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1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void crosshair_trace_plusvisibletriggers(entity pl)
12 {
13         entity first;
14         entity e;
15         first = findchainfloat(solid, SOLID_TRIGGER);
16
17         for (e = first; e; e = e.chain)
18                 if (e.model != "")
19                         e.solid = SOLID_BSP;
20
21         crosshair_trace(pl);
22
23         for (e = first; e; e = e.chain)
24                 e.solid = SOLID_TRIGGER;
25 }
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
28 {
29         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
30 }
31
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
34 string GetMapname();
35 string ColoredTeamName(float t);
36
37 string admin_name(void)
38 {
39         if(autocvar_sv_adminnick != "")
40                 return autocvar_sv_adminnick;
41         else
42                 return "SERVER ADMIN";
43 }
44
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
48 {
49     if (DistributeEvenly_amount)
50     {
51         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
53     }
54     if (totalweight == 0)
55         DistributeEvenly_amount = 0;
56     else
57         DistributeEvenly_amount = amount;
58     DistributeEvenly_totalweight = totalweight;
59 }
60 float DistributeEvenly_Get(float weight)
61 {
62     float f;
63     if (weight <= 0)
64         return 0;
65     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66     DistributeEvenly_totalweight -= weight;
67     DistributeEvenly_amount -= f;
68     return f;
69 }
70
71 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
72
73
74 string STR_PLAYER = "player";
75 string STR_SPECTATOR = "spectator";
76 string STR_OBSERVER = "observer";
77
78 #if 0
79 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
80 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
81 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
82 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
83 #else
84 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
85 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
86 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
87 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
88 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
89 #endif
90
91 // copies a string to a tempstring (so one can strunzone it)
92 string strcat1(string s) = #115; // FRIK_FILE
93
94 float logfile_open;
95 float logfile;
96
97 void bcenterprint(string s)
98 {
99     // TODO replace by MSG_ALL (would show it to spectators too, though)?
100     entity head;
101     FOR_EACH_PLAYER(head)
102     if (clienttype(head) == CLIENTTYPE_REAL)
103         centerprint(head, s);
104 }
105
106 void GameLogEcho(string s)
107 {
108     string fn;
109     float matches;
110
111     if (autocvar_sv_eventlog_files)
112     {
113         if (!logfile_open)
114         {
115             logfile_open = TRUE;
116             matches = autocvar_sv_eventlog_files_counter + 1;
117             cvar_set("sv_eventlog_files_counter", ftos(matches));
118             fn = ftos(matches);
119             if (strlen(fn) < 8)
120                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
121             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
122             logfile = fopen(fn, FILE_APPEND);
123             fputs(logfile, ":logversion:3\n");
124         }
125         if (logfile >= 0)
126         {
127             if (autocvar_sv_eventlog_files_timestamps)
128                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
129             else
130                 fputs(logfile, strcat(s, "\n"));
131         }
132     }
133     if (autocvar_sv_eventlog_console)
134     {
135         print(s, "\n");
136     }
137 }
138
139 void GameLogInit()
140 {
141     logfile_open = 0;
142     // will be opened later
143 }
144
145 void GameLogClose()
146 {
147     if (logfile_open && logfile >= 0)
148     {
149         fclose(logfile);
150         logfile = -1;
151     }
152 }
153
154 float spawnpoint_nag;
155 void relocate_spawnpoint()
156 {
157     // nudge off the floor
158     setorigin(self, self.origin + '0 0 1');
159
160     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
161     if (trace_startsolid)
162     {
163         vector o;
164         o = self.origin;
165         self.mins = PL_MIN;
166         self.maxs = PL_MAX;
167         if (!move_out_of_solid(self))
168             objerror("could not get out of solid at all!");
169         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
170         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
171         print(" ", ftos(self.origin_y - o_y));
172         print(" ", ftos(self.origin_z - o_z), "'\n");
173         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
174         {
175             if (!spawnpoint_nag)
176                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
177             spawnpoint_nag = 1;
178         }
179         else
180         {
181             setorigin(self, o);
182             self.mins = self.maxs = '0 0 0';
183             objerror("player spawn point in solid, mapper sucks!\n");
184             return;
185         }
186     }
187
188     self.use = spawnpoint_use;
189     self.team_saved = self.team;
190     if (!self.cnt)
191         self.cnt = 1;
192
193     if (have_team_spawns != 0)
194         if (self.team)
195             have_team_spawns = 1;
196     have_team_spawns_forteam[self.team] = 1;
197
198     if (autocvar_r_showbboxes)
199     {
200         // show where spawnpoints point at too
201         makevectors(self.angles);
202         entity e;
203         e = spawn();
204         e.classname = "info_player_foo";
205         setorigin(e, self.origin + v_forward * 24);
206         setsize(e, '-8 -8 -8', '8 8 8');
207         e.solid = SOLID_TRIGGER;
208     }
209 }
210
211 #define strstr strstrofs
212 /*
213 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
214 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
215 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
216 // BE CONSTANT OR strzoneD!
217 float strstr(string haystack, string needle, float offset)
218 {
219         float len, endpos;
220         string found;
221         len = strlen(needle);
222         endpos = strlen(haystack) - len;
223         while(offset <= endpos)
224         {
225                 found = substring(haystack, offset, len);
226                 if(found == needle)
227                         return offset;
228                 offset = offset + 1;
229         }
230         return -1;
231 }
232 */
233
234 float NUM_NEAREST_ENTITIES = 4;
235 entity nearest_entity[NUM_NEAREST_ENTITIES];
236 float nearest_length[NUM_NEAREST_ENTITIES];
237 entity findnearest(vector point, .string field, string value, vector axismod)
238 {
239     entity localhead;
240     float i;
241     float j;
242     float len;
243     vector dist;
244
245     float num_nearest;
246     num_nearest = 0;
247
248     localhead = find(world, field, value);
249     while (localhead)
250     {
251         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
252             dist = localhead.oldorigin;
253         else
254             dist = localhead.origin;
255         dist = dist - point;
256         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
257         len = vlen(dist);
258
259         for (i = 0; i < num_nearest; ++i)
260         {
261             if (len < nearest_length[i])
262                 break;
263         }
264
265         // now i tells us where to insert at
266         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
267         if (i < NUM_NEAREST_ENTITIES)
268         {
269             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
270             {
271                 nearest_length[j + 1] = nearest_length[j];
272                 nearest_entity[j + 1] = nearest_entity[j];
273             }
274             nearest_length[i] = len;
275             nearest_entity[i] = localhead;
276             if (num_nearest < NUM_NEAREST_ENTITIES)
277                 num_nearest = num_nearest + 1;
278         }
279
280         localhead = find(localhead, field, value);
281     }
282
283     // now use the first one from our list that we can see
284     for (i = 0; i < num_nearest; ++i)
285     {
286         traceline(point, nearest_entity[i].origin, TRUE, world);
287         if (trace_fraction == 1)
288         {
289             if (i != 0)
290             {
291                 dprint("Nearest point (");
292                 dprint(nearest_entity[0].netname);
293                 dprint(") is not visible, using a visible one.\n");
294             }
295             return nearest_entity[i];
296         }
297     }
298
299     if (num_nearest == 0)
300         return world;
301
302     dprint("Not seeing any location point, using nearest as fallback.\n");
303     /* DEBUGGING CODE:
304     dprint("Candidates were: ");
305     for(j = 0; j < num_nearest; ++j)
306     {
307         if(j != 0)
308                 dprint(", ");
309         dprint(nearest_entity[j].netname);
310     }
311     dprint("\n");
312     */
313
314     return nearest_entity[0];
315 }
316
317 void spawnfunc_target_location()
318 {
319     self.classname = "target_location";
320     // location name in netname
321     // eventually support: count, teamgame selectors, line of sight?
