1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
35 string ColoredTeamName(float t);
37 string admin_name(void)
39 if(autocvar_sv_adminnick != "")
40 return autocvar_sv_adminnick;
42 return "SERVER ADMIN";
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
49 if (DistributeEvenly_amount)
51 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
55 DistributeEvenly_amount = 0;
57 DistributeEvenly_amount = amount;
58 DistributeEvenly_totalweight = totalweight;
60 float DistributeEvenly_Get(float weight)
65 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66 DistributeEvenly_totalweight -= weight;
67 DistributeEvenly_amount -= f;
71 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
74 string STR_PLAYER = "player";
75 string STR_SPECTATOR = "spectator";
76 string STR_OBSERVER = "observer";
79 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
80 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
81 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
82 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
84 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
85 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
86 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
87 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
88 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
91 // copies a string to a tempstring (so one can strunzone it)
92 string strcat1(string s) = #115; // FRIK_FILE
97 void bcenterprint(string s)
99 // TODO replace by MSG_ALL (would show it to spectators too, though)?
101 FOR_EACH_PLAYER(head)
102 if (clienttype(head) == CLIENTTYPE_REAL)
103 centerprint(head, s);
106 void GameLogEcho(string s)
111 if (autocvar_sv_eventlog_files)
116 matches = autocvar_sv_eventlog_files_counter + 1;
117 cvar_set("sv_eventlog_files_counter", ftos(matches));
120 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
121 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
122 logfile = fopen(fn, FILE_APPEND);
123 fputs(logfile, ":logversion:3\n");
127 if (autocvar_sv_eventlog_files_timestamps)
128 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
130 fputs(logfile, strcat(s, "\n"));
133 if (autocvar_sv_eventlog_console)
142 // will be opened later
147 if (logfile_open && logfile >= 0)
154 float spawnpoint_nag;
155 void relocate_spawnpoint()
157 // nudge off the floor
158 setorigin(self, self.origin + '0 0 1');
160 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
161 if (trace_startsolid)
167 if (!move_out_of_solid(self))
168 objerror("could not get out of solid at all!");
169 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
170 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
171 print(" ", ftos(self.origin_y - o_y));
172 print(" ", ftos(self.origin_z - o_z), "'\n");
173 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
176 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
182 self.mins = self.maxs = '0 0 0';
183 objerror("player spawn point in solid, mapper sucks!\n");
188 self.use = spawnpoint_use;
189 self.team_saved = self.team;
193 if (have_team_spawns != 0)
195 have_team_spawns = 1;
196 have_team_spawns_forteam[self.team] = 1;
198 if (autocvar_r_showbboxes)
200 // show where spawnpoints point at too
201 makevectors(self.angles);
204 e.classname = "info_player_foo";
205 setorigin(e, self.origin + v_forward * 24);
206 setsize(e, '-8 -8 -8', '8 8 8');
207 e.solid = SOLID_TRIGGER;
211 #define strstr strstrofs
213 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
214 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
215 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
216 // BE CONSTANT OR strzoneD!
217 float strstr(string haystack, string needle, float offset)
221 len = strlen(needle);
222 endpos = strlen(haystack) - len;
223 while(offset <= endpos)
225 found = substring(haystack, offset, len);
234 float NUM_NEAREST_ENTITIES = 4;
235 entity nearest_entity[NUM_NEAREST_ENTITIES];
236 float nearest_length[NUM_NEAREST_ENTITIES];
237 entity findnearest(vector point, .string field, string value, vector axismod)
248 localhead = find(world, field, value);
251 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
252 dist = localhead.oldorigin;
254 dist = localhead.origin;
256 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
259 for (i = 0; i < num_nearest; ++i)
261 if (len < nearest_length[i])
265 // now i tells us where to insert at
266 // INSERTION SORT! YOU'VE SEEN IT! RUN!
267 if (i < NUM_NEAREST_ENTITIES)
269 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
271 nearest_length[j + 1] = nearest_length[j];
272 nearest_entity[j + 1] = nearest_entity[j];
274 nearest_length[i] = len;
275 nearest_entity[i] = localhead;
276 if (num_nearest < NUM_NEAREST_ENTITIES)
277 num_nearest = num_nearest + 1;
280 localhead = find(localhead, field, value);
283 // now use the first one from our list that we can see
284 for (i = 0; i < num_nearest; ++i)
286 traceline(point, nearest_entity[i].origin, TRUE, world);
287 if (trace_fraction == 1)
291 dprint("Nearest point (");
292 dprint(nearest_entity[0].netname);
293 dprint(") is not visible, using a visible one.\n");
295 return nearest_entity[i];
299 if (num_nearest == 0)
302 dprint("Not seeing any location point, using nearest as fallback.\n");
304 dprint("Candidates were: ");
305 for(j = 0; j < num_nearest; ++j)
309 dprint(nearest_entity[j].netname);
314 return nearest_entity[0];
317 void spawnfunc_target_location()
319 self.classname = "target_location";
320 // location name in netname
321 // eventually support: count, teamgame selectors, line of sight?
