3 #include "anticheat.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include <common/net_linked.qh>
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/_mod.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications/all.qh"
29 #include "../common/physics/player.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/_mod.qh"
37 #include <common/weapons/_all.qh>
38 #include "../common/state.qh"
40 const float LATENCY_THINKRATE = 10;
45 void PingPLReport_Think(entity this)
50 delta = 3 / maxclients;
51 if(delta < sys_frametime)
53 this.nextthink = time + delta;
55 e = edict_num(this.cnt + 1);
58 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59 WriteByte(MSG_BROADCAST, this.cnt);
60 WriteShort(MSG_BROADCAST, bound(1, e.ping, 65535));
61 WriteByte(MSG_BROADCAST, min(ceil(e.ping_packetloss * 255), 255));
62 WriteByte(MSG_BROADCAST, min(ceil(e.ping_movementloss * 255), 255));
64 // record latency times for clients throughout the match so we can report it to playerstats
65 if(time > (e.latency_time + LATENCY_THINKRATE))
67 e.latency_sum += e.ping;
69 e.latency_time = time;
70 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
75 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76 WriteByte(MSG_BROADCAST, this.cnt);
77 WriteShort(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
79 WriteByte(MSG_BROADCAST, 0);
81 this.cnt = (this.cnt + 1) % maxclients;
83 void PingPLReport_Spawn()
85 pingplreport = new_pure(pingplreport);
86 setthink(pingplreport, PingPLReport_Think);
87 pingplreport.nextthink = time;
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
95 void ShuffleMaplist();
97 void SetDefaultAlpha()
99 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
101 default_player_alpha = autocvar_g_player_alpha;
102 if(default_player_alpha == 0)
103 default_player_alpha = 1;
104 default_weapon_alpha = default_player_alpha;
108 void GotoFirstMap(entity this)
111 if(autocvar__sv_init)
113 // cvar_set("_sv_init", "0");
114 // we do NOT set this to 0 any more, so someone "accidentally" changing
115 // to this "init" map on a dedicated server will cause no permanent
117 if(autocvar_g_maplist_shuffle)
119 n = tokenizebyseparator(autocvar_g_maplist, " ");
120 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
123 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
125 if(!DoNextMapOverride(1))
133 this.nextthink = time;
137 this.nextthink = time + 1;
138 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
142 void cvar_changes_init()
146 float n, i, adding, pureadding;
149 strunzone(cvar_changes);
150 cvar_changes = string_null;
152 strunzone(cvar_purechanges);
153 cvar_purechanges = string_null;
154 cvar_purechanges_count = 0;
157 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
163 for(i = 0; i < n; ++i)
165 k = bufstr_get(h, i);
167 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
168 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
169 #define BADCVAR(p) if(k == p) continue
171 // general excludes and namespaces for server admin used cvars
172 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176 BADPREFIX("cvar_check_");
178 BADCVAR("g_configversion");
179 BADCVAR("halflifebsp");
180 BADCVAR("sv_mapformat_is_quake2");
181 BADCVAR("sv_mapformat_is_quake3");
182 BADPREFIX("sv_world");
188 BADPREFIX("scoreboard_");
189 BADPREFIX("g_campaign");
190 BADPREFIX("g_waypointsprite_");
196 BADPREFIX("net_slist_");
202 BADPREFIX("sensitivity");
203 BADPREFIX("userbind");
206 BADPREFIX("crosshair");
207 BADCVAR("mod_q3bsp_lightmapmergepower");
208 BADCVAR("mod_q3bsp_nolightmaps");
210 BADCVAR("mastervolume");
212 BADCVAR("bgmvolume");
215 BADCVAR("developer");
216 BADCVAR("log_dest_udp");
217 BADCVAR("net_address");
218 BADCVAR("net_address_ipv6");
220 BADCVAR("savedgamecfg");
221 BADCVAR("serverconfig");
222 BADCVAR("sv_autoscreenshot");
223 BADCVAR("sv_heartbeatperiod");
224 BADCVAR("sv_vote_master_password");
225 BADCVAR("sys_colortranslation");
226 BADCVAR("sys_specialcharactertranslation");
227 BADCVAR("timeformat");
228 BADCVAR("timestamps");
229 BADCVAR("g_require_stats");
230 BADPREFIX("developer_");
232 BADPREFIX("g_banned_list");
233 BADPREFIX("g_require_stats_");
234 BADPREFIX("g_chat_flood_");
235 BADPREFIX("g_ghost_items");
236 BADPREFIX("g_playerstats_");
237 BADPREFIX("g_voice_flood_");
238 BADPREFIX("log_file");
241 BADPREFIX("sv_allowdownloads");
242 BADPREFIX("sv_autodemo");
243 BADPREFIX("sv_curl_");
244 BADPREFIX("sv_eventlog");
245 BADPREFIX("sv_logscores_");
246 BADPREFIX("sv_master");
247 BADPREFIX("sv_weaponstats_");
248 BADPREFIX("sv_waypointsprite_");
249 BADCVAR("rescan_pending");
251 // these can contain player IDs, so better hide
252 BADPREFIX("g_forced_team_");
255 BADCVAR("fraglimit");
257 BADCVAR("g_assault");
259 BADCVAR("g_ca_teams");
260 BADCVAR("g_conquest");
265 BADCVAR("g_domination");
266 BADCVAR("g_domination_default_teams");
267 BADCVAR("g_freezetag");
268 BADCVAR("g_freezetag_teams");
269 BADCVAR("g_invasion_teams");
270 BADCVAR("g_jailbreak");
271 BADCVAR("g_jailbreak_teams");
272 BADCVAR("g_keepaway");
273 BADCVAR("g_keyhunt");
274 BADCVAR("g_keyhunt_teams");
276 BADCVAR("g_nexball");
277 BADCVAR("g_onslaught");
279 BADCVAR("g_race_laps_limit");
