1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
36 string admin_name(void)
38 if(autocvar_sv_adminnick != "")
39 return autocvar_sv_adminnick;
41 return "SERVER ADMIN";
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
48 if (DistributeEvenly_amount)
50 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
54 DistributeEvenly_amount = 0;
56 DistributeEvenly_amount = amount;
57 DistributeEvenly_totalweight = totalweight;
59 float DistributeEvenly_Get(float weight)
64 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65 DistributeEvenly_totalweight -= weight;
66 DistributeEvenly_amount -= f;
69 float DistributeEvenly_GetRandomized(float weight)
74 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75 DistributeEvenly_totalweight -= weight;
76 DistributeEvenly_amount -= f;
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82 const string STR_PLAYER = "player";
83 const string STR_SPECTATOR = "spectator";
84 const string STR_OBSERVER = "observer";
86 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
87 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
102 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
104 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
106 // copies a string to a tempstring (so one can strunzone it)
107 string strcat1(string s) = #115; // FRIK_FILE
112 void GameLogEcho(string s)
117 if (autocvar_sv_eventlog_files)
122 matches = autocvar_sv_eventlog_files_counter + 1;
123 cvar_set("sv_eventlog_files_counter", ftos(matches));
126 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
127 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
128 logfile = fopen(fn, FILE_APPEND);
129 fputs(logfile, ":logversion:3\n");
133 if (autocvar_sv_eventlog_files_timestamps)
134 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
136 fputs(logfile, strcat(s, "\n"));
139 if (autocvar_sv_eventlog_console)
148 // will be opened later
153 if (logfile_open && logfile >= 0)
160 #define strstr strstrofs
162 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
163 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
164 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
165 // BE CONSTANT OR strzoneD!
166 float strstr(string haystack, string needle, float offset)
170 len = strlen(needle);
171 endpos = strlen(haystack) - len;
172 while(offset <= endpos)
174 found = substring(haystack, offset, len);
183 const float NUM_NEAREST_ENTITIES = 4;
184 entity nearest_entity[NUM_NEAREST_ENTITIES];
185 float nearest_length[NUM_NEAREST_ENTITIES];
186 entity findnearest(vector point, .string field, string value, vector axismod)
197 localhead = find(world, field, value);
200 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
201 dist = localhead.oldorigin;
203 dist = localhead.origin;
205 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
208 for (i = 0; i < num_nearest; ++i)
210 if (len < nearest_length[i])
214 // now i tells us where to insert at
215 // INSERTION SORT! YOU'VE SEEN IT! RUN!
216 if (i < NUM_NEAREST_ENTITIES)
218 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
220 nearest_length[j + 1] = nearest_length[j];
221 nearest_entity[j + 1] = nearest_entity[j];
223 nearest_length[i] = len;
224 nearest_entity[i] = localhead;
225 if (num_nearest < NUM_NEAREST_ENTITIES)
226 num_nearest = num_nearest + 1;
229 localhead = find(localhead, field, value);
232 // now use the first one from our list that we can see
233 for (i = 0; i < num_nearest; ++i)
235 traceline(point, nearest_entity[i].origin, TRUE, world);
236 if (trace_fraction == 1)
240 dprint("Nearest point (");
241 dprint(nearest_entity[0].netname);
242 dprint(") is not visible, using a visible one.\n");
244 return nearest_entity[i];
248 if (num_nearest == 0)
251 dprint("Not seeing any location point, using nearest as fallback.\n");
253 dprint("Candidates were: ");
254 for(j = 0; j < num_nearest; ++j)
258 dprint(nearest_entity[j].netname);
263 return nearest_entity[0];
266 void spawnfunc_target_location()
268 self.classname = "target_location";
269 // location name in netname
270 // eventually support: count, teamgame selectors, line of sight?
273 void spawnfunc_info_location()
275 self.classname = "target_location";
276 self.message = self.netname;
279 string NearestLocation(vector p)
284 loc = findnearest(p, classname, "target_location", '1 1 1');
291 loc = findnearest(p, target, "###item###", '1 1 4');
298 string formatmessage(string msg)
309 WarpZone_crosshair_trace(self);
310 cursor = trace_endpos;
311 cursor_ent = trace_ent;
315 break; // too many replacements
318 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
319 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
332 replacement = substring(msg, p, 2);
333 escape = substring(msg, p + 1, 1);
337 else if (escape == "\\")
339 else if (escape == "n")
341 else if (escape == "a")
342 replacement = ftos(floor(self.armorvalue));
343 else if (escape == "h")
344 replacement = ftos(floor(self.health));
345 else if (escape == "l")
346 replacement = NearestLocation(self.origin);
347 else if (escape == "y")
348 replacement = NearestLocation(cursor);
349 else if (escape == "d")
350 replacement = NearestLocation(self.death_origin);
351 else if (escape == "w") {
355 wep = self.switchweapon;
358 replacement = W_Name(wep);
359 } else if (escape == "W") {
360 if (self.items & IT_SHELLS) replacement = "shells";
361 else if (self.items & IT_NAILS) replacement = "bullets";
362 else if (self.items & IT_ROCKETS) replacement = "rockets";
363 else if (self.items & IT_CELLS) replacement = "cells";
364 else replacement = "batteries"; // ;)
365 } else if (escape == "x") {
366 replacement = cursor_ent.netname;
367 if (replacement == "" || !cursor_ent)
368 replacement = "nothing";
369 } else if (escape == "s")
370 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
371 else if (escape == "S")
372 replacement = ftos(vlen(self.velocity));
374 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
375 p = p + strlen(replacement);
380 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
381 return (value == 0) ? FALSE : TRUE;
390 >0: receives a cvar from name=argv(f) value=argv(f+1)
392 void GetCvars_handleString(string thisname, float f, .string field, string name)
397 strunzone(self.field);
398 self.field = string_null;
402 if (thisname == name)
405 strunzone(self.field);
406 self.field = strzone(argv(f + 1));