324 void spawnfunc_info_location()
326 self.classname = "target_location";
327 self.message = self.netname;
330 string NearestLocation(vector p)
335 loc = findnearest(p, classname, "target_location", '1 1 1');
342 loc = findnearest(p, target, "###item###", '1 1 4');
349 string formatmessage(string msg)
360 WarpZone_crosshair_trace(self);
361 cursor = trace_endpos;
362 cursor_ent = trace_ent;
366 break; // too many replacements
369 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
370 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
383 replacement = substring(msg, p, 2);
384 escape = substring(msg, p + 1, 1);
388 else if (escape == "\\")
390 else if (escape == "n")
392 else if (escape == "a")
393 replacement = ftos(floor(self.armorvalue));
394 else if (escape == "h")
395 replacement = ftos(floor(self.health));
396 else if (escape == "l")
397 replacement = NearestLocation(self.origin);
398 else if (escape == "y")
399 replacement = NearestLocation(cursor);
400 else if (escape == "d")
401 replacement = NearestLocation(self.death_origin);
402 else if (escape == "w") {
406 wep = self.switchweapon;
409 replacement = W_Name(wep);
410 } else if (escape == "W") {
411 if (self.items & IT_SHELLS) replacement = "shells";
412 else if (self.items & IT_NAILS) replacement = "bullets";
413 else if (self.items & IT_ROCKETS) replacement = "rockets";
414 else if (self.items & IT_CELLS) replacement = "cells";
415 else replacement = "batteries"; // ;)
416 } else if (escape == "x") {
417 replacement = cursor_ent.netname;
418 if (!replacement || !cursor_ent)
419 replacement = "nothing";
420 } else if (escape == "s")
421 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
422 else if (escape == "S")
423 replacement = ftos(vlen(self.velocity));
425 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
426 p = p + strlen(replacement);
431 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
432 return (value == 0) ? FALSE : TRUE;
441 >0: receives a cvar from name=argv(f) value=argv(f+1)
443 void GetCvars_handleString(string thisname, float f, .string field, string name)
448 strunzone(self.field);
449 self.field = string_null;
453 if (thisname == name)
456 strunzone(self.field);
457 self.field = strzone(argv(f + 1));
461 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
463 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
465 GetCvars_handleString(thisname, f, field, name);
466 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
467 if (thisname == name)
470 s = func(strcat1(self.field));
473 strunzone(self.field);
474 self.field = strzone(s);
478 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
485 if (thisname == name)
486 self.field = stof(argv(f + 1));
489 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
491 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
498 if (thisname == name)
502 self.field = stof(argv(f + 1));
511 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
514 float w_getbestweapon(entity e);
515 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
518 o = W_FixWeaponOrder_ForceComplete(wo);
519 if(self.weaponorder_byimpulse)
521 strunzone(self.weaponorder_byimpulse);
522 self.weaponorder_byimpulse = string_null;
524 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
527 void GetCvars(float f)
529 string s = string_null;
532 s = strcat1(argv(f));
536 MUTATOR_CALLHOOK(GetCvars);
537 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
538 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
539 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
540 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
541 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
542 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
543 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
544 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
545 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
546 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
547 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
548 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
549 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
550 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
551 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
552 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
553 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
554 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
555 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
556 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
557 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
558 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
559 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
561 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
562 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
564 #ifdef ALLOW_FORCEMODELS
565 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
566 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
568 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
569 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
570 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
571 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
572 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
574 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
577 if (s == "cl_weaponpriority")
578 self.switchweapon = w_getbestweapon(self);
579 if (s == "cl_allow_uidtracking")
580 PlayerStats_AddPlayer(self);
584 void backtrace(string msg)
587 dev = autocvar_developer;
588 war = autocvar_prvm_backtraceforwarnings;
589 cvar_set("developer", "1");
590 cvar_set("prvm_backtraceforwarnings", "1");
592 print("--- CUT HERE ---\nWARNING: ");
595 remove(world); // isn't there any better way to cause a backtrace?
596 print("\n--- CUT UNTIL HERE ---\n");
597 cvar_set("developer", ftos(dev));
598 cvar_set("prvm_backtraceforwarnings", ftos(war));
601 string Team_ColorCode(float teamid)
603 if (teamid == COLOR_TEAM1)
605 else if (teamid == COLOR_TEAM2)
607 else if (teamid == COLOR_TEAM3)
609 else if (teamid == COLOR_TEAM4)
615 string Team_ColorName(float t)
617 // fixme: Search for team entities and get their .netname's!
618 if (t == COLOR_TEAM1)
620 if (t == COLOR_TEAM2)
622 if (t == COLOR_TEAM3)
624 if (t == COLOR_TEAM4)
629 string Team_ColorNameLowerCase(float t)
631 // fixme: Search for team entities and get their .netname's!
632 if (t == COLOR_TEAM1)
634 if (t == COLOR_TEAM2)
636 if (t == COLOR_TEAM3)
638 if (t == COLOR_TEAM4)
643 float ColourToNumber(string team_colour)
645 if (team_colour == "red")
648 if (team_colour == "blue")
651 if (team_colour == "yellow")
654 if (team_colour == "pink")
657 if (team_colour == "auto")
663 float NumberToTeamNumber(float number)
680 // decolorizes and team colors the player name when needed
681 string playername(entity p)
684 if (teamplay && !intermission_running && p.classname == "player")
686 t = Team_ColorCode(p.team);
687 return strcat(t, strdecolorize(p.netname));
693 vector randompos(vector m1, vector m2)
697 v_x = m2_x * random() + m1_x;
698 v_y = m2_y * random() + m1_y;
699 v_z = m2_z * random() + m1_z;
703 //#NO AUTOCVARS START
705 float g_pickup_shells;
706 float g_pickup_shells_max;
707 float g_pickup_nails;
708 float g_pickup_nails_max;
709 float g_pickup_rockets;
710 float g_pickup_rockets_max;
711 float g_pickup_cells;
712 float g_pickup_cells_max;
714 float g_pickup_fuel_jetpack;
715 float g_pickup_fuel_max;
716 float g_pickup_armorsmall;
717 float g_pickup_armorsmall_max;
718 float g_pickup_armorsmall_anyway;
719 float g_pickup_armormedium;
720 float g_pickup_armormedium_max;
721 float g_pickup_armormedium_anyway;
722 float g_pickup_armorbig;
723 float g_pickup_armorbig_max;
724 float g_pickup_armorbig_anyway;
725 float g_pickup_armorlarge;
726 float g_pickup_armorlarge_max;
727 float g_pickup_armorlarge_anyway;
728 float g_pickup_healthsmall;
729 float g_pickup_healthsmall_max;
730 float g_pickup_healthsmall_anyway;
731 float g_pickup_healthmedium;
732 float g_pickup_healthmedium_max;
733 float g_pickup_healthmedium_anyway;
734 float g_pickup_healthlarge;
735 float g_pickup_healthlarge_max;
736 float g_pickup_healthlarge_anyway;
737 float g_pickup_healthmega;
738 float g_pickup_healthmega_max;
739 float g_pickup_healthmega_anyway;
740 float g_pickup_ammo_anyway;
741 float g_pickup_weapons_anyway;
743 WEPSET_DECLARE_A(g_weaponarena_weapons);
744 float g_weaponarena_random;
745 float g_weaponarena_random_with_laser;
746 string g_weaponarena_list;
747 float g_weaponspeedfactor;
748 float g_weaponratefactor;
749 float g_weapondamagefactor;
750 float g_weaponforcefactor;
751 float g_weaponspreadfactor;
753 WEPSET_DECLARE_A(start_weapons);
754 WEPSET_DECLARE_A(start_weapons_default);
755 WEPSET_DECLARE_A(start_weapons_defaultmask);
757 float start_ammo_shells;
758 float start_ammo_nails;
759 float start_ammo_rockets;
760 float start_ammo_cells;
761 float start_ammo_fuel;
763 float start_armorvalue;
764 WEPSET_DECLARE_A(warmup_start_weapons);
765 WEPSET_DECLARE_A(warmup_start_weapons_default);
766 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
767 float warmup_start_ammo_shells;
768 float warmup_start_ammo_nails;
769 float warmup_start_ammo_rockets;
770 float warmup_start_ammo_cells;
771 float warmup_start_ammo_fuel;
772 float warmup_start_health;
773 float warmup_start_armorvalue;
777 entity get_weaponinfo(float w);
779 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
781 var float i = weaponinfo.weapon;
787 if (g_lms || g_ca || allguns)
789 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
795 d = (i == WEP_SHOTGUN);
797 d = 0; // weapon is set a few lines later
799 d = (i == WEP_LASER || i == WEP_SHOTGUN);
801 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
802 d |= (i == WEP_HOOK);
803 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
806 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
808 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
813 // 4: is set by default?
