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Hide g_invasion_teams from the impurity checks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2 #include "_all.qh"
3
4 #include "anticheat.qh"
5 #include "antilag.qh"
6 #include "bot/bot.qh"
7 #include "campaign.qh"
8 #include "cheats.qh"
9 #include "cl_client.qh"
10 #include "command/common.qh"
11 #include "command/getreplies.qh"
12 #include "command/sv_cmd.qh"
13 #include "command/vote.qh"
14 #include "g_hook.qh"
15 #include "ipban.qh"
16 #include "mapvoting.qh"
17 #include "mutators/mutators_include.qh"
18 #include "race.qh"
19 #include "scores.qh"
20 #include "secret.qh"
21 #include "teamplay.qh"
22 #include "waypointsprites.qh"
23 #include "weapons/weaponstats.qh"
24 #include "../common/buffs.qh"
25 #include "../common/constants.qh"
26 #include "../common/deathtypes.qh"
27 #include "../common/mapinfo.qh"
28 #include "../common/monsters/all.qh"
29 #include "../common/monsters/sv_monsters.qh"
30 #include "../common/notifications.qh"
31 #include "../common/playerstats.qh"
32 #include "../common/stats.qh"
33 #include "../common/teams.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/all.qh"
37
38 const float LATENCY_THINKRATE = 10;
39 .float latency_sum;
40 .float latency_cnt;
41 .float latency_time;
42 entity pingplreport;
43 void PingPLReport_Think()
44 {
45         float delta;
46         entity e;
47
48         delta = 3 / maxclients;
49         if(delta < sys_frametime)
50                 delta = 0;
51         self.nextthink = time + delta;
52
53         e = edict_num(self.cnt + 1);
54         if(IS_REAL_CLIENT(e))
55         {
56                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
57                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58                 WriteByte(MSG_BROADCAST, self.cnt);
59                 WriteShort(MSG_BROADCAST, max(1, e.ping));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62
63                 // record latency times for clients throughout the match so we can report it to playerstats
64                 if(time > (e.latency_time + LATENCY_THINKRATE))
65                 {
66                         e.latency_sum += e.ping;
67                         e.latency_cnt += 1;
68                         e.latency_time = time;
69                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
70                 }
71         }
72         else
73         {
74                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
75                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76                 WriteByte(MSG_BROADCAST, self.cnt);
77                 WriteShort(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80         }
81         self.cnt = (self.cnt + 1) % maxclients;
82 }
83 void PingPLReport_Spawn()
84 {
85         pingplreport = spawn();
86         pingplreport.classname = "pingplreport";
87         pingplreport.think = PingPLReport_Think;
88         pingplreport.nextthink = time;
89 }
90
91 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
92 string redirection_target;
93 float world_initialized;
94
95 string GetGametype();
96 void ShuffleMaplist();
97
98 void SetDefaultAlpha()
99 {
100         if(autocvar_g_running_guns)
101         {
102                 default_player_alpha = -1;
103                 default_weapon_alpha = +1;
104         }
105         else if(g_cloaked)
106         {
107                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
108                 default_weapon_alpha = default_player_alpha;
109         }
110         else
111         {
112                 default_player_alpha = autocvar_g_player_alpha;
113                 if(default_player_alpha == 0)
114                         default_player_alpha = 1;
115                 default_weapon_alpha = default_player_alpha;
116         }
117 }
118
119 void GotoFirstMap()
120 {
121         float n;
122         if(autocvar__sv_init)
123         {
124                 // cvar_set("_sv_init", "0");
125                 // we do NOT set this to 0 any more, so someone "accidentally" changing
126                 // to this "init" map on a dedicated server will cause no permanent
127                 // harm
128                 if(autocvar_g_maplist_shuffle)
129                         ShuffleMaplist();
130                 n = tokenizebyseparator(autocvar_g_maplist, " ");
131                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
132
133                 MapInfo_Enumerate();
134                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
135
136                 if(!DoNextMapOverride(1))
137                         GotoNextMap(1);
138
139                 return;
140         }
141
142         if(time < 5)
143         {
144                 self.nextthink = time;
145         }
146         else
147         {
148                 self.nextthink = time + 1;
149                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
150         }
151 }
152
153 void cvar_changes_init()
154 {
155         float h;
156         string k, v, d;
157         float n, i, adding, pureadding;
158
159         if(cvar_changes)
160                 strunzone(cvar_changes);
161         cvar_changes = string_null;
162         if(cvar_purechanges)
163                 strunzone(cvar_purechanges);
164         cvar_purechanges = string_null;
165         cvar_purechanges_count = 0;
166
167         h = buf_create();
168         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
169         n = buf_getsize(h);
170
171         adding = true;
172         pureadding = true;
173
174         for(i = 0; i < n; ++i)
175         {
176                 k = bufstr_get(h, i);
177
178 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
179 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
180 #define BADCVAR(p) if(k == p) continue
181
182                 // general excludes and namespaces for server admin used cvars
183                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
184
185                 // internal
186                 BADPREFIX("csqc_");
187                 BADPREFIX("cvar_check_");
188                 BADCVAR("gamecfg");
189                 BADCVAR("g_configversion");
190                 BADCVAR("g_maplist_index");
191                 BADCVAR("halflifebsp");
192                 BADCVAR("sv_mapformat_is_quake2");
193                 BADCVAR("sv_mapformat_is_quake3");
194                 BADPREFIX("sv_world");
195
196                 // client
197                 BADPREFIX("chase_");
198                 BADPREFIX("cl_");
199                 BADPREFIX("con_");
200                 BADPREFIX("scoreboard_");
201                 BADPREFIX("g_campaign");
202                 BADPREFIX("g_waypointsprite_");
203                 BADPREFIX("gl_");
204                 BADPREFIX("joy");
205                 BADPREFIX("hud_");
206                 BADPREFIX("m_");
207                 BADPREFIX("menu_");
208                 BADPREFIX("net_slist_");
209                 BADPREFIX("r_");
210                 BADPREFIX("sbar_");
211                 BADPREFIX("scr_");
212                 BADPREFIX("snd_");
213                 BADPREFIX("show");
214                 BADPREFIX("sensitivity");
215                 BADPREFIX("userbind");
216                 BADPREFIX("v_");
217                 BADPREFIX("vid_");
218                 BADPREFIX("crosshair");
219                 BADCVAR("mod_q3bsp_lightmapmergepower");
220                 BADCVAR("mod_q3bsp_nolightmaps");
221                 BADCVAR("fov");
222                 BADCVAR("mastervolume");
223                 BADCVAR("volume");
224                 BADCVAR("bgmvolume");
225
226                 // private
227                 BADCVAR("developer");
228                 BADCVAR("log_dest_udp");
229                 BADCVAR("net_address");
230                 BADCVAR("net_address_ipv6");
231                 BADCVAR("port");
232                 BADCVAR("savedgamecfg");
233                 BADCVAR("serverconfig");
234                 BADCVAR("sv_autoscreenshot");
235                 BADCVAR("sv_heartbeatperiod");
236                 BADCVAR("sv_vote_master_password");
237                 BADCVAR("sys_colortranslation");
238                 BADCVAR("sys_specialcharactertranslation");
239                 BADCVAR("timeformat");
240                 BADCVAR("timestamps");
241                 BADPREFIX("developer_");
242                 BADPREFIX("g_ban_");
243                 BADPREFIX("g_banned_list");
244                 BADPREFIX("g_chat_flood_");
245                 BADPREFIX("g_ghost_items");
246                 BADPREFIX("g_playerstats_");
247                 BADPREFIX("g_respawn_ghosts");
248                 BADPREFIX("g_voice_flood_");
249                 BADPREFIX("log_file");
250                 BADPREFIX("rcon_");
251                 BADPREFIX("sv_allowdownloads");
252                 BADPREFIX("sv_autodemo");
253                 BADPREFIX("sv_curl_");
254                 BADPREFIX("sv_eventlog");
255                 BADPREFIX("sv_logscores_");
256                 BADPREFIX("sv_master");
257                 BADPREFIX("sv_weaponstats_");
258                 BADPREFIX("sv_waypointsprite_");
259                 BADCVAR("rescan_pending");
260
261                 // these can contain player IDs, so better hide
