1 #define LATENCY_THINKRATE 10
6 void PingPLReport_Think()
11 delta = 3 / maxclients;
12 if(delta < sys_frametime)
14 self.nextthink = time + delta;
16 e = edict_num(self.cnt + 1);
17 if(clienttype(e) == CLIENTTYPE_REAL)
19 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21 WriteByte(MSG_BROADCAST, self.cnt);
22 WriteShort(MSG_BROADCAST, max(1, e.ping));
23 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
26 // record latency times for clients throughout the match so we can report it to playerstats
27 if(time > (e.latency_time + LATENCY_THINKRATE))
29 e.latency_sum += e.ping;
31 e.latency_time = time;
32 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
37 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39 WriteByte(MSG_BROADCAST, self.cnt);
40 WriteShort(MSG_BROADCAST, 0);
41 WriteByte(MSG_BROADCAST, 0);
42 WriteByte(MSG_BROADCAST, 0);
44 self.cnt = mod(self.cnt + 1, maxclients);
46 void PingPLReport_Spawn()
48 pingplreport = spawn();
49 pingplreport.classname = "pingplreport";
50 pingplreport.think = PingPLReport_Think;
51 pingplreport.nextthink = time;
54 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist();
62 float(float reinit) DoNextMapOverride;
64 void SetDefaultAlpha()
66 if(autocvar_g_running_guns)
68 default_player_alpha = -1;
69 default_weapon_alpha = +1;
73 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74 default_weapon_alpha = default_player_alpha;
78 default_player_alpha = autocvar_g_player_alpha;
79 if(default_player_alpha == 0)
80 default_player_alpha = 1;
81 default_weapon_alpha = default_player_alpha;
85 void fteqcc_testbugs()
89 if(!autocvar_developer_fteqccbugs)
92 dprint("*** fteqcc test: checking for bugs...\n");
96 if(sqrt(a) - sqrt(b - a) == 0)
97 dprint("*** fteqcc test: found same-function-twice bug\n");
99 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
103 world.enemy.cnt += 10;
104 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105 dprint("*** fteqcc test: found += bug\n");
107 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
114 if(autocvar__sv_init)
116 // cvar_set("_sv_init", "0");
117 // we do NOT set this to 0 any more, so someone "accidentally" changing
118 // to this "init" map on a dedicated server will cause no permanent
120 if(autocvar_g_maplist_shuffle)
122 n = tokenizebyseparator(autocvar_g_maplist, " ");
123 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
126 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
128 if(!DoNextMapOverride(1))
136 self.nextthink = time;
140 self.nextthink = time + 1;
141 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
145 void cvar_changes_init()
149 float n, i, adding, pureadding;
152 strunzone(cvar_changes);
153 cvar_changes = string_null;
155 strunzone(cvar_purechanges);
156 cvar_purechanges = string_null;
157 cvar_purechanges_count = 0;
160 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
166 for(i = 0; i < n; ++i)
168 k = bufstr_get(h, i);
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
174 // general excludes and namespaces for server admin used cvars
175 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
179 BADPREFIX("cvar_check_");
181 BADCVAR("g_configversion");
182 BADCVAR("g_maplist_index");
183 BADCVAR("halflifebsp");
184 BADPREFIX("sv_world");
190 BADPREFIX("scoreboard_");
191 BADPREFIX("g_campaign");
192 BADPREFIX("g_waypointsprite_");
198 BADPREFIX("net_slist_");
204 BADPREFIX("sensitivity");
205 BADPREFIX("userbind");
208 BADPREFIX("crosshair");
209 BADCVAR("mod_q3bsp_lightmapmergepower");
210 BADCVAR("mod_q3bsp_nolightmaps");
212 BADCVAR("mastervolume");
214 BADCVAR("bgmvolume");
217 BADCVAR("developer");
218 BADCVAR("log_dest_udp");
220 BADCVAR("net_address");
221 BADCVAR("net_address_ipv6");
223 BADCVAR("savedgamecfg");
224 BADCVAR("serverconfig");
225 BADCVAR("sv_autoscreenshot");
226 BADCVAR("sv_heartbeatperiod");
227 BADCVAR("sv_vote_master_password");
228 BADCVAR("sys_colortranslation");
229 BADCVAR("sys_specialcharactertranslation");
230 BADCVAR("timeformat");
231 BADCVAR("timestamps");
232 BADPREFIX("developer_");
234 BADPREFIX("g_banned_list");
235 BADPREFIX("g_chat_flood_");
236 BADPREFIX("g_ghost_items");
237 BADPREFIX("g_playerstats_");
238 BADPREFIX("g_respawn_ghosts");
239 BADPREFIX("g_voice_flood_");
241 BADPREFIX("sv_allowdownloads");
242 BADPREFIX("sv_autodemo");
243 BADPREFIX("sv_curl_");
244 BADPREFIX("sv_eventlog");
245 BADPREFIX("sv_logscores_");
246 BADPREFIX("sv_master");
247 BADPREFIX("sv_weaponstats_");
248 BADPREFIX("sv_waypointsprite_");
249 BADCVAR("rescan_pending");
251 // these can contain player IDs, so better hide
252 BADPREFIX("g_forced_team_");
255 BADCVAR("fraglimit");
257 BADCVAR("g_assault");
262 BADCVAR("g_domination");
263 BADCVAR("g_domination_default_teams");
264 BADCVAR("g_freezetag");
265 BADCVAR("g_keepaway");
266 BADCVAR("g_keyhunt");
268 BADCVAR("g_keyhunt_teams");
269 BADCVAR("g_keyhunt_teams");
271 BADCVAR("g_nexball");
272 BADCVAR("g_onslaught");
274 BADCVAR("g_race_qualifying_timelimit");
276 BADCVAR("g_tdm_teams");
277 BADCVAR("leadlimit");
280 BADCVAR("timelimit");
284 BADCVAR("g_maplist");
285 BADCVAR("g_maplist_mostrecent");
289 d = cvar_defstring(k);
295 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
296 if(strlen(cvar_changes) > 16384)
298 cvar_changes = "// too many settings have been changed to show them here\n";
303 // now check if the changes are actually gameplay relevant
305 // does nothing visible
306 BADCVAR("captureleadlimit_override");
307 BADCVAR("g_arena_point_leadlimit");
308 BADCVAR("g_balance_kill_delay");
309 BADCVAR("g_ca_point_leadlimit");
310 BADCVAR("g_ctf_captimerecord_always");
311 BADCVAR("g_ctf_flag_glowtrails");
312 BADCVAR("g_ctf_flag_pickup_verbosename");
313 BADCVAR("g_domination_point_leadlimit");
314 BADCVAR("g_forced_respawn");
315 BADCVAR("g_keyhunt_point_leadlimit");
317 BADCVAR("g_nexball_goalleadlimit");
318 BADCVAR("leadlimit_and_fraglimit");
319 BADCVAR("leadlimit_override");
321 BADCVAR("sv_allow_fullbright");
322 BADCVAR("sv_checkforpacketsduringsleep");
323 BADCVAR("sv_fraginfo");
324 BADCVAR("sv_timeout");
325 BADPREFIX("sv_timeout_");
326 BADCVAR("welcome_message_time");
327 BADPREFIX("crypto_");
328 BADPREFIX("g_chat_");
329 BADPREFIX("g_ctf_captimerecord_");
