1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 float race_GetTime(float pos);
20 string race_GetName(float pos);
21 string race_PlaceName(float pos);
23 string ColoredTeamName(float t);
25 string admin_name(void)
27 if(cvar_string("sv_adminnick") != "")
28 return cvar_string("sv_adminnick");
30 return "SERVER ADMIN";
33 float DistributeEvenly_amount;
34 float DistributeEvenly_totalweight;
35 void DistributeEvenly_Init(float amount, float totalweight)
37 if (DistributeEvenly_amount)
39 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
40 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
43 DistributeEvenly_amount = 0;
45 DistributeEvenly_amount = amount;
46 DistributeEvenly_totalweight = totalweight;
48 float DistributeEvenly_Get(float weight)
53 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
54 DistributeEvenly_totalweight -= weight;
55 DistributeEvenly_amount -= f;
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
62 string STR_PLAYER = "player";
63 string STR_SPECTATOR = "spectator";
64 string STR_OBSERVER = "observer";
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
79 // copies a string to a tempstring (so one can strunzone it)
80 string strcat1(string s) = #115; // FRIK_FILE
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
87 local float nPlayerHealth = rint(enPlayer.health);
88 local float nPlayerArmor = rint(enPlayer.armorvalue);
89 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
90 local float nPlayerPing = rint(enPlayer.ping);
91 local string strPlayerPingColor;
92 local string strMessage;
93 if(nPlayerPing >= 150)
94 strPlayerPingColor = "^1";
96 strPlayerPingColor = "^2";
98 if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
99 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
101 if(cvar("sv_fragmessage_information_ping")) {
102 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
103 strMessage = strcat(strMessage, " ^7(^2Bot");
105 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
106 if(cvar("sv_fragmessage_information_handicap"))
107 if(cvar("sv_fragmessage_information_handicap") == 2)
108 if(nPlayerHandicap <= 1)
109 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
111 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 else if not(nPlayerHandicap <= 1)
113 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
115 strMessage = strcat(strMessage, "^7)");
116 } else if(cvar("sv_fragmessage_information_handicap")) {
117 if(cvar("sv_fragmessage_information_handicap") == 2)
118 if(nPlayerHandicap <= 1)
119 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
121 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
122 else if(nPlayerHandicap > 1)
123 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
127 void bcenterprint(string s)
129 // TODO replace by MSG_ALL (would show it to spectators too, though)?
131 FOR_EACH_PLAYER(head)
132 if (clienttype(head) == CLIENTTYPE_REAL)
133 centerprint(head, s);
136 void GameLogEcho(string s)
141 if (cvar("sv_eventlog_files"))
146 matches = cvar("sv_eventlog_files_counter") + 1;
147 cvar_set("sv_eventlog_files_counter", ftos(matches));
150 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
151 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
152 logfile = fopen(fn, FILE_APPEND);
153 fputs(logfile, ":logversion:3\n");
157 if (cvar("sv_eventlog_files_timestamps"))
158 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
160 fputs(logfile, strcat(s, "\n"));
163 if (cvar("sv_eventlog_console"))
172 // will be opened later
177 if (logfile_open && logfile >= 0)
187 vector PL_CROUCH_VIEW_OFS;
188 vector PL_CROUCH_MIN;
189 vector PL_CROUCH_MAX;
191 float spawnpoint_nag;
192 void relocate_spawnpoint()
194 PL_VIEW_OFS = stov(cvar_string("sv_player_viewoffset"));
195 PL_MIN = stov(cvar_string("sv_player_mins"));
196 PL_MAX = stov(cvar_string("sv_player_maxs"));
197 PL_CROUCH_VIEW_OFS = stov(cvar_string("sv_player_crouch_viewoffset"));
198 PL_CROUCH_MIN = stov(cvar_string("sv_player_crouch_mins"));
199 PL_CROUCH_MAX = stov(cvar_string("sv_player_crouch_maxs"));
201 // nudge off the floor
202 setorigin(self, self.origin + '0 0 1');
204 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
205 if (trace_startsolid)
211 if (!move_out_of_solid(self))
212 objerror("could not get out of solid at all!");
213 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
214 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
215 print(" ", ftos(self.origin_y - o_y));
216 print(" ", ftos(self.origin_z - o_z), "'\n");
217 if (cvar("g_spawnpoints_auto_move_out_of_solid"))
220 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
226 self.mins = self.maxs = '0 0 0';
227 objerror("player spawn point in solid, mapper sucks!\n");
232 self.use = spawnpoint_use;
233 self.team_saved = self.team;
237 if (have_team_spawns != 0)
239 have_team_spawns = 1;
241 if (cvar("r_showbboxes"))
243 // show where spawnpoints point at too
244 makevectors(self.angles);
247 e.classname = "info_player_foo";
248 setorigin(e, self.origin + v_forward * 24);
249 setsize(e, '-8 -8 -8', '8 8 8');
250 e.solid = SOLID_TRIGGER;
254 #define strstr strstrofs
256 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
257 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
258 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
259 // BE CONSTANT OR strzoneD!
260 float strstr(string haystack, string needle, float offset)
264 len = strlen(needle);
265 endpos = strlen(haystack) - len;
266 while(offset <= endpos)
268 found = substring(haystack, offset, len);
277 float NUM_NEAREST_ENTITIES = 4;
278 entity nearest_entity[NUM_NEAREST_ENTITIES];
279 float nearest_length[NUM_NEAREST_ENTITIES];
280 entity findnearest(vector point, .string field, string value, vector axismod)
291 localhead = find(world, field, value);
294 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
295 dist = localhead.oldorigin;
297 dist = localhead.origin;
299 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
302 for (i = 0; i < num_nearest; ++i)
304 if (len < nearest_length[i])
308 // now i tells us where to insert at
309 // INSERTION SORT! YOU'VE SEEN IT! RUN!
310 if (i < NUM_NEAREST_ENTITIES)
312 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
314 nearest_length[j + 1] = nearest_length[j];
315 nearest_entity[j + 1] = nearest_entity[j];
317 nearest_length[i] = len;
318 nearest_entity[i] = localhead;
319 if (num_nearest < NUM_NEAREST_ENTITIES)
320 num_nearest = num_nearest + 1;
323 localhead = find(localhead, field, value);
326 // now use the first one from our list that we can see
327 for (i = 0; i < num_nearest; ++i)
329 traceline(point, nearest_entity[i].origin, TRUE, world);
330 if (trace_fraction == 1)
334 dprint("Nearest point (");
335 dprint(nearest_entity[0].netname);
336 dprint(") is not visible, using a visible one.\n");
338 return nearest_entity[i];
342 if (num_nearest == 0)
345 dprint("Not seeing any location point, using nearest as fallback.\n");
347 dprint("Candidates were: ");
348 for(j = 0; j < num_nearest; ++j)
352 dprint(nearest_entity[j].netname);
357 return nearest_entity[0];
360 void spawnfunc_target_location()
362 self.classname = "target_location";
363 // location name in netname
364 // eventually support: count, teamgame selectors, line of sight?