410 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
412 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
414 GetCvars_handleString(thisname, f, field, name);
415 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
416 if (thisname == name)
419 s = func(strcat1(self.field));
422 strunzone(self.field);
423 self.field = strzone(s);
427 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
434 if (thisname == name)
435 self.field = stof(argv(f + 1));
438 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
440 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
447 if (thisname == name)
451 self.field = stof(argv(f + 1));
460 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
463 float w_getbestweapon(entity e);
464 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
467 o = W_FixWeaponOrder_ForceComplete(wo);
468 if(self.weaponorder_byimpulse)
470 strunzone(self.weaponorder_byimpulse);
471 self.weaponorder_byimpulse = string_null;
473 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
476 void GetCvars(float f)
478 string s = string_null;
481 s = strcat1(argv(f));
486 MUTATOR_CALLHOOK(GetCvars);
488 Notification_GetCvars();
490 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
491 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
492 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
493 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
494 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
495 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
496 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
497 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
498 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
499 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
500 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
501 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
502 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
503 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
504 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
505 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
506 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
507 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
508 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
509 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
510 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
511 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
512 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
514 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
515 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
517 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
518 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
519 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
520 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
521 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
523 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
526 if (s == "cl_weaponpriority")
527 self.switchweapon = w_getbestweapon(self);
528 if (s == "cl_allow_uidtracking")
529 PlayerStats_AddPlayer(self);
533 // decolorizes and team colors the player name when needed
534 string playername(entity p)
537 if (teamplay && !intermission_running && IS_PLAYER(p))
539 t = Team_ColorCode(p.team);
540 return strcat(t, strdecolorize(p.netname));
546 vector randompos(vector m1, vector m2)
550 v_x = m2_x * random() + m1_x;
551 v_y = m2_y * random() + m1_y;
552 v_z = m2_z * random() + m1_z;
556 //#NO AUTOCVARS START
558 float g_pickup_shells;
559 float g_pickup_shells_max;
560 float g_pickup_nails;
561 float g_pickup_nails_max;
562 float g_pickup_rockets;
563 float g_pickup_rockets_max;
564 float g_pickup_cells;
565 float g_pickup_cells_max;
567 float g_pickup_fuel_jetpack;
568 float g_pickup_fuel_max;
569 float g_pickup_armorsmall;
570 float g_pickup_armorsmall_max;
571 float g_pickup_armorsmall_anyway;
572 float g_pickup_armormedium;
573 float g_pickup_armormedium_max;
574 float g_pickup_armormedium_anyway;
575 float g_pickup_armorbig;
576 float g_pickup_armorbig_max;
577 float g_pickup_armorbig_anyway;
578 float g_pickup_armorlarge;
579 float g_pickup_armorlarge_max;
580 float g_pickup_armorlarge_anyway;
581 float g_pickup_healthsmall;
582 float g_pickup_healthsmall_max;
583 float g_pickup_healthsmall_anyway;
584 float g_pickup_healthmedium;
585 float g_pickup_healthmedium_max;
586 float g_pickup_healthmedium_anyway;
587 float g_pickup_healthlarge;
588 float g_pickup_healthlarge_max;
589 float g_pickup_healthlarge_anyway;
590 float g_pickup_healthmega;
591 float g_pickup_healthmega_max;
592 float g_pickup_healthmega_anyway;
593 float g_pickup_ammo_anyway;
594 float g_pickup_weapons_anyway;
596 WepSet g_weaponarena_weapons;
597 float g_weaponarena_random;
598 float g_weaponarena_random_with_laser;
599 string g_weaponarena_list;
600 float g_weaponspeedfactor;
601 float g_weaponratefactor;
602 float g_weapondamagefactor;
603 float g_weaponforcefactor;
604 float g_weaponspreadfactor;
606 WepSet start_weapons;
607 WepSet start_weapons_default;
608 WepSet start_weapons_defaultmask;
610 float start_ammo_shells;
611 float start_ammo_nails;
612 float start_ammo_rockets;
613 float start_ammo_cells;
614 float start_ammo_fuel;
616 float start_armorvalue;
617 WepSet warmup_start_weapons;
618 WepSet warmup_start_weapons_default;
619 WepSet warmup_start_weapons_defaultmask;
620 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
621 float warmup_start_ammo_shells;
622 float warmup_start_ammo_nails;
623 float warmup_start_ammo_rockets;
624 float warmup_start_ammo_cells;
625 float warmup_start_ammo_fuel;
626 float warmup_start_health;
627 float warmup_start_armorvalue;
630 entity get_weaponinfo(float w);
632 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
634 var float i = weaponinfo.weapon;
640 if (g_lms || g_ca || allguns)
642 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
648 d = (i == WEP_SHOTGUN);
650 d = 0; // weapon is set a few lines later
652 d = (i == WEP_LASER || i == WEP_SHOTGUN);
654 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
655 d |= (i == WEP_HOOK);
656 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
659 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
661 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
666 // 4: is set by default?