322 }
323
324 void spawnfunc_info_location()
325 {
326     self.classname = "target_location";
327     self.message = self.netname;
328 }
329
330 string NearestLocation(vector p)
331 {
332     entity loc;
333     string ret;
334     ret = "somewhere";
335     loc = findnearest(p, classname, "target_location", '1 1 1');
336     if (loc)
337     {
338         ret = loc.message;
339     }
340     else
341     {
342         loc = findnearest(p, target, "###item###", '1 1 4');
343         if (loc)
344             ret = loc.netname;
345     }
346     return ret;
347 }
348
349 string formatmessage(string msg)
350 {
351         float p, p1, p2;
352         float n;
353         vector cursor;
354         entity cursor_ent;
355         string escape;
356         string replacement;
357         p = 0;
358         n = 7;
359
360         WarpZone_crosshair_trace(self);
361         cursor = trace_endpos;
362         cursor_ent = trace_ent;
363
364         while (1) {
365                 if (n < 1)
366                         break; // too many replacements
367
368                 n = n - 1;
369                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
370                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
371
372                 if (p1 < 0)
373                         p1 = p2;
374
375                 if (p2 < 0)
376                         p2 = p1;
377
378                 p = min(p1, p2);
379
380                 if (p < 0)
381                         break;
382
383                 replacement = substring(msg, p, 2);
384                 escape = substring(msg, p + 1, 1);
385
386                 if (escape == "%")
387                         replacement = "%";
388                 else if (escape == "\\")
389                         replacement = "\\";
390                 else if (escape == "n")
391                         replacement = "\n";
392                 else if (escape == "a")
393                         replacement = ftos(floor(self.armorvalue));
394                 else if (escape == "h")
395                         replacement = ftos(floor(self.health));
396                 else if (escape == "l")
397                         replacement = NearestLocation(self.origin);
398                 else if (escape == "y")
399                         replacement = NearestLocation(cursor);
400                 else if (escape == "d")
401                         replacement = NearestLocation(self.death_origin);
402                 else if (escape == "w") {
403                         float wep;
404                         wep = self.weapon;
405                         if (!wep)
406                                 wep = self.switchweapon;
407                         if (!wep)
408                                 wep = self.cnt;
409                         replacement = W_Name(wep);
410                 } else if (escape == "W") {
411                         if (self.items & IT_SHELLS) replacement = "shells";
412                         else if (self.items & IT_NAILS) replacement = "bullets";
413                         else if (self.items & IT_ROCKETS) replacement = "rockets";
414                         else if (self.items & IT_CELLS) replacement = "cells";
415                         else replacement = "batteries"; // ;)
416                 } else if (escape == "x") {
417                         replacement = cursor_ent.netname;
418                         if (!replacement || !cursor_ent)
419                                 replacement = "nothing";
420                 } else if (escape == "s")
421                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
422                 else if (escape == "S")
423                         replacement = ftos(vlen(self.velocity));
424
425                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
426                 p = p + strlen(replacement);
427         }
428         return msg;
429 }
430
431 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
432         return (value == 0) ? FALSE : TRUE;
433 }
434
435 /*
436 =============
437 GetCvars
438 =============
439 Called with:
440   0:  sends the request
441   >0: receives a cvar from name=argv(f) value=argv(f+1)
442 */
443 void GetCvars_handleString(string thisname, float f, .string field, string name)
444 {
445         if (f < 0)
446         {
447                 if (self.field)
448                         strunzone(self.field);
449                 self.field = string_null;
450         }
451         else if (f > 0)
452         {
453                 if (thisname == name)
454                 {
455                         if (self.field)
456                                 strunzone(self.field);
457                         self.field = strzone(argv(f + 1));
458                 }
459         }
460         else
461                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
462 }
463 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
464 {
465         GetCvars_handleString(thisname, f, field, name);
466         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
467                 if (thisname == name)
468                 {
469                         string s;
470                         s = func(strcat1(self.field));
471                         if (s != self.field)
472                         {
473                                 strunzone(self.field);
474                                 self.field = strzone(s);
475                         }
476                 }
477 }
478 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
479 {
480         if (f < 0)
481         {
482         }
483         else if (f > 0)
484         {
485                 if (thisname == name)
486                         self.field = stof(argv(f + 1));
487         }
488         else
489                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
490 }
491 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
492 {
493         if (f < 0)
494         {
495         }
496         else if (f > 0)
497         {
498                 if (thisname == name)
499                 {
500                         if(!self.field)
501                         {
502                                 self.field = stof(argv(f + 1));
503                                 if(!self.field)
504                                         self.field = -1;
505                         }
506                 }
507         }
508         else
509         {
510                 if(!self.field)
511                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
512         }
513 }
514 float w_getbestweapon(entity e);
515 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
516 {
517         string o;
518         o = W_FixWeaponOrder_ForceComplete(wo);
519         if(self.weaponorder_byimpulse)
520         {
521                 strunzone(self.weaponorder_byimpulse);
522                 self.weaponorder_byimpulse = string_null;
523         }
524         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
525         return o;
526 }
527 void GetCvars(float f)
528 {
529         string s = string_null;
530
531         if (f > 0)
532                 s = strcat1(argv(f));
533
534         get_cvars_f = f;
535         get_cvars_s = s;
536         MUTATOR_CALLHOOK(GetCvars);
537         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
538         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
539         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
540         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
541         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
542         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
543         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
544         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
545         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
546         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
547         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
548         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
549         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
550         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
551         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
552         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
553         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
554         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
555         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
556         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
557         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
558         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
559         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
560
561         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
562         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
563
564 #ifdef ALLOW_FORCEMODELS
565         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
566         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
567 #endif
568         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
569         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
570         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
571         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
572         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
573
574         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
575         if (f > 0)
576         {
577                 if (s == "cl_weaponpriority")
578                         self.switchweapon = w_getbestweapon(self);
579                 if (s == "cl_allow_uidtracking")
580                         PlayerStats_AddPlayer(self);
581         }
582 }
583
584 void backtrace(string msg)
585 {
586     float dev, war;
587     dev = autocvar_developer;
588     war = autocvar_prvm_backtraceforwarnings;
589     cvar_set("developer", "1");
590     cvar_set("prvm_backtraceforwarnings", "1");
591     print("\n");
592     print("--- CUT HERE ---\nWARNING: ");
593     print(msg);
594     print("\n");
595     remove(world); // isn't there any better way to cause a backtrace?