330 BADPREFIX("g_maplist_votable_");
334 BADPREFIX("sv_cullentities_");
335 BADPREFIX("sv_fraginfo_");
336 BADPREFIX("sv_maxidle_");
337 BADPREFIX("sv_vote_");
338 BADPREFIX("timelimit_");
339 BADCVAR("gameversion");
340 BADPREFIX("gameversion_");
341 BADCVAR("sv_namechangetimer");
343 // allowed changes to server admins (please sync this to server.cfg)
347 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
349 // yes, this does contain some redundant stuff, don't really care
350 BADCVAR("bot_config_file");
351 BADCVAR("bot_number");
352 BADCVAR("bot_prefix");
353 BADCVAR("bot_suffix");
354 BADCVAR("capturelimit_override");
355 BADCVAR("fraglimit_override");
357 BADCVAR("g_antilag");
358 BADCVAR("g_balance_teams");
359 BADCVAR("g_balance_teams_prevent_imbalance");
360 BADCVAR("g_balance_teams_scorefactor");
361 BADCVAR("g_ban_sync_trusted_servers");
362 BADCVAR("g_ban_sync_uri");
363 BADCVAR("g_ctf_ignore_frags");
364 BADCVAR("g_domination_point_limit");
365 BADCVAR("g_friendlyfire");
366 BADCVAR("g_fullbrightitems");
367 BADCVAR("g_fullbrightplayers");
368 BADCVAR("g_keyhunt_point_limit");
369 BADCVAR("g_keyhunt_teams_override");
370 BADCVAR("g_lms_lives_override");
371 BADCVAR("g_maplist");
372 BADCVAR("g_maplist_check_waypoints");
373 BADCVAR("g_maplist_mostrecent_count");
374 BADCVAR("g_maplist_shuffle");
375 BADCVAR("g_maplist_votable");
376 BADCVAR("g_maplist_votable_abstain");
377 BADCVAR("g_maplist_votable_nodetail");
378 BADCVAR("g_maplist_votable_suggestions");
379 BADCVAR("g_maxplayers");
380 BADCVAR("g_mirrordamage");
381 BADCVAR("g_nexball_goallimit");
382 BADCVAR("g_powerups");
383 BADCVAR("g_start_delay");
385 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
388 BADCVAR("maxplayers");
389 BADCVAR("minplayers");
390 BADCVAR("net_address");
392 BADCVAR("rcon_password");
393 BADCVAR("rcon_restricted_commands");
394 BADCVAR("rcon_restricted_password");
396 BADCVAR("sv_adminnick");
397 BADCVAR("sv_autoscreenshot");
398 BADCVAR("sv_autotaunt");
399 BADCVAR("sv_curl_defaulturl");
400 BADCVAR("sv_defaultcharacter");
401 BADCVAR("sv_defaultplayercolors");
402 BADCVAR("sv_defaultplayermodel");
403 BADCVAR("sv_defaultplayerskin");
404 BADCVAR("sv_maxidle");
405 BADCVAR("sv_maxrate");
407 BADCVAR("sv_public");
408 BADCVAR("sv_ready_restart");
409 BADCVAR("sv_status_privacy");
411 BADCVAR("sv_vote_call");
412 BADCVAR("sv_vote_commands");
413 BADCVAR("sv_vote_majority_factor");
414 BADCVAR("sv_vote_master");
415 BADCVAR("sv_vote_master_commands");
416 BADCVAR("sv_vote_master_password");
417 BADCVAR("sv_vote_simple_majority_factor");
418 BADCVAR("sys_ticrate");
419 BADCVAR("teamplay_mode");
420 BADCVAR("timelimit_override");
421 BADCVAR("g_spawnshieldtime");
422 BADPREFIX("g_warmup_");
423 BADPREFIX("sv_ready_restart_");
425 // mutators that announce themselves properly to the server browser
426 BADCVAR("g_minstagib");
427 BADCVAR("g_new_toys");
430 if(autocvar_g_minstagib)
432 BADCVAR("g_grappling_hook");
433 BADCVAR("g_jetpack");
440 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
441 if(strlen(cvar_purechanges) > 16384)
443 cvar_purechanges = "// too many settings have been changed to show them here\n";
447 ++cvar_purechanges_count;
448 // WARNING: this variable is used for the server list
449 // NEVER dare to skip this code!
450 // Hacks to intentionally appearing as "pure server" even though you DO have
451 // modified settings may be punished by removal from the server list.
452 // You can do to the variables cvar_changes and cvar_purechanges all you want,
456 if(cvar_changes == "")
457 cvar_changes = "// this server runs at default server settings\n";
459 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
460 cvar_changes = strzone(cvar_changes);
461 if(cvar_purechanges == "")
462 cvar_purechanges = "// this server runs at default gameplay settings\n";
464 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
465 cvar_purechanges = strzone(cvar_purechanges);
468 void detect_maptype()
477 o_x += random() * (world.maxs_x - world.mins_x);
478 o_y += random() * (world.maxs_y - world.mins_y);
479 o_z += random() * (world.maxs_z - world.mins_z);
481 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
482 if(trace_fraction == 1)
487 for(i = 0; i < 64; i += 4)
489 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
490 if(trace_fraction == 1)
492 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
501 float RandomSeed_Send(entity to, float sf)
503 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
504 WriteShort(MSG_ENTITY, self.cnt);
507 void RandomSeed_Think()
509 self.cnt = bound(0, floor(random() * 65536), 65535);
510 self.nextthink = time + 5;
514 void RandomSeed_Spawn()
516 randomseed = spawn();
517 randomseed.think = RandomSeed_Think;
518 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
523 self.think(); // sets random seed and nextthink
527 void spawnfunc___init_dedicated_server(void)
529 // handler for _init/_init map (only for dedicated server initialization)
531 world_initialized = -1; // don't complain
533 cvar_string = cvar_string_normal;
534 cvar_set = cvar_set_normal;
536 remove = remove_unsafely;
540 e.think = GotoFirstMap;
541 e.nextthink = time; // this is usually 1 at this point
544 e.classname = "info_player_deathmatch"; // safeguard against player joining
546 self.classname = "worldspawn"; // safeguard against various stuff ;)
548 // needs to be done so early because of the constants they create
549 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
550 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
551 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
552 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
555 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
558 void Map_MarkAsRecent(string m);
559 float world_already_spawned;
561 void ClientInit_Spawn();
562 void WeaponStats_Init();
563 void WeaponStats_Shutdown();
564 void spawnfunc_worldspawn (void)
566 float fd, l, i, j, n;
570 cvar_string = cvar_string_normal;
571 cvar_set = cvar_set_normal;
573 if(world_already_spawned)
574 error("world already spawned - you may have EXACTLY ONE worldspawn!");
575 world_already_spawned = TRUE;
577 remove = remove_safely; // during spawning, watch what you remove!
