3 #include "anticheat.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include "mutators/all.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include "../common/deathtypes/all.qh"
23 #include "../common/mapinfo.qh"
24 #include "../common/monsters/all.qh"
25 #include "../common/monsters/sv_monsters.qh"
26 #include "../common/vehicles/all.qh"
27 #include "../common/notifications.qh"
28 #include "../common/physics/player.qh"
29 #include "../common/playerstats.qh"
30 #include "../common/stats.qh"
31 #include "../common/teams.qh"
32 #include "../common/triggers/trigger/secret.qh"
33 #include "../common/triggers/target/music.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/all.qh"
38 const float LATENCY_THINKRATE = 10;
43 void PingPLReport_Think()
48 delta = 3 / maxclients;
49 if(delta < sys_frametime)
51 self.nextthink = time + delta;
53 e = edict_num(self.cnt + 1);
56 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
57 WriteByte(MSG_BROADCAST, self.cnt);
58 WriteShort(MSG_BROADCAST, max(1, e.ping));
59 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
60 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62 // record latency times for clients throughout the match so we can report it to playerstats
63 if(time > (e.latency_time + LATENCY_THINKRATE))
65 e.latency_sum += e.ping;
67 e.latency_time = time;
68 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
73 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
74 WriteByte(MSG_BROADCAST, self.cnt);
75 WriteShort(MSG_BROADCAST, 0);
76 WriteByte(MSG_BROADCAST, 0);
77 WriteByte(MSG_BROADCAST, 0);
79 self.cnt = (self.cnt + 1) % maxclients;
81 void PingPLReport_Spawn()
83 pingplreport = new(pingplreport);
84 make_pure(pingplreport);
85 pingplreport.think = PingPLReport_Think;
86 pingplreport.nextthink = time;
89 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
90 string redirection_target;
91 float world_initialized;
94 void ShuffleMaplist();
96 void SetDefaultAlpha()
98 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100 default_player_alpha = autocvar_g_player_alpha;
101 if(default_player_alpha == 0)
102 default_player_alpha = 1;
103 default_weapon_alpha = default_player_alpha;
110 if(autocvar__sv_init)
112 // cvar_set("_sv_init", "0");
113 // we do NOT set this to 0 any more, so someone "accidentally" changing
114 // to this "init" map on a dedicated server will cause no permanent
116 if(autocvar_g_maplist_shuffle)
118 n = tokenizebyseparator(autocvar_g_maplist, " ");
119 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
122 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124 if(!DoNextMapOverride(1))
132 self.nextthink = time;
136 self.nextthink = time + 1;
137 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
141 void cvar_changes_init()
145 float n, i, adding, pureadding;
148 strunzone(cvar_changes);
149 cvar_changes = string_null;
151 strunzone(cvar_purechanges);
152 cvar_purechanges = string_null;
153 cvar_purechanges_count = 0;
156 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
162 for(i = 0; i < n; ++i)
164 k = bufstr_get(h, i);
166 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
167 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
168 #define BADCVAR(p) if(k == p) continue
170 // general excludes and namespaces for server admin used cvars
171 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
175 BADPREFIX("cvar_check_");
177 BADCVAR("g_configversion");
178 BADCVAR("g_maplist_index");
179 BADCVAR("halflifebsp");
180 BADCVAR("sv_mapformat_is_quake2");
181 BADCVAR("sv_mapformat_is_quake3");
182 BADPREFIX("sv_world");
188 BADPREFIX("scoreboard_");
189 BADPREFIX("g_campaign");
190 BADPREFIX("g_waypointsprite_");
196 BADPREFIX("net_slist_");
202 BADPREFIX("sensitivity");
203 BADPREFIX("userbind");
206 BADPREFIX("crosshair");
207 BADCVAR("mod_q3bsp_lightmapmergepower");
208 BADCVAR("mod_q3bsp_nolightmaps");
210 BADCVAR("mastervolume");
212 BADCVAR("bgmvolume");
215 BADCVAR("developer");
216 BADCVAR("log_dest_udp");
217 BADCVAR("net_address");
218 BADCVAR("net_address_ipv6");
220 BADCVAR("savedgamecfg");
221 BADCVAR("serverconfig");
222 BADCVAR("sv_autoscreenshot");
223 BADCVAR("sv_heartbeatperiod");
224 BADCVAR("sv_vote_master_password");
225 BADCVAR("sys_colortranslation");
226 BADCVAR("sys_specialcharactertranslation");
227 BADCVAR("timeformat");
228 BADCVAR("timestamps");
229 BADPREFIX("developer_");
231 BADPREFIX("g_banned_list");
232 BADPREFIX("g_chat_flood_");
233 BADPREFIX("g_ghost_items");
234 BADPREFIX("g_playerstats_");
235 BADPREFIX("g_respawn_ghosts");
236 BADPREFIX("g_voice_flood_");
237 BADPREFIX("log_file");
239 BADPREFIX("sv_allowdownloads");
240 BADPREFIX("sv_autodemo");
241 BADPREFIX("sv_curl_");
242 BADPREFIX("sv_eventlog");
243 BADPREFIX("sv_logscores_");
244 BADPREFIX("sv_master");
245 BADPREFIX("sv_weaponstats_");
246 BADPREFIX("sv_waypointsprite_");
247 BADCVAR("rescan_pending");
249 // these can contain player IDs, so better hide
250 BADPREFIX("g_forced_team_");
