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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "../common/buffs.qh"
4
5 #if defined(CSQC)
6 #elif defined(MENUQC)
7 #elif defined(SVQC)
8     #include "../common/constants.qh"
9     #include "../common/stats.qh"
10     #include "../common/teams.qh"
11     #include "../common/util.qh"
12     #include "../common/monsters/sv_monsters.qh"
13     #include "../common/weapons/weapons.qh"
14     #include "weapons/weaponstats.qh"
15     #include "autocvars.qh"
16     #include "constants.qh"
17     #include "defs.qh"
18     #include "../common/notifications.qh"
19     #include "mutators/mutators_include.qh"
20     #include "campaign.qh"
21     #include "../common/mapinfo.qh"
22     #include "command/common.qh"
23     #include "command/vote.qh"
24     #include "command/getreplies.qh"
25     #include "command/sv_cmd.qh"
26     #include "anticheat.qh"
27     #include "cheats.qh"
28     #include "../common/playerstats.qh"
29     #include "g_hook.qh"
30     #include "scores.qh"
31     #include "mapvoting.qh"
32     #include "ipban.qh"
33     #include "race.qh"
34     #include "antilag.qh"
35     #include "secret.qh"
36 #endif
37
38 const float LATENCY_THINKRATE = 10;
39 .float latency_sum;
40 .float latency_cnt;
41 .float latency_time;
42 entity pingplreport;
43 void PingPLReport_Think()
44 {
45         float delta;
46         entity e;
47
48         delta = 3 / maxclients;
49         if(delta < sys_frametime)
50                 delta = 0;
51         self.nextthink = time + delta;
52
53         e = edict_num(self.cnt + 1);
54         if(IS_REAL_CLIENT(e))
55         {
56                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
57                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58                 WriteByte(MSG_BROADCAST, self.cnt);
59                 WriteShort(MSG_BROADCAST, max(1, e.ping));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62
63                 // record latency times for clients throughout the match so we can report it to playerstats
64                 if(time > (e.latency_time + LATENCY_THINKRATE))
65                 {
66                         e.latency_sum += e.ping;
67                         e.latency_cnt += 1;
68                         e.latency_time = time;
69                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
70                 }
71         }
72         else
73         {
74                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
75                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76                 WriteByte(MSG_BROADCAST, self.cnt);
77                 WriteShort(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80         }
81         self.cnt = (self.cnt + 1) % maxclients;
82 }
83 void PingPLReport_Spawn()
84 {
85         pingplreport = spawn();
86         pingplreport.classname = "pingplreport";
87         pingplreport.think = PingPLReport_Think;
88         pingplreport.nextthink = time;
89 }
90
91 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
92 string redirection_target;
93 float world_initialized;
94
95 string GetGametype();
96 void GotoNextMap(float reinit);
97 void ShuffleMaplist();
98 float(float reinit) DoNextMapOverride;
99
100 void SetDefaultAlpha()
101 {
102         if(autocvar_g_running_guns)
103         {
104                 default_player_alpha = -1;
105                 default_weapon_alpha = +1;
106         }
107         else if(g_cloaked)
108         {
109                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
110                 default_weapon_alpha = default_player_alpha;
111         }
112         else
113         {
114                 default_player_alpha = autocvar_g_player_alpha;
115                 if(default_player_alpha == 0)
116                         default_player_alpha = 1;
117                 default_weapon_alpha = default_player_alpha;
118         }
119 }
120
121 void GotoFirstMap()
122 {
123         float n;
124         if(autocvar__sv_init)
125         {
126                 // cvar_set("_sv_init", "0");
127                 // we do NOT set this to 0 any more, so someone "accidentally" changing
128                 // to this "init" map on a dedicated server will cause no permanent
129                 // harm
130                 if(autocvar_g_maplist_shuffle)
131                         ShuffleMaplist();
132                 n = tokenizebyseparator(autocvar_g_maplist, " ");
133                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
134
135                 MapInfo_Enumerate();
136                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
137
138                 if(!DoNextMapOverride(1))
139                         GotoNextMap(1);
140
141                 return;
142         }
143
144         if(time < 5)
145         {
146                 self.nextthink = time;
147         }
148         else
149         {
150                 self.nextthink = time + 1;
151                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
152         }
153 }
154
155 void cvar_changes_init()
156 {
157         float h;
158         string k, v, d;
159         float n, i, adding, pureadding;
160
161         if(cvar_changes)
162                 strunzone(cvar_changes);
163         cvar_changes = string_null;
164         if(cvar_purechanges)
165                 strunzone(cvar_purechanges);
166         cvar_purechanges = string_null;
167         cvar_purechanges_count = 0;
168
169         h = buf_create();
170         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
171         n = buf_getsize(h);
172
173         adding = true;
174         pureadding = true;
175
176         for(i = 0; i < n; ++i)
177         {
178                 k = bufstr_get(h, i);
179
180 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
181 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
182 #define BADCVAR(p) if(k == p) continue
183
184                 // general excludes and namespaces for server admin used cvars
185                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
186
187                 // internal
188                 BADPREFIX("csqc_");
189                 BADPREFIX("cvar_check_");
190                 BADCVAR("gamecfg");
191                 BADCVAR("g_configversion");
192                 BADCVAR("g_maplist_index");
193                 BADCVAR("halflifebsp");
194                 BADPREFIX("sv_world");
195
196                 // client
197                 BADPREFIX("chase_");
198                 BADPREFIX("cl_");
199                 BADPREFIX("con_");
200                 BADPREFIX("scoreboard_");
201                 BADPREFIX("g_campaign");
202                 BADPREFIX("g_waypointsprite_");
203                 BADPREFIX("gl_");
204                 BADPREFIX("joy");
205                 BADPREFIX("hud_");
206                 BADPREFIX("m_");
207                 BADPREFIX("menu_");
208                 BADPREFIX("net_slist_");
209                 BADPREFIX("r_");
210                 BADPREFIX("sbar_");
211                 BADPREFIX("scr_");
212                 BADPREFIX("snd_");
213                 BADPREFIX("show");
214                 BADPREFIX("sensitivity");
215                 BADPREFIX("userbind");
216                 BADPREFIX("v_");
217                 BADPREFIX("vid_");
218                 BADPREFIX("crosshair");
219                 BADCVAR("mod_q3bsp_lightmapmergepower");
220                 BADCVAR("mod_q3bsp_nolightmaps");
221                 BADCVAR("fov");
222                 BADCVAR("mastervolume");
223                 BADCVAR("volume");
224                 BADCVAR("bgmvolume");
225
226                 // private
227                 BADCVAR("developer");
228                 BADCVAR("log_dest_udp");
229                 BADCVAR("net_address");
230                 BADCVAR("net_address_ipv6");
231                 BADCVAR("port");
232                 BADCVAR("savedgamecfg");
233                 BADCVAR("serverconfig");
234                 BADCVAR("sv_autoscreenshot");
235                 BADCVAR("sv_heartbeatperiod");
236                 BADCVAR("sv_vote_master_password");
237                 BADCVAR("sys_colortranslation");
238                 BADCVAR("sys_specialcharactertranslation");
239                 BADCVAR("timeformat");
240                 BADCVAR("timestamps");
241                 BADPREFIX("developer_");
242                 BADPREFIX("g_ban_");
243                 BADPREFIX("g_banned_list");
244                 BADPREFIX("g_chat_flood_");
245                 BADPREFIX("g_ghost_items");
246                 BADPREFIX("g_playerstats_");
247                 BADPREFIX("g_respawn_ghosts");
248                 BADPREFIX("g_voice_flood_");
249                 BADPREFIX("log_file");
250                 BADPREFIX("rcon_");
251                 BADPREFIX("sv_allowdownloads");
252                 BADPREFIX("sv_autodemo");
253                 BADPREFIX("sv_curl_");
254                 BADPREFIX("sv_eventlog");
255                 BADPREFIX("sv_logscores_");
256                 BADPREFIX("sv_master");
257                 BADPREFIX("sv_weaponstats_");
258                 BADPREFIX("sv_waypointsprite_");
259                 BADCVAR("rescan_pending");