675 void readplayerstartcvars()
681 // initialize starting values for players
682 start_weapons = '0 0 0';
683 start_weapons_default = '0 0 0';
684 start_weapons_defaultmask = '0 0 0';
686 start_ammo_shells = 0;
687 start_ammo_nails = 0;
688 start_ammo_rockets = 0;
689 start_ammo_cells = 0;
690 start_health = cvar("g_balance_health_start");
691 start_armorvalue = cvar("g_balance_armor_start");
694 g_weaponarena_weapons = '0 0 0';
696 s = cvar_string("g_weaponarena");
697 if (s == "0" || s == "")
703 if (s == "0" || s == "")
709 // forcibly turn off weaponarena
714 g_weaponarena_list = "All Weapons";
715 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
717 e = get_weaponinfo(j);
718 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
719 g_weaponarena_weapons |= WepSet_FromWeapon(j);
722 else if (s == "most")
725 g_weaponarena_list = "Most Weapons";
726 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
728 e = get_weaponinfo(j);
729 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
730 if (e.spawnflags & WEP_FLAG_NORMAL)
731 g_weaponarena_weapons |= WepSet_FromWeapon(j);
734 else if (s == "none")
737 g_weaponarena_list = "No Weapons";
742 t = tokenize_console(s);
743 g_weaponarena_list = "";
744 for (i = 0; i < t; ++i)
747 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
749 e = get_weaponinfo(j);
752 g_weaponarena_weapons |= WepSet_FromWeapon(j);
753 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
759 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
762 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
766 g_weaponarena_random = cvar("g_weaponarena_random");
768 g_weaponarena_random = 0;
769 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
773 g_weapon_stay = 0; // incompatible
774 start_weapons = g_weaponarena_weapons;
775 start_items |= IT_UNLIMITED_AMMO;
779 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
781 e = get_weaponinfo(i);
782 float w = want_weapon("g_start_weapon_", e, FALSE);
784 start_weapons |= WepSet_FromWeapon(i);
786 start_weapons_default |= WepSet_FromWeapon(i);
788 start_weapons_defaultmask |= WepSet_FromWeapon(i);
792 if(!cvar("g_use_ammunition"))
793 start_items |= IT_UNLIMITED_AMMO;
795 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
797 start_ammo_rockets = 999;
798 start_ammo_shells = 999;
799 start_ammo_cells = 999;
800 start_ammo_nails = 999;
801 start_ammo_fuel = 999;
805 start_ammo_shells = cvar("g_start_ammo_shells");
806 start_ammo_nails = cvar("g_start_ammo_nails");
807 start_ammo_rockets = cvar("g_start_ammo_rockets");
808 start_ammo_cells = cvar("g_start_ammo_cells");
809 start_ammo_fuel = cvar("g_start_ammo_fuel");
814 warmup_start_ammo_shells = start_ammo_shells;
815 warmup_start_ammo_nails = start_ammo_nails;
816 warmup_start_ammo_rockets = start_ammo_rockets;
817 warmup_start_ammo_cells = start_ammo_cells;
818 warmup_start_ammo_fuel = start_ammo_fuel;
819 warmup_start_health = start_health;
820 warmup_start_armorvalue = start_armorvalue;
821 warmup_start_weapons = start_weapons;
822 warmup_start_weapons_default = start_weapons_default;
823 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
825 if (!g_weaponarena && !g_ca)
827 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
828 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
829 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
830 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
831 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
832 warmup_start_health = cvar("g_warmup_start_health");
833 warmup_start_armorvalue = cvar("g_warmup_start_armor");
834 warmup_start_weapons = '0 0 0';
835 warmup_start_weapons_default = '0 0 0';
836 warmup_start_weapons_defaultmask = '0 0 0';
837 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
839 e = get_weaponinfo(i);
840 float w = want_weapon("g_start_weapon_", e, g_warmup_allguns);
842 warmup_start_weapons |= WepSet_FromWeapon(i);
844 warmup_start_weapons_default |= WepSet_FromWeapon(i);
846 warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
852 start_items |= IT_JETPACK;
854 MUTATOR_CALLHOOK(SetStartItems);
856 if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
858 g_grappling_hook = 0; // these two can't coexist, as they use the same button
859 start_items |= IT_FUEL_REGEN;
860 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
861 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
864 WepSet precache_weapons = start_weapons;
865 if (g_warmup_allguns != 1)
866 precache_weapons |= warmup_start_weapons;
867 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
869 e = get_weaponinfo(i);
870 if(precache_weapons & WepSet_FromWeapon(i))
871 weapon_action(i, WR_PRECACHE);
874 start_ammo_shells = max(0, start_ammo_shells);
875 start_ammo_nails = max(0, start_ammo_nails);
876 start_ammo_cells = max(0, start_ammo_cells);
877 start_ammo_rockets = max(0, start_ammo_rockets);
878 start_ammo_fuel = max(0, start_ammo_fuel);
880 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
881 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
882 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
883 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
884 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
888 float g_bugrigs_planar_movement;
889 float g_bugrigs_planar_movement_car_jumping;
890 float g_bugrigs_reverse_spinning;
891 float g_bugrigs_reverse_speeding;
892 float g_bugrigs_reverse_stopping;
893 float g_bugrigs_air_steering;
894 float g_bugrigs_angle_smoothing;
895 float g_bugrigs_friction_floor;
896 float g_bugrigs_friction_brake;
897 float g_bugrigs_friction_air;
898 float g_bugrigs_accel;
899 float g_bugrigs_speed_ref;
900 float g_bugrigs_speed_pow;
901 float g_bugrigs_steer;
906 string GetGametype(); // g_world.qc
907 void readlevelcvars(void)
910 #define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \
911 { if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
913 CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
914 CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, teamplay);
915 CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
916 CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
917 CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, 1);
918 CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_minstagib"));
919 CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_minstagib"));
920 CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_minstagib"));
921 CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
