1 #define LATENCY_THINKRATE 10
6 void PingPLReport_Think()
11 delta = 3 / maxclients;
12 if(delta < sys_frametime)
14 self.nextthink = time + delta;
16 e = edict_num(self.cnt + 1);
19 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21 WriteByte(MSG_BROADCAST, self.cnt);
22 WriteShort(MSG_BROADCAST, max(1, e.ping));
23 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
26 // record latency times for clients throughout the match so we can report it to playerstats
27 if(time > (e.latency_time + LATENCY_THINKRATE))
29 e.latency_sum += e.ping;
31 e.latency_time = time;
32 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
37 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39 WriteByte(MSG_BROADCAST, self.cnt);
40 WriteShort(MSG_BROADCAST, 0);
41 WriteByte(MSG_BROADCAST, 0);
42 WriteByte(MSG_BROADCAST, 0);
44 self.cnt = mod(self.cnt + 1, maxclients);
46 void PingPLReport_Spawn()
48 pingplreport = spawn();
49 pingplreport.classname = "pingplreport";
50 pingplreport.think = PingPLReport_Think;
51 pingplreport.nextthink = time;
54 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist();
62 float(float reinit) DoNextMapOverride;
64 void SetDefaultAlpha()
66 if(autocvar_g_running_guns)
68 default_player_alpha = -1;
69 default_weapon_alpha = +1;
73 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74 default_weapon_alpha = default_player_alpha;
78 default_player_alpha = autocvar_g_player_alpha;
79 if(default_player_alpha == 0)
80 default_player_alpha = 1;
81 default_weapon_alpha = default_player_alpha;
85 void fteqcc_testbugs()
89 if(!autocvar_developer_fteqccbugs)
92 dprint("*** fteqcc test: checking for bugs...\n");
96 if(sqrt(a) - sqrt(b - a) == 0)
97 dprint("*** fteqcc test: found same-function-twice bug\n");
99 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
103 world.enemy.cnt += 10;
104 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105 dprint("*** fteqcc test: found += bug\n");
107 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
114 if(autocvar__sv_init)
116 // cvar_set("_sv_init", "0");
117 // we do NOT set this to 0 any more, so someone "accidentally" changing
118 // to this "init" map on a dedicated server will cause no permanent
120 if(autocvar_g_maplist_shuffle)
122 n = tokenizebyseparator(autocvar_g_maplist, " ");
123 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
126 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
128 if(!DoNextMapOverride(1))
136 self.nextthink = time;
140 self.nextthink = time + 1;
141 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
145 void cvar_changes_init()
149 float n, i, adding, pureadding;
152 strunzone(cvar_changes);
153 cvar_changes = string_null;
155 strunzone(cvar_purechanges);
156 cvar_purechanges = string_null;
157 cvar_purechanges_count = 0;
160 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
166 for(i = 0; i < n; ++i)
168 k = bufstr_get(h, i);
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
174 // general excludes and namespaces for server admin used cvars
175 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
179 BADPREFIX("cvar_check_");
181 BADCVAR("g_configversion");
182 BADCVAR("g_maplist_index");
183 BADCVAR("halflifebsp");
184 BADPREFIX("sv_world");
190 BADPREFIX("scoreboard_");
191 BADPREFIX("g_campaign");
192 BADPREFIX("g_waypointsprite_");
198 BADPREFIX("net_slist_");
204 BADPREFIX("sensitivity");
205 BADPREFIX("userbind");
208 BADPREFIX("crosshair");
209 BADCVAR("mod_q3bsp_lightmapmergepower");
210 BADCVAR("mod_q3bsp_nolightmaps");
212 BADCVAR("mastervolume");
214 BADCVAR("bgmvolume");
217 BADCVAR("developer");
218 BADCVAR("log_dest_udp");
220 BADCVAR("net_address");
221 BADCVAR("net_address_ipv6");
223 BADCVAR("savedgamecfg");
224 BADCVAR("serverconfig");
225 BADCVAR("sv_autoscreenshot");
226 BADCVAR("sv_heartbeatperiod");
227 BADCVAR("sv_vote_master_password");
228 BADCVAR("sys_colortranslation");
229 BADCVAR("sys_specialcharactertranslation");
230 BADCVAR("timeformat");
231 BADCVAR("timestamps");
232 BADPREFIX("developer_");
234 BADPREFIX("g_banned_list");
235 BADPREFIX("g_chat_flood_");
236 BADPREFIX("g_ghost_items");
237 BADPREFIX("g_playerstats_");
238 BADPREFIX("g_respawn_ghosts");
239 BADPREFIX("g_voice_flood_");
241 BADPREFIX("sv_allowdownloads");
242 BADPREFIX("sv_autodemo");
243 BADPREFIX("sv_curl_");
244 BADPREFIX("sv_eventlog");
245 BADPREFIX("sv_logscores_");
246 BADPREFIX("sv_master");
247 BADPREFIX("sv_weaponstats_");
248 BADPREFIX("sv_waypointsprite_");
249 BADCVAR("rescan_pending");
251 // these can contain player IDs, so better hide
252 BADPREFIX("g_forced_team_");
255 BADCVAR("fraglimit");
256 BADCVAR("g_assault");
258 BADCVAR("g_ca_teams");
262 BADCVAR("g_domination");
263 BADCVAR("g_domination_default_teams");
264 BADCVAR("g_freezetag");
265 BADCVAR("g_freezetag_teams");
266 BADCVAR("g_keepaway");
267 BADCVAR("g_keyhunt");
268 BADCVAR("g_keyhunt_teams");
270 BADCVAR("g_nexball");
271 BADCVAR("g_onslaught");
273 BADCVAR("g_race_qualifying_timelimit");
275 BADCVAR("g_tdm_teams");
276 BADCVAR("leadlimit");
279 BADCVAR("timelimit");
283 BADCVAR("g_maplist");
284 BADCVAR("g_maplist_mostrecent");
288 d = cvar_defstring(k);
294 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
295 if(strlen(cvar_changes) > 16384)
297 cvar_changes = "// too many settings have been changed to show them here\n";
302 // now check if the changes are actually gameplay relevant
304 // does nothing visible
305 BADCVAR("captureleadlimit_override");
306 BADCVAR("g_balance_kill_delay");
307 BADCVAR("g_ca_point_leadlimit");
308 BADCVAR("g_ctf_captimerecord_always");
309 BADCVAR("g_ctf_flag_glowtrails");
310 BADCVAR("g_ctf_flag_pickup_verbosename");
311 BADCVAR("g_domination_point_leadlimit");
312 BADCVAR("g_forced_respawn");
313 BADCVAR("g_keyhunt_point_leadlimit");
315 BADCVAR("g_nexball_goalleadlimit");
316 BADCVAR("leadlimit_and_fraglimit");
317 BADCVAR("leadlimit_override");
319 BADCVAR("sv_allow_fullbright");
320 BADCVAR("sv_checkforpacketsduringsleep");
321 BADCVAR("sv_fraginfo");
322 BADCVAR("sv_timeout");
323 BADPREFIX("sv_timeout_");
324 BADPREFIX("crypto_");
325 BADPREFIX("g_chat_");
326 BADPREFIX("g_ctf_captimerecord_");
327 BADPREFIX("g_maplist_votable_");
331 BADPREFIX("sv_cullentities_");
332 BADPREFIX("sv_fraginfo_");
