1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
35 string ColoredTeamName(float t);
37 string admin_name(void)
39 if(autocvar_sv_adminnick != "")
40 return autocvar_sv_adminnick;
42 return "SERVER ADMIN";
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
49 if (DistributeEvenly_amount)
51 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
55 DistributeEvenly_amount = 0;
57 DistributeEvenly_amount = amount;
58 DistributeEvenly_totalweight = totalweight;
60 float DistributeEvenly_Get(float weight)
65 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66 DistributeEvenly_totalweight -= weight;
67 DistributeEvenly_amount -= f;
71 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
74 string STR_PLAYER = "player";
75 string STR_SPECTATOR = "spectator";
76 string STR_OBSERVER = "observer";
79 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
80 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
81 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
82 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
84 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
85 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
86 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
87 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
88 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
91 // copies a string to a tempstring (so one can strunzone it)
92 string strcat1(string s) = #115; // FRIK_FILE
97 void bcenterprint(string s)
99 // TODO replace by MSG_ALL (would show it to spectators too, though)?
101 FOR_EACH_PLAYER(head)
102 if (clienttype(head) == CLIENTTYPE_REAL)
103 centerprint(head, s);
106 void GameLogEcho(string s)
111 if (autocvar_sv_eventlog_files)
116 matches = autocvar_sv_eventlog_files_counter + 1;
117 cvar_set("sv_eventlog_files_counter", ftos(matches));
120 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
121 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
122 logfile = fopen(fn, FILE_APPEND);
123 fputs(logfile, ":logversion:3\n");
127 if (autocvar_sv_eventlog_files_timestamps)
128 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
130 fputs(logfile, strcat(s, "\n"));
133 if (autocvar_sv_eventlog_console)
142 // will be opened later
147 if (logfile_open && logfile >= 0)
154 float spawnpoint_nag;
155 void relocate_spawnpoint()
157 // nudge off the floor
158 setorigin(self, self.origin + '0 0 1');
160 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
161 if (trace_startsolid)
167 if (!move_out_of_solid(self))
168 objerror("could not get out of solid at all!");
169 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
170 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
171 print(" ", ftos(self.origin_y - o_y));
172 print(" ", ftos(self.origin_z - o_z), "'\n");
173 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
176 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
182 self.mins = self.maxs = '0 0 0';
183 objerror("player spawn point in solid, mapper sucks!\n");
188 self.use = spawnpoint_use;
189 self.team_saved = self.team;
193 if (have_team_spawns != 0)
195 have_team_spawns = 1;
196 have_team_spawns_forteam[self.team] = 1;
198 if (autocvar_r_showbboxes)
200 // show where spawnpoints point at too
201 makevectors(self.angles);
204 e.classname = "info_player_foo";
205 setorigin(e, self.origin + v_forward * 24);
206 setsize(e, '-8 -8 -8', '8 8 8');
207 e.solid = SOLID_TRIGGER;
211 #define strstr strstrofs
213 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
214 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
215 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
216 // BE CONSTANT OR strzoneD!
217 float strstr(string haystack, string needle, float offset)
221 len = strlen(needle);
222 endpos = strlen(haystack) - len;
223 while(offset <= endpos)
225 found = substring(haystack, offset, len);
234 float NUM_NEAREST_ENTITIES = 4;
235 entity nearest_entity[NUM_NEAREST_ENTITIES];
236 float nearest_length[NUM_NEAREST_ENTITIES];
237 entity findnearest(vector point, .string field, string value, vector axismod)
248 localhead = find(world, field, value);
251 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
252 dist = localhead.oldorigin;
254 dist = localhead.origin;
256 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
259 for (i = 0; i < num_nearest; ++i)
261 if (len < nearest_length[i])
265 // now i tells us where to insert at
266 // INSERTION SORT! YOU'VE SEEN IT! RUN!
267 if (i < NUM_NEAREST_ENTITIES)
269 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
271 nearest_length[j + 1] = nearest_length[j];
272 nearest_entity[j + 1] = nearest_entity[j];
274 nearest_length[i] = len;
275 nearest_entity[i] = localhead;
276 if (num_nearest < NUM_NEAREST_ENTITIES)
277 num_nearest = num_nearest + 1;
280 localhead = find(localhead, field, value);
283 // now use the first one from our list that we can see
284 for (i = 0; i < num_nearest; ++i)
286 traceline(point, nearest_entity[i].origin, TRUE, world);
287 if (trace_fraction == 1)
291 dprint("Nearest point (");
292 dprint(nearest_entity[0].netname);
293 dprint(") is not visible, using a visible one.\n");
295 return nearest_entity[i];
299 if (num_nearest == 0)
302 dprint("Not seeing any location point, using nearest as fallback.\n");
304 dprint("Candidates were: ");
305 for(j = 0; j < num_nearest; ++j)
309 dprint(nearest_entity[j].netname);
314 return nearest_entity[0];
317 void spawnfunc_target_location()
319 self.classname = "target_location";
320 // location name in netname
321 // eventually support: count, teamgame selectors, line of sight?
