]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge remote-tracking branch 'origin/master' into divVerent/force_colors_teamplay
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 entity pingplreport;
2 void PingPLReport_Think()
3 {
4         float delta;
5         entity e;
6
7         delta = 3 / maxclients;
8         if(delta < sys_frametime)
9                 delta = 0;
10         self.nextthink = time + delta;
11
12         e = edict_num(self.cnt + 1);
13         if(clienttype(e) == CLIENTTYPE_REAL)
14         {
15                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17                 WriteByte(MSG_BROADCAST, self.cnt);
18                 WriteShort(MSG_BROADCAST, max(1, e.ping));
19                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
21         }
22         else
23         {
24                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26                 WriteByte(MSG_BROADCAST, self.cnt);
27                 WriteShort(MSG_BROADCAST, 0);
28                 WriteByte(MSG_BROADCAST, 0);
29                 WriteByte(MSG_BROADCAST, 0);
30         }
31         self.cnt = mod(self.cnt + 1, maxclients);
32 }
33 void PingPLReport_Spawn()
34 {
35         pingplreport = spawn();
36         pingplreport.classname = "pingplreport";
37         pingplreport.think = PingPLReport_Think;
38         pingplreport.nextthink = time;
39 }
40
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
44
45 string GetMapname();
46 string GetGametype();
47 void GotoNextMap(float reinit);
48 void ShuffleMaplist()
49 float(float reinit) DoNextMapOverride;
50
51 void SetDefaultAlpha()
52 {
53         if(autocvar_g_running_guns)
54         {
55                 default_player_alpha = -1;
56                 default_weapon_alpha = +1;
57         }
58         else if(g_cloaked)
59         {
60                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61                 default_weapon_alpha = default_player_alpha;
62         }
63         else
64         {
65                 default_player_alpha = autocvar_g_player_alpha;
66                 if(default_player_alpha == 0)
67                         default_player_alpha = 1;
68                 default_weapon_alpha = default_player_alpha;
69         }
70 }
71
72 void fteqcc_testbugs()
73 {
74         float a, b;
75
76         if(!autocvar_developer_fteqccbugs)
77                 return;
78
79         dprint("*** fteqcc test: checking for bugs...\n");
80
81         a = 1;
82         b = 5;
83         if(sqrt(a) - sqrt(b - a) == 0)
84                 dprint("*** fteqcc test: found same-function-twice bug\n");
85         else
86                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
87
88         world.cnt = -10;
89         world.enemy = world;
90         world.enemy.cnt += 10;
91         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92                 dprint("*** fteqcc test: found += bug\n");
93         else
94                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
95         world.cnt = 0;
96 }
97
98 void GotoFirstMap()
99 {
100         float n;
101         if(autocvar__sv_init)
102         {
103                 // cvar_set("_sv_init", "0");
104                 // we do NOT set this to 0 any more, so someone "accidentally" changing
105                 // to this "init" map on a dedicated server will cause no permanent
106                 // harm
107                 if(autocvar_g_maplist_shuffle)
108                         ShuffleMaplist();
109                 n = tokenizebyseparator(autocvar_g_maplist, " ");
110                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
111
112                 MapInfo_Enumerate();
113                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
114
115                 if(!DoNextMapOverride(1))
116                         GotoNextMap(1);
117
118                 return;
119         }
120
121         if(time < 5)
122         {
123                 self.nextthink = time;
124         }
125         else
126         {
127                 self.nextthink = time + 1;
128                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
129         }
130 }
131
132 void cvar_changes_init()
133 {
134         float h;
135         string k, v, d;
136         float n, i, adding, pureadding;
137
138         if(cvar_changes)
139                 strunzone(cvar_changes);
140         cvar_changes = string_null;
141         if(cvar_purechanges)
142                 strunzone(cvar_purechanges);
143         cvar_purechanges = string_null;
144         cvar_purechanges_count = 0;
145
146         h = buf_create();
147         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
148         n = buf_getsize(h);
149
150         adding = TRUE;
151         pureadding = TRUE;
152
153         for(i = 0; i < n; ++i)
154         {
155                 k = bufstr_get(h, i);
156
157 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
158 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
159 #define BADCVAR(p) if(k == p) continue
160
161                 // general excludes and namespaces for server admin used cvars
162                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
163
164                 // internal
165                 BADPREFIX("csqc_");
166                 BADPREFIX("cvar_check_");
167                 BADCVAR("gamecfg");
168                 BADCVAR("g_configversion");
169                 BADCVAR("g_maplist_index");
170                 BADCVAR("halflifebsp");
171                 BADPREFIX("sv_world");
172
173                 // client
174                 BADPREFIX("chase_");
175                 BADPREFIX("cl_");
176                 BADPREFIX("con_");
177                 BADPREFIX("scoreboard_");
178                 BADPREFIX("g_campaign");
179                 BADPREFIX("g_waypointsprite_");
180                 BADPREFIX("gl_");
181                 BADPREFIX("joy");
182                 BADPREFIX("hud_");
183                 BADPREFIX("m_");
184                 BADPREFIX("menu_");
185                 BADPREFIX("net_slist_");
186                 BADPREFIX("r_");
187                 BADPREFIX("sbar_");
188                 BADPREFIX("scr_");
189                 BADPREFIX("snd_");
190                 BADPREFIX("show");
191                 BADPREFIX("sensitivity");
192                 BADPREFIX("userbind");
193                 BADPREFIX("v_");
194                 BADPREFIX("vid_");
195                 BADPREFIX("crosshair");
196                 BADCVAR("mod_q3bsp_lightmapmergepower");
197                 BADCVAR("mod_q3bsp_nolightmaps");
198                 BADCVAR("fov");
199                 BADCVAR("mastervolume");
200                 BADCVAR("volume");
201                 BADCVAR("bgmvolume");
202
203                 // private
204                 BADCVAR("developer");
205                 BADCVAR("log_dest_udp");
206                 BADCVAR("log_file");
207                 BADCVAR("net_address");
208                 BADCVAR("net_address_ipv6");
209                 BADCVAR("port");
210                 BADCVAR("savedgamecfg");
211                 BADCVAR("serverconfig");
212                 BADCVAR("sv_autoscreenshot");
213                 BADCVAR("sv_heartbeatperiod");
214                 BADCVAR("sv_vote_master_password");
215                 BADCVAR("sys_colortranslation");
216                 BADCVAR("sys_specialcharactertranslation");
217                 BADCVAR("timeformat");
218                 BADCVAR("timestamps");
219                 BADPREFIX("developer_");
220                 BADPREFIX("g_ban_");
221                 BADPREFIX("g_banned_list");
222                 BADPREFIX("g_chat_flood_");
223                 BADPREFIX("g_ghost_items");
224                 BADPREFIX("g_playerstats_");
225                 BADPREFIX("g_respawn_ghosts");
226                 BADPREFIX("g_voice_flood_");
227                 BADPREFIX("rcon_");
228                 BADPREFIX("sv_allowdownloads");
229                 BADPREFIX("sv_autodemo");
230                 BADPREFIX("sv_curl_");
231                 BADPREFIX("sv_eventlog");
232                 BADPREFIX("sv_logscores_");
233                 BADPREFIX("sv_master");
234                 BADPREFIX("sv_weaponstats_");
235                 BADPREFIX("sv_waypointsprite_");
236                 BADCVAR("rescan_pending");
237
238                 // these can contain player IDs, so better hide
239                 BADPREFIX("g_forced_team_");
240
241                 // mapinfo
242                 BADCVAR("fraglimit");
243                 BADCVAR("g_arena");
244                 BADCVAR("g_assault");
245                 BADCVAR("g_ca");
246                 BADCVAR("g_ctf");
247                 BADCVAR("g_cts");
248                 BADCVAR("g_dm");
249                 BADCVAR("g_domination");
250                 BADCVAR("g_domination_default_teams");
251                 BADCVAR("g_freezetag");
252                 BADCVAR("g_keepaway");
253                 BADCVAR("g_keyhunt");
254                 BADCVAR("g_keyhunt_teams");
255                 BADCVAR("g_keyhunt_teams");
256                 BADCVAR("g_lms");
257                 BADCVAR("g_nexball");
258                 BADCVAR("g_onslaught");
259                 BADCVAR("g_race");
260                 BADCVAR("g_race_qualifying_timelimit");
261                 BADCVAR("g_runematch");
262                 BADCVAR("g_tdm");
263                 BADCVAR("g_tdm_teams");
264                 BADCVAR("leadlimit");
265                 BADCVAR("nextmap");
266                 BADCVAR("teamplay");
267                 BADCVAR("timelimit");
268
269                 // long
270                 BADCVAR("hostname");
271                 BADCVAR("g_maplist");
272                 BADCVAR("g_maplist_mostrecent");
273                 BADCVAR("sv_motd");
274
275                 v = cvar_string(k);
276                 d = cvar_defstring(k);
277                 if(v == d)
278                         continue;
279
280                 if(adding)
281                 {
282                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
283                         if(strlen(cvar_changes) > 16384)
284                         {
285                                 cvar_changes = "// too many settings have been changed to show them here\n";
286                                 adding = 0;
287                         }
288                 }
289
290                 // now check if the changes are actually gameplay relevant
291
292                 // does nothing visible
293                 BADCVAR("captureleadlimit_override");
294                 BADCVAR("g_arena_point_leadlimit");
295                 BADCVAR("g_balance_kill_delay");
296                 BADCVAR("g_ca_point_leadlimit");
297                 BADCVAR("g_ctf_captimerecord_always");
298                 BADCVAR("g_ctf_flag_capture_effects");
299                 BADCVAR("g_ctf_flag_glowtrails");