333 BADPREFIX("sv_maxidle_");
334 BADPREFIX("sv_vote_");
335 BADPREFIX("timelimit_");
336 BADCVAR("gameversion");
337 BADPREFIX("gameversion_");
338 BADCVAR("sv_namechangetimer");
340 // allowed changes to server admins (please sync this to server.cfg)
344 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
346 // yes, this does contain some redundant stuff, don't really care
347 BADCVAR("bot_config_file");
348 BADCVAR("bot_number");
349 BADCVAR("bot_prefix");
350 BADCVAR("bot_suffix");
351 BADCVAR("capturelimit_override");
352 BADCVAR("fraglimit_override");
354 BADCVAR("g_antilag");
355 BADCVAR("g_balance_teams");
356 BADCVAR("g_balance_teams_prevent_imbalance");
357 BADCVAR("g_balance_teams_scorefactor");
358 BADCVAR("g_ban_sync_trusted_servers");
359 BADCVAR("g_ban_sync_uri");
360 BADCVAR("g_ca_teams_override");
361 BADCVAR("g_ctf_ignore_frags");
362 BADCVAR("g_domination_point_limit");
363 BADCVAR("g_freezetag_teams_override");
364 BADCVAR("g_friendlyfire");
365 BADCVAR("g_fullbrightitems");
366 BADCVAR("g_fullbrightplayers");
367 BADCVAR("g_keyhunt_point_limit");
368 BADCVAR("g_keyhunt_teams_override");
369 BADCVAR("g_lms_lives_override");
370 BADCVAR("g_maplist");
371 BADCVAR("g_maplist_check_waypoints");
372 BADCVAR("g_maplist_mostrecent_count");
373 BADCVAR("g_maplist_shuffle");
374 BADCVAR("g_maplist_votable");
375 BADCVAR("g_maplist_votable_abstain");
376 BADCVAR("g_maplist_votable_nodetail");
377 BADCVAR("g_maplist_votable_suggestions");
378 BADCVAR("g_maxplayers");
379 BADCVAR("g_mirrordamage");
380 BADCVAR("g_nexball_goallimit");
381 BADCVAR("g_powerups");
382 BADCVAR("g_start_delay");
384 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
387 BADCVAR("maxplayers");
388 BADCVAR("minplayers");
389 BADCVAR("net_address");
391 BADCVAR("rcon_password");
392 BADCVAR("rcon_restricted_commands");
393 BADCVAR("rcon_restricted_password");
395 BADCVAR("sv_adminnick");
396 BADCVAR("sv_autoscreenshot");
397 BADCVAR("sv_autotaunt");
398 BADCVAR("sv_curl_defaulturl");
399 BADCVAR("sv_defaultcharacter");
400 BADCVAR("sv_defaultplayercolors");
401 BADCVAR("sv_defaultplayermodel");
402 BADCVAR("sv_defaultplayerskin");
403 BADCVAR("sv_maxidle");
404 BADCVAR("sv_maxrate");
406 BADCVAR("sv_public");
407 BADCVAR("sv_ready_restart");
408 BADCVAR("sv_status_privacy");
410 BADCVAR("sv_vote_call");
411 BADCVAR("sv_vote_commands");
412 BADCVAR("sv_vote_majority_factor");
413 BADCVAR("sv_vote_master");
414 BADCVAR("sv_vote_master_commands");
415 BADCVAR("sv_vote_master_password");
416 BADCVAR("sv_vote_simple_majority_factor");
417 BADCVAR("teamplay_mode");
418 BADCVAR("timelimit_override");
419 BADCVAR("g_spawnshieldtime");
420 BADPREFIX("g_warmup_");
421 BADPREFIX("sv_ready_restart_");
423 // mutators that announce themselves properly to the server browser
424 BADCVAR("g_minstagib");
425 BADCVAR("g_new_toys");
427 BADCVAR("g_grappling_hook");
428 BADCVAR("g_jetpack");
435 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
436 if(strlen(cvar_purechanges) > 16384)
438 cvar_purechanges = "// too many settings have been changed to show them here\n";
442 ++cvar_purechanges_count;
443 // WARNING: this variable is used for the server list
444 // NEVER dare to skip this code!
445 // Hacks to intentionally appearing as "pure server" even though you DO have
446 // modified settings may be punished by removal from the server list.
447 // You can do to the variables cvar_changes and cvar_purechanges all you want,
451 if(cvar_changes == "")
452 cvar_changes = "// this server runs at default server settings\n";
454 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
455 cvar_changes = strzone(cvar_changes);
456 if(cvar_purechanges == "")
457 cvar_purechanges = "// this server runs at default gameplay settings\n";
459 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
460 cvar_purechanges = strzone(cvar_purechanges);
463 void detect_maptype()
472 o_x += random() * (world.maxs_x - world.mins_x);
473 o_y += random() * (world.maxs_y - world.mins_y);
474 o_z += random() * (world.maxs_z - world.mins_z);
476 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
477 if(trace_fraction == 1)
482 for(i = 0; i < 64; i += 4)
484 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
485 if(trace_fraction == 1)
487 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
496 float RandomSeed_Send(entity to, float sf)
498 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
499 WriteShort(MSG_ENTITY, self.cnt);
502 void RandomSeed_Think()
504 self.cnt = bound(0, floor(random() * 65536), 65535);
505 self.nextthink = time + 5;
509 void RandomSeed_Spawn()
511 randomseed = spawn();
512 randomseed.think = RandomSeed_Think;
513 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
518 self.think(); // sets random seed and nextthink
522 void spawnfunc___init_dedicated_server(void)
524 // handler for _init/_init map (only for dedicated server initialization)
526 world_initialized = -1; // don't complain
528 cvar_string = cvar_string_normal;
529 cvar_set = cvar_set_normal;
531 remove = remove_unsafely;
535 e.think = GotoFirstMap;
536 e.nextthink = time; // this is usually 1 at this point
539 e.classname = "info_player_deathmatch"; // safeguard against player joining
541 self.classname = "worldspawn"; // safeguard against various stuff ;)
543 // needs to be done so early because of the constants they create
544 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
545 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
546 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
547 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
548 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
549 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
552 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
555 void Map_MarkAsRecent(string m);
556 float world_already_spawned;
558 void ClientInit_Spawn();
559 void WeaponStats_Init();
560 void WeaponStats_Shutdown();
561 void spawnfunc_worldspawn (void)
563 float fd, l, i, j, n;
567 cvar_string = cvar_string_normal;
568 cvar_set = cvar_set_normal;
570 if(world_already_spawned)
571 error("world already spawned - you may have EXACTLY ONE worldspawn!");
572 world_already_spawned = TRUE;
574 remove = remove_safely; // during spawning, watch what you remove!
