1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
35 string ColoredTeamName(float t);
37 string admin_name(void)
39 if(autocvar_sv_adminnick != "")
40 return autocvar_sv_adminnick;
42 return "SERVER ADMIN";
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
49 if (DistributeEvenly_amount)
51 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
55 DistributeEvenly_amount = 0;
57 DistributeEvenly_amount = amount;
58 DistributeEvenly_totalweight = totalweight;
60 float DistributeEvenly_Get(float weight)
65 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66 DistributeEvenly_totalweight -= weight;
67 DistributeEvenly_amount -= f;
71 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
74 string STR_PLAYER = "player";
75 string STR_SPECTATOR = "spectator";
76 string STR_OBSERVER = "observer";
79 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
80 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
81 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
82 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
84 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
85 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
86 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
87 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
88 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
91 // copies a string to a tempstring (so one can strunzone it)
92 string strcat1(string s) = #115; // FRIK_FILE
97 void bcenterprint(string s)
99 // TODO replace by MSG_ALL (would show it to spectators too, though)?
101 FOR_EACH_PLAYER(head)
102 if (clienttype(head) == CLIENTTYPE_REAL)
103 centerprint(head, s);
106 void GameLogEcho(string s)
111 if (autocvar_sv_eventlog_files)
116 matches = autocvar_sv_eventlog_files_counter + 1;
117 cvar_set("sv_eventlog_files_counter", ftos(matches));
120 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
121 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
122 logfile = fopen(fn, FILE_APPEND);
123 fputs(logfile, ":logversion:3\n");
127 if (autocvar_sv_eventlog_files_timestamps)
128 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
130 fputs(logfile, strcat(s, "\n"));
133 if (autocvar_sv_eventlog_console)
142 // will be opened later
147 if (logfile_open && logfile >= 0)
154 float spawnpoint_nag;
155 void relocate_spawnpoint()
157 // nudge off the floor
158 setorigin(self, self.origin + '0 0 1');
160 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
161 if (trace_startsolid)
167 if (!move_out_of_solid(self))
168 objerror("could not get out of solid at all!");
169 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
170 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
171 print(" ", ftos(self.origin_y - o_y));
172 print(" ", ftos(self.origin_z - o_z), "'\n");
173 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
176 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
182 self.mins = self.maxs = '0 0 0';
183 objerror("player spawn point in solid, mapper sucks!\n");
188 self.use = spawnpoint_use;
189 self.team_saved = self.team;
193 if (have_team_spawns != 0)
195 have_team_spawns = 1;
196 have_team_spawns_forteam[self.team] = 1;
198 if (autocvar_r_showbboxes)
200 // show where spawnpoints point at too
201 makevectors(self.angles);
204 e.classname = "info_player_foo";
205 setorigin(e, self.origin + v_forward * 24);
206 setsize(e, '-8 -8 -8', '8 8 8');
207 e.solid = SOLID_TRIGGER;
211 #define strstr strstrofs
213 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
214 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
215 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
216 // BE CONSTANT OR strzoneD!
217 float strstr(string haystack, string needle, float offset)
221 len = strlen(needle);
222 endpos = strlen(haystack) - len;
223 while(offset <= endpos)
225 found = substring(haystack, offset, len);
234 float NUM_NEAREST_ENTITIES = 4;
235 entity nearest_entity[NUM_NEAREST_ENTITIES];
236 float nearest_length[NUM_NEAREST_ENTITIES];
237 entity findnearest(vector point, .string field, string value, vector axismod)
248 localhead = find(world, field, value);
251 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
252 dist = localhead.oldorigin;
254 dist = localhead.origin;
256 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
259 for (i = 0; i < num_nearest; ++i)
261 if (len < nearest_length[i])
265 // now i tells us where to insert at
266 // INSERTION SORT! YOU'VE SEEN IT! RUN!
267 if (i < NUM_NEAREST_ENTITIES)
269 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
271 nearest_length[j + 1] = nearest_length[j];
272 nearest_entity[j + 1] = nearest_entity[j];
274 nearest_length[i] = len;
275 nearest_entity[i] = localhead;
276 if (num_nearest < NUM_NEAREST_ENTITIES)
277 num_nearest = num_nearest + 1;
280 localhead = find(localhead, field, value);
283 // now use the first one from our list that we can see
284 for (i = 0; i < num_nearest; ++i)
286 traceline(point, nearest_entity[i].origin, TRUE, world);
287 if (trace_fraction == 1)
291 dprint("Nearest point (");
292 dprint(nearest_entity[0].netname);
293 dprint(") is not visible, using a visible one.\n");
295 return nearest_entity[i];
299 if (num_nearest == 0)
302 dprint("Not seeing any location point, using nearest as fallback.\n");
304 dprint("Candidates were: ");
305 for(j = 0; j < num_nearest; ++j)
309 dprint(nearest_entity[j].netname);
314 return nearest_entity[0];
317 void spawnfunc_target_location()
319 self.classname = "target_location";
320 // location name in netname
321 // eventually support: count, teamgame selectors, line of sight?