367 void spawnfunc_info_location()
369 self.classname = "target_location";
370 self.message = self.netname;
373 string NearestLocation(vector p)
378 loc = findnearest(p, classname, "target_location", '1 1 1');
385 loc = findnearest(p, target, "###item###", '1 1 4');
392 string formatmessage(string msg)
403 WarpZone_crosshair_trace(self);
404 cursor = trace_endpos;
405 cursor_ent = trace_ent;
409 break; // too many replacements
412 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
413 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
426 replacement = substring(msg, p, 2);
427 escape = substring(msg, p + 1, 1);
431 else if (escape == "\\")
433 else if (escape == "n")
435 else if (escape == "a")
436 replacement = ftos(floor(self.armorvalue));
437 else if (escape == "h")
438 replacement = ftos(floor(self.health));
439 else if (escape == "l")
440 replacement = NearestLocation(self.origin);
441 else if (escape == "y")
442 replacement = NearestLocation(cursor);
443 else if (escape == "d")
444 replacement = NearestLocation(self.death_origin);
445 else if (escape == "w") {
449 wep = self.switchweapon;
452 replacement = W_Name(wep);
453 } else if (escape == "W") {
454 if (self.items & IT_SHELLS) replacement = "shells";
455 else if (self.items & IT_NAILS) replacement = "bullets";
456 else if (self.items & IT_ROCKETS) replacement = "rockets";
457 else if (self.items & IT_CELLS) replacement = "cells";
458 else replacement = "batteries"; // ;)
459 } else if (escape == "x") {
460 replacement = cursor_ent.netname;
461 if (!replacement || !cursor_ent)
462 replacement = "nothing";
463 } else if (escape == "p") {
464 if (self.last_selected_player)
465 replacement = self.last_selected_player.netname;
467 replacement = "(nobody)";
468 } else if (escape == "s")
469 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
470 else if (escape == "S")
471 replacement = ftos(vlen(self.velocity));
472 else if (escape == "v") {
476 if(self.classname == "spectator")
481 weapon_number = stats.weapon;
484 weapon_number = stats.switchweapon;
487 weapon_number = stats.cnt;
489 if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
490 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
492 replacement = "~"; // or something to indicate NULL, not available
495 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
496 p = p + strlen(replacement);
501 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
502 return (value == 0) ? FALSE : TRUE;
511 >0: receives a cvar from name=argv(f) value=argv(f+1)
513 void GetCvars_handleString(string thisname, float f, .string field, string name)
518 strunzone(self.field);
519 self.field = string_null;
523 if (thisname == name)
526 strunzone(self.field);
527 self.field = strzone(argv(f + 1));
531 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
533 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
535 GetCvars_handleString(thisname, f, field, name);
536 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
537 if (thisname == name)
540 s = func(strcat1(self.field));
543 strunzone(self.field);
544 self.field = strzone(s);
548 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
555 if (thisname == name)
556 self.field = stof(argv(f + 1));
559 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
561 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
568 if (thisname == name)
572 self.field = stof(argv(f + 1));
581 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
584 string W_FixWeaponOrder_ForceComplete(string s);
585 string W_FixWeaponOrder_AllowIncomplete(string s);
586 float w_getbestweapon(entity e);
587 void GetCvars(float f)
592 s = strcat1(argv(f));
596 MUTATOR_CALLHOOK(GetCvars);
597 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
598 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
599 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
600 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
601 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
602 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
603 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
604 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
605 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
606 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
607 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
608 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
609 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
610 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
611 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
612 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
613 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
614 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
615 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
616 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
617 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
618 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
619 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
620 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
621 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
623 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
624 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
626 #ifdef ALLOW_FORCEMODELS
627 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
628 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
630 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
632 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
635 if (s == "cl_weaponpriority")
636 self.switchweapon = w_getbestweapon(self);
640 float fexists(string f)
643 fh = fopen(f, FILE_READ);
650 void backtrace(string msg)
653 dev = cvar("developer");
654 war = cvar("prvm_backtraceforwarnings");
655 cvar_set("developer", "1");
656 cvar_set("prvm_backtraceforwarnings", "1");
658 print("--- CUT HERE ---\nWARNING: ");
661 remove(world); // isn't there any better way to cause a backtrace?
662 print("\n--- CUT UNTIL HERE ---\n");
663 cvar_set("developer", ftos(dev));
664 cvar_set("prvm_backtraceforwarnings", ftos(war));
667 string Team_ColorCode(float teamid)
669 if (teamid == COLOR_TEAM1)
671 else if (teamid == COLOR_TEAM2)
673 else if (teamid == COLOR_TEAM3)
675 else if (teamid == COLOR_TEAM4)
681 string Team_ColorName(float t)
683 // fixme: Search for team entities and get their .netname's!
684 if (t == COLOR_TEAM1)
686 if (t == COLOR_TEAM2)
688 if (t == COLOR_TEAM3)
690 if (t == COLOR_TEAM4)
695 string Team_ColorNameLowerCase(float t)
697 // fixme: Search for team entities and get their .netname's!
