1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
36 string admin_name(void)
38 if(autocvar_sv_adminnick != "")
39 return autocvar_sv_adminnick;
41 return "SERVER ADMIN";
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
48 if (DistributeEvenly_amount)
50 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
54 DistributeEvenly_amount = 0;
56 DistributeEvenly_amount = amount;
57 DistributeEvenly_totalweight = totalweight;
59 float DistributeEvenly_Get(float weight)
64 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65 DistributeEvenly_totalweight -= weight;
66 DistributeEvenly_amount -= f;
69 float DistributeEvenly_GetRandomized(float weight)
74 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75 DistributeEvenly_totalweight -= weight;
76 DistributeEvenly_amount -= f;
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82 string STR_PLAYER = "player";
83 string STR_SPECTATOR = "spectator";
84 string STR_OBSERVER = "observer";
86 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
87 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
110 void GameLogEcho(string s)
115 if (autocvar_sv_eventlog_files)
120 matches = autocvar_sv_eventlog_files_counter + 1;
121 cvar_set("sv_eventlog_files_counter", ftos(matches));
124 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
125 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
126 logfile = fopen(fn, FILE_APPEND);
127 fputs(logfile, ":logversion:3\n");
131 if (autocvar_sv_eventlog_files_timestamps)
132 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
134 fputs(logfile, strcat(s, "\n"));
137 if (autocvar_sv_eventlog_console)
146 // will be opened later
151 if (logfile_open && logfile >= 0)
158 float spawnpoint_nag;
159 void relocate_spawnpoint()
161 // nudge off the floor
162 setorigin(self, self.origin + '0 0 1');
164 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
165 if (trace_startsolid)
171 if (!move_out_of_solid(self))
172 objerror("could not get out of solid at all!");
173 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
174 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
175 print(" ", ftos(self.origin_y - o_y));
176 print(" ", ftos(self.origin_z - o_z), "'\n");
177 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
180 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
186 self.mins = self.maxs = '0 0 0';
187 objerror("player spawn point in solid, mapper sucks!\n");
192 self.use = spawnpoint_use;
193 self.team_saved = self.team;
197 if (have_team_spawns != 0)
199 have_team_spawns = 1;
200 have_team_spawns_forteam[self.team] = 1;
202 if (autocvar_r_showbboxes)
204 // show where spawnpoints point at too
205 makevectors(self.angles);
208 e.classname = "info_player_foo";
209 setorigin(e, self.origin + v_forward * 24);
210 setsize(e, '-8 -8 -8', '8 8 8');
211 e.solid = SOLID_TRIGGER;
215 #define strstr strstrofs
217 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
218 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
219 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
220 // BE CONSTANT OR strzoneD!
221 float strstr(string haystack, string needle, float offset)
225 len = strlen(needle);
226 endpos = strlen(haystack) - len;
227 while(offset <= endpos)
229 found = substring(haystack, offset, len);
238 float NUM_NEAREST_ENTITIES = 4;
239 entity nearest_entity[NUM_NEAREST_ENTITIES];
240 float nearest_length[NUM_NEAREST_ENTITIES];
241 entity findnearest(vector point, .string field, string value, vector axismod)
252 localhead = find(world, field, value);
255 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
256 dist = localhead.oldorigin;
258 dist = localhead.origin;
260 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
263 for (i = 0; i < num_nearest; ++i)
265 if (len < nearest_length[i])
269 // now i tells us where to insert at
270 // INSERTION SORT! YOU'VE SEEN IT! RUN!
271 if (i < NUM_NEAREST_ENTITIES)
273 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
275 nearest_length[j + 1] = nearest_length[j];
276 nearest_entity[j + 1] = nearest_entity[j];
278 nearest_length[i] = len;
279 nearest_entity[i] = localhead;
280 if (num_nearest < NUM_NEAREST_ENTITIES)
281 num_nearest = num_nearest + 1;
284 localhead = find(localhead, field, value);
287 // now use the first one from our list that we can see
288 for (i = 0; i < num_nearest; ++i)
290 traceline(point, nearest_entity[i].origin, TRUE, world);
291 if (trace_fraction == 1)
295 dprint("Nearest point (");
296 dprint(nearest_entity[0].netname);
297 dprint(") is not visible, using a visible one.\n");
299 return nearest_entity[i];
303 if (num_nearest == 0)
306 dprint("Not seeing any location point, using nearest as fallback.\n");
308 dprint("Candidates were: ");
309 for(j = 0; j < num_nearest; ++j)
313 dprint(nearest_entity[j].netname);
318 return nearest_entity[0];
321 void spawnfunc_target_location()
323 self.classname = "target_location";
324 // location name in netname
325 // eventually support: count, teamgame selectors, line of sight?