262                 BADPREFIX("g_forced_team_");
263
264                 // mapinfo
265                 BADCVAR("fraglimit");
266                 BADCVAR("g_assault");
267                 BADCVAR("g_ca");
268                 BADCVAR("g_ca_teams");
269                 BADCVAR("g_ctf");
270                 BADCVAR("g_cts");
271                 BADCVAR("g_dm");
272                 BADCVAR("g_domination");
273                 BADCVAR("g_domination_default_teams");
274                 BADCVAR("g_freezetag");
275                 BADCVAR("g_freezetag_teams");
276                 BADCVAR("g_invasion_teams");
277                 BADCVAR("g_keepaway");
278                 BADCVAR("g_keyhunt");
279                 BADCVAR("g_keyhunt_teams");
280                 BADCVAR("g_lms");
281                 BADCVAR("g_nexball");
282                 BADCVAR("g_onslaught");
283                 BADCVAR("g_race");
284                 BADCVAR("g_race_qualifying_timelimit");
285                 BADCVAR("g_tdm");
286                 BADCVAR("g_tdm_teams");
287                 BADCVAR("leadlimit");
288                 BADCVAR("nextmap");
289                 BADCVAR("teamplay");
290                 BADCVAR("timelimit");
291
292                 // long
293                 BADCVAR("hostname");
294                 BADCVAR("g_maplist");
295                 BADCVAR("g_maplist_mostrecent");
296                 BADCVAR("sv_motd");
297
298                 v = cvar_string(k);
299                 d = cvar_defstring(k);
300                 if(v == d)
301                         continue;
302
303                 if(adding)
304                 {
305                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
306                         if(strlen(cvar_changes) > 16384)
307                         {
308                                 cvar_changes = "// too many settings have been changed to show them here\n";
309                                 adding = 0;
310                         }
311                 }
312
313                 // now check if the changes are actually gameplay relevant
314
315                 // does nothing visible
316                 BADCVAR("captureleadlimit_override");
317                 BADCVAR("g_balance_kill_delay");
318                 BADCVAR("g_ca_point_limit");
319                 BADCVAR("g_ca_point_leadlimit");
320                 BADCVAR("g_ctf_captimerecord_always");
321                 BADCVAR("g_ctf_flag_glowtrails");
322                 BADCVAR("g_ctf_flag_pickup_verbosename");
323                 BADCVAR("g_domination_point_leadlimit");
324                 BADCVAR("g_forced_respawn");
325                 BADCVAR("g_freezetag_point_limit");
326                 BADCVAR("g_freezetag_point_leadlimit");
327                 BADCVAR("g_keyhunt_point_leadlimit");
328                 BADPREFIX("g_mod_");
329                 BADCVAR("g_invasion_point_limit");
330                 BADCVAR("g_nexball_goalleadlimit");
331                 BADCVAR("g_tdm_point_limit");
332                 BADCVAR("g_tdm_point_leadlimit");
333                 BADCVAR("leadlimit_and_fraglimit");
334                 BADCVAR("leadlimit_override");
335                 BADCVAR("pausable");
336                 BADCVAR("sv_allow_fullbright");
337                 BADCVAR("sv_checkforpacketsduringsleep");
338                 BADCVAR("sv_fraginfo");
339                 BADCVAR("sv_timeout");
340                 BADPREFIX("sv_timeout_");
341                 BADPREFIX("crypto_");
342                 BADPREFIX("g_chat_");
343                 BADPREFIX("g_ctf_captimerecord_");
344                 BADPREFIX("g_maplist_votable_");
345                 BADPREFIX("net_");
346                 BADPREFIX("prvm_");
347                 BADPREFIX("skill_");
348                 BADPREFIX("sv_cullentities_");
349                 BADPREFIX("sv_fraginfo_");
350                 BADPREFIX("sv_maxidle_");
351                 BADPREFIX("sv_vote_");
352                 BADPREFIX("timelimit_");
353                 BADCVAR("gameversion");
354                 BADPREFIX("gameversion_");
355                 BADCVAR("sv_namechangetimer");
356
357                 // allowed changes to server admins (please sync this to server.cfg)
358                 // vi commands:
359                 //   :/"impure"/,$d
360                 //   :g!,^\/\/[^ /],d
361                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
362                 //   :%!sort
363                 // yes, this does contain some redundant stuff, don't really care
364                 BADCVAR("bot_config_file");
365                 BADCVAR("bot_number");
366                 BADCVAR("bot_prefix");
367                 BADCVAR("bot_suffix");
368                 BADCVAR("capturelimit_override");
369                 BADCVAR("fraglimit_override");
370                 BADCVAR("gametype");
371                 BADCVAR("g_antilag");
372                 BADCVAR("g_balance_teams");
373                 BADCVAR("g_balance_teams_prevent_imbalance");
374                 BADCVAR("g_balance_teams_scorefactor");
375                 BADCVAR("g_ban_sync_trusted_servers");
376                 BADCVAR("g_ban_sync_uri");
377                 BADCVAR("g_ca_teams_override");
378                 BADCVAR("g_ctf_ignore_frags");
379                 BADCVAR("g_domination_point_limit");
380                 BADCVAR("g_domination_teams_override");
381                 BADCVAR("g_freezetag_teams_override");
382                 BADCVAR("g_friendlyfire");
383                 BADCVAR("g_fullbrightitems");
384                 BADCVAR("g_fullbrightplayers");
385                 BADCVAR("g_keyhunt_point_limit");
386                 BADCVAR("g_keyhunt_teams_override");
387                 BADCVAR("g_lms_lives_override");
388                 BADCVAR("g_maplist");
389                 BADCVAR("g_maplist_check_waypoints");
390                 BADCVAR("g_maplist_mostrecent_count");
391                 BADCVAR("g_maplist_shuffle");
392                 BADCVAR("g_maplist_votable");
393                 BADCVAR("g_maplist_votable_abstain");
394                 BADCVAR("g_maplist_votable_nodetail");
395                 BADCVAR("g_maplist_votable_suggestions");
396                 BADCVAR("g_maxplayers");
397                 BADCVAR("g_mirrordamage");
398                 BADCVAR("g_nexball_goallimit");
399                 BADCVAR("g_powerups");
400                 BADCVAR("g_start_delay");
401                 BADCVAR("g_tdm_teams_override");
402                 BADCVAR("g_warmup");
403                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
404                 BADCVAR("hostname");
405                 BADCVAR("log_file");
406                 BADCVAR("maxplayers");
407                 BADCVAR("minplayers");
408                 BADCVAR("net_address");
409                 BADCVAR("port");
410                 BADCVAR("rcon_password");
411                 BADCVAR("rcon_restricted_commands");
412                 BADCVAR("rcon_restricted_password");
413                 BADCVAR("skill");
414                 BADCVAR("sv_adminnick");
415                 BADCVAR("sv_autoscreenshot");
416                 BADCVAR("sv_autotaunt");
417                 BADCVAR("sv_curl_defaulturl");
418                 BADCVAR("sv_defaultcharacter");
419                 BADCVAR("sv_defaultplayercolors");
420                 BADCVAR("sv_defaultplayermodel");
421                 BADCVAR("sv_defaultplayerskin");
422                 BADCVAR("sv_maxidle");
423                 BADCVAR("sv_maxrate");
424                 BADCVAR("sv_motd");
425                 BADCVAR("sv_public");
426                 BADCVAR("sv_ready_restart");
427                 BADCVAR("sv_status_privacy");
428                 BADCVAR("sv_taunt");
429                 BADCVAR("sv_vote_call");
430                 BADCVAR("sv_vote_commands");
431                 BADCVAR("sv_vote_majority_factor");
432                 BADCVAR("sv_vote_master");
433                 BADCVAR("sv_vote_master_commands");
434                 BADCVAR("sv_vote_master_password");
435                 BADCVAR("sv_vote_simple_majority_factor");
436                 BADCVAR("teamplay_mode");
437                 BADCVAR("timelimit_override");
438                 BADCVAR("g_spawnshieldtime");
439                 BADPREFIX("g_warmup_");
440                 BADPREFIX("sv_ready_restart_");
441
442                 // mutators that announce themselves properly to the server browser
443                 BADCVAR("g_instagib");
444                 BADCVAR("g_new_toys");
445                 BADCVAR("g_nix");
446                 BADCVAR("g_grappling_hook");
447                 BADCVAR("g_jetpack");
448
449 #undef BADPREFIX
450 #undef BADCVAR
451
452                 if(pureadding)
453                 {
454                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
455                         if(strlen(cvar_purechanges) > 16384)
456                         {
457                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
458                                 pureadding = 0;
459                         }
460                 }
461                 ++cvar_purechanges_count;
462                 // WARNING: this variable is used for the server list
463                 // NEVER dare to skip this code!