596     print("\n--- CUT UNTIL HERE ---\n");
597     cvar_set("developer", ftos(dev));
598     cvar_set("prvm_backtraceforwarnings", ftos(war));
599 }
600
601 string Team_ColorCode(float teamid)
602 {
603     if (teamid == COLOR_TEAM1)
604         return "^1";
605     else if (teamid == COLOR_TEAM2)
606         return "^4";
607     else if (teamid == COLOR_TEAM3)
608         return "^3";
609     else if (teamid == COLOR_TEAM4)
610         return "^6";
611     else
612         return "^7";
613 }
614
615 string Team_ColorName(float t)
616 {
617     // fixme: Search for team entities and get their .netname's!
618     if (t == COLOR_TEAM1)
619         return "Red";
620     if (t == COLOR_TEAM2)
621         return "Blue";
622     if (t == COLOR_TEAM3)
623         return "Yellow";
624     if (t == COLOR_TEAM4)
625         return "Pink";
626     return "Neutral";
627 }
628
629 string Team_ColorNameLowerCase(float t)
630 {
631     // fixme: Search for team entities and get their .netname's!
632     if (t == COLOR_TEAM1)
633         return "red";
634     if (t == COLOR_TEAM2)
635         return "blue";
636     if (t == COLOR_TEAM3)
637         return "yellow";
638     if (t == COLOR_TEAM4)
639         return "pink";
640     return "neutral";
641 }
642
643 float ColourToNumber(string team_colour)
644 {
645         if (team_colour == "red")
646                 return COLOR_TEAM1;
647
648         if (team_colour == "blue")
649                 return COLOR_TEAM2;
650
651         if (team_colour == "yellow")
652                 return COLOR_TEAM3;
653
654         if (team_colour == "pink")
655                 return COLOR_TEAM4;
656
657         if (team_colour == "auto")
658                 return 0;
659
660         return -1;
661 }
662
663 float NumberToTeamNumber(float number)
664 {
665         if (number == 1)
666                 return COLOR_TEAM1;
667
668         if (number == 2)
669                 return COLOR_TEAM2;
670
671         if (number == 3)
672                 return COLOR_TEAM3;
673
674         if (number == 4)
675                 return COLOR_TEAM4;
676
677         return -1;
678 }
679
680 // decolorizes and team colors the player name when needed
681 string playername(entity p)
682 {
683     string t;
684     if (teamplay && !intermission_running && p.classname == "player")
685     {
686         t = Team_ColorCode(p.team);
687         return strcat(t, strdecolorize(p.netname));
688     }
689     else
690         return p.netname;
691 }
692
693 vector randompos(vector m1, vector m2)
694 {
695     vector v;
696     m2 = m2 - m1;
697     v_x = m2_x * random() + m1_x;
698     v_y = m2_y * random() + m1_y;
699     v_z = m2_z * random() + m1_z;
700     return  v;
701 }
702
703 //#NO AUTOCVARS START
704
705 float g_pickup_shells;
706 float g_pickup_shells_max;
707 float g_pickup_nails;
708 float g_pickup_nails_max;
709 float g_pickup_rockets;
710 float g_pickup_rockets_max;
711 float g_pickup_cells;
712 float g_pickup_cells_max;
713 float g_pickup_fuel;
714 float g_pickup_fuel_jetpack;
715 float g_pickup_fuel_max;
716 float g_pickup_armorsmall;
717 float g_pickup_armorsmall_max;
718 float g_pickup_armorsmall_anyway;
719 float g_pickup_armormedium;
720 float g_pickup_armormedium_max;
721 float g_pickup_armormedium_anyway;
722 float g_pickup_armorbig;
723 float g_pickup_armorbig_max;
724 float g_pickup_armorbig_anyway;
725 float g_pickup_armorlarge;
726 float g_pickup_armorlarge_max;
727 float g_pickup_armorlarge_anyway;
728 float g_pickup_healthsmall;
729 float g_pickup_healthsmall_max;
730 float g_pickup_healthsmall_anyway;
731 float g_pickup_healthmedium;
732 float g_pickup_healthmedium_max;
733 float g_pickup_healthmedium_anyway;
734 float g_pickup_healthlarge;
735 float g_pickup_healthlarge_max;
736 float g_pickup_healthlarge_anyway;
737 float g_pickup_healthmega;
738 float g_pickup_healthmega_max;
739 float g_pickup_healthmega_anyway;
740 float g_pickup_ammo_anyway;
741 float g_pickup_weapons_anyway;
742 float g_weaponarena;
743 WEPSET_DECLARE_A(g_weaponarena_weapons);
744 float g_weaponarena_random;
745 float g_weaponarena_random_with_laser;
746 string g_weaponarena_list;
747 float g_weaponspeedfactor;
748 float g_weaponratefactor;
749 float g_weapondamagefactor;
750 float g_weaponforcefactor;
751 float g_weaponspreadfactor;
752
753 WEPSET_DECLARE_A(start_weapons);
754 WEPSET_DECLARE_A(start_weapons_default);
755 WEPSET_DECLARE_A(start_weapons_defaultmask);
756 float start_items;
757 float start_ammo_shells;
758 float start_ammo_nails;
759 float start_ammo_rockets;
760 float start_ammo_cells;
761 float start_ammo_fuel;
762 float start_health;
763 float start_armorvalue;
764 WEPSET_DECLARE_A(warmup_start_weapons);
765 WEPSET_DECLARE_A(warmup_start_weapons_default);
766 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
767 float warmup_start_ammo_shells;
768 float warmup_start_ammo_nails;
769 float warmup_start_ammo_rockets;
770 float warmup_start_ammo_cells;
771 float warmup_start_ammo_fuel;
772 float warmup_start_health;
773 float warmup_start_armorvalue;
774 float g_weapon_stay;
775 float g_ghost_items;
776
777 entity get_weaponinfo(float w);
778
779 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
780 {
781         var float i = weaponinfo.weapon;
782         var float d = 0;
783
784         if (!i)
785                 return 0;
786
787         if (g_lms || g_ca || allguns)
788         {
789                 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
790                         d = TRUE;
791                 else
792                         d = FALSE;
793         }
794         else if (g_cts)
795                 d = (i == WEP_SHOTGUN);
796         else if (g_nexball)
797                 d = 0; // weapon is set a few lines later
798         else
799                 d = (i == WEP_LASER || i == WEP_SHOTGUN);
800                 
801         if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
802                 d |= (i == WEP_HOOK);
803         if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
804                 d = 0;
805
806         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
807         
808         //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
809         
810         // bit order in t:
811         // 1: want or not
812         // 2: is default?
813         // 4: is set by default?