324 void spawnfunc_info_location()
326 self.classname = "target_location";
327 self.message = self.netname;
330 string NearestLocation(vector p)
335 loc = findnearest(p, classname, "target_location", '1 1 1');
342 loc = findnearest(p, target, "###item###", '1 1 4');
349 string formatmessage(string msg)
360 WarpZone_crosshair_trace(self);
361 cursor = trace_endpos;
362 cursor_ent = trace_ent;
366 break; // too many replacements
369 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
370 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
383 replacement = substring(msg, p, 2);
384 escape = substring(msg, p + 1, 1);
388 else if (escape == "\\")
390 else if (escape == "n")
392 else if (escape == "a")
393 replacement = ftos(floor(self.armorvalue));
394 else if (escape == "h")
395 replacement = ftos(floor(self.health));
396 else if (escape == "l")
397 replacement = NearestLocation(self.origin);
398 else if (escape == "y")
399 replacement = NearestLocation(cursor);
400 else if (escape == "d")
401 replacement = NearestLocation(self.death_origin);
402 else if (escape == "w") {
406 wep = self.switchweapon;
409 replacement = W_Name(wep);
410 } else if (escape == "W") {
411 if (self.items & IT_SHELLS) replacement = "shells";
412 else if (self.items & IT_NAILS) replacement = "bullets";
413 else if (self.items & IT_ROCKETS) replacement = "rockets";
414 else if (self.items & IT_CELLS) replacement = "cells";
415 else replacement = "batteries"; // ;)
416 } else if (escape == "x") {
417 replacement = cursor_ent.netname;
418 if (!replacement || !cursor_ent)
419 replacement = "nothing";
420 } else if (escape == "s")
421 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
422 else if (escape == "S")
423 replacement = ftos(vlen(self.velocity));
425 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
426 p = p + strlen(replacement);
431 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
432 return (value == 0) ? FALSE : TRUE;
441 >0: receives a cvar from name=argv(f) value=argv(f+1)
443 void GetCvars_handleString(string thisname, float f, .string field, string name)
448 strunzone(self.field);
449 self.field = string_null;
453 if (thisname == name)
456 strunzone(self.field);
457 self.field = strzone(argv(f + 1));
461 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
463 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
465 GetCvars_handleString(thisname, f, field, name);
466 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
467 if (thisname == name)
470 s = func(strcat1(self.field));
473 strunzone(self.field);
474 self.field = strzone(s);
478 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
485 if (thisname == name)
486 self.field = stof(argv(f + 1));
489 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
491 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
498 if (thisname == name)
502 self.field = stof(argv(f + 1));
511 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
514 float w_getbestweapon(entity e);
515 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
518 o = W_FixWeaponOrder_ForceComplete(wo);
519 if(self.weaponorder_byimpulse)
521 strunzone(self.weaponorder_byimpulse);
522 self.weaponorder_byimpulse = string_null;
524 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
527 void GetCvars(float f)
532 s = strcat1(argv(f));
536 MUTATOR_CALLHOOK(GetCvars);
537 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
538 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
539 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
540 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
541 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
542 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
543 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
544 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
545 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
546 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
547 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
548 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
549 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
550 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
551 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
552 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
553 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
554 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
555 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
556 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
557 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
558 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
559 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
561 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
562 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
564 #ifdef ALLOW_FORCEMODELS
565 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
566 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
568 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
569 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
570 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
571 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
572 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
574 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
577 if (s == "cl_weaponpriority")
578 self.switchweapon = w_getbestweapon(self);
579 if (s == "cl_allow_uidtracking")
580 PlayerStats_AddPlayer(self);
584 void backtrace(string msg)
587 dev = autocvar_developer;
588 war = autocvar_prvm_backtraceforwarnings;
589 cvar_set("developer", "1");
590 cvar_set("prvm_backtraceforwarnings", "1");
592 print("--- CUT HERE ---\nWARNING: ");
595 remove(world); // isn't there any better way to cause a backtrace?
596 print("\n--- CUT UNTIL HERE ---\n");
597 cvar_set("developer", ftos(dev));
598 cvar_set("prvm_backtraceforwarnings", ftos(war));
601 string Team_ColorCode(float teamid)
603 if (teamid == COLOR_TEAM1)
605 else if (teamid == COLOR_TEAM2)
607 else if (teamid == COLOR_TEAM3)
609 else if (teamid == COLOR_TEAM4)
615 string Team_ColorName(float t)
617 // fixme: Search for team entities and get their .netname's!
618 if (t == COLOR_TEAM1)
620 if (t == COLOR_TEAM2)
622 if (t == COLOR_TEAM3)
624 if (t == COLOR_TEAM4)
629 string Team_ColorNameLowerCase(float t)
631 // fixme: Search for team entities and get their .netname's!
632 if (t == COLOR_TEAM1)
634 if (t == COLOR_TEAM2)
636 if (t == COLOR_TEAM3)
638 if (t == COLOR_TEAM4)
643 float ColourToNumber(string team_colour)
645 if (team_colour == "red")
648 if (team_colour == "blue")
651 if (team_colour == "yellow")
654 if (team_colour == "pink")
657 if (team_colour == "auto")
663 float NumberToTeamNumber(float number)
680 // decolorizes and team colors the player name when needed
681 string playername(entity p)
684 if (teamplay && !intermission_running && p.classname == "player")
686 t = Team_ColorCode(p.team);
687 return strcat(t, strdecolorize(p.netname));
693 vector randompos(vector m1, vector m2)
697 v_x = m2_x * random() + m1_x;
698 v_y = m2_y * random() + m1_y;
699 v_z = m2_z * random() + m1_z;
703 //#NO AUTOCVARS START
705 float g_pickup_shells;
706 float g_pickup_shells_max;
707 float g_pickup_nails;
708 float g_pickup_nails_max;
709 float g_pickup_rockets;
710 float g_pickup_rockets_max;
711 float g_pickup_cells;
712 float g_pickup_cells_max;
714 float g_pickup_fuel_jetpack;
715 float g_pickup_fuel_max;
716 float g_pickup_armorsmall;
717 float g_pickup_armorsmall_max;
718 float g_pickup_armorsmall_anyway;
719 float g_pickup_armormedium;
720 float g_pickup_armormedium_max;
721 float g_pickup_armormedium_anyway;
722 float g_pickup_armorbig;
723 float g_pickup_armorbig_max;
724 float g_pickup_armorbig_anyway;
725 float g_pickup_armorlarge;
726 float g_pickup_armorlarge_max;
727 float g_pickup_armorlarge_anyway;
728 float g_pickup_healthsmall;
729 float g_pickup_healthsmall_max;
730 float g_pickup_healthsmall_anyway;
731 float g_pickup_healthmedium;
732 float g_pickup_healthmedium_max;
733 float g_pickup_healthmedium_anyway;
734 float g_pickup_healthlarge;
735 float g_pickup_healthlarge_max;
736 float g_pickup_healthlarge_anyway;
737 float g_pickup_healthmega;
738 float g_pickup_healthmega_max;
739 float g_pickup_healthmega_anyway;
740 float g_pickup_ammo_anyway;
741 float g_pickup_weapons_anyway;
743 WEPSET_DECLARE_A(g_weaponarena_weapons);
744 float g_weaponarena_random;
745 float g_weaponarena_random_with_laser;
746 string g_weaponarena_list;
747 float g_weaponspeedfactor;
748 float g_weaponratefactor;
749 float g_weapondamagefactor;
750 float g_weaponforcefactor;
751 float g_weaponspreadfactor;
753 WEPSET_DECLARE_A(start_weapons);
754 WEPSET_DECLARE_A(start_weapons_default);
755 WEPSET_DECLARE_A(start_weapons_defaultmask);
757 float start_ammo_shells;
758 float start_ammo_nails;
759 float start_ammo_rockets;
760 float start_ammo_cells;
761 float start_ammo_fuel;
763 float start_armorvalue;
764 WEPSET_DECLARE_A(warmup_start_weapons);
765 WEPSET_DECLARE_A(warmup_start_weapons_default);
766 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
767 float warmup_start_ammo_shells;
768 float warmup_start_ammo_nails;
769 float warmup_start_ammo_rockets;
770 float warmup_start_ammo_cells;
771 float warmup_start_ammo_fuel;
772 float warmup_start_health;
773 float warmup_start_armorvalue;
777 entity get_weaponinfo(float w);
779 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
781 var float i = weaponinfo.weapon;
787 if (g_lms || g_ca || allguns)
788 d = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
790 d = (i == WEP_SHOTGUN);
792 d = 0; // weapon is set a few lines later
794 d = (i == WEP_LASER || i == WEP_SHOTGUN);
795 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
796 d |= (i == WEP_HOOK);
797 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
800 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
805 // 4: is set by default?