260
261                 // these can contain player IDs, so better hide
262                 BADPREFIX("g_forced_team_");
263
264                 // mapinfo
265                 BADCVAR("fraglimit");
266                 BADCVAR("g_assault");
267                 BADCVAR("g_ca");
268                 BADCVAR("g_ca_teams");
269                 BADCVAR("g_ctf");
270                 BADCVAR("g_cts");
271                 BADCVAR("g_dm");
272                 BADCVAR("g_domination");
273                 BADCVAR("g_domination_default_teams");
274                 BADCVAR("g_freezetag");
275                 BADCVAR("g_freezetag_teams");
276                 BADCVAR("g_keepaway");
277                 BADCVAR("g_keyhunt");
278                 BADCVAR("g_keyhunt_teams");
279                 BADCVAR("g_lms");
280                 BADCVAR("g_nexball");
281                 BADCVAR("g_onslaught");
282                 BADCVAR("g_race");
283                 BADCVAR("g_race_qualifying_timelimit");
284                 BADCVAR("g_tdm");
285                 BADCVAR("g_tdm_teams");
286                 BADCVAR("leadlimit");
287                 BADCVAR("nextmap");
288                 BADCVAR("teamplay");
289                 BADCVAR("timelimit");
290
291                 // long
292                 BADCVAR("hostname");
293                 BADCVAR("g_maplist");
294                 BADCVAR("g_maplist_mostrecent");
295                 BADCVAR("sv_motd");
296
297                 v = cvar_string(k);
298                 d = cvar_defstring(k);
299                 if(v == d)
300                         continue;
301
302                 if(adding)
303                 {
304                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
305                         if(strlen(cvar_changes) > 16384)
306                         {
307                                 cvar_changes = "// too many settings have been changed to show them here\n";
308                                 adding = 0;
309                         }
310                 }
311
312                 // now check if the changes are actually gameplay relevant
313
314                 // does nothing visible
315                 BADCVAR("captureleadlimit_override");
316                 BADCVAR("g_balance_kill_delay");
317                 BADCVAR("g_ca_point_limit");
318                 BADCVAR("g_ca_point_leadlimit");
319                 BADCVAR("g_ctf_captimerecord_always");
320                 BADCVAR("g_ctf_flag_glowtrails");
321                 BADCVAR("g_ctf_flag_pickup_verbosename");
322                 BADCVAR("g_domination_point_leadlimit");
323                 BADCVAR("g_forced_respawn");
324                 BADCVAR("g_freezetag_point_limit");
325                 BADCVAR("g_freezetag_point_leadlimit");
326                 BADCVAR("g_keyhunt_point_leadlimit");
327                 BADPREFIX("g_mod_");
328                 BADCVAR("g_invasion_point_limit");
329                 BADCVAR("g_nexball_goalleadlimit");
330                 BADCVAR("g_tdm_point_limit");
331                 BADCVAR("g_tdm_point_leadlimit");
332                 BADCVAR("leadlimit_and_fraglimit");
333                 BADCVAR("leadlimit_override");
334                 BADCVAR("pausable");
335                 BADCVAR("sv_allow_fullbright");
336                 BADCVAR("sv_checkforpacketsduringsleep");
337                 BADCVAR("sv_fraginfo");
338                 BADCVAR("sv_timeout");
339                 BADPREFIX("sv_timeout_");
340                 BADPREFIX("crypto_");
341                 BADPREFIX("g_chat_");
342                 BADPREFIX("g_ctf_captimerecord_");
343                 BADPREFIX("g_maplist_votable_");
344                 BADPREFIX("net_");
345                 BADPREFIX("prvm_");
346                 BADPREFIX("skill_");
347                 BADPREFIX("sv_cullentities_");
348                 BADPREFIX("sv_fraginfo_");
349                 BADPREFIX("sv_maxidle_");
350                 BADPREFIX("sv_vote_");
351                 BADPREFIX("timelimit_");
352                 BADCVAR("gameversion");
353                 BADPREFIX("gameversion_");
354                 BADCVAR("sv_namechangetimer");
355
356                 // allowed changes to server admins (please sync this to server.cfg)
357                 // vi commands:
358                 //   :/"impure"/,$d
359                 //   :g!,^\/\/[^ /],d
360                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
361                 //   :%!sort
362                 // yes, this does contain some redundant stuff, don't really care
363                 BADCVAR("bot_config_file");
364                 BADCVAR("bot_number");
365                 BADCVAR("bot_prefix");
366                 BADCVAR("bot_suffix");
367                 BADCVAR("capturelimit_override");
368                 BADCVAR("fraglimit_override");
369                 BADCVAR("gametype");
370                 BADCVAR("g_antilag");
371                 BADCVAR("g_balance_teams");
372                 BADCVAR("g_balance_teams_prevent_imbalance");
373                 BADCVAR("g_balance_teams_scorefactor");
374                 BADCVAR("g_ban_sync_trusted_servers");
375                 BADCVAR("g_ban_sync_uri");
376                 BADCVAR("g_ca_teams_override");
377                 BADCVAR("g_ctf_ignore_frags");
378                 BADCVAR("g_domination_point_limit");
379                 BADCVAR("g_freezetag_teams_override");
380                 BADCVAR("g_friendlyfire");
381                 BADCVAR("g_fullbrightitems");
382                 BADCVAR("g_fullbrightplayers");
383                 BADCVAR("g_keyhunt_point_limit");
384                 BADCVAR("g_keyhunt_teams_override");
385                 BADCVAR("g_lms_lives_override");
386                 BADCVAR("g_maplist");
387                 BADCVAR("g_maplist_check_waypoints");
388                 BADCVAR("g_maplist_mostrecent_count");
389                 BADCVAR("g_maplist_shuffle");
390                 BADCVAR("g_maplist_votable");
391                 BADCVAR("g_maplist_votable_abstain");
392                 BADCVAR("g_maplist_votable_nodetail");
393                 BADCVAR("g_maplist_votable_suggestions");
394                 BADCVAR("g_maxplayers");
395                 BADCVAR("g_mirrordamage");
396                 BADCVAR("g_nexball_goallimit");
397                 BADCVAR("g_powerups");
398                 BADCVAR("g_start_delay");
399                 BADCVAR("g_warmup");
400                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
401                 BADCVAR("hostname");
402                 BADCVAR("log_file");
403                 BADCVAR("maxplayers");
404                 BADCVAR("minplayers");
405                 BADCVAR("net_address");
406                 BADCVAR("port");
407                 BADCVAR("rcon_password");
408                 BADCVAR("rcon_restricted_commands");
409                 BADCVAR("rcon_restricted_password");
410                 BADCVAR("skill");
411                 BADCVAR("sv_adminnick");
412                 BADCVAR("sv_autoscreenshot");
413                 BADCVAR("sv_autotaunt");
414                 BADCVAR("sv_curl_defaulturl");
415                 BADCVAR("sv_defaultcharacter");
416                 BADCVAR("sv_defaultplayercolors");
417                 BADCVAR("sv_defaultplayermodel");
418                 BADCVAR("sv_defaultplayerskin");
419                 BADCVAR("sv_maxidle");
420                 BADCVAR("sv_maxrate");
421                 BADCVAR("sv_motd");
422                 BADCVAR("sv_public");
423                 BADCVAR("sv_ready_restart");
424                 BADCVAR("sv_status_privacy");
425                 BADCVAR("sv_taunt");
426                 BADCVAR("sv_vote_call");
427                 BADCVAR("sv_vote_commands");
428                 BADCVAR("sv_vote_majority_factor");
429                 BADCVAR("sv_vote_master");
430                 BADCVAR("sv_vote_master_commands");
431                 BADCVAR("sv_vote_master_password");
432                 BADCVAR("sv_vote_simple_majority_factor");
433                 BADCVAR("teamplay_mode");
434                 BADCVAR("timelimit_override");
435                 BADCVAR("g_spawnshieldtime");
436                 BADPREFIX("g_warmup_");
437                 BADPREFIX("sv_ready_restart_");
438
439                 // mutators that announce themselves properly to the server browser
440                 BADCVAR("g_instagib");
441                 BADCVAR("g_new_toys");
442                 BADCVAR("g_nix");
443                 BADCVAR("g_grappling_hook");
444                 BADCVAR("g_jetpack");
445
446 #undef BADPREFIX
447 #undef BADCVAR
448
449                 if(pureadding)
450                 {
451                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
452                         if(strlen(cvar_purechanges) > 16384)
453                         {
454                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
455                                 pureadding = 0;
456                         }
457                 }
458                 ++cvar_purechanges_count;
459                 // WARNING: this variable is used for the server list
460                 // NEVER dare to skip this code!
