 fd = search_begin("*.serverpackage", TRUE, FALSE);
922                 if(fd >= 0)
923                 {
924                         j = search_getsize(fd);
925                         for(i = 0; i < j; ++i)
926                                 s = strcat(s, " ", search_getfilename(fd, i));
927                         search_end(fd);
928                 }
929                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
930         }
931
932         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
933         modname = "Xonotic";
934         // physics/balance/config changes that count as mod
935         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
936                 modname = cvar_string("g_mod_physics");
937         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
938                 modname = cvar_string("g_mod_balance");
939         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
940                 modname = cvar_string("g_mod_config");
941         // weird mutators that deserve to count as mod
942         if(autocvar_g_minstagib)
943                 modname = "MinstaGib";
944         // extra mutators that deserve to count as mod
945         MUTATOR_CALLHOOK(SetModname);
946         // weird game types that deserve to count as mod
947         if(g_cts)
948                 modname = "CTS";
949         // save it for later
950         modname = strzone(modname);
951
952         WinningConditionHelper(); // set worldstatus
953
954         world_initialized = 1;
955 }
956
957 void spawnfunc_light (void)
958 {
959         //makestatic (self); // Who the f___ did that?
960         remove(self);
961 }
962
963 string GetGametype()
964 {
965         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
966 }
967
968 string getmapname_stored;
969 string GetMapname()
970 {
971         return mapname;
972 }
973
974 float Map_Count, Map_Current;
975 string Map_Current_Name;
976
977 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
978 float GetMaplistPosition()
979 {
980         float pos, idx;
981         string map;
982
983         map = GetMapname();
984         idx = autocvar_g_maplist_index;
985
986         if(idx >= 0)
987                 if(idx < Map_Count)
988                         if(map == argv(idx))
989                                 return idx;
990
991         for(pos = 0; pos < Map_Count; ++pos)
992                 if(map == argv(pos))
993                         return pos;
994
995         // resume normal maplist rotation if current map is not in g_maplist
996         return idx;
997 }
998
999 float MapHasRightSize(string map)
1000 {
1001         float fh;
1002         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
1003         if(autocvar_g_maplist_check_waypoints)
1004         {
1005                 dprint("checkwp "); dprint(map);
1006                 if(!fexists(strcat("maps/", map, ".waypoints")))
1007                 {
1008                         dprint(": no waypoints\n");
1009                         return FALSE;
1010                 }
1011                 dprint(": has waypoints\n");
1012         }
1013
1014         // open map size restriction file
1015         dprint("opensize "); dprint(map);
1016         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1017         if(fh >= 0)
1018         {
1019                 float mapmin, mapmax;
1020                 dprint(": ok, ");
1021                 mapmin = stof(fgets(fh));
1022                 mapmax = stof(fgets(fh));
1023                 fclose(fh);
1024                 if(player_count < mapmin)
1025                 {
1026                         dprint("not enough\n");
1027                         return FALSE;
1028                 }
1029                 if(player_count > mapmax)
1030                 {
1031                         dprint("too many\n");
1032                         return FALSE;
1033                 }
1034                 dprint("right size\n");
1035                 return TRUE;
1036         }
1037         dprint(": not found\n");
1038         return TRUE;
1039 }
1040
1041 string Map_Filename(float position)
1042 {
1043         return strcat("maps/", argv(position), ".bsp");
1044 }
1045
1046 string strwords(string s, float w)
1047 {
1048         float endpos;
1049         for(endpos = 0; w && endpos >= 0; --w)
1050                 endpos = strstrofs(s, " ", endpos + 1);
1051         if(endpos < 0)
1052                 return s;
1053         else
1054                 return substring(s, 0, endpos);
1055 }
1056
1057 float strhasword(string s, string w)
1058 {
1059         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1060 }
1061
1062 void Map_MarkAsRecent(string m)
1063 {
1064         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1065 }
1066
1067 float Map_IsRecent(string m)
1068 {
1069         return strhasword(autocvar_g_maplist_mostrecent, m);
1070 }
1071
1072 float Map_Check(float position, float pass)
1073 {
1074         string filename;
1075         string map_next;
1076         map_next = argv(position);
1077         if(pass <= 1)
1078         {
1079                 if(Map_IsRecent(map_next))
1080                         return 0;
1081         }
1082         filename = Map_Filename(position);
1083         if(MapInfo_CheckMap(map_next))
1084         {
1085                 if(pass == 2)
1086                         return 1;
1087                 if(MapHasRightSize(map_next))
1088                         return 1;
1089                 return 0;
1090         }
1091         else
1092                 dprint( "Couldn't select '", filename, "'..\n" );
1093
1094         return 0;
1095 }
1096
1097 void Map_Goto_SetStr(string nextmapname)
1098 {
1099         if(getmapname_stored != "")
1100                 strunzone(getmapname_stored);
1101         if(nextmapname == "")
1102                 getmapname_stored = "";
1103         else
1104                 getmapname_stored = strzone(nextmapname);
1105 }
1106
1107 void Map_Goto_SetFloat(float position)
1108 {
1109         cvar_set("g_maplist_index", ftos(position));
1110         Map_Goto_SetStr(argv(position));
1111 }
1112
1113 void Map_Goto(float reinit)
1114 {
1115         MapInfo_LoadMap(getmapname_stored, reinit);
1116 }
1117
1118 // return codes of map selectors:
1119 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1120 //   -2 = permanent failure
1121 float() MaplistMethod_Iterate = // usual method
1122 {
1123         float pass, i;
1124
1125         for(pass = 1; pass <= 2; ++pass)
1126         {
1127                 for(i = 1; i < Map_Count; ++i)
1128                 {
1129                         float mapindex;
1130                         mapindex = mod(i + Map_Current, Map_Count);
1131                         if(Map_Check(mapindex, pass))
1132                                 return mapindex;
1133                 }
1134         }
1135         return -1;
1136 }
1137
1138 float() MaplistMethod_Repeat = // fallback method
1139 {
1140         if(Map_Check(Map_Current, 2))
1141                 return Map_Current;
1142         return -2;
1143 }
1144
1145 float() MaplistMethod_Random = // random map selection
1146 {
1147         float i, imax;
1148
1149         imax = 42;
1150
1151         for(i = 0; i <= imax; ++i)
1152         {
1153                 float mapindex;
1154                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1155                 if(Map_Check(mapindex, 1))
1156                         return mapindex;
1157         }
1158         return -1;
1159 }
1160
1161 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1162 // the exponent sets a bias on the map selection:
1163 // the higher the exponent, the less likely "shortly repeated" same maps are
1164 {
1165         float i, j, imax, insertpos;
1166
1167         imax = 42;
1168
1169         for(i = 0; i <= imax; ++i)
1170         {
1171                 string newlist;
1172
1173                 // now reinsert this at another position
1174                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1175                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1176                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1177                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1178
1179                 // insert the current map there
1180                 newlist = "";
1181                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1182                         newlist = strcat(newlist, " ", argv(j));
1183                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1184                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1185                         newlist = strcat(newlist, " ", argv(j));
1186                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1187                 cvar_set("g_maplist", newlist);