579 check_unacceptable_compiler_bugs();
581 cvar_changes_init(); // do this very early now so it REALLY matches the server config
583 compressShortVector_init();
585 allowed_to_spawn = TRUE;
588 head = nextent(world);
593 head = nextent(head);
596 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
598 // needs to be done so early because of the constants they create
599 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
600 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
601 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
602 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
604 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
606 TemporaryDB = db_create();
611 // 1 FLICKER (first variety)
612 lightstyle(1, "mmnmmommommnonmmonqnmmo");
614 // 2 SLOW STRONG PULSE
615 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
617 // 3 CANDLE (first variety)
618 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
621 lightstyle(4, "mamamamamama");
624 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
626 // 6 FLICKER (second variety)
627 lightstyle(6, "nmonqnmomnmomomno");
629 // 7 CANDLE (second variety)
630 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
632 // 8 CANDLE (third variety)
633 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
635 // 9 SLOW STROBE (fourth variety)
636 lightstyle(9, "aaaaaaaazzzzzzzz");
638 // 10 FLUORESCENT FLICKER
639 lightstyle(10, "mmamammmmammamamaaamammma");
641 // 11 SLOW PULSE NOT FADE TO BLACK
642 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
644 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
649 if(autocvar_g_campaign)
652 Map_MarkAsRecent(mapname);
654 PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
656 precache_model ("null"); // we need this one before InitGameplayMode
664 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
665 if(bot_waypoints_for_items == 1)
666 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
667 bot_waypoints_for_items = 0;
671 WaypointSprite_Init();
673 GameLogInit(); // prepare everything
675 // changing the logic generating it is okay. But:
676 // it HAS to stay <= 64 chars
677 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
678 if(autocvar_sv_eventlog)
680 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
681 matchid = strzone(s);
683 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
684 s = ":gameinfo:mutators:LIST";
687 MUTATOR_CALLHOOK(BuildMutatorsString);
690 // simple, probably not good in the mutator system
691 if(autocvar_g_grappling_hook)
692 s = strcat(s, ":grappling_hook");
694 // initialiation stuff, not good in the mutator system
695 if(!autocvar_g_use_ammunition)
696 s = strcat(s, ":no_use_ammunition");
698 // initialiation stuff, not good in the mutator system
699 if(autocvar_g_pickup_items == 0)
700 s = strcat(s, ":no_pickup_items");
701 if(autocvar_g_pickup_items > 0)
702 s = strcat(s, ":pickup_items");
704 // initialiation stuff, not good in the mutator system
705 if(autocvar_g_weaponarena != "0")
706 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
708 // TODO to mutator system
709 if(autocvar_g_norecoil)
710 s = strcat(s, ":norecoil");
712 // TODO to mutator system
713 if(autocvar_g_midair)
714 s = strcat(s, ":midair");
716 // TODO to mutator system
717 if(autocvar_g_minstagib)
718 s = strcat(s, ":minstagib");
720 // TODO to mutator system
721 if(autocvar_g_powerups == 0)
722 s = strcat(s, ":no_powerups");
723 if(autocvar_g_powerups > 0)
724 s = strcat(s, ":powerups");
727 GameLogEcho(":gameinfo:end");
730 matchid = strzone(ftos(random()));
732 cvar_set("nextmap", "");
736 if(autocvar_g_campaign)
744 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
746 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
748 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
751 while((s = fgets(fd)))
753 l = tokenize_console(s);
758 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
759 print(" cdtrack ", argv(2), "\n");
761 else if(argv(0) == "fog")
763 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
764 print(" \"fog\" \"", s, "\"\n");
766 else if(argv(0) == "set")
768 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
769 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
771 else if(argv(0) != "//")
773 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
774 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
784 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
785 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
786 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
787 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
790 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
791 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
792 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
793 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
794 addstat(STAT_FUEL, AS_INT, ammo_fuel);
795 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
796 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
797 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
798 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
799 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
800 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
801 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
802 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
804 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
805 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
807 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
809 if(g_ca || g_freezetag)
811 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
812 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
813 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
814 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
817 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
821 addstat(STAT_CURRENT_WAVE, AS_FLOAT, stat_current_wave);
822 addstat(STAT_TOTALWAVES, AS_FLOAT, stat_totalwaves);
826 addstat(STAT_FROZEN, AS_INT, frozen);
827 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
829 // g_movementspeed hack
830 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
831 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
832 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
833 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
836 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
837 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
840 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
841 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
844 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
846 next_pingtime = time + 5;
850 // set up information replies for clients and server to use
851 lsmaps_reply = "^7Maps available: ";
852 lsnewmaps_reply = "^7Maps without a record set: ";
853 for(i = 0, j = 0; i < MapInfo_count; ++i)
855 if(MapInfo_Get_ByID(i))
856 if not(MapInfo_Map_flags & MapInfo_ForbiddenFlags())
865 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
867 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
868 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
869 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
870 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
874 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
875 lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
877 maplist_reply = "^7Maps in list: ";
878 n = tokenize_console(autocvar_g_maplist);
879 for(i = 0, j = 0; i < n; ++i)
881 if(MapInfo_CheckMap(argv(i)))
887 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
891 maplist_reply = strzone(strcat(maplist_reply, "\n"));
892 MapInfo_ClearTemps();
894 for(i = 0; i < 10; ++i)
898 records_reply[i] = strzone(s);
901 ladder_reply = strzone(getladder());
903 rankings_reply = strzone(getrankings());
908 PingPLReport_Spawn();
912 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
914 // fill sv_curl_serverpackages from .serverpackage files
915 if(autocvar_sv_curl_serverpackages_auto)
918 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
919 for(i = 0; i < n; ++i)
920 if(substring(argv(i), -14, -1) != "-serverpackage.txt")
921 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
922 s = strcat(s, " ", argv(i));
923 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
926 j = search_getsize(fd);
927 for(i = 0; i < j; ++i)
928 s = strcat(s, " ", search_getfilename(fd, i));
931 fd = search_begin("*.serverpackage", TRUE, FALSE);
934 j = search_getsize(fd);
935 for(i = 0; i < j; ++i)
936 s = strcat(s, " ", search_getfilename(fd, i));
939 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
942 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
944 // physics/balance/config changes that count as mod
945 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
946 modname = cvar_string("g_mod_physics");
947 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
948 modname = cvar_string("g_mod_balance");
949 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
950 modname = cvar_string("g_mod_config");
951 // weird mutators that deserve to count as mod
952 if(autocvar_g_minstagib)
953 modname = "MinstaGib";
954 if(autocvar_g_monsters)
955 modname = "Monsters";
956 // extra mutators that deserve to count as mod
957 MUTATOR_CALLHOOK(SetModname);
960 modname = strzone(modname);
962 WinningConditionHelper(); // set worldstatus
964 world_initialized = 1;
967 void spawnfunc_light (void)
969 //makestatic (self); // Who the f___ did that?
