2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
47 void GotoNextMap(float reinit);
49 float(float reinit) DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(autocvar_g_running_guns)
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = autocvar_g_player_alpha;
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!autocvar_developer_fteqccbugs)
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
101 if(autocvar__sv_init)
103 // cvar_set("_sv_init", "0");
104 // we do NOT set this to 0 any more, so someone "accidentally" changing
105 // to this "init" map on a dedicated server will cause no permanent
107 if(autocvar_g_maplist_shuffle)
109 n = tokenizebyseparator(autocvar_g_maplist, " ");
110 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
113 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
115 if(!DoNextMapOverride(1))
123 self.nextthink = time;
127 self.nextthink = time + 1;
128 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
132 void cvar_changes_init()
136 float n, i, adding, pureadding;
139 strunzone(cvar_changes);
140 cvar_changes = string_null;
142 strunzone(cvar_purechanges);
143 cvar_purechanges = string_null;
144 cvar_purechanges_count = 0;
147 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
153 for(i = 0; i < n; ++i)
155 k = bufstr_get(h, i);
157 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
158 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
159 #define BADCVAR(p) if(k == p) continue
161 // general excludes and namespaces for server admin used cvars
162 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
166 BADPREFIX("cvar_check_");
168 BADCVAR("g_configversion");
169 BADCVAR("g_maplist_index");
170 BADCVAR("halflifebsp");
171 BADPREFIX("sv_world");
177 BADPREFIX("scoreboard_");
178 BADPREFIX("g_campaign");
179 BADPREFIX("g_waypointsprite_");
185 BADPREFIX("net_slist_");
191 BADPREFIX("sensitivity");
192 BADPREFIX("userbind");
195 BADPREFIX("crosshair");
196 BADCVAR("mod_q3bsp_lightmapmergepower");
197 BADCVAR("mod_q3bsp_nolightmaps");
199 BADCVAR("mastervolume");
201 BADCVAR("bgmvolume");
204 BADCVAR("developer");
205 BADCVAR("log_dest_udp");
207 BADCVAR("net_address");
208 BADCVAR("net_address_ipv6");
210 BADCVAR("savedgamecfg");
211 BADCVAR("serverconfig");
212 BADCVAR("sv_autoscreenshot");
213 BADCVAR("sv_heartbeatperiod");
214 BADCVAR("sv_vote_master_password");
215 BADCVAR("sys_colortranslation");
216 BADCVAR("sys_specialcharactertranslation");
217 BADCVAR("timeformat");
218 BADCVAR("timestamps");
219 BADPREFIX("developer_");
221 BADPREFIX("g_banned_list");
222 BADPREFIX("g_chat_flood_");
223 BADPREFIX("g_ghost_items");
224 BADPREFIX("g_playerstats_");
225 BADPREFIX("g_respawn_ghosts");
226 BADPREFIX("g_voice_flood_");
228 BADPREFIX("sv_allowdownloads");
229 BADPREFIX("sv_autodemo");
230 BADPREFIX("sv_curl_");
231 BADPREFIX("sv_eventlog");
232 BADPREFIX("sv_logscores_");
233 BADPREFIX("sv_master");
234 BADPREFIX("sv_weaponstats_");
235 BADPREFIX("sv_waypointsprite_");
236 BADCVAR("rescan_pending");
238 // these can contain player IDs, so better hide
239 BADPREFIX("g_forced_team_");
242 BADCVAR("fraglimit");
244 BADCVAR("g_assault");
249 BADCVAR("g_domination");
250 BADCVAR("g_domination_default_teams");
251 BADCVAR("g_freezetag");
252 BADCVAR("g_keepaway");
253 BADCVAR("g_keyhunt");
254 BADCVAR("g_keyhunt_teams");
255 BADCVAR("g_keyhunt_teams");
257 BADCVAR("g_nexball");
258 BADCVAR("g_onslaught");
260 BADCVAR("g_race_qualifying_timelimit");
261 BADCVAR("g_runematch");
263 BADCVAR("g_tdm_teams");
264 BADCVAR("leadlimit");
267 BADCVAR("timelimit");
271 BADCVAR("g_maplist");
272 BADCVAR("g_maplist_mostrecent");
276 d = cvar_defstring(k);
282 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
283 if(strlen(cvar_changes) > 16384)
285 cvar_changes = "// too many settings have been changed to show them here\n";
290 // now check if the changes are actually gameplay relevant
292 // does nothing visible
293 BADCVAR("captureleadlimit_override");
294 BADCVAR("g_arena_point_leadlimit");
295 BADCVAR("g_balance_kill_delay");
296 BADCVAR("g_ca_point_leadlimit");
297 BADCVAR("g_ctf_captimerecord_always");
298 BADCVAR("g_ctf_flag_capture_effects");
299 BADCVAR("g_ctf_flag_glowtrails");
300 BADCVAR("g_ctf_flag_pickup_effects");
301 BADCVAR("g_domination_point_leadlimit");
302 BADCVAR("g_forced_respawn");
303 BADCVAR("g_keyhunt_point_leadlimit");
305 BADCVAR("g_nexball_goalleadlimit");
306 BADCVAR("g_runematch_point_leadlimit");
307 BADCVAR("leadlimit_and_fraglimit");
308 BADCVAR("leadlimit_override");
310 BADCVAR("sv_allow_fullbright");
311 BADCVAR("sv_checkforpacketsduringsleep");
312 BADCVAR("sv_fraginfo");
313 BADCVAR("sv_timeout");
314 BADPREFIX("sv_timeout_");
315 BADCVAR("welcome_message_time");
316 BADPREFIX("crypto_");
317 BADPREFIX("g_chat_");
318 BADPREFIX("g_ctf_captimerecord_");
319 BADPREFIX("g_maplist_votable_");
323 BADPREFIX("sv_cullentities_");
324 BADPREFIX("sv_fraginfo_");
325 BADPREFIX("sv_maxidle_");
326 BADPREFIX("sv_vote_");
327 BADPREFIX("timelimit_");
328 BADCVAR("gameversion");
329 BADPREFIX("gameversion_");
330 BADCVAR("sv_namechangetimer");
331 #ifndef NO_LEGACY_NETWORKING
332 BADCVAR("sv_use_csqc_players"); // transition
335 // allowed changes to server admins (please sync this to server.cfg)
339 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
341 // yes, this does contain some redundant stuff, don't really care
342 BADCVAR("bot_config_file");
343 BADCVAR("bot_number");
344 BADCVAR("bot_prefix");
