1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(cvar_string("sv_adminnick") != "")
25 return cvar_string("sv_adminnick");
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(cvar("sv_fragmessage_information_ping")) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(cvar("sv_fragmessage_information_handicap"))
104 if(cvar("sv_fragmessage_information_handicap") == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(cvar("sv_fragmessage_information_handicap")) {
114 if(cvar("sv_fragmessage_information_handicap") == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (cvar("sv_eventlog_files"))
143 matches = cvar("sv_eventlog_files_counter") + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (cvar("sv_eventlog_files_timestamps"))
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (cvar("sv_eventlog_console"))
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(cvar_string("sv_player_viewoffset"));
193 PL_MIN = stov(cvar_string("sv_player_mins"));
194 PL_MAX = stov(cvar_string("sv_player_maxs"));
195 PL_HEAD = stov(cvar_string("sv_player_headsize"));
196 PL_CROUCH_VIEW_OFS = stov(cvar_string("sv_player_crouch_viewoffset"));
197 PL_CROUCH_MIN = stov(cvar_string("sv_player_crouch_mins"));
198 PL_CROUCH_MAX = stov(cvar_string("sv_player_crouch_maxs"));
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (cvar("g_spawnpoints_auto_move_out_of_solid"))
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
240 if (cvar("r_showbboxes"))
242 // show where spawnpoints point at too
243 makevectors(self.angles);
246 e.classname = "info_player_foo";
247 setorigin(e, self.origin + v_forward * 24);
248 setsize(e, '-8 -8 -8', '8 8 8');
249 e.solid = SOLID_TRIGGER;
253 #define strstr strstrofs
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
263 len = strlen(needle);
264 endpos = strlen(haystack) - len;
265 while(offset <= endpos)
267 found = substring(haystack, offset, len);
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
290 localhead = find(world, field, value);
293 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294 dist = localhead.oldorigin;
296 dist = localhead.origin;
298 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
301 for (i = 0; i < num_nearest; ++i)
303 if (len < nearest_length[i])
307 // now i tells us where to insert at
308 // INSERTION SORT! YOU'VE SEEN IT! RUN!
309 if (i < NUM_NEAREST_ENTITIES)
311 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
313 nearest_length[j + 1] = nearest_length[j];
314 nearest_entity[j + 1] = nearest_entity[j];
316 nearest_length[i] = len;
317 nearest_entity[i] = localhead;
318 if (num_nearest < NUM_NEAREST_ENTITIES)
319 num_nearest = num_nearest + 1;
322 localhead = find(localhead, field, value);
325 // now use the first one from our list that we can see
326 for (i = 0; i < num_nearest; ++i)
328 traceline(point, nearest_entity[i].origin, TRUE, world);
329 if (trace_fraction == 1)
333 dprint("Nearest point (");
334 dprint(nearest_entity[0].netname);
335 dprint(") is not visible, using a visible one.\n");
337 return nearest_entity[i];
341 if (num_nearest == 0)
344 dprint("Not seeing any location point, using nearest as fallback.\n");
346 dprint("Candidates were: ");
347 for(j = 0; j < num_nearest; ++j)
351 dprint(nearest_entity[j].netname);
356 return nearest_entity[0];
359 void spawnfunc_target_location()
361 self.classname = "target_location";
362 // location name in netname
363 // eventually support: count, teamgame selectors, line of sight?
366 void spawnfunc_info_location()
368 self.classname = "target_location";
369 self.message = self.netname;
372 string NearestLocation(vector p)
377 loc = findnearest(p, classname, "target_location", '1 1 1');
384 loc = findnearest(p, target, "###item###", '1 1 4');
391 string formatmessage(string msg)
402 WarpZone_crosshair_trace(self);
403 cursor = trace_endpos;
404 cursor_ent = trace_ent;
408 break; // too many replacements
411 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
412 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
425 replacement = substring(msg, p, 2);
426 escape = substring(msg, p + 1, 1);
430 else if (escape == "\\")
432 else if (escape == "n")
434 else if (escape == "a")
435 replacement = ftos(floor(self.armorvalue));
436 else if (escape == "h")
437 replacement = ftos(floor(self.health));
438 else if (escape == "l")
439 replacement = NearestLocation(self.origin);
440 else if (escape == "y")
441 replacement = NearestLocation(cursor);
442 else if (escape == "d")
443 replacement = NearestLocation(self.death_origin);
444 else if (escape == "w") {
448 wep = self.switchweapon;
451 replacement = W_Name(wep);
452 } else if (escape == "W") {
453 if (self.items & IT_SHELLS) replacement = "shells";
454 else if (self.items & IT_NAILS) replacement = "bullets";
455 else if (self.items & IT_ROCKETS) replacement = "rockets";
456 else if (self.items & IT_CELLS) replacement = "cells";
457 else replacement = "batteries"; // ;)
458 } else if (escape == "x") {
459 replacement = cursor_ent.netname;
460 if (!replacement || !cursor_ent)
461 replacement = "nothing";
462 } else if (escape == "p") {
463 if (self.last_selected_player)
464 replacement = self.last_selected_player.netname;
466 replacement = "(nobody)";
467 } else if (escape == "s")
468 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
469 else if (escape == "S")
470 replacement = ftos(vlen(self.velocity));
471 else if (escape == "v") {
475 if(self.classname == "spectator")
480 weapon_number = stats.weapon;
483 weapon_number = stats.switchweapon;
486 weapon_number = stats.cnt;
488 if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
489 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
491 replacement = "~"; // or something to indicate NULL, not available
494 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
495 p = p + strlen(replacement);
500 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
501 return (value == 0) ? FALSE : TRUE;
510 >0: receives a cvar from name=argv(f) value=argv(f+1)
512 void GetCvars_handleString(string thisname, float f, .string field, string name)
517 strunzone(self.field);
518 self.field = string_null;
522 if (thisname == name)
525 strunzone(self.field);
526 self.field = strzone(argv(f + 1));
530 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
532 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
534 GetCvars_handleString(thisname, f, field, name);
535 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
536 if (thisname == name)
539 s = func(strcat1(self.field));
542 strunzone(self.field);
543 self.field = strzone(s);
547 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
554 if (thisname == name)
555 self.field = stof(argv(f + 1));
558 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
560 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
567 if (thisname == name)
571 self.field = stof(argv(f + 1));
580 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
583 float w_getbestweapon(entity e);
584 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
587 o = W_FixWeaponOrder_ForceComplete(wo);
588 if(self.weaponorder_byimpulse)
590 strunzone(self.weaponorder_byimpulse);
591 self.weaponorder_byimpulse = string_null;
593 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
596 void GetCvars(float f)
601 s = strcat1(argv(f));
605 MUTATOR_CALLHOOK(GetCvars);
606 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
607 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
608 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
609 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
610 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
611 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
612 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
613 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
614 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
615 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
616 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
617 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
618 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
619 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
620 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
621 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
622 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
623 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
624 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
625 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
626 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
627 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
628 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
629 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
630 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
632 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
633 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
635 #ifdef ALLOW_FORCEMODELS
636 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
637 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
639 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
640 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
642 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
645 if (s == "cl_weaponpriority")
646 self.switchweapon = w_getbestweapon(self);
650 float fexists(string f)
653 fh = fopen(f, FILE_READ);
660 void backtrace(string msg)
663 dev = cvar("developer");
664 war = cvar("prvm_backtraceforwarnings");
665 cvar_set("developer", "1");
666 cvar_set("prvm_backtraceforwarnings", "1");
668 print("--- CUT HERE ---\nWARNING: ");
671 remove(world); // isn't there any better way to cause a backtrace?
