]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge branch 'packer-/impure_team_cvars' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2 #include "_all.qh"
3
4 #include "anticheat.qh"
5 #include "antilag.qh"
6 #include "bot/bot.qh"
7 #include "campaign.qh"
8 #include "cheats.qh"
9 #include "cl_client.qh"
10 #include "command/common.qh"
11 #include "command/getreplies.qh"
12 #include "command/sv_cmd.qh"
13 #include "command/vote.qh"
14 #include "g_hook.qh"
15 #include "ipban.qh"
16 #include "mapvoting.qh"
17 #include "mutators/mutators_include.qh"
18 #include "race.qh"
19 #include "scores.qh"
20 #include "secret.qh"
21 #include "teamplay.qh"
22 #include "waypointsprites.qh"
23 #include "weapons/weaponstats.qh"
24 #include "../common/buffs.qh"
25 #include "../common/constants.qh"
26 #include "../common/deathtypes.qh"
27 #include "../common/mapinfo.qh"
28 #include "../common/monsters/all.qh"
29 #include "../common/monsters/sv_monsters.qh"
30 #include "../common/notifications.qh"
31 #include "../common/playerstats.qh"
32 #include "../common/stats.qh"
33 #include "../common/teams.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/all.qh"
37
38 const float LATENCY_THINKRATE = 10;
39 .float latency_sum;
40 .float latency_cnt;
41 .float latency_time;
42 entity pingplreport;
43 void PingPLReport_Think()
44 {
45         float delta;
46         entity e;
47
48         delta = 3 / maxclients;
49         if(delta < sys_frametime)
50                 delta = 0;
51         self.nextthink = time + delta;
52
53         e = edict_num(self.cnt + 1);
54         if(IS_REAL_CLIENT(e))
55         {
56                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
57                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58                 WriteByte(MSG_BROADCAST, self.cnt);
59                 WriteShort(MSG_BROADCAST, max(1, e.ping));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62
63                 // record latency times for clients throughout the match so we can report it to playerstats
64                 if(time > (e.latency_time + LATENCY_THINKRATE))
65                 {
66                         e.latency_sum += e.ping;
67                         e.latency_cnt += 1;
68                         e.latency_time = time;
69                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
70                 }
71         }
72         else
73         {
74                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
75                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76                 WriteByte(MSG_BROADCAST, self.cnt);
77                 WriteShort(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80         }
81         self.cnt = (self.cnt + 1) % maxclients;
82 }
83 void PingPLReport_Spawn()
84 {
85         pingplreport = spawn();
86         pingplreport.classname = "pingplreport";
87         pingplreport.think = PingPLReport_Think;
88         pingplreport.nextthink = time;
89 }
90
91 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
92 string redirection_target;
93 float world_initialized;
94
95 string GetGametype();
96 void ShuffleMaplist();
97
98 void SetDefaultAlpha()
99 {
100         if(autocvar_g_running_guns)
101         {
102                 default_player_alpha = -1;
103                 default_weapon_alpha = +1;
104         }
105         else if(g_cloaked)
106         {
107                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
108                 default_weapon_alpha = default_player_alpha;
109         }
110         else
111         {
112                 default_player_alpha = autocvar_g_player_alpha;
113                 if(default_player_alpha == 0)
114                         default_player_alpha = 1;
115                 default_weapon_alpha = default_player_alpha;
116         }
117 }
118
119 void GotoFirstMap()
120 {
121         float n;
122         if(autocvar__sv_init)
123         {
124                 // cvar_set("_sv_init", "0");
125                 // we do NOT set this to 0 any more, so someone "accidentally" changing
126                 // to this "init" map on a dedicated server will cause no permanent
127                 // harm
128                 if(autocvar_g_maplist_shuffle)
129                         ShuffleMaplist();
130                 n = tokenizebyseparator(autocvar_g_maplist, " ");
131                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
132
133                 MapInfo_Enumerate();
134                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
135
136                 if(!DoNextMapOverride(1))
137                         GotoNextMap(1);
138
139                 return;
140         }
141
142         if(time < 5)
143         {
144                 self.nextthink = time;
145         }
146         else
147         {
148                 self.nextthink = time + 1;
149                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
150         }
151 }
152
153 void cvar_changes_init()
154 {
155         float h;
156         string k, v, d;
157         float n, i, adding, pureadding;
158
159         if(cvar_changes)
160                 strunzone(cvar_changes);
161         cvar_changes = string_null;
162         if(cvar_purechanges)
163                 strunzone(cvar_purechanges);
164         cvar_purechanges = string_null;
165         cvar_purechanges_count = 0;
166
167         h = buf_create();
168         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
169         n = buf_getsize(h);
170
171         adding = true;
172         pureadding = true;
173
174         for(i = 0; i < n; ++i)
175         {
176                 k = bufstr_get(h, i);
177
178 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
179 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
180 #define BADCVAR(p) if(k == p) continue
181
182                 // general excludes and namespaces for server admin used cvars
183                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
184
185                 // internal
186                 BADPREFIX("csqc_");
187                 BADPREFIX("cvar_check_");
188                 BADCVAR("gamecfg");
189                 BADCVAR("g_configversion");
190                 BADCVAR("g_maplist_index");
191                 BADCVAR("halflifebsp");
192                 BADCVAR("sv_mapformat_is_quake2");
193                 BADCVAR("sv_mapformat_is_quake3");
194                 BADPREFIX("sv_world");
195
196                 // client
197                 BADPREFIX("chase_");
198                 BADPREFIX("cl_");
199                 BADPREFIX("con_");
200                 BADPREFIX("scoreboard_");
201                 BADPREFIX("g_campaign");
202                 BADPREFIX("g_waypointsprite_");
203                 BADPREFIX("gl_");
204                 BADPREFIX("joy");
205                 BADPREFIX("hud_");
206                 BADPREFIX("m_");
207                 BADPREFIX("menu_");
208                 BADPREFIX("net_slist_");
209                 BADPREFIX("r_");
210                 BADPREFIX("sbar_");
211                 BADPREFIX("scr_");
212                 BADPREFIX("snd_");
213                 BADPREFIX("show");
214                 BADPREFIX("sensitivity");
215                 BADPREFIX("userbind");
216                 BADPREFIX("v_");
217                 BADPREFIX("vid_");
218                 BADPREFIX("crosshair");
219                 BADCVAR("mod_q3bsp_lightmapmergepower");
220                 BADCVAR("mod_q3bsp_nolightmaps");
221                 BADCVAR("fov");
222                 BADCVAR("mastervolume");
223                 BADCVAR("volume");
224                 BADCVAR("bgmvolume");
225
226                 // private
227                 BADCVAR("developer");
228                 BADCVAR("log_dest_udp");
229                 BADCVAR("net_address");
230                 BADCVAR("net_address_ipv6");
231                 BADCVAR("port");
232                 BADCVAR("savedgamecfg");
233                 BADCVAR("serverconfig");
234                 BADCVAR("sv_autoscreenshot");
235                 BADCVAR("sv_heartbeatperiod");
236                 BADCVAR("sv_vote_master_password");
237                 BADCVAR("sys_colortranslation");
238                 BADCVAR("sys_specialcharactertranslation");
239                 BADCVAR("timeformat");
240                 BADCVAR("timestamps");
241                 BADPREFIX("developer_");
242                 BADPREFIX("g_ban_");
243                 BADPREFIX("g_banned_list");
244                 BADPREFIX("g_chat_flood_");
245                 BADPREFIX("g_ghost_items");
246                 BADPREFIX("g_playerstats_");
247                 BADPREFIX("g_respawn_ghosts");
248                 BADPREFIX("g_voice_flood_");
249                 BADPREFIX("log_file");
250                 BADPREFIX("rcon_");
251                 BADPREFIX("sv_allowdownloads");
252                 BADPREFIX("sv_autodemo");
253                 BADPREFIX("sv_curl_");
254                 BADPREFIX("sv_eventlog");
255                 BADPREFIX("sv_logscores_");
256                 BADPREFIX("sv_master");
257                 BADPREFIX("sv_weaponstats_");
258                 BADPREFIX("sv_waypointsprite_");
259                 BADCVAR("rescan_pending");
260
261                 // these can contain player IDs, so better hide