814 void readplayerstartcvars()
820 // initialize starting values for players
821 WEPSET_CLEAR_A(start_weapons);
822 WEPSET_CLEAR_A(start_weapons_default);
823 WEPSET_CLEAR_A(start_weapons_defaultmask);
825 start_ammo_shells = 0;
826 start_ammo_nails = 0;
827 start_ammo_rockets = 0;
828 start_ammo_cells = 0;
829 start_health = cvar("g_balance_health_start");
830 start_armorvalue = cvar("g_balance_armor_start");
833 WEPSET_CLEAR_A(g_weaponarena_weapons);
835 s = cvar_string("g_weaponarena");
836 if (s == "0" || s == "")
842 if (s == "0" || s == "")
848 // forcibly turn off weaponarena
853 g_weaponarena_list = "All Weapons";
854 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
855 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
856 WEPSET_OR_AW(g_weaponarena_weapons, j);
858 else if (s == "most")
861 g_weaponarena_list = "Most Weapons";
862 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
864 e = get_weaponinfo(j);
865 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
866 if (e.spawnflags & WEP_FLAG_NORMAL)
867 WEPSET_OR_AW(g_weaponarena_weapons, j);
870 else if (s == "none")
873 g_weaponarena_list = "No Weapons";
878 t = tokenize_console(s);
879 g_weaponarena_list = "";
880 for (i = 0; i < t; ++i)
883 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
885 e = get_weaponinfo(j);
888 WEPSET_OR_AW(g_weaponarena_weapons, j);
889 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
895 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
898 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
902 g_weaponarena_random = cvar("g_weaponarena_random");
904 g_weaponarena_random = 0;
905 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
909 g_minstagib = 0; // incompatible
910 g_pinata = 0; // incompatible
911 g_weapon_stay = 0; // incompatible
912 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
914 start_items |= IT_UNLIMITED_AMMO;
916 else if (g_minstagib)
918 g_pinata = 0; // incompatible
919 g_weapon_stay = 0; // incompatible
920 g_bloodloss = 0; // incompatible
922 start_armorvalue = 0;
923 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
924 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
925 start_items |= IT_UNLIMITED_SUPERWEAPONS;
927 if (g_minstagib_invis_alpha <= 0)
928 g_minstagib_invis_alpha = -1;
932 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
934 e = get_weaponinfo(i);
935 float w = want_weapon("g_start_weapon_", e, FALSE);
937 WEPSET_OR_AW(start_weapons, i);
939 WEPSET_OR_AW(start_weapons_default, i);
941 WEPSET_OR_AW(start_weapons_defaultmask, i);
945 if(!cvar("g_use_ammunition"))
946 start_items |= IT_UNLIMITED_AMMO;
948 if(cvar("g_nexball"))
949 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
953 start_ammo_cells = cvar("g_minstagib_ammo_start");
954 start_ammo_fuel = cvar("g_start_ammo_fuel");
956 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
958 start_ammo_rockets = 999;
959 start_ammo_shells = 999;
960 start_ammo_cells = 999;
961 start_ammo_nails = 999;
962 start_ammo_fuel = 999;
968 start_ammo_shells = cvar("g_lms_start_ammo_shells");
969 start_ammo_nails = cvar("g_lms_start_ammo_nails");
970 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
971 start_ammo_cells = cvar("g_lms_start_ammo_cells");
972 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
976 start_ammo_shells = cvar("g_start_ammo_shells");
977 start_ammo_nails = cvar("g_start_ammo_nails");
978 start_ammo_rockets = cvar("g_start_ammo_rockets");
979 start_ammo_cells = cvar("g_start_ammo_cells");
980 start_ammo_fuel = cvar("g_start_ammo_fuel");
986 start_health = cvar("g_lms_start_health");
987 start_armorvalue = cvar("g_lms_start_armor");
992 warmup_start_ammo_shells = start_ammo_shells;
993 warmup_start_ammo_nails = start_ammo_nails;
994 warmup_start_ammo_rockets = start_ammo_rockets;
995 warmup_start_ammo_cells = start_ammo_cells;
996 warmup_start_ammo_fuel = start_ammo_fuel;
997 warmup_start_health = start_health;
998 warmup_start_armorvalue = start_armorvalue;
999 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
1000 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
1001 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
1003 if (!g_weaponarena && !g_minstagib && !g_ca)
1005 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1006 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1007 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1008 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1009 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1010 warmup_start_health = cvar("g_warmup_start_health");
1011 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1012 WEPSET_CLEAR_A(warmup_start_weapons);
1013 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1015 e = get_weaponinfo(i);
1016 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
1018 WEPSET_OR_AW(warmup_start_weapons, i);
1020 WEPSET_OR_AW(warmup_start_weapons_default, i);
1022 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
1028 start_items |= IT_JETPACK;
1030 MUTATOR_CALLHOOK(SetStartItems);
1032 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
1034 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1035 start_items |= IT_FUEL_REGEN;
1036 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1037 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1040 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1042 e = get_weaponinfo(i);
1043 if(WEPSET_CONTAINS_AW(start_weapons, j) || WEPSET_CONTAINS_AW(warmup_start_weapons, j))
1044 weapon_action(e.weapon, WR_PRECACHE);
1047 start_ammo_shells = max(0, start_ammo_shells);
1048 start_ammo_nails = max(0, start_ammo_nails);
1049 start_ammo_cells = max(0, start_ammo_cells);
1050 start_ammo_rockets = max(0, start_ammo_rockets);
1051 start_ammo_fuel = max(0, start_ammo_fuel);
1053 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1054 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1055 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1056 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1057 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1061 float g_bugrigs_planar_movement;
1062 float g_bugrigs_planar_movement_car_jumping;
1063 float g_bugrigs_reverse_spinning;
1064 float g_bugrigs_reverse_speeding;
1065 float g_bugrigs_reverse_stopping;
1066 float g_bugrigs_air_steering;
1067 float g_bugrigs_angle_smoothing;
1068 float g_bugrigs_friction_floor;
1069 float g_bugrigs_friction_brake;
1070 float g_bugrigs_friction_air;
1071 float g_bugrigs_accel;
1072 float g_bugrigs_speed_ref;
1073 float g_bugrigs_speed_pow;
1074 float g_bugrigs_steer;
1076 float g_touchexplode;
1077 float g_touchexplode_radius;
1078 float g_touchexplode_damage;
1079 float g_touchexplode_edgedamage;
1080 float g_touchexplode_force;
1087 float sv_pitch_fixyaw;
1089 string GetGametype(); // g_world.qc
1090 void readlevelcvars(void)
1092 g_minstagib = cvar("g_minstagib");
1094 // load ALL the mutators
1095 if(cvar("g_dodging"))
1096 MUTATOR_ADD(mutator_dodging);
1097 if(cvar("g_spawn_near_teammate"))
1098 MUTATOR_ADD(mutator_spawn_near_teammate);
1101 if(cvar("g_invincible_projectiles"))
1102 MUTATOR_ADD(mutator_invincibleprojectiles);
1103 if(cvar("g_new_toys"))
1104 MUTATOR_ADD(mutator_new_toys);
1106 MUTATOR_ADD(mutator_nix);
1107 if(cvar("g_rocket_flying"))
1108 MUTATOR_ADD(mutator_rocketflying);
1109 if(cvar("g_vampire"))
1110 MUTATOR_ADD(mutator_vampire);
1113 // is this a mutator? is this a mode?