280 BADCVAR("g_race_qualifying_timelimit");
281 BADCVAR("g_race_qualifying_timelimit_override");
284 BADCVAR("g_tdm_teams");
286 BADCVAR("leadlimit");
289 BADCVAR("timelimit");
290 BADCVAR("g_mapinfo_ignore_warnings");
294 BADCVAR("g_maplist");
295 BADCVAR("g_maplist_mostrecent");
299 d = cvar_defstring(k);
305 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
306 if(strlen(cvar_changes) > 16384)
308 cvar_changes = "// too many settings have been changed to show them here\n";
313 // now check if the changes are actually gameplay relevant
315 // does nothing gameplay relevant
316 BADCVAR("captureleadlimit_override");
317 BADCVAR("gameversion");
318 BADCVAR("g_allow_oldvortexbeam");
319 BADCVAR("g_balance_kill_delay");
320 BADCVAR("g_buffs_pickup_anyway");
321 BADCVAR("g_buffs_randomize");
322 BADCVAR("g_campcheck_distance");
323 BADCVAR("g_ca_point_leadlimit");
324 BADCVAR("g_ca_point_limit");
325 BADCVAR("g_ctf_captimerecord_always");
326 BADCVAR("g_ctf_flag_glowtrails");
327 BADCVAR("g_ctf_flag_pickup_verbosename");
328 BADCVAR("g_domination_point_leadlimit");
329 BADCVAR("g_forced_respawn");
330 BADCVAR("g_freezetag_point_leadlimit");
331 BADCVAR("g_freezetag_point_limit");
333 BADCVAR("g_invasion_point_limit");
334 BADCVAR("g_jump_grunt");
335 BADCVAR("g_keyhunt_point_leadlimit");
336 BADCVAR("g_nexball_goalleadlimit");
337 BADCVAR("g_new_toys_use_pickupsound");
338 BADCVAR("g_physics_predictall");
339 BADCVAR("g_piggyback");
340 BADCVAR("g_playerclip_collisions");
341 BADCVAR("g_tdm_point_leadlimit");
342 BADCVAR("g_tdm_point_limit");
343 BADCVAR("leadlimit_and_fraglimit");
344 BADCVAR("leadlimit_override");
346 BADCVAR("sv_checkforpacketsduringsleep");
347 BADCVAR("sv_damagetext");
348 BADCVAR("sv_db_saveasdump");
349 BADCVAR("sv_intermission_cdtrack");
350 BADCVAR("sv_minigames");
351 BADCVAR("sv_namechangetimer");
352 BADCVAR("sv_precacheplayermodels");
353 BADCVAR("sv_stepheight");
354 BADCVAR("sv_timeout");
355 BADCVAR("sv_weapons_modeloverride");
356 BADPREFIX("crypto_");
357 BADPREFIX("gameversion_");
358 BADPREFIX("g_chat_");
359 BADPREFIX("g_ctf_captimerecord_");
360 BADPREFIX("g_maplist_");
362 BADPREFIX("g_respawn_");
366 BADPREFIX("sv_allow_");
367 BADPREFIX("sv_cullentities_");
368 BADPREFIX("sv_maxidle_");
369 BADPREFIX("sv_minigames_");
370 BADPREFIX("sv_radio_");
371 BADPREFIX("sv_timeout_");
372 BADPREFIX("sv_vote_");
373 BADPREFIX("timelimit_");
375 // allowed changes to server admins (please sync this to server.cfg)
379 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
381 // yes, this does contain some redundant stuff, don't really care
382 BADCVAR("bot_config_file");
383 BADCVAR("bot_number");
384 BADCVAR("bot_prefix");
385 BADCVAR("bot_suffix");
386 BADCVAR("capturelimit_override");
387 BADCVAR("fraglimit_override");
389 BADCVAR("g_antilag");
390 BADCVAR("g_balance_teams");
391 BADCVAR("g_balance_teams_prevent_imbalance");
392 BADCVAR("g_balance_teams_scorefactor");
393 BADCVAR("g_ban_sync_trusted_servers");
394 BADCVAR("g_ban_sync_uri");
396 BADCVAR("g_ca_teams_override");
397 BADCVAR("g_ctf_ignore_frags");
398 BADCVAR("g_ctf_leaderboard");
399 BADCVAR("g_domination_point_limit");
400 BADCVAR("g_domination_teams_override");
401 BADCVAR("g_freezetag_teams_override");
402 BADCVAR("g_friendlyfire");
403 BADCVAR("g_fullbrightitems");
404 BADCVAR("g_fullbrightplayers");
405 BADCVAR("g_keyhunt_point_limit");
406 BADCVAR("g_keyhunt_teams_override");
407 BADCVAR("g_lms_lives_override");
408 BADCVAR("g_maplist");
409 BADCVAR("g_maxplayers");
410 BADCVAR("g_mirrordamage");
411 BADCVAR("g_nexball_goallimit");
412 BADCVAR("g_norecoil");
413 BADCVAR("g_physics_clientselect");
415 BADCVAR("g_powerups");
416 BADCVAR("g_spawnshieldtime");
417 BADCVAR("g_start_delay");
418 BADCVAR("g_superspectate");
419 BADCVAR("g_tdm_teams_override");
421 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
424 BADCVAR("maxplayers");
425 BADCVAR("minplayers");
426 BADCVAR("net_address");
428 BADCVAR("rcon_password");
429 BADCVAR("rcon_restricted_commands");
430 BADCVAR("rcon_restricted_password");
432 BADCVAR("sv_adminnick");
433 BADCVAR("sv_autoscreenshot");
434 BADCVAR("sv_autotaunt");
435 BADCVAR("sv_curl_defaulturl");
436 BADCVAR("sv_defaultcharacter");
437 BADCVAR("sv_defaultcharacterskin");
438 BADCVAR("sv_defaultplayercolors");
439 BADCVAR("sv_defaultplayermodel");
440 BADCVAR("sv_defaultplayerskin");
441 BADCVAR("sv_maxidle");
442 BADCVAR("sv_maxrate");
444 BADCVAR("sv_public");
445 BADCVAR("sv_ready_restart");
446 BADCVAR("sv_status_privacy");
448 BADCVAR("sv_vote_call");
449 BADCVAR("sv_vote_commands");
450 BADCVAR("sv_vote_majority_factor");
451 BADCVAR("sv_vote_master");
452 BADCVAR("sv_vote_master_commands");
453 BADCVAR("sv_vote_master_password");
454 BADCVAR("sv_vote_simple_majority_factor");
455 BADCVAR("teamplay_mode");
456 BADCVAR("timelimit_override");
457 BADPREFIX("g_warmup_");
458 BADPREFIX("sv_ready_restart_");
460 // mutators that announce themselves properly to the server browser
461 BADCVAR("g_instagib");
462 BADCVAR("g_new_toys");
464 BADCVAR("g_grappling_hook");
465 BADCVAR("g_jetpack");
473 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
474 if(strlen(cvar_purechanges) > 16384)
