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Add a "type" option to invasion, allowing switching to hunting or stage modes (kill...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include <common/net_linked.qh>
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/_mod.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications/all.qh"
29 #include "../common/physics/player.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/_mod.qh"
37 #include <common/weapons/_all.qh>
38 #include "../common/state.qh"
39
40 const float LATENCY_THINKRATE = 10;
41 .float latency_sum;
42 .float latency_cnt;
43 .float latency_time;
44 entity pingplreport;
45 void PingPLReport_Think(entity this)
46 {
47         float delta;
48         entity e;
49
50         delta = 3 / maxclients;
51         if(delta < sys_frametime)
52                 delta = 0;
53         this.nextthink = time + delta;
54
55         e = edict_num(this.cnt + 1);
56         if(IS_REAL_CLIENT(e))
57         {
58                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59                 WriteByte(MSG_BROADCAST, this.cnt);
60                 WriteShort(MSG_BROADCAST, bound(1, e.ping, 65535));
61                 WriteByte(MSG_BROADCAST, min(ceil(e.ping_packetloss * 255), 255));
62                 WriteByte(MSG_BROADCAST, min(ceil(e.ping_movementloss * 255), 255));
63
64                 // record latency times for clients throughout the match so we can report it to playerstats
65                 if(time > (e.latency_time + LATENCY_THINKRATE))
66                 {
67                         e.latency_sum += e.ping;
68                         e.latency_cnt += 1;
69                         e.latency_time = time;
70                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
71                 }
72         }
73         else
74         {
75                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76                 WriteByte(MSG_BROADCAST, this.cnt);
77                 WriteShort(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80         }
81         this.cnt = (this.cnt + 1) % maxclients;
82 }
83 void PingPLReport_Spawn()
84 {
85         pingplreport = new_pure(pingplreport);
86         setthink(pingplreport, PingPLReport_Think);
87         pingplreport.nextthink = time;
88 }
89
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
93
94 string GetGametype();
95 void ShuffleMaplist();
96
97 void SetDefaultAlpha()
98 {
99         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100         {
101                 default_player_alpha = autocvar_g_player_alpha;
102                 if(default_player_alpha == 0)
103                         default_player_alpha = 1;
104                 default_weapon_alpha = default_player_alpha;
105         }
106 }
107
108 void GotoFirstMap(entity this)
109 {
110         float n;
111         if(autocvar__sv_init)
112         {
113                 // cvar_set("_sv_init", "0");
114                 // we do NOT set this to 0 any more, so someone "accidentally" changing
115                 // to this "init" map on a dedicated server will cause no permanent
116                 // harm
117                 if(autocvar_g_maplist_shuffle)
118                         ShuffleMaplist();
119                 n = tokenizebyseparator(autocvar_g_maplist, " ");
120                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
121
122                 MapInfo_Enumerate();
123                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124
125                 if(!DoNextMapOverride(1))
126                         GotoNextMap(1);
127
128                 return;
129         }
130
131         if(time < 5)
132         {
133                 this.nextthink = time;
134         }
135         else
136         {
137                 this.nextthink = time + 1;
138                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
139         }
140 }
141
142 void cvar_changes_init()
143 {
144         float h;
145         string k, v, d;
146         float n, i, adding, pureadding;
147
148         if(cvar_changes)
149                 strunzone(cvar_changes);
150         cvar_changes = string_null;
151         if(cvar_purechanges)
152                 strunzone(cvar_purechanges);
153         cvar_purechanges = string_null;
154         cvar_purechanges_count = 0;
155
156         h = buf_create();
157         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
158         n = buf_getsize(h);
159
160         adding = true;
161         pureadding = true;
162
163         for(i = 0; i < n; ++i)
164         {
165                 k = bufstr_get(h, i);
166
167 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
168 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
169 #define BADCVAR(p) if(k == p) continue
170
171                 // general excludes and namespaces for server admin used cvars
172                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
173
174                 // internal
175                 BADPREFIX("csqc_");
176                 BADPREFIX("cvar_check_");
177                 BADCVAR("gamecfg");
178                 BADCVAR("g_configversion");
179                 BADCVAR("g_maplist_index");
180                 BADCVAR("halflifebsp");
181                 BADCVAR("sv_mapformat_is_quake2");
182                 BADCVAR("sv_mapformat_is_quake3");
183                 BADPREFIX("sv_world");
184
185                 // client
186                 BADPREFIX("chase_");
187                 BADPREFIX("cl_");
188                 BADPREFIX("con_");
189                 BADPREFIX("scoreboard_");
190                 BADPREFIX("g_campaign");
191                 BADPREFIX("g_waypointsprite_");
192                 BADPREFIX("gl_");
193                 BADPREFIX("joy");
194                 BADPREFIX("hud_");
195                 BADPREFIX("m_");
196                 BADPREFIX("menu_");
197                 BADPREFIX("net_slist_");
198                 BADPREFIX("r_");
199                 BADPREFIX("sbar_");
200                 BADPREFIX("scr_");
201                 BADPREFIX("snd_");
202                 BADPREFIX("show");
203                 BADPREFIX("sensitivity");
204                 BADPREFIX("userbind");
205                 BADPREFIX("v_");
206                 BADPREFIX("vid_");
207                 BADPREFIX("crosshair");
208                 BADCVAR("mod_q3bsp_lightmapmergepower");
209                 BADCVAR("mod_q3bsp_nolightmaps");
210                 BADCVAR("fov");
211                 BADCVAR("mastervolume");
212                 BADCVAR("volume");
213                 BADCVAR("bgmvolume");
214
215                 // private
216                 BADCVAR("developer");
217                 BADCVAR("log_dest_udp");
218                 BADCVAR("net_address");
219                 BADCVAR("net_address_ipv6");
220                 BADCVAR("port");
221                 BADCVAR("savedgamecfg");
222                 BADCVAR("serverconfig");
223                 BADCVAR("sv_autoscreenshot");
224                 BADCVAR("sv_heartbeatperiod");
225                 BADCVAR("sv_vote_master_password");
226                 BADCVAR("sys_colortranslation");
227                 BADCVAR("sys_specialcharactertranslation");
228                 BADCVAR("timeformat");
229                 BADCVAR("timestamps");
230                 BADCVAR("g_require_stats");
231                 BADPREFIX("developer_");
232                 BADPREFIX("g_ban_");
233                 BADPREFIX("g_banned_list");
234                 BADPREFIX("g_require_stats_");
235                 BADPREFIX("g_chat_flood_");
236                 BADPREFIX("g_ghost_items");
237                 BADPREFIX("g_playerstats_");
238                 BADPREFIX("g_voice_flood_");
239                 BADPREFIX("log_file");
240                 BADPREFIX("quit_");
241                 BADPREFIX("rcon_");
242                 BADPREFIX("sv_allowdownloads");
243                 BADPREFIX("sv_autodemo");
244                 BADPREFIX("sv_curl_");
245                 BADPREFIX("sv_eventlog");
246                 BADPREFIX("sv_logscores_");
247                 BADPREFIX("sv_master");
248                 BADPREFIX("sv_weaponstats_");
249                 BADPREFIX("sv_waypointsprite_");
250                 BADCVAR("rescan_pending");
251
252                 // these can contain player IDs, so better hide
253                 BADPREFIX("g_forced_team_");
254
255                 // mapinfo
256                 BADCVAR("fraglimit");
257                 BADCVAR("g_arena");
258                 BADCVAR("g_assault");
259                 BADCVAR("g_ca");
260                 BADCVAR("g_ca_teams");
261                 BADCVAR("g_conquest");
262                 BADCVAR("g_ctf");
263                 BADCVAR("g_cts");
264                 BADCVAR("g_dotc");
265                 BADCVAR("g_dm");
266                 BADCVAR("g_domination");
267                 BADCVAR("g_domination_default_teams");
268                 BADCVAR("g_freezetag");
269                 BADCVAR("g_freezetag_teams");
270                 BADCVAR("g_invasion_teams");
271                 BADCVAR("g_invasion_type");
272                 BADCVAR("g_jailbreak");
273                 BADCVAR("g_jailbreak_teams");
274                 BADCVAR("g_keepaway");
275                 BADCVAR("g_keyhunt");
276                 BADCVAR("g_keyhunt_teams");
277                 BADCVAR("g_lms");
278                 BADCVAR("g_nexball");
279                 BADCVAR("g_onslaught");
280                 BADCVAR("g_race");
281                 BADCVAR("g_race_laps_limit");
282                 BADCVAR("g_race_qualifying_timelimit");
283                 BADCVAR("g_race_qualifying_timelimit_override");