461                 // Hacks to intentionally appearing as "pure server" even though you DO have
462                 // modified settings may be punished by removal from the server list.
463                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
464                 // though.
465         }
466         buf_del(h);
467         if(cvar_changes == "")
468                 cvar_changes = "// this server runs at default server settings\n";
469         else
470                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
471         cvar_changes = strzone(cvar_changes);
472         if(cvar_purechanges == "")
473                 cvar_purechanges = "// this server runs at default gameplay settings\n";
474         else
475                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
476         cvar_purechanges = strzone(cvar_purechanges);
477 }
478
479 void detect_maptype()
480 {
481 #if 0
482         vector o, v;
483         float i;
484
485         for (;;)
486         {
487                 o = world.mins;
488                 o.x += random() * (world.maxs.x - world.mins.x);
489                 o.y += random() * (world.maxs.y - world.mins.y);
490                 o.z += random() * (world.maxs.z - world.mins.z);
491
492                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
493                 if(trace_fraction == 1)
494                         continue;
495
496                 v = trace_endpos;
497
498                 for(i = 0; i < 64; i += 4)
499                 {
500                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
501         if(trace_fraction == 1)
502                 continue;
503                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
504                 }
505
506                 break;
507         }
508 #endif
509 }
510
511 entity randomseed;
512 float RandomSeed_Send(entity to, float sf)
513 {
514         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
515         WriteShort(MSG_ENTITY, self.cnt);
516         return true;
517 }
518 void RandomSeed_Think()
519 {
520         self.cnt = bound(0, floor(random() * 65536), 65535);
521         self.nextthink = time + 5;
522
523         self.SendFlags |= 1;
524 }
525 void RandomSeed_Spawn()
526 {
527         randomseed = spawn();
528         randomseed.think = RandomSeed_Think;
529         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
530
531         entity oldself;
532         oldself = self;
533         self = randomseed;
534         self.think(); // sets random seed and nextthink
535         self = oldself;
536 }
537
538 void spawnfunc___init_dedicated_server(void)
539 {
540         // handler for _init/_init map (only for dedicated server initialization)
541
542         world_initialized = -1; // don't complain
543         cvar = cvar_normal;
544         cvar_string = cvar_string_normal;
545         cvar_set = cvar_set_normal;
546
547         remove = remove_unsafely;
548
549         entity e;
550         e = spawn();
551         e.think = GotoFirstMap;
552         e.nextthink = time; // this is usually 1 at this point
553
554         e = spawn();
555         e.classname = "info_player_deathmatch"; // safeguard against player joining
556
557         self.classname = "worldspawn"; // safeguard against various stuff ;)
558
559         // needs to be done so early because of the constants they create
560         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
561         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
562         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
563         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
564         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
565         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
566
567         MapInfo_Enumerate();
568         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
569 }
570
571 void Map_MarkAsRecent(string m);
572 float world_already_spawned;
573 void Nagger_Init();
574 void ClientInit_Spawn();
575 void WeaponStats_Init();
576 void WeaponStats_Shutdown();
577 void spawnfunc_worldspawn (void)
578 {
579         float fd, l, i, j, n;
580         string s;
581
582         cvar = cvar_normal;
583         cvar_string = cvar_string_normal;
584         cvar_set = cvar_set_normal;
585
586         if(world_already_spawned)
587                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
588         world_already_spawned = true;
589
590         remove = remove_safely; // during spawning, watch what you remove!
591
592         cvar_changes_init(); // do this very early now so it REALLY matches the server config
593
594         compressShortVector_init();
595
596         entity head;
597         head = nextent(world);
598         maxclients = 0;
599         while(head)
600         {
601                 ++maxclients;
602                 head = nextent(head);
603         }
604
605         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
606
607         // needs to be done so early because of the constants they create
608         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
609         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
610         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
611         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
612         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
613         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
614
615         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
616
617         TemporaryDB = db_create();
618
619         // 0 normal
620         lightstyle(0, "m");
621
622         // 1 FLICKER (first variety)
623         lightstyle(1, "mmnmmommommnonmmonqnmmo");
624
625         // 2 SLOW STRONG PULSE
626         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
627
628         // 3 CANDLE (first variety)
629         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
630
631         // 4 FAST STROBE
632         lightstyle(4, "mamamamamama");
633
634         // 5 GENTLE PULSE 1
635         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
636
637         // 6 FLICKER (second variety)
638         lightstyle(6, "nmonqnmomnmomomno");
639
640         // 7 CANDLE (second variety)
641         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
642
643         // 8 CANDLE (third variety)
644         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
645
646         // 9 SLOW STROBE (fourth variety)
647         lightstyle(9, "aaaaaaaazzzzzzzz");
648
649         // 10 FLUORESCENT FLICKER
650         lightstyle(10, "mmamammmmammamamaaamammma");
651
652         // 11 SLOW PULSE NOT FADE TO BLACK
653         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
654
655         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
656
657         // 63 testing
658         lightstyle(63, "a");
659
660         if(autocvar_g_campaign)
661                 CampaignPreInit();
662
663         Map_MarkAsRecent(mapname);
664
665         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
666
667         precache_model ("null"); // we need this one before InitGameplayMode
668         InitGameplayMode();
669         readlevelcvars();
670         GrappleHookInit();
671
672         player_count = 0;
673         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
674         if(bot_waypoints_for_items == 1)
675                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
676                         bot_waypoints_for_items = 0;
677
678         precache();
679
680         WaypointSprite_Init();
681
682         GameLogInit(); // prepare everything
683         // NOTE for matchid:
684         // changing the logic generating it is okay. But:
685         // it HAS to stay <= 64 chars
686         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
687         if(autocvar_sv_eventlog)
688         {
689                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
690                 matchid = strzone(s);
691
692                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
693                 s = ":gameinfo:mutators:LIST";
694
695                 ret_string = s;
696                 MUTATOR_CALLHOOK(BuildMutatorsString);
697                 s = ret_string;
698
699                 // simple, probably not good in the mutator system
700                 if(autocvar_g_grappling_hook)
701                         s = strcat(s, ":grappling_hook");
702
703                 // initialiation stuff, not good in the mutator system
704                 if(!autocvar_g_use_ammunition)
705                         s = strcat(s, ":no_use_ammunition");
706
707                 // initialiation stuff, not good in the mutator system
708                 if(autocvar_g_pickup_items == 0)
709                         s = strcat(s, ":no_pickup_items");
710                 if(autocvar_g_pickup_items > 0)
711                         s = strcat(s, ":pickup_items");
712
713                 // initialiation stuff, not good in the mutator system
714                 if(autocvar_g_weaponarena != "0")
715                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
716
717                 // TODO to mutator system
718                 if(autocvar_g_norecoil)
719                         s = strcat(s, ":norecoil");
720
721                 // TODO to mutator system
722                 if(autocvar_g_powerups == 0)
723                         s = strcat(s, ":no_powerups");
724                 if(autocvar_g_powerups > 0)
725                         s = strcat(s, ":powerups");
726
727                 GameLogEcho(s);
728                 GameLogEcho(":gameinfo:end");
729         }
730         else
731                 matchid = strzone(ftos(random()));
732
733         cvar_set("nextmap", "");
734
735         SetDefaultAlpha();
736
737         if(autocvar_g_campaign)
738                 CampaignPostInit();
739
740         Ban_LoadBans();
741
742         MapInfo_Enumerate();
743         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
744
745         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
746         {
747                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
748                 if(fd != -1)
749                 {
750                         while((s = fgets(fd)))
751                         {
752                                 l = tokenize_console(s);
753                                 if(l < 2)
754                                         continue;
755                                 if(argv(0) == "cd")
756                                 {
757                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
758                                         print("  cdtrack ", argv(2), "\n");
759                                 }
760                                 else if(argv(0) == "fog")
761                                 {
762                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
763                                         print("  \"fog\" \"", s, "\"\n");
764                                 }
765                                 else if(argv(0) == "set")
766                                 {
767                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
768                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
769                                 }
770                                 else if(argv(0) != "//")
771                                 {
772                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
773                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
774                                 }
775                         }
776                         fclose(fd);
777                 }
778         }
779
780         WeaponStats_Init();
781
782         WepSet_AddStat();