1188                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1189
1190                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1191                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1192                 if(Map_Check(Map_Current, 1))
1193                         return Map_Current;
1194         }
1195         return -1;
1196 }
1197
1198 void Maplist_Init()
1199 {
1200         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1201         if(Map_Count == 0)
1202         {
1203                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1204                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1205                 if(autocvar_g_maplist_shuffle)
1206                         ShuffleMaplist();
1207                 localcmd("\nmenu_cmd sync\n");
1208                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1209         }
1210         if(Map_Count == 0)
1211                 error("empty maplist, cannot select a new map");
1212         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1213
1214         if(Map_Current_Name)
1215                 strunzone(Map_Current_Name);
1216         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1217         // this may or may not be correct, but who cares, in the worst case a map
1218         // isn't chosen in the first pass that should have been
1219 }
1220
1221 string GetNextMap()
1222 {
1223         float nextMap;
1224
1225         Maplist_Init();
1226         nextMap = -1;
1227
1228         if(nextMap == -1)
1229                 if(autocvar_g_maplist_shuffle > 0)
1230                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1231
1232         if(nextMap == -1)
1233                 if(autocvar_g_maplist_selectrandom)
1234                         nextMap = MaplistMethod_Random();
1235
1236         if(nextMap == -1)
1237                 nextMap = MaplistMethod_Iterate();
1238
1239         if(nextMap == -1)
1240                 nextMap = MaplistMethod_Repeat();
1241
1242         if(nextMap >= 0)
1243         {
1244                 Map_Goto_SetFloat(nextMap);
1245                 return getmapname_stored;
1246         }
1247
1248         return "";
1249 }
1250
1251 float DoNextMapOverride(float reinit)
1252 {
1253         if(autocvar_g_campaign)
1254         {
1255                 CampaignPostIntermission();
1256                 alreadychangedlevel = TRUE;
1257                 return TRUE;
1258         }
1259         if(autocvar_quit_when_empty)
1260         {
1261                 if(player_count <= currentbots)
1262                 {
1263                         localcmd("quit\n");
1264                         alreadychangedlevel = TRUE;
1265                         return TRUE;
1266                 }
1267         }
1268         if(autocvar_quit_and_redirect != "")
1269         {
1270                 redirection_target = strzone(autocvar_quit_and_redirect);
1271                 alreadychangedlevel = TRUE;
1272                 return TRUE;
1273         }
1274         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1275         {
1276                 localcmd("restart\n");
1277                 alreadychangedlevel = TRUE;
1278                 return TRUE;
1279         }
1280         if(autocvar_nextmap != "")
1281                 if(MapInfo_CheckMap(autocvar_nextmap))
1282                 {
1283                         Map_Goto_SetStr(autocvar_nextmap);
1284                         Map_Goto(reinit);
1285                         alreadychangedlevel = TRUE;
1286                         return TRUE;
1287                 }
1288         if(!reinit && autocvar_lastlevel)
1289         {
1290                 cvar_settemp_restore();
1291                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1292                 alreadychangedlevel = TRUE;
1293                 return TRUE;
1294         }
1295         return FALSE;
1296 }
1297
1298 void GotoNextMap(float reinit)
1299 {
1300         //string nextmap;
1301         //float n, nummaps;
1302         //string s;
1303         if (alreadychangedlevel)
1304                 return;
1305         alreadychangedlevel = TRUE;
1306
1307         {
1308                 string nextMap;
1309                 float allowReset;
1310
1311                 for(allowReset = 1; allowReset >= 0; --allowReset)
1312                 {
1313                         nextMap = GetNextMap();
1314                         if(nextMap != "")
1315                                 break;
1316
1317                         if(allowReset)
1318                         {
1319                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1320                                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1321                                 if(autocvar_g_maplist_shuffle)
1322                                         ShuffleMaplist();
1323                                 localcmd("\nmenu_cmd sync\n");
1324                         }
1325                         else
1326                         {
1327                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1328                         }
1329                 }
1330                 Map_Goto(reinit);
1331         }
1332 }
1333
1334
1335 /*
1336 ============
1337 IntermissionThink
1338
1339 When the player presses attack or jump, change to the next level
1340 ============
1341 */
1342 .float autoscreenshot;
1343 void() MapVote_Start;
1344 void() MapVote_Think;
1345 float mapvote_initialized;
1346 void IntermissionThink()
1347 {
1348         FixIntermissionClient(self);
1349         
1350         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1351         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1352         
1353         if( (server_screenshot || client_screenshot)
1354                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1355         {
1356                 self.autoscreenshot = -1;
1357                 if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"", GetMapname(), strftime(FALSE, "%s"))); }
1358                 return;
1359         }
1360
1361         if (time < intermission_exittime)
1362                 return;
1363
1364         if(!mapvote_initialized)
1365                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1366                         return;
1367
1368         MapVote_Start();
1369 }
1370
1371 /*
1372 ============
1373 FindIntermission
1374
1375 Returns the entity to view from
1376 ============
1377 */
1378 /*
1379 entity FindIntermission()
1380 {
1381         local   entity spot;
1382         local   float cyc;
1383
1384 // look for info_intermission first
1385         spot = find (world, classname, "info_intermission");
1386         if (spot)
1387         {       // pick a random one
1388                 cyc = random() * 4;
1389                 while (cyc > 1)
1390                 {
1391                         spot = find (spot, classname, "info_intermission");
1392                         if (!spot)
1393                                 spot = find (spot, classname, "info_intermission");
1394                         cyc = cyc - 1;
1395                 }
1396                 return spot;
1397         }
1398
1399 // then look for the start position
1400         spot = find (world, classname, "info_player_start");
1401         if (spot)
1402                 return spot;
1403
1404 // testinfo_player_start is only found in regioned levels
1405         spot = find (world, classname, "testplayerstart");
1406         if (spot)
1407                 return spot;
1408
1409 // then look for the start position
1410         spot = find (world, classname, "info_player_deathmatch");
1411         if (spot)
1412                 return spot;
1413
1414         //objerror ("FindIntermission: no spot");
1415         return world;
1416 }
1417 */
1418
1419 /*
1420 ===============================================================================
1421
1422 RULES
1423
1424 ===============================================================================
1425 */
1426
1427 void DumpStats(float final)
1428 {
1429         float file;
1430         string s;
1431         float to_console;
1432         float to_eventlog;
1433         float to_file;
1434         float i;
1435
1436         to_console = autocvar_sv_logscores_console;
1437         to_eventlog = autocvar_sv_eventlog;
1438         to_file = autocvar_sv_logscores_file;
1439
1440         if(!final)
1441         {
1442                 to_console = TRUE; // always print printstats replies
1443                 to_eventlog = FALSE; // but never print them to the event log
1444         }
1445
1446         if(to_eventlog)
1447                 if(autocvar_sv_eventlog_console)
1448                         to_console = FALSE; // otherwise we get the output twice