476 cvar_purechanges = "// too many settings have been changed to show them here\n";
480 ++cvar_purechanges_count;
481 // WARNING: this variable is used for the server list
482 // NEVER dare to skip this code!
483 // Hacks to intentionally appearing as "pure server" even though you DO have
484 // modified settings may be punished by removal from the server list.
485 // You can do to the variables cvar_changes and cvar_purechanges all you want,
489 if(cvar_changes == "")
490 cvar_changes = "// this server runs at default server settings\n";
492 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
493 cvar_changes = strzone(cvar_changes);
494 if(cvar_purechanges == "")
495 cvar_purechanges = "// this server runs at default gameplay settings\n";
497 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
498 cvar_purechanges = strzone(cvar_purechanges);
501 void detect_maptype()
510 o.x += random() * (world.maxs.x - world.mins.x);
511 o.y += random() * (world.maxs.y - world.mins.y);
512 o.z += random() * (world.maxs.z - world.mins.z);
514 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, NULL);
515 if(trace_fraction == 1)
520 for(i = 0; i < 64; i += 4)
522 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
523 if(trace_fraction == 1)
525 LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
534 bool RandomSeed_Send(entity this, entity to, int sf)
536 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
537 WriteShort(MSG_ENTITY, this.cnt);
540 void RandomSeed_Think(entity this)
542 this.cnt = bound(0, floor(random() * 65536), 65535);
543 this.nextthink = time + 5;
547 void RandomSeed_Spawn()
549 randomseed = new_pure(randomseed);
550 setthink(randomseed, RandomSeed_Think);
551 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
553 getthink(randomseed)(randomseed); // sets random seed and nextthink
556 spawnfunc(__init_dedicated_server)
558 // handler for _init/_init map (only for dedicated server initialization)
560 world_initialized = -1; // don't complain
562 cvar_string = cvar_string_normal;
563 cvar_set = cvar_set_normal;
565 delete_fn = remove_unsafely;
568 setthink(e, GotoFirstMap);
569 e.nextthink = time; // this is usually 1 at this point
571 e = new(info_player_deathmatch); // safeguard against player joining
573 this.classname = "worldspawn"; // safeguard against various stuff ;)
575 // needs to be done so early because of the constants they create
578 static_init_precache();
580 IL_PUSH(g_spawnpoints, e); // just incase
583 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
586 void __init_dedicated_server_shutdown() {
590 void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override)
592 if(!autocvar_g_campaign)
594 if(fraglimit_override >= 0) cvar_set("fraglimit", ftos(fraglimit_override));
595 if(timelimit_override >= 0) cvar_set("timelimit", ftos(timelimit_override));
596 if(leadlimit_override >= 0) cvar_set("leadlimit", ftos(leadlimit_override));
597 if(qualifying_override >= 0) cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
599 limits_are_set = true;
602 void Map_MarkAsRecent(string m);
603 float world_already_spawned;
605 void ClientInit_Spawn();
606 void WeaponStats_Init();
607 void WeaponStats_Shutdown();
608 spawnfunc(worldspawn)
610 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
612 bool wantrestart = false;
614 if (!server_is_dedicated)
616 // force unloading of server pk3 files when starting a listen server
617 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
618 // restore csqc_progname too
619 string expect = "csprogs.dat";
620 wantrestart = cvar_string_normal("csqc_progname") != expect;
621 cvar_set_normal("csqc_progname", expect);
625 // Try to use versioned csprogs from pk3
626 // Only ever use versioned csprogs.dat files on dedicated servers;
627 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
628 string pk3csprogs = "csprogs-" WATERMARK ".dat";
629 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
630 string select = "csprogs.dat";
631 if (fexists(pk3csprogs)) select = pk3csprogs;
632 if (cvar_string_normal("csqc_progname") != select)
634 cvar_set_normal("csqc_progname", select);
637 // Check for updates on startup
638 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
639 int sentinel = fopen("progs.txt", FILE_READ);
642 string switchversion = fgets(sentinel);
644 if (switchversion != "" && switchversion != WATERMARK)
646 LOG_INFOF("Switching progs: " WATERMARK " -> %s\n", switchversion);
647 // if it doesn't exist, assume either:
648 // a) the current program was overwritten
649 // b) this is a client only update
650 string newprogs = sprintf("progs-%s.dat", switchversion);
651 if (fexists(newprogs))
653 cvar_set_normal("sv_progs", newprogs);
656 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
657 if (fexists(newcsprogs))
659 cvar_set_normal("csqc_progname", newcsprogs);
667 LOG_INFOF("Restart requested\n");
668 changelevel(mapname);
669 // let initialization continue, shutdown depends on it
674 cvar_string = cvar_string_normal;
675 cvar_set = cvar_set_normal;
677 if(world_already_spawned)
678 error("world already spawned - you may have EXACTLY ONE worldspawn!");
679 world_already_spawned = true;
681 delete_fn = remove_safely; // during spawning, watch what you remove!