300                 BADCVAR("g_ctf_flag_pickup_effects");
301                 BADCVAR("g_domination_point_leadlimit");
302                 BADCVAR("g_forced_respawn");
303                 BADCVAR("g_keyhunt_point_leadlimit");
304                 BADPREFIX("g_mod_");
305                 BADCVAR("g_nexball_goalleadlimit");
306                 BADCVAR("g_runematch_point_leadlimit");
307                 BADCVAR("leadlimit_and_fraglimit");
308                 BADCVAR("leadlimit_override");
309                 BADCVAR("pausable");
310                 BADCVAR("sv_allow_fullbright");
311                 BADCVAR("sv_checkforpacketsduringsleep");
312                 BADCVAR("sv_fraginfo");
313                 BADCVAR("sv_timeout");
314                 BADPREFIX("sv_timeout_");
315                 BADCVAR("welcome_message_time");
316                 BADPREFIX("crypto_");
317                 BADPREFIX("g_chat_");
318                 BADPREFIX("g_ctf_captimerecord_");
319                 BADPREFIX("g_maplist_votable_");
320                 BADPREFIX("net_");
321                 BADPREFIX("prvm_");
322                 BADPREFIX("skill_");
323                 BADPREFIX("sv_cullentities_");
324                 BADPREFIX("sv_fraginfo_");
325                 BADPREFIX("sv_maxidle_");
326                 BADPREFIX("sv_vote_");
327                 BADPREFIX("timelimit_");
328                 BADCVAR("gameversion");
329                 BADPREFIX("gameversion_");
330                 BADCVAR("sv_namechangetimer");
331 #ifndef NO_LEGACY_NETWORKING
332                 BADCVAR("sv_use_csqc_players"); // transition
333 #endif
334
335                 // allowed changes to server admins (please sync this to server.cfg)
336                 // vi commands:
337                 //   :/"impure"/,$d
338                 //   :g!,^\/\/[^ /],d
339                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
340                 //   :%!sort
341                 // yes, this does contain some redundant stuff, don't really care
342                 BADCVAR("bot_config_file");
343                 BADCVAR("bot_number");
344                 BADCVAR("bot_prefix");
345                 BADCVAR("bot_suffix");
346                 BADCVAR("capturelimit_override");
347                 BADCVAR("fraglimit_override");
348                 BADCVAR("gametype");
349                 BADCVAR("g_antilag");
350                 BADCVAR("g_balance_teams");
351                 BADCVAR("g_ban_sync_trusted_servers");
352                 BADCVAR("g_ban_sync_uri");
353                 BADCVAR("g_ctf_ignore_frags");
354                 BADCVAR("g_domination_point_limit");
355                 BADCVAR("g_friendlyfire");
356                 BADCVAR("g_fullbrightitems");
357                 BADCVAR("g_fullbrightplayers");
358                 BADCVAR("g_keyhunt_point_limit");
359                 BADCVAR("g_keyhunt_teams_override");
360                 BADCVAR("g_lms_lives_override");
361                 BADCVAR("g_maplist");
362                 BADCVAR("g_maplist_check_waypoints");
363                 BADCVAR("g_maplist_mostrecent_count");
364                 BADCVAR("g_maplist_shuffle");
365                 BADCVAR("g_maplist_votable");
366                 BADCVAR("g_maplist_votable_abstain");
367                 BADCVAR("g_maplist_votable_nodetail");
368                 BADCVAR("g_maplist_votable_suggestions");
369                 BADCVAR("g_maxplayers");
370                 BADCVAR("g_mirrordamage");
371                 BADCVAR("g_nexball_goallimit");
372                 BADCVAR("g_powerups");
373                 BADCVAR("g_runematch_point_limit");
374                 BADCVAR("g_start_delay");
375                 BADCVAR("g_warmup");
376                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
377                 BADCVAR("hostname");
378                 BADCVAR("log_file");
379                 BADCVAR("maxplayers");
380                 BADCVAR("minplayers");
381                 BADCVAR("net_address");
382                 BADCVAR("port");
383                 BADCVAR("rcon_password");
384                 BADCVAR("rcon_restricted_commands");
385                 BADCVAR("rcon_restricted_password");
386                 BADCVAR("skill");
387                 BADCVAR("sv_adminnick");
388                 BADCVAR("sv_autoscreenshot");
389                 BADCVAR("sv_autotaunt");
390                 BADCVAR("sv_curl_defaulturl");
391                 BADCVAR("sv_defaultcharacter");
392                 BADCVAR("sv_defaultplayercolors");
393                 BADCVAR("sv_defaultplayermodel");
394                 BADCVAR("sv_defaultplayerskin");
395                 BADCVAR("sv_maxidle");
396                 BADCVAR("sv_maxrate");
397                 BADCVAR("sv_motd");
398                 BADCVAR("sv_public");
399                 BADCVAR("sv_ready_restart");
400                 BADCVAR("sv_status_privacy");
401                 BADCVAR("sv_taunt");
402                 BADCVAR("sv_vote_call");
403                 BADCVAR("sv_vote_commands");
404                 BADCVAR("sv_vote_majority_factor");
405                 BADCVAR("sv_vote_master");
406                 BADCVAR("sv_vote_master_commands");
407                 BADCVAR("sv_vote_master_password");
408                 BADCVAR("sv_vote_simple_majority_factor");
409                 BADCVAR("sys_ticrate");
410                 BADCVAR("teamplay_mode");
411                 BADCVAR("timelimit_override");
412                 BADCVAR("g_spawnshieldtime");
413                 BADPREFIX("g_warmup_");
414                 BADPREFIX("sv_ready_restart_");
415
416                 // mutators that announce themselves properly to the server browser
417                 BADCVAR("g_minstagib");
418                 BADCVAR("g_new_toys");
419                 BADCVAR("g_nix");
420
421                 if(autocvar_g_minstagib)
422                 {
423                         BADCVAR("g_grappling_hook");
424                         BADCVAR("g_jetpack");
425                 }
426 #undef BADPREFIX
427 #undef BADCVAR
428
429                 if(pureadding)
430                 {
431                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
432                         if(strlen(cvar_purechanges) > 16384)
433                         {
434                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
435                                 pureadding = 0;
436                         }
437                 }
438                 ++cvar_purechanges_count;
439                 // WARNING: this variable is used for the server list
440                 // NEVER dare to skip this code!
441                 // Hacks to intentionally appearing as "pure server" even though you DO have
442                 // modified settings may be punished by removal from the server list.
443                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
444                 // though.
445         }
446         buf_del(h);
447         if(cvar_changes == "")
448                 cvar_changes = "// this server runs at default server settings\n";
449         else
450                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
451         cvar_changes = strzone(cvar_changes);
452         if(cvar_purechanges == "")
453                 cvar_purechanges = "// this server runs at default gameplay settings\n";
454         else
455                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
456         cvar_purechanges = strzone(cvar_purechanges);
457 }
458
459 void detect_maptype()
460 {
461 #if 0
462         vector o, v;
463         float i;
464
465         for(;;)
466         {
467                 o = world.mins;
468                 o_x += random() * (world.maxs_x - world.mins_x);
469                 o_y += random() * (world.maxs_y - world.mins_y);
470                 o_z += random() * (world.maxs_z - world.mins_z);
471
472                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
473                 if(trace_fraction == 1)
474                         continue;
475
476                 v = trace_endpos;
477
478                 for(i = 0; i < 64; i += 4)
479                 {
480                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
481         if(trace_fraction == 1)
482                 continue;
483                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
484                 }
485
486                 break;
487         }
488 #endif
489 }
490
491 entity randomseed;
492 float RandomSeed_Send(entity to, float sf)
493 {
494         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
495         WriteShort(MSG_ENTITY, self.cnt);
496         return TRUE;
497 }
498 void RandomSeed_Think()
499 {
500         self.cnt = bound(0, floor(random() * 65536), 65535);
501         self.nextthink = time + 5;
502
503         self.SendFlags |= 1;
504 }
505 void RandomSeed_Spawn()
506 {
507         randomseed = spawn();
508         randomseed.think = RandomSeed_Think;
509         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
510
511         entity oldself;
512         oldself = self;
513         self = randomseed;
514         self.think(); // sets random seed and nextthink
515         self = oldself;
516 }
517
518 void spawnfunc___init_dedicated_server(void)
519 {
520         // handler for _init/_init map (only for dedicated server initialization)
521
522         world_initialized = -1; // don't complain
523         cvar = cvar_normal;
524         cvar_string = cvar_string_normal;
525         cvar_set = cvar_set_normal;
526
527         remove = remove_unsafely;
528
529         entity e;
530         e = spawn();
531         e.think = GotoFirstMap;
532         e.nextthink = time; // this is usually 1 at this point
533
534         e = spawn();
535         e.classname = "info_player_deathmatch"; // safeguard against player joining
536
537         self.classname = "worldspawn"; // safeguard against various stuff ;)
538
539         // needs to be done so early because of the constants they create
540         RegisterWeapons();
541         RegisterGametypes();
542
543         MapInfo_Enumerate();
544         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
545 }
546
547 void Map_MarkAsRecent(string m);
548 float world_already_spawned;
549 void RegisterWeapons();
550 void Nagger_Init();
551 void ClientInit_Spawn();
552 void WeaponStats_Init();
553 void WeaponStats_Shutdown();
554 void spawnfunc_worldspawn (void)
555 {
556         float fd, l, i, j, n;
557         string s, col;
558
559         cvar = cvar_normal;
560         cvar_string = cvar_string_normal;
561         cvar_set = cvar_set_normal;
562
563         if(world_already_spawned)
564                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
565         world_already_spawned = TRUE;
566
567         remove = remove_safely; // during spawning, watch what you remove!
