1 #define LATENCY_THINKRATE 10
6 void PingPLReport_Think()
11 delta = 3 / maxclients;
12 if(delta < sys_frametime)
14 self.nextthink = time + delta;
16 e = edict_num(self.cnt + 1);
17 if(clienttype(e) == CLIENTTYPE_REAL)
19 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21 WriteByte(MSG_BROADCAST, self.cnt);
22 WriteShort(MSG_BROADCAST, max(1, e.ping));
23 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
26 // record latency times for clients throughout the match so we can report it to playerstats
27 if(time > (e.latency_time + LATENCY_THINKRATE))
29 e.latency_sum += e.ping;
31 e.latency_time = time;
32 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
37 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39 WriteByte(MSG_BROADCAST, self.cnt);
40 WriteShort(MSG_BROADCAST, 0);
41 WriteByte(MSG_BROADCAST, 0);
42 WriteByte(MSG_BROADCAST, 0);
44 self.cnt = mod(self.cnt + 1, maxclients);
46 void PingPLReport_Spawn()
48 pingplreport = spawn();
49 pingplreport.classname = "pingplreport";
50 pingplreport.think = PingPLReport_Think;
51 pingplreport.nextthink = time;
54 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist();
62 float(float reinit) DoNextMapOverride;
64 void SetDefaultAlpha()
66 if(autocvar_g_running_guns)
68 default_player_alpha = -1;
69 default_weapon_alpha = +1;
73 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74 default_weapon_alpha = default_player_alpha;
78 default_player_alpha = autocvar_g_player_alpha;
79 if(default_player_alpha == 0)
80 default_player_alpha = 1;
81 default_weapon_alpha = default_player_alpha;
85 void fteqcc_testbugs()
89 if(!autocvar_developer_fteqccbugs)
92 dprint("*** fteqcc test: checking for bugs...\n");
96 if(sqrt(a) - sqrt(b - a) == 0)
97 dprint("*** fteqcc test: found same-function-twice bug\n");
99 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
103 world.enemy.cnt += 10;
104 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105 dprint("*** fteqcc test: found += bug\n");
107 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
114 if(autocvar__sv_init)
116 // cvar_set("_sv_init", "0");
117 // we do NOT set this to 0 any more, so someone "accidentally" changing
118 // to this "init" map on a dedicated server will cause no permanent
120 if(autocvar_g_maplist_shuffle)
122 n = tokenizebyseparator(autocvar_g_maplist, " ");
123 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
126 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
128 if(!DoNextMapOverride(1))
136 self.nextthink = time;
140 self.nextthink = time + 1;
141 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
145 void cvar_changes_init()
149 float n, i, adding, pureadding;
152 strunzone(cvar_changes);
153 cvar_changes = string_null;
155 strunzone(cvar_purechanges);
156 cvar_purechanges = string_null;
157 cvar_purechanges_count = 0;
160 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
166 for(i = 0; i < n; ++i)
168 k = bufstr_get(h, i);
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
174 // general excludes and namespaces for server admin used cvars
175 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
179 BADPREFIX("cvar_check_");
181 BADCVAR("g_configversion");
182 BADCVAR("g_maplist_index");
183 BADCVAR("halflifebsp");
184 BADPREFIX("sv_world");
190 BADPREFIX("scoreboard_");
191 BADPREFIX("g_campaign");
192 BADPREFIX("g_waypointsprite_");
198 BADPREFIX("net_slist_");
204 BADPREFIX("sensitivity");
205 BADPREFIX("userbind");
208 BADPREFIX("crosshair");
209 BADCVAR("mod_q3bsp_lightmapmergepower");
210 BADCVAR("mod_q3bsp_nolightmaps");
212 BADCVAR("mastervolume");
214 BADCVAR("bgmvolume");
217 BADCVAR("developer");
218 BADCVAR("log_dest_udp");
220 BADCVAR("net_address");
221 BADCVAR("net_address_ipv6");
223 BADCVAR("savedgamecfg");
224 BADCVAR("serverconfig");
225 BADCVAR("sv_autoscreenshot");
226 BADCVAR("sv_heartbeatperiod");
227 BADCVAR("sv_vote_master_password");
228 BADCVAR("sys_colortranslation");
229 BADCVAR("sys_specialcharactertranslation");
230 BADCVAR("timeformat");
231 BADCVAR("timestamps");
232 BADPREFIX("developer_");
234 BADPREFIX("g_banned_list");
235 BADPREFIX("g_chat_flood_");
236 BADPREFIX("g_ghost_items");
237 BADPREFIX("g_playerstats_");
238 BADPREFIX("g_respawn_ghosts");
239 BADPREFIX("g_voice_flood_");
241 BADPREFIX("sv_allowdownloads");
242 BADPREFIX("sv_autodemo");
243 BADPREFIX("sv_curl_");
244 BADPREFIX("sv_eventlog");
245 BADPREFIX("sv_logscores_");
246 BADPREFIX("sv_master");
247 BADPREFIX("sv_weaponstats_");
248 BADPREFIX("sv_waypointsprite_");
249 BADCVAR("rescan_pending");
251 // these can contain player IDs, so better hide
252 BADPREFIX("g_forced_team_");
255 BADCVAR("fraglimit");
257 BADCVAR("g_assault");
262 BADCVAR("g_domination");
263 BADCVAR("g_domination_default_teams");
264 BADCVAR("g_freezetag");
265 BADCVAR("g_keepaway");
266 BADCVAR("g_keyhunt");
268 BADCVAR("g_keyhunt_teams");
269 BADCVAR("g_keyhunt_teams");
271 BADCVAR("g_nexball");
272 BADCVAR("g_onslaught");
274 BADCVAR("g_race_qualifying_timelimit");
276 BADCVAR("g_tdm_teams");
277 BADCVAR("leadlimit");
280 BADCVAR("timelimit");
284 BADCVAR("g_maplist");
285 BADCVAR("g_maplist_mostrecent");
289 d = cvar_defstring(k);
295 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
296 if(strlen(cvar_changes) > 16384)
298 cvar_changes = "// too many settings have been changed to show them here\n";
303 // now check if the changes are actually gameplay relevant
305 // does nothing visible
306 BADCVAR("captureleadlimit_override");
307 BADCVAR("g_arena_point_leadlimit");
308 BADCVAR("g_balance_kill_delay");
309 BADCVAR("g_ca_point_leadlimit");
310 BADCVAR("g_ctf_captimerecord_always");
311 BADCVAR("g_ctf_flag_glowtrails");
312 BADCVAR("g_ctf_flag_pickup_verbosename");
313 BADCVAR("g_domination_point_leadlimit");
314 BADCVAR("g_forced_respawn");
315 BADCVAR("g_keyhunt_point_leadlimit");
317 BADCVAR("g_nexball_goalleadlimit");
318 BADCVAR("leadlimit_and_fraglimit");
319 BADCVAR("leadlimit_override");
321 BADCVAR("sv_allow_fullbright");
322 BADCVAR("sv_checkforpacketsduringsleep");
323 BADCVAR("sv_fraginfo");
324 BADCVAR("sv_timeout");
325 BADPREFIX("sv_timeout_");
326 BADCVAR("welcome_message_time");
327 BADPREFIX("crypto_");
328 BADPREFIX("g_chat_");
329 BADPREFIX("g_ctf_captimerecord_");
