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Add "dedicated_print" function, which only prints on dedicated servers
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void crosshair_trace_plusvisibletriggers(entity pl)
12 {
13         entity first;
14         entity e;
15         first = findchainfloat(solid, SOLID_TRIGGER);
16
17         for (e = first; e; e = e.chain)
18                 if (e.model != "")
19                         e.solid = SOLID_BSP;
20
21         crosshair_trace(pl);
22
23         for (e = first; e; e = e.chain)
24                 e.solid = SOLID_TRIGGER;
25 }
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
28 {
29         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
30 }
31
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
34 string GetMapname();
35
36 string admin_name(void)
37 {
38         if(autocvar_sv_adminnick != "")
39                 return autocvar_sv_adminnick;
40         else
41                 return "SERVER ADMIN";
42 }
43
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
47 {
48     if (DistributeEvenly_amount)
49     {
50         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
52     }
53     if (totalweight == 0)
54         DistributeEvenly_amount = 0;
55     else
56         DistributeEvenly_amount = amount;
57     DistributeEvenly_totalweight = totalweight;
58 }
59 float DistributeEvenly_Get(float weight)
60 {
61     float f;
62     if (weight <= 0)
63         return 0;
64     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65     DistributeEvenly_totalweight -= weight;
66     DistributeEvenly_amount -= f;
67     return f;
68 }
69 float DistributeEvenly_GetRandomized(float weight)
70 {
71     float f;
72     if (weight <= 0)
73         return 0;
74     f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75     DistributeEvenly_totalweight -= weight;
76     DistributeEvenly_amount -= f;
77     return f;
78 }
79
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
81
82
83 string STR_PLAYER = "player";
84 string STR_SPECTATOR = "spectator";
85 string STR_OBSERVER = "observer";
86
87 #if 0
88 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
89 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
90 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
91 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
92 #else
93 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
94 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
95 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
96 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
97 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if(v.classname != STR_PLAYER)
98 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
99 #endif
100
101 #define CENTER_OR_VIEWOFS(ent) (ent.origin + ((ent.classname == STR_PLAYER) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
102
103 // copies a string to a tempstring (so one can strunzone it)
104 string strcat1(string s) = #115; // FRIK_FILE
105
106 float logfile_open;
107 float logfile;
108
109 void bcenterprint(string s)
110 {
111     // TODO replace by MSG_ALL (would show it to spectators too, though)?
112     entity head;
113     FOR_EACH_PLAYER(head)
114     if (clienttype(head) == CLIENTTYPE_REAL)
115         centerprint(head, s);
116 }
117
118 void GameLogEcho(string s)
119 {
120     string fn;
121     float matches;
122
123     if (autocvar_sv_eventlog_files)
124     {
125         if (!logfile_open)
126         {
127             logfile_open = TRUE;
128             matches = autocvar_sv_eventlog_files_counter + 1;
129             cvar_set("sv_eventlog_files_counter", ftos(matches));
130             fn = ftos(matches);
131             if (strlen(fn) < 8)
132                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
133             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
134             logfile = fopen(fn, FILE_APPEND);
135             fputs(logfile, ":logversion:3\n");
136         }
137         if (logfile >= 0)
138         {
139             if (autocvar_sv_eventlog_files_timestamps)
140                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
141             else
142                 fputs(logfile, strcat(s, "\n"));
143         }
144     }
145     if (autocvar_sv_eventlog_console)
146     {
147         print(s, "\n");
148     }
149 }
150
151 void GameLogInit()
152 {
153     logfile_open = 0;
154     // will be opened later
155 }
156
157 void GameLogClose()
158 {
159     if (logfile_open && logfile >= 0)
160     {
161         fclose(logfile);
162         logfile = -1;
163     }
164 }
165
166 float spawnpoint_nag;
167 void relocate_spawnpoint()
168 {
169     // nudge off the floor
170     setorigin(self, self.origin + '0 0 1');
171
172     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
173     if (trace_startsolid)
174     {
175         vector o;
176         o = self.origin;
177         self.mins = PL_MIN;
178         self.maxs = PL_MAX;
179         if (!move_out_of_solid(self))
180             objerror("could not get out of solid at all!");
181         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
182         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
183         print(" ", ftos(self.origin_y - o_y));
184         print(" ", ftos(self.origin_z - o_z), "'\n");
185         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
186         {
187             if (!spawnpoint_nag)
188                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
189             spawnpoint_nag = 1;
190         }
191         else
192         {
193             setorigin(self, o);
194             self.mins = self.maxs = '0 0 0';
195             objerror("player spawn point in solid, mapper sucks!\n");
196             return;
197         }
198     }
199
200     self.use = spawnpoint_use;
201     self.team_saved = self.team;
202     if (!self.cnt)
203         self.cnt = 1;
204
205     if (have_team_spawns != 0)
206         if (self.team)
207             have_team_spawns = 1;
208     have_team_spawns_forteam[self.team] = 1;
209
210     if (autocvar_r_showbboxes)
211     {
212         // show where spawnpoints point at too
213         makevectors(self.angles);
214         entity e;
215         e = spawn();
216         e.classname = "info_player_foo";
217         setorigin(e, self.origin + v_forward * 24);
218         setsize(e, '-8 -8 -8', '8 8 8');
219         e.solid = SOLID_TRIGGER;
220     }
221 }
222
223 #define strstr strstrofs
224 /*
225 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
226 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
227 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
228 // BE CONSTANT OR strzoneD!
229 float strstr(string haystack, string needle, float offset)
230 {
231         float len, endpos;
232         string found;
233         len = strlen(needle);
234         endpos = strlen(haystack) - len;
235         while(offset <= endpos)
236         {
237                 found = substring(haystack, offset, len);
238                 if(found == needle)
239                         return offset;
240                 offset = offset + 1;
241         }
242         return -1;
243 }
244 */
245
246 float NUM_NEAREST_ENTITIES = 4;
247 entity nearest_entity[NUM_NEAREST_ENTITIES];
248 float nearest_length[NUM_NEAREST_ENTITIES];
249 entity findnearest(vector point, .string field, string value, vector axismod)
250 {
251     entity localhead;
252     float i;
253     float j;
254     float len;
255     vector dist;
256
257     float num_nearest;
258     num_nearest = 0;
259
260     localhead = find(world, field, value);
261     while (localhead)
262     {
263         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
264             dist = localhead.oldorigin;
265         else
266             dist = localhead.origin;
267         dist = dist - point;
268         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
269         len = vlen(dist);
270
271         for (i = 0; i < num_nearest; ++i)
272         {
273             if (len < nearest_length[i])
274                 break;
275         }
276
277         // now i tells us where to insert at
278         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
279         if (i < NUM_NEAREST_ENTITIES)
280         {
281             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
282             {
283                 nearest_length[j + 1] = nearest_length[j];
284                 nearest_entity[j + 1] = nearest_entity[j];
285             }
286             nearest_length[i] = len;
287             nearest_entity[i] = localhead;
288             if (num_nearest < NUM_NEAREST_ENTITIES)
289                 num_nearest = num_nearest + 1;
290         }
291
292         localhead = find(localhead, field, value);
293     }
294
295     // now use the first one from our list that we can see
296     for (i = 0; i < num_nearest; ++i)
297     {
298         traceline(point, nearest_entity[i].origin, TRUE, world);
299         if (trace_fraction == 1)
300         {
301             if (i != 0)
302             {
303                 dprint("Nearest point (");
304                 dprint(nearest_entity[0].netname);
305                 dprint(") is not visible, using a visible one.\n");
306             }
307             return nearest_entity[i];
308         }
309     }
310
311     if (num_nearest == 0)
312         return world;
313
314     dprint("Not seeing any location point, using nearest as fallback.\n");
315     /* DEBUGGING CODE:
316     dprint("Candidates were: ");
317     for(j = 0; j < num_nearest; ++j)
318     {
319         if(j != 0)
320                 dprint(", ");
321         dprint(nearest_entity[j].netname);
322     }
323     dprint("\n");
324     */
325
326     return nearest_entity[0];
327 }
328
329 void spawnfunc_target_location()
330 {
331     self.classname = "target_location";
332     // location name in netname
333     // eventually support: count, teamgame selectors, line of sight?