822 void readplayerstartcvars()
828 // initialize starting values for players
829 WEPSET_CLEAR_A(start_weapons);
830 WEPSET_CLEAR_A(start_weapons_default);
831 WEPSET_CLEAR_A(start_weapons_defaultmask);
833 start_ammo_shells = 0;
834 start_ammo_nails = 0;
835 start_ammo_rockets = 0;
836 start_ammo_cells = 0;
837 start_health = cvar("g_balance_health_start");
838 start_armorvalue = cvar("g_balance_armor_start");
841 WEPSET_CLEAR_A(g_weaponarena_weapons);
843 s = cvar_string("g_weaponarena");
844 if (s == "0" || s == "")
850 if (s == "0" || s == "")
856 // forcibly turn off weaponarena
861 g_weaponarena_list = "All Weapons";
862 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
864 e = get_weaponinfo(j);
865 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
866 WEPSET_OR_AW(g_weaponarena_weapons, j);
869 else if (s == "most")
872 g_weaponarena_list = "Most Weapons";
873 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
875 e = get_weaponinfo(j);
876 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
877 if (e.spawnflags & WEP_FLAG_NORMAL)
878 WEPSET_OR_AW(g_weaponarena_weapons, j);
881 else if (s == "none")
884 g_weaponarena_list = "No Weapons";
889 t = tokenize_console(s);
890 g_weaponarena_list = "";
891 for (i = 0; i < t; ++i)
894 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
896 e = get_weaponinfo(j);
899 WEPSET_OR_AW(g_weaponarena_weapons, j);
900 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
906 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
909 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
913 g_weaponarena_random = cvar("g_weaponarena_random");
915 g_weaponarena_random = 0;
916 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
920 g_minstagib = 0; // incompatible
921 g_pinata = 0; // incompatible
922 g_weapon_stay = 0; // incompatible
923 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
925 start_items |= IT_UNLIMITED_AMMO;
927 else if (g_minstagib)
929 g_pinata = 0; // incompatible
930 g_weapon_stay = 0; // incompatible
931 g_bloodloss = 0; // incompatible
933 start_armorvalue = 0;
934 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
935 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
936 start_items |= IT_UNLIMITED_SUPERWEAPONS;
938 if (g_minstagib_invis_alpha <= 0)
939 g_minstagib_invis_alpha = -1;
943 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
945 e = get_weaponinfo(i);
946 float w = want_weapon("g_start_weapon_", e, FALSE);
948 WEPSET_OR_AW(start_weapons, i);
950 WEPSET_OR_AW(start_weapons_default, i);
952 WEPSET_OR_AW(start_weapons_defaultmask, i);
956 if(!cvar("g_use_ammunition"))
957 start_items |= IT_UNLIMITED_AMMO;
959 if(cvar("g_nexball"))
960 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
964 start_ammo_cells = cvar("g_minstagib_ammo_start");
965 start_ammo_fuel = cvar("g_start_ammo_fuel");
967 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
969 start_ammo_rockets = 999;
970 start_ammo_shells = 999;
971 start_ammo_cells = 999;
972 start_ammo_nails = 999;
973 start_ammo_fuel = 999;
979 start_ammo_shells = cvar("g_lms_start_ammo_shells");
980 start_ammo_nails = cvar("g_lms_start_ammo_nails");
981 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
982 start_ammo_cells = cvar("g_lms_start_ammo_cells");
983 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
987 start_ammo_shells = cvar("g_start_ammo_shells");
988 start_ammo_nails = cvar("g_start_ammo_nails");
989 start_ammo_rockets = cvar("g_start_ammo_rockets");
990 start_ammo_cells = cvar("g_start_ammo_cells");
991 start_ammo_fuel = cvar("g_start_ammo_fuel");
997 start_health = cvar("g_lms_start_health");
998 start_armorvalue = cvar("g_lms_start_armor");
1003 warmup_start_ammo_shells = start_ammo_shells;
1004 warmup_start_ammo_nails = start_ammo_nails;
1005 warmup_start_ammo_rockets = start_ammo_rockets;
1006 warmup_start_ammo_cells = start_ammo_cells;
1007 warmup_start_ammo_fuel = start_ammo_fuel;
1008 warmup_start_health = start_health;
1009 warmup_start_armorvalue = start_armorvalue;
1010 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
1011 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
1012 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
1014 if (!g_weaponarena && !g_minstagib && !g_ca)
1016 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1017 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1018 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1019 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1020 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1021 warmup_start_health = cvar("g_warmup_start_health");
1022 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1023 WEPSET_CLEAR_A(warmup_start_weapons);
1024 WEPSET_CLEAR_A(warmup_start_weapons_default);
1025 WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
1026 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1028 e = get_weaponinfo(i);
1029 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
1031 WEPSET_OR_AW(warmup_start_weapons, i);
1033 WEPSET_OR_AW(warmup_start_weapons_default, i);
1035 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
1041 start_items |= IT_JETPACK;
1043 MUTATOR_CALLHOOK(SetStartItems);
1045 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
1047 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1048 start_items |= IT_FUEL_REGEN;
1049 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1050 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1053 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1055 e = get_weaponinfo(i);
1056 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
1057 weapon_action(i, WR_PRECACHE);
1060 start_ammo_shells = max(0, start_ammo_shells);
1061 start_ammo_nails = max(0, start_ammo_nails);
1062 start_ammo_cells = max(0, start_ammo_cells);
1063 start_ammo_rockets = max(0, start_ammo_rockets);
1064 start_ammo_fuel = max(0, start_ammo_fuel);
1066 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1067 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1068 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1069 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1070 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1074 float g_bugrigs_planar_movement;
1075 float g_bugrigs_planar_movement_car_jumping;
1076 float g_bugrigs_reverse_spinning;
1077 float g_bugrigs_reverse_speeding;
1078 float g_bugrigs_reverse_stopping;
1079 float g_bugrigs_air_steering;
1080 float g_bugrigs_angle_smoothing;
1081 float g_bugrigs_friction_floor;
1082 float g_bugrigs_friction_brake;
1083 float g_bugrigs_friction_air;
1084 float g_bugrigs_accel;
1085 float g_bugrigs_speed_ref;
1086 float g_bugrigs_speed_pow;
1087 float g_bugrigs_steer;
1089 float g_touchexplode;
1090 float g_touchexplode_radius;
1091 float g_touchexplode_damage;
1092 float g_touchexplode_edgedamage;
1093 float g_touchexplode_force;
1100 float sv_pitch_fixyaw;
1102 string GetGametype(); // g_world.qc
1103 void readlevelcvars(void)
1105 g_minstagib = cvar("g_minstagib");
1107 // load ALL the mutators
1108 if(cvar("g_dodging"))
1109 MUTATOR_ADD(mutator_dodging);
1110 if(cvar("g_spawn_near_teammate"))
1111 MUTATOR_ADD(mutator_spawn_near_teammate);
1114 if(cvar("g_invincible_projectiles"))
1115 MUTATOR_ADD(mutator_invincibleprojectiles);
1116 if(cvar("g_new_toys"))
1117 MUTATOR_ADD(mutator_new_toys);
1119 MUTATOR_ADD(mutator_nix);
1120 if(cvar("g_rocket_flying"))
1121 MUTATOR_ADD(mutator_rocketflying);
1122 if(cvar("g_vampire"))
1123 MUTATOR_ADD(mutator_vampire);
1126 // is this a mutator? is this a mode?