330 BADPREFIX("g_maplist_votable_");
334 BADPREFIX("sv_cullentities_");
335 BADPREFIX("sv_fraginfo_");
336 BADPREFIX("sv_maxidle_");
337 BADPREFIX("sv_vote_");
338 BADPREFIX("timelimit_");
339 BADCVAR("gameversion");
340 BADPREFIX("gameversion_");
341 BADCVAR("sv_namechangetimer");
343 // allowed changes to server admins (please sync this to server.cfg)
347 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
349 // yes, this does contain some redundant stuff, don't really care
350 BADCVAR("bot_config_file");
351 BADCVAR("bot_number");
352 BADCVAR("bot_prefix");
353 BADCVAR("bot_suffix");
354 BADCVAR("capturelimit_override");
355 BADCVAR("fraglimit_override");
357 BADCVAR("g_antilag");
358 BADCVAR("g_balance_teams");
359 BADCVAR("g_balance_teams_prevent_imbalance");
360 BADCVAR("g_balance_teams_scorefactor");
361 BADCVAR("g_ban_sync_trusted_servers");
362 BADCVAR("g_ban_sync_uri");
363 BADCVAR("g_ctf_ignore_frags");
364 BADCVAR("g_domination_point_limit");
365 BADCVAR("g_friendlyfire");
366 BADCVAR("g_fullbrightitems");
367 BADCVAR("g_fullbrightplayers");
368 BADCVAR("g_keyhunt_point_limit");
369 BADCVAR("g_keyhunt_teams_override");
370 BADCVAR("g_lms_lives_override");
371 BADCVAR("g_maplist");
372 BADCVAR("g_maplist_check_waypoints");
373 BADCVAR("g_maplist_mostrecent_count");
374 BADCVAR("g_maplist_shuffle");
375 BADCVAR("g_maplist_votable");
376 BADCVAR("g_maplist_votable_abstain");
377 BADCVAR("g_maplist_votable_nodetail");
378 BADCVAR("g_maplist_votable_suggestions");
379 BADCVAR("g_maxplayers");
380 BADCVAR("g_mirrordamage");
381 BADCVAR("g_nexball_goallimit");
382 BADCVAR("g_powerups");
383 BADCVAR("g_start_delay");
385 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
388 BADCVAR("maxplayers");
389 BADCVAR("minplayers");
390 BADCVAR("net_address");
392 BADCVAR("rcon_password");
393 BADCVAR("rcon_restricted_commands");
394 BADCVAR("rcon_restricted_password");
396 BADCVAR("sv_adminnick");
397 BADCVAR("sv_autoscreenshot");
398 BADCVAR("sv_autotaunt");
399 BADCVAR("sv_curl_defaulturl");
400 BADCVAR("sv_defaultcharacter");
401 BADCVAR("sv_defaultplayercolors");
402 BADCVAR("sv_defaultplayermodel");
403 BADCVAR("sv_defaultplayerskin");
404 BADCVAR("sv_maxidle");
405 BADCVAR("sv_maxrate");
407 BADCVAR("sv_public");
408 BADCVAR("sv_ready_restart");
409 BADCVAR("sv_status_privacy");
411 BADCVAR("sv_vote_call");
412 BADCVAR("sv_vote_commands");
413 BADCVAR("sv_vote_majority_factor");
414 BADCVAR("sv_vote_master");
415 BADCVAR("sv_vote_master_commands");
416 BADCVAR("sv_vote_master_password");
417 BADCVAR("sv_vote_simple_majority_factor");
418 BADCVAR("sys_ticrate");
419 BADCVAR("teamplay_mode");
420 BADCVAR("timelimit_override");
421 BADCVAR("g_spawnshieldtime");
422 BADPREFIX("g_warmup_");
423 BADPREFIX("sv_ready_restart_");
425 // mutators that announce themselves properly to the server browser
426 BADCVAR("g_minstagib");
427 BADCVAR("g_new_toys");
430 if(autocvar_g_minstagib)
432 BADCVAR("g_grappling_hook");
433 BADCVAR("g_jetpack");
440 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
441 if(strlen(cvar_purechanges) > 16384)
443 cvar_purechanges = "// too many settings have been changed to show them here\n";
447 ++cvar_purechanges_count;
448 // WARNING: this variable is used for the server list
449 // NEVER dare to skip this code!
450 // Hacks to intentionally appearing as "pure server" even though you DO have
451 // modified settings may be punished by removal from the server list.
452 // You can do to the variables cvar_changes and cvar_purechanges all you want,
456 if(cvar_changes == "")
457 cvar_changes = "// this server runs at default server settings\n";
459 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
460 cvar_changes = strzone(cvar_changes);
461 if(cvar_purechanges == "")
462 cvar_purechanges = "// this server runs at default gameplay settings\n";
464 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
465 cvar_purechanges = strzone(cvar_purechanges);
468 void detect_maptype()
477 o_x += random() * (world.maxs_x - world.mins_x);
478 o_y += random() * (world.maxs_y - world.mins_y);
479 o_z += random() * (world.maxs_z - world.mins_z);
481 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
482 if(trace_fraction == 1)
487 for(i = 0; i < 64; i += 4)
489 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
490 if(trace_fraction == 1)
492 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
501 float RandomSeed_Send(entity to, float sf)
503 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
504 WriteShort(MSG_ENTITY, self.cnt);
507 void RandomSeed_Think()
509 self.cnt = bound(0, floor(random() * 65536), 65535);
510 self.nextthink = time + 5;
514 void RandomSeed_Spawn()
516 randomseed = spawn();
517 randomseed.think = RandomSeed_Think;
518 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
523 self.think(); // sets random seed and nextthink
527 void spawnfunc___init_dedicated_server(void)
529 // handler for _init/_init map (only for dedicated server initialization)
531 world_initialized = -1; // don't complain
533 cvar_string = cvar_string_normal;
534 cvar_set = cvar_set_normal;
536 remove = remove_unsafely;
540 e.think = GotoFirstMap;
541 e.nextthink = time; // this is usually 1 at this point
544 e.classname = "info_player_deathmatch"; // safeguard against player joining
546 self.classname = "worldspawn"; // safeguard against various stuff ;)
548 // needs to be done so early because of the constants they create
549 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
550 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
551 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
552 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
555 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
558 void Map_MarkAsRecent(string m);
559 float world_already_spawned;
561 void ClientInit_Spawn();
562 void WeaponStats_Init();
563 void WeaponStats_Shutdown();
564 void spawnfunc_worldspawn (void)
566 float fd, l, i, j, n;
570 cvar_string = cvar_string_normal;
571 cvar_set = cvar_set_normal;
573 if(world_already_spawned)
574 error("world already spawned - you may have EXACTLY ONE worldspawn!");
575 world_already_spawned = TRUE;
577 remove = remove_safely; // during spawning, watch what you remove!