1449
1450         if(final)
1451                 s = ":scores:";
1452         else
1453                 s = ":status:";
1454         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1455
1456         if(to_console)
1457                 print(s, "\n");
1458         if(to_eventlog)
1459                 GameLogEcho(s);
1460
1461         file = -1;
1462         if(to_file)
1463         {
1464                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1465                 if(file == -1)
1466                         to_file = FALSE;
1467                 else
1468                         fputs(file, strcat(s, "\n"));
1469         }
1470
1471         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1472         if(to_console)
1473                 print(s, "\n");
1474         if(to_eventlog)
1475                 GameLogEcho(s);
1476         if(to_file)
1477                 fputs(file, strcat(s, "\n"));
1478
1479         FOR_EACH_CLIENT(other)
1480         {
1481                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1482                 {
1483                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1484                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1485                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1486                                 s = strcat(s, ftos(other.team), ":");
1487                         else
1488                                 s = strcat(s, "spectator:");
1489
1490                         if(to_console)
1491                                 print(s, other.netname, "\n");
1492                         if(to_eventlog)
1493                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1494                         if(to_file)
1495                                 fputs(file, strcat(s, other.netname, "\n"));
1496                 }
1497         }
1498
1499         if(teamplay)
1500         {
1501                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1502                 if(to_console)
1503                         print(s, "\n");
1504                 if(to_eventlog)
1505                         GameLogEcho(s);
1506                 if(to_file)
1507                         fputs(file, strcat(s, "\n"));
1508
1509                 for(i = 1; i < 16; ++i)
1510                 {
1511                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1512                         s = strcat(s, ":", ftos(i));
1513                         if(to_console)
1514                                 print(s, "\n");
1515                         if(to_eventlog)
1516                                 GameLogEcho(s);
1517                         if(to_file)
1518                                 fputs(file, strcat(s, "\n"));
1519                 }
1520         }
1521
1522         if(to_console)
1523                 print(":end\n");
1524         if(to_eventlog)
1525                 GameLogEcho(":end");
1526         if(to_file)
1527         {
1528                 fputs(file, ":end\n");
1529                 fclose(file);
1530         }
1531 }
1532
1533 void FixIntermissionClient(entity e)
1534 {
1535         string s;
1536         if(!e.autoscreenshot) // initial call
1537         {
1538                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1539                 e.health = -2342;
1540                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1541                 e.solid = SOLID_NOT;
1542                 e.movetype = MOVETYPE_NONE;
1543                 e.takedamage = DAMAGE_NO;
1544                 if(e.weaponentity)
1545                 {
1546                         e.weaponentity.effects = EF_NODRAW;
1547                         if (e.weaponentity.weaponentity)
1548                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1549                 }
1550                 if(clienttype(e) == CLIENTTYPE_REAL)
1551                 {
1552                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1553                         s = autocvar_sv_intermission_cdtrack;
1554                         if(s != "")
1555                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1556                         msg_entity = e;
1557                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1558                 }
1559         }
1560 }
1561
1562 void minstagib_stop_countdown(entity e);
1563 /*
1564 go to the next level for deathmatch
1565 only called if a time or frag limit has expired
1566 */
1567 void NextLevel()
1568 {
1569         gameover = TRUE;
1570
1571         intermission_running = 1;
1572
1573 // enforce a wait time before allowing changelevel
1574         if(player_count > 0)
1575                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1576         else
1577                 intermission_exittime = -1;
1578
1579         /*
1580         WriteByte (MSG_ALL, SVC_CDTRACK);
1581         WriteByte (MSG_ALL, 3);
1582         WriteByte (MSG_ALL, 3);
1583         // done in FixIntermission
1584         */
1585
1586         //pos = FindIntermission ();
1587
1588         VoteReset();
1589
1590         DumpStats(TRUE);
1591
1592         // send statistics
1593         entity e;
1594         PlayerStats_EndMatch(1);
1595         FOR_EACH_CLIENT(e)
1596                 PlayerStats_AddGlobalInfo(e);
1597         PlayerStats_Shutdown();
1598         WeaponStats_Shutdown();
1599
1600         if(autocvar_sv_eventlog)
1601                 GameLogEcho(":gameover");
1602
1603         GameLogClose();
1604
1605         FOR_EACH_PLAYER(other) {
1606                 minstagib_stop_countdown(other);
1607                 FixIntermissionClient(other);
1608                 if(other.winning)
1609                         bprint(other.netname, " ^7wins.\n");
1610         }
1611
1612         if(autocvar_g_campaign)
1613                 CampaignPreIntermission();
1614
1615         localcmd("\nsv_hook_gameend\n");
1616 }
1617
1618 /*
1619 ============
1620 CheckRules_Player
1621
1622 Exit deathmatch games upon conditions
1623 ============
1624 */
1625 void CheckRules_Player()
1626 {
1627         if (gameover)   // someone else quit the game already
1628                 return;
1629
1630         if(self.deadflag == DEAD_NO)
1631                 self.play_time += frametime;
1632
1633         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1634         //   (div0: and that in CheckRules_World please)
1635 }
1636
1637 float checkrules_equality;
1638 float checkrules_suddendeathwarning;
1639 float checkrules_suddendeathend;
1640 float checkrules_overtimesadded; //how many overtimes have been already added
1641
1642 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1643 float WINNING_YES = 1; // winner found
1644 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1645 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1646
1647 float InitiateSuddenDeath()
1648 {
1649         // Check first whether normal overtimes could be added before initiating suddendeath mode
1650         // - for this timelimit_overtime needs to be >0 of course
1651         // - also check the winning condition calculated in the previous frame and only add normal overtime
1652         //   again, if at the point at which timelimit would be extended again, still no winner was found
1653         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1654         {
1655                 return 1; // need to call InitiateOvertime later
1656         }
1657         else
1658         {
1659                 if(!checkrules_suddendeathend)
1660                 {
1661                         if(autocvar_g_campaign)
1662                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1663                         else
1664                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1665                         if(g_race && !g_race_qualifying)
1666                                 race_StartCompleting();
1667                 }
1668                 return 0;
1669         }
1670 }
1671
1672 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1673 {
1674         ++checkrules_overtimesadded;
1675         //add one more overtime by simply extending the timelimit
1676         float tl;
1677         tl = autocvar_timelimit;
1678         tl += autocvar_timelimit_overtime;
1679         cvar_set("timelimit", ftos(tl));
1680         string minutesPlural;
1681         if (autocvar_timelimit_overtime == 1)
1682                 minutesPlural = " ^3minute";
1683         else
1684                 minutesPlural = " ^3minutes";
1685
1686         bcenterprint(
1687                 strcat(
1688                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1689                         ftos(autocvar_timelimit_overtime),
1690                         minutesPlural,
1691                         " to the game!"