1114 if(cvar("g_sandbox"))
1115 MUTATOR_ADD(sandbox);
1117 if(cvar("sv_allow_fullbright"))
1118 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1120 g_bugrigs = cvar("g_bugrigs");
1121 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1122 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1123 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1124 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1125 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1126 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1127 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1128 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1129 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1130 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1131 g_bugrigs_accel = cvar("g_bugrigs_accel");
1132 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1133 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1134 g_bugrigs_steer = cvar("g_bugrigs_steer");
1136 g_touchexplode = cvar("g_touchexplode");
1137 g_touchexplode_radius = cvar("g_touchexplode_radius");
1138 g_touchexplode_damage = cvar("g_touchexplode_damage");
1139 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1140 g_touchexplode_force = cvar("g_touchexplode_force");
1142 #ifdef ALLOW_FORCEMODELS
1143 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1146 sv_clones = cvar("sv_clones");
1147 sv_gentle = cvar("sv_gentle");
1148 sv_foginterval = cvar("sv_foginterval");
1149 g_cloaked = cvar("g_cloaked");
1151 g_cloaked = 1; // always enable cloak in CTS
1152 g_jump_grunt = cvar("g_jump_grunt");
1153 g_footsteps = cvar("g_footsteps");
1154 g_grappling_hook = cvar("g_grappling_hook");
1155 g_jetpack = cvar("g_jetpack");
1156 g_midair = cvar("g_midair");
1157 g_norecoil = cvar("g_norecoil");
1158 g_bloodloss = cvar("g_bloodloss");
1159 sv_maxidle = cvar("sv_maxidle");
1160 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1161 g_ctf_reverse = cvar("g_ctf_reverse");
1162 sv_autotaunt = cvar("sv_autotaunt");
1163 sv_taunt = cvar("sv_taunt");
1165 inWarmupStage = cvar("g_warmup");
1166 g_warmup_limit = cvar("g_warmup_limit");
1167 g_warmup_allguns = cvar("g_warmup_allguns");
1168 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1170 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1171 inWarmupStage = 0; // these modes cannot work together, sorry
1173 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1174 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1175 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1176 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1177 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1178 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1179 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1180 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1181 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1182 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1183 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1184 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1185 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1186 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1188 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1189 g_weaponratefactor = cvar("g_weaponratefactor");
1190 g_weapondamagefactor = cvar("g_weapondamagefactor");
1191 g_weaponforcefactor = cvar("g_weaponforcefactor");
1192 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1194 g_pickup_shells = cvar("g_pickup_shells");
1195 g_pickup_shells_max = cvar("g_pickup_shells_max");
1196 g_pickup_nails = cvar("g_pickup_nails");
1197 g_pickup_nails_max = cvar("g_pickup_nails_max");
1198 g_pickup_rockets = cvar("g_pickup_rockets");
1199 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1200 g_pickup_cells = cvar("g_pickup_cells");
1201 g_pickup_cells_max = cvar("g_pickup_cells_max");
1202 g_pickup_fuel = cvar("g_pickup_fuel");
1203 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1204 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1205 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1206 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1207 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1208 g_pickup_armormedium = cvar("g_pickup_armormedium");
1209 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1210 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1211 g_pickup_armorbig = cvar("g_pickup_armorbig");
1212 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1213 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1214 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1215 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1216 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1217 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1218 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1219 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1220 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1221 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1222 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1223 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1224 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1225 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1226 g_pickup_healthmega = cvar("g_pickup_healthmega");
1227 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1228 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1230 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1231 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1233 g_pinata = cvar("g_pinata");
1235 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1237 g_weapon_stay = cvar("g_weapon_stay");
1239 g_ghost_items = cvar("g_ghost_items");
1241 if(g_ghost_items >= 1)
1242 g_ghost_items = 0.25; // default alpha value
1244 if not(inWarmupStage && !g_ca)
1245 game_starttime = cvar("g_start_delay");
1247 sv_pitch_min = cvar("sv_pitch_min");
1248 sv_pitch_max = cvar("sv_pitch_max");
1249 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1251 readplayerstartcvars();
1257 string precache_sound (string s) = #19;
1258 float precache_sound_index (string s) = #19;
1260 #define SND_VOLUME 1
1261 #define SND_ATTENUATION 2
1262 #define SND_LARGEENTITY 8
1263 #define SND_LARGESOUND 16
1265 float sound_allowed(float dest, entity e)
1267 // sounds from world may always pass
1270 if (e.classname == "body")
1272 else if (e.realowner && e.realowner != e)
1274 else if (e.owner && e.owner != e)
1279 // sounds to self may always pass
1280 if (dest == MSG_ONE)
1281 if (e == msg_entity)
1283 // sounds by players can be removed
1284 if (autocvar_bot_sound_monopoly)
1285 if (clienttype(e) == CLIENTTYPE_REAL)
1287 // anything else may pass
1291 #ifdef COMPAT_XON010_CHANNELS
1292 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1293 void sound(entity e, float chan, string samp, float vol, float atten)