253 BADCVAR("fraglimit");
254 BADCVAR("g_assault");
256 BADCVAR("g_ca_teams");
260 BADCVAR("g_domination");
261 BADCVAR("g_domination_default_teams");
262 BADCVAR("g_freezetag");
263 BADCVAR("g_freezetag_teams");
264 BADCVAR("g_invasion_teams");
265 BADCVAR("g_keepaway");
266 BADCVAR("g_keyhunt");
267 BADCVAR("g_keyhunt_teams");
269 BADCVAR("g_nexball");
270 BADCVAR("g_onslaught");
272 BADCVAR("g_race_laps_limit");
273 BADCVAR("g_race_qualifying_timelimit");
274 BADCVAR("g_race_qualifying_timelimit_override");
276 BADCVAR("g_tdm_teams");
277 BADCVAR("leadlimit");
280 BADCVAR("timelimit");
284 BADCVAR("g_maplist");
285 BADCVAR("g_maplist_mostrecent");
289 d = cvar_defstring(k);
295 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
296 if(strlen(cvar_changes) > 16384)
298 cvar_changes = "// too many settings have been changed to show them here\n";
303 // now check if the changes are actually gameplay relevant
305 // does nothing gameplay relevant
306 BADCVAR("captureleadlimit_override");
307 BADCVAR("gameversion");
308 BADCVAR("g_balance_kill_delay");
309 BADCVAR("g_campcheck_distance");
310 BADCVAR("g_ca_point_leadlimit");
311 BADCVAR("g_ca_point_limit");
312 BADCVAR("g_ctf_captimerecord_always");
313 BADCVAR("g_ctf_flag_glowtrails");
314 BADCVAR("g_ctf_flag_pickup_verbosename");
315 BADCVAR("g_domination_point_leadlimit");
316 BADCVAR("g_forced_respawn");
317 BADCVAR("g_freezetag_point_leadlimit");
318 BADCVAR("g_freezetag_point_limit");
320 BADCVAR("g_invasion_point_limit");
321 BADCVAR("g_keyhunt_point_leadlimit");
322 BADCVAR("g_nexball_goalleadlimit");
323 BADCVAR("g_tdm_point_leadlimit");
324 BADCVAR("g_tdm_point_limit");
325 BADCVAR("leadlimit_and_fraglimit");
326 BADCVAR("leadlimit_override");
328 BADCVAR("sv_allow_fullbright");
329 BADCVAR("sv_checkforpacketsduringsleep");
330 BADCVAR("sv_intermission_cdtrack");
331 BADCVAR("sv_minigames");
332 BADCVAR("sv_namechangetimer");
333 BADCVAR("sv_precacheplayermodels");
334 BADCVAR("sv_timeout");
335 BADPREFIX("crypto_");
336 BADPREFIX("gameversion_");
337 BADPREFIX("g_chat_");
338 BADPREFIX("g_ctf_captimerecord_");
339 BADPREFIX("g_maplist_votable_");
344 BADPREFIX("sv_cullentities_");
345 BADPREFIX("sv_maxidle_");
346 BADPREFIX("sv_minigames_");
347 BADPREFIX("sv_timeout_");
348 BADPREFIX("sv_vote_");
349 BADPREFIX("timelimit_");
351 // allowed changes to server admins (please sync this to server.cfg)
355 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
357 // yes, this does contain some redundant stuff, don't really care
358 BADCVAR("bot_config_file");
359 BADCVAR("bot_number");
360 BADCVAR("bot_prefix");
361 BADCVAR("bot_suffix");
362 BADCVAR("capturelimit_override");
363 BADCVAR("fraglimit_override");
365 BADCVAR("g_antilag");
366 BADCVAR("g_balance_teams");
367 BADCVAR("g_balance_teams_prevent_imbalance");
368 BADCVAR("g_balance_teams_scorefactor");
369 BADCVAR("g_ban_sync_trusted_servers");
370 BADCVAR("g_ban_sync_uri");
371 BADCVAR("g_ca_teams_override");
372 BADCVAR("g_ctf_ignore_frags");
373 BADCVAR("g_domination_point_limit");
374 BADCVAR("g_domination_teams_override");
375 BADCVAR("g_freezetag_teams_override");
376 BADCVAR("g_friendlyfire");
377 BADCVAR("g_fullbrightitems");
378 BADCVAR("g_fullbrightplayers");
379 BADCVAR("g_keyhunt_point_limit");
380 BADCVAR("g_keyhunt_teams_override");
381 BADCVAR("g_lms_lives_override");
382 BADCVAR("g_maplist");
383 BADCVAR("g_maplist_check_waypoints");
384 BADCVAR("g_maplist_mostrecent_count");
385 BADCVAR("g_maplist_shuffle");
386 BADCVAR("g_maplist_votable");
387 BADCVAR("g_maplist_votable_abstain");
388 BADCVAR("g_maplist_votable_nodetail");
389 BADCVAR("g_maplist_votable_suggestions");
390 BADCVAR("g_maxplayers");
391 BADCVAR("g_mirrordamage");
392 BADCVAR("g_nexball_goallimit");
393 BADCVAR("g_powerups");
394 BADCVAR("g_spawnshieldtime");
395 BADCVAR("g_start_delay");
396 BADCVAR("g_tdm_teams_override");
398 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
401 BADCVAR("maxplayers");
402 BADCVAR("minplayers");
403 BADCVAR("net_address");
405 BADCVAR("rcon_password");
406 BADCVAR("rcon_restricted_commands");
407 BADCVAR("rcon_restricted_password");
409 BADCVAR("sv_adminnick");
410 BADCVAR("sv_autoscreenshot");
411 BADCVAR("sv_autotaunt");
412 BADCVAR("sv_curl_defaulturl");
413 BADCVAR("sv_defaultcharacter");
414 BADCVAR("sv_defaultplayercolors");
415 BADCVAR("sv_defaultplayermodel");
416 BADCVAR("sv_defaultplayerskin");
417 BADCVAR("sv_maxidle");
418 BADCVAR("sv_maxrate");
420 BADCVAR("sv_public");
421 BADCVAR("sv_ready_restart");
422 BADCVAR("sv_status_privacy");
424 BADCVAR("sv_vote_call");
425 BADCVAR("sv_vote_commands");
426 BADCVAR("sv_vote_majority_factor");
427 BADCVAR("sv_vote_master");
428 BADCVAR("sv_vote_master_commands");
429 BADCVAR("sv_vote_master_password");
430 BADCVAR("sv_vote_simple_majority_factor");
431 BADCVAR("teamplay_mode");
432 BADCVAR("timelimit_override");
433 BADPREFIX("g_warmup_");
434 BADPREFIX("sv_ready_restart_");