683 cvar_changes_init(); // do this very early now so it REALLY matches the server config
686 for (entity head = nextent(NULL); head; head = nextent(head))
691 // needs to be done so early because of the constants they create
694 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
696 TemporaryDB = db_create();
701 // 1 FLICKER (first variety)
702 lightstyle(1, "mmnmmommommnonmmonqnmmo");
704 // 2 SLOW STRONG PULSE
705 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
707 // 3 CANDLE (first variety)
708 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
711 lightstyle(4, "mamamamamama");
714 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
716 // 6 FLICKER (second variety)
717 lightstyle(6, "nmonqnmomnmomomno");
719 // 7 CANDLE (second variety)
720 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
722 // 8 CANDLE (third variety)
723 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
725 // 9 SLOW STROBE (fourth variety)
726 lightstyle(9, "aaaaaaaazzzzzzzz");
728 // 10 FLUORESCENT FLICKER
729 lightstyle(10, "mmamammmmammamamaaamammma");
731 // 11 SLOW PULSE NOT FADE TO BLACK
732 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
734 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
739 if(autocvar_g_campaign)
742 Map_MarkAsRecent(mapname);
744 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
748 static_init_precache();
753 SetLimits(autocvar_fraglimit_override, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
755 if(warmup_limit == 0)
756 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
759 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
760 if(bot_waypoints_for_items == 1)
761 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
762 bot_waypoints_for_items = 0;
766 WaypointSprite_Init();
768 GameLogInit(); // prepare everything
770 // changing the logic generating it is okay. But:
771 // it HAS to stay <= 64 chars
772 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
773 if(autocvar_sv_eventlog)
775 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
776 matchid = strzone(s);
778 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
779 s = ":gameinfo:mutators:LIST";
781 MUTATOR_CALLHOOK(BuildMutatorsString, s);
782 s = M_ARGV(0, string);
784 // initialiation stuff, not good in the mutator system
785 if(!autocvar_g_use_ammunition)
786 s = strcat(s, ":no_use_ammunition");
788 // initialiation stuff, not good in the mutator system
789 if(autocvar_g_pickup_items == 0)
790 s = strcat(s, ":no_pickup_items");
791 if(autocvar_g_pickup_items > 0)
792 s = strcat(s, ":pickup_items");
794 // initialiation stuff, not good in the mutator system
795 if(autocvar_g_weaponarena != "0")
796 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
798 // TODO to mutator system
799 if(autocvar_g_norecoil)
800 s = strcat(s, ":norecoil");
802 // TODO to mutator system
803 if(autocvar_g_powerups == 0)
804 s = strcat(s, ":no_powerups");
805 if(autocvar_g_powerups > 0)
806 s = strcat(s, ":powerups");
809 GameLogEcho(":gameinfo:end");
812 matchid = strzone(ftos(random()));
814 cvar_set("nextmap", "");
818 if(autocvar_g_campaign)
824 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
826 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
828 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
832 while((s = fgets(fd)))
834 int l = tokenize_console(s);
839 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
840 LOG_INFO(" cdtrack ", argv(2), "\n");
842 else if(argv(0) == "fog")
844 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
845 LOG_INFO(" \"fog\" \"", s, "\"\n");
847 else if(argv(0) == "set")
849 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
850 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
852 else if(argv(0) != "//")
854 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
855 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
866 next_pingtime = time + 5;
870 // set up information replies for clients and server to use
871 maplist_reply = strzone(getmaplist());
872 lsmaps_reply = strzone(getlsmaps());
873 monsterlist_reply = strzone(getmonsterlist());
874 for(int i = 0; i < 10; ++i)
876 string s = getrecords(i);
878 records_reply[i] = strzone(s);
880 ladder_reply = strzone(getladder());
881 rankings_reply = strzone(getrankings());
886 PingPLReport_Spawn();
890 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
892 // fill sv_curl_serverpackages from .serverpackage files
893 if (autocvar_sv_curl_serverpackages_auto)
895 string s = "csprogs-" WATERMARK ".txt";
896 // remove automatically managed files from the list to prevent duplicates
897 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
899 string pkg = argv(i);
900 if (startsWith(pkg, "csprogs-")) continue;
901 if (endsWith(pkg, "-serverpackage.txt")) continue;
902 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
905 // add automatically managed files to the list
906 #define X(match) MACRO_BEGIN { \
907 int fd = search_begin(match, true, false); \
910 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
912 s = cons(s, search_getfilename(fd, i)); \
917 X("*-serverpackage.txt");
918 X("*.serverpackage");
920 cvar_set("sv_curl_serverpackages", s);
923 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
925 // physics/balance/config changes that count as mod
926 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
927 modname = cvar_string("g_mod_physics");
928 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
929 modname = cvar_string("g_mod_balance");
930 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
931 modname = cvar_string("g_mod_config");
932 // extra mutators that deserve to count as mod
933 MUTATOR_CALLHOOK(SetModname, modname);
934 modname = M_ARGV(0, string);
937 modname = strzone(modname);
939 WinningConditionHelper(this); // set worldstatus
941 world_initialized = 1;
946 //makestatic (this); // Who the f___ did that?
