3 #include "anticheat.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include <common/net_linked.qh>
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/_mod.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications/all.qh"
29 #include "../common/physics/player.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/_mod.qh"
37 #include <common/weapons/_all.qh>
38 #include "../common/state.qh"
40 const float LATENCY_THINKRATE = 10;
45 void PingPLReport_Think(entity this)
50 delta = 3 / maxclients;
51 if(delta < sys_frametime)
53 this.nextthink = time + delta;
55 e = edict_num(this.cnt + 1);
58 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59 WriteByte(MSG_BROADCAST, this.cnt);
60 WriteShort(MSG_BROADCAST, bound(1, e.ping, 65535));
61 WriteByte(MSG_BROADCAST, min(ceil(e.ping_packetloss * 255), 255));
62 WriteByte(MSG_BROADCAST, min(ceil(e.ping_movementloss * 255), 255));
64 // record latency times for clients throughout the match so we can report it to playerstats
65 if(time > (e.latency_time + LATENCY_THINKRATE))
67 e.latency_sum += e.ping;
69 e.latency_time = time;
70 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
75 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76 WriteByte(MSG_BROADCAST, this.cnt);
77 WriteShort(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
79 WriteByte(MSG_BROADCAST, 0);
81 this.cnt = (this.cnt + 1) % maxclients;
83 void PingPLReport_Spawn()
85 pingplreport = new_pure(pingplreport);
86 setthink(pingplreport, PingPLReport_Think);
87 pingplreport.nextthink = time;
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
95 void ShuffleMaplist();
97 void SetDefaultAlpha()
99 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
101 default_player_alpha = autocvar_g_player_alpha;
102 if(default_player_alpha == 0)
103 default_player_alpha = 1;
104 default_weapon_alpha = default_player_alpha;
108 void GotoFirstMap(entity this)
111 if(autocvar__sv_init)
113 // cvar_set("_sv_init", "0");
114 // we do NOT set this to 0 any more, so someone "accidentally" changing
115 // to this "init" map on a dedicated server will cause no permanent
117 if(autocvar_g_maplist_shuffle)
119 n = tokenizebyseparator(autocvar_g_maplist, " ");
120 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
123 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
125 if(!DoNextMapOverride(1))
133 this.nextthink = time;
137 this.nextthink = time + 1;
138 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
142 void cvar_changes_init()
146 float n, i, adding, pureadding;
149 strunzone(cvar_changes);
150 cvar_changes = string_null;
152 strunzone(cvar_purechanges);
153 cvar_purechanges = string_null;
154 cvar_purechanges_count = 0;
157 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
163 for(i = 0; i < n; ++i)
165 k = bufstr_get(h, i);
167 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
168 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
169 #define BADCVAR(p) if(k == p) continue
171 // general excludes and namespaces for server admin used cvars
172 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176 BADPREFIX("cvar_check_");
178 BADCVAR("g_configversion");
179 BADCVAR("g_maplist_index");
180 BADCVAR("halflifebsp");
181 BADCVAR("sv_mapformat_is_quake2");
182 BADCVAR("sv_mapformat_is_quake3");
183 BADPREFIX("sv_world");
189 BADPREFIX("scoreboard_");
190 BADPREFIX("g_campaign");
191 BADPREFIX("g_waypointsprite_");
197 BADPREFIX("net_slist_");
203 BADPREFIX("sensitivity");
204 BADPREFIX("userbind");
207 BADPREFIX("crosshair");
208 BADCVAR("mod_q3bsp_lightmapmergepower");
209 BADCVAR("mod_q3bsp_nolightmaps");
211 BADCVAR("mastervolume");
213 BADCVAR("bgmvolume");
216 BADCVAR("developer");
217 BADCVAR("log_dest_udp");
218 BADCVAR("net_address");
219 BADCVAR("net_address_ipv6");
221 BADCVAR("savedgamecfg");
222 BADCVAR("serverconfig");
223 BADCVAR("sv_autoscreenshot");
224 BADCVAR("sv_heartbeatperiod");
225 BADCVAR("sv_vote_master_password");
226 BADCVAR("sys_colortranslation");
227 BADCVAR("sys_specialcharactertranslation");
228 BADCVAR("timeformat");
229 BADCVAR("timestamps");
230 BADCVAR("g_require_stats");
231 BADPREFIX("developer_");
233 BADPREFIX("g_banned_list");
234 BADPREFIX("g_require_stats_");
235 BADPREFIX("g_chat_flood_");
236 BADPREFIX("g_ghost_items");
237 BADPREFIX("g_playerstats_");
238 BADPREFIX("g_voice_flood_");
239 BADPREFIX("log_file");
242 BADPREFIX("sv_allowdownloads");
243 BADPREFIX("sv_autodemo");
244 BADPREFIX("sv_curl_");
245 BADPREFIX("sv_eventlog");
246 BADPREFIX("sv_logscores_");
247 BADPREFIX("sv_master");
248 BADPREFIX("sv_weaponstats_");
249 BADPREFIX("sv_waypointsprite_");
250 BADCVAR("rescan_pending");
252 // these can contain player IDs, so better hide
253 BADPREFIX("g_forced_team_");
256 BADCVAR("fraglimit");
258 BADCVAR("g_assault");
260 BADCVAR("g_ca_teams");
261 BADCVAR("g_conquest");
266 BADCVAR("g_domination");
267 BADCVAR("g_domination_default_teams");
268 BADCVAR("g_freezetag");
269 BADCVAR("g_freezetag_teams");
270 BADCVAR("g_invasion_teams");
271 BADCVAR("g_jailbreak");
272 BADCVAR("g_jailbreak_teams");
273 BADCVAR("g_keepaway");
274 BADCVAR("g_keyhunt");
275 BADCVAR("g_keyhunt_teams");
277 BADCVAR("g_nexball");
278 BADCVAR("g_onslaught");
280 BADCVAR("g_race_laps_limit");
281 BADCVAR("g_race_qualifying_timelimit");
282 BADCVAR("g_race_qualifying_timelimit_override");