436 // mutators that announce themselves properly to the server browser
437 BADCVAR("g_instagib");
438 BADCVAR("g_new_toys");
440 BADCVAR("g_grappling_hook");
441 BADCVAR("g_jetpack");
448 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
449 if(strlen(cvar_purechanges) > 16384)
451 cvar_purechanges = "// too many settings have been changed to show them here\n";
455 ++cvar_purechanges_count;
456 // WARNING: this variable is used for the server list
457 // NEVER dare to skip this code!
458 // Hacks to intentionally appearing as "pure server" even though you DO have
459 // modified settings may be punished by removal from the server list.
460 // You can do to the variables cvar_changes and cvar_purechanges all you want,
464 if(cvar_changes == "")
465 cvar_changes = "// this server runs at default server settings\n";
467 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
468 cvar_changes = strzone(cvar_changes);
469 if(cvar_purechanges == "")
470 cvar_purechanges = "// this server runs at default gameplay settings\n";
472 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
473 cvar_purechanges = strzone(cvar_purechanges);
476 void detect_maptype()
485 o.x += random() * (world.maxs.x - world.mins.x);
486 o.y += random() * (world.maxs.y - world.mins.y);
487 o.z += random() * (world.maxs.z - world.mins.z);
489 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, world);
490 if(trace_fraction == 1)
495 for(i = 0; i < 64; i += 4)
497 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
498 if(trace_fraction == 1)
500 LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
509 bool RandomSeed_Send(entity this, entity to, int sf)
511 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
512 WriteShort(MSG_ENTITY, self.cnt);
515 void RandomSeed_Think()
517 self.cnt = bound(0, floor(random() * 65536), 65535);
518 self.nextthink = time + 5;
522 void RandomSeed_Spawn()
524 randomseed = new(randomseed);
525 make_pure(randomseed);
526 randomseed.think = RandomSeed_Think;
527 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
529 WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
532 spawnfunc(__init_dedicated_server)
534 // handler for _init/_init map (only for dedicated server initialization)
536 world_initialized = -1; // don't complain
538 cvar_string = cvar_string_normal;
539 cvar_set = cvar_set_normal;
541 remove = remove_unsafely;
544 e.think = GotoFirstMap;
545 e.nextthink = time; // this is usually 1 at this point
547 e = new(info_player_deathmatch); // safeguard against player joining
549 self.classname = "worldspawn"; // safeguard against various stuff ;)
551 // needs to be done so early because of the constants they create
554 static_init_precache();
557 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
560 void __init_dedicated_server_shutdown() {
564 void Map_MarkAsRecent(string m);
565 float world_already_spawned;
567 void ClientInit_Spawn();
568 void WeaponStats_Init();
569 void WeaponStats_Shutdown();
570 spawnfunc(worldspawn)
572 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
575 bool wantrestart = false;
577 if (!server_is_dedicated)
579 // force unloading of server pk3 files when starting a listen server
580 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
581 // restore csqc_progname too
582 string expect = "csprogs.dat";
583 wantrestart = cvar_string_normal("csqc_progname") != expect;
584 cvar_set_normal("csqc_progname", expect);
588 // Try to use versioned csprogs from pk3
589 // Only ever use versioned csprogs.dat files on dedicated servers;
590 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
591 string pk3csprogs = "csprogs-" WATERMARK ".dat";
592 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
593 string select = "csprogs.dat";
594 if (fexists(pk3csprogs)) select = pk3csprogs;
595 if (cvar_string_normal("csqc_progname") != select)
597 cvar_set_normal("csqc_progname", select);
600 // Check for updates on startup
601 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
602 int sentinel = fopen("progs.txt", FILE_READ);
605 string switchversion = fgets(sentinel);
607 if (switchversion != "" && switchversion != WATERMARK)
609 LOG_INFOF("Switching progs: " WATERMARK " -> %s\n", switchversion);
610 // if it doesn't exist, assume either:
611 // a) the current program was overwritten
612 // b) this is a client only update
613 string newprogs = sprintf("progs-%s.dat", switchversion);
614 if (fexists(newprogs))
616 cvar_set_normal("sv_progs", newprogs);
619 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
620 if (fexists(newcsprogs))
622 cvar_set_normal("csqc_progname", newcsprogs);
630 LOG_INFOF("Restart requested\n");
631 changelevel(mapname);
632 // let initialization continue, shutdown depends on it
640 cvar_string = cvar_string_normal;
641 cvar_set = cvar_set_normal;
643 if(world_already_spawned)
644 error("world already spawned - you may have EXACTLY ONE worldspawn!");
645 world_already_spawned = true;
647 remove = remove_safely; // during spawning, watch what you remove!
