1 #include "miscfunctions.qh"
4 #include "command/common.qh"
9 #include <server/gamelog.qh>
11 #include <server/items/items.qh>
12 #include <server/mutators/_mod.qh>
13 #include <server/spawnpoints.qh>
14 #include <server/main.qh>
15 #include "mapvoting.qh"
16 #include "resources.qh"
17 #include <server/items/spawning.qh>
19 #include "weapons/accuracy.qh"
20 #include "weapons/common.qh"
21 #include "weapons/csqcprojectile.qh"
22 #include "weapons/selection.qh"
23 #include "../common/command/_mod.qh"
24 #include "../common/constants.qh"
25 #include <common/net_linked.qh>
26 #include <common/weapons/weapon/crylink.qh>
27 #include "../common/deathtypes/all.qh"
28 #include "../common/mapinfo.qh"
29 #include "../common/notifications/all.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/teams.qh"
32 #include "../common/mapobjects/subs.qh"
33 #include <common/mapobjects/trigger/hurt.qh>
34 #include <common/mapobjects/target/location.qh>
35 #include "../common/util.qh"
36 #include "../common/turrets/sv_turrets.qh"
37 #include <common/weapons/_all.qh>
38 #include "../common/vehicles/sv_vehicles.qh"
39 #include "../common/vehicles/vehicle.qh"
40 #include "../common/items/_mod.qh"
41 #include "../common/state.qh"
42 #include "../common/effects/qc/globalsound.qh"
43 #include "../common/wepent.qh"
44 #include <common/weapons/weapon.qh>
45 #include "../lib/csqcmodel/sv_model.qh"
46 #include "../lib/warpzone/anglestransform.qh"
47 #include "../lib/warpzone/server.qh"
49 void crosshair_trace(entity pl)
51 traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
54 void crosshair_trace_plusvisibletriggers(entity pl)
56 crosshair_trace_plusvisibletriggers__is_wz(pl, false);
59 void WarpZone_crosshair_trace_plusvisibletriggers(entity pl)
61 crosshair_trace_plusvisibletriggers__is_wz(pl, true);
64 void crosshair_trace_plusvisibletriggers__is_wz(entity pl, bool is_wz)
66 FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER,
71 IL_PUSH(g_ctrace_changed, it);
76 WarpZone_crosshair_trace(pl);
80 IL_EACH(g_ctrace_changed, true, { it.solid = SOLID_TRIGGER; });
82 IL_CLEAR(g_ctrace_changed);
85 void WarpZone_crosshair_trace(entity pl)
87 WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
90 void dedicated_print(string input)
92 if (server_is_dedicated) print(input);
95 entity findnearest(vector point, bool checkitems, vector axismod)
100 IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")),
102 if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###")
107 dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
108 float len = vlen2(dist);
111 for (l = 0; l < num_nearest; ++l)
113 if (len < nearest_length[l])
117 // now i tells us where to insert at
118 // INSERTION SORT! YOU'VE SEEN IT! RUN!
119 if (l < NUM_NEAREST_ENTITIES)
121 for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j)
123 nearest_length[j + 1] = nearest_length[j];
124 nearest_entity[j + 1] = nearest_entity[j];
126 nearest_length[l] = len;
127 nearest_entity[l] = it;
128 if (num_nearest < NUM_NEAREST_ENTITIES)
129 num_nearest = num_nearest + 1;
133 // now use the first one from our list that we can see
134 for (int j = 0; j < num_nearest; ++j)
136 traceline(point, nearest_entity[j].origin, true, NULL);
137 if (trace_fraction == 1)
140 LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname);
141 return nearest_entity[j];
145 if (num_nearest == 0)
148 LOG_TRACE("Not seeing any location point, using nearest as fallback.");
150 dprint("Candidates were: ");
151 for(j = 0; j < num_nearest; ++j)
155 dprint(nearest_entity[j].netname);
160 return nearest_entity[0];
163 string NearestLocation(vector p)
165 string ret = "somewhere";
166 entity loc = findnearest(p, false, '1 1 1');
171 loc = findnearest(p, true, '1 1 4');
178 string PlayerHealth(entity this)
180 float myhealth = floor(GetResource(this, RES_HEALTH));
183 else if(myhealth == -2342 || (myhealth == 2342 && mapvote_initialized))
185 else if(myhealth <= 0 || IS_DEAD(this))
187 return ftos(myhealth);
190 string WeaponNameFromWeaponentity(entity this, .entity weaponentity)
192 entity wepent = this.(weaponentity);
195 else if(wepent.m_weapon != WEP_Null)
196 return wepent.m_weapon.m_name;
197 else if(wepent.m_switchweapon != WEP_Null)
198 return wepent.m_switchweapon.m_name;
199 return "none"; //REGISTRY_GET(Weapons, wepent.cnt).m_name;
202 string formatmessage(entity this, string msg)
206 vector cursor = '0 0 0';
207 entity cursor_ent = NULL;
214 MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
215 msg = M_ARGV(1, string);
219 break; // too many replacements
222 p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
223 p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
238 WarpZone_crosshair_trace_plusvisibletriggers(this);
239 cursor = trace_endpos;
240 cursor_ent = trace_ent;
244 replacement = substring(msg, p, 2);
245 escape = substring(msg, p + 1, 1);