698 if (t == COLOR_TEAM1)
700 if (t == COLOR_TEAM2)
702 if (t == COLOR_TEAM3)
704 if (t == COLOR_TEAM4)
709 float ColourToNumber(string team_colour)
711 if (team_colour == "red")
714 if (team_colour == "blue")
717 if (team_colour == "yellow")
720 if (team_colour == "pink")
723 if (team_colour == "auto")
729 float NumberToTeamNumber(float number)
746 #define CENTERPRIO_POINT 1
747 #define CENTERPRIO_SPAM 2
748 #define CENTERPRIO_VOTE 4
749 #define CENTERPRIO_NORMAL 5
750 #define CENTERPRIO_SHIELDING 7
751 #define CENTERPRIO_MAPVOTE 9
752 #define CENTERPRIO_IDLEKICK 50
753 #define CENTERPRIO_ADMIN 99
754 .float centerprint_priority;
755 .float centerprint_expires;
756 void centerprint_atprio(entity e, float prio, string s)
758 if (intermission_running)
759 if (prio < CENTERPRIO_MAPVOTE)
761 if (time > e.centerprint_expires)
762 e.centerprint_priority = 0;
763 if (prio >= e.centerprint_priority)
765 e.centerprint_priority = prio;
766 if (timeoutStatus == 2)
767 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
769 e.centerprint_expires = time + e.cvar_scr_centertime;
770 centerprint_builtin(e, s);
773 void centerprint_expire(entity e, float prio)
775 if (prio == e.centerprint_priority)
777 e.centerprint_priority = 0;
778 centerprint_builtin(e, "");
781 void centerprint(entity e, string s)
783 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
786 // decolorizes and team colors the player name when needed
787 string playername(entity p)
790 if (teams_matter && !intermission_running && p.classname == "player")
792 t = Team_ColorCode(p.team);
793 return strcat(t, strdecolorize(p.netname));
799 vector randompos(vector m1, vector m2)
803 v_x = m2_x * random() + m1_x;
804 v_y = m2_y * random() + m1_y;
805 v_z = m2_z * random() + m1_z;
809 float g_pickup_shells;
810 float g_pickup_shells_max;
811 float g_pickup_nails;
812 float g_pickup_nails_max;
813 float g_pickup_rockets;
814 float g_pickup_rockets_max;
815 float g_pickup_cells;
816 float g_pickup_cells_max;
818 float g_pickup_fuel_jetpack;
819 float g_pickup_fuel_max;
820 float g_pickup_armorsmall;
821 float g_pickup_armorsmall_max;
822 float g_pickup_armorsmall_anyway;
823 float g_pickup_armormedium;
824 float g_pickup_armormedium_max;
825 float g_pickup_armormedium_anyway;
826 float g_pickup_armorbig;
827 float g_pickup_armorbig_max;
828 float g_pickup_armorbig_anyway;
829 float g_pickup_armorlarge;
830 float g_pickup_armorlarge_max;
831 float g_pickup_armorlarge_anyway;
832 float g_pickup_healthsmall;
833 float g_pickup_healthsmall_max;
834 float g_pickup_healthsmall_anyway;
835 float g_pickup_healthmedium;
836 float g_pickup_healthmedium_max;
837 float g_pickup_healthmedium_anyway;
838 float g_pickup_healthlarge;
839 float g_pickup_healthlarge_max;
840 float g_pickup_healthlarge_anyway;
841 float g_pickup_healthmega;
842 float g_pickup_healthmega_max;
843 float g_pickup_healthmega_anyway;
844 float g_pickup_ammo_anyway;
845 float g_pickup_weapons_anyway;
847 float g_weaponarena_random;
848 string g_weaponarena_list;
849 float g_weaponspeedfactor;
850 float g_weaponratefactor;
851 float g_weapondamagefactor;
852 float g_weaponforcefactor;
853 float g_weaponspreadfactor;
857 float start_ammo_shells;
858 float start_ammo_nails;
859 float start_ammo_rockets;
860 float start_ammo_cells;
861 float start_ammo_fuel;
863 float start_armorvalue;
864 float warmup_start_weapons;
865 float warmup_start_ammo_shells;
866 float warmup_start_ammo_nails;
867 float warmup_start_ammo_rockets;
868 float warmup_start_ammo_cells;
869 float warmup_start_ammo_fuel;
870 float warmup_start_health;
871 float warmup_start_armorvalue;
875 entity get_weaponinfo(float w);
877 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
879 var float i = weaponinfo.weapon;
884 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
886 if (t < 0) // "default" weapon selection
888 if (g_lms || g_ca || allguns)
889 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
892 else if (g_race || g_cts)
893 t = (i == WEP_LASER);
895 t = 0; // weapon is set a few lines later
897 t = (i == WEP_LASER || i == WEP_SHOTGUN);
898 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
899 t |= (i == WEP_HOOK);
902 // we cannot disable porto in Nexball, we must force it
903 if(g_nexball && i == WEP_PORTO)
909 void readplayerstartcvars()
915 // initialize starting values for players
918 start_ammo_shells = 0;
919 start_ammo_nails = 0;
920 start_ammo_rockets = 0;
921 start_ammo_cells = 0;
922 start_health = cvar("g_balance_health_start");
923 start_armorvalue = cvar("g_balance_armor_start");
926 s = cvar_string("g_weaponarena");
932 g_weaponarena_list = "All Weapons";
933 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
935 e = get_weaponinfo(j);
936 g_weaponarena |= e.weapons;
937 weapon_action(e.weapon, WR_PRECACHE);
940 else if (s == "most")
942 g_weaponarena_list = "Most Weapons";
943 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
945 e = get_weaponinfo(j);
946 if (e.spawnflags & WEP_FLAG_NORMAL)
948 g_weaponarena |= e.weapons;
949 weapon_action(e.weapon, WR_PRECACHE);
953 else if (s == "none")
955 g_weaponarena_list = "No Weapons";
956 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
960 t = tokenize_console(s);
961 g_weaponarena_list = "";
962 for (i = 0; i < t; ++i)
965 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
967 e = get_weaponinfo(j);
970 g_weaponarena |= e.weapons;
971 weapon_action(e.weapon, WR_PRECACHE);
972 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
978 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
981 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
985 g_weaponarena_random = cvar("g_weaponarena_random");
987 g_weaponarena_random = 0;
991 start_weapons = g_weaponarena;
992 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_MINE_LAYER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
993 start_ammo_rockets = 999;
994 if (g_weaponarena & WEPBIT_SHOTGUN)
995 start_ammo_shells = 999;
996 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
997 start_ammo_cells = 999;
998 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
999 start_ammo_nails = 999;
1000 if (g_weaponarena & WEPBIT_HOOK)
1001 start_ammo_fuel = 999;
1002 start_items |= IT_UNLIMITED_AMMO;
1004 else if (g_minstagib)
1007 start_armorvalue = 0;
1008 start_weapons = WEPBIT_MINSTANEX;
1009 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1010 start_ammo_cells = cvar("g_minstagib_ammo_start");
1011 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1012 start_ammo_fuel = cvar("g_start_ammo_fuel");
1014 if (g_minstagib_invis_alpha <= 0)
1015 g_minstagib_invis_alpha = -1;
1021 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1022 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1023 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1024 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1025 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1026 start_health = cvar("g_lms_start_health");
1027 start_armorvalue = cvar("g_lms_start_armor");
1031 start_ammo_shells = cvar("g_start_ammo_shells");
1032 start_ammo_nails = cvar("g_start_ammo_nails");
1033 start_ammo_rockets = cvar("g_start_ammo_rockets");
1034 start_ammo_cells = cvar("g_start_ammo_cells");
1035 start_ammo_fuel = cvar("g_start_ammo_fuel");
1038 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1040 e = get_weaponinfo(i);
1041 if(want_weapon("g_start_weapon_", e, FALSE))
1042 start_weapons |= e.weapons;
1048 warmup_start_ammo_shells = start_ammo_shells;
1049 warmup_start_ammo_nails = start_ammo_nails;
1050 warmup_start_ammo_rockets = start_ammo_rockets;
1051 warmup_start_ammo_cells = start_ammo_cells;
1052 warmup_start_ammo_fuel = start_ammo_fuel;
1053 warmup_start_health = start_health;
1054 warmup_start_armorvalue = start_armorvalue;
1055 warmup_start_weapons = start_weapons;
1057 if (!g_weaponarena && !g_minstagib && !g_ca)