649 cvar_changes_init(); // do this very early now so it REALLY matches the server config
651 compressShortVector_init();
654 for (entity head = nextent(world); head; head = nextent(head))
659 // needs to be done so early because of the constants they create
662 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
664 TemporaryDB = db_create();
669 // 1 FLICKER (first variety)
670 lightstyle(1, "mmnmmommommnonmmonqnmmo");
672 // 2 SLOW STRONG PULSE
673 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
675 // 3 CANDLE (first variety)
676 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
679 lightstyle(4, "mamamamamama");
682 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
684 // 6 FLICKER (second variety)
685 lightstyle(6, "nmonqnmomnmomomno");
687 // 7 CANDLE (second variety)
688 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
690 // 8 CANDLE (third variety)
691 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
693 // 9 SLOW STROBE (fourth variety)
694 lightstyle(9, "aaaaaaaazzzzzzzz");
696 // 10 FLUORESCENT FLICKER
697 lightstyle(10, "mmamammmmammamamaaamammma");
699 // 11 SLOW PULSE NOT FADE TO BLACK
700 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
702 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
707 if(autocvar_g_campaign)
710 Map_MarkAsRecent(mapname);
712 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
716 static_init_precache();
721 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
722 if(bot_waypoints_for_items == 1)
723 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
724 bot_waypoints_for_items = 0;
728 WaypointSprite_Init();
730 GameLogInit(); // prepare everything
732 // changing the logic generating it is okay. But:
733 // it HAS to stay <= 64 chars
734 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
735 if(autocvar_sv_eventlog)
737 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
738 matchid = strzone(s);
740 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
741 s = ":gameinfo:mutators:LIST";
743 MUTATOR_CALLHOOK(BuildMutatorsString, s);
746 // initialiation stuff, not good in the mutator system
747 if(!autocvar_g_use_ammunition)
748 s = strcat(s, ":no_use_ammunition");
750 // initialiation stuff, not good in the mutator system
751 if(autocvar_g_pickup_items == 0)
752 s = strcat(s, ":no_pickup_items");
753 if(autocvar_g_pickup_items > 0)
754 s = strcat(s, ":pickup_items");
756 // initialiation stuff, not good in the mutator system
757 if(autocvar_g_weaponarena != "0")
758 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
760 // TODO to mutator system
761 if(autocvar_g_norecoil)
762 s = strcat(s, ":norecoil");
764 // TODO to mutator system
765 if(autocvar_g_powerups == 0)
766 s = strcat(s, ":no_powerups");
767 if(autocvar_g_powerups > 0)
768 s = strcat(s, ":powerups");
771 GameLogEcho(":gameinfo:end");
774 matchid = strzone(ftos(random()));
776 cvar_set("nextmap", "");
780 if(autocvar_g_campaign)
786 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
788 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
790 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
793 while((s = fgets(fd)))
795 l = tokenize_console(s);
800 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
801 LOG_INFO(" cdtrack ", argv(2), "\n");
803 else if(argv(0) == "fog")
805 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
806 LOG_INFO(" \"fog\" \"", s, "\"\n");
808 else if(argv(0) == "set")
810 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
811 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
813 else if(argv(0) != "//")
815 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
816 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
827 next_pingtime = time + 5;
831 // set up information replies for clients and server to use
832 maplist_reply = strzone(getmaplist());
833 lsmaps_reply = strzone(getlsmaps());
834 monsterlist_reply = strzone(getmonsterlist());
835 for(int i = 0; i < 10; ++i)
839 records_reply[i] = strzone(s);
841 ladder_reply = strzone(getladder());
842 rankings_reply = strzone(getrankings());
847 PingPLReport_Spawn();
851 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
853 // fill sv_curl_serverpackages from .serverpackage files
854 if (autocvar_sv_curl_serverpackages_auto)
856 s = "csprogs-" WATERMARK ".txt";
857 // remove automatically managed files from the list to prevent duplicates
858 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
860 string pkg = argv(i);
861 if (startsWith(pkg, "csprogs-")) continue;
862 if (endsWith(pkg, "-serverpackage.txt")) continue;
863 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
866 // add automatically managed files to the list
867 #define X(match) MACRO_BEGIN { \
868 fd = search_begin(match, true, false); \
871 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
873 s = cons(s, search_getfilename(fd, i)); \
878 X("*-serverpackage.txt");
879 X("*.serverpackage");
881 cvar_set("sv_curl_serverpackages", s);
884 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
886 // physics/balance/config changes that count as mod
887 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
888 modname = cvar_string("g_mod_physics");
889 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
890 modname = cvar_string("g_mod_balance");
891 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
892 modname = cvar_string("g_mod_config");
893 // extra mutators that deserve to count as mod
894 MUTATOR_CALLHOOK(SetModname);
897 modname = strzone(modname);
899 WinningConditionHelper(); // set worldstatus
901 world_initialized = 1;
906 //makestatic (self); // Who the f___ did that?