1295 if (!sound_allowed(MSG_BROADCAST, e))
1297 builtin_sound(e, chan, samp, vol, atten);
1301 void sound(entity e, float chan, string samp, float vol, float atten)
1303 if (!sound_allowed(MSG_BROADCAST, e))
1305 sound7(e, chan, samp, vol, atten, 0, 0);
1309 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1313 if (!sound_allowed(dest, e))
1316 entno = num_for_edict(e);
1317 idx = precache_sound_index(samp);
1322 atten = floor(atten * 64);
1323 vol = floor(vol * 255);
1326 sflags |= SND_VOLUME;
1328 sflags |= SND_ATTENUATION;
1329 if (entno >= 8192 || chan < 0 || chan > 7)
1330 sflags |= SND_LARGEENTITY;
1332 sflags |= SND_LARGESOUND;
1334 WriteByte(dest, SVC_SOUND);
1335 WriteByte(dest, sflags);
1336 if (sflags & SND_VOLUME)
1337 WriteByte(dest, vol);
1338 if (sflags & SND_ATTENUATION)
1339 WriteByte(dest, atten);
1340 if (sflags & SND_LARGEENTITY)
1342 WriteShort(dest, entno);
1343 WriteByte(dest, chan);
1347 WriteShort(dest, entno * 8 + chan);
1349 if (sflags & SND_LARGESOUND)
1350 WriteShort(dest, idx);
1352 WriteByte(dest, idx);
1354 WriteCoord(dest, o_x);
1355 WriteCoord(dest, o_y);
1356 WriteCoord(dest, o_z);
1358 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1362 if (!sound_allowed(dest, e))
1365 o = e.origin + 0.5 * (e.mins + e.maxs);
1366 soundtoat(dest, e, o, chan, samp, vol, atten);
1368 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1370 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1372 void stopsoundto(float dest, entity e, float chan)
1376 if (!sound_allowed(dest, e))
1379 entno = num_for_edict(e);
1381 if (entno >= 8192 || chan < 0 || chan > 7)
1384 idx = precache_sound_index("misc/null.wav");
1385 sflags = SND_LARGEENTITY;
1387 sflags |= SND_LARGESOUND;
1388 WriteByte(dest, SVC_SOUND);
1389 WriteByte(dest, sflags);
1390 WriteShort(dest, entno);
1391 WriteByte(dest, chan);
1392 if (sflags & SND_LARGESOUND)
1393 WriteShort(dest, idx);
1395 WriteByte(dest, idx);
1396 WriteCoord(dest, e.origin_x);
1397 WriteCoord(dest, e.origin_y);
1398 WriteCoord(dest, e.origin_z);
1402 WriteByte(dest, SVC_STOPSOUND);
1403 WriteShort(dest, entno * 8 + chan);
1406 void stopsound(entity e, float chan)
1408 if (!sound_allowed(MSG_BROADCAST, e))
1411 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1412 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1415 void play2(entity e, string filename)
1417 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1419 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1422 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1424 float spamsound(entity e, float chan, string samp, float vol, float atten)
1426 if (!sound_allowed(MSG_BROADCAST, e))
1429 if (time > e.spamtime)
1432 sound(e, chan, samp, vol, atten);
1438 void play2team(float t, string filename)
1442 if (autocvar_bot_sound_monopoly)
1445 FOR_EACH_REALPLAYER(head)
1448 play2(head, filename);
1452 void play2all(string samp)
1454 if (autocvar_bot_sound_monopoly)
1457 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1460 void PrecachePlayerSounds(string f);
1461 void precache_playermodel(string m)
1463 float globhandle, i, n;
1466 if(substring(m, -9,5) == "_lod1")
1468 if(substring(m, -9,5) == "_lod2")
1471 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1474 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1478 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1481 n = search_getsize(globhandle);
1482 for (i = 0; i < n; ++i)
1484 //print(search_getfilename(globhandle, i), "\n");
1485 f = search_getfilename(globhandle, i);
1486 PrecachePlayerSounds(f);
1488 search_end(globhandle);
1490 void precache_all_playermodels(string pattern)
1492 float globhandle, i, n;
1495 globhandle = search_begin(pattern, TRUE, FALSE);
1498 n = search_getsize(globhandle);
1499 for (i = 0; i < n; ++i)
1501 //print(search_getfilename(globhandle, i), "\n");
1502 f = search_getfilename(globhandle, i);
1503 precache_playermodel(f);
1505 search_end(globhandle);
1510 // gamemode related things
1511 precache_model ("models/misc/chatbubble.spr");
1514 precache_model ("models/runematch/curse.mdl");
1515 precache_model ("models/runematch/rune.mdl");
1518 #ifdef TTURRETS_ENABLED
1519 if (autocvar_g_turrets)
1523 // Precache all player models if desired
1524 if (autocvar_sv_precacheplayermodels)
1526 PrecachePlayerSounds("sound/player/default.sounds");
1527 precache_all_playermodels("models/player/*.zym");
1528 precache_all_playermodels("models/player/*.dpm");
1529 precache_all_playermodels("models/player/*.md3");
1530 precache_all_playermodels("models/player/*.psk");
1531 precache_all_playermodels("models/player/*.iqm");
1534 if (autocvar_sv_defaultcharacter)
1537 s = autocvar_sv_defaultplayermodel_red;
1539 precache_playermodel(s);
1540 s = autocvar_sv_defaultplayermodel_blue;
1542 precache_playermodel(s);
1543 s = autocvar_sv_defaultplayermodel_yellow;
1545 precache_playermodel(s);
1546 s = autocvar_sv_defaultplayermodel_pink;
1548 precache_playermodel(s);
1549 s = autocvar_sv_defaultplayermodel;
1551 precache_playermodel(s);
1556 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1557 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1560 // gore and miscellaneous sounds
1561 //precache_sound ("misc/h2ohit.wav");
1562 precache_model ("models/hook.md3");
1563 precache_sound ("misc/armorimpact.wav");
1564 precache_sound ("misc/bodyimpact1.wav");
1565 precache_sound ("misc/bodyimpact2.wav");
1566 precache_sound ("misc/gib.wav");
1567 precache_sound ("misc/gib_splat01.wav");
1568 precache_sound ("misc/gib_splat02.wav");
1569 precache_sound ("misc/gib_splat03.wav");
1570 precache_sound ("misc/gib_splat04.wav");
1571 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1572 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1573 precache_sound ("misc/null.wav");
1574 precache_sound ("misc/spawn.wav");
1575 precache_sound ("misc/talk.wav");
1576 precache_sound ("misc/teleport.wav");
1577 precache_sound ("misc/poweroff.wav");
1578 precache_sound ("player/lava.wav");
1579 precache_sound ("player/slime.wav");
1582 precache_sound ("misc/jetpack_fly.wav");
1584 precache_model ("models/sprites/0.spr32");
1585 precache_model ("models/sprites/1.spr32");
1586 precache_model ("models/sprites/2.spr32");
1587 precache_model ("models/sprites/3.spr32");
1588 precache_model ("models/sprites/4.spr32");
1589 precache_model ("models/sprites/5.spr32");
1590 precache_model ("models/sprites/6.spr32");
1591 precache_model ("models/sprites/7.spr32");
1592 precache_model ("models/sprites/8.spr32");
1593 precache_model ("models/sprites/9.spr32");
1594 precache_model ("models/sprites/10.spr32");
1596 // common weapon precaches
1597 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1598 precache_sound ("weapons/weapon_switch.wav");
1599 precache_sound ("weapons/weaponpickup.wav");
1600 precache_sound ("weapons/unavailable.wav");
1601 precache_sound ("weapons/dryfire.wav");