568
569         check_unacceptable_compiler_bugs();
570
571         cvar_changes_init(); // do this very early now so it REALLY matches the server config
572
573         compressShortVector_init();
574
575         allowed_to_spawn = TRUE;
576
577         entity head;
578         head = nextent(world);
579         maxclients = 0;
580         while(head)
581         {
582                 ++maxclients;
583                 head = nextent(head);
584         }
585
586         // needs to be done so early because of the constants they create
587         RegisterWeapons();
588         RegisterGametypes();
589
590         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
591
592         TemporaryDB = db_create();
593
594         // 0 normal
595         lightstyle(0, "m");
596
597         // 1 FLICKER (first variety)
598         lightstyle(1, "mmnmmommommnonmmonqnmmo");
599
600         // 2 SLOW STRONG PULSE
601         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
602
603         // 3 CANDLE (first variety)
604         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
605
606         // 4 FAST STROBE
607         lightstyle(4, "mamamamamama");
608
609         // 5 GENTLE PULSE 1
610         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
611
612         // 6 FLICKER (second variety)
613         lightstyle(6, "nmonqnmomnmomomno");
614
615         // 7 CANDLE (second variety)
616         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
617
618         // 8 CANDLE (third variety)
619         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
620
621         // 9 SLOW STROBE (fourth variety)
622         lightstyle(9, "aaaaaaaazzzzzzzz");
623
624         // 10 FLUORESCENT FLICKER
625         lightstyle(10, "mmamammmmammamamaaamammma");
626
627         // 11 SLOW PULSE NOT FADE TO BLACK
628         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
629
630         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
631
632         // 63 testing
633         lightstyle(63, "a");
634
635         if(autocvar_g_campaign)
636                 CampaignPreInit();
637
638         Map_MarkAsRecent(mapname);
639
640         precache_model ("null"); // we need this one before InitGameplayMode
641         InitGameplayMode();
642         readlevelcvars();
643         GrappleHookInit();
644         ElectroInit();
645         LaserInit();
646
647         player_count = 0;
648         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
649         if(bot_waypoints_for_items == 1)
650                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
651                         bot_waypoints_for_items = 0;
652
653         precache();
654
655         WaypointSprite_Init();
656
657         //if (g_domination)
658         //      dom_init();
659
660         GameLogInit(); // prepare everything
661         // NOTE for matchid:
662         // changing the logic generating it is okay. But:
663         // it HAS to stay <= 64 chars
664         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
665         if(autocvar_sv_eventlog)
666         {
667                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
668                 matchid = strzone(s);
669
670                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
671                 s = ":gameinfo:mutators:LIST";
672
673                 ret_string = s;
674                 MUTATOR_CALLHOOK(BuildMutatorsString);
675                 s = ret_string;
676
677                 // simple, probably not good in the mutator system
678                 if(autocvar_g_grappling_hook)
679                         s = strcat(s, ":grappling_hook");
680
681                 // initialiation stuff, not good in the mutator system
682                 if(!autocvar_g_use_ammunition)
683                         s = strcat(s, ":no_use_ammunition");
684
685                 // initialiation stuff, not good in the mutator system
686                 if(autocvar_g_pickup_items == 0)
687                         s = strcat(s, ":no_pickup_items");
688                 if(autocvar_g_pickup_items > 0)
689                         s = strcat(s, ":pickup_items");
690
691                 // initialiation stuff, not good in the mutator system
692                 if(autocvar_g_weaponarena != "0")
693                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
694
695                 // TODO to mutator system
696                 if(autocvar_g_norecoil)
697                         s = strcat(s, ":norecoil");
698
699                 // TODO to mutator system
700                 if(autocvar_g_midair)
701                         s = strcat(s, ":midair");
702
703                 // TODO to mutator system
704                 if(autocvar_g_minstagib)
705                         s = strcat(s, ":minstagib");
706
707                 // TODO to mutator system
708                 if(autocvar_g_powerups == 0)
709                         s = strcat(s, ":no_powerups");
710                 if(autocvar_g_powerups > 0)
711                         s = strcat(s, ":powerups");
712
713                 GameLogEcho(s);
714                 GameLogEcho(":gameinfo:end");
715         }
716         else
717                 matchid = strzone(ftos(random()));
718
719         cvar_set("nextmap", "");
720
721         SetDefaultAlpha();
722
723         if(autocvar_g_campaign)
724                 CampaignPostInit();
725
726         fteqcc_testbugs();
727
728         Ban_LoadBans();
729
730         MapInfo_Enumerate();
731         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
732
733         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
734         {
735                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
736                 if(fd != -1)
737                 {
738                         while((s = fgets(fd)))
739                         {
740                                 l = tokenize_console(s);
741                                 if(l < 2)
742                                         continue;
743                                 if(argv(0) == "cd")
744                                 {
745                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
746                                         print("  cdtrack ", argv(2), "\n");
747                                 }
748                                 else if(argv(0) == "fog")
749                                 {
750                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
751                                         print("  \"fog\" \"", s, "\"\n");
752                                 }
753                                 else if(argv(0) == "set")
754                                 {
755                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
756                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
757                                 }
758                                 else if(argv(0) != "//")
759                                 {
760                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
761                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
762                                 }
763                         }
764                         fclose(fd);
765                 }
766         }
767
768         WeaponStats_Init();
769
770         WEPSET_ADDSTAT();
771         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
772         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
773         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
774         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
775         Nagger_Init();
776
777         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
778         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
779         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
780         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
781         addstat(STAT_FUEL, AS_INT, ammo_fuel);
782         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
783         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
784         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
785         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
786         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
787         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
788         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
789         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
790
791         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
792         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
793
794         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
795
796         if(g_ca || g_freezetag)
797         {
798                 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
799                 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
800                 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
801                 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
802         }
803         if(g_freezetag)
804         {
805                 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
806                 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
807         }
808
809         // g_movementspeed hack
810         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
811         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
812         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
813         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
814         
815         // secrets
816         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
817         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
818         
819         next_pingtime = time + 5;
820
821         detect_maptype();
822         
823         // set up information replies for clients and server to use
824         lsmaps_reply = "^7Maps available: ";
825         lsnewmaps_reply = "^7Maps without a record set: ";
826         for(i = 0, j = 0; i < MapInfo_count; ++i)
827         {
828                 if(MapInfo_Get_ByID(i))
829                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
830                         {
831                                 if(mod(i, 2))
832                                         col = "^2";
833                                 else
834                                         col = "^3";
835                                         
836                                 ++j;
837                                 
838                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
839                                 
840                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
841                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
842                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
843                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
844                         }
845         }
846         
847         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
848         lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
849
850         maplist_reply = "^7Maps in list: ";
851         n = tokenize_console(autocvar_g_maplist);
852         for(i = 0, j = 0; i < n; ++i)
853         {
854                 if(MapInfo_CheckMap(argv(i)))
855                 {
856                         if(mod(j, 2))
857                                 col = "^2";
858                         else
859                                 col = "^3";
860                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
861                         ++j;
862                 }
863         }
864         maplist_reply = strzone(strcat(maplist_reply, "\n"));
865         MapInfo_ClearTemps();
866
867         for(i = 0; i < 10; ++i)
868         {
869                 records_reply[i] = strzone(getrecords(i));
870         }
871         
872         ladder_reply = strzone(getladder());
873
874         rankings_reply = strzone(getrankings());
875
876         // begin other init
877         ClientInit_Spawn();
878         RandomSeed_Spawn();
879         PingPLReport_Spawn();
880
881         CheatInit();
882
883         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
884
885         // fill sv_curl_serverpackages from .serverpackage files
886         if(autocvar_sv_curl_serverpackages_auto)
887         {
888                 s = "";
889                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
890                 for(i = 0; i < n; ++i)
891                         if(substring(argv(i), -14, -1) != "-serverpackage.txt")
892                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
893                                 s = strcat(s, " ", argv(i));
894                 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
895                 if(fd >= 0)
896                 {
897                         j = search_getsize(fd);
898                         for(i = 0; i < j; ++i)
899                                 s = strcat(s, " ", search_getfilename(fd, i));
900                         search_end(fd);
901                 }
902                 fd = search_begin("*.serverpackage", TRUE, FALSE);
903                 if(fd >= 0)
904                 {
905                         j = search_getsize(fd);
906                         for(i = 0; i < j; ++i)
907                                 s = strcat(s, " ", search_getfilename(fd, i));
908                         search_end(fd);
909                 }
910                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
911         }
912
913         PlayerStats_Init();
914
915         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
916         modname = "Xonotic";
917         // physics/balance/config changes that count as mod
918         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
919                 modname = cvar_string("g_mod_physics");
920         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
921                 modname = cvar_string("g_mod_balance");
922         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
923                 modname = cvar_string("g_mod_config");
924         // weird mutators that deserve to count as mod
925         if(autocvar_g_minstagib)
926                 modname = "MinstaGib";
927         // extra mutators that deserve to count as mod
928         MUTATOR_CALLHOOK(SetModname);
929         // weird game types that deserve to count as mod
930         if(g_cts)
931                 modname = "CTS";
932         // save it for later
933         modname = strzone(modname);
934
935         WinningConditionHelper(); // set worldstatus
936
937         world_initialized = 1;
938 }
939
940 void spawnfunc_light (void)
941 {
942         //makestatic (self); // Who the f___ did that?