672 print("\n--- CUT UNTIL HERE ---\n");
673 cvar_set("developer", ftos(dev));
674 cvar_set("prvm_backtraceforwarnings", ftos(war));
677 string Team_ColorCode(float teamid)
679 if (teamid == COLOR_TEAM1)
681 else if (teamid == COLOR_TEAM2)
683 else if (teamid == COLOR_TEAM3)
685 else if (teamid == COLOR_TEAM4)
691 string Team_ColorName(float t)
693 // fixme: Search for team entities and get their .netname's!
694 if (t == COLOR_TEAM1)
696 if (t == COLOR_TEAM2)
698 if (t == COLOR_TEAM3)
700 if (t == COLOR_TEAM4)
705 string Team_ColorNameLowerCase(float t)
707 // fixme: Search for team entities and get their .netname's!
708 if (t == COLOR_TEAM1)
710 if (t == COLOR_TEAM2)
712 if (t == COLOR_TEAM3)
714 if (t == COLOR_TEAM4)
719 float ColourToNumber(string team_colour)
721 if (team_colour == "red")
724 if (team_colour == "blue")
727 if (team_colour == "yellow")
730 if (team_colour == "pink")
733 if (team_colour == "auto")
739 float NumberToTeamNumber(float number)
756 #define CENTERPRIO_POINT 1
757 #define CENTERPRIO_SPAM 2
758 #define CENTERPRIO_VOTE 4
759 #define CENTERPRIO_NORMAL 5
760 #define CENTERPRIO_SHIELDING 7
761 #define CENTERPRIO_MAPVOTE 9
762 #define CENTERPRIO_IDLEKICK 50
763 #define CENTERPRIO_ADMIN 99
764 .float centerprint_priority;
765 .float centerprint_expires;
766 void centerprint_atprio(entity e, float prio, string s)
768 if (intermission_running)
769 if (prio < CENTERPRIO_MAPVOTE)
771 if (time > e.centerprint_expires)
772 e.centerprint_priority = 0;
773 if (prio >= e.centerprint_priority)
775 e.centerprint_priority = prio;
776 if (timeoutStatus == 2)
777 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
779 e.centerprint_expires = time + e.cvar_scr_centertime;
780 centerprint_builtin(e, s);
783 void centerprint_expire(entity e, float prio)
785 if (prio == e.centerprint_priority)
787 e.centerprint_priority = 0;
788 centerprint_builtin(e, "");
791 void centerprint(entity e, string s)
793 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
796 // decolorizes and team colors the player name when needed
797 string playername(entity p)
800 if (teams_matter && !intermission_running && p.classname == "player")
802 t = Team_ColorCode(p.team);
803 return strcat(t, strdecolorize(p.netname));
809 vector randompos(vector m1, vector m2)
813 v_x = m2_x * random() + m1_x;
814 v_y = m2_y * random() + m1_y;
815 v_z = m2_z * random() + m1_z;
819 float g_pickup_shells;
820 float g_pickup_shells_max;
821 float g_pickup_nails;
822 float g_pickup_nails_max;
823 float g_pickup_rockets;
824 float g_pickup_rockets_max;
825 float g_pickup_cells;
826 float g_pickup_cells_max;
828 float g_pickup_fuel_jetpack;
829 float g_pickup_fuel_max;
830 float g_pickup_armorsmall;
831 float g_pickup_armorsmall_max;
832 float g_pickup_armorsmall_anyway;
833 float g_pickup_armormedium;
834 float g_pickup_armormedium_max;
835 float g_pickup_armormedium_anyway;
836 float g_pickup_armorbig;
837 float g_pickup_armorbig_max;
838 float g_pickup_armorbig_anyway;
839 float g_pickup_armorlarge;
840 float g_pickup_armorlarge_max;
841 float g_pickup_armorlarge_anyway;
842 float g_pickup_healthsmall;
843 float g_pickup_healthsmall_max;
844 float g_pickup_healthsmall_anyway;
845 float g_pickup_healthmedium;
846 float g_pickup_healthmedium_max;
847 float g_pickup_healthmedium_anyway;
848 float g_pickup_healthlarge;
849 float g_pickup_healthlarge_max;
850 float g_pickup_healthlarge_anyway;
851 float g_pickup_healthmega;
852 float g_pickup_healthmega_max;
853 float g_pickup_healthmega_anyway;
854 float g_pickup_ammo_anyway;
855 float g_pickup_weapons_anyway;
857 float g_weaponarena_random;
858 string g_weaponarena_list;
859 float g_weaponspeedfactor;
860 float g_weaponratefactor;
861 float g_weapondamagefactor;
862 float g_weaponforcefactor;
863 float g_weaponspreadfactor;
867 float start_ammo_shells;
868 float start_ammo_nails;
869 float start_ammo_rockets;
870 float start_ammo_cells;
871 float start_ammo_fuel;
873 float start_armorvalue;
874 float warmup_start_weapons;
875 float warmup_start_ammo_shells;
876 float warmup_start_ammo_nails;
877 float warmup_start_ammo_rockets;
878 float warmup_start_ammo_cells;
879 float warmup_start_ammo_fuel;
880 float warmup_start_health;
881 float warmup_start_armorvalue;
885 entity get_weaponinfo(float w);
887 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
889 var float i = weaponinfo.weapon;
894 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
896 if (t < 0) // "default" weapon selection
898 if (g_lms || g_ca || allguns)
899 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
902 else if (g_race || g_cts)
903 t = (i == WEP_LASER);
905 t = 0; // weapon is set a few lines later
907 t = (i == WEP_LASER || i == WEP_SHOTGUN);
908 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
909 t |= (i == WEP_HOOK);
912 // we cannot disable porto in Nexball, we must force it
913 if(g_nexball && i == WEP_PORTO)
919 void readplayerstartcvars()
925 // initialize starting values for players
928 start_ammo_shells = 0;
929 start_ammo_nails = 0;
930 start_ammo_rockets = 0;
931 start_ammo_cells = 0;
932 start_health = cvar("g_balance_health_start");
933 start_armorvalue = cvar("g_balance_armor_start");
936 s = cvar_string("g_weaponarena");
942 g_weaponarena_list = "All Weapons";
943 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
945 e = get_weaponinfo(j);
946 g_weaponarena |= e.weapons;
947 weapon_action(e.weapon, WR_PRECACHE);
950 else if (s == "most")
952 g_weaponarena_list = "Most Weapons";
953 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
955 e = get_weaponinfo(j);
956 if (e.spawnflags & WEP_FLAG_NORMAL)
958 g_weaponarena |= e.weapons;
959 weapon_action(e.weapon, WR_PRECACHE);
963 else if (s == "none")
965 g_weaponarena_list = "No Weapons";
966 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
970 t = tokenize_console(s);
971 g_weaponarena_list = "";
972 for (i = 0; i < t; ++i)
975 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
977 e = get_weaponinfo(j);
980 g_weaponarena |= e.weapons;
981 weapon_action(e.weapon, WR_PRECACHE);
982 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
988 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
991 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
995 g_weaponarena_random = cvar("g_weaponarena_random");
997 g_weaponarena_random = 0;
1001 start_weapons = g_weaponarena;
1002 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_MINE_LAYER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
1003 start_ammo_rockets = 999;
1004 if (g_weaponarena & WEPBIT_SHOTGUN)
1005 start_ammo_shells = 999;
1006 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
1007 start_ammo_cells = 999;
1008 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
1009 start_ammo_nails = 999;
1010 if (g_weaponarena & WEPBIT_HOOK)
1011 start_ammo_fuel = 999;
1012 start_items |= IT_UNLIMITED_AMMO;
1014 else if (g_minstagib)
1017 start_armorvalue = 0;
1018 start_weapons = WEPBIT_MINSTANEX;
1019 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1020 start_ammo_cells = cvar("g_minstagib_ammo_start");
1021 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1022 start_ammo_fuel = cvar("g_start_ammo_fuel");
1024 if (g_minstagib_invis_alpha <= 0)
1025 g_minstagib_invis_alpha = -1;
1031 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1032 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1033 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1034 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1035 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1036 start_health = cvar("g_lms_start_health");
1037 start_armorvalue = cvar("g_lms_start_armor");
1041 start_ammo_shells = cvar("g_start_ammo_shells");