262                 BADPREFIX("g_forced_team_");
263
264                 // mapinfo
265                 BADCVAR("fraglimit");
266                 BADCVAR("g_assault");
267                 BADCVAR("g_ca");
268                 BADCVAR("g_ca_teams");
269                 BADCVAR("g_ctf");
270                 BADCVAR("g_cts");
271                 BADCVAR("g_dm");
272                 BADCVAR("g_domination");
273                 BADCVAR("g_domination_default_teams");
274                 BADCVAR("g_freezetag");
275                 BADCVAR("g_freezetag_teams");
276                 BADCVAR("g_keepaway");
277                 BADCVAR("g_keyhunt");
278                 BADCVAR("g_keyhunt_teams");
279                 BADCVAR("g_lms");
280                 BADCVAR("g_nexball");
281                 BADCVAR("g_onslaught");
282                 BADCVAR("g_race");
283                 BADCVAR("g_race_qualifying_timelimit");
284                 BADCVAR("g_tdm");
285                 BADCVAR("g_tdm_teams");
286                 BADCVAR("leadlimit");
287                 BADCVAR("nextmap");
288                 BADCVAR("teamplay");
289                 BADCVAR("timelimit");
290
291                 // long
292                 BADCVAR("hostname");
293                 BADCVAR("g_maplist");
294                 BADCVAR("g_maplist_mostrecent");
295                 BADCVAR("sv_motd");
296
297                 v = cvar_string(k);
298                 d = cvar_defstring(k);
299                 if(v == d)
300                         continue;
301
302                 if(adding)
303                 {
304                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
305                         if(strlen(cvar_changes) > 16384)
306                         {
307                                 cvar_changes = "// too many settings have been changed to show them here\n";
308                                 adding = 0;
309                         }
310                 }
311
312                 // now check if the changes are actually gameplay relevant
313
314                 // does nothing visible
315                 BADCVAR("captureleadlimit_override");
316                 BADCVAR("g_balance_kill_delay");
317                 BADCVAR("g_ca_point_limit");
318                 BADCVAR("g_ca_point_leadlimit");
319                 BADCVAR("g_ctf_captimerecord_always");
320                 BADCVAR("g_ctf_flag_glowtrails");
321                 BADCVAR("g_ctf_flag_pickup_verbosename");
322                 BADCVAR("g_domination_point_leadlimit");
323                 BADCVAR("g_forced_respawn");
324                 BADCVAR("g_freezetag_point_limit");
325                 BADCVAR("g_freezetag_point_leadlimit");
326                 BADCVAR("g_keyhunt_point_leadlimit");
327                 BADPREFIX("g_mod_");
328                 BADCVAR("g_invasion_point_limit");
329                 BADCVAR("g_nexball_goalleadlimit");
330                 BADCVAR("g_tdm_point_limit");
331                 BADCVAR("g_tdm_point_leadlimit");
332                 BADCVAR("leadlimit_and_fraglimit");
333                 BADCVAR("leadlimit_override");
334                 BADCVAR("pausable");
335                 BADCVAR("sv_allow_fullbright");
336                 BADCVAR("sv_checkforpacketsduringsleep");
337                 BADCVAR("sv_fraginfo");
338                 BADCVAR("sv_timeout");
339                 BADPREFIX("sv_timeout_");
340                 BADPREFIX("crypto_");
341                 BADPREFIX("g_chat_");
342                 BADPREFIX("g_ctf_captimerecord_");
343                 BADPREFIX("g_maplist_votable_");
344                 BADPREFIX("net_");
345                 BADPREFIX("prvm_");
346                 BADPREFIX("skill_");
347                 BADPREFIX("sv_cullentities_");
348                 BADPREFIX("sv_fraginfo_");
349                 BADPREFIX("sv_maxidle_");
350                 BADPREFIX("sv_vote_");
351                 BADPREFIX("timelimit_");
352                 BADCVAR("gameversion");
353                 BADPREFIX("gameversion_");
354                 BADCVAR("sv_namechangetimer");
355
356                 // allowed changes to server admins (please sync this to server.cfg)
357                 // vi commands:
358                 //   :/"impure"/,$d
359                 //   :g!,^\/\/[^ /],d
360                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
361                 //   :%!sort
362                 // yes, this does contain some redundant stuff, don't really care
363                 BADCVAR("bot_config_file");
364                 BADCVAR("bot_number");
365                 BADCVAR("bot_prefix");
366                 BADCVAR("bot_suffix");
367                 BADCVAR("capturelimit_override");
368                 BADCVAR("fraglimit_override");
369                 BADCVAR("gametype");
370                 BADCVAR("g_antilag");
371                 BADCVAR("g_balance_teams");
372                 BADCVAR("g_balance_teams_prevent_imbalance");
373                 BADCVAR("g_balance_teams_scorefactor");
374                 BADCVAR("g_ban_sync_trusted_servers");
375                 BADCVAR("g_ban_sync_uri");
376                 BADCVAR("g_ca_teams_override");
377                 BADCVAR("g_ctf_ignore_frags");
378                 BADCVAR("g_domination_point_limit");
379                 BADCVAR("g_domination_teams_override");
380                 BADCVAR("g_freezetag_teams_override");
381                 BADCVAR("g_friendlyfire");
382                 BADCVAR("g_fullbrightitems");
383                 BADCVAR("g_fullbrightplayers");
384                 BADCVAR("g_keyhunt_point_limit");
385                 BADCVAR("g_keyhunt_teams_override");
386                 BADCVAR("g_lms_lives_override");
387                 BADCVAR("g_maplist");
388                 BADCVAR("g_maplist_check_waypoints");
389                 BADCVAR("g_maplist_mostrecent_count");
390                 BADCVAR("g_maplist_shuffle");
391                 BADCVAR("g_maplist_votable");
392                 BADCVAR("g_maplist_votable_abstain");
393                 BADCVAR("g_maplist_votable_nodetail");
394                 BADCVAR("g_maplist_votable_suggestions");
395                 BADCVAR("g_maxplayers");
396                 BADCVAR("g_mirrordamage");
397                 BADCVAR("g_nexball_goallimit");
398                 BADCVAR("g_powerups");
399                 BADCVAR("g_start_delay");
400                 BADCVAR("g_tdm_teams_override");
401                 BADCVAR("g_warmup");
402                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
403                 BADCVAR("hostname");
404                 BADCVAR("log_file");
405                 BADCVAR("maxplayers");
406                 BADCVAR("minplayers");
407                 BADCVAR("net_address");
408                 BADCVAR("port");
409                 BADCVAR("rcon_password");
410                 BADCVAR("rcon_restricted_commands");
411                 BADCVAR("rcon_restricted_password");
412                 BADCVAR("skill");
413                 BADCVAR("sv_adminnick");
414                 BADCVAR("sv_autoscreenshot");
415                 BADCVAR("sv_autotaunt");
416                 BADCVAR("sv_curl_defaulturl");
417                 BADCVAR("sv_defaultcharacter");
418                 BADCVAR("sv_defaultplayercolors");
419                 BADCVAR("sv_defaultplayermodel");
420                 BADCVAR("sv_defaultplayerskin");
421                 BADCVAR("sv_maxidle");
422                 BADCVAR("sv_maxrate");
423                 BADCVAR("sv_motd");
424                 BADCVAR("sv_public");
425                 BADCVAR("sv_ready_restart");
426                 BADCVAR("sv_status_privacy");
427                 BADCVAR("sv_taunt");
428                 BADCVAR("sv_vote_call");
429                 BADCVAR("sv_vote_commands");
430                 BADCVAR("sv_vote_majority_factor");
431                 BADCVAR("sv_vote_master");
432                 BADCVAR("sv_vote_master_commands");
433                 BADCVAR("sv_vote_master_password");
434                 BADCVAR("sv_vote_simple_majority_factor");
435                 BADCVAR("teamplay_mode");
436                 BADCVAR("timelimit_override");
437                 BADCVAR("g_spawnshieldtime");
438                 BADPREFIX("g_warmup_");
439                 BADPREFIX("sv_ready_restart_");
440
441                 // mutators that announce themselves properly to the server browser
442                 BADCVAR("g_instagib");
443                 BADCVAR("g_new_toys");
444                 BADCVAR("g_nix");
445                 BADCVAR("g_grappling_hook");
446                 BADCVAR("g_jetpack");
447
448 #undef BADPREFIX
449 #undef BADCVAR
450
451                 if(pureadding)
452                 {
453                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
454                         if(strlen(cvar_purechanges) > 16384)
455                         {
456                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
457                                 pureadding = 0;
458                         }
459                 }
460                 ++cvar_purechanges_count;
461                 // WARNING: this variable is used for the server list
462                 // NEVER dare to skip this code!