328 void spawnfunc_info_location()
330 self.classname = "target_location";
331 self.message = self.netname;
334 string NearestLocation(vector p)
339 loc = findnearest(p, classname, "target_location", '1 1 1');
346 loc = findnearest(p, target, "###item###", '1 1 4');
353 string formatmessage(string msg)
364 WarpZone_crosshair_trace(self);
365 cursor = trace_endpos;
366 cursor_ent = trace_ent;
370 break; // too many replacements
373 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
374 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
387 replacement = substring(msg, p, 2);
388 escape = substring(msg, p + 1, 1);
392 else if (escape == "\\")
394 else if (escape == "n")
396 else if (escape == "a")
397 replacement = ftos(floor(self.armorvalue));
398 else if (escape == "h")
399 replacement = ftos(floor(self.health));
400 else if (escape == "l")
401 replacement = NearestLocation(self.origin);
402 else if (escape == "y")
403 replacement = NearestLocation(cursor);
404 else if (escape == "d")
405 replacement = NearestLocation(self.death_origin);
406 else if (escape == "w") {
410 wep = self.switchweapon;
413 replacement = W_Name(wep);
414 } else if (escape == "W") {
415 if (self.items & IT_SHELLS) replacement = "shells";
416 else if (self.items & IT_NAILS) replacement = "bullets";
417 else if (self.items & IT_ROCKETS) replacement = "rockets";
418 else if (self.items & IT_CELLS) replacement = "cells";
419 else replacement = "batteries"; // ;)
420 } else if (escape == "x") {
421 replacement = cursor_ent.netname;
422 if (replacement == "" || !cursor_ent)
423 replacement = "nothing";
424 } else if (escape == "s")
425 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
426 else if (escape == "S")
427 replacement = ftos(vlen(self.velocity));
429 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
430 p = p + strlen(replacement);
435 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
436 return (value == 0) ? FALSE : TRUE;
445 >0: receives a cvar from name=argv(f) value=argv(f+1)
447 void GetCvars_handleString(string thisname, float f, .string field, string name)
452 strunzone(self.field);
453 self.field = string_null;
457 if (thisname == name)
460 strunzone(self.field);
461 self.field = strzone(argv(f + 1));
465 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
467 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
469 GetCvars_handleString(thisname, f, field, name);
470 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
471 if (thisname == name)
474 s = func(strcat1(self.field));
477 strunzone(self.field);
478 self.field = strzone(s);
482 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
489 if (thisname == name)
490 self.field = stof(argv(f + 1));
493 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
495 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
502 if (thisname == name)
506 self.field = stof(argv(f + 1));
515 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
518 float w_getbestweapon(entity e);
519 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
522 o = W_FixWeaponOrder_ForceComplete(wo);
523 if(self.weaponorder_byimpulse)
525 strunzone(self.weaponorder_byimpulse);
526 self.weaponorder_byimpulse = string_null;
528 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
531 void GetCvars(float f)
533 string s = string_null;
536 s = strcat1(argv(f));
541 MUTATOR_CALLHOOK(GetCvars);
543 Notification_GetCvars();
545 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
546 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
547 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
548 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
549 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
550 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
551 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
552 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
553 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
554 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
555 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
556 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
557 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
558 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
559 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
560 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
561 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
562 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
563 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
564 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
565 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
566 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
567 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
569 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
570 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
572 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
573 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
574 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
575 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
576 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
578 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
581 if (s == "cl_weaponpriority")
582 self.switchweapon = w_getbestweapon(self);
583 if (s == "cl_allow_uidtracking")
584 PlayerStats_AddPlayer(self);
588 // decolorizes and team colors the player name when needed
589 string playername(entity p)
592 if (teamplay && !intermission_running && p.classname == "player")
594 t = Team_ColorCode(p.team);
595 return strcat(t, strdecolorize(p.netname));
601 vector randompos(vector m1, vector m2)
605 v_x = m2_x * random() + m1_x;
606 v_y = m2_y * random() + m1_y;
607 v_z = m2_z * random() + m1_z;
611 //#NO AUTOCVARS START
613 float g_pickup_shells;
614 float g_pickup_shells_max;
615 float g_pickup_nails;
616 float g_pickup_nails_max;
617 float g_pickup_rockets;
618 float g_pickup_rockets_max;
619 float g_pickup_cells;
620 float g_pickup_cells_max;
622 float g_pickup_fuel_jetpack;
623 float g_pickup_fuel_max;
624 float g_pickup_armorsmall;
625 float g_pickup_armorsmall_max;
626 float g_pickup_armorsmall_anyway;
627 float g_pickup_armormedium;
628 float g_pickup_armormedium_max;
629 float g_pickup_armormedium_anyway;
630 float g_pickup_armorbig;
631 float g_pickup_armorbig_max;
632 float g_pickup_armorbig_anyway;
633 float g_pickup_armorlarge;
634 float g_pickup_armorlarge_max;
635 float g_pickup_armorlarge_anyway;
636 float g_pickup_healthsmall;
637 float g_pickup_healthsmall_max;
638 float g_pickup_healthsmall_anyway;
639 float g_pickup_healthmedium;
640 float g_pickup_healthmedium_max;
641 float g_pickup_healthmedium_anyway;
642 float g_pickup_healthlarge;
643 float g_pickup_healthlarge_max;
644 float g_pickup_healthlarge_anyway;
645 float g_pickup_healthmega;
646 float g_pickup_healthmega_max;
647 float g_pickup_healthmega_anyway;
648 float g_pickup_ammo_anyway;
649 float g_pickup_weapons_anyway;
651 WEPSET_DECLARE_A(g_weaponarena_weapons);
652 float g_weaponarena_random;
653 float g_weaponarena_random_with_laser;
654 string g_weaponarena_list;
655 float g_weaponspeedfactor;
656 float g_weaponratefactor;
657 float g_weapondamagefactor;
658 float g_weaponforcefactor;
659 float g_weaponspreadfactor;
661 WEPSET_DECLARE_A(start_weapons);
662 WEPSET_DECLARE_A(start_weapons_default);
663 WEPSET_DECLARE_A(start_weapons_defaultmask);
665 float start_ammo_shells;
666 float start_ammo_nails;
667 float start_ammo_rockets;
668 float start_ammo_cells;
669 float start_ammo_fuel;
671 float start_armorvalue;
672 WEPSET_DECLARE_A(warmup_start_weapons);
673 WEPSET_DECLARE_A(warmup_start_weapons_default);
674 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
675 float warmup_start_ammo_shells;
676 float warmup_start_ammo_nails;
677 float warmup_start_ammo_rockets;
678 float warmup_start_ammo_cells;
679 float warmup_start_ammo_fuel;
680 float warmup_start_health;
681 float warmup_start_armorvalue;
684 entity get_weaponinfo(float w);
686 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
688 var float i = weaponinfo.weapon;
694 if (g_lms || g_ca || allguns)
696 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
702 d = (i == WEP_SHOTGUN);
704 d = 0; // weapon is set a few lines later
706 d = (i == WEP_LASER || i == WEP_SHOTGUN);
708 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
709 d |= (i == WEP_HOOK);
710 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
713 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
715 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
720 // 4: is set by default?