952 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
960 float Map_Count, Map_Current;
961 string Map_Current_Name;
963 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
964 float GetMaplistPosition()
970 idx = autocvar_g_maplist_index;
977 for(pos = 0; pos < Map_Count; ++pos)
981 // resume normal maplist rotation if current map is not in g_maplist
985 float MapHasRightSize(string map)
988 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
989 if(autocvar_g_maplist_check_waypoints)
991 LOG_TRACE("checkwp "); LOG_TRACE(map);
992 if(!fexists(strcat("maps/", map, ".waypoints")))
994 LOG_TRACE(": no waypoints");
997 LOG_TRACE(": has waypoints");
1000 // open map size restriction file
1001 LOG_TRACE("opensize "); LOG_TRACE(map);
1002 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1005 float mapmin, mapmax;
1006 LOG_TRACE(": ok, ");
1007 mapmin = stof(fgets(fh));
1008 mapmax = stof(fgets(fh));
1010 if(player_count < mapmin)
1012 LOG_TRACE("not enough");
1015 if(player_count > mapmax)
1017 LOG_TRACE("too many");
1020 LOG_TRACE("right size");
1023 LOG_TRACE(": not found");
1027 string Map_Filename(float position)
1029 return strcat("maps/", argv(position), ".bsp");
1032 void Map_MarkAsRecent(string m)
1034 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1037 float Map_IsRecent(string m)
1039 return strhasword(autocvar_g_maplist_mostrecent, m);
1042 float Map_Check(float position, float pass)
1046 map_next = argv(position);
1049 if(Map_IsRecent(map_next))
1052 filename = Map_Filename(position);
1053 if(MapInfo_CheckMap(map_next))
1057 if(MapHasRightSize(map_next))
1062 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1067 void Map_Goto_SetStr(string nextmapname)
1069 if(getmapname_stored != "")
1070 strunzone(getmapname_stored);
1071 if(nextmapname == "")
1072 getmapname_stored = "";
1074 getmapname_stored = strzone(nextmapname);
1077 void Map_Goto_SetFloat(float position)
1079 cvar_set("g_maplist_index", ftos(position));
1080 Map_Goto_SetStr(argv(position));
1083 void Map_Goto(float reinit)
1085 MapInfo_LoadMap(getmapname_stored, reinit);
1088 // return codes of map selectors:
1089 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1090 // -2 = permanent failure
1091 float() MaplistMethod_Iterate = // usual method
1095 LOG_TRACE("Trying MaplistMethod_Iterate");
1097 for(pass = 1; pass <= 2; ++pass)
1099 for(i = 1; i < Map_Count; ++i)
1102 mapindex = (i + Map_Current) % Map_Count;
1103 if(Map_Check(mapindex, pass))
1110 float() MaplistMethod_Repeat = // fallback method
1112 LOG_TRACE("Trying MaplistMethod_Repeat");
1114 if(Map_Check(Map_Current, 2))
1119 float() MaplistMethod_Random = // random map selection
1123 LOG_TRACE("Trying MaplistMethod_Random");
1127 for(i = 0; i <= imax; ++i)
1130 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1131 if(Map_Check(mapindex, 1))
1137 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1138 // the exponent sets a bias on the map selection:
1139 // the higher the exponent, the less likely "shortly repeated" same maps are
1141 float i, j, imax, insertpos;
1143 LOG_TRACE("Trying MaplistMethod_Shuffle");
1147 for(i = 0; i <= imax; ++i)
1151 // now reinsert this at another position
1152 insertpos = (random() ** (1 / exponent)); // ]0, 1]
1153 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1154 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1155 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1157 // insert the current map there
1159 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1160 newlist = strcat(newlist, " ", argv(j));
1161 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1162 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1163 newlist = strcat(newlist, " ", argv(j));
1164 newlist = substring(newlist, 1, strlen(newlist) - 1);
1165 cvar_set("g_maplist", newlist);
1166 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1168 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1169 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1170 if(Map_Check(Map_Current, 1))
1178 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1180 for (i = 0; i < Map_Count; ++i)
1181 if (Map_Check(i, 2))
1185 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1186 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1187 if(autocvar_g_maplist_shuffle)
1189 localcmd("\nmenu_cmd sync\n");
1190 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1193 error("empty maplist, cannot select a new map");
1194 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1196 if(Map_Current_Name)
1197 strunzone(Map_Current_Name);
1198 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1199 // this may or may not be correct, but who cares, in the worst case a map
1200 // isn't chosen in the first pass that should have been
1211 if(autocvar_g_maplist_shuffle > 0)
1212 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1215 if(autocvar_g_maplist_selectrandom)
1216 nextMap = MaplistMethod_Random();
1219 nextMap = MaplistMethod_Iterate();
1222 nextMap = MaplistMethod_Repeat();
1226 Map_Goto_SetFloat(nextMap);
1227 return getmapname_stored;
1233 float DoNextMapOverride(float reinit)
1235 if(autocvar_g_campaign)
1237 CampaignPostIntermission();
1238 alreadychangedlevel = true;
1241 if(autocvar_quit_when_empty)
1243 if(player_count <= currentbots)
1246 alreadychangedlevel = true;
1250 if(autocvar_quit_and_redirect != "")
1252 redirection_target = strzone(autocvar_quit_and_redirect);
1253 alreadychangedlevel = true;
1256 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1258 localcmd("restart\n");
1259 alreadychangedlevel = true;
1262 if(autocvar_nextmap != "")
1265 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1266 cvar_set("nextmap",m);
1268 if(!m || gametypevote)
1270 if(autocvar_sv_vote_gametype)
1276 if(MapInfo_CheckMap(m))
1280 alreadychangedlevel = true;
1284 if(!reinit && autocvar_lastlevel)
1286 cvar_settemp_restore();
1287 localcmd("set lastlevel 0\ntogglemenu 1\n");
1288 alreadychangedlevel = true;
1294 void GotoNextMap(float reinit)
1299 if (alreadychangedlevel)
1301 alreadychangedlevel = true;
1305 nextMap = GetNextMap();
1307 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1316 When the player presses attack or jump, change to the next level