1042 start_ammo_nails = cvar("g_start_ammo_nails");
1043 start_ammo_rockets = cvar("g_start_ammo_rockets");
1044 start_ammo_cells = cvar("g_start_ammo_cells");
1045 start_ammo_fuel = cvar("g_start_ammo_fuel");
1048 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1050 e = get_weaponinfo(i);
1051 if(want_weapon("g_start_weapon_", e, FALSE))
1052 start_weapons |= e.weapons;
1058 warmup_start_ammo_shells = start_ammo_shells;
1059 warmup_start_ammo_nails = start_ammo_nails;
1060 warmup_start_ammo_rockets = start_ammo_rockets;
1061 warmup_start_ammo_cells = start_ammo_cells;
1062 warmup_start_ammo_fuel = start_ammo_fuel;
1063 warmup_start_health = start_health;
1064 warmup_start_armorvalue = start_armorvalue;
1065 warmup_start_weapons = start_weapons;
1067 if (!g_weaponarena && !g_minstagib && !g_ca)
1069 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1070 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1071 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1072 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1073 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1074 warmup_start_health = cvar("g_warmup_start_health");
1075 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1076 warmup_start_weapons = 0;
1077 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1079 e = get_weaponinfo(i);
1080 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1081 warmup_start_weapons |= e.weapons;
1086 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1088 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1089 start_items |= IT_FUEL_REGEN;
1090 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1091 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1094 if(!cvar("g_use_ammunition"))
1096 start_ammo_shells = cvar("g_pickup_shells_max");
1097 start_ammo_nails = cvar("g_pickup_nails_max");
1098 start_ammo_rockets = cvar("g_pickup_rockets_max");
1099 start_ammo_cells = cvar("g_pickup_cells_max");
1100 start_ammo_fuel = cvar("g_pickup_fuel_max");
1101 start_items |= IT_UNLIMITED_AMMO;
1102 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1103 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1104 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1105 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1106 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1107 //warmup_start_items |= IT_UNLIMITED_AMMO;
1111 start_items |= IT_JETPACK;
1113 if (g_weapon_stay == 2)
1115 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1116 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1117 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1118 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1119 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1120 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1121 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1122 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1123 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1124 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1127 MUTATOR_CALLHOOK(SetStartItems);
1129 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1131 e = get_weaponinfo(i);
1132 if(e.weapons & (start_weapons | warmup_start_weapons))
1133 weapon_action(e.weapon, WR_PRECACHE);
1136 start_ammo_shells = max(0, start_ammo_shells);
1137 start_ammo_nails = max(0, start_ammo_nails);
1138 start_ammo_cells = max(0, start_ammo_cells);
1139 start_ammo_rockets = max(0, start_ammo_rockets);
1140 start_ammo_fuel = max(0, start_ammo_fuel);
1142 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1143 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1144 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1145 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1146 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1150 float g_bugrigs_planar_movement;
1151 float g_bugrigs_planar_movement_car_jumping;
1152 float g_bugrigs_reverse_spinning;
1153 float g_bugrigs_reverse_speeding;
1154 float g_bugrigs_reverse_stopping;
1155 float g_bugrigs_air_steering;
1156 float g_bugrigs_angle_smoothing;
1157 float g_bugrigs_friction_floor;
1158 float g_bugrigs_friction_brake;
1159 float g_bugrigs_friction_air;
1160 float g_bugrigs_accel;
1161 float g_bugrigs_speed_ref;
1162 float g_bugrigs_speed_pow;
1163 float g_bugrigs_steer;
1165 float g_touchexplode;
1166 float g_touchexplode_radius;
1167 float g_touchexplode_damage;
1168 float g_touchexplode_edgedamage;
1169 float g_touchexplode_force;
1176 float sv_pitch_fixyaw;
1178 float sv_accuracy_data_share;
1180 void readlevelcvars(void)
1182 // first load all the mutators
1184 MUTATOR_ADD(mutator_nix);
1185 if(cvar("g_dodging"))
1186 MUTATOR_ADD(mutator_dodging);
1187 if(cvar("g_rocket_flying"))
1188 MUTATOR_ADD(mutator_rocketflying);
1189 if(cvar("g_vampire"))
1190 MUTATOR_ADD(mutator_vampire);
1193 if(cvar("sv_allow_fullbright"))
1194 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1196 g_bugrigs = cvar("g_bugrigs");
1197 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1198 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1199 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1200 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1201 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1202 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1203 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1204 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1205 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1206 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1207 g_bugrigs_accel = cvar("g_bugrigs_accel");
1208 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1209 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1210 g_bugrigs_steer = cvar("g_bugrigs_steer");
1212 g_touchexplode = cvar("g_touchexplode");
1213 g_touchexplode_radius = cvar("g_touchexplode_radius");
1214 g_touchexplode_damage = cvar("g_touchexplode_damage");
1215 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1216 g_touchexplode_force = cvar("g_touchexplode_force");
1218 #ifdef ALLOW_FORCEMODELS
1219 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1221 sv_loddistance1 = cvar("sv_loddistance1");
1222 sv_loddistance2 = cvar("sv_loddistance2");
1224 if(sv_loddistance2 <= sv_loddistance1)
1225 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1227 sv_clones = cvar("sv_clones");
1228 sv_gentle = cvar("sv_gentle");
1229 sv_foginterval = cvar("sv_foginterval");
1230 g_cloaked = cvar("g_cloaked");
1231 g_jump_grunt = cvar("g_jump_grunt");
1232 g_footsteps = cvar("g_footsteps");
1233 g_grappling_hook = cvar("g_grappling_hook");
1234 g_jetpack = cvar("g_jetpack");
1235 g_midair = cvar("g_midair");
1236 g_minstagib = cvar("g_minstagib");
1237 g_norecoil = cvar("g_norecoil");
1238 g_bloodloss = cvar("g_bloodloss");
1239 sv_maxidle = cvar("sv_maxidle");
1240 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1241 sv_pogostick = cvar("sv_pogostick");
1242 g_ctf_reverse = cvar("g_ctf_reverse");
1243 sv_autotaunt = cvar("sv_autotaunt");
1244 sv_taunt = cvar("sv_taunt");
1246 inWarmupStage = cvar("g_warmup");
1247 g_warmup_limit = cvar("g_warmup_limit");
1248 g_warmup_allguns = cvar("g_warmup_allguns");
1249 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1251 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1252 inWarmupStage = 0; // these modes cannot work together, sorry