285 BADCVAR("g_tdm_teams");
287 BADCVAR("leadlimit");
290 BADCVAR("timelimit");
291 BADCVAR("g_mapinfo_ignore_warnings");
295 BADCVAR("g_maplist");
296 BADCVAR("g_maplist_mostrecent");
300 d = cvar_defstring(k);
306 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
307 if(strlen(cvar_changes) > 16384)
309 cvar_changes = "// too many settings have been changed to show them here\n";
314 // now check if the changes are actually gameplay relevant
316 // does nothing gameplay relevant
317 BADCVAR("captureleadlimit_override");
318 BADCVAR("gameversion");
319 BADCVAR("g_allow_oldvortexbeam");
320 BADCVAR("g_balance_kill_delay");
321 BADCVAR("g_buffs_pickup_anyway");
322 BADCVAR("g_buffs_randomize");
323 BADCVAR("g_campcheck_distance");
324 BADCVAR("g_ca_point_leadlimit");
325 BADCVAR("g_ca_point_limit");
326 BADCVAR("g_ctf_captimerecord_always");
327 BADCVAR("g_ctf_flag_glowtrails");
328 BADCVAR("g_ctf_flag_pickup_verbosename");
329 BADCVAR("g_domination_point_leadlimit");
330 BADCVAR("g_forced_respawn");
331 BADCVAR("g_freezetag_point_leadlimit");
332 BADCVAR("g_freezetag_point_limit");
334 BADCVAR("g_invasion_point_limit");
335 BADCVAR("g_jump_grunt");
336 BADCVAR("g_keyhunt_point_leadlimit");
337 BADCVAR("g_maplist_selectrandom");
338 BADCVAR("g_nexball_goalleadlimit");
339 BADCVAR("g_new_toys_use_pickupsound");
340 BADCVAR("g_physics_predictall");
341 BADCVAR("g_piggyback");
342 BADCVAR("g_playerclip_collisions");
343 BADCVAR("g_tdm_point_leadlimit");
344 BADCVAR("g_tdm_point_limit");
345 BADCVAR("leadlimit_and_fraglimit");
346 BADCVAR("leadlimit_override");
348 BADCVAR("sv_checkforpacketsduringsleep");
349 BADCVAR("sv_damagetext");
350 BADCVAR("sv_db_saveasdump");
351 BADCVAR("sv_intermission_cdtrack");
352 BADCVAR("sv_minigames");
353 BADCVAR("sv_namechangetimer");
354 BADCVAR("sv_precacheplayermodels");
355 BADCVAR("sv_stepheight");
356 BADCVAR("sv_timeout");
357 BADCVAR("sv_weapons_modeloverride");
358 BADPREFIX("crypto_");
359 BADPREFIX("gameversion_");
360 BADPREFIX("g_chat_");
361 BADPREFIX("g_ctf_captimerecord_");
362 BADPREFIX("g_maplist_votable_");
364 BADPREFIX("g_respawn_");
368 BADPREFIX("sv_allow_");
369 BADPREFIX("sv_cullentities_");
370 BADPREFIX("sv_maxidle_");
371 BADPREFIX("sv_minigames_");
372 BADPREFIX("sv_radio_");
373 BADPREFIX("sv_timeout_");
374 BADPREFIX("sv_vote_");
375 BADPREFIX("timelimit_");
377 // allowed changes to server admins (please sync this to server.cfg)
381 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
383 // yes, this does contain some redundant stuff, don't really care
384 BADCVAR("bot_config_file");
385 BADCVAR("bot_number");
386 BADCVAR("bot_prefix");
387 BADCVAR("bot_suffix");
388 BADCVAR("capturelimit_override");
389 BADCVAR("fraglimit_override");
391 BADCVAR("g_antilag");
392 BADCVAR("g_balance_teams");
393 BADCVAR("g_balance_teams_prevent_imbalance");
394 BADCVAR("g_balance_teams_scorefactor");
395 BADCVAR("g_ban_sync_trusted_servers");
396 BADCVAR("g_ban_sync_uri");
398 BADCVAR("g_ca_teams_override");
399 BADCVAR("g_ctf_ignore_frags");
400 BADCVAR("g_ctf_leaderboard");
401 BADCVAR("g_domination_point_limit");
402 BADCVAR("g_domination_teams_override");
403 BADCVAR("g_freezetag_teams_override");
404 BADCVAR("g_friendlyfire");
405 BADCVAR("g_fullbrightitems");
406 BADCVAR("g_fullbrightplayers");
407 BADCVAR("g_keyhunt_point_limit");
408 BADCVAR("g_keyhunt_teams_override");
409 BADCVAR("g_lms_lives_override");
410 BADCVAR("g_maplist");
411 BADCVAR("g_maplist_check_waypoints");
412 BADCVAR("g_maplist_mostrecent_count");
413 BADCVAR("g_maplist_shuffle");
414 BADCVAR("g_maplist_votable");
415 BADCVAR("g_maplist_votable_abstain");
416 BADCVAR("g_maplist_votable_nodetail");
417 BADCVAR("g_maplist_votable_suggestions");
418 BADCVAR("g_maxplayers");
419 BADCVAR("g_mirrordamage");
420 BADCVAR("g_nexball_goallimit");
421 BADCVAR("g_norecoil");
422 BADCVAR("g_physics_clientselect");
424 BADCVAR("g_powerups");
425 BADCVAR("g_spawnshieldtime");
426 BADCVAR("g_start_delay");
427 BADCVAR("g_superspectate");
428 BADCVAR("g_tdm_teams_override");
430 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
433 BADCVAR("maxplayers");
434 BADCVAR("minplayers");
435 BADCVAR("net_address");
437 BADCVAR("rcon_password");
438 BADCVAR("rcon_restricted_commands");
439 BADCVAR("rcon_restricted_password");
441 BADCVAR("sv_adminnick");
442 BADCVAR("sv_autoscreenshot");
443 BADCVAR("sv_autotaunt");
444 BADCVAR("sv_curl_defaulturl");
445 BADCVAR("sv_defaultcharacter");
446 BADCVAR("sv_defaultcharacterskin");
447 BADCVAR("sv_defaultplayercolors");
448 BADCVAR("sv_defaultplayermodel");
449 BADCVAR("sv_defaultplayerskin");
450 BADCVAR("sv_maxidle");
451 BADCVAR("sv_maxrate");
453 BADCVAR("sv_public");
454 BADCVAR("sv_ready_restart");
455 BADCVAR("sv_status_privacy");
457 BADCVAR("sv_vote_call");
458 BADCVAR("sv_vote_commands");
459 BADCVAR("sv_vote_majority_factor");
460 BADCVAR("sv_vote_master");
461 BADCVAR("sv_vote_master_commands");
462 BADCVAR("sv_vote_master_password");
463 BADCVAR("sv_vote_simple_majority_factor");
464 BADCVAR("teamplay_mode");
465 BADCVAR("timelimit_override");
466 BADPREFIX("g_warmup_");
467 BADPREFIX("sv_ready_restart_");
469 // mutators that announce themselves properly to the server browser
470 BADCVAR("g_instagib");
471 BADCVAR("g_new_toys");
473 BADCVAR("g_grappling_hook");
474 BADCVAR("g_jetpack");