943         remove(self);
944 }
945
946 string GetGametype()
947 {
948         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
949 }
950
951 string getmapname_stored;
952 string GetMapname()
953 {
954         return mapname;
955 }
956
957 float Map_Count, Map_Current;
958 string Map_Current_Name;
959
960 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
961 float GetMaplistPosition()
962 {
963         float pos, idx;
964         string map;
965
966         map = GetMapname();
967         idx = autocvar_g_maplist_index;
968
969         if(idx >= 0)
970                 if(idx < Map_Count)
971                         if(map == argv(idx))
972                                 return idx;
973
974         for(pos = 0; pos < Map_Count; ++pos)
975                 if(map == argv(pos))
976                         return pos;
977
978         // resume normal maplist rotation if current map is not in g_maplist
979         return idx;
980 }
981
982 float MapHasRightSize(string map)
983 {
984         float fh;
985         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
986         if(autocvar_g_maplist_check_waypoints)
987         {
988                 dprint("checkwp "); dprint(map);
989                 if(!fexists(strcat("maps/", map, ".waypoints")))
990                 {
991                         dprint(": no waypoints\n");
992                         return FALSE;
993                 }
994                 dprint(": has waypoints\n");
995         }
996
997         // open map size restriction file
998         dprint("opensize "); dprint(map);
999         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1000         if(fh >= 0)
1001         {
1002                 float mapmin, mapmax;
1003                 dprint(": ok, ");
1004                 mapmin = stof(fgets(fh));
1005                 mapmax = stof(fgets(fh));
1006                 fclose(fh);
1007                 if(player_count < mapmin)
1008                 {
1009                         dprint("not enough\n");
1010                         return FALSE;
1011                 }
1012                 if(player_count > mapmax)
1013                 {
1014                         dprint("too many\n");
1015                         return FALSE;
1016                 }
1017                 dprint("right size\n");
1018                 return TRUE;
1019         }
1020         dprint(": not found\n");
1021         return TRUE;
1022 }
1023
1024 string Map_Filename(float position)
1025 {
1026         return strcat("maps/", argv(position), ".bsp");
1027 }
1028
1029 string strwords(string s, float w)
1030 {
1031         float endpos;
1032         for(endpos = 0; w && endpos >= 0; --w)
1033                 endpos = strstrofs(s, " ", endpos + 1);
1034         if(endpos < 0)
1035                 return s;
1036         else
1037                 return substring(s, 0, endpos);
1038 }
1039
1040 float strhasword(string s, string w)
1041 {
1042         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1043 }
1044
1045 void Map_MarkAsRecent(string m)
1046 {
1047         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1048 }
1049
1050 float Map_IsRecent(string m)
1051 {
1052         return strhasword(autocvar_g_maplist_mostrecent, m);
1053 }
1054
1055 float Map_Check(float position, float pass)
1056 {
1057         string filename;
1058         string map_next;
1059         map_next = argv(position);
1060         if(pass <= 1)
1061         {
1062                 if(Map_IsRecent(map_next))
1063                         return 0;
1064         }
1065         filename = Map_Filename(position);
1066         if(MapInfo_CheckMap(map_next))
1067         {
1068                 if(pass == 2)
1069                         return 1;
1070                 if(MapHasRightSize(map_next))
1071                         return 1;
1072                 return 0;
1073         }
1074         else
1075                 dprint( "Couldn't select '", filename, "'..\n" );
1076
1077         return 0;
1078 }
1079
1080 void Map_Goto_SetStr(string nextmapname)
1081 {
1082         if(getmapname_stored != "")
1083                 strunzone(getmapname_stored);
1084         if(nextmapname == "")
1085                 getmapname_stored = "";
1086         else
1087                 getmapname_stored = strzone(nextmapname);
1088 }
1089
1090 void Map_Goto_SetFloat(float position)
1091 {
1092         cvar_set("g_maplist_index", ftos(position));
1093         Map_Goto_SetStr(argv(position));
1094 }
1095
1096 void Map_Goto(float reinit)
1097 {
1098         MapInfo_LoadMap(getmapname_stored, reinit);
1099 }
1100
1101 // return codes of map selectors:
1102 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1103 //   -2 = permanent failure
1104 float() MaplistMethod_Iterate = // usual method
1105 {
1106         float pass, i;
1107
1108         for(pass = 1; pass <= 2; ++pass)
1109         {
1110                 for(i = 1; i < Map_Count; ++i)
1111                 {
1112                         float mapindex;
1113                         mapindex = mod(i + Map_Current, Map_Count);
1114                         if(Map_Check(mapindex, pass))
1115                                 return mapindex;
1116                 }
1117         }
1118         return -1;
1119 }
1120
1121 float() MaplistMethod_Repeat = // fallback method
1122 {
1123         if(Map_Check(Map_Current, 2))
1124                 return Map_Current;
1125         return -2;
1126 }
1127
1128 float() MaplistMethod_Random = // random map selection
1129 {
1130         float i, imax;
1131
1132         imax = 42;
1133
1134         for(i = 0; i <= imax; ++i)
1135         {
1136                 float mapindex;
1137                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1138                 if(Map_Check(mapindex, 1))
1139                         return mapindex;
1140         }
1141         return -1;
1142 }
1143
1144 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1145 // the exponent sets a bias on the map selection:
1146 // the higher the exponent, the less likely "shortly repeated" same maps are
1147 {
1148         float i, j, imax, insertpos;
1149
1150         imax = 42;
1151
1152         for(i = 0; i <= imax; ++i)
1153         {
1154                 string newlist;
1155
1156                 // now reinsert this at another position
1157                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1158                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1159                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1160                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1161
1162                 // insert the current map there
1163                 newlist = "";
1164                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1165                         newlist = strcat(newlist, " ", argv(j));
1166                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1167                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1168                         newlist = strcat(newlist, " ", argv(j));
1169                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1170                 cvar_set("g_maplist", newlist);
1171                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1172
1173                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1174                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1175                 if(Map_Check(Map_Current, 1))
1176                         return Map_Current;
1177         }
1178         return -1;
1179 }
1180
1181 void Maplist_Init()
1182 {
1183         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1184         if(Map_Count == 0)
1185         {
1186                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1187                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1188                 if(autocvar_g_maplist_shuffle)
1189                         ShuffleMaplist();
1190                 localcmd("\nmenu_cmd sync\n");
1191                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1192         }
1193         if(Map_Count == 0)
1194                 error("empty maplist, cannot select a new map");
1195         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1196
1197         if(Map_Current_Name)
1198                 strunzone(Map_Current_Name);
1199         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1200         // this may or may not be correct, but who cares, in the worst case a map
1201         // isn't chosen in the first pass that should have been
1202 }
1203
1204 string GetNextMap()
1205 {
1206         float nextMap;
1207
1208         Maplist_Init();
1209         nextMap = -1;
1210
1211         if(nextMap == -1)
1212                 if(autocvar_g_maplist_shuffle > 0)
1213                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1214
1215         if(nextMap == -1)
1216                 if(autocvar_g_maplist_selectrandom)
1217                         nextMap = MaplistMethod_Random();
1218
1219         if(nextMap == -1)
1220                 nextMap = MaplistMethod_Iterate();
1221
1222         if(nextMap == -1)
1223                 nextMap = MaplistMethod_Repeat();
1224
1225         if(nextMap >= 0)
1226         {
1227                 Map_Goto_SetFloat(nextMap);
1228                 return getmapname_stored;
1229         }
1230
1231         return "";
1232 }
1233
1234 float DoNextMapOverride(float reinit)
1235 {
1236         if(autocvar_g_campaign)
1237         {
1238                 CampaignPostIntermission();
1239                 alreadychangedlevel = TRUE;
1240                 return TRUE;
1241         }
1242         if(autocvar_quit_when_empty)
1243         {
1244                 if(player_count <= currentbots)
1245                 {
1246                         localcmd("quit\n");
1247                         alreadychangedlevel = TRUE;
1248                         return TRUE;
1249                 }
1250         }
1251         if(autocvar_quit_and_redirect != "")
1252         {
1253                 redirection_target = strzone(autocvar_quit_and_redirect);
1254                 alreadychangedlevel = TRUE;
1255                 return TRUE;
1256         }
1257         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1258         {
1259                 localcmd("restart\n");
1260                 alreadychangedlevel = TRUE;
1261                 return TRUE;
1262         }
1263         if(autocvar_nextmap != "")
1264                 if(MapInfo_CheckMap(autocvar_nextmap))
1265                 {
1266                         Map_Goto_SetStr(autocvar_nextmap);
1267                         Map_Goto(reinit);
1268                         alreadychangedlevel = TRUE;
1269                         return TRUE;
1270                 }
1271         if(!reinit && autocvar_lastlevel)
1272         {
1273                 cvar_settemp_restore();
1274                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1275                 alreadychangedlevel = TRUE;
1276                 return TRUE;
1277         }
1278         return FALSE;
1279 }
1280
1281 void GotoNextMap(float reinit)
1282 {
1283         //string nextmap;
1284         //float n, nummaps;
1285         //string s;
1286         if (alreadychangedlevel)
1287                 return;
1288         alreadychangedlevel = TRUE;
1289
1290         {
1291                 string nextMap;
1292                 float allowReset;
1293
1294                 for(allowReset = 1; allowReset >= 0; --allowReset)
1295                 {
1296                         nextMap = GetNextMap();
1297                         if(nextMap != "")
1298                                 break;
1299
1300                         if(allowReset)
1301                         {
1302                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1303                                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1304                                 if(autocvar_g_maplist_shuffle)
1305                                         ShuffleMaplist();
1306                                 localcmd("\nmenu_cmd sync\n");
1307                         }
1308                         else
1309                         {
1310                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1311                         }
1312                 }
1313                 Map_Goto(reinit);
1314         }
1315 }
1316
1317
1318 /*
1319 ============
1320 IntermissionThink
1321
1322 When the player presses attack or jump, change to the next level
1323 ============
1324 */
1325 .float autoscreenshot;
1326 void() MapVote_Start;
1327 void() MapVote_Think;
1328 float mapvote_initialized;
1329 void IntermissionThink()
1330 {
1331         FixIntermissionClient(self);
1332         
1333         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1334         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1335         
1336         if( (server_screenshot || client_screenshot)
1337                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1338         {
1339                 self.autoscreenshot = -1;
1340                 if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"", GetMapname(), strftime(FALSE, "%s"))); }
1341                 return;
1342         }
1343
1344         if (time < intermission_exittime)
1345                 return;
1346
1347         if(!mapvote_initialized)
1348                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1349                         return;
1350
1351         MapVote_Start();
1352 }
1353
1354 /*
1355 ============
1356 FindIntermission
1357
1358 Returns the entity to view from
1359 ============
1360 */
1361 /*
1362 entity FindIntermission()
1363 {
1364         local   entity spot;
1365         local   float cyc;
1366
1367 // look for info_intermission first
1368         spot = find (world, classname, "info_intermission");
1369         if (spot)
1370         {       // pick a random one
1371                 cyc = random() * 4;
1372                 while (cyc > 1)
1373                 {
1374                         spot = find (spot, classname, "info_intermission");
1375                         if (!spot)
1376                                 spot = find (spot, classname, "info_intermission");
1377                         cyc = cyc - 1;
1378                 }
1379                 return spot;
1380         }
1381
1382 // then look for the start position
1383         spot = find (world, classname, "info_player_start");
1384         if (spot)
1385                 return spot;
1386
1387 // testinfo_player_start is only found in regioned levels
1388         spot = find (world, classname, "testplayerstart");
1389         if (spot)
1390                 return spot;
1391
1392 // then look for the start position
1393         spot = find (world, classname, "info_player_deathmatch");
1394         if (spot)
1395                 return spot;
1396
1397         //objerror ("FindIntermission: no spot");
1398         return world;
1399 }
1400 */
1401
1402 /*
1403 ===============================================================================
1404
1405 RULES
1406
1407 ===============================================================================
1408 */
1409