912 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
920 float Map_Count, Map_Current;
921 string Map_Current_Name;
923 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
924 float GetMaplistPosition()
930 idx = autocvar_g_maplist_index;
937 for(pos = 0; pos < Map_Count; ++pos)
941 // resume normal maplist rotation if current map is not in g_maplist
945 float MapHasRightSize(string map)
948 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
949 if(autocvar_g_maplist_check_waypoints)
951 LOG_TRACE("checkwp "); LOG_TRACE(map);
952 if(!fexists(strcat("maps/", map, ".waypoints")))
954 LOG_TRACE(": no waypoints\n");
957 LOG_TRACE(": has waypoints\n");
960 // open map size restriction file
961 LOG_TRACE("opensize "); LOG_TRACE(map);
962 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
965 float mapmin, mapmax;
967 mapmin = stof(fgets(fh));
968 mapmax = stof(fgets(fh));
970 if(player_count < mapmin)
972 LOG_TRACE("not enough\n");
975 if(player_count > mapmax)
977 LOG_TRACE("too many\n");
980 LOG_TRACE("right size\n");
983 LOG_TRACE(": not found\n");
987 string Map_Filename(float position)
989 return strcat("maps/", argv(position), ".bsp");
992 void Map_MarkAsRecent(string m)
994 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
997 float Map_IsRecent(string m)
999 return strhasword(autocvar_g_maplist_mostrecent, m);
1002 float Map_Check(float position, float pass)
1006 map_next = argv(position);
1009 if(Map_IsRecent(map_next))
1012 filename = Map_Filename(position);
1013 if(MapInfo_CheckMap(map_next))
1017 if(MapHasRightSize(map_next))
1022 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1027 void Map_Goto_SetStr(string nextmapname)
1029 if(getmapname_stored != "")
1030 strunzone(getmapname_stored);
1031 if(nextmapname == "")
1032 getmapname_stored = "";
1034 getmapname_stored = strzone(nextmapname);
1037 void Map_Goto_SetFloat(float position)
1039 cvar_set("g_maplist_index", ftos(position));
1040 Map_Goto_SetStr(argv(position));
1043 void Map_Goto(float reinit)
1045 MapInfo_LoadMap(getmapname_stored, reinit);
1048 // return codes of map selectors:
1049 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1050 // -2 = permanent failure
1051 float() MaplistMethod_Iterate = // usual method
1055 LOG_TRACE("Trying MaplistMethod_Iterate\n");
1057 for(pass = 1; pass <= 2; ++pass)
1059 for(i = 1; i < Map_Count; ++i)
1062 mapindex = (i + Map_Current) % Map_Count;
1063 if(Map_Check(mapindex, pass))
1070 float() MaplistMethod_Repeat = // fallback method
1072 LOG_TRACE("Trying MaplistMethod_Repeat\n");
1074 if(Map_Check(Map_Current, 2))
1079 float() MaplistMethod_Random = // random map selection
1083 LOG_TRACE("Trying MaplistMethod_Random\n");
1087 for(i = 0; i <= imax; ++i)
1090 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1091 if(Map_Check(mapindex, 1))
1097 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1098 // the exponent sets a bias on the map selection:
1099 // the higher the exponent, the less likely "shortly repeated" same maps are
1101 float i, j, imax, insertpos;
1103 LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1107 for(i = 0; i <= imax; ++i)
1111 // now reinsert this at another position
1112 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1113 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1114 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1115 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1117 // insert the current map there
1119 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1120 newlist = strcat(newlist, " ", argv(j));
1121 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1122 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1123 newlist = strcat(newlist, " ", argv(j));
1124 newlist = substring(newlist, 1, strlen(newlist) - 1);
1125 cvar_set("g_maplist", newlist);
1126 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1128 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1129 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1130 if(Map_Check(Map_Current, 1))
1138 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1140 for (i = 0; i < Map_Count; ++i)
1141 if (Map_Check(i, 2))
1145 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1146 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1147 if(autocvar_g_maplist_shuffle)
1149 localcmd("\nmenu_cmd sync\n");
1150 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1153 error("empty maplist, cannot select a new map");
1154 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1156 if(Map_Current_Name)
1157 strunzone(Map_Current_Name);
1158 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1159 // this may or may not be correct, but who cares, in the worst case a map
1160 // isn't chosen in the first pass that should have been
1171 if(autocvar_g_maplist_shuffle > 0)
1172 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1175 if(autocvar_g_maplist_selectrandom)
1176 nextMap = MaplistMethod_Random();
1179 nextMap = MaplistMethod_Iterate();
1182 nextMap = MaplistMethod_Repeat();
1186 Map_Goto_SetFloat(nextMap);
1187 return getmapname_stored;
1193 float DoNextMapOverride(float reinit)
1195 if(autocvar_g_campaign)
1197 CampaignPostIntermission();
1198 alreadychangedlevel = true;
1201 if(autocvar_quit_when_empty)
1203 if(player_count <= currentbots)
1206 alreadychangedlevel = true;
1210 if(autocvar_quit_and_redirect != "")
1212 redirection_target = strzone(autocvar_quit_and_redirect);
1213 alreadychangedlevel = true;
1216 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1218 localcmd("restart\n");
1219 alreadychangedlevel = true;
1222 if(autocvar_nextmap != "")