482 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
483 if(strlen(cvar_purechanges) > 16384)
485 cvar_purechanges = "// too many settings have been changed to show them here\n";
489 ++cvar_purechanges_count;
490 // WARNING: this variable is used for the server list
491 // NEVER dare to skip this code!
492 // Hacks to intentionally appearing as "pure server" even though you DO have
493 // modified settings may be punished by removal from the server list.
494 // You can do to the variables cvar_changes and cvar_purechanges all you want,
498 if(cvar_changes == "")
499 cvar_changes = "// this server runs at default server settings\n";
501 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
502 cvar_changes = strzone(cvar_changes);
503 if(cvar_purechanges == "")
504 cvar_purechanges = "// this server runs at default gameplay settings\n";
506 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
507 cvar_purechanges = strzone(cvar_purechanges);
510 void detect_maptype()
519 o.x += random() * (world.maxs.x - world.mins.x);
520 o.y += random() * (world.maxs.y - world.mins.y);
521 o.z += random() * (world.maxs.z - world.mins.z);
523 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, NULL);
524 if(trace_fraction == 1)
529 for(i = 0; i < 64; i += 4)
531 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
532 if(trace_fraction == 1)
534 LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
543 bool RandomSeed_Send(entity this, entity to, int sf)
545 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
546 WriteShort(MSG_ENTITY, this.cnt);
549 void RandomSeed_Think(entity this)
551 this.cnt = bound(0, floor(random() * 65536), 65535);
552 this.nextthink = time + 5;
556 void RandomSeed_Spawn()
558 randomseed = new_pure(randomseed);
559 setthink(randomseed, RandomSeed_Think);
560 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
562 getthink(randomseed)(randomseed); // sets random seed and nextthink
565 spawnfunc(__init_dedicated_server)
567 // handler for _init/_init map (only for dedicated server initialization)
569 world_initialized = -1; // don't complain
571 cvar_string = cvar_string_normal;
572 cvar_set = cvar_set_normal;
574 delete_fn = remove_unsafely;
577 setthink(e, GotoFirstMap);
578 e.nextthink = time; // this is usually 1 at this point
580 e = new(info_player_deathmatch); // safeguard against player joining
582 this.classname = "worldspawn"; // safeguard against various stuff ;)
584 // needs to be done so early because of the constants they create
587 static_init_precache();
589 IL_PUSH(g_spawnpoints, e); // just incase
592 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
595 void __init_dedicated_server_shutdown() {
599 void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override)
601 if(!autocvar_g_campaign)
603 if(fraglimit_override >= 0) cvar_set("fraglimit", ftos(fraglimit_override));
604 if(timelimit_override >= 0) cvar_set("timelimit", ftos(timelimit_override));
605 if(leadlimit_override >= 0) cvar_set("leadlimit", ftos(leadlimit_override));
606 if(qualifying_override >= 0) cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
608 limits_are_set = true;
611 void Map_MarkAsRecent(string m);
612 float world_already_spawned;
614 void ClientInit_Spawn();
615 void WeaponStats_Init();
616 void WeaponStats_Shutdown();
617 spawnfunc(worldspawn)
619 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
621 bool wantrestart = false;
623 if (!server_is_dedicated)
625 // force unloading of server pk3 files when starting a listen server
626 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
627 // restore csqc_progname too
628 string expect = "csprogs.dat";
629 wantrestart = cvar_string_normal("csqc_progname") != expect;
630 cvar_set_normal("csqc_progname", expect);
634 // Try to use versioned csprogs from pk3
635 // Only ever use versioned csprogs.dat files on dedicated servers;
636 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
637 string pk3csprogs = "csprogs-" WATERMARK ".dat";
638 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
639 string select = "csprogs.dat";
640 if (fexists(pk3csprogs)) select = pk3csprogs;
641 if (cvar_string_normal("csqc_progname") != select)
643 cvar_set_normal("csqc_progname", select);
646 // Check for updates on startup
647 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
648 int sentinel = fopen("progs.txt", FILE_READ);
651 string switchversion = fgets(sentinel);
653 if (switchversion != "" && switchversion != WATERMARK)
655 LOG_INFOF("Switching progs: " WATERMARK " -> %s\n", switchversion);
656 // if it doesn't exist, assume either:
657 // a) the current program was overwritten
658 // b) this is a client only update
659 string newprogs = sprintf("progs-%s.dat", switchversion);
660 if (fexists(newprogs))
662 cvar_set_normal("sv_progs", newprogs);
665 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
666 if (fexists(newcsprogs))
668 cvar_set_normal("csqc_progname", newcsprogs);
676 LOG_INFOF("Restart requested\n");
677 changelevel(mapname);
678 // let initialization continue, shutdown depends on it
683 cvar_string = cvar_string_normal;
684 cvar_set = cvar_set_normal;
686 if(world_already_spawned)
687 error("world already spawned - you may have EXACTLY ONE worldspawn!");
688 world_already_spawned = true;
690 delete_fn = remove_safely; // during spawning, watch what you remove!