814         if(t < 0)
815                 t = 4 | (3 * d);
816         else
817                 t |= (2 * d);
818
819         return t;
820 }
821
822 void readplayerstartcvars()
823 {
824         entity e;
825         float i, j, t;
826         string s;
827
828         // initialize starting values for players
829         WEPSET_CLEAR_A(start_weapons);
830         WEPSET_CLEAR_A(start_weapons_default);
831         WEPSET_CLEAR_A(start_weapons_defaultmask);
832         start_items = 0;
833         start_ammo_shells = 0;
834         start_ammo_nails = 0;
835         start_ammo_rockets = 0;
836         start_ammo_cells = 0;
837         start_health = cvar("g_balance_health_start");
838         start_armorvalue = cvar("g_balance_armor_start");
839
840         g_weaponarena = 0;
841         WEPSET_CLEAR_A(g_weaponarena_weapons);
842
843         s = cvar_string("g_weaponarena");
844         if (s == "0" || s == "")
845         {
846                 if(g_lms || g_ca)
847                         s = "most";
848         }
849
850         if (s == "0" || s == "")
851         {
852                 // no arena
853         }
854         else if (s == "off")
855         {
856                 // forcibly turn off weaponarena
857         }
858         else if (s == "all")
859         {
860                 g_weaponarena = 1;
861                 g_weaponarena_list = "All Weapons";
862                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
863                 {
864                         e = get_weaponinfo(j);
865                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
866                                 WEPSET_OR_AW(g_weaponarena_weapons, j);
867                 }
868         }
869         else if (s == "most")
870         {
871                 g_weaponarena = 1;
872                 g_weaponarena_list = "Most Weapons";
873                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
874                 {
875                         e = get_weaponinfo(j);
876                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
877                                 if (e.spawnflags & WEP_FLAG_NORMAL)
878                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
879                 }
880         }
881         else if (s == "none")
882         {
883                 g_weaponarena = 1;
884                 g_weaponarena_list = "No Weapons";
885         }
886         else
887         {
888                 g_weaponarena = 1;
889                 t = tokenize_console(s);
890                 g_weaponarena_list = "";
891                 for (i = 0; i < t; ++i)
892                 {
893                         s = argv(i);
894                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
895                         {
896                                 e = get_weaponinfo(j);
897                                 if (e.netname == s)
898                                 {
899                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
900                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
901                                         break;
902                                 }
903                         }
904                         if (j > WEP_LAST)
905                         {
906                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
907                         }
908                 }
909                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
910         }
911
912         if(g_weaponarena)
913                 g_weaponarena_random = cvar("g_weaponarena_random");
914         else
915                 g_weaponarena_random = 0;
916         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
917
918         if (g_weaponarena)
919         {
920                 g_minstagib = 0; // incompatible
921                 g_pinata = 0; // incompatible
922                 g_weapon_stay = 0; // incompatible
923                 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
924                 if(!(g_lms || g_ca))
925                         start_items |= IT_UNLIMITED_AMMO;
926         }
927         else if (g_minstagib)
928         {
929                 g_pinata = 0; // incompatible
930                 g_weapon_stay = 0; // incompatible
931                 g_bloodloss = 0; // incompatible
932                 start_health = 100;
933                 start_armorvalue = 0;
934                 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
935                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
936                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
937
938                 if (g_minstagib_invis_alpha <= 0)
939                         g_minstagib_invis_alpha = -1;
940         }
941         else
942         {
943                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
944                 {
945                         e = get_weaponinfo(i);
946                         float w = want_weapon("g_start_weapon_", e, FALSE);
947                         if(w & 1)
948                                 WEPSET_OR_AW(start_weapons, i);
949                         if(w & 2)
950                                 WEPSET_OR_AW(start_weapons_default, i);
951                         if(w & 4)
952                                 WEPSET_OR_AW(start_weapons_defaultmask, i);
953                 }
954         }
955
956         if(!cvar("g_use_ammunition"))
957                 start_items |= IT_UNLIMITED_AMMO;
958
959         if(cvar("g_nexball"))
960                 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
961
962         if(g_minstagib)
963         {
964                 start_ammo_cells = cvar("g_minstagib_ammo_start");
965                 start_ammo_fuel = cvar("g_start_ammo_fuel");
966         }
967         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
968         {
969                 start_ammo_rockets = 999;
970                 start_ammo_shells = 999;
971                 start_ammo_cells = 999;
972                 start_ammo_nails = 999;
973                 start_ammo_fuel = 999;
974         }
975         else
976         {
977                 if(g_lms || g_ca)
978                 {
979                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
980                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
981                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
982                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
983                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
984                 }
985                 else
986                 {
987                         start_ammo_shells = cvar("g_start_ammo_shells");
988                         start_ammo_nails = cvar("g_start_ammo_nails");
989                         start_ammo_rockets = cvar("g_start_ammo_rockets");
990                         start_ammo_cells = cvar("g_start_ammo_cells");
991                         start_ammo_fuel = cvar("g_start_ammo_fuel");
992                 }
993         }
994
995         if (g_lms || g_ca)
996         {
997                 start_health = cvar("g_lms_start_health");
998                 start_armorvalue = cvar("g_lms_start_armor");
999         }
1000
1001         if (inWarmupStage)
1002         {
1003                 warmup_start_ammo_shells = start_ammo_shells;
1004                 warmup_start_ammo_nails = start_ammo_nails;
1005                 warmup_start_ammo_rockets = start_ammo_rockets;
1006                 warmup_start_ammo_cells = start_ammo_cells;
1007                 warmup_start_ammo_fuel = start_ammo_fuel;
1008                 warmup_start_health = start_health;
1009                 warmup_start_armorvalue = start_armorvalue;
1010                 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
1011                 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
1012                 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
1013
1014                 if (!g_weaponarena && !g_minstagib && !g_ca)
1015                 {
1016                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1017                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1018                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1019                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1020                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1021                         warmup_start_health = cvar("g_warmup_start_health");