1410 void DumpStats(float final)
1411 {
1412         float file;
1413         string s;
1414         float to_console;
1415         float to_eventlog;
1416         float to_file;
1417         float i;
1418
1419         to_console = autocvar_sv_logscores_console;
1420         to_eventlog = autocvar_sv_eventlog;
1421         to_file = autocvar_sv_logscores_file;
1422
1423         if(!final)
1424         {
1425                 to_console = TRUE; // always print printstats replies
1426                 to_eventlog = FALSE; // but never print them to the event log
1427         }
1428
1429         if(to_eventlog)
1430                 if(autocvar_sv_eventlog_console)
1431                         to_console = FALSE; // otherwise we get the output twice
1432
1433         if(final)
1434                 s = ":scores:";
1435         else
1436                 s = ":status:";
1437         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1438
1439         if(to_console)
1440                 print(s, "\n");
1441         if(to_eventlog)
1442                 GameLogEcho(s);
1443
1444         file = -1;
1445         if(to_file)
1446         {
1447                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1448                 if(file == -1)
1449                         to_file = FALSE;
1450                 else
1451                         fputs(file, strcat(s, "\n"));
1452         }
1453
1454         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1455         if(to_console)
1456                 print(s, "\n");
1457         if(to_eventlog)
1458                 GameLogEcho(s);
1459         if(to_file)
1460                 fputs(file, strcat(s, "\n"));
1461
1462         FOR_EACH_CLIENT(other)
1463         {
1464                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1465                 {
1466                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1467                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1468                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1469                                 s = strcat(s, ftos(other.team), ":");
1470                         else
1471                                 s = strcat(s, "spectator:");
1472
1473                         if(to_console)
1474                                 print(s, other.netname, "\n");
1475                         if(to_eventlog)
1476                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1477                         if(to_file)
1478                                 fputs(file, strcat(s, other.netname, "\n"));
1479                 }
1480         }
1481
1482         if(teamplay)
1483         {
1484                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1485                 if(to_console)
1486                         print(s, "\n");
1487                 if(to_eventlog)
1488                         GameLogEcho(s);
1489                 if(to_file)
1490                         fputs(file, strcat(s, "\n"));
1491
1492                 for(i = 1; i < 16; ++i)
1493                 {
1494                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1495                         s = strcat(s, ":", ftos(i));
1496                         if(to_console)
1497                                 print(s, "\n");
1498                         if(to_eventlog)
1499                                 GameLogEcho(s);
1500                         if(to_file)
1501                                 fputs(file, strcat(s, "\n"));
1502                 }
1503         }
1504
1505         if(to_console)
1506                 print(":end\n");
1507         if(to_eventlog)
1508                 GameLogEcho(":end");
1509         if(to_file)
1510         {
1511                 fputs(file, ":end\n");
1512                 fclose(file);
1513         }
1514 }
1515
1516 void FixIntermissionClient(entity e)
1517 {
1518         string s;
1519         if(!e.autoscreenshot) // initial call
1520         {
1521                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1522                 e.health = -2342;
1523                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1524                 e.solid = SOLID_NOT;
1525                 e.movetype = MOVETYPE_NONE;
1526                 e.takedamage = DAMAGE_NO;
1527                 if(e.weaponentity)
1528                 {
1529                         e.weaponentity.effects = EF_NODRAW;
1530                         if (e.weaponentity.weaponentity)
1531                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1532                 }
1533                 if(clienttype(e) == CLIENTTYPE_REAL)
1534                 {
1535                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1536                         s = autocvar_sv_intermission_cdtrack;
1537                         if(s != "")
1538                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1539                         msg_entity = e;
1540                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1541                 }
1542         }
1543 }
1544
1545 void minstagib_stop_countdown(entity e);
1546 /*
1547 go to the next level for deathmatch
1548 only called if a time or frag limit has expired
1549 */
1550 void NextLevel()
1551 {
1552         gameover = TRUE;
1553
1554         intermission_running = 1;
1555
1556 // enforce a wait time before allowing changelevel
1557         if(player_count > 0)
1558                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1559         else
1560                 intermission_exittime = -1;
1561
1562         /*
1563         WriteByte (MSG_ALL, SVC_CDTRACK);
1564         WriteByte (MSG_ALL, 3);
1565         WriteByte (MSG_ALL, 3);
1566         // done in FixIntermission
1567         */
1568
1569         //pos = FindIntermission ();
1570
1571         VoteReset();
1572
1573         DumpStats(TRUE);
1574
1575         // send statistics
1576         entity e;
1577         PlayerStats_EndMatch(1);
1578         FOR_EACH_CLIENT(e)
1579                 PlayerStats_AddGlobalInfo(e);
1580         PlayerStats_Shutdown();
1581         WeaponStats_Shutdown();
1582
1583         if(autocvar_sv_eventlog)
1584                 GameLogEcho(":gameover");
1585
1586         GameLogClose();
1587
1588         FOR_EACH_PLAYER(other) {
1589                 minstagib_stop_countdown(other);
1590                 FixIntermissionClient(other);
1591                 if(other.winning)
1592                         bprint(other.netname, " ^7wins.\n");
1593         }
1594
1595         if(autocvar_g_campaign)
1596                 CampaignPreIntermission();
1597
1598         localcmd("\nsv_hook_gameend\n");
1599 }
1600
1601 /*
1602 ============
1603 CheckRules_Player
1604
1605 Exit deathmatch games upon conditions
1606 ============
1607 */
1608 void CheckRules_Player()
1609 {
1610         if (gameover)   // someone else quit the game already
1611                 return;
1612
1613         if(self.deadflag == DEAD_NO)
1614                 self.play_time += frametime;
1615
1616         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1617         //   (div0: and that in CheckRules_World please)
1618 }
1619
1620 float checkrules_equality;
1621 float checkrules_suddendeathwarning;
1622 float checkrules_suddendeathend;
1623 float checkrules_overtimesadded; //how many overtimes have been already added
1624
1625 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1626 float WINNING_YES = 1; // winner found
1627 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1628 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1629
1630 float InitiateSuddenDeath()
1631 {
1632         // Check first whether normal overtimes could be added before initiating suddendeath mode
1633         // - for this timelimit_overtime needs to be >0 of course
1634         // - also check the winning condition calculated in the previous frame and only add normal overtime
1635         //   again, if at the point at which timelimit would be extended again, still no winner was found
1636         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1637         {
1638                 return 1; // need to call InitiateOvertime later
1639         }
1640         else
1641         {
1642                 if(!checkrules_suddendeathend)
1643                 {
1644                         if(autocvar_g_campaign)
1645                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1646                         else
1647                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1648                         if(g_race && !g_race_qualifying)
1649                                 race_StartCompleting();
1650                 }
1651                 return 0;
1652         }
1653 }
1654
1655 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1656 {
1657         ++checkrules_overtimesadded;
1658         //add one more overtime by simply extending the timelimit
1659         float tl;
1660         tl = autocvar_timelimit;
1661         tl += autocvar_timelimit_overtime;
1662         cvar_set("timelimit", ftos(tl));
1663         string minutesPlural;
1664         if (autocvar_timelimit_overtime == 1)
1665                 minutesPlural = " ^3minute";
1666         else
1667                 minutesPlural = " ^3minutes";
1668
1669         bcenterprint(
1670                 strcat(
1671                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1672                         ftos(autocvar_timelimit_overtime),
1673                         minutesPlural,
1674                         " to the game!"
1675                 )
1676         );
1677 }
1678
1679 float GetWinningCode(float fraglimitreached, float equality)
1680 {
1681         if(autocvar_g_campaign == 1)
1682                 if(fraglimitreached)
1683                         return WINNING_YES;
1684                 else
1685                         return WINNING_NO;
1686
1687         else
1688                 if(equality)
1689                         if(fraglimitreached)
1690                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1691                         else
1692                                 return WINNING_NEVER;
1693                 else
1694                         if(fraglimitreached)
1695                                 return WINNING_YES;
1696                         else
1697                                 return WINNING_NO;
1698 }
1699
1700 // set the .winning flag for exactly those players with a given field value
1701 void SetWinners(.float field, float value)
1702 {
1703         entity head;
1704         FOR_EACH_PLAYER(head)
1705                 head.winning = (head.field == value);
1706 }
1707
1708 // set the .winning flag for those players with a given field value
1709 void AddWinners(.float field, float value)
1710 {
1711         entity head;
1712         FOR_EACH_PLAYER(head)
1713                 if(head.field == value)
1714                         head.winning = 1;
1715 }
1716
1717 // clear the .winning flags
1718 void ClearWinners(void)
1719 {
1720         entity head;
1721         FOR_EACH_PLAYER(head)
1722                 head.winning = 0;
1723 }
1724
1725 // Onslaught winning condition:
1726 // game terminates if only one team has a working generator (or none)
1727 float WinningCondition_Onslaught()
1728 {
1729         entity head;
1730         float t1, t2, t3, t4;
1731
1732         WinningConditionHelper(); // set worldstatus
1733
1734         if(inWarmupStage)
1735                 return WINNING_NO;
1736
1737         // first check if the game has ended
1738         t1 = t2 = t3 = t4 = 0;
1739         head = find(world, classname, "onslaught_generator");
1740         while (head)
1741         {
1742                 if (head.health > 0)
1743                 {
1744                         if (head.team == COLOR_TEAM1) t1 = 1;
1745                         if (head.team == COLOR_TEAM2) t2 = 1;
1746                         if (head.team == COLOR_TEAM3) t3 = 1;
1747                         if (head.team == COLOR_TEAM4) t4 = 1;
1748                 }
1749                 head = find(head, classname, "onslaught_generator");
1750         }
1751         if (t1 + t2 + t3 + t4 < 2)
1752         {
1753                 // game over, only one team remains (or none)
1754                 ClearWinners();
1755                 if (t1) SetWinners(team, COLOR_TEAM1);
1756                 if (t2) SetWinners(team, COLOR_TEAM2);
1757                 if (t3) SetWinners(team, COLOR_TEAM3);
1758                 if (t4) SetWinners(team, COLOR_TEAM4);
1759                 dprint("Have a winner, ending game.\n");
1760                 return WINNING_YES;
1761         }
1762
1763         // Two or more teams remain
1764         return WINNING_NO;
1765 }
1766
1767 float LMS_NewPlayerLives()
1768 {
1769         float fl;
1770         fl = autocvar_fraglimit;
1771         if(fl == 0)
1772                 fl = 999;
1773
1774         // first player has left the game for dying too much? Nobody else can get in.
1775         if(lms_lowest_lives < 1)
1776                 return 0;
1777
1778         if(!autocvar_g_lms_join_anytime)
1779                 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1780                         return 0;
1781
1782         return bound(1, lms_lowest_lives, fl);
1783 }
1784
1785 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1786 // they win. Otherwise the defending team wins once the timelimit passes.
1787 void assault_new_round();
1788 float WinningCondition_Assault()
1789 {
1790         float status;
1791
1792         WinningConditionHelper(); // set worldstatus
1793
1794         status = WINNING_NO;
1795         // as the timelimit has not yet passed just assume the defending team will win
1796         if(assault_attacker_team == COLOR_TEAM1)
1797         {
1798                 SetWinners(team, COLOR_TEAM2);
1799         }
1800         else
1801         {
1802                 SetWinners(team, COLOR_TEAM1);
1803         }
1804
1805         entity ent;
1806         ent = find(world, classname, "target_assault_roundend");
1807         if(ent)
1808         {
1809                 if(ent.winning) // round end has been triggered by attacking team
1810                 {
1811                         bprint("ASSAULT: round completed...\n");
1812                         SetWinners(team, assault_attacker_team);
1813
1814                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1815
1816                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1817                         {
1818                                 status = WINNING_YES;
1819                         }
1820                         else
1821                         {
1822                                 entity oldself;
1823                                 oldself = self;
1824                                 self = ent;
1825                                 assault_new_round();
1826                                 self = oldself;
1827                         }
1828                 }
1829         }
1830
1831         return status;
1832 }
1833
1834 // LMS winning condition: game terminates if and only if there's at most one
1835 // one player who's living lives. Top two scores being equal cancels the time
1836 // limit.