334 }
335
336 void spawnfunc_info_location()
337 {
338     self.classname = "target_location";
339     self.message = self.netname;
340 }
341
342 string NearestLocation(vector p)
343 {
344     entity loc;
345     string ret;
346     ret = "somewhere";
347     loc = findnearest(p, classname, "target_location", '1 1 1');
348     if (loc)
349     {
350         ret = loc.message;
351     }
352     else
353     {
354         loc = findnearest(p, target, "###item###", '1 1 4');
355         if (loc)
356             ret = loc.netname;
357     }
358     return ret;
359 }
360
361 string formatmessage(string msg)
362 {
363         float p, p1, p2;
364         float n;
365         vector cursor;
366         entity cursor_ent;
367         string escape;
368         string replacement;
369         p = 0;
370         n = 7;
371
372         WarpZone_crosshair_trace(self);
373         cursor = trace_endpos;
374         cursor_ent = trace_ent;
375
376         while (1) {
377                 if (n < 1)
378                         break; // too many replacements
379
380                 n = n - 1;
381                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
382                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
383
384                 if (p1 < 0)
385                         p1 = p2;
386
387                 if (p2 < 0)
388                         p2 = p1;
389
390                 p = min(p1, p2);
391
392                 if (p < 0)
393                         break;
394
395                 replacement = substring(msg, p, 2);
396                 escape = substring(msg, p + 1, 1);
397
398                 if (escape == "%")
399                         replacement = "%";
400                 else if (escape == "\\")
401                         replacement = "\\";
402                 else if (escape == "n")
403                         replacement = "\n";
404                 else if (escape == "a")
405                         replacement = ftos(floor(self.armorvalue));
406                 else if (escape == "h")
407                         replacement = ftos(floor(self.health));
408                 else if (escape == "l")
409                         replacement = NearestLocation(self.origin);
410                 else if (escape == "y")
411                         replacement = NearestLocation(cursor);
412                 else if (escape == "d")
413                         replacement = NearestLocation(self.death_origin);
414                 else if (escape == "w") {
415                         float wep;
416                         wep = self.weapon;
417                         if (!wep)
418                                 wep = self.switchweapon;
419                         if (!wep)
420                                 wep = self.cnt;
421                         replacement = W_Name(wep);
422                 } else if (escape == "W") {
423                         if (self.items & IT_SHELLS) replacement = "shells";
424                         else if (self.items & IT_NAILS) replacement = "bullets";
425                         else if (self.items & IT_ROCKETS) replacement = "rockets";
426                         else if (self.items & IT_CELLS) replacement = "cells";
427                         else replacement = "batteries"; // ;)
428                 } else if (escape == "x") {
429                         replacement = cursor_ent.netname;
430                         if (!replacement || !cursor_ent)
431                                 replacement = "nothing";
432                 } else if (escape == "s")
433                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
434                 else if (escape == "S")
435                         replacement = ftos(vlen(self.velocity));
436
437                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
438                 p = p + strlen(replacement);
439         }
440         return msg;
441 }
442
443 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
444         return (value == 0) ? FALSE : TRUE;
445 }
446
447 /*
448 =============
449 GetCvars
450 =============
451 Called with:
452   0:  sends the request
453   >0: receives a cvar from name=argv(f) value=argv(f+1)
454 */
455 void GetCvars_handleString(string thisname, float f, .string field, string name)
456 {
457         if (f < 0)
458         {
459                 if (self.field)
460                         strunzone(self.field);
461                 self.field = string_null;
462         }
463         else if (f > 0)
464         {
465                 if (thisname == name)
466                 {
467                         if (self.field)
468                                 strunzone(self.field);
469                         self.field = strzone(argv(f + 1));
470                 }
471         }
472         else
473                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
474 }
475 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
476 {
477         GetCvars_handleString(thisname, f, field, name);
478         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
479                 if (thisname == name)
480                 {
481                         string s;
482                         s = func(strcat1(self.field));
483                         if (s != self.field)
484                         {
485                                 strunzone(self.field);
486                                 self.field = strzone(s);
487                         }
488                 }
489 }
490 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
491 {
492         if (f < 0)
493         {
494         }
495         else if (f > 0)
496         {
497                 if (thisname == name)
498                         self.field = stof(argv(f + 1));
499         }
500         else
501                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
502 }
503 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
504 {
505         if (f < 0)
506         {
507         }
508         else if (f > 0)
509         {
510                 if (thisname == name)
511                 {
512                         if(!self.field)
513                         {
514                                 self.field = stof(argv(f + 1));
515                                 if(!self.field)
516                                         self.field = -1;
517                         }
518                 }
519         }
520         else
521         {
522                 if(!self.field)
523                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
524         }
525 }
526 float w_getbestweapon(entity e);
527 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
528 {
529         string o;
530         o = W_FixWeaponOrder_ForceComplete(wo);
531         if(self.weaponorder_byimpulse)
532         {
533                 strunzone(self.weaponorder_byimpulse);
534                 self.weaponorder_byimpulse = string_null;
535         }
536         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
537         return o;
538 }
539 void GetCvars(float f)
540 {
541         string s = string_null;
542
543         if (f > 0)
544                 s = strcat1(argv(f));
545
546         get_cvars_f = f;
547         get_cvars_s = s;
548         MUTATOR_CALLHOOK(GetCvars);
549         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
550         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
551         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
552         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
553         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
554         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
555         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
556         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
557         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
558         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
559         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
560         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
561         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
562         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
563         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
564         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
565         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
566         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
567         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
568         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
569         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
570         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
571         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
572
573         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
574         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
575
576 #ifdef ALLOW_FORCEMODELS
577         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
578         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
579 #endif
580         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
581         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
582         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
583         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
584         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
585
586         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
587         if (f > 0)
588         {
589                 if (s == "cl_weaponpriority")
590                         self.switchweapon = w_getbestweapon(self);
591                 if (s == "cl_allow_uidtracking")
592                         PlayerStats_AddPlayer(self);
593         }
594 }
595
596 void backtrace(string msg)
597 {
598     float dev, war;
599     dev = autocvar_developer;
600     war = autocvar_prvm_backtraceforwarnings;
601     cvar_set("developer", "1");
602     cvar_set("prvm_backtraceforwarnings", "1");
603     print("\n");
604     print("--- CUT HERE ---\nWARNING: ");
605     print(msg);
606     print("\n");
607     remove(world); // isn't there any better way to cause a backtrace?
608     print("\n--- CUT UNTIL HERE ---\n");
609     cvar_set("developer", ftos(dev));
610     cvar_set("prvm_backtraceforwarnings", ftos(war));
611 }
612
613 // decolorizes and team colors the player name when needed
614 string playername(entity p)
615 {
616     string t;
617     if (teamplay && !intermission_running && p.classname == "player")
618     {
619         t = Team_ColorCode(p.team);
620         return strcat(t, strdecolorize(p.netname));
621     }
622     else
623         return p.netname;
624 }
625
626 vector randompos(vector m1, vector m2)
627 {
628     vector v;
629     m2 = m2 - m1;
630     v_x = m2_x * random() + m1_x;
631     v_y = m2_y * random() + m1_y;
632     v_z = m2_z * random() + m1_z;
633     return  v;
634 }
635
636 //#NO AUTOCVARS START
637
638 float g_pickup_shells;
639 float g_pickup_shells_max;
640 float g_pickup_nails;
641 float g_pickup_nails_max;
642 float g_pickup_rockets;
643 float g_pickup_rockets_max;
644 float g_pickup_cells;
645 float g_pickup_cells_max;
646 float g_pickup_fuel;
647 float g_pickup_fuel_jetpack;
648 float g_pickup_fuel_max;
649 float g_pickup_armorsmall;
650 float g_pickup_armorsmall_max;
651 float g_pickup_armorsmall_anyway;
652 float g_pickup_armormedium;
653 float g_pickup_armormedium_max;
654 float g_pickup_armormedium_anyway;
655 float g_pickup_armorbig;
656 float g_pickup_armorbig_max;
657 float g_pickup_armorbig_anyway;
658 float g_pickup_armorlarge;
659 float g_pickup_armorlarge_max;
660 float g_pickup_armorlarge_anyway;
661 float g_pickup_healthsmall;
662 float g_pickup_healthsmall_max;
663 float g_pickup_healthsmall_anyway;
664 float g_pickup_healthmedium;
665 float g_pickup_healthmedium_max;
666 float g_pickup_healthmedium_anyway;
667 float g_pickup_healthlarge;
668 float g_pickup_healthlarge_max;
669 float g_pickup_healthlarge_anyway;
670 float g_pickup_healthmega;
671 float g_pickup_healthmega_max;
672 float g_pickup_healthmega_anyway;
673 float g_pickup_ammo_anyway;
674 float g_pickup_weapons_anyway;
675 float g_weaponarena;
676 WEPSET_DECLARE_A(g_weaponarena_weapons);
677 float g_weaponarena_random;
678 float g_weaponarena_random_with_laser;
679 string g_weaponarena_list;
680 float g_weaponspeedfactor;
681 float g_weaponratefactor;
682 float g_weapondamagefactor;
683 float g_weaponforcefactor;
684 float g_weaponspreadfactor;
685
686 WEPSET_DECLARE_A(start_weapons);
687 WEPSET_DECLARE_A(start_weapons_default);
688 WEPSET_DECLARE_A(start_weapons_defaultmask);
689 float start_items;
690 float start_ammo_shells;
691 float start_ammo_nails;
692 float start_ammo_rockets;
693 float start_ammo_cells;
694 float start_ammo_fuel;
695 float start_health;
696 float start_armorvalue;
697 WEPSET_DECLARE_A(warmup_start_weapons);
698 WEPSET_DECLARE_A(warmup_start_weapons_default);
699 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
700 float warmup_start_ammo_shells;
701 float warmup_start_ammo_nails;
702 float warmup_start_ammo_rockets;
703 float warmup_start_ammo_cells;
704 float warmup_start_ammo_fuel;
705 float warmup_start_health;
706 float warmup_start_armorvalue;
707 float g_weapon_stay;
708
709 entity get_weaponinfo(float w);
710
711 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
712 {
713         var float i = weaponinfo.weapon;
714         var float d = 0;
715
716         if (!i)
717                 return 0;
718
719         if (g_lms || g_ca || allguns)
720         {
721                 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
722                         d = TRUE;
723                 else
724                         d = FALSE;
725         }
726         else if (g_cts)
727                 d = (i == WEP_SHOTGUN);
728         else if (g_nexball)
729                 d = 0; // weapon is set a few lines later
730         else
731                 d = (i == WEP_LASER || i == WEP_SHOTGUN);
732                 
733         if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
734                 d |= (i == WEP_HOOK);
735         if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
736                 d = 0;
737
738         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
739         
740         //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
741         
742         // bit order in t:
743         // 1: want or not
744         // 2: is default?