1022                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1023                         WEPSET_CLEAR_A(warmup_start_weapons);
1024                         WEPSET_CLEAR_A(warmup_start_weapons_default);
1025                         WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
1026                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1027                         {
1028                                 e = get_weaponinfo(i);
1029                                 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
1030                                 if(w & 1)
1031                                         WEPSET_OR_AW(warmup_start_weapons, i);
1032                                 if(w & 2)
1033                                         WEPSET_OR_AW(warmup_start_weapons_default, i);
1034                                 if(w & 4)
1035                                         WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
1036                         }
1037                 }
1038         }
1039
1040         if (g_jetpack)
1041                 start_items |= IT_JETPACK;
1042
1043         MUTATOR_CALLHOOK(SetStartItems);
1044
1045         if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
1046         {
1047                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1048                 start_items |= IT_FUEL_REGEN;
1049                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1050                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1051         }
1052
1053         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1054         {
1055                 e = get_weaponinfo(i);
1056                 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
1057                         weapon_action(i, WR_PRECACHE);
1058         }
1059
1060         start_ammo_shells = max(0, start_ammo_shells);
1061         start_ammo_nails = max(0, start_ammo_nails);
1062         start_ammo_cells = max(0, start_ammo_cells);
1063         start_ammo_rockets = max(0, start_ammo_rockets);
1064         start_ammo_fuel = max(0, start_ammo_fuel);
1065
1066         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1067         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1068         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1069         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1070         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1071 }
1072
1073 float g_bugrigs;
1074 float g_bugrigs_planar_movement;
1075 float g_bugrigs_planar_movement_car_jumping;
1076 float g_bugrigs_reverse_spinning;
1077 float g_bugrigs_reverse_speeding;
1078 float g_bugrigs_reverse_stopping;
1079 float g_bugrigs_air_steering;
1080 float g_bugrigs_angle_smoothing;
1081 float g_bugrigs_friction_floor;
1082 float g_bugrigs_friction_brake;
1083 float g_bugrigs_friction_air;
1084 float g_bugrigs_accel;
1085 float g_bugrigs_speed_ref;
1086 float g_bugrigs_speed_pow;
1087 float g_bugrigs_steer;
1088
1089 float g_touchexplode;
1090 float g_touchexplode_radius;
1091 float g_touchexplode_damage;
1092 float g_touchexplode_edgedamage;
1093 float g_touchexplode_force;
1094
1095 float sv_autotaunt;
1096 float sv_taunt;
1097
1098 float sv_pitch_min;
1099 float sv_pitch_max;
1100 float sv_pitch_fixyaw;
1101
1102 string GetGametype(); // g_world.qc
1103 void readlevelcvars(void)
1104 {
1105         g_minstagib = cvar("g_minstagib");
1106
1107         // load ALL the mutators
1108         if(cvar("g_dodging"))
1109                 MUTATOR_ADD(mutator_dodging);
1110         if(cvar("g_spawn_near_teammate"))
1111                 MUTATOR_ADD(mutator_spawn_near_teammate);
1112         if(cvar("g_physical_items"))
1113                 MUTATOR_ADD(mutator_physical_items);
1114         if(!g_minstagib)
1115         {
1116                 if(cvar("g_invincible_projectiles"))
1117                         MUTATOR_ADD(mutator_invincibleprojectiles);
1118                 if(cvar("g_new_toys"))
1119                         MUTATOR_ADD(mutator_new_toys);
1120                 if(cvar("g_nix"))
1121                         MUTATOR_ADD(mutator_nix);
1122                 if(cvar("g_rocket_flying"))
1123                         MUTATOR_ADD(mutator_rocketflying);
1124                 if(cvar("g_vampire"))
1125                         MUTATOR_ADD(mutator_vampire);
1126         }
1127
1128         // is this a mutator? is this a mode?
1129         if(cvar("g_sandbox"))
1130                 MUTATOR_ADD(sandbox);
1131
1132         if(cvar("sv_allow_fullbright"))
1133                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1134
1135     g_bugrigs = cvar("g_bugrigs");
1136     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1137     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1138     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1139     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1140     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1141     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1142     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1143     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1144     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1145     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1146     g_bugrigs_accel = cvar("g_bugrigs_accel");
1147     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1148     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1149     g_bugrigs_steer = cvar("g_bugrigs_steer");
1150
1151     g_touchexplode = cvar("g_touchexplode");
1152     g_touchexplode_radius = cvar("g_touchexplode_radius");
1153     g_touchexplode_damage = cvar("g_touchexplode_damage");
1154     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1155     g_touchexplode_force = cvar("g_touchexplode_force");
1156
1157 #ifdef ALLOW_FORCEMODELS
1158         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1159 #endif
1160
1161         sv_clones = cvar("sv_clones");
1162         sv_gentle = cvar("sv_gentle");
1163         sv_foginterval = cvar("sv_foginterval");
1164         g_cloaked = cvar("g_cloaked");
1165     if(g_cts)
1166         g_cloaked = 1; // always enable cloak in CTS
1167         g_jump_grunt = cvar("g_jump_grunt");
1168         g_footsteps = cvar("g_footsteps");
1169         g_grappling_hook = cvar("g_grappling_hook");
1170         g_jetpack = cvar("g_jetpack");
1171         g_midair = cvar("g_midair");
1172         g_norecoil = cvar("g_norecoil");
1173         g_bloodloss = cvar("g_bloodloss");
1174         sv_maxidle = cvar("sv_maxidle");
1175         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1176         g_ctf_reverse = cvar("g_ctf_reverse");
1177         sv_autotaunt = cvar("sv_autotaunt");
1178         sv_taunt = cvar("sv_taunt");
1179
1180         inWarmupStage = cvar("g_warmup");
1181         g_warmup_limit = cvar("g_warmup_limit");
1182         g_warmup_allguns = cvar("g_warmup_allguns");
1183         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1184
1185         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1186                 inWarmupStage = 0; // these modes cannot work together, sorry
1187
1188         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1189         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1190         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1191         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1192         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1193         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1194         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1195         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1196         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1197         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1198         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1199         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1200         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1201         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1202
1203         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1204         g_weaponratefactor = cvar("g_weaponratefactor");