1692                 )
1693         );
1694 }
1695
1696 float GetWinningCode(float fraglimitreached, float equality)
1697 {
1698         if(autocvar_g_campaign == 1)
1699                 if(fraglimitreached)
1700                         return WINNING_YES;
1701                 else
1702                         return WINNING_NO;
1703
1704         else
1705                 if(equality)
1706                         if(fraglimitreached)
1707                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1708                         else
1709                                 return WINNING_NEVER;
1710                 else
1711                         if(fraglimitreached)
1712                                 return WINNING_YES;
1713                         else
1714                                 return WINNING_NO;
1715 }
1716
1717 // set the .winning flag for exactly those players with a given field value
1718 void SetWinners(.float field, float value)
1719 {
1720         entity head;
1721         FOR_EACH_PLAYER(head)
1722                 head.winning = (head.field == value);
1723 }
1724
1725 // set the .winning flag for those players with a given field value
1726 void AddWinners(.float field, float value)
1727 {
1728         entity head;
1729         FOR_EACH_PLAYER(head)
1730                 if(head.field == value)
1731                         head.winning = 1;
1732 }
1733
1734 // clear the .winning flags
1735 void ClearWinners(void)
1736 {
1737         entity head;
1738         FOR_EACH_PLAYER(head)
1739                 head.winning = 0;
1740 }
1741
1742 // Onslaught winning condition:
1743 // game terminates if only one team has a working generator (or none)
1744 float WinningCondition_Onslaught()
1745 {
1746         entity head;
1747         float t1, t2, t3, t4;
1748
1749         WinningConditionHelper(); // set worldstatus
1750
1751         if(inWarmupStage)
1752                 return WINNING_NO;
1753
1754         // first check if the game has ended
1755         t1 = t2 = t3 = t4 = 0;
1756         head = find(world, classname, "onslaught_generator");
1757         while (head)
1758         {
1759                 if (head.health > 0)
1760                 {
1761                         if (head.team == COLOR_TEAM1) t1 = 1;
1762                         if (head.team == COLOR_TEAM2) t2 = 1;
1763                         if (head.team == COLOR_TEAM3) t3 = 1;
1764                         if (head.team == COLOR_TEAM4) t4 = 1;
1765                 }
1766                 head = find(head, classname, "onslaught_generator");
1767         }
1768         if (t1 + t2 + t3 + t4 < 2)
1769         {
1770                 // game over, only one team remains (or none)
1771                 ClearWinners();
1772                 if (t1) SetWinners(team, COLOR_TEAM1);
1773                 if (t2) SetWinners(team, COLOR_TEAM2);
1774                 if (t3) SetWinners(team, COLOR_TEAM3);
1775                 if (t4) SetWinners(team, COLOR_TEAM4);
1776                 dprint("Have a winner, ending game.\n");
1777                 return WINNING_YES;
1778         }
1779
1780         // Two or more teams remain
1781         return WINNING_NO;
1782 }
1783
1784 float LMS_NewPlayerLives()
1785 {
1786         float fl;
1787         fl = autocvar_fraglimit;
1788         if(fl == 0)
1789                 fl = 999;
1790
1791         // first player has left the game for dying too much? Nobody else can get in.
1792         if(lms_lowest_lives < 1)
1793                 return 0;
1794
1795         if(!autocvar_g_lms_join_anytime)
1796                 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1797                         return 0;
1798
1799         return bound(1, lms_lowest_lives, fl);
1800 }
1801
1802 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1803 // they win. Otherwise the defending team wins once the timelimit passes.
1804 void assault_new_round();
1805 float WinningCondition_Assault()
1806 {
1807         float status;
1808
1809         WinningConditionHelper(); // set worldstatus
1810
1811         status = WINNING_NO;
1812         // as the timelimit has not yet passed just assume the defending team will win
1813         if(assault_attacker_team == COLOR_TEAM1)
1814         {
1815                 SetWinners(team, COLOR_TEAM2);
1816         }
1817         else
1818         {
1819                 SetWinners(team, COLOR_TEAM1);
1820         }
1821
1822         entity ent;
1823         ent = find(world, classname, "target_assault_roundend");
1824         if(ent)
1825         {
1826                 if(ent.winning) // round end has been triggered by attacking team
1827                 {
1828                         bprint("ASSAULT: round completed...\n");
1829                         SetWinners(team, assault_attacker_team);
1830
1831                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1832
1833                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1834                         {
1835                                 status = WINNING_YES;
1836                         }
1837                         else
1838                         {
1839                                 entity oldself;
1840                                 oldself = self;
1841                                 self = ent;
1842                                 assault_new_round();
1843                                 self = oldself;
1844                         }
1845                 }
1846         }
1847
1848         return status;
1849 }
1850
1851 // LMS winning condition: game terminates if and only if there's at most one
1852 // one player who's living lives. Top two scores being equal cancels the time
1853 // limit.
1854 float WinningCondition_LMS()
1855 {
1856         entity head, head2;
1857         float have_player;
1858         float have_players;
1859         float l;
1860
1861         have_player = FALSE;
1862         have_players = FALSE;
1863         l = LMS_NewPlayerLives();
1864
1865         head = find(world, classname, "player");
1866         if(head)
1867                 have_player = TRUE;
1868         head2 = find(head, classname, "player");
1869         if(head2)
1870                 have_players = TRUE;
1871
1872         if(have_player)
1873         {
1874                 // we have at least one player
1875                 if(have_players)
1876                 {
1877                         // two or more active players - continue with the game
1878                 }
1879                 else
1880                 {
1881                         // exactly one player?
1882
1883                         ClearWinners();
1884                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1885
1886                         if(l)
1887                         {
1888                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1889                                 return WINNING_NO;
1890                         }
1891                         else
1892                         {
1893                                 // a winner!
1894                                 // and assign him his first place
1895                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1896                                 return WINNING_YES;
1897                         }
1898                 }
1899         }
1900         else
1901         {
1902                 // nobody is playing at all...
1903                 if(l)
1904                 {
1905                         // wait for players...
1906                 }
1907                 else
1908                 {
1909                         // SNAFU (maybe a draw game?)
1910                         ClearWinners();
1911                         dprint("No players, ending game.\n");
1912                         return WINNING_YES;
1913                 }
1914         }
1915
1916         // When we get here, we have at least two players who are actually LIVING,
1917         // now check if the top two players have equal score.