576 check_unacceptable_compiler_bugs();
578 cvar_changes_init(); // do this very early now so it REALLY matches the server config
580 compressShortVector_init();
583 head = nextent(world);
588 head = nextent(head);
591 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
593 // needs to be done so early because of the constants they create
594 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
595 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
596 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
597 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
598 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
599 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
601 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
603 TemporaryDB = db_create();
608 // 1 FLICKER (first variety)
609 lightstyle(1, "mmnmmommommnonmmonqnmmo");
611 // 2 SLOW STRONG PULSE
612 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
614 // 3 CANDLE (first variety)
615 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
618 lightstyle(4, "mamamamamama");
621 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
623 // 6 FLICKER (second variety)
624 lightstyle(6, "nmonqnmomnmomomno");
626 // 7 CANDLE (second variety)
627 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
629 // 8 CANDLE (third variety)
630 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
632 // 9 SLOW STROBE (fourth variety)
633 lightstyle(9, "aaaaaaaazzzzzzzz");
635 // 10 FLUORESCENT FLICKER
636 lightstyle(10, "mmamammmmammamamaaamammma");
638 // 11 SLOW PULSE NOT FADE TO BLACK
639 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
641 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
646 if(autocvar_g_campaign)
649 Map_MarkAsRecent(mapname);
651 PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
653 precache_model ("null"); // we need this one before InitGameplayMode
661 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
662 if(bot_waypoints_for_items == 1)
663 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
664 bot_waypoints_for_items = 0;
668 WaypointSprite_Init();
670 GameLogInit(); // prepare everything
672 // changing the logic generating it is okay. But:
673 // it HAS to stay <= 64 chars
674 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
675 if(autocvar_sv_eventlog)
677 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
678 matchid = strzone(s);
680 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
681 s = ":gameinfo:mutators:LIST";
684 MUTATOR_CALLHOOK(BuildMutatorsString);
687 // simple, probably not good in the mutator system
688 if(autocvar_g_grappling_hook)
689 s = strcat(s, ":grappling_hook");
691 // initialiation stuff, not good in the mutator system
692 if(!autocvar_g_use_ammunition)
693 s = strcat(s, ":no_use_ammunition");
695 // initialiation stuff, not good in the mutator system
696 if(autocvar_g_pickup_items == 0)
697 s = strcat(s, ":no_pickup_items");
698 if(autocvar_g_pickup_items > 0)
699 s = strcat(s, ":pickup_items");
701 // initialiation stuff, not good in the mutator system
702 if(autocvar_g_weaponarena != "0")
703 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
705 // TODO to mutator system
706 if(autocvar_g_norecoil)
707 s = strcat(s, ":norecoil");
709 // TODO to mutator system
710 if(autocvar_g_powerups == 0)
711 s = strcat(s, ":no_powerups");
712 if(autocvar_g_powerups > 0)
713 s = strcat(s, ":powerups");
716 GameLogEcho(":gameinfo:end");
719 matchid = strzone(ftos(random()));
721 cvar_set("nextmap", "");
725 if(autocvar_g_campaign)
733 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
735 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
737 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
740 while((s = fgets(fd)))
742 l = tokenize_console(s);
747 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
748 print(" cdtrack ", argv(2), "\n");
750 else if(argv(0) == "fog")
752 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
753 print(" \"fog\" \"", s, "\"\n");
755 else if(argv(0) == "set")
757 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
758 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
760 else if(argv(0) != "//")
762 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
763 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
773 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
774 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
775 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
776 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
777 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
780 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
781 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
782 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
783 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
784 addstat(STAT_FUEL, AS_INT, ammo_fuel);
785 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
786 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
787 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
788 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
789 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
790 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
791 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
792 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
794 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
795 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
797 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
799 // g_movementspeed hack
800 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
801 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
802 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
803 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
806 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
807 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
810 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
811 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
814 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
816 next_pingtime = time + 5;
820 // set up information replies for clients and server to use
821 maplist_reply = strzone(getmaplist());
822 lsmaps_reply = strzone(getlsmaps());
823 monsterlist_reply = strzone(getmonsterlist());
824 for(i = 0; i < 10; ++i)
828 records_reply[i] = strzone(s);
830 ladder_reply = strzone(getladder());
831 rankings_reply = strzone(getrankings());
836 PingPLReport_Spawn();
840 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
842 // fill sv_curl_serverpackages from .serverpackage files
843 if(autocvar_sv_curl_serverpackages_auto)
846 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
847 for(i = 0; i < n; ++i)
848 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
849 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
850 s = strcat(s, " ", argv(i));
851 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
854 j = search_getsize(fd);
855 for(i = 0; i < j; ++i)
856 s = strcat(s, " ", search_getfilename(fd, i));
859 fd = search_begin("*.serverpackage", TRUE, FALSE);
862 j = search_getsize(fd);
863 for(i = 0; i < j; ++i)
864 s = strcat(s, " ", search_getfilename(fd, i));
867 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
870 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
872 // physics/balance/config changes that count as mod
873 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
874 modname = cvar_string("g_mod_physics");
875 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
876 modname = cvar_string("g_mod_balance");
877 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
878 modname = cvar_string("g_mod_config");
879 // extra mutators that deserve to count as mod
880 MUTATOR_CALLHOOK(SetModname);
883 modname = strzone(modname);
885 WinningConditionHelper(); // set worldstatus
887 world_initialized = 1;
890 void spawnfunc_light (void)
892 //makestatic (self); // Who the f___ did that?