579 check_unacceptable_compiler_bugs();
581 cvar_changes_init(); // do this very early now so it REALLY matches the server config
583 compressShortVector_init();
585 allowed_to_spawn = TRUE;
588 head = nextent(world);
593 head = nextent(head);
596 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
598 // needs to be done so early because of the constants they create
599 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
600 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
601 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
602 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
604 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
606 TemporaryDB = db_create();
611 // 1 FLICKER (first variety)
612 lightstyle(1, "mmnmmommommnonmmonqnmmo");
614 // 2 SLOW STRONG PULSE
615 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
617 // 3 CANDLE (first variety)
618 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
621 lightstyle(4, "mamamamamama");
624 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
626 // 6 FLICKER (second variety)
627 lightstyle(6, "nmonqnmomnmomomno");
629 // 7 CANDLE (second variety)
630 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
632 // 8 CANDLE (third variety)
633 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
635 // 9 SLOW STROBE (fourth variety)
636 lightstyle(9, "aaaaaaaazzzzzzzz");
638 // 10 FLUORESCENT FLICKER
639 lightstyle(10, "mmamammmmammamamaaamammma");
641 // 11 SLOW PULSE NOT FADE TO BLACK
642 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
644 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
649 if(autocvar_g_campaign)
652 Map_MarkAsRecent(mapname);
654 PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
656 precache_model ("null"); // we need this one before InitGameplayMode
664 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
665 if(bot_waypoints_for_items == 1)
666 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
667 bot_waypoints_for_items = 0;
671 WaypointSprite_Init();
673 GameLogInit(); // prepare everything
675 // changing the logic generating it is okay. But:
676 // it HAS to stay <= 64 chars
677 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
678 if(autocvar_sv_eventlog)
680 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
681 matchid = strzone(s);
683 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
684 s = ":gameinfo:mutators:LIST";
687 MUTATOR_CALLHOOK(BuildMutatorsString);
690 // simple, probably not good in the mutator system
691 if(autocvar_g_grappling_hook)
692 s = strcat(s, ":grappling_hook");
694 // initialiation stuff, not good in the mutator system
695 if(!autocvar_g_use_ammunition)
696 s = strcat(s, ":no_use_ammunition");
698 // initialiation stuff, not good in the mutator system
699 if(autocvar_g_pickup_items == 0)
700 s = strcat(s, ":no_pickup_items");
701 if(autocvar_g_pickup_items > 0)
702 s = strcat(s, ":pickup_items");
704 // initialiation stuff, not good in the mutator system
705 if(autocvar_g_weaponarena != "0")
706 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
708 // TODO to mutator system
709 if(autocvar_g_norecoil)
710 s = strcat(s, ":norecoil");
712 // TODO to mutator system
713 if(autocvar_g_midair)
714 s = strcat(s, ":midair");
716 // TODO to mutator system
717 if(autocvar_g_minstagib)
718 s = strcat(s, ":minstagib");
720 // TODO to mutator system
721 if(autocvar_g_powerups == 0)
722 s = strcat(s, ":no_powerups");
723 if(autocvar_g_powerups > 0)
724 s = strcat(s, ":powerups");
727 GameLogEcho(":gameinfo:end");
730 matchid = strzone(ftos(random()));
732 cvar_set("nextmap", "");
736 if(autocvar_g_campaign)
744 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
746 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
748 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
751 while((s = fgets(fd)))
753 l = tokenize_console(s);
758 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
759 print(" cdtrack ", argv(2), "\n");
761 else if(argv(0) == "fog")
763 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
764 print(" \"fog\" \"", s, "\"\n");
766 else if(argv(0) == "set")
768 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
769 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
771 else if(argv(0) != "//")
773 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
774 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
784 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
785 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
786 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
787 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
790 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
791 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
792 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
793 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
794 addstat(STAT_FUEL, AS_INT, ammo_fuel);
795 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
796 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
797 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
798 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
799 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
800 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
801 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
802 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
804 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
805 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
807 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
809 if(g_ca || g_freezetag)
811 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
812 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
813 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
814 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
818 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
819 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
824 addstat(STAT_CURRENT_WAVE, AS_FLOAT, stat_current_wave);
825 addstat(STAT_TOTALWAVES, AS_FLOAT, stat_totalwaves);
829 addstat(STAT_FROZEN, AS_INT, frozen);
830 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
832 // g_movementspeed hack
833 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
834 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
835 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
836 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
839 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
840 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
843 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
844 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
847 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
849 next_pingtime = time + 5;
853 // set up information replies for clients and server to use
854 lsmaps_reply = "^7Maps available: ";
855 lsnewmaps_reply = "^7Maps without a record set: ";
856 for(i = 0, j = 0; i < MapInfo_count; ++i)
858 if(MapInfo_Get_ByID(i))
859 if not(MapInfo_Map_flags & MapInfo_ForbiddenFlags())
868 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
870 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
871 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
872 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
873 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
877 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
878 lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
880 maplist_reply = "^7Maps in list: ";
881 n = tokenize_console(autocvar_g_maplist);
882 for(i = 0, j = 0; i < n; ++i)
884 if(MapInfo_CheckMap(argv(i)))
890 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
894 maplist_reply = strzone(strcat(maplist_reply, "\n"));
895 MapInfo_ClearTemps();
897 for(i = 0; i < 10; ++i)
901 records_reply[i] = strzone(s);
904 ladder_reply = strzone(getladder());
906 rankings_reply = strzone(getrankings());
911 PingPLReport_Spawn();
915 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
917 // fill sv_curl_serverpackages from .serverpackage files
918 if(autocvar_sv_curl_serverpackages_auto)
921 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
922 for(i = 0; i < n; ++i)
923 if(substring(argv(i), -14, -1) != "-serverpackage.txt")
924 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
925 s = strcat(s, " ", argv(i));
926 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
929 j = search_getsize(fd);
930 for(i = 0; i < j; ++i)
931 s = strcat(s, " ", search_getfilename(fd, i));
934 fd = search_begin("*.serverpackage", TRUE, FALSE);
937 j = search_getsize(fd);
938 for(i = 0; i < j; ++i)
939 s = strcat(s, " ", search_getfilename(fd, i));
942 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
945 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
947 // physics/balance/config changes that count as mod
948 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
949 modname = cvar_string("g_mod_physics");
950 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
951 modname = cvar_string("g_mod_balance");
952 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
953 modname = cvar_string("g_mod_config");
954 // weird mutators that deserve to count as mod
955 if(autocvar_g_minstagib)
956 modname = "MinstaGib";
957 if(autocvar_g_monsters)
958 modname = "Monsters";
959 // extra mutators that deserve to count as mod
960 MUTATOR_CALLHOOK(SetModname);
963 modname = strzone(modname);
965 WinningConditionHelper(); // set worldstatus
967 world_initialized = 1;
970 void spawnfunc_light (void)
972 //makestatic (self); // Who the f___ did that?