922 CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
923 CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
924 CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_minstagib"));
925 CHECK_MUTATOR_ADD("g_midair", mutator_midair, 1);
926 CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, !cvar("g_minstagib"));
927 CHECK_MUTATOR_ADD("g_random_gravity", mutator_random_gravity, 1);
928 CHECK_MUTATOR_ADD("g_multijump", mutator_multijump, 1);
929 CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_minstagib"));
930 CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1);
931 CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
932 CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1);
934 #undef CHECK_MUTATOR_ADD
936 if(cvar("sv_allow_fullbright"))
937 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
939 g_bugrigs = cvar("g_bugrigs");
940 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
941 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
942 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
943 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
944 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
945 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
946 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
947 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
948 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
949 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
950 g_bugrigs_accel = cvar("g_bugrigs_accel");
951 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
952 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
953 g_bugrigs_steer = cvar("g_bugrigs_steer");
955 g_minstagib = cvar("g_minstagib");
957 sv_clones = cvar("sv_clones");
958 sv_foginterval = cvar("sv_foginterval");
959 g_cloaked = cvar("g_cloaked");
960 g_footsteps = cvar("g_footsteps");
961 g_grappling_hook = cvar("g_grappling_hook");
962 g_jetpack = cvar("g_jetpack");
963 sv_maxidle = cvar("sv_maxidle");
964 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
965 sv_autotaunt = cvar("sv_autotaunt");
966 sv_taunt = cvar("sv_taunt");
968 warmup_stage = cvar("g_warmup");
969 g_warmup_limit = cvar("g_warmup_limit");
970 g_warmup_allguns = cvar("g_warmup_allguns");
971 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
973 if ((g_race && g_race_qualifying == 2) || g_assault || cvar("g_campaign"))
974 warmup_stage = 0; // these modes cannot work together, sorry
976 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
977 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
978 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
979 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
980 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
981 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
982 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
983 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
984 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
985 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
986 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
987 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
988 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
989 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
991 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
992 g_weaponratefactor = cvar("g_weaponratefactor");
993 g_weapondamagefactor = cvar("g_weapondamagefactor");
994 g_weaponforcefactor = cvar("g_weaponforcefactor");
995 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
997 g_pickup_shells = cvar("g_pickup_shells");
998 g_pickup_shells_max = cvar("g_pickup_shells_max");
999 g_pickup_nails = cvar("g_pickup_nails");
1000 g_pickup_nails_max = cvar("g_pickup_nails_max");
1001 g_pickup_rockets = cvar("g_pickup_rockets");
1002 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1003 g_pickup_cells = cvar("g_pickup_cells");
1004 g_pickup_cells_max = cvar("g_pickup_cells_max");
1005 g_pickup_fuel = cvar("g_pickup_fuel");
1006 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1007 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1008 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1009 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1010 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1011 g_pickup_armormedium = cvar("g_pickup_armormedium");
1012 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1013 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1014 g_pickup_armorbig = cvar("g_pickup_armorbig");
1015 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1016 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1017 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1018 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1019 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1020 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1021 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1022 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1023 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1024 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1025 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1026 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1027 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1028 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1029 g_pickup_healthmega = cvar("g_pickup_healthmega");
1030 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1031 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1033 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1034 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1036 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1038 g_weapon_stay = cvar("g_weapon_stay");
1041 game_starttime = time + cvar("g_start_delay");
1043 readplayerstartcvars();
1049 string precache_sound (string s) = #19;
1050 float precache_sound_index (string s) = #19;
1052 #define SND_VOLUME 1
1053 #define SND_ATTENUATION 2
1054 #define SND_LARGEENTITY 8
1055 #define SND_LARGESOUND 16
1057 float sound_allowed(float dest, entity e)
1059 // sounds from world may always pass
1062 if (e.classname == "body")
1064 else if (e.realowner && e.realowner != e)
1066 else if (e.owner && e.owner != e)
1071 // sounds to self may always pass
1072 if (dest == MSG_ONE)
1073 if (e == msg_entity)
1075 // sounds by players can be removed
1076 if (autocvar_bot_sound_monopoly)
1077 if (IS_REAL_CLIENT(e))
1079 // anything else may pass
1083 #ifdef COMPAT_XON010_CHANNELS