898 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
901 string getmapname_stored;
907 float Map_Count, Map_Current;
908 string Map_Current_Name;
910 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
911 float GetMaplistPosition()
917 idx = autocvar_g_maplist_index;
924 for(pos = 0; pos < Map_Count; ++pos)
928 // resume normal maplist rotation if current map is not in g_maplist
932 float MapHasRightSize(string map)
935 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
936 if(autocvar_g_maplist_check_waypoints)
938 dprint("checkwp "); dprint(map);
939 if(!fexists(strcat("maps/", map, ".waypoints")))
941 dprint(": no waypoints\n");
944 dprint(": has waypoints\n");
947 // open map size restriction file
948 dprint("opensize "); dprint(map);
949 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
952 float mapmin, mapmax;
954 mapmin = stof(fgets(fh));
955 mapmax = stof(fgets(fh));
957 if(player_count < mapmin)
959 dprint("not enough\n");
962 if(player_count > mapmax)
964 dprint("too many\n");
967 dprint("right size\n");
970 dprint(": not found\n");
974 string Map_Filename(float position)
976 return strcat("maps/", argv(position), ".bsp");
979 string strwords(string s, float w)
982 for(endpos = 0; w && endpos >= 0; --w)
983 endpos = strstrofs(s, " ", endpos + 1);
987 return substring(s, 0, endpos);
990 float strhasword(string s, string w)
992 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
995 void Map_MarkAsRecent(string m)
997 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1000 float Map_IsRecent(string m)
1002 return strhasword(autocvar_g_maplist_mostrecent, m);
1005 float Map_Check(float position, float pass)
1009 map_next = argv(position);
1012 if(Map_IsRecent(map_next))
1015 filename = Map_Filename(position);
1016 if(MapInfo_CheckMap(map_next))
1020 if(MapHasRightSize(map_next))
1025 dprint( "Couldn't select '", filename, "'..\n" );
1030 void Map_Goto_SetStr(string nextmapname)
1032 if(getmapname_stored != "")
1033 strunzone(getmapname_stored);
1034 if(nextmapname == "")
1035 getmapname_stored = "";
1037 getmapname_stored = strzone(nextmapname);
1040 void Map_Goto_SetFloat(float position)
1042 cvar_set("g_maplist_index", ftos(position));
1043 Map_Goto_SetStr(argv(position));
1046 void Map_Goto(float reinit)
1048 MapInfo_LoadMap(getmapname_stored, reinit);
1051 // return codes of map selectors:
1052 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1053 // -2 = permanent failure
1054 float() MaplistMethod_Iterate = // usual method
1058 dprint("Trying MaplistMethod_Iterate\n");
1060 for(pass = 1; pass <= 2; ++pass)
1062 for(i = 1; i < Map_Count; ++i)
1065 mapindex = mod(i + Map_Current, Map_Count);
1066 if(Map_Check(mapindex, pass))
1073 float() MaplistMethod_Repeat = // fallback method
1075 dprint("Trying MaplistMethod_Repeat\n");
1077 if(Map_Check(Map_Current, 2))
1082 float() MaplistMethod_Random = // random map selection
1086 dprint("Trying MaplistMethod_Random\n");
1090 for(i = 0; i <= imax; ++i)
1093 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1094 if(Map_Check(mapindex, 1))
1100 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1101 // the exponent sets a bias on the map selection:
1102 // the higher the exponent, the less likely "shortly repeated" same maps are
1104 float i, j, imax, insertpos;
1106 dprint("Trying MaplistMethod_Shuffle\n");
1110 for(i = 0; i <= imax; ++i)
1114 // now reinsert this at another position
1115 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1116 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1117 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1118 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1120 // insert the current map there
1122 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1123 newlist = strcat(newlist, " ", argv(j));
1124 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1125 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1126 newlist = strcat(newlist, " ", argv(j));
1127 newlist = substring(newlist, 1, strlen(newlist) - 1);
1128 cvar_set("g_maplist", newlist);
1129 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1131 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1132 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1133 if(Map_Check(Map_Current, 1))
1141 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1143 for (i = 0; i < Map_Count; ++i)
1144 if (Map_Check(i, 2))
1148 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1149 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1150 if(autocvar_g_maplist_shuffle)
1152 localcmd("\nmenu_cmd sync\n");
1153 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1156 error("empty maplist, cannot select a new map");
1157 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1159 if(Map_Current_Name)
1160 strunzone(Map_Current_Name);
1161 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1162 // this may or may not be correct, but who cares, in the worst case a map
1163 // isn't chosen in the first pass that should have been
1174 if(autocvar_g_maplist_shuffle > 0)
1175 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1178 if(autocvar_g_maplist_selectrandom)
1179 nextMap = MaplistMethod_Random();
1182 nextMap = MaplistMethod_Iterate();
1185 nextMap = MaplistMethod_Repeat();
1189 Map_Goto_SetFloat(nextMap);
1190 return getmapname_stored;
1196 float DoNextMapOverride(float reinit)
1198 if(autocvar_g_campaign)
1200 CampaignPostIntermission();
1201 alreadychangedlevel = TRUE;
1204 if(autocvar_quit_when_empty)
1206 if(player_count <= currentbots)
1209 alreadychangedlevel = TRUE;
1213 if(autocvar_quit_and_redirect != "")
1215 redirection_target = strzone(autocvar_quit_and_redirect);
1216 alreadychangedlevel = TRUE;
1219 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1221 localcmd("restart\n");
1222 alreadychangedlevel = TRUE;
1225 if(autocvar_nextmap != "")
1226 if(MapInfo_CheckMap(autocvar_nextmap))
1228 Map_Goto_SetStr(autocvar_nextmap);
1230 alreadychangedlevel = TRUE;
1233 if(!reinit && autocvar_lastlevel)
1235 cvar_settemp_restore();
1236 localcmd("set lastlevel 0\ntogglemenu 1\n");
1237 alreadychangedlevel = TRUE;
1243 void GotoNextMap(float reinit)
1248 if (alreadychangedlevel)
1250 alreadychangedlevel = TRUE;
1254 nextMap = GetNextMap();
1256 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1265 When the player presses attack or jump, change to the next level
1268 .float autoscreenshot;
1269 void() MapVote_Start;
1270 void() MapVote_Think;
1271 float mapvote_initialized;
1272 void IntermissionThink()
1274 FixIntermissionClient(self);
1276 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1277 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1279 if( (server_screenshot || client_screenshot)
1280 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1282 self.autoscreenshot = -1;
1283 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1287 if (time < intermission_exittime)
1290 if(!mapvote_initialized)
1291 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1301 Returns the entity to view from
1305 entity FindIntermission()
1310 // look for info_intermission first
1311 spot = find (world, classname, "info_intermission");
1313 { // pick a random one
1317 spot = find (spot, classname, "info_intermission");
1319 spot = find (spot, classname, "info_intermission");
1325 // then look for the start position
1326 spot = find (world, classname, "info_player_start");
1330 // testinfo_player_start is only found in regioned levels
1331 spot = find (world, classname, "testplayerstart");
1335 // then look for the start position
1336 spot = find (world, classname, "info_player_deathmatch");
1340 //objerror ("FindIntermission: no spot");
1346 ===============================================================================
1350 ===============================================================================
1353 void DumpStats(float final)