464                 // Hacks to intentionally appearing as "pure server" even though you DO have
465                 // modified settings may be punished by removal from the server list.
466                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
467                 // though.
468         }
469         buf_del(h);
470         if(cvar_changes == "")
471                 cvar_changes = "// this server runs at default server settings\n";
472         else
473                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
474         cvar_changes = strzone(cvar_changes);
475         if(cvar_purechanges == "")
476                 cvar_purechanges = "// this server runs at default gameplay settings\n";
477         else
478                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
479         cvar_purechanges = strzone(cvar_purechanges);
480 }
481
482 void detect_maptype()
483 {
484 #if 0
485         vector o, v;
486         float i;
487
488         for (;;)
489         {
490                 o = world.mins;
491                 o.x += random() * (world.maxs.x - world.mins.x);
492                 o.y += random() * (world.maxs.y - world.mins.y);
493                 o.z += random() * (world.maxs.z - world.mins.z);
494
495                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
496                 if(trace_fraction == 1)
497                         continue;
498
499                 v = trace_endpos;
500
501                 for(i = 0; i < 64; i += 4)
502                 {
503                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
504         if(trace_fraction == 1)
505                 continue;
506                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
507                 }
508
509                 break;
510         }
511 #endif
512 }
513
514 entity randomseed;
515 float RandomSeed_Send(entity to, int sf)
516 {
517         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
518         WriteShort(MSG_ENTITY, self.cnt);
519         return true;
520 }
521 void RandomSeed_Think()
522 {
523         self.cnt = bound(0, floor(random() * 65536), 65535);
524         self.nextthink = time + 5;
525
526         self.SendFlags |= 1;
527 }
528 void RandomSeed_Spawn()
529 {
530         randomseed = spawn();
531         randomseed.think = RandomSeed_Think;
532         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
533
534         entity oldself;
535         oldself = self;
536         self = randomseed;
537         self.think(); // sets random seed and nextthink
538         self = oldself;
539 }
540
541 void spawnfunc___init_dedicated_server(void)
542 {
543         // handler for _init/_init map (only for dedicated server initialization)
544
545         world_initialized = -1; // don't complain
546         cvar = cvar_normal;
547         cvar_string = cvar_string_normal;
548         cvar_set = cvar_set_normal;
549
550         remove = remove_unsafely;
551
552         entity e;
553         e = spawn();
554         e.think = GotoFirstMap;
555         e.nextthink = time; // this is usually 1 at this point
556
557         e = spawn();
558         e.classname = "info_player_deathmatch"; // safeguard against player joining
559
560         self.classname = "worldspawn"; // safeguard against various stuff ;)
561
562         // needs to be done so early because of the constants they create
563         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
564         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
565         CALL_ACCUMULATED_FUNCTION(RegisterItems);
566         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
567         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
568         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
569         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
570
571         MapInfo_Enumerate();
572         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
573 }
574
575 void Map_MarkAsRecent(string m);
576 float world_already_spawned;
577 void Nagger_Init();
578 void ClientInit_Spawn();
579 void WeaponStats_Init();
580 void WeaponStats_Shutdown();
581 void spawnfunc_worldspawn (void)
582 {
583         float fd, l, j, n;
584         string s;
585
586         cvar = cvar_normal;
587         cvar_string = cvar_string_normal;
588         cvar_set = cvar_set_normal;
589
590         if(world_already_spawned)
591                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
592         world_already_spawned = true;
593
594         remove = remove_safely; // during spawning, watch what you remove!
595
596         cvar_changes_init(); // do this very early now so it REALLY matches the server config
597
598         compressShortVector_init();
599
600         entity head;
601         head = nextent(world);
602         maxclients = 0;
603         while(head)
604         {
605                 ++maxclients;
606                 head = nextent(head);
607         }
608
609         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
610
611         // needs to be done so early because of the constants they create
612         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
613         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
614         CALL_ACCUMULATED_FUNCTION(RegisterItems);
615         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
616         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
617         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
618         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
619
620         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
621
622         TemporaryDB = db_create();
623
624         // 0 normal
625         lightstyle(0, "m");
626
627         // 1 FLICKER (first variety)
628         lightstyle(1, "mmnmmommommnonmmonqnmmo");
629
630         // 2 SLOW STRONG PULSE
631         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
632
633         // 3 CANDLE (first variety)
634         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
635
636         // 4 FAST STROBE
637         lightstyle(4, "mamamamamama");
638
639         // 5 GENTLE PULSE 1
640         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
641
642         // 6 FLICKER (second variety)
643         lightstyle(6, "nmonqnmomnmomomno");
644
645         // 7 CANDLE (second variety)
646         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
647
648         // 8 CANDLE (third variety)
649         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
650
651         // 9 SLOW STROBE (fourth variety)
652         lightstyle(9, "aaaaaaaazzzzzzzz");
653
654         // 10 FLUORESCENT FLICKER
655         lightstyle(10, "mmamammmmammamamaaamammma");
656
657         // 11 SLOW PULSE NOT FADE TO BLACK
658         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
659
660         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
661
662         // 63 testing
663         lightstyle(63, "a");
664
665         if(autocvar_g_campaign)
666                 CampaignPreInit();
667
668         Map_MarkAsRecent(mapname);
669
670         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
671
672         precache_model ("null"); // we need this one before InitGameplayMode
673         InitGameplayMode();
674         readlevelcvars();
675         GrappleHookInit();
676
677         player_count = 0;
678         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
679         if(bot_waypoints_for_items == 1)
680                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
681                         bot_waypoints_for_items = 0;
682
683         precache();
684
685         WaypointSprite_Init();
686
687         GameLogInit(); // prepare everything
688         // NOTE for matchid:
689         // changing the logic generating it is okay. But:
690         // it HAS to stay <= 64 chars
691         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
692         if(autocvar_sv_eventlog)
693         {
694                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
695                 matchid = strzone(s);
696
697                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
698                 s = ":gameinfo:mutators:LIST";
699
700                 ret_string = s;
701                 MUTATOR_CALLHOOK(BuildMutatorsString);
702                 s = ret_string;
703
704                 // simple, probably not good in the mutator system
705                 if(autocvar_g_grappling_hook)
706                         s = strcat(s, ":grappling_hook");
707
708                 // initialiation stuff, not good in the mutator system
709                 if(!autocvar_g_use_ammunition)
710                         s = strcat(s, ":no_use_ammunition");
711
712                 // initialiation stuff, not good in the mutator system
713                 if(autocvar_g_pickup_items == 0)
714                         s = strcat(s, ":no_pickup_items");
715                 if(autocvar_g_pickup_items > 0)
716                         s = strcat(s, ":pickup_items");
717
718                 // initialiation stuff, not good in the mutator system
719                 if(autocvar_g_weaponarena != "0")
720                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
721
722                 // TODO to mutator system
723                 if(autocvar_g_norecoil)
724                         s = strcat(s, ":norecoil");
725
726                 // TODO to mutator system
727                 if(autocvar_g_powerups == 0)
728                         s = strcat(s, ":no_powerups");
729                 if(autocvar_g_powerups > 0)
730                         s = strcat(s, ":powerups");
731
732                 GameLogEcho(s);
733                 GameLogEcho(":gameinfo:end");
734         }
735         else
736                 matchid = strzone(ftos(random()));
737
738         cvar_set("nextmap", "");
739
740         SetDefaultAlpha();
741
742         if(autocvar_g_campaign)
743                 CampaignPostInit();
744
745         Ban_LoadBans();
746
747         MapInfo_Enumerate();
748         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
749
750         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
751         {
752                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
753                 if(fd != -1)
754                 {
755                         while((s = fgets(fd)))
756                         {
757                                 l = tokenize_console(s);
758                                 if(l < 2)
759                                         continue;
760                                 if(argv(0) == "cd")
761                                 {
762                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
763                                         print("  cdtrack ", argv(2), "\n");
764                                 }
765                                 else if(argv(0) == "fog")
766                                 {
767                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
768                                         print("  \"fog\" \"", s, "\"\n");
769                                 }
770                                 else if(argv(0) == "set")
771                                 {
772                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
773                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
774                                 }
775                                 else if(argv(0) != "//")
776                                 {