1205         g_weapondamagefactor = cvar("g_weapondamagefactor");
1206         g_weaponforcefactor = cvar("g_weaponforcefactor");
1207         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1208
1209         g_pickup_shells = cvar("g_pickup_shells");
1210         g_pickup_shells_max = cvar("g_pickup_shells_max");
1211         g_pickup_nails = cvar("g_pickup_nails");
1212         g_pickup_nails_max = cvar("g_pickup_nails_max");
1213         g_pickup_rockets = cvar("g_pickup_rockets");
1214         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1215         g_pickup_cells = cvar("g_pickup_cells");
1216         g_pickup_cells_max = cvar("g_pickup_cells_max");
1217         g_pickup_fuel = cvar("g_pickup_fuel");
1218         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1219         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1220         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1221         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1222         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1223         g_pickup_armormedium = cvar("g_pickup_armormedium");
1224         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1225         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1226         g_pickup_armorbig = cvar("g_pickup_armorbig");
1227         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1228         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1229         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1230         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1231         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1232         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1233         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1234         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1235         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1236         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1237         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1238         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1239         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1240         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1241         g_pickup_healthmega = cvar("g_pickup_healthmega");
1242         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1243         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1244
1245         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1246         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1247
1248         g_pinata = cvar("g_pinata");
1249
1250     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1251     if(!g_weapon_stay)
1252         g_weapon_stay = cvar("g_weapon_stay");
1253
1254         g_ghost_items = cvar("g_ghost_items");
1255
1256         if(g_ghost_items >= 1)
1257                 g_ghost_items = 0.25; // default alpha value
1258
1259         if not(inWarmupStage && !g_ca)
1260                 game_starttime = cvar("g_start_delay");
1261
1262         sv_pitch_min = cvar("sv_pitch_min");
1263         sv_pitch_max = cvar("sv_pitch_max");
1264         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1265
1266         readplayerstartcvars();
1267 }
1268
1269 //#NO AUTOCVARS END
1270
1271 // Sound functions
1272 string precache_sound (string s) = #19;
1273 float precache_sound_index (string s) = #19;
1274
1275 #define SND_VOLUME      1
1276 #define SND_ATTENUATION 2
1277 #define SND_LARGEENTITY 8
1278 #define SND_LARGESOUND  16
1279
1280 float sound_allowed(float dest, entity e)
1281 {
1282     // sounds from world may always pass
1283     for (;;)
1284     {
1285         if (e.classname == "body")
1286             e = e.enemy;
1287         else if (e.realowner && e.realowner != e)
1288             e = e.realowner;
1289         else if (e.owner && e.owner != e)
1290             e = e.owner;
1291         else
1292             break;
1293     }
1294     // sounds to self may always pass
1295     if (dest == MSG_ONE)
1296         if (e == msg_entity)
1297             return TRUE;
1298     // sounds by players can be removed
1299     if (autocvar_bot_sound_monopoly)
1300         if (clienttype(e) == CLIENTTYPE_REAL)
1301             return FALSE;
1302     // anything else may pass
1303     return TRUE;
1304 }
1305
1306 #ifdef COMPAT_XON010_CHANNELS
1307 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1308 void sound(entity e, float chan, string samp, float vol, float atten)
1309 {
1310     if (!sound_allowed(MSG_BROADCAST, e))
1311         return;
1312     builtin_sound(e, chan, samp, vol, atten);
1313 }
1314 #else
1315 #undef sound
1316 void sound(entity e, float chan, string samp, float vol, float atten)
1317 {
1318     if (!sound_allowed(MSG_BROADCAST, e))
1319         return;
1320     sound7(e, chan, samp, vol, atten, 0, 0);
1321 }
1322 #endif
1323
1324 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1325 {
1326     float entno, idx;
1327
1328     if (!sound_allowed(dest, e))
1329         return;
1330
1331     entno = num_for_edict(e);
1332     idx = precache_sound_index(samp);
1333
1334     float sflags;
1335     sflags = 0;
1336
1337     atten = floor(atten * 64);
1338     vol = floor(vol * 255);
1339
1340     if (vol != 255)
1341         sflags |= SND_VOLUME;
1342     if (atten != 64)
1343         sflags |= SND_ATTENUATION;
1344     if (entno >= 8192 || chan < 0 || chan > 7)
1345         sflags |= SND_LARGEENTITY;
1346     if (idx >= 256)
1347         sflags |= SND_LARGESOUND;
1348
1349     WriteByte(dest, SVC_SOUND);
1350     WriteByte(dest, sflags);
1351     if (sflags & SND_VOLUME)
1352         WriteByte(dest, vol);
1353     if (sflags & SND_ATTENUATION)
1354         WriteByte(dest, atten);
1355     if (sflags & SND_LARGEENTITY)
1356     {
1357         WriteShort(dest, entno);
1358         WriteByte(dest, chan);
1359     }
1360     else
1361     {
1362         WriteShort(dest, entno * 8 + chan);
1363     }
1364     if (sflags & SND_LARGESOUND)
1365         WriteShort(dest, idx);
1366     else
1367         WriteByte(dest, idx);
1368
1369     WriteCoord(dest, o_x);
1370     WriteCoord(dest, o_y);
1371     WriteCoord(dest, o_z);
1372 }
1373 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1374 {
1375     vector o;
1376
1377     if (!sound_allowed(dest, e))
1378         return;
1379
1380     o = e.origin + 0.5 * (e.mins + e.maxs);
1381     soundtoat(dest, e, o, chan, samp, vol, atten);
1382 }
1383 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1384 {
1385     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1386 }
1387 void stopsoundto(float dest, entity e, float chan)
1388 {
1389     float entno;
1390
1391     if (!sound_allowed(dest, e))
1392         return;
1393
1394     entno = num_for_edict(e);
1395
1396     if (entno >= 8192 || chan < 0 || chan > 7)
1397     {
1398         float idx, sflags;
1399         idx = precache_sound_index("misc/null.wav");
1400         sflags = SND_LARGEENTITY;
1401         if (idx >= 256)
1402             sflags |= SND_LARGESOUND;
1403         WriteByte(dest, SVC_SOUND);
1404         WriteByte(dest, sflags);
1405         WriteShort(dest, entno);
1406         WriteByte(dest, chan);
1407         if (sflags & SND_LARGESOUND)
1408             WriteShort(dest, idx);
1409         else
1410             WriteByte(dest, idx);
1411         WriteCoord(dest, e.origin_x);
1412         WriteCoord(dest, e.origin_y);
1413         WriteCoord(dest, e.origin_z);
1414     }
1415     else
1416     {
1417         WriteByte(dest, SVC_STOPSOUND);
1418         WriteShort(dest, entno * 8 + chan);
1419     }
1420 }
1421 void stopsound(entity e, float chan)
1422 {
1423     if (!sound_allowed(MSG_BROADCAST, e))
1424         return;
1425
1426     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1427     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1428 }
1429
1430 void play2(entity e, string filename)
1431 {
1432     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1433     msg_entity = e;
1434     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1435 }
1436
1437 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1438 .float spamtime;
1439 float spamsound(entity e, float chan, string samp, float vol, float atten)
1440 {
1441     if (!sound_allowed(MSG_BROADCAST, e))
1442         return FALSE;
1443
1444     if (time > e.spamtime)
1445     {
1446         e.spamtime = time;