345 BADCVAR("bot_suffix");
346 BADCVAR("capturelimit_override");
347 BADCVAR("fraglimit_override");
349 BADCVAR("g_antilag");
350 BADCVAR("g_balance_teams");
351 BADCVAR("g_balance_teams_prevent_imbalance");
352 BADCVAR("g_balance_teams_scorefactor");
353 BADCVAR("g_ban_sync_trusted_servers");
354 BADCVAR("g_ban_sync_uri");
355 BADCVAR("g_ctf_ignore_frags");
356 BADCVAR("g_domination_point_limit");
357 BADCVAR("g_friendlyfire");
358 BADCVAR("g_fullbrightitems");
359 BADCVAR("g_fullbrightplayers");
360 BADCVAR("g_keyhunt_point_limit");
361 BADCVAR("g_keyhunt_teams_override");
362 BADCVAR("g_lms_lives_override");
363 BADCVAR("g_maplist");
364 BADCVAR("g_maplist_check_waypoints");
365 BADCVAR("g_maplist_mostrecent_count");
366 BADCVAR("g_maplist_shuffle");
367 BADCVAR("g_maplist_votable");
368 BADCVAR("g_maplist_votable_abstain");
369 BADCVAR("g_maplist_votable_nodetail");
370 BADCVAR("g_maplist_votable_suggestions");
371 BADCVAR("g_maxplayers");
372 BADCVAR("g_mirrordamage");
373 BADCVAR("g_nexball_goallimit");
374 BADCVAR("g_powerups");
375 BADCVAR("g_runematch_point_limit");
376 BADCVAR("g_start_delay");
378 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
381 BADCVAR("maxplayers");
382 BADCVAR("minplayers");
383 BADCVAR("net_address");
385 BADCVAR("rcon_password");
386 BADCVAR("rcon_restricted_commands");
387 BADCVAR("rcon_restricted_password");
389 BADCVAR("sv_adminnick");
390 BADCVAR("sv_autoscreenshot");
391 BADCVAR("sv_autotaunt");
392 BADCVAR("sv_curl_defaulturl");
393 BADCVAR("sv_defaultcharacter");
394 BADCVAR("sv_defaultplayercolors");
395 BADCVAR("sv_defaultplayermodel");
396 BADCVAR("sv_defaultplayerskin");
397 BADCVAR("sv_maxidle");
398 BADCVAR("sv_maxrate");
400 BADCVAR("sv_public");
401 BADCVAR("sv_ready_restart");
402 BADCVAR("sv_status_privacy");
404 BADCVAR("sv_vote_call");
405 BADCVAR("sv_vote_commands");
406 BADCVAR("sv_vote_majority_factor");
407 BADCVAR("sv_vote_master");
408 BADCVAR("sv_vote_master_commands");
409 BADCVAR("sv_vote_master_password");
410 BADCVAR("sv_vote_simple_majority_factor");
411 BADCVAR("sys_ticrate");
412 BADCVAR("teamplay_mode");
413 BADCVAR("timelimit_override");
414 BADCVAR("g_spawnshieldtime");
415 BADPREFIX("g_warmup_");
416 BADPREFIX("sv_ready_restart_");
418 // mutators that announce themselves properly to the server browser
419 BADCVAR("g_minstagib");
420 BADCVAR("g_new_toys");
423 if(autocvar_g_minstagib)
425 BADCVAR("g_grappling_hook");
426 BADCVAR("g_jetpack");
433 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
434 if(strlen(cvar_purechanges) > 16384)
436 cvar_purechanges = "// too many settings have been changed to show them here\n";
440 ++cvar_purechanges_count;
441 // WARNING: this variable is used for the server list
442 // NEVER dare to skip this code!
443 // Hacks to intentionally appearing as "pure server" even though you DO have
444 // modified settings may be punished by removal from the server list.
445 // You can do to the variables cvar_changes and cvar_purechanges all you want,
449 if(cvar_changes == "")
450 cvar_changes = "// this server runs at default server settings\n";
452 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
453 cvar_changes = strzone(cvar_changes);
454 if(cvar_purechanges == "")
455 cvar_purechanges = "// this server runs at default gameplay settings\n";
457 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
458 cvar_purechanges = strzone(cvar_purechanges);
461 void detect_maptype()
470 o_x += random() * (world.maxs_x - world.mins_x);
471 o_y += random() * (world.maxs_y - world.mins_y);
472 o_z += random() * (world.maxs_z - world.mins_z);
474 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
475 if(trace_fraction == 1)
480 for(i = 0; i < 64; i += 4)
482 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
483 if(trace_fraction == 1)
485 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
494 float RandomSeed_Send(entity to, float sf)
496 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
497 WriteShort(MSG_ENTITY, self.cnt);
500 void RandomSeed_Think()
502 self.cnt = bound(0, floor(random() * 65536), 65535);
503 self.nextthink = time + 5;
507 void RandomSeed_Spawn()
509 randomseed = spawn();
510 randomseed.think = RandomSeed_Think;
511 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
516 self.think(); // sets random seed and nextthink
520 void spawnfunc___init_dedicated_server(void)
522 // handler for _init/_init map (only for dedicated server initialization)
524 world_initialized = -1; // don't complain
526 cvar_string = cvar_string_normal;
527 cvar_set = cvar_set_normal;
529 remove = remove_unsafely;
533 e.think = GotoFirstMap;
534 e.nextthink = time; // this is usually 1 at this point
537 e.classname = "info_player_deathmatch"; // safeguard against player joining
539 self.classname = "worldspawn"; // safeguard against various stuff ;)
541 // needs to be done so early because of the constants they create
546 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
549 void Map_MarkAsRecent(string m);
550 float world_already_spawned;
551 void RegisterWeapons();
553 void ClientInit_Spawn();
554 void WeaponStats_Init();
555 void WeaponStats_Shutdown();
556 void spawnfunc_worldspawn (void)
558 float fd, l, i, j, n;
562 cvar_string = cvar_string_normal;
563 cvar_set = cvar_set_normal;
565 if(world_already_spawned)
566 error("world already spawned - you may have EXACTLY ONE worldspawn!");
567 world_already_spawned = TRUE;
569 remove = remove_safely; // during spawning, watch what you remove!