247 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
251 case "%": replacement = "%"; break;
252 case "\\":replacement = "\\"; break;
253 case "n": replacement = "\n"; break;
254 case "a": replacement = ftos(floor(GetResource(this, RES_ARMOR))); break;
255 case "h": replacement = PlayerHealth(this); break;
256 case "l": replacement = NearestLocation(this.origin); break;
257 case "y": replacement = NearestLocation(cursor); break;
258 case "d": replacement = NearestLocation(this.death_origin); break;
259 case "w": replacement = WeaponNameFromWeaponentity(this, weaponentity); break;
260 case "W": replacement = GetAmmoName(this.(weaponentity).m_weapon.ammo_type); break;
261 case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
262 case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
263 case "S": replacement = ftos(vlen(this.velocity)); break;
264 case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
265 case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
268 MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
269 replacement = M_ARGV(2, string);
274 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
275 p = p + strlen(replacement);
286 >0: receives a cvar from name=argv(f) value=argv(f+1)
288 void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
292 strfree(store.(field));
296 if (thisname == name)
298 strcpy(store.(field), argv(f + 1));
302 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
304 void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
306 GetCvars_handleString(this, store, thisname, f, field, name);
307 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
308 if (thisname == name)
310 string s = func(this, strcat1(store.(field)));
311 if (s != store.(field))
313 strcpy(store.(field), s);
317 void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name)
324 if (thisname == name)
325 store.(field) = stof(argv(f + 1));
328 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
330 void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
337 if (thisname == name)
341 store.(field) = stof(argv(f + 1));
350 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
353 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
355 string o = W_FixWeaponOrder_ForceComplete(wo);
356 strcpy(CS(this).weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(o));
361 * @param f -1: cleanup, 0: request, 1: receive
363 void GetCvars(entity this, entity store, int f)
365 string s = string_null;
368 LOG_INFO("Warning: requesting cvar values is deprecated. Client should send them automatically using REPLICATE.\n");
371 s = strcat1(argv(f));
375 MUTATOR_CALLHOOK(GetCvars);
377 Notification_GetCvars(this);
379 ReplicateVars(this, store, s, f);
381 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
382 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
383 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
384 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
385 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
386 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
387 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
388 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
389 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
390 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
391 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
393 GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
395 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
398 if (s == "cl_weaponpriority")
400 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
402 .entity weaponentity = weaponentities[slot];
403 if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
404 this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
407 if (s == "cl_allow_uidtracking")
408 PlayerStats_GameReport_AddPlayer(this);
409 //if (s == "cl_gunalign")
410 //W_ResetGunAlign(this, store.cvar_cl_gunalign);
414 // decolorizes and team colors the player name when needed
415 string playername(entity p, bool team_colorize)
418 //if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p))
420 // t = Team_ColorCode(p.team);
421 // return strcat(t, strdecolorize(p.netname));
426 if (team_colorize && teamplay && p.team != -1)
427 return strcat(Team_ColorCode(p.team), strdecolorize(p.netname));
431 //return sprintf("%s (%d) %s", p.classname, p.team, t);
434 float want_weapon(entity weaponinfo, float allguns)
437 bool allow_mutatorblocked = false;
442 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
443 d = M_ARGV(1, float);
444 allguns = M_ARGV(2, bool);
445 allow_mutatorblocked = M_ARGV(3, bool);
448 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
449 else if(!mutator_returnvalue)
450 d = !(!weaponinfo.weaponstart);
452 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
455 float t = weaponinfo.weaponstartoverride;
457 //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
462 // 4: is set by default?