463                 // Hacks to intentionally appearing as "pure server" even though you DO have
464                 // modified settings may be punished by removal from the server list.
465                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
466                 // though.
467         }
468         buf_del(h);
469         if(cvar_changes == "")
470                 cvar_changes = "// this server runs at default server settings\n";
471         else
472                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
473         cvar_changes = strzone(cvar_changes);
474         if(cvar_purechanges == "")
475                 cvar_purechanges = "// this server runs at default gameplay settings\n";
476         else
477                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
478         cvar_purechanges = strzone(cvar_purechanges);
479 }
480
481 void detect_maptype()
482 {
483 #if 0
484         vector o, v;
485         float i;
486
487         for (;;)
488         {
489                 o = world.mins;
490                 o.x += random() * (world.maxs.x - world.mins.x);
491                 o.y += random() * (world.maxs.y - world.mins.y);
492                 o.z += random() * (world.maxs.z - world.mins.z);
493
494                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
495                 if(trace_fraction == 1)
496                         continue;
497
498                 v = trace_endpos;
499
500                 for(i = 0; i < 64; i += 4)
501                 {
502                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
503         if(trace_fraction == 1)
504                 continue;
505                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
506                 }
507
508                 break;
509         }
510 #endif
511 }
512
513 entity randomseed;
514 float RandomSeed_Send(entity to, int sf)
515 {
516         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
517         WriteShort(MSG_ENTITY, self.cnt);
518         return true;
519 }
520 void RandomSeed_Think()
521 {
522         self.cnt = bound(0, floor(random() * 65536), 65535);
523         self.nextthink = time + 5;
524
525         self.SendFlags |= 1;
526 }
527 void RandomSeed_Spawn()
528 {
529         randomseed = spawn();
530         randomseed.think = RandomSeed_Think;
531         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
532
533         entity oldself;
534         oldself = self;
535         self = randomseed;
536         self.think(); // sets random seed and nextthink
537         self = oldself;
538 }
539
540 void spawnfunc___init_dedicated_server(void)
541 {
542         // handler for _init/_init map (only for dedicated server initialization)
543
544         world_initialized = -1; // don't complain
545         cvar = cvar_normal;
546         cvar_string = cvar_string_normal;
547         cvar_set = cvar_set_normal;
548
549         remove = remove_unsafely;
550
551         entity e;
552         e = spawn();
553         e.think = GotoFirstMap;
554         e.nextthink = time; // this is usually 1 at this point
555
556         e = spawn();
557         e.classname = "info_player_deathmatch"; // safeguard against player joining
558
559         self.classname = "worldspawn"; // safeguard against various stuff ;)
560
561         // needs to be done so early because of the constants they create
562         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
563         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
564         CALL_ACCUMULATED_FUNCTION(RegisterItems);
565         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
566         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
567         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
568         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
569
570         MapInfo_Enumerate();
571         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
572 }
573
574 void Map_MarkAsRecent(string m);
575 float world_already_spawned;
576 void Nagger_Init();
577 void ClientInit_Spawn();
578 void WeaponStats_Init();
579 void WeaponStats_Shutdown();
580 void spawnfunc_worldspawn (void)
581 {
582         float fd, l, j, n;
583         string s;
584
585         cvar = cvar_normal;
586         cvar_string = cvar_string_normal;
587         cvar_set = cvar_set_normal;
588
589         if(world_already_spawned)
590                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
591         world_already_spawned = true;
592
593         remove = remove_safely; // during spawning, watch what you remove!
594
595         cvar_changes_init(); // do this very early now so it REALLY matches the server config
596
597         compressShortVector_init();
598
599         entity head;
600         head = nextent(world);
601         maxclients = 0;
602         while(head)
603         {
604                 ++maxclients;
605                 head = nextent(head);
606         }
607
608         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
609
610         // needs to be done so early because of the constants they create
611         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
612         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
613         CALL_ACCUMULATED_FUNCTION(RegisterItems);
614         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
615         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
616         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
617         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
618
619         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
620
621         TemporaryDB = db_create();
622
623         // 0 normal
624         lightstyle(0, "m");
625
626         // 1 FLICKER (first variety)
627         lightstyle(1, "mmnmmommommnonmmonqnmmo");
628
629         // 2 SLOW STRONG PULSE
630         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
631
632         // 3 CANDLE (first variety)
633         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
634
635         // 4 FAST STROBE
636         lightstyle(4, "mamamamamama");
637
638         // 5 GENTLE PULSE 1
639         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
640
641         // 6 FLICKER (second variety)
642         lightstyle(6, "nmonqnmomnmomomno");
643
644         // 7 CANDLE (second variety)
645         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
646
647         // 8 CANDLE (third variety)
648         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
649
650         // 9 SLOW STROBE (fourth variety)
651         lightstyle(9, "aaaaaaaazzzzzzzz");
652
653         // 10 FLUORESCENT FLICKER
654         lightstyle(10, "mmamammmmammamamaaamammma");
655
656         // 11 SLOW PULSE NOT FADE TO BLACK
657         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
658
659         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
660
661         // 63 testing
662         lightstyle(63, "a");
663
664         if(autocvar_g_campaign)
665                 CampaignPreInit();
666
667         Map_MarkAsRecent(mapname);
668
669         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
670
671         precache_model ("null"); // we need this one before InitGameplayMode
672         InitGameplayMode();
673         readlevelcvars();
674         GrappleHookInit();
675
676         player_count = 0;
677         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
678         if(bot_waypoints_for_items == 1)
679                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
680                         bot_waypoints_for_items = 0;
681
682         precache();
683
684         WaypointSprite_Init();
685
686         GameLogInit(); // prepare everything
687         // NOTE for matchid:
688         // changing the logic generating it is okay. But:
689         // it HAS to stay <= 64 chars
690         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
691         if(autocvar_sv_eventlog)
692         {
693                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
694                 matchid = strzone(s);
695
696                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
697                 s = ":gameinfo:mutators:LIST";
698
699                 ret_string = s;
700                 MUTATOR_CALLHOOK(BuildMutatorsString);
701                 s = ret_string;
702
703                 // simple, probably not good in the mutator system
704                 if(autocvar_g_grappling_hook)
705                         s = strcat(s, ":grappling_hook");
706
707                 // initialiation stuff, not good in the mutator system
708                 if(!autocvar_g_use_ammunition)
709                         s = strcat(s, ":no_use_ammunition");
710
711                 // initialiation stuff, not good in the mutator system
712                 if(autocvar_g_pickup_items == 0)
713                         s = strcat(s, ":no_pickup_items");
714                 if(autocvar_g_pickup_items > 0)
715                         s = strcat(s, ":pickup_items");
716
717                 // initialiation stuff, not good in the mutator system
718                 if(autocvar_g_weaponarena != "0")
719                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
720
721                 // TODO to mutator system
722                 if(autocvar_g_norecoil)
723                         s = strcat(s, ":norecoil");
724
725                 // TODO to mutator system
726                 if(autocvar_g_powerups == 0)
727                         s = strcat(s, ":no_powerups");
728                 if(autocvar_g_powerups > 0)
729                         s = strcat(s, ":powerups");
730
731                 GameLogEcho(s);
732                 GameLogEcho(":gameinfo:end");
733         }
734         else
735                 matchid = strzone(ftos(random()));
736
737         cvar_set("nextmap", "");
738
739         SetDefaultAlpha();
740
741         if(autocvar_g_campaign)
742                 CampaignPostInit();
743
744         Ban_LoadBans();
745
746         MapInfo_Enumerate();
747         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
748
749         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
750         {
751                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
752                 if(fd != -1)
753                 {
754                         while((s = fgets(fd)))
755                         {
756                                 l = tokenize_console(s);
757                                 if(l < 2)
758                                         continue;
759                                 if(argv(0) == "cd")
760                                 {
761                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
762                                         print("  cdtrack ", argv(2), "\n");
763                                 }
764                                 else if(argv(0) == "fog")
765                                 {
766                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
767                                         print("  \"fog\" \"", s, "\"\n");
768                                 }
769                                 else if(argv(0) == "set")
770                                 {
771                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
772                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
773                                 }
774                                 else if(argv(0) != "//")
775                                 {