324 void spawnfunc_info_location()
326 self.classname = "target_location";
327 self.message = self.netname;
330 string NearestLocation(vector p)
335 loc = findnearest(p, classname, "target_location", '1 1 1');
342 loc = findnearest(p, target, "###item###", '1 1 4');
349 string formatmessage(string msg)
360 WarpZone_crosshair_trace(self);
361 cursor = trace_endpos;
362 cursor_ent = trace_ent;
366 break; // too many replacements
369 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
370 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
383 replacement = substring(msg, p, 2);
384 escape = substring(msg, p + 1, 1);
388 else if (escape == "\\")
390 else if (escape == "n")
392 else if (escape == "a")
393 replacement = ftos(floor(self.armorvalue));
394 else if (escape == "h")
395 replacement = ftos(floor(self.health));
396 else if (escape == "l")
397 replacement = NearestLocation(self.origin);
398 else if (escape == "y")
399 replacement = NearestLocation(cursor);
400 else if (escape == "d")
401 replacement = NearestLocation(self.death_origin);
402 else if (escape == "w") {
406 wep = self.switchweapon;
409 replacement = W_Name(wep);
410 } else if (escape == "W") {
411 if (self.items & IT_SHELLS) replacement = "shells";
412 else if (self.items & IT_NAILS) replacement = "bullets";
413 else if (self.items & IT_ROCKETS) replacement = "rockets";
414 else if (self.items & IT_CELLS) replacement = "cells";
415 else replacement = "batteries"; // ;)
416 } else if (escape == "x") {
417 replacement = cursor_ent.netname;
418 if (!replacement || !cursor_ent)
419 replacement = "nothing";
420 } else if (escape == "s")
421 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
422 else if (escape == "S")
423 replacement = ftos(vlen(self.velocity));
425 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
426 p = p + strlen(replacement);
431 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
432 return (value == 0) ? FALSE : TRUE;
441 >0: receives a cvar from name=argv(f) value=argv(f+1)
443 void GetCvars_handleString(string thisname, float f, .string field, string name)
448 strunzone(self.field);
449 self.field = string_null;
453 if (thisname == name)
456 strunzone(self.field);
457 self.field = strzone(argv(f + 1));
461 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
463 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
465 GetCvars_handleString(thisname, f, field, name);
466 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
467 if (thisname == name)
470 s = func(strcat1(self.field));
473 strunzone(self.field);
474 self.field = strzone(s);
478 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
485 if (thisname == name)
486 self.field = stof(argv(f + 1));
489 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
491 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
498 if (thisname == name)
502 self.field = stof(argv(f + 1));
511 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
514 float w_getbestweapon(entity e);
515 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
518 o = W_FixWeaponOrder_ForceComplete(wo);
519 if(self.weaponorder_byimpulse)
521 strunzone(self.weaponorder_byimpulse);
522 self.weaponorder_byimpulse = string_null;
524 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
527 void GetCvars(float f)
529 string s = string_null;
532 s = strcat1(argv(f));
536 MUTATOR_CALLHOOK(GetCvars);
537 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
538 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
539 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
540 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
541 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
542 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
543 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
544 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
545 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
546 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
547 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
548 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
549 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
550 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
551 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
552 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
553 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
554 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
555 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
556 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
557 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
558 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
559 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
561 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
562 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
564 #ifdef ALLOW_FORCEMODELS
565 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
566 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
568 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
569 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
570 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
571 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
572 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
574 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
577 if (s == "cl_weaponpriority")
578 self.switchweapon = w_getbestweapon(self);
579 if (s == "cl_allow_uidtracking")
580 PlayerStats_AddPlayer(self);
584 void backtrace(string msg)
587 dev = autocvar_developer;
588 war = autocvar_prvm_backtraceforwarnings;
589 cvar_set("developer", "1");
590 cvar_set("prvm_backtraceforwarnings", "1");
592 print("--- CUT HERE ---\nWARNING: ");
595 remove(world); // isn't there any better way to cause a backtrace?
596 print("\n--- CUT UNTIL HERE ---\n");
597 cvar_set("developer", ftos(dev));
598 cvar_set("prvm_backtraceforwarnings", ftos(war));
601 string Team_ColorCode(float teamid)
603 if (teamid == COLOR_TEAM1)
605 else if (teamid == COLOR_TEAM2)
607 else if (teamid == COLOR_TEAM3)
609 else if (teamid == COLOR_TEAM4)
615 string Team_ColorName(float t)
617 // fixme: Search for team entities and get their .netname's!
618 if (t == COLOR_TEAM1)
620 if (t == COLOR_TEAM2)
622 if (t == COLOR_TEAM3)
624 if (t == COLOR_TEAM4)
629 string Team_ColorNameLowerCase(float t)
631 // fixme: Search for team entities and get their .netname's!
632 if (t == COLOR_TEAM1)
634 if (t == COLOR_TEAM2)
636 if (t == COLOR_TEAM3)
638 if (t == COLOR_TEAM4)
643 float ColourToNumber(string team_colour)
645 if (team_colour == "red")
648 if (team_colour == "blue")
651 if (team_colour == "yellow")
654 if (team_colour == "pink")
657 if (team_colour == "auto")
663 float NumberToTeamNumber(float number)
680 // decolorizes and team colors the player name when needed
681 string playername(entity p)
684 if (teamplay && !intermission_running && p.classname == "player")
686 t = Team_ColorCode(p.team);
687 return strcat(t, strdecolorize(p.netname));
693 vector randompos(vector m1, vector m2)
697 v_x = m2_x * random() + m1_x;
698 v_y = m2_y * random() + m1_y;
699 v_z = m2_z * random() + m1_z;
703 //#NO AUTOCVARS START
705 float g_pickup_shells;
706 float g_pickup_shells_max;
707 float g_pickup_nails;
708 float g_pickup_nails_max;
709 float g_pickup_rockets;
710 float g_pickup_rockets_max;
711 float g_pickup_cells;
712 float g_pickup_cells_max;
714 float g_pickup_fuel_jetpack;
715 float g_pickup_fuel_max;
716 float g_pickup_armorsmall;
717 float g_pickup_armorsmall_max;
718 float g_pickup_armorsmall_anyway;
719 float g_pickup_armormedium;
720 float g_pickup_armormedium_max;
721 float g_pickup_armormedium_anyway;
722 float g_pickup_armorbig;
723 float g_pickup_armorbig_max;
724 float g_pickup_armorbig_anyway;
725 float g_pickup_armorlarge;
726 float g_pickup_armorlarge_max;
727 float g_pickup_armorlarge_anyway;
728 float g_pickup_healthsmall;
729 float g_pickup_healthsmall_max;
730 float g_pickup_healthsmall_anyway;
731 float g_pickup_healthmedium;
732 float g_pickup_healthmedium_max;
733 float g_pickup_healthmedium_anyway;
734 float g_pickup_healthlarge;
735 float g_pickup_healthlarge_max;
736 float g_pickup_healthlarge_anyway;
737 float g_pickup_healthmega;
738 float g_pickup_healthmega_max;
739 float g_pickup_healthmega_anyway;
740 float g_pickup_ammo_anyway;
741 float g_pickup_weapons_anyway;
743 WEPSET_DECLARE_A(g_weaponarena_weapons);
744 float g_weaponarena_random;
745 float g_weaponarena_random_with_laser;
746 string g_weaponarena_list;
747 float g_weaponspeedfactor;
748 float g_weaponratefactor;
749 float g_weapondamagefactor;
750 float g_weaponforcefactor;
751 float g_weaponspreadfactor;
753 WEPSET_DECLARE_A(start_weapons);
754 WEPSET_DECLARE_A(start_weapons_default);
755 WEPSET_DECLARE_A(start_weapons_defaultmask);
757 float start_ammo_shells;
758 float start_ammo_nails;
759 float start_ammo_rockets;
760 float start_ammo_cells;
761 float start_ammo_fuel;
763 float start_armorvalue;
764 WEPSET_DECLARE_A(warmup_start_weapons);
765 WEPSET_DECLARE_A(warmup_start_weapons_default);
766 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
767 float warmup_start_ammo_shells;
768 float warmup_start_ammo_nails;
769 float warmup_start_ammo_rockets;
770 float warmup_start_ammo_cells;
771 float warmup_start_ammo_fuel;
772 float warmup_start_health;
773 float warmup_start_armorvalue;
777 entity get_weaponinfo(float w);
779 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
781 var float i = weaponinfo.weapon;
787 if (g_lms || g_ca || allguns)
789 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
795 d = (i == WEP_SHOTGUN);
797 d = 0; // weapon is set a few lines later
799 d = (i == WEP_LASER || i == WEP_SHOTGUN);
801 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
802 d |= (i == WEP_HOOK);
803 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
806 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
808 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
813 // 4: is set by default?