471 /// Weapons the player normally starts with outside weapon arena.
472 WepSet weapons_start()
474 WepSet ret = '0 0 0';
475 FOREACH(Weapons, it != WEP_Null, {
476 int w = want_weapon(it, false);
485 WepSet ret = '0 0 0';
486 FOREACH(Weapons, it != WEP_Null, {
487 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
493 WepSet weapons_devall()
495 WepSet ret = '0 0 0';
496 FOREACH(Weapons, it != WEP_Null,
503 WepSet weapons_most()
505 WepSet ret = '0 0 0';
506 FOREACH(Weapons, it != WEP_Null, {
507 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
513 void weaponarena_available_all_update(entity this)
517 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
521 // if no weapons are available on the map, just fall back to all weapons arena
522 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
526 void weaponarena_available_devall_update(entity this)
530 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
534 // if no weapons are available on the map, just fall back to devall weapons arena
535 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
539 void weaponarena_available_most_update(entity this)
543 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
547 // if no weapons are available on the map, just fall back to most weapons arena
548 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
552 void readplayerstartcvars()
554 // initialize starting values for players
555 start_weapons = '0 0 0';
556 start_weapons_default = '0 0 0';
557 start_weapons_defaultmask = '0 0 0';
559 start_ammo_shells = 0;
560 start_ammo_nails = 0;
561 start_ammo_rockets = 0;
562 start_ammo_cells = 0;
563 start_ammo_plasma = 0;
564 if (random_start_ammo == NULL)
566 random_start_ammo = spawn();
568 start_health = cvar("g_balance_health_start");
569 start_armorvalue = cvar("g_balance_armor_start");
572 g_weaponarena_weapons = '0 0 0';
574 string s = cvar_string("g_weaponarena");
576 MUTATOR_CALLHOOK(SetWeaponArena, s);
577 s = M_ARGV(0, string);
579 if (s == "0" || s == "")
585 // forcibly turn off weaponarena
587 else if (s == "all" || s == "1")
590 g_weaponarena_list = "All Weapons";
591 g_weaponarena_weapons = weapons_all();
593 else if (s == "devall")
596 g_weaponarena_list = "Dev All Weapons";
597 g_weaponarena_weapons = weapons_devall();
599 else if (s == "most")
602 g_weaponarena_list = "Most Weapons";
603 g_weaponarena_weapons = weapons_most();
605 else if (s == "all_available")
608 g_weaponarena_list = "All Available Weapons";
610 // this needs to run after weaponsInMapAll is initialized
611 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
613 else if (s == "devall_available")
616 g_weaponarena_list = "Dev All Available Weapons";
618 // this needs to run after weaponsInMapAll is initialized
619 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
621 else if (s == "most_available")
624 g_weaponarena_list = "Most Available Weapons";
626 // this needs to run after weaponsInMapAll is initialized
627 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
629 else if (s == "none")
632 g_weaponarena_list = "No Weapons";
637 float t = tokenize_console(s);
638 g_weaponarena_list = "";
639 for (int j = 0; j < t; ++j)
642 Weapon wep = Weapon_from_name(s);
645 g_weaponarena_weapons |= (wep.m_wepset);
646 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
649 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
654 g_weapon_stay = 0; // incompatible
655 start_weapons = g_weaponarena_weapons;
656 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
660 FOREACH(Weapons, it != WEP_Null, {
661 int w = want_weapon(it, false);
662 WepSet s = it.m_wepset;
666 start_weapons_default |= s;
668 start_weapons_defaultmask |= s;
672 if(cvar("g_balance_superweapons_time") < 0)
673 start_items |= IT_UNLIMITED_SUPERWEAPONS;
675 if(!cvar("g_use_ammunition"))
676 start_items |= IT_UNLIMITED_AMMO;
678 if(start_items & IT_UNLIMITED_AMMO)
680 start_ammo_shells = 999;
681 start_ammo_nails = 999;
682 start_ammo_rockets = 999;
683 start_ammo_cells = 999;
684 start_ammo_plasma = 999;
685 start_ammo_fuel = 999;
689 start_ammo_shells = cvar("g_start_ammo_shells");
690 start_ammo_nails = cvar("g_start_ammo_nails");
691 start_ammo_rockets = cvar("g_start_ammo_rockets");
692 start_ammo_cells = cvar("g_start_ammo_cells");
693 start_ammo_plasma = cvar("g_start_ammo_plasma");
694 start_ammo_fuel = cvar("g_start_ammo_fuel");
695 random_start_weapons_count = cvar("g_random_start_weapons_count");
696 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
697 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
698 SetResource(random_start_ammo, RES_ROCKETS,cvar("g_random_start_rockets"));