978 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
981 string getmapname_stored;
987 float Map_Count, Map_Current;
988 string Map_Current_Name;
990 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
991 float GetMaplistPosition()
997 idx = autocvar_g_maplist_index;
1001 if(map == argv(idx))
1004 for(pos = 0; pos < Map_Count; ++pos)
1005 if(map == argv(pos))
1008 // resume normal maplist rotation if current map is not in g_maplist
1012 float MapHasRightSize(string map)
1015 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
1016 if(autocvar_g_maplist_check_waypoints)
1018 dprint("checkwp "); dprint(map);
1019 if(!fexists(strcat("maps/", map, ".waypoints")))
1021 dprint(": no waypoints\n");
1024 dprint(": has waypoints\n");
1027 // open map size restriction file
1028 dprint("opensize "); dprint(map);
1029 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1032 float mapmin, mapmax;
1034 mapmin = stof(fgets(fh));
1035 mapmax = stof(fgets(fh));
1037 if(player_count < mapmin)
1039 dprint("not enough\n");
1042 if(player_count > mapmax)
1044 dprint("too many\n");
1047 dprint("right size\n");
1050 dprint(": not found\n");
1054 string Map_Filename(float position)
1056 return strcat("maps/", argv(position), ".bsp");
1059 string strwords(string s, float w)
1062 for(endpos = 0; w && endpos >= 0; --w)
1063 endpos = strstrofs(s, " ", endpos + 1);
1067 return substring(s, 0, endpos);
1070 float strhasword(string s, string w)
1072 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1075 void Map_MarkAsRecent(string m)
1077 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1080 float Map_IsRecent(string m)
1082 return strhasword(autocvar_g_maplist_mostrecent, m);
1085 float Map_Check(float position, float pass)
1089 map_next = argv(position);
1092 if(Map_IsRecent(map_next))
1095 filename = Map_Filename(position);
1096 if(MapInfo_CheckMap(map_next))
1100 if(MapHasRightSize(map_next))
1105 dprint( "Couldn't select '", filename, "'..\n" );
1110 void Map_Goto_SetStr(string nextmapname)
1112 if(getmapname_stored != "")
1113 strunzone(getmapname_stored);
1114 if(nextmapname == "")
1115 getmapname_stored = "";
1117 getmapname_stored = strzone(nextmapname);
1120 void Map_Goto_SetFloat(float position)
1122 cvar_set("g_maplist_index", ftos(position));
1123 Map_Goto_SetStr(argv(position));
1126 void Map_Goto(float reinit)
1128 MapInfo_LoadMap(getmapname_stored, reinit);
1131 // return codes of map selectors:
1132 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1133 // -2 = permanent failure
1134 float() MaplistMethod_Iterate = // usual method
1138 for(pass = 1; pass <= 2; ++pass)
1140 for(i = 1; i < Map_Count; ++i)
1143 mapindex = mod(i + Map_Current, Map_Count);
1144 if(Map_Check(mapindex, pass))
1151 float() MaplistMethod_Repeat = // fallback method
1153 if(Map_Check(Map_Current, 2))
1158 float() MaplistMethod_Random = // random map selection
1164 for(i = 0; i <= imax; ++i)
1167 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1168 if(Map_Check(mapindex, 1))
1174 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1175 // the exponent sets a bias on the map selection:
1176 // the higher the exponent, the less likely "shortly repeated" same maps are
1178 float i, j, imax, insertpos;
1182 for(i = 0; i <= imax; ++i)
1186 // now reinsert this at another position
1187 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1188 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1189 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1190 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1192 // insert the current map there
1194 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1195 newlist = strcat(newlist, " ", argv(j));
1196 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1197 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1198 newlist = strcat(newlist, " ", argv(j));
1199 newlist = substring(newlist, 1, strlen(newlist) - 1);
1200 cvar_set("g_maplist", newlist);
1201 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1203 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1204 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1205 if(Map_Check(Map_Current, 1))
1213 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1216 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1217 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1218 if(autocvar_g_maplist_shuffle)
1220 localcmd("\nmenu_cmd sync\n");
1221 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1224 error("empty maplist, cannot select a new map");
1225 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1227 if(Map_Current_Name)
1228 strunzone(Map_Current_Name);
1229 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1230 // this may or may not be correct, but who cares, in the worst case a map
1231 // isn't chosen in the first pass that should have been
1242 if(autocvar_g_maplist_shuffle > 0)
1243 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1246 if(autocvar_g_maplist_selectrandom)
1247 nextMap = MaplistMethod_Random();
1250 nextMap = MaplistMethod_Iterate();
1253 nextMap = MaplistMethod_Repeat();
1257 Map_Goto_SetFloat(nextMap);
1258 return getmapname_stored;
1264 float DoNextMapOverride(float reinit)
1266 if(autocvar_g_campaign)
1268 CampaignPostIntermission();
1269 alreadychangedlevel = TRUE;
1272 if(autocvar_quit_when_empty)
1274 if(player_count <= currentbots)
1277 alreadychangedlevel = TRUE;
1281 if(autocvar_quit_and_redirect != "")
1283 redirection_target = strzone(autocvar_quit_and_redirect);
1284 alreadychangedlevel = TRUE;
1287 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1289 localcmd("restart\n");
1290 alreadychangedlevel = TRUE;
1293 if(autocvar_nextmap != "")
1294 if(MapInfo_CheckMap(autocvar_nextmap))
1296 Map_Goto_SetStr(autocvar_nextmap);
1298 alreadychangedlevel = TRUE;
1301 if(!reinit && autocvar_lastlevel)
1303 cvar_settemp_restore();
1304 localcmd("set lastlevel 0\ntogglemenu 1\n");
1305 alreadychangedlevel = TRUE;
1311 void GotoNextMap(float reinit)
1316 if (alreadychangedlevel)
1318 alreadychangedlevel = TRUE;
1324 for(allowReset = 1; allowReset >= 0; --allowReset)
1326 nextMap = GetNextMap();
1332 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1333 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1334 if(autocvar_g_maplist_shuffle)
1336 localcmd("\nmenu_cmd sync\n");
1340 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1352 When the player presses attack or jump, change to the next level
1355 .float autoscreenshot;
1356 void() MapVote_Start;
1357 void() MapVote_Think;
1358 float mapvote_initialized;
1359 void IntermissionThink()
1361 FixIntermissionClient(self);
1363 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1364 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1366 if( (server_screenshot || client_screenshot)
1367 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1369 self.autoscreenshot = -1;
1370 if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"", GetMapname(), strftime(FALSE, "%s"))); }
1374 if (time < intermission_exittime)
1377 if(!mapvote_initialized)
1378 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1388 Returns the entity to view from
1392 entity FindIntermission()
1397 // look for info_intermission first
1398 spot = find (world, classname, "info_intermission");
1400 { // pick a random one
1404 spot = find (spot, classname, "info_intermission");
1406 spot = find (spot, classname, "info_intermission");
1412 // then look for the start position
1413 spot = find (world, classname, "info_player_start");
1417 // testinfo_player_start is only found in regioned levels
1418 spot = find (world, classname, "testplayerstart");
1422 // then look for the start position
1423 spot = find (world, classname, "info_player_deathmatch");
1427 //objerror ("FindIntermission: no spot");
1433 ===============================================================================
1437 ===============================================================================
1440 void DumpStats(float final)
1449 to_console = autocvar_sv_logscores_console;
1450 to_eventlog = autocvar_sv_eventlog;
1451 to_file = autocvar_sv_logscores_file;