729 void readplayerstartcvars()
735 // initialize starting values for players
736 WEPSET_CLEAR_A(start_weapons);
737 WEPSET_CLEAR_A(start_weapons_default);
738 WEPSET_CLEAR_A(start_weapons_defaultmask);
740 start_ammo_shells = 0;
741 start_ammo_nails = 0;
742 start_ammo_rockets = 0;
743 start_ammo_cells = 0;
744 start_health = cvar("g_balance_health_start");
745 start_armorvalue = cvar("g_balance_armor_start");
748 WEPSET_CLEAR_A(g_weaponarena_weapons);
750 s = cvar_string("g_weaponarena");
751 if (s == "0" || s == "")
757 if (s == "0" || s == "")
763 // forcibly turn off weaponarena
768 g_weaponarena_list = "All Weapons";
769 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
771 e = get_weaponinfo(j);
772 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
773 WEPSET_OR_AW(g_weaponarena_weapons, j);
776 else if (s == "most")
779 g_weaponarena_list = "Most Weapons";
780 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
782 e = get_weaponinfo(j);
783 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
784 if (e.spawnflags & WEP_FLAG_NORMAL)
785 WEPSET_OR_AW(g_weaponarena_weapons, j);
788 else if (s == "none")
791 g_weaponarena_list = "No Weapons";
796 t = tokenize_console(s);
797 g_weaponarena_list = "";
798 for (i = 0; i < t; ++i)
801 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
803 e = get_weaponinfo(j);
806 WEPSET_OR_AW(g_weaponarena_weapons, j);
807 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
813 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
816 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
820 g_weaponarena_random = cvar("g_weaponarena_random");
822 g_weaponarena_random = 0;
823 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
827 g_minstagib = 0; // incompatible
828 g_pinata = 0; // incompatible
829 g_weapon_stay = 0; // incompatible
830 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
832 start_items |= IT_UNLIMITED_AMMO;
834 else if (g_minstagib)
836 g_pinata = 0; // incompatible
837 g_weapon_stay = 0; // incompatible
838 g_bloodloss = 0; // incompatible
840 start_armorvalue = 0;
841 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
842 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
843 start_items |= IT_UNLIMITED_SUPERWEAPONS;
845 if (g_minstagib_invis_alpha <= 0)
846 g_minstagib_invis_alpha = -1;
850 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
852 e = get_weaponinfo(i);
853 float w = want_weapon("g_start_weapon_", e, FALSE);
855 WEPSET_OR_AW(start_weapons, i);
857 WEPSET_OR_AW(start_weapons_default, i);
859 WEPSET_OR_AW(start_weapons_defaultmask, i);
863 if(!cvar("g_use_ammunition"))
864 start_items |= IT_UNLIMITED_AMMO;
866 if(cvar("g_nexball"))
867 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
871 start_ammo_cells = cvar("g_minstagib_ammo_start");
872 start_ammo_fuel = cvar("g_start_ammo_fuel");
874 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
876 start_ammo_rockets = 999;
877 start_ammo_shells = 999;
878 start_ammo_cells = 999;
879 start_ammo_nails = 999;
880 start_ammo_fuel = 999;
886 start_ammo_shells = cvar("g_lms_start_ammo_shells");
887 start_ammo_nails = cvar("g_lms_start_ammo_nails");
888 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
889 start_ammo_cells = cvar("g_lms_start_ammo_cells");
890 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
894 start_ammo_shells = cvar("g_start_ammo_shells");
895 start_ammo_nails = cvar("g_start_ammo_nails");
896 start_ammo_rockets = cvar("g_start_ammo_rockets");
897 start_ammo_cells = cvar("g_start_ammo_cells");
898 start_ammo_fuel = cvar("g_start_ammo_fuel");
904 start_health = cvar("g_lms_start_health");
905 start_armorvalue = cvar("g_lms_start_armor");
910 warmup_start_ammo_shells = start_ammo_shells;
911 warmup_start_ammo_nails = start_ammo_nails;
912 warmup_start_ammo_rockets = start_ammo_rockets;
913 warmup_start_ammo_cells = start_ammo_cells;
914 warmup_start_ammo_fuel = start_ammo_fuel;
915 warmup_start_health = start_health;
916 warmup_start_armorvalue = start_armorvalue;
917 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
918 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
919 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
921 if (!g_weaponarena && !g_minstagib && !g_ca)
923 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
924 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
925 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
926 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
927 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
928 warmup_start_health = cvar("g_warmup_start_health");
929 warmup_start_armorvalue = cvar("g_warmup_start_armor");
930 WEPSET_CLEAR_A(warmup_start_weapons);
931 WEPSET_CLEAR_A(warmup_start_weapons_default);
932 WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
933 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
935 e = get_weaponinfo(i);
936 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
938 WEPSET_OR_AW(warmup_start_weapons, i);
940 WEPSET_OR_AW(warmup_start_weapons_default, i);
942 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
948 start_items |= IT_JETPACK;
950 MUTATOR_CALLHOOK(SetStartItems);
952 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
954 g_grappling_hook = 0; // these two can't coexist, as they use the same button
955 start_items |= IT_FUEL_REGEN;
956 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
957 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
960 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
962 e = get_weaponinfo(i);
963 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
964 weapon_action(i, WR_PRECACHE);
967 start_ammo_shells = max(0, start_ammo_shells);
968 start_ammo_nails = max(0, start_ammo_nails);
969 start_ammo_cells = max(0, start_ammo_cells);
970 start_ammo_rockets = max(0, start_ammo_rockets);
971 start_ammo_fuel = max(0, start_ammo_fuel);
973 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
974 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
975 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
976 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
977 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
981 float g_bugrigs_planar_movement;
982 float g_bugrigs_planar_movement_car_jumping;
983 float g_bugrigs_reverse_spinning;
984 float g_bugrigs_reverse_speeding;
985 float g_bugrigs_reverse_stopping;
986 float g_bugrigs_air_steering;
987 float g_bugrigs_angle_smoothing;
988 float g_bugrigs_friction_floor;
989 float g_bugrigs_friction_brake;
990 float g_bugrigs_friction_air;
991 float g_bugrigs_accel;
992 float g_bugrigs_speed_ref;
993 float g_bugrigs_speed_pow;
994 float g_bugrigs_steer;
999 string GetGametype(); // g_world.qc
1000 void readlevelcvars(void)
1002 g_minstagib = cvar("g_minstagib");
1004 // load ALL the mutators
1005 if(cvar("g_dodging"))
1006 MUTATOR_ADD(mutator_dodging);
1007 if(cvar("g_spawn_near_teammate"))
1008 MUTATOR_ADD(mutator_spawn_near_teammate);
1009 if(cvar("g_physical_items"))
1010 MUTATOR_ADD(mutator_physical_items);
1011 if(cvar("g_touchexplode"))
1012 MUTATOR_ADD(mutator_touchexplode);
1015 if(cvar("g_invincible_projectiles"))
1016 MUTATOR_ADD(mutator_invincibleprojectiles);
1017 if(cvar("g_new_toys"))
1018 MUTATOR_ADD(mutator_new_toys);
1020 MUTATOR_ADD(mutator_nix);
1021 if(cvar("g_rocket_flying"))
1022 MUTATOR_ADD(mutator_rocketflying);
1023 if(cvar("g_vampire"))
1024 MUTATOR_ADD(mutator_vampire);
1025 if(cvar("g_superspectate"))
1026 MUTATOR_ADD(mutator_superspec);
1029 // is this a mutator? is this a mode?