975 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
978 string getmapname_stored;
984 float Map_Count, Map_Current;
985 string Map_Current_Name;
987 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
988 float GetMaplistPosition()
994 idx = autocvar_g_maplist_index;
1001 for(pos = 0; pos < Map_Count; ++pos)
1002 if(map == argv(pos))
1005 // resume normal maplist rotation if current map is not in g_maplist
1009 float MapHasRightSize(string map)
1012 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
1013 if(autocvar_g_maplist_check_waypoints)
1015 dprint("checkwp "); dprint(map);
1016 if(!fexists(strcat("maps/", map, ".waypoints")))
1018 dprint(": no waypoints\n");
1021 dprint(": has waypoints\n");
1024 // open map size restriction file
1025 dprint("opensize "); dprint(map);
1026 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1029 float mapmin, mapmax;
1031 mapmin = stof(fgets(fh));
1032 mapmax = stof(fgets(fh));
1034 if(player_count < mapmin)
1036 dprint("not enough\n");
1039 if(player_count > mapmax)
1041 dprint("too many\n");
1044 dprint("right size\n");
1047 dprint(": not found\n");
1051 string Map_Filename(float position)
1053 return strcat("maps/", argv(position), ".bsp");
1056 string strwords(string s, float w)
1059 for(endpos = 0; w && endpos >= 0; --w)
1060 endpos = strstrofs(s, " ", endpos + 1);
1064 return substring(s, 0, endpos);
1067 float strhasword(string s, string w)
1069 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1072 void Map_MarkAsRecent(string m)
1074 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1077 float Map_IsRecent(string m)
1079 return strhasword(autocvar_g_maplist_mostrecent, m);
1082 float Map_Check(float position, float pass)
1086 map_next = argv(position);
1089 if(Map_IsRecent(map_next))
1092 filename = Map_Filename(position);
1093 if(MapInfo_CheckMap(map_next))
1097 if(MapHasRightSize(map_next))
1102 dprint( "Couldn't select '", filename, "'..\n" );
1107 void Map_Goto_SetStr(string nextmapname)
1109 if(getmapname_stored != "")
1110 strunzone(getmapname_stored);
1111 if(nextmapname == "")
1112 getmapname_stored = "";
1114 getmapname_stored = strzone(nextmapname);
1117 void Map_Goto_SetFloat(float position)
1119 cvar_set("g_maplist_index", ftos(position));
1120 Map_Goto_SetStr(argv(position));
1123 void Map_Goto(float reinit)
1125 MapInfo_LoadMap(getmapname_stored, reinit);
1128 // return codes of map selectors:
1129 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1130 // -2 = permanent failure
1131 float() MaplistMethod_Iterate = // usual method
1135 for(pass = 1; pass <= 2; ++pass)
1137 for(i = 1; i < Map_Count; ++i)
1140 mapindex = mod(i + Map_Current, Map_Count);
1141 if(Map_Check(mapindex, pass))
1148 float() MaplistMethod_Repeat = // fallback method
1150 if(Map_Check(Map_Current, 2))
1155 float() MaplistMethod_Random = // random map selection
1161 for(i = 0; i <= imax; ++i)
1164 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1165 if(Map_Check(mapindex, 1))
1171 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1172 // the exponent sets a bias on the map selection:
1173 // the higher the exponent, the less likely "shortly repeated" same maps are
1175 float i, j, imax, insertpos;
1179 for(i = 0; i <= imax; ++i)
1183 // now reinsert this at another position
1184 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1185 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1186 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1187 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1189 // insert the current map there
1191 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1192 newlist = strcat(newlist, " ", argv(j));
1193 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1194 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1195 newlist = strcat(newlist, " ", argv(j));
1196 newlist = substring(newlist, 1, strlen(newlist) - 1);
1197 cvar_set("g_maplist", newlist);
1198 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1200 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1201 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1202 if(Map_Check(Map_Current, 1))
1210 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1213 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1214 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1215 if(autocvar_g_maplist_shuffle)
1217 localcmd("\nmenu_cmd sync\n");
1218 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1221 error("empty maplist, cannot select a new map");
1222 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1224 if(Map_Current_Name)
1225 strunzone(Map_Current_Name);
1226 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1227 // this may or may not be correct, but who cares, in the worst case a map
1228 // isn't chosen in the first pass that should have been
1239 if(autocvar_g_maplist_shuffle > 0)
1240 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1243 if(autocvar_g_maplist_selectrandom)
1244 nextMap = MaplistMethod_Random();
1247 nextMap = MaplistMethod_Iterate();
1250 nextMap = MaplistMethod_Repeat();
1254 Map_Goto_SetFloat(nextMap);
1255 return getmapname_stored;
1261 float DoNextMapOverride(float reinit)
1263 if(autocvar_g_campaign)
1265 CampaignPostIntermission();
1266 alreadychangedlevel = TRUE;
1269 if(autocvar_quit_when_empty)
1271 if(player_count <= currentbots)
1274 alreadychangedlevel = TRUE;
1278 if(autocvar_quit_and_redirect != "")
1280 redirection_target = strzone(autocvar_quit_and_redirect);
1281 alreadychangedlevel = TRUE;
1284 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1286 localcmd("restart\n");
1287 alreadychangedlevel = TRUE;
1290 if(autocvar_nextmap != "")
1291 if(MapInfo_CheckMap(autocvar_nextmap))
1293 Map_Goto_SetStr(autocvar_nextmap);
1295 alreadychangedlevel = TRUE;
1298 if(!reinit && autocvar_lastlevel)
1300 cvar_settemp_restore();
1301 localcmd("set lastlevel 0\ntogglemenu 1\n");
1302 alreadychangedlevel = TRUE;
1308 void GotoNextMap(float reinit)
1313 if (alreadychangedlevel)
1315 alreadychangedlevel = TRUE;
1321 for(allowReset = 1; allowReset >= 0; --allowReset)
1323 nextMap = GetNextMap();
1329 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1330 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1331 if(autocvar_g_maplist_shuffle)
1333 localcmd("\nmenu_cmd sync\n");
1337 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1349 When the player presses attack or jump, change to the next level
1352 .float autoscreenshot;
1353 void() MapVote_Start;
1354 void() MapVote_Think;
1355 float mapvote_initialized;
1356 void IntermissionThink()
1358 FixIntermissionClient(self);
1360 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1361 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1363 if( (server_screenshot || client_screenshot)
1364 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1366 self.autoscreenshot = -1;
1367 if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"", GetMapname(), strftime(FALSE, "%s"))); }
1371 if (time < intermission_exittime)
1374 if(!mapvote_initialized)
1375 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1385 Returns the entity to view from
1389 entity FindIntermission()
1394 // look for info_intermission first
1395 spot = find (world, classname, "info_intermission");
1397 { // pick a random one
1401 spot = find (spot, classname, "info_intermission");
1403 spot = find (spot, classname, "info_intermission");
1409 // then look for the start position
1410 spot = find (world, classname, "info_player_start");
1414 // testinfo_player_start is only found in regioned levels
1415 spot = find (world, classname, "testplayerstart");
1419 // then look for the start position
1420 spot = find (world, classname, "info_player_deathmatch");
1424 //objerror ("FindIntermission: no spot");
1430 ===============================================================================
1434 ===============================================================================
1437 void DumpStats(float final)
1446 to_console = autocvar_sv_logscores_console;
1447 to_eventlog = autocvar_sv_eventlog;
1448 to_file = autocvar_sv_logscores_file;