777                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
778                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
779                                 }
780                         }
781                         fclose(fd);
782                 }
783         }
784
785         WeaponStats_Init();
786
787         WepSet_AddStat();
788         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
789         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
790         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
791         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
792         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
793         Nagger_Init();
794
795         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
796         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
797         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
798         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
799         addstat(STAT_FUEL, AS_INT, ammo_fuel);
800         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
801         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
802         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
803         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
804         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
805         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
806         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
807         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
808         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
809         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
810
811         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
812         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
813
814         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
815
816         addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
817
818         // freeze attacks
819         addstat(STAT_FROZEN, AS_INT, frozen);
820         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
821
822         // g_movementspeed hack
823         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
824         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
825         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
826         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
827
828         // secrets
829         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
830         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
831
832         // monsters
833         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
834         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
835
836         // misc
837         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
838
839         next_pingtime = time + 5;
840
841         detect_maptype();
842
843         // set up information replies for clients and server to use
844         maplist_reply = strzone(getmaplist());
845         lsmaps_reply = strzone(getlsmaps());
846         monsterlist_reply = strzone(getmonsterlist());
847         for(int i = 0; i < 10; ++i)
848         {
849                 s = getrecords(i);
850                 if (s)
851                         records_reply[i] = strzone(s);
852         }
853         ladder_reply = strzone(getladder());
854         rankings_reply = strzone(getrankings());
855
856         // begin other init
857         ClientInit_Spawn();
858         RandomSeed_Spawn();
859         PingPLReport_Spawn();
860
861         CheatInit();
862
863         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
864
865         // fill sv_curl_serverpackages from .serverpackage files
866         if(autocvar_sv_curl_serverpackages_auto)
867         {
868                 s = "";
869                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
870                 for(int i = 0; i < n; ++i)
871                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
872                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
873                                 s = strcat(s, " ", argv(i));
874                 fd = search_begin("*-serverpackage.txt", true, false);
875                 if(fd >= 0)
876                 {
877                         j = search_getsize(fd);
878                         for(int i = 0; i < j; ++i)
879                                 s = strcat(s, " ", search_getfilename(fd, i));
880                         search_end(fd);
881                 }
882                 fd = search_begin("*.serverpackage", true, false);
883                 if(fd >= 0)
884                 {
885                         j = search_getsize(fd);
886                         for(int i = 0; i < j; ++i)
887                                 s = strcat(s, " ", search_getfilename(fd, i));
888                         search_end(fd);
889                 }
890                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
891         }
892
893         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
894         modname = "Xonotic";
895         // physics/balance/config changes that count as mod
896         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
897                 modname = cvar_string("g_mod_physics");
898         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
899                 modname = cvar_string("g_mod_balance");
900         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
901                 modname = cvar_string("g_mod_config");
902         // extra mutators that deserve to count as mod
903         MUTATOR_CALLHOOK(SetModname);
904
905         // save it for later
906         modname = strzone(modname);
907
908         WinningConditionHelper(); // set worldstatus
909
910         world_initialized = 1;
911 }
912
913 void spawnfunc_light (void)
914 {
915         //makestatic (self); // Who the f___ did that?
916         remove(self);
917 }
918
919 string GetGametype()
920 {
921         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
922 }
923
924 string GetMapname()
925 {
926         return mapname;
927 }
928
929 float Map_Count, Map_Current;
930 string Map_Current_Name;
931
932 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
933 float GetMaplistPosition()
934 {
935         float pos, idx;
936         string map;
937
938         map = GetMapname();
939         idx = autocvar_g_maplist_index;
940
941         if(idx >= 0)
942                 if(idx < Map_Count)
943                         if(map == argv(idx))
944                                 return idx;
945
946         for(pos = 0; pos < Map_Count; ++pos)
947                 if(map == argv(pos))
948                         return pos;
949
950         // resume normal maplist rotation if current map is not in g_maplist
951         return idx;
952 }
953
954 float MapHasRightSize(string map)
955 {
956         float fh;
957         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
958         if(autocvar_g_maplist_check_waypoints)
959         {
960                 dprint("checkwp "); dprint(map);
961                 if(!fexists(strcat("maps/", map, ".waypoints")))
962                 {
963                         dprint(": no waypoints\n");
964                         return false;
965                 }
966                 dprint(": has waypoints\n");
967         }
968
969         // open map size restriction file
970         dprint("opensize "); dprint(map);
971         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
972         if(fh >= 0)
973         {
974                 float mapmin, mapmax;
975                 dprint(": ok, ");
976                 mapmin = stof(fgets(fh));
977                 mapmax = stof(fgets(fh));
978                 fclose(fh);
979                 if(player_count < mapmin)
980                 {
981                         dprint("not enough\n");
982                         return false;
983                 }
984                 if(player_count > mapmax)
985                 {
986                         dprint("too many\n");
987                         return false;
988                 }
989                 dprint("right size\n");
990                 return true;
991         }
992         dprint(": not found\n");
993         return true;
994 }
995
996 string Map_Filename(float position)
997 {
998         return strcat("maps/", argv(position), ".bsp");
999 }
1000
1001 string strwords(string s, float w)
1002 {
1003         float endpos;
1004         for(endpos = 0; w && endpos >= 0; --w)
1005                 endpos = strstrofs(s, " ", endpos + 1);
1006         if(endpos < 0)
1007                 return s;
1008         else
1009                 return substring(s, 0, endpos);
1010 }
1011
1012 float strhasword(string s, string w)
1013 {
1014         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1015 }
1016
1017 void Map_MarkAsRecent(string m)
1018 {
1019         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1020 }
1021
1022 float Map_IsRecent(string m)
1023 {
1024         return strhasword(autocvar_g_maplist_mostrecent, m);
1025 }
1026
1027 float Map_Check(float position, float pass)
1028 {
1029         string filename;
1030         string map_next;
1031         map_next = argv(position);
1032         if(pass <= 1)
1033         {
1034                 if(Map_IsRecent(map_next))
1035                         return 0;
1036         }
1037         filename = Map_Filename(position);
1038         if(MapInfo_CheckMap(map_next))
1039         {
1040                 if(pass == 2)
1041                         return 1;
1042                 if(MapHasRightSize(map_next))
1043                         return 1;
1044                 return 0;
1045         }
1046         else
1047                 dprint( "Couldn't select '", filename, "'..\n" );
1048
1049         return 0;
1050 }
1051
1052 void Map_Goto_SetStr(string nextmapname)
1053 {
1054         if(getmapname_stored != "")
1055                 strunzone(getmapname_stored);
1056         if(nextmapname == "")
1057                 getmapname_stored = "";
1058         else
1059                 getmapname_stored = strzone(nextmapname);
1060 }
1061
1062 void Map_Goto_SetFloat(float position)
1063 {
1064         cvar_set("g_maplist_index", ftos(position));
1065         Map_Goto_SetStr(argv(position));
1066 }
1067
1068 void Map_Goto(float reinit)
1069 {
1070         MapInfo_LoadMap(getmapname_stored, reinit);
1071 }
1072
1073 // return codes of map selectors:
1074 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1075 //   -2 = permanent failure
1076 float() MaplistMethod_Iterate = // usual method
1077 {
1078         float pass, i;
1079
1080         dprint("Trying MaplistMethod_Iterate\n");
1081
1082         for(pass = 1; pass <= 2; ++pass)
1083         {
1084                 for(i = 1; i < Map_Count; ++i)
1085                 {
1086                         float mapindex;
1087                         mapindex = (i + Map_Current) % Map_Count;
1088                         if(Map_Check(mapindex, pass))
1089                                 return mapindex;
1090                 }
1091         }
1092         return -1;
1093 }
1094
1095 float() MaplistMethod_Repeat = // fallback method
1096 {
1097         dprint("Trying MaplistMethod_Repeat\n");
1098
1099         if(Map_Check(Map_Current, 2))
1100                 return Map_Current;
1101         return -2;
1102 }
1103
1104 float() MaplistMethod_Random = // random map selection
1105 {
1106         float i, imax;
1107