1254 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1255 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1256 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1257 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1258 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1259 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1260 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1261 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1262 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1263 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1264 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1265 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1267 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1268 g_weaponratefactor = cvar("g_weaponratefactor");
1269 g_weapondamagefactor = cvar("g_weapondamagefactor");
1270 g_weaponforcefactor = cvar("g_weaponforcefactor");
1271 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1273 g_pickup_shells = cvar("g_pickup_shells");
1274 g_pickup_shells_max = cvar("g_pickup_shells_max");
1275 g_pickup_nails = cvar("g_pickup_nails");
1276 g_pickup_nails_max = cvar("g_pickup_nails_max");
1277 g_pickup_rockets = cvar("g_pickup_rockets");
1278 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1279 g_pickup_cells = cvar("g_pickup_cells");
1280 g_pickup_cells_max = cvar("g_pickup_cells_max");
1281 g_pickup_fuel = cvar("g_pickup_fuel");
1282 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1283 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1284 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1285 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1286 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1287 g_pickup_armormedium = cvar("g_pickup_armormedium");
1288 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1289 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1290 g_pickup_armorbig = cvar("g_pickup_armorbig");
1291 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1292 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1293 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1294 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1295 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1296 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1297 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1298 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1299 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1300 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1301 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1302 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1303 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1304 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1305 g_pickup_healthmega = cvar("g_pickup_healthmega");
1306 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1307 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1309 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1310 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1312 g_pinata = cvar("g_pinata");
1314 g_weapon_stay = cvar("g_weapon_stay");
1316 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1319 g_ghost_items = cvar("g_ghost_items");
1321 if(g_ghost_items >= 1)
1322 g_ghost_items = 0.25; // default alpha value
1324 if not(inWarmupStage && !g_ca)
1325 game_starttime = cvar("g_start_delay");
1327 sv_pitch_min = cvar("sv_pitch_min");
1328 sv_pitch_max = cvar("sv_pitch_max");
1329 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1331 sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1333 readplayerstartcvars();
1337 // TODO sound pack system
1340 string precache_sound_builtin (string s) = #19;
1341 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1342 string precache_sound(string s)
1344 return precache_sound_builtin(strcat(soundpack, s));
1346 void play2(entity e, string filename)
1348 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1350 void sound(entity e, float chan, string samp, float vol, float atten)
1352 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1357 string precache_sound (string s) = #19;
1358 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1359 float precache_sound_index (string s) = #19;
1361 #define SND_VOLUME 1
1362 #define SND_ATTENUATION 2
1363 #define SND_LARGEENTITY 8
1364 #define SND_LARGESOUND 16
1366 float sound_allowed(float dest, entity e)
1368 // sounds from world may always pass
1371 if (e.classname == "body")
1373 if (e.owner && e.owner != e)
1378 // sounds to self may always pass
1379 if (dest == MSG_ONE)
1380 if (e == msg_entity)
1382 // sounds by players can be removed
1383 if (cvar("bot_sound_monopoly"))
1384 if (clienttype(e) == CLIENTTYPE_REAL)
1386 // anything else may pass
1390 void sound(entity e, float chan, string samp, float vol, float atten)
1392 if (!sound_allowed(MSG_BROADCAST, e))
1394 sound_builtin(e, chan, samp, vol, atten);
1396 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1400 if (!sound_allowed(dest, e))
1403 entno = num_for_edict(e);
1404 idx = precache_sound_index(samp);
1409 atten = floor(atten * 64);
1410 vol = floor(vol * 255);
1413 sflags |= SND_VOLUME;
1415 sflags |= SND_ATTENUATION;
1417 sflags |= SND_LARGEENTITY;
1419 sflags |= SND_LARGESOUND;
1421 WriteByte(dest, SVC_SOUND);
1422 WriteByte(dest, sflags);
1423 if (sflags & SND_VOLUME)
1424 WriteByte(dest, vol);
1425 if (sflags & SND_ATTENUATION)
1426 WriteByte(dest, atten);
1427 if (sflags & SND_LARGEENTITY)
1429 WriteShort(dest, entno);
1430 WriteByte(dest, chan);
1434 WriteShort(dest, entno * 8 + chan);
1436 if (sflags & SND_LARGESOUND)
1437 WriteShort(dest, idx);
1439 WriteByte(dest, idx);
1441 WriteCoord(dest, o_x);
1442 WriteCoord(dest, o_y);
1443 WriteCoord(dest, o_z);
1445 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1449 if (!sound_allowed(dest, e))
1452 o = e.origin + 0.5 * (e.mins + e.maxs);
1453 soundtoat(dest, e, o, chan, samp, vol, atten);
1455 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1457 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1459 void stopsoundto(float dest, entity e, float chan)
1463 if (!sound_allowed(dest, e))
1466 entno = num_for_edict(e);
1471 idx = precache_sound_index("misc/null.wav");
1472 sflags = SND_LARGEENTITY;
1474 sflags |= SND_LARGESOUND;
1475 WriteByte(dest, SVC_SOUND);
1476 WriteByte(dest, sflags);
1477 WriteShort(dest, entno);
1478 WriteByte(dest, chan);
1479 if (sflags & SND_LARGESOUND)
1480 WriteShort(dest, idx);
1482 WriteByte(dest, idx);
1483 WriteCoord(dest, e.origin_x);
1484 WriteCoord(dest, e.origin_y);
1485 WriteCoord(dest, e.origin_z);
1489 WriteByte(dest, SVC_STOPSOUND);
1490 WriteShort(dest, entno * 8 + chan);
1493 void stopsound(entity e, float chan)
1495 if (!sound_allowed(MSG_BROADCAST, e))
1498 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1499 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1502 void play2(entity e, string filename)
1504 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1506 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1509 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1511 float spamsound(entity e, float chan, string samp, float vol, float atten)
1513 if (!sound_allowed(MSG_BROADCAST, e))
1516 if (time > e.spamtime)
1519 sound(e, chan, samp, vol, atten);
1525 void play2team(float t, string filename)
1529 if (cvar("bot_sound_monopoly"))
1532 FOR_EACH_REALPLAYER(head)
1535 play2(head, filename);
1539 void play2all(string samp)
1541 if (cvar("bot_sound_monopoly"))
1544 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1547 void PrecachePlayerSounds(string f);
1548 void precache_playermodel(string m)
1550 float globhandle, i, n;
1553 if(substring(m, -9,5) == "_lod1")
1555 if(substring(m, -9,5) == "_lod2")
1560 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1561 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1564 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1567 n = search_getsize(globhandle);