1059 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1060 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1061 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1062 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1063 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1064 warmup_start_health = cvar("g_warmup_start_health");
1065 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1066 warmup_start_weapons = 0;
1067 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1069 e = get_weaponinfo(i);
1070 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1071 warmup_start_weapons |= e.weapons;
1076 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1078 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1079 start_items |= IT_FUEL_REGEN;
1080 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1081 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1084 if(!cvar("g_use_ammunition"))
1086 start_ammo_shells = cvar("g_pickup_shells_max");
1087 start_ammo_nails = cvar("g_pickup_nails_max");
1088 start_ammo_rockets = cvar("g_pickup_rockets_max");
1089 start_ammo_cells = cvar("g_pickup_cells_max");
1090 start_ammo_fuel = cvar("g_pickup_fuel_max");
1091 start_items |= IT_UNLIMITED_AMMO;
1092 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1093 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1094 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1095 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1096 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1097 //warmup_start_items |= IT_UNLIMITED_AMMO;
1101 start_items |= IT_JETPACK;
1103 if (g_weapon_stay == 2)
1105 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1106 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1107 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1108 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1109 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1110 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1111 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1112 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1113 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1114 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1117 MUTATOR_CALLHOOK(SetStartItems);
1119 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1121 e = get_weaponinfo(i);
1122 if(e.weapons & (start_weapons | warmup_start_weapons))
1123 weapon_action(e.weapon, WR_PRECACHE);
1126 start_ammo_shells = max(0, start_ammo_shells);
1127 start_ammo_nails = max(0, start_ammo_nails);
1128 start_ammo_cells = max(0, start_ammo_cells);
1129 start_ammo_rockets = max(0, start_ammo_rockets);
1130 start_ammo_fuel = max(0, start_ammo_fuel);
1132 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1133 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1134 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1135 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1136 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1140 float g_bugrigs_planar_movement;
1141 float g_bugrigs_planar_movement_car_jumping;
1142 float g_bugrigs_reverse_spinning;
1143 float g_bugrigs_reverse_speeding;
1144 float g_bugrigs_reverse_stopping;
1145 float g_bugrigs_air_steering;
1146 float g_bugrigs_angle_smoothing;
1147 float g_bugrigs_friction_floor;
1148 float g_bugrigs_friction_brake;
1149 float g_bugrigs_friction_air;
1150 float g_bugrigs_accel;
1151 float g_bugrigs_speed_ref;
1152 float g_bugrigs_speed_pow;
1153 float g_bugrigs_steer;
1155 float g_touchexplode;
1156 float g_touchexplode_radius;
1157 float g_touchexplode_damage;
1158 float g_touchexplode_edgedamage;
1159 float g_touchexplode_force;
1166 float sv_pitch_fixyaw;
1168 float sv_accuracy_data_share;
1170 void readlevelcvars(void)
1172 // first load all the mutators
1174 MUTATOR_ADD(mutator_nix);
1175 if(cvar("g_dodging"))
1176 MUTATOR_ADD(mutator_dodging);
1177 if(cvar("g_rocket_flying") || (cvar("g_balance_rocketlauncher_detonatedelay") == 0 && stof(cvar_defstring("g_balance_rocketlauncher_detonatedelay")) != 0))
1178 MUTATOR_ADD(mutator_rocketflying);
1180 g_bugrigs = cvar("g_bugrigs");
1181 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1182 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1183 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1184 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1185 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1186 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1187 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1188 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1189 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1190 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1191 g_bugrigs_accel = cvar("g_bugrigs_accel");
1192 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1193 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1194 g_bugrigs_steer = cvar("g_bugrigs_steer");
1196 g_touchexplode = cvar("g_touchexplode");
1197 g_touchexplode_radius = cvar("g_touchexplode_radius");
1198 g_touchexplode_damage = cvar("g_touchexplode_damage");
1199 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1200 g_touchexplode_force = cvar("g_touchexplode_force");
1202 #ifdef ALLOW_FORCEMODELS
1203 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1205 sv_loddistance1 = cvar("sv_loddistance1");
1206 sv_loddistance2 = cvar("sv_loddistance2");
1208 if(sv_loddistance2 <= sv_loddistance1)
1209 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1211 sv_clones = cvar("sv_clones");
1212 sv_gentle = cvar("sv_gentle");
1213 sv_foginterval = cvar("sv_foginterval");
1214 g_cloaked = cvar("g_cloaked");
1215 g_jump_grunt = cvar("g_jump_grunt");
1216 g_footsteps = cvar("g_footsteps");
1217 g_grappling_hook = cvar("g_grappling_hook");
1218 g_jetpack = cvar("g_jetpack");
1219 g_laserguided_missile = cvar("g_laserguided_missile");
1220 g_midair = cvar("g_midair");
1221 g_minstagib = cvar("g_minstagib");
1222 g_norecoil = cvar("g_norecoil");
1223 g_vampire = cvar("g_vampire");
1224 g_bloodloss = cvar("g_bloodloss");
1225 sv_maxidle = cvar("sv_maxidle");
1226 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1227 sv_pogostick = cvar("sv_pogostick");
1228 g_ctf_reverse = cvar("g_ctf_reverse");
1229 sv_autotaunt = cvar("sv_autotaunt");
1230 sv_taunt = cvar("sv_taunt");
1232 inWarmupStage = cvar("g_warmup");
1233 g_warmup_limit = cvar("g_warmup_limit");
1234 g_warmup_allguns = cvar("g_warmup_allguns");
1235 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1237 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1238 inWarmupStage = 0; // these modes cannot work together, sorry
1240 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1241 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1242 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1243 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1244 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1245 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1246 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1247 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1248 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1249 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1250 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1251 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1253 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1254 g_weaponratefactor = cvar("g_weaponratefactor");
1255 g_weapondamagefactor = cvar("g_weapondamagefactor");
1256 g_weaponforcefactor = cvar("g_weaponforcefactor");
1257 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1259 g_pickup_shells = cvar("g_pickup_shells");
1260 g_pickup_shells_max = cvar("g_pickup_shells_max");
1261 g_pickup_nails = cvar("g_pickup_nails");
1262 g_pickup_nails_max = cvar("g_pickup_nails_max");
1263 g_pickup_rockets = cvar("g_pickup_rockets");
1264 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1265 g_pickup_cells = cvar("g_pickup_cells");
1266 g_pickup_cells_max = cvar("g_pickup_cells_max");