1084 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1085 void sound(entity e, float chan, string samp, float vol, float atten)
1087 if (!sound_allowed(MSG_BROADCAST, e))
1089 builtin_sound(e, chan, samp, vol, atten);
1093 void sound(entity e, float chan, string samp, float vol, float atten)
1095 if (!sound_allowed(MSG_BROADCAST, e))
1097 sound7(e, chan, samp, vol, atten, 0, 0);
1101 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1105 if (!sound_allowed(dest, e))
1108 entno = num_for_edict(e);
1109 idx = precache_sound_index(samp);
1114 atten = floor(atten * 64);
1115 vol = floor(vol * 255);
1118 sflags |= SND_VOLUME;
1120 sflags |= SND_ATTENUATION;
1121 if (entno >= 8192 || chan < 0 || chan > 7)
1122 sflags |= SND_LARGEENTITY;
1124 sflags |= SND_LARGESOUND;
1126 WriteByte(dest, SVC_SOUND);
1127 WriteByte(dest, sflags);
1128 if (sflags & SND_VOLUME)
1129 WriteByte(dest, vol);
1130 if (sflags & SND_ATTENUATION)
1131 WriteByte(dest, atten);
1132 if (sflags & SND_LARGEENTITY)
1134 WriteShort(dest, entno);
1135 WriteByte(dest, chan);
1139 WriteShort(dest, entno * 8 + chan);
1141 if (sflags & SND_LARGESOUND)
1142 WriteShort(dest, idx);
1144 WriteByte(dest, idx);
1146 WriteCoord(dest, o_x);
1147 WriteCoord(dest, o_y);
1148 WriteCoord(dest, o_z);
1150 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1154 if (!sound_allowed(dest, e))
1157 o = e.origin + 0.5 * (e.mins + e.maxs);
1158 soundtoat(dest, e, o, chan, samp, vol, atten);
1160 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1162 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1164 void stopsoundto(float dest, entity e, float chan)
1168 if (!sound_allowed(dest, e))
1171 entno = num_for_edict(e);
1173 if (entno >= 8192 || chan < 0 || chan > 7)
1176 idx = precache_sound_index("misc/null.wav");
1177 sflags = SND_LARGEENTITY;
1179 sflags |= SND_LARGESOUND;
1180 WriteByte(dest, SVC_SOUND);
1181 WriteByte(dest, sflags);
1182 WriteShort(dest, entno);
1183 WriteByte(dest, chan);
1184 if (sflags & SND_LARGESOUND)
1185 WriteShort(dest, idx);
1187 WriteByte(dest, idx);
1188 WriteCoord(dest, e.origin_x);
1189 WriteCoord(dest, e.origin_y);
1190 WriteCoord(dest, e.origin_z);
1194 WriteByte(dest, SVC_STOPSOUND);
1195 WriteShort(dest, entno * 8 + chan);
1198 void stopsound(entity e, float chan)
1200 if (!sound_allowed(MSG_BROADCAST, e))
1203 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1204 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1207 void play2(entity e, string filename)
1209 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1211 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTEN_NONE);
1214 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1216 float spamsound(entity e, float chan, string samp, float vol, float atten)
1218 if (!sound_allowed(MSG_BROADCAST, e))
1221 if (time > e.spamtime)
1224 sound(e, chan, samp, vol, atten);
1230 void play2team(float t, string filename)
1234 if (autocvar_bot_sound_monopoly)
1237 FOR_EACH_REALPLAYER(head)
1240 play2(head, filename);
1244 void play2all(string samp)
1246 if (autocvar_bot_sound_monopoly)
1249 sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
1252 void PrecachePlayerSounds(string f);
1253 void precache_playermodel(string m)
1255 float globhandle, i, n;
1258 if(substring(m, -9,5) == "_lod1")
1260 if(substring(m, -9,5) == "_lod2")
1263 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1266 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1270 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1273 n = search_getsize(globhandle);
1274 for (i = 0; i < n; ++i)
1276 //print(search_getfilename(globhandle, i), "\n");
1277 f = search_getfilename(globhandle, i);
1278 PrecachePlayerSounds(f);
1280 search_end(globhandle);
1282 void precache_all_playermodels(string pattern)
1284 float globhandle, i, n;
1287 globhandle = search_begin(pattern, TRUE, FALSE);
1290 n = search_getsize(globhandle);
1291 for (i = 0; i < n; ++i)
1293 //print(search_getfilename(globhandle, i), "\n");
1294 f = search_getfilename(globhandle, i);
1295 precache_playermodel(f);
1297 search_end(globhandle);
1302 // gamemode related things
1303 precache_model ("models/misc/chatbubble.spr");
1305 #ifdef TTURRETS_ENABLED
1306 if (autocvar_g_turrets)
1310 // Precache all player models if desired
1311 if (autocvar_sv_precacheplayermodels)
1313 PrecachePlayerSounds("sound/player/default.sounds");
1314 precache_all_playermodels("models/player/*.zym");
1315 precache_all_playermodels("models/player/*.dpm");
1316 precache_all_playermodels("models/player/*.md3");
1317 precache_all_playermodels("models/player/*.psk");
1318 precache_all_playermodels("models/player/*.iqm");
1321 if (autocvar_sv_defaultcharacter)
1324 s = autocvar_sv_defaultplayermodel_red;
1326 precache_playermodel(s);
1327 s = autocvar_sv_defaultplayermodel_blue;
1329 precache_playermodel(s);
1330 s = autocvar_sv_defaultplayermodel_yellow;
1332 precache_playermodel(s);
1333 s = autocvar_sv_defaultplayermodel_pink;
1335 precache_playermodel(s);
1336 s = autocvar_sv_defaultplayermodel;
1338 precache_playermodel(s);
1343 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1344 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1347 // gore and miscellaneous sounds
1348 //precache_sound ("misc/h2ohit.wav");
1349 precache_model ("models/hook.md3");
1350 precache_sound ("misc/armorimpact.wav");
1351 precache_sound ("misc/bodyimpact1.wav");
1352 precache_sound ("misc/bodyimpact2.wav");
1353 precache_sound ("misc/gib.wav");
1354 precache_sound ("misc/gib_splat01.wav");
1355 precache_sound ("misc/gib_splat02.wav");
1356 precache_sound ("misc/gib_splat03.wav");
1357 precache_sound ("misc/gib_splat04.wav");
1358 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1359 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1360 precache_sound ("misc/null.wav");
1361 precache_sound ("misc/spawn.wav");
1362 precache_sound ("misc/talk.wav");
1363 precache_sound ("misc/teleport.wav");
1364 precache_sound ("misc/poweroff.wav");
1365 precache_sound ("player/lava.wav");
1366 precache_sound ("player/slime.wav");
1368 precache_model ("models/sprites/0.spr32");
1369 precache_model ("models/sprites/1.spr32");
1370 precache_model ("models/sprites/2.spr32");
1371 precache_model ("models/sprites/3.spr32");
1372 precache_model ("models/sprites/4.spr32");
1373 precache_model ("models/sprites/5.spr32");
1374 precache_model ("models/sprites/6.spr32");
1375 precache_model ("models/sprites/7.spr32");
1376 precache_model ("models/sprites/8.spr32");
1377 precache_model ("models/sprites/9.spr32");