745         // 4: is set by default?
746         if(t < 0)
747                 t = 4 | (3 * d);
748         else
749                 t |= (2 * d);
750
751         return t;
752 }
753
754 void readplayerstartcvars()
755 {
756         entity e;
757         float i, j, t;
758         string s;
759
760         // initialize starting values for players
761         WEPSET_CLEAR_A(start_weapons);
762         WEPSET_CLEAR_A(start_weapons_default);
763         WEPSET_CLEAR_A(start_weapons_defaultmask);
764         start_items = 0;
765         start_ammo_shells = 0;
766         start_ammo_nails = 0;
767         start_ammo_rockets = 0;
768         start_ammo_cells = 0;
769         start_health = cvar("g_balance_health_start");
770         start_armorvalue = cvar("g_balance_armor_start");
771
772         g_weaponarena = 0;
773         WEPSET_CLEAR_A(g_weaponarena_weapons);
774
775         s = cvar_string("g_weaponarena");
776         if (s == "0" || s == "")
777         {
778                 if(g_lms || g_ca)
779                         s = "most";
780         }
781
782         if (s == "0" || s == "")
783         {
784                 // no arena
785         }
786         else if (s == "off")
787         {
788                 // forcibly turn off weaponarena
789         }
790         else if (s == "all")
791         {
792                 g_weaponarena = 1;
793                 g_weaponarena_list = "All Weapons";
794                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
795                 {
796                         e = get_weaponinfo(j);
797                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
798                                 WEPSET_OR_AW(g_weaponarena_weapons, j);
799                 }
800         }
801         else if (s == "most")
802         {
803                 g_weaponarena = 1;
804                 g_weaponarena_list = "Most Weapons";
805                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
806                 {
807                         e = get_weaponinfo(j);
808                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
809                                 if (e.spawnflags & WEP_FLAG_NORMAL)
810                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
811                 }
812         }
813         else if (s == "none")
814         {
815                 g_weaponarena = 1;
816                 g_weaponarena_list = "No Weapons";
817         }
818         else
819         {
820                 g_weaponarena = 1;
821                 t = tokenize_console(s);
822                 g_weaponarena_list = "";
823                 for (i = 0; i < t; ++i)
824                 {
825                         s = argv(i);
826                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
827                         {
828                                 e = get_weaponinfo(j);
829                                 if (e.netname == s)
830                                 {
831                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
832                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
833                                         break;
834                                 }
835                         }
836                         if (j > WEP_LAST)
837                         {
838                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
839                         }
840                 }
841                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
842         }
843
844         if(g_weaponarena)
845                 g_weaponarena_random = cvar("g_weaponarena_random");
846         else
847                 g_weaponarena_random = 0;
848         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
849
850         if (g_weaponarena)
851         {
852                 g_minstagib = 0; // incompatible
853                 g_pinata = 0; // incompatible
854                 g_weapon_stay = 0; // incompatible
855                 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
856                 if(!(g_lms || g_ca))
857                         start_items |= IT_UNLIMITED_AMMO;
858         }
859         else if (g_minstagib)
860         {
861                 g_pinata = 0; // incompatible
862                 g_weapon_stay = 0; // incompatible
863                 g_bloodloss = 0; // incompatible
864                 start_health = 100;
865                 start_armorvalue = 0;
866                 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
867                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
868                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
869
870                 if (g_minstagib_invis_alpha <= 0)
871                         g_minstagib_invis_alpha = -1;
872         }
873         else
874         {
875                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
876                 {
877                         e = get_weaponinfo(i);
878                         float w = want_weapon("g_start_weapon_", e, FALSE);
879                         if(w & 1)
880                                 WEPSET_OR_AW(start_weapons, i);
881                         if(w & 2)
882                                 WEPSET_OR_AW(start_weapons_default, i);
883                         if(w & 4)
884                                 WEPSET_OR_AW(start_weapons_defaultmask, i);
885                 }
886         }
887
888         if(!cvar("g_use_ammunition"))
889                 start_items |= IT_UNLIMITED_AMMO;
890
891         if(cvar("g_nexball"))
892                 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
893
894         if(g_minstagib)
895         {
896                 start_ammo_cells = cvar("g_minstagib_ammo_start");
897                 start_ammo_fuel = cvar("g_start_ammo_fuel");
898         }
899         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
900         {
901                 start_ammo_rockets = 999;
902                 start_ammo_shells = 999;
903                 start_ammo_cells = 999;
904                 start_ammo_nails = 999;
905                 start_ammo_fuel = 999;
906         }
907         else
908         {
909                 if(g_lms || g_ca)
910                 {
911                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
912                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
913                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
914                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
915                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
916                 }
917                 else
918                 {
919                         start_ammo_shells = cvar("g_start_ammo_shells");
920                         start_ammo_nails = cvar("g_start_ammo_nails");
921                         start_ammo_rockets = cvar("g_start_ammo_rockets");
922                         start_ammo_cells = cvar("g_start_ammo_cells");
923                         start_ammo_fuel = cvar("g_start_ammo_fuel");
924                 }
925         }
926
927         if (g_lms || g_ca)
928         {
929                 start_health = cvar("g_lms_start_health");
930                 start_armorvalue = cvar("g_lms_start_armor");
931         }
932
933         if (inWarmupStage)
934         {
935                 warmup_start_ammo_shells = start_ammo_shells;
936                 warmup_start_ammo_nails = start_ammo_nails;
937                 warmup_start_ammo_rockets = start_ammo_rockets;
938                 warmup_start_ammo_cells = start_ammo_cells;
939                 warmup_start_ammo_fuel = start_ammo_fuel;
940                 warmup_start_health = start_health;
941                 warmup_start_armorvalue = start_armorvalue;
942                 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
943                 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
944                 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
945
946                 if (!g_weaponarena && !g_minstagib && !g_ca)
947                 {
948                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
949                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
950                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
951                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
952                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
953                         warmup_start_health = cvar("g_warmup_start_health");
954                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
955                         WEPSET_CLEAR_A(warmup_start_weapons);
956                         WEPSET_CLEAR_A(warmup_start_weapons_default);
957                         WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
958                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
959                         {
960                                 e = get_weaponinfo(i);
961                                 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
962                                 if(w & 1)
963                                         WEPSET_OR_AW(warmup_start_weapons, i);
964                                 if(w & 2)
965                                         WEPSET_OR_AW(warmup_start_weapons_default, i);
966                                 if(w & 4)
967                                         WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
968                         }
969                 }
970         }
971
972         if (g_jetpack)
973                 start_items |= IT_JETPACK;
974
975         MUTATOR_CALLHOOK(SetStartItems);
976
977         if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
978         {
979                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
980                 start_items |= IT_FUEL_REGEN;
981                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
982                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
983         }
984
985         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
986         {
987                 e = get_weaponinfo(i);
988                 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
989                         weapon_action(i, WR_PRECACHE);
990         }
991
992         start_ammo_shells = max(0, start_ammo_shells);
993         start_ammo_nails = max(0, start_ammo_nails);
994         start_ammo_cells = max(0, start_ammo_cells);
995         start_ammo_rockets = max(0, start_ammo_rockets);
996         start_ammo_fuel = max(0, start_ammo_fuel);
997
998         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
999         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1000         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1001         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1002         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1003 }
1004
1005 float g_bugrigs;
1006 float g_bugrigs_planar_movement;
1007 float g_bugrigs_planar_movement_car_jumping;
1008 float g_bugrigs_reverse_spinning;
1009 float g_bugrigs_reverse_speeding;
1010 float g_bugrigs_reverse_stopping;
1011 float g_bugrigs_air_steering;
1012 float g_bugrigs_angle_smoothing;
1013 float g_bugrigs_friction_floor;
1014 float g_bugrigs_friction_brake;
1015 float g_bugrigs_friction_air;
1016 float g_bugrigs_accel;
1017 float g_bugrigs_speed_ref;
1018 float g_bugrigs_speed_pow;
1019 float g_bugrigs_steer;
1020
1021 float g_touchexplode;
1022 float g_touchexplode_radius;
1023 float g_touchexplode_damage;
1024 float g_touchexplode_edgedamage;
1025 float g_touchexplode_force;
1026
1027 float sv_autotaunt;
1028 float sv_taunt;
1029
1030 float sv_pitch_min;
1031 float sv_pitch_max;
1032 float sv_pitch_fixyaw;
1033
1034 string GetGametype(); // g_world.qc
1035 void readlevelcvars(void)
1036 {
1037         g_minstagib = cvar("g_minstagib");
1038
1039         // load ALL the mutators
1040         if(cvar("g_dodging"))
1041                 MUTATOR_ADD(mutator_dodging);
1042         if(cvar("g_spawn_near_teammate"))
1043                 MUTATOR_ADD(mutator_spawn_near_teammate);
1044         if(!g_minstagib)
1045         {
1046                 if(cvar("g_invincible_projectiles"))
1047                         MUTATOR_ADD(mutator_invincibleprojectiles);
1048                 if(cvar("g_new_toys"))
1049                         MUTATOR_ADD(mutator_new_toys);
1050                 if(cvar("g_nix"))
1051                         MUTATOR_ADD(mutator_nix);
1052                 if(cvar("g_rocket_flying"))
1053                         MUTATOR_ADD(mutator_rocketflying);
1054                 if(cvar("g_vampire"))
1055                         MUTATOR_ADD(mutator_vampire);           
1056                 if(cvar("g_superspectate"))
1057                         MUTATOR_ADD(mutator_superspec);
1058         }
1059
1060         // is this a mutator? is this a mode?