1602 if (g_grappling_hook)
1604 precache_sound ("weapons/hook_fire.wav"); // hook
1605 precache_sound ("weapons/hook_impact.wav"); // hook
1608 if(autocvar_sv_precacheweapons)
1610 //precache weapon models/sounds
1613 while (wep <= WEP_LAST)
1615 weapon_action(wep, WR_PRECACHE);
1620 precache_model("models/elaser.mdl");
1621 precache_model("models/laser.mdl");
1622 precache_model("models/ebomb.mdl");
1625 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1627 if (!self.noise && self.music) // quake 3 uses the music field
1628 self.noise = self.music;
1630 // plays music for the level if there is any
1633 precache_sound (self.noise);
1634 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1639 // sorry, but using \ in macros breaks line numbers
1640 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1641 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1642 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1645 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1647 if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1650 WRITESPECTATABLE_MSG_ONE({
1651 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1652 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1653 WriteByte(MSG_ONE, id);
1654 WriteString(MSG_ONE, s);
1655 if (id != 0 && s != "")
1657 WriteByte(MSG_ONE, duration);
1658 WriteByte(MSG_ONE, countdown_num);
1663 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1665 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1667 // WARNING: this kills the trace globals
1668 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1669 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1671 #define INITPRIO_FIRST 0
1672 #define INITPRIO_GAMETYPE 0
1673 #define INITPRIO_GAMETYPE_FALLBACK 1
1674 #define INITPRIO_FINDTARGET 10
1675 #define INITPRIO_DROPTOFLOOR 20
1676 #define INITPRIO_SETLOCATION 90
1677 #define INITPRIO_LINKDOORS 91
1678 #define INITPRIO_LAST 99
1680 .void(void) initialize_entity;
1681 .float initialize_entity_order;
1682 .entity initialize_entity_next;
1683 entity initialize_entity_first;
1685 void make_safe_for_remove(entity e)
1687 if (e.initialize_entity)
1690 for (ent = initialize_entity_first; ent; )
1692 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1694 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1695 // skip it in linked list
1698 prev.initialize_entity_next = ent.initialize_entity_next;
1699 ent = prev.initialize_entity_next;
1703 initialize_entity_first = ent.initialize_entity_next;
1704 ent = initialize_entity_first;
1710 ent = ent.initialize_entity_next;
1716 void objerror(string s)
1718 make_safe_for_remove(self);
1719 builtin_objerror(s);
1722 .float remove_except_protected_forbidden;
1723 void remove_except_protected(entity e)
1725 if(e.remove_except_protected_forbidden)
1726 error("not allowed to remove this at this point");
1730 void remove_unsafely(entity e)
1732 if(e.classname == "spike")
1733 error("Removing spikes is forbidden (crylink bug), please report");
1737 void remove_safely(entity e)
1739 make_safe_for_remove(e);
1743 void InitializeEntity(entity e, void(void) func, float order)
1747 if (!e || e.initialize_entity)
1749 // make a proxy initializer entity
1753 e.classname = "initialize_entity";
1757 e.initialize_entity = func;
1758 e.initialize_entity_order = order;
1760 cur = initialize_entity_first;
1763 if (!cur || cur.initialize_entity_order > order)
1765 // insert between prev and cur
1767 prev.initialize_entity_next = e;
1769 initialize_entity_first = e;
1770 e.initialize_entity_next = cur;
1774 cur = cur.initialize_entity_next;
1777 void InitializeEntitiesRun()
1780 startoflist = initialize_entity_first;
1781 initialize_entity_first = world;
1782 remove = remove_except_protected;
1783 for (self = startoflist; self; self = self.initialize_entity_next)
1785 self.remove_except_protected_forbidden = 1;
1787 for (self = startoflist; self; )
1790 var void(void) func;
1791 e = self.initialize_entity_next;
1792 func = self.initialize_entity;
1793 self.initialize_entity_order = 0;
1794 self.initialize_entity = func_null;
1795 self.initialize_entity_next = world;
1796 self.remove_except_protected_forbidden = 0;
1797 if (self.classname == "initialize_entity")
1801 builtin_remove(self);
1804 //dprint("Delayed initialization: ", self.classname, "\n");
1805 if(func != func_null)
1810 backtrace(strcat("Null function in: ", self.classname, "\n"));
1814 remove = remove_unsafely;
1817 .float uncustomizeentityforclient_set;
1818 .void(void) uncustomizeentityforclient;
1819 void(void) SUB_Nullpointer = #0;
1820 void UncustomizeEntitiesRun()
1824 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1825 self.uncustomizeentityforclient();
1828 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1830 e.customizeentityforclient = customizer;
1831 e.uncustomizeentityforclient = uncustomizer;
1832 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1836 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1839 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1843 if (e.classname == "")
1844 e.classname = "net_linked";
1846 if (e.model == "" || self.modelindex == 0)
1850 setmodel(e, "null");
1854 e.SendEntity = sendfunc;
1855 e.SendFlags = 0xFFFFFF;
1858 e.effects |= EF_NODEPTHTEST;
1862 e.nextthink = time + dt;
1863 e.think = SUB_Remove;
1867 void adaptor_think2touch()
1876 void adaptor_think2use()
1888 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1890 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1891 self.projectiledeathtype |= HITTYPE_SPLASH;
1892 adaptor_think2use();
1895 // deferred dropping
1896 void DropToFloor_Handler()
1898 builtin_droptofloor();
1899 self.dropped_origin = self.origin;
1904 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1909 float trace_hits_box_a0, trace_hits_box_a1;
1911 float trace_hits_box_1d(float end, float thmi, float thma)
1915 // just check if x is in range
1923 // do the trace with respect to x
1924 // 0 -> end has to stay in thmi -> thma
1925 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1926 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1927 if (trace_hits_box_a0 > trace_hits_box_a1)
1933 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1938 // now it is a trace from 0 to end
1940 trace_hits_box_a0 = 0;
1941 trace_hits_box_a1 = 1;
1943 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1945 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1947 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1953 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1955 return trace_hits_box(start, end, thmi - ma, thma - mi);
1958 float SUB_NoImpactCheck()
1960 // zero hitcontents = this is not the real impact, but either the
1961 // mirror-impact of something hitting the projectile instead of the
1962 // projectile hitting the something, or a touchareagrid one. Neither of
1963 // these stop the projectile from moving, so...