1452 to_console = TRUE; // always print printstats replies
1453 to_eventlog = FALSE; // but never print them to the event log
1457 if(autocvar_sv_eventlog_console)
1458 to_console = FALSE; // otherwise we get the output twice
1464 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1474 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1478 fputs(file, strcat(s, "\n"));
1481 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1487 fputs(file, strcat(s, "\n"));
1489 FOR_EACH_CLIENT(other)
1491 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1493 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1494 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1495 if(other.classname == "player" || g_arena || g_ca || g_lms)
1496 s = strcat(s, ftos(other.team), ":");
1498 s = strcat(s, "spectator:");
1501 print(s, other.netname, "\n");
1503 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1505 fputs(file, strcat(s, other.netname, "\n"));
1511 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1517 fputs(file, strcat(s, "\n"));
1519 for(i = 1; i < 16; ++i)
1521 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1522 s = strcat(s, ":", ftos(i));
1528 fputs(file, strcat(s, "\n"));
1535 GameLogEcho(":end");
1538 fputs(file, ":end\n");
1543 void FixIntermissionClient(entity e)
1546 if(!e.autoscreenshot) // initial call
1548 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1550 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1551 e.solid = SOLID_NOT;
1552 e.movetype = MOVETYPE_NONE;
1553 e.takedamage = DAMAGE_NO;
1556 e.weaponentity.effects = EF_NODRAW;
1557 if (e.weaponentity.weaponentity)
1558 e.weaponentity.weaponentity.effects = EF_NODRAW;
1560 if(clienttype(e) == CLIENTTYPE_REAL)
1562 stuffcmd(e, "\nscr_printspeed 1000000\n");
1563 s = autocvar_sv_intermission_cdtrack;
1565 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1567 WriteByte(MSG_ONE, SVC_INTERMISSION);
1572 void minstagib_stop_countdown(entity e);
1574 go to the next level for deathmatch
1575 only called if a time or frag limit has expired
1581 intermission_running = 1;
1583 // enforce a wait time before allowing changelevel
1584 if(player_count > 0)
1585 intermission_exittime = time + autocvar_sv_mapchange_delay;
1587 intermission_exittime = -1;
1590 WriteByte (MSG_ALL, SVC_CDTRACK);
1591 WriteByte (MSG_ALL, 3);
1592 WriteByte (MSG_ALL, 3);
1593 // done in FixIntermission
1596 //pos = FindIntermission ();
1604 PlayerStats_EndMatch(1);
1606 PlayerStats_AddGlobalInfo(e);
1607 PlayerStats_Shutdown();
1608 WeaponStats_Shutdown();
1610 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1612 if(autocvar_sv_eventlog)
1613 GameLogEcho(":gameover");
1617 FOR_EACH_PLAYER(other) {
1618 minstagib_stop_countdown(other);
1619 FixIntermissionClient(other);
1621 bprint(other.netname, " ^7wins.\n");
1624 if(autocvar_g_campaign)
1625 CampaignPreIntermission();
1627 MUTATOR_CALLHOOK(MatchEnd);
1629 localcmd("\nsv_hook_gameend\n");
1636 Exit deathmatch games upon conditions
1639 void CheckRules_Player()
1641 if (gameover) // someone else quit the game already
1644 if(self.deadflag == DEAD_NO)
1645 self.play_time += frametime;
1647 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1648 // (div0: and that in CheckRules_World please)
1651 float checkrules_equality;
1652 float checkrules_suddendeathwarning;
1653 float checkrules_suddendeathend;
1654 float checkrules_overtimesadded; //how many overtimes have been already added
1656 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1657 float WINNING_YES = 1; // winner found
1658 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1659 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1661 float InitiateSuddenDeath()
1663 // Check first whether normal overtimes could be added before initiating suddendeath mode
1664 // - for this timelimit_overtime needs to be >0 of course
1665 // - also check the winning condition calculated in the previous frame and only add normal overtime
1666 // again, if at the point at which timelimit would be extended again, still no winner was found
1667 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1669 return 1; // need to call InitiateOvertime later
1673 if(!checkrules_suddendeathend)
1675 if(autocvar_g_campaign)
1676 checkrules_suddendeathend = time; // no suddendeath in campaign
1678 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1679 if(g_race && !g_race_qualifying)
1680 race_StartCompleting();
1686 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1688 ++checkrules_overtimesadded;
1689 //add one more overtime by simply extending the timelimit
1691 tl = autocvar_timelimit;
1692 tl += autocvar_timelimit_overtime;
1693 cvar_set("timelimit", ftos(tl));
1695 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime);
1698 float GetWinningCode(float fraglimitreached, float equality)
1700 if(autocvar_g_campaign == 1)
1701 if(fraglimitreached)
1708 if(fraglimitreached)
1709 return WINNING_STARTSUDDENDEATHOVERTIME;
1711 return WINNING_NEVER;
1713 if(fraglimitreached)
1719 // set the .winning flag for exactly those players with a given field value
1720 void SetWinners(.float field, float value)
1723 FOR_EACH_PLAYER(head)
1724 head.winning = (head.field == value);
1727 // set the .winning flag for those players with a given field value
1728 void AddWinners(.float field, float value)
1731 FOR_EACH_PLAYER(head)
1732 if(head.field == value)
1736 // clear the .winning flags
1737 void ClearWinners(void)
1740 FOR_EACH_PLAYER(head)
1744 // Onslaught winning condition:
1745 // game terminates if only one team has a working generator (or none)
1746 float WinningCondition_Onslaught()
1749 float t1, t2, t3, t4;
1751 WinningConditionHelper(); // set worldstatus
1756 // first check if the game has ended
1757 t1 = t2 = t3 = t4 = 0;
1758 head = find(world, classname, "onslaught_generator");
1761 if (head.health > 0)
1763 if (head.team == NUM_TEAM_1) t1 = 1;
1764 if (head.team == NUM_TEAM_2) t2 = 1;
1765 if (head.team == NUM_TEAM_3) t3 = 1;
1766 if (head.team == NUM_TEAM_4) t4 = 1;
1768 head = find(head, classname, "onslaught_generator");
1770 if (t1 + t2 + t3 + t4 < 2)
1772 // game over, only one team remains (or none)
1774 if (t1) SetWinners(team, NUM_TEAM_1);
1775 if (t2) SetWinners(team, NUM_TEAM_2);
1776 if (t3) SetWinners(team, NUM_TEAM_3);
1777 if (t4) SetWinners(team, NUM_TEAM_4);
1778 dprint("Have a winner, ending game.\n");
1782 // Two or more teams remain
1786 float LMS_NewPlayerLives()
1789 fl = autocvar_fraglimit;
1793 // first player has left the game for dying too much? Nobody else can get in.
1794 if(lms_lowest_lives < 1)
1797 if(!autocvar_g_lms_join_anytime)
1798 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1801 return bound(1, lms_lowest_lives, fl);
1804 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1805 // they win. Otherwise the defending team wins once the timelimit passes.
1806 void assault_new_round();
1807 float WinningCondition_Assault()
1811 WinningConditionHelper(); // set worldstatus
1813 status = WINNING_NO;
1814 // as the timelimit has not yet passed just assume the defending team will win
1815 if(assault_attacker_team == NUM_TEAM_1)
1817 SetWinners(team, NUM_TEAM_2);
1821 SetWinners(team, NUM_TEAM_1);
1825 ent = find(world, classname, "target_assault_roundend");
1828 if(ent.winning) // round end has been triggered by attacking team
1830 bprint("ASSAULT: round completed...\n");
1831 SetWinners(team, assault_attacker_team);
1833 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1835 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1837 status = WINNING_YES;
1844 assault_new_round();
1853 // LMS winning condition: game terminates if and only if there's at most one
1854 // one player who's living lives. Top two scores being equal cancels the time
1856 float WinningCondition_LMS()
1863 have_player = FALSE;
1864 have_players = FALSE;
1865 l = LMS_NewPlayerLives();
1867 head = find(world, classname, "player");
1870 head2 = find(head, classname, "player");
1872 have_players = TRUE;
1876 // we have at least one player
1879 // two or more active players - continue with the game
1883 // exactly one player?