1918         WinningConditionHelper();
1919
1920         ClearWinners();
1921         if(WinningConditionHelper_winner)
1922                 WinningConditionHelper_winner.winning = TRUE;
1923         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1924                 return WINNING_NEVER;
1925
1926         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1927         return WINNING_NO;
1928 }
1929
1930 void ShuffleMaplist()
1931 {
1932         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1933 }
1934
1935 float leaderfrags;
1936 float WinningCondition_Scores(float limit, float leadlimit)
1937 {
1938         float limitreached;
1939
1940         // TODO make everything use THIS winning condition (except LMS)
1941         WinningConditionHelper();
1942
1943         if(teamplay)
1944         {
1945                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1946                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1947                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1948                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1949         }
1950
1951         ClearWinners();
1952         if(WinningConditionHelper_winner)
1953                 WinningConditionHelper_winner.winning = 1;
1954         if(WinningConditionHelper_winnerteam >= 0)
1955                 SetWinners(team, WinningConditionHelper_winnerteam);
1956
1957         if(WinningConditionHelper_lowerisbetter)
1958         {
1959                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1960                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1961                 limit = -limit;
1962         }
1963
1964         if(WinningConditionHelper_zeroisworst)
1965                 leadlimit = 0; // not supported in this mode
1966
1967         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1968         // these modes always score in increments of 1, thus this makes sense
1969         {
1970                 if(leaderfrags != WinningConditionHelper_topscore)
1971                 {
1972                         leaderfrags = WinningConditionHelper_topscore;
1973
1974                         if (limit)
1975                         if (leaderfrags == limit - 1)
1976                                 Announce("1fragleft");
1977                         else if (leaderfrags == limit - 2)
1978                                 Announce("2fragsleft");
1979                         else if (leaderfrags == limit - 3)
1980                                 Announce("3fragsleft");
1981                 }
1982         }
1983
1984         limitreached = FALSE;
1985         if(limit)
1986                 if(WinningConditionHelper_topscore >= limit)
1987                         limitreached = TRUE;
1988         if(leadlimit)
1989         {
1990                 float leadlimitreached;
1991                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1992                 if(autocvar_leadlimit_and_fraglimit)
1993                         limitreached = (limitreached && leadlimitreached);
1994                 else
1995                         limitreached = (limitreached || leadlimitreached);
1996         }
1997
1998         if(limit)
1999                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
2000
2001         return GetWinningCode(
2002                 WinningConditionHelper_topscore && limitreached,
2003                 WinningConditionHelper_equality
2004         );
2005 }
2006
2007 float WinningCondition_Race(float fraglimit)
2008 {
2009         float wc;
2010         entity p;
2011         float n, c;
2012
2013         n = 0;
2014         c = 0;
2015         FOR_EACH_PLAYER(p)
2016         {
2017                 ++n;
2018                 if(p.race_completed)
2019                         ++c;
2020         }
2021         if(n && (n == c))
2022                 return WINNING_YES;
2023         wc = WinningCondition_Scores(fraglimit, 0);
2024
2025         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2026         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2027         // do NOT support equality when the laps are all raced!
2028                 return WINNING_STARTSUDDENDEATHOVERTIME;
2029         else
2030                 return WINNING_NEVER;
2031         return wc;
2032 }
2033
2034 float WinningCondition_QualifyingThenRace(float limit)
2035 {
2036         float wc;
2037         wc = WinningCondition_Scores(limit, 0);
2038
2039         // NEVER initiate overtime
2040         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2041         {
2042                 return WINNING_YES;
2043         }
2044
2045         return wc;
2046 }
2047
2048 float WinningCondition_RanOutOfSpawns()
2049 {
2050         entity head;
2051
2052         if(have_team_spawns <= 0)
2053                 return WINNING_NO;
2054
2055         if(autocvar_g_spawn_useallspawns <= 0)
2056                 return WINNING_NO;
2057
2058         if(!some_spawn_has_been_used)
2059                 return WINNING_NO;
2060
2061         team1_score = team2_score = team3_score = team4_score = 0;
2062
2063         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2064         {
2065                 if(head.team == COLOR_TEAM1)
2066                         team1_score = 1;
2067                 else if(head.team == COLOR_TEAM2)
2068                         team2_score = 1;
2069                 else if(head.team == COLOR_TEAM3)
2070                         team3_score = 1;
2071                 else if(head.team == COLOR_TEAM4)
2072                         team4_score = 1;
2073         }
2074
2075         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2076         {
2077                 if(head.team == COLOR_TEAM1)
2078                         team1_score = 1;
2079                 else if(head.team == COLOR_TEAM2)
2080                         team2_score = 1;
2081                 else if(head.team == COLOR_TEAM3)
2082                         team3_score = 1;
2083                 else if(head.team == COLOR_TEAM4)
2084                         team4_score = 1;
2085         }
2086
2087         ClearWinners();
2088         if(team1_score + team2_score + team3_score + team4_score == 0)
2089         {
2090                 checkrules_equality = TRUE;
2091                 return WINNING_YES;
2092         }
2093         else if(team1_score + team2_score + team3_score + team4_score == 1)
2094         {
2095                 float t, i;
2096                 if(team1_score)
2097                         t = COLOR_TEAM1;
2098                 else if(team2_score)
2099                         t = COLOR_TEAM2;
2100                 else if(team3_score)
2101                         t = COLOR_TEAM3;
2102                 else // if(team4_score)
2103                         t = COLOR_TEAM4;
2104                 CheckAllowedTeams(world);
2105                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2106                 {
2107                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2108                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2109                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2110                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2111                 }
2112
2113                 AddWinners(team, t);
2114                 return WINNING_YES;
2115         }
2116         else
2117                 return WINNING_NO;
2118 }
2119
2120 /*
2121 ============
2122 CheckRules_World
2123
2124 Exit deathmatch games upon conditions
2125 ============
2126 */
2127 void ReadyRestart();
2128 void CheckRules_World()
2129 {
2130         float timelimit;
2131         float fraglimit;
2132         float leadlimit;
2133
2134         VoteThink();
2135         MapVote_Think();
2136
2137         SetDefaultAlpha();
2138
2139         /*
2140         MapVote_Think should now do that part
2141         if (intermission_running)
2142                 if (time >= intermission_exittime + 60)
2143                 {
2144                         if(!DoNextMapOverride())
2145                                 GotoNextMap();
2146                         return;
2147                 }
2148         */
2149
2150         if (gameover)   // someone else quit the game already
2151         {
2152                 if(player_count == 0) // Nobody there? Then let's go to the next map
2153                         MapVote_Start();
2154                         // this will actually check the player count in the next frame
2155                         // again, but this shouldn't hurt
2156                 return;
2157         }
2158
2159         timelimit = autocvar_timelimit * 60;
2160         fraglimit = autocvar_fraglimit;
2161         leadlimit = autocvar_leadlimit;
2162
2163         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2164         {
2165                 if(timelimit > 0)
2166                         timelimit = 0; // timelimit is not made for warmup
2167                 if(fraglimit > 0)
2168                         fraglimit = 0; // no fraglimit for now
2169                 leadlimit = 0; // no leadlimit for now
2170         }
2171
2172         if(timelimit > 0)
2173         {
2174                 timelimit += game_starttime;
2175         }
2176         else if (timelimit < 0)
2177         {
2178                 // endmatch
2179                 NextLevel();
2180                 return;
2181         }
2182
2183         if(g_onslaught)
2184                 timelimit = 0; // ONS has its own overtime rule
2185
2186         float wantovertime;
2187         wantovertime = 0;
2188
2189         if(timelimit > game_starttime)
2190                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2191         else
2192                 game_completion_ratio = 0;
2193
2194         if(checkrules_suddendeathend)
2195         {
2196                 if(!checkrules_suddendeathwarning)
2197                 {
2198                         checkrules_suddendeathwarning = TRUE;
2199                         if(g_race && !g_race_qualifying)
2200                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
2201                         else
2202                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2203                 }
2204         }
2205         else
2206         {
2207                 if (timelimit && time >= timelimit)
2208                 {
2209                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2210                         {
2211                                 float totalplayers;
2212                                 float playerswithlaps;
2213                                 float readyplayers;
2214                                 entity head;
2215                                 totalplayers = playerswithlaps = readyplayers = 0;
2216                                 FOR_EACH_PLAYER(head)
2217                                 {
2218                                         ++totalplayers;
2219                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2220                                                 ++playerswithlaps;
2221                                         if(head.ready)
2222                                                 ++readyplayers;
2223                                 }
2224
2225                                 // at least 2 of the players have completed a lap: start the RACE
2226                                 // otherwise, the players should end the qualifying on their own
2227                                 if(readyplayers || playerswithlaps >= 2)
2228                                 {
2229                                         checkrules_suddendeathend = 0;
2230                                         ReadyRestart(); // go to race
2231                                         return;
2232                                 }
2233                                 else
2234                                         wantovertime |= InitiateSuddenDeath();
2235                         }
2236                         else
2237                                 wantovertime |= InitiateSuddenDeath();
2238                 }
2239         }
2240
2241         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2242         {
2243                 NextLevel();
2244                 return;
2245         }
2246
2247         float checkrules_status;
2248         checkrules_status = WinningCondition_RanOutOfSpawns();
2249         if(checkrules_status == WINNING_YES)
2250         {
2251                 bprint("Hey! Someone ran out of spawns!\n");
2252         }
2253         else if(g_race && !g_race_qualifying && timelimit >= 0)
2254         {
2255                 checkrules_status = WinningCondition_Race(fraglimit);
2256                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2257         }
2258         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2259         {
2260                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2261                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2262         }
2263         else if(g_assault)
2264         {
2265                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2266         }
2267         else if(g_lms)
2268         {
2269                 checkrules_status = WinningCondition_LMS();
2270         }
2271         else if (g_onslaught)
2272         {
2273                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2274         }
2275         else
2276         {
2277                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2278                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2279         }
2280
2281         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2282         {
2283                 checkrules_status = WINNING_NEVER;
2284                 checkrules_overtimesadded = -1;
2285                 wantovertime |= InitiateSuddenDeath();
2286         }
2287
2288         if(checkrules_status == WINNING_NEVER)
2289                 // equality cases! Nobody wins if the overtime ends in a draw.