776                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
777                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
778                                 }
779                         }
780                         fclose(fd);
781                 }
782         }
783
784         WeaponStats_Init();
785
786         WepSet_AddStat();
787         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
788         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
789         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
790         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
791         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
792         Nagger_Init();
793
794         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
795         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
796         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
797         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
798         addstat(STAT_FUEL, AS_INT, ammo_fuel);
799         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
800         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
801         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
802         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
803         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
804         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
805         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
806         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
807         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
808         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
809
810         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
811         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
812
813         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
814
815         addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
816
817         // freeze attacks
818         addstat(STAT_FROZEN, AS_INT, frozen);
819         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
820
821         // g_movementspeed hack
822         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
823         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
824         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
825         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
826
827         // secrets
828         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
829         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
830
831         // monsters
832         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
833         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
834
835         // misc
836         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
837
838         next_pingtime = time + 5;
839
840         detect_maptype();
841
842         // set up information replies for clients and server to use
843         maplist_reply = strzone(getmaplist());
844         lsmaps_reply = strzone(getlsmaps());
845         monsterlist_reply = strzone(getmonsterlist());
846         for(int i = 0; i < 10; ++i)
847         {
848                 s = getrecords(i);
849                 if (s)
850                         records_reply[i] = strzone(s);
851         }
852         ladder_reply = strzone(getladder());
853         rankings_reply = strzone(getrankings());
854
855         // begin other init
856         ClientInit_Spawn();
857         RandomSeed_Spawn();
858         PingPLReport_Spawn();
859
860         CheatInit();
861
862         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
863
864         // fill sv_curl_serverpackages from .serverpackage files
865         if(autocvar_sv_curl_serverpackages_auto)
866         {
867                 s = "";
868                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
869                 for(int i = 0; i < n; ++i)
870                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
871                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
872                                 s = strcat(s, " ", argv(i));
873                 fd = search_begin("*-serverpackage.txt", true, false);
874                 if(fd >= 0)
875                 {
876                         j = search_getsize(fd);
877                         for(int i = 0; i < j; ++i)
878                                 s = strcat(s, " ", search_getfilename(fd, i));
879                         search_end(fd);
880                 }
881                 fd = search_begin("*.serverpackage", true, false);
882                 if(fd >= 0)
883                 {
884                         j = search_getsize(fd);
885                         for(int i = 0; i < j; ++i)
886                                 s = strcat(s, " ", search_getfilename(fd, i));
887                         search_end(fd);
888                 }
889                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
890         }
891
892         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
893         modname = "Xonotic";
894         // physics/balance/config changes that count as mod
895         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
896                 modname = cvar_string("g_mod_physics");
897         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
898                 modname = cvar_string("g_mod_balance");
899         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
900                 modname = cvar_string("g_mod_config");
901         // extra mutators that deserve to count as mod
902         MUTATOR_CALLHOOK(SetModname);
903
904         // save it for later
905         modname = strzone(modname);
906
907         WinningConditionHelper(); // set worldstatus
908
909         world_initialized = 1;
910 }
911
912 void spawnfunc_light (void)
913 {
914         //makestatic (self); // Who the f___ did that?
915         remove(self);
916 }
917
918 string GetGametype()
919 {
920         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
921 }
922
923 string GetMapname()
924 {
925         return mapname;
926 }
927
928 float Map_Count, Map_Current;
929 string Map_Current_Name;
930
931 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
932 float GetMaplistPosition()
933 {
934         float pos, idx;
935         string map;
936
937         map = GetMapname();
938         idx = autocvar_g_maplist_index;
939
940         if(idx >= 0)
941                 if(idx < Map_Count)
942                         if(map == argv(idx))
943                                 return idx;
944
945         for(pos = 0; pos < Map_Count; ++pos)
946                 if(map == argv(pos))
947                         return pos;
948
949         // resume normal maplist rotation if current map is not in g_maplist
950         return idx;
951 }
952
953 float MapHasRightSize(string map)
954 {
955         float fh;
956         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
957         if(autocvar_g_maplist_check_waypoints)
958         {
959                 dprint("checkwp "); dprint(map);
960                 if(!fexists(strcat("maps/", map, ".waypoints")))
961                 {
962                         dprint(": no waypoints\n");
963                         return false;
964                 }
965                 dprint(": has waypoints\n");
966         }
967
968         // open map size restriction file
969         dprint("opensize "); dprint(map);
970         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
971         if(fh >= 0)
972         {
973                 float mapmin, mapmax;
974                 dprint(": ok, ");
975                 mapmin = stof(fgets(fh));
976                 mapmax = stof(fgets(fh));
977                 fclose(fh);
978                 if(player_count < mapmin)
979                 {
980                         dprint("not enough\n");
981                         return false;
982                 }
983                 if(player_count > mapmax)
984                 {
985                         dprint("too many\n");
986                         return false;
987                 }
988                 dprint("right size\n");
989                 return true;
990         }
991         dprint(": not found\n");
992         return true;
993 }
994
995 string Map_Filename(float position)
996 {
997         return strcat("maps/", argv(position), ".bsp");
998 }
999
1000 string strwords(string s, float w)
1001 {
1002         float endpos;
1003         for(endpos = 0; w && endpos >= 0; --w)
1004                 endpos = strstrofs(s, " ", endpos + 1);
1005         if(endpos < 0)
1006                 return s;
1007         else
1008                 return substring(s, 0, endpos);
1009 }
1010
1011 float strhasword(string s, string w)
1012 {
1013         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1014 }
1015
1016 void Map_MarkAsRecent(string m)
1017 {
1018         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1019 }
1020
1021 float Map_IsRecent(string m)
1022 {
1023         return strhasword(autocvar_g_maplist_mostrecent, m);
1024 }
1025
1026 float Map_Check(float position, float pass)
1027 {
1028         string filename;
1029         string map_next;
1030         map_next = argv(position);
1031         if(pass <= 1)
1032         {
1033                 if(Map_IsRecent(map_next))
1034                         return 0;
1035         }
1036         filename = Map_Filename(position);
1037         if(MapInfo_CheckMap(map_next))
1038         {
1039                 if(pass == 2)
1040                         return 1;
1041                 if(MapHasRightSize(map_next))
1042                         return 1;
1043                 return 0;
1044         }
1045         else
1046                 dprint( "Couldn't select '", filename, "'..\n" );
1047
1048         return 0;
1049 }
1050
1051 void Map_Goto_SetStr(string nextmapname)
1052 {
1053         if(getmapname_stored != "")
1054                 strunzone(getmapname_stored);
1055         if(nextmapname == "")
1056                 getmapname_stored = "";
1057         else
1058                 getmapname_stored = strzone(nextmapname);
1059 }
1060
1061 void Map_Goto_SetFloat(float position)
1062 {
1063         cvar_set("g_maplist_index", ftos(position));
1064         Map_Goto_SetStr(argv(position));
1065 }
1066
1067 void Map_Goto(float reinit)
1068 {
1069         MapInfo_LoadMap(getmapname_stored, reinit);
1070 }
1071
1072 // return codes of map selectors:
1073 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1074 //   -2 = permanent failure
1075 float() MaplistMethod_Iterate = // usual method
1076 {
1077         float pass, i;
1078
1079         dprint("Trying MaplistMethod_Iterate\n");
1080
1081         for(pass = 1; pass <= 2; ++pass)
1082         {
1083                 for(i = 1; i < Map_Count; ++i)
1084                 {
1085                         float mapindex;
1086                         mapindex = (i + Map_Current) % Map_Count;
1087                         if(Map_Check(mapindex, pass))
1088                                 return mapindex;
1089                 }
1090         }
1091         return -1;
1092 }
1093
1094 float() MaplistMethod_Repeat = // fallback method
1095 {
1096         dprint("Trying MaplistMethod_Repeat\n");
1097
1098         if(Map_Check(Map_Current, 2))
1099                 return Map_Current;
1100         return -2;
1101 }
1102
1103 float() MaplistMethod_Random = // random map selection
1104 {
1105         float i, imax;
1106