822 void readplayerstartcvars()
828 // initialize starting values for players
829 WEPSET_CLEAR_A(start_weapons);
830 WEPSET_CLEAR_A(start_weapons_default);
831 WEPSET_CLEAR_A(start_weapons_defaultmask);
833 start_ammo_shells = 0;
834 start_ammo_nails = 0;
835 start_ammo_rockets = 0;
836 start_ammo_cells = 0;
837 start_health = cvar("g_balance_health_start");
838 start_armorvalue = cvar("g_balance_armor_start");
841 WEPSET_CLEAR_A(g_weaponarena_weapons);
843 s = cvar_string("g_weaponarena");
844 if (s == "0" || s == "")
850 if (s == "0" || s == "")
856 // forcibly turn off weaponarena
861 g_weaponarena_list = "All Weapons";
862 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
864 e = get_weaponinfo(j);
865 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
866 WEPSET_OR_AW(g_weaponarena_weapons, j);
869 else if (s == "most")
872 g_weaponarena_list = "Most Weapons";
873 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
875 e = get_weaponinfo(j);
876 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
877 if (e.spawnflags & WEP_FLAG_NORMAL)
878 WEPSET_OR_AW(g_weaponarena_weapons, j);
881 else if (s == "none")
884 g_weaponarena_list = "No Weapons";
889 t = tokenize_console(s);
890 g_weaponarena_list = "";
891 for (i = 0; i < t; ++i)
894 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
896 e = get_weaponinfo(j);
899 WEPSET_OR_AW(g_weaponarena_weapons, j);
900 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
906 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
909 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
913 g_weaponarena_random = cvar("g_weaponarena_random");
915 g_weaponarena_random = 0;
916 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
920 g_minstagib = 0; // incompatible
921 g_pinata = 0; // incompatible
922 g_weapon_stay = 0; // incompatible
923 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
925 start_items |= IT_UNLIMITED_AMMO;
927 else if (g_minstagib)
929 g_pinata = 0; // incompatible
930 g_weapon_stay = 0; // incompatible
931 g_bloodloss = 0; // incompatible
933 start_armorvalue = 0;
934 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
935 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
936 start_items |= IT_UNLIMITED_SUPERWEAPONS;
938 if (g_minstagib_invis_alpha <= 0)
939 g_minstagib_invis_alpha = -1;
943 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
945 e = get_weaponinfo(i);
946 float w = want_weapon("g_start_weapon_", e, FALSE);
948 WEPSET_OR_AW(start_weapons, i);
950 WEPSET_OR_AW(start_weapons_default, i);
952 WEPSET_OR_AW(start_weapons_defaultmask, i);
956 if(!cvar("g_use_ammunition"))
957 start_items |= IT_UNLIMITED_AMMO;
959 if(cvar("g_nexball"))
960 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
964 start_ammo_cells = cvar("g_minstagib_ammo_start");
965 start_ammo_fuel = cvar("g_start_ammo_fuel");
967 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
969 start_ammo_rockets = 999;
970 start_ammo_shells = 999;
971 start_ammo_cells = 999;
972 start_ammo_nails = 999;
973 start_ammo_fuel = 999;
979 start_ammo_shells = cvar("g_lms_start_ammo_shells");
980 start_ammo_nails = cvar("g_lms_start_ammo_nails");
981 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
982 start_ammo_cells = cvar("g_lms_start_ammo_cells");
983 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
987 start_ammo_shells = cvar("g_start_ammo_shells");
988 start_ammo_nails = cvar("g_start_ammo_nails");
989 start_ammo_rockets = cvar("g_start_ammo_rockets");
990 start_ammo_cells = cvar("g_start_ammo_cells");
991 start_ammo_fuel = cvar("g_start_ammo_fuel");
997 start_health = cvar("g_lms_start_health");
998 start_armorvalue = cvar("g_lms_start_armor");
1003 warmup_start_ammo_shells = start_ammo_shells;
1004 warmup_start_ammo_nails = start_ammo_nails;
1005 warmup_start_ammo_rockets = start_ammo_rockets;
1006 warmup_start_ammo_cells = start_ammo_cells;
1007 warmup_start_ammo_fuel = start_ammo_fuel;
1008 warmup_start_health = start_health;
1009 warmup_start_armorvalue = start_armorvalue;
1010 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
1011 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
1012 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
1014 if (!g_weaponarena && !g_minstagib && !g_ca)
1016 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1017 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1018 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1019 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1020 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1021 warmup_start_health = cvar("g_warmup_start_health");
1022 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1023 WEPSET_CLEAR_A(warmup_start_weapons);
1024 WEPSET_CLEAR_A(warmup_start_weapons_default);
1025 WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
1026 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1028 e = get_weaponinfo(i);
1029 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
1031 WEPSET_OR_AW(warmup_start_weapons, i);
1033 WEPSET_OR_AW(warmup_start_weapons_default, i);
1035 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
1041 start_items |= IT_JETPACK;
1043 MUTATOR_CALLHOOK(SetStartItems);
1045 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
1047 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1048 start_items |= IT_FUEL_REGEN;
1049 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1050 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1053 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1055 e = get_weaponinfo(i);
1056 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
1057 weapon_action(i, WR_PRECACHE);
1060 start_ammo_shells = max(0, start_ammo_shells);
1061 start_ammo_nails = max(0, start_ammo_nails);
1062 start_ammo_cells = max(0, start_ammo_cells);
1063 start_ammo_rockets = max(0, start_ammo_rockets);
1064 start_ammo_fuel = max(0, start_ammo_fuel);
1066 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1067 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1068 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1069 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1070 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1074 float g_bugrigs_planar_movement;
1075 float g_bugrigs_planar_movement_car_jumping;
1076 float g_bugrigs_reverse_spinning;
1077 float g_bugrigs_reverse_speeding;
1078 float g_bugrigs_reverse_stopping;
1079 float g_bugrigs_air_steering;
1080 float g_bugrigs_angle_smoothing;
1081 float g_bugrigs_friction_floor;
1082 float g_bugrigs_friction_brake;
1083 float g_bugrigs_friction_air;
1084 float g_bugrigs_accel;
1085 float g_bugrigs_speed_ref;
1086 float g_bugrigs_speed_pow;
1087 float g_bugrigs_steer;
1089 float g_touchexplode;
1090 float g_touchexplode_radius;
1091 float g_touchexplode_damage;
1092 float g_touchexplode_edgedamage;
1093 float g_touchexplode_force;
1100 float sv_pitch_fixyaw;
1102 string GetGametype(); // g_world.qc
1103 void readlevelcvars(void)
1105 g_minstagib = cvar("g_minstagib");
1107 // load ALL the mutators
1108 if(cvar("g_dodging"))
1109 MUTATOR_ADD(mutator_dodging);
1110 if(cvar("g_spawn_near_teammate"))
1111 MUTATOR_ADD(mutator_spawn_near_teammate);
1112 if(cvar("g_physical_items"))
1113 MUTATOR_ADD(mutator_physical_items);
1116 if(cvar("g_invincible_projectiles"))
1117 MUTATOR_ADD(mutator_invincibleprojectiles);
1118 if(cvar("g_new_toys"))
1119 MUTATOR_ADD(mutator_new_toys);
1121 MUTATOR_ADD(mutator_nix);
1122 if(cvar("g_rocket_flying"))
1123 MUTATOR_ADD(mutator_rocketflying);
1124 if(cvar("g_vampire"))
1125 MUTATOR_ADD(mutator_vampire);
1128 // is this a mutator? is this a mode?