1568 for (i = 0; i < n; ++i)
1570 //print(search_getfilename(globhandle, i), "\n");
1571 f = search_getfilename(globhandle, i);
1572 PrecachePlayerSounds(f);
1574 search_end(globhandle);
1576 void precache_all_playermodels(string pattern)
1578 float globhandle, i, n;
1581 globhandle = search_begin(pattern, TRUE, FALSE);
1584 n = search_getsize(globhandle);
1585 for (i = 0; i < n; ++i)
1587 //print(search_getfilename(globhandle, i), "\n");
1588 f = search_getfilename(globhandle, i);
1589 precache_playermodel(f);
1591 search_end(globhandle);
1596 // gamemode related things
1597 precache_model ("models/misc/chatbubble.spr");
1598 precache_model ("models/misc/teambubble.spr");
1601 precache_model ("models/runematch/curse.mdl");
1602 precache_model ("models/runematch/rune.mdl");
1605 #ifdef TTURRETS_ENABLED
1606 if (cvar("g_turrets"))
1610 // Precache all player models if desired
1611 if (cvar("sv_precacheplayermodels"))
1613 PrecachePlayerSounds("sound/player/default.sounds");
1614 precache_all_playermodels("models/player/*.zym");
1615 precache_all_playermodels("models/player/*.dpm");
1616 precache_all_playermodels("models/player/*.md3");
1617 precache_all_playermodels("models/player/*.psk");
1618 precache_all_playermodels("models/player/*.iqm");
1621 if (cvar("sv_defaultcharacter"))
1624 s = cvar_string("sv_defaultplayermodel_red");
1626 precache_playermodel(s);
1627 s = cvar_string("sv_defaultplayermodel_blue");
1629 precache_playermodel(s);
1630 s = cvar_string("sv_defaultplayermodel_yellow");
1632 precache_playermodel(s);
1633 s = cvar_string("sv_defaultplayermodel_pink");
1635 precache_playermodel(s);
1636 s = cvar_string("sv_defaultplayermodel");
1638 precache_playermodel(s);
1643 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1644 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1647 // gore and miscellaneous sounds
1648 //precache_sound ("misc/h2ohit.wav");
1649 precache_model ("models/hook.md3");
1650 precache_sound ("misc/armorimpact.wav");
1651 precache_sound ("misc/bodyimpact1.wav");
1652 precache_sound ("misc/bodyimpact2.wav");
1653 precache_sound ("misc/gib.wav");
1654 precache_sound ("misc/gib_splat01.wav");
1655 precache_sound ("misc/gib_splat02.wav");
1656 precache_sound ("misc/gib_splat03.wav");
1657 precache_sound ("misc/gib_splat04.wav");
1658 precache_sound ("misc/hit.wav");
1659 precache_sound ("misc/typehit.wav");
1660 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1661 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1662 precache_sound ("misc/null.wav");
1663 precache_sound ("misc/spawn.wav");
1664 precache_sound ("misc/talk.wav");
1665 precache_sound ("misc/teleport.wav");
1666 precache_sound ("misc/poweroff.wav");
1667 precache_sound ("player/lava.wav");
1668 precache_sound ("player/slime.wav");
1671 precache_sound ("misc/jetpack_fly.wav");
1673 precache_model ("models/sprites/0.spr32");
1674 precache_model ("models/sprites/1.spr32");
1675 precache_model ("models/sprites/2.spr32");
1676 precache_model ("models/sprites/3.spr32");
1677 precache_model ("models/sprites/4.spr32");
1678 precache_model ("models/sprites/5.spr32");
1679 precache_model ("models/sprites/6.spr32");
1680 precache_model ("models/sprites/7.spr32");
1681 precache_model ("models/sprites/8.spr32");
1682 precache_model ("models/sprites/9.spr32");
1683 precache_model ("models/sprites/10.spr32");
1685 // common weapon precaches
1686 precache_sound ("weapons/weapon_switch.wav");
1687 precache_sound ("weapons/weaponpickup.wav");
1688 precache_sound ("weapons/unavailable.wav");
1689 precache_sound ("weapons/dryfire.wav");
1690 if (g_grappling_hook)
1692 precache_sound ("weapons/hook_fire.wav"); // hook
1693 precache_sound ("weapons/hook_impact.wav"); // hook
1696 if(cvar("sv_precacheweapons"))
1698 //precache weapon models/sounds
1701 while (wep <= WEP_LAST)
1703 weapon_action(wep, WR_PRECACHE);
1708 precache_model("models/elaser.mdl");
1709 precache_model("models/laser.mdl");
1710 precache_model("models/ebomb.mdl");
1713 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1715 if (!self.noise && self.music) // quake 3 uses the music field
1716 self.noise = self.music;
1718 // plays music for the level if there is any
1721 precache_sound (self.noise);
1722 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1727 // sorry, but using \ in macros breaks line numbers
1728 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1729 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1730 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1732 // WARNING: this kills the trace globals
1733 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1734 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1736 #define INITPRIO_FIRST 0
1737 #define INITPRIO_GAMETYPE 0
1738 #define INITPRIO_GAMETYPE_FALLBACK 1
1739 #define INITPRIO_FINDTARGET 10
1740 #define INITPRIO_DROPTOFLOOR 20
1741 #define INITPRIO_SETLOCATION 90
1742 #define INITPRIO_LINKDOORS 91
1743 #define INITPRIO_LAST 99
1745 .void(void) initialize_entity;
1746 .float initialize_entity_order;
1747 .entity initialize_entity_next;
1748 entity initialize_entity_first;
1750 void make_safe_for_remove(entity e)
1752 if (e.initialize_entity)
1755 for (ent = initialize_entity_first; ent; )
1757 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1759 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1760 // skip it in linked list
1763 prev.initialize_entity_next = ent.initialize_entity_next;
1764 ent = prev.initialize_entity_next;
1768 initialize_entity_first = ent.initialize_entity_next;
1769 ent = initialize_entity_first;
1775 ent = ent.initialize_entity_next;
1781 void objerror(string s)
1783 make_safe_for_remove(self);
1784 objerror_builtin(s);
1787 void remove_unsafely(entity e)
1792 void remove_safely(entity e)
1794 make_safe_for_remove(e);
1798 void InitializeEntity(entity e, void(void) func, float order)
1802 if (!e || e.initialize_entity)
1804 // make a proxy initializer entity
1808 e.classname = "initialize_entity";
1812 e.initialize_entity = func;
1813 e.initialize_entity_order = order;
1815 cur = initialize_entity_first;
1818 if (!cur || cur.initialize_entity_order > order)
1820 // insert between prev and cur
1822 prev.initialize_entity_next = e;
1824 initialize_entity_first = e;
1825 e.initialize_entity_next = cur;
1829 cur = cur.initialize_entity_next;
1832 void InitializeEntitiesRun()
1835 startoflist = initialize_entity_first;
1836 initialize_entity_first = world;
1837 for (self = startoflist; self; )
1840 var void(void) func;
1841 e = self.initialize_entity_next;
1842 func = self.initialize_entity;
1843 self.initialize_entity_order = 0;
1844 self.initialize_entity = func_null;
1845 self.initialize_entity_next = world;
1846 if (self.classname == "initialize_entity")
1850 remove_builtin(self);
1853 //dprint("Delayed initialization: ", self.classname, "\n");
1859 .float uncustomizeentityforclient_set;
1860 .void(void) uncustomizeentityforclient;
1861 void(void) SUB_Nullpointer = #0;
1862 void UncustomizeEntitiesRun()
1866 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1867 self.uncustomizeentityforclient();
1870 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1872 e.customizeentityforclient = customizer;
1873 e.uncustomizeentityforclient = uncustomizer;
1874 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1878 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1881 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1885 if (e.classname == "")
1886 e.classname = "net_linked";
1888 if (e.model == "" || self.modelindex == 0)
1892 setmodel(e, "null");
1896 e.SendEntity = sendfunc;
1897 e.SendFlags = 0xFFFFFF;
1900 e.effects |= EF_NODEPTHTEST;
1904 e.nextthink = time + dt;