1107         dprint("Trying MaplistMethod_Random\n");
1108
1109         imax = 42;
1110
1111         for(i = 0; i <= imax; ++i)
1112         {
1113                 float mapindex;
1114                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1115                 if(Map_Check(mapindex, 1))
1116                         return mapindex;
1117         }
1118         return -1;
1119 }
1120
1121 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1122 // the exponent sets a bias on the map selection:
1123 // the higher the exponent, the less likely "shortly repeated" same maps are
1124 {
1125         float i, j, imax, insertpos;
1126
1127         dprint("Trying MaplistMethod_Shuffle\n");
1128
1129         imax = 42;
1130
1131         for(i = 0; i <= imax; ++i)
1132         {
1133                 string newlist;
1134
1135                 // now reinsert this at another position
1136                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1137                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1138                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1139                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1140
1141                 // insert the current map there
1142                 newlist = "";
1143                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1144                         newlist = strcat(newlist, " ", argv(j));
1145                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1146                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1147                         newlist = strcat(newlist, " ", argv(j));
1148                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1149                 cvar_set("g_maplist", newlist);
1150                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1151
1152                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1153                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1154                 if(Map_Check(Map_Current, 1))
1155                         return Map_Current;
1156         }
1157         return -1;
1158 }
1159
1160 void Maplist_Init()
1161 {
1162         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1163         float i;
1164         for (i = 0; i < Map_Count; ++i)
1165                 if (Map_Check(i, 2))
1166                         break;
1167         if (i == Map_Count)
1168         {
1169                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1170                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1171                 if(autocvar_g_maplist_shuffle)
1172                         ShuffleMaplist();
1173                 localcmd("\nmenu_cmd sync\n");
1174                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1175         }
1176         if(Map_Count == 0)
1177                 error("empty maplist, cannot select a new map");
1178         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1179
1180         if(Map_Current_Name)
1181                 strunzone(Map_Current_Name);
1182         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1183         // this may or may not be correct, but who cares, in the worst case a map
1184         // isn't chosen in the first pass that should have been
1185 }
1186
1187 string GetNextMap()
1188 {
1189         float nextMap;
1190
1191         Maplist_Init();
1192         nextMap = -1;
1193
1194         if(nextMap == -1)
1195                 if(autocvar_g_maplist_shuffle > 0)
1196                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1197
1198         if(nextMap == -1)
1199                 if(autocvar_g_maplist_selectrandom)
1200                         nextMap = MaplistMethod_Random();
1201
1202         if(nextMap == -1)
1203                 nextMap = MaplistMethod_Iterate();
1204
1205         if(nextMap == -1)
1206                 nextMap = MaplistMethod_Repeat();
1207
1208         if(nextMap >= 0)
1209         {
1210                 Map_Goto_SetFloat(nextMap);
1211                 return getmapname_stored;
1212         }
1213
1214         return "";
1215 }
1216
1217 float DoNextMapOverride(float reinit)
1218 {
1219         if(autocvar_g_campaign)
1220         {
1221                 CampaignPostIntermission();
1222                 alreadychangedlevel = true;
1223                 return true;
1224         }
1225         if(autocvar_quit_when_empty)
1226         {
1227                 if(player_count <= currentbots)
1228                 {
1229                         localcmd("quit\n");
1230                         alreadychangedlevel = true;
1231                         return true;
1232                 }
1233         }
1234         if(autocvar_quit_and_redirect != "")
1235         {
1236                 redirection_target = strzone(autocvar_quit_and_redirect);
1237                 alreadychangedlevel = true;
1238                 return true;
1239         }
1240         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1241         {
1242                 localcmd("restart\n");
1243                 alreadychangedlevel = true;
1244                 return true;
1245         }
1246         if(autocvar_nextmap != "")
1247         {
1248                 string m;
1249                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1250                 cvar_set("nextmap",m);
1251
1252                 if(!m || gametypevote)
1253                         return false;
1254                 if(autocvar_sv_vote_gametype)
1255                 {
1256                         Map_Goto_SetStr(m);
1257                         return false;
1258                 }
1259
1260                 if(MapInfo_CheckMap(m))
1261                 {
1262                         Map_Goto_SetStr(m);
1263                         Map_Goto(reinit);
1264                         alreadychangedlevel = true;
1265                         return true;
1266                 }
1267         }
1268         if(!reinit && autocvar_lastlevel)
1269         {
1270                 cvar_settemp_restore();
1271                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1272                 alreadychangedlevel = true;
1273                 return true;
1274         }
1275         return false;
1276 }
1277
1278 void GotoNextMap(float reinit)
1279 {
1280         //string nextmap;
1281         //float n, nummaps;
1282         //string s;
1283         if (alreadychangedlevel)
1284                 return;
1285         alreadychangedlevel = true;
1286
1287         string nextMap;
1288
1289         nextMap = GetNextMap();
1290         if(nextMap == "")
1291                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1292         Map_Goto(reinit);
1293 }
1294
1295
1296 /*
1297 ============
1298 IntermissionThink
1299
1300 When the player presses attack or jump, change to the next level
1301 ============
1302 */
1303 .float autoscreenshot;
1304 void IntermissionThink()
1305 {
1306         FixIntermissionClient(self);
1307
1308         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1309         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1310
1311         if( (server_screenshot || client_screenshot)
1312                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1313         {
1314                 self.autoscreenshot = -1;
1315                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1316                 return;
1317         }
1318
1319         if (time < intermission_exittime)
1320                 return;
1321
1322         if(!mapvote_initialized)
1323                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1324                         return;
1325
1326         MapVote_Start();
1327 }
1328
1329 /*
1330 ============
1331 FindIntermission
1332
1333 Returns the entity to view from
1334 ============
1335 */
1336 /*
1337 entity FindIntermission()
1338 {
1339         local   entity spot;
1340         local   float cyc;
1341
1342 // look for info_intermission first
1343         spot = find (world, classname, "info_intermission");
1344         if (spot)
1345         {       // pick a random one
1346                 cyc = random() * 4;
1347                 while (cyc > 1)
1348                 {
1349                         spot = find (spot, classname, "info_intermission");
1350                         if (!spot)
1351                                 spot = find (spot, classname, "info_intermission");
1352                         cyc = cyc - 1;
1353                 }
1354                 return spot;
1355         }
1356
1357 // then look for the start position
1358         spot = find (world, classname, "info_player_start");
1359         if (spot)
1360                 return spot;
1361
1362 // testinfo_player_start is only found in regioned levels
1363         spot = find (world, classname, "testplayerstart");
1364         if (spot)
1365                 return spot;
1366
1367 // then look for the start position
1368         spot = find (world, classname, "info_player_deathmatch");
1369         if (spot)
1370                 return spot;
1371
1372         //objerror ("FindIntermission: no spot");
1373         return world;
1374 }
1375 */
1376
1377 /*
1378 ===============================================================================
1379
1380 RULES
1381
1382 ===============================================================================
1383 */
1384
1385 void DumpStats(float final)
1386 {
1387         float file;
1388         string s;
1389         float to_console;
1390         float to_eventlog;
1391         float to_file;
1392         float i;
1393
1394         to_console = autocvar_sv_logscores_console;
1395         to_eventlog = autocvar_sv_eventlog;
1396         to_file = autocvar_sv_logscores_file;
1397
1398         if(!final)
1399         {
1400                 to_console = true; // always print printstats replies
1401                 to_eventlog = false; // but never print them to the event log
1402         }
1403
1404         if(to_eventlog)
1405                 if(autocvar_sv_eventlog_console)
1406                         to_console = false; // otherwise we get the output twice
1407
1408         if(final)
1409                 s = ":scores:";
1410         else
1411                 s = ":status:";
1412         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1413
1414         if(to_console)
1415                 print(s, "\n");
1416         if(to_eventlog)
1417                 GameLogEcho(s);
1418
1419         file = -1;
1420         if(to_file)
1421         {
1422                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1423                 if(file == -1)
1424                         to_file = false;
1425                 else
1426                         fputs(file, strcat(s, "\n"));
1427         }
1428
1429         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1430         if(to_console)
1431                 print(s, "\n");
1432         if(to_eventlog)
1433                 GameLogEcho(s);
1434         if(to_file)
1435                 fputs(file, strcat(s, "\n"));
1436
1437         FOR_EACH_CLIENT(other)
1438         {
1439                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1440                 {
1441                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1442                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1443                         if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1444                                 s = strcat(s, ftos(other.team), ":");