1061         if(cvar("g_sandbox"))
1062                 MUTATOR_ADD(sandbox);
1063
1064         if(cvar("sv_allow_fullbright"))
1065                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1066
1067     g_bugrigs = cvar("g_bugrigs");
1068     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1069     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1070     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1071     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1072     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1073     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1074     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1075     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1076     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1077     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1078     g_bugrigs_accel = cvar("g_bugrigs_accel");
1079     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1080     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1081     g_bugrigs_steer = cvar("g_bugrigs_steer");
1082
1083     g_touchexplode = cvar("g_touchexplode");
1084     g_touchexplode_radius = cvar("g_touchexplode_radius");
1085     g_touchexplode_damage = cvar("g_touchexplode_damage");
1086     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1087     g_touchexplode_force = cvar("g_touchexplode_force");
1088
1089 #ifdef ALLOW_FORCEMODELS
1090         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1091 #endif
1092
1093         sv_clones = cvar("sv_clones");
1094         sv_foginterval = cvar("sv_foginterval");
1095         g_cloaked = cvar("g_cloaked");
1096     if(g_cts)
1097         g_cloaked = 1; // always enable cloak in CTS
1098         g_jump_grunt = cvar("g_jump_grunt");
1099         g_footsteps = cvar("g_footsteps");
1100         g_grappling_hook = cvar("g_grappling_hook");
1101         g_jetpack = cvar("g_jetpack");
1102         g_midair = cvar("g_midair");
1103         g_norecoil = cvar("g_norecoil");
1104         g_bloodloss = cvar("g_bloodloss");
1105         sv_maxidle = cvar("sv_maxidle");
1106         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1107         sv_autotaunt = cvar("sv_autotaunt");
1108         sv_taunt = cvar("sv_taunt");
1109
1110         inWarmupStage = cvar("g_warmup");
1111         g_warmup_limit = cvar("g_warmup_limit");
1112         g_warmup_allguns = cvar("g_warmup_allguns");
1113         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1114
1115         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1116                 inWarmupStage = 0; // these modes cannot work together, sorry
1117
1118         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1119         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1120         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1121         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1122         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1123         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1124         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1125         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1126         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1127         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1128         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1129         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1130         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1131         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1132
1133         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1134         g_weaponratefactor = cvar("g_weaponratefactor");
1135         g_weapondamagefactor = cvar("g_weapondamagefactor");
1136         g_weaponforcefactor = cvar("g_weaponforcefactor");
1137         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1138
1139         g_pickup_shells = cvar("g_pickup_shells");
1140         g_pickup_shells_max = cvar("g_pickup_shells_max");
1141         g_pickup_nails = cvar("g_pickup_nails");
1142         g_pickup_nails_max = cvar("g_pickup_nails_max");
1143         g_pickup_rockets = cvar("g_pickup_rockets");
1144         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1145         g_pickup_cells = cvar("g_pickup_cells");
1146         g_pickup_cells_max = cvar("g_pickup_cells_max");
1147         g_pickup_fuel = cvar("g_pickup_fuel");
1148         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1149         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1150         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1151         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1152         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1153         g_pickup_armormedium = cvar("g_pickup_armormedium");
1154         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1155         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1156         g_pickup_armorbig = cvar("g_pickup_armorbig");
1157         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1158         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1159         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1160         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1161         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1162         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1163         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1164         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1165         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1166         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1167         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1168         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1169         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1170         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1171         g_pickup_healthmega = cvar("g_pickup_healthmega");
1172         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1173         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1174
1175         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1176         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1177
1178         g_pinata = cvar("g_pinata");
1179
1180     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1181     if(!g_weapon_stay)
1182         g_weapon_stay = cvar("g_weapon_stay");
1183
1184         if not(inWarmupStage && !g_ca)
1185                 game_starttime = cvar("g_start_delay");
1186
1187         sv_pitch_min = cvar("sv_pitch_min");
1188         sv_pitch_max = cvar("sv_pitch_max");
1189         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1190
1191         readplayerstartcvars();
1192 }
1193
1194 //#NO AUTOCVARS END
1195
1196 // Sound functions
1197 string precache_sound (string s) = #19;
1198 float precache_sound_index (string s) = #19;
1199
1200 #define SND_VOLUME      1
1201 #define SND_ATTENUATION 2
1202 #define SND_LARGEENTITY 8
1203 #define SND_LARGESOUND  16
1204
1205 float sound_allowed(float dest, entity e)
1206 {
1207     // sounds from world may always pass
1208     for (;;)
1209     {
1210         if (e.classname == "body")
1211             e = e.enemy;
1212         else if (e.realowner && e.realowner != e)
1213             e = e.realowner;
1214         else if (e.owner && e.owner != e)
1215             e = e.owner;
1216         else
1217             break;
1218     }
1219     // sounds to self may always pass
1220     if (dest == MSG_ONE)
1221         if (e == msg_entity)
1222             return TRUE;
1223     // sounds by players can be removed
1224     if (autocvar_bot_sound_monopoly)
1225         if (clienttype(e) == CLIENTTYPE_REAL)
1226             return FALSE;
1227     // anything else may pass
1228     return TRUE;
1229 }
1230
1231 #ifdef COMPAT_XON010_CHANNELS
1232 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1233 void sound(entity e, float chan, string samp, float vol, float atten)
1234 {
1235     if (!sound_allowed(MSG_BROADCAST, e))
1236         return;
1237     builtin_sound(e, chan, samp, vol, atten);
1238 }
1239 #else
1240 #undef sound
1241 void sound(entity e, float chan, string samp, float vol, float atten)
1242 {
1243     if (!sound_allowed(MSG_BROADCAST, e))
1244         return;
1245     sound7(e, chan, samp, vol, atten, 0, 0);
1246 }
1247 #endif
1248
1249 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1250 {
1251     float entno, idx;
1252
1253     if (!sound_allowed(dest, e))
1254         return;
1255
1256     entno = num_for_edict(e);
1257     idx = precache_sound_index(samp);
1258
1259     float sflags;
1260     sflags = 0;
1261
1262     atten = floor(atten * 64);
1263     vol = floor(vol * 255);
1264
1265     if (vol != 255)
1266         sflags |= SND_VOLUME;
1267     if (atten != 64)
1268         sflags |= SND_ATTENUATION;
1269     if (entno >= 8192 || chan < 0 || chan > 7)
1270         sflags |= SND_LARGEENTITY;
1271     if (idx >= 256)
1272         sflags |= SND_LARGESOUND;
1273
1274     WriteByte(dest, SVC_SOUND);
1275     WriteByte(dest, sflags);
1276     if (sflags & SND_VOLUME)
1277         WriteByte(dest, vol);
1278     if (sflags & SND_ATTENUATION)
1279         WriteByte(dest, atten);
1280     if (sflags & SND_LARGEENTITY)
1281     {
1282         WriteShort(dest, entno);
1283         WriteByte(dest, chan);
1284     }
1285     else
1286     {
1287         WriteShort(dest, entno * 8 + chan);
1288     }
1289     if (sflags & SND_LARGESOUND)
1290         WriteShort(dest, idx);
1291     else
1292         WriteByte(dest, idx);
1293
1294     WriteCoord(dest, o_x);
1295     WriteCoord(dest, o_y);
1296     WriteCoord(dest, o_z);
1297 }
1298 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1299 {
1300     vector o;
1301
1302     if (!sound_allowed(dest, e))
1303         return;
1304
1305     o = e.origin + 0.5 * (e.mins + e.maxs);
1306     soundtoat(dest, e, o, chan, samp, vol, atten);
1307 }
1308 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1309 {
1310     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1311 }
1312 void stopsoundto(float dest, entity e, float chan)
1313 {
1314     float entno;
1315
1316     if (!sound_allowed(dest, e))
1317         return;
1318
1319     entno = num_for_edict(e);
1320
1321     if (entno >= 8192 || chan < 0 || chan > 7)
1322     {
1323         float idx, sflags;
1324         idx = precache_sound_index("misc/null.wav");
1325         sflags = SND_LARGEENTITY;
1326         if (idx >= 256)
1327             sflags |= SND_LARGESOUND;
1328         WriteByte(dest, SVC_SOUND);
1329         WriteByte(dest, sflags);
1330         WriteShort(dest, entno);
1331         WriteByte(dest, chan);
1332         if (sflags & SND_LARGESOUND)
1333             WriteShort(dest, idx);
1334         else
1335             WriteByte(dest, idx);
1336         WriteCoord(dest, e.origin_x);
1337         WriteCoord(dest, e.origin_y);
1338         WriteCoord(dest, e.origin_z);
1339     }
1340     else
1341     {
1342         WriteByte(dest, SVC_STOPSOUND);
1343         WriteShort(dest, entno * 8 + chan);
1344     }
1345 }
1346 void stopsound(entity e, float chan)
1347 {
1348     if (!sound_allowed(MSG_BROADCAST, e))
1349         return;
1350
1351     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1352     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1353 }
1354
1355 void play2(entity e, string filename)
1356 {
1357     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1358     msg_entity = e;
1359     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1360 }
1361
1362 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1363 .float spamtime;
1364 float spamsound(entity e, float chan, string samp, float vol, float atten)
1365 {
1366     if (!sound_allowed(MSG_BROADCAST, e))
1367         return FALSE;
1368
1369     if (time > e.spamtime)
1370     {
1371         e.spamtime = time;
1372         sound(e, chan, samp, vol, atten);