571 check_unacceptable_compiler_bugs();
573 cvar_changes_init(); // do this very early now so it REALLY matches the server config
575 compressShortVector_init();
577 allowed_to_spawn = TRUE;
580 head = nextent(world);
585 head = nextent(head);
588 // needs to be done so early because of the constants they create
592 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
594 TemporaryDB = db_create();
599 // 1 FLICKER (first variety)
600 lightstyle(1, "mmnmmommommnonmmonqnmmo");
602 // 2 SLOW STRONG PULSE
603 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
605 // 3 CANDLE (first variety)
606 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
609 lightstyle(4, "mamamamamama");
612 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
614 // 6 FLICKER (second variety)
615 lightstyle(6, "nmonqnmomnmomomno");
617 // 7 CANDLE (second variety)
618 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
620 // 8 CANDLE (third variety)
621 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
623 // 9 SLOW STROBE (fourth variety)
624 lightstyle(9, "aaaaaaaazzzzzzzz");
626 // 10 FLUORESCENT FLICKER
627 lightstyle(10, "mmamammmmammamamaaamammma");
629 // 11 SLOW PULSE NOT FADE TO BLACK
630 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
632 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
637 if(autocvar_g_campaign)
640 Map_MarkAsRecent(mapname);
642 PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
644 precache_model ("null"); // we need this one before InitGameplayMode
652 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
653 if(bot_waypoints_for_items == 1)
654 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
655 bot_waypoints_for_items = 0;
659 WaypointSprite_Init();
664 GameLogInit(); // prepare everything
666 // changing the logic generating it is okay. But:
667 // it HAS to stay <= 64 chars
668 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
669 if(autocvar_sv_eventlog)
671 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
672 matchid = strzone(s);
674 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
675 s = ":gameinfo:mutators:LIST";
678 MUTATOR_CALLHOOK(BuildMutatorsString);
681 // simple, probably not good in the mutator system
682 if(autocvar_g_grappling_hook)
683 s = strcat(s, ":grappling_hook");
685 // initialiation stuff, not good in the mutator system
686 if(!autocvar_g_use_ammunition)
687 s = strcat(s, ":no_use_ammunition");
689 // initialiation stuff, not good in the mutator system
690 if(autocvar_g_pickup_items == 0)
691 s = strcat(s, ":no_pickup_items");
692 if(autocvar_g_pickup_items > 0)
693 s = strcat(s, ":pickup_items");
695 // initialiation stuff, not good in the mutator system
696 if(autocvar_g_weaponarena != "0")
697 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
699 // TODO to mutator system
700 if(autocvar_g_norecoil)
701 s = strcat(s, ":norecoil");
703 // TODO to mutator system
704 if(autocvar_g_midair)
705 s = strcat(s, ":midair");
707 // TODO to mutator system
708 if(autocvar_g_minstagib)
709 s = strcat(s, ":minstagib");
711 // TODO to mutator system
712 if(autocvar_g_powerups == 0)
713 s = strcat(s, ":no_powerups");
714 if(autocvar_g_powerups > 0)
715 s = strcat(s, ":powerups");
718 GameLogEcho(":gameinfo:end");
721 matchid = strzone(ftos(random()));
723 cvar_set("nextmap", "");
727 if(autocvar_g_campaign)
735 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
737 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
739 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
742 while((s = fgets(fd)))
744 l = tokenize_console(s);
749 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
750 print(" cdtrack ", argv(2), "\n");
752 else if(argv(0) == "fog")
754 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
755 print(" \"fog\" \"", s, "\"\n");
757 else if(argv(0) == "set")
759 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
760 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
762 else if(argv(0) != "//")
764 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
765 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
775 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
776 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
777 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
778 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
781 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
782 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
783 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
784 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
785 addstat(STAT_FUEL, AS_INT, ammo_fuel);
786 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
787 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
788 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
789 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
790 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
791 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
792 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
793 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
795 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
796 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
798 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
800 if(g_ca || g_freezetag)
802 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
803 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
804 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
805 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
809 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
810 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
813 // g_movementspeed hack
814 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
815 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
816 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
817 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
820 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
821 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
823 next_pingtime = time + 5;
827 // set up information replies for clients and server to use
828 lsmaps_reply = "^7Maps available: ";
829 lsnewmaps_reply = "^7Maps without a record set: ";
830 for(i = 0, j = 0; i < MapInfo_count; ++i)
832 if(MapInfo_Get_ByID(i))
833 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
842 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
844 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
845 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
846 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
847 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
851 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
852 lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
854 maplist_reply = "^7Maps in list: ";
855 n = tokenize_console(autocvar_g_maplist);
856 for(i = 0, j = 0; i < n; ++i)
858 if(MapInfo_CheckMap(argv(i)))
864 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
868 maplist_reply = strzone(strcat(maplist_reply, "\n"));
869 MapInfo_ClearTemps();
871 for(i = 0; i < 10; ++i)
873 records_reply[i] = strzone(getrecords(i));
876 ladder_reply = strzone(getladder());
878 rankings_reply = strzone(getrankings());
883 PingPLReport_Spawn();
887 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
889 // fill sv_curl_serverpackages from .serverpackage files
890 if(autocvar_sv_curl_serverpackages_auto)
893 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
894 for(i = 0; i < n; ++i)
895 if(substring(argv(i), -14, -1) != "-serverpackage.txt")
896 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
897 s = strcat(s, " ", argv(i));
898 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
901 j = search_getsize(fd);
902 for(i = 0; i < j; ++i)
903 s = strcat(s, " ", search_getfilename(fd, i));
906 fd = search_begin("*.serverpackage", TRUE, FALSE);
909 j = search_getsize(fd);
910 for(i = 0; i < j; ++i)
911 s = strcat(s, " ", search_getfilename(fd, i));
914 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
917 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
919 // physics/balance/config changes that count as mod
920 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
921 modname = cvar_string("g_mod_physics");
922 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
923 modname = cvar_string("g_mod_balance");
924 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
925 modname = cvar_string("g_mod_config");
926 // weird mutators that deserve to count as mod
927 if(autocvar_g_minstagib)
928 modname = "MinstaGib";
929 // extra mutators that deserve to count as mod
930 MUTATOR_CALLHOOK(SetModname);
931 // weird game types that deserve to count as mod
935 modname = strzone(modname);
937 WinningConditionHelper(); // set worldstatus
939 world_initialized = 1;
942 void spawnfunc_light (void)
944 //makestatic (self); // Who the f___ did that?