1362 to_console = autocvar_sv_logscores_console;
1363 to_eventlog = autocvar_sv_eventlog;
1364 to_file = autocvar_sv_logscores_file;
1368 to_console = TRUE; // always print printstats replies
1369 to_eventlog = FALSE; // but never print them to the event log
1373 if(autocvar_sv_eventlog_console)
1374 to_console = FALSE; // otherwise we get the output twice
1380 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1390 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1394 fputs(file, strcat(s, "\n"));
1397 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1403 fputs(file, strcat(s, "\n"));
1405 FOR_EACH_CLIENT(other)
1407 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1409 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1410 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1411 if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1412 s = strcat(s, ftos(other.team), ":");
1414 s = strcat(s, "spectator:");
1417 print(s, other.netname, "\n");
1419 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1421 fputs(file, strcat(s, other.netname, "\n"));
1427 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1433 fputs(file, strcat(s, "\n"));
1435 for(i = 1; i < 16; ++i)
1437 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1438 s = strcat(s, ":", ftos(i));
1444 fputs(file, strcat(s, "\n"));
1451 GameLogEcho(":end");
1454 fputs(file, ":end\n");
1459 void FixIntermissionClient(entity e)
1462 if(!e.autoscreenshot) // initial call
1464 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1466 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1467 e.solid = SOLID_NOT;
1468 e.movetype = MOVETYPE_NONE;
1469 e.takedamage = DAMAGE_NO;
1472 e.weaponentity.effects = EF_NODRAW;
1473 if (e.weaponentity.weaponentity)
1474 e.weaponentity.weaponentity.effects = EF_NODRAW;
1476 if(IS_REAL_CLIENT(e))
1478 stuffcmd(e, "\nscr_printspeed 1000000\n");
1479 s = autocvar_sv_intermission_cdtrack;
1481 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1483 WriteByte(MSG_ONE, SVC_INTERMISSION);
1489 go to the next level for deathmatch
1490 only called if a time or frag limit has expired
1496 intermission_running = 1;
1498 // enforce a wait time before allowing changelevel
1499 if(player_count > 0)
1500 intermission_exittime = time + autocvar_sv_mapchange_delay;
1502 intermission_exittime = -1;
1505 WriteByte (MSG_ALL, SVC_CDTRACK);
1506 WriteByte (MSG_ALL, 3);
1507 WriteByte (MSG_ALL, 3);
1508 // done in FixIntermission
1511 //pos = FindIntermission ();
1519 PlayerStats_EndMatch(1);
1521 PlayerStats_AddGlobalInfo(e);
1522 PlayerStats_Shutdown();
1523 WeaponStats_Shutdown();
1525 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1527 if(autocvar_sv_eventlog)
1528 GameLogEcho(":gameover");
1532 FOR_EACH_PLAYER(other) {
1533 FixIntermissionClient(other);
1535 bprint(other.netname, " ^7wins.\n");
1538 if(autocvar_g_campaign)
1539 CampaignPreIntermission();
1541 MUTATOR_CALLHOOK(MatchEnd);
1543 localcmd("\nsv_hook_gameend\n");
1550 Exit deathmatch games upon conditions
1553 void CheckRules_Player()
1555 if (gameover) // someone else quit the game already
1558 if(self.deadflag == DEAD_NO)
1559 self.play_time += frametime;
1561 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1562 // (div0: and that in CheckRules_World please)
1565 float checkrules_equality;
1566 float checkrules_suddendeathwarning;
1567 float checkrules_suddendeathend;
1568 float checkrules_overtimesadded; //how many overtimes have been already added
1570 const float WINNING_NO = 0; // no winner, but time limits may terminate the game
1571 const float WINNING_YES = 1; // winner found
1572 const float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1573 const float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1575 float InitiateSuddenDeath()
1577 // Check first whether normal overtimes could be added before initiating suddendeath mode
1578 // - for this timelimit_overtime needs to be >0 of course
1579 // - also check the winning condition calculated in the previous frame and only add normal overtime
1580 // again, if at the point at which timelimit would be extended again, still no winner was found
1581 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1583 return 1; // need to call InitiateOvertime later
1587 if(!checkrules_suddendeathend)
1589 if(autocvar_g_campaign)
1590 checkrules_suddendeathend = time; // no suddendeath in campaign
1592 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1593 if(g_race && !g_race_qualifying)
1594 race_StartCompleting();
1600 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1602 ++checkrules_overtimesadded;
1603 //add one more overtime by simply extending the timelimit
1605 tl = autocvar_timelimit;
1606 tl += autocvar_timelimit_overtime;
1607 cvar_set("timelimit", ftos(tl));
1609 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1612 float GetWinningCode(float fraglimitreached, float equality)
1614 if(autocvar_g_campaign == 1)
1615 if(fraglimitreached)
1622 if(fraglimitreached)
1623 return WINNING_STARTSUDDENDEATHOVERTIME;
1625 return WINNING_NEVER;
1627 if(fraglimitreached)
1633 // set the .winning flag for exactly those players with a given field value
1634 void SetWinners(.float field, float value)
1637 FOR_EACH_PLAYER(head)
1638 head.winning = (head.field == value);
1641 // set the .winning flag for those players with a given field value
1642 void AddWinners(.float field, float value)
1645 FOR_EACH_PLAYER(head)
1646 if(head.field == value)
1650 // clear the .winning flags
1651 void ClearWinners(void)
1654 FOR_EACH_PLAYER(head)
1658 // Onslaught winning condition:
1659 // game terminates if only one team has a working generator (or none)
1660 float WinningCondition_Onslaught()
1663 float t1, t2, t3, t4;
1665 WinningConditionHelper(); // set worldstatus
1670 // first check if the game has ended
1671 t1 = t2 = t3 = t4 = 0;
1672 head = find(world, classname, "onslaught_generator");
1675 if (head.health > 0)
1677 if (head.team == NUM_TEAM_1) t1 = 1;
1678 if (head.team == NUM_TEAM_2) t2 = 1;
1679 if (head.team == NUM_TEAM_3) t3 = 1;
1680 if (head.team == NUM_TEAM_4) t4 = 1;
1682 head = find(head, classname, "onslaught_generator");
1684 if (t1 + t2 + t3 + t4 < 2)
1686 // game over, only one team remains (or none)
1688 if (t1) SetWinners(team, NUM_TEAM_1);
1689 if (t2) SetWinners(team, NUM_TEAM_2);
1690 if (t3) SetWinners(team, NUM_TEAM_3);
1691 if (t4) SetWinners(team, NUM_TEAM_4);
1692 dprint("Have a winner, ending game.\n");
1696 // Two or more teams remain
1700 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1701 // they win. Otherwise the defending team wins once the timelimit passes.
1702 void assault_new_round();
1703 float WinningCondition_Assault()
1707 WinningConditionHelper(); // set worldstatus
1709 status = WINNING_NO;
1710 // as the timelimit has not yet passed just assume the defending team will win
1711 if(assault_attacker_team == NUM_TEAM_1)
1713 SetWinners(team, NUM_TEAM_2);
1717 SetWinners(team, NUM_TEAM_1);
1721 ent = find(world, classname, "target_assault_roundend");
1724 if(ent.winning) // round end has been triggered by attacking team
1726 bprint("ASSAULT: round completed...\n");
1727 SetWinners(team, assault_attacker_team);
1729 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1731 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1733 status = WINNING_YES;
1740 assault_new_round();
1749 // LMS winning condition: game terminates if and only if there's at most one
1750 // one player who's living lives. Top two scores being equal cancels the time
1752 float WinningCondition_LMS()
1759 have_player = FALSE;
1760 have_players = FALSE;
1761 l = LMS_NewPlayerLives();
1763 head = find(world, classname, "player");
1766 head2 = find(head, classname, "player");
1768 have_players = TRUE;
1772 // we have at least one player
1775 // two or more active players - continue with the game
1779 // exactly one player?