1373         return TRUE;
1374     }
1375     return FALSE;
1376 }
1377
1378 void play2team(float t, string filename)
1379 {
1380     entity head;
1381
1382     if (autocvar_bot_sound_monopoly)
1383         return;
1384
1385     FOR_EACH_REALPLAYER(head)
1386     {
1387         if (head.team == t)
1388             play2(head, filename);
1389     }
1390 }
1391
1392 void play2all(string samp)
1393 {
1394     if (autocvar_bot_sound_monopoly)
1395         return;
1396
1397     sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1398 }
1399
1400 void PrecachePlayerSounds(string f);
1401 void precache_playermodel(string m)
1402 {
1403         float globhandle, i, n;
1404         string f;
1405
1406         if(substring(m, -9,5) == "_lod1")
1407                 return;
1408         if(substring(m, -9,5) == "_lod2")
1409                 return;
1410         precache_model(m);
1411         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1412         if(fexists(f))
1413                 precache_model(f);
1414         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1415         if(fexists(f))
1416                 precache_model(f);
1417
1418         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1419         if (globhandle < 0)
1420                 return;
1421         n = search_getsize(globhandle);
1422         for (i = 0; i < n; ++i)
1423         {
1424                 //print(search_getfilename(globhandle, i), "\n");
1425                 f = search_getfilename(globhandle, i);
1426                 PrecachePlayerSounds(f);
1427         }
1428         search_end(globhandle);
1429 }
1430 void precache_all_playermodels(string pattern)
1431 {
1432         float globhandle, i, n;
1433         string f;
1434
1435         globhandle = search_begin(pattern, TRUE, FALSE);
1436         if (globhandle < 0)
1437                 return;
1438         n = search_getsize(globhandle);
1439         for (i = 0; i < n; ++i)
1440         {
1441                 //print(search_getfilename(globhandle, i), "\n");
1442                 f = search_getfilename(globhandle, i);
1443                 precache_playermodel(f);
1444         }
1445         search_end(globhandle);
1446 }
1447
1448 void precache()
1449 {
1450     // gamemode related things
1451     precache_model ("models/misc/chatbubble.spr");
1452     if (g_runematch)
1453     {
1454         precache_model ("models/runematch/curse.mdl");
1455         precache_model ("models/runematch/rune.mdl");
1456     }
1457
1458 #ifdef TTURRETS_ENABLED
1459     if (autocvar_g_turrets)
1460         turrets_precash();
1461 #endif
1462
1463     // Precache all player models if desired
1464     if (autocvar_sv_precacheplayermodels)
1465     {
1466         PrecachePlayerSounds("sound/player/default.sounds");
1467         precache_all_playermodels("models/player/*.zym");
1468         precache_all_playermodels("models/player/*.dpm");
1469         precache_all_playermodels("models/player/*.md3");
1470         precache_all_playermodels("models/player/*.psk");
1471         precache_all_playermodels("models/player/*.iqm");
1472     }
1473
1474     if (autocvar_sv_defaultcharacter)
1475     {
1476         string s;
1477         s = autocvar_sv_defaultplayermodel_red;
1478         if (s != "")
1479             precache_playermodel(s);
1480         s = autocvar_sv_defaultplayermodel_blue;
1481         if (s != "")
1482             precache_playermodel(s);
1483         s = autocvar_sv_defaultplayermodel_yellow;
1484         if (s != "")
1485             precache_playermodel(s);
1486         s = autocvar_sv_defaultplayermodel_pink;
1487         if (s != "")
1488             precache_playermodel(s);
1489         s = autocvar_sv_defaultplayermodel;
1490         if (s != "")
1491             precache_playermodel(s);
1492     }
1493
1494     if (g_footsteps)
1495     {
1496         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1497         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1498     }
1499
1500     // gore and miscellaneous sounds
1501     //precache_sound ("misc/h2ohit.wav");
1502     precache_model ("models/hook.md3");
1503     precache_sound ("misc/armorimpact.wav");
1504     precache_sound ("misc/bodyimpact1.wav");
1505     precache_sound ("misc/bodyimpact2.wav");
1506     precache_sound ("misc/gib.wav");
1507     precache_sound ("misc/gib_splat01.wav");
1508     precache_sound ("misc/gib_splat02.wav");
1509     precache_sound ("misc/gib_splat03.wav");
1510     precache_sound ("misc/gib_splat04.wav");
1511     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1512     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1513     precache_sound ("misc/null.wav");
1514     precache_sound ("misc/spawn.wav");
1515     precache_sound ("misc/talk.wav");
1516     precache_sound ("misc/teleport.wav");
1517     precache_sound ("misc/poweroff.wav");
1518     precache_sound ("player/lava.wav");
1519     precache_sound ("player/slime.wav");
1520
1521     if (g_jetpack)
1522         precache_sound ("misc/jetpack_fly.wav");
1523
1524     precache_model ("models/sprites/0.spr32");
1525     precache_model ("models/sprites/1.spr32");
1526     precache_model ("models/sprites/2.spr32");
1527     precache_model ("models/sprites/3.spr32");
1528     precache_model ("models/sprites/4.spr32");
1529     precache_model ("models/sprites/5.spr32");
1530     precache_model ("models/sprites/6.spr32");
1531     precache_model ("models/sprites/7.spr32");
1532     precache_model ("models/sprites/8.spr32");
1533     precache_model ("models/sprites/9.spr32");
1534     precache_model ("models/sprites/10.spr32");
1535
1536     // common weapon precaches
1537         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1538     precache_sound ("weapons/weapon_switch.wav");
1539     precache_sound ("weapons/weaponpickup.wav");
1540     precache_sound ("weapons/unavailable.wav");
1541     precache_sound ("weapons/dryfire.wav");
1542     if (g_grappling_hook)
1543     {
1544         precache_sound ("weapons/hook_fire.wav"); // hook
1545         precache_sound ("weapons/hook_impact.wav"); // hook
1546     }
1547
1548     if(autocvar_sv_precacheweapons)
1549     {
1550         //precache weapon models/sounds
1551         float wep;
1552         wep = WEP_FIRST;
1553         while (wep <= WEP_LAST)
1554         {
1555             weapon_action(wep, WR_PRECACHE);
1556             wep = wep + 1;
1557         }
1558     }
1559
1560     precache_model("models/elaser.mdl");
1561     precache_model("models/laser.mdl");
1562     precache_model("models/ebomb.mdl");
1563
1564 #if 0
1565     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1566
1567     if (!self.noise && self.music) // quake 3 uses the music field
1568         self.noise = self.music;
1569
1570     // plays music for the level if there is any
1571     if (self.noise)
1572     {
1573         precache_sound (self.noise);
1574         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1575     }
1576 #endif
1577 }
1578
1579 // WARNING: this kills the trace globals
1580 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1581 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1582
1583 #define INITPRIO_FIRST              0
1584 #define INITPRIO_GAMETYPE           0
1585 #define INITPRIO_GAMETYPE_FALLBACK  1
1586 #define INITPRIO_FINDTARGET        10
1587 #define INITPRIO_DROPTOFLOOR       20
1588 #define INITPRIO_SETLOCATION       90
1589 #define INITPRIO_LINKDOORS         91
1590 #define INITPRIO_LAST              99
1591
1592 .void(void) initialize_entity;
1593 .float initialize_entity_order;
1594 .entity initialize_entity_next;
1595 entity initialize_entity_first;
1596
1597 void make_safe_for_remove(entity e)
1598 {
1599     if (e.initialize_entity)
1600     {
1601         entity ent, prev = world;
1602         for (ent = initialize_entity_first; ent; )
1603         {
1604             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1605             {
1606                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1607                 // skip it in linked list
1608                 if (prev)
1609                 {
1610                     prev.initialize_entity_next = ent.initialize_entity_next;
1611                     ent = prev.initialize_entity_next;
1612                 }
1613                 else
1614                 {
1615                     initialize_entity_first = ent.initialize_entity_next;
1616                     ent = initialize_entity_first;
1617                 }
1618             }
1619             else
1620             {
1621                 prev = ent;
1622                 ent = ent.initialize_entity_next;
1623             }
1624         }
1625     }
1626 }
1627
1628 void objerror(string s)
1629 {
1630     make_safe_for_remove(self);
1631     builtin_objerror(s);
1632 }
1633
1634 .float remove_except_protected_forbidden;
1635 void remove_except_protected(entity e)
1636 {
1637         if(e.remove_except_protected_forbidden)
1638                 error("not allowed to remove this at this point");
1639         builtin_remove(e);
1640 }
1641
1642 void remove_unsafely(entity e)
1643 {
1644     if(e.classname == "spike")
1645         error("Removing spikes is forbidden (crylink bug), please report");
1646     builtin_remove(e);
1647 }
1648
1649 void remove_safely(entity e)
1650 {
1651     make_safe_for_remove(e);
1652     builtin_remove(e);
1653 }
1654
1655 void InitializeEntity(entity e, void(void) func, float order)
1656 {
1657     entity prev, cur;
1658
1659     if (!e || e.initialize_entity)
1660     {
1661         // make a proxy initializer entity
1662         entity e_old;
1663         e_old = e;
1664         e = spawn();
1665         e.classname = "initialize_entity";
1666         e.enemy = e_old;
1667     }
1668
1669     e.initialize_entity = func;
1670     e.initialize_entity_order = order;
1671
1672     cur = initialize_entity_first;
1673     prev = world;
1674     for (;;)
1675     {
1676         if (!cur || cur.initialize_entity_order > order)
1677         {
1678             // insert between prev and cur
1679             if (prev)
1680                 prev.initialize_entity_next = e;
1681             else
1682                 initialize_entity_first = e;
1683             e.initialize_entity_next = cur;
1684             return;
1685         }
1686         prev = cur;
1687         cur = cur.initialize_entity_next;
1688     }
1689 }
1690 void InitializeEntitiesRun()
1691 {
1692     entity startoflist;
1693     startoflist = initialize_entity_first;
1694     initialize_entity_first = world;
1695     remove = remove_except_protected;
1696     for (self = startoflist; self; self = self.initialize_entity_next)
1697     {
1698         self.remove_except_protected_forbidden = 1;
1699     }
1700     for (self = startoflist; self; )
1701     {
1702         entity e;
1703         var void(void) func;
1704         e = self.initialize_entity_next;
1705         func = self.initialize_entity;
1706         self.initialize_entity_order = 0;
1707         self.initialize_entity = func_null;
1708         self.initialize_entity_next = world;
1709         self.remove_except_protected_forbidden = 0;
1710         if (self.classname == "initialize_entity")
1711         {
1712             entity e_old;
1713             e_old = self.enemy;
1714             builtin_remove(self);
1715             self = e_old;
1716         }
1717         //dprint("Delayed initialization: ", self.classname, "\n");
1718         if(func != func_null)
1719             func();
1720         else
1721         {
1722             eprint(self);
1723             backtrace(strcat("Null function in: ", self.classname, "\n"));
1724         }
1725         self = e;
1726     }
1727     remove = remove_unsafely;
1728 }
1729
1730 .float uncustomizeentityforclient_set;
1731 .void(void) uncustomizeentityforclient;
1732 void(void) SUB_Nullpointer = #0;
1733 void UncustomizeEntitiesRun()
1734 {
1735     entity oldself;
1736     oldself = self;