1905 e.think = SUB_Remove;
1909 void adaptor_think2touch()
1918 void adaptor_think2use()
1930 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1932 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1933 self.projectiledeathtype |= HITTYPE_SPLASH;
1934 adaptor_think2use();
1937 // deferred dropping
1938 void DropToFloor_Handler()
1940 droptofloor_builtin();
1941 self.dropped_origin = self.origin;
1946 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1951 float trace_hits_box_a0, trace_hits_box_a1;
1953 float trace_hits_box_1d(float end, float thmi, float thma)
1957 // just check if x is in range
1965 // do the trace with respect to x
1966 // 0 -> end has to stay in thmi -> thma
1967 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1968 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1969 if (trace_hits_box_a0 > trace_hits_box_a1)
1975 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1980 // now it is a trace from 0 to end
1982 trace_hits_box_a0 = 0;
1983 trace_hits_box_a1 = 1;
1985 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1987 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1989 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1995 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1997 return trace_hits_box(start, end, thmi - ma, thma - mi);
2000 float SUB_NoImpactCheck()
2002 // zero hitcontents = this is not the real impact, but either the
2003 // mirror-impact of something hitting the projectile instead of the
2004 // projectile hitting the something, or a touchareagrid one. Neither of
2005 // these stop the projectile from moving, so...
2006 if(trace_dphitcontents == 0)
2008 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2011 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2013 if (other == world && self.size != '0 0 0')
2016 tic = self.velocity * sys_frametime;
2017 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2018 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2019 if (trace_fraction >= 1)
2021 dprint("Odd... did not hit...?\n");
2023 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2025 dprint("Detected and prevented the sky-grapple bug.\n");
2033 #define SUB_OwnerCheck() (other && (other == self.owner))
2035 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2037 if(SUB_OwnerCheck())
2039 if(SUB_NoImpactCheck())
2044 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2045 UpdateCSQCProjectileNextFrame(self);
2048 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2050 float MAX_IPBAN_URIS = 16;
2052 float URI_GET_DISCARD = 0;
2053 float URI_GET_IPBAN = 1;
2054 float URI_GET_IPBAN_END = 16;
2056 void URI_Get_Callback(float id, float status, string data)
2058 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2060 dprint("\nEnd of data.\n");
2062 if (id == URI_GET_DISCARD)
2066 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2069 OnlineBanList_URI_Get_Callback(id, status, data);
2073 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2077 void print_to(entity e, string s)
2080 sprint(e, strcat(s, "\n"));
2085 string uid2name(string myuid) {
2087 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2090 s = "^1Unregistered Player";
2094 float race_readTime(string map, float pos)
2102 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2105 string race_readUID(string map, float pos)
2113 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2116 float race_readPos(string map, float t) {
2118 for (i = 1; i <= RANKINGS_CNT; ++i)
2119 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2122 return 0; // pos is zero if unranked
2125 void race_writeTime(string map, float t, string myuid)
2134 newpos = race_readPos(map, t);
2137 for(i = 1; i <= RANKINGS_CNT; ++i)
2139 if(race_readUID(map, i) == myuid)
2142 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2143 for (i = prevpos; i > newpos; --i) {
2144 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2145 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2147 } else { // player has no ranked record yet
2148 for (i = RANKINGS_CNT; i > newpos; --i) {
2149 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2150 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2154 // store new time itself
2155 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2156 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2159 string race_readName(string map, float pos)
2167 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2170 string race_placeName(float pos) {
2171 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2173 if(mod(pos, 10) == 1)
2174 return strcat(ftos(pos), "st");
2175 else if(mod(pos, 10) == 2)
2176 return strcat(ftos(pos), "nd");
2177 else if(mod(pos, 10) == 3)
2178 return strcat(ftos(pos), "rd");
2180 return strcat(ftos(pos), "th");
2183 return strcat(ftos(pos), "th");
2185 string getrecords(float page) // 50 records per page
2199 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2201 if (MapInfo_Get_ByID(i))
2203 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2207 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2208 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2216 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2218 if (MapInfo_Get_ByID(i))
2220 r = race_readTime(MapInfo_Map_bspname, 1);
2223 h = race_readName(MapInfo_Map_bspname, 1);
2224 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2232 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2234 if (MapInfo_Get_ByID(i))
2236 r = race_readTime(MapInfo_Map_bspname, 1);
2239 h = race_readName(MapInfo_Map_bspname, 1);
2240 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2246 MapInfo_ClearTemps();
2248 if (s == "" && page == 0)
2249 return "No records are available on this server.\n";
2254 string getrankings()
2267 for (i = 1; i <= RANKINGS_CNT; ++i)
2269 t = race_readTime(map, i);
2272 n = race_readName(map, i);
2273 p = race_placeName(i);
2274 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2277 MapInfo_ClearTemps();
2280 return strcat("No records are available for the map: ", map, "\n");
2282 return strcat("Records for ", map, ":\n", s);
2285 #define LADDER_FIRSTPOINT 100
2286 #define LADDER_CNT 10
2287 // position X still gives LADDER_FIRSTPOINT/X points
2288 #define LADDER_SIZE 30
2289 // ladder shows the top X players
2290 string top_uids[LADDER_SIZE];
2291 float top_scores[LADDER_SIZE];
2294 float i, j, k, uidcnt;
2308 for (k = 0; k < MapInfo_count; ++k)
2310 if (MapInfo_Get_ByID(k))
2312 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2313 if(i == 0) // speed award
2315 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2318 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2320 else // normal record, if it exists (else break)
2322 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2325 myuid = race_readUID(MapInfo_Map_bspname, i);
2328 // string s contains:
2329 // arg 0 = # of speed recs
2330 // arg 1 = # of 1st place recs
2331 // arg 2 = # of 2nd place recs
2333 // LADDER_CNT+1 = total points
2335 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2338 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2340 for (j = 0; j <= LADDER_CNT + 1; ++j)
2342 if(j != LADDER_CNT + 1)
2343 temp_s = strcat(temp_s, "0 ");
2345 temp_s = strcat(temp_s, "0");
2349 tokenize_console(temp_s);
2352 if(i == 0) // speed award
2353 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2355 if(j == 0) // speed award
2356 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2358 s = strcat(s, " ", argv(j)); // just copy over everything else
2361 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2364 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2365 else if(j == i) // wanted rec!