1782 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1786 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1792 // and assign him his first place
1793 PlayerScore_Add(head, SP_LMS_RANK, 1);
1800 // nobody is playing at all...
1803 // wait for players...
1807 // SNAFU (maybe a draw game?)
1809 dprint("No players, ending game.\n");
1814 // When we get here, we have at least two players who are actually LIVING,
1815 // now check if the top two players have equal score.
1816 WinningConditionHelper();
1819 if(WinningConditionHelper_winner)
1820 WinningConditionHelper_winner.winning = TRUE;
1821 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1822 return WINNING_NEVER;
1824 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1828 void ShuffleMaplist()
1830 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1834 float WinningCondition_Scores(float limit, float leadlimit)
1838 // TODO make everything use THIS winning condition (except LMS)
1839 WinningConditionHelper();
1843 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1844 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1845 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1846 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1850 if(WinningConditionHelper_winner)
1851 WinningConditionHelper_winner.winning = 1;
1852 if(WinningConditionHelper_winnerteam >= 0)
1853 SetWinners(team, WinningConditionHelper_winnerteam);
1855 if(WinningConditionHelper_lowerisbetter)
1857 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1858 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1862 if(WinningConditionHelper_zeroisworst)
1863 leadlimit = 0; // not supported in this mode
1865 if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1866 // these modes always score in increments of 1, thus this makes sense
1868 if(leaderfrags != WinningConditionHelper_topscore)
1870 leaderfrags = WinningConditionHelper_topscore;
1873 if (leaderfrags == limit - 1)
1874 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1875 else if (leaderfrags == limit - 2)
1876 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1877 else if (leaderfrags == limit - 3)
1878 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1882 limitreached = FALSE;
1884 if(WinningConditionHelper_topscore >= limit)
1885 limitreached = TRUE;
1888 float leadlimitreached;
1889 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1890 if(autocvar_leadlimit_and_fraglimit)
1891 limitreached = (limitreached && leadlimitreached);
1893 limitreached = (limitreached || leadlimitreached);
1897 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1899 return GetWinningCode(
1900 WinningConditionHelper_topscore && limitreached,
1901 WinningConditionHelper_equality
1905 float WinningCondition_Race(float fraglimit)
1916 if(p.race_completed)
1921 wc = WinningCondition_Scores(fraglimit, 0);
1923 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1924 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1925 // do NOT support equality when the laps are all raced!
1926 return WINNING_STARTSUDDENDEATHOVERTIME;
1928 return WINNING_NEVER;
1931 float WinningCondition_QualifyingThenRace(float limit)
1934 wc = WinningCondition_Scores(limit, 0);
1936 // NEVER initiate overtime
1937 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1945 float WinningCondition_RanOutOfSpawns()
1949 if(have_team_spawns <= 0)
1952 if(autocvar_g_spawn_useallspawns <= 0)
1955 if(!some_spawn_has_been_used)
1958 team1_score = team2_score = team3_score = team4_score = 0;
1960 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1962 if(head.team == NUM_TEAM_1)
1964 else if(head.team == NUM_TEAM_2)
1966 else if(head.team == NUM_TEAM_3)
1968 else if(head.team == NUM_TEAM_4)
1972 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1974 if(head.team == NUM_TEAM_1)
1976 else if(head.team == NUM_TEAM_2)
1978 else if(head.team == NUM_TEAM_3)
1980 else if(head.team == NUM_TEAM_4)
1985 if(team1_score + team2_score + team3_score + team4_score == 0)
1987 checkrules_equality = TRUE;
1990 else if(team1_score + team2_score + team3_score + team4_score == 1)
1995 else if(team2_score)
1997 else if(team3_score)
1999 else // if(team4_score)
2001 CheckAllowedTeams(world);
2002 for(i = 0; i < MAX_TEAMSCORE; ++i)
2004 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2005 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2006 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2007 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2010 AddWinners(team, t);
2021 Exit deathmatch games upon conditions
2024 void ReadyRestart();
2025 void CheckRules_World()
2037 MapVote_Think should now do that part
2038 if (intermission_running)
2039 if (time >= intermission_exittime + 60)
2041 if(!DoNextMapOverride())
2047 if (gameover) // someone else quit the game already
2049 if(player_count == 0) // Nobody there? Then let's go to the next map
2051 // this will actually check the player count in the next frame
2052 // again, but this shouldn't hurt
2056 timelimit = autocvar_timelimit * 60;
2057 fraglimit = autocvar_fraglimit;
2058 leadlimit = autocvar_leadlimit;
2060 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2063 timelimit = 0; // timelimit is not made for warmup
2065 fraglimit = 0; // no fraglimit for now
2066 leadlimit = 0; // no leadlimit for now
2071 timelimit += game_starttime;
2073 else if (timelimit < 0)
2081 timelimit = 0; // ONS has its own overtime rule
2086 if(timelimit > game_starttime)
2087 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2089 game_completion_ratio = 0;
2091 if(checkrules_suddendeathend)
2093 if(!checkrules_suddendeathwarning)
2095 checkrules_suddendeathwarning = TRUE;
2096 if(g_race && !g_race_qualifying)
2097 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2099 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2104 if (timelimit && time >= timelimit)
2106 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2109 float playerswithlaps;
2112 totalplayers = playerswithlaps = readyplayers = 0;
2113 FOR_EACH_PLAYER(head)
2116 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2122 // at least 2 of the players have completed a lap: start the RACE
2123 // otherwise, the players should end the qualifying on their own
2124 if(readyplayers || playerswithlaps >= 2)
2126 checkrules_suddendeathend = 0;
2127 ReadyRestart(); // go to race
2131 wantovertime |= InitiateSuddenDeath();
2134 wantovertime |= InitiateSuddenDeath();
2138 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2144 float checkrules_status;
2145 checkrules_status = WinningCondition_RanOutOfSpawns();
2146 if(checkrules_status == WINNING_YES)
2148 bprint("Hey! Someone ran out of spawns!\n");
2150 else if(g_race && !g_race_qualifying && timelimit >= 0)
2152 checkrules_status = WinningCondition_Race(fraglimit);
2153 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2155 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2157 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2158 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2162 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2166 checkrules_status = WinningCondition_LMS();
2168 else if (g_onslaught)
2170 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2174 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2175 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2178 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2180 checkrules_status = WINNING_NEVER;
2181 checkrules_overtimesadded = -1;
2182 wantovertime |= InitiateSuddenDeath();
2185 if(checkrules_status == WINNING_NEVER)
2186 // equality cases! Nobody wins if the overtime ends in a draw.