1129 if(cvar("g_sandbox"))
1130 MUTATOR_ADD(sandbox);
1132 if(cvar("sv_allow_fullbright"))
1133 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1135 g_bugrigs = cvar("g_bugrigs");
1136 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1137 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1138 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1139 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1140 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1141 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1142 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1143 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1144 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1145 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1146 g_bugrigs_accel = cvar("g_bugrigs_accel");
1147 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1148 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1149 g_bugrigs_steer = cvar("g_bugrigs_steer");
1151 g_touchexplode = cvar("g_touchexplode");
1152 g_touchexplode_radius = cvar("g_touchexplode_radius");
1153 g_touchexplode_damage = cvar("g_touchexplode_damage");
1154 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1155 g_touchexplode_force = cvar("g_touchexplode_force");
1157 #ifdef ALLOW_FORCEMODELS
1158 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1161 sv_clones = cvar("sv_clones");
1162 sv_gentle = cvar("sv_gentle");
1163 sv_foginterval = cvar("sv_foginterval");
1164 g_cloaked = cvar("g_cloaked");
1166 g_cloaked = 1; // always enable cloak in CTS
1167 g_jump_grunt = cvar("g_jump_grunt");
1168 g_footsteps = cvar("g_footsteps");
1169 g_grappling_hook = cvar("g_grappling_hook");
1170 g_jetpack = cvar("g_jetpack");
1171 g_midair = cvar("g_midair");
1172 g_norecoil = cvar("g_norecoil");
1173 g_bloodloss = cvar("g_bloodloss");
1174 sv_maxidle = cvar("sv_maxidle");
1175 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1176 g_ctf_reverse = cvar("g_ctf_reverse");
1177 sv_autotaunt = cvar("sv_autotaunt");
1178 sv_taunt = cvar("sv_taunt");
1180 inWarmupStage = cvar("g_warmup");
1181 g_warmup_limit = cvar("g_warmup_limit");
1182 g_warmup_allguns = cvar("g_warmup_allguns");
1183 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1185 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1186 inWarmupStage = 0; // these modes cannot work together, sorry
1188 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1189 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1190 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1191 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1192 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1193 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1194 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1195 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1196 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1197 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1198 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1199 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1200 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1201 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1203 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1204 g_weaponratefactor = cvar("g_weaponratefactor");
1205 g_weapondamagefactor = cvar("g_weapondamagefactor");
1206 g_weaponforcefactor = cvar("g_weaponforcefactor");
1207 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1209 g_pickup_shells = cvar("g_pickup_shells");
1210 g_pickup_shells_max = cvar("g_pickup_shells_max");
1211 g_pickup_nails = cvar("g_pickup_nails");
1212 g_pickup_nails_max = cvar("g_pickup_nails_max");
1213 g_pickup_rockets = cvar("g_pickup_rockets");
1214 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1215 g_pickup_cells = cvar("g_pickup_cells");
1216 g_pickup_cells_max = cvar("g_pickup_cells_max");
1217 g_pickup_fuel = cvar("g_pickup_fuel");
1218 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1219 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1220 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1221 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1222 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1223 g_pickup_armormedium = cvar("g_pickup_armormedium");
1224 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1225 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1226 g_pickup_armorbig = cvar("g_pickup_armorbig");
1227 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1228 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1229 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1230 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1231 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1232 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1233 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1234 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1235 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1236 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1237 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1238 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1239 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1240 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1241 g_pickup_healthmega = cvar("g_pickup_healthmega");
1242 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1243 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1245 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1246 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1248 g_pinata = cvar("g_pinata");
1250 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1252 g_weapon_stay = cvar("g_weapon_stay");
1254 g_ghost_items = cvar("g_ghost_items");
1256 if(g_ghost_items >= 1)
1257 g_ghost_items = 0.25; // default alpha value
1259 if not(inWarmupStage && !g_ca)
1260 game_starttime = cvar("g_start_delay");
1262 sv_pitch_min = cvar("sv_pitch_min");
1263 sv_pitch_max = cvar("sv_pitch_max");
1264 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1266 readplayerstartcvars();
1272 string precache_sound (string s) = #19;
1273 float precache_sound_index (string s) = #19;
1275 #define SND_VOLUME 1
1276 #define SND_ATTENUATION 2
1277 #define SND_LARGEENTITY 8
1278 #define SND_LARGESOUND 16
1280 float sound_allowed(float dest, entity e)
1282 // sounds from world may always pass
1285 if (e.classname == "body")
1287 else if (e.realowner && e.realowner != e)
1289 else if (e.owner && e.owner != e)
1294 // sounds to self may always pass
1295 if (dest == MSG_ONE)
1296 if (e == msg_entity)
1298 // sounds by players can be removed
1299 if (autocvar_bot_sound_monopoly)
1300 if (clienttype(e) == CLIENTTYPE_REAL)
1302 // anything else may pass
1306 #ifdef COMPAT_XON010_CHANNELS
1307 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1308 void sound(entity e, float chan, string samp, float vol, float atten)