2290                 ClearWinners();
2291
2292         if(wantovertime)
2293         {
2294                 if(checkrules_status == WINNING_NEVER)
2295                         InitiateOvertime();
2296                 else
2297                         checkrules_status = WINNING_YES;
2298         }
2299
2300         if(checkrules_suddendeathend)
2301                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2302                         checkrules_status = WINNING_YES;
2303
2304         if(checkrules_status == WINNING_YES)
2305         {
2306                 //print("WINNING\n");
2307                 NextLevel();
2308         }
2309 }
2310
2311 float mapvote_nextthink;
2312 float mapvote_initialized;
2313 float mapvote_keeptwotime;
2314 float mapvote_timeout;
2315 string mapvote_message;
2316 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2317 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2318 float mapvote_screenshot_dirs_count;
2319
2320 float mapvote_count;
2321 float mapvote_count_real;
2322 string mapvote_maps[MAPVOTE_COUNT];
2323 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2324 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2325 float mapvote_maps_suggested[MAPVOTE_COUNT];
2326 string mapvote_suggestions[MAPVOTE_COUNT];
2327 float mapvote_suggestion_ptr;
2328 float mapvote_voters;
2329 float mapvote_selections[MAPVOTE_COUNT];
2330 float mapvote_run;
2331 float mapvote_detail;
2332 float mapvote_abstain;
2333 .float mapvote;
2334
2335 void MapVote_ClearAllVotes()
2336 {
2337         FOR_EACH_CLIENT(other)
2338                 other.mapvote = 0;
2339 }
2340
2341 string MapVote_Suggest(string m)
2342 {
2343         float i;
2344         if(m == "")
2345                 return "That's not how to use this command.";
2346         if(!autocvar_g_maplist_votable_suggestions)
2347                 return "Suggestions are not accepted on this server.";
2348         if(mapvote_initialized)
2349                 return "Can't suggest - voting is already in progress!";
2350         m = MapInfo_FixName(m);
2351         if(!m)
2352                 return "The map you suggested is not available on this server.";
2353         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2354                 if(Map_IsRecent(m))
2355                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2356
2357         if(!MapInfo_CheckMap(m))
2358                 return "The map you suggested does not support the current game mode.";
2359         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2360                 if(mapvote_suggestions[i] == m)
2361                         return "This map was already suggested.";
2362         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2363         {
2364                 i = floor(random() * mapvote_suggestion_ptr);
2365         }
2366         else
2367         {
2368                 i = mapvote_suggestion_ptr;
2369                 mapvote_suggestion_ptr += 1;
2370         }
2371         if(mapvote_suggestions[i] != "")
2372                 strunzone(mapvote_suggestions[i]);
2373         mapvote_suggestions[i] = strzone(m);
2374         if(autocvar_sv_eventlog)
2375                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2376         return strcat("Suggestion of ", m, " accepted.");
2377 }
2378
2379 void MapVote_AddVotable(string nextMap, float isSuggestion)
2380 {
2381         float j, i, o;
2382         string pakfile, mapfile;
2383
2384         if(nextMap == "")
2385                 return;
2386         for(j = 0; j < mapvote_count; ++j)
2387                 if(mapvote_maps[j] == nextMap)
2388                         return;
2389         // suggestions might be no longer valid/allowed after gametype switch!
2390         if(isSuggestion)
2391                 if(!MapInfo_CheckMap(nextMap))
2392                         return;
2393         mapvote_maps[mapvote_count] = strzone(nextMap);
2394         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2395
2396         pakfile = string_null;
2397         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2398         {
2399                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2400                 pakfile = whichpack(strcat(mapfile, ".tga"));
2401                 if(pakfile == "")
2402                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2403                 if(pakfile == "")
2404                         pakfile = whichpack(strcat(mapfile, ".png"));
2405                 if(pakfile != "")
2406                         break;
2407         }
2408         if(i >= mapvote_screenshot_dirs_count)
2409                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2410         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2411                 pakfile = substring(pakfile, o, -1);
2412
2413         mapvote_maps_screenshot_dir[mapvote_count] = i;
2414         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2415
2416         mapvote_count += 1;
2417 }
2418
2419 void MapVote_Spawn();
2420 void MapVote_Init()
2421 {
2422         float i;
2423         float nmax, smax;
2424
2425         MapVote_ClearAllVotes();
2426
2427         mapvote_count = 0;
2428         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2429         mapvote_abstain = autocvar_g_maplist_votable_abstain;
2430
2431         if(mapvote_abstain)
2432                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2433         else
2434                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2435         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2436
2437         // we need this for AddVotable, as that cycles through the screenshot dirs
2438         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2439         if(mapvote_screenshot_dirs_count == 0)
2440                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2441         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2442         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2443                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2444
2445         if(mapvote_suggestion_ptr)
2446                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2447                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2448
2449         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2450                 MapVote_AddVotable(GetNextMap(), FALSE);
2451
2452         if(mapvote_count == 0)
2453         {
2454                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2455                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2456                 if(autocvar_g_maplist_shuffle)
2457                         ShuffleMaplist();
2458                 localcmd("\nmenu_cmd sync\n");
2459                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2460                         MapVote_AddVotable(GetNextMap(), FALSE);
2461         }
2462
2463         mapvote_count_real = mapvote_count;
2464         if(mapvote_abstain)
2465                 MapVote_AddVotable("don't care", 0);
2466
2467         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2468
2469         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2470         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2471         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2472                 mapvote_keeptwotime = 0;
2473         mapvote_message = "Choose a map and press its key!";
2474
2475         MapVote_Spawn();
2476 }
2477
2478 void MapVote_SendPicture(float id)
2479 {
2480         msg_entity = self;
2481         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2482         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2483         WriteByte(MSG_ONE, id);
2484         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2485 }
2486
2487 float MapVote_GetMapMask()
2488 {
2489         float mask, i, power;
2490         mask = 0;
2491         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2492                 if(mapvote_maps[i] != "")
2493                         mask |= power;
2494         return mask;
2495 }
2496
2497 entity mapvote_ent;
2498 float MapVote_SendEntity(entity to, float sf)
2499 {
2500         float i;
2501
2502         if(sf & 1)
2503                 sf &~= 2; // if we send 1, we don't need to also send 2
2504
2505         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2506         WriteByte(MSG_ENTITY, sf);
2507
2508         if(sf & 1)
2509         {
2510                 // flag 1 == initialization
2511                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2512                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2513                 WriteString(MSG_ENTITY, "");
2514                 WriteByte(MSG_ENTITY, mapvote_count);
2515                 WriteByte(MSG_ENTITY, mapvote_abstain);
2516                 WriteByte(MSG_ENTITY, mapvote_detail);