1267 g_pickup_fuel = cvar("g_pickup_fuel");
1268 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1269 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1270 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1271 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1272 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1273 g_pickup_armormedium = cvar("g_pickup_armormedium");
1274 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1275 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1276 g_pickup_armorbig = cvar("g_pickup_armorbig");
1277 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1278 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1279 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1280 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1281 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1282 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1283 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1284 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1285 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1286 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1287 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1288 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1289 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1290 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1291 g_pickup_healthmega = cvar("g_pickup_healthmega");
1292 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1293 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1295 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1296 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1298 g_pinata = cvar("g_pinata");
1300 g_weapon_stay = cvar("g_weapon_stay");
1302 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1305 g_ghost_items = cvar("g_ghost_items");
1307 if(g_ghost_items >= 1)
1308 g_ghost_items = 0.25; // default alpha value
1310 if not(inWarmupStage && !g_ca)
1311 game_starttime = cvar("g_start_delay");
1313 sv_pitch_min = cvar("sv_pitch_min");
1314 sv_pitch_max = cvar("sv_pitch_max");
1315 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1317 sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1319 readplayerstartcvars();
1323 // TODO sound pack system
1326 string precache_sound_builtin (string s) = #19;
1327 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1328 string precache_sound(string s)
1330 return precache_sound_builtin(strcat(soundpack, s));
1332 void play2(entity e, string filename)
1334 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1336 void sound(entity e, float chan, string samp, float vol, float atten)
1338 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1343 string precache_sound (string s) = #19;
1344 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1345 float precache_sound_index (string s) = #19;
1347 #define SND_VOLUME 1
1348 #define SND_ATTENUATION 2
1349 #define SND_LARGEENTITY 8
1350 #define SND_LARGESOUND 16
1352 float sound_allowed(float dest, entity e)
1354 // sounds from world may always pass
1357 if (e.classname == "body")
1359 if (e.owner && e.owner != e)
1364 // sounds to self may always pass
1365 if (dest == MSG_ONE)
1366 if (e == msg_entity)
1368 // sounds by players can be removed
1369 if (cvar("bot_sound_monopoly"))
1370 if (clienttype(e) == CLIENTTYPE_REAL)
1372 // anything else may pass
1376 void sound(entity e, float chan, string samp, float vol, float atten)
1378 if (!sound_allowed(MSG_BROADCAST, e))
1380 sound_builtin(e, chan, samp, vol, atten);
1382 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1386 if (!sound_allowed(dest, e))
1389 entno = num_for_edict(e);
1390 idx = precache_sound_index(samp);
1395 atten = floor(atten * 64);
1396 vol = floor(vol * 255);
1399 sflags |= SND_VOLUME;
1401 sflags |= SND_ATTENUATION;
1403 sflags |= SND_LARGEENTITY;
1405 sflags |= SND_LARGESOUND;
1407 WriteByte(dest, SVC_SOUND);
1408 WriteByte(dest, sflags);
1409 if (sflags & SND_VOLUME)
1410 WriteByte(dest, vol);
1411 if (sflags & SND_ATTENUATION)
1412 WriteByte(dest, atten);
1413 if (sflags & SND_LARGEENTITY)
1415 WriteShort(dest, entno);
1416 WriteByte(dest, chan);
1420 WriteShort(dest, entno * 8 + chan);
1422 if (sflags & SND_LARGESOUND)
1423 WriteShort(dest, idx);
1425 WriteByte(dest, idx);
1427 WriteCoord(dest, o_x);
1428 WriteCoord(dest, o_y);
1429 WriteCoord(dest, o_z);
1431 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1435 if (!sound_allowed(dest, e))
1438 o = e.origin + 0.5 * (e.mins + e.maxs);
1439 soundtoat(dest, e, o, chan, samp, vol, atten);
1441 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1443 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1445 void stopsoundto(float dest, entity e, float chan)
1449 if (!sound_allowed(dest, e))
1452 entno = num_for_edict(e);
1457 idx = precache_sound_index("misc/null.wav");
1458 sflags = SND_LARGEENTITY;
1460 sflags |= SND_LARGESOUND;
1461 WriteByte(dest, SVC_SOUND);
1462 WriteByte(dest, sflags);
1463 WriteShort(dest, entno);
1464 WriteByte(dest, chan);
1465 if (sflags & SND_LARGESOUND)
1466 WriteShort(dest, idx);
1468 WriteByte(dest, idx);
1469 WriteCoord(dest, e.origin_x);
1470 WriteCoord(dest, e.origin_y);
1471 WriteCoord(dest, e.origin_z);
1475 WriteByte(dest, SVC_STOPSOUND);
1476 WriteShort(dest, entno * 8 + chan);
1479 void stopsound(entity e, float chan)
1481 if (!sound_allowed(MSG_BROADCAST, e))
1484 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1485 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1488 void play2(entity e, string filename)
1490 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1492 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1495 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1497 float spamsound(entity e, float chan, string samp, float vol, float atten)
1499 if (!sound_allowed(MSG_BROADCAST, e))
1502 if (time > e.spamtime)
1505 sound(e, chan, samp, vol, atten);
1511 void play2team(float t, string filename)
1515 if (cvar("bot_sound_monopoly"))
1518 FOR_EACH_REALPLAYER(head)
1521 play2(head, filename);
1525 void play2all(string samp)
1527 if (cvar("bot_sound_monopoly"))
1530 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1533 void PrecachePlayerSounds(string f);
1534 void precache_playermodel(string m)
1536 float globhandle, i, n;
1539 if(substring(m, -9,5) == "_lod1")
1541 if(substring(m, -9,5) == "_lod2")
1546 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1547 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1550 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1553 n = search_getsize(globhandle);
1554 for (i = 0; i < n; ++i)
1556 //print(search_getfilename(globhandle, i), "\n");
1557 f = search_getfilename(globhandle, i);
1558 PrecachePlayerSounds(f);
1560 search_end(globhandle);
1562 void precache_all_playermodels(string pattern)
1564 float globhandle, i, n;
1567 globhandle = search_begin(pattern, TRUE, FALSE);
1570 n = search_getsize(globhandle);
1571 for (i = 0; i < n; ++i)
1573 //print(search_getfilename(globhandle, i), "\n");
1574 f = search_getfilename(globhandle, i);
1575 precache_playermodel(f);
1577 search_end(globhandle);
1582 // gamemode related things
1583 precache_model ("models/misc/chatbubble.spr");
1584 precache_model ("models/misc/teambubble.spr");
1587 precache_model ("models/runematch/curse.mdl");
1588 precache_model ("models/runematch/rune.mdl");
1591 #ifdef TTURRETS_ENABLED
1592 if (cvar("g_turrets"))
1596 // Precache all player models if desired
1597 if (cvar("sv_precacheplayermodels"))
1599 PrecachePlayerSounds("sound/player/default.sounds");
1600 precache_all_playermodels("models/player/*.zym");
1601 precache_all_playermodels("models/player/*.dpm");
1602 precache_all_playermodels("models/player/*.md3");
1603 precache_all_playermodels("models/player/*.psk");
1604 precache_all_playermodels("models/player/*.iqm");
1607 if (cvar("sv_defaultcharacter"))
1610 s = cvar_string("sv_defaultplayermodel_red");
1612 precache_playermodel(s);