1737     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1738         self.uncustomizeentityforclient();
1739     self = oldself;
1740 }
1741 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1742 {
1743     e.customizeentityforclient = customizer;
1744     e.uncustomizeentityforclient = uncustomizer;
1745     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1746 }
1747
1748 .float nottargeted;
1749 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1750
1751 void() SUB_Remove;
1752 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1753 {
1754     vector mi, ma;
1755
1756     if (e.classname == "")
1757         e.classname = "net_linked";
1758
1759     if (e.model == "" || self.modelindex == 0)
1760     {
1761         mi = e.mins;
1762         ma = e.maxs;
1763         setmodel(e, "null");
1764         setsize(e, mi, ma);
1765     }
1766
1767     e.SendEntity = sendfunc;
1768     e.SendFlags = 0xFFFFFF;
1769
1770     if (!docull)
1771         e.effects |= EF_NODEPTHTEST;
1772
1773     if (dt)
1774     {
1775         e.nextthink = time + dt;
1776         e.think = SUB_Remove;
1777     }
1778 }
1779
1780 void adaptor_think2touch()
1781 {
1782     entity o;
1783     o = other;
1784     other = world;
1785     self.touch();
1786     other = o;
1787 }
1788
1789 void adaptor_think2use()
1790 {
1791     entity o, a;
1792     o = other;
1793     a = activator;
1794     activator = world;
1795     other = world;
1796     self.use();
1797     other = o;
1798     activator = a;
1799 }
1800
1801 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1802 {
1803         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1804                 self.projectiledeathtype |= HITTYPE_SPLASH;
1805         adaptor_think2use();
1806 }
1807
1808 // deferred dropping
1809 void DropToFloor_Handler()
1810 {
1811     builtin_droptofloor();
1812     self.dropped_origin = self.origin;
1813 }
1814
1815 void droptofloor()
1816 {
1817     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1818 }
1819
1820
1821
1822 float trace_hits_box_a0, trace_hits_box_a1;
1823
1824 float trace_hits_box_1d(float end, float thmi, float thma)
1825 {
1826     if (end == 0)
1827     {
1828         // just check if x is in range
1829         if (0 < thmi)
1830             return FALSE;
1831         if (0 > thma)
1832             return FALSE;
1833     }
1834     else
1835     {
1836         // do the trace with respect to x
1837         // 0 -> end has to stay in thmi -> thma
1838         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1839         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1840         if (trace_hits_box_a0 > trace_hits_box_a1)
1841             return FALSE;
1842     }
1843     return TRUE;
1844 }
1845
1846 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1847 {
1848     end -= start;
1849     thmi -= start;
1850     thma -= start;
1851     // now it is a trace from 0 to end
1852
1853     trace_hits_box_a0 = 0;
1854     trace_hits_box_a1 = 1;
1855
1856     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1857         return FALSE;
1858     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1859         return FALSE;
1860     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1861         return FALSE;
1862
1863     return TRUE;
1864 }
1865
1866 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1867 {
1868     return trace_hits_box(start, end, thmi - ma, thma - mi);
1869 }
1870
1871 float SUB_NoImpactCheck()
1872 {
1873         // zero hitcontents = this is not the real impact, but either the
1874         // mirror-impact of something hitting the projectile instead of the
1875         // projectile hitting the something, or a touchareagrid one. Neither of
1876         // these stop the projectile from moving, so...
1877         if(trace_dphitcontents == 0)
1878         {
1879                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1880                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1881                 checkclient();
1882         }
1883     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1884         return 1;
1885     if (other == world && self.size != '0 0 0')
1886     {
1887         vector tic;
1888         tic = self.velocity * sys_frametime;
1889         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1890         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1891         if (trace_fraction >= 1)
1892         {
1893             dprint("Odd... did not hit...?\n");
1894         }
1895         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1896         {
1897             dprint("Detected and prevented the sky-grapple bug.\n");
1898             return 1;
1899         }
1900     }
1901
1902     return 0;
1903 }
1904
1905 #define SUB_OwnerCheck() (other && (other == self.owner))
1906
1907 void RemoveGrapplingHook(entity pl);
1908 void W_Crylink_Dequeue(entity e);
1909 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1910 {
1911         if(SUB_OwnerCheck())
1912                 return TRUE;
1913         if(SUB_NoImpactCheck())
1914         {
1915                 if(self.classname == "grapplinghook")
1916                         RemoveGrapplingHook(self.realowner);
1917                 else if(self.classname == "spike")
1918                 {
1919                         W_Crylink_Dequeue(self);
1920                         remove(self);
1921                 }
1922                 else
1923                         remove(self);
1924                 return TRUE;
1925         }
1926         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1927                 UpdateCSQCProjectile(self);
1928         return FALSE;
1929 }
1930 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1931
1932 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1933 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1934
1935 void URI_Get_Callback(float id, float status, string data)
1936 {
1937         if(url_URI_Get_Callback(id, status, data))
1938         {
1939                 // handled
1940         }
1941         else if (id == URI_GET_DISCARD)
1942         {
1943                 // discard
1944         }
1945         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1946         {
1947                 // sv_cmd curl
1948                 Curl_URI_Get_Callback(id, status, data);
1949         }
1950         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1951         {
1952                 // online ban list
1953                 OnlineBanList_URI_Get_Callback(id, status, data);
1954         }
1955         else
1956         {
1957                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1958         }
1959 }
1960
1961 string uid2name(string myuid) {
1962         string s;
1963         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1964
1965         // FIXME remove this later after 0.6 release
1966         // convert old style broken records to correct style
1967         if(s == "")
1968         {
1969                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1970                 if(s != "")
1971                 {
1972                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1973                         db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1974                 }
1975         }
1976         
1977         if(s == "")
1978                 s = "^1Unregistered Player";
1979         return s;
1980 }
1981
1982 float race_readTime(string map, float pos)
1983 {
1984         string rr;
1985         if(g_cts)
1986                 rr = CTS_RECORD;
1987         else
1988                 rr = RACE_RECORD;
1989
1990         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1991 }
1992
1993 string race_readUID(string map, float pos)
1994 {
1995         string rr;
1996         if(g_cts)
1997                 rr = CTS_RECORD;
1998         else
1999                 rr = RACE_RECORD;
2000
2001         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2002 }
2003
2004 float race_readPos(string map, float t) {
2005         float i;
2006         for (i = 1; i <= RANKINGS_CNT; ++i)
2007                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2008                         return i;
2009
2010         return 0; // pos is zero if unranked
2011 }
2012
2013 void race_writeTime(string map, float t, string myuid)
2014 {
2015         string rr;
2016         if(g_cts)
2017                 rr = CTS_RECORD;
2018         else
2019                 rr = RACE_RECORD;
2020
2021         float newpos;
2022         newpos = race_readPos(map, t);
2023
2024         float i, prevpos = 0;
2025         for(i = 1; i <= RANKINGS_CNT; ++i)
2026         {
2027                 if(race_readUID(map, i) == myuid)
2028                         prevpos = i;
2029         }
2030         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2031                 for (i = prevpos; i > newpos; --i) {
2032                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2033                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2034                 }
2035         } else { // player has no ranked record yet
2036                 for (i = RANKINGS_CNT; i > newpos; --i) {
2037                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2038                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2039                 }
2040         }
2041
2042         // store new time itself
2043         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2044         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2045 }
2046
2047 string race_readName(string map, float pos)
2048 {
2049         string rr;
2050         if(g_cts)
2051                 rr = CTS_RECORD;
2052         else
2053                 rr = RACE_RECORD;
2054
2055         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2056 }
2057
2058 string race_placeName(float pos) {
2059         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2060         {
2061                 if(mod(pos, 10) == 1)
2062                         return strcat(ftos(pos), "st");
2063                 else if(mod(pos, 10) == 2)
2064                         return strcat(ftos(pos), "nd");
2065                 else if(mod(pos, 10) == 3)
2066                         return strcat(ftos(pos), "rd");
2067                 else
2068                         return strcat(ftos(pos), "th");
2069         }
2070         else
2071                 return strcat(ftos(pos), "th");
2072 }
2073
2074 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2075 {
2076     float m, i;
2077     vector start, org, delta, end, enddown, mstart;
2078     entity sp;
2079
2080     m = e.dphitcontentsmask;
2081     e.dphitcontentsmask = goodcontents | badcontents;
2082
2083     org = world.mins;
2084     delta = world.maxs - world.mins;
2085
2086     start = end = org;
2087
2088     for (i = 0; i < attempts; ++i)
2089     {
2090         start_x = org_x + random() * delta_x;
2091         start_y = org_y + random() * delta_y;
2092         start_z = org_z + random() * delta_z;
2093
2094         // rule 1: start inside world bounds, and outside
2095         // solid, and don't start from somewhere where you can
2096         // fall down to evil
2097         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2098         if (trace_fraction >= 1)
2099             continue;
2100         if (trace_startsolid)
2101             continue;
2102         if (trace_dphitcontents & badcontents)
2103             continue;
2104         if (trace_dphitq3surfaceflags & badsurfaceflags)
2105             continue;
2106
2107         // rule 2: if we are too high, lower the point
2108         if (trace_fraction * delta_z > maxaboveground)
2109             start = trace_endpos + '0 0 1' * maxaboveground;
2110         enddown = trace_endpos;
2111
2112         // rule 3: make sure we aren't outside the map. This only works
2113         // for somewhat well formed maps. A good rule of thumb is that
2114         // the map should have a convex outside hull.