1225 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1226 cvar_set("nextmap",m);
1228 if(!m || gametypevote)
1230 if(autocvar_sv_vote_gametype)
1236 if(MapInfo_CheckMap(m))
1240 alreadychangedlevel = true;
1244 if(!reinit && autocvar_lastlevel)
1246 cvar_settemp_restore();
1247 localcmd("set lastlevel 0\ntogglemenu 1\n");
1248 alreadychangedlevel = true;
1254 void GotoNextMap(float reinit)
1259 if (alreadychangedlevel)
1261 alreadychangedlevel = true;
1265 nextMap = GetNextMap();
1267 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1276 When the player presses attack or jump, change to the next level
1279 .float autoscreenshot;
1280 void IntermissionThink()
1282 FixIntermissionClient(self);
1284 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1285 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1287 if( (server_screenshot || client_screenshot)
1288 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1290 self.autoscreenshot = -1;
1291 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1295 if (time < intermission_exittime)
1298 if(!mapvote_initialized)
1299 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1309 Returns the entity to view from
1313 entity FindIntermission()
1318 // look for info_intermission first
1319 spot = find (world, classname, "info_intermission");
1321 { // pick a random one
1325 spot = find (spot, classname, "info_intermission");
1327 spot = find (spot, classname, "info_intermission");
1333 // then look for the start position
1334 spot = find (world, classname, "info_player_start");
1338 // testinfo_player_start is only found in regioned levels
1339 spot = find (world, classname, "testplayerstart");
1343 // then look for the start position
1344 spot = find (world, classname, "info_player_deathmatch");
1348 //objerror ("FindIntermission: no spot");
1354 ===============================================================================
1358 ===============================================================================
1361 void DumpStats(float final)
1370 to_console = autocvar_sv_logscores_console;
1371 to_eventlog = autocvar_sv_eventlog;
1372 to_file = autocvar_sv_logscores_file;
1376 to_console = true; // always print printstats replies
1377 to_eventlog = false; // but never print them to the event log
1381 if(autocvar_sv_eventlog_console)
1382 to_console = false; // otherwise we get the output twice
1388 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1398 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1402 fputs(file, strcat(s, "\n"));
1405 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1411 fputs(file, strcat(s, "\n"));
1413 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
1414 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1415 s = strcat(s, ftos(rint(time - it.jointime)), ":");
1416 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it, s))
1417 s = strcat(s, ftos(it.team), ":");
1419 s = strcat(s, "spectator:");
1422 LOG_INFO(s, it.netname, "\n");
1424 GameLogEcho(strcat(s, ftos(it.playerid), ":", it.netname));
1426 fputs(file, strcat(s, it.netname, "\n"));
1431 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1437 fputs(file, strcat(s, "\n"));
1439 for(i = 1; i < 16; ++i)
1441 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1442 s = strcat(s, ":", ftos(i));
1448 fputs(file, strcat(s, "\n"));
1455 GameLogEcho(":end");
1458 fputs(file, ":end\n");
1463 void FixIntermissionClient(entity e)
1465 if(!e.autoscreenshot) // initial call
1467 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1469 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1470 e.solid = SOLID_NOT;
1471 e.movetype = MOVETYPE_NONE;
1472 e.takedamage = DAMAGE_NO;
1473 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1475 .entity weaponentity = weaponentities[slot];
1476 if(e.(weaponentity))
1478 e.(weaponentity).effects = EF_NODRAW;
1479 if (e.(weaponentity).weaponchild)
1480 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1483 if(IS_REAL_CLIENT(e))
1485 stuffcmd(e, "\nscr_printspeed 1000000\n");
1486 RandomSelection_Init();
1487 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
1488 RandomSelection_Add(NULL, 0, it, 1, 1);
1490 if (RandomSelection_chosen_string != "")
1492 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1495 WriteByte(MSG_ONE, SVC_INTERMISSION);
1501 go to the next level for deathmatch
1502 only called if a time or frag limit has expired
1508 intermission_running = 1;
1510 // enforce a wait time before allowing changelevel
1511 if(player_count > 0)
1512 intermission_exittime = time + autocvar_sv_mapchange_delay;
1514 intermission_exittime = -1;
1517 WriteByte (MSG_ALL, SVC_CDTRACK);
1518 WriteByte (MSG_ALL, 3);
1519 WriteByte (MSG_ALL, 3);
1520 // done in FixIntermission
1523 //pos = FindIntermission ();
1530 PlayerStats_GameReport(true);
1531 WeaponStats_Shutdown();
1533 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1535 if(autocvar_sv_eventlog)
1536 GameLogEcho(":gameover");
1540 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1541 FixIntermissionClient(it);
1543 bprint(it.netname, " ^7wins.\n");
1546 entity oldself = self;
1547 target_music_kill();
1550 if(autocvar_g_campaign)
1551 CampaignPreIntermission();
1553 MUTATOR_CALLHOOK(MatchEnd);
1555 localcmd("\nsv_hook_gameend\n");
1562 Exit deathmatch games upon conditions
1565 void CheckRules_Player()
1567 if (gameover) // someone else quit the game already
1571 self.play_time += frametime;
1573 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1574 // (div0: and that in CheckRules_World please)
1578 float InitiateSuddenDeath()
1580 // Check first whether normal overtimes could be added before initiating suddendeath mode