1613 s = cvar_string("sv_defaultplayermodel_blue");
1615 precache_playermodel(s);
1616 s = cvar_string("sv_defaultplayermodel_yellow");
1618 precache_playermodel(s);
1619 s = cvar_string("sv_defaultplayermodel_pink");
1621 precache_playermodel(s);
1622 s = cvar_string("sv_defaultplayermodel");
1624 precache_playermodel(s);
1629 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1630 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1633 // gore and miscellaneous sounds
1634 //precache_sound ("misc/h2ohit.wav");
1635 precache_model ("models/hook.md3");
1636 precache_sound ("misc/armorimpact.wav");
1637 precache_sound ("misc/bodyimpact1.wav");
1638 precache_sound ("misc/bodyimpact2.wav");
1639 precache_sound ("misc/gib.wav");
1640 precache_sound ("misc/gib_splat01.wav");
1641 precache_sound ("misc/gib_splat02.wav");
1642 precache_sound ("misc/gib_splat03.wav");
1643 precache_sound ("misc/gib_splat04.wav");
1644 precache_sound ("misc/hit.wav");
1645 precache_sound ("misc/typehit.wav");
1646 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1647 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1648 precache_sound ("misc/null.wav");
1649 precache_sound ("misc/spawn.wav");
1650 precache_sound ("misc/talk.wav");
1651 precache_sound ("misc/teleport.wav");
1652 precache_sound ("misc/poweroff.wav");
1653 precache_sound ("player/lava.wav");
1654 precache_sound ("player/slime.wav");
1657 precache_sound ("misc/jetpack_fly.wav");
1659 precache_model ("models/sprites/0.spr32");
1660 precache_model ("models/sprites/1.spr32");
1661 precache_model ("models/sprites/2.spr32");
1662 precache_model ("models/sprites/3.spr32");
1663 precache_model ("models/sprites/4.spr32");
1664 precache_model ("models/sprites/5.spr32");
1665 precache_model ("models/sprites/6.spr32");
1666 precache_model ("models/sprites/7.spr32");
1667 precache_model ("models/sprites/8.spr32");
1668 precache_model ("models/sprites/9.spr32");
1669 precache_model ("models/sprites/10.spr32");
1671 // common weapon precaches
1672 precache_sound ("weapons/weapon_switch.wav");
1673 precache_sound ("weapons/weaponpickup.wav");
1674 precache_sound ("weapons/unavailable.wav");
1675 precache_sound ("weapons/dryfire.wav");
1676 if (g_grappling_hook)
1678 precache_sound ("weapons/hook_fire.wav"); // hook
1679 precache_sound ("weapons/hook_impact.wav"); // hook
1682 if(cvar("sv_precacheweapons"))
1684 //precache weapon models/sounds
1687 while (wep <= WEP_LAST)
1689 weapon_action(wep, WR_PRECACHE);
1694 precache_model("models/elaser.mdl");
1695 precache_model("models/laser.mdl");
1696 precache_model("models/ebomb.mdl");
1699 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1701 if (!self.noise && self.music) // quake 3 uses the music field
1702 self.noise = self.music;
1704 // plays music for the level if there is any
1707 precache_sound (self.noise);
1708 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1713 // sorry, but using \ in macros breaks line numbers
1714 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1715 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1716 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1718 // WARNING: this kills the trace globals
1719 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1720 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1722 #define INITPRIO_FIRST 0
1723 #define INITPRIO_GAMETYPE 0
1724 #define INITPRIO_GAMETYPE_FALLBACK 1
1725 #define INITPRIO_CVARS 5
1726 #define INITPRIO_FINDTARGET 10
1727 #define INITPRIO_DROPTOFLOOR 20
1728 #define INITPRIO_SETLOCATION 90
1729 #define INITPRIO_LINKDOORS 91
1730 #define INITPRIO_LAST 99
1732 .void(void) initialize_entity;
1733 .float initialize_entity_order;
1734 .entity initialize_entity_next;
1735 entity initialize_entity_first;
1737 void make_safe_for_remove(entity e)
1739 if (e.initialize_entity)
1742 for (ent = initialize_entity_first; ent; )
1744 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1746 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1747 // skip it in linked list
1750 prev.initialize_entity_next = ent.initialize_entity_next;
1751 ent = prev.initialize_entity_next;
1755 initialize_entity_first = ent.initialize_entity_next;
1756 ent = initialize_entity_first;
1762 ent = ent.initialize_entity_next;
1768 void objerror(string s)
1770 make_safe_for_remove(self);
1771 objerror_builtin(s);
1774 void remove_unsafely(entity e)
1779 void remove_safely(entity e)
1781 make_safe_for_remove(e);
1785 void InitializeEntity(entity e, void(void) func, float order)
1789 if (!e || e.initialize_entity)
1791 // make a proxy initializer entity
1795 e.classname = "initialize_entity";
1799 e.initialize_entity = func;
1800 e.initialize_entity_order = order;
1802 cur = initialize_entity_first;
1805 if (!cur || cur.initialize_entity_order > order)
1807 // insert between prev and cur
1809 prev.initialize_entity_next = e;
1811 initialize_entity_first = e;
1812 e.initialize_entity_next = cur;
1816 cur = cur.initialize_entity_next;
1819 void InitializeEntitiesRun()
1822 startoflist = initialize_entity_first;
1823 initialize_entity_first = world;
1824 for (self = startoflist; self; )
1827 var void(void) func;
1828 e = self.initialize_entity_next;
1829 func = self.initialize_entity;
1830 self.initialize_entity_order = 0;
1831 self.initialize_entity = func_null;
1832 self.initialize_entity_next = world;
1833 if (self.classname == "initialize_entity")
1837 remove_builtin(self);
1840 //dprint("Delayed initialization: ", self.classname, "\n");
1846 .float uncustomizeentityforclient_set;
1847 .void(void) uncustomizeentityforclient;
1848 void(void) SUB_Nullpointer = #0;
1849 void UncustomizeEntitiesRun()
1853 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1854 self.uncustomizeentityforclient();
1857 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1859 e.customizeentityforclient = customizer;
1860 e.uncustomizeentityforclient = uncustomizer;
1861 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1865 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1868 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1872 if (e.classname == "")
1873 e.classname = "net_linked";
1875 if (e.model == "" || self.modelindex == 0)
1879 setmodel(e, "null");
1883 e.SendEntity = sendfunc;
1884 e.SendFlags = 0xFFFFFF;
1887 e.effects |= EF_NODEPTHTEST;
1891 e.nextthink = time + dt;
1892 e.think = SUB_Remove;
1896 void adaptor_think2touch()
1905 void adaptor_think2use()
1917 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1919 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1920 self.projectiledeathtype |= HITTYPE_SPLASH;
1921 adaptor_think2use();
1924 // deferred dropping
1925 void DropToFloor_Handler()
1927 droptofloor_builtin();
1928 self.dropped_origin = self.origin;
1933 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1938 float trace_hits_box_a0, trace_hits_box_a1;
1940 float trace_hits_box_1d(float end, float thmi, float thma)
1944 // just check if x is in range
1952 // do the trace with respect to x
1953 // 0 -> end has to stay in thmi -> thma
1954 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1955 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1956 if (trace_hits_box_a0 > trace_hits_box_a1)
1962 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1967 // now it is a trace from 0 to end
1969 trace_hits_box_a0 = 0;
1970 trace_hits_box_a1 = 1;
1972 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1974 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1976 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1982 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1984 return trace_hits_box(start, end, thmi - ma, thma - mi);
1987 float SUB_NoImpactCheck()
1989 // zero hitcontents = this is not the real impact, but either the
1990 // mirror-impact of something hitting the projectile instead of the
1991 // projectile hitting the something, or a touchareagrid one. Neither of
1992 // these stop the projectile from moving, so...