1964 if(trace_dphitcontents == 0)
1966 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1967 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1970 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1972 if (other == world && self.size != '0 0 0')
1975 tic = self.velocity * sys_frametime;
1976 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1977 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1978 if (trace_fraction >= 1)
1980 dprint("Odd... did not hit...?\n");
1982 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1984 dprint("Detected and prevented the sky-grapple bug.\n");
1992 #define SUB_OwnerCheck() (other && (other == self.owner))
1994 void RemoveGrapplingHook(entity pl);
1995 void W_Crylink_Dequeue(entity e);
1996 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1998 if(SUB_OwnerCheck())
2000 if(SUB_NoImpactCheck())
2002 if(self.classname == "grapplinghook")
2003 RemoveGrapplingHook(self.realowner);
2004 else if(self.classname == "spike")
2006 W_Crylink_Dequeue(self);
2013 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2014 UpdateCSQCProjectile(self);
2017 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2019 void URI_Get_Callback(float id, float status, string data)
2021 if(url_URI_Get_Callback(id, status, data))
2025 else if (id == URI_GET_DISCARD)
2029 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
2032 Curl_URI_Get_Callback(id, status, data);
2034 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2037 OnlineBanList_URI_Get_Callback(id, status, data);
2041 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2045 string uid2name(string myuid) {
2047 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2049 // FIXME remove this later after 0.6 release
2050 // convert old style broken records to correct style
2053 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2056 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2057 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2062 s = "^1Unregistered Player";
2066 float race_readTime(string map, float pos)
2074 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2077 string race_readUID(string map, float pos)
2085 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2088 float race_readPos(string map, float t) {
2090 for (i = 1; i <= RANKINGS_CNT; ++i)
2091 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2094 return 0; // pos is zero if unranked
2097 void race_writeTime(string map, float t, string myuid)
2106 newpos = race_readPos(map, t);
2109 for(i = 1; i <= RANKINGS_CNT; ++i)
2111 if(race_readUID(map, i) == myuid)
2114 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2115 for (i = prevpos; i > newpos; --i) {
2116 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2117 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2119 } else { // player has no ranked record yet
2120 for (i = RANKINGS_CNT; i > newpos; --i) {
2121 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2122 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2126 // store new time itself
2127 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2128 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2131 string race_readName(string map, float pos)
2139 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2142 string race_placeName(float pos) {
2143 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2145 if(mod(pos, 10) == 1)
2146 return strcat(ftos(pos), "st");
2147 else if(mod(pos, 10) == 2)
2148 return strcat(ftos(pos), "nd");
2149 else if(mod(pos, 10) == 3)
2150 return strcat(ftos(pos), "rd");
2152 return strcat(ftos(pos), "th");
2155 return strcat(ftos(pos), "th");
2158 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2161 vector start, org, delta, end, enddown, mstart;
2164 m = e.dphitcontentsmask;
2165 e.dphitcontentsmask = goodcontents | badcontents;
2168 delta = world.maxs - world.mins;
2170 for (i = 0; i < attempts; ++i)
2172 start_x = org_x + random() * delta_x;
2173 start_y = org_y + random() * delta_y;
2174 start_z = org_z + random() * delta_z;
2176 // rule 1: start inside world bounds, and outside
2177 // solid, and don't start from somewhere where you can
2178 // fall down to evil
2179 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2180 if (trace_fraction >= 1)
2182 if (trace_startsolid)
2184 if (trace_dphitcontents & badcontents)
2186 if (trace_dphitq3surfaceflags & badsurfaceflags)
2189 // rule 2: if we are too high, lower the point
2190 if (trace_fraction * delta_z > maxaboveground)
2191 start = trace_endpos + '0 0 1' * maxaboveground;
2192 enddown = trace_endpos;
2194 // rule 3: make sure we aren't outside the map. This only works
2195 // for somewhat well formed maps. A good rule of thumb is that
2196 // the map should have a convex outside hull.
2197 // these can be traceLINES as we already verified the starting box
2198 mstart = start + 0.5 * (e.mins + e.maxs);
2199 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2200 if (trace_fraction >= 1)
2202 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2203 if (trace_fraction >= 1)
2205 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2206 if (trace_fraction >= 1)
2208 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2209 if (trace_fraction >= 1)
2211 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2212 if (trace_fraction >= 1)
2215 // rule 4: we must "see" some spawnpoint
2216 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2217 if(checkpvs(mstart, sp))
2221 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2222 if(checkpvs(mstart, sp))
2228 // find a random vector to "look at"
2229 end_x = org_x + random() * delta_x;
2230 end_y = org_y + random() * delta_y;
2231 end_z = org_z + random() * delta_z;
2232 end = start + normalize(end - start) * vlen(delta);
2234 // rule 4: start TO end must not be too short
2235 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2236 if (trace_startsolid)
2238 if (trace_fraction < minviewdistance / vlen(delta))
2241 // rule 5: don't want to look at sky
2242 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2245 // rule 6: we must not end up in trigger_hurt
2246 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2252 e.dphitcontentsmask = m;
2256 setorigin(e, start);
2257 e.angles = vectoangles(end - start);
2258 dprint("Needed ", ftos(i + 1), " attempts\n");
2265 float zcurveparticles_effectno;
2266 vector zcurveparticles_start;
2267 float zcurveparticles_spd;
2269 void endzcurveparticles()
2271 if(zcurveparticles_effectno)
2274 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2276 zcurveparticles_effectno = 0;
2279 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2281 spd = bound(0, floor(spd / 16), 32767);
2282 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2284 endzcurveparticles();
2285 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2286 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2287 WriteShort(MSG_BROADCAST, effectno);
2288 WriteCoord(MSG_BROADCAST, start_x);
2289 WriteCoord(MSG_BROADCAST, start_y);
2290 WriteCoord(MSG_BROADCAST, start_z);
2291 zcurveparticles_effectno = effectno;
2292 zcurveparticles_start = start;
2295 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2296 WriteCoord(MSG_BROADCAST, end_x);
2297 WriteCoord(MSG_BROADCAST, end_y);
2298 WriteCoord(MSG_BROADCAST, end_z);
2299 WriteCoord(MSG_BROADCAST, end_dz);
2300 zcurveparticles_spd = spd;
2303 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2306 vector vecxy, velxy;
2308 vecxy = end - start;
2313 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2315 endzcurveparticles();
2316 trailparticles(world, effectno, start, end);
2320 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2321 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2324 void write_recordmarker(entity pl, float tstart, float dt)
2326 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2328 // also write a marker into demo files for demotc-race-record-extractor to find
2331 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2332 " ", ftos(tstart), " ", ftos(dt), "\n"));
2335 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2348 if(allowcenter) // 2: allow center handedness
2361 if(allowcenter) // 2: allow center handedness
2377 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2382 if (autocvar_g_shootfromeye)
2395 else if (autocvar_g_shootfromcenter)
2400 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2410 else if (autocvar_g_shootfromclient)
2412 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2417 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2419 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2423 void attach_sameorigin(entity e, entity to, string tag)
2425 vector org, t_forward, t_left, t_up, e_forward, e_up;
2432 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2433 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2434 t_forward = v_forward * tagscale;
2435 t_left = v_right * -tagscale;
2436 t_up = v_up * tagscale;
2438 e.origin_x = org * t_forward;
2439 e.origin_y = org * t_left;
2440 e.origin_z = org * t_up;
2442 // current forward and up directions
2443 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2444 e.angles = AnglesTransform_FromVAngles(e.angles);
2446 e.angles = AnglesTransform_FromAngles(e.angles);
2447 fixedmakevectors(e.angles);
2449 // untransform forward, up!