1127 if(cvar("g_sandbox"))
1128 MUTATOR_ADD(sandbox);
1130 if(cvar("sv_allow_fullbright"))
1131 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1133 g_bugrigs = cvar("g_bugrigs");
1134 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1135 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1136 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1137 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1138 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1139 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1140 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1141 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1142 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1143 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1144 g_bugrigs_accel = cvar("g_bugrigs_accel");
1145 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1146 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1147 g_bugrigs_steer = cvar("g_bugrigs_steer");
1149 g_touchexplode = cvar("g_touchexplode");
1150 g_touchexplode_radius = cvar("g_touchexplode_radius");
1151 g_touchexplode_damage = cvar("g_touchexplode_damage");
1152 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1153 g_touchexplode_force = cvar("g_touchexplode_force");
1155 #ifdef ALLOW_FORCEMODELS
1156 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1159 sv_clones = cvar("sv_clones");
1160 sv_gentle = cvar("sv_gentle");
1161 sv_foginterval = cvar("sv_foginterval");
1162 g_cloaked = cvar("g_cloaked");
1164 g_cloaked = 1; // always enable cloak in CTS
1165 g_jump_grunt = cvar("g_jump_grunt");
1166 g_footsteps = cvar("g_footsteps");
1167 g_grappling_hook = cvar("g_grappling_hook");
1168 g_jetpack = cvar("g_jetpack");
1169 g_midair = cvar("g_midair");
1170 g_norecoil = cvar("g_norecoil");
1171 g_bloodloss = cvar("g_bloodloss");
1172 sv_maxidle = cvar("sv_maxidle");
1173 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1174 g_ctf_reverse = cvar("g_ctf_reverse");
1175 sv_autotaunt = cvar("sv_autotaunt");
1176 sv_taunt = cvar("sv_taunt");
1178 inWarmupStage = cvar("g_warmup");
1179 g_warmup_limit = cvar("g_warmup_limit");
1180 g_warmup_allguns = cvar("g_warmup_allguns");
1181 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1183 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1184 inWarmupStage = 0; // these modes cannot work together, sorry
1186 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1187 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1188 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1189 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1190 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1191 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1192 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1193 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1194 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1195 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1196 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1197 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1198 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1199 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1201 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1202 g_weaponratefactor = cvar("g_weaponratefactor");
1203 g_weapondamagefactor = cvar("g_weapondamagefactor");
1204 g_weaponforcefactor = cvar("g_weaponforcefactor");
1205 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1207 g_pickup_shells = cvar("g_pickup_shells");
1208 g_pickup_shells_max = cvar("g_pickup_shells_max");
1209 g_pickup_nails = cvar("g_pickup_nails");
1210 g_pickup_nails_max = cvar("g_pickup_nails_max");
1211 g_pickup_rockets = cvar("g_pickup_rockets");
1212 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1213 g_pickup_cells = cvar("g_pickup_cells");
1214 g_pickup_cells_max = cvar("g_pickup_cells_max");
1215 g_pickup_fuel = cvar("g_pickup_fuel");
1216 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1217 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1218 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1219 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1220 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1221 g_pickup_armormedium = cvar("g_pickup_armormedium");
1222 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1223 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1224 g_pickup_armorbig = cvar("g_pickup_armorbig");
1225 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1226 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1227 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1228 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1229 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1230 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1231 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1232 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1233 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1234 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1235 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1236 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1237 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1238 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1239 g_pickup_healthmega = cvar("g_pickup_healthmega");
1240 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1241 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1243 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1244 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1246 g_pinata = cvar("g_pinata");
1248 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1250 g_weapon_stay = cvar("g_weapon_stay");
1252 g_ghost_items = cvar("g_ghost_items");
1254 if(g_ghost_items >= 1)
1255 g_ghost_items = 0.25; // default alpha value
1257 if not(inWarmupStage && !g_ca)
1258 game_starttime = cvar("g_start_delay");
1260 sv_pitch_min = cvar("sv_pitch_min");
1261 sv_pitch_max = cvar("sv_pitch_max");
1262 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1264 readplayerstartcvars();
1270 string precache_sound (string s) = #19;
1271 float precache_sound_index (string s) = #19;
1273 #define SND_VOLUME 1
1274 #define SND_ATTENUATION 2
1275 #define SND_LARGEENTITY 8
1276 #define SND_LARGESOUND 16
1278 float sound_allowed(float dest, entity e)
1280 // sounds from world may always pass
1283 if (e.classname == "body")
1285 else if (e.realowner && e.realowner != e)
1287 else if (e.owner && e.owner != e)
1292 // sounds to self may always pass
1293 if (dest == MSG_ONE)
1294 if (e == msg_entity)
1296 // sounds by players can be removed
1297 if (autocvar_bot_sound_monopoly)
1298 if (clienttype(e) == CLIENTTYPE_REAL)
1300 // anything else may pass
1304 #ifdef COMPAT_XON010_CHANNELS
1305 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1306 void sound(entity e, float chan, string samp, float vol, float atten)