950 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
953 string getmapname_stored;
959 float Map_Count, Map_Current;
960 string Map_Current_Name;
962 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
963 float GetMaplistPosition()
969 idx = autocvar_g_maplist_index;
976 for(pos = 0; pos < Map_Count; ++pos)
980 // resume normal maplist rotation if current map is not in g_maplist
984 float MapHasRightSize(string map)
987 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
988 if(autocvar_g_maplist_check_waypoints)
990 dprint("checkwp "); dprint(map);
991 if(!fexists(strcat("maps/", map, ".waypoints")))
993 dprint(": no waypoints\n");
996 dprint(": has waypoints\n");
999 // open map size restriction file
1000 dprint("opensize "); dprint(map);
1001 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1004 float mapmin, mapmax;
1006 mapmin = stof(fgets(fh));
1007 mapmax = stof(fgets(fh));
1009 if(player_count < mapmin)
1011 dprint("not enough\n");
1014 if(player_count > mapmax)
1016 dprint("too many\n");
1019 dprint("right size\n");
1022 dprint(": not found\n");
1026 string Map_Filename(float position)
1028 return strcat("maps/", argv(position), ".bsp");
1031 string strwords(string s, float w)
1034 for(endpos = 0; w && endpos >= 0; --w)
1035 endpos = strstrofs(s, " ", endpos + 1);
1039 return substring(s, 0, endpos);
1042 float strhasword(string s, string w)
1044 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1047 void Map_MarkAsRecent(string m)
1049 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1052 float Map_IsRecent(string m)
1054 return strhasword(autocvar_g_maplist_mostrecent, m);
1057 float Map_Check(float position, float pass)
1061 map_next = argv(position);
1064 if(Map_IsRecent(map_next))
1067 filename = Map_Filename(position);
1068 if(MapInfo_CheckMap(map_next))
1072 if(MapHasRightSize(map_next))
1077 dprint( "Couldn't select '", filename, "'..\n" );
1082 void Map_Goto_SetStr(string nextmapname)
1084 if(getmapname_stored != "")
1085 strunzone(getmapname_stored);
1086 if(nextmapname == "")
1087 getmapname_stored = "";
1089 getmapname_stored = strzone(nextmapname);
1092 void Map_Goto_SetFloat(float position)
1094 cvar_set("g_maplist_index", ftos(position));
1095 Map_Goto_SetStr(argv(position));
1098 void Map_Goto(float reinit)
1100 MapInfo_LoadMap(getmapname_stored, reinit);
1103 // return codes of map selectors:
1104 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1105 // -2 = permanent failure
1106 float() MaplistMethod_Iterate = // usual method
1110 for(pass = 1; pass <= 2; ++pass)
1112 for(i = 1; i < Map_Count; ++i)
1115 mapindex = mod(i + Map_Current, Map_Count);
1116 if(Map_Check(mapindex, pass))
1123 float() MaplistMethod_Repeat = // fallback method
1125 if(Map_Check(Map_Current, 2))
1130 float() MaplistMethod_Random = // random map selection
1136 for(i = 0; i <= imax; ++i)
1139 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1140 if(Map_Check(mapindex, 1))
1146 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1147 // the exponent sets a bias on the map selection:
1148 // the higher the exponent, the less likely "shortly repeated" same maps are
1150 float i, j, imax, insertpos;
1154 for(i = 0; i <= imax; ++i)
1158 // now reinsert this at another position
1159 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1160 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1161 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1162 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1164 // insert the current map there
1166 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1167 newlist = strcat(newlist, " ", argv(j));
1168 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1169 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1170 newlist = strcat(newlist, " ", argv(j));
1171 newlist = substring(newlist, 1, strlen(newlist) - 1);
1172 cvar_set("g_maplist", newlist);
1173 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1175 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1176 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1177 if(Map_Check(Map_Current, 1))
1185 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1188 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1189 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1190 if(autocvar_g_maplist_shuffle)
1192 localcmd("\nmenu_cmd sync\n");
1193 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1196 error("empty maplist, cannot select a new map");
1197 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1199 if(Map_Current_Name)
1200 strunzone(Map_Current_Name);
1201 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1202 // this may or may not be correct, but who cares, in the worst case a map
1203 // isn't chosen in the first pass that should have been
1214 if(autocvar_g_maplist_shuffle > 0)
1215 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1218 if(autocvar_g_maplist_selectrandom)
1219 nextMap = MaplistMethod_Random();
1222 nextMap = MaplistMethod_Iterate();
1225 nextMap = MaplistMethod_Repeat();
1229 Map_Goto_SetFloat(nextMap);
1230 return getmapname_stored;
1236 float DoNextMapOverride(float reinit)
1238 if(autocvar_g_campaign)
1240 CampaignPostIntermission();
1241 alreadychangedlevel = TRUE;
1244 if(autocvar_quit_when_empty)
1246 if(player_count <= currentbots)
1249 alreadychangedlevel = TRUE;
1253 if(autocvar_quit_and_redirect != "")
1255 redirection_target = strzone(autocvar_quit_and_redirect);
1256 alreadychangedlevel = TRUE;
1259 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1261 localcmd("restart\n");
1262 alreadychangedlevel = TRUE;
1265 if(autocvar_nextmap != "")
1266 if(MapInfo_CheckMap(autocvar_nextmap))
1268 Map_Goto_SetStr(autocvar_nextmap);
1270 alreadychangedlevel = TRUE;
1273 if(!reinit && autocvar_lastlevel)
1275 cvar_settemp_restore();
1276 localcmd("set lastlevel 0\ntogglemenu 1\n");
1277 alreadychangedlevel = TRUE;
1283 void GotoNextMap(float reinit)
1288 if (alreadychangedlevel)
1290 alreadychangedlevel = TRUE;
1296 for(allowReset = 1; allowReset >= 0; --allowReset)
1298 nextMap = GetNextMap();
1304 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1305 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1306 if(autocvar_g_maplist_shuffle)
1308 localcmd("\nmenu_cmd sync\n");
1312 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1324 When the player presses attack or jump, change to the next level
1327 .float autoscreenshot;
1328 void() MapVote_Start;
1329 void() MapVote_Think;
1330 float mapvote_initialized;
1331 void IntermissionThink()
1333 FixIntermissionClient(self);
1335 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1336 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1338 if( (server_screenshot || client_screenshot)
1339 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1341 self.autoscreenshot = -1;
1342 if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"", GetMapname(), strftime(FALSE, "%s"))); }
1346 if (time < intermission_exittime)
1349 if(!mapvote_initialized)
1350 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1360 Returns the entity to view from
1364 entity FindIntermission()
1369 // look for info_intermission first
1370 spot = find (world, classname, "info_intermission");
1372 { // pick a random one
1376 spot = find (spot, classname, "info_intermission");
1378 spot = find (spot, classname, "info_intermission");
1384 // then look for the start position
1385 spot = find (world, classname, "info_player_start");
1389 // testinfo_player_start is only found in regioned levels
1390 spot = find (world, classname, "testplayerstart");
1394 // then look for the start position
1395 spot = find (world, classname, "info_player_deathmatch");
1399 //objerror ("FindIntermission: no spot");
1405 ===============================================================================
1409 ===============================================================================
1412 void DumpStats(float final)
1421 to_console = autocvar_sv_logscores_console;
1422 to_eventlog = autocvar_sv_eventlog;
1423 to_file = autocvar_sv_logscores_file;
1427 to_console = TRUE; // always print printstats replies