1030 if(cvar("g_sandbox"))
1031 MUTATOR_ADD(sandbox);
1033 if(cvar("sv_allow_fullbright"))
1034 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1036 g_bugrigs = cvar("g_bugrigs");
1037 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1038 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1039 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1040 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1041 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1042 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1043 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1044 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1045 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1046 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1047 g_bugrigs_accel = cvar("g_bugrigs_accel");
1048 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1049 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1050 g_bugrigs_steer = cvar("g_bugrigs_steer");
1052 sv_clones = cvar("sv_clones");
1053 sv_foginterval = cvar("sv_foginterval");
1054 g_cloaked = cvar("g_cloaked");
1056 g_cloaked = 1; // always enable cloak in CTS
1057 g_jump_grunt = cvar("g_jump_grunt");
1058 g_footsteps = cvar("g_footsteps");
1059 g_grappling_hook = cvar("g_grappling_hook");
1060 g_jetpack = cvar("g_jetpack");
1061 g_midair = cvar("g_midair");
1062 g_norecoil = cvar("g_norecoil");
1063 g_bloodloss = cvar("g_bloodloss");
1064 sv_maxidle = cvar("sv_maxidle");
1065 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1066 sv_autotaunt = cvar("sv_autotaunt");
1067 sv_taunt = cvar("sv_taunt");
1069 inWarmupStage = cvar("g_warmup");
1070 g_warmup_limit = cvar("g_warmup_limit");
1071 g_warmup_allguns = cvar("g_warmup_allguns");
1072 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1074 if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))
1075 inWarmupStage = 0; // these modes cannot work together, sorry
1077 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1078 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1079 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1080 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1081 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1082 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1083 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1084 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1085 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1086 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1087 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1088 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1089 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1090 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1092 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1093 g_weaponratefactor = cvar("g_weaponratefactor");
1094 g_weapondamagefactor = cvar("g_weapondamagefactor");
1095 g_weaponforcefactor = cvar("g_weaponforcefactor");
1096 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1098 g_pickup_shells = cvar("g_pickup_shells");
1099 g_pickup_shells_max = cvar("g_pickup_shells_max");
1100 g_pickup_nails = cvar("g_pickup_nails");
1101 g_pickup_nails_max = cvar("g_pickup_nails_max");
1102 g_pickup_rockets = cvar("g_pickup_rockets");
1103 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1104 g_pickup_cells = cvar("g_pickup_cells");
1105 g_pickup_cells_max = cvar("g_pickup_cells_max");
1106 g_pickup_fuel = cvar("g_pickup_fuel");
1107 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1108 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1109 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1110 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1111 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1112 g_pickup_armormedium = cvar("g_pickup_armormedium");
1113 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1114 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1115 g_pickup_armorbig = cvar("g_pickup_armorbig");
1116 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1117 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1118 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1119 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1120 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1121 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1122 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1123 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1124 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1125 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1126 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1127 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1128 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1129 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1130 g_pickup_healthmega = cvar("g_pickup_healthmega");
1131 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1132 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1134 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1135 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1137 g_pinata = cvar("g_pinata");
1139 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1141 g_weapon_stay = cvar("g_weapon_stay");
1143 if not(inWarmupStage)
1144 game_starttime = time + cvar("g_start_delay");
1146 readplayerstartcvars();
1152 string precache_sound (string s) = #19;
1153 float precache_sound_index (string s) = #19;
1155 #define SND_VOLUME 1
1156 #define SND_ATTENUATION 2
1157 #define SND_LARGEENTITY 8
1158 #define SND_LARGESOUND 16
1160 float sound_allowed(float dest, entity e)
1162 // sounds from world may always pass
1165 if (e.classname == "body")
1167 else if (e.realowner && e.realowner != e)
1169 else if (e.owner && e.owner != e)
1174 // sounds to self may always pass
1175 if (dest == MSG_ONE)
1176 if (e == msg_entity)
1178 // sounds by players can be removed
1179 if (autocvar_bot_sound_monopoly)
1180 if (clienttype(e) == CLIENTTYPE_REAL)
1182 // anything else may pass
1186 #ifdef COMPAT_XON010_CHANNELS
1187 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1188 void sound(entity e, float chan, string samp, float vol, float atten)
1190 if (!sound_allowed(MSG_BROADCAST, e))
1192 builtin_sound(e, chan, samp, vol, atten);
1196 void sound(entity e, float chan, string samp, float vol, float atten)