1837 float WinningCondition_LMS()
1838 {
1839         entity head, head2;
1840         float have_player;
1841         float have_players;
1842         float l;
1843
1844         have_player = FALSE;
1845         have_players = FALSE;
1846         l = LMS_NewPlayerLives();
1847
1848         head = find(world, classname, "player");
1849         if(head)
1850                 have_player = TRUE;
1851         head2 = find(head, classname, "player");
1852         if(head2)
1853                 have_players = TRUE;
1854
1855         if(have_player)
1856         {
1857                 // we have at least one player
1858                 if(have_players)
1859                 {
1860                         // two or more active players - continue with the game
1861                 }
1862                 else
1863                 {
1864                         // exactly one player?
1865
1866                         ClearWinners();
1867                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1868
1869                         if(l)
1870                         {
1871                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1872                                 return WINNING_NO;
1873                         }
1874                         else
1875                         {
1876                                 // a winner!
1877                                 // and assign him his first place
1878                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1879                                 return WINNING_YES;
1880                         }
1881                 }
1882         }
1883         else
1884         {
1885                 // nobody is playing at all...
1886                 if(l)
1887                 {
1888                         // wait for players...
1889                 }
1890                 else
1891                 {
1892                         // SNAFU (maybe a draw game?)
1893                         ClearWinners();
1894                         dprint("No players, ending game.\n");
1895                         return WINNING_YES;
1896                 }
1897         }
1898
1899         // When we get here, we have at least two players who are actually LIVING,
1900         // now check if the top two players have equal score.
1901         WinningConditionHelper();
1902
1903         ClearWinners();
1904         if(WinningConditionHelper_winner)
1905                 WinningConditionHelper_winner.winning = TRUE;
1906         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1907                 return WINNING_NEVER;
1908
1909         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1910         return WINNING_NO;
1911 }
1912
1913 void ShuffleMaplist()
1914 {
1915         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1916 }
1917
1918 float leaderfrags;
1919 float WinningCondition_Scores(float limit, float leadlimit)
1920 {
1921         float limitreached;
1922
1923         // TODO make everything use THIS winning condition (except LMS)
1924         WinningConditionHelper();
1925
1926         if(teamplay)
1927         {
1928                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1929                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1930                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1931                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1932         }
1933
1934         ClearWinners();
1935         if(WinningConditionHelper_winner)
1936                 WinningConditionHelper_winner.winning = 1;
1937         if(WinningConditionHelper_winnerteam >= 0)
1938                 SetWinners(team, WinningConditionHelper_winnerteam);
1939
1940         if(WinningConditionHelper_lowerisbetter)
1941         {
1942                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1943                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1944                 limit = -limit;
1945         }
1946
1947         if(WinningConditionHelper_zeroisworst)
1948                 leadlimit = 0; // not supported in this mode
1949
1950         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1951         // these modes always score in increments of 1, thus this makes sense
1952         {
1953                 if(leaderfrags != WinningConditionHelper_topscore)
1954                 {
1955                         leaderfrags = WinningConditionHelper_topscore;
1956
1957                         if (limit)
1958                         if (leaderfrags == limit - 1)
1959                                 Announce("1fragleft");
1960                         else if (leaderfrags == limit - 2)
1961                                 Announce("2fragsleft");
1962                         else if (leaderfrags == limit - 3)
1963                                 Announce("3fragsleft");
1964                 }
1965         }
1966
1967         limitreached = FALSE;
1968         if(limit)
1969                 if(WinningConditionHelper_topscore >= limit)
1970                         limitreached = TRUE;
1971         if(leadlimit)
1972         {
1973                 float leadlimitreached;
1974                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1975                 if(autocvar_leadlimit_and_fraglimit)
1976                         limitreached = (limitreached && leadlimitreached);
1977                 else
1978                         limitreached = (limitreached || leadlimitreached);
1979         }
1980
1981         if(limit)
1982                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1983
1984         return GetWinningCode(
1985                 WinningConditionHelper_topscore && limitreached,
1986                 WinningConditionHelper_equality
1987         );
1988 }
1989
1990 float WinningCondition_Race(float fraglimit)
1991 {
1992         float wc;
1993         entity p;
1994         float n, c;
1995
1996         n = 0;
1997         c = 0;
1998         FOR_EACH_PLAYER(p)
1999         {
2000                 ++n;
2001                 if(p.race_completed)
2002                         ++c;
2003         }
2004         if(n && (n == c))
2005                 return WINNING_YES;
2006         wc = WinningCondition_Scores(fraglimit, 0);
2007
2008         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2009         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2010         // do NOT support equality when the laps are all raced!
2011                 return WINNING_STARTSUDDENDEATHOVERTIME;
2012         else
2013                 return WINNING_NEVER;
2014         return wc;
2015 }
2016
2017 float WinningCondition_QualifyingThenRace(float limit)
2018 {
2019         float wc;
2020         wc = WinningCondition_Scores(limit, 0);
2021
2022         // NEVER initiate overtime
2023         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2024         {
2025                 return WINNING_YES;
2026         }
2027
2028         return wc;
2029 }
2030
2031 float WinningCondition_RanOutOfSpawns()
2032 {
2033         entity head;
2034
2035         if(have_team_spawns <= 0)
2036                 return WINNING_NO;
2037
2038         if(autocvar_g_spawn_useallspawns <= 0)
2039                 return WINNING_NO;
2040
2041         if(!some_spawn_has_been_used)
2042                 return WINNING_NO;
2043
2044         team1_score = team2_score = team3_score = team4_score = 0;
2045
2046         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2047         {
2048                 if(head.team == COLOR_TEAM1)
2049                         team1_score = 1;
2050                 else if(head.team == COLOR_TEAM2)
2051                         team2_score = 1;
2052                 else if(head.team == COLOR_TEAM3)
2053                         team3_score = 1;
2054                 else if(head.team == COLOR_TEAM4)
2055                         team4_score = 1;
2056         }
2057
2058         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2059         {
2060                 if(head.team == COLOR_TEAM1)
2061                         team1_score = 1;
2062                 else if(head.team == COLOR_TEAM2)
2063                         team2_score = 1;
2064                 else if(head.team == COLOR_TEAM3)
2065                         team3_score = 1;
2066                 else if(head.team == COLOR_TEAM4)
2067                         team4_score = 1;
2068         }
2069
2070         ClearWinners();
2071         if(team1_score + team2_score + team3_score + team4_score == 0)
2072         {
2073                 checkrules_equality = TRUE;
2074                 return WINNING_YES;
2075         }
2076         else if(team1_score + team2_score + team3_score + team4_score == 1)
2077         {
2078                 float t, i;
2079                 if(team1_score)
2080                         t = COLOR_TEAM1;
2081                 else if(team2_score)
2082                         t = COLOR_TEAM2;
2083                 else if(team3_score)
2084                         t = COLOR_TEAM3;
2085                 else // if(team4_score)
2086                         t = COLOR_TEAM4;
2087                 CheckAllowedTeams(world);
2088                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2089                 {
2090                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2091                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2092                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2093                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2094                 }
2095
2096                 AddWinners(team, t);
2097                 return WINNING_YES;
2098         }
2099         else
2100                 return WINNING_NO;
2101 }
2102
2103 /*
2104 ============
2105 CheckRules_World
2106
2107 Exit deathmatch games upon conditions
2108 ============
2109 */
2110 void ReadyRestart();
2111 void CheckRules_World()
2112 {
2113         float timelimit;
2114         float fraglimit;
2115         float leadlimit;
2116
2117         VoteThink();
2118         MapVote_Think();
2119
2120         SetDefaultAlpha();
2121
2122         /*
2123         MapVote_Think should now do that part
2124         if (intermission_running)
2125                 if (time >= intermission_exittime + 60)
2126                 {
2127                         if(!DoNextMapOverride())
2128                                 GotoNextMap();
2129                         return;
2130                 }
2131         */
2132
2133         if (gameover)   // someone else quit the game already
2134         {
2135                 if(player_count == 0) // Nobody there? Then let's go to the next map
2136                         MapVote_Start();
2137                         // this will actually check the player count in the next frame
2138                         // again, but this shouldn't hurt
2139                 return;
2140         }
2141
2142         timelimit = autocvar_timelimit * 60;
2143         fraglimit = autocvar_fraglimit;
2144         leadlimit = autocvar_leadlimit;
2145
2146         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2147         {
2148                 if(timelimit > 0)
2149                         timelimit = 0; // timelimit is not made for warmup
2150                 if(fraglimit > 0)
2151                         fraglimit = 0; // no fraglimit for now
2152                 leadlimit = 0; // no leadlimit for now
2153         }
2154
2155         if(timelimit > 0)
2156         {
2157                 timelimit += game_starttime;
2158         }
2159         else if (timelimit < 0)
2160         {
2161                 // endmatch
2162                 NextLevel();
2163                 return;
2164         }
2165
2166         if(g_onslaught)
2167                 timelimit = 0; // ONS has its own overtime rule
2168
2169         float wantovertime;
2170         wantovertime = 0;
2171
2172         if(timelimit > game_starttime)
2173                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2174         else
2175                 game_completion_ratio = 0;
2176
2177         if(checkrules_suddendeathend)
2178         {
2179                 if(!checkrules_suddendeathwarning)
2180                 {
2181                         checkrules_suddendeathwarning = TRUE;
2182                         if(g_race && !g_race_qualifying)
2183                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
2184                         else
2185                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2186                 }
2187         }
2188         else
2189         {
2190                 if (timelimit && time >= timelimit)
2191                 {
2192                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2193                         {
2194                                 float totalplayers;
2195                                 float playerswithlaps;
2196                                 float readyplayers;
2197                                 entity head;
2198                                 totalplayers = playerswithlaps = readyplayers = 0;
2199                                 FOR_EACH_PLAYER(head)
2200                                 {
2201                                         ++totalplayers;
2202                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2203                                                 ++playerswithlaps;
2204                                         if(head.ready)
2205                                                 ++readyplayers;
2206                                 }
2207
2208                                 // at least 2 of the players have completed a lap: start the RACE
2209                                 // otherwise, the players should end the qualifying on their own
2210                                 if(readyplayers || playerswithlaps >= 2)
2211                                 {
2212                                         checkrules_suddendeathend = 0;
2213                                         ReadyRestart(); // go to race
2214                                         return;
2215                                 }
2216                                 else
2217                                         wantovertime |= InitiateSuddenDeath();
2218                         }
2219                         else
2220                                 wantovertime |= InitiateSuddenDeath();
2221                 }
2222         }
2223
2224         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2225         {
2226                 NextLevel();
2227                 return;
2228         }
2229
2230         float checkrules_status;
2231         checkrules_status = WinningCondition_RanOutOfSpawns();
2232         if(checkrules_status == WINNING_YES)
2233         {
2234                 bprint("Hey! Someone ran out of spawns!\n");
2235         }
2236         else if(g_race && !g_race_qualifying && timelimit >= 0)
2237         {
2238                 checkrules_status = WinningCondition_Race(fraglimit);
2239                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2240         }
2241         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2242         {
2243                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2244                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2245         }
2246         else if(g_assault)
2247         {
2248                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2249         }
2250         else if(g_lms)
2251         {
2252                 checkrules_status = WinningCondition_LMS();
2253         }
2254         else if (g_onslaught)
2255         {
2256                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2257         }
2258         else
2259         {
2260                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2261                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2262         }
2263
2264         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2265         {
2266                 checkrules_status = WINNING_NEVER;
2267                 checkrules_overtimesadded = -1;
2268                 wantovertime |= InitiateSuddenDeath();
2269         }
2270
2271         if(checkrules_status == WINNING_NEVER)
2272                 // equality cases! Nobody wins if the overtime ends in a draw.