1310 if (!sound_allowed(MSG_BROADCAST, e))
1312 builtin_sound(e, chan, samp, vol, atten);
1316 void sound(entity e, float chan, string samp, float vol, float atten)
1318 if (!sound_allowed(MSG_BROADCAST, e))
1320 sound7(e, chan, samp, vol, atten, 0, 0);
1324 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1328 if (!sound_allowed(dest, e))
1331 entno = num_for_edict(e);
1332 idx = precache_sound_index(samp);
1337 atten = floor(atten * 64);
1338 vol = floor(vol * 255);
1341 sflags |= SND_VOLUME;
1343 sflags |= SND_ATTENUATION;
1344 if (entno >= 8192 || chan < 0 || chan > 7)
1345 sflags |= SND_LARGEENTITY;
1347 sflags |= SND_LARGESOUND;
1349 WriteByte(dest, SVC_SOUND);
1350 WriteByte(dest, sflags);
1351 if (sflags & SND_VOLUME)
1352 WriteByte(dest, vol);
1353 if (sflags & SND_ATTENUATION)
1354 WriteByte(dest, atten);
1355 if (sflags & SND_LARGEENTITY)
1357 WriteShort(dest, entno);
1358 WriteByte(dest, chan);
1362 WriteShort(dest, entno * 8 + chan);
1364 if (sflags & SND_LARGESOUND)
1365 WriteShort(dest, idx);
1367 WriteByte(dest, idx);
1369 WriteCoord(dest, o_x);
1370 WriteCoord(dest, o_y);
1371 WriteCoord(dest, o_z);
1373 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1377 if (!sound_allowed(dest, e))
1380 o = e.origin + 0.5 * (e.mins + e.maxs);
1381 soundtoat(dest, e, o, chan, samp, vol, atten);
1383 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1385 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1387 void stopsoundto(float dest, entity e, float chan)
1391 if (!sound_allowed(dest, e))
1394 entno = num_for_edict(e);
1396 if (entno >= 8192 || chan < 0 || chan > 7)
1399 idx = precache_sound_index("misc/null.wav");
1400 sflags = SND_LARGEENTITY;
1402 sflags |= SND_LARGESOUND;
1403 WriteByte(dest, SVC_SOUND);
1404 WriteByte(dest, sflags);
1405 WriteShort(dest, entno);
1406 WriteByte(dest, chan);
1407 if (sflags & SND_LARGESOUND)
1408 WriteShort(dest, idx);
1410 WriteByte(dest, idx);
1411 WriteCoord(dest, e.origin_x);
1412 WriteCoord(dest, e.origin_y);
1413 WriteCoord(dest, e.origin_z);
1417 WriteByte(dest, SVC_STOPSOUND);
1418 WriteShort(dest, entno * 8 + chan);
1421 void stopsound(entity e, float chan)
1423 if (!sound_allowed(MSG_BROADCAST, e))
1426 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1427 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1430 void play2(entity e, string filename)
1432 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1434 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1437 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1439 float spamsound(entity e, float chan, string samp, float vol, float atten)
1441 if (!sound_allowed(MSG_BROADCAST, e))
1444 if (time > e.spamtime)
1447 sound(e, chan, samp, vol, atten);
1453 void play2team(float t, string filename)
1457 if (autocvar_bot_sound_monopoly)
1460 FOR_EACH_REALPLAYER(head)
1463 play2(head, filename);
1467 void play2all(string samp)
1469 if (autocvar_bot_sound_monopoly)
1472 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1475 void PrecachePlayerSounds(string f);
1476 void precache_playermodel(string m)
1478 float globhandle, i, n;
1481 if(substring(m, -9,5) == "_lod1")
1483 if(substring(m, -9,5) == "_lod2")
1486 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1489 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1493 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1496 n = search_getsize(globhandle);
1497 for (i = 0; i < n; ++i)
1499 //print(search_getfilename(globhandle, i), "\n");
1500 f = search_getfilename(globhandle, i);
1501 PrecachePlayerSounds(f);
1503 search_end(globhandle);
1505 void precache_all_playermodels(string pattern)
1507 float globhandle, i, n;
1510 globhandle = search_begin(pattern, TRUE, FALSE);
1513 n = search_getsize(globhandle);
1514 for (i = 0; i < n; ++i)
1516 //print(search_getfilename(globhandle, i), "\n");
1517 f = search_getfilename(globhandle, i);
1518 precache_playermodel(f);
1520 search_end(globhandle);
1525 // gamemode related things
1526 precache_model ("models/misc/chatbubble.spr");
1529 precache_model ("models/runematch/curse.mdl");
1530 precache_model ("models/runematch/rune.mdl");
1533 #ifdef TTURRETS_ENABLED
1534 if (autocvar_g_turrets)
1538 // Precache all player models if desired
1539 if (autocvar_sv_precacheplayermodels)
1541 PrecachePlayerSounds("sound/player/default.sounds");
1542 precache_all_playermodels("models/player/*.zym");
1543 precache_all_playermodels("models/player/*.dpm");
1544 precache_all_playermodels("models/player/*.md3");
1545 precache_all_playermodels("models/player/*.psk");
1546 precache_all_playermodels("models/player/*.iqm");
1549 if (autocvar_sv_defaultcharacter)
1552 s = autocvar_sv_defaultplayermodel_red;
1554 precache_playermodel(s);
1555 s = autocvar_sv_defaultplayermodel_blue;
1557 precache_playermodel(s);
1558 s = autocvar_sv_defaultplayermodel_yellow;
1560 precache_playermodel(s);
1561 s = autocvar_sv_defaultplayermodel_pink;
1563 precache_playermodel(s);
1564 s = autocvar_sv_defaultplayermodel;
1566 precache_playermodel(s);
1571 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1572 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1575 // gore and miscellaneous sounds
1576 //precache_sound ("misc/h2ohit.wav");
1577 precache_model ("models/hook.md3");
1578 precache_sound ("misc/armorimpact.wav");
1579 precache_sound ("misc/bodyimpact1.wav");
1580 precache_sound ("misc/bodyimpact2.wav");
1581 precache_sound ("misc/gib.wav");
1582 precache_sound ("misc/gib_splat01.wav");
1583 precache_sound ("misc/gib_splat02.wav");
1584 precache_sound ("misc/gib_splat03.wav");
1585 precache_sound ("misc/gib_splat04.wav");
1586 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1587 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1588 precache_sound ("misc/null.wav");
1589 precache_sound ("misc/spawn.wav");
1590 precache_sound ("misc/talk.wav");
1591 precache_sound ("misc/teleport.wav");
1592 precache_sound ("misc/poweroff.wav");
1593 precache_sound ("player/lava.wav");
1594 precache_sound ("player/slime.wav");
1597 precache_sound ("misc/jetpack_fly.wav");
1599 precache_model ("models/sprites/0.spr32");
1600 precache_model ("models/sprites/1.spr32");
1601 precache_model ("models/sprites/2.spr32");
1602 precache_model ("models/sprites/3.spr32");
1603 precache_model ("models/sprites/4.spr32");
1604 precache_model ("models/sprites/5.spr32");
1605 precache_model ("models/sprites/6.spr32");
1606 precache_model ("models/sprites/7.spr32");
1607 precache_model ("models/sprites/8.spr32");
1608 precache_model ("models/sprites/9.spr32");
1609 precache_model ("models/sprites/10.spr32");
1611 // common weapon precaches
1612 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1613 precache_sound ("weapons/weapon_switch.wav");
1614 precache_sound ("weapons/weaponpickup.wav");
1615 precache_sound ("weapons/unavailable.wav");
1616 precache_sound ("weapons/dryfire.wav");
1617 if (g_grappling_hook)