2115         // these can be traceLINES as we already verified the starting box
2116         mstart = start + 0.5 * (e.mins + e.maxs);
2117         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2118         if (trace_fraction >= 1)
2119             continue;
2120         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2121         if (trace_fraction >= 1)
2122             continue;
2123         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2124         if (trace_fraction >= 1)
2125             continue;
2126         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2127         if (trace_fraction >= 1)
2128             continue;
2129         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2130         if (trace_fraction >= 1)
2131             continue;
2132
2133         // rule 4: we must "see" some spawnpoint
2134         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2135                 if(checkpvs(mstart, sp))
2136                         break;
2137         if(!sp)
2138         {
2139                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2140                         if(checkpvs(mstart, sp))
2141                                 break;
2142                 if(!sp)
2143                         continue;
2144         }
2145
2146         // find a random vector to "look at"
2147         end_x = org_x + random() * delta_x;
2148         end_y = org_y + random() * delta_y;
2149         end_z = org_z + random() * delta_z;
2150         end = start + normalize(end - start) * vlen(delta);
2151
2152         // rule 4: start TO end must not be too short
2153         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2154         if (trace_startsolid)
2155             continue;
2156         if (trace_fraction < minviewdistance / vlen(delta))
2157             continue;
2158
2159         // rule 5: don't want to look at sky
2160         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2161             continue;
2162
2163         // rule 6: we must not end up in trigger_hurt
2164         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2165             continue;
2166
2167         break;
2168     }
2169
2170     e.dphitcontentsmask = m;
2171
2172     if (i < attempts)
2173     {
2174         setorigin(e, start);
2175         e.angles = vectoangles(end - start);
2176         dprint("Needed ", ftos(i + 1), " attempts\n");
2177         return TRUE;
2178     }
2179     else
2180         return FALSE;
2181 }
2182
2183 float zcurveparticles_effectno;
2184 vector zcurveparticles_start;
2185 float zcurveparticles_spd;
2186
2187 void endzcurveparticles()
2188 {
2189         if(zcurveparticles_effectno)
2190         {
2191                 // terminator
2192                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2193         }
2194         zcurveparticles_effectno = 0;
2195 }
2196
2197 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2198 {
2199         spd = bound(0, floor(spd / 16), 32767);
2200         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2201         {
2202                 endzcurveparticles();
2203                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2204                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2205                 WriteShort(MSG_BROADCAST, effectno);
2206                 WriteCoord(MSG_BROADCAST, start_x);
2207                 WriteCoord(MSG_BROADCAST, start_y);
2208                 WriteCoord(MSG_BROADCAST, start_z);
2209                 zcurveparticles_effectno = effectno;
2210                 zcurveparticles_start = start;
2211         }
2212         else
2213                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2214         WriteCoord(MSG_BROADCAST, end_x);
2215         WriteCoord(MSG_BROADCAST, end_y);
2216         WriteCoord(MSG_BROADCAST, end_z);
2217         WriteCoord(MSG_BROADCAST, end_dz);
2218         zcurveparticles_spd = spd;
2219 }
2220
2221 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2222 {
2223         float end_dz;
2224         vector vecxy, velxy;
2225
2226         vecxy = end - start;
2227         vecxy_z = 0;
2228         velxy = vel;
2229         velxy_z = 0;
2230
2231         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2232         {
2233                 endzcurveparticles();
2234                 trailparticles(world, effectno, start, end);
2235                 return;
2236         }
2237
2238         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2239         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2240 }
2241
2242 void write_recordmarker(entity pl, float tstart, float dt)
2243 {
2244     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2245
2246     // also write a marker into demo files for demotc-race-record-extractor to find
2247     stuffcmd(pl,
2248              strcat(
2249                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2250                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2251 }
2252
2253 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2254 {
2255         switch(algn)
2256         {
2257                 default:
2258                 case 3: // right
2259                         break;
2260
2261                 case 4: // left
2262                         vecs_y = -vecs_y;
2263                         break;
2264
2265                 case 1:
2266                         if(allowcenter) // 2: allow center handedness
2267                         {
2268                                 // center
2269                                 vecs_y = 0;
2270                                 vecs_z -= 2;
2271                         }
2272                         else
2273                         {
2274                                 // right
2275                         }
2276                         break;
2277
2278                 case 2:
2279                         if(allowcenter) // 2: allow center handedness
2280                         {
2281                                 // center
2282                                 vecs_y = 0;
2283                                 vecs_z -= 2;
2284                         }
2285                         else
2286                         {
2287                                 // left
2288                                 vecs_y = -vecs_y;
2289                         }
2290                         break;
2291         }
2292         return vecs;
2293 }
2294
2295 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2296 {
2297         string s;
2298         vector v;
2299
2300         if (autocvar_g_shootfromeye)
2301         {
2302                 if (visual)
2303                 {
2304                         vecs_y = 0;
2305                         vecs_z -= 2;
2306                 }
2307                 else
2308                 {
2309                         vecs_y = 0;
2310                         vecs_z = 0;
2311                 }
2312         }
2313         else if (autocvar_g_shootfromcenter)
2314         {
2315                 vecs_y = 0;
2316                 vecs_z -= 2;
2317         }
2318         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2319         {
2320                 v = stov(s);
2321                 if (y_is_right)
2322                         v_y = -v_y;
2323                 if (v_x != 0)
2324                         vecs_x = v_x;
2325                 vecs_y = v_y;
2326                 vecs_z = v_z;
2327         }
2328         else if (autocvar_g_shootfromclient)
2329         {
2330                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2331         }
2332         return vecs;
2333 }
2334
2335 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2336 {
2337         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2338 }
2339
2340
2341 void attach_sameorigin(entity e, entity to, string tag)
2342 {
2343     vector org, t_forward, t_left, t_up, e_forward, e_up;
2344     float tagscale;
2345
2346     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2347     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2348     t_forward = v_forward * tagscale;
2349     t_left = v_right * -tagscale;
2350     t_up = v_up * tagscale;
2351
2352     e.origin_x = org * t_forward;
2353     e.origin_y = org * t_left;
2354     e.origin_z = org * t_up;
2355
2356     // current forward and up directions
2357     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2358                 e.angles = AnglesTransform_FromVAngles(e.angles);
2359         else
2360                 e.angles = AnglesTransform_FromAngles(e.angles);
2361     fixedmakevectors(e.angles);
2362
2363     // untransform forward, up!