284                 BADCVAR("g_snafu");
285                 BADCVAR("g_tdm");
286                 BADCVAR("g_tdm_teams");
287                 BADCVAR("g_vip");
288                 BADCVAR("leadlimit");
289                 BADCVAR("nextmap");
290                 BADCVAR("teamplay");
291                 BADCVAR("timelimit");
292                 BADCVAR("g_mapinfo_ignore_warnings");
293
294                 // long
295                 BADCVAR("hostname");
296                 BADCVAR("g_maplist");
297                 BADCVAR("g_maplist_mostrecent");
298                 BADCVAR("sv_motd");
299
300                 v = cvar_string(k);
301                 d = cvar_defstring(k);
302                 if(v == d)
303                         continue;
304
305                 if(adding)
306                 {
307                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
308                         if(strlen(cvar_changes) > 16384)
309                         {
310                                 cvar_changes = "// too many settings have been changed to show them here\n";
311                                 adding = 0;
312                         }
313                 }
314
315                 // now check if the changes are actually gameplay relevant
316
317                 // does nothing gameplay relevant
318                 BADCVAR("captureleadlimit_override");
319                 BADCVAR("gameversion");
320                 BADCVAR("g_allow_oldvortexbeam");
321                 BADCVAR("g_balance_kill_delay");
322                 BADCVAR("g_buffs_pickup_anyway");
323                 BADCVAR("g_buffs_randomize");
324                 BADCVAR("g_campcheck_distance");
325                 BADCVAR("g_ca_point_leadlimit");
326                 BADCVAR("g_ca_point_limit");
327                 BADCVAR("g_ctf_captimerecord_always");
328                 BADCVAR("g_ctf_flag_glowtrails");
329                 BADCVAR("g_ctf_flag_pickup_verbosename");
330                 BADCVAR("g_domination_point_leadlimit");
331                 BADCVAR("g_forced_respawn");
332                 BADCVAR("g_freezetag_point_leadlimit");
333                 BADCVAR("g_freezetag_point_limit");
334                 BADCVAR("g_hats");
335                 BADCVAR("g_invasion_point_limit");
336                 BADCVAR("g_jump_grunt");
337                 BADCVAR("g_keyhunt_point_leadlimit");
338                 BADCVAR("g_maplist_selectrandom");
339                 BADCVAR("g_nexball_goalleadlimit");
340                 BADCVAR("g_new_toys_use_pickupsound");
341                 BADCVAR("g_physics_predictall");
342                 BADCVAR("g_piggyback");
343                 BADCVAR("g_playerclip_collisions");
344                 BADCVAR("g_tdm_point_leadlimit");
345                 BADCVAR("g_tdm_point_limit");
346                 BADCVAR("leadlimit_and_fraglimit");
347                 BADCVAR("leadlimit_override");
348                 BADCVAR("pausable");
349                 BADCVAR("sv_checkforpacketsduringsleep");
350                 BADCVAR("sv_db_saveasdump");
351                 BADCVAR("sv_intermission_cdtrack");
352                 BADCVAR("sv_minigames");
353                 BADCVAR("sv_namechangetimer");
354                 BADCVAR("sv_precacheplayermodels");
355                 BADCVAR("sv_stepheight");
356                 BADCVAR("sv_timeout");
357                 BADCVAR("sv_weapons_modeloverride");
358                 BADPREFIX("crypto_");
359                 BADPREFIX("gameversion_");
360                 BADPREFIX("g_chat_");
361                 BADPREFIX("g_ctf_captimerecord_");
362                 BADPREFIX("g_maplist_votable_");
363                 BADPREFIX("g_mod_");
364                 BADPREFIX("g_respawn_");
365                 BADPREFIX("net_");
366                 BADPREFIX("prvm_");
367                 BADPREFIX("skill_");
368                 BADPREFIX("sv_allow_");
369                 BADPREFIX("sv_cullentities_");
370                 BADPREFIX("sv_maxidle_");
371                 BADPREFIX("sv_minigames_");
372                 BADPREFIX("sv_radio_");
373                 BADPREFIX("sv_timeout_");
374                 BADPREFIX("sv_vote_");
375                 BADPREFIX("timelimit_");
376
377                 // allowed changes to server admins (please sync this to server.cfg)
378                 // vi commands:
379                 //   :/"impure"/,$d
380                 //   :g!,^\/\/[^ /],d
381                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
382                 //   :%!sort
383                 // yes, this does contain some redundant stuff, don't really care
384                 BADCVAR("bot_config_file");
385                 BADCVAR("bot_number");
386                 BADCVAR("bot_prefix");
387                 BADCVAR("bot_suffix");
388                 BADCVAR("capturelimit_override");
389                 BADCVAR("fraglimit_override");
390                 BADCVAR("gametype");
391                 BADCVAR("g_antilag");
392                 BADCVAR("g_balance_teams");
393                 BADCVAR("g_balance_teams_prevent_imbalance");
394                 BADCVAR("g_balance_teams_scorefactor");
395                 BADCVAR("g_ban_sync_trusted_servers");
396                 BADCVAR("g_ban_sync_uri");
397                 BADCVAR("g_buffs");
398                 BADCVAR("g_ca_teams_override");
399                 BADCVAR("g_ctf_ignore_frags");
400                 BADCVAR("g_domination_point_limit");
401                 BADCVAR("g_domination_teams_override");
402                 BADCVAR("g_freezetag_teams_override");
403                 BADCVAR("g_friendlyfire");
404                 BADCVAR("g_fullbrightitems");
405                 BADCVAR("g_fullbrightplayers");
406                 BADCVAR("g_keyhunt_point_limit");
407                 BADCVAR("g_keyhunt_teams_override");
408                 BADCVAR("g_lms_lives_override");
409                 BADCVAR("g_maplist");
410                 BADCVAR("g_maplist_check_waypoints");
411                 BADCVAR("g_maplist_mostrecent_count");
412                 BADCVAR("g_maplist_shuffle");
413                 BADCVAR("g_maplist_votable");
414                 BADCVAR("g_maplist_votable_abstain");
415                 BADCVAR("g_maplist_votable_nodetail");
416                 BADCVAR("g_maplist_votable_suggestions");
417                 BADCVAR("g_maxplayers");
418                 BADCVAR("g_mirrordamage");
419                 BADCVAR("g_nexball_goallimit");
420                 BADCVAR("g_norecoil");
421                 BADCVAR("g_physics_clientselect");
422                 BADCVAR("g_pinata");
423                 BADCVAR("g_powerups");
424                 BADCVAR("g_spawnshieldtime");
425                 BADCVAR("g_start_delay");
426                 BADCVAR("g_superspectate");
427                 BADCVAR("g_tdm_teams_override");
428                 BADCVAR("g_warmup");
429                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
430                 BADCVAR("hostname");
431                 BADCVAR("log_file");
432                 BADCVAR("maxplayers");
433                 BADCVAR("minplayers");
434                 BADCVAR("net_address");
435                 BADCVAR("port");
436                 BADCVAR("rcon_password");
437                 BADCVAR("rcon_restricted_commands");
438                 BADCVAR("rcon_restricted_password");
439                 BADCVAR("skill");
440                 BADCVAR("sv_adminnick");
441                 BADCVAR("sv_autoscreenshot");
442                 BADCVAR("sv_autotaunt");
443                 BADCVAR("sv_curl_defaulturl");
444                 BADCVAR("sv_defaultcharacter");
445                 BADCVAR("sv_defaultcharacterskin");
446                 BADCVAR("sv_defaultplayercolors");
447                 BADCVAR("sv_defaultplayermodel");
448                 BADCVAR("sv_defaultplayerskin");
449                 BADCVAR("sv_maxidle");
450                 BADCVAR("sv_maxrate");
451                 BADCVAR("sv_motd");
452                 BADCVAR("sv_public");
453                 BADCVAR("sv_ready_restart");
454                 BADCVAR("sv_status_privacy");
455                 BADCVAR("sv_taunt");
456                 BADCVAR("sv_vote_call");
457                 BADCVAR("sv_vote_commands");
458                 BADCVAR("sv_vote_majority_factor");
459                 BADCVAR("sv_vote_master");
460                 BADCVAR("sv_vote_master_commands");
461                 BADCVAR("sv_vote_master_password");
462                 BADCVAR("sv_vote_simple_majority_factor");
463                 BADCVAR("teamplay_mode");
464                 BADCVAR("timelimit_override");
465                 BADPREFIX("g_warmup_");
466                 BADPREFIX("sv_ready_restart_");
467
468                 // mutators that announce themselves properly to the server browser
469                 BADCVAR("g_instagib");
470                 BADCVAR("g_new_toys");
471                 BADCVAR("g_nix");
472                 BADCVAR("g_grappling_hook");
473                 BADCVAR("g_jetpack");
474
475 #undef BADPRESUFFIX
476 #undef BADPREFIX
477 #undef BADCVAR
478
479                 if(pureadding)
480                 {
481                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
482                         if(strlen(cvar_purechanges) > 16384)
483                         {
484                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
485                                 pureadding = 0;
486                         }
487                 }
488                 ++cvar_purechanges_count;
489                 // WARNING: this variable is used for the server list
490                 // NEVER dare to skip this code!