1993 if(trace_dphitcontents == 0)
1995 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1998 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2000 if (other == world && self.size != '0 0 0')
2003 tic = self.velocity * sys_frametime;
2004 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2005 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2006 if (trace_fraction >= 1)
2008 dprint("Odd... did not hit...?\n");
2010 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2012 dprint("Detected and prevented the sky-grapple bug.\n");
2020 #define SUB_OwnerCheck() (other && (other == self.owner))
2022 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2024 if(SUB_OwnerCheck())
2026 if(SUB_NoImpactCheck())
2031 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2032 UpdateCSQCProjectileNextFrame(self);
2035 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2037 float MAX_IPBAN_URIS = 16;
2039 float URI_GET_DISCARD = 0;
2040 float URI_GET_IPBAN = 1;
2041 float URI_GET_IPBAN_END = 16;
2043 void URI_Get_Callback(float id, float status, string data)
2045 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2047 dprint("\nEnd of data.\n");
2049 if (id == URI_GET_DISCARD)
2053 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2056 OnlineBanList_URI_Get_Callback(id, status, data);
2060 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2064 void print_to(entity e, string s)
2067 sprint(e, strcat(s, "\n"));
2072 string getrecords(float page) // 50 records per page
2086 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2088 if (MapInfo_Get_ByID(i))
2090 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2093 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2094 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2102 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2104 if (MapInfo_Get_ByID(i))
2106 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));
2109 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));
2110 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2118 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2120 if (MapInfo_Get_ByID(i))
2122 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));
2125 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));
2126 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2132 MapInfo_ClearTemps();
2134 if (s == "" && page == 0)
2135 return "No records are available on this server.\n";
2140 string getrankings()
2153 for (i = 1; i <= RANKINGS_CNT; ++i)
2155 t = race_GetTime(i);
2158 n = race_GetName(i);
2159 p = race_PlaceName(i);
2160 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2163 MapInfo_ClearTemps();
2166 return strcat("No records are available for the map: ", map, "\n");
2168 return strcat("Records for ", map, ":\n", s);
2171 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2174 vector start, org, delta, end, enddown, mstart;
2176 m = e.dphitcontentsmask;
2177 e.dphitcontentsmask = goodcontents | badcontents;
2180 delta = world.maxs - world.mins;
2182 for (i = 0; i < attempts; ++i)
2184 start_x = org_x + random() * delta_x;
2185 start_y = org_y + random() * delta_y;
2186 start_z = org_z + random() * delta_z;
2188 // rule 1: start inside world bounds, and outside
2189 // solid, and don't start from somewhere where you can
2190 // fall down to evil
2191 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2192 if (trace_fraction >= 1)
2194 if (trace_startsolid)
2196 if (trace_dphitcontents & badcontents)
2198 if (trace_dphitq3surfaceflags & badsurfaceflags)
2201 // rule 2: if we are too high, lower the point
2202 if (trace_fraction * delta_z > maxaboveground)
2203 start = trace_endpos + '0 0 1' * maxaboveground;
2204 enddown = trace_endpos;
2206 // rule 3: make sure we aren't outside the map. This only works
2207 // for somewhat well formed maps. A good rule of thumb is that
2208 // the map should have a convex outside hull.
2209 // these can be traceLINES as we already verified the starting box
2210 mstart = start + 0.5 * (e.mins + e.maxs);
2211 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2212 if (trace_fraction >= 1)
2214 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2215 if (trace_fraction >= 1)
2217 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2218 if (trace_fraction >= 1)
2220 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2221 if (trace_fraction >= 1)
2223 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2224 if (trace_fraction >= 1)
2227 // find a random vector to "look at"
2228 end_x = org_x + random() * delta_x;
2229 end_y = org_y + random() * delta_y;
2230 end_z = org_z + random() * delta_z;
2231 end = start + normalize(end - start) * vlen(delta);
2233 // rule 4: start TO end must not be too short
2234 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2235 if (trace_startsolid)
2237 if (trace_fraction < minviewdistance / vlen(delta))
2240 // rule 5: don't want to look at sky
2241 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2244 // rule 6: we must not end up in trigger_hurt
2245 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2247 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2254 e.dphitcontentsmask = m;
2258 setorigin(e, start);
2259 e.angles = vectoangles(end - start);
2260 dprint("Needed ", ftos(i + 1), " attempts\n");
2267 float zcurveparticles_effectno;
2268 vector zcurveparticles_start;
2269 float zcurveparticles_spd;
2271 void endzcurveparticles()
2273 if(zcurveparticles_effectno)
2276 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2278 zcurveparticles_effectno = 0;
2281 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2283 spd = bound(0, floor(spd / 16), 32767);
2284 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2286 endzcurveparticles();
2287 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2288 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2289 WriteShort(MSG_BROADCAST, effectno);
2290 WriteCoord(MSG_BROADCAST, start_x);
2291 WriteCoord(MSG_BROADCAST, start_y);
2292 WriteCoord(MSG_BROADCAST, start_z);
2293 zcurveparticles_effectno = effectno;
2294 zcurveparticles_start = start;
2297 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2298 WriteCoord(MSG_BROADCAST, end_x);
2299 WriteCoord(MSG_BROADCAST, end_y);
2300 WriteCoord(MSG_BROADCAST, end_z);
2301 WriteCoord(MSG_BROADCAST, end_dz);
2302 zcurveparticles_spd = spd;
2305 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2308 vector vecxy, velxy;
2310 vecxy = end - start;
2315 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2317 endzcurveparticles();
2318 trailparticles(world, effectno, start, end);
2322 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2323 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2326 string GetGametype(); // g_world.qc
2327 void write_recordmarker(entity pl, float tstart, float dt)
2329 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2331 // also write a marker into demo files for demotc-race-record-extractor to find
2334 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2335 " ", ftos(tstart), " ", ftos(dt), "\n"));
2338 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2351 if(allowcenter) // 2: allow center handedness
2364 if(allowcenter) // 2: allow center handedness
2380 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2385 if (cvar("g_shootfromeye"))
2389 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2397 else if (cvar("g_shootfromcenter"))
2401 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2409 else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2419 else if (cvar("g_shootfromclient"))
2421 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2), algn);
2426 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2428 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2432 void attach_sameorigin(entity e, entity to, string tag)
2434 vector org, t_forward, t_left, t_up, e_forward, e_up;
2441 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2442 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2443 t_forward = v_forward * tagscale;
2444 t_left = v_right * -tagscale;
2445 t_up = v_up * tagscale;
2447 e.origin_x = org * t_forward;
2448 e.origin_y = org * t_left;
2449 e.origin_z = org * t_up;
2451 // current forward and up directions
2452 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2453 e.angles = AnglesTransform_FromVAngles(e.angles);
2455 e.angles = AnglesTransform_FromAngles(e.angles);
2456 fixedmakevectors(e.angles);
2458 // untransform forward, up!