1447         sound(e, chan, samp, vol, atten);
1448         return TRUE;
1449     }
1450     return FALSE;
1451 }
1452
1453 void play2team(float t, string filename)
1454 {
1455     entity head;
1456
1457     if (autocvar_bot_sound_monopoly)
1458         return;
1459
1460     FOR_EACH_REALPLAYER(head)
1461     {
1462         if (head.team == t)
1463             play2(head, filename);
1464     }
1465 }
1466
1467 void play2all(string samp)
1468 {
1469     if (autocvar_bot_sound_monopoly)
1470         return;
1471
1472     sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1473 }
1474
1475 void PrecachePlayerSounds(string f);
1476 void precache_playermodel(string m)
1477 {
1478         float globhandle, i, n;
1479         string f;
1480
1481         if(substring(m, -9,5) == "_lod1")
1482                 return;
1483         if(substring(m, -9,5) == "_lod2")
1484                 return;
1485         precache_model(m);
1486         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1487         if(fexists(f))
1488                 precache_model(f);
1489         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1490         if(fexists(f))
1491                 precache_model(f);
1492
1493         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1494         if (globhandle < 0)
1495                 return;
1496         n = search_getsize(globhandle);
1497         for (i = 0; i < n; ++i)
1498         {
1499                 //print(search_getfilename(globhandle, i), "\n");
1500                 f = search_getfilename(globhandle, i);
1501                 PrecachePlayerSounds(f);
1502         }
1503         search_end(globhandle);
1504 }
1505 void precache_all_playermodels(string pattern)
1506 {
1507         float globhandle, i, n;
1508         string f;
1509
1510         globhandle = search_begin(pattern, TRUE, FALSE);
1511         if (globhandle < 0)
1512                 return;
1513         n = search_getsize(globhandle);
1514         for (i = 0; i < n; ++i)
1515         {
1516                 //print(search_getfilename(globhandle, i), "\n");
1517                 f = search_getfilename(globhandle, i);
1518                 precache_playermodel(f);
1519         }
1520         search_end(globhandle);
1521 }
1522
1523 void precache()
1524 {
1525     // gamemode related things
1526     precache_model ("models/misc/chatbubble.spr");
1527     if (g_runematch)
1528     {
1529         precache_model ("models/runematch/curse.mdl");
1530         precache_model ("models/runematch/rune.mdl");
1531     }
1532
1533 #ifdef TTURRETS_ENABLED
1534     if (autocvar_g_turrets)
1535         turrets_precash();
1536 #endif
1537
1538     // Precache all player models if desired
1539     if (autocvar_sv_precacheplayermodels)
1540     {
1541         PrecachePlayerSounds("sound/player/default.sounds");
1542         precache_all_playermodels("models/player/*.zym");
1543         precache_all_playermodels("models/player/*.dpm");
1544         precache_all_playermodels("models/player/*.md3");
1545         precache_all_playermodels("models/player/*.psk");
1546         precache_all_playermodels("models/player/*.iqm");
1547     }
1548
1549     if (autocvar_sv_defaultcharacter)
1550     {
1551         string s;
1552         s = autocvar_sv_defaultplayermodel_red;
1553         if (s != "")
1554             precache_playermodel(s);
1555         s = autocvar_sv_defaultplayermodel_blue;
1556         if (s != "")
1557             precache_playermodel(s);
1558         s = autocvar_sv_defaultplayermodel_yellow;
1559         if (s != "")
1560             precache_playermodel(s);
1561         s = autocvar_sv_defaultplayermodel_pink;
1562         if (s != "")
1563             precache_playermodel(s);
1564         s = autocvar_sv_defaultplayermodel;
1565         if (s != "")
1566             precache_playermodel(s);
1567     }
1568
1569     if (g_footsteps)
1570     {
1571         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1572         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1573     }
1574
1575     // gore and miscellaneous sounds
1576     //precache_sound ("misc/h2ohit.wav");
1577     precache_model ("models/hook.md3");
1578     precache_sound ("misc/armorimpact.wav");
1579     precache_sound ("misc/bodyimpact1.wav");
1580     precache_sound ("misc/bodyimpact2.wav");
1581     precache_sound ("misc/gib.wav");
1582     precache_sound ("misc/gib_splat01.wav");
1583     precache_sound ("misc/gib_splat02.wav");
1584     precache_sound ("misc/gib_splat03.wav");
1585     precache_sound ("misc/gib_splat04.wav");
1586     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1587     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1588     precache_sound ("misc/null.wav");
1589     precache_sound ("misc/spawn.wav");
1590     precache_sound ("misc/talk.wav");
1591     precache_sound ("misc/teleport.wav");
1592     precache_sound ("misc/poweroff.wav");
1593     precache_sound ("player/lava.wav");
1594     precache_sound ("player/slime.wav");
1595
1596     if (g_jetpack)
1597         precache_sound ("misc/jetpack_fly.wav");
1598
1599     precache_model ("models/sprites/0.spr32");
1600     precache_model ("models/sprites/1.spr32");
1601     precache_model ("models/sprites/2.spr32");
1602     precache_model ("models/sprites/3.spr32");
1603     precache_model ("models/sprites/4.spr32");
1604     precache_model ("models/sprites/5.spr32");
1605     precache_model ("models/sprites/6.spr32");
1606     precache_model ("models/sprites/7.spr32");
1607     precache_model ("models/sprites/8.spr32");
1608     precache_model ("models/sprites/9.spr32");
1609     precache_model ("models/sprites/10.spr32");
1610
1611     // common weapon precaches
1612         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1613     precache_sound ("weapons/weapon_switch.wav");
1614     precache_sound ("weapons/weaponpickup.wav");
1615     precache_sound ("weapons/unavailable.wav");
1616     precache_sound ("weapons/dryfire.wav");
1617     if (g_grappling_hook)
1618     {
1619         precache_sound ("weapons/hook_fire.wav"); // hook
1620         precache_sound ("weapons/hook_impact.wav"); // hook
1621     }
1622
1623     if(autocvar_sv_precacheweapons)
1624     {
1625         //precache weapon models/sounds
1626         float wep;
1627         wep = WEP_FIRST;
1628         while (wep <= WEP_LAST)
1629         {
1630             weapon_action(wep, WR_PRECACHE);
1631             wep = wep + 1;
1632         }
1633     }
1634
1635     precache_model("models/elaser.mdl");
1636     precache_model("models/laser.mdl");
1637     precache_model("models/ebomb.mdl");
1638
1639 #if 0
1640     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1641
1642     if (!self.noise && self.music) // quake 3 uses the music field
1643         self.noise = self.music;
1644
1645     // plays music for the level if there is any
1646     if (self.noise)
1647     {
1648         precache_sound (self.noise);
1649         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1650     }
1651 #endif
1652 }
1653
1654 // sorry, but using \ in macros breaks line numbers
1655 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1656 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1657 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1658
1659
1660 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1661 {
1662         if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1663         {
1664                 msg_entity = e;
1665                 WRITESPECTATABLE_MSG_ONE({
1666                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
1667                         WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1668                         WriteByte(MSG_ONE, id);
1669                         WriteString(MSG_ONE, s);
1670                         if (id != 0 && s != "")
1671                         {
1672                                 WriteByte(MSG_ONE, duration);
1673                                 WriteByte(MSG_ONE, countdown_num);
1674                         }
1675                 });
1676         }
1677 }
1678 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1679 {
1680         Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1681 }
1682 // WARNING: this kills the trace globals
1683 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1684 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1685