1378 precache_model ("models/sprites/10.spr32");
1380 // common weapon precaches
1381 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1382 precache_sound ("weapons/weapon_switch.wav");
1383 precache_sound ("weapons/weaponpickup.wav");
1384 precache_sound ("weapons/unavailable.wav");
1385 precache_sound ("weapons/dryfire.wav");
1386 if (g_grappling_hook)
1388 precache_sound ("weapons/hook_fire.wav"); // hook
1389 precache_sound ("weapons/hook_impact.wav"); // hook
1392 if(autocvar_sv_precacheweapons)
1394 //precache weapon models/sounds
1397 while (wep <= WEP_LAST)
1399 weapon_action(wep, WR_PRECACHE);
1404 precache_model("models/elaser.mdl");
1405 precache_model("models/laser.mdl");
1406 precache_model("models/ebomb.mdl");
1409 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1411 if (!self.noise && self.music) // quake 3 uses the music field
1412 self.noise = self.music;
1414 // plays music for the level if there is any
1417 precache_sound (self.noise);
1418 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTEN_NONE);
1422 #include "precache-for-csqc.inc"
1425 // WARNING: this kills the trace globals
1426 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1427 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1429 #define INITPRIO_FIRST 0
1430 #define INITPRIO_GAMETYPE 0
1431 #define INITPRIO_GAMETYPE_FALLBACK 1
1432 #define INITPRIO_FINDTARGET 10
1433 #define INITPRIO_DROPTOFLOOR 20
1434 #define INITPRIO_SETLOCATION 90
1435 #define INITPRIO_LINKDOORS 91
1436 #define INITPRIO_LAST 99
1438 .void(void) initialize_entity;
1439 .float initialize_entity_order;
1440 .entity initialize_entity_next;
1441 entity initialize_entity_first;
1443 void make_safe_for_remove(entity e)
1445 if (e.initialize_entity)
1447 entity ent, prev = world;
1448 for (ent = initialize_entity_first; ent; )
1450 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1452 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1453 // skip it in linked list
1456 prev.initialize_entity_next = ent.initialize_entity_next;
1457 ent = prev.initialize_entity_next;
1461 initialize_entity_first = ent.initialize_entity_next;
1462 ent = initialize_entity_first;
1468 ent = ent.initialize_entity_next;
1474 void objerror(string s)
1476 make_safe_for_remove(self);
1477 builtin_objerror(s);
1480 .float remove_except_protected_forbidden;
1481 void remove_except_protected(entity e)
1483 if(e.remove_except_protected_forbidden)
1484 error("not allowed to remove this at this point");
1488 void remove_unsafely(entity e)
1490 if(e.classname == "spike")
1491 error("Removing spikes is forbidden (crylink bug), please report");
1495 void remove_safely(entity e)
1497 make_safe_for_remove(e);
1501 void InitializeEntity(entity e, void(void) func, float order)
1505 if (!e || e.initialize_entity)
1507 // make a proxy initializer entity
1511 e.classname = "initialize_entity";
1515 e.initialize_entity = func;
1516 e.initialize_entity_order = order;
1518 cur = initialize_entity_first;
1522 if (!cur || cur.initialize_entity_order > order)
1524 // insert between prev and cur
1526 prev.initialize_entity_next = e;
1528 initialize_entity_first = e;
1529 e.initialize_entity_next = cur;
1533 cur = cur.initialize_entity_next;
1536 void InitializeEntitiesRun()
1539 startoflist = initialize_entity_first;
1540 initialize_entity_first = world;
1541 remove = remove_except_protected;
1542 for (self = startoflist; self; self = self.initialize_entity_next)
1544 self.remove_except_protected_forbidden = 1;
1546 for (self = startoflist; self; )
1549 var void(void) func;
1550 e = self.initialize_entity_next;
1551 func = self.initialize_entity;
1552 self.initialize_entity_order = 0;
1553 self.initialize_entity = func_null;
1554 self.initialize_entity_next = world;
1555 self.remove_except_protected_forbidden = 0;
1556 if (self.classname == "initialize_entity")
1560 builtin_remove(self);
1563 //dprint("Delayed initialization: ", self.classname, "\n");
1569 backtrace(strcat("Null function in: ", self.classname, "\n"));
1573 remove = remove_unsafely;
1576 .float uncustomizeentityforclient_set;
1577 .void(void) uncustomizeentityforclient;
1578 void UncustomizeEntitiesRun()
1582 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1583 self.uncustomizeentityforclient();
1586 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1588 e.customizeentityforclient = customizer;
1589 e.uncustomizeentityforclient = uncustomizer;
1590 e.uncustomizeentityforclient_set = !!uncustomizer;
1594 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1597 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1601 if (e.classname == "")
1602 e.classname = "net_linked";
1604 if (e.model == "" || self.modelindex == 0)
1608 setmodel(e, "null");
1612 e.SendEntity = sendfunc;
1613 e.SendFlags = 0xFFFFFF;
1616 e.effects |= EF_NODEPTHTEST;
1620 e.nextthink = time + dt;
1621 e.think = SUB_Remove;
1625 void adaptor_think2touch()
1634 void adaptor_think2use()
1646 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1648 if(!(self.flags & FL_ONGROUND)) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1649 self.projectiledeathtype |= HITTYPE_SPLASH;
1650 adaptor_think2use();
1653 // deferred dropping
1654 void DropToFloor_Handler()
1656 builtin_droptofloor();
1657 self.dropped_origin = self.origin;
1662 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1667 float trace_hits_box_a0, trace_hits_box_a1;
1669 float trace_hits_box_1d(float end, float thmi, float thma)
1673 // just check if x is in range
1681 // do the trace with respect to x
1682 // 0 -> end has to stay in thmi -> thma
1683 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1684 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1685 if (trace_hits_box_a0 > trace_hits_box_a1)
1691 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1696 // now it is a trace from 0 to end
1698 trace_hits_box_a0 = 0;
1699 trace_hits_box_a1 = 1;
1701 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1703 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1705 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1711 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1713 return trace_hits_box(start, end, thmi - ma, thma - mi);
1716 float SUB_NoImpactCheck()
1718 // zero hitcontents = this is not the real impact, but either the
1719 // mirror-impact of something hitting the projectile instead of the
1720 // projectile hitting the something, or a touchareagrid one. Neither of
1721 // these stop the projectile from moving, so...