783         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
784         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
785         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
786         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
787         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
788         Nagger_Init();
789
790         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
791         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
792         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
793         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
794         addstat(STAT_FUEL, AS_INT, ammo_fuel);
795         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
796         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
797         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
798         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
799         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
800         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
801         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
802         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
803         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
804         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
805
806         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
807         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
808
809         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
810
811         addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
812
813         // freeze attacks
814         addstat(STAT_FROZEN, AS_INT, frozen);
815         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
816
817         // g_movementspeed hack
818         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
819         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
820         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
821         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
822
823         // new properties
824         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
825         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
826         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
827         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
828         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
829         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
830         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
831         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
832         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
833         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
834         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
835         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
836         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
837         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
838         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
839         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
840         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
841         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
842         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
843
844         // secrets
845         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
846         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
847
848         // monsters
849         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
850         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
851
852         // misc
853         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
854
855         next_pingtime = time + 5;
856
857         detect_maptype();
858
859         // set up information replies for clients and server to use
860         maplist_reply = strzone(getmaplist());
861         lsmaps_reply = strzone(getlsmaps());
862         monsterlist_reply = strzone(getmonsterlist());
863         for(i = 0; i < 10; ++i)
864         {
865                 s = getrecords(i);
866                 if (s)
867                         records_reply[i] = strzone(s);
868         }
869         ladder_reply = strzone(getladder());
870         rankings_reply = strzone(getrankings());
871
872         // begin other init
873         ClientInit_Spawn();
874         RandomSeed_Spawn();
875         PingPLReport_Spawn();
876
877         CheatInit();
878
879         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
880
881         // fill sv_curl_serverpackages from .serverpackage files
882         if(autocvar_sv_curl_serverpackages_auto)
883         {
884                 s = "";
885                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
886                 for(i = 0; i < n; ++i)
887                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
888                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
889                                 s = strcat(s, " ", argv(i));
890                 fd = search_begin("*-serverpackage.txt", true, false);
891                 if(fd >= 0)
892                 {
893                         j = search_getsize(fd);
894                         for(i = 0; i < j; ++i)
895                                 s = strcat(s, " ", search_getfilename(fd, i));
896                         search_end(fd);
897                 }
898                 fd = search_begin("*.serverpackage", true, false);
899                 if(fd >= 0)
900                 {
901                         j = search_getsize(fd);
902                         for(i = 0; i < j; ++i)
903                                 s = strcat(s, " ", search_getfilename(fd, i));
904                         search_end(fd);
905                 }
906                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
907         }
908
909         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
910         modname = "Xonotic";
911         // physics/balance/config changes that count as mod
912         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
913                 modname = cvar_string("g_mod_physics");
914         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
915                 modname = cvar_string("g_mod_balance");
916         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
917                 modname = cvar_string("g_mod_config");
918         // extra mutators that deserve to count as mod
919         MUTATOR_CALLHOOK(SetModname);
920
921         // save it for later
922         modname = strzone(modname);
923
924         WinningConditionHelper(); // set worldstatus
925
926         world_initialized = 1;
927 }
928
929 void spawnfunc_light (void)
930 {
931         //makestatic (self); // Who the f___ did that?
932         remove(self);
933 }
934
935 string GetGametype()
936 {
937         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
938 }
939
940 string GetMapname()
941 {
942         return mapname;
943 }
944
945 float Map_Count, Map_Current;
946 string Map_Current_Name;
947
948 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
949 float GetMaplistPosition()
950 {
951         float pos, idx;
952         string map;
953
954         map = GetMapname();
955         idx = autocvar_g_maplist_index;
956
957         if(idx >= 0)
958                 if(idx < Map_Count)
959                         if(map == argv(idx))
960                                 return idx;
961
962         for(pos = 0; pos < Map_Count; ++pos)
963                 if(map == argv(pos))
964                         return pos;
965
966         // resume normal maplist rotation if current map is not in g_maplist
967         return idx;
968 }
969
970 float MapHasRightSize(string map)
971 {
972         float fh;
973         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
974         if(autocvar_g_maplist_check_waypoints)
975         {
976                 dprint("checkwp "); dprint(map);
977                 if(!fexists(strcat("maps/", map, ".waypoints")))
978                 {
979                         dprint(": no waypoints\n");
980                         return false;
981                 }
982                 dprint(": has waypoints\n");
983         }
984
985         // open map size restriction file
986         dprint("opensize "); dprint(map);
987         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
988         if(fh >= 0)
989         {
990                 float mapmin, mapmax;
991                 dprint(": ok, ");
992                 mapmin = stof(fgets(fh));
993                 mapmax = stof(fgets(fh));
994                 fclose(fh);
995                 if(player_count < mapmin)
996                 {
997                         dprint("not enough\n");
998                         return false;
999                 }
1000                 if(player_count > mapmax)
1001                 {
1002                         dprint("too many\n");
1003                         return false;
1004                 }
1005                 dprint("right size\n");
1006                 return true;
1007         }
1008         dprint(": not found\n");
1009         return true;
1010 }
1011
1012 string Map_Filename(float position)
1013 {
1014         return strcat("maps/", argv(position), ".bsp");
1015 }
1016
1017 string strwords(string s, float w)
1018 {
1019         float endpos;
1020         for(endpos = 0; w && endpos >= 0; --w)
1021                 endpos = strstrofs(s, " ", endpos + 1);
1022         if(endpos < 0)
1023                 return s;
1024         else
1025                 return substring(s, 0, endpos);
1026 }
1027
1028 float strhasword(string s, string w)
1029 {
1030         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1031 }
1032
1033 void Map_MarkAsRecent(string m)
1034 {
1035         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1036 }
1037
1038 float Map_IsRecent(string m)
1039 {
1040         return strhasword(autocvar_g_maplist_mostrecent, m);
1041 }
1042
1043 float Map_Check(float position, float pass)
1044 {
1045         string filename;
1046         string map_next;
1047         map_next = argv(position);
1048         if(pass <= 1)
1049         {
1050                 if(Map_IsRecent(map_next))
1051                         return 0;
1052         }
1053         filename = Map_Filename(position);
1054         if(MapInfo_CheckMap(map_next))
1055         {
1056                 if(pass == 2)
1057                         return 1;
1058                 if(MapHasRightSize(map_next))
1059                         return 1;
1060                 return 0;
1061         }
1062         else
1063                 dprint( "Couldn't select '", filename, "'..\n" );
1064
1065         return 0;
1066 }
1067
1068 void Map_Goto_SetStr(string nextmapname)
1069 {
1070         if(getmapname_stored != "")
1071                 strunzone(getmapname_stored);
1072         if(nextmapname == "")
1073                 getmapname_stored = "";
1074         else
1075                 getmapname_stored = strzone(nextmapname);
1076 }
1077
1078 void Map_Goto_SetFloat(float position)
1079 {
1080         cvar_set("g_maplist_index", ftos(position));
1081         Map_Goto_SetStr(argv(position));
1082 }
1083
1084 void Map_Goto(float reinit)
1085 {
1086         MapInfo_LoadMap(getmapname_stored, reinit);
1087 }
1088
1089 // return codes of map selectors:
1090 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1091 //   -2 = permanent failure
1092 float() MaplistMethod_Iterate = // usual method
1093 {
1094         float pass, i;
1095
1096         dprint("Trying MaplistMethod_Iterate\n");
1097
1098         for(pass = 1; pass <= 2; ++pass)
1099         {
1100                 for(i = 1; i < Map_Count; ++i)
1101                 {
1102                         float mapindex;