1108         dprint("Trying MaplistMethod_Random\n");
1109
1110         imax = 42;
1111
1112         for(i = 0; i <= imax; ++i)
1113         {
1114                 float mapindex;
1115                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1116                 if(Map_Check(mapindex, 1))
1117                         return mapindex;
1118         }
1119         return -1;
1120 }
1121
1122 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1123 // the exponent sets a bias on the map selection:
1124 // the higher the exponent, the less likely "shortly repeated" same maps are
1125 {
1126         float i, j, imax, insertpos;
1127
1128         dprint("Trying MaplistMethod_Shuffle\n");
1129
1130         imax = 42;
1131
1132         for(i = 0; i <= imax; ++i)
1133         {
1134                 string newlist;
1135
1136                 // now reinsert this at another position
1137                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1138                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1139                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1140                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1141
1142                 // insert the current map there
1143                 newlist = "";
1144                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1145                         newlist = strcat(newlist, " ", argv(j));
1146                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1147                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1148                         newlist = strcat(newlist, " ", argv(j));
1149                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1150                 cvar_set("g_maplist", newlist);
1151                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1152
1153                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1154                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1155                 if(Map_Check(Map_Current, 1))
1156                         return Map_Current;
1157         }
1158         return -1;
1159 }
1160
1161 void Maplist_Init()
1162 {
1163         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1164         float i;
1165         for (i = 0; i < Map_Count; ++i)
1166                 if (Map_Check(i, 2))
1167                         break;
1168         if (i == Map_Count)
1169         {
1170                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1171                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1172                 if(autocvar_g_maplist_shuffle)
1173                         ShuffleMaplist();
1174                 localcmd("\nmenu_cmd sync\n");
1175                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1176         }
1177         if(Map_Count == 0)
1178                 error("empty maplist, cannot select a new map");
1179         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1180
1181         if(Map_Current_Name)
1182                 strunzone(Map_Current_Name);
1183         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1184         // this may or may not be correct, but who cares, in the worst case a map
1185         // isn't chosen in the first pass that should have been
1186 }
1187
1188 string GetNextMap()
1189 {
1190         float nextMap;
1191
1192         Maplist_Init();
1193         nextMap = -1;
1194
1195         if(nextMap == -1)
1196                 if(autocvar_g_maplist_shuffle > 0)
1197                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1198
1199         if(nextMap == -1)
1200                 if(autocvar_g_maplist_selectrandom)
1201                         nextMap = MaplistMethod_Random();
1202
1203         if(nextMap == -1)
1204                 nextMap = MaplistMethod_Iterate();
1205
1206         if(nextMap == -1)
1207                 nextMap = MaplistMethod_Repeat();
1208
1209         if(nextMap >= 0)
1210         {
1211                 Map_Goto_SetFloat(nextMap);
1212                 return getmapname_stored;
1213         }
1214
1215         return "";
1216 }
1217
1218 float DoNextMapOverride(float reinit)
1219 {
1220         if(autocvar_g_campaign)
1221         {
1222                 CampaignPostIntermission();
1223                 alreadychangedlevel = true;
1224                 return true;
1225         }
1226         if(autocvar_quit_when_empty)
1227         {
1228                 if(player_count <= currentbots)
1229                 {
1230                         localcmd("quit\n");
1231                         alreadychangedlevel = true;
1232                         return true;
1233                 }
1234         }
1235         if(autocvar_quit_and_redirect != "")
1236         {
1237                 redirection_target = strzone(autocvar_quit_and_redirect);
1238                 alreadychangedlevel = true;
1239                 return true;
1240         }
1241         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1242         {
1243                 localcmd("restart\n");
1244                 alreadychangedlevel = true;
1245                 return true;
1246         }
1247         if(autocvar_nextmap != "")
1248         {
1249                 string m;
1250                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1251                 cvar_set("nextmap",m);
1252
1253                 if(!m || gametypevote)
1254                         return false;
1255                 if(autocvar_sv_vote_gametype)
1256                 {
1257                         Map_Goto_SetStr(m);
1258                         return false;
1259                 }
1260
1261                 if(MapInfo_CheckMap(m))
1262                 {
1263                         Map_Goto_SetStr(m);
1264                         Map_Goto(reinit);
1265                         alreadychangedlevel = true;
1266                         return true;
1267                 }
1268         }
1269         if(!reinit && autocvar_lastlevel)
1270         {
1271                 cvar_settemp_restore();
1272                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1273                 alreadychangedlevel = true;
1274                 return true;
1275         }
1276         return false;
1277 }
1278
1279 void GotoNextMap(float reinit)
1280 {
1281         //string nextmap;
1282         //float n, nummaps;
1283         //string s;
1284         if (alreadychangedlevel)
1285                 return;
1286         alreadychangedlevel = true;
1287
1288         string nextMap;
1289
1290         nextMap = GetNextMap();
1291         if(nextMap == "")
1292                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1293         Map_Goto(reinit);
1294 }
1295
1296
1297 /*
1298 ============
1299 IntermissionThink
1300
1301 When the player presses attack or jump, change to the next level
1302 ============
1303 */
1304 .float autoscreenshot;
1305 void IntermissionThink()
1306 {
1307         FixIntermissionClient(self);
1308
1309         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1310         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1311
1312         if( (server_screenshot || client_screenshot)
1313                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1314         {
1315                 self.autoscreenshot = -1;
1316                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1317                 return;
1318         }
1319
1320         if (time < intermission_exittime)
1321                 return;
1322
1323         if(!mapvote_initialized)
1324                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1325                         return;
1326
1327         MapVote_Start();
1328 }
1329
1330 /*
1331 ============
1332 FindIntermission
1333
1334 Returns the entity to view from
1335 ============
1336 */
1337 /*
1338 entity FindIntermission()
1339 {
1340         local   entity spot;
1341         local   float cyc;
1342
1343 // look for info_intermission first
1344         spot = find (world, classname, "info_intermission");
1345         if (spot)
1346         {       // pick a random one
1347                 cyc = random() * 4;
1348                 while (cyc > 1)
1349                 {
1350                         spot = find (spot, classname, "info_intermission");
1351                         if (!spot)
1352                                 spot = find (spot, classname, "info_intermission");
1353                         cyc = cyc - 1;
1354                 }
1355                 return spot;
1356         }
1357
1358 // then look for the start position
1359         spot = find (world, classname, "info_player_start");
1360         if (spot)
1361                 return spot;
1362
1363 // testinfo_player_start is only found in regioned levels
1364         spot = find (world, classname, "testplayerstart");
1365         if (spot)
1366                 return spot;
1367
1368 // then look for the start position
1369         spot = find (world, classname, "info_player_deathmatch");
1370         if (spot)
1371                 return spot;
1372
1373         //objerror ("FindIntermission: no spot");
1374         return world;
1375 }
1376 */
1377
1378 /*
1379 ===============================================================================
1380
1381 RULES
1382
1383 ===============================================================================
1384 */
1385
1386 void DumpStats(float final)
1387 {
1388         float file;
1389         string s;
1390         float to_console;
1391         float to_eventlog;
1392         float to_file;
1393         float i;
1394
1395         to_console = autocvar_sv_logscores_console;
1396         to_eventlog = autocvar_sv_eventlog;
1397         to_file = autocvar_sv_logscores_file;
1398
1399         if(!final)
1400         {
1401                 to_console = true; // always print printstats replies
1402                 to_eventlog = false; // but never print them to the event log
1403         }
1404
1405         if(to_eventlog)
1406                 if(autocvar_sv_eventlog_console)
1407                         to_console = false; // otherwise we get the output twice
1408
1409         if(final)
1410                 s = ":scores:";
1411         else
1412                 s = ":status:";
1413         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1414
1415         if(to_console)
1416                 print(s, "\n");
1417         if(to_eventlog)
1418                 GameLogEcho(s);
1419
1420         file = -1;
1421         if(to_file)
1422         {
1423                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1424                 if(file == -1)
1425                         to_file = false;
1426                 else
1427                         fputs(file, strcat(s, "\n"));
1428         }
1429
1430         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1431         if(to_console)
1432                 print(s, "\n");
1433         if(to_eventlog)
1434                 GameLogEcho(s);
1435         if(to_file)
1436                 fputs(file, strcat(s, "\n"));
1437
1438         FOR_EACH_CLIENT(other)
1439         {
1440                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1441                 {
1442                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1443                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1444                         if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1445                                 s = strcat(s, ftos(other.team), ":");