1886 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1890 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1896 // and assign him his first place
1897 PlayerScore_Add(head, SP_LMS_RANK, 1);
1904 // nobody is playing at all...
1907 // wait for players...
1911 // SNAFU (maybe a draw game?)
1913 dprint("No players, ending game.\n");
1918 // When we get here, we have at least two players who are actually LIVING,
1919 // now check if the top two players have equal score.
1920 WinningConditionHelper();
1923 if(WinningConditionHelper_winner)
1924 WinningConditionHelper_winner.winning = TRUE;
1925 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1926 return WINNING_NEVER;
1928 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1932 void ShuffleMaplist()
1934 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1938 float WinningCondition_Scores(float limit, float leadlimit)
1942 // TODO make everything use THIS winning condition (except LMS)
1943 WinningConditionHelper();
1947 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1948 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1949 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1950 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1954 if(WinningConditionHelper_winner)
1955 WinningConditionHelper_winner.winning = 1;
1956 if(WinningConditionHelper_winnerteam >= 0)
1957 SetWinners(team, WinningConditionHelper_winnerteam);
1959 if(WinningConditionHelper_lowerisbetter)
1961 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1962 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1966 if(WinningConditionHelper_zeroisworst)
1967 leadlimit = 0; // not supported in this mode
1969 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1970 // these modes always score in increments of 1, thus this makes sense
1972 if(leaderfrags != WinningConditionHelper_topscore)
1974 leaderfrags = WinningConditionHelper_topscore;
1977 if (leaderfrags == limit - 1)
1978 Announce("1fragleft");
1979 else if (leaderfrags == limit - 2)
1980 Announce("2fragsleft");
1981 else if (leaderfrags == limit - 3)
1982 Announce("3fragsleft");
1986 limitreached = FALSE;
1988 if(WinningConditionHelper_topscore >= limit)
1989 limitreached = TRUE;
1992 float leadlimitreached;
1993 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1994 if(autocvar_leadlimit_and_fraglimit)
1995 limitreached = (limitreached && leadlimitreached);
1997 limitreached = (limitreached || leadlimitreached);
2001 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
2003 return GetWinningCode(
2004 WinningConditionHelper_topscore && limitreached,
2005 WinningConditionHelper_equality
2009 float WinningCondition_Race(float fraglimit)
2020 if(p.race_completed)
2025 wc = WinningCondition_Scores(fraglimit, 0);
2027 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2028 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2029 // do NOT support equality when the laps are all raced!
2030 return WINNING_STARTSUDDENDEATHOVERTIME;
2032 return WINNING_NEVER;
2035 float WinningCondition_QualifyingThenRace(float limit)
2038 wc = WinningCondition_Scores(limit, 0);
2040 // NEVER initiate overtime
2041 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2049 float WinningCondition_RanOutOfSpawns()
2053 if(have_team_spawns <= 0)
2056 if(autocvar_g_spawn_useallspawns <= 0)
2059 if(!some_spawn_has_been_used)
2062 team1_score = team2_score = team3_score = team4_score = 0;
2064 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2066 if(head.team == NUM_TEAM_1)
2068 else if(head.team == NUM_TEAM_2)
2070 else if(head.team == NUM_TEAM_3)
2072 else if(head.team == NUM_TEAM_4)
2076 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2078 if(head.team == NUM_TEAM_1)
2080 else if(head.team == NUM_TEAM_2)
2082 else if(head.team == NUM_TEAM_3)
2084 else if(head.team == NUM_TEAM_4)
2089 if(team1_score + team2_score + team3_score + team4_score == 0)
2091 checkrules_equality = TRUE;
2094 else if(team1_score + team2_score + team3_score + team4_score == 1)
2099 else if(team2_score)
2101 else if(team3_score)
2103 else // if(team4_score)
2105 CheckAllowedTeams(world);
2106 for(i = 0; i < MAX_TEAMSCORE; ++i)
2108 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2109 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2110 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2111 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2114 AddWinners(team, t);
2121 // TD winning condition:
2122 // game terminates if there are no generators (or 1 dies if td_dontend is TRUE)
2124 float WinningCondition_TowerDefense()
2126 WinningConditionHelper(); // set worldstatus
2131 // first check if the game has ended
2132 if(gendestroyed == TRUE) // FALSE means either generator hasen't spawned yet, or mapper didn't add one
2133 if(td_gencount < 1 || !td_dont_end)
2136 dprint("Everyone lost, ending game.\n");
2143 SetWinners(winning, 4);
2147 // Two or more teams remain
2155 Exit deathmatch games upon conditions
2158 void ReadyRestart();
2159 void CheckRules_World()
2171 MapVote_Think should now do that part
2172 if (intermission_running)
2173 if (time >= intermission_exittime + 60)
2175 if(!DoNextMapOverride())
2181 if (gameover) // someone else quit the game already
2183 if(player_count == 0) // Nobody there? Then let's go to the next map
2185 // this will actually check the player count in the next frame
2186 // again, but this shouldn't hurt
2190 timelimit = autocvar_timelimit * 60;
2191 fraglimit = autocvar_fraglimit;
2192 leadlimit = autocvar_leadlimit;
2194 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2197 timelimit = 0; // timelimit is not made for warmup
2199 fraglimit = 0; // no fraglimit for now
2200 leadlimit = 0; // no leadlimit for now
2205 timelimit += game_starttime;
2207 else if (timelimit < 0)
2215 timelimit = 0; // ONS has its own overtime rule
2220 if(timelimit > game_starttime)
2221 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2223 game_completion_ratio = 0;
2225 if(checkrules_suddendeathend)
2227 if(!checkrules_suddendeathwarning)
2229 checkrules_suddendeathwarning = TRUE;
2230 if(g_race && !g_race_qualifying)
2231 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2233 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2238 if (timelimit && time >= timelimit)
2240 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2243 float playerswithlaps;
2246 totalplayers = playerswithlaps = readyplayers = 0;
2247 FOR_EACH_PLAYER(head)
2250 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2256 // at least 2 of the players have completed a lap: start the RACE
2257 // otherwise, the players should end the qualifying on their own
2258 if(readyplayers || playerswithlaps >= 2)
2260 checkrules_suddendeathend = 0;
2261 ReadyRestart(); // go to race
2265 wantovertime |= InitiateSuddenDeath();
2268 wantovertime |= InitiateSuddenDeath();
2272 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2278 float checkrules_status;
2279 checkrules_status = WinningCondition_RanOutOfSpawns();
2280 if(checkrules_status == WINNING_YES)
2282 bprint("Hey! Someone ran out of spawns!\n");
2284 else if(g_race && !g_race_qualifying && timelimit >= 0)
2286 checkrules_status = WinningCondition_Race(fraglimit);
2287 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2289 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2291 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2292 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2296 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2300 checkrules_status = WinningCondition_LMS();
2302 else if (g_onslaught)
2304 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2308 checkrules_status = WinningCondition_TowerDefense();
2312 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2313 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2316 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2318 checkrules_status = WINNING_NEVER;
2319 checkrules_overtimesadded = -1;
2320 wantovertime |= InitiateSuddenDeath();
2323 if(checkrules_status == WINNING_NEVER)
2324 // equality cases! Nobody wins if the overtime ends in a draw.