1103                         mapindex = (i + Map_Current) % Map_Count;
1104                         if(Map_Check(mapindex, pass))
1105                                 return mapindex;
1106                 }
1107         }
1108         return -1;
1109 }
1110
1111 float() MaplistMethod_Repeat = // fallback method
1112 {
1113         dprint("Trying MaplistMethod_Repeat\n");
1114
1115         if(Map_Check(Map_Current, 2))
1116                 return Map_Current;
1117         return -2;
1118 }
1119
1120 float() MaplistMethod_Random = // random map selection
1121 {
1122         float i, imax;
1123
1124         dprint("Trying MaplistMethod_Random\n");
1125
1126         imax = 42;
1127
1128         for(i = 0; i <= imax; ++i)
1129         {
1130                 float mapindex;
1131                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1132                 if(Map_Check(mapindex, 1))
1133                         return mapindex;
1134         }
1135         return -1;
1136 }
1137
1138 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1139 // the exponent sets a bias on the map selection:
1140 // the higher the exponent, the less likely "shortly repeated" same maps are
1141 {
1142         float i, j, imax, insertpos;
1143
1144         dprint("Trying MaplistMethod_Shuffle\n");
1145
1146         imax = 42;
1147
1148         for(i = 0; i <= imax; ++i)
1149         {
1150                 string newlist;
1151
1152                 // now reinsert this at another position
1153                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1154                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1155                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1156                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1157
1158                 // insert the current map there
1159                 newlist = "";
1160                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1161                         newlist = strcat(newlist, " ", argv(j));
1162                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1163                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1164                         newlist = strcat(newlist, " ", argv(j));
1165                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1166                 cvar_set("g_maplist", newlist);
1167                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1168
1169                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1170                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1171                 if(Map_Check(Map_Current, 1))
1172                         return Map_Current;
1173         }
1174         return -1;
1175 }
1176
1177 void Maplist_Init()
1178 {
1179         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1180         float i;
1181         for (i = 0; i < Map_Count; ++i)
1182                 if (Map_Check(i, 2))
1183                         break;
1184         if (i == Map_Count)
1185         {
1186                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1187                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1188                 if(autocvar_g_maplist_shuffle)
1189                         ShuffleMaplist();
1190                 localcmd("\nmenu_cmd sync\n");
1191                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1192         }
1193         if(Map_Count == 0)
1194                 error("empty maplist, cannot select a new map");
1195         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1196
1197         if(Map_Current_Name)
1198                 strunzone(Map_Current_Name);
1199         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1200         // this may or may not be correct, but who cares, in the worst case a map
1201         // isn't chosen in the first pass that should have been
1202 }
1203
1204 string GetNextMap()
1205 {
1206         float nextMap;
1207
1208         Maplist_Init();
1209         nextMap = -1;
1210
1211         if(nextMap == -1)
1212                 if(autocvar_g_maplist_shuffle > 0)
1213                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1214
1215         if(nextMap == -1)
1216                 if(autocvar_g_maplist_selectrandom)
1217                         nextMap = MaplistMethod_Random();
1218
1219         if(nextMap == -1)
1220                 nextMap = MaplistMethod_Iterate();
1221
1222         if(nextMap == -1)
1223                 nextMap = MaplistMethod_Repeat();
1224
1225         if(nextMap >= 0)
1226         {
1227                 Map_Goto_SetFloat(nextMap);
1228                 return getmapname_stored;
1229         }
1230
1231         return "";
1232 }
1233
1234 float DoNextMapOverride(float reinit)
1235 {
1236         if(autocvar_g_campaign)
1237         {
1238                 CampaignPostIntermission();
1239                 alreadychangedlevel = true;
1240                 return true;
1241         }
1242         if(autocvar_quit_when_empty)
1243         {
1244                 if(player_count <= currentbots)
1245                 {
1246                         localcmd("quit\n");
1247                         alreadychangedlevel = true;
1248                         return true;
1249                 }
1250         }
1251         if(autocvar_quit_and_redirect != "")
1252         {
1253                 redirection_target = strzone(autocvar_quit_and_redirect);
1254                 alreadychangedlevel = true;
1255                 return true;
1256         }
1257         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1258         {
1259                 localcmd("restart\n");
1260                 alreadychangedlevel = true;
1261                 return true;
1262         }
1263         if(autocvar_nextmap != "")
1264         {
1265                 string m;
1266                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1267                 cvar_set("nextmap",m);
1268
1269                 if(!m || gametypevote)
1270                         return false;
1271                 if(autocvar_sv_vote_gametype)
1272                 {
1273                         Map_Goto_SetStr(m);
1274                         return false;
1275                 }
1276
1277                 if(MapInfo_CheckMap(m))
1278                 {
1279                         Map_Goto_SetStr(m);
1280                         Map_Goto(reinit);
1281                         alreadychangedlevel = true;
1282                         return true;
1283                 }
1284         }
1285         if(!reinit && autocvar_lastlevel)
1286         {
1287                 cvar_settemp_restore();
1288                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1289                 alreadychangedlevel = true;
1290                 return true;
1291         }
1292         return false;
1293 }
1294
1295 void GotoNextMap(float reinit)
1296 {
1297         //string nextmap;
1298         //float n, nummaps;
1299         //string s;
1300         if (alreadychangedlevel)
1301                 return;
1302         alreadychangedlevel = true;
1303
1304         string nextMap;
1305
1306         nextMap = GetNextMap();
1307         if(nextMap == "")
1308                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1309         Map_Goto(reinit);
1310 }
1311
1312
1313 /*
1314 ============
1315 IntermissionThink
1316
1317 When the player presses attack or jump, change to the next level
1318 ============
1319 */
1320 .float autoscreenshot;
1321 void IntermissionThink()
1322 {
1323         FixIntermissionClient(self);
1324
1325         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1326         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1327
1328         if( (server_screenshot || client_screenshot)
1329                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1330         {
1331                 self.autoscreenshot = -1;
1332                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1333                 return;
1334         }
1335
1336         if (time < intermission_exittime)
1337                 return;
1338
1339         if(!mapvote_initialized)
1340                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1341                         return;
1342
1343         MapVote_Start();
1344 }
1345
1346 /*
1347 ============
1348 FindIntermission
1349
1350 Returns the entity to view from
1351 ============
1352 */
1353 /*
1354 entity FindIntermission()
1355 {
1356         local   entity spot;
1357         local   float cyc;
1358
1359 // look for info_intermission first
1360         spot = find (world, classname, "info_intermission");
1361         if (spot)
1362         {       // pick a random one
1363                 cyc = random() * 4;
1364                 while (cyc > 1)
1365                 {
1366                         spot = find (spot, classname, "info_intermission");
1367                         if (!spot)
1368                                 spot = find (spot, classname, "info_intermission");
1369                         cyc = cyc - 1;
1370                 }
1371                 return spot;
1372         }
1373
1374 // then look for the start position
1375         spot = find (world, classname, "info_player_start");
1376         if (spot)
1377                 return spot;
1378
1379 // testinfo_player_start is only found in regioned levels
1380         spot = find (world, classname, "testplayerstart");
1381         if (spot)
1382                 return spot;
1383
1384 // then look for the start position
1385         spot = find (world, classname, "info_player_deathmatch");
1386         if (spot)
1387                 return spot;
1388
1389         //objerror ("FindIntermission: no spot");
1390         return world;
1391 }
1392 */
1393
1394 /*
1395 ===============================================================================
1396
1397 RULES
1398
1399 ===============================================================================
1400 */
1401
1402 void DumpStats(float final)
1403 {
1404         float file;
1405         string s;
1406         float to_console;
1407         float to_eventlog;
1408         float to_file;
1409         float i;
1410
1411         to_console = autocvar_sv_logscores_console;
1412         to_eventlog = autocvar_sv_eventlog;
1413         to_file = autocvar_sv_logscores_file;
1414
1415         if(!final)
1416         {
1417                 to_console = true; // always print printstats replies
1418                 to_eventlog = false; // but never print them to the event log
1419         }
1420
1421         if(to_eventlog)
1422                 if(autocvar_sv_eventlog_console)
1423                         to_console = false; // otherwise we get the output twice
1424
1425         if(final)
1426                 s = ":scores:";
1427         else
1428                 s = ":status:";
1429         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1430
1431         if(to_console)
1432                 print(s, "\n");
1433         if(to_eventlog)
1434                 GameLogEcho(s);
1435
1436         file = -1;
1437         if(to_file)
1438         {
1439                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1440                 if(file == -1)
1441                         to_file = false;
1442                 else
1443                         fputs(file, strcat(s, "\n"));
1444         }
1445
1446         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1447         if(to_console)
1448                 print(s, "\n");
1449         if(to_eventlog)
1450                 GameLogEcho(s);
1451         if(to_file)
1452                 fputs(file, strcat(s, "\n"));
1453
1454         FOR_EACH_CLIENT(other)
1455         {
1456                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1457                 {