1446                         else
1447                                 s = strcat(s, "spectator:");
1448
1449                         if(to_console)
1450                                 print(s, other.netname, "\n");
1451                         if(to_eventlog)
1452                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1453                         if(to_file)
1454                                 fputs(file, strcat(s, other.netname, "\n"));
1455                 }
1456         }
1457
1458         if(teamplay)
1459         {
1460                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1461                 if(to_console)
1462                         print(s, "\n");
1463                 if(to_eventlog)
1464                         GameLogEcho(s);
1465                 if(to_file)
1466                         fputs(file, strcat(s, "\n"));
1467
1468                 for(i = 1; i < 16; ++i)
1469                 {
1470                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1471                         s = strcat(s, ":", ftos(i));
1472                         if(to_console)
1473                                 print(s, "\n");
1474                         if(to_eventlog)
1475                                 GameLogEcho(s);
1476                         if(to_file)
1477                                 fputs(file, strcat(s, "\n"));
1478                 }
1479         }
1480
1481         if(to_console)
1482                 print(":end\n");
1483         if(to_eventlog)
1484                 GameLogEcho(":end");
1485         if(to_file)
1486         {
1487                 fputs(file, ":end\n");
1488                 fclose(file);
1489         }
1490 }
1491
1492 void FixIntermissionClient(entity e)
1493 {
1494         string s;
1495         if(!e.autoscreenshot) // initial call
1496         {
1497                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1498                 e.health = -2342;
1499                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1500                 e.solid = SOLID_NOT;
1501                 e.movetype = MOVETYPE_NONE;
1502                 e.takedamage = DAMAGE_NO;
1503                 if(e.weaponentity)
1504                 {
1505                         e.weaponentity.effects = EF_NODRAW;
1506                         if (e.weaponentity.weaponentity)
1507                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1508                 }
1509                 if(IS_REAL_CLIENT(e))
1510                 {
1511                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1512                         s = autocvar_sv_intermission_cdtrack;
1513                         if(s != "")
1514                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1515                         msg_entity = e;
1516                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1517                 }
1518         }
1519 }
1520
1521 /*
1522 go to the next level for deathmatch
1523 only called if a time or frag limit has expired
1524 */
1525 void NextLevel()
1526 {
1527         gameover = true;
1528
1529         intermission_running = 1;
1530
1531 // enforce a wait time before allowing changelevel
1532         if(player_count > 0)
1533                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1534         else
1535                 intermission_exittime = -1;
1536
1537         /*
1538         WriteByte (MSG_ALL, SVC_CDTRACK);
1539         WriteByte (MSG_ALL, 3);
1540         WriteByte (MSG_ALL, 3);
1541         // done in FixIntermission
1542         */
1543
1544         //pos = FindIntermission ();
1545
1546         VoteReset();
1547
1548         DumpStats(true);
1549
1550         // send statistics
1551         PlayerStats_GameReport(true);
1552         WeaponStats_Shutdown();
1553
1554         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1555
1556         if(autocvar_sv_eventlog)
1557                 GameLogEcho(":gameover");
1558
1559         GameLogClose();
1560
1561         FOR_EACH_PLAYER(other) {
1562                 FixIntermissionClient(other);
1563                 if(other.winning)
1564                         bprint(other.netname, " ^7wins.\n");
1565         }
1566
1567         if(autocvar_g_campaign)
1568                 CampaignPreIntermission();
1569
1570         MUTATOR_CALLHOOK(MatchEnd);
1571
1572         localcmd("\nsv_hook_gameend\n");
1573 }
1574
1575 /*
1576 ============
1577 CheckRules_Player
1578
1579 Exit deathmatch games upon conditions
1580 ============
1581 */
1582 void CheckRules_Player()
1583 {
1584         if (gameover)   // someone else quit the game already
1585                 return;
1586
1587         if(self.deadflag == DEAD_NO)
1588                 self.play_time += frametime;
1589
1590         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1591         //   (div0: and that in CheckRules_World please)
1592 }
1593
1594
1595 float InitiateSuddenDeath()
1596 {
1597         // Check first whether normal overtimes could be added before initiating suddendeath mode
1598         // - for this timelimit_overtime needs to be >0 of course
1599         // - also check the winning condition calculated in the previous frame and only add normal overtime
1600         //   again, if at the point at which timelimit would be extended again, still no winner was found
1601         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1602         {
1603                 return 1; // need to call InitiateOvertime later
1604         }
1605         else
1606         {
1607                 if(!checkrules_suddendeathend)
1608                 {
1609                         if(autocvar_g_campaign)
1610                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1611                         else
1612                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1613                         if(g_race && !g_race_qualifying)
1614                                 race_StartCompleting();
1615                 }
1616                 return 0;
1617         }
1618 }
1619
1620 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1621 {
1622         ++checkrules_overtimesadded;
1623         //add one more overtime by simply extending the timelimit
1624         float tl;
1625         tl = autocvar_timelimit;
1626         tl += autocvar_timelimit_overtime;
1627         cvar_set("timelimit", ftos(tl));
1628
1629         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1630 }
1631
1632 float GetWinningCode(float fraglimitreached, float equality)
1633 {
1634         if(autocvar_g_campaign == 1)
1635                 if(fraglimitreached)
1636                         return WINNING_YES;
1637                 else
1638                         return WINNING_NO;
1639
1640         else
1641                 if(equality)
1642                         if(fraglimitreached)
1643                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1644                         else
1645                                 return WINNING_NEVER;
1646                 else
1647                         if(fraglimitreached)
1648                                 return WINNING_YES;
1649                         else
1650                                 return WINNING_NO;
1651 }
1652
1653 // set the .winning flag for exactly those players with a given field value
1654 void SetWinners(.float field, float value)
1655 {
1656         entity head;
1657         FOR_EACH_PLAYER(head)
1658                 head.winning = (head.(field) == value);
1659 }
1660
1661 // set the .winning flag for those players with a given field value
1662 void AddWinners(.float field, float value)
1663 {
1664         entity head;
1665         FOR_EACH_PLAYER(head)
1666                 if (head.(field) == value)
1667                         head.winning = 1;
1668 }
1669
1670 // clear the .winning flags
1671 void ClearWinners(void)
1672 {
1673         entity head;
1674         FOR_EACH_PLAYER(head)
1675                 head.winning = 0;
1676 }
1677
1678 // Onslaught winning condition:
1679 // game terminates if only one team has a working generator (or none)
1680 float WinningCondition_Onslaught()
1681 {
1682         entity head;
1683         float t1, t2, t3, t4;
1684
1685         WinningConditionHelper(); // set worldstatus
1686
1687         if(warmup_stage)
1688                 return WINNING_NO;
1689
1690         // first check if the game has ended
1691         t1 = t2 = t3 = t4 = 0;
1692         head = find(world, classname, "onslaught_generator");
1693         while (head)
1694         {
1695                 if (head.health > 0)
1696                 {
1697                         if (head.team == NUM_TEAM_1) t1 = 1;
1698                         if (head.team == NUM_TEAM_2) t2 = 1;
1699                         if (head.team == NUM_TEAM_3) t3 = 1;
1700                         if (head.team == NUM_TEAM_4) t4 = 1;
1701                 }
1702                 head = find(head, classname, "onslaught_generator");
1703         }
1704         if (t1 + t2 + t3 + t4 < 2)
1705         {
1706                 // game over, only one team remains (or none)
1707                 ClearWinners();
1708                 if (t1) SetWinners(team, NUM_TEAM_1);
1709                 if (t2) SetWinners(team, NUM_TEAM_2);
1710                 if (t3) SetWinners(team, NUM_TEAM_3);
1711                 if (t4) SetWinners(team, NUM_TEAM_4);
1712                 dprint("Have a winner, ending game.\n");
1713                 return WINNING_YES;
1714         }
1715
1716         // Two or more teams remain
1717         return WINNING_NO;
1718 }
1719
1720 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1721 // they win. Otherwise the defending team wins once the timelimit passes.
1722 void assault_new_round();
1723 float WinningCondition_Assault()
1724 {
1725         float status;
1726
1727         WinningConditionHelper(); // set worldstatus
1728
1729         status = WINNING_NO;
1730         // as the timelimit has not yet passed just assume the defending team will win
1731         if(assault_attacker_team == NUM_TEAM_1)
1732         {
1733                 SetWinners(team, NUM_TEAM_2);
1734         }
1735         else
1736         {
1737                 SetWinners(team, NUM_TEAM_1);
1738         }
1739
1740         entity ent;
1741         ent = find(world, classname, "target_assault_roundend");
1742         if(ent)
1743         {
1744                 if(ent.winning) // round end has been triggered by attacking team
1745                 {
1746                         bprint("ASSAULT: round completed...\n");
1747                         SetWinners(team, assault_attacker_team);
1748
1749                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1750
1751                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1752                         {
1753                                 status = WINNING_YES;
1754                         }
1755                         else
1756                         {
1757                                 entity oldself;
1758                                 oldself = self;
1759                                 self = ent;
1760                                 assault_new_round();
1761                                 self = oldself;
1762                         }
1763                 }
1764         }
1765
1766         return status;
1767 }
1768
1769 // LMS winning condition: game terminates if and only if there's at most one
1770 // one player who's living lives. Top two scores being equal cancels the time
1771 // limit.