1445                         else
1446                                 s = strcat(s, "spectator:");
1447
1448                         if(to_console)
1449                                 print(s, other.netname, "\n");
1450                         if(to_eventlog)
1451                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1452                         if(to_file)
1453                                 fputs(file, strcat(s, other.netname, "\n"));
1454                 }
1455         }
1456
1457         if(teamplay)
1458         {
1459                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1460                 if(to_console)
1461                         print(s, "\n");
1462                 if(to_eventlog)
1463                         GameLogEcho(s);
1464                 if(to_file)
1465                         fputs(file, strcat(s, "\n"));
1466
1467                 for(i = 1; i < 16; ++i)
1468                 {
1469                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1470                         s = strcat(s, ":", ftos(i));
1471                         if(to_console)
1472                                 print(s, "\n");
1473                         if(to_eventlog)
1474                                 GameLogEcho(s);
1475                         if(to_file)
1476                                 fputs(file, strcat(s, "\n"));
1477                 }
1478         }
1479
1480         if(to_console)
1481                 print(":end\n");
1482         if(to_eventlog)
1483                 GameLogEcho(":end");
1484         if(to_file)
1485         {
1486                 fputs(file, ":end\n");
1487                 fclose(file);
1488         }
1489 }
1490
1491 void FixIntermissionClient(entity e)
1492 {
1493         string s;
1494         if(!e.autoscreenshot) // initial call
1495         {
1496                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1497                 e.health = -2342;
1498                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1499                 e.solid = SOLID_NOT;
1500                 e.movetype = MOVETYPE_NONE;
1501                 e.takedamage = DAMAGE_NO;
1502                 if(e.weaponentity)
1503                 {
1504                         e.weaponentity.effects = EF_NODRAW;
1505                         if (e.weaponentity.weaponentity)
1506                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1507                 }
1508                 if(IS_REAL_CLIENT(e))
1509                 {
1510                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1511                         s = autocvar_sv_intermission_cdtrack;
1512                         if(s != "")
1513                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1514                         msg_entity = e;
1515                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1516                 }
1517         }
1518 }
1519
1520 /*
1521 go to the next level for deathmatch
1522 only called if a time or frag limit has expired
1523 */
1524 void NextLevel()
1525 {
1526         gameover = true;
1527
1528         intermission_running = 1;
1529
1530 // enforce a wait time before allowing changelevel
1531         if(player_count > 0)
1532                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1533         else
1534                 intermission_exittime = -1;
1535
1536         /*
1537         WriteByte (MSG_ALL, SVC_CDTRACK);
1538         WriteByte (MSG_ALL, 3);
1539         WriteByte (MSG_ALL, 3);
1540         // done in FixIntermission
1541         */
1542
1543         //pos = FindIntermission ();
1544
1545         VoteReset();
1546
1547         DumpStats(true);
1548
1549         // send statistics
1550         PlayerStats_GameReport(true);
1551         WeaponStats_Shutdown();
1552
1553         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1554
1555         if(autocvar_sv_eventlog)
1556                 GameLogEcho(":gameover");
1557
1558         GameLogClose();
1559
1560         FOR_EACH_PLAYER(other) {
1561                 FixIntermissionClient(other);
1562                 if(other.winning)
1563                         bprint(other.netname, " ^7wins.\n");
1564         }
1565
1566         if(autocvar_g_campaign)
1567                 CampaignPreIntermission();
1568
1569         MUTATOR_CALLHOOK(MatchEnd);
1570
1571         localcmd("\nsv_hook_gameend\n");
1572 }
1573
1574 /*
1575 ============
1576 CheckRules_Player
1577
1578 Exit deathmatch games upon conditions
1579 ============
1580 */
1581 void CheckRules_Player()
1582 {
1583         if (gameover)   // someone else quit the game already
1584                 return;
1585
1586         if(self.deadflag == DEAD_NO)
1587                 self.play_time += frametime;
1588
1589         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1590         //   (div0: and that in CheckRules_World please)
1591 }
1592
1593
1594 float InitiateSuddenDeath()
1595 {
1596         // Check first whether normal overtimes could be added before initiating suddendeath mode
1597         // - for this timelimit_overtime needs to be >0 of course
1598         // - also check the winning condition calculated in the previous frame and only add normal overtime
1599         //   again, if at the point at which timelimit would be extended again, still no winner was found
1600         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1601         {
1602                 return 1; // need to call InitiateOvertime later
1603         }
1604         else
1605         {
1606                 if(!checkrules_suddendeathend)
1607                 {
1608                         if(autocvar_g_campaign)
1609                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1610                         else
1611                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1612                         if(g_race && !g_race_qualifying)
1613                                 race_StartCompleting();
1614                 }
1615                 return 0;
1616         }
1617 }
1618
1619 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1620 {
1621         ++checkrules_overtimesadded;
1622         //add one more overtime by simply extending the timelimit
1623         float tl;
1624         tl = autocvar_timelimit;
1625         tl += autocvar_timelimit_overtime;
1626         cvar_set("timelimit", ftos(tl));
1627
1628         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1629 }
1630
1631 float GetWinningCode(float fraglimitreached, float equality)
1632 {
1633         if(autocvar_g_campaign == 1)
1634                 if(fraglimitreached)
1635                         return WINNING_YES;
1636                 else
1637                         return WINNING_NO;
1638
1639         else
1640                 if(equality)
1641                         if(fraglimitreached)
1642                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1643                         else
1644                                 return WINNING_NEVER;
1645                 else
1646                         if(fraglimitreached)
1647                                 return WINNING_YES;
1648                         else
1649                                 return WINNING_NO;
1650 }
1651
1652 // set the .winning flag for exactly those players with a given field value
1653 void SetWinners(.float field, float value)
1654 {
1655         entity head;
1656         FOR_EACH_PLAYER(head)
1657                 head.winning = (head.(field) == value);
1658 }
1659
1660 // set the .winning flag for those players with a given field value
1661 void AddWinners(.float field, float value)
1662 {
1663         entity head;
1664         FOR_EACH_PLAYER(head)
1665                 if (head.(field) == value)
1666                         head.winning = 1;
1667 }
1668
1669 // clear the .winning flags
1670 void ClearWinners(void)
1671 {
1672         entity head;
1673         FOR_EACH_PLAYER(head)
1674                 head.winning = 0;
1675 }
1676
1677 // Onslaught winning condition:
1678 // game terminates if only one team has a working generator (or none)
1679 float WinningCondition_Onslaught()
1680 {
1681         entity head;
1682         float t1, t2, t3, t4;
1683
1684         WinningConditionHelper(); // set worldstatus
1685
1686         if(warmup_stage)
1687                 return WINNING_NO;
1688
1689         // first check if the game has ended
1690         t1 = t2 = t3 = t4 = 0;
1691         head = find(world, classname, "onslaught_generator");
1692         while (head)
1693         {
1694                 if (head.health > 0)
1695                 {
1696                         if (head.team == NUM_TEAM_1) t1 = 1;
1697                         if (head.team == NUM_TEAM_2) t2 = 1;
1698                         if (head.team == NUM_TEAM_3) t3 = 1;
1699                         if (head.team == NUM_TEAM_4) t4 = 1;
1700                 }
1701                 head = find(head, classname, "onslaught_generator");
1702         }
1703         if (t1 + t2 + t3 + t4 < 2)
1704         {
1705                 // game over, only one team remains (or none)
1706                 ClearWinners();
1707                 if (t1) SetWinners(team, NUM_TEAM_1);
1708                 if (t2) SetWinners(team, NUM_TEAM_2);
1709                 if (t3) SetWinners(team, NUM_TEAM_3);
1710                 if (t4) SetWinners(team, NUM_TEAM_4);
1711                 dprint("Have a winner, ending game.\n");
1712                 return WINNING_YES;
1713         }
1714
1715         // Two or more teams remain
1716         return WINNING_NO;
1717 }
1718
1719 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1720 // they win. Otherwise the defending team wins once the timelimit passes.
1721 void assault_new_round();
1722 float WinningCondition_Assault()
1723 {
1724         float status;
1725
1726         WinningConditionHelper(); // set worldstatus
1727
1728         status = WINNING_NO;
1729         // as the timelimit has not yet passed just assume the defending team will win
1730         if(assault_attacker_team == NUM_TEAM_1)
1731         {
1732                 SetWinners(team, NUM_TEAM_2);
1733         }
1734         else
1735         {
1736                 SetWinners(team, NUM_TEAM_1);
1737         }
1738
1739         entity ent;
1740         ent = find(world, classname, "target_assault_roundend");
1741         if(ent)
1742         {
1743                 if(ent.winning) // round end has been triggered by attacking team
1744                 {
1745                         bprint("ASSAULT: round completed...\n");
1746                         SetWinners(team, assault_attacker_team);
1747
1748                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1749
1750                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1751                         {
1752                                 status = WINNING_YES;
1753                         }
1754                         else
1755                         {
1756                                 entity oldself;
1757                                 oldself = self;
1758                                 self = ent;
1759                                 assault_new_round();
1760                                 self = oldself;
1761                         }
1762                 }
1763         }
1764
1765         return status;
1766 }
1767
1768 // LMS winning condition: game terminates if and only if there's at most one
1769 // one player who's living lives. Top two scores being equal cancels the time
1770 // limit.