692 cvar_changes_init(); // do this very early now so it REALLY matches the server config
695 for (entity head = nextent(NULL); head; head = nextent(head))
700 // needs to be done so early because of the constants they create
703 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
705 TemporaryDB = db_create();
710 // 1 FLICKER (first variety)
711 lightstyle(1, "mmnmmommommnonmmonqnmmo");
713 // 2 SLOW STRONG PULSE
714 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
716 // 3 CANDLE (first variety)
717 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
720 lightstyle(4, "mamamamamama");
723 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
725 // 6 FLICKER (second variety)
726 lightstyle(6, "nmonqnmomnmomomno");
728 // 7 CANDLE (second variety)
729 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
731 // 8 CANDLE (third variety)
732 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
734 // 9 SLOW STROBE (fourth variety)
735 lightstyle(9, "aaaaaaaazzzzzzzz");
737 // 10 FLUORESCENT FLICKER
738 lightstyle(10, "mmamammmmammamamaaamammma");
740 // 11 SLOW PULSE NOT FADE TO BLACK
741 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
743 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
748 if(autocvar_g_campaign)
751 Map_MarkAsRecent(mapname);
753 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
757 static_init_precache();
762 SetLimits(autocvar_fraglimit_override, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
764 if(warmup_limit == 0)
765 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
768 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
769 if(bot_waypoints_for_items == 1)
770 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
771 bot_waypoints_for_items = 0;
775 WaypointSprite_Init();
777 GameLogInit(); // prepare everything
779 // changing the logic generating it is okay. But:
780 // it HAS to stay <= 64 chars
781 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
782 if(autocvar_sv_eventlog)
784 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
785 matchid = strzone(s);
787 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
788 s = ":gameinfo:mutators:LIST";
790 MUTATOR_CALLHOOK(BuildMutatorsString, s);
791 s = M_ARGV(0, string);
793 // initialiation stuff, not good in the mutator system
794 if(!autocvar_g_use_ammunition)
795 s = strcat(s, ":no_use_ammunition");
797 // initialiation stuff, not good in the mutator system
798 if(autocvar_g_pickup_items == 0)
799 s = strcat(s, ":no_pickup_items");
800 if(autocvar_g_pickup_items > 0)
801 s = strcat(s, ":pickup_items");
803 // initialiation stuff, not good in the mutator system
804 if(autocvar_g_weaponarena != "0")
805 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
807 // TODO to mutator system
808 if(autocvar_g_norecoil)
809 s = strcat(s, ":norecoil");
811 // TODO to mutator system
812 if(autocvar_g_powerups == 0)
813 s = strcat(s, ":no_powerups");
814 if(autocvar_g_powerups > 0)
815 s = strcat(s, ":powerups");
818 GameLogEcho(":gameinfo:end");
821 matchid = strzone(ftos(random()));
823 cvar_set("nextmap", "");
827 if(autocvar_g_campaign)
833 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
835 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
837 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
841 while((s = fgets(fd)))
843 int l = tokenize_console(s);
848 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
849 LOG_INFO(" cdtrack ", argv(2), "\n");
851 else if(argv(0) == "fog")
853 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
854 LOG_INFO(" \"fog\" \"", s, "\"\n");
856 else if(argv(0) == "set")
858 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
859 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
861 else if(argv(0) != "//")
863 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
864 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
875 next_pingtime = time + 5;
879 // set up information replies for clients and server to use
880 maplist_reply = strzone(getmaplist());
881 lsmaps_reply = strzone(getlsmaps());
882 monsterlist_reply = strzone(getmonsterlist());
883 for(int i = 0; i < 10; ++i)
885 string s = getrecords(i);
887 records_reply[i] = strzone(s);
889 ladder_reply = strzone(getladder());
890 rankings_reply = strzone(getrankings());
895 PingPLReport_Spawn();
899 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
901 // fill sv_curl_serverpackages from .serverpackage files
902 if (autocvar_sv_curl_serverpackages_auto)
904 string s = "csprogs-" WATERMARK ".txt";
905 // remove automatically managed files from the list to prevent duplicates
906 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
908 string pkg = argv(i);
909 if (startsWith(pkg, "csprogs-")) continue;
910 if (endsWith(pkg, "-serverpackage.txt")) continue;
911 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
914 // add automatically managed files to the list
915 #define X(match) MACRO_BEGIN { \
916 int fd = search_begin(match, true, false); \
919 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
921 s = cons(s, search_getfilename(fd, i)); \
926 X("*-serverpackage.txt");
927 X("*.serverpackage");
929 cvar_set("sv_curl_serverpackages", s);
932 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
934 // physics/balance/config changes that count as mod
935 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
936 modname = cvar_string("g_mod_physics");
937 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
938 modname = cvar_string("g_mod_balance");
939 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
940 modname = cvar_string("g_mod_config");
941 // extra mutators that deserve to count as mod
942 MUTATOR_CALLHOOK(SetModname, modname);
943 modname = M_ARGV(0, string);
946 modname = strzone(modname);
948 WinningConditionHelper(this); // set worldstatus
950 world_initialized = 1;
955 //makestatic (this); // Who the f___ did that?