1428 to_eventlog = FALSE; // but never print them to the event log
1432 if(autocvar_sv_eventlog_console)
1433 to_console = FALSE; // otherwise we get the output twice
1439 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1449 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1453 fputs(file, strcat(s, "\n"));
1456 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1462 fputs(file, strcat(s, "\n"));
1464 FOR_EACH_CLIENT(other)
1466 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1468 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1469 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1470 if(other.classname == "player" || g_arena || g_ca || g_lms)
1471 s = strcat(s, ftos(other.team), ":");
1473 s = strcat(s, "spectator:");
1476 print(s, other.netname, "\n");
1478 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1480 fputs(file, strcat(s, other.netname, "\n"));
1486 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1492 fputs(file, strcat(s, "\n"));
1494 for(i = 1; i < 16; ++i)
1496 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1497 s = strcat(s, ":", ftos(i));
1503 fputs(file, strcat(s, "\n"));
1510 GameLogEcho(":end");
1513 fputs(file, ":end\n");
1518 void FixIntermissionClient(entity e)
1521 if(!e.autoscreenshot) // initial call
1523 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1525 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1526 e.solid = SOLID_NOT;
1527 e.movetype = MOVETYPE_NONE;
1528 e.takedamage = DAMAGE_NO;
1531 e.weaponentity.effects = EF_NODRAW;
1532 if (e.weaponentity.weaponentity)
1533 e.weaponentity.weaponentity.effects = EF_NODRAW;
1535 if(clienttype(e) == CLIENTTYPE_REAL)
1537 stuffcmd(e, "\nscr_printspeed 1000000\n");
1538 s = autocvar_sv_intermission_cdtrack;
1540 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1542 WriteByte(MSG_ONE, SVC_INTERMISSION);
1547 void minstagib_stop_countdown(entity e);
1549 go to the next level for deathmatch
1550 only called if a time or frag limit has expired
1556 intermission_running = 1;
1558 // enforce a wait time before allowing changelevel
1559 if(player_count > 0)
1560 intermission_exittime = time + autocvar_sv_mapchange_delay;
1562 intermission_exittime = -1;
1565 WriteByte (MSG_ALL, SVC_CDTRACK);
1566 WriteByte (MSG_ALL, 3);
1567 WriteByte (MSG_ALL, 3);
1568 // done in FixIntermission
1571 //pos = FindIntermission ();
1579 PlayerStats_EndMatch(1);
1581 PlayerStats_AddGlobalInfo(e);
1582 PlayerStats_Shutdown();
1583 WeaponStats_Shutdown();
1585 if(autocvar_sv_eventlog)
1586 GameLogEcho(":gameover");
1590 FOR_EACH_PLAYER(other) {
1591 minstagib_stop_countdown(other);
1592 FixIntermissionClient(other);
1594 bprint(other.netname, " ^7wins.\n");
1597 if(autocvar_g_campaign)
1598 CampaignPreIntermission();
1600 localcmd("\nsv_hook_gameend\n");
1607 Exit deathmatch games upon conditions
1610 void CheckRules_Player()
1612 if (gameover) // someone else quit the game already
1615 if(self.deadflag == DEAD_NO)
1616 self.play_time += frametime;
1618 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1619 // (div0: and that in CheckRules_World please)
1622 float checkrules_equality;
1623 float checkrules_suddendeathwarning;
1624 float checkrules_suddendeathend;
1625 float checkrules_overtimesadded; //how many overtimes have been already added
1627 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1628 float WINNING_YES = 1; // winner found
1629 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1630 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1632 float InitiateSuddenDeath()
1634 // Check first whether normal overtimes could be added before initiating suddendeath mode
1635 // - for this timelimit_overtime needs to be >0 of course
1636 // - also check the winning condition calculated in the previous frame and only add normal overtime
1637 // again, if at the point at which timelimit would be extended again, still no winner was found
1638 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1640 return 1; // need to call InitiateOvertime later
1644 if(!checkrules_suddendeathend)
1646 if(autocvar_g_campaign)
1647 checkrules_suddendeathend = time; // no suddendeath in campaign
1649 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1650 if(g_race && !g_race_qualifying)
1651 race_StartCompleting();
1657 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1659 ++checkrules_overtimesadded;
1660 //add one more overtime by simply extending the timelimit
1662 tl = autocvar_timelimit;
1663 tl += autocvar_timelimit_overtime;
1664 cvar_set("timelimit", ftos(tl));
1665 string minutesPlural;
1666 if (autocvar_timelimit_overtime == 1)
1667 minutesPlural = " ^3minute";
1669 minutesPlural = " ^3minutes";
1673 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1674 ftos(autocvar_timelimit_overtime),
1681 float GetWinningCode(float fraglimitreached, float equality)
1683 if(autocvar_g_campaign == 1)
1684 if(fraglimitreached)
1691 if(fraglimitreached)
1692 return WINNING_STARTSUDDENDEATHOVERTIME;
1694 return WINNING_NEVER;
1696 if(fraglimitreached)
1702 // set the .winning flag for exactly those players with a given field value
1703 void SetWinners(.float field, float value)
1706 FOR_EACH_PLAYER(head)
1707 head.winning = (head.field == value);
1710 // set the .winning flag for those players with a given field value
1711 void AddWinners(.float field, float value)
1714 FOR_EACH_PLAYER(head)
1715 if(head.field == value)
1719 // clear the .winning flags
1720 void ClearWinners(void)
1723 FOR_EACH_PLAYER(head)
1727 // Onslaught winning condition:
1728 // game terminates if only one team has a working generator (or none)
1729 float WinningCondition_Onslaught()
1732 float t1, t2, t3, t4;
1734 WinningConditionHelper(); // set worldstatus
1739 // first check if the game has ended
1740 t1 = t2 = t3 = t4 = 0;
1741 head = find(world, classname, "onslaught_generator");
1744 if (head.health > 0)
1746 if (head.team == COLOR_TEAM1) t1 = 1;
1747 if (head.team == COLOR_TEAM2) t2 = 1;
1748 if (head.team == COLOR_TEAM3) t3 = 1;
1749 if (head.team == COLOR_TEAM4) t4 = 1;
1751 head = find(head, classname, "onslaught_generator");
1753 if (t1 + t2 + t3 + t4 < 2)
1755 // game over, only one team remains (or none)
1757 if (t1) SetWinners(team, COLOR_TEAM1);
1758 if (t2) SetWinners(team, COLOR_TEAM2);
1759 if (t3) SetWinners(team, COLOR_TEAM3);
1760 if (t4) SetWinners(team, COLOR_TEAM4);
1761 dprint("Have a winner, ending game.\n");
1765 // Two or more teams remain
1769 float LMS_NewPlayerLives()
1772 fl = autocvar_fraglimit;
1776 // first player has left the game for dying too much? Nobody else can get in.
1777 if(lms_lowest_lives < 1)
1780 if(!autocvar_g_lms_join_anytime)
1781 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1784 return bound(1, lms_lowest_lives, fl);
1787 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1788 // they win. Otherwise the defending team wins once the timelimit passes.
1789 void assault_new_round();
1790 float WinningCondition_Assault()
1794 WinningConditionHelper(); // set worldstatus
1796 status = WINNING_NO;
1797 // as the timelimit has not yet passed just assume the defending team will win
1798 if(assault_attacker_team == COLOR_TEAM1)
1800 SetWinners(team, COLOR_TEAM2);
1804 SetWinners(team, COLOR_TEAM1);
1808 ent = find(world, classname, "target_assault_roundend");
1811 if(ent.winning) // round end has been triggered by attacking team
1813 bprint("ASSAULT: round completed...\n");
1814 SetWinners(team, assault_attacker_team);
1816 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1818 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1820 status = WINNING_YES;
1827 assault_new_round();
1836 // LMS winning condition: game terminates if and only if there's at most one
1837 // one player who's living lives. Top two scores being equal cancels the time
1839 float WinningCondition_LMS()
1846 have_player = FALSE;
1847 have_players = FALSE;
1848 l = LMS_NewPlayerLives();
1850 head = find(world, classname, "player");
1853 head2 = find(head, classname, "player");
1855 have_players = TRUE;
1859 // we have at least one player
1862 // two or more active players - continue with the game
1866 // exactly one player?