1722 if(trace_dphitcontents == 0)
1724 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1725 dprintf("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin));
1728 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1730 if (other == world && self.size != '0 0 0')
1733 tic = self.velocity * sys_frametime;
1734 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1735 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1736 if (trace_fraction >= 1)
1738 dprint("Odd... did not hit...?\n");
1740 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1742 dprint("Detected and prevented the sky-grapple bug.\n");
1750 #define SUB_OwnerCheck() (other && (other == self.owner))
1752 void RemoveGrapplingHook(entity pl);
1753 void W_Crylink_Dequeue(entity e);
1754 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1756 if(SUB_OwnerCheck())
1758 if(SUB_NoImpactCheck())
1760 if(self.classname == "grapplinghook")
1761 RemoveGrapplingHook(self.realowner);
1762 else if(self.classname == "spike")
1764 W_Crylink_Dequeue(self);
1771 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1772 UpdateCSQCProjectile(self);
1775 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1777 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1778 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1780 void URI_Get_Callback(float id, float status, string data)
1782 if(url_URI_Get_Callback(id, status, data))
1786 else if (id == URI_GET_DISCARD)
1790 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1793 Curl_URI_Get_Callback(id, status, data);
1795 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1798 OnlineBanList_URI_Get_Callback(id, status, data);
1802 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1806 string uid2name(string myuid) {
1808 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1810 // FIXME remove this later after 0.6 release
1811 // convert old style broken records to correct style
1814 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1817 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1818 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1823 s = "^1Unregistered Player";
1827 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1830 vector start, org, delta, end, enddown, mstart;
1833 m = e.dphitcontentsmask;
1834 e.dphitcontentsmask = goodcontents | badcontents;
1837 delta = world.maxs - world.mins;
1841 for (i = 0; i < attempts; ++i)
1843 start_x = org_x + random() * delta_x;
1844 start_y = org_y + random() * delta_y;
1845 start_z = org_z + random() * delta_z;
1847 // rule 1: start inside world bounds, and outside
1848 // solid, and don't start from somewhere where you can
1849 // fall down to evil
1850 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1851 if (trace_fraction >= 1)
1853 if (trace_startsolid)
1855 if (trace_dphitcontents & badcontents)
1857 if (trace_dphitq3surfaceflags & badsurfaceflags)
1860 // rule 2: if we are too high, lower the point
1861 if (trace_fraction * delta_z > maxaboveground)
1862 start = trace_endpos + '0 0 1' * maxaboveground;
1863 enddown = trace_endpos;
1865 // rule 3: make sure we aren't outside the map. This only works
1866 // for somewhat well formed maps. A good rule of thumb is that
1867 // the map should have a convex outside hull.
1868 // these can be traceLINES as we already verified the starting box
1869 mstart = start + 0.5 * (e.mins + e.maxs);
1870 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1871 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1873 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1874 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1876 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1877 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1879 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1880 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1882 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1883 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1886 // rule 4: we must "see" some spawnpoint or item
1887 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
1888 if(checkpvs(mstart, sp))
1889 if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1893 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
1894 if(checkpvs(mstart, sp))
1895 if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1901 // find a random vector to "look at"
1902 end_x = org_x + random() * delta_x;
1903 end_y = org_y + random() * delta_y;
1904 end_z = org_z + random() * delta_z;
1905 end = start + normalize(end - start) * vlen(delta);
1907 // rule 4: start TO end must not be too short
1908 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1909 if (trace_startsolid)
1911 if (trace_fraction < minviewdistance / vlen(delta))
1914 // rule 5: don't want to look at sky
1915 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1918 // rule 6: we must not end up in trigger_hurt
1919 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1925 e.dphitcontentsmask = m;
1929 setorigin(e, start);
1930 e.angles = vectoangles(end - start);
1931 dprint("Needed ", ftos(i + 1), " attempts\n");
1938 void write_recordmarker(entity pl, float tstart, float dt)
1940 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1942 // also write a marker into demo files for demotc-race-record-extractor to find
1945 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1946 " ", ftos(tstart), " ", ftos(dt), "\n"));
1949 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
1962 if(allowcenter) // 2: allow center handedness
1975 if(allowcenter) // 2: allow center handedness
1991 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
1996 if (autocvar_g_shootfromeye)
2000 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2001 else { vecs_y = 0; vecs_z -= 2; }
2009 else if (autocvar_g_shootfromcenter)
2014 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2024 else if (autocvar_g_shootfromclient)
2026 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2031 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2033 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2037 void attach_sameorigin(entity e, entity to, string tag)
2039 vector org, t_forward, t_left, t_up, e_forward, e_up;
2042 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2043 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2044 t_forward = v_forward * tagscale;
2045 t_left = v_right * -tagscale;
2046 t_up = v_up * tagscale;
2048 e.origin_x = org * t_forward;
2049 e.origin_y = org * t_left;
2050 e.origin_z = org * t_up;
2052 // current forward and up directions
2053 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2054 e.angles = AnglesTransform_FromVAngles(e.angles);
2056 e.angles = AnglesTransform_FromAngles(e.angles);
2057 fixedmakevectors(e.angles);
2059 // untransform forward, up!