2329 if(checkrules_status == WINNING_NEVER)
2332 checkrules_status = WINNING_YES;
2335 if(checkrules_suddendeathend)
2336 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2337 checkrules_status = WINNING_YES;
2339 if(checkrules_status == WINNING_YES)
2341 //print("WINNING\n");
2346 float mapvote_nextthink;
2347 float mapvote_initialized;
2348 float mapvote_keeptwotime;
2349 float mapvote_timeout;
2350 string mapvote_message;
2351 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2352 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2353 float mapvote_screenshot_dirs_count;
2355 float mapvote_count;
2356 float mapvote_count_real;
2357 string mapvote_maps[MAPVOTE_COUNT];
2358 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2359 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2360 float mapvote_maps_suggested[MAPVOTE_COUNT];
2361 string mapvote_suggestions[MAPVOTE_COUNT];
2362 float mapvote_suggestion_ptr;
2363 float mapvote_voters;
2364 float mapvote_selections[MAPVOTE_COUNT];
2366 float mapvote_detail;
2367 float mapvote_abstain;
2370 void MapVote_ClearAllVotes()
2372 FOR_EACH_CLIENT(other)
2376 string MapVote_Suggest(string m)
2380 return "That's not how to use this command.";
2381 if(!autocvar_g_maplist_votable_suggestions)
2382 return "Suggestions are not accepted on this server.";
2383 if(mapvote_initialized)
2384 return "Can't suggest - voting is already in progress!";
2385 m = MapInfo_FixName(m);
2387 return "The map you suggested is not available on this server.";
2388 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2390 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2392 if(!MapInfo_CheckMap(m))
2393 return "The map you suggested does not support the current game mode.";
2394 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2395 if(mapvote_suggestions[i] == m)
2396 return "This map was already suggested.";
2397 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2399 i = floor(random() * mapvote_suggestion_ptr);
2403 i = mapvote_suggestion_ptr;
2404 mapvote_suggestion_ptr += 1;
2406 if(mapvote_suggestions[i] != "")
2407 strunzone(mapvote_suggestions[i]);
2408 mapvote_suggestions[i] = strzone(m);
2409 if(autocvar_sv_eventlog)
2410 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2411 return strcat("Suggestion of ", m, " accepted.");
2414 void MapVote_AddVotable(string nextMap, float isSuggestion)
2417 string pakfile, mapfile;
2421 for(j = 0; j < mapvote_count; ++j)
2422 if(mapvote_maps[j] == nextMap)
2424 // suggestions might be no longer valid/allowed after gametype switch!
2426 if(!MapInfo_CheckMap(nextMap))
2428 mapvote_maps[mapvote_count] = strzone(nextMap);
2429 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2431 pakfile = string_null;
2432 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2434 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2435 pakfile = whichpack(strcat(mapfile, ".tga"));
2437 pakfile = whichpack(strcat(mapfile, ".jpg"));
2439 pakfile = whichpack(strcat(mapfile, ".png"));
2443 if(i >= mapvote_screenshot_dirs_count)
2444 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2445 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2446 pakfile = substring(pakfile, o, -1);
2448 mapvote_maps_screenshot_dir[mapvote_count] = i;
2449 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2454 void MapVote_Spawn();
2460 MapVote_ClearAllVotes();
2463 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2464 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2467 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2469 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2470 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2472 // we need this for AddVotable, as that cycles through the screenshot dirs
2473 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2474 if(mapvote_screenshot_dirs_count == 0)
2475 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2476 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2477 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2478 mapvote_screenshot_dirs[i] = strzone(argv(i));
2480 if(mapvote_suggestion_ptr)
2481 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2482 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2484 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2485 MapVote_AddVotable(GetNextMap(), FALSE);
2487 if(mapvote_count == 0)
2489 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2490 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2491 if(autocvar_g_maplist_shuffle)
2493 localcmd("\nmenu_cmd sync\n");
2494 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2495 MapVote_AddVotable(GetNextMap(), FALSE);
2498 mapvote_count_real = mapvote_count;
2500 MapVote_AddVotable("don't care", 0);
2502 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2504 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2505 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2506 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2507 mapvote_keeptwotime = 0;
2508 mapvote_message = "Choose a map and press its key!";
2513 void MapVote_SendPicture(float id)
2516 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2517 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2518 WriteByte(MSG_ONE, id);
2519 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2522 float MapVote_GetMapMask()
2524 float mask, i, power;
2526 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2527 if(mapvote_maps[i] != "")
2533 float MapVote_SendEntity(entity to, float sf)
2538 sf &~= 2; // if we send 1, we don't need to also send 2
2540 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2541 WriteByte(MSG_ENTITY, sf);
2545 // flag 1 == initialization
2546 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2547 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2548 WriteString(MSG_ENTITY, "");
2549 WriteByte(MSG_ENTITY, mapvote_count);
2550 WriteByte(MSG_ENTITY, mapvote_abstain);
2551 WriteByte(MSG_ENTITY, mapvote_detail);
2552 WriteCoord(MSG_ENTITY, mapvote_timeout);
2553 if(mapvote_count <= 8)
2554 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2556 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2557 for(i = 0; i < mapvote_count; ++i)
2558 if(mapvote_maps[i] != "")
2560 if(mapvote_abstain && i == mapvote_count - 1)
2562 WriteString(MSG_ENTITY, ""); // abstain needs no text
2563 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2564 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2568 WriteString(MSG_ENTITY, mapvote_maps[i]);
2569 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2570 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2577 // flag 2 == update of mask
2578 if(mapvote_count <= 8)
2579 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2581 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2587 for(i = 0; i < mapvote_count; ++i)
2588 if(mapvote_maps[i] != "")
2589 WriteByte(MSG_ENTITY, mapvote_selections[i]);
2591 WriteByte(MSG_ENTITY, to.mapvote);
2597 void MapVote_Spawn()
2599 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2602 void MapVote_TouchMask()
2604 mapvote_ent.SendFlags |= 2;
2607 void MapVote_TouchVotes(entity voter)
2609 mapvote_ent.SendFlags |= 4;
2612 float MapVote_Finished(float mappos)
2618 if(autocvar_sv_eventlog)
2620 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2621 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2622 didntvote = mapvote_voters;
2623 for(i = 0; i < mapvote_count; ++i)
2624 if(mapvote_maps[i] != "")
2626 didntvote -= mapvote_selections[i];
2629 result = strcat(result, ":", mapvote_maps[i]);
2630 result = strcat(result, ":", ftos(mapvote_selections[i]));
2633 result = strcat(result, ":didn't vote:", ftos(didntvote));