1198 if (!sound_allowed(MSG_BROADCAST, e))
1200 sound7(e, chan, samp, vol, atten, 0, 0);
1204 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1208 if (!sound_allowed(dest, e))
1211 entno = num_for_edict(e);
1212 idx = precache_sound_index(samp);
1217 atten = floor(atten * 64);
1218 vol = floor(vol * 255);
1221 sflags |= SND_VOLUME;
1223 sflags |= SND_ATTENUATION;
1224 if (entno >= 8192 || chan < 0 || chan > 7)
1225 sflags |= SND_LARGEENTITY;
1227 sflags |= SND_LARGESOUND;
1229 WriteByte(dest, SVC_SOUND);
1230 WriteByte(dest, sflags);
1231 if (sflags & SND_VOLUME)
1232 WriteByte(dest, vol);
1233 if (sflags & SND_ATTENUATION)
1234 WriteByte(dest, atten);
1235 if (sflags & SND_LARGEENTITY)
1237 WriteShort(dest, entno);
1238 WriteByte(dest, chan);
1242 WriteShort(dest, entno * 8 + chan);
1244 if (sflags & SND_LARGESOUND)
1245 WriteShort(dest, idx);
1247 WriteByte(dest, idx);
1249 WriteCoord(dest, o_x);
1250 WriteCoord(dest, o_y);
1251 WriteCoord(dest, o_z);
1253 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1257 if (!sound_allowed(dest, e))
1260 o = e.origin + 0.5 * (e.mins + e.maxs);
1261 soundtoat(dest, e, o, chan, samp, vol, atten);
1263 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1265 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1267 void stopsoundto(float dest, entity e, float chan)
1271 if (!sound_allowed(dest, e))
1274 entno = num_for_edict(e);
1276 if (entno >= 8192 || chan < 0 || chan > 7)
1279 idx = precache_sound_index("misc/null.wav");
1280 sflags = SND_LARGEENTITY;
1282 sflags |= SND_LARGESOUND;
1283 WriteByte(dest, SVC_SOUND);
1284 WriteByte(dest, sflags);
1285 WriteShort(dest, entno);
1286 WriteByte(dest, chan);
1287 if (sflags & SND_LARGESOUND)
1288 WriteShort(dest, idx);
1290 WriteByte(dest, idx);
1291 WriteCoord(dest, e.origin_x);
1292 WriteCoord(dest, e.origin_y);
1293 WriteCoord(dest, e.origin_z);
1297 WriteByte(dest, SVC_STOPSOUND);
1298 WriteShort(dest, entno * 8 + chan);
1301 void stopsound(entity e, float chan)
1303 if (!sound_allowed(MSG_BROADCAST, e))
1306 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1307 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1310 void play2(entity e, string filename)
1312 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1314 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1317 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1319 float spamsound(entity e, float chan, string samp, float vol, float atten)
1321 if (!sound_allowed(MSG_BROADCAST, e))
1324 if (time > e.spamtime)
1327 sound(e, chan, samp, vol, atten);
1333 void play2team(float t, string filename)
1337 if (autocvar_bot_sound_monopoly)
1340 FOR_EACH_REALPLAYER(head)
1343 play2(head, filename);
1347 void play2all(string samp)
1349 if (autocvar_bot_sound_monopoly)
1352 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1355 void PrecachePlayerSounds(string f);
1356 void precache_playermodel(string m)
1358 float globhandle, i, n;
1361 if(substring(m, -9,5) == "_lod1")
1363 if(substring(m, -9,5) == "_lod2")
1366 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1369 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1373 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1376 n = search_getsize(globhandle);
1377 for (i = 0; i < n; ++i)
1379 //print(search_getfilename(globhandle, i), "\n");
1380 f = search_getfilename(globhandle, i);
1381 PrecachePlayerSounds(f);
1383 search_end(globhandle);
1385 void precache_all_playermodels(string pattern)
1387 float globhandle, i, n;
1390 globhandle = search_begin(pattern, TRUE, FALSE);
1393 n = search_getsize(globhandle);
1394 for (i = 0; i < n; ++i)
1396 //print(search_getfilename(globhandle, i), "\n");
1397 f = search_getfilename(globhandle, i);
1398 precache_playermodel(f);
1400 search_end(globhandle);
1405 // gamemode related things
1406 precache_model ("models/misc/chatbubble.spr");
1408 #ifdef TTURRETS_ENABLED
1409 if (autocvar_g_turrets)
1413 // Precache all player models if desired
1414 if (autocvar_sv_precacheplayermodels)
1416 PrecachePlayerSounds("sound/player/default.sounds");
1417 precache_all_playermodels("models/player/*.zym");
1418 precache_all_playermodels("models/player/*.dpm");
1419 precache_all_playermodels("models/player/*.md3");
1420 precache_all_playermodels("models/player/*.psk");
1421 precache_all_playermodels("models/player/*.iqm");
1424 if (autocvar_sv_defaultcharacter)
1427 s = autocvar_sv_defaultplayermodel_red;
1429 precache_playermodel(s);
1430 s = autocvar_sv_defaultplayermodel_blue;
1432 precache_playermodel(s);
1433 s = autocvar_sv_defaultplayermodel_yellow;
1435 precache_playermodel(s);
1436 s = autocvar_sv_defaultplayermodel_pink;
1438 precache_playermodel(s);
1439 s = autocvar_sv_defaultplayermodel;
1441 precache_playermodel(s);
1446 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1447 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1450 // gore and miscellaneous sounds
1451 //precache_sound ("misc/h2ohit.wav");
1452 precache_model ("models/hook.md3");
1453 precache_sound ("misc/armorimpact.wav");
1454 precache_sound ("misc/bodyimpact1.wav");
1455 precache_sound ("misc/bodyimpact2.wav");
1456 precache_sound ("misc/gib.wav");
1457 precache_sound ("misc/gib_splat01.wav");
1458 precache_sound ("misc/gib_splat02.wav");
1459 precache_sound ("misc/gib_splat03.wav");
1460 precache_sound ("misc/gib_splat04.wav");
1461 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1462 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1463 precache_sound ("misc/null.wav");
1464 precache_sound ("misc/spawn.wav");
1465 precache_sound ("misc/talk.wav");
1466 precache_sound ("misc/teleport.wav");
1467 precache_sound ("misc/poweroff.wav");
1468 precache_sound ("player/lava.wav");
1469 precache_sound ("player/slime.wav");
1471 precache_model ("models/sprites/0.spr32");
1472 precache_model ("models/sprites/1.spr32");
1473 precache_model ("models/sprites/2.spr32");
1474 precache_model ("models/sprites/3.spr32");
1475 precache_model ("models/sprites/4.spr32");
1476 precache_model ("models/sprites/5.spr32");
1477 precache_model ("models/sprites/6.spr32");
1478 precache_model ("models/sprites/7.spr32");
1479 precache_model ("models/sprites/8.spr32");
1480 precache_model ("models/sprites/9.spr32");
1481 precache_model ("models/sprites/10.spr32");
1483 // common weapon precaches