1581 // - for this timelimit_overtime needs to be >0 of course
1582 // - also check the winning condition calculated in the previous frame and only add normal overtime
1583 // again, if at the point at which timelimit would be extended again, still no winner was found
1584 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1586 return 1; // need to call InitiateOvertime later
1590 if(!checkrules_suddendeathend)
1592 if(autocvar_g_campaign)
1593 checkrules_suddendeathend = time; // no suddendeath in campaign
1595 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1596 if(g_race && !g_race_qualifying)
1597 race_StartCompleting();
1603 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1605 ++checkrules_overtimesadded;
1606 //add one more overtime by simply extending the timelimit
1608 tl = autocvar_timelimit;
1609 tl += autocvar_timelimit_overtime;
1610 cvar_set("timelimit", ftos(tl));
1612 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1615 float GetWinningCode(float fraglimitreached, float equality)
1617 if(autocvar_g_campaign == 1)
1618 if(fraglimitreached)
1625 if(fraglimitreached)
1626 return WINNING_STARTSUDDENDEATHOVERTIME;
1628 return WINNING_NEVER;
1630 if(fraglimitreached)
1636 // set the .winning flag for exactly those players with a given field value
1637 void SetWinners(.float field, float value)
1639 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = (it.(field) == value)));
1642 // set the .winning flag for those players with a given field value
1643 void AddWinners(.float field, float value)
1645 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1646 if(it.(field) == value)
1651 // clear the .winning flags
1654 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
1657 void ShuffleMaplist()
1659 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1663 float WinningCondition_Scores(float limit, float leadlimit)
1667 // TODO make everything use THIS winning condition (except LMS)
1668 WinningConditionHelper();
1672 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1673 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1674 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1675 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1679 if(WinningConditionHelper_winner)
1680 WinningConditionHelper_winner.winning = 1;
1681 if(WinningConditionHelper_winnerteam >= 0)
1682 SetWinners(team, WinningConditionHelper_winnerteam);
1684 if(WinningConditionHelper_lowerisbetter)
1686 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1687 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1691 if(WinningConditionHelper_zeroisworst)
1692 leadlimit = 0; // not supported in this mode
1694 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1695 // these modes always score in increments of 1, thus this makes sense
1697 if(leaderfrags != WinningConditionHelper_topscore)
1699 leaderfrags = WinningConditionHelper_topscore;
1702 if (leaderfrags == limit - 1)
1703 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1704 else if (leaderfrags == limit - 2)
1705 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1706 else if (leaderfrags == limit - 3)
1707 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1711 limitreached = false;
1713 if(WinningConditionHelper_topscore >= limit)
1714 limitreached = true;
1717 float leadlimitreached;
1718 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1719 if(autocvar_leadlimit_and_fraglimit)
1720 limitreached = (limitreached && leadlimitreached);
1722 limitreached = (limitreached || leadlimitreached);
1726 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1728 return GetWinningCode(
1729 WinningConditionHelper_topscore && limitreached,
1730 WinningConditionHelper_equality
1734 float WinningCondition_RanOutOfSpawns()
1736 if(have_team_spawns <= 0)
1739 if(!autocvar_g_spawn_useallspawns)
1742 if(!some_spawn_has_been_used)
1745 team1_score = team2_score = team3_score = team4_score = 0;
1747 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1750 case NUM_TEAM_1: team1_score = 1; break;
1751 case NUM_TEAM_2: team2_score = 1; break;
1752 case NUM_TEAM_3: team3_score = 1; break;
1753 case NUM_TEAM_4: team4_score = 1; break;
1757 FOREACH_ENTITY_CLASS("info_player_deathmatch", true, LAMBDA(
1760 case NUM_TEAM_1: team1_score = 1; break;
1761 case NUM_TEAM_2: team2_score = 1; break;
1762 case NUM_TEAM_3: team3_score = 1; break;
1763 case NUM_TEAM_4: team4_score = 1; break;
1768 if(team1_score + team2_score + team3_score + team4_score == 0)
1770 checkrules_equality = true;
1773 else if(team1_score + team2_score + team3_score + team4_score == 1)
1778 else if(team2_score)
1780 else if(team3_score)
1782 else // if(team4_score)
1784 CheckAllowedTeams(world);
1785 for(i = 0; i < MAX_TEAMSCORE; ++i)
1787 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1788 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1789 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1790 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1793 AddWinners(team, t);
1804 Exit deathmatch games upon conditions
1807 void CheckRules_World()
1818 if (gameover) // someone else quit the game already
1820 if(player_count == 0) // Nobody there? Then let's go to the next map
1822 // this will actually check the player count in the next frame
1823 // again, but this shouldn't hurt
1827 timelimit = autocvar_timelimit * 60;
1828 fraglimit = autocvar_fraglimit;
1829 leadlimit = autocvar_leadlimit;
1831 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1834 timelimit = 0; // timelimit is not made for warmup
1836 fraglimit = 0; // no fraglimit for now
1837 leadlimit = 0; // no leadlimit for now
1842 timelimit += game_starttime;