2517                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2518                 if(mapvote_count <= 8)
2519                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2520                 else
2521                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2522                 for(i = 0; i < mapvote_count; ++i)
2523                         if(mapvote_maps[i] != "")
2524                         {
2525                                 if(mapvote_abstain && i == mapvote_count - 1)
2526                                 {
2527                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2528                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2529                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2530                                 }
2531                                 else
2532                                 {
2533                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2534                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2535                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2536                                 }
2537                         }
2538         }
2539
2540         if(sf & 2)
2541         {
2542                 // flag 2 == update of mask
2543                 if(mapvote_count <= 8)
2544                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2545                 else
2546                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2547         }
2548
2549         if(sf & 4)
2550         {
2551                 if(mapvote_detail)
2552                         for(i = 0; i < mapvote_count; ++i)
2553                                 if(mapvote_maps[i] != "")
2554                                         WriteByte(MSG_ENTITY, mapvote_selections[i]);
2555
2556                 WriteByte(MSG_ENTITY, to.mapvote);
2557         }
2558
2559         return TRUE;
2560 }
2561
2562 void MapVote_Spawn()
2563 {
2564         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2565 }
2566
2567 void MapVote_TouchMask()
2568 {
2569         mapvote_ent.SendFlags |= 2;
2570 }
2571
2572 void MapVote_TouchVotes(entity voter)
2573 {
2574         mapvote_ent.SendFlags |= 4;
2575 }
2576
2577 float MapVote_Finished(float mappos)
2578 {
2579         string result;
2580         float i;
2581         float didntvote;
2582
2583         if(autocvar_sv_eventlog)
2584         {
2585                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2586                 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2587                 didntvote = mapvote_voters;
2588                 for(i = 0; i < mapvote_count; ++i)
2589                         if(mapvote_maps[i] != "")
2590                         {
2591                                 didntvote -= mapvote_selections[i];
2592                                 if(i != mappos)
2593                                 {
2594                                         result = strcat(result, ":", mapvote_maps[i]);
2595                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2596                                 }
2597                         }
2598                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2599
2600                 GameLogEcho(result);
2601                 if(mapvote_maps_suggested[mappos])
2602                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2603         }
2604
2605         FOR_EACH_REALCLIENT(other)
2606                 FixClientCvars(other);
2607
2608         Map_Goto_SetStr(mapvote_maps[mappos]);
2609         Map_Goto(0);
2610         alreadychangedlevel = TRUE;
2611         return TRUE;
2612 }
2613 void MapVote_CheckRules_1()
2614 {
2615         float i;
2616
2617         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2618         {
2619                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2620                 mapvote_selections[i] = 0;
2621         }
2622
2623         mapvote_voters = 0;
2624         FOR_EACH_REALCLIENT(other)
2625         {
2626                 ++mapvote_voters;
2627                 if(other.mapvote)
2628                 {
2629                         i = other.mapvote - 1;
2630                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2631                         mapvote_selections[i] = mapvote_selections[i] + 1;
2632                 }
2633         }
2634 }
2635
2636 float MapVote_CheckRules_2()
2637 {
2638         float i;
2639         float firstPlace, secondPlace;
2640         float firstPlaceVotes, secondPlaceVotes;
2641         float mapvote_voters_real;
2642         string result;
2643
2644         if(mapvote_count_real == 1)
2645                 return MapVote_Finished(0);
2646
2647         mapvote_voters_real = mapvote_voters;
2648         if(mapvote_abstain)
2649                 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2650
2651         RandomSelection_Init();
2652         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2653                 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2654         firstPlace = RandomSelection_chosen_float;
2655         firstPlaceVotes = RandomSelection_best_priority;
2656         //dprint("First place: ", ftos(firstPlace), "\n");
2657         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2658
2659         RandomSelection_Init();
2660         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2661                 if(i != firstPlace)
2662                         RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2663         secondPlace = RandomSelection_chosen_float;
2664         secondPlaceVotes = RandomSelection_best_priority;
2665         //dprint("Second place: ", ftos(secondPlace), "\n");
2666         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2667
2668         if(firstPlace == -1)
2669                 error("No first place in map vote... WTF?");
2670
2671         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2672                 return MapVote_Finished(firstPlace);
2673
2674         if(mapvote_keeptwotime)
2675                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2676                 {
2677                         float didntvote;
2678                         MapVote_TouchMask();
2679                         mapvote_message = "Now decide between the TOP TWO!";
2680                         mapvote_keeptwotime = 0;
2681                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2682                         result = strcat(result, ":", ftos(firstPlaceVotes));
2683                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2684                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2685                         didntvote = mapvote_voters;
2686                         for(i = 0; i < mapvote_count; ++i)
2687                                 if(mapvote_maps[i] != "")
2688                                 {
2689                                         didntvote -= mapvote_selections[i];
2690                                         if(i != firstPlace)
2691                                                 if(i != secondPlace)
2692                                                 {
2693                                                         result = strcat(result, ":", mapvote_maps[i]);
2694                                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2695                                                         if(i < mapvote_count_real)
2696                                                         {
2697                                                                 strunzone(mapvote_maps[i]);
2698                                                                 mapvote_maps[i] = "";
2699                                                                 strunzone(mapvote_maps_pakfile[i]);
2700                                                                 mapvote_maps_pakfile[i] = "";
2701                                                         }
2702                                                 }
2703                                 }
2704                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2705                         if(autocvar_sv_eventlog)
2706                                 GameLogEcho(result);
2707                 }
2708
2709         return FALSE;
2710 }
2711 void MapVote_Tick()
2712 {
2713         float keeptwo;
2714         float totalvotes;
2715
2716         keeptwo = mapvote_keeptwotime;
2717         MapVote_CheckRules_1(); // count
2718         if(MapVote_CheckRules_2()) // decide
2719                 return;
2720
2721         totalvotes = 0;
2722         FOR_EACH_REALCLIENT(other)
2723         {
2724                 // hide scoreboard again
2725                 if(other.health != 2342)
2726                 {
2727                         other.health = 2342;
2728                         other.impulse = 0;
2729                         if(clienttype(other) == CLIENTTYPE_REAL)