1771 float WinningCondition_LMS()
1772 {
1773         entity head, head2;
1774         float have_player;
1775         float have_players;
1776         float l;
1777
1778         have_player = false;
1779         have_players = false;
1780         l = LMS_NewPlayerLives();
1781
1782         head = find(world, classname, "player");
1783         if(head)
1784                 have_player = true;
1785         head2 = find(head, classname, "player");
1786         if(head2)
1787                 have_players = true;
1788
1789         if(have_player)
1790         {
1791                 // we have at least one player
1792                 if(have_players)
1793                 {
1794                         // two or more active players - continue with the game
1795                 }
1796                 else
1797                 {
1798                         // exactly one player?
1799
1800                         ClearWinners();
1801                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1802
1803                         if(l)
1804                         {
1805                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1806                                 return WINNING_NO;
1807                         }
1808                         else
1809                         {
1810                                 // a winner!
1811                                 // and assign him his first place
1812                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1813                                 return WINNING_YES;
1814                         }
1815                 }
1816         }
1817         else
1818         {
1819                 // nobody is playing at all...
1820                 if(l)
1821                 {
1822                         // wait for players...
1823                 }
1824                 else
1825                 {
1826                         // SNAFU (maybe a draw game?)
1827                         ClearWinners();
1828                         dprint("No players, ending game.\n");
1829                         return WINNING_YES;
1830                 }
1831         }
1832
1833         // When we get here, we have at least two players who are actually LIVING,
1834         // now check if the top two players have equal score.
1835         WinningConditionHelper();
1836
1837         ClearWinners();
1838         if(WinningConditionHelper_winner)
1839                 WinningConditionHelper_winner.winning = true;
1840         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1841                 return WINNING_NEVER;
1842
1843         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1844         return WINNING_NO;
1845 }
1846
1847 void ShuffleMaplist()
1848 {
1849         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1850 }
1851
1852 float leaderfrags;
1853 float WinningCondition_Scores(float limit, float leadlimit)
1854 {
1855         float limitreached;
1856
1857         // TODO make everything use THIS winning condition (except LMS)
1858         WinningConditionHelper();
1859
1860         if(teamplay)
1861         {
1862                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1863                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1864                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1865                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1866         }
1867
1868         ClearWinners();
1869         if(WinningConditionHelper_winner)
1870                 WinningConditionHelper_winner.winning = 1;
1871         if(WinningConditionHelper_winnerteam >= 0)
1872                 SetWinners(team, WinningConditionHelper_winnerteam);
1873
1874         if(WinningConditionHelper_lowerisbetter)
1875         {
1876                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1877                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1878                 limit = -limit;
1879         }
1880
1881         if(WinningConditionHelper_zeroisworst)
1882                 leadlimit = 0; // not supported in this mode
1883
1884         if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1885         // these modes always score in increments of 1, thus this makes sense
1886         {
1887                 if(leaderfrags != WinningConditionHelper_topscore)
1888                 {
1889                         leaderfrags = WinningConditionHelper_topscore;
1890
1891                         if (limit)
1892                         if (leaderfrags == limit - 1)
1893                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1894                         else if (leaderfrags == limit - 2)
1895                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1896                         else if (leaderfrags == limit - 3)
1897                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1898                 }
1899         }
1900
1901         limitreached = false;
1902         if(limit)
1903                 if(WinningConditionHelper_topscore >= limit)
1904                         limitreached = true;
1905         if(leadlimit)
1906         {
1907                 float leadlimitreached;
1908                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1909                 if(autocvar_leadlimit_and_fraglimit)
1910                         limitreached = (limitreached && leadlimitreached);
1911                 else
1912                         limitreached = (limitreached || leadlimitreached);
1913         }
1914
1915         if(limit)
1916                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1917
1918         return GetWinningCode(
1919                 WinningConditionHelper_topscore && limitreached,
1920                 WinningConditionHelper_equality
1921         );
1922 }
1923
1924 float WinningCondition_Race(float fraglimit)
1925 {
1926         float wc;
1927         entity p;
1928         float n, c;
1929
1930         n = 0;
1931         c = 0;
1932         FOR_EACH_PLAYER(p)
1933         {
1934                 ++n;
1935                 if(p.race_completed)
1936                         ++c;
1937         }
1938         if(n && (n == c))
1939                 return WINNING_YES;
1940         wc = WinningCondition_Scores(fraglimit, 0);
1941
1942         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1943         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1944         // do NOT support equality when the laps are all raced!
1945                 return WINNING_STARTSUDDENDEATHOVERTIME;
1946         else
1947                 return WINNING_NEVER;
1948 }
1949
1950 float WinningCondition_QualifyingThenRace(float limit)
1951 {
1952         float wc;
1953         wc = WinningCondition_Scores(limit, 0);
1954
1955         // NEVER initiate overtime
1956         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1957         {
1958                 return WINNING_YES;
1959         }
1960
1961         return wc;
1962 }
1963
1964 float WinningCondition_RanOutOfSpawns()
1965 {
1966         entity head;
1967
1968         if(have_team_spawns <= 0)
1969                 return WINNING_NO;
1970
1971         if(!autocvar_g_spawn_useallspawns)
1972                 return WINNING_NO;
1973
1974         if(!some_spawn_has_been_used)
1975                 return WINNING_NO;
1976
1977         team1_score = team2_score = team3_score = team4_score = 0;
1978
1979         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1980         {
1981                 if(head.team == NUM_TEAM_1)
1982                         team1_score = 1;
1983                 else if(head.team == NUM_TEAM_2)
1984                         team2_score = 1;
1985                 else if(head.team == NUM_TEAM_3)
1986                         team3_score = 1;
1987                 else if(head.team == NUM_TEAM_4)
1988                         team4_score = 1;
1989         }
1990
1991         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1992         {
1993                 if(head.team == NUM_TEAM_1)
1994                         team1_score = 1;
1995                 else if(head.team == NUM_TEAM_2)
1996                         team2_score = 1;
1997                 else if(head.team == NUM_TEAM_3)
1998                         team3_score = 1;
1999                 else if(head.team == NUM_TEAM_4)
2000                         team4_score = 1;
2001         }
2002
2003         ClearWinners();
2004         if(team1_score + team2_score + team3_score + team4_score == 0)
2005         {
2006                 checkrules_equality = true;
2007                 return WINNING_YES;
2008         }
2009         else if(team1_score + team2_score + team3_score + team4_score == 1)
2010         {
2011                 float t, i;
2012                 if(team1_score)
2013                         t = NUM_TEAM_1;
2014                 else if(team2_score)
2015                         t = NUM_TEAM_2;
2016                 else if(team3_score)
2017                         t = NUM_TEAM_3;
2018                 else // if(team4_score)
2019                         t = NUM_TEAM_4;
2020                 CheckAllowedTeams(world);
2021                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2022                 {
2023                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2024                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2025                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2026                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2027                 }
2028
2029                 AddWinners(team, t);
2030                 return WINNING_YES;
2031         }
2032         else
2033                 return WINNING_NO;
2034 }
2035
2036 /*
2037 ============
2038 CheckRules_World
2039
2040 Exit deathmatch games upon conditions
2041 ============
2042 */
2043 void CheckRules_World()
2044 {
2045         float timelimit;
2046         float fraglimit;
2047         float leadlimit;
2048
2049         VoteThink();
2050         MapVote_Think();
2051
2052         SetDefaultAlpha();
2053
2054         if (gameover)   // someone else quit the game already
2055         {
2056                 if(player_count == 0) // Nobody there? Then let's go to the next map
2057                         MapVote_Start();
2058                         // this will actually check the player count in the next frame
2059                         // again, but this shouldn't hurt
2060                 return;
2061         }
2062
2063         timelimit = autocvar_timelimit * 60;
2064         fraglimit = autocvar_fraglimit;
2065         leadlimit = autocvar_leadlimit;
2066
2067         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2068         {
2069                 if(timelimit > 0)
2070                         timelimit = 0; // timelimit is not made for warmup
2071                 if(fraglimit > 0)
2072                         fraglimit = 0; // no fraglimit for now
2073                 leadlimit = 0; // no leadlimit for now
2074         }
2075
2076         if(timelimit > 0)
2077         {
2078                 timelimit += game_starttime;
2079         }
2080         else if (timelimit < 0)
2081         {
2082                 // endmatch