491                 // Hacks to intentionally appearing as "pure server" even though you DO have
492                 // modified settings may be punished by removal from the server list.
493                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
494                 // though.
495         }
496         buf_del(h);
497         if(cvar_changes == "")
498                 cvar_changes = "// this server runs at default server settings\n";
499         else
500                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
501         cvar_changes = strzone(cvar_changes);
502         if(cvar_purechanges == "")
503                 cvar_purechanges = "// this server runs at default gameplay settings\n";
504         else
505                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
506         cvar_purechanges = strzone(cvar_purechanges);
507 }
508
509 void detect_maptype()
510 {
511 #if 0
512         vector o, v;
513         float i;
514
515         for (;;)
516         {
517                 o = world.mins;
518                 o.x += random() * (world.maxs.x - world.mins.x);
519                 o.y += random() * (world.maxs.y - world.mins.y);
520                 o.z += random() * (world.maxs.z - world.mins.z);
521
522                 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, NULL);
523                 if(trace_fraction == 1)
524                         continue;
525
526                 v = trace_endpos;
527
528                 for(i = 0; i < 64; i += 4)
529                 {
530                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
531         if(trace_fraction == 1)
532                 continue;
533                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
534                 }
535
536                 break;
537         }
538 #endif
539 }
540
541 entity randomseed;
542 bool RandomSeed_Send(entity this, entity to, int sf)
543 {
544         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
545         WriteShort(MSG_ENTITY, this.cnt);
546         return true;
547 }
548 void RandomSeed_Think(entity this)
549 {
550         this.cnt = bound(0, floor(random() * 65536), 65535);
551         this.nextthink = time + 5;
552
553         this.SendFlags |= 1;
554 }
555 void RandomSeed_Spawn()
556 {
557         randomseed = new_pure(randomseed);
558         setthink(randomseed, RandomSeed_Think);
559         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
560
561         getthink(randomseed)(randomseed); // sets random seed and nextthink
562 }
563
564 spawnfunc(__init_dedicated_server)
565 {
566         // handler for _init/_init map (only for dedicated server initialization)
567
568         world_initialized = -1; // don't complain
569         cvar = cvar_normal;
570         cvar_string = cvar_string_normal;
571         cvar_set = cvar_set_normal;
572
573         delete_fn = remove_unsafely;
574
575         entity e = spawn();
576         setthink(e, GotoFirstMap);
577         e.nextthink = time; // this is usually 1 at this point
578
579         e = new(info_player_deathmatch);  // safeguard against player joining
580
581         this.classname = "worldspawn"; // safeguard against various stuff ;)
582
583         // needs to be done so early because of the constants they create
584         static_init();
585         static_init_late();
586         static_init_precache();
587
588         IL_PUSH(g_spawnpoints, e); // just incase
589
590         MapInfo_Enumerate();
591         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
592 }
593
594 void __init_dedicated_server_shutdown() {
595         MapInfo_Shutdown();
596 }
597
598 void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override)
599 {
600         if(!autocvar_g_campaign)
601         {
602                 if(fraglimit_override >= 0) cvar_set("fraglimit", ftos(fraglimit_override));
603                 if(timelimit_override >= 0) cvar_set("timelimit", ftos(timelimit_override));
604                 if(leadlimit_override >= 0) cvar_set("leadlimit", ftos(leadlimit_override));
605                 if(qualifying_override >= 0) cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
606         }
607         limits_are_set = true;
608 }
609
610 void Map_MarkAsRecent(string m);
611 float world_already_spawned;
612 void Nagger_Init();
613 void ClientInit_Spawn();
614 void WeaponStats_Init();
615 void WeaponStats_Shutdown();
616 spawnfunc(worldspawn)
617 {
618         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
619
620     bool wantrestart = false;
621         {
622                 if (!server_is_dedicated)
623                 {
624                         // force unloading of server pk3 files when starting a listen server
625                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
626                         // restore csqc_progname too
627                         string expect = "csprogs.dat";
628                         wantrestart = cvar_string_normal("csqc_progname") != expect;
629                         cvar_set_normal("csqc_progname", expect);
630                 }
631                 else
632                 {
633                         // Try to use versioned csprogs from pk3
634                         // Only ever use versioned csprogs.dat files on dedicated servers;
635                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
636                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
637                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
638                         string select = "csprogs.dat";
639                         if (fexists(pk3csprogs)) select = pk3csprogs;
640                         if (cvar_string_normal("csqc_progname") != select)
641                         {
642                                 cvar_set_normal("csqc_progname", select);
643                                 wantrestart = true;
644                         }
645                         // Check for updates on startup
646                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
647                         int sentinel = fopen("progs.txt", FILE_READ);
648                         if (sentinel >= 0)
649                         {
650                                 string switchversion = fgets(sentinel);
651                                 fclose(sentinel);
652                                 if (switchversion != "" && switchversion != WATERMARK)
653                                 {
654                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s\n", switchversion);
655                                         // if it doesn't exist, assume either:
656                                         //   a) the current program was overwritten
657                                         //   b) this is a client only update
658                                         string newprogs = sprintf("progs-%s.dat", switchversion);
659                                         if (fexists(newprogs))
660                                         {
661                                                 cvar_set_normal("sv_progs", newprogs);
662                                                 wantrestart = true;
663                                         }
664                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
665                                         if (fexists(newcsprogs))
666                                         {
667                                                 cvar_set_normal("csqc_progname", newcsprogs);
668                                                 wantrestart = true;
669                                         }
670                                 }
671                         }
672                 }
673                 if (wantrestart)
674                 {
675                         LOG_INFOF("Restart requested\n");
676                         changelevel(mapname);
677                         // let initialization continue, shutdown depends on it
678                 }
679         }
680
681         cvar = cvar_normal;
682         cvar_string = cvar_string_normal;
683         cvar_set = cvar_set_normal;
684
685         if(world_already_spawned)
686                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
687         world_already_spawned = true;
688
689         delete_fn = remove_safely; // during spawning, watch what you remove!