961 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
969 float Map_Count, Map_Current;
970 string Map_Current_Name;
972 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
973 float GetMaplistPosition()
979 idx = autocvar_g_maplist_index;
986 for(pos = 0; pos < Map_Count; ++pos)
990 // resume normal maplist rotation if current map is not in g_maplist
994 float MapHasRightSize(string map)
997 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
998 if(autocvar_g_maplist_check_waypoints)
1000 LOG_TRACE("checkwp "); LOG_TRACE(map);
1001 if(!fexists(strcat("maps/", map, ".waypoints")))
1003 LOG_TRACE(": no waypoints");
1006 LOG_TRACE(": has waypoints");
1009 // open map size restriction file
1010 LOG_TRACE("opensize "); LOG_TRACE(map);
1011 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1014 float mapmin, mapmax;
1015 LOG_TRACE(": ok, ");
1016 mapmin = stof(fgets(fh));
1017 mapmax = stof(fgets(fh));
1019 if(player_count < mapmin)
1021 LOG_TRACE("not enough");
1024 if(player_count > mapmax)
1026 LOG_TRACE("too many");
1029 LOG_TRACE("right size");
1032 LOG_TRACE(": not found");
1036 string Map_Filename(float position)
1038 return strcat("maps/", argv(position), ".bsp");
1041 void Map_MarkAsRecent(string m)
1043 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1046 float Map_IsRecent(string m)
1048 return strhasword(autocvar_g_maplist_mostrecent, m);
1051 float Map_Check(float position, float pass)
1055 map_next = argv(position);
1058 if(Map_IsRecent(map_next))
1061 filename = Map_Filename(position);
1062 if(MapInfo_CheckMap(map_next))
1066 if(MapHasRightSize(map_next))
1071 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1076 void Map_Goto_SetStr(string nextmapname)
1078 if(getmapname_stored != "")
1079 strunzone(getmapname_stored);
1080 if(nextmapname == "")
1081 getmapname_stored = "";
1083 getmapname_stored = strzone(nextmapname);
1086 void Map_Goto_SetFloat(float position)
1088 cvar_set("g_maplist_index", ftos(position));
1089 Map_Goto_SetStr(argv(position));
1092 void Map_Goto(float reinit)
1094 MapInfo_LoadMap(getmapname_stored, reinit);
1097 // return codes of map selectors:
1098 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1099 // -2 = permanent failure
1100 float() MaplistMethod_Iterate = // usual method
1104 LOG_TRACE("Trying MaplistMethod_Iterate");
1106 for(pass = 1; pass <= 2; ++pass)
1108 for(i = 1; i < Map_Count; ++i)
1111 mapindex = (i + Map_Current) % Map_Count;
1112 if(Map_Check(mapindex, pass))
1119 float() MaplistMethod_Repeat = // fallback method
1121 LOG_TRACE("Trying MaplistMethod_Repeat");
1123 if(Map_Check(Map_Current, 2))
1128 float() MaplistMethod_Random = // random map selection
1132 LOG_TRACE("Trying MaplistMethod_Random");
1136 for(i = 0; i <= imax; ++i)
1139 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1140 if(Map_Check(mapindex, 1))
1146 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1147 // the exponent sets a bias on the map selection:
1148 // the higher the exponent, the less likely "shortly repeated" same maps are
1150 float i, j, imax, insertpos;
1152 LOG_TRACE("Trying MaplistMethod_Shuffle");
1156 for(i = 0; i <= imax; ++i)
1160 // now reinsert this at another position
1161 insertpos = (random() ** (1 / exponent)); // ]0, 1]
1162 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1163 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1164 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1166 // insert the current map there
1168 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1169 newlist = strcat(newlist, " ", argv(j));
1170 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1171 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1172 newlist = strcat(newlist, " ", argv(j));
1173 newlist = substring(newlist, 1, strlen(newlist) - 1);
1174 cvar_set("g_maplist", newlist);
1175 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1177 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1178 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1179 if(Map_Check(Map_Current, 1))
1187 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1189 for (i = 0; i < Map_Count; ++i)
1190 if (Map_Check(i, 2))
1194 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1195 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1196 if(autocvar_g_maplist_shuffle)
1198 localcmd("\nmenu_cmd sync\n");
1199 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1202 error("empty maplist, cannot select a new map");
1203 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1205 if(Map_Current_Name)
1206 strunzone(Map_Current_Name);
1207 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1208 // this may or may not be correct, but who cares, in the worst case a map
1209 // isn't chosen in the first pass that should have been
1220 if(autocvar_g_maplist_shuffle > 0)
1221 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1224 if(autocvar_g_maplist_selectrandom)
1225 nextMap = MaplistMethod_Random();
1228 nextMap = MaplistMethod_Iterate();
1231 nextMap = MaplistMethod_Repeat();
1235 Map_Goto_SetFloat(nextMap);
1236 return getmapname_stored;
1242 float DoNextMapOverride(float reinit)
1244 if(autocvar_g_campaign)
1246 CampaignPostIntermission();
1247 alreadychangedlevel = true;
1250 if(autocvar_quit_when_empty)
1252 if(player_count <= currentbots)
1255 alreadychangedlevel = true;
1259 if(autocvar_quit_and_redirect != "")
1261 redirection_target = strzone(autocvar_quit_and_redirect);
1262 alreadychangedlevel = true;
1265 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1267 localcmd("restart\n");
1268 alreadychangedlevel = true;
1271 if(autocvar_nextmap != "")
1274 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1275 cvar_set("nextmap",m);
1277 if(!m || gametypevote)
1279 if(autocvar_sv_vote_gametype)
1285 if(MapInfo_CheckMap(m))
1289 alreadychangedlevel = true;
1293 if(!reinit && autocvar_lastlevel)
1295 cvar_settemp_restore();
1296 localcmd("set lastlevel 0\ntogglemenu 1\n");
1297 alreadychangedlevel = true;
1303 void GotoNextMap(float reinit)
1308 if (alreadychangedlevel)
1310 alreadychangedlevel = true;
1314 nextMap = GetNextMap();
1316 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1325 When the player presses attack or jump, change to the next level