1458                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1459                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1460                         if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1461                                 s = strcat(s, ftos(other.team), ":");
1462                         else
1463                                 s = strcat(s, "spectator:");
1464
1465                         if(to_console)
1466                                 print(s, other.netname, "\n");
1467                         if(to_eventlog)
1468                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1469                         if(to_file)
1470                                 fputs(file, strcat(s, other.netname, "\n"));
1471                 }
1472         }
1473
1474         if(teamplay)
1475         {
1476                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1477                 if(to_console)
1478                         print(s, "\n");
1479                 if(to_eventlog)
1480                         GameLogEcho(s);
1481                 if(to_file)
1482                         fputs(file, strcat(s, "\n"));
1483
1484                 for(i = 1; i < 16; ++i)
1485                 {
1486                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1487                         s = strcat(s, ":", ftos(i));
1488                         if(to_console)
1489                                 print(s, "\n");
1490                         if(to_eventlog)
1491                                 GameLogEcho(s);
1492                         if(to_file)
1493                                 fputs(file, strcat(s, "\n"));
1494                 }
1495         }
1496
1497         if(to_console)
1498                 print(":end\n");
1499         if(to_eventlog)
1500                 GameLogEcho(":end");
1501         if(to_file)
1502         {
1503                 fputs(file, ":end\n");
1504                 fclose(file);
1505         }
1506 }
1507
1508 void FixIntermissionClient(entity e)
1509 {
1510         string s;
1511         if(!e.autoscreenshot) // initial call
1512         {
1513                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1514                 e.health = -2342;
1515                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1516                 e.solid = SOLID_NOT;
1517                 e.movetype = MOVETYPE_NONE;
1518                 e.takedamage = DAMAGE_NO;
1519                 if(e.weaponentity)
1520                 {
1521                         e.weaponentity.effects = EF_NODRAW;
1522                         if (e.weaponentity.weaponentity)
1523                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1524                 }
1525                 if(IS_REAL_CLIENT(e))
1526                 {
1527                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1528                         s = autocvar_sv_intermission_cdtrack;
1529                         if(s != "")
1530                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1531                         msg_entity = e;
1532                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1533                 }
1534         }
1535 }
1536
1537 /*
1538 go to the next level for deathmatch
1539 only called if a time or frag limit has expired
1540 */
1541 void NextLevel()
1542 {
1543         gameover = true;
1544
1545         intermission_running = 1;
1546
1547 // enforce a wait time before allowing changelevel
1548         if(player_count > 0)
1549                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1550         else
1551                 intermission_exittime = -1;
1552
1553         /*
1554         WriteByte (MSG_ALL, SVC_CDTRACK);
1555         WriteByte (MSG_ALL, 3);
1556         WriteByte (MSG_ALL, 3);
1557         // done in FixIntermission
1558         */
1559
1560         //pos = FindIntermission ();
1561
1562         VoteReset();
1563
1564         DumpStats(true);
1565
1566         // send statistics
1567         PlayerStats_GameReport(true);
1568         WeaponStats_Shutdown();
1569
1570         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1571
1572         if(autocvar_sv_eventlog)
1573                 GameLogEcho(":gameover");
1574
1575         GameLogClose();
1576
1577         FOR_EACH_PLAYER(other) {
1578                 FixIntermissionClient(other);
1579                 if(other.winning)
1580                         bprint(other.netname, " ^7wins.\n");
1581         }
1582
1583         if(autocvar_g_campaign)
1584                 CampaignPreIntermission();
1585
1586         MUTATOR_CALLHOOK(MatchEnd);
1587
1588         localcmd("\nsv_hook_gameend\n");
1589 }
1590
1591 /*
1592 ============
1593 CheckRules_Player
1594
1595 Exit deathmatch games upon conditions
1596 ============
1597 */
1598 void CheckRules_Player()
1599 {
1600         if (gameover)   // someone else quit the game already
1601                 return;
1602
1603         if(self.deadflag == DEAD_NO)
1604                 self.play_time += frametime;
1605
1606         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1607         //   (div0: and that in CheckRules_World please)
1608 }
1609
1610
1611 float InitiateSuddenDeath()
1612 {
1613         // Check first whether normal overtimes could be added before initiating suddendeath mode
1614         // - for this timelimit_overtime needs to be >0 of course
1615         // - also check the winning condition calculated in the previous frame and only add normal overtime
1616         //   again, if at the point at which timelimit would be extended again, still no winner was found
1617         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1618         {
1619                 return 1; // need to call InitiateOvertime later
1620         }
1621         else
1622         {
1623                 if(!checkrules_suddendeathend)
1624                 {
1625                         if(autocvar_g_campaign)
1626                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1627                         else
1628                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1629                         if(g_race && !g_race_qualifying)
1630                                 race_StartCompleting();
1631                 }
1632                 return 0;
1633         }
1634 }
1635
1636 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1637 {
1638         ++checkrules_overtimesadded;
1639         //add one more overtime by simply extending the timelimit
1640         float tl;
1641         tl = autocvar_timelimit;
1642         tl += autocvar_timelimit_overtime;
1643         cvar_set("timelimit", ftos(tl));
1644
1645         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1646 }
1647
1648 float GetWinningCode(float fraglimitreached, float equality)
1649 {
1650         if(autocvar_g_campaign == 1)
1651                 if(fraglimitreached)
1652                         return WINNING_YES;
1653                 else
1654                         return WINNING_NO;
1655
1656         else
1657                 if(equality)
1658                         if(fraglimitreached)
1659                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1660                         else
1661                                 return WINNING_NEVER;
1662                 else
1663                         if(fraglimitreached)
1664                                 return WINNING_YES;
1665                         else
1666                                 return WINNING_NO;
1667 }
1668
1669 // set the .winning flag for exactly those players with a given field value
1670 void SetWinners(.float field, float value)
1671 {
1672         entity head;
1673         FOR_EACH_PLAYER(head)
1674                 head.winning = (head.field == value);
1675 }
1676
1677 // set the .winning flag for those players with a given field value
1678 void AddWinners(.float field, float value)
1679 {
1680         entity head;
1681         FOR_EACH_PLAYER(head)
1682                 if(head.field == value)
1683                         head.winning = 1;
1684 }
1685
1686 // clear the .winning flags
1687 void ClearWinners(void)
1688 {
1689         entity head;
1690         FOR_EACH_PLAYER(head)
1691                 head.winning = 0;
1692 }
1693
1694 // Onslaught winning condition:
1695 // game terminates if only one team has a working generator (or none)
1696 float WinningCondition_Onslaught()
1697 {
1698         entity head;
1699         float t1, t2, t3, t4;
1700
1701         WinningConditionHelper(); // set worldstatus
1702
1703         if(warmup_stage)
1704                 return WINNING_NO;
1705
1706         // first check if the game has ended
1707         t1 = t2 = t3 = t4 = 0;
1708         head = find(world, classname, "onslaught_generator");
1709         while (head)
1710         {
1711                 if (head.health > 0)
1712                 {
1713                         if (head.team == NUM_TEAM_1) t1 = 1;
1714                         if (head.team == NUM_TEAM_2) t2 = 1;
1715                         if (head.team == NUM_TEAM_3) t3 = 1;
1716                         if (head.team == NUM_TEAM_4) t4 = 1;
1717                 }
1718                 head = find(head, classname, "onslaught_generator");
1719         }
1720         if (t1 + t2 + t3 + t4 < 2)
1721         {
1722                 // game over, only one team remains (or none)
1723                 ClearWinners();
1724                 if (t1) SetWinners(team, NUM_TEAM_1);
1725                 if (t2) SetWinners(team, NUM_TEAM_2);
1726                 if (t3) SetWinners(team, NUM_TEAM_3);
1727                 if (t4) SetWinners(team, NUM_TEAM_4);
1728                 dprint("Have a winner, ending game.\n");
1729                 return WINNING_YES;
1730         }
1731
1732         // Two or more teams remain
1733         return WINNING_NO;
1734 }
1735
1736 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1737 // they win. Otherwise the defending team wins once the timelimit passes.
1738 void assault_new_round();
1739 float WinningCondition_Assault()
1740 {
1741         float status;
1742
1743         WinningConditionHelper(); // set worldstatus
1744
1745         status = WINNING_NO;
1746         // as the timelimit has not yet passed just assume the defending team will win
1747         if(assault_attacker_team == NUM_TEAM_1)
1748         {
1749                 SetWinners(team, NUM_TEAM_2);
1750         }
1751         else
1752         {
1753                 SetWinners(team, NUM_TEAM_1);
1754         }
1755
1756         entity ent;
1757         ent = find(world, classname, "target_assault_roundend");
1758         if(ent)
1759         {
1760                 if(ent.winning) // round end has been triggered by attacking team
1761                 {
1762                         bprint("ASSAULT: round completed...\n");
1763                         SetWinners(team, assault_attacker_team);
1764
1765                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1766
1767                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1768                         {
1769                                 status = WINNING_YES;
1770                         }
1771                         else
1772                         {
1773                                 entity oldself;
1774                                 oldself = self;
1775                                 self = ent;
1776                                 assault_new_round();
1777                                 self = oldself;
1778                         }
1779                 }
1780         }
1781
1782         return status;
1783 }
1784
1785 // LMS winning condition: game terminates if and only if there's at most one
1786 // one player who's living lives. Top two scores being equal cancels the time
1787 // limit.