690
691         cvar_changes_init(); // do this very early now so it REALLY matches the server config
692
693         maxclients = 0;
694         for (entity head = nextent(NULL); head; head = nextent(head))
695         {
696                 ++maxclients;
697         }
698
699         // needs to be done so early because of the constants they create
700         static_init();
701
702         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
703
704         TemporaryDB = db_create();
705
706         // 0 normal
707         lightstyle(0, "m");
708
709         // 1 FLICKER (first variety)
710         lightstyle(1, "mmnmmommommnonmmonqnmmo");
711
712         // 2 SLOW STRONG PULSE
713         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
714
715         // 3 CANDLE (first variety)
716         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
717
718         // 4 FAST STROBE
719         lightstyle(4, "mamamamamama");
720
721         // 5 GENTLE PULSE 1
722         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
723
724         // 6 FLICKER (second variety)
725         lightstyle(6, "nmonqnmomnmomomno");
726
727         // 7 CANDLE (second variety)
728         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
729
730         // 8 CANDLE (third variety)
731         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
732
733         // 9 SLOW STROBE (fourth variety)
734         lightstyle(9, "aaaaaaaazzzzzzzz");
735
736         // 10 FLUORESCENT FLICKER
737         lightstyle(10, "mmamammmmammamamaaamammma");
738
739         // 11 SLOW PULSE NOT FADE TO BLACK
740         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
741
742         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
743
744         // 63 testing
745         lightstyle(63, "a");
746
747         if(autocvar_g_campaign)
748                 CampaignPreInit();
749
750         Map_MarkAsRecent(mapname);
751
752         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
753
754         InitGameplayMode();
755         static_init_late();
756         static_init_precache();
757         readlevelcvars();
758         GrappleHookInit();
759
760         if(!limits_are_set)
761                 SetLimits(autocvar_fraglimit_override, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
762
763         if(warmup_limit == 0)
764                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
765
766         player_count = 0;
767         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
768         if(bot_waypoints_for_items == 1)
769                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
770                         bot_waypoints_for_items = 0;
771
772         precache();
773
774         WaypointSprite_Init();
775
776         GameLogInit(); // prepare everything
777         // NOTE for matchid:
778         // changing the logic generating it is okay. But:
779         // it HAS to stay <= 64 chars
780         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
781         if(autocvar_sv_eventlog)
782         {
783                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
784                 matchid = strzone(s);
785
786                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
787                 s = ":gameinfo:mutators:LIST";
788
789                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
790                 s = M_ARGV(0, string);
791
792                 // initialiation stuff, not good in the mutator system
793                 if(!autocvar_g_use_ammunition)
794                         s = strcat(s, ":no_use_ammunition");
795
796                 // initialiation stuff, not good in the mutator system
797                 if(autocvar_g_pickup_items == 0)
798                         s = strcat(s, ":no_pickup_items");
799                 if(autocvar_g_pickup_items > 0)
800                         s = strcat(s, ":pickup_items");
801
802                 // initialiation stuff, not good in the mutator system
803                 if(autocvar_g_weaponarena != "0")
804                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
805
806                 // TODO to mutator system
807                 if(autocvar_g_norecoil)
808                         s = strcat(s, ":norecoil");
809
810                 // TODO to mutator system
811                 if(autocvar_g_powerups == 0)
812                         s = strcat(s, ":no_powerups");
813                 if(autocvar_g_powerups > 0)
814                         s = strcat(s, ":powerups");
815
816                 GameLogEcho(s);
817                 GameLogEcho(":gameinfo:end");
818         }
819         else
820                 matchid = strzone(ftos(random()));
821
822         cvar_set("nextmap", "");
823
824         SetDefaultAlpha();
825
826         if(autocvar_g_campaign)
827                 CampaignPostInit();
828
829         Ban_LoadBans();
830
831         MapInfo_Enumerate();
832         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
833
834         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
835         {
836                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
837                 if(fd != -1)
838                 {
839                         string s;
840                         while((s = fgets(fd)))
841                         {
842                                 int l = tokenize_console(s);
843                                 if(l < 2)
844                                         continue;
845                                 if(argv(0) == "cd")
846                                 {
847                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
848                                         LOG_INFO("  cdtrack ", argv(2), "\n");
849                                 }
850                                 else if(argv(0) == "fog")
851                                 {
852                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
853                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
854                                 }
855                                 else if(argv(0) == "set")
856                                 {
857                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
858                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
859                                 }
860                                 else if(argv(0) != "//")
861                                 {
862                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
863                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
864                                 }
865                         }
866                         fclose(fd);
867                 }
868         }
869
870         WeaponStats_Init();
871
872         Nagger_Init();
873
874         next_pingtime = time + 5;
875
876         detect_maptype();
877
878         // set up information replies for clients and server to use
879         maplist_reply = strzone(getmaplist());
880         lsmaps_reply = strzone(getlsmaps());
881         monsterlist_reply = strzone(getmonsterlist());
882         for(int i = 0; i < 10; ++i)
883         {
884                 string s = getrecords(i);
885                 if (s)
886                         records_reply[i] = strzone(s);
887         }
888         ladder_reply = strzone(getladder());
889         rankings_reply = strzone(getrankings());
890
891         // begin other init
892         ClientInit_Spawn();
893         RandomSeed_Spawn();
894         PingPLReport_Spawn();
895
896         CheatInit();
897
898         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
899
900         // fill sv_curl_serverpackages from .serverpackage files
901         if (autocvar_sv_curl_serverpackages_auto)
902         {
903                 string s = "csprogs-" WATERMARK ".txt";
904                 // remove automatically managed files from the list to prevent duplicates
905                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
906                 {
907                         string pkg = argv(i);
908                         if (startsWith(pkg, "csprogs-")) continue;
909                         if (endsWith(pkg, "-serverpackage.txt")) continue;
910                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
911                         s = cons(s, pkg);
912                 }
913                 // add automatically managed files to the list
914                 #define X(match) MACRO_BEGIN { \
915                         int fd = search_begin(match, true, false); \
916                         if (fd >= 0) \
917                         { \
918                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
919                                 { \
920                                         s = cons(s, search_getfilename(fd, i)); \
921                                 } \
922                                 search_end(fd); \
923                         } \
924                 } MACRO_END
925                 X("*-serverpackage.txt");
926                 X("*.serverpackage");
927                 #undef X
928                 cvar_set("sv_curl_serverpackages", s);
929         }
930
931         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
932         modname = "Xonotic";
933         // physics/balance/config changes that count as mod
934         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
935                 modname = cvar_string("g_mod_physics");
936         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
937                 modname = cvar_string("g_mod_balance");
938         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
939                 modname = cvar_string("g_mod_config");
940         // extra mutators that deserve to count as mod
941         MUTATOR_CALLHOOK(SetModname, modname);
942         modname = M_ARGV(0, string);
943
944         // save it for later
945         modname = strzone(modname);
946
947         WinningConditionHelper(this); // set worldstatus
948
949         world_initialized = 1;
950 }
951
952 spawnfunc(light)
953 {
954         //makestatic (this); // Who the f___ did that?