1772 float WinningCondition_LMS()
1773 {
1774         entity head, head2;
1775         float have_player;
1776         float have_players;
1777         float l;
1778
1779         have_player = false;
1780         have_players = false;
1781         l = LMS_NewPlayerLives();
1782
1783         head = find(world, classname, "player");
1784         if(head)
1785                 have_player = true;
1786         head2 = find(head, classname, "player");
1787         if(head2)
1788                 have_players = true;
1789
1790         if(have_player)
1791         {
1792                 // we have at least one player
1793                 if(have_players)
1794                 {
1795                         // two or more active players - continue with the game
1796                 }
1797                 else
1798                 {
1799                         // exactly one player?
1800
1801                         ClearWinners();
1802                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1803
1804                         if(l)
1805                         {
1806                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1807                                 return WINNING_NO;
1808                         }
1809                         else
1810                         {
1811                                 // a winner!
1812                                 // and assign him his first place
1813                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1814                                 return WINNING_YES;
1815                         }
1816                 }
1817         }
1818         else
1819         {
1820                 // nobody is playing at all...
1821                 if(l)
1822                 {
1823                         // wait for players...
1824                 }
1825                 else
1826                 {
1827                         // SNAFU (maybe a draw game?)
1828                         ClearWinners();
1829                         dprint("No players, ending game.\n");
1830                         return WINNING_YES;
1831                 }
1832         }
1833
1834         // When we get here, we have at least two players who are actually LIVING,
1835         // now check if the top two players have equal score.
1836         WinningConditionHelper();
1837
1838         ClearWinners();
1839         if(WinningConditionHelper_winner)
1840                 WinningConditionHelper_winner.winning = true;
1841         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1842                 return WINNING_NEVER;
1843
1844         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1845         return WINNING_NO;
1846 }
1847
1848 void ShuffleMaplist()
1849 {
1850         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1851 }
1852
1853 float leaderfrags;
1854 float WinningCondition_Scores(float limit, float leadlimit)
1855 {
1856         float limitreached;
1857
1858         // TODO make everything use THIS winning condition (except LMS)
1859         WinningConditionHelper();
1860
1861         if(teamplay)
1862         {
1863                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1864                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1865                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1866                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1867         }
1868
1869         ClearWinners();
1870         if(WinningConditionHelper_winner)
1871                 WinningConditionHelper_winner.winning = 1;
1872         if(WinningConditionHelper_winnerteam >= 0)
1873                 SetWinners(team, WinningConditionHelper_winnerteam);
1874
1875         if(WinningConditionHelper_lowerisbetter)
1876         {
1877                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1878                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1879                 limit = -limit;
1880         }
1881
1882         if(WinningConditionHelper_zeroisworst)
1883                 leadlimit = 0; // not supported in this mode
1884
1885         if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1886         // these modes always score in increments of 1, thus this makes sense
1887         {
1888                 if(leaderfrags != WinningConditionHelper_topscore)
1889                 {
1890                         leaderfrags = WinningConditionHelper_topscore;
1891
1892                         if (limit)
1893                         if (leaderfrags == limit - 1)
1894                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1895                         else if (leaderfrags == limit - 2)
1896                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1897                         else if (leaderfrags == limit - 3)
1898                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1899                 }
1900         }
1901
1902         limitreached = false;
1903         if(limit)
1904                 if(WinningConditionHelper_topscore >= limit)
1905                         limitreached = true;
1906         if(leadlimit)
1907         {
1908                 float leadlimitreached;
1909                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1910                 if(autocvar_leadlimit_and_fraglimit)
1911                         limitreached = (limitreached && leadlimitreached);
1912                 else
1913                         limitreached = (limitreached || leadlimitreached);
1914         }
1915
1916         if(limit)
1917                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1918
1919         return GetWinningCode(
1920                 WinningConditionHelper_topscore && limitreached,
1921                 WinningConditionHelper_equality
1922         );
1923 }
1924
1925 float WinningCondition_Race(float fraglimit)
1926 {
1927         float wc;
1928         entity p;
1929         float n, c;
1930
1931         n = 0;
1932         c = 0;
1933         FOR_EACH_PLAYER(p)
1934         {
1935                 ++n;
1936                 if(p.race_completed)
1937                         ++c;
1938         }
1939         if(n && (n == c))
1940                 return WINNING_YES;
1941         wc = WinningCondition_Scores(fraglimit, 0);
1942
1943         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1944         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1945         // do NOT support equality when the laps are all raced!
1946                 return WINNING_STARTSUDDENDEATHOVERTIME;
1947         else
1948                 return WINNING_NEVER;
1949 }
1950
1951 float WinningCondition_QualifyingThenRace(float limit)
1952 {
1953         float wc;
1954         wc = WinningCondition_Scores(limit, 0);
1955
1956         // NEVER initiate overtime
1957         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1958         {
1959                 return WINNING_YES;
1960         }
1961
1962         return wc;
1963 }
1964
1965 float WinningCondition_RanOutOfSpawns()
1966 {
1967         entity head;
1968
1969         if(have_team_spawns <= 0)
1970                 return WINNING_NO;
1971
1972         if(!autocvar_g_spawn_useallspawns)
1973                 return WINNING_NO;
1974
1975         if(!some_spawn_has_been_used)
1976                 return WINNING_NO;
1977
1978         team1_score = team2_score = team3_score = team4_score = 0;
1979
1980         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1981         {
1982                 if(head.team == NUM_TEAM_1)
1983                         team1_score = 1;
1984                 else if(head.team == NUM_TEAM_2)
1985                         team2_score = 1;
1986                 else if(head.team == NUM_TEAM_3)
1987                         team3_score = 1;
1988                 else if(head.team == NUM_TEAM_4)
1989                         team4_score = 1;
1990         }
1991
1992         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1993         {
1994                 if(head.team == NUM_TEAM_1)
1995                         team1_score = 1;
1996                 else if(head.team == NUM_TEAM_2)
1997                         team2_score = 1;
1998                 else if(head.team == NUM_TEAM_3)
1999                         team3_score = 1;
2000                 else if(head.team == NUM_TEAM_4)
2001                         team4_score = 1;
2002         }
2003
2004         ClearWinners();
2005         if(team1_score + team2_score + team3_score + team4_score == 0)
2006         {
2007                 checkrules_equality = true;
2008                 return WINNING_YES;
2009         }
2010         else if(team1_score + team2_score + team3_score + team4_score == 1)
2011         {
2012                 float t, i;
2013                 if(team1_score)
2014                         t = NUM_TEAM_1;
2015                 else if(team2_score)
2016                         t = NUM_TEAM_2;
2017                 else if(team3_score)
2018                         t = NUM_TEAM_3;
2019                 else // if(team4_score)
2020                         t = NUM_TEAM_4;
2021                 CheckAllowedTeams(world);
2022                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2023                 {
2024                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2025                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2026                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2027                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2028                 }
2029
2030                 AddWinners(team, t);
2031                 return WINNING_YES;
2032         }
2033         else
2034                 return WINNING_NO;
2035 }
2036
2037 /*
2038 ============
2039 CheckRules_World
2040
2041 Exit deathmatch games upon conditions
2042 ============
2043 */
2044 void CheckRules_World()
2045 {
2046         float timelimit;
2047         float fraglimit;
2048         float leadlimit;
2049
2050         VoteThink();
2051         MapVote_Think();
2052
2053         SetDefaultAlpha();
2054
2055         if (gameover)   // someone else quit the game already
2056         {
2057                 if(player_count == 0) // Nobody there? Then let's go to the next map
2058                         MapVote_Start();
2059                         // this will actually check the player count in the next frame
2060                         // again, but this shouldn't hurt
2061                 return;
2062         }
2063
2064         timelimit = autocvar_timelimit * 60;
2065         fraglimit = autocvar_fraglimit;
2066         leadlimit = autocvar_leadlimit;
2067
2068         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2069         {
2070                 if(timelimit > 0)
2071                         timelimit = 0; // timelimit is not made for warmup
2072                 if(fraglimit > 0)
2073                         fraglimit = 0; // no fraglimit for now
2074                 leadlimit = 0; // no leadlimit for now
2075         }
2076
2077         if(timelimit > 0)
2078         {
2079                 timelimit += game_starttime;
2080         }
2081         else if (timelimit < 0)
2082         {
2083                 // endmatch