1788 float WinningCondition_LMS()
1789 {
1790         entity head, head2;
1791         float have_player;
1792         float have_players;
1793         float l;
1794
1795         have_player = false;
1796         have_players = false;
1797         l = LMS_NewPlayerLives();
1798
1799         head = find(world, classname, "player");
1800         if(head)
1801                 have_player = true;
1802         head2 = find(head, classname, "player");
1803         if(head2)
1804                 have_players = true;
1805
1806         if(have_player)
1807         {
1808                 // we have at least one player
1809                 if(have_players)
1810                 {
1811                         // two or more active players - continue with the game
1812                 }
1813                 else
1814                 {
1815                         // exactly one player?
1816
1817                         ClearWinners();
1818                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1819
1820                         if(l)
1821                         {
1822                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1823                                 return WINNING_NO;
1824                         }
1825                         else
1826                         {
1827                                 // a winner!
1828                                 // and assign him his first place
1829                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1830                                 return WINNING_YES;
1831                         }
1832                 }
1833         }
1834         else
1835         {
1836                 // nobody is playing at all...
1837                 if(l)
1838                 {
1839                         // wait for players...
1840                 }
1841                 else
1842                 {
1843                         // SNAFU (maybe a draw game?)
1844                         ClearWinners();
1845                         dprint("No players, ending game.\n");
1846                         return WINNING_YES;
1847                 }
1848         }
1849
1850         // When we get here, we have at least two players who are actually LIVING,
1851         // now check if the top two players have equal score.
1852         WinningConditionHelper();
1853
1854         ClearWinners();
1855         if(WinningConditionHelper_winner)
1856                 WinningConditionHelper_winner.winning = true;
1857         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1858                 return WINNING_NEVER;
1859
1860         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1861         return WINNING_NO;
1862 }
1863
1864 void ShuffleMaplist()
1865 {
1866         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1867 }
1868
1869 float leaderfrags;
1870 float WinningCondition_Scores(float limit, float leadlimit)
1871 {
1872         float limitreached;
1873
1874         // TODO make everything use THIS winning condition (except LMS)
1875         WinningConditionHelper();
1876
1877         if(teamplay)
1878         {
1879                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1880                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1881                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1882                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1883         }
1884
1885         ClearWinners();
1886         if(WinningConditionHelper_winner)
1887                 WinningConditionHelper_winner.winning = 1;
1888         if(WinningConditionHelper_winnerteam >= 0)
1889                 SetWinners(team, WinningConditionHelper_winnerteam);
1890
1891         if(WinningConditionHelper_lowerisbetter)
1892         {
1893                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1894                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1895                 limit = -limit;
1896         }
1897
1898         if(WinningConditionHelper_zeroisworst)
1899                 leadlimit = 0; // not supported in this mode
1900
1901         if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1902         // these modes always score in increments of 1, thus this makes sense
1903         {
1904                 if(leaderfrags != WinningConditionHelper_topscore)
1905                 {
1906                         leaderfrags = WinningConditionHelper_topscore;
1907
1908                         if (limit)
1909                         if (leaderfrags == limit - 1)
1910                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1911                         else if (leaderfrags == limit - 2)
1912                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1913                         else if (leaderfrags == limit - 3)
1914                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1915                 }
1916         }
1917
1918         limitreached = false;
1919         if(limit)
1920                 if(WinningConditionHelper_topscore >= limit)
1921                         limitreached = true;
1922         if(leadlimit)
1923         {
1924                 float leadlimitreached;
1925                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1926                 if(autocvar_leadlimit_and_fraglimit)
1927                         limitreached = (limitreached && leadlimitreached);
1928                 else
1929                         limitreached = (limitreached || leadlimitreached);
1930         }
1931
1932         if(limit)
1933                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1934
1935         return GetWinningCode(
1936                 WinningConditionHelper_topscore && limitreached,
1937                 WinningConditionHelper_equality
1938         );
1939 }
1940
1941 float WinningCondition_Race(float fraglimit)
1942 {
1943         float wc;
1944         entity p;
1945         float n, c;
1946
1947         n = 0;
1948         c = 0;
1949         FOR_EACH_PLAYER(p)
1950         {
1951                 ++n;
1952                 if(p.race_completed)
1953                         ++c;
1954         }
1955         if(n && (n == c))
1956                 return WINNING_YES;
1957         wc = WinningCondition_Scores(fraglimit, 0);
1958
1959         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1960         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1961         // do NOT support equality when the laps are all raced!
1962                 return WINNING_STARTSUDDENDEATHOVERTIME;
1963         else
1964                 return WINNING_NEVER;
1965 }
1966
1967 float WinningCondition_QualifyingThenRace(float limit)
1968 {
1969         float wc;
1970         wc = WinningCondition_Scores(limit, 0);
1971
1972         // NEVER initiate overtime
1973         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1974         {
1975                 return WINNING_YES;
1976         }
1977
1978         return wc;
1979 }
1980
1981 float WinningCondition_RanOutOfSpawns()
1982 {
1983         entity head;
1984
1985         if(have_team_spawns <= 0)
1986                 return WINNING_NO;
1987
1988         if(autocvar_g_spawn_useallspawns <= 0)
1989                 return WINNING_NO;
1990
1991         if(!some_spawn_has_been_used)
1992                 return WINNING_NO;
1993
1994         team1_score = team2_score = team3_score = team4_score = 0;
1995
1996         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1997         {
1998                 if(head.team == NUM_TEAM_1)
1999                         team1_score = 1;
2000                 else if(head.team == NUM_TEAM_2)
2001                         team2_score = 1;
2002                 else if(head.team == NUM_TEAM_3)
2003                         team3_score = 1;
2004                 else if(head.team == NUM_TEAM_4)
2005                         team4_score = 1;
2006         }
2007
2008         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2009         {
2010                 if(head.team == NUM_TEAM_1)
2011                         team1_score = 1;
2012                 else if(head.team == NUM_TEAM_2)
2013                         team2_score = 1;
2014                 else if(head.team == NUM_TEAM_3)
2015                         team3_score = 1;
2016                 else if(head.team == NUM_TEAM_4)
2017                         team4_score = 1;
2018         }
2019
2020         ClearWinners();
2021         if(team1_score + team2_score + team3_score + team4_score == 0)
2022         {
2023                 checkrules_equality = true;
2024                 return WINNING_YES;
2025         }
2026         else if(team1_score + team2_score + team3_score + team4_score == 1)
2027         {
2028                 float t, i;
2029                 if(team1_score)
2030                         t = NUM_TEAM_1;
2031                 else if(team2_score)
2032                         t = NUM_TEAM_2;
2033                 else if(team3_score)
2034                         t = NUM_TEAM_3;
2035                 else // if(team4_score)
2036                         t = NUM_TEAM_4;
2037                 CheckAllowedTeams(world);
2038                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2039                 {
2040                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2041                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2042                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2043                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2044                 }
2045
2046                 AddWinners(team, t);
2047                 return WINNING_YES;
2048         }
2049         else
2050                 return WINNING_NO;
2051 }
2052
2053 /*
2054 ============
2055 CheckRules_World
2056
2057 Exit deathmatch games upon conditions
2058 ============
2059 */
2060 void ReadyRestart();
2061 void CheckRules_World()
2062 {
2063         float timelimit;
2064         float fraglimit;
2065         float leadlimit;
2066
2067         VoteThink();
2068         MapVote_Think();
2069
2070         SetDefaultAlpha();
2071
2072         if (gameover)   // someone else quit the game already
2073         {
2074                 if(player_count == 0) // Nobody there? Then let's go to the next map
2075                         MapVote_Start();
2076                         // this will actually check the player count in the next frame
2077                         // again, but this shouldn't hurt
2078                 return;
2079         }
2080
2081         timelimit = autocvar_timelimit * 60;
2082         fraglimit = autocvar_fraglimit;
2083         leadlimit = autocvar_leadlimit;
2084
2085         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2086         {
2087                 if(timelimit > 0)
2088                         timelimit = 0; // timelimit is not made for warmup
2089                 if(fraglimit > 0)
2090                         fraglimit = 0; // no fraglimit for now
2091                 leadlimit = 0; // no leadlimit for now
2092         }
2093
2094         if(timelimit > 0)
2095         {
2096                 timelimit += game_starttime;
2097         }
2098         else if (timelimit < 0)
2099         {