955         delete(this);
956 }
957
958 string GetGametype()
959 {
960         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
961 }
962
963 string GetMapname()
964 {
965         return mapname;
966 }
967
968 float Map_Count, Map_Current;
969 string Map_Current_Name;
970
971 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
972 float GetMaplistPosition()
973 {
974         float pos, idx;
975         string map;
976
977         map = GetMapname();
978         idx = autocvar_g_maplist_index;
979
980         if(idx >= 0)
981                 if(idx < Map_Count)
982                         if(map == argv(idx))
983                                 return idx;
984
985         for(pos = 0; pos < Map_Count; ++pos)
986                 if(map == argv(pos))
987                         return pos;
988
989         // resume normal maplist rotation if current map is not in g_maplist
990         return idx;
991 }
992
993 float MapHasRightSize(string map)
994 {
995         float fh;
996         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
997         if(autocvar_g_maplist_check_waypoints)
998         {
999                 LOG_TRACE("checkwp "); LOG_TRACE(map);
1000                 if(!fexists(strcat("maps/", map, ".waypoints")))
1001                 {
1002                         LOG_TRACE(": no waypoints");
1003                         return false;
1004                 }
1005                 LOG_TRACE(": has waypoints");
1006         }
1007
1008         // open map size restriction file
1009         LOG_TRACE("opensize "); LOG_TRACE(map);
1010         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1011         if(fh >= 0)
1012         {
1013                 float mapmin, mapmax;
1014                 LOG_TRACE(": ok, ");
1015                 mapmin = stof(fgets(fh));
1016                 mapmax = stof(fgets(fh));
1017                 fclose(fh);
1018                 if(player_count < mapmin)
1019                 {
1020                         LOG_TRACE("not enough");
1021                         return false;
1022                 }
1023                 if(player_count > mapmax)
1024                 {
1025                         LOG_TRACE("too many");
1026                         return false;
1027                 }
1028                 LOG_TRACE("right size");
1029                 return true;
1030         }
1031         LOG_TRACE(": not found");
1032         return true;
1033 }
1034
1035 string Map_Filename(float position)
1036 {
1037         return strcat("maps/", argv(position), ".bsp");
1038 }
1039
1040 void Map_MarkAsRecent(string m)
1041 {
1042         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1043 }
1044
1045 float Map_IsRecent(string m)
1046 {
1047         return strhasword(autocvar_g_maplist_mostrecent, m);
1048 }
1049
1050 float Map_Check(float position, float pass)
1051 {
1052         string filename;
1053         string map_next;
1054         map_next = argv(position);
1055         if(pass <= 1)
1056         {
1057                 if(Map_IsRecent(map_next))
1058                         return 0;
1059         }
1060         filename = Map_Filename(position);
1061         if(MapInfo_CheckMap(map_next))
1062         {
1063                 if(pass == 2)
1064                         return 1;
1065                 if(MapHasRightSize(map_next))
1066                         return 1;
1067                 return 0;
1068         }
1069         else
1070                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1071
1072         return 0;
1073 }
1074
1075 void Map_Goto_SetStr(string nextmapname)
1076 {
1077         if(getmapname_stored != "")
1078                 strunzone(getmapname_stored);
1079         if(nextmapname == "")
1080                 getmapname_stored = "";
1081         else
1082                 getmapname_stored = strzone(nextmapname);
1083 }
1084
1085 void Map_Goto_SetFloat(float position)
1086 {
1087         cvar_set("g_maplist_index", ftos(position));
1088         Map_Goto_SetStr(argv(position));
1089 }
1090
1091 void Map_Goto(float reinit)
1092 {
1093         MapInfo_LoadMap(getmapname_stored, reinit);
1094 }
1095
1096 // return codes of map selectors:
1097 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1098 //   -2 = permanent failure
1099 float() MaplistMethod_Iterate = // usual method
1100 {
1101         float pass, i;
1102
1103         LOG_TRACE("Trying MaplistMethod_Iterate");
1104
1105         for(pass = 1; pass <= 2; ++pass)
1106         {
1107                 for(i = 1; i < Map_Count; ++i)
1108                 {
1109                         float mapindex;
1110                         mapindex = (i + Map_Current) % Map_Count;
1111                         if(Map_Check(mapindex, pass))
1112                                 return mapindex;
1113                 }
1114         }
1115         return -1;
1116 }
1117
1118 float() MaplistMethod_Repeat = // fallback method
1119 {
1120         LOG_TRACE("Trying MaplistMethod_Repeat");
1121
1122         if(Map_Check(Map_Current, 2))
1123                 return Map_Current;
1124         return -2;
1125 }
1126
1127 float() MaplistMethod_Random = // random map selection
1128 {
1129         float i, imax;
1130
1131         LOG_TRACE("Trying MaplistMethod_Random");
1132
1133         imax = 42;
1134
1135         for(i = 0; i <= imax; ++i)
1136         {
1137                 float mapindex;
1138                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1139                 if(Map_Check(mapindex, 1))
1140                         return mapindex;
1141         }
1142         return -1;
1143 }
1144
1145 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1146 // the exponent sets a bias on the map selection:
1147 // the higher the exponent, the less likely "shortly repeated" same maps are
1148 {
1149         float i, j, imax, insertpos;
1150
1151         LOG_TRACE("Trying MaplistMethod_Shuffle");
1152
1153         imax = 42;
1154
1155         for(i = 0; i <= imax; ++i)
1156         {
1157                 string newlist;
1158
1159                 // now reinsert this at another position
1160                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1161                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1162                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1163                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1164
1165                 // insert the current map there
1166                 newlist = "";
1167                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1168                         newlist = strcat(newlist, " ", argv(j));
1169                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1170                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1171                         newlist = strcat(newlist, " ", argv(j));
1172                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1173                 cvar_set("g_maplist", newlist);
1174                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1175
1176                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1177                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1178                 if(Map_Check(Map_Current, 1))
1179                         return Map_Current;
1180         }
1181         return -1;
1182 }
1183
1184 void Maplist_Init()
1185 {
1186         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1187         float i;
1188         for (i = 0; i < Map_Count; ++i)
1189                 if (Map_Check(i, 2))
1190                         break;
1191         if (i == Map_Count)
1192         {
1193                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1194                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1195                 if(autocvar_g_maplist_shuffle)
1196                         ShuffleMaplist();
1197                 localcmd("\nmenu_cmd sync\n");
1198                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1199         }
1200         if(Map_Count == 0)
1201                 error("empty maplist, cannot select a new map");
1202         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1203
1204         if(Map_Current_Name)
1205                 strunzone(Map_Current_Name);
1206         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1207         // this may or may not be correct, but who cares, in the worst case a map
1208         // isn't chosen in the first pass that should have been
1209 }
1210
1211 string GetNextMap()
1212 {
1213         float nextMap;
1214
1215         Maplist_Init();
1216         nextMap = -1;
1217
1218         if(nextMap == -1)
1219                 if(autocvar_g_maplist_shuffle > 0)
1220                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1221
1222         if(nextMap == -1)
1223                 if(autocvar_g_maplist_selectrandom)
1224                         nextMap = MaplistMethod_Random();
1225
1226         if(nextMap == -1)
1227                 nextMap = MaplistMethod_Iterate();
1228
1229         if(nextMap == -1)
1230                 nextMap = MaplistMethod_Repeat();
1231
1232         if(nextMap >= 0)
1233         {
1234                 Map_Goto_SetFloat(nextMap);
1235                 return getmapname_stored;
1236         }
1237
1238         return "";
1239 }
1240
1241 float DoNextMapOverride(float reinit)
1242 {
1243         if(autocvar_g_campaign)
1244         {
1245                 CampaignPostIntermission();
1246                 alreadychangedlevel = true;
1247                 return true;
1248         }
1249         if(autocvar_quit_when_empty)
1250         {
1251                 if(player_count <= currentbots)
1252                 {
1253                         localcmd("quit\n");
1254                         alreadychangedlevel = true;
1255                         return true;
1256                 }
1257         }
1258         if(autocvar_quit_and_redirect != "")
1259         {
1260                 redirection_target = strzone(autocvar_quit_and_redirect);
1261                 alreadychangedlevel = true;
1262                 return true;
1263         }
1264         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1265         {
1266                 localcmd("restart\n");
1267                 alreadychangedlevel = true;
1268                 return true;
1269         }
1270         if(autocvar_nextmap != "")
1271         {
1272                 string m;
1273                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1274                 cvar_set("nextmap",m);
1275
1276                 if(!m || gametypevote)
1277                         return false;
1278                 if(autocvar_sv_vote_gametype)
1279                 {
1280                         Map_Goto_SetStr(m);
1281                         return false;
1282                 }
1283
1284                 if(MapInfo_CheckMap(m))
1285                 {
1286                         Map_Goto_SetStr(m);
1287                         Map_Goto(reinit);
1288                         alreadychangedlevel = true;
1289                         return true;
1290                 }
1291         }
1292         if(!reinit && autocvar_lastlevel)
1293         {
1294                 cvar_settemp_restore();
1295                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1296                 alreadychangedlevel = true;
1297                 return true;
1298         }
1299         return false;
1300 }
1301
1302 void GotoNextMap(float reinit)
1303 {
1304         //string nextmap;
1305         //float n, nummaps;
1306         //string s;
1307         if (alreadychangedlevel)
1308                 return;
1309         alreadychangedlevel = true;
1310
1311         string nextMap;
1312
1313         nextMap = GetNextMap();
1314         if(nextMap == "")
1315                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1316         Map_Goto(reinit);
1317 }
1318
1319
1320 /*
1321 ============