2364     e_forward_x = v_forward * t_forward;
2365     e_forward_y = v_forward * t_left;
2366     e_forward_z = v_forward * t_up;
2367     e_up_x = v_up * t_forward;
2368     e_up_y = v_up * t_left;
2369     e_up_z = v_up * t_up;
2370
2371     e.angles = fixedvectoangles2(e_forward, e_up);
2372     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2373                 e.angles = AnglesTransform_ToVAngles(e.angles);
2374         else
2375                 e.angles = AnglesTransform_ToAngles(e.angles);
2376
2377     setattachment(e, to, tag);
2378     setorigin(e, e.origin);
2379 }
2380
2381 void detach_sameorigin(entity e)
2382 {
2383     vector org;
2384     org = gettaginfo(e, 0);
2385     e.angles = fixedvectoangles2(v_forward, v_up);
2386     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2387                 e.angles = AnglesTransform_ToVAngles(e.angles);
2388         else
2389                 e.angles = AnglesTransform_ToAngles(e.angles);
2390     setorigin(e, org);
2391     setattachment(e, world, "");
2392     setorigin(e, e.origin);
2393 }
2394
2395 void follow_sameorigin(entity e, entity to)
2396 {
2397     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2398     e.aiment = to; // make the hole follow bmodel
2399     e.punchangle = to.angles; // the original angles of bmodel
2400     e.view_ofs = e.origin - to.origin; // relative origin
2401     e.v_angle = e.angles - to.angles; // relative angles
2402 }
2403
2404 void unfollow_sameorigin(entity e)
2405 {
2406     e.movetype = MOVETYPE_NONE;
2407 }
2408
2409 entity gettaginfo_relative_ent;
2410 vector gettaginfo_relative(entity e, float tag)
2411 {
2412     if (!gettaginfo_relative_ent)
2413     {
2414         gettaginfo_relative_ent = spawn();
2415         gettaginfo_relative_ent.effects = EF_NODRAW;
2416     }
2417     gettaginfo_relative_ent.model = e.model;
2418     gettaginfo_relative_ent.modelindex = e.modelindex;
2419     gettaginfo_relative_ent.frame = e.frame;
2420     return gettaginfo(gettaginfo_relative_ent, tag);
2421 }
2422
2423 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2424 {
2425     float p;
2426     p = pow(2, chan);
2427     if (pl.soundentity.cnt & p)
2428         return;
2429     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2430     pl.soundentity.cnt |= p;
2431 }
2432
2433 void SoundEntity_StopSound(entity pl, float chan)
2434 {
2435     float p;
2436     p = pow(2, chan);
2437     if (pl.soundentity.cnt & p)
2438     {
2439         stopsoundto(MSG_ALL, pl.soundentity, chan);
2440         pl.soundentity.cnt &~= p;
2441     }
2442 }
2443
2444 void SoundEntity_Attach(entity pl)
2445 {
2446     pl.soundentity = spawn();
2447     pl.soundentity.classname = "soundentity";
2448     pl.soundentity.owner = pl;
2449     setattachment(pl.soundentity, pl, "");
2450     setmodel(pl.soundentity, "null");
2451 }
2452
2453 void SoundEntity_Detach(entity pl)
2454 {
2455     float i;
2456     for (i = 0; i <= 7; ++i)
2457         SoundEntity_StopSound(pl, i);
2458 }
2459
2460 .float scale2;
2461
2462 float modeleffect_SendEntity(entity to, float sf)
2463 {
2464         float f;
2465         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2466
2467         f = 0;
2468         if(self.velocity != '0 0 0')
2469                 f |= 1;
2470         if(self.angles != '0 0 0')
2471                 f |= 2;
2472         if(self.avelocity != '0 0 0')
2473                 f |= 4;
2474
2475         WriteByte(MSG_ENTITY, f);
2476         WriteShort(MSG_ENTITY, self.modelindex);
2477         WriteByte(MSG_ENTITY, self.skin);
2478         WriteByte(MSG_ENTITY, self.frame);
2479         WriteCoord(MSG_ENTITY, self.origin_x);
2480         WriteCoord(MSG_ENTITY, self.origin_y);
2481         WriteCoord(MSG_ENTITY, self.origin_z);
2482         if(f & 1)
2483         {
2484                 WriteCoord(MSG_ENTITY, self.velocity_x);
2485                 WriteCoord(MSG_ENTITY, self.velocity_y);
2486                 WriteCoord(MSG_ENTITY, self.velocity_z);
2487         }
2488         if(f & 2)
2489         {
2490                 WriteCoord(MSG_ENTITY, self.angles_x);
2491                 WriteCoord(MSG_ENTITY, self.angles_y);
2492                 WriteCoord(MSG_ENTITY, self.angles_z);
2493         }
2494         if(f & 4)
2495         {
2496                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2497                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2498                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2499         }
2500         WriteShort(MSG_ENTITY, self.scale * 256.0);
2501         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2502         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2503         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2504         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2505
2506         return TRUE;
2507 }
2508
2509 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2510 {
2511         entity e;
2512         float sz;
2513         e = spawn();
2514         e.classname = "modeleffect";
2515         setmodel(e, m);
2516         e.frame = f;
2517         setorigin(e, o);
2518         e.velocity = v;
2519         e.angles = ang;
2520         e.avelocity = angv;
2521         e.alpha = a;
2522         e.teleport_time = t1;
2523         e.fade_time = t2;
2524         e.skin = s;
2525         if(s0 >= 0)
2526                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2527         else
2528                 e.scale = -s0;
2529         if(s2 >= 0)
2530                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2531         else
2532                 e.scale2 = -s2;
2533         sz = max(e.scale, e.scale2);
2534         setsize(e, e.mins * sz, e.maxs * sz);
2535         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2536 }
2537
2538 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2539 {
2540         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2541 }
2542
2543 float randombit(float bits)
2544 {
2545         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2546                 return bits;
2547
2548         float n, f, b, r;
2549
2550         r = random();
2551         b = 0;
2552         n = 0;
2553
2554         for(f = 1; f <= bits; f *= 2)
2555         {
2556                 if(bits & f)
2557                 {
2558                         ++n;
2559                         r *= n;
2560                         if(r <= 1)
2561                                 b = f;
2562                         else
2563                                 r = (r - 1) / (n - 1);
2564                 }
2565         }
2566
2567         return b;
2568 }
2569
2570 float randombits(float bits, float k, float error_return)
2571 {
2572         float r;
2573         r = 0;
2574         while(k > 0 && bits != r)
2575         {
2576                 r += randombit(bits - r);
2577                 --k;
2578         }
2579         if(error_return)
2580                 if(k > 0)
2581                         return -1; // all
2582         return r;
2583 }
2584
2585 void randombit_test(float bits, float iter)
2586 {
2587         while(iter > 0)
2588         {
2589                 print(ftos(randombit(bits)), "\n");
2590                 --iter;
2591         }
2592 }
2593
2594 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2595 {
2596         if(halflifedist > 0)
2597                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2598         else if(halflifedist < 0)
2599                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2600         else
2601                 return 1;
2602 }
2603
2604
2605
2606
2607 #ifdef RELEASE
2608 #define cvar_string_normal builtin_cvar_string
2609 #define cvar_normal builtin_cvar
2610 #else
2611 string cvar_string_normal(string n)
2612 {
2613         if not(cvar_type(n) & 1)
2614                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2615         return builtin_cvar_string(n);
2616 }
2617
2618 float cvar_normal(string n)
2619 {
2620         return stof(cvar_string_normal(n));
2621 }
2622 #endif
2623 #define cvar_set_normal builtin_cvar_set
2624
2625 void defer_think()
2626 {
2627     entity oself;
2628
2629     oself           = self;
2630     self            = self.owner;
2631     oself.think     = SUB_Remove;
2632     oself.nextthink = time;
2633
2634     oself.use();
2635 }
2636
2637 /*
2638     Execute func() after time + fdelay.
2639     self when func is executed = self when defer is called
2640 */
2641 void defer(float fdelay, void() func)
2642 {
2643     entity e;
2644
2645     e           = spawn();
2646     e.owner     = self;
2647     e.use       = func;
2648     e.think     = defer_think;
2649     e.nextthink = time + fdelay;
2650 }
2651
2652 .string aiment_classname;
2653 .float aiment_deadflag;
2654 void SetMovetypeFollow(entity ent, entity e)
2655 {
2656         // FIXME this may not be warpzone aware
2657         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2658         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2659         ent.aiment = e; // make the hole follow bmodel
2660         ent.punchangle = e.angles; // the original angles of bmodel
2661         ent.view_ofs = ent.origin - e.origin; // relative origin
2662         ent.v_angle = ent.angles - e.angles; // relative angles
2663         ent.aiment_classname = strzone(e.classname);
2664         ent.aiment_deadflag = e.deadflag;
2665 }
2666 void UnsetMovetypeFollow(entity ent)
2667 {
2668         ent.movetype = MOVETYPE_FLY;
2669         PROJECTILE_MAKETRIGGER(ent);
2670         ent.aiment = world;
2671 }
2672 float LostMovetypeFollow(entity ent)
2673 {
2674 /*
2675         if(ent.movetype != MOVETYPE_FOLLOW)
2676                 if(ent.aiment)
2677                         error("???");
2678 */
2679         if(ent.aiment)
2680         {
2681                 if(ent.aiment.classname != ent.aiment_classname)
2682                         return 1;
2683                 if(ent.aiment.deadflag != ent.aiment_deadflag)
2684                         return 1;
2685         }
2686         return 0;
2687 }
2688
2689 float isPushable(entity e)
2690 {
2691         if(e.iscreature)
2692                 return TRUE;
2693         if(e.pushable)
2694                 return TRUE;
2695         switch(e.classname)
2696         {
2697                 case "body":
2698                 case "droppedweapon":
2699                 case "keepawayball":
2700                 case "nexball_basketball":
2701                 case "nexball_football":
2702                         return TRUE;
2703                 case "bullet": // antilagged bullets can't hit this either
2704                         return FALSE;
2705         }
2706         if (e.projectiledeathtype)
2707                 return TRUE;
2708         return FALSE;
2709 }
2710
2711 void dedicated_print(string input) // print(), but only print if the server is not local
2712 {
2713         if not(server_is_local) { print(input); }
2714 }