1484 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1485 precache_sound ("weapons/weapon_switch.wav");
1486 precache_sound ("weapons/weaponpickup.wav");
1487 precache_sound ("weapons/unavailable.wav");
1488 precache_sound ("weapons/dryfire.wav");
1489 if (g_grappling_hook)
1491 precache_sound ("weapons/hook_fire.wav"); // hook
1492 precache_sound ("weapons/hook_impact.wav"); // hook
1495 if(autocvar_sv_precacheweapons)
1497 //precache weapon models/sounds
1500 while (wep <= WEP_LAST)
1502 weapon_action(wep, WR_PRECACHE);
1507 precache_model("models/elaser.mdl");
1508 precache_model("models/laser.mdl");
1509 precache_model("models/ebomb.mdl");
1512 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1514 if (!self.noise && self.music) // quake 3 uses the music field
1515 self.noise = self.music;
1517 // plays music for the level if there is any
1520 precache_sound (self.noise);
1521 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1526 // WARNING: this kills the trace globals
1527 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1528 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1530 #define INITPRIO_FIRST 0
1531 #define INITPRIO_GAMETYPE 0
1532 #define INITPRIO_GAMETYPE_FALLBACK 1
1533 #define INITPRIO_FINDTARGET 10
1534 #define INITPRIO_DROPTOFLOOR 20
1535 #define INITPRIO_SETLOCATION 90
1536 #define INITPRIO_LINKDOORS 91
1537 #define INITPRIO_LAST 99
1539 .void(void) initialize_entity;
1540 .float initialize_entity_order;
1541 .entity initialize_entity_next;
1542 entity initialize_entity_first;
1544 void make_safe_for_remove(entity e)
1546 if (e.initialize_entity)
1548 entity ent, prev = world;
1549 for (ent = initialize_entity_first; ent; )
1551 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1553 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1554 // skip it in linked list
1557 prev.initialize_entity_next = ent.initialize_entity_next;
1558 ent = prev.initialize_entity_next;
1562 initialize_entity_first = ent.initialize_entity_next;
1563 ent = initialize_entity_first;
1569 ent = ent.initialize_entity_next;
1575 void objerror(string s)
1577 make_safe_for_remove(self);
1578 builtin_objerror(s);
1581 .float remove_except_protected_forbidden;
1582 void remove_except_protected(entity e)
1584 if(e.remove_except_protected_forbidden)
1585 error("not allowed to remove this at this point");
1589 void remove_unsafely(entity e)
1591 if(e.classname == "spike")
1592 error("Removing spikes is forbidden (crylink bug), please report");
1596 void remove_safely(entity e)
1598 make_safe_for_remove(e);
1602 void InitializeEntity(entity e, void(void) func, float order)
1606 if (!e || e.initialize_entity)
1608 // make a proxy initializer entity
1612 e.classname = "initialize_entity";
1616 e.initialize_entity = func;
1617 e.initialize_entity_order = order;
1619 cur = initialize_entity_first;
1623 if (!cur || cur.initialize_entity_order > order)
1625 // insert between prev and cur
1627 prev.initialize_entity_next = e;
1629 initialize_entity_first = e;
1630 e.initialize_entity_next = cur;
1634 cur = cur.initialize_entity_next;
1637 void InitializeEntitiesRun()
1640 startoflist = initialize_entity_first;
1641 initialize_entity_first = world;
1642 remove = remove_except_protected;
1643 for (self = startoflist; self; self = self.initialize_entity_next)
1645 self.remove_except_protected_forbidden = 1;
1647 for (self = startoflist; self; )
1650 var void(void) func;
1651 e = self.initialize_entity_next;
1652 func = self.initialize_entity;
1653 self.initialize_entity_order = 0;
1654 self.initialize_entity = func_null;
1655 self.initialize_entity_next = world;
1656 self.remove_except_protected_forbidden = 0;
1657 if (self.classname == "initialize_entity")
1661 builtin_remove(self);
1664 //dprint("Delayed initialization: ", self.classname, "\n");
1670 backtrace(strcat("Null function in: ", self.classname, "\n"));
1674 remove = remove_unsafely;
1677 .float uncustomizeentityforclient_set;
1678 .void(void) uncustomizeentityforclient;
1679 void UncustomizeEntitiesRun()
1683 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1684 self.uncustomizeentityforclient();
1687 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1689 e.customizeentityforclient = customizer;
1690 e.uncustomizeentityforclient = uncustomizer;
1691 e.uncustomizeentityforclient_set = !!uncustomizer;
1695 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1698 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1702 if (e.classname == "")
1703 e.classname = "net_linked";
1705 if (e.model == "" || self.modelindex == 0)
1709 setmodel(e, "null");
1713 e.SendEntity = sendfunc;
1714 e.SendFlags = 0xFFFFFF;
1717 e.effects |= EF_NODEPTHTEST;
1721 e.nextthink = time + dt;
1722 e.think = SUB_Remove;
1726 void adaptor_think2touch()
1735 void adaptor_think2use()
1747 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1749 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1750 self.projectiledeathtype |= HITTYPE_SPLASH;
1751 adaptor_think2use();
1754 // deferred dropping
1755 void DropToFloor_Handler()
1757 builtin_droptofloor();
1758 self.dropped_origin = self.origin;
1763 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1768 float trace_hits_box_a0, trace_hits_box_a1;
1770 float trace_hits_box_1d(float end, float thmi, float thma)
1774 // just check if x is in range
1782 // do the trace with respect to x
1783 // 0 -> end has to stay in thmi -> thma
1784 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1785 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1786 if (trace_hits_box_a0 > trace_hits_box_a1)
1792 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1797 // now it is a trace from 0 to end
1799 trace_hits_box_a0 = 0;
1800 trace_hits_box_a1 = 1;
1802 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1804 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1806 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1812 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1814 return trace_hits_box(start, end, thmi - ma, thma - mi);
1817 float SUB_NoImpactCheck()
1819 // zero hitcontents = this is not the real impact, but either the
1820 // mirror-impact of something hitting the projectile instead of the
1821 // projectile hitting the something, or a touchareagrid one. Neither of
1822 // these stop the projectile from moving, so...