1322 IntermissionThink
1323
1324 When the player presses attack or jump, change to the next level
1325 ============
1326 */
1327 .float autoscreenshot;
1328 void IntermissionThink(entity this)
1329 {
1330         FixIntermissionClient(this);
1331
1332         float server_screenshot = (autocvar_sv_autoscreenshot && this.cvar_cl_autoscreenshot);
1333         float client_screenshot = (this.cvar_cl_autoscreenshot == 2);
1334
1335         if( (server_screenshot || client_screenshot)
1336                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1337         {
1338                 this.autoscreenshot = -1;
1339                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1340                 return;
1341         }
1342
1343         if (time < intermission_exittime)
1344                 return;
1345
1346         if(!mapvote_initialized)
1347                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1348                         return;
1349
1350         MapVote_Start();
1351 }
1352
1353 /*
1354 ============
1355 FindIntermission
1356
1357 Returns the entity to view from
1358 ============
1359 */
1360 /*
1361 entity FindIntermission()
1362 {
1363         local   entity spot;
1364         local   float cyc;
1365
1366 // look for info_intermission first
1367         spot = find(NULL, classname, "info_intermission");
1368         if (spot)
1369         {       // pick a random one
1370                 cyc = random() * 4;
1371                 while (cyc > 1)
1372                 {
1373                         spot = find(spot, classname, "info_intermission");
1374                         if (!spot)
1375                                 spot = find(spot, classname, "info_intermission");
1376                         cyc = cyc - 1;
1377                 }
1378                 return spot;
1379         }
1380
1381 // then look for the start position
1382         spot = find(NULL, classname, "info_player_start");
1383         if (spot)
1384                 return spot;
1385
1386 // testinfo_player_start is only found in regioned levels
1387         spot = find(NULL, classname, "testplayerstart");
1388         if (spot)
1389                 return spot;
1390
1391 // then look for the start position
1392         spot = find(NULL, classname, "info_player_deathmatch");
1393         if (spot)
1394                 return spot;
1395
1396         //objerror ("FindIntermission: no spot");
1397         return NULL;
1398 }
1399 */
1400
1401 /*
1402 ===============================================================================
1403
1404 RULES
1405
1406 ===============================================================================
1407 */
1408
1409 void DumpStats(float final)
1410 {
1411         float file;
1412         string s;
1413         float to_console;
1414         float to_eventlog;
1415         float to_file;
1416         float i;
1417
1418         to_console = autocvar_sv_logscores_console;
1419         to_eventlog = autocvar_sv_eventlog;
1420         to_file = autocvar_sv_logscores_file;
1421
1422         if(!final)
1423         {
1424                 to_console = true; // always print printstats replies
1425                 to_eventlog = false; // but never print them to the event log
1426         }
1427
1428         if(to_eventlog)
1429                 if(autocvar_sv_eventlog_console)
1430                         to_console = false; // otherwise we get the output twice
1431
1432         if(final)
1433                 s = ":scores:";
1434         else
1435                 s = ":status:";
1436         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1437
1438         if(to_console)
1439                 LOG_INFO(s, "\n");
1440         if(to_eventlog)
1441                 GameLogEcho(s);
1442
1443         file = -1;
1444         if(to_file)
1445         {
1446                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1447                 if(file == -1)
1448                         to_file = false;
1449                 else
1450                         fputs(file, strcat(s, "\n"));
1451         }
1452
1453         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1454         if(to_console)
1455                 LOG_INFO(s, "\n");
1456         if(to_eventlog)
1457                 GameLogEcho(s);
1458         if(to_file)
1459                 fputs(file, strcat(s, "\n"));
1460
1461         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
1462                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1463                 s = strcat(s, ftos(rint(time - it.jointime)), ":");
1464                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1465                         s = strcat(s, ftos(it.team), ":");
1466                 else
1467                         s = strcat(s, "spectator:");
1468
1469                 if(to_console)
1470                         LOG_INFO(s, playername(it, false), "\n");
1471                 if(to_eventlog)
1472                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1473                 if(to_file)
1474                         fputs(file, strcat(s, playername(it, false), "\n"));
1475         ));
1476
1477         if(teamplay)
1478         {
1479                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1480                 if(to_console)
1481                         LOG_INFO(s, "\n");
1482                 if(to_eventlog)
1483                         GameLogEcho(s);
1484                 if(to_file)
1485                         fputs(file, strcat(s, "\n"));
1486
1487                 for(i = 1; i < 16; ++i)
1488                 {
1489                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1490                         s = strcat(s, ":", ftos(i));
1491                         if(to_console)
1492                                 LOG_INFO(s, "\n");
1493                         if(to_eventlog)
1494                                 GameLogEcho(s);
1495                         if(to_file)
1496                                 fputs(file, strcat(s, "\n"));
1497                 }
1498         }
1499
1500         if(to_console)
1501                 LOG_INFO(":end\n");
1502         if(to_eventlog)
1503                 GameLogEcho(":end");
1504         if(to_file)
1505         {
1506                 fputs(file, ":end\n");
1507                 fclose(file);
1508         }
1509 }
1510
1511 void FixIntermissionClient(entity e)
1512 {
1513         if(!e.autoscreenshot) // initial call
1514         {
1515                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1516                 e.health = -2342;
1517                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1518                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1519                 {
1520                     .entity weaponentity = weaponentities[slot];
1521                         if(e.(weaponentity))
1522                         {
1523                                 e.(weaponentity).effects = EF_NODRAW;
1524                                 if (e.(weaponentity).weaponchild)
1525                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1526                         }
1527                 }
1528                 if(IS_REAL_CLIENT(e))
1529                 {
1530                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1531                         RandomSelection_Init();
1532                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
1533                                 RandomSelection_AddString(it, 1, 1);
1534                         ));
1535                         if (RandomSelection_chosen_string != "")
1536                         {
1537                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1538                         }
1539                         msg_entity = e;
1540                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1541                 }
1542         }
1543 }
1544
1545 /*
1546 go to the next level for deathmatch
1547 only called if a time or frag limit has expired
1548 */
1549 void NextLevel()
1550 {
1551         game_stopped = true;
1552         intermission_running = 1; // game over
1553
1554         // enforce a wait time before allowing changelevel
1555         if(player_count > 0)
1556                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1557         else
1558                 intermission_exittime = -1;
1559
1560         /*
1561         WriteByte (MSG_ALL, SVC_CDTRACK);
1562         WriteByte (MSG_ALL, 3);
1563         WriteByte (MSG_ALL, 3);
1564         // done in FixIntermission
1565         */
1566
1567         //pos = FindIntermission ();
1568
1569         VoteReset();
1570
1571         DumpStats(true);
1572
1573         // send statistics
1574         PlayerStats_GameReport(true);
1575         WeaponStats_Shutdown();
1576
1577         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1578
1579         if(autocvar_sv_eventlog)
1580                 GameLogEcho(":gameover");
1581
1582         GameLogClose();
1583
1584         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1585                 FixIntermissionClient(it);
1586                 if(it.winning)
1587                         bprint(playername(it, false), " ^7wins.\n");
1588         ));
1589
1590         target_music_kill();
1591
1592         if(autocvar_g_campaign)
1593                 CampaignPreIntermission();
1594
1595         MUTATOR_CALLHOOK(MatchEnd);
1596
1597         localcmd("\nsv_hook_gameend\n");
1598 }
1599
1600 /*
1601 ============
1602 CheckRules_Player
1603
1604 Exit deathmatch games upon conditions
1605 ============
1606 */
1607 void CheckRules_Player(entity this)
1608 {
1609         if (game_stopped) // someone else quit the game already
1610                 return;
1611
1612         if(!IS_DEAD(this))
1613                 this.play_time += frametime;
1614
1615         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1616         //   (div0: and that in CheckRules_World please)
1617 }
1618
1619
1620 float InitiateSuddenDeath()
1621 {
1622         // Check first whether normal overtimes could be added before initiating suddendeath mode
1623         // - for this timelimit_overtime needs to be >0 of course
1624         // - also check the winning condition calculated in the previous frame and only add normal overtime
1625         //   again, if at the point at which timelimit would be extended again, still no winner was found
1626         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1627         {
1628                 return 1; // need to call InitiateOvertime later
1629         }
1630         else
1631         {
1632                 if(!checkrules_suddendeathend)
1633                 {
1634                         if(autocvar_g_campaign)
1635                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1636                         else
1637                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1638                         if(g_race && !g_race_qualifying)
1639                                 race_StartCompleting();
1640                 }
1641                 return 0;
1642         }
1643 }
1644
1645 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1646 {
1647         ++checkrules_overtimesadded;
1648         //add one more overtime by simply extending the timelimit
1649         float tl;
1650         tl = autocvar_timelimit;
1651         tl += autocvar_timelimit_overtime;
1652         cvar_set("timelimit", ftos(tl));
1653
1654         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1655 }
1656
1657 float GetWinningCode(float fraglimitreached, float equality)
1658 {
1659         if(autocvar_g_campaign == 1)
1660                 if(fraglimitreached)
1661                         return WINNING_YES;
1662                 else
1663                         return WINNING_NO;
1664
1665         else
1666                 if(equality)
1667                         if(fraglimitreached)