1319 .float autoscreenshot;
1320 void IntermissionThink(entity this)
1322 FixIntermissionClient(this);
1324 float server_screenshot = (autocvar_sv_autoscreenshot && this.cvar_cl_autoscreenshot);
1325 float client_screenshot = (this.cvar_cl_autoscreenshot == 2);
1327 if( (server_screenshot || client_screenshot)
1328 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1330 this.autoscreenshot = -1;
1331 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1335 if (time < intermission_exittime)
1338 if(!mapvote_initialized)
1339 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1349 Returns the entity to view from
1353 entity FindIntermission()
1358 // look for info_intermission first
1359 spot = find(NULL, classname, "info_intermission");
1361 { // pick a random one
1365 spot = find(spot, classname, "info_intermission");
1367 spot = find(spot, classname, "info_intermission");
1373 // then look for the start position
1374 spot = find(NULL, classname, "info_player_start");
1378 // testinfo_player_start is only found in regioned levels
1379 spot = find(NULL, classname, "testplayerstart");
1383 // then look for the start position
1384 spot = find(NULL, classname, "info_player_deathmatch");
1388 //objerror ("FindIntermission: no spot");
1394 ===============================================================================
1398 ===============================================================================
1401 void DumpStats(float final)
1410 to_console = autocvar_sv_logscores_console;
1411 to_eventlog = autocvar_sv_eventlog;
1412 to_file = autocvar_sv_logscores_file;
1416 to_console = true; // always print printstats replies
1417 to_eventlog = false; // but never print them to the event log
1421 if(autocvar_sv_eventlog_console)
1422 to_console = false; // otherwise we get the output twice
1428 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1438 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1442 fputs(file, strcat(s, "\n"));
1445 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1451 fputs(file, strcat(s, "\n"));
1453 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
1454 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1455 s = strcat(s, ftos(rint(time - it.jointime)), ":");
1456 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1457 s = strcat(s, ftos(it.team), ":");
1459 s = strcat(s, "spectator:");
1462 LOG_INFO(s, playername(it, false), "\n");
1464 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1466 fputs(file, strcat(s, playername(it, false), "\n"));
1471 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1477 fputs(file, strcat(s, "\n"));
1479 for(i = 1; i < 16; ++i)
1481 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1482 s = strcat(s, ":", ftos(i));
1488 fputs(file, strcat(s, "\n"));
1495 GameLogEcho(":end");
1498 fputs(file, ":end\n");
1503 void FixIntermissionClient(entity e)
1505 if(!e.autoscreenshot) // initial call
1507 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1509 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1510 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1512 .entity weaponentity = weaponentities[slot];
1513 if(e.(weaponentity))
1515 e.(weaponentity).effects = EF_NODRAW;
1516 if (e.(weaponentity).weaponchild)
1517 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1520 if(IS_REAL_CLIENT(e))
1522 stuffcmd(e, "\nscr_printspeed 1000000\n");
1523 RandomSelection_Init();
1524 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
1525 RandomSelection_AddString(it, 1, 1);
1527 if (RandomSelection_chosen_string != "")
1529 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1532 WriteByte(MSG_ONE, SVC_INTERMISSION);
1538 go to the next level for deathmatch
1539 only called if a time or frag limit has expired
1543 game_stopped = true;
1544 intermission_running = 1; // game over
1546 // enforce a wait time before allowing changelevel
1547 if(player_count > 0)
1548 intermission_exittime = time + autocvar_sv_mapchange_delay;
1550 intermission_exittime = -1;
1553 WriteByte (MSG_ALL, SVC_CDTRACK);
1554 WriteByte (MSG_ALL, 3);
1555 WriteByte (MSG_ALL, 3);
1556 // done in FixIntermission
1559 //pos = FindIntermission ();
1566 PlayerStats_GameReport(true);
1567 WeaponStats_Shutdown();
1569 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1571 if(autocvar_sv_eventlog)
1572 GameLogEcho(":gameover");
1576 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1577 FixIntermissionClient(it);
1579 bprint(playername(it, false), " ^7wins.\n");
1582 target_music_kill();
1584 if(autocvar_g_campaign)
1585 CampaignPreIntermission();
1587 MUTATOR_CALLHOOK(MatchEnd);
1589 localcmd("\nsv_hook_gameend\n");
1596 Exit deathmatch games upon conditions
1599 void CheckRules_Player(entity this)
1601 if (game_stopped) // someone else quit the game already
1605 this.play_time += frametime;
1607 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1608 // (div0: and that in CheckRules_World please)
1612 float InitiateSuddenDeath()
1614 // Check first whether normal overtimes could be added before initiating suddendeath mode
1615 // - for this timelimit_overtime needs to be >0 of course
1616 // - also check the winning condition calculated in the previous frame and only add normal overtime
1617 // again, if at the point at which timelimit would be extended again, still no winner was found
1618 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1620 return 1; // need to call InitiateOvertime later
1624 if(!checkrules_suddendeathend)
1626 if(autocvar_g_campaign)
1627 checkrules_suddendeathend = time; // no suddendeath in campaign
1629 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1630 if(g_race && !g_race_qualifying)
1631 race_StartCompleting();
1637 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1639 ++checkrules_overtimesadded;
1640 //add one more overtime by simply extending the timelimit
1642 tl = autocvar_timelimit;
1643 tl += autocvar_timelimit_overtime;
1644 cvar_set("timelimit", ftos(tl));
1646 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1649 float GetWinningCode(float fraglimitreached, float equality)
1651 if(autocvar_g_campaign == 1)
1652 if(fraglimitreached)
1659 if(fraglimitreached)
1660 return WINNING_STARTSUDDENDEATHOVERTIME;