1328 .float autoscreenshot;
1329 void IntermissionThink(entity this)
1331 FixIntermissionClient(this);
1333 float server_screenshot = (autocvar_sv_autoscreenshot && this.cvar_cl_autoscreenshot);
1334 float client_screenshot = (this.cvar_cl_autoscreenshot == 2);
1336 if( (server_screenshot || client_screenshot)
1337 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1339 this.autoscreenshot = -1;
1340 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1344 if (time < intermission_exittime)
1347 if(!mapvote_initialized)
1348 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1358 Returns the entity to view from
1362 entity FindIntermission()
1367 // look for info_intermission first
1368 spot = find(NULL, classname, "info_intermission");
1370 { // pick a random one
1374 spot = find(spot, classname, "info_intermission");
1376 spot = find(spot, classname, "info_intermission");
1382 // then look for the start position
1383 spot = find(NULL, classname, "info_player_start");
1387 // testinfo_player_start is only found in regioned levels
1388 spot = find(NULL, classname, "testplayerstart");
1392 // then look for the start position
1393 spot = find(NULL, classname, "info_player_deathmatch");
1397 //objerror ("FindIntermission: no spot");
1403 ===============================================================================
1407 ===============================================================================
1410 void DumpStats(float final)
1419 to_console = autocvar_sv_logscores_console;
1420 to_eventlog = autocvar_sv_eventlog;
1421 to_file = autocvar_sv_logscores_file;
1425 to_console = true; // always print printstats replies
1426 to_eventlog = false; // but never print them to the event log
1430 if(autocvar_sv_eventlog_console)
1431 to_console = false; // otherwise we get the output twice
1437 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1447 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1451 fputs(file, strcat(s, "\n"));
1454 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1460 fputs(file, strcat(s, "\n"));
1462 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
1463 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1464 s = strcat(s, ftos(rint(time - it.jointime)), ":");
1465 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1466 s = strcat(s, ftos(it.team), ":");
1468 s = strcat(s, "spectator:");
1471 LOG_INFO(s, playername(it, false), "\n");
1473 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1475 fputs(file, strcat(s, playername(it, false), "\n"));
1480 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1486 fputs(file, strcat(s, "\n"));
1488 for(i = 1; i < 16; ++i)
1490 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1491 s = strcat(s, ":", ftos(i));
1497 fputs(file, strcat(s, "\n"));
1504 GameLogEcho(":end");
1507 fputs(file, ":end\n");
1512 void FixIntermissionClient(entity e)
1514 if(!e.autoscreenshot) // initial call
1516 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1518 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1519 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1521 .entity weaponentity = weaponentities[slot];
1522 if(e.(weaponentity))
1524 e.(weaponentity).effects = EF_NODRAW;
1525 if (e.(weaponentity).weaponchild)
1526 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1529 if(IS_REAL_CLIENT(e))
1531 stuffcmd(e, "\nscr_printspeed 1000000\n");
1532 RandomSelection_Init();
1533 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
1534 RandomSelection_AddString(it, 1, 1);
1536 if (RandomSelection_chosen_string != "")
1538 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1541 WriteByte(MSG_ONE, SVC_INTERMISSION);
1547 go to the next level for deathmatch
1548 only called if a time or frag limit has expired
1552 game_stopped = true;
1553 intermission_running = 1; // game over
1555 // enforce a wait time before allowing changelevel
1556 if(player_count > 0)
1557 intermission_exittime = time + autocvar_sv_mapchange_delay;
1559 intermission_exittime = -1;
1562 WriteByte (MSG_ALL, SVC_CDTRACK);
1563 WriteByte (MSG_ALL, 3);
1564 WriteByte (MSG_ALL, 3);
1565 // done in FixIntermission
1568 //pos = FindIntermission ();
1575 PlayerStats_GameReport(true);
1576 WeaponStats_Shutdown();
1578 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1580 if(autocvar_sv_eventlog)
1581 GameLogEcho(":gameover");
1585 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1586 FixIntermissionClient(it);
1588 bprint(playername(it, false), " ^7wins.\n");
1591 target_music_kill();
1593 if(autocvar_g_campaign)
1594 CampaignPreIntermission();
1596 MUTATOR_CALLHOOK(MatchEnd);
1598 localcmd("\nsv_hook_gameend\n");
1605 Exit deathmatch games upon conditions
1608 void CheckRules_Player(entity this)
1610 if (game_stopped) // someone else quit the game already
1614 this.play_time += frametime;
1616 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1617 // (div0: and that in CheckRules_World please)
1621 float InitiateSuddenDeath()
1623 // Check first whether normal overtimes could be added before initiating suddendeath mode
1624 // - for this timelimit_overtime needs to be >0 of course
1625 // - also check the winning condition calculated in the previous frame and only add normal overtime
1626 // again, if at the point at which timelimit would be extended again, still no winner was found
1627 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1629 return 1; // need to call InitiateOvertime later
1633 if(!checkrules_suddendeathend)
1635 if(autocvar_g_campaign)
1636 checkrules_suddendeathend = time; // no suddendeath in campaign
1638 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1639 if(g_race && !g_race_qualifying)
1640 race_StartCompleting();
1646 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1648 ++checkrules_overtimesadded;
1649 //add one more overtime by simply extending the timelimit
1651 tl = autocvar_timelimit;
1652 tl += autocvar_timelimit_overtime;
1653 cvar_set("timelimit", ftos(tl));
1655 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1658 float GetWinningCode(float fraglimitreached, float equality)
1660 if(autocvar_g_campaign == 1)
1661 if(fraglimitreached)
1668 if(fraglimitreached)
1669 return WINNING_STARTSUDDENDEATHOVERTIME;