699 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
700 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
703 warmup_start_ammo_shells = start_ammo_shells;
704 warmup_start_ammo_nails = start_ammo_nails;
705 warmup_start_ammo_rockets = start_ammo_rockets;
706 warmup_start_ammo_cells = start_ammo_cells;
707 warmup_start_ammo_plasma = start_ammo_plasma;
708 warmup_start_ammo_fuel = start_ammo_fuel;
709 warmup_start_health = start_health;
710 warmup_start_armorvalue = start_armorvalue;
711 warmup_start_weapons = start_weapons;
712 warmup_start_weapons_default = start_weapons_default;
713 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
717 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
718 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
719 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
720 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
721 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
722 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
723 warmup_start_health = cvar("g_warmup_start_health");
724 warmup_start_armorvalue = cvar("g_warmup_start_armor");
725 warmup_start_weapons = '0 0 0';
726 warmup_start_weapons_default = '0 0 0';
727 warmup_start_weapons_defaultmask = '0 0 0';
728 FOREACH(Weapons, it != WEP_Null, {
729 int w = want_weapon(it, g_warmup_allguns);
730 WepSet s = it.m_wepset;
732 warmup_start_weapons |= s;
734 warmup_start_weapons_default |= s;
736 warmup_start_weapons_defaultmask |= s;
741 start_items |= ITEM_Jetpack.m_itemid;
743 MUTATOR_CALLHOOK(SetStartItems);
745 if (start_items & ITEM_Jetpack.m_itemid)
747 start_items |= ITEM_JetpackRegen.m_itemid;
748 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
749 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
752 start_ammo_shells = max(0, start_ammo_shells);
753 start_ammo_nails = max(0, start_ammo_nails);
754 start_ammo_rockets = max(0, start_ammo_rockets);
755 start_ammo_cells = max(0, start_ammo_cells);
756 start_ammo_plasma = max(0, start_ammo_plasma);
757 start_ammo_fuel = max(0, start_ammo_fuel);
758 SetResource(random_start_ammo, RES_SHELLS,
759 max(0, GetResource(random_start_ammo, RES_SHELLS)));
760 SetResource(random_start_ammo, RES_BULLETS,
761 max(0, GetResource(random_start_ammo, RES_BULLETS)));
762 SetResource(random_start_ammo, RES_ROCKETS,
763 max(0, GetResource(random_start_ammo, RES_ROCKETS)));
764 SetResource(random_start_ammo, RES_CELLS,
765 max(0, GetResource(random_start_ammo, RES_CELLS)));
766 SetResource(random_start_ammo, RES_PLASMA,
767 max(0, GetResource(random_start_ammo, RES_PLASMA)));
769 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
770 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
771 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
772 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
773 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
774 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
777 void precache_playermodel(string m)
779 int globhandle, i, n;
782 // remove :<skinnumber> suffix
783 int j = strstrofs(m, ":", 0);
785 m = substring(m, 0, j);
787 if(substring(m, -9, 5) == "_lod1")
789 if(substring(m, -9, 5) == "_lod2")
792 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
795 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
799 globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
802 n = search_getsize(globhandle);
803 for (i = 0; i < n; ++i)
805 //print(search_getfilename(globhandle, i), "\n");
806 f = search_getfilename(globhandle, i);
807 PrecachePlayerSounds(f);
809 search_end(globhandle);
811 void precache_all_playermodels(string pattern)
813 int globhandle = search_begin(pattern, true, false);
814 if (globhandle < 0) return;
815 int n = search_getsize(globhandle);
816 for (int i = 0; i < n; ++i)
818 string s = search_getfilename(globhandle, i);
819 precache_playermodel(s);
821 search_end(globhandle);
824 void precache_playermodels(string s)
826 FOREACH_WORD(s, true, { precache_playermodel(it); });
829 PRECACHE(PlayerModels)
831 // Precache all player models if desired
832 if (autocvar_sv_precacheplayermodels)
834 PrecachePlayerSounds("sound/player/default.sounds");
835 precache_all_playermodels("models/player/*.zym");
836 precache_all_playermodels("models/player/*.dpm");
837 precache_all_playermodels("models/player/*.md3");
838 precache_all_playermodels("models/player/*.psk");
839 precache_all_playermodels("models/player/*.iqm");
842 if (autocvar_sv_defaultcharacter)
844 precache_playermodels(autocvar_sv_defaultplayermodel_red);
845 precache_playermodels(autocvar_sv_defaultplayermodel_blue);
846 precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