1662 return WINNING_NEVER;
1664 if(fraglimitreached)
1670 // set the .winning flag for exactly those players with a given field value
1671 void SetWinners(.float field, float value)
1673 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = (it.(field) == value)));
1676 // set the .winning flag for those players with a given field value
1677 void AddWinners(.float field, float value)
1679 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1680 if(it.(field) == value)
1685 // clear the .winning flags
1688 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
1691 void ShuffleMaplist()
1693 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1697 float WinningCondition_Scores(float limit, float leadlimit)
1701 // TODO make everything use THIS winning condition (except LMS)
1702 WinningConditionHelper(NULL);
1706 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1707 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1708 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1709 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1713 if(WinningConditionHelper_winner)
1714 WinningConditionHelper_winner.winning = 1;
1715 if(WinningConditionHelper_winnerteam >= 0)
1716 SetWinners(team, WinningConditionHelper_winnerteam);
1718 if(WinningConditionHelper_lowerisbetter)
1720 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1721 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1725 if(WinningConditionHelper_zeroisworst)
1726 leadlimit = 0; // not supported in this mode
1728 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1729 // these modes always score in increments of 1, thus this makes sense
1731 if(leaderfrags != WinningConditionHelper_topscore)
1733 leaderfrags = WinningConditionHelper_topscore;
1736 if (leaderfrags == limit - 1)
1737 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1738 else if (leaderfrags == limit - 2)
1739 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1740 else if (leaderfrags == limit - 3)
1741 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1745 limitreached = false;
1747 if(WinningConditionHelper_topscore >= limit)
1748 limitreached = true;
1751 float leadlimitreached;
1752 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1753 if(autocvar_leadlimit_and_fraglimit)
1754 limitreached = (limitreached && leadlimitreached);
1756 limitreached = (limitreached || leadlimitreached);
1760 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1762 return GetWinningCode(
1763 WinningConditionHelper_topscore && limitreached,
1764 WinningConditionHelper_equality
1768 float WinningCondition_RanOutOfSpawns()
1770 if(have_team_spawns <= 0)
1773 if(!autocvar_g_spawn_useallspawns)
1776 if(!some_spawn_has_been_used)
1779 team1_score = team2_score = team3_score = team4_score = 0;
1781 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1784 case NUM_TEAM_1: team1_score = 1; break;
1785 case NUM_TEAM_2: team2_score = 1; break;
1786 case NUM_TEAM_3: team3_score = 1; break;
1787 case NUM_TEAM_4: team4_score = 1; break;
1791 IL_EACH(g_spawnpoints, true,
1795 case NUM_TEAM_1: team1_score = 1; break;
1796 case NUM_TEAM_2: team2_score = 1; break;
1797 case NUM_TEAM_3: team3_score = 1; break;
1798 case NUM_TEAM_4: team4_score = 1; break;
1803 if(team1_score + team2_score + team3_score + team4_score == 0)
1805 checkrules_equality = true;
1808 else if(team1_score + team2_score + team3_score + team4_score == 1)
1813 else if(team2_score)
1815 else if(team3_score)
1817 else // if(team4_score)
1819 CheckAllowedTeams(NULL);
1820 for(i = 0; i < MAX_TEAMSCORE; ++i)
1822 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1823 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1824 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1825 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1828 AddWinners(team, t);
1839 Exit deathmatch games upon conditions
1842 void CheckRules_World()
1853 if (intermission_running) // someone else quit the game already
1855 if(player_count == 0) // Nobody there? Then let's go to the next map
1857 // this will actually check the player count in the next frame
1858 // again, but this shouldn't hurt
1862 timelimit = autocvar_timelimit * 60;
1863 fraglimit = autocvar_fraglimit;
1864 leadlimit = autocvar_leadlimit;
1866 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1869 timelimit = 0; // timelimit is not made for warmup
1871 fraglimit = 0; // no fraglimit for now
1872 leadlimit = 0; // no leadlimit for now
1877 timelimit += game_starttime;
1879 else if (timelimit < 0)
1889 if(timelimit > game_starttime)
1890 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1892 game_completion_ratio = 0;
1894 if(checkrules_suddendeathend)
1896 if(!checkrules_suddendeathwarning)
1898 checkrules_suddendeathwarning = true;
1899 if(g_race && !g_race_qualifying)
1900 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1902 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1907 if (timelimit && time >= timelimit)
1909 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1912 float playerswithlaps;
1914 totalplayers = playerswithlaps = readyplayers = 0;
1915 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1917 if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
1923 // at least 2 of the players have completed a lap: start the RACE
1924 // otherwise, the players should end the qualifying on their own
1925 if(readyplayers || playerswithlaps >= 2)
1927 checkrules_suddendeathend = 0;
1928 ReadyRestart(); // go to race
1932 wantovertime |= InitiateSuddenDeath();
1935 wantovertime |= InitiateSuddenDeath();
1939 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1945 int checkrules_status = WinningCondition_RanOutOfSpawns();
1946 if(checkrules_status == WINNING_YES)
1947 bprint("Hey! Someone ran out of spawns!\n");
1948 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1949 checkrules_status = M_ARGV(0, float);
1951 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1953 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1955 checkrules_status = WINNING_NEVER;
1956 checkrules_overtimesadded = -1;
1957 wantovertime |= InitiateSuddenDeath();
1960 if(checkrules_status == WINNING_NEVER)
1961 // equality cases! Nobody wins if the overtime ends in a draw.