1671 return WINNING_NEVER;
1673 if(fraglimitreached)
1679 // set the .winning flag for exactly those players with a given field value
1680 void SetWinners(.float field, float value)
1682 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = (it.(field) == value)));
1685 // set the .winning flag for those players with a given field value
1686 void AddWinners(.float field, float value)
1688 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1689 if(it.(field) == value)
1694 // clear the .winning flags
1697 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
1700 void ShuffleMaplist()
1702 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1706 float WinningCondition_Scores(float limit, float leadlimit)
1710 // TODO make everything use THIS winning condition (except LMS)
1711 WinningConditionHelper(NULL);
1715 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1716 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1717 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1718 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1722 if(WinningConditionHelper_winner)
1723 WinningConditionHelper_winner.winning = 1;
1724 if(WinningConditionHelper_winnerteam >= 0)
1725 SetWinners(team, WinningConditionHelper_winnerteam);
1727 if(WinningConditionHelper_lowerisbetter)
1729 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1730 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1734 if(WinningConditionHelper_zeroisworst)
1735 leadlimit = 0; // not supported in this mode
1737 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1738 // these modes always score in increments of 1, thus this makes sense
1740 if(leaderfrags != WinningConditionHelper_topscore)
1742 leaderfrags = WinningConditionHelper_topscore;
1745 if (leaderfrags == limit - 1)
1746 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1747 else if (leaderfrags == limit - 2)
1748 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1749 else if (leaderfrags == limit - 3)
1750 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1754 limitreached = false;
1756 if(WinningConditionHelper_topscore >= limit)
1757 limitreached = true;
1760 float leadlimitreached;
1761 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1762 if(autocvar_leadlimit_and_fraglimit)
1763 limitreached = (limitreached && leadlimitreached);
1765 limitreached = (limitreached || leadlimitreached);
1769 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1771 return GetWinningCode(
1772 WinningConditionHelper_topscore && limitreached,
1773 WinningConditionHelper_equality
1777 float WinningCondition_RanOutOfSpawns()
1779 if(have_team_spawns <= 0)
1782 if(!autocvar_g_spawn_useallspawns)
1785 if(!some_spawn_has_been_used)
1788 team1_score = team2_score = team3_score = team4_score = 0;
1790 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1793 case NUM_TEAM_1: team1_score = 1; break;
1794 case NUM_TEAM_2: team2_score = 1; break;
1795 case NUM_TEAM_3: team3_score = 1; break;
1796 case NUM_TEAM_4: team4_score = 1; break;
1800 IL_EACH(g_spawnpoints, true,
1804 case NUM_TEAM_1: team1_score = 1; break;
1805 case NUM_TEAM_2: team2_score = 1; break;
1806 case NUM_TEAM_3: team3_score = 1; break;
1807 case NUM_TEAM_4: team4_score = 1; break;
1812 if(team1_score + team2_score + team3_score + team4_score == 0)
1814 checkrules_equality = true;
1817 else if(team1_score + team2_score + team3_score + team4_score == 1)
1822 else if(team2_score)
1824 else if(team3_score)
1826 else // if(team4_score)
1828 CheckAllowedTeams(NULL);
1829 for(i = 0; i < MAX_TEAMSCORE; ++i)
1831 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1832 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1833 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1834 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1837 AddWinners(team, t);
1848 Exit deathmatch games upon conditions
1851 void CheckRules_World()
1862 if (intermission_running) // someone else quit the game already
1864 if(player_count == 0) // Nobody there? Then let's go to the next map
1866 // this will actually check the player count in the next frame
1867 // again, but this shouldn't hurt
1871 timelimit = autocvar_timelimit * 60;
1872 fraglimit = autocvar_fraglimit;
1873 leadlimit = autocvar_leadlimit;
1875 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1878 timelimit = 0; // timelimit is not made for warmup
1880 fraglimit = 0; // no fraglimit for now
1881 leadlimit = 0; // no leadlimit for now
1886 timelimit += game_starttime;
1888 else if (timelimit < 0)
1898 if(timelimit > game_starttime)
1899 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1901 game_completion_ratio = 0;
1903 if(checkrules_suddendeathend)
1905 if(!checkrules_suddendeathwarning)
1907 checkrules_suddendeathwarning = true;
1908 if(g_race && !g_race_qualifying)
1909 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1911 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1916 if (timelimit && time >= timelimit)
1918 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1921 float playerswithlaps;
1923 totalplayers = playerswithlaps = readyplayers = 0;
1924 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1926 if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
1932 // at least 2 of the players have completed a lap: start the RACE
1933 // otherwise, the players should end the qualifying on their own
1934 if(readyplayers || playerswithlaps >= 2)
1936 checkrules_suddendeathend = 0;
1937 ReadyRestart(); // go to race
1941 wantovertime |= InitiateSuddenDeath();
1944 wantovertime |= InitiateSuddenDeath();
1948 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1954 int checkrules_status = WinningCondition_RanOutOfSpawns();
1955 if(checkrules_status == WINNING_YES)
1956 bprint("Hey! Someone ran out of spawns!\n");
1957 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1958 checkrules_status = M_ARGV(0, float);
1960 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1962 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1964 checkrules_status = WINNING_NEVER;
1965 checkrules_overtimesadded = -1;
1966 wantovertime |= InitiateSuddenDeath();
1969 if(checkrules_status == WINNING_NEVER)
1970 // equality cases! Nobody wins if the overtime ends in a draw.