1308 if (!sound_allowed(MSG_BROADCAST, e))
1310 builtin_sound(e, chan, samp, vol, atten);
1314 void sound(entity e, float chan, string samp, float vol, float atten)
1316 if (!sound_allowed(MSG_BROADCAST, e))
1318 sound7(e, chan, samp, vol, atten, 0, 0);
1322 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1326 if (!sound_allowed(dest, e))
1329 entno = num_for_edict(e);
1330 idx = precache_sound_index(samp);
1335 atten = floor(atten * 64);
1336 vol = floor(vol * 255);
1339 sflags |= SND_VOLUME;
1341 sflags |= SND_ATTENUATION;
1342 if (entno >= 8192 || chan < 0 || chan > 7)
1343 sflags |= SND_LARGEENTITY;
1345 sflags |= SND_LARGESOUND;
1347 WriteByte(dest, SVC_SOUND);
1348 WriteByte(dest, sflags);
1349 if (sflags & SND_VOLUME)
1350 WriteByte(dest, vol);
1351 if (sflags & SND_ATTENUATION)
1352 WriteByte(dest, atten);
1353 if (sflags & SND_LARGEENTITY)
1355 WriteShort(dest, entno);
1356 WriteByte(dest, chan);
1360 WriteShort(dest, entno * 8 + chan);
1362 if (sflags & SND_LARGESOUND)
1363 WriteShort(dest, idx);
1365 WriteByte(dest, idx);
1367 WriteCoord(dest, o_x);
1368 WriteCoord(dest, o_y);
1369 WriteCoord(dest, o_z);
1371 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1375 if (!sound_allowed(dest, e))
1378 o = e.origin + 0.5 * (e.mins + e.maxs);
1379 soundtoat(dest, e, o, chan, samp, vol, atten);
1381 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1383 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1385 void stopsoundto(float dest, entity e, float chan)
1389 if (!sound_allowed(dest, e))
1392 entno = num_for_edict(e);
1394 if (entno >= 8192 || chan < 0 || chan > 7)
1397 idx = precache_sound_index("misc/null.wav");
1398 sflags = SND_LARGEENTITY;
1400 sflags |= SND_LARGESOUND;
1401 WriteByte(dest, SVC_SOUND);
1402 WriteByte(dest, sflags);
1403 WriteShort(dest, entno);
1404 WriteByte(dest, chan);
1405 if (sflags & SND_LARGESOUND)
1406 WriteShort(dest, idx);
1408 WriteByte(dest, idx);
1409 WriteCoord(dest, e.origin_x);
1410 WriteCoord(dest, e.origin_y);
1411 WriteCoord(dest, e.origin_z);
1415 WriteByte(dest, SVC_STOPSOUND);
1416 WriteShort(dest, entno * 8 + chan);
1419 void stopsound(entity e, float chan)
1421 if (!sound_allowed(MSG_BROADCAST, e))
1424 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1425 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1428 void play2(entity e, string filename)
1430 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1432 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1435 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1437 float spamsound(entity e, float chan, string samp, float vol, float atten)
1439 if (!sound_allowed(MSG_BROADCAST, e))
1442 if (time > e.spamtime)
1445 sound(e, chan, samp, vol, atten);
1451 void play2team(float t, string filename)
1455 if (autocvar_bot_sound_monopoly)
1458 FOR_EACH_REALPLAYER(head)
1461 play2(head, filename);
1465 void play2all(string samp)
1467 if (autocvar_bot_sound_monopoly)
1470 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1473 void PrecachePlayerSounds(string f);
1474 void precache_playermodel(string m)
1476 float globhandle, i, n;
1479 if(substring(m, -9,5) == "_lod1")
1481 if(substring(m, -9,5) == "_lod2")
1484 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1487 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1491 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1494 n = search_getsize(globhandle);
1495 for (i = 0; i < n; ++i)
1497 //print(search_getfilename(globhandle, i), "\n");
1498 f = search_getfilename(globhandle, i);
1499 PrecachePlayerSounds(f);
1501 search_end(globhandle);
1503 void precache_all_playermodels(string pattern)
1505 float globhandle, i, n;
1508 globhandle = search_begin(pattern, TRUE, FALSE);
1511 n = search_getsize(globhandle);
1512 for (i = 0; i < n; ++i)
1514 //print(search_getfilename(globhandle, i), "\n");
1515 f = search_getfilename(globhandle, i);
1516 precache_playermodel(f);
1518 search_end(globhandle);
1523 // gamemode related things
1524 precache_model ("models/misc/chatbubble.spr");
1527 precache_model ("models/runematch/curse.mdl");
1528 precache_model ("models/runematch/rune.mdl");
1531 #ifdef TTURRETS_ENABLED
1532 if (autocvar_g_turrets)
1536 // Precache all player models if desired
1537 if (autocvar_sv_precacheplayermodels)
1539 PrecachePlayerSounds("sound/player/default.sounds");
1540 precache_all_playermodels("models/player/*.zym");
1541 precache_all_playermodels("models/player/*.dpm");
1542 precache_all_playermodels("models/player/*.md3");
1543 precache_all_playermodels("models/player/*.psk");
1544 precache_all_playermodels("models/player/*.iqm");
1547 if (autocvar_sv_defaultcharacter)
1550 s = autocvar_sv_defaultplayermodel_red;
1552 precache_playermodel(s);
1553 s = autocvar_sv_defaultplayermodel_blue;
1555 precache_playermodel(s);
1556 s = autocvar_sv_defaultplayermodel_yellow;
1558 precache_playermodel(s);
1559 s = autocvar_sv_defaultplayermodel_pink;
1561 precache_playermodel(s);
1562 s = autocvar_sv_defaultplayermodel;
1564 precache_playermodel(s);
1569 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1570 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1573 // gore and miscellaneous sounds
1574 //precache_sound ("misc/h2ohit.wav");
1575 precache_model ("models/hook.md3");
1576 precache_sound ("misc/armorimpact.wav");
1577 precache_sound ("misc/bodyimpact1.wav");
1578 precache_sound ("misc/bodyimpact2.wav");
1579 precache_sound ("misc/gib.wav");
1580 precache_sound ("misc/gib_splat01.wav");
1581 precache_sound ("misc/gib_splat02.wav");
1582 precache_sound ("misc/gib_splat03.wav");
1583 precache_sound ("misc/gib_splat04.wav");
1584 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1585 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1586 precache_sound ("misc/null.wav");
1587 precache_sound ("misc/spawn.wav");
1588 precache_sound ("misc/talk.wav");
1589 precache_sound ("misc/teleport.wav");
1590 precache_sound ("misc/poweroff.wav");
1591 precache_sound ("player/lava.wav");
1592 precache_sound ("player/slime.wav");
1595 precache_sound ("misc/jetpack_fly.wav");
1597 precache_model ("models/sprites/0.spr32");
1598 precache_model ("models/sprites/1.spr32");
1599 precache_model ("models/sprites/2.spr32");
1600 precache_model ("models/sprites/3.spr32");
1601 precache_model ("models/sprites/4.spr32");
1602 precache_model ("models/sprites/5.spr32");
1603 precache_model ("models/sprites/6.spr32");
1604 precache_model ("models/sprites/7.spr32");
1605 precache_model ("models/sprites/8.spr32");
1606 precache_model ("models/sprites/9.spr32");
1607 precache_model ("models/sprites/10.spr32");
1609 // common weapon precaches
1610 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1611 precache_sound ("weapons/weapon_switch.wav");
1612 precache_sound ("weapons/weaponpickup.wav");
1613 precache_sound ("weapons/unavailable.wav");
1614 precache_sound ("weapons/dryfire.wav");
1615 if (g_grappling_hook)