2083                 NextLevel();
2084                 return;
2085         }
2086
2087         if(g_onslaught)
2088                 timelimit = 0; // ONS has its own overtime rule
2089
2090         float wantovertime;
2091         wantovertime = 0;
2092
2093         if(timelimit > game_starttime)
2094                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2095         else
2096                 game_completion_ratio = 0;
2097
2098         if(checkrules_suddendeathend)
2099         {
2100                 if(!checkrules_suddendeathwarning)
2101                 {
2102                         checkrules_suddendeathwarning = true;
2103                         if(g_race && !g_race_qualifying)
2104                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2105                         else
2106                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2107                 }
2108         }
2109         else
2110         {
2111                 if (timelimit && time >= timelimit)
2112                 {
2113                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2114                         {
2115                                 float totalplayers;
2116                                 float playerswithlaps;
2117                                 float readyplayers;
2118                                 entity head;
2119                                 totalplayers = playerswithlaps = readyplayers = 0;
2120                                 FOR_EACH_PLAYER(head)
2121                                 {
2122                                         ++totalplayers;
2123                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2124                                                 ++playerswithlaps;
2125                                         if(head.ready)
2126                                                 ++readyplayers;
2127                                 }
2128
2129                                 // at least 2 of the players have completed a lap: start the RACE
2130                                 // otherwise, the players should end the qualifying on their own
2131                                 if(readyplayers || playerswithlaps >= 2)
2132                                 {
2133                                         checkrules_suddendeathend = 0;
2134                                         ReadyRestart(); // go to race
2135                                         return;
2136                                 }
2137                                 else
2138                                         wantovertime |= InitiateSuddenDeath();
2139                         }
2140                         else
2141                                 wantovertime |= InitiateSuddenDeath();
2142                 }
2143         }
2144
2145         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2146         {
2147                 NextLevel();
2148                 return;
2149         }
2150
2151         float checkrules_status;
2152         checkrules_status = WinningCondition_RanOutOfSpawns();
2153         if(checkrules_status == WINNING_YES)
2154         {
2155                 bprint("Hey! Someone ran out of spawns!\n");
2156         }
2157         else if(g_race && !g_race_qualifying && timelimit >= 0)
2158         {
2159                 checkrules_status = WinningCondition_Race(fraglimit);
2160                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2161         }
2162         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2163         {
2164                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2165                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2166         }
2167         else if(g_assault)
2168         {
2169                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2170         }
2171         else if(g_lms)
2172         {
2173                 checkrules_status = WinningCondition_LMS();
2174         }
2175         else if (g_onslaught)
2176         {
2177                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2178         }
2179         else
2180         {
2181                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2182                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2183         }
2184
2185         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2186         {
2187                 checkrules_status = WINNING_NEVER;
2188                 checkrules_overtimesadded = -1;
2189                 wantovertime |= InitiateSuddenDeath();
2190         }
2191
2192         if(checkrules_status == WINNING_NEVER)
2193                 // equality cases! Nobody wins if the overtime ends in a draw.
2194                 ClearWinners();
2195
2196         if(wantovertime)
2197         {
2198                 if(checkrules_status == WINNING_NEVER)
2199                         InitiateOvertime();
2200                 else
2201                         checkrules_status = WINNING_YES;
2202         }
2203
2204         if(checkrules_suddendeathend)
2205                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2206                         checkrules_status = WINNING_YES;
2207
2208         if(checkrules_status == WINNING_YES)
2209         {
2210                 //print("WINNING\n");
2211                 NextLevel();
2212         }
2213 }
2214
2215 string GotoMap(string m)
2216 {
2217         m = GameTypeVote_MapInfo_FixName(m);
2218         if (!m)
2219                 return "The map you suggested is not available on this server.";
2220         if (!autocvar_sv_vote_gametype)
2221         if(!MapInfo_CheckMap(m))
2222                 return "The map you suggested does not support the current game mode.";
2223         cvar_set("nextmap", m);
2224         cvar_set("timelimit", "-1");
2225         if(mapvote_initialized || alreadychangedlevel)
2226         {
2227                 if(DoNextMapOverride(0))
2228                         return "Map switch initiated.";
2229                 else
2230                         return "Hm... no. For some reason I like THIS map more.";
2231         }
2232         else
2233                 return "Map switch will happen after scoreboard.";
2234 }
2235
2236
2237 void EndFrame()
2238 {
2239         anticheat_endframe();
2240
2241         float altime;
2242         FOR_EACH_REALCLIENT(self)
2243         {
2244                 entity e = IS_SPEC(self) ? self.enemy : self;
2245                 if(e.typehitsound)
2246                         self.typehit_time = time;
2247                 else if(e.damage_dealt)
2248                 {
2249                         self.hit_time = time;
2250                         self.damage_dealt_total += ceil(e.damage_dealt);
2251                 }
2252         }
2253         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2254         // add 1 frametime because after this, engine SV_Physics
2255         // increases time by a frametime and then networks the frame
2256         // add another frametime because client shows everything with
2257         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2258         // needed!
2259         FOR_EACH_CLIENT(self)
2260         {
2261                 self.typehitsound = false;
2262                 self.damage_dealt = 0;
2263                 antilag_record(self, altime);
2264         }
2265         FOR_EACH_MONSTER(self)
2266                 antilag_record(self, altime);
2267 }
2268
2269
2270 /*
2271  * RedirectionThink:
2272  * returns true if redirecting
2273  */
2274 float redirection_timeout;
2275 float redirection_nextthink;
2276 float RedirectionThink()
2277 {
2278         float clients_found;
2279
2280         if(redirection_target == "")
2281                 return false;
2282
2283         if(!redirection_timeout)
2284         {
2285                 cvar_set("sv_public", "-2");
2286                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2287                 if(redirection_target == "self")
2288                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2289                 else
2290                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2291         }
2292
2293         if(time < redirection_nextthink)
2294                 return true;
2295
2296         redirection_nextthink = time + 1;
2297
2298         clients_found = 0;
2299         FOR_EACH_REALCLIENT(self)
2300         {
2301                 // TODO add timer
2302                 print("Redirecting: sending connect command to ", self.netname, "\n");
2303                 if(redirection_target == "self")
2304                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2305                 else
2306                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2307                 ++clients_found;
2308         }
2309
2310         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2311
2312         if(time > redirection_timeout || clients_found == 0)
2313                 localcmd("\nwait; wait; wait; quit\n");
2314
2315         return true;
2316 }
2317
2318 void TargetMusic_RestoreGame();
2319 void RestoreGame()
2320 {
2321         // Loaded from a save game
2322         // some things then break, so let's work around them...
2323
2324         // Progs DB (capture records)
2325         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2326
2327         // Mapinfo
2328         MapInfo_Shutdown();
2329         MapInfo_Enumerate();
2330         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2331         WeaponStats_Init();
2332
2333         TargetMusic_RestoreGame();
2334 }
2335
2336 void Shutdown()
2337 {
2338         gameover = 2;
2339
2340         if(world_initialized > 0)
2341         {
2342                 world_initialized = 0;
2343                 print("Saving persistent data...\n");
2344                 Ban_SaveBans();
2345
2346                 // playerstats with unfinished match
2347                 PlayerStats_GameReport(false);
2348
2349                 if(!cheatcount_total)
2350                 {
2351                         if(autocvar_sv_db_saveasdump)
2352                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2353                         else
2354                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2355                 }
2356                 if(autocvar_developer)
2357                 {
2358                         if(autocvar_sv_db_saveasdump)
2359                                 db_dump(TemporaryDB, "server-temp.db");
2360                         else
2361                                 db_save(TemporaryDB, "server-temp.db");
2362                 }
2363                 CheatShutdown(); // must be after cheatcount check
2364                 db_close(ServerProgsDB);
2365                 db_close(TemporaryDB);
2366                 print("done!\n");
2367                 // tell the bot system the game is ending now
2368                 bot_endgame();
2369
2370                 WeaponStats_Shutdown();
2371                 MapInfo_Shutdown();
2372         }
2373         else if(world_initialized == 0)
2374         {
2375                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2376         }
2377 }