1869 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1873 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1879 // and assign him his first place
1880 PlayerScore_Add(head, SP_LMS_RANK, 1);
1887 // nobody is playing at all...
1890 // wait for players...
1894 // SNAFU (maybe a draw game?)
1896 dprint("No players, ending game.\n");
1901 // When we get here, we have at least two players who are actually LIVING,
1902 // now check if the top two players have equal score.
1903 WinningConditionHelper();
1906 if(WinningConditionHelper_winner)
1907 WinningConditionHelper_winner.winning = TRUE;
1908 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1909 return WINNING_NEVER;
1911 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1915 void ShuffleMaplist()
1917 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1921 float WinningCondition_Scores(float limit, float leadlimit)
1925 // TODO make everything use THIS winning condition (except LMS)
1926 WinningConditionHelper();
1930 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1931 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1932 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1933 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1937 if(WinningConditionHelper_winner)
1938 WinningConditionHelper_winner.winning = 1;
1939 if(WinningConditionHelper_winnerteam >= 0)
1940 SetWinners(team, WinningConditionHelper_winnerteam);
1942 if(WinningConditionHelper_lowerisbetter)
1944 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1945 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1949 if(WinningConditionHelper_zeroisworst)
1950 leadlimit = 0; // not supported in this mode
1952 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1953 // these modes always score in increments of 1, thus this makes sense
1955 if(leaderfrags != WinningConditionHelper_topscore)
1957 leaderfrags = WinningConditionHelper_topscore;
1960 if (leaderfrags == limit - 1)
1961 Announce("1fragleft");
1962 else if (leaderfrags == limit - 2)
1963 Announce("2fragsleft");
1964 else if (leaderfrags == limit - 3)
1965 Announce("3fragsleft");
1969 limitreached = FALSE;
1971 if(WinningConditionHelper_topscore >= limit)
1972 limitreached = TRUE;
1975 float leadlimitreached;
1976 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1977 if(autocvar_leadlimit_and_fraglimit)
1978 limitreached = (limitreached && leadlimitreached);
1980 limitreached = (limitreached || leadlimitreached);
1984 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1986 return GetWinningCode(
1987 WinningConditionHelper_topscore && limitreached,
1988 WinningConditionHelper_equality
1992 float WinningCondition_Race(float fraglimit)
2003 if(p.race_completed)
2008 wc = WinningCondition_Scores(fraglimit, 0);
2010 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2011 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2012 // do NOT support equality when the laps are all raced!
2013 return WINNING_STARTSUDDENDEATHOVERTIME;
2015 return WINNING_NEVER;
2019 float WinningCondition_QualifyingThenRace(float limit)
2022 wc = WinningCondition_Scores(limit, 0);
2024 // NEVER initiate overtime
2025 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2033 float WinningCondition_RanOutOfSpawns()
2037 if(have_team_spawns <= 0)
2040 if(autocvar_g_spawn_useallspawns <= 0)
2043 if(!some_spawn_has_been_used)
2046 team1_score = team2_score = team3_score = team4_score = 0;
2048 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2050 if(head.team == COLOR_TEAM1)
2052 else if(head.team == COLOR_TEAM2)
2054 else if(head.team == COLOR_TEAM3)
2056 else if(head.team == COLOR_TEAM4)
2060 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2062 if(head.team == COLOR_TEAM1)
2064 else if(head.team == COLOR_TEAM2)
2066 else if(head.team == COLOR_TEAM3)
2068 else if(head.team == COLOR_TEAM4)
2073 if(team1_score + team2_score + team3_score + team4_score == 0)
2075 checkrules_equality = TRUE;
2078 else if(team1_score + team2_score + team3_score + team4_score == 1)
2083 else if(team2_score)
2085 else if(team3_score)
2087 else // if(team4_score)
2089 CheckAllowedTeams(world);
2090 for(i = 0; i < MAX_TEAMSCORE; ++i)
2092 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2093 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2094 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2095 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2098 AddWinners(team, t);
2109 Exit deathmatch games upon conditions
2112 void ReadyRestart();
2113 void CheckRules_World()
2125 MapVote_Think should now do that part
2126 if (intermission_running)
2127 if (time >= intermission_exittime + 60)
2129 if(!DoNextMapOverride())
2135 if (gameover) // someone else quit the game already
2137 if(player_count == 0) // Nobody there? Then let's go to the next map
2139 // this will actually check the player count in the next frame
2140 // again, but this shouldn't hurt
2144 timelimit = autocvar_timelimit * 60;
2145 fraglimit = autocvar_fraglimit;
2146 leadlimit = autocvar_leadlimit;
2148 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2151 timelimit = 0; // timelimit is not made for warmup
2153 fraglimit = 0; // no fraglimit for now
2154 leadlimit = 0; // no leadlimit for now
2159 timelimit += game_starttime;
2161 else if (timelimit < 0)
2169 timelimit = 0; // ONS has its own overtime rule
2174 if(timelimit > game_starttime)
2175 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2177 game_completion_ratio = 0;
2179 if(checkrules_suddendeathend)
2181 if(!checkrules_suddendeathwarning)
2183 checkrules_suddendeathwarning = TRUE;
2184 if(g_race && !g_race_qualifying)
2185 bcenterprint("^3Everyone, finish your lap! The race is over!");
2187 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2192 if (timelimit && time >= timelimit)
2194 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2197 float playerswithlaps;
2200 totalplayers = playerswithlaps = readyplayers = 0;
2201 FOR_EACH_PLAYER(head)
2204 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2210 // at least 2 of the players have completed a lap: start the RACE
2211 // otherwise, the players should end the qualifying on their own
2212 if(readyplayers || playerswithlaps >= 2)
2214 checkrules_suddendeathend = 0;
2215 ReadyRestart(); // go to race
2219 wantovertime |= InitiateSuddenDeath();
2222 wantovertime |= InitiateSuddenDeath();
2226 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2232 float checkrules_status;
2233 checkrules_status = WinningCondition_RanOutOfSpawns();
2234 if(checkrules_status == WINNING_YES)
2236 bprint("Hey! Someone ran out of spawns!\n");
2238 else if(g_race && !g_race_qualifying && timelimit >= 0)
2240 checkrules_status = WinningCondition_Race(fraglimit);
2241 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2243 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2245 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2246 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2250 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2254 checkrules_status = WinningCondition_LMS();
2256 else if (g_onslaught)
2258 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2262 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2263 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2266 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2268 checkrules_status = WINNING_NEVER;
2269 checkrules_overtimesadded = -1;
2270 wantovertime |= InitiateSuddenDeath();
2273 if(checkrules_status == WINNING_NEVER)
2274 // equality cases! Nobody wins if the overtime ends in a draw.