1617 precache_sound ("weapons/hook_fire.wav"); // hook
1618 precache_sound ("weapons/hook_impact.wav"); // hook
1621 if(autocvar_sv_precacheweapons)
1623 //precache weapon models/sounds
1626 while (wep <= WEP_LAST)
1628 weapon_action(wep, WR_PRECACHE);
1633 precache_model("models/elaser.mdl");
1634 precache_model("models/laser.mdl");
1635 precache_model("models/ebomb.mdl");
1638 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1640 if (!self.noise && self.music) // quake 3 uses the music field
1641 self.noise = self.music;
1643 // plays music for the level if there is any
1646 precache_sound (self.noise);
1647 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1652 // sorry, but using \ in macros breaks line numbers
1653 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1654 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1655 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1658 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1660 if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1663 WRITESPECTATABLE_MSG_ONE({
1664 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1665 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1666 WriteByte(MSG_ONE, id);
1667 WriteString(MSG_ONE, s);
1668 if (id != 0 && s != "")
1670 WriteByte(MSG_ONE, duration);
1671 WriteByte(MSG_ONE, countdown_num);
1676 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1678 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1680 // WARNING: this kills the trace globals
1681 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1682 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1684 #define INITPRIO_FIRST 0
1685 #define INITPRIO_GAMETYPE 0
1686 #define INITPRIO_GAMETYPE_FALLBACK 1
1687 #define INITPRIO_FINDTARGET 10
1688 #define INITPRIO_DROPTOFLOOR 20
1689 #define INITPRIO_SETLOCATION 90
1690 #define INITPRIO_LINKDOORS 91
1691 #define INITPRIO_LAST 99
1693 .void(void) initialize_entity;
1694 .float initialize_entity_order;
1695 .entity initialize_entity_next;
1696 entity initialize_entity_first;
1698 void make_safe_for_remove(entity e)
1700 if (e.initialize_entity)
1702 entity ent, prev = world;
1703 for (ent = initialize_entity_first; ent; )
1705 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1707 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1708 // skip it in linked list
1711 prev.initialize_entity_next = ent.initialize_entity_next;
1712 ent = prev.initialize_entity_next;
1716 initialize_entity_first = ent.initialize_entity_next;
1717 ent = initialize_entity_first;
1723 ent = ent.initialize_entity_next;
1729 void objerror(string s)
1731 make_safe_for_remove(self);
1732 builtin_objerror(s);
1735 .float remove_except_protected_forbidden;
1736 void remove_except_protected(entity e)
1738 if(e.remove_except_protected_forbidden)
1739 error("not allowed to remove this at this point");
1743 void remove_unsafely(entity e)
1745 if(e.classname == "spike")
1746 error("Removing spikes is forbidden (crylink bug), please report");
1750 void remove_safely(entity e)
1752 make_safe_for_remove(e);
1756 void InitializeEntity(entity e, void(void) func, float order)
1760 if (!e || e.initialize_entity)
1762 // make a proxy initializer entity
1766 e.classname = "initialize_entity";
1770 e.initialize_entity = func;
1771 e.initialize_entity_order = order;
1773 cur = initialize_entity_first;
1777 if (!cur || cur.initialize_entity_order > order)
1779 // insert between prev and cur
1781 prev.initialize_entity_next = e;
1783 initialize_entity_first = e;
1784 e.initialize_entity_next = cur;
1788 cur = cur.initialize_entity_next;
1791 void InitializeEntitiesRun()
1794 startoflist = initialize_entity_first;
1795 initialize_entity_first = world;
1796 remove = remove_except_protected;
1797 for (self = startoflist; self; self = self.initialize_entity_next)
1799 self.remove_except_protected_forbidden = 1;
1801 for (self = startoflist; self; )
1804 var void(void) func;
1805 e = self.initialize_entity_next;
1806 func = self.initialize_entity;
1807 self.initialize_entity_order = 0;
1808 self.initialize_entity = func_null;
1809 self.initialize_entity_next = world;
1810 self.remove_except_protected_forbidden = 0;
1811 if (self.classname == "initialize_entity")
1815 builtin_remove(self);
1818 //dprint("Delayed initialization: ", self.classname, "\n");
1819 if(func != func_null)
1824 backtrace(strcat("Null function in: ", self.classname, "\n"));
1828 remove = remove_unsafely;
1831 .float uncustomizeentityforclient_set;
1832 .void(void) uncustomizeentityforclient;
1833 void(void) SUB_Nullpointer = #0;
1834 void UncustomizeEntitiesRun()
1838 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1839 self.uncustomizeentityforclient();
1842 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1844 e.customizeentityforclient = customizer;
1845 e.uncustomizeentityforclient = uncustomizer;
1846 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1850 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1853 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1857 if (e.classname == "")
1858 e.classname = "net_linked";
1860 if (e.model == "" || self.modelindex == 0)
1864 setmodel(e, "null");
1868 e.SendEntity = sendfunc;
1869 e.SendFlags = 0xFFFFFF;
1872 e.effects |= EF_NODEPTHTEST;
1876 e.nextthink = time + dt;
1877 e.think = SUB_Remove;
1881 void adaptor_think2touch()
1890 void adaptor_think2use()
1902 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1904 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1905 self.projectiledeathtype |= HITTYPE_SPLASH;
1906 adaptor_think2use();
1909 // deferred dropping
1910 void DropToFloor_Handler()
1912 builtin_droptofloor();
1913 self.dropped_origin = self.origin;
1918 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1923 float trace_hits_box_a0, trace_hits_box_a1;
1925 float trace_hits_box_1d(float end, float thmi, float thma)
1929 // just check if x is in range
1937 // do the trace with respect to x
1938 // 0 -> end has to stay in thmi -> thma
1939 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1940 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1941 if (trace_hits_box_a0 > trace_hits_box_a1)
1947 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1952 // now it is a trace from 0 to end
1954 trace_hits_box_a0 = 0;
1955 trace_hits_box_a1 = 1;
1957 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1959 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1961 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1967 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1969 return trace_hits_box(start, end, thmi - ma, thma - mi);
1972 float SUB_NoImpactCheck()
1974 // zero hitcontents = this is not the real impact, but either the
1975 // mirror-impact of something hitting the projectile instead of the
1976 // projectile hitting the something, or a touchareagrid one. Neither of
1977 // these stop the projectile from moving, so...