2191 if(checkrules_status == WINNING_NEVER)
2194 checkrules_status = WINNING_YES;
2197 if(checkrules_suddendeathend)
2198 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2199 checkrules_status = WINNING_YES;
2201 if(checkrules_status == WINNING_YES)
2203 //print("WINNING\n");
2208 float mapvote_nextthink;
2209 float mapvote_initialized;
2210 float mapvote_keeptwotime;
2211 float mapvote_timeout;
2212 string mapvote_message;
2213 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2214 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2215 float mapvote_screenshot_dirs_count;
2217 float mapvote_count;
2218 float mapvote_count_real;
2219 string mapvote_maps[MAPVOTE_COUNT];
2220 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2221 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2222 float mapvote_maps_suggested[MAPVOTE_COUNT];
2223 string mapvote_suggestions[MAPVOTE_COUNT];
2224 float mapvote_suggestion_ptr;
2225 float mapvote_voters;
2226 float mapvote_selections[MAPVOTE_COUNT];
2228 float mapvote_detail;
2229 float mapvote_abstain;
2232 void MapVote_ClearAllVotes()
2234 FOR_EACH_CLIENT(other)
2238 string MapVote_Suggest(string m)
2242 return "That's not how to use this command.";
2243 if(!autocvar_g_maplist_votable_suggestions)
2244 return "Suggestions are not accepted on this server.";
2245 if(mapvote_initialized)
2246 return "Can't suggest - voting is already in progress!";
2247 m = MapInfo_FixName(m);
2249 return "The map you suggested is not available on this server.";
2250 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2252 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2254 if(!MapInfo_CheckMap(m))
2255 return "The map you suggested does not support the current game mode.";
2256 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2257 if(mapvote_suggestions[i] == m)
2258 return "This map was already suggested.";
2259 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2261 i = floor(random() * mapvote_suggestion_ptr);
2265 i = mapvote_suggestion_ptr;
2266 mapvote_suggestion_ptr += 1;
2268 if(mapvote_suggestions[i] != "")
2269 strunzone(mapvote_suggestions[i]);
2270 mapvote_suggestions[i] = strzone(m);
2271 if(autocvar_sv_eventlog)
2272 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2273 return strcat("Suggestion of ", m, " accepted.");
2276 void MapVote_AddVotable(string nextMap, float isSuggestion)
2279 string pakfile, mapfile;
2283 for(j = 0; j < mapvote_count; ++j)
2284 if(mapvote_maps[j] == nextMap)
2286 // suggestions might be no longer valid/allowed after gametype switch!
2288 if(!MapInfo_CheckMap(nextMap))
2290 mapvote_maps[mapvote_count] = strzone(nextMap);
2291 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2293 pakfile = string_null;
2294 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2296 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2297 pakfile = whichpack(strcat(mapfile, ".tga"));
2299 pakfile = whichpack(strcat(mapfile, ".jpg"));
2301 pakfile = whichpack(strcat(mapfile, ".png"));
2305 if(i >= mapvote_screenshot_dirs_count)
2306 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2307 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2308 pakfile = substring(pakfile, o, -1);
2310 mapvote_maps_screenshot_dir[mapvote_count] = i;
2311 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2316 void MapVote_Spawn();
2322 MapVote_ClearAllVotes();
2325 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2326 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2329 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2331 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2332 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2334 // we need this for AddVotable, as that cycles through the screenshot dirs
2335 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2336 if(mapvote_screenshot_dirs_count == 0)
2337 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2338 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2339 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2340 mapvote_screenshot_dirs[i] = strzone(argv(i));
2342 if(mapvote_suggestion_ptr)
2343 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2344 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2346 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2347 MapVote_AddVotable(GetNextMap(), FALSE);
2349 if(mapvote_count == 0)
2351 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2352 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2353 if(autocvar_g_maplist_shuffle)
2355 localcmd("\nmenu_cmd sync\n");
2356 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2357 MapVote_AddVotable(GetNextMap(), FALSE);
2360 mapvote_count_real = mapvote_count;
2362 MapVote_AddVotable("don't care", 0);
2364 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2366 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2367 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2368 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2369 mapvote_keeptwotime = 0;
2370 mapvote_message = "Choose a map and press its key!";
2375 void MapVote_SendPicture(float id)
2378 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2379 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2380 WriteByte(MSG_ONE, id);
2381 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2384 float MapVote_GetMapMask()
2386 float mask, i, power;
2388 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2389 if(mapvote_maps[i] != "")
2395 float MapVote_SendEntity(entity to, float sf)
2400 sf &= ~2; // if we send 1, we don't need to also send 2
2402 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2403 WriteByte(MSG_ENTITY, sf);
2407 // flag 1 == initialization
2408 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2409 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2410 WriteString(MSG_ENTITY, "");
2411 WriteByte(MSG_ENTITY, mapvote_count);
2412 WriteByte(MSG_ENTITY, mapvote_abstain);
2413 WriteByte(MSG_ENTITY, mapvote_detail);
2414 WriteCoord(MSG_ENTITY, mapvote_timeout);
2415 if(mapvote_count <= 8)
2416 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2418 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2419 for(i = 0; i < mapvote_count; ++i)
2420 if(mapvote_maps[i] != "")
2422 if(mapvote_abstain && i == mapvote_count - 1)
2424 WriteString(MSG_ENTITY, ""); // abstain needs no text
2425 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2426 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2430 WriteString(MSG_ENTITY, mapvote_maps[i]);
2431 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2432 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2439 // flag 2 == update of mask
2440 if(mapvote_count <= 8)
2441 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2443 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2449 for(i = 0; i < mapvote_count; ++i)
2450 if(mapvote_maps[i] != "")
2451 WriteByte(MSG_ENTITY, mapvote_selections[i]);
2453 WriteByte(MSG_ENTITY, to.mapvote);
2459 void MapVote_Spawn()
2461 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2464 void MapVote_TouchMask()
2466 mapvote_ent.SendFlags |= 2;
2469 void MapVote_TouchVotes(entity voter)
2471 mapvote_ent.SendFlags |= 4;
2474 float MapVote_Finished(float mappos)
2480 if(autocvar_sv_eventlog)
2482 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2483 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2484 didntvote = mapvote_voters;
2485 for(i = 0; i < mapvote_count; ++i)
2486 if(mapvote_maps[i] != "")
2488 didntvote -= mapvote_selections[i];
2491 result = strcat(result, ":", mapvote_maps[i]);
2492 result = strcat(result, ":", ftos(mapvote_selections[i]));
2495 result = strcat(result, ":didn't vote:", ftos(didntvote));