1619 precache_sound ("weapons/hook_fire.wav"); // hook
1620 precache_sound ("weapons/hook_impact.wav"); // hook
1623 if(autocvar_sv_precacheweapons)
1625 //precache weapon models/sounds
1628 while (wep <= WEP_LAST)
1630 weapon_action(wep, WR_PRECACHE);
1635 precache_model("models/elaser.mdl");
1636 precache_model("models/laser.mdl");
1637 precache_model("models/ebomb.mdl");
1640 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1642 if (!self.noise && self.music) // quake 3 uses the music field
1643 self.noise = self.music;
1645 // plays music for the level if there is any
1648 precache_sound (self.noise);
1649 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1654 // sorry, but using \ in macros breaks line numbers
1655 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1656 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1657 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1660 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1662 if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1665 WRITESPECTATABLE_MSG_ONE({
1666 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1667 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1668 WriteByte(MSG_ONE, id);
1669 WriteString(MSG_ONE, s);
1670 if (id != 0 && s != "")
1672 WriteByte(MSG_ONE, duration);
1673 WriteByte(MSG_ONE, countdown_num);
1678 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1680 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1682 // WARNING: this kills the trace globals
1683 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1684 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1686 #define INITPRIO_FIRST 0
1687 #define INITPRIO_GAMETYPE 0
1688 #define INITPRIO_GAMETYPE_FALLBACK 1
1689 #define INITPRIO_FINDTARGET 10
1690 #define INITPRIO_DROPTOFLOOR 20
1691 #define INITPRIO_SETLOCATION 90
1692 #define INITPRIO_LINKDOORS 91
1693 #define INITPRIO_LAST 99
1695 .void(void) initialize_entity;
1696 .float initialize_entity_order;
1697 .entity initialize_entity_next;
1698 entity initialize_entity_first;
1700 void make_safe_for_remove(entity e)
1702 if (e.initialize_entity)
1704 entity ent, prev = world;
1705 for (ent = initialize_entity_first; ent; )
1707 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1709 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1710 // skip it in linked list
1713 prev.initialize_entity_next = ent.initialize_entity_next;
1714 ent = prev.initialize_entity_next;
1718 initialize_entity_first = ent.initialize_entity_next;
1719 ent = initialize_entity_first;
1725 ent = ent.initialize_entity_next;
1731 void objerror(string s)
1733 make_safe_for_remove(self);
1734 builtin_objerror(s);
1737 .float remove_except_protected_forbidden;
1738 void remove_except_protected(entity e)
1740 if(e.remove_except_protected_forbidden)
1741 error("not allowed to remove this at this point");
1745 void remove_unsafely(entity e)
1747 if(e.classname == "spike")
1748 error("Removing spikes is forbidden (crylink bug), please report");
1752 void remove_safely(entity e)
1754 make_safe_for_remove(e);
1758 void InitializeEntity(entity e, void(void) func, float order)
1762 if (!e || e.initialize_entity)
1764 // make a proxy initializer entity
1768 e.classname = "initialize_entity";
1772 e.initialize_entity = func;
1773 e.initialize_entity_order = order;
1775 cur = initialize_entity_first;
1779 if (!cur || cur.initialize_entity_order > order)
1781 // insert between prev and cur
1783 prev.initialize_entity_next = e;
1785 initialize_entity_first = e;
1786 e.initialize_entity_next = cur;
1790 cur = cur.initialize_entity_next;
1793 void InitializeEntitiesRun()
1796 startoflist = initialize_entity_first;
1797 initialize_entity_first = world;
1798 remove = remove_except_protected;
1799 for (self = startoflist; self; self = self.initialize_entity_next)
1801 self.remove_except_protected_forbidden = 1;
1803 for (self = startoflist; self; )
1806 var void(void) func;
1807 e = self.initialize_entity_next;
1808 func = self.initialize_entity;
1809 self.initialize_entity_order = 0;
1810 self.initialize_entity = func_null;
1811 self.initialize_entity_next = world;
1812 self.remove_except_protected_forbidden = 0;
1813 if (self.classname == "initialize_entity")
1817 builtin_remove(self);
1820 //dprint("Delayed initialization: ", self.classname, "\n");
1821 if(func != func_null)
1826 backtrace(strcat("Null function in: ", self.classname, "\n"));
1830 remove = remove_unsafely;
1833 .float uncustomizeentityforclient_set;
1834 .void(void) uncustomizeentityforclient;
1835 void(void) SUB_Nullpointer = #0;
1836 void UncustomizeEntitiesRun()
1840 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1841 self.uncustomizeentityforclient();
1844 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1846 e.customizeentityforclient = customizer;
1847 e.uncustomizeentityforclient = uncustomizer;
1848 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1852 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1855 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1859 if (e.classname == "")
1860 e.classname = "net_linked";
1862 if (e.model == "" || self.modelindex == 0)
1866 setmodel(e, "null");
1870 e.SendEntity = sendfunc;
1871 e.SendFlags = 0xFFFFFF;
1874 e.effects |= EF_NODEPTHTEST;
1878 e.nextthink = time + dt;
1879 e.think = SUB_Remove;
1883 void adaptor_think2touch()
1892 void adaptor_think2use()
1904 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1906 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1907 self.projectiledeathtype |= HITTYPE_SPLASH;
1908 adaptor_think2use();
1911 // deferred dropping
1912 void DropToFloor_Handler()
1914 builtin_droptofloor();
1915 self.dropped_origin = self.origin;
1920 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1925 float trace_hits_box_a0, trace_hits_box_a1;
1927 float trace_hits_box_1d(float end, float thmi, float thma)
1931 // just check if x is in range
1939 // do the trace with respect to x
1940 // 0 -> end has to stay in thmi -> thma
1941 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1942 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1943 if (trace_hits_box_a0 > trace_hits_box_a1)
1949 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1954 // now it is a trace from 0 to end
1956 trace_hits_box_a0 = 0;
1957 trace_hits_box_a1 = 1;
1959 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1961 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1963 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1969 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1971 return trace_hits_box(start, end, thmi - ma, thma - mi);
1974 float SUB_NoImpactCheck()
1976 // zero hitcontents = this is not the real impact, but either the
1977 // mirror-impact of something hitting the projectile instead of the
1978 // projectile hitting the something, or a touchareagrid one. Neither of
1979 // these stop the projectile from moving, so...