1455 to_console = TRUE; // always print printstats replies
1456 to_eventlog = FALSE; // but never print them to the event log
1460 if(autocvar_sv_eventlog_console)
1461 to_console = FALSE; // otherwise we get the output twice
1467 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1477 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1481 fputs(file, strcat(s, "\n"));
1484 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1490 fputs(file, strcat(s, "\n"));
1492 FOR_EACH_CLIENT(other)
1494 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1496 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1497 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1498 if(other.classname == "player" || g_arena || g_ca || g_lms)
1499 s = strcat(s, ftos(other.team), ":");
1501 s = strcat(s, "spectator:");
1504 print(s, other.netname, "\n");
1506 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1508 fputs(file, strcat(s, other.netname, "\n"));
1514 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1520 fputs(file, strcat(s, "\n"));
1522 for(i = 1; i < 16; ++i)
1524 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1525 s = strcat(s, ":", ftos(i));
1531 fputs(file, strcat(s, "\n"));
1538 GameLogEcho(":end");
1541 fputs(file, ":end\n");
1546 void FixIntermissionClient(entity e)
1549 if(!e.autoscreenshot) // initial call
1551 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1553 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1554 e.solid = SOLID_NOT;
1555 e.movetype = MOVETYPE_NONE;
1556 e.takedamage = DAMAGE_NO;
1559 e.weaponentity.effects = EF_NODRAW;
1560 if (e.weaponentity.weaponentity)
1561 e.weaponentity.weaponentity.effects = EF_NODRAW;
1563 if(clienttype(e) == CLIENTTYPE_REAL)
1565 stuffcmd(e, "\nscr_printspeed 1000000\n");
1566 s = autocvar_sv_intermission_cdtrack;
1568 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1570 WriteByte(MSG_ONE, SVC_INTERMISSION);
1575 void minstagib_stop_countdown(entity e);
1577 go to the next level for deathmatch
1578 only called if a time or frag limit has expired
1584 intermission_running = 1;
1586 // enforce a wait time before allowing changelevel
1587 if(player_count > 0)
1588 intermission_exittime = time + autocvar_sv_mapchange_delay;
1590 intermission_exittime = -1;
1593 WriteByte (MSG_ALL, SVC_CDTRACK);
1594 WriteByte (MSG_ALL, 3);
1595 WriteByte (MSG_ALL, 3);
1596 // done in FixIntermission
1599 //pos = FindIntermission ();
1607 PlayerStats_EndMatch(1);
1609 PlayerStats_AddGlobalInfo(e);
1610 PlayerStats_Shutdown();
1611 WeaponStats_Shutdown();
1613 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1615 if(autocvar_sv_eventlog)
1616 GameLogEcho(":gameover");
1620 FOR_EACH_PLAYER(other) {
1621 minstagib_stop_countdown(other);
1622 FixIntermissionClient(other);
1624 bprint(other.netname, " ^7wins.\n");
1627 if(autocvar_g_campaign)
1628 CampaignPreIntermission();
1630 MUTATOR_CALLHOOK(MatchEnd);
1632 localcmd("\nsv_hook_gameend\n");
1639 Exit deathmatch games upon conditions
1642 void CheckRules_Player()
1644 if (gameover) // someone else quit the game already
1647 if(self.deadflag == DEAD_NO)
1648 self.play_time += frametime;
1650 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1651 // (div0: and that in CheckRules_World please)
1654 float checkrules_equality;
1655 float checkrules_suddendeathwarning;
1656 float checkrules_suddendeathend;
1657 float checkrules_overtimesadded; //how many overtimes have been already added
1659 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1660 float WINNING_YES = 1; // winner found
1661 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1662 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1664 float InitiateSuddenDeath()
1666 // Check first whether normal overtimes could be added before initiating suddendeath mode
1667 // - for this timelimit_overtime needs to be >0 of course
1668 // - also check the winning condition calculated in the previous frame and only add normal overtime
1669 // again, if at the point at which timelimit would be extended again, still no winner was found
1670 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1672 return 1; // need to call InitiateOvertime later
1676 if(!checkrules_suddendeathend)
1678 if(autocvar_g_campaign)
1679 checkrules_suddendeathend = time; // no suddendeath in campaign
1681 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1682 if(g_race && !g_race_qualifying)
1683 race_StartCompleting();
1689 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1691 ++checkrules_overtimesadded;
1692 //add one more overtime by simply extending the timelimit
1694 tl = autocvar_timelimit;
1695 tl += autocvar_timelimit_overtime;
1696 cvar_set("timelimit", ftos(tl));
1698 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime);
1701 float GetWinningCode(float fraglimitreached, float equality)
1703 if(autocvar_g_campaign == 1)
1704 if(fraglimitreached)
1711 if(fraglimitreached)
1712 return WINNING_STARTSUDDENDEATHOVERTIME;
1714 return WINNING_NEVER;
1716 if(fraglimitreached)
1722 // set the .winning flag for exactly those players with a given field value
1723 void SetWinners(.float field, float value)
1726 FOR_EACH_PLAYER(head)
1727 head.winning = (head.field == value);
1730 // set the .winning flag for those players with a given field value
1731 void AddWinners(.float field, float value)
1734 FOR_EACH_PLAYER(head)
1735 if(head.field == value)
1739 // clear the .winning flags
1740 void ClearWinners(void)
1743 FOR_EACH_PLAYER(head)
1747 // Onslaught winning condition:
1748 // game terminates if only one team has a working generator (or none)
1749 float WinningCondition_Onslaught()
1752 float t1, t2, t3, t4;
1754 WinningConditionHelper(); // set worldstatus
1759 // first check if the game has ended
1760 t1 = t2 = t3 = t4 = 0;
1761 head = find(world, classname, "onslaught_generator");
1764 if (head.health > 0)
1766 if (head.team == NUM_TEAM_1) t1 = 1;
1767 if (head.team == NUM_TEAM_2) t2 = 1;
1768 if (head.team == NUM_TEAM_3) t3 = 1;
1769 if (head.team == NUM_TEAM_4) t4 = 1;
1771 head = find(head, classname, "onslaught_generator");
1773 if (t1 + t2 + t3 + t4 < 2)
1775 // game over, only one team remains (or none)
1777 if (t1) SetWinners(team, NUM_TEAM_1);
1778 if (t2) SetWinners(team, NUM_TEAM_2);
1779 if (t3) SetWinners(team, NUM_TEAM_3);
1780 if (t4) SetWinners(team, NUM_TEAM_4);
1781 dprint("Have a winner, ending game.\n");
1785 // Two or more teams remain
1789 float LMS_NewPlayerLives()
1792 fl = autocvar_fraglimit;
1796 // first player has left the game for dying too much? Nobody else can get in.
1797 if(lms_lowest_lives < 1)
1800 if(!autocvar_g_lms_join_anytime)
1801 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1804 return bound(1, lms_lowest_lives, fl);
1807 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1808 // they win. Otherwise the defending team wins once the timelimit passes.
1809 void assault_new_round();
1810 float WinningCondition_Assault()
1814 WinningConditionHelper(); // set worldstatus
1816 status = WINNING_NO;
1817 // as the timelimit has not yet passed just assume the defending team will win
1818 if(assault_attacker_team == NUM_TEAM_1)
1820 SetWinners(team, NUM_TEAM_2);
1824 SetWinners(team, NUM_TEAM_1);
1828 ent = find(world, classname, "target_assault_roundend");
1831 if(ent.winning) // round end has been triggered by attacking team
1833 bprint("ASSAULT: round completed...\n");
1834 SetWinners(team, assault_attacker_team);
1836 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1838 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1840 status = WINNING_YES;
1847 assault_new_round();
1856 // LMS winning condition: game terminates if and only if there's at most one
1857 // one player who's living lives. Top two scores being equal cancels the time
1859 float WinningCondition_LMS()
1866 have_player = FALSE;
1867 have_players = FALSE;
1868 l = LMS_NewPlayerLives();
1870 head = find(world, classname, "player");
1873 head2 = find(head, classname, "player");
1875 have_players = TRUE;
1879 // we have at least one player
1882 // two or more active players - continue with the game
1886 // exactly one player?