2635 GameLogEcho(result);
2636 if(mapvote_maps_suggested[mappos])
2637 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2640 FOR_EACH_REALCLIENT(other)
2641 FixClientCvars(other);
2643 Map_Goto_SetStr(mapvote_maps[mappos]);
2645 alreadychangedlevel = TRUE;
2648 void MapVote_CheckRules_1()
2652 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2654 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2655 mapvote_selections[i] = 0;
2659 FOR_EACH_REALCLIENT(other)
2664 i = other.mapvote - 1;
2665 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2666 mapvote_selections[i] = mapvote_selections[i] + 1;
2671 float MapVote_CheckRules_2()
2674 float firstPlace, secondPlace;
2675 float firstPlaceVotes, secondPlaceVotes;
2676 float mapvote_voters_real;
2679 if(mapvote_count_real == 1)
2680 return MapVote_Finished(0);
2682 mapvote_voters_real = mapvote_voters;
2684 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2686 RandomSelection_Init();
2687 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2688 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2689 firstPlace = RandomSelection_chosen_float;
2690 firstPlaceVotes = RandomSelection_best_priority;
2691 //dprint("First place: ", ftos(firstPlace), "\n");
2692 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2694 RandomSelection_Init();
2695 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2697 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2698 secondPlace = RandomSelection_chosen_float;
2699 secondPlaceVotes = RandomSelection_best_priority;
2700 //dprint("Second place: ", ftos(secondPlace), "\n");
2701 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2703 if(firstPlace == -1)
2704 error("No first place in map vote... WTF?");
2706 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2707 return MapVote_Finished(firstPlace);
2709 if(mapvote_keeptwotime)
2710 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2713 MapVote_TouchMask();
2714 mapvote_message = "Now decide between the TOP TWO!";
2715 mapvote_keeptwotime = 0;
2716 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2717 result = strcat(result, ":", ftos(firstPlaceVotes));
2718 result = strcat(result, ":", mapvote_maps[secondPlace]);
2719 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2720 didntvote = mapvote_voters;
2721 for(i = 0; i < mapvote_count; ++i)
2722 if(mapvote_maps[i] != "")
2724 didntvote -= mapvote_selections[i];
2726 if(i != secondPlace)
2728 result = strcat(result, ":", mapvote_maps[i]);
2729 result = strcat(result, ":", ftos(mapvote_selections[i]));
2730 if(i < mapvote_count_real)
2732 strunzone(mapvote_maps[i]);
2733 mapvote_maps[i] = "";
2734 strunzone(mapvote_maps_pakfile[i]);
2735 mapvote_maps_pakfile[i] = "";
2739 result = strcat(result, ":didn't vote:", ftos(didntvote));
2740 if(autocvar_sv_eventlog)
2741 GameLogEcho(result);
2751 keeptwo = mapvote_keeptwotime;
2752 MapVote_CheckRules_1(); // count
2753 if(MapVote_CheckRules_2()) // decide
2757 FOR_EACH_REALCLIENT(other)
2759 // hide scoreboard again
2760 if(other.health != 2342)
2762 other.health = 2342;
2764 if(clienttype(other) == CLIENTTYPE_REAL)
2767 WriteByte(MSG_ONE, SVC_FINALE);
2768 WriteString(MSG_ONE, "");
2772 // clear possibly invalid votes
2773 if(mapvote_maps[other.mapvote - 1] == "")
2775 // use impulses as new vote
2776 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2777 if(mapvote_maps[other.impulse - 1] != "")
2779 other.mapvote = other.impulse;
2780 MapVote_TouchVotes(other);
2788 MapVote_CheckRules_1(); // just count
2790 void MapVote_Start()
2795 // wait for stats to be sent first
2796 if(!playerstats_waitforme)
2799 MapInfo_Enumerate();
2800 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2803 void MapVote_Think()
2808 if(alreadychangedlevel)
2811 if(time < mapvote_nextthink)
2815 mapvote_nextthink = time + 0.5;
2817 if(!mapvote_initialized)
2819 if(autocvar_rescan_pending == 1)
2821 cvar_set("rescan_pending", "2");
2822 localcmd("fs_rescan\nrescan_pending 3\n");
2825 else if(autocvar_rescan_pending == 2)
2829 else if(autocvar_rescan_pending == 3)
2831 // now build missing mapinfo files
2832 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2835 // we're done, start the timer
2836 cvar_set("rescan_pending", "0");
2839 mapvote_initialized = TRUE;
2840 if(DoNextMapOverride(0))
2842 if(!autocvar_g_maplist_votable || player_count <= 0)
2853 string GotoMap(string m)
2855 if(!MapInfo_CheckMap(m))
2856 return "The map you chose is not available on this server.";
2857 cvar_set("nextmap", m);
2858 cvar_set("timelimit", "-1");
2859 if(mapvote_initialized || alreadychangedlevel)
2861 if(DoNextMapOverride(0))
2862 return "Map switch initiated.";
2864 return "Hm... no. For some reason I like THIS map more.";
2867 return "Map switch will happen after scoreboard.";
2874 FOR_EACH_REALCLIENT(self)
2876 if(self.classname == "spectator")
2878 if(self.enemy.typehitsound)
2879 self.typehit_time = time;
2880 else if(self.enemy.hitsound)
2881 self.hit_time = time;
2885 if(self.typehitsound)
2886 self.typehit_time = time;
2887 else if(self.hitsound)
2888 self.hit_time = time;
2891 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2892 // add 1 frametime because after this, engine SV_Physics
2893 // increases time by a frametime and then networks the frame
2894 // add another frametime because client shows everything with
2895 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2897 FOR_EACH_CLIENT(self)
2899 self.hitsound = FALSE;
2900 self.typehitsound = FALSE;
2901 antilag_record(self, altime);
2908 * returns TRUE if redirecting
2910 float redirection_timeout;
2911 float redirection_nextthink;
2912 float RedirectionThink()
2914 float clients_found;
2916 if(redirection_target == "")
2919 if(!redirection_timeout)
2921 cvar_set("sv_public", "-2");
2922 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2923 if(redirection_target == "self")
2924 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2926 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2929 if(time < redirection_nextthink)
2932 redirection_nextthink = time + 1;
2935 FOR_EACH_REALCLIENT(self)
2938 print("Redirecting: sending connect command to ", self.netname, "\n");
2939 if(redirection_target == "self")
2940 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2942 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2946 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2948 if(time > redirection_timeout || clients_found == 0)
2949 localcmd("\nwait; wait; wait; quit\n");
2954 void TargetMusic_RestoreGame();
2957 // Loaded from a save game
2958 // some things then break, so let's work around them...
2960 // Progs DB (capture records)
2961 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2965 MapInfo_Enumerate();
2966 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2969 TargetMusic_RestoreGame();
2978 if(world_initialized > 0)
2980 world_initialized = 0;
2981 print("Saving persistent data...\n");
2984 PlayerStats_EndMatch(0);
2986 PlayerStats_AddGlobalInfo(e);
2987 PlayerStats_Shutdown();
2989 if(!cheatcount_total)
2991 if(autocvar_sv_db_saveasdump)
2992 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2994 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2996 if(autocvar_developer)
2998 if(autocvar_sv_db_saveasdump)
2999 db_dump(TemporaryDB, "server-temp.db");
3001 db_save(TemporaryDB, "server-temp.db");
3003 CheatShutdown(); // must be after cheatcount check
3004 db_close(ServerProgsDB);
3005 db_close(TemporaryDB);
3007 // tell the bot system the game is ending now
3010 WeaponStats_Shutdown();
3013 else if(world_initialized == 0)
3015 print("NOTE: crashed before even initializing the world, not saving persistent data\n");