2366 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2368 s = strcat(s, " ", argv(j)); // just copy over everything else
2371 // total points are (by default) calculated like this:
2372 // speedrec = floor(100 / 10) = 10 points
2373 // 1st place = floor(100 / 1) = 100 points
2374 // 2nd place = floor(100 / 2) = 50 points
2375 // 3rd place = floor(100 / 3) = 33 points
2376 // 4th place = floor(100 / 4) = 25 points
2377 // 5th place = floor(100 / 5) = 20 points
2381 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2383 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2385 db_put(TemporaryDB, strcat("ladder", myuid), s);
2392 for (i = 0; i <= uidcnt; ++i) // for each known uid
2394 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2395 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2396 tokenize_console(temp_s);
2397 thiscnt = stof(argv(LADDER_CNT+1));
2399 if(thiscnt > top_scores[LADDER_SIZE-1])
2400 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2402 if(thiscnt > top_scores[j])
2404 for (k = LADDER_SIZE-1; k >= j; --k)
2406 top_uids[k] = top_uids[k-1];
2407 top_scores[k] = top_scores[k-1];
2409 top_uids[j] = thisuid;
2410 top_scores[j] = thiscnt;
2416 s = "^3-----------------------\n\n";
2418 s = strcat(s, "Pos ^3|");
2419 s = strcat(s, " ^7Total ^3|");
2420 for (i = 1; i <= LADDER_CNT; ++i)
2422 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2424 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2426 s = strcat(s, "\n^3----+--------");
2427 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2429 s = strcat(s, "+-----");
2432 for (i = 1; i <= LADDER_CNT - 9; ++i)
2434 s = strcat(s, "+------");
2438 s = strcat(s, "+--------------+--------------------\n");
2440 for (i = 0; i < LADDER_SIZE; ++i)
2442 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2443 tokenize_console(temp_s);
2444 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2446 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2447 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2448 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2450 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2453 for (j = 10; j <= LADDER_CNT; ++j)
2455 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2459 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2460 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2463 MapInfo_ClearTemps();
2466 return "No ladder on this server!\n";
2468 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2472 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2475 vector start, org, delta, end, enddown, mstart;
2477 m = e.dphitcontentsmask;
2478 e.dphitcontentsmask = goodcontents | badcontents;
2481 delta = world.maxs - world.mins;
2483 for (i = 0; i < attempts; ++i)
2485 start_x = org_x + random() * delta_x;
2486 start_y = org_y + random() * delta_y;
2487 start_z = org_z + random() * delta_z;
2489 // rule 1: start inside world bounds, and outside
2490 // solid, and don't start from somewhere where you can
2491 // fall down to evil
2492 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2493 if (trace_fraction >= 1)
2495 if (trace_startsolid)
2497 if (trace_dphitcontents & badcontents)
2499 if (trace_dphitq3surfaceflags & badsurfaceflags)
2502 // rule 2: if we are too high, lower the point
2503 if (trace_fraction * delta_z > maxaboveground)
2504 start = trace_endpos + '0 0 1' * maxaboveground;
2505 enddown = trace_endpos;
2507 // rule 3: make sure we aren't outside the map. This only works
2508 // for somewhat well formed maps. A good rule of thumb is that
2509 // the map should have a convex outside hull.
2510 // these can be traceLINES as we already verified the starting box
2511 mstart = start + 0.5 * (e.mins + e.maxs);
2512 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2513 if (trace_fraction >= 1)
2515 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2516 if (trace_fraction >= 1)
2518 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2519 if (trace_fraction >= 1)
2521 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2522 if (trace_fraction >= 1)
2524 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2525 if (trace_fraction >= 1)
2528 // find a random vector to "look at"
2529 end_x = org_x + random() * delta_x;
2530 end_y = org_y + random() * delta_y;
2531 end_z = org_z + random() * delta_z;
2532 end = start + normalize(end - start) * vlen(delta);
2534 // rule 4: start TO end must not be too short
2535 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2536 if (trace_startsolid)
2538 if (trace_fraction < minviewdistance / vlen(delta))
2541 // rule 5: don't want to look at sky
2542 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2545 // rule 6: we must not end up in trigger_hurt
2546 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2548 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2555 e.dphitcontentsmask = m;
2559 setorigin(e, start);
2560 e.angles = vectoangles(end - start);
2561 dprint("Needed ", ftos(i + 1), " attempts\n");
2568 float zcurveparticles_effectno;
2569 vector zcurveparticles_start;
2570 float zcurveparticles_spd;
2572 void endzcurveparticles()
2574 if(zcurveparticles_effectno)
2577 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2579 zcurveparticles_effectno = 0;
2582 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2584 spd = bound(0, floor(spd / 16), 32767);
2585 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2587 endzcurveparticles();
2588 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2589 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2590 WriteShort(MSG_BROADCAST, effectno);
2591 WriteCoord(MSG_BROADCAST, start_x);
2592 WriteCoord(MSG_BROADCAST, start_y);
2593 WriteCoord(MSG_BROADCAST, start_z);
2594 zcurveparticles_effectno = effectno;
2595 zcurveparticles_start = start;
2598 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2599 WriteCoord(MSG_BROADCAST, end_x);
2600 WriteCoord(MSG_BROADCAST, end_y);
2601 WriteCoord(MSG_BROADCAST, end_z);
2602 WriteCoord(MSG_BROADCAST, end_dz);
2603 zcurveparticles_spd = spd;
2606 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2609 vector vecxy, velxy;
2611 vecxy = end - start;
2616 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2618 endzcurveparticles();
2619 trailparticles(world, effectno, start, end);
2623 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2624 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2627 string GetGametype(); // g_world.qc
2628 void write_recordmarker(entity pl, float tstart, float dt)
2630 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2632 // also write a marker into demo files for demotc-race-record-extractor to find
2635 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2636 " ", ftos(tstart), " ", ftos(dt), "\n"));
2639 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2652 if(allowcenter) // 2: allow center handedness
2665 if(allowcenter) // 2: allow center handedness
2681 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2686 if (cvar("g_shootfromeye"))
2690 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2698 else if (cvar("g_shootfromcenter"))
2702 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2710 else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2720 else if (cvar("g_shootfromclient"))
2722 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2), algn);
2727 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2729 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2733 void attach_sameorigin(entity e, entity to, string tag)
2735 vector org, t_forward, t_left, t_up, e_forward, e_up;
2742 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2743 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2744 t_forward = v_forward * tagscale;
2745 t_left = v_right * -tagscale;
2746 t_up = v_up * tagscale;
2748 e.origin_x = org * t_forward;
2749 e.origin_y = org * t_left;
2750 e.origin_z = org * t_up;
2752 // current forward and up directions
2753 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2754 e.angles = AnglesTransform_FromVAngles(e.angles);
2756 e.angles = AnglesTransform_FromAngles(e.angles);
2757 fixedmakevectors(e.angles);
2759 // untransform forward, up!