2730                         {
2731                                 msg_entity = other;
2732                                 WriteByte(MSG_ONE, SVC_FINALE);
2733                                 WriteString(MSG_ONE, "");
2734                         }
2735                 }
2736
2737                 // clear possibly invalid votes
2738                 if(mapvote_maps[other.mapvote - 1] == "")
2739                         other.mapvote = 0;
2740                 // use impulses as new vote
2741                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2742                         if(mapvote_maps[other.impulse - 1] != "")
2743                         {
2744                                 other.mapvote = other.impulse;
2745                                 MapVote_TouchVotes(other);
2746                         }
2747                 other.impulse = 0;
2748
2749                 if(other.mapvote)
2750                         ++totalvotes;
2751         }
2752
2753         MapVote_CheckRules_1(); // just count
2754 }
2755 void MapVote_Start()
2756 {
2757         if(mapvote_run)
2758                 return;
2759
2760         // wait for stats to be sent first
2761         if(!playerstats_waitforme)
2762                 return;
2763
2764         MapInfo_Enumerate();
2765         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2766                 mapvote_run = TRUE;
2767 }
2768 void MapVote_Think()
2769 {
2770         if(!mapvote_run)
2771                 return;
2772
2773         if(alreadychangedlevel)
2774                 return;
2775
2776         if(time < mapvote_nextthink)
2777                 return;
2778         //dprint("tick\n");
2779
2780         mapvote_nextthink = time + 0.5;
2781
2782         if(!mapvote_initialized)
2783         {
2784                 if(autocvar_rescan_pending == 1)
2785                 {
2786                         cvar_set("rescan_pending", "2");
2787                         localcmd("fs_rescan\nrescan_pending 3\n");
2788                         return;
2789                 }
2790                 else if(autocvar_rescan_pending == 2)
2791                 {
2792                         return;
2793                 }
2794                 else if(autocvar_rescan_pending == 3)
2795                 {
2796                         // now build missing mapinfo files
2797                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2798                                 return;
2799
2800                         // we're done, start the timer
2801                         cvar_set("rescan_pending", "0");
2802                 }
2803
2804                 mapvote_initialized = TRUE;
2805                 if(DoNextMapOverride(0))
2806                         return;
2807                 if(!autocvar_g_maplist_votable || player_count <= 0)
2808                 {
2809                         GotoNextMap(0);
2810                         return;
2811                 }
2812                 MapVote_Init();
2813         }
2814
2815         MapVote_Tick();
2816 }
2817
2818 string GotoMap(string m)
2819 {
2820         if(!MapInfo_CheckMap(m))
2821                 return "The map you chose is not available on this server.";
2822         cvar_set("nextmap", m);
2823         cvar_set("timelimit", "-1");
2824         if(mapvote_initialized || alreadychangedlevel)
2825         {
2826                 if(DoNextMapOverride(0))
2827                         return "Map switch initiated.";
2828                 else
2829                         return "Hm... no. For some reason I like THIS map more.";
2830         }
2831         else
2832                 return "Map switch will happen after scoreboard.";
2833 }
2834
2835
2836 void EndFrame()
2837 {
2838         float altime;
2839         FOR_EACH_REALCLIENT(self)
2840         {
2841                 if(self.classname == "spectator")
2842                 {
2843                         if(self.enemy.typehitsound)
2844                                 self.typehit_time = time;
2845                         else if(self.enemy.hitsound)
2846                                 self.hit_time = time;
2847                 }
2848                 else
2849                 {
2850                         if(self.typehitsound)
2851                                 self.typehit_time = time;
2852                         else if(self.hitsound)
2853                                 self.hit_time = time;
2854                 }
2855         }
2856         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2857         // add 1 frametime because after this, engine SV_Physics
2858         // increases time by a frametime and then networks the frame
2859         // add another frametime because client shows everything with
2860         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2861         // needed!
2862         FOR_EACH_CLIENT(self)
2863         {
2864                 self.hitsound = FALSE;
2865                 self.typehitsound = FALSE;
2866                 antilag_record(self, altime);
2867         }
2868 }
2869
2870
2871 /*
2872  * RedirectionThink:
2873  * returns TRUE if redirecting
2874  */
2875 float redirection_timeout;
2876 float redirection_nextthink;
2877 float RedirectionThink()
2878 {
2879         float clients_found;
2880
2881         if(redirection_target == "")
2882                 return FALSE;
2883
2884         if(!redirection_timeout)
2885         {
2886                 cvar_set("sv_public", "-2");
2887                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2888                 if(redirection_target == "self")
2889                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2890                 else
2891                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2892         }
2893
2894         if(time < redirection_nextthink)
2895                 return TRUE;
2896
2897         redirection_nextthink = time + 1;
2898
2899         clients_found = 0;
2900         FOR_EACH_REALCLIENT(self)
2901         {
2902                 // TODO add timer
2903                 print("Redirecting: sending connect command to ", self.netname, "\n");
2904                 if(redirection_target == "self")
2905                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2906                 else
2907                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2908                 ++clients_found;
2909         }
2910
2911         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2912
2913         if(time > redirection_timeout || clients_found == 0)
2914                 localcmd("\nwait; wait; wait; quit\n");
2915
2916         return TRUE;
2917 }
2918
2919 void TargetMusic_RestoreGame();
2920 void RestoreGame()
2921 {
2922         // Loaded from a save game
2923         // some things then break, so let's work around them...
2924
2925         // Progs DB (capture records)
2926         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2927
2928         // Mapinfo
2929         MapInfo_Shutdown();
2930         MapInfo_Enumerate();
2931         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2932         WeaponStats_Init();
2933
2934         TargetMusic_RestoreGame();
2935 }
2936
2937 void Shutdown()
2938 {
2939         entity e;
2940
2941         gameover = 2;
2942
2943         if(world_initialized > 0)
2944         {
2945                 world_initialized = 0;
2946                 print("Saving persistent data...\n");
2947                 Ban_SaveBans();
2948
2949                 PlayerStats_EndMatch(0);
2950                 FOR_EACH_CLIENT(e)
2951                         PlayerStats_AddGlobalInfo(e);
2952                 PlayerStats_Shutdown();
2953
2954                 if(!cheatcount_total)
2955                 {
2956                         if(autocvar_sv_db_saveasdump)
2957                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2958                         else
2959                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2960                 }
2961                 if(autocvar_developer)
2962                 {
2963                         if(autocvar_sv_db_saveasdump)
2964                                 db_dump(TemporaryDB, "server-temp.db");
2965                         else
2966                                 db_save(TemporaryDB, "server-temp.db");
2967                 }
2968                 CheatShutdown(); // must be after cheatcount check
2969                 db_close(ServerProgsDB);
2970                 db_close(TemporaryDB);
2971                 print("done!\n");
2972                 // tell the bot system the game is ending now
2973                 bot_endgame();
2974
2975                 WeaponStats_Shutdown();
2976                 MapInfo_Shutdown();
2977         }
2978         else if(world_initialized == 0)
2979         {
2980                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2981         }
2982 }