1975 if(checkrules_status == WINNING_NEVER)
1978 checkrules_status = WINNING_YES;
1981 if(checkrules_suddendeathend)
1982 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1983 checkrules_status = WINNING_YES;
1985 if(checkrules_status == WINNING_YES)
1987 //print("WINNING\n");
1992 string GotoMap(string m)
1994 m = GameTypeVote_MapInfo_FixName(m);
1996 return "The map you suggested is not available on this server.";
1997 if (!autocvar_sv_vote_gametype)
1998 if(!MapInfo_CheckMap(m))
1999 return "The map you suggested does not support the current game mode.";
2000 cvar_set("nextmap", m);
2001 cvar_set("timelimit", "-1");
2002 if(mapvote_initialized || alreadychangedlevel)
2004 if(DoNextMapOverride(0))
2005 return "Map switch initiated.";
2007 return "Hm... no. For some reason I like THIS map more.";
2010 return "Map switch will happen after scoreboard.";
2013 bool autocvar_sv_gameplayfix_multiplethinksperframe;
2014 void RunThink(entity this)
2016 // don't let things stay in the past.
2017 // it is possible to start that way by a trigger with a local time.
2018 if(this.nextthink <= 0 || this.nextthink > time + frametime)
2021 float oldtime = time; // do we need to save this?
2023 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2025 time = max(oldtime, this.nextthink);
2029 getthink(this)(this);
2030 // mods often set nextthink to time to cause a think every frame,
2031 // we don't want to loop in that case, so exit if the new nextthink is
2032 // <= the time the qc was told, also exit if it is past the end of the
2034 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2041 bool autocvar_sv_freezenonclients;
2042 bool autocvar_sv_gameplayfix_delayprojectiles;
2043 void Physics_Frame()
2045 if(autocvar_sv_freezenonclients)
2048 FOREACH_ENTITY_FLOAT(pure_data, false,
2050 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2053 //set_movetype(it, it.move_movetype);
2054 // inline the set_movetype function, since this is called a lot
2055 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2057 if(it.move_movetype == MOVETYPE_NONE)
2060 if(it.move_qcphysics)
2061 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2063 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2065 // handle thinking here
2066 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2071 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2074 FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2076 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2078 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2082 void systems_update();
2085 anticheat_endframe();
2089 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2090 entity e = IS_SPEC(it) ? it.enemy : it;
2091 if (e.typehitsound) {
2092 it.typehit_time = time;
2093 } else if (e.killsound) {
2094 it.kill_time = time;
2095 } else if (e.damage_dealt) {
2097 it.damage_dealt_total += ceil(e.damage_dealt);
2100 // add 1 frametime because after this, engine SV_Physics
2101 // increases time by a frametime and then networks the frame
2102 // add another frametime because client shows everything with
2103 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2105 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2106 FOREACH_CLIENT(true, {
2107 it.typehitsound = false;
2108 it.damage_dealt = 0;
2109 it.killsound = false;
2110 antilag_record(it, CS(it), altime);
2112 IL_EACH(g_monsters, true,
2114 antilag_record(it, it, altime);
2123 * returns true if redirecting
2125 float redirection_timeout;
2126 float redirection_nextthink;
2127 float RedirectionThink()
2129 float clients_found;
2131 if(redirection_target == "")
2134 if(!redirection_timeout)
2136 cvar_set("sv_public", "-2");
2137 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2138 if(redirection_target == "self")
2139 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2141 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2144 if(time < redirection_nextthink)
2147 redirection_nextthink = time + 1;
2150 FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
2152 LOG_INFO("Redirecting: sending connect command to ", it.netname, "\n");
2153 if(redirection_target == "self")
2154 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2156 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2160 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2162 if(time > redirection_timeout || clients_found == 0)
2163 localcmd("\nwait; wait; wait; quit\n");
2168 void TargetMusic_RestoreGame();
2171 // Loaded from a save game
2172 // some things then break, so let's work around them...
2174 // Progs DB (capture records)
2175 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2179 MapInfo_Enumerate();
2180 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2183 TargetMusic_RestoreGame();
2190 if(world_initialized > 0)
2192 world_initialized = 0;
2193 LOG_TRACE("Saving persistent data...");
2196 // playerstats with unfinished match
2197 PlayerStats_GameReport(false);
2199 if(!cheatcount_total)
2201 if(autocvar_sv_db_saveasdump)
2202 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2204 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2206 if(autocvar_developer)
2208 if(autocvar_sv_db_saveasdump)
2209 db_dump(TemporaryDB, "server-temp.db");
2211 db_save(TemporaryDB, "server-temp.db");
2213 CheatShutdown(); // must be after cheatcount check
2214 db_close(ServerProgsDB);
2215 db_close(TemporaryDB);
2216 LOG_TRACE("Saving persistent data... done!");
2217 // tell the bot system the game is ending now
2220 WeaponStats_Shutdown();
2223 else if(world_initialized == 0)
2225 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2229 __init_dedicated_server_shutdown();