1668                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1669                         else
1670                                 return WINNING_NEVER;
1671                 else
1672                         if(fraglimitreached)
1673                                 return WINNING_YES;
1674                         else
1675                                 return WINNING_NO;
1676 }
1677
1678 // set the .winning flag for exactly those players with a given field value
1679 void SetWinners(.float field, float value)
1680 {
1681         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = (it.(field) == value)));
1682 }
1683
1684 // set the .winning flag for those players with a given field value
1685 void AddWinners(.float field, float value)
1686 {
1687         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1688                 if(it.(field) == value)
1689                         it.winning = 1;
1690         ));
1691 }
1692
1693 // clear the .winning flags
1694 void ClearWinners()
1695 {
1696         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
1697 }
1698
1699 void ShuffleMaplist()
1700 {
1701         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1702 }
1703
1704 float leaderfrags;
1705 float WinningCondition_Scores(float limit, float leadlimit)
1706 {
1707         float limitreached;
1708
1709         // TODO make everything use THIS winning condition (except LMS)
1710         WinningConditionHelper(NULL);
1711
1712         if(teamplay)
1713         {
1714                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1715                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1716                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1717                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1718         }
1719
1720         ClearWinners();
1721         if(WinningConditionHelper_winner)
1722                 WinningConditionHelper_winner.winning = 1;
1723         if(WinningConditionHelper_winnerteam >= 0)
1724                 SetWinners(team, WinningConditionHelper_winnerteam);
1725
1726         if(WinningConditionHelper_lowerisbetter)
1727         {
1728                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1729                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1730                 limit = -limit;
1731         }
1732
1733         if(WinningConditionHelper_zeroisworst)
1734                 leadlimit = 0; // not supported in this mode
1735
1736         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1737         // these modes always score in increments of 1, thus this makes sense
1738         {
1739                 if(leaderfrags != WinningConditionHelper_topscore)
1740                 {
1741                         leaderfrags = WinningConditionHelper_topscore;
1742
1743                         if (limit)
1744                         if (leaderfrags == limit - 1)
1745                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1746                         else if (leaderfrags == limit - 2)
1747                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1748                         else if (leaderfrags == limit - 3)
1749                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1750                 }
1751         }
1752
1753         limitreached = false;
1754         if(limit)
1755                 if(WinningConditionHelper_topscore >= limit)
1756                         limitreached = true;
1757         if(leadlimit)
1758         {
1759                 float leadlimitreached;
1760                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1761                 if(autocvar_leadlimit_and_fraglimit)
1762                         limitreached = (limitreached && leadlimitreached);
1763                 else
1764                         limitreached = (limitreached || leadlimitreached);
1765         }
1766
1767         if(limit)
1768                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1769
1770         return GetWinningCode(
1771                 WinningConditionHelper_topscore && limitreached,
1772                 WinningConditionHelper_equality
1773         );
1774 }
1775
1776 float WinningCondition_RanOutOfSpawns()
1777 {
1778         if(have_team_spawns <= 0)
1779                 return WINNING_NO;
1780
1781         if(!autocvar_g_spawn_useallspawns)
1782                 return WINNING_NO;
1783
1784         if(!some_spawn_has_been_used)
1785                 return WINNING_NO;
1786
1787         team1_score = team2_score = team3_score = team4_score = 0;
1788
1789         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1790                 switch(it.team)
1791                 {
1792                         case NUM_TEAM_1: team1_score = 1; break;
1793                         case NUM_TEAM_2: team2_score = 1; break;
1794                         case NUM_TEAM_3: team3_score = 1; break;
1795                         case NUM_TEAM_4: team4_score = 1; break;
1796                 }
1797         ));
1798
1799         IL_EACH(g_spawnpoints, true,
1800         {
1801                 switch(it.team)
1802                 {
1803                         case NUM_TEAM_1: team1_score = 1; break;
1804                         case NUM_TEAM_2: team2_score = 1; break;
1805                         case NUM_TEAM_3: team3_score = 1; break;
1806                         case NUM_TEAM_4: team4_score = 1; break;
1807                 }
1808         });
1809
1810         ClearWinners();
1811         if(team1_score + team2_score + team3_score + team4_score == 0)
1812         {
1813                 checkrules_equality = true;
1814                 return WINNING_YES;
1815         }
1816         else if(team1_score + team2_score + team3_score + team4_score == 1)
1817         {
1818                 float t, i;
1819                 if(team1_score)
1820                         t = NUM_TEAM_1;
1821                 else if(team2_score)
1822                         t = NUM_TEAM_2;
1823                 else if(team3_score)
1824                         t = NUM_TEAM_3;
1825                 else // if(team4_score)
1826                         t = NUM_TEAM_4;
1827                 CheckAllowedTeams(NULL);
1828                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1829                 {
1830                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1831                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1832                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1833                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1834                 }
1835
1836                 AddWinners(team, t);
1837                 return WINNING_YES;
1838         }
1839         else
1840                 return WINNING_NO;
1841 }
1842
1843 /*
1844 ============
1845 CheckRules_World
1846
1847 Exit deathmatch games upon conditions
1848 ============
1849 */
1850 void CheckRules_World()
1851 {
1852         float timelimit;
1853         float fraglimit;
1854         float leadlimit;
1855
1856         VoteThink();
1857         MapVote_Think();
1858
1859         SetDefaultAlpha();
1860
1861         if (intermission_running) // someone else quit the game already
1862         {
1863                 if(player_count == 0) // Nobody there? Then let's go to the next map
1864                         MapVote_Start();
1865                         // this will actually check the player count in the next frame
1866                         // again, but this shouldn't hurt
1867                 return;
1868         }
1869
1870         timelimit = autocvar_timelimit * 60;
1871         fraglimit = autocvar_fraglimit;
1872         leadlimit = autocvar_leadlimit;
1873
1874         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1875         {
1876                 if(timelimit > 0)
1877                         timelimit = 0; // timelimit is not made for warmup
1878                 if(fraglimit > 0)
1879                         fraglimit = 0; // no fraglimit for now
1880                 leadlimit = 0; // no leadlimit for now
1881         }
1882
1883         if(timelimit > 0)
1884         {
1885                 timelimit += game_starttime;
1886         }
1887         else if (timelimit < 0)
1888         {
1889                 // endmatch
1890                 NextLevel();
1891                 return;
1892         }
1893
1894         float wantovertime;
1895         wantovertime = 0;
1896
1897         if(timelimit > game_starttime)
1898                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1899         else
1900                 game_completion_ratio = 0;
1901
1902         if(checkrules_suddendeathend)
1903         {
1904                 if(!checkrules_suddendeathwarning)
1905                 {
1906                         checkrules_suddendeathwarning = true;
1907                         if(g_race && !g_race_qualifying)
1908                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1909                         else
1910                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1911                 }
1912         }
1913         else
1914         {
1915                 if (timelimit && time >= timelimit)
1916                 {
1917                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1918                         {
1919                                 float totalplayers;
1920                                 float playerswithlaps;
1921                                 float readyplayers;
1922                                 totalplayers = playerswithlaps = readyplayers = 0;
1923                                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1924                                         ++totalplayers;
1925                                         if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
1926                                                 ++playerswithlaps;
1927                                         if(it.ready)
1928                                                 ++readyplayers;
1929                                 ));
1930
1931                                 // at least 2 of the players have completed a lap: start the RACE
1932                                 // otherwise, the players should end the qualifying on their own
1933                                 if(readyplayers || playerswithlaps >= 2)
1934                                 {
1935                                         checkrules_suddendeathend = 0;
1936                                         ReadyRestart(); // go to race
1937                                         return;
1938                                 }
1939                                 else
1940                                         wantovertime |= InitiateSuddenDeath();
1941                         }
1942                         else
1943                                 wantovertime |= InitiateSuddenDeath();
1944                 }
1945         }
1946
1947         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1948         {
1949                 NextLevel();
1950                 return;
1951         }
1952
1953         int checkrules_status = WinningCondition_RanOutOfSpawns();
1954         if(checkrules_status == WINNING_YES)
1955                 bprint("Hey! Someone ran out of spawns!\n");
1956         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1957                 checkrules_status = M_ARGV(0, float);
1958         else
1959                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1960
1961         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1962         {
1963                 checkrules_status = WINNING_NEVER;
1964                 checkrules_overtimesadded = -1;
1965                 wantovertime |= InitiateSuddenDeath();
1966         }
1967
1968         if(checkrules_status == WINNING_NEVER)
1969                 // equality cases! Nobody wins if the overtime ends in a draw.