2459 e_forward_x = v_forward * t_forward;
2460 e_forward_y = v_forward * t_left;
2461 e_forward_z = v_forward * t_up;
2462 e_up_x = v_up * t_forward;
2463 e_up_y = v_up * t_left;
2464 e_up_z = v_up * t_up;
2466 e.angles = fixedvectoangles2(e_forward, e_up);
2467 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2468 e.angles = AnglesTransform_ToVAngles(e.angles);
2470 e.angles = AnglesTransform_ToAngles(e.angles);
2472 setattachment(e, to, tag);
2473 setorigin(e, e.origin);
2476 void detach_sameorigin(entity e)
2479 org = gettaginfo(e, 0);
2480 e.angles = fixedvectoangles2(v_forward, v_up);
2481 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2482 e.angles = AnglesTransform_ToVAngles(e.angles);
2484 e.angles = AnglesTransform_ToAngles(e.angles);
2486 setattachment(e, world, "");
2487 setorigin(e, e.origin);
2490 void follow_sameorigin(entity e, entity to)
2492 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2493 e.aiment = to; // make the hole follow bmodel
2494 e.punchangle = to.angles; // the original angles of bmodel
2495 e.view_ofs = e.origin - to.origin; // relative origin
2496 e.v_angle = e.angles - to.angles; // relative angles
2499 void unfollow_sameorigin(entity e)
2501 e.movetype = MOVETYPE_NONE;
2504 entity gettaginfo_relative_ent;
2505 vector gettaginfo_relative(entity e, float tag)
2507 if (!gettaginfo_relative_ent)
2509 gettaginfo_relative_ent = spawn();
2510 gettaginfo_relative_ent.effects = EF_NODRAW;
2512 gettaginfo_relative_ent.model = e.model;
2513 gettaginfo_relative_ent.modelindex = e.modelindex;
2514 gettaginfo_relative_ent.frame = e.frame;
2515 return gettaginfo(gettaginfo_relative_ent, tag);
2518 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2522 if (pl.soundentity.cnt & p)
2524 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2525 pl.soundentity.cnt |= p;
2528 void SoundEntity_StopSound(entity pl, float chan)
2532 if (pl.soundentity.cnt & p)
2534 stopsoundto(MSG_ALL, pl.soundentity, chan);
2535 pl.soundentity.cnt &~= p;
2539 void SoundEntity_Attach(entity pl)
2541 pl.soundentity = spawn();
2542 pl.soundentity.classname = "soundentity";
2543 pl.soundentity.owner = pl;
2544 setattachment(pl.soundentity, pl, "");
2545 setmodel(pl.soundentity, "null");
2548 void SoundEntity_Detach(entity pl)
2551 for (i = 0; i <= 7; ++i)
2552 SoundEntity_StopSound(pl, i);
2556 float ParseCommandPlayerSlotTarget_firsttoken;
2557 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2565 ParseCommandPlayerSlotTarget_firsttoken = -1;
2569 if (substring(argv(idx), 0, 1) == "#")
2571 s = substring(argv(idx), 1, -1);
2579 ParseCommandPlayerSlotTarget_firsttoken = idx;
2580 if (s == ftos(stof(s)))
2582 e = edict_num(stof(s));
2583 if (e.flags & FL_CLIENT)
2589 // it must be a nick name
2592 ParseCommandPlayerSlotTarget_firsttoken = idx;
2595 FOR_EACH_CLIENT(head)
2596 if (head.netname == s)
2604 s = strdecolorize(s);
2606 FOR_EACH_CLIENT(head)
2607 if (strdecolorize(head.netname) == s)
2622 float modeleffect_SendEntity(entity to, float sf)
2625 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2628 if(self.velocity != '0 0 0')
2630 if(self.angles != '0 0 0')
2632 if(self.avelocity != '0 0 0')
2635 WriteByte(MSG_ENTITY, f);
2636 WriteShort(MSG_ENTITY, self.modelindex);
2637 WriteByte(MSG_ENTITY, self.skin);
2638 WriteByte(MSG_ENTITY, self.frame);
2639 WriteCoord(MSG_ENTITY, self.origin_x);
2640 WriteCoord(MSG_ENTITY, self.origin_y);
2641 WriteCoord(MSG_ENTITY, self.origin_z);
2644 WriteCoord(MSG_ENTITY, self.velocity_x);
2645 WriteCoord(MSG_ENTITY, self.velocity_y);
2646 WriteCoord(MSG_ENTITY, self.velocity_z);
2650 WriteCoord(MSG_ENTITY, self.angles_x);
2651 WriteCoord(MSG_ENTITY, self.angles_y);
2652 WriteCoord(MSG_ENTITY, self.angles_z);
2656 WriteCoord(MSG_ENTITY, self.avelocity_x);
2657 WriteCoord(MSG_ENTITY, self.avelocity_y);
2658 WriteCoord(MSG_ENTITY, self.avelocity_z);
2660 WriteShort(MSG_ENTITY, self.scale * 256.0);
2661 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2662 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2663 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2664 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2669 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2674 e.classname = "modeleffect";
2682 e.teleport_time = t1;
2686 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2690 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2693 sz = max(e.scale, e.scale2);
2694 setsize(e, e.mins * sz, e.maxs * sz);
2695 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2698 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2700 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2703 float randombit(float bits)
2705 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2714 for(f = 1; f <= bits; f *= 2)
2723 r = (r - 1) / (n - 1);
2730 float randombits(float bits, float k, float error_return)
2734 while(k > 0 && bits != r)
2736 r += randombit(bits - r);
2745 void randombit_test(float bits, float iter)
2749 print(ftos(randombit(bits)), "\n");
2754 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2756 if(halflifedist > 0)
2757 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2758 else if(halflifedist < 0)
2759 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2768 #define cvar_string_normal cvar_string_builtin
2769 #define cvar_normal cvar_builtin
2771 string cvar_string_normal(string n)
2773 if not(cvar_type(n) & 1)
2774 backtrace(strcat("Attempt to access undefined cvar: ", n));
2775 return cvar_string_builtin(n);
2778 float cvar_normal(string n)
2780 return stof(cvar_string_normal(n));
2783 #define cvar_set_normal cvar_set_builtin
2791 oself.think = SUB_Remove;
2792 oself.nextthink = time;
2798 Execute func() after time + fdelay.
2799 self when func is executed = self when defer is called
2801 void defer(float fdelay, void() func)
2808 e.think = defer_think;
2809 e.nextthink = time + fdelay;