1889 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1893 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1899 // and assign him his first place
1900 PlayerScore_Add(head, SP_LMS_RANK, 1);
1907 // nobody is playing at all...
1910 // wait for players...
1914 // SNAFU (maybe a draw game?)
1916 dprint("No players, ending game.\n");
1921 // When we get here, we have at least two players who are actually LIVING,
1922 // now check if the top two players have equal score.
1923 WinningConditionHelper();
1926 if(WinningConditionHelper_winner)
1927 WinningConditionHelper_winner.winning = TRUE;
1928 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1929 return WINNING_NEVER;
1931 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1935 void ShuffleMaplist()
1937 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1941 float WinningCondition_Scores(float limit, float leadlimit)
1945 // TODO make everything use THIS winning condition (except LMS)
1946 WinningConditionHelper();
1950 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1951 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1952 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1953 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1957 if(WinningConditionHelper_winner)
1958 WinningConditionHelper_winner.winning = 1;
1959 if(WinningConditionHelper_winnerteam >= 0)
1960 SetWinners(team, WinningConditionHelper_winnerteam);
1962 if(WinningConditionHelper_lowerisbetter)
1964 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1965 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1969 if(WinningConditionHelper_zeroisworst)
1970 leadlimit = 0; // not supported in this mode
1972 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1973 // these modes always score in increments of 1, thus this makes sense
1975 if(leaderfrags != WinningConditionHelper_topscore)
1977 leaderfrags = WinningConditionHelper_topscore;
1980 if (leaderfrags == limit - 1)
1981 Announce("1fragleft");
1982 else if (leaderfrags == limit - 2)
1983 Announce("2fragsleft");
1984 else if (leaderfrags == limit - 3)
1985 Announce("3fragsleft");
1989 limitreached = FALSE;
1991 if(WinningConditionHelper_topscore >= limit)
1992 limitreached = TRUE;
1995 float leadlimitreached;
1996 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1997 if(autocvar_leadlimit_and_fraglimit)
1998 limitreached = (limitreached && leadlimitreached);
2000 limitreached = (limitreached || leadlimitreached);
2004 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
2006 return GetWinningCode(
2007 WinningConditionHelper_topscore && limitreached,
2008 WinningConditionHelper_equality
2012 float WinningCondition_Race(float fraglimit)
2023 if(p.race_completed)
2028 wc = WinningCondition_Scores(fraglimit, 0);
2030 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2031 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2032 // do NOT support equality when the laps are all raced!
2033 return WINNING_STARTSUDDENDEATHOVERTIME;
2035 return WINNING_NEVER;
2038 float WinningCondition_QualifyingThenRace(float limit)
2041 wc = WinningCondition_Scores(limit, 0);
2043 // NEVER initiate overtime
2044 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2052 float WinningCondition_RanOutOfSpawns()
2056 if(have_team_spawns <= 0)
2059 if(autocvar_g_spawn_useallspawns <= 0)
2062 if(!some_spawn_has_been_used)
2065 team1_score = team2_score = team3_score = team4_score = 0;
2067 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2069 if(head.team == NUM_TEAM_1)
2071 else if(head.team == NUM_TEAM_2)
2073 else if(head.team == NUM_TEAM_3)
2075 else if(head.team == NUM_TEAM_4)
2079 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2081 if(head.team == NUM_TEAM_1)
2083 else if(head.team == NUM_TEAM_2)
2085 else if(head.team == NUM_TEAM_3)
2087 else if(head.team == NUM_TEAM_4)
2092 if(team1_score + team2_score + team3_score + team4_score == 0)
2094 checkrules_equality = TRUE;
2097 else if(team1_score + team2_score + team3_score + team4_score == 1)
2102 else if(team2_score)
2104 else if(team3_score)
2106 else // if(team4_score)
2108 CheckAllowedTeams(world);
2109 for(i = 0; i < MAX_TEAMSCORE; ++i)
2111 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2112 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2113 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2114 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2117 AddWinners(team, t);
2124 // TD winning condition:
2125 // game terminates if there are no generators (or 1 dies if td_dontend is TRUE)
2127 float WinningCondition_TowerDefense()
2129 WinningConditionHelper(); // set worldstatus
2134 // first check if the game has ended
2135 if(gendestroyed == TRUE) // FALSE means either generator hasen't spawned yet, or mapper didn't add one
2136 if(td_gencount < 1 || !td_dont_end)
2139 dprint("Everyone lost, ending game.\n");
2146 SetWinners(winning, 4);
2150 // Two or more teams remain
2158 Exit deathmatch games upon conditions
2161 void ReadyRestart();
2162 void CheckRules_World()
2174 MapVote_Think should now do that part
2175 if (intermission_running)
2176 if (time >= intermission_exittime + 60)
2178 if(!DoNextMapOverride())
2184 if (gameover) // someone else quit the game already
2186 if(player_count == 0) // Nobody there? Then let's go to the next map
2188 // this will actually check the player count in the next frame
2189 // again, but this shouldn't hurt
2193 timelimit = autocvar_timelimit * 60;
2194 fraglimit = autocvar_fraglimit;
2195 leadlimit = autocvar_leadlimit;
2197 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2200 timelimit = 0; // timelimit is not made for warmup
2202 fraglimit = 0; // no fraglimit for now
2203 leadlimit = 0; // no leadlimit for now
2208 timelimit += game_starttime;
2210 else if (timelimit < 0)
2218 timelimit = 0; // ONS has its own overtime rule
2223 if(timelimit > game_starttime)
2224 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2226 game_completion_ratio = 0;
2228 if(checkrules_suddendeathend)
2230 if(!checkrules_suddendeathwarning)
2232 checkrules_suddendeathwarning = TRUE;
2233 if(g_race && !g_race_qualifying)
2234 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2236 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2241 if (timelimit && time >= timelimit)
2243 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2246 float playerswithlaps;
2249 totalplayers = playerswithlaps = readyplayers = 0;
2250 FOR_EACH_PLAYER(head)
2253 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2259 // at least 2 of the players have completed a lap: start the RACE
2260 // otherwise, the players should end the qualifying on their own
2261 if(readyplayers || playerswithlaps >= 2)
2263 checkrules_suddendeathend = 0;
2264 ReadyRestart(); // go to race
2268 wantovertime |= InitiateSuddenDeath();
2271 wantovertime |= InitiateSuddenDeath();
2275 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2281 float checkrules_status;
2282 checkrules_status = WinningCondition_RanOutOfSpawns();
2283 if(checkrules_status == WINNING_YES)
2285 bprint("Hey! Someone ran out of spawns!\n");
2287 else if(g_race && !g_race_qualifying && timelimit >= 0)
2289 checkrules_status = WinningCondition_Race(fraglimit);
2290 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2292 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2294 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2295 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2299 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2303 checkrules_status = WinningCondition_LMS();
2305 else if (g_onslaught)
2307 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2311 checkrules_status = WinningCondition_TowerDefense(); // TODO make these mutator hooks?