2060 e_forward_x = v_forward * t_forward;
2061 e_forward_y = v_forward * t_left;
2062 e_forward_z = v_forward * t_up;
2063 e_up_x = v_up * t_forward;
2064 e_up_y = v_up * t_left;
2065 e_up_z = v_up * t_up;
2067 e.angles = fixedvectoangles2(e_forward, e_up);
2068 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2069 e.angles = AnglesTransform_ToVAngles(e.angles);
2071 e.angles = AnglesTransform_ToAngles(e.angles);
2073 setattachment(e, to, tag);
2074 setorigin(e, e.origin);
2077 void detach_sameorigin(entity e)
2080 org = gettaginfo(e, 0);
2081 e.angles = fixedvectoangles2(v_forward, v_up);
2082 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2083 e.angles = AnglesTransform_ToVAngles(e.angles);
2085 e.angles = AnglesTransform_ToAngles(e.angles);
2087 setattachment(e, world, "");
2088 setorigin(e, e.origin);
2091 void follow_sameorigin(entity e, entity to)
2093 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2094 e.aiment = to; // make the hole follow bmodel
2095 e.punchangle = to.angles; // the original angles of bmodel
2096 e.view_ofs = e.origin - to.origin; // relative origin
2097 e.v_angle = e.angles - to.angles; // relative angles
2100 void unfollow_sameorigin(entity e)
2102 e.movetype = MOVETYPE_NONE;
2105 entity gettaginfo_relative_ent;
2106 vector gettaginfo_relative(entity e, float tag)
2108 if (!gettaginfo_relative_ent)
2110 gettaginfo_relative_ent = spawn();
2111 gettaginfo_relative_ent.effects = EF_NODRAW;
2113 gettaginfo_relative_ent.model = e.model;
2114 gettaginfo_relative_ent.modelindex = e.modelindex;
2115 gettaginfo_relative_ent.frame = e.frame;
2116 return gettaginfo(gettaginfo_relative_ent, tag);
2121 float modeleffect_SendEntity(entity to, float sf)
2124 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2127 if(self.velocity != '0 0 0')
2129 if(self.angles != '0 0 0')
2131 if(self.avelocity != '0 0 0')
2134 WriteByte(MSG_ENTITY, f);
2135 WriteShort(MSG_ENTITY, self.modelindex);
2136 WriteByte(MSG_ENTITY, self.skin);
2137 WriteByte(MSG_ENTITY, self.frame);
2138 WriteCoord(MSG_ENTITY, self.origin_x);
2139 WriteCoord(MSG_ENTITY, self.origin_y);
2140 WriteCoord(MSG_ENTITY, self.origin_z);
2143 WriteCoord(MSG_ENTITY, self.velocity_x);
2144 WriteCoord(MSG_ENTITY, self.velocity_y);
2145 WriteCoord(MSG_ENTITY, self.velocity_z);
2149 WriteCoord(MSG_ENTITY, self.angles_x);
2150 WriteCoord(MSG_ENTITY, self.angles_y);
2151 WriteCoord(MSG_ENTITY, self.angles_z);
2155 WriteCoord(MSG_ENTITY, self.avelocity_x);
2156 WriteCoord(MSG_ENTITY, self.avelocity_y);
2157 WriteCoord(MSG_ENTITY, self.avelocity_z);
2159 WriteShort(MSG_ENTITY, self.scale * 256.0);
2160 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2161 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2162 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2163 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2168 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2173 e.classname = "modeleffect";
2181 e.teleport_time = t1;
2185 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2189 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2192 sz = max(e.scale, e.scale2);
2193 setsize(e, e.mins * sz, e.maxs * sz);
2194 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2197 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2199 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2202 float randombit(float bits)
2204 if(!(bits & (bits-1))) // this ONLY holds for powers of two!
2213 for(f = 1; f <= bits; f *= 2)
2222 r = (r - 1) / (n - 1);
2229 float randombits(float bits, float k, float error_return)
2233 while(k > 0 && bits != r)
2235 r += randombit(bits - r);
2244 void randombit_test(float bits, float iter)
2248 print(ftos(randombit(bits)), "\n");
2253 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2255 if(halflifedist > 0)
2256 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2257 else if(halflifedist < 0)
2258 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2267 #define cvar_string_normal builtin_cvar_string
2268 #define cvar_normal builtin_cvar
2270 string cvar_string_normal(string n)
2272 if (!(cvar_type(n) & 1))
2273 backtrace(strcat("Attempt to access undefined cvar: ", n));
2274 return builtin_cvar_string(n);
2277 float cvar_normal(string n)
2279 return stof(cvar_string_normal(n));
2282 #define cvar_set_normal builtin_cvar_set
2290 oself.think = SUB_Remove;
2291 oself.nextthink = time;
2297 Execute func() after time + fdelay.
2298 self when func is executed = self when defer is called
2300 void defer(float fdelay, void() func)
2307 e.think = defer_think;
2308 e.nextthink = time + fdelay;
2311 .string aiment_classname;
2312 .float aiment_deadflag;
2313 void SetMovetypeFollow(entity ent, entity e)
2315 // FIXME this may not be warpzone aware
2316 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2317 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2318 ent.aiment = e; // make the hole follow bmodel
2319 ent.punchangle = e.angles; // the original angles of bmodel
2320 ent.view_ofs = ent.origin - e.origin; // relative origin
2321 ent.v_angle = ent.angles - e.angles; // relative angles
2322 ent.aiment_classname = strzone(e.classname);
2323 ent.aiment_deadflag = e.deadflag;
2325 void UnsetMovetypeFollow(entity ent)
2327 ent.movetype = MOVETYPE_FLY;
2328 PROJECTILE_MAKETRIGGER(ent);
2331 float LostMovetypeFollow(entity ent)
2334 if(ent.movetype != MOVETYPE_FOLLOW)
2340 if(ent.aiment.classname != ent.aiment_classname)
2342 if(ent.aiment.deadflag != ent.aiment_deadflag)
2348 float isPushable(entity e)
2357 case "droppedweapon":
2358 case "keepawayball":
2359 case "nexball_basketball":
2360 case "nexball_football":
2362 case "bullet": // antilagged bullets can't hit this either
2365 if (e.projectiledeathtype)