1844 else if (timelimit < 0)
1854 if(timelimit > game_starttime)
1855 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1857 game_completion_ratio = 0;
1859 if(checkrules_suddendeathend)
1861 if(!checkrules_suddendeathwarning)
1863 checkrules_suddendeathwarning = true;
1864 if(g_race && !g_race_qualifying)
1865 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
1867 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
1872 if (timelimit && time >= timelimit)
1874 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1877 float playerswithlaps;
1879 totalplayers = playerswithlaps = readyplayers = 0;
1880 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1882 if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
1888 // at least 2 of the players have completed a lap: start the RACE
1889 // otherwise, the players should end the qualifying on their own
1890 if(readyplayers || playerswithlaps >= 2)
1892 checkrules_suddendeathend = 0;
1893 ReadyRestart(); // go to race
1897 wantovertime |= InitiateSuddenDeath();
1900 wantovertime |= InitiateSuddenDeath();
1904 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1910 int checkrules_status = WinningCondition_RanOutOfSpawns();
1911 if(checkrules_status == WINNING_YES)
1912 bprint("Hey! Someone ran out of spawns!\n");
1913 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1914 checkrules_status = ret_float;
1916 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1918 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1920 checkrules_status = WINNING_NEVER;
1921 checkrules_overtimesadded = -1;
1922 wantovertime |= InitiateSuddenDeath();
1925 if(checkrules_status == WINNING_NEVER)
1926 // equality cases! Nobody wins if the overtime ends in a draw.
1931 if(checkrules_status == WINNING_NEVER)
1934 checkrules_status = WINNING_YES;
1937 if(checkrules_suddendeathend)
1938 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1939 checkrules_status = WINNING_YES;
1941 if(checkrules_status == WINNING_YES)
1943 //print("WINNING\n");
1948 string GotoMap(string m)
1950 m = GameTypeVote_MapInfo_FixName(m);
1952 return "The map you suggested is not available on this server.";
1953 if (!autocvar_sv_vote_gametype)
1954 if(!MapInfo_CheckMap(m))
1955 return "The map you suggested does not support the current game mode.";
1956 cvar_set("nextmap", m);
1957 cvar_set("timelimit", "-1");
1958 if(mapvote_initialized || alreadychangedlevel)
1960 if(DoNextMapOverride(0))
1961 return "Map switch initiated.";
1963 return "Hm... no. For some reason I like THIS map more.";
1966 return "Map switch will happen after scoreboard.";
1972 anticheat_endframe();
1975 FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
1976 entity e = IS_SPEC(it) ? it.enemy : it;
1978 it.typehit_time = time;
1979 else if(e.damage_dealt)
1982 it.damage_dealt_total += ceil(e.damage_dealt);
1985 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
1986 // add 1 frametime because after this, engine SV_Physics
1987 // increases time by a frametime and then networks the frame
1988 // add another frametime because client shows everything with
1989 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
1991 FOREACH_CLIENT(true, LAMBDA(
1992 it.typehitsound = false;
1993 it.damage_dealt = 0;
1995 antilag_record(it, altime);
1997 FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, LAMBDA(
1999 antilag_record(it, altime);
2001 FOREACH_CLIENT(PS(it), LAMBDA(
2002 PlayerState s = PS(it);
2010 * returns true if redirecting
2012 float redirection_timeout;
2013 float redirection_nextthink;
2014 float RedirectionThink()
2016 float clients_found;
2018 if(redirection_target == "")
2021 if(!redirection_timeout)
2023 cvar_set("sv_public", "-2");
2024 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2025 if(redirection_target == "self")
2026 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2028 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2031 if(time < redirection_nextthink)
2034 redirection_nextthink = time + 1;
2037 FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
2040 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2041 if(redirection_target == "self")
2042 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2044 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2048 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2050 if(time > redirection_timeout || clients_found == 0)
2051 localcmd("\nwait; wait; wait; quit\n");
2056 void TargetMusic_RestoreGame();
2059 // Loaded from a save game
2060 // some things then break, so let's work around them...
2062 // Progs DB (capture records)
2063 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2067 MapInfo_Enumerate();
2068 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2071 TargetMusic_RestoreGame();
2078 if(world_initialized > 0)
2080 world_initialized = 0;
2081 LOG_TRACE("Saving persistent data...\n");
2084 // playerstats with unfinished match
2085 PlayerStats_GameReport(false);
2087 if(!cheatcount_total)
2089 if(autocvar_sv_db_saveasdump)
2090 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2092 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2094 if(autocvar_developer)
2096 if(autocvar_sv_db_saveasdump)
2097 db_dump(TemporaryDB, "server-temp.db");
2099 db_save(TemporaryDB, "server-temp.db");
2101 CheatShutdown(); // must be after cheatcount check
2102 db_close(ServerProgsDB);
2103 db_close(TemporaryDB);
2104 LOG_TRACE("Saving persistent data... done!\n");
2105 // tell the bot system the game is ending now
2108 WeaponStats_Shutdown();
2111 else if(world_initialized == 0)
2113 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2117 __init_dedicated_server_shutdown();