1978 if(trace_dphitcontents == 0)
1980 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1981 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1984 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1986 if (other == world && self.size != '0 0 0')
1989 tic = self.velocity * sys_frametime;
1990 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1991 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1992 if (trace_fraction >= 1)
1994 dprint("Odd... did not hit...?\n");
1996 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1998 dprint("Detected and prevented the sky-grapple bug.\n");
2006 #define SUB_OwnerCheck() (other && (other == self.owner))
2008 void RemoveGrapplingHook(entity pl);
2009 void W_Crylink_Dequeue(entity e);
2010 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2012 if(SUB_OwnerCheck())
2014 if(SUB_NoImpactCheck())
2016 if(self.classname == "grapplinghook")
2017 RemoveGrapplingHook(self.realowner);
2018 else if(self.classname == "spike")
2020 W_Crylink_Dequeue(self);
2027 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2028 UpdateCSQCProjectile(self);
2031 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2033 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
2034 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
2036 void URI_Get_Callback(float id, float status, string data)
2038 if(url_URI_Get_Callback(id, status, data))
2042 else if (id == URI_GET_DISCARD)
2046 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
2049 Curl_URI_Get_Callback(id, status, data);
2051 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2054 OnlineBanList_URI_Get_Callback(id, status, data);
2058 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2062 string uid2name(string myuid) {
2064 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2066 // FIXME remove this later after 0.6 release
2067 // convert old style broken records to correct style
2070 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2073 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2074 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2079 s = "^1Unregistered Player";
2083 float race_readTime(string map, float pos)
2091 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2094 string race_readUID(string map, float pos)
2102 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2105 float race_readPos(string map, float t) {
2107 for (i = 1; i <= RANKINGS_CNT; ++i)
2108 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2111 return 0; // pos is zero if unranked
2114 void race_writeTime(string map, float t, string myuid)
2123 newpos = race_readPos(map, t);
2125 float i, prevpos = 0;
2126 for(i = 1; i <= RANKINGS_CNT; ++i)
2128 if(race_readUID(map, i) == myuid)
2131 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2132 for (i = prevpos; i > newpos; --i) {
2133 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2134 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2136 } else { // player has no ranked record yet
2137 for (i = RANKINGS_CNT; i > newpos; --i) {
2138 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2139 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2143 // store new time itself
2144 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2145 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2148 string race_readName(string map, float pos)
2156 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2159 string race_placeName(float pos) {
2160 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2162 if(mod(pos, 10) == 1)
2163 return strcat(ftos(pos), "st");
2164 else if(mod(pos, 10) == 2)
2165 return strcat(ftos(pos), "nd");
2166 else if(mod(pos, 10) == 3)
2167 return strcat(ftos(pos), "rd");
2169 return strcat(ftos(pos), "th");
2172 return strcat(ftos(pos), "th");
2175 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2178 vector start, org, delta, end, enddown, mstart;
2181 m = e.dphitcontentsmask;
2182 e.dphitcontentsmask = goodcontents | badcontents;
2185 delta = world.maxs - world.mins;
2189 for (i = 0; i < attempts; ++i)
2191 start_x = org_x + random() * delta_x;
2192 start_y = org_y + random() * delta_y;
2193 start_z = org_z + random() * delta_z;
2195 // rule 1: start inside world bounds, and outside
2196 // solid, and don't start from somewhere where you can
2197 // fall down to evil
2198 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2199 if (trace_fraction >= 1)
2201 if (trace_startsolid)
2203 if (trace_dphitcontents & badcontents)
2205 if (trace_dphitq3surfaceflags & badsurfaceflags)
2208 // rule 2: if we are too high, lower the point
2209 if (trace_fraction * delta_z > maxaboveground)
2210 start = trace_endpos + '0 0 1' * maxaboveground;
2211 enddown = trace_endpos;
2213 // rule 3: make sure we aren't outside the map. This only works
2214 // for somewhat well formed maps. A good rule of thumb is that
2215 // the map should have a convex outside hull.
2216 // these can be traceLINES as we already verified the starting box
2217 mstart = start + 0.5 * (e.mins + e.maxs);
2218 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2219 if (trace_fraction >= 1)
2221 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2222 if (trace_fraction >= 1)
2224 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2225 if (trace_fraction >= 1)
2227 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2228 if (trace_fraction >= 1)
2230 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2231 if (trace_fraction >= 1)
2234 // rule 4: we must "see" some spawnpoint
2235 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2236 if(checkpvs(mstart, sp))
2240 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2241 if(checkpvs(mstart, sp))
2247 // find a random vector to "look at"
2248 end_x = org_x + random() * delta_x;
2249 end_y = org_y + random() * delta_y;
2250 end_z = org_z + random() * delta_z;
2251 end = start + normalize(end - start) * vlen(delta);
2253 // rule 4: start TO end must not be too short
2254 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2255 if (trace_startsolid)
2257 if (trace_fraction < minviewdistance / vlen(delta))
2260 // rule 5: don't want to look at sky
2261 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2264 // rule 6: we must not end up in trigger_hurt
2265 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2271 e.dphitcontentsmask = m;
2275 setorigin(e, start);
2276 e.angles = vectoangles(end - start);
2277 dprint("Needed ", ftos(i + 1), " attempts\n");
2284 float zcurveparticles_effectno;
2285 vector zcurveparticles_start;
2286 float zcurveparticles_spd;
2288 void endzcurveparticles()
2290 if(zcurveparticles_effectno)
2293 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2295 zcurveparticles_effectno = 0;
2298 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2300 spd = bound(0, floor(spd / 16), 32767);
2301 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2303 endzcurveparticles();
2304 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2305 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2306 WriteShort(MSG_BROADCAST, effectno);
2307 WriteCoord(MSG_BROADCAST, start_x);
2308 WriteCoord(MSG_BROADCAST, start_y);
2309 WriteCoord(MSG_BROADCAST, start_z);
2310 zcurveparticles_effectno = effectno;
2311 zcurveparticles_start = start;
2314 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2315 WriteCoord(MSG_BROADCAST, end_x);
2316 WriteCoord(MSG_BROADCAST, end_y);
2317 WriteCoord(MSG_BROADCAST, end_z);
2318 WriteCoord(MSG_BROADCAST, end_dz);
2319 zcurveparticles_spd = spd;
2322 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2325 vector vecxy, velxy;
2327 vecxy = end - start;
2332 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2334 endzcurveparticles();
2335 trailparticles(world, effectno, start, end);
2339 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2340 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2343 void write_recordmarker(entity pl, float tstart, float dt)
2345 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2347 // also write a marker into demo files for demotc-race-record-extractor to find
2350 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2351 " ", ftos(tstart), " ", ftos(dt), "\n"));
2354 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2367 if(allowcenter) // 2: allow center handedness
2380 if(allowcenter) // 2: allow center handedness
2396 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2401 if (autocvar_g_shootfromeye)
2414 else if (autocvar_g_shootfromcenter)
2419 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2429 else if (autocvar_g_shootfromclient)
2431 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2436 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2438 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2442 void attach_sameorigin(entity e, entity to, string tag)
2444 vector org, t_forward, t_left, t_up, e_forward, e_up;
2447 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2448 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2449 t_forward = v_forward * tagscale;
2450 t_left = v_right * -tagscale;
2451 t_up = v_up * tagscale;
2453 e.origin_x = org * t_forward;
2454 e.origin_y = org * t_left;
2455 e.origin_z = org * t_up;
2457 // current forward and up directions
2458 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2459 e.angles = AnglesTransform_FromVAngles(e.angles);
2461 e.angles = AnglesTransform_FromAngles(e.angles);
2462 fixedmakevectors(e.angles);
2464 // untransform forward, up!