2100                 // endmatch
2101                 NextLevel();
2102                 return;
2103         }
2104
2105         if(g_onslaught)
2106                 timelimit = 0; // ONS has its own overtime rule
2107
2108         float wantovertime;
2109         wantovertime = 0;
2110
2111         if(timelimit > game_starttime)
2112                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2113         else
2114                 game_completion_ratio = 0;
2115
2116         if(checkrules_suddendeathend)
2117         {
2118                 if(!checkrules_suddendeathwarning)
2119                 {
2120                         checkrules_suddendeathwarning = true;
2121                         if(g_race && !g_race_qualifying)
2122                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2123                         else
2124                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2125                 }
2126         }
2127         else
2128         {
2129                 if (timelimit && time >= timelimit)
2130                 {
2131                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2132                         {
2133                                 float totalplayers;
2134                                 float playerswithlaps;
2135                                 float readyplayers;
2136                                 entity head;
2137                                 totalplayers = playerswithlaps = readyplayers = 0;
2138                                 FOR_EACH_PLAYER(head)
2139                                 {
2140                                         ++totalplayers;
2141                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2142                                                 ++playerswithlaps;
2143                                         if(head.ready)
2144                                                 ++readyplayers;
2145                                 }
2146
2147                                 // at least 2 of the players have completed a lap: start the RACE
2148                                 // otherwise, the players should end the qualifying on their own
2149                                 if(readyplayers || playerswithlaps >= 2)
2150                                 {
2151                                         checkrules_suddendeathend = 0;
2152                                         ReadyRestart(); // go to race
2153                                         return;
2154                                 }
2155                                 else
2156                                         wantovertime |= InitiateSuddenDeath();
2157                         }
2158                         else
2159                                 wantovertime |= InitiateSuddenDeath();
2160                 }
2161         }
2162
2163         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2164         {
2165                 NextLevel();
2166                 return;
2167         }
2168
2169         float checkrules_status;
2170         checkrules_status = WinningCondition_RanOutOfSpawns();
2171         if(checkrules_status == WINNING_YES)
2172         {
2173                 bprint("Hey! Someone ran out of spawns!\n");
2174         }
2175         else if(g_race && !g_race_qualifying && timelimit >= 0)
2176         {
2177                 checkrules_status = WinningCondition_Race(fraglimit);
2178                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2179         }
2180         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2181         {
2182                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2183                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2184         }
2185         else if(g_assault)
2186         {
2187                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2188         }
2189         else if(g_lms)
2190         {
2191                 checkrules_status = WinningCondition_LMS();
2192         }
2193         else if (g_onslaught)
2194         {
2195                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2196         }
2197         else
2198         {
2199                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2200                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2201         }
2202
2203         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2204         {
2205                 checkrules_status = WINNING_NEVER;
2206                 checkrules_overtimesadded = -1;
2207                 wantovertime |= InitiateSuddenDeath();
2208         }
2209
2210         if(checkrules_status == WINNING_NEVER)
2211                 // equality cases! Nobody wins if the overtime ends in a draw.
2212                 ClearWinners();
2213
2214         if(wantovertime)
2215         {
2216                 if(checkrules_status == WINNING_NEVER)
2217                         InitiateOvertime();
2218                 else
2219                         checkrules_status = WINNING_YES;
2220         }
2221
2222         if(checkrules_suddendeathend)
2223                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2224                         checkrules_status = WINNING_YES;
2225
2226         if(checkrules_status == WINNING_YES)
2227         {
2228                 //print("WINNING\n");
2229                 NextLevel();
2230         }
2231 }
2232
2233 string GotoMap(string m)
2234 {
2235         m = GameTypeVote_MapInfo_FixName(m);
2236         if (!m)
2237                 return "The map you suggested is not available on this server.";
2238         if (!autocvar_sv_vote_gametype)
2239         if(!MapInfo_CheckMap(m))
2240                 return "The map you suggested does not support the current game mode.";
2241         cvar_set("nextmap", m);
2242         cvar_set("timelimit", "-1");
2243         if(mapvote_initialized || alreadychangedlevel)
2244         {
2245                 if(DoNextMapOverride(0))
2246                         return "Map switch initiated.";
2247                 else
2248                         return "Hm... no. For some reason I like THIS map more.";
2249         }
2250         else
2251                 return "Map switch will happen after scoreboard.";
2252 }
2253
2254
2255 void EndFrame()
2256 {
2257         anticheat_endframe();
2258
2259         float altime;
2260         FOR_EACH_REALCLIENT(self)
2261         {
2262                 entity e = IS_SPEC(self) ? self.enemy : self;
2263                 if(e.typehitsound)
2264                         self.typehit_time = time;
2265                 else if(e.damage_dealt)
2266                 {
2267                         self.hit_time = time;
2268                         self.damage_dealt_total += ceil(e.damage_dealt);
2269                 }
2270         }
2271         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2272         // add 1 frametime because after this, engine SV_Physics
2273         // increases time by a frametime and then networks the frame
2274         // add another frametime because client shows everything with
2275         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2276         // needed!
2277         FOR_EACH_CLIENT(self)
2278         {
2279                 self.typehitsound = false;
2280                 self.damage_dealt = 0;
2281                 antilag_record(self, altime);
2282         }
2283         FOR_EACH_MONSTER(self)
2284                 antilag_record(self, altime);
2285 }
2286
2287
2288 /*
2289  * RedirectionThink:
2290  * returns true if redirecting
2291  */
2292 float redirection_timeout;
2293 float redirection_nextthink;
2294 float RedirectionThink()
2295 {
2296         float clients_found;
2297
2298         if(redirection_target == "")
2299                 return false;
2300
2301         if(!redirection_timeout)
2302         {
2303                 cvar_set("sv_public", "-2");
2304                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2305                 if(redirection_target == "self")
2306                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2307                 else
2308                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2309         }
2310
2311         if(time < redirection_nextthink)
2312                 return true;
2313
2314         redirection_nextthink = time + 1;
2315
2316         clients_found = 0;
2317         FOR_EACH_REALCLIENT(self)
2318         {
2319                 // TODO add timer
2320                 print("Redirecting: sending connect command to ", self.netname, "\n");
2321                 if(redirection_target == "self")
2322                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2323                 else
2324                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2325                 ++clients_found;
2326         }
2327
2328         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2329
2330         if(time > redirection_timeout || clients_found == 0)
2331                 localcmd("\nwait; wait; wait; quit\n");
2332
2333         return true;
2334 }
2335
2336 void TargetMusic_RestoreGame();
2337 void RestoreGame()
2338 {
2339         // Loaded from a save game
2340         // some things then break, so let's work around them...
2341
2342         // Progs DB (capture records)
2343         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2344
2345         // Mapinfo
2346         MapInfo_Shutdown();
2347         MapInfo_Enumerate();
2348         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2349         WeaponStats_Init();
2350
2351         TargetMusic_RestoreGame();
2352 }
2353
2354 void Shutdown()
2355 {
2356         gameover = 2;
2357
2358         if(world_initialized > 0)
2359         {
2360                 world_initialized = 0;
2361                 print("Saving persistent data...\n");
2362                 Ban_SaveBans();
2363
2364                 // playerstats with unfinished match
2365                 PlayerStats_GameReport(false);
2366
2367                 if(!cheatcount_total)
2368                 {
2369                         if(autocvar_sv_db_saveasdump)
2370                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2371                         else
2372                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2373                 }
2374                 if(autocvar_developer)
2375                 {
2376                         if(autocvar_sv_db_saveasdump)
2377                                 db_dump(TemporaryDB, "server-temp.db");
2378                         else
2379                                 db_save(TemporaryDB, "server-temp.db");
2380                 }
2381                 CheatShutdown(); // must be after cheatcount check
2382                 db_close(ServerProgsDB);
2383                 db_close(TemporaryDB);
2384                 print("done!\n");
2385                 // tell the bot system the game is ending now
2386                 bot_endgame();
2387
2388                 WeaponStats_Shutdown();
2389                 MapInfo_Shutdown();
2390         }
2391         else if(world_initialized == 0)
2392         {
2393                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2394         }
2395 }