1980 if(trace_dphitcontents == 0)
1982 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1983 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1986 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1988 if (other == world && self.size != '0 0 0')
1991 tic = self.velocity * sys_frametime;
1992 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1993 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1994 if (trace_fraction >= 1)
1996 dprint("Odd... did not hit...?\n");
1998 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2000 dprint("Detected and prevented the sky-grapple bug.\n");
2008 #define SUB_OwnerCheck() (other && (other == self.owner))
2010 void RemoveGrapplingHook(entity pl);
2011 void W_Crylink_Dequeue(entity e);
2012 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2014 if(SUB_OwnerCheck())
2016 if(SUB_NoImpactCheck())
2018 if(self.classname == "grapplinghook")
2019 RemoveGrapplingHook(self.realowner);
2020 else if(self.classname == "spike")
2022 W_Crylink_Dequeue(self);
2029 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2030 UpdateCSQCProjectile(self);
2033 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2035 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
2036 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
2038 void URI_Get_Callback(float id, float status, string data)
2040 if(url_URI_Get_Callback(id, status, data))
2044 else if (id == URI_GET_DISCARD)
2048 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
2051 Curl_URI_Get_Callback(id, status, data);
2053 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2056 OnlineBanList_URI_Get_Callback(id, status, data);
2060 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2064 string uid2name(string myuid) {
2066 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2068 // FIXME remove this later after 0.6 release
2069 // convert old style broken records to correct style
2072 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2075 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2076 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2081 s = "^1Unregistered Player";
2085 float race_readTime(string map, float pos)
2093 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2096 string race_readUID(string map, float pos)
2104 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2107 float race_readPos(string map, float t) {
2109 for (i = 1; i <= RANKINGS_CNT; ++i)
2110 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2113 return 0; // pos is zero if unranked
2116 void race_writeTime(string map, float t, string myuid)
2125 newpos = race_readPos(map, t);
2127 float i, prevpos = 0;
2128 for(i = 1; i <= RANKINGS_CNT; ++i)
2130 if(race_readUID(map, i) == myuid)
2133 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2134 for (i = prevpos; i > newpos; --i) {
2135 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2136 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2138 } else { // player has no ranked record yet
2139 for (i = RANKINGS_CNT; i > newpos; --i) {
2140 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2141 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2145 // store new time itself
2146 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2147 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2150 string race_readName(string map, float pos)
2158 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2161 string race_placeName(float pos) {
2162 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2164 if(mod(pos, 10) == 1)
2165 return strcat(ftos(pos), "st");
2166 else if(mod(pos, 10) == 2)
2167 return strcat(ftos(pos), "nd");
2168 else if(mod(pos, 10) == 3)
2169 return strcat(ftos(pos), "rd");
2171 return strcat(ftos(pos), "th");
2174 return strcat(ftos(pos), "th");
2177 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2180 vector start, org, delta, end, enddown, mstart;
2183 m = e.dphitcontentsmask;
2184 e.dphitcontentsmask = goodcontents | badcontents;
2187 delta = world.maxs - world.mins;
2191 for (i = 0; i < attempts; ++i)
2193 start_x = org_x + random() * delta_x;
2194 start_y = org_y + random() * delta_y;
2195 start_z = org_z + random() * delta_z;
2197 // rule 1: start inside world bounds, and outside
2198 // solid, and don't start from somewhere where you can
2199 // fall down to evil
2200 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2201 if (trace_fraction >= 1)
2203 if (trace_startsolid)
2205 if (trace_dphitcontents & badcontents)
2207 if (trace_dphitq3surfaceflags & badsurfaceflags)
2210 // rule 2: if we are too high, lower the point
2211 if (trace_fraction * delta_z > maxaboveground)
2212 start = trace_endpos + '0 0 1' * maxaboveground;
2213 enddown = trace_endpos;
2215 // rule 3: make sure we aren't outside the map. This only works
2216 // for somewhat well formed maps. A good rule of thumb is that
2217 // the map should have a convex outside hull.
2218 // these can be traceLINES as we already verified the starting box
2219 mstart = start + 0.5 * (e.mins + e.maxs);
2220 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2221 if (trace_fraction >= 1)
2223 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2224 if (trace_fraction >= 1)
2226 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2227 if (trace_fraction >= 1)
2229 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2230 if (trace_fraction >= 1)
2232 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2233 if (trace_fraction >= 1)
2236 // rule 4: we must "see" some spawnpoint
2237 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2238 if(checkpvs(mstart, sp))
2242 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2243 if(checkpvs(mstart, sp))
2249 // find a random vector to "look at"
2250 end_x = org_x + random() * delta_x;
2251 end_y = org_y + random() * delta_y;
2252 end_z = org_z + random() * delta_z;
2253 end = start + normalize(end - start) * vlen(delta);
2255 // rule 4: start TO end must not be too short
2256 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2257 if (trace_startsolid)
2259 if (trace_fraction < minviewdistance / vlen(delta))
2262 // rule 5: don't want to look at sky
2263 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2266 // rule 6: we must not end up in trigger_hurt
2267 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2273 e.dphitcontentsmask = m;
2277 setorigin(e, start);
2278 e.angles = vectoangles(end - start);
2279 dprint("Needed ", ftos(i + 1), " attempts\n");
2286 float zcurveparticles_effectno;
2287 vector zcurveparticles_start;
2288 float zcurveparticles_spd;
2290 void endzcurveparticles()
2292 if(zcurveparticles_effectno)
2295 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2297 zcurveparticles_effectno = 0;
2300 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2302 spd = bound(0, floor(spd / 16), 32767);
2303 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2305 endzcurveparticles();
2306 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2307 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2308 WriteShort(MSG_BROADCAST, effectno);
2309 WriteCoord(MSG_BROADCAST, start_x);
2310 WriteCoord(MSG_BROADCAST, start_y);
2311 WriteCoord(MSG_BROADCAST, start_z);
2312 zcurveparticles_effectno = effectno;
2313 zcurveparticles_start = start;
2316 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2317 WriteCoord(MSG_BROADCAST, end_x);
2318 WriteCoord(MSG_BROADCAST, end_y);
2319 WriteCoord(MSG_BROADCAST, end_z);
2320 WriteCoord(MSG_BROADCAST, end_dz);
2321 zcurveparticles_spd = spd;
2324 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2327 vector vecxy, velxy;
2329 vecxy = end - start;
2334 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2336 endzcurveparticles();
2337 trailparticles(world, effectno, start, end);
2341 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2342 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2345 void write_recordmarker(entity pl, float tstart, float dt)
2347 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2349 // also write a marker into demo files for demotc-race-record-extractor to find
2352 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2353 " ", ftos(tstart), " ", ftos(dt), "\n"));
2356 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2369 if(allowcenter) // 2: allow center handedness
2382 if(allowcenter) // 2: allow center handedness
2398 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2403 if (autocvar_g_shootfromeye)
2416 else if (autocvar_g_shootfromcenter)
2421 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2431 else if (autocvar_g_shootfromclient)
2433 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2438 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2440 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2444 void attach_sameorigin(entity e, entity to, string tag)
2446 vector org, t_forward, t_left, t_up, e_forward, e_up;
2449 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2450 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2451 t_forward = v_forward * tagscale;
2452 t_left = v_right * -tagscale;
2453 t_up = v_up * tagscale;
2455 e.origin_x = org * t_forward;
2456 e.origin_y = org * t_left;
2457 e.origin_z = org * t_up;
2459 // current forward and up directions
2460 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2461 e.angles = AnglesTransform_FromVAngles(e.angles);
2463 e.angles = AnglesTransform_FromAngles(e.angles);
2464 fixedmakevectors(e.angles);
2466 // untransform forward, up!