2273                 ClearWinners();
2274
2275         if(wantovertime)
2276         {
2277                 if(checkrules_status == WINNING_NEVER)
2278                         InitiateOvertime();
2279                 else
2280                         checkrules_status = WINNING_YES;
2281         }
2282
2283         if(checkrules_suddendeathend)
2284                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2285                         checkrules_status = WINNING_YES;
2286
2287         if(checkrules_status == WINNING_YES)
2288         {
2289                 //print("WINNING\n");
2290                 NextLevel();
2291         }
2292 }
2293
2294 float mapvote_nextthink;
2295 float mapvote_initialized;
2296 float mapvote_keeptwotime;
2297 float mapvote_timeout;
2298 string mapvote_message;
2299 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2300 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2301 float mapvote_screenshot_dirs_count;
2302
2303 float mapvote_count;
2304 float mapvote_count_real;
2305 string mapvote_maps[MAPVOTE_COUNT];
2306 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2307 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2308 float mapvote_maps_suggested[MAPVOTE_COUNT];
2309 string mapvote_suggestions[MAPVOTE_COUNT];
2310 float mapvote_suggestion_ptr;
2311 float mapvote_voters;
2312 float mapvote_selections[MAPVOTE_COUNT];
2313 float mapvote_run;
2314 float mapvote_detail;
2315 float mapvote_abstain;
2316 .float mapvote;
2317
2318 void MapVote_ClearAllVotes()
2319 {
2320         FOR_EACH_CLIENT(other)
2321                 other.mapvote = 0;
2322 }
2323
2324 string MapVote_Suggest(string m)
2325 {
2326         float i;
2327         if(m == "")
2328                 return "That's not how to use this command.";
2329         if(!autocvar_g_maplist_votable_suggestions)
2330                 return "Suggestions are not accepted on this server.";
2331         if(mapvote_initialized)
2332                 return "Can't suggest - voting is already in progress!";
2333         m = MapInfo_FixName(m);
2334         if(!m)
2335                 return "The map you suggested is not available on this server.";
2336         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2337                 if(Map_IsRecent(m))
2338                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2339
2340         if(!MapInfo_CheckMap(m))
2341                 return "The map you suggested does not support the current game mode.";
2342         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2343                 if(mapvote_suggestions[i] == m)
2344                         return "This map was already suggested.";
2345         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2346         {
2347                 i = floor(random() * mapvote_suggestion_ptr);
2348         }
2349         else
2350         {
2351                 i = mapvote_suggestion_ptr;
2352                 mapvote_suggestion_ptr += 1;
2353         }
2354         if(mapvote_suggestions[i] != "")
2355                 strunzone(mapvote_suggestions[i]);
2356         mapvote_suggestions[i] = strzone(m);
2357         if(autocvar_sv_eventlog)
2358                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2359         return strcat("Suggestion of ", m, " accepted.");
2360 }
2361
2362 void MapVote_AddVotable(string nextMap, float isSuggestion)
2363 {
2364         float j, i, o;
2365         string pakfile, mapfile;
2366
2367         if(nextMap == "")
2368                 return;
2369         for(j = 0; j < mapvote_count; ++j)
2370                 if(mapvote_maps[j] == nextMap)
2371                         return;
2372         // suggestions might be no longer valid/allowed after gametype switch!
2373         if(isSuggestion)
2374                 if(!MapInfo_CheckMap(nextMap))
2375                         return;
2376         mapvote_maps[mapvote_count] = strzone(nextMap);
2377         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2378
2379         pakfile = string_null;
2380         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2381         {
2382                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2383                 pakfile = whichpack(strcat(mapfile, ".tga"));
2384                 if(pakfile == "")
2385                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2386                 if(pakfile == "")
2387                         pakfile = whichpack(strcat(mapfile, ".png"));
2388                 if(pakfile != "")
2389                         break;
2390         }
2391         if(i >= mapvote_screenshot_dirs_count)
2392                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2393         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2394                 pakfile = substring(pakfile, o, -1);
2395
2396         mapvote_maps_screenshot_dir[mapvote_count] = i;
2397         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2398
2399         mapvote_count += 1;
2400 }
2401
2402 void MapVote_Spawn();
2403 void MapVote_Init()
2404 {
2405         float i;
2406         float nmax, smax;
2407
2408         MapVote_ClearAllVotes();
2409
2410         mapvote_count = 0;
2411         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2412         mapvote_abstain = autocvar_g_maplist_votable_abstain;
2413
2414         if(mapvote_abstain)
2415                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2416         else
2417                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2418         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2419
2420         // we need this for AddVotable, as that cycles through the screenshot dirs
2421         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2422         if(mapvote_screenshot_dirs_count == 0)
2423                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2424         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2425         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2426                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2427
2428         if(mapvote_suggestion_ptr)
2429                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2430                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2431
2432         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2433                 MapVote_AddVotable(GetNextMap(), FALSE);
2434
2435         if(mapvote_count == 0)
2436         {
2437                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2438                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2439                 if(autocvar_g_maplist_shuffle)
2440                         ShuffleMaplist();
2441                 localcmd("\nmenu_cmd sync\n");
2442                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2443                         MapVote_AddVotable(GetNextMap(), FALSE);
2444         }
2445
2446         mapvote_count_real = mapvote_count;
2447         if(mapvote_abstain)
2448                 MapVote_AddVotable("don't care", 0);
2449
2450         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2451
2452         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2453         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2454         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2455                 mapvote_keeptwotime = 0;
2456         mapvote_message = "Choose a map and press its key!";
2457
2458         MapVote_Spawn();
2459 }
2460
2461 void MapVote_SendPicture(float id)
2462 {
2463         msg_entity = self;
2464         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2465         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2466         WriteByte(MSG_ONE, id);
2467         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2468 }
2469
2470 float MapVote_GetMapMask()
2471 {
2472         float mask, i, power;
2473         mask = 0;
2474         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2475                 if(mapvote_maps[i] != "")
2476                         mask |= power;
2477         return mask;
2478 }
2479
2480 entity mapvote_ent;
2481 float MapVote_SendEntity(entity to, float sf)
2482 {
2483         float i;
2484
2485         if(sf & 1)
2486                 sf &~= 2; // if we send 1, we don't need to also send 2
2487
2488         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2489         WriteByte(MSG_ENTITY, sf);
2490
2491         if(sf & 1)
2492         {
2493                 // flag 1 == initialization
2494                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2495                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2496                 WriteString(MSG_ENTITY, "");
2497                 WriteByte(MSG_ENTITY, mapvote_count);
2498                 WriteByte(MSG_ENTITY, mapvote_abstain);
2499                 WriteByte(MSG_ENTITY, mapvote_detail);
2500                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2501                 if(mapvote_count <= 8)
2502                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2503                 else
2504                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2505                 for(i = 0; i < mapvote_count; ++i)
2506                         if(mapvote_maps[i] != "")
2507                         {
2508                                 if(mapvote_abstain && i == mapvote_count - 1)
2509                                 {
2510                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2511                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2512                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2513                                 }
2514                                 else
2515                                 {
2516                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2517                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2518                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2519                                 }
2520                         }
2521         }
2522
2523         if(sf & 2)
2524         {
2525                 // flag 2 == update of mask
2526                 if(mapvote_count <= 8)
2527                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2528                 else
2529                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2530         }
2531
2532         if(sf & 4)
2533         {
2534                 if(mapvote_detail)
2535                         for(i = 0; i < mapvote_count; ++i)
2536                                 if(mapvote_maps[i] != "")
2537                                         WriteByte(MSG_ENTITY, mapvote_selections[i]);
2538
2539                 WriteByte(MSG_ENTITY, to.mapvote);
2540         }
2541
2542         return TRUE;
2543 }
2544
2545 void MapVote_Spawn()
2546 {
2547         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2548 }
2549
2550 void MapVote_TouchMask()
2551 {
2552         mapvote_ent.SendFlags |= 2;
2553 }
2554
2555 void MapVote_TouchVotes(entity voter)
2556 {
2557         mapvote_ent.SendFlags |= 4;
2558 }
2559
2560 float MapVote_Finished(float mappos)
2561 {
2562         string result;
2563         float i;
2564         float didntvote;
2565
2566         if(autocvar_sv_eventlog)
2567         {
2568                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2569                 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2570                 didntvote = mapvote_voters;
2571                 for(i = 0; i < mapvote_count; ++i)
2572                         if(mapvote_maps[i] != "")
2573                         {
2574                                 didntvote -= mapvote_selections[i];
2575                                 if(i != mappos)
2576                                 {
2577                                         result = strcat(result, ":", mapvote_maps[i]);
2578                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2579                                 }
2580                         }
2581                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2582
2583                 GameLogEcho(result);
2584                 if(mapvote_maps_suggested[mappos])
2585                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2586         }
2587
2588         FOR_EACH_REALCLIENT(other)
2589                 FixClientCvars(other);
2590
2591         Map_Goto_SetStr(mapvote_maps[mappos]);
2592         Map_Goto(0);
2593         alreadychangedlevel = TRUE;
2594         return TRUE;
2595 }
2596 void MapVote_CheckRules_1()
2597 {
2598         float i;
2599
2600         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2601         {
2602                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2603                 mapvote_selections[i] = 0;
2604         }
2605
2606         mapvote_voters = 0;
2607         FOR_EACH_REALCLIENT(other)
2608         {
2609                 ++mapvote_voters;
2610                 if(other.mapvote)
2611                 {
2612                         i = other.mapvote - 1;
2613                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2614                         mapvote_selections[i] = mapvote_selections[i] + 1;
2615                 }
2616         }
2617 }
2618
2619 float MapVote_CheckRules_2()
2620 {
2621         float i;
2622         float firstPlace, secondPlace;