2279 if(checkrules_status == WINNING_NEVER)
2282 checkrules_status = WINNING_YES;
2285 if(checkrules_suddendeathend)
2286 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2287 checkrules_status = WINNING_YES;
2289 if(checkrules_status == WINNING_YES)
2291 //print("WINNING\n");
2296 float mapvote_nextthink;
2297 float mapvote_initialized;
2298 float mapvote_keeptwotime;
2299 float mapvote_timeout;
2300 string mapvote_message;
2301 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2302 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2303 float mapvote_screenshot_dirs_count;
2305 float mapvote_count;
2306 float mapvote_count_real;
2307 string mapvote_maps[MAPVOTE_COUNT];
2308 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2309 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2310 float mapvote_maps_suggested[MAPVOTE_COUNT];
2311 string mapvote_suggestions[MAPVOTE_COUNT];
2312 float mapvote_suggestion_ptr;
2313 float mapvote_voters;
2314 float mapvote_selections[MAPVOTE_COUNT];
2316 float mapvote_detail;
2317 float mapvote_abstain;
2320 void MapVote_ClearAllVotes()
2322 FOR_EACH_CLIENT(other)
2326 string MapVote_Suggest(string m)
2330 return "That's not how to use this command.";
2331 if(!autocvar_g_maplist_votable_suggestions)
2332 return "Suggestions are not accepted on this server.";
2333 if(mapvote_initialized)
2334 return "Can't suggest - voting is already in progress!";
2335 m = MapInfo_FixName(m);
2337 return "The map you suggested is not available on this server.";
2338 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2340 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2342 if(!MapInfo_CheckMap(m))
2343 return "The map you suggested does not support the current game mode.";
2344 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2345 if(mapvote_suggestions[i] == m)
2346 return "This map was already suggested.";
2347 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2349 i = floor(random() * mapvote_suggestion_ptr);
2353 i = mapvote_suggestion_ptr;
2354 mapvote_suggestion_ptr += 1;
2356 if(mapvote_suggestions[i] != "")
2357 strunzone(mapvote_suggestions[i]);
2358 mapvote_suggestions[i] = strzone(m);
2359 if(autocvar_sv_eventlog)
2360 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2361 return strcat("Suggestion of ", m, " accepted.");
2364 void MapVote_AddVotable(string nextMap, float isSuggestion)
2367 string pakfile, mapfile;
2371 for(j = 0; j < mapvote_count; ++j)
2372 if(mapvote_maps[j] == nextMap)
2374 // suggestions might be no longer valid/allowed after gametype switch!
2376 if(!MapInfo_CheckMap(nextMap))
2378 mapvote_maps[mapvote_count] = strzone(nextMap);
2379 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2381 pakfile = string_null;
2382 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2384 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2385 pakfile = whichpack(strcat(mapfile, ".tga"));
2387 pakfile = whichpack(strcat(mapfile, ".jpg"));
2389 pakfile = whichpack(strcat(mapfile, ".png"));
2393 if(i >= mapvote_screenshot_dirs_count)
2394 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2395 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2396 pakfile = substring(pakfile, o, -1);
2398 mapvote_maps_screenshot_dir[mapvote_count] = i;
2399 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2404 void MapVote_Spawn();
2410 MapVote_ClearAllVotes();
2413 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2414 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2417 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2419 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2420 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2422 // we need this for AddVotable, as that cycles through the screenshot dirs
2423 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2424 if(mapvote_screenshot_dirs_count == 0)
2425 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2426 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2427 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2428 mapvote_screenshot_dirs[i] = strzone(argv(i));
2430 if(mapvote_suggestion_ptr)
2431 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2432 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2434 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2435 MapVote_AddVotable(GetNextMap(), FALSE);
2437 if(mapvote_count == 0)
2439 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2440 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2441 if(autocvar_g_maplist_shuffle)
2443 localcmd("\nmenu_cmd sync\n");
2444 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2445 MapVote_AddVotable(GetNextMap(), FALSE);
2448 mapvote_count_real = mapvote_count;
2450 MapVote_AddVotable("don't care", 0);
2452 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2454 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2455 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2456 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2457 mapvote_keeptwotime = 0;
2458 mapvote_message = "Choose a map and press its key!";
2463 void MapVote_SendPicture(float id)
2466 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2467 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2468 WriteByte(MSG_ONE, id);
2469 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2472 float MapVote_GetMapMask()
2474 float mask, i, power;
2476 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2477 if(mapvote_maps[i] != "")
2483 float MapVote_SendEntity(entity to, float sf)
2488 sf &~= 2; // if we send 1, we don't need to also send 2
2490 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2491 WriteByte(MSG_ENTITY, sf);
2495 // flag 1 == initialization
2496 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2497 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2498 WriteString(MSG_ENTITY, "");
2499 WriteByte(MSG_ENTITY, mapvote_count);
2500 WriteByte(MSG_ENTITY, mapvote_abstain);
2501 WriteByte(MSG_ENTITY, mapvote_detail);
2502 WriteCoord(MSG_ENTITY, mapvote_timeout);
2503 if(mapvote_count <= 8)
2504 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2506 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2507 for(i = 0; i < mapvote_count; ++i)
2508 if(mapvote_maps[i] != "")
2510 if(mapvote_abstain && i == mapvote_count - 1)
2512 WriteString(MSG_ENTITY, ""); // abstain needs no text
2513 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2514 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2518 WriteString(MSG_ENTITY, mapvote_maps[i]);
2519 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2520 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2527 // flag 2 == update of mask
2528 if(mapvote_count <= 8)
2529 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2531 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2537 for(i = 0; i < mapvote_count; ++i)
2538 if(mapvote_maps[i] != "")
2539 WriteByte(MSG_ENTITY, mapvote_selections[i]);
2541 WriteByte(MSG_ENTITY, to.mapvote);
2547 void MapVote_Spawn()
2549 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2552 void MapVote_TouchMask()
2554 mapvote_ent.SendFlags |= 2;
2557 void MapVote_TouchVotes(entity voter)
2559 mapvote_ent.SendFlags |= 4;
2562 float MapVote_Finished(float mappos)
2568 if(autocvar_sv_eventlog)
2570 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2571 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2572 didntvote = mapvote_voters;
2573 for(i = 0; i < mapvote_count; ++i)
2574 if(mapvote_maps[i] != "")
2576 didntvote -= mapvote_selections[i];
2579 result = strcat(result, ":", mapvote_maps[i]);
2580 result = strcat(result, ":", ftos(mapvote_selections[i]));
2583 result = strcat(result, ":didn't vote:", ftos(didntvote));