2084                 NextLevel();
2085                 return;
2086         }
2087
2088         if(g_onslaught)
2089                 timelimit = 0; // ONS has its own overtime rule
2090
2091         float wantovertime;
2092         wantovertime = 0;
2093
2094         if(timelimit > game_starttime)
2095                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2096         else
2097                 game_completion_ratio = 0;
2098
2099         if(checkrules_suddendeathend)
2100         {
2101                 if(!checkrules_suddendeathwarning)
2102                 {
2103                         checkrules_suddendeathwarning = true;
2104                         if(g_race && !g_race_qualifying)
2105                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2106                         else
2107                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2108                 }
2109         }
2110         else
2111         {
2112                 if (timelimit && time >= timelimit)
2113                 {
2114                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2115                         {
2116                                 float totalplayers;
2117                                 float playerswithlaps;
2118                                 float readyplayers;
2119                                 entity head;
2120                                 totalplayers = playerswithlaps = readyplayers = 0;
2121                                 FOR_EACH_PLAYER(head)
2122                                 {
2123                                         ++totalplayers;
2124                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2125                                                 ++playerswithlaps;
2126                                         if(head.ready)
2127                                                 ++readyplayers;
2128                                 }
2129
2130                                 // at least 2 of the players have completed a lap: start the RACE
2131                                 // otherwise, the players should end the qualifying on their own
2132                                 if(readyplayers || playerswithlaps >= 2)
2133                                 {
2134                                         checkrules_suddendeathend = 0;
2135                                         ReadyRestart(); // go to race
2136                                         return;
2137                                 }
2138                                 else
2139                                         wantovertime |= InitiateSuddenDeath();
2140                         }
2141                         else
2142                                 wantovertime |= InitiateSuddenDeath();
2143                 }
2144         }
2145
2146         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2147         {
2148                 NextLevel();
2149                 return;
2150         }
2151
2152         float checkrules_status;
2153         checkrules_status = WinningCondition_RanOutOfSpawns();
2154         if(checkrules_status == WINNING_YES)
2155         {
2156                 bprint("Hey! Someone ran out of spawns!\n");
2157         }
2158         else if(g_race && !g_race_qualifying && timelimit >= 0)
2159         {
2160                 checkrules_status = WinningCondition_Race(fraglimit);
2161                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2162         }
2163         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2164         {
2165                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2166                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2167         }
2168         else if(g_assault)
2169         {
2170                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2171         }
2172         else if(g_lms)
2173         {
2174                 checkrules_status = WinningCondition_LMS();
2175         }
2176         else if (g_onslaught)
2177         {
2178                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2179         }
2180         else
2181         {
2182                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2183                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2184         }
2185
2186         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2187         {
2188                 checkrules_status = WINNING_NEVER;
2189                 checkrules_overtimesadded = -1;
2190                 wantovertime |= InitiateSuddenDeath();
2191         }
2192
2193         if(checkrules_status == WINNING_NEVER)
2194                 // equality cases! Nobody wins if the overtime ends in a draw.
2195                 ClearWinners();
2196
2197         if(wantovertime)
2198         {
2199                 if(checkrules_status == WINNING_NEVER)
2200                         InitiateOvertime();
2201                 else
2202                         checkrules_status = WINNING_YES;
2203         }
2204
2205         if(checkrules_suddendeathend)
2206                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2207                         checkrules_status = WINNING_YES;
2208
2209         if(checkrules_status == WINNING_YES)
2210         {
2211                 //print("WINNING\n");
2212                 NextLevel();
2213         }
2214 }
2215
2216 string GotoMap(string m)
2217 {
2218         m = GameTypeVote_MapInfo_FixName(m);
2219         if (!m)
2220                 return "The map you suggested is not available on this server.";
2221         if (!autocvar_sv_vote_gametype)
2222         if(!MapInfo_CheckMap(m))
2223                 return "The map you suggested does not support the current game mode.";
2224         cvar_set("nextmap", m);
2225         cvar_set("timelimit", "-1");
2226         if(mapvote_initialized || alreadychangedlevel)
2227         {
2228                 if(DoNextMapOverride(0))
2229                         return "Map switch initiated.";
2230                 else
2231                         return "Hm... no. For some reason I like THIS map more.";
2232         }
2233         else
2234                 return "Map switch will happen after scoreboard.";
2235 }
2236
2237
2238 void EndFrame()
2239 {
2240         anticheat_endframe();
2241
2242         float altime;
2243         FOR_EACH_REALCLIENT(self)
2244         {
2245                 entity e = IS_SPEC(self) ? self.enemy : self;
2246                 if(e.typehitsound)
2247                         self.typehit_time = time;
2248                 else if(e.damage_dealt)
2249                 {
2250                         self.hit_time = time;
2251                         self.damage_dealt_total += ceil(e.damage_dealt);
2252                 }
2253         }
2254         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2255         // add 1 frametime because after this, engine SV_Physics
2256         // increases time by a frametime and then networks the frame
2257         // add another frametime because client shows everything with
2258         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2259         // needed!
2260         FOR_EACH_CLIENT(self)
2261         {
2262                 self.typehitsound = false;
2263                 self.damage_dealt = 0;
2264                 antilag_record(self, altime);
2265         }
2266         FOR_EACH_MONSTER(self)
2267                 antilag_record(self, altime);
2268 }
2269
2270
2271 /*
2272  * RedirectionThink:
2273  * returns true if redirecting
2274  */
2275 float redirection_timeout;
2276 float redirection_nextthink;
2277 float RedirectionThink()
2278 {
2279         float clients_found;
2280
2281         if(redirection_target == "")
2282                 return false;
2283
2284         if(!redirection_timeout)
2285         {
2286                 cvar_set("sv_public", "-2");
2287                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2288                 if(redirection_target == "self")
2289                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2290                 else
2291                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2292         }
2293
2294         if(time < redirection_nextthink)
2295                 return true;
2296
2297         redirection_nextthink = time + 1;
2298
2299         clients_found = 0;
2300         FOR_EACH_REALCLIENT(self)
2301         {
2302                 // TODO add timer
2303                 print("Redirecting: sending connect command to ", self.netname, "\n");
2304                 if(redirection_target == "self")
2305                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2306                 else
2307                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2308                 ++clients_found;
2309         }
2310
2311         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2312
2313         if(time > redirection_timeout || clients_found == 0)
2314                 localcmd("\nwait; wait; wait; quit\n");
2315
2316         return true;
2317 }
2318
2319 void TargetMusic_RestoreGame();
2320 void RestoreGame()
2321 {
2322         // Loaded from a save game
2323         // some things then break, so let's work around them...
2324
2325         // Progs DB (capture records)
2326         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2327
2328         // Mapinfo
2329         MapInfo_Shutdown();
2330         MapInfo_Enumerate();
2331         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2332         WeaponStats_Init();
2333
2334         TargetMusic_RestoreGame();
2335 }
2336
2337 void Shutdown()
2338 {
2339         gameover = 2;
2340
2341         if(world_initialized > 0)
2342         {
2343                 world_initialized = 0;
2344                 print("Saving persistent data...\n");
2345                 Ban_SaveBans();
2346
2347                 // playerstats with unfinished match
2348                 PlayerStats_GameReport(false);
2349
2350                 if(!cheatcount_total)
2351                 {
2352                         if(autocvar_sv_db_saveasdump)
2353                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2354                         else
2355                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2356                 }
2357                 if(autocvar_developer)
2358                 {
2359                         if(autocvar_sv_db_saveasdump)
2360                                 db_dump(TemporaryDB, "server-temp.db");
2361                         else
2362                                 db_save(TemporaryDB, "server-temp.db");
2363                 }
2364                 CheatShutdown(); // must be after cheatcount check
2365                 db_close(ServerProgsDB);
2366                 db_close(TemporaryDB);
2367                 print("done!\n");
2368                 // tell the bot system the game is ending now
2369                 bot_endgame();
2370
2371                 WeaponStats_Shutdown();
2372                 MapInfo_Shutdown();
2373         }
2374         else if(world_initialized == 0)
2375         {
2376                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2377         }
2378 }