2315 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2316 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2319 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2321 checkrules_status = WINNING_NEVER;
2322 checkrules_overtimesadded = -1;
2323 wantovertime |= InitiateSuddenDeath();
2326 if(checkrules_status == WINNING_NEVER)
2327 // equality cases! Nobody wins if the overtime ends in a draw.
2332 if(checkrules_status == WINNING_NEVER)
2335 checkrules_status = WINNING_YES;
2338 if(checkrules_suddendeathend)
2339 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2340 checkrules_status = WINNING_YES;
2342 if(checkrules_status == WINNING_YES)
2344 //print("WINNING\n");
2349 float mapvote_nextthink;
2350 float mapvote_initialized;
2351 float mapvote_keeptwotime;
2352 float mapvote_timeout;
2353 string mapvote_message;
2354 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2355 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2356 float mapvote_screenshot_dirs_count;
2358 float mapvote_count;
2359 float mapvote_count_real;
2360 string mapvote_maps[MAPVOTE_COUNT];
2361 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2362 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2363 float mapvote_maps_suggested[MAPVOTE_COUNT];
2364 string mapvote_suggestions[MAPVOTE_COUNT];
2365 float mapvote_suggestion_ptr;
2366 float mapvote_voters;
2367 float mapvote_selections[MAPVOTE_COUNT];
2369 float mapvote_detail;
2370 float mapvote_abstain;
2373 void MapVote_ClearAllVotes()
2375 FOR_EACH_CLIENT(other)
2379 string MapVote_Suggest(string m)
2383 return "That's not how to use this command.";
2384 if(!autocvar_g_maplist_votable_suggestions)
2385 return "Suggestions are not accepted on this server.";
2386 if(mapvote_initialized)
2387 return "Can't suggest - voting is already in progress!";
2388 m = MapInfo_FixName(m);
2390 return "The map you suggested is not available on this server.";
2391 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2393 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2395 if(!MapInfo_CheckMap(m))
2396 return "The map you suggested does not support the current game mode.";
2397 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2398 if(mapvote_suggestions[i] == m)
2399 return "This map was already suggested.";
2400 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2402 i = floor(random() * mapvote_suggestion_ptr);
2406 i = mapvote_suggestion_ptr;
2407 mapvote_suggestion_ptr += 1;
2409 if(mapvote_suggestions[i] != "")
2410 strunzone(mapvote_suggestions[i]);
2411 mapvote_suggestions[i] = strzone(m);
2412 if(autocvar_sv_eventlog)
2413 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2414 return strcat("Suggestion of ", m, " accepted.");
2417 void MapVote_AddVotable(string nextMap, float isSuggestion)
2420 string pakfile, mapfile;
2424 for(j = 0; j < mapvote_count; ++j)
2425 if(mapvote_maps[j] == nextMap)
2427 // suggestions might be no longer valid/allowed after gametype switch!
2429 if(!MapInfo_CheckMap(nextMap))
2431 mapvote_maps[mapvote_count] = strzone(nextMap);
2432 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2434 pakfile = string_null;
2435 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2437 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2438 pakfile = whichpack(strcat(mapfile, ".tga"));
2440 pakfile = whichpack(strcat(mapfile, ".jpg"));
2442 pakfile = whichpack(strcat(mapfile, ".png"));
2446 if(i >= mapvote_screenshot_dirs_count)
2447 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2448 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2449 pakfile = substring(pakfile, o, -1);
2451 mapvote_maps_screenshot_dir[mapvote_count] = i;
2452 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2457 void MapVote_Spawn();
2463 MapVote_ClearAllVotes();
2466 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2467 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2470 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2472 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2473 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2475 // we need this for AddVotable, as that cycles through the screenshot dirs
2476 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2477 if(mapvote_screenshot_dirs_count == 0)
2478 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2479 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2480 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2481 mapvote_screenshot_dirs[i] = strzone(argv(i));
2483 if(mapvote_suggestion_ptr)
2484 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2485 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2487 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2488 MapVote_AddVotable(GetNextMap(), FALSE);
2490 if(mapvote_count == 0)
2492 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2493 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2494 if(autocvar_g_maplist_shuffle)
2496 localcmd("\nmenu_cmd sync\n");
2497 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2498 MapVote_AddVotable(GetNextMap(), FALSE);
2501 mapvote_count_real = mapvote_count;
2503 MapVote_AddVotable("don't care", 0);
2505 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2507 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2508 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2509 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2510 mapvote_keeptwotime = 0;
2511 mapvote_message = "Choose a map and press its key!";
2516 void MapVote_SendPicture(float id)
2519 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2520 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2521 WriteByte(MSG_ONE, id);
2522 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2525 float MapVote_GetMapMask()
2527 float mask, i, power;
2529 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2530 if(mapvote_maps[i] != "")
2536 float MapVote_SendEntity(entity to, float sf)
2541 sf &~= 2; // if we send 1, we don't need to also send 2
2543 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2544 WriteByte(MSG_ENTITY, sf);
2548 // flag 1 == initialization
2549 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2550 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2551 WriteString(MSG_ENTITY, "");
2552 WriteByte(MSG_ENTITY, mapvote_count);
2553 WriteByte(MSG_ENTITY, mapvote_abstain);
2554 WriteByte(MSG_ENTITY, mapvote_detail);
2555 WriteCoord(MSG_ENTITY, mapvote_timeout);
2556 if(mapvote_count <= 8)
2557 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2559 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2560 for(i = 0; i < mapvote_count; ++i)
2561 if(mapvote_maps[i] != "")
2563 if(mapvote_abstain && i == mapvote_count - 1)
2565 WriteString(MSG_ENTITY, ""); // abstain needs no text
2566 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2567 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2571 WriteString(MSG_ENTITY, mapvote_maps[i]);
2572 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2573 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2580 // flag 2 == update of mask
2581 if(mapvote_count <= 8)
2582 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2584 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2590 for(i = 0; i < mapvote_count; ++i)
2591 if(mapvote_maps[i] != "")
2592 WriteByte(MSG_ENTITY, mapvote_selections[i]);
2594 WriteByte(MSG_ENTITY, to.mapvote);
2600 void MapVote_Spawn()
2602 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2605 void MapVote_TouchMask()
2607 mapvote_ent.SendFlags |= 2;
2610 void MapVote_TouchVotes(entity voter)
2612 mapvote_ent.SendFlags |= 4;
2615 float MapVote_Finished(float mappos)
2621 if(autocvar_sv_eventlog)
2623 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2624 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2625 didntvote = mapvote_voters;
2626 for(i = 0; i < mapvote_count; ++i)
2627 if(mapvote_maps[i] != "")