2450 e_forward_x = v_forward * t_forward;
2451 e_forward_y = v_forward * t_left;
2452 e_forward_z = v_forward * t_up;
2453 e_up_x = v_up * t_forward;
2454 e_up_y = v_up * t_left;
2455 e_up_z = v_up * t_up;
2457 e.angles = fixedvectoangles2(e_forward, e_up);
2458 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2459 e.angles = AnglesTransform_ToVAngles(e.angles);
2461 e.angles = AnglesTransform_ToAngles(e.angles);
2463 setattachment(e, to, tag);
2464 setorigin(e, e.origin);
2467 void detach_sameorigin(entity e)
2470 org = gettaginfo(e, 0);
2471 e.angles = fixedvectoangles2(v_forward, v_up);
2472 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2473 e.angles = AnglesTransform_ToVAngles(e.angles);
2475 e.angles = AnglesTransform_ToAngles(e.angles);
2477 setattachment(e, world, "");
2478 setorigin(e, e.origin);
2481 void follow_sameorigin(entity e, entity to)
2483 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2484 e.aiment = to; // make the hole follow bmodel
2485 e.punchangle = to.angles; // the original angles of bmodel
2486 e.view_ofs = e.origin - to.origin; // relative origin
2487 e.v_angle = e.angles - to.angles; // relative angles
2490 void unfollow_sameorigin(entity e)
2492 e.movetype = MOVETYPE_NONE;
2495 entity gettaginfo_relative_ent;
2496 vector gettaginfo_relative(entity e, float tag)
2498 if (!gettaginfo_relative_ent)
2500 gettaginfo_relative_ent = spawn();
2501 gettaginfo_relative_ent.effects = EF_NODRAW;
2503 gettaginfo_relative_ent.model = e.model;
2504 gettaginfo_relative_ent.modelindex = e.modelindex;
2505 gettaginfo_relative_ent.frame = e.frame;
2506 return gettaginfo(gettaginfo_relative_ent, tag);
2509 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2513 if (pl.soundentity.cnt & p)
2515 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2516 pl.soundentity.cnt |= p;
2519 void SoundEntity_StopSound(entity pl, float chan)
2523 if (pl.soundentity.cnt & p)
2525 stopsoundto(MSG_ALL, pl.soundentity, chan);
2526 pl.soundentity.cnt &~= p;
2530 void SoundEntity_Attach(entity pl)
2532 pl.soundentity = spawn();
2533 pl.soundentity.classname = "soundentity";
2534 pl.soundentity.owner = pl;
2535 setattachment(pl.soundentity, pl, "");
2536 setmodel(pl.soundentity, "null");
2539 void SoundEntity_Detach(entity pl)
2542 for (i = 0; i <= 7; ++i)
2543 SoundEntity_StopSound(pl, i);
2548 float modeleffect_SendEntity(entity to, float sf)
2551 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2554 if(self.velocity != '0 0 0')
2556 if(self.angles != '0 0 0')
2558 if(self.avelocity != '0 0 0')
2561 WriteByte(MSG_ENTITY, f);
2562 WriteShort(MSG_ENTITY, self.modelindex);
2563 WriteByte(MSG_ENTITY, self.skin);
2564 WriteByte(MSG_ENTITY, self.frame);
2565 WriteCoord(MSG_ENTITY, self.origin_x);
2566 WriteCoord(MSG_ENTITY, self.origin_y);
2567 WriteCoord(MSG_ENTITY, self.origin_z);
2570 WriteCoord(MSG_ENTITY, self.velocity_x);
2571 WriteCoord(MSG_ENTITY, self.velocity_y);
2572 WriteCoord(MSG_ENTITY, self.velocity_z);
2576 WriteCoord(MSG_ENTITY, self.angles_x);
2577 WriteCoord(MSG_ENTITY, self.angles_y);
2578 WriteCoord(MSG_ENTITY, self.angles_z);
2582 WriteCoord(MSG_ENTITY, self.avelocity_x);
2583 WriteCoord(MSG_ENTITY, self.avelocity_y);
2584 WriteCoord(MSG_ENTITY, self.avelocity_z);
2586 WriteShort(MSG_ENTITY, self.scale * 256.0);
2587 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2588 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2589 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2590 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2595 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2600 e.classname = "modeleffect";
2608 e.teleport_time = t1;
2612 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2616 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2619 sz = max(e.scale, e.scale2);
2620 setsize(e, e.mins * sz, e.maxs * sz);
2621 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2624 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2626 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2629 float randombit(float bits)
2631 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2640 for(f = 1; f <= bits; f *= 2)
2649 r = (r - 1) / (n - 1);
2656 float randombits(float bits, float k, float error_return)
2660 while(k > 0 && bits != r)
2662 r += randombit(bits - r);
2671 void randombit_test(float bits, float iter)
2675 print(ftos(randombit(bits)), "\n");
2680 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2682 if(halflifedist > 0)
2683 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2684 else if(halflifedist < 0)
2685 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2694 #define cvar_string_normal builtin_cvar_string
2695 #define cvar_normal builtin_cvar
2697 string cvar_string_normal(string n)
2699 if not(cvar_type(n) & 1)
2700 backtrace(strcat("Attempt to access undefined cvar: ", n));
2701 return builtin_cvar_string(n);
2704 float cvar_normal(string n)
2706 return stof(cvar_string_normal(n));
2709 #define cvar_set_normal builtin_cvar_set
2717 oself.think = SUB_Remove;
2718 oself.nextthink = time;
2724 Execute func() after time + fdelay.
2725 self when func is executed = self when defer is called
2727 void defer(float fdelay, void() func)
2734 e.think = defer_think;
2735 e.nextthink = time + fdelay;
2738 .string aiment_classname;
2739 .float aiment_deadflag;
2740 void SetMovetypeFollow(entity ent, entity e)
2742 // FIXME this may not be warpzone aware
2743 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2744 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2745 ent.aiment = e; // make the hole follow bmodel
2746 ent.punchangle = e.angles; // the original angles of bmodel
2747 ent.view_ofs = ent.origin - e.origin; // relative origin
2748 ent.v_angle = ent.angles - e.angles; // relative angles
2749 ent.aiment_classname = strzone(e.classname);
2750 ent.aiment_deadflag = e.deadflag;
2752 void UnsetMovetypeFollow(entity ent)
2754 ent.movetype = MOVETYPE_FLY;
2755 PROJECTILE_MAKETRIGGER(ent);
2758 float LostMovetypeFollow(entity ent)
2761 if(ent.movetype != MOVETYPE_FOLLOW)
2767 if(ent.aiment.classname != ent.aiment_classname)
2769 if(ent.aiment.deadflag != ent.aiment_deadflag)
2775 float isPushable(entity e)
2782 case "droppedweapon":
2783 case "keepawayball":
2784 case "nexball_basketball":
2785 case "nexball_football":
2787 case "bullet": // antilagged bullets can't hit this either
2790 if (e.projectiledeathtype)