1966 if(checkrules_status == WINNING_NEVER)
1969 checkrules_status = WINNING_YES;
1972 if(checkrules_suddendeathend)
1973 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1974 checkrules_status = WINNING_YES;
1976 if(checkrules_status == WINNING_YES)
1978 //print("WINNING\n");
1983 string GotoMap(string m)
1985 m = GameTypeVote_MapInfo_FixName(m);
1987 return "The map you suggested is not available on this server.";
1988 if (!autocvar_sv_vote_gametype)
1989 if(!MapInfo_CheckMap(m))
1990 return "The map you suggested does not support the current game mode.";
1991 cvar_set("nextmap", m);
1992 cvar_set("timelimit", "-1");
1993 if(mapvote_initialized || alreadychangedlevel)
1995 if(DoNextMapOverride(0))
1996 return "Map switch initiated.";
1998 return "Hm... no. For some reason I like THIS map more.";
2001 return "Map switch will happen after scoreboard.";
2004 bool autocvar_sv_gameplayfix_multiplethinksperframe;
2005 void RunThink(entity this)
2007 // don't let things stay in the past.
2008 // it is possible to start that way by a trigger with a local time.
2009 if(this.nextthink <= 0 || this.nextthink > time + frametime)
2012 float oldtime = time; // do we need to save this?
2014 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2016 time = max(oldtime, this.nextthink);
2020 getthink(this)(this);
2021 // mods often set nextthink to time to cause a think every frame,
2022 // we don't want to loop in that case, so exit if the new nextthink is
2023 // <= the time the qc was told, also exit if it is past the end of the
2025 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2032 bool autocvar_sv_freezenonclients;
2033 bool autocvar_sv_gameplayfix_delayprojectiles;
2034 void Physics_Frame()
2036 if(autocvar_sv_freezenonclients)
2039 FOREACH_ENTITY_FLOAT(pure_data, false,
2041 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2044 //set_movetype(it, it.move_movetype);
2045 // inline the set_movetype function, since this is called a lot
2046 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2048 if(it.move_movetype == MOVETYPE_NONE)
2051 if(it.move_qcphysics)
2052 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2054 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2056 // handle thinking here
2057 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2062 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2065 FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2067 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2069 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2073 void systems_update();
2076 anticheat_endframe();
2080 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2081 entity e = IS_SPEC(it) ? it.enemy : it;
2082 if (e.typehitsound) {
2083 it.typehit_time = time;
2084 } else if (e.killsound) {
2085 it.kill_time = time;
2086 } else if (e.damage_dealt) {
2088 it.damage_dealt_total += ceil(e.damage_dealt);
2091 // add 1 frametime because after this, engine SV_Physics
2092 // increases time by a frametime and then networks the frame
2093 // add another frametime because client shows everything with
2094 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2096 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2097 FOREACH_CLIENT(true, {
2098 it.typehitsound = false;
2099 it.damage_dealt = 0;
2100 it.killsound = false;
2101 antilag_record(it, CS(it), altime);
2103 IL_EACH(g_monsters, true,
2105 antilag_record(it, it, altime);
2114 * returns true if redirecting
2116 float redirection_timeout;
2117 float redirection_nextthink;
2118 float RedirectionThink()
2120 float clients_found;
2122 if(redirection_target == "")
2125 if(!redirection_timeout)
2127 cvar_set("sv_public", "-2");
2128 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2129 if(redirection_target == "self")
2130 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2132 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2135 if(time < redirection_nextthink)
2138 redirection_nextthink = time + 1;
2141 FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
2143 LOG_INFO("Redirecting: sending connect command to ", it.netname, "\n");
2144 if(redirection_target == "self")
2145 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2147 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2151 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2153 if(time > redirection_timeout || clients_found == 0)
2154 localcmd("\nwait; wait; wait; quit\n");
2159 void TargetMusic_RestoreGame();
2162 // Loaded from a save game
2163 // some things then break, so let's work around them...
2165 // Progs DB (capture records)
2166 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2170 MapInfo_Enumerate();
2171 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2174 TargetMusic_RestoreGame();
2181 if(world_initialized > 0)
2183 world_initialized = 0;
2184 LOG_TRACE("Saving persistent data...");
2187 // playerstats with unfinished match
2188 PlayerStats_GameReport(false);
2190 if(!cheatcount_total)
2192 if(autocvar_sv_db_saveasdump)
2193 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2195 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2197 if(autocvar_developer)
2199 if(autocvar_sv_db_saveasdump)
2200 db_dump(TemporaryDB, "server-temp.db");
2202 db_save(TemporaryDB, "server-temp.db");
2204 CheatShutdown(); // must be after cheatcount check
2205 db_close(ServerProgsDB);
2206 db_close(TemporaryDB);
2207 LOG_TRACE("Saving persistent data... done!");
2208 // tell the bot system the game is ending now
2211 WeaponStats_Shutdown();
2214 else if(world_initialized == 0)
2216 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2220 __init_dedicated_server_shutdown();