2623         float firstPlaceVotes, secondPlaceVotes;
2624         float mapvote_voters_real;
2625         string result;
2626
2627         if(mapvote_count_real == 1)
2628                 return MapVote_Finished(0);
2629
2630         mapvote_voters_real = mapvote_voters;
2631         if(mapvote_abstain)
2632                 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2633
2634         RandomSelection_Init();
2635         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2636                 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2637         firstPlace = RandomSelection_chosen_float;
2638         firstPlaceVotes = RandomSelection_best_priority;
2639         //dprint("First place: ", ftos(firstPlace), "\n");
2640         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2641
2642         RandomSelection_Init();
2643         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2644                 if(i != firstPlace)
2645                         RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2646         secondPlace = RandomSelection_chosen_float;
2647         secondPlaceVotes = RandomSelection_best_priority;
2648         //dprint("Second place: ", ftos(secondPlace), "\n");
2649         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2650
2651         if(firstPlace == -1)
2652                 error("No first place in map vote... WTF?");
2653
2654         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2655                 return MapVote_Finished(firstPlace);
2656
2657         if(mapvote_keeptwotime)
2658                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2659                 {
2660                         float didntvote;
2661                         MapVote_TouchMask();
2662                         mapvote_message = "Now decide between the TOP TWO!";
2663                         mapvote_keeptwotime = 0;
2664                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2665                         result = strcat(result, ":", ftos(firstPlaceVotes));
2666                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2667                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2668                         didntvote = mapvote_voters;
2669                         for(i = 0; i < mapvote_count; ++i)
2670                                 if(mapvote_maps[i] != "")
2671                                 {
2672                                         didntvote -= mapvote_selections[i];
2673                                         if(i != firstPlace)
2674                                                 if(i != secondPlace)
2675                                                 {
2676                                                         result = strcat(result, ":", mapvote_maps[i]);
2677                                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2678                                                         if(i < mapvote_count_real)
2679                                                         {
2680                                                                 strunzone(mapvote_maps[i]);
2681                                                                 mapvote_maps[i] = "";
2682                                                                 strunzone(mapvote_maps_pakfile[i]);
2683                                                                 mapvote_maps_pakfile[i] = "";
2684                                                         }
2685                                                 }
2686                                 }
2687                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2688                         if(autocvar_sv_eventlog)
2689                                 GameLogEcho(result);
2690                 }
2691
2692         return FALSE;
2693 }
2694 void MapVote_Tick()
2695 {
2696         float keeptwo;
2697         float totalvotes;
2698
2699         keeptwo = mapvote_keeptwotime;
2700         MapVote_CheckRules_1(); // count
2701         if(MapVote_CheckRules_2()) // decide
2702                 return;
2703
2704         totalvotes = 0;
2705         FOR_EACH_REALCLIENT(other)
2706         {
2707                 // hide scoreboard again
2708                 if(other.health != 2342)
2709                 {
2710                         other.health = 2342;
2711                         other.impulse = 0;
2712                         if(clienttype(other) == CLIENTTYPE_REAL)
2713                         {
2714                                 msg_entity = other;
2715                                 WriteByte(MSG_ONE, SVC_FINALE);
2716                                 WriteString(MSG_ONE, "");
2717                         }
2718                 }
2719
2720                 // clear possibly invalid votes
2721                 if(mapvote_maps[other.mapvote - 1] == "")
2722                         other.mapvote = 0;
2723                 // use impulses as new vote
2724                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2725                         if(mapvote_maps[other.impulse - 1] != "")
2726                         {
2727                                 other.mapvote = other.impulse;
2728                                 MapVote_TouchVotes(other);
2729                         }
2730                 other.impulse = 0;
2731
2732                 if(other.mapvote)
2733                         ++totalvotes;
2734         }
2735
2736         MapVote_CheckRules_1(); // just count
2737 }
2738 void MapVote_Start()
2739 {
2740         if(mapvote_run)
2741                 return;
2742
2743         // wait for stats to be sent first
2744         if(!playerstats_waitforme)
2745                 return;
2746
2747         MapInfo_Enumerate();
2748         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2749                 mapvote_run = TRUE;
2750 }
2751 void MapVote_Think()
2752 {
2753         if(!mapvote_run)
2754                 return;
2755
2756         if(alreadychangedlevel)
2757                 return;
2758
2759         if(time < mapvote_nextthink)
2760                 return;
2761         //dprint("tick\n");
2762
2763         mapvote_nextthink = time + 0.5;
2764
2765         if(!mapvote_initialized)
2766         {
2767                 if(autocvar_rescan_pending == 1)
2768                 {
2769                         cvar_set("rescan_pending", "2");
2770                         localcmd("fs_rescan\nrescan_pending 3\n");
2771                         return;
2772                 }
2773                 else if(autocvar_rescan_pending == 2)
2774                 {
2775                         return;
2776                 }
2777                 else if(autocvar_rescan_pending == 3)
2778                 {
2779                         // now build missing mapinfo files
2780                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2781                                 return;
2782
2783                         // we're done, start the timer
2784                         cvar_set("rescan_pending", "0");
2785                 }
2786
2787                 mapvote_initialized = TRUE;
2788                 if(DoNextMapOverride(0))
2789                         return;
2790                 if(!autocvar_g_maplist_votable || player_count <= 0)
2791                 {
2792                         GotoNextMap(0);
2793                         return;
2794                 }
2795                 MapVote_Init();
2796         }
2797
2798         MapVote_Tick();
2799 }
2800
2801 string GotoMap(string m)
2802 {
2803         if(!MapInfo_CheckMap(m))
2804                 return "The map you chose is not available on this server.";
2805         cvar_set("nextmap", m);
2806         cvar_set("timelimit", "-1");
2807         if(mapvote_initialized || alreadychangedlevel)
2808         {
2809                 if(DoNextMapOverride(0))
2810                         return "Map switch initiated.";
2811                 else
2812                         return "Hm... no. For some reason I like THIS map more.";
2813         }
2814         else
2815                 return "Map switch will happen after scoreboard.";
2816 }
2817
2818
2819 void EndFrame()
2820 {
2821         float altime;
2822         FOR_EACH_REALCLIENT(self)
2823         {
2824                 if(self.classname == "spectator")
2825                 {
2826                         if(self.enemy.typehitsound)
2827                                 self.typehit_time = time;
2828                         else if(self.enemy.hitsound)
2829                                 self.hit_time = time;
2830                 }
2831                 else
2832                 {
2833                         if(self.typehitsound)
2834                                 self.typehit_time = time;
2835                         else if(self.hitsound)
2836                                 self.hit_time = time;
2837                 }
2838         }
2839         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2840         // add 1 frametime because after this, engine SV_Physics
2841         // increases time by a frametime and then networks the frame
2842         // add another frametime because client shows everything with
2843         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2844         // needed!
2845         FOR_EACH_CLIENT(self)
2846         {
2847                 self.hitsound = FALSE;
2848                 self.typehitsound = FALSE;
2849                 antilag_record(self, altime);
2850         }
2851 }
2852
2853
2854 /*
2855  * RedirectionThink:
2856  * returns TRUE if redirecting
2857  */
2858 float redirection_timeout;
2859 float redirection_nextthink;
2860 float RedirectionThink()
2861 {
2862         float clients_found;
2863
2864         if(redirection_target == "")
2865                 return FALSE;
2866
2867         if(!redirection_timeout)
2868         {
2869                 cvar_set("sv_public", "-2");
2870                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2871                 if(redirection_target == "self")
2872                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2873                 else
2874                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2875         }
2876
2877         if(time < redirection_nextthink)
2878                 return TRUE;
2879
2880         redirection_nextthink = time + 1;
2881
2882         clients_found = 0;
2883         FOR_EACH_REALCLIENT(self)
2884         {
2885                 // TODO add timer
2886                 print("Redirecting: sending connect command to ", self.netname, "\n");
2887                 if(redirection_target == "self")
2888                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2889                 else
2890                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2891                 ++clients_found;
2892         }
2893
2894         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2895
2896         if(time > redirection_timeout || clients_found == 0)
2897                 localcmd("\nwait; wait; wait; quit\n");
2898
2899         return TRUE;
2900 }
2901
2902 void TargetMusic_RestoreGame();
2903 void RestoreGame()
2904 {
2905         // Loaded from a save game
2906         // some things then break, so let's work around them...
2907
2908         // Progs DB (capture records)
2909         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2910
2911         // Mapinfo
2912         MapInfo_Shutdown();
2913         MapInfo_Enumerate();
2914         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2915         WeaponStats_Init();
2916
2917         TargetMusic_RestoreGame();
2918 }
2919
2920 void Shutdown()
2921 {
2922         entity e;
2923
2924         gameover = 2;
2925
2926         if(world_initialized > 0)
2927         {
2928                 world_initialized = 0;
2929                 print("Saving persistent data...\n");
2930                 Ban_SaveBans();
2931
2932                 PlayerStats_EndMatch(0);
2933                 FOR_EACH_CLIENT(e)
2934                         PlayerStats_AddGlobalInfo(e);
2935                 PlayerStats_Shutdown();
2936
2937                 if(!cheatcount_total)
2938                 {
2939                         if(autocvar_sv_db_saveasdump)
2940                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2941                         else
2942                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2943                 }
2944                 if(autocvar_developer)
2945                 {
2946                         if(autocvar_sv_db_saveasdump)
2947                                 db_dump(TemporaryDB, "server-temp.db");
2948                         else
2949                                 db_save(TemporaryDB, "server-temp.db");
2950                 }
2951                 CheatShutdown(); // must be after cheatcount check
2952                 db_close(ServerProgsDB);
2953                 db_close(TemporaryDB);
2954                 print("done!\n");
2955                 // tell the bot system the game is ending now
2956                 bot_endgame();
2957
2958                 WeaponStats_Shutdown();
2959                 MapInfo_Shutdown();
2960         }
2961         else if(world_initialized == 0)
2962         {
2963                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2964         }
2965 }