847 precache_playermodels(autocvar_sv_defaultplayermodel_pink);
848 precache_playermodels(autocvar_sv_defaultplayermodel);
853 void make_safe_for_remove(entity e)
855 if (e.initialize_entity)
857 entity ent, prev = NULL;
858 for (ent = initialize_entity_first; ent; )
860 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
862 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
863 // skip it in linked list
866 prev.initialize_entity_next = ent.initialize_entity_next;
867 ent = prev.initialize_entity_next;
871 initialize_entity_first = ent.initialize_entity_next;
872 ent = initialize_entity_first;
878 ent = ent.initialize_entity_next;
884 .float remove_except_protected_forbidden;
885 void remove_except_protected(entity e)
887 if(e.remove_except_protected_forbidden)
888 error("not allowed to remove this at this point");
892 void remove_unsafely(entity e)
894 if(e.classname == "spike")
895 error("Removing spikes is forbidden (crylink bug), please report");
899 void remove_safely(entity e)
901 make_safe_for_remove(e);
905 void InitializeEntity(entity e, void(entity this) func, int order)
909 if (!e || e.initialize_entity)
911 // make a proxy initializer entity
913 e = new(initialize_entity);
917 e.initialize_entity = func;
918 e.initialize_entity_order = order;
920 cur = initialize_entity_first;
924 if (!cur || cur.initialize_entity_order > order)
926 // insert between prev and cur
928 prev.initialize_entity_next = e;
930 initialize_entity_first = e;
931 e.initialize_entity_next = cur;
935 cur = cur.initialize_entity_next;
938 void InitializeEntitiesRun()
940 entity startoflist = initialize_entity_first;
941 initialize_entity_first = NULL;
942 delete_fn = remove_except_protected;
943 for (entity e = startoflist; e; e = e.initialize_entity_next)
945 e.remove_except_protected_forbidden = 1;
947 for (entity e = startoflist; e; )
949 e.remove_except_protected_forbidden = 0;
950 e.initialize_entity_order = 0;
951 entity next = e.initialize_entity_next;
952 e.initialize_entity_next = NULL;
953 var void(entity this) func = e.initialize_entity;
954 e.initialize_entity = func_null;
955 if (e.classname == "initialize_entity")
957 entity wrappee = e.enemy;
961 //dprint("Delayed initialization: ", e.classname, "\n");
969 backtrace(strcat("Null function in: ", e.classname, "\n"));
973 delete_fn = remove_unsafely;
976 .float(entity) isEliminated;
977 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
979 Stream out = MSG_ENTITY;
980 WriteHeader(out, ENT_CLIENT_ELIMINATEDPLAYERS);
981 serialize(byte, out, sendflags);
983 for (int i = 1; i <= maxclients; i += 8) {
985 entity e = edict_num(i);
986 for (int b = 0; b < 8; ++b, e = nextent(e)) {
987 if (eliminatedPlayers.isEliminated(e)) {
991 serialize(byte, out, f);
997 void EliminatedPlayers_Init(float(entity) isEliminated_func)
999 if(eliminatedPlayers)
1001 backtrace("Can't spawn eliminatedPlayers again!");
1004 Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
1005 eliminatedPlayers.isEliminated = isEliminated_func;
1011 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
1013 if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1014 this.projectiledeathtype |= HITTYPE_SPLASH;
1015 adaptor_think2use(this);
1018 // deferred dropping
1019 void DropToFloor_Handler(entity this)
1021 WITHSELF(this, builtin_droptofloor());
1022 this.dropped_origin = this.origin;
1025 void droptofloor(entity this)
1027 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1032 float trace_hits_box_a0, trace_hits_box_a1;
1034 float trace_hits_box_1d(float end, float thmi, float thma)
1038 // just check if x is in range
1046 // do the trace with respect to x
1047 // 0 -> end has to stay in thmi -> thma
1048 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1049 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1050 if (trace_hits_box_a0 > trace_hits_box_a1)
1056 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1061 // now it is a trace from 0 to end
1063 trace_hits_box_a0 = 0;
1064 trace_hits_box_a1 = 1;
1066 if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1068 if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1070 if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1076 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1078 return trace_hits_box(start, end, thmi - ma, thma - mi);
1081 bool SUB_NoImpactCheck(entity this, entity toucher)
1083 // zero hitcontents = this is not the real impact, but either the
1084 // mirror-impact of something hitting the projectile instead of the
1085 // projectile hitting the something, or a touchareagrid one. Neither of
1086 // these stop the projectile from moving, so...