1823 if(trace_dphitcontents == 0)
1825 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1826 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1829 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1831 if (other == world && self.size != '0 0 0')
1834 tic = self.velocity * sys_frametime;
1835 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1836 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1837 if (trace_fraction >= 1)
1839 dprint("Odd... did not hit...?\n");
1841 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1843 dprint("Detected and prevented the sky-grapple bug.\n");
1851 #define SUB_OwnerCheck() (other && (other == self.owner))
1853 void RemoveGrapplingHook(entity pl);
1854 void W_Crylink_Dequeue(entity e);
1855 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1857 if(SUB_OwnerCheck())
1859 if(SUB_NoImpactCheck())
1861 if(self.classname == "grapplinghook")
1862 RemoveGrapplingHook(self.realowner);
1863 else if(self.classname == "spike")
1865 W_Crylink_Dequeue(self);
1872 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1873 UpdateCSQCProjectile(self);
1876 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1878 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1879 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1881 void URI_Get_Callback(float id, float status, string data)
1883 if(url_URI_Get_Callback(id, status, data))
1887 else if (id == URI_GET_DISCARD)
1891 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1894 Curl_URI_Get_Callback(id, status, data);
1896 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1899 OnlineBanList_URI_Get_Callback(id, status, data);
1903 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1907 string uid2name(string myuid) {
1909 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1911 // FIXME remove this later after 0.6 release
1912 // convert old style broken records to correct style
1915 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1918 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1919 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1924 s = "^1Unregistered Player";
1928 float race_readTime(string map, float pos)
1936 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1939 string race_readUID(string map, float pos)
1947 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1950 float race_readPos(string map, float t) {
1952 for (i = 1; i <= RANKINGS_CNT; ++i)
1953 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1956 return 0; // pos is zero if unranked
1959 void race_writeTime(string map, float t, string myuid)
1968 newpos = race_readPos(map, t);
1970 float i, prevpos = 0;
1971 for(i = 1; i <= RANKINGS_CNT; ++i)
1973 if(race_readUID(map, i) == myuid)
1976 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1977 for (i = prevpos; i > newpos; --i) {
1978 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1979 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1981 } else { // player has no ranked record yet
1982 for (i = RANKINGS_CNT; i > newpos; --i) {
1983 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1984 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1988 // store new time itself
1989 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
1990 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
1993 string race_readName(string map, float pos)
2001 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2004 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2007 vector start, org, delta, end, enddown, mstart;
2010 m = e.dphitcontentsmask;
2011 e.dphitcontentsmask = goodcontents | badcontents;
2014 delta = world.maxs - world.mins;
2018 for (i = 0; i < attempts; ++i)
2020 start_x = org_x + random() * delta_x;
2021 start_y = org_y + random() * delta_y;
2022 start_z = org_z + random() * delta_z;
2024 // rule 1: start inside world bounds, and outside
2025 // solid, and don't start from somewhere where you can
2026 // fall down to evil
2027 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2028 if (trace_fraction >= 1)
2030 if (trace_startsolid)
2032 if (trace_dphitcontents & badcontents)
2034 if (trace_dphitq3surfaceflags & badsurfaceflags)
2037 // rule 2: if we are too high, lower the point
2038 if (trace_fraction * delta_z > maxaboveground)
2039 start = trace_endpos + '0 0 1' * maxaboveground;
2040 enddown = trace_endpos;
2042 // rule 3: make sure we aren't outside the map. This only works
2043 // for somewhat well formed maps. A good rule of thumb is that
2044 // the map should have a convex outside hull.
2045 // these can be traceLINES as we already verified the starting box
2046 mstart = start + 0.5 * (e.mins + e.maxs);
2047 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2048 if (trace_fraction >= 1)
2050 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2051 if (trace_fraction >= 1)
2053 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2054 if (trace_fraction >= 1)
2056 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2057 if (trace_fraction >= 1)
2059 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2060 if (trace_fraction >= 1)
2063 // rule 4: we must "see" some spawnpoint
2064 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2065 if(checkpvs(mstart, sp))
2069 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2070 if(checkpvs(mstart, sp))
2076 // find a random vector to "look at"
2077 end_x = org_x + random() * delta_x;
2078 end_y = org_y + random() * delta_y;
2079 end_z = org_z + random() * delta_z;
2080 end = start + normalize(end - start) * vlen(delta);
2082 // rule 4: start TO end must not be too short
2083 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2084 if (trace_startsolid)
2086 if (trace_fraction < minviewdistance / vlen(delta))
2089 // rule 5: don't want to look at sky
2090 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2093 // rule 6: we must not end up in trigger_hurt
2094 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2100 e.dphitcontentsmask = m;
2104 setorigin(e, start);
2105 e.angles = vectoangles(end - start);
2106 dprint("Needed ", ftos(i + 1), " attempts\n");
2113 float zcurveparticles_effectno;
2114 vector zcurveparticles_start;
2115 float zcurveparticles_spd;
2117 void endzcurveparticles()
2119 if(zcurveparticles_effectno)
2122 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2124 zcurveparticles_effectno = 0;
2127 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2129 spd = bound(0, floor(spd / 16), 32767);
2130 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2132 endzcurveparticles();
2133 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2134 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2135 WriteShort(MSG_BROADCAST, effectno);
2136 WriteCoord(MSG_BROADCAST, start_x);
2137 WriteCoord(MSG_BROADCAST, start_y);
2138 WriteCoord(MSG_BROADCAST, start_z);
2139 zcurveparticles_effectno = effectno;
2140 zcurveparticles_start = start;
2143 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2144 WriteCoord(MSG_BROADCAST, end_x);
2145 WriteCoord(MSG_BROADCAST, end_y);
2146 WriteCoord(MSG_BROADCAST, end_z);
2147 WriteCoord(MSG_BROADCAST, end_dz);
2148 zcurveparticles_spd = spd;
2151 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2154 vector vecxy, velxy;
2156 vecxy = end - start;
2161 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2163 endzcurveparticles();
2164 trailparticles(world, effectno, start, end);
2168 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2169 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2172 void write_recordmarker(entity pl, float tstart, float dt)
2174 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2176 // also write a marker into demo files for demotc-race-record-extractor to find
2179 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2180 " ", ftos(tstart), " ", ftos(dt), "\n"));
2183 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2196 if(allowcenter) // 2: allow center handedness
2209 if(allowcenter) // 2: allow center handedness
2225 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2230 if (autocvar_g_shootfromeye)
2234 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2235 else { vecs_y = 0; vecs_z -= 2; }
2243 else if (autocvar_g_shootfromcenter)
2248 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2258 else if (autocvar_g_shootfromclient)
2260 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2265 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2267 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2271 void attach_sameorigin(entity e, entity to, string tag)
2273 vector org, t_forward, t_left, t_up, e_forward, e_up;
2276 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2277 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2278 t_forward = v_forward * tagscale;
2279 t_left = v_right * -tagscale;
2280 t_up = v_up * tagscale;
2282 e.origin_x = org * t_forward;
2283 e.origin_y = org * t_left;
2284 e.origin_z = org * t_up;
2286 // current forward and up directions
2287 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2288 e.angles = AnglesTransform_FromVAngles(e.angles);
2290 e.angles = AnglesTransform_FromAngles(e.angles);
2291 fixedmakevectors(e.angles);
2293 // untransform forward, up!