1970                 ClearWinners();
1971
1972         if(wantovertime)
1973         {
1974                 if(checkrules_status == WINNING_NEVER)
1975                         InitiateOvertime();
1976                 else
1977                         checkrules_status = WINNING_YES;
1978         }
1979
1980         if(checkrules_suddendeathend)
1981                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1982                         checkrules_status = WINNING_YES;
1983
1984         if(checkrules_status == WINNING_YES)
1985         {
1986                 //print("WINNING\n");
1987                 NextLevel();
1988         }
1989 }
1990
1991 string GotoMap(string m)
1992 {
1993         m = GameTypeVote_MapInfo_FixName(m);
1994         if (!m)
1995                 return "The map you suggested is not available on this server.";
1996         if (!autocvar_sv_vote_gametype)
1997         if(!MapInfo_CheckMap(m))
1998                 return "The map you suggested does not support the current game mode.";
1999         cvar_set("nextmap", m);
2000         cvar_set("timelimit", "-1");
2001         if(mapvote_initialized || alreadychangedlevel)
2002         {
2003                 if(DoNextMapOverride(0))
2004                         return "Map switch initiated.";
2005                 else
2006                         return "Hm... no. For some reason I like THIS map more.";
2007         }
2008         else
2009                 return "Map switch will happen after scoreboard.";
2010 }
2011
2012 bool autocvar_sv_gameplayfix_multiplethinksperframe;
2013 void RunThink(entity this)
2014 {
2015         // don't let things stay in the past.
2016         // it is possible to start that way by a trigger with a local time.
2017         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2018                 return;
2019
2020         float oldtime = time; // do we need to save this?
2021
2022         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2023         {
2024                 time = max(oldtime, this.nextthink);
2025                 this.nextthink = 0;
2026
2027                 if(getthink(this))
2028                         getthink(this)(this);
2029                 // mods often set nextthink to time to cause a think every frame,
2030                 // we don't want to loop in that case, so exit if the new nextthink is
2031                 // <= the time the qc was told, also exit if it is past the end of the
2032                 // frame
2033                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2034                         break;
2035         }
2036
2037         time = oldtime;
2038 }
2039
2040 bool autocvar_sv_freezenonclients;
2041 bool autocvar_sv_gameplayfix_delayprojectiles;
2042 void Physics_Frame()
2043 {
2044         if(autocvar_sv_freezenonclients)
2045                 return;
2046
2047         FOREACH_ENTITY_FLOAT(pure_data, false,
2048         {
2049                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2050                         continue;
2051
2052                 //set_movetype(it, it.move_movetype);
2053                 // inline the set_movetype function, since this is called a lot
2054                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2055
2056                 if(it.move_movetype == MOVETYPE_NONE)
2057                         continue;
2058
2059                 if(it.move_qcphysics)
2060                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2061
2062                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2063                 {
2064                         // handle thinking here
2065                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2066                                 RunThink(it);
2067                 }
2068         });
2069
2070         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2071                 return;
2072
2073         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2074         {
2075                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2076                         continue;
2077                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2078         });
2079 }
2080
2081 void systems_update();
2082 void EndFrame()
2083 {
2084         anticheat_endframe();
2085
2086         Physics_Frame();
2087
2088         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2089                 entity e = IS_SPEC(it) ? it.enemy : it;
2090                 if (e.typehitsound) {
2091                         it.typehit_time = time;
2092                 } else if (e.killsound) {
2093                         it.kill_time = time;
2094                 } else if (e.damage_dealt) {
2095                         it.hit_time = time;
2096                         it.damage_dealt_total += ceil(e.damage_dealt);
2097                 }
2098         });
2099         // add 1 frametime because after this, engine SV_Physics
2100         // increases time by a frametime and then networks the frame
2101         // add another frametime because client shows everything with
2102         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2103         // needed!
2104         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2105         FOREACH_CLIENT(true, {
2106                 it.typehitsound = false;
2107                 it.damage_dealt = 0;
2108                 it.killsound = false;
2109                 antilag_record(it, CS(it), altime);
2110         });
2111         IL_EACH(g_monsters, true,
2112         {
2113                 antilag_record(it, it, altime);
2114         });
2115         systems_update();
2116         IL_ENDFRAME();
2117 }
2118
2119
2120 /*
2121  * RedirectionThink:
2122  * returns true if redirecting
2123  */
2124 float redirection_timeout;
2125 float redirection_nextthink;
2126 float RedirectionThink()
2127 {
2128         float clients_found;
2129
2130         if(redirection_target == "")
2131                 return false;
2132
2133         if(!redirection_timeout)
2134         {
2135                 cvar_set("sv_public", "-2");
2136                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2137                 if(redirection_target == "self")
2138                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2139                 else
2140                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2141         }
2142
2143         if(time < redirection_nextthink)
2144                 return true;
2145
2146         redirection_nextthink = time + 1;
2147
2148         clients_found = 0;
2149         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
2150                 // TODO add timer
2151                 LOG_INFO("Redirecting: sending connect command to ", it.netname, "\n");
2152                 if(redirection_target == "self")
2153                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2154                 else
2155                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2156                 ++clients_found;
2157         ));
2158
2159         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2160
2161         if(time > redirection_timeout || clients_found == 0)
2162                 localcmd("\nwait; wait; wait; quit\n");
2163
2164         return true;
2165 }
2166
2167 void TargetMusic_RestoreGame();
2168 void RestoreGame()
2169 {
2170         // Loaded from a save game
2171         // some things then break, so let's work around them...
2172
2173         // Progs DB (capture records)
2174         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2175
2176         // Mapinfo
2177         MapInfo_Shutdown();
2178         MapInfo_Enumerate();
2179         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2180         WeaponStats_Init();
2181
2182         TargetMusic_RestoreGame();
2183 }
2184
2185 void Shutdown()
2186 {
2187         game_stopped = 2;
2188
2189         if(world_initialized > 0)
2190         {
2191                 world_initialized = 0;
2192                 LOG_TRACE("Saving persistent data...");
2193                 Ban_SaveBans();
2194
2195                 // playerstats with unfinished match
2196                 PlayerStats_GameReport(false);
2197
2198                 if(!cheatcount_total)
2199                 {
2200                         if(autocvar_sv_db_saveasdump)
2201                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2202                         else
2203                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2204                 }
2205                 if(autocvar_developer)
2206                 {
2207                         if(autocvar_sv_db_saveasdump)
2208                                 db_dump(TemporaryDB, "server-temp.db");
2209                         else
2210                                 db_save(TemporaryDB, "server-temp.db");
2211                 }
2212                 CheatShutdown(); // must be after cheatcount check
2213                 db_close(ServerProgsDB);
2214                 db_close(TemporaryDB);
2215                 LOG_TRACE("Saving persistent data... done!");
2216                 // tell the bot system the game is ending now
2217                 bot_endgame();
2218
2219                 WeaponStats_Shutdown();
2220                 MapInfo_Shutdown();
2221         }
2222         else if(world_initialized == 0)
2223         {
2224                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2225         }
2226         else
2227         {
2228                 __init_dedicated_server_shutdown();
2229         }
2230 }