1087 if(trace_dphitcontents == 0)
1089 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
1090 checkclient(this); // TODO: .health is checked in the engine with this, possibly replace with a QC function?
1092 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1094 if (toucher == NULL && this.size != '0 0 0')
1097 tic = this.velocity * sys_frametime;
1098 tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
1099 traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
1100 if (trace_fraction >= 1)
1102 LOG_TRACE("Odd... did not hit...?");
1104 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1106 LOG_TRACE("Detected and prevented the sky-grapple bug.");
1114 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
1117 if(toucher && toucher == this.owner)
1119 if(SUB_NoImpactCheck(this, toucher))
1121 if(this.classname == "nade")
1122 return false; // no checks here
1123 else if(this.classname == "grapplinghook")
1129 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1130 UpdateCSQCProjectile(this);
1134 /** engine callback */
1135 void URI_Get_Callback(float id, float status, string data)
1137 if(url_URI_Get_Callback(id, status, data))
1141 else if (id == URI_GET_DISCARD)
1145 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1148 Curl_URI_Get_Callback(id, status, data);
1150 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1153 OnlineBanList_URI_Get_Callback(id, status, data);
1155 else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
1157 // handled by a mutator
1161 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".");
1165 string uid2name(string myuid)
1167 string s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1169 // FIXME remove this later after 0.6 release
1170 // convert old style broken records to correct style
1173 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1176 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1177 db_remove(ServerProgsDB, strcat("uid2name", myuid));
1182 s = "^1Unregistered Player";
1186 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1188 float m = e.dphitcontentsmask;
1189 e.dphitcontentsmask = goodcontents | badcontents;
1191 vector org = boundmin;
1192 vector delta = boundmax - boundmin;
1196 int j; // used after the loop
1197 for(j = 0; j < attempts; ++j)
1199 start.x = org.x + random() * delta.x;
1200 start.y = org.y + random() * delta.y;
1201 start.z = org.z + random() * delta.z;
1203 // rule 1: start inside world bounds, and outside
1204 // solid, and don't start from somewhere where you can
1205 // fall down to evil
1206 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1207 if (trace_fraction >= 1)
1209 if (trace_startsolid)
1211 if (trace_dphitcontents & badcontents)
1213 if (trace_dphitq3surfaceflags & badsurfaceflags)
1216 // rule 2: if we are too high, lower the point
1217 if (trace_fraction * delta.z > maxaboveground)
1218 start = trace_endpos + '0 0 1' * maxaboveground;
1219 vector enddown = trace_endpos;
1221 // rule 3: make sure we aren't outside the map. This only works
1222 // for somewhat well formed maps. A good rule of thumb is that
1223 // the map should have a convex outside hull.