2465 e_forward_x = v_forward * t_forward;
2466 e_forward_y = v_forward * t_left;
2467 e_forward_z = v_forward * t_up;
2468 e_up_x = v_up * t_forward;
2469 e_up_y = v_up * t_left;
2470 e_up_z = v_up * t_up;
2472 e.angles = fixedvectoangles2(e_forward, e_up);
2473 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2474 e.angles = AnglesTransform_ToVAngles(e.angles);
2476 e.angles = AnglesTransform_ToAngles(e.angles);
2478 setattachment(e, to, tag);
2479 setorigin(e, e.origin);
2482 void detach_sameorigin(entity e)
2485 org = gettaginfo(e, 0);
2486 e.angles = fixedvectoangles2(v_forward, v_up);
2487 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2488 e.angles = AnglesTransform_ToVAngles(e.angles);
2490 e.angles = AnglesTransform_ToAngles(e.angles);
2492 setattachment(e, world, "");
2493 setorigin(e, e.origin);
2496 void follow_sameorigin(entity e, entity to)
2498 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2499 e.aiment = to; // make the hole follow bmodel
2500 e.punchangle = to.angles; // the original angles of bmodel
2501 e.view_ofs = e.origin - to.origin; // relative origin
2502 e.v_angle = e.angles - to.angles; // relative angles
2505 void unfollow_sameorigin(entity e)
2507 e.movetype = MOVETYPE_NONE;
2510 entity gettaginfo_relative_ent;
2511 vector gettaginfo_relative(entity e, float tag)
2513 if (!gettaginfo_relative_ent)
2515 gettaginfo_relative_ent = spawn();
2516 gettaginfo_relative_ent.effects = EF_NODRAW;
2518 gettaginfo_relative_ent.model = e.model;
2519 gettaginfo_relative_ent.modelindex = e.modelindex;
2520 gettaginfo_relative_ent.frame = e.frame;
2521 return gettaginfo(gettaginfo_relative_ent, tag);
2524 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2528 if (pl.soundentity.cnt & p)
2530 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2531 pl.soundentity.cnt |= p;
2534 void SoundEntity_StopSound(entity pl, float chan)
2538 if (pl.soundentity.cnt & p)
2540 stopsoundto(MSG_ALL, pl.soundentity, chan);
2541 pl.soundentity.cnt &~= p;
2545 void SoundEntity_Attach(entity pl)
2547 pl.soundentity = spawn();
2548 pl.soundentity.classname = "soundentity";
2549 pl.soundentity.owner = pl;
2550 setattachment(pl.soundentity, pl, "");
2551 setmodel(pl.soundentity, "null");
2554 void SoundEntity_Detach(entity pl)
2557 for (i = 0; i <= 7; ++i)
2558 SoundEntity_StopSound(pl, i);
2563 float modeleffect_SendEntity(entity to, float sf)
2566 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2569 if(self.velocity != '0 0 0')
2571 if(self.angles != '0 0 0')
2573 if(self.avelocity != '0 0 0')
2576 WriteByte(MSG_ENTITY, f);
2577 WriteShort(MSG_ENTITY, self.modelindex);
2578 WriteByte(MSG_ENTITY, self.skin);
2579 WriteByte(MSG_ENTITY, self.frame);
2580 WriteCoord(MSG_ENTITY, self.origin_x);
2581 WriteCoord(MSG_ENTITY, self.origin_y);
2582 WriteCoord(MSG_ENTITY, self.origin_z);
2585 WriteCoord(MSG_ENTITY, self.velocity_x);
2586 WriteCoord(MSG_ENTITY, self.velocity_y);
2587 WriteCoord(MSG_ENTITY, self.velocity_z);
2591 WriteCoord(MSG_ENTITY, self.angles_x);
2592 WriteCoord(MSG_ENTITY, self.angles_y);
2593 WriteCoord(MSG_ENTITY, self.angles_z);
2597 WriteCoord(MSG_ENTITY, self.avelocity_x);
2598 WriteCoord(MSG_ENTITY, self.avelocity_y);
2599 WriteCoord(MSG_ENTITY, self.avelocity_z);
2601 WriteShort(MSG_ENTITY, self.scale * 256.0);
2602 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2603 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2604 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2605 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2610 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2615 e.classname = "modeleffect";
2623 e.teleport_time = t1;
2627 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2631 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2634 sz = max(e.scale, e.scale2);
2635 setsize(e, e.mins * sz, e.maxs * sz);
2636 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2639 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2641 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2644 float randombit(float bits)
2646 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2655 for(f = 1; f <= bits; f *= 2)
2664 r = (r - 1) / (n - 1);
2671 float randombits(float bits, float k, float error_return)
2675 while(k > 0 && bits != r)
2677 r += randombit(bits - r);
2686 void randombit_test(float bits, float iter)
2690 print(ftos(randombit(bits)), "\n");
2695 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2697 if(halflifedist > 0)
2698 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2699 else if(halflifedist < 0)
2700 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2709 #define cvar_string_normal builtin_cvar_string
2710 #define cvar_normal builtin_cvar
2712 string cvar_string_normal(string n)
2714 if not(cvar_type(n) & 1)
2715 backtrace(strcat("Attempt to access undefined cvar: ", n));
2716 return builtin_cvar_string(n);
2719 float cvar_normal(string n)
2721 return stof(cvar_string_normal(n));
2724 #define cvar_set_normal builtin_cvar_set
2732 oself.think = SUB_Remove;
2733 oself.nextthink = time;
2739 Execute func() after time + fdelay.
2740 self when func is executed = self when defer is called
2742 void defer(float fdelay, void() func)
2749 e.think = defer_think;
2750 e.nextthink = time + fdelay;
2753 .string aiment_classname;
2754 .float aiment_deadflag;
2755 void SetMovetypeFollow(entity ent, entity e)
2757 // FIXME this may not be warpzone aware
2758 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2759 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2760 ent.aiment = e; // make the hole follow bmodel
2761 ent.punchangle = e.angles; // the original angles of bmodel
2762 ent.view_ofs = ent.origin - e.origin; // relative origin
2763 ent.v_angle = ent.angles - e.angles; // relative angles
2764 ent.aiment_classname = strzone(e.classname);
2765 ent.aiment_deadflag = e.deadflag;
2767 void UnsetMovetypeFollow(entity ent)
2769 ent.movetype = MOVETYPE_FLY;
2770 PROJECTILE_MAKETRIGGER(ent);
2773 float LostMovetypeFollow(entity ent)
2776 if(ent.movetype != MOVETYPE_FOLLOW)
2782 if(ent.aiment.classname != ent.aiment_classname)
2784 if(ent.aiment.deadflag != ent.aiment_deadflag)
2790 float isPushable(entity e)
2797 case "droppedweapon":
2798 case "keepawayball":
2799 case "nexball_basketball":
2800 case "nexball_football":
2802 case "bullet": // antilagged bullets can't hit this either
2805 if (e.projectiledeathtype)