2760 e_forward_x = v_forward * t_forward;
2761 e_forward_y = v_forward * t_left;
2762 e_forward_z = v_forward * t_up;
2763 e_up_x = v_up * t_forward;
2764 e_up_y = v_up * t_left;
2765 e_up_z = v_up * t_up;
2767 e.angles = fixedvectoangles2(e_forward, e_up);
2768 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2769 e.angles = AnglesTransform_ToVAngles(e.angles);
2771 e.angles = AnglesTransform_ToAngles(e.angles);
2773 setattachment(e, to, tag);
2774 setorigin(e, e.origin);
2777 void detach_sameorigin(entity e)
2780 org = gettaginfo(e, 0);
2781 e.angles = fixedvectoangles2(v_forward, v_up);
2782 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2783 e.angles = AnglesTransform_ToVAngles(e.angles);
2785 e.angles = AnglesTransform_ToAngles(e.angles);
2787 setattachment(e, world, "");
2788 setorigin(e, e.origin);
2791 void follow_sameorigin(entity e, entity to)
2793 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2794 e.aiment = to; // make the hole follow bmodel
2795 e.punchangle = to.angles; // the original angles of bmodel
2796 e.view_ofs = e.origin - to.origin; // relative origin
2797 e.v_angle = e.angles - to.angles; // relative angles
2800 void unfollow_sameorigin(entity e)
2802 e.movetype = MOVETYPE_NONE;
2805 entity gettaginfo_relative_ent;
2806 vector gettaginfo_relative(entity e, float tag)
2808 if (!gettaginfo_relative_ent)
2810 gettaginfo_relative_ent = spawn();
2811 gettaginfo_relative_ent.effects = EF_NODRAW;
2813 gettaginfo_relative_ent.model = e.model;
2814 gettaginfo_relative_ent.modelindex = e.modelindex;
2815 gettaginfo_relative_ent.frame = e.frame;
2816 return gettaginfo(gettaginfo_relative_ent, tag);
2819 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2823 if (pl.soundentity.cnt & p)
2825 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2826 pl.soundentity.cnt |= p;
2829 void SoundEntity_StopSound(entity pl, float chan)
2833 if (pl.soundentity.cnt & p)
2835 stopsoundto(MSG_ALL, pl.soundentity, chan);
2836 pl.soundentity.cnt &~= p;
2840 void SoundEntity_Attach(entity pl)
2842 pl.soundentity = spawn();
2843 pl.soundentity.classname = "soundentity";
2844 pl.soundentity.owner = pl;
2845 setattachment(pl.soundentity, pl, "");
2846 setmodel(pl.soundentity, "null");
2849 void SoundEntity_Detach(entity pl)
2852 for (i = 0; i <= 7; ++i)
2853 SoundEntity_StopSound(pl, i);
2857 float ParseCommandPlayerSlotTarget_firsttoken;
2858 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2866 ParseCommandPlayerSlotTarget_firsttoken = -1;
2870 if (substring(argv(idx), 0, 1) == "#")
2872 s = substring(argv(idx), 1, -1);
2880 ParseCommandPlayerSlotTarget_firsttoken = idx;
2881 if (s == ftos(stof(s)))
2883 e = edict_num(stof(s));
2884 if (e.flags & FL_CLIENT)
2890 // it must be a nick name
2893 ParseCommandPlayerSlotTarget_firsttoken = idx;
2896 FOR_EACH_CLIENT(head)
2897 if (head.netname == s)
2905 s = strdecolorize(s);
2907 FOR_EACH_CLIENT(head)
2908 if (strdecolorize(head.netname) == s)
2923 float modeleffect_SendEntity(entity to, float sf)
2926 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2929 if(self.velocity != '0 0 0')
2931 if(self.angles != '0 0 0')
2933 if(self.avelocity != '0 0 0')
2936 WriteByte(MSG_ENTITY, f);
2937 WriteShort(MSG_ENTITY, self.modelindex);
2938 WriteByte(MSG_ENTITY, self.skin);
2939 WriteByte(MSG_ENTITY, self.frame);
2940 WriteCoord(MSG_ENTITY, self.origin_x);
2941 WriteCoord(MSG_ENTITY, self.origin_y);
2942 WriteCoord(MSG_ENTITY, self.origin_z);
2945 WriteCoord(MSG_ENTITY, self.velocity_x);
2946 WriteCoord(MSG_ENTITY, self.velocity_y);
2947 WriteCoord(MSG_ENTITY, self.velocity_z);
2951 WriteCoord(MSG_ENTITY, self.angles_x);
2952 WriteCoord(MSG_ENTITY, self.angles_y);
2953 WriteCoord(MSG_ENTITY, self.angles_z);
2957 WriteCoord(MSG_ENTITY, self.avelocity_x);
2958 WriteCoord(MSG_ENTITY, self.avelocity_y);
2959 WriteCoord(MSG_ENTITY, self.avelocity_z);
2961 WriteShort(MSG_ENTITY, self.scale * 256.0);
2962 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2963 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2964 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2965 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2970 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2975 e.classname = "modeleffect";
2983 e.teleport_time = t1;
2987 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2991 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2994 sz = max(e.scale, e.scale2);
2995 setsize(e, e.mins * sz, e.maxs * sz);
2996 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2999 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
3001 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3004 float randombit(float bits)
3006 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3015 for(f = 1; f <= bits; f *= 2)
3024 r = (r - 1) / (n - 1);
3031 float randombits(float bits, float k, float error_return)
3035 while(k > 0 && bits != r)
3037 r += randombit(bits - r);
3046 void randombit_test(float bits, float iter)
3050 print(ftos(randombit(bits)), "\n");
3055 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3057 if(halflifedist > 0)
3058 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3059 else if(halflifedist < 0)
3060 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3069 #define cvar_string_normal cvar_string_builtin
3070 #define cvar_normal cvar_builtin
3072 string cvar_string_normal(string n)
3074 if not(cvar_type(n) & 1)
3075 backtrace(strcat("Attempt to access undefined cvar: ", n));
3076 return cvar_string_builtin(n);
3079 float cvar_normal(string n)
3081 return stof(cvar_string_normal(n));
3084 #define cvar_set_normal cvar_set_builtin
3092 oself.think = SUB_Remove;
3093 oself.nextthink = time;
3099 Execute func() after time + fdelay.
3100 self when func is executed = self when defer is called
3102 void defer(float fdelay, void() func)
3109 e.think = defer_think;
3110 e.nextthink = time + fdelay;