2294 e_forward_x = v_forward * t_forward;
2295 e_forward_y = v_forward * t_left;
2296 e_forward_z = v_forward * t_up;
2297 e_up_x = v_up * t_forward;
2298 e_up_y = v_up * t_left;
2299 e_up_z = v_up * t_up;
2301 e.angles = fixedvectoangles2(e_forward, e_up);
2302 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2303 e.angles = AnglesTransform_ToVAngles(e.angles);
2305 e.angles = AnglesTransform_ToAngles(e.angles);
2307 setattachment(e, to, tag);
2308 setorigin(e, e.origin);
2311 void detach_sameorigin(entity e)
2314 org = gettaginfo(e, 0);
2315 e.angles = fixedvectoangles2(v_forward, v_up);
2316 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2317 e.angles = AnglesTransform_ToVAngles(e.angles);
2319 e.angles = AnglesTransform_ToAngles(e.angles);
2321 setattachment(e, world, "");
2322 setorigin(e, e.origin);
2325 void follow_sameorigin(entity e, entity to)
2327 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2328 e.aiment = to; // make the hole follow bmodel
2329 e.punchangle = to.angles; // the original angles of bmodel
2330 e.view_ofs = e.origin - to.origin; // relative origin
2331 e.v_angle = e.angles - to.angles; // relative angles
2334 void unfollow_sameorigin(entity e)
2336 e.movetype = MOVETYPE_NONE;
2339 entity gettaginfo_relative_ent;
2340 vector gettaginfo_relative(entity e, float tag)
2342 if (!gettaginfo_relative_ent)
2344 gettaginfo_relative_ent = spawn();
2345 gettaginfo_relative_ent.effects = EF_NODRAW;
2347 gettaginfo_relative_ent.model = e.model;
2348 gettaginfo_relative_ent.modelindex = e.modelindex;
2349 gettaginfo_relative_ent.frame = e.frame;
2350 return gettaginfo(gettaginfo_relative_ent, tag);
2355 float modeleffect_SendEntity(entity to, float sf)
2358 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2361 if(self.velocity != '0 0 0')
2363 if(self.angles != '0 0 0')
2365 if(self.avelocity != '0 0 0')
2368 WriteByte(MSG_ENTITY, f);
2369 WriteShort(MSG_ENTITY, self.modelindex);
2370 WriteByte(MSG_ENTITY, self.skin);
2371 WriteByte(MSG_ENTITY, self.frame);
2372 WriteCoord(MSG_ENTITY, self.origin_x);
2373 WriteCoord(MSG_ENTITY, self.origin_y);
2374 WriteCoord(MSG_ENTITY, self.origin_z);
2377 WriteCoord(MSG_ENTITY, self.velocity_x);
2378 WriteCoord(MSG_ENTITY, self.velocity_y);
2379 WriteCoord(MSG_ENTITY, self.velocity_z);
2383 WriteCoord(MSG_ENTITY, self.angles_x);
2384 WriteCoord(MSG_ENTITY, self.angles_y);
2385 WriteCoord(MSG_ENTITY, self.angles_z);
2389 WriteCoord(MSG_ENTITY, self.avelocity_x);
2390 WriteCoord(MSG_ENTITY, self.avelocity_y);
2391 WriteCoord(MSG_ENTITY, self.avelocity_z);
2393 WriteShort(MSG_ENTITY, self.scale * 256.0);
2394 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2395 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2396 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2397 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2402 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2407 e.classname = "modeleffect";
2415 e.teleport_time = t1;
2419 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2423 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2426 sz = max(e.scale, e.scale2);
2427 setsize(e, e.mins * sz, e.maxs * sz);
2428 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2431 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2433 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2436 float randombit(float bits)
2438 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2447 for(f = 1; f <= bits; f *= 2)
2456 r = (r - 1) / (n - 1);
2463 float randombits(float bits, float k, float error_return)
2467 while(k > 0 && bits != r)
2469 r += randombit(bits - r);
2478 void randombit_test(float bits, float iter)
2482 print(ftos(randombit(bits)), "\n");
2487 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2489 if(halflifedist > 0)
2490 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2491 else if(halflifedist < 0)
2492 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2501 #define cvar_string_normal builtin_cvar_string
2502 #define cvar_normal builtin_cvar
2504 string cvar_string_normal(string n)
2506 if not(cvar_type(n) & 1)
2507 backtrace(strcat("Attempt to access undefined cvar: ", n));
2508 return builtin_cvar_string(n);
2511 float cvar_normal(string n)
2513 return stof(cvar_string_normal(n));
2516 #define cvar_set_normal builtin_cvar_set
2524 oself.think = SUB_Remove;
2525 oself.nextthink = time;
2531 Execute func() after time + fdelay.
2532 self when func is executed = self when defer is called
2534 void defer(float fdelay, void() func)
2541 e.think = defer_think;
2542 e.nextthink = time + fdelay;
2545 .string aiment_classname;
2546 .float aiment_deadflag;
2547 void SetMovetypeFollow(entity ent, entity e)
2549 // FIXME this may not be warpzone aware
2550 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2551 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2552 ent.aiment = e; // make the hole follow bmodel
2553 ent.punchangle = e.angles; // the original angles of bmodel
2554 ent.view_ofs = ent.origin - e.origin; // relative origin
2555 ent.v_angle = ent.angles - e.angles; // relative angles
2556 ent.aiment_classname = strzone(e.classname);
2557 ent.aiment_deadflag = e.deadflag;
2559 void UnsetMovetypeFollow(entity ent)
2561 ent.movetype = MOVETYPE_FLY;
2562 PROJECTILE_MAKETRIGGER(ent);
2565 float LostMovetypeFollow(entity ent)
2568 if(ent.movetype != MOVETYPE_FOLLOW)
2574 if(ent.aiment.classname != ent.aiment_classname)
2576 if(ent.aiment.deadflag != ent.aiment_deadflag)
2582 float isPushable(entity e)
2591 case "droppedweapon":
2592 case "keepawayball":
2593 case "nexball_basketball":
2594 case "nexball_football":
2596 case "bullet": // antilagged bullets can't hit this either
2599 if (e.projectiledeathtype)