2629 didntvote -= mapvote_selections[i];
2632 result = strcat(result, ":", mapvote_maps[i]);
2633 result = strcat(result, ":", ftos(mapvote_selections[i]));
2636 result = strcat(result, ":didn't vote:", ftos(didntvote));
2638 GameLogEcho(result);
2639 if(mapvote_maps_suggested[mappos])
2640 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2643 FOR_EACH_REALCLIENT(other)
2644 FixClientCvars(other);
2646 Map_Goto_SetStr(mapvote_maps[mappos]);
2648 alreadychangedlevel = TRUE;
2651 void MapVote_CheckRules_1()
2655 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2657 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2658 mapvote_selections[i] = 0;
2662 FOR_EACH_REALCLIENT(other)
2667 i = other.mapvote - 1;
2668 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2669 mapvote_selections[i] = mapvote_selections[i] + 1;
2674 float MapVote_CheckRules_2()
2677 float firstPlace, secondPlace;
2678 float firstPlaceVotes, secondPlaceVotes;
2679 float mapvote_voters_real;
2682 if(mapvote_count_real == 1)
2683 return MapVote_Finished(0);
2685 mapvote_voters_real = mapvote_voters;
2687 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2689 RandomSelection_Init();
2690 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2691 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2692 firstPlace = RandomSelection_chosen_float;
2693 firstPlaceVotes = RandomSelection_best_priority;
2694 //dprint("First place: ", ftos(firstPlace), "\n");
2695 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2697 RandomSelection_Init();
2698 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2700 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2701 secondPlace = RandomSelection_chosen_float;
2702 secondPlaceVotes = RandomSelection_best_priority;
2703 //dprint("Second place: ", ftos(secondPlace), "\n");
2704 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2706 if(firstPlace == -1)
2707 error("No first place in map vote... WTF?");
2709 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2710 return MapVote_Finished(firstPlace);
2712 if(mapvote_keeptwotime)
2713 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2716 MapVote_TouchMask();
2717 mapvote_message = "Now decide between the TOP TWO!";
2718 mapvote_keeptwotime = 0;
2719 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2720 result = strcat(result, ":", ftos(firstPlaceVotes));
2721 result = strcat(result, ":", mapvote_maps[secondPlace]);
2722 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2723 didntvote = mapvote_voters;
2724 for(i = 0; i < mapvote_count; ++i)
2725 if(mapvote_maps[i] != "")
2727 didntvote -= mapvote_selections[i];
2729 if(i != secondPlace)
2731 result = strcat(result, ":", mapvote_maps[i]);
2732 result = strcat(result, ":", ftos(mapvote_selections[i]));
2733 if(i < mapvote_count_real)
2735 strunzone(mapvote_maps[i]);
2736 mapvote_maps[i] = "";
2737 strunzone(mapvote_maps_pakfile[i]);
2738 mapvote_maps_pakfile[i] = "";
2742 result = strcat(result, ":didn't vote:", ftos(didntvote));
2743 if(autocvar_sv_eventlog)
2744 GameLogEcho(result);
2754 keeptwo = mapvote_keeptwotime;
2755 MapVote_CheckRules_1(); // count
2756 if(MapVote_CheckRules_2()) // decide
2760 FOR_EACH_REALCLIENT(other)
2762 // hide scoreboard again
2763 if(other.health != 2342)
2765 other.health = 2342;
2767 if(clienttype(other) == CLIENTTYPE_REAL)
2770 WriteByte(MSG_ONE, SVC_FINALE);
2771 WriteString(MSG_ONE, "");
2775 // clear possibly invalid votes
2776 if(mapvote_maps[other.mapvote - 1] == "")
2778 // use impulses as new vote
2779 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2780 if(mapvote_maps[other.impulse - 1] != "")
2782 other.mapvote = other.impulse;
2783 MapVote_TouchVotes(other);
2791 MapVote_CheckRules_1(); // just count
2793 void MapVote_Start()
2798 // wait for stats to be sent first
2799 if(!playerstats_waitforme)
2802 MapInfo_Enumerate();
2803 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2806 void MapVote_Think()
2811 if(alreadychangedlevel)
2814 if(time < mapvote_nextthink)
2818 mapvote_nextthink = time + 0.5;
2820 if(!mapvote_initialized)
2822 if(autocvar_rescan_pending == 1)
2824 cvar_set("rescan_pending", "2");
2825 localcmd("fs_rescan\nrescan_pending 3\n");
2828 else if(autocvar_rescan_pending == 2)
2832 else if(autocvar_rescan_pending == 3)
2834 // now build missing mapinfo files
2835 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2838 // we're done, start the timer
2839 cvar_set("rescan_pending", "0");
2842 mapvote_initialized = TRUE;
2843 if(DoNextMapOverride(0))
2845 if(!autocvar_g_maplist_votable || player_count <= 0)
2856 string GotoMap(string m)
2858 if(!MapInfo_CheckMap(m))
2859 return "The map you chose is not available on this server.";
2860 cvar_set("nextmap", m);
2861 cvar_set("timelimit", "-1");
2862 if(mapvote_initialized || alreadychangedlevel)
2864 if(DoNextMapOverride(0))
2865 return "Map switch initiated.";
2867 return "Hm... no. For some reason I like THIS map more.";
2870 return "Map switch will happen after scoreboard.";
2877 FOR_EACH_REALCLIENT(self)
2879 if(self.classname == "spectator")
2881 if(self.enemy.typehitsound)
2882 self.typehit_time = time;
2883 else if(self.enemy.hitsound)
2884 self.hit_time = time;
2888 if(self.typehitsound)
2889 self.typehit_time = time;
2890 else if(self.hitsound)
2891 self.hit_time = time;
2894 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2895 // add 1 frametime because after this, engine SV_Physics
2896 // increases time by a frametime and then networks the frame
2897 // add another frametime because client shows everything with
2898 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2900 FOR_EACH_CLIENT(self)
2902 self.hitsound = FALSE;
2903 self.typehitsound = FALSE;
2904 antilag_record(self, altime);
2911 * returns TRUE if redirecting
2913 float redirection_timeout;
2914 float redirection_nextthink;
2915 float RedirectionThink()
2917 float clients_found;
2919 if(redirection_target == "")
2922 if(!redirection_timeout)
2924 cvar_set("sv_public", "-2");
2925 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2926 if(redirection_target == "self")
2927 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2929 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2932 if(time < redirection_nextthink)
2935 redirection_nextthink = time + 1;
2938 FOR_EACH_REALCLIENT(self)
2941 print("Redirecting: sending connect command to ", self.netname, "\n");
2942 if(redirection_target == "self")
2943 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2945 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2949 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2951 if(time > redirection_timeout || clients_found == 0)
2952 localcmd("\nwait; wait; wait; quit\n");
2957 void TargetMusic_RestoreGame();
2960 // Loaded from a save game
2961 // some things then break, so let's work around them...
2963 // Progs DB (capture records)
2964 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2968 MapInfo_Enumerate();
2969 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2972 TargetMusic_RestoreGame();
2981 if(world_initialized > 0)
2983 world_initialized = 0;
2984 print("Saving persistent data...\n");
2987 PlayerStats_EndMatch(0);
2989 PlayerStats_AddGlobalInfo(e);
2990 PlayerStats_Shutdown();
2992 if(!cheatcount_total)
2994 if(autocvar_sv_db_saveasdump)
2995 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2997 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2999 if(autocvar_developer)
3001 if(autocvar_sv_db_saveasdump)
3002 db_dump(TemporaryDB, "server-temp.db");
3004 db_save(TemporaryDB, "server-temp.db");
3006 CheatShutdown(); // must be after cheatcount check
3007 db_close(ServerProgsDB);
3008 db_close(TemporaryDB);
3010 // tell the bot system the game is ending now
3013 WeaponStats_Shutdown();
3016 else if(world_initialized == 0)
3018 print("NOTE: crashed before even initializing the world, not saving persistent data\n");