2497 GameLogEcho(result);
2498 if(mapvote_maps_suggested[mappos])
2499 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2502 FOR_EACH_REALCLIENT(other)
2503 FixClientCvars(other);
2505 Map_Goto_SetStr(mapvote_maps[mappos]);
2507 alreadychangedlevel = TRUE;
2510 void MapVote_CheckRules_1()
2514 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2516 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2517 mapvote_selections[i] = 0;
2521 FOR_EACH_REALCLIENT(other)
2526 i = other.mapvote - 1;
2527 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2528 mapvote_selections[i] = mapvote_selections[i] + 1;
2533 float MapVote_CheckRules_2()
2536 float firstPlace, secondPlace;
2537 float firstPlaceVotes, secondPlaceVotes;
2538 float mapvote_voters_real;
2541 if(mapvote_count_real == 1)
2542 return MapVote_Finished(0);
2544 mapvote_voters_real = mapvote_voters;
2546 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2548 RandomSelection_Init();
2549 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2550 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2551 firstPlace = RandomSelection_chosen_float;
2552 firstPlaceVotes = RandomSelection_best_priority;
2553 //dprint("First place: ", ftos(firstPlace), "\n");
2554 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2556 RandomSelection_Init();
2557 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2559 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2560 secondPlace = RandomSelection_chosen_float;
2561 secondPlaceVotes = RandomSelection_best_priority;
2562 //dprint("Second place: ", ftos(secondPlace), "\n");
2563 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2565 if(firstPlace == -1)
2566 error("No first place in map vote... WTF?");
2568 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2569 return MapVote_Finished(firstPlace);
2571 if(mapvote_keeptwotime)
2572 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2575 MapVote_TouchMask();
2576 mapvote_message = "Now decide between the TOP TWO!";
2577 mapvote_keeptwotime = 0;
2578 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2579 result = strcat(result, ":", ftos(firstPlaceVotes));
2580 result = strcat(result, ":", mapvote_maps[secondPlace]);
2581 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2582 didntvote = mapvote_voters;
2583 for(i = 0; i < mapvote_count; ++i)
2584 if(mapvote_maps[i] != "")
2586 didntvote -= mapvote_selections[i];
2588 if(i != secondPlace)
2590 result = strcat(result, ":", mapvote_maps[i]);
2591 result = strcat(result, ":", ftos(mapvote_selections[i]));
2592 if(i < mapvote_count_real)
2594 strunzone(mapvote_maps[i]);
2595 mapvote_maps[i] = "";
2596 strunzone(mapvote_maps_pakfile[i]);
2597 mapvote_maps_pakfile[i] = "";
2601 result = strcat(result, ":didn't vote:", ftos(didntvote));
2602 if(autocvar_sv_eventlog)
2603 GameLogEcho(result);
2613 keeptwo = mapvote_keeptwotime;
2614 MapVote_CheckRules_1(); // count
2615 if(MapVote_CheckRules_2()) // decide
2619 FOR_EACH_REALCLIENT(other)
2621 // hide scoreboard again
2622 if(other.health != 2342)
2624 other.health = 2342;
2626 if(IS_REAL_CLIENT(other))
2629 WriteByte(MSG_ONE, SVC_FINALE);
2630 WriteString(MSG_ONE, "");
2634 // clear possibly invalid votes
2635 if(mapvote_maps[other.mapvote - 1] == "")
2637 // use impulses as new vote
2638 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2639 if(mapvote_maps[other.impulse - 1] != "")
2641 other.mapvote = other.impulse;
2642 MapVote_TouchVotes(other);
2650 MapVote_CheckRules_1(); // just count
2652 void MapVote_Start()
2657 // wait for stats to be sent first
2658 if(!playerstats_waitforme)
2661 MapInfo_Enumerate();
2662 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2665 void MapVote_Think()
2670 if(alreadychangedlevel)
2673 if(time < mapvote_nextthink)
2677 mapvote_nextthink = time + 0.5;
2679 if(!mapvote_initialized)
2681 if(autocvar_rescan_pending == 1)
2683 cvar_set("rescan_pending", "2");
2684 localcmd("fs_rescan\nrescan_pending 3\n");
2687 else if(autocvar_rescan_pending == 2)
2691 else if(autocvar_rescan_pending == 3)
2693 // now build missing mapinfo files
2694 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2697 // we're done, start the timer
2698 cvar_set("rescan_pending", "0");
2701 mapvote_initialized = TRUE;
2702 if(DoNextMapOverride(0))
2704 if(!autocvar_g_maplist_votable || player_count <= 0)
2715 string GotoMap(string m)
2717 if(!MapInfo_CheckMap(m))
2718 return "The map you chose is not available on this server.";
2719 cvar_set("nextmap", m);
2720 cvar_set("timelimit", "-1");
2721 if(mapvote_initialized || alreadychangedlevel)
2723 if(DoNextMapOverride(0))
2724 return "Map switch initiated.";
2726 return "Hm... no. For some reason I like THIS map more.";
2729 return "Map switch will happen after scoreboard.";
2735 anticheat_endframe();
2738 FOR_EACH_REALCLIENT(self)
2742 if(self.enemy.typehitsound)
2743 self.typehit_time = time;
2744 else if(self.enemy.hitsound)
2745 self.hit_time = time;
2749 if(self.typehitsound)
2750 self.typehit_time = time;
2751 else if(self.hitsound)
2752 self.hit_time = time;
2755 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2756 // add 1 frametime because after this, engine SV_Physics
2757 // increases time by a frametime and then networks the frame
2758 // add another frametime because client shows everything with
2759 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2761 FOR_EACH_CLIENT(self)
2763 self.hitsound = FALSE;
2764 self.typehitsound = FALSE;
2765 antilag_record(self, altime);
2772 * returns TRUE if redirecting
2774 float redirection_timeout;
2775 float redirection_nextthink;
2776 float RedirectionThink()
2778 float clients_found;
2780 if(redirection_target == "")
2783 if(!redirection_timeout)
2785 cvar_set("sv_public", "-2");
2786 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2787 if(redirection_target == "self")
2788 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2790 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2793 if(time < redirection_nextthink)
2796 redirection_nextthink = time + 1;
2799 FOR_EACH_REALCLIENT(self)
2802 print("Redirecting: sending connect command to ", self.netname, "\n");
2803 if(redirection_target == "self")
2804 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2806 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2810 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2812 if(time > redirection_timeout || clients_found == 0)
2813 localcmd("\nwait; wait; wait; quit\n");
2818 void TargetMusic_RestoreGame();
2821 // Loaded from a save game
2822 // some things then break, so let's work around them...
2824 // Progs DB (capture records)
2825 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2829 MapInfo_Enumerate();
2830 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2833 TargetMusic_RestoreGame();
2842 if(world_initialized > 0)
2844 world_initialized = 0;
2845 print("Saving persistent data...\n");
2848 PlayerStats_EndMatch(0);
2850 PlayerStats_AddGlobalInfo(e);
2851 PlayerStats_Shutdown();
2853 if(!cheatcount_total)
2855 if(autocvar_sv_db_saveasdump)
2856 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2858 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2860 if(autocvar_developer)
2862 if(autocvar_sv_db_saveasdump)
2863 db_dump(TemporaryDB, "server-temp.db");
2865 db_save(TemporaryDB, "server-temp.db");
2867 CheatShutdown(); // must be after cheatcount check
2868 db_close(ServerProgsDB);
2869 db_close(TemporaryDB);
2871 // tell the bot system the game is ending now
2874 WeaponStats_Shutdown();
2877 else if(world_initialized == 0)
2879 print("NOTE: crashed before even initializing the world, not saving persistent data\n");