1224 // these can be traceLINES as we already verified the starting box
1225 vector mstart = start + 0.5 * (e.mins + e.maxs);
1226 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1227 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1229 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1230 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1232 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1233 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1235 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1236 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1238 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1239 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1242 // rule 4: we must "see" some spawnpoint or item
1244 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1246 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1254 int items_checked = 0;
1255 IL_EACH(g_items, checkpvs(mstart, it),
1257 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1264 if(items_checked >= attempts)
1272 // find a random vector to "look at"
1273 end.x = org.x + random() * delta.x;
1274 end.y = org.y + random() * delta.y;
1275 end.z = org.z + random() * delta.z;
1276 end = start + normalize(end - start) * vlen(delta);
1278 // rule 4: start TO end must not be too short
1279 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1280 if(trace_startsolid)
1282 if(trace_fraction < minviewdistance / vlen(delta))
1285 // rule 5: don't want to look at sky
1286 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1289 // rule 6: we must not end up in trigger_hurt
1290 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1296 e.dphitcontentsmask = m;
1300 setorigin(e, start);
1301 e.angles = vectoangles(end - start);
1302 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1308 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1310 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1313 void write_recordmarker(entity pl, float tstart, float dt)
1315 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1317 // also write a marker into demo files for demotc-race-record-extractor to find
1320 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1321 " ", ftos(tstart), " ", ftos(dt), "\n"));
1324 void attach_sameorigin(entity e, entity to, string tag)
1326 vector org, t_forward, t_left, t_up, e_forward, e_up;
1329 org = e.origin - gettaginfo(to, gettagindex(to, tag));
1330 tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
1331 t_forward = v_forward * tagscale;
1332 t_left = v_right * -tagscale;
1333 t_up = v_up * tagscale;
1335 e.origin_x = org * t_forward;
1336 e.origin_y = org * t_left;
1337 e.origin_z = org * t_up;
1339 // current forward and up directions
1340 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1341 e.angles = AnglesTransform_FromVAngles(e.angles);
1343 e.angles = AnglesTransform_FromAngles(e.angles);
1344 fixedmakevectors(e.angles);
1346 // untransform forward, up!
1347 e_forward.x = v_forward * t_forward;
1348 e_forward.y = v_forward * t_left;
1349 e_forward.z = v_forward * t_up;
1350 e_up.x = v_up * t_forward;
1351 e_up.y = v_up * t_left;
1352 e_up.z = v_up * t_up;
1354 e.angles = fixedvectoangles2(e_forward, e_up);
1355 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1356 e.angles = AnglesTransform_ToVAngles(e.angles);
1358 e.angles = AnglesTransform_ToAngles(e.angles);
1360 setattachment(e, to, tag);
1361 setorigin(e, e.origin);
1364 void detach_sameorigin(entity e)
1367 org = gettaginfo(e, 0);
1368 e.angles = fixedvectoangles2(v_forward, v_up);
1369 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1370 e.angles = AnglesTransform_ToVAngles(e.angles);
1372 e.angles = AnglesTransform_ToAngles(e.angles);
1374 setattachment(e, NULL, "");
1375 setorigin(e, e.origin);
1378 void follow_sameorigin(entity e, entity to)
1380 set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1381 e.aiment = to; // make the hole follow bmodel
1382 e.punchangle = to.angles; // the original angles of bmodel
1383 e.view_ofs = e.origin - to.origin; // relative origin
1384 e.v_angle = e.angles - to.angles; // relative angles
1388 // TODO: unused, likely for a reason, possibly needs extensions (allow setting the new movetype as a parameter?)
1389 void unfollow_sameorigin(entity e)
1391 set_movetype(e, MOVETYPE_NONE);
1395 .string aiment_classname;
1396 .float aiment_deadflag;
1397 void SetMovetypeFollow(entity ent, entity e)
1399 // FIXME this may not be warpzone aware
1400 set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1401 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1402 ent.aiment = e; // make the hole follow bmodel
1403 ent.punchangle = e.angles; // the original angles of bmodel
1404 ent.view_ofs = ent.origin - e.origin; // relative origin
1405 ent.v_angle = ent.angles - e.angles; // relative angles
1406 ent.aiment_classname = strzone(e.classname);
1407 ent.aiment_deadflag = e.deadflag;
1409 void UnsetMovetypeFollow(entity ent)
1411 set_movetype(ent, MOVETYPE_FLY);
1412 PROJECTILE_MAKETRIGGER(ent);
1415 float LostMovetypeFollow(entity ent)
1418 if(ent.move_movetype != MOVETYPE_FOLLOW)
1424 if(ent.aiment.classname != ent.aiment_classname)
1426 if(ent.aiment.deadflag != ent.aiment_deadflag)
1433 bool isPushable(entity e)
1449 case "bullet": // antilagged bullets can't hit this either
1452 if (e.projectiledeathtype)