2585 GameLogEcho(result);
2586 if(mapvote_maps_suggested[mappos])
2587 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2590 FOR_EACH_REALCLIENT(other)
2591 FixClientCvars(other);
2593 Map_Goto_SetStr(mapvote_maps[mappos]);
2595 alreadychangedlevel = TRUE;
2598 void MapVote_CheckRules_1()
2602 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2604 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2605 mapvote_selections[i] = 0;
2609 FOR_EACH_REALCLIENT(other)
2614 i = other.mapvote - 1;
2615 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2616 mapvote_selections[i] = mapvote_selections[i] + 1;
2621 float MapVote_CheckRules_2()
2624 float firstPlace, secondPlace;
2625 float firstPlaceVotes, secondPlaceVotes;
2626 float mapvote_voters_real;
2629 if(mapvote_count_real == 1)
2630 return MapVote_Finished(0);
2632 mapvote_voters_real = mapvote_voters;
2634 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2636 RandomSelection_Init();
2637 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2638 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2639 firstPlace = RandomSelection_chosen_float;
2640 firstPlaceVotes = RandomSelection_best_priority;
2641 //dprint("First place: ", ftos(firstPlace), "\n");
2642 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2644 RandomSelection_Init();
2645 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2647 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2648 secondPlace = RandomSelection_chosen_float;
2649 secondPlaceVotes = RandomSelection_best_priority;
2650 //dprint("Second place: ", ftos(secondPlace), "\n");
2651 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2653 if(firstPlace == -1)
2654 error("No first place in map vote... WTF?");
2656 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2657 return MapVote_Finished(firstPlace);
2659 if(mapvote_keeptwotime)
2660 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2663 MapVote_TouchMask();
2664 mapvote_message = "Now decide between the TOP TWO!";
2665 mapvote_keeptwotime = 0;
2666 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2667 result = strcat(result, ":", ftos(firstPlaceVotes));
2668 result = strcat(result, ":", mapvote_maps[secondPlace]);
2669 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2670 didntvote = mapvote_voters;
2671 for(i = 0; i < mapvote_count; ++i)
2672 if(mapvote_maps[i] != "")
2674 didntvote -= mapvote_selections[i];
2676 if(i != secondPlace)
2678 result = strcat(result, ":", mapvote_maps[i]);
2679 result = strcat(result, ":", ftos(mapvote_selections[i]));
2680 if(i < mapvote_count_real)
2682 strunzone(mapvote_maps[i]);
2683 mapvote_maps[i] = "";
2684 strunzone(mapvote_maps_pakfile[i]);
2685 mapvote_maps_pakfile[i] = "";
2689 result = strcat(result, ":didn't vote:", ftos(didntvote));
2690 if(autocvar_sv_eventlog)
2691 GameLogEcho(result);
2701 keeptwo = mapvote_keeptwotime;
2702 MapVote_CheckRules_1(); // count
2703 if(MapVote_CheckRules_2()) // decide
2707 FOR_EACH_REALCLIENT(other)
2709 // hide scoreboard again
2710 if(other.health != 2342)
2712 other.health = 2342;
2714 if(clienttype(other) == CLIENTTYPE_REAL)
2717 WriteByte(MSG_ONE, SVC_FINALE);
2718 WriteString(MSG_ONE, "");
2722 // clear possibly invalid votes
2723 if(mapvote_maps[other.mapvote - 1] == "")
2725 // use impulses as new vote
2726 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2727 if(mapvote_maps[other.impulse - 1] != "")
2729 other.mapvote = other.impulse;
2730 MapVote_TouchVotes(other);
2738 MapVote_CheckRules_1(); // just count
2740 void MapVote_Start()
2745 // wait for stats to be sent first
2746 if(!playerstats_waitforme)
2749 MapInfo_Enumerate();
2750 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2753 void MapVote_Think()
2758 if(alreadychangedlevel)
2761 if(time < mapvote_nextthink)
2765 mapvote_nextthink = time + 0.5;
2767 if(!mapvote_initialized)
2769 if(autocvar_rescan_pending == 1)
2771 cvar_set("rescan_pending", "2");
2772 localcmd("fs_rescan\nrescan_pending 3\n");
2775 else if(autocvar_rescan_pending == 2)
2779 else if(autocvar_rescan_pending == 3)
2781 // now build missing mapinfo files
2782 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2785 // we're done, start the timer
2786 cvar_set("rescan_pending", "0");
2789 mapvote_initialized = TRUE;
2790 if(DoNextMapOverride(0))
2792 if(!autocvar_g_maplist_votable || player_count <= 0)
2803 string GotoMap(string m)
2805 if(!MapInfo_CheckMap(m))
2806 return "The map you chose is not available on this server.";
2807 cvar_set("nextmap", m);
2808 cvar_set("timelimit", "-1");
2809 if(mapvote_initialized || alreadychangedlevel)
2811 if(DoNextMapOverride(0))
2812 return "Map switch initiated.";
2814 return "Hm... no. For some reason I like THIS map more.";
2817 return "Map switch will happen after scoreboard.";
2824 FOR_EACH_REALCLIENT(self)
2826 if(self.classname == "spectator")
2828 if(self.enemy.typehitsound)
2829 self.typehit_time = time;
2830 else if(self.enemy.hitsound)
2831 self.hit_time = time;
2835 if(self.typehitsound)
2836 self.typehit_time = time;
2837 else if(self.hitsound)
2838 self.hit_time = time;
2841 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2842 // add 1 frametime because after this, engine SV_Physics
2843 // increases time by a frametime and then networks the frame
2844 // add another frametime because client shows everything with
2845 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2847 FOR_EACH_CLIENT(self)
2849 self.hitsound = FALSE;
2850 self.typehitsound = FALSE;
2851 antilag_record(self, altime);
2858 * returns TRUE if redirecting
2860 float redirection_timeout;
2861 float redirection_nextthink;
2862 float RedirectionThink()
2864 float clients_found;
2866 if(redirection_target == "")
2869 if(!redirection_timeout)
2871 cvar_set("sv_public", "-2");
2872 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2873 if(redirection_target == "self")
2874 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2876 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2879 if(time < redirection_nextthink)
2882 redirection_nextthink = time + 1;
2885 FOR_EACH_REALCLIENT(self)
2888 print("Redirecting: sending connect command to ", self.netname, "\n");
2889 if(redirection_target == "self")
2890 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2892 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2896 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2898 if(time > redirection_timeout || clients_found == 0)
2899 localcmd("\nwait; wait; wait; quit\n");
2904 void TargetMusic_RestoreGame();
2907 // Loaded from a save game
2908 // some things then break, so let's work around them...
2910 // Progs DB (capture records)
2911 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2915 MapInfo_Enumerate();
2916 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2919 TargetMusic_RestoreGame();
2928 if(world_initialized > 0)
2930 world_initialized = 0;
2931 print("Saving persistent data...\n");
2934 PlayerStats_EndMatch(0);
2936 PlayerStats_AddGlobalInfo(e);
2937 PlayerStats_Shutdown();
2939 if(!cheatcount_total)
2941 if(autocvar_sv_db_saveasdump)
2942 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2944 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2946 if(autocvar_developer)
2948 if(autocvar_sv_db_saveasdump)
2949 db_dump(TemporaryDB, "server-temp.db");
2951 db_save(TemporaryDB, "server-temp.db");
2953 CheatShutdown(); // must be after cheatcount check
2954 db_close(ServerProgsDB);
2955 db_close(TemporaryDB);
2957 // tell the bot system the game is ending now
2960 WeaponStats_Shutdown();
2963 else if(world_initialized == 0)
2965 print("NOTE: crashed before even initializing the world, not saving persistent data\n");