2467 e_forward_x = v_forward * t_forward;
2468 e_forward_y = v_forward * t_left;
2469 e_forward_z = v_forward * t_up;
2470 e_up_x = v_up * t_forward;
2471 e_up_y = v_up * t_left;
2472 e_up_z = v_up * t_up;
2474 e.angles = fixedvectoangles2(e_forward, e_up);
2475 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2476 e.angles = AnglesTransform_ToVAngles(e.angles);
2478 e.angles = AnglesTransform_ToAngles(e.angles);
2480 setattachment(e, to, tag);
2481 setorigin(e, e.origin);
2484 void detach_sameorigin(entity e)
2487 org = gettaginfo(e, 0);
2488 e.angles = fixedvectoangles2(v_forward, v_up);
2489 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2490 e.angles = AnglesTransform_ToVAngles(e.angles);
2492 e.angles = AnglesTransform_ToAngles(e.angles);
2494 setattachment(e, world, "");
2495 setorigin(e, e.origin);
2498 void follow_sameorigin(entity e, entity to)
2500 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2501 e.aiment = to; // make the hole follow bmodel
2502 e.punchangle = to.angles; // the original angles of bmodel
2503 e.view_ofs = e.origin - to.origin; // relative origin
2504 e.v_angle = e.angles - to.angles; // relative angles
2507 void unfollow_sameorigin(entity e)
2509 e.movetype = MOVETYPE_NONE;
2512 entity gettaginfo_relative_ent;
2513 vector gettaginfo_relative(entity e, float tag)
2515 if (!gettaginfo_relative_ent)
2517 gettaginfo_relative_ent = spawn();
2518 gettaginfo_relative_ent.effects = EF_NODRAW;
2520 gettaginfo_relative_ent.model = e.model;
2521 gettaginfo_relative_ent.modelindex = e.modelindex;
2522 gettaginfo_relative_ent.frame = e.frame;
2523 return gettaginfo(gettaginfo_relative_ent, tag);
2526 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2530 if (pl.soundentity.cnt & p)
2532 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2533 pl.soundentity.cnt |= p;
2536 void SoundEntity_StopSound(entity pl, float chan)
2540 if (pl.soundentity.cnt & p)
2542 stopsoundto(MSG_ALL, pl.soundentity, chan);
2543 pl.soundentity.cnt &~= p;
2547 void SoundEntity_Attach(entity pl)
2549 pl.soundentity = spawn();
2550 pl.soundentity.classname = "soundentity";
2551 pl.soundentity.owner = pl;
2552 setattachment(pl.soundentity, pl, "");
2553 setmodel(pl.soundentity, "null");
2556 void SoundEntity_Detach(entity pl)
2559 for (i = 0; i <= 7; ++i)
2560 SoundEntity_StopSound(pl, i);
2565 float modeleffect_SendEntity(entity to, float sf)
2568 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2571 if(self.velocity != '0 0 0')
2573 if(self.angles != '0 0 0')
2575 if(self.avelocity != '0 0 0')
2578 WriteByte(MSG_ENTITY, f);
2579 WriteShort(MSG_ENTITY, self.modelindex);
2580 WriteByte(MSG_ENTITY, self.skin);
2581 WriteByte(MSG_ENTITY, self.frame);
2582 WriteCoord(MSG_ENTITY, self.origin_x);
2583 WriteCoord(MSG_ENTITY, self.origin_y);
2584 WriteCoord(MSG_ENTITY, self.origin_z);
2587 WriteCoord(MSG_ENTITY, self.velocity_x);
2588 WriteCoord(MSG_ENTITY, self.velocity_y);
2589 WriteCoord(MSG_ENTITY, self.velocity_z);
2593 WriteCoord(MSG_ENTITY, self.angles_x);
2594 WriteCoord(MSG_ENTITY, self.angles_y);
2595 WriteCoord(MSG_ENTITY, self.angles_z);
2599 WriteCoord(MSG_ENTITY, self.avelocity_x);
2600 WriteCoord(MSG_ENTITY, self.avelocity_y);
2601 WriteCoord(MSG_ENTITY, self.avelocity_z);
2603 WriteShort(MSG_ENTITY, self.scale * 256.0);
2604 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2605 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2606 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2607 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2612 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2617 e.classname = "modeleffect";
2625 e.teleport_time = t1;
2629 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2633 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2636 sz = max(e.scale, e.scale2);
2637 setsize(e, e.mins * sz, e.maxs * sz);
2638 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2641 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2643 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2646 float randombit(float bits)
2648 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2657 for(f = 1; f <= bits; f *= 2)
2666 r = (r - 1) / (n - 1);
2673 float randombits(float bits, float k, float error_return)
2677 while(k > 0 && bits != r)
2679 r += randombit(bits - r);
2688 void randombit_test(float bits, float iter)
2692 print(ftos(randombit(bits)), "\n");
2697 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2699 if(halflifedist > 0)
2700 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2701 else if(halflifedist < 0)
2702 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2711 #define cvar_string_normal builtin_cvar_string
2712 #define cvar_normal builtin_cvar
2714 string cvar_string_normal(string n)
2716 if not(cvar_type(n) & 1)
2717 backtrace(strcat("Attempt to access undefined cvar: ", n));
2718 return builtin_cvar_string(n);
2721 float cvar_normal(string n)
2723 return stof(cvar_string_normal(n));
2726 #define cvar_set_normal builtin_cvar_set
2734 oself.think = SUB_Remove;
2735 oself.nextthink = time;
2741 Execute func() after time + fdelay.
2742 self when func is executed = self when defer is called
2744 void defer(float fdelay, void() func)
2751 e.think = defer_think;
2752 e.nextthink = time + fdelay;
2755 .string aiment_classname;
2756 .float aiment_deadflag;
2757 void SetMovetypeFollow(entity ent, entity e)
2759 // FIXME this may not be warpzone aware
2760 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2761 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2762 ent.aiment = e; // make the hole follow bmodel
2763 ent.punchangle = e.angles; // the original angles of bmodel
2764 ent.view_ofs = ent.origin - e.origin; // relative origin
2765 ent.v_angle = ent.angles - e.angles; // relative angles
2766 ent.aiment_classname = strzone(e.classname);
2767 ent.aiment_deadflag = e.deadflag;
2769 void UnsetMovetypeFollow(entity ent)
2771 ent.movetype = MOVETYPE_FLY;
2772 PROJECTILE_MAKETRIGGER(ent);
2775 float LostMovetypeFollow(entity ent)
2778 if(ent.movetype != MOVETYPE_FOLLOW)
2784 if(ent.aiment.classname != ent.aiment_classname)
2786 if(ent.aiment.deadflag != ent.aiment_deadflag)
2792 float isPushable(entity e)
2799 case "droppedweapon":
2800 case "keepawayball":
2801 case "nexball_basketball":
2802 case "nexball_football":
2804 case "bullet": // antilagged bullets can't hit this either
2807 if (e.projectiledeathtype)