1686 #define INITPRIO_FIRST              0
1687 #define INITPRIO_GAMETYPE           0
1688 #define INITPRIO_GAMETYPE_FALLBACK  1
1689 #define INITPRIO_FINDTARGET        10
1690 #define INITPRIO_DROPTOFLOOR       20
1691 #define INITPRIO_SETLOCATION       90
1692 #define INITPRIO_LINKDOORS         91
1693 #define INITPRIO_LAST              99
1694
1695 .void(void) initialize_entity;
1696 .float initialize_entity_order;
1697 .entity initialize_entity_next;
1698 entity initialize_entity_first;
1699
1700 void make_safe_for_remove(entity e)
1701 {
1702     if (e.initialize_entity)
1703     {
1704         entity ent, prev = world;
1705         for (ent = initialize_entity_first; ent; )
1706         {
1707             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1708             {
1709                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1710                 // skip it in linked list
1711                 if (prev)
1712                 {
1713                     prev.initialize_entity_next = ent.initialize_entity_next;
1714                     ent = prev.initialize_entity_next;
1715                 }
1716                 else
1717                 {
1718                     initialize_entity_first = ent.initialize_entity_next;
1719                     ent = initialize_entity_first;
1720                 }
1721             }
1722             else
1723             {
1724                 prev = ent;
1725                 ent = ent.initialize_entity_next;
1726             }
1727         }
1728     }
1729 }
1730
1731 void objerror(string s)
1732 {
1733     make_safe_for_remove(self);
1734     builtin_objerror(s);
1735 }
1736
1737 .float remove_except_protected_forbidden;
1738 void remove_except_protected(entity e)
1739 {
1740         if(e.remove_except_protected_forbidden)
1741                 error("not allowed to remove this at this point");
1742         builtin_remove(e);
1743 }
1744
1745 void remove_unsafely(entity e)
1746 {
1747     if(e.classname == "spike")
1748         error("Removing spikes is forbidden (crylink bug), please report");
1749     builtin_remove(e);
1750 }
1751
1752 void remove_safely(entity e)
1753 {
1754     make_safe_for_remove(e);
1755     builtin_remove(e);
1756 }
1757
1758 void InitializeEntity(entity e, void(void) func, float order)
1759 {
1760     entity prev, cur;
1761
1762     if (!e || e.initialize_entity)
1763     {
1764         // make a proxy initializer entity
1765         entity e_old;
1766         e_old = e;
1767         e = spawn();
1768         e.classname = "initialize_entity";
1769         e.enemy = e_old;
1770     }
1771
1772     e.initialize_entity = func;
1773     e.initialize_entity_order = order;
1774
1775     cur = initialize_entity_first;
1776     prev = world;
1777     for (;;)
1778     {
1779         if (!cur || cur.initialize_entity_order > order)
1780         {
1781             // insert between prev and cur
1782             if (prev)
1783                 prev.initialize_entity_next = e;
1784             else
1785                 initialize_entity_first = e;
1786             e.initialize_entity_next = cur;
1787             return;
1788         }
1789         prev = cur;
1790         cur = cur.initialize_entity_next;
1791     }
1792 }
1793 void InitializeEntitiesRun()
1794 {
1795     entity startoflist;
1796     startoflist = initialize_entity_first;
1797     initialize_entity_first = world;
1798     remove = remove_except_protected;
1799     for (self = startoflist; self; self = self.initialize_entity_next)
1800     {
1801         self.remove_except_protected_forbidden = 1;
1802     }
1803     for (self = startoflist; self; )
1804     {
1805         entity e;
1806         var void(void) func;
1807         e = self.initialize_entity_next;
1808         func = self.initialize_entity;
1809         self.initialize_entity_order = 0;
1810         self.initialize_entity = func_null;
1811         self.initialize_entity_next = world;
1812         self.remove_except_protected_forbidden = 0;
1813         if (self.classname == "initialize_entity")
1814         {
1815             entity e_old;
1816             e_old = self.enemy;
1817             builtin_remove(self);
1818             self = e_old;
1819         }
1820         //dprint("Delayed initialization: ", self.classname, "\n");
1821         if(func != func_null)
1822             func();
1823         else
1824         {
1825             eprint(self);
1826             backtrace(strcat("Null function in: ", self.classname, "\n"));
1827         }
1828         self = e;
1829     }
1830     remove = remove_unsafely;
1831 }
1832
1833 .float uncustomizeentityforclient_set;
1834 .void(void) uncustomizeentityforclient;
1835 void(void) SUB_Nullpointer = #0;
1836 void UncustomizeEntitiesRun()
1837 {
1838     entity oldself;
1839     oldself = self;
1840     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1841         self.uncustomizeentityforclient();
1842     self = oldself;
1843 }
1844 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1845 {
1846     e.customizeentityforclient = customizer;
1847     e.uncustomizeentityforclient = uncustomizer;
1848     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1849 }
1850
1851 .float nottargeted;
1852 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1853
1854 void() SUB_Remove;
1855 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1856 {
1857     vector mi, ma;
1858
1859     if (e.classname == "")
1860         e.classname = "net_linked";
1861
1862     if (e.model == "" || self.modelindex == 0)
1863     {
1864         mi = e.mins;
1865         ma = e.maxs;
1866         setmodel(e, "null");
1867         setsize(e, mi, ma);
1868     }
1869
1870     e.SendEntity = sendfunc;
1871     e.SendFlags = 0xFFFFFF;
1872
1873     if (!docull)
1874         e.effects |= EF_NODEPTHTEST;
1875
1876     if (dt)
1877     {
1878         e.nextthink = time + dt;
1879         e.think = SUB_Remove;
1880     }
1881 }
1882
1883 void adaptor_think2touch()
1884 {
1885     entity o;
1886     o = other;
1887     other = world;
1888     self.touch();
1889     other = o;
1890 }
1891
1892 void adaptor_think2use()
1893 {
1894     entity o, a;
1895     o = other;
1896     a = activator;
1897     activator = world;
1898     other = world;
1899     self.use();
1900     other = o;
1901     activator = a;
1902 }
1903
1904 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1905 {
1906         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1907                 self.projectiledeathtype |= HITTYPE_SPLASH;
1908         adaptor_think2use();
1909 }
1910
1911 // deferred dropping
1912 void DropToFloor_Handler()
1913 {
1914     builtin_droptofloor();
1915     self.dropped_origin = self.origin;
1916 }
1917
1918 void droptofloor()
1919 {
1920     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1921 }
1922
1923
1924
1925 float trace_hits_box_a0, trace_hits_box_a1;
1926
1927 float trace_hits_box_1d(float end, float thmi, float thma)
1928 {
1929     if (end == 0)
1930     {
1931         // just check if x is in range
1932         if (0 < thmi)
1933             return FALSE;
1934         if (0 > thma)
1935             return FALSE;
1936     }
1937     else
1938     {
1939         // do the trace with respect to x
1940         // 0 -> end has to stay in thmi -> thma
1941         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1942         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1943         if (trace_hits_box_a0 > trace_hits_box_a1)
1944             return FALSE;
1945     }
1946     return TRUE;
1947 }
1948
1949 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1950 {
1951     end -= start;
1952     thmi -= start;
1953     thma -= start;
1954     // now it is a trace from 0 to end
1955
1956     trace_hits_box_a0 = 0;
1957     trace_hits_box_a1 = 1;
1958
1959     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1960         return FALSE;
1961     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1962         return FALSE;
1963     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1964         return FALSE;
1965
1966     return TRUE;
1967 }
1968
1969 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1970 {
1971     return trace_hits_box(start, end, thmi - ma, thma - mi);
1972 }
1973
1974 float SUB_NoImpactCheck()
1975 {
1976         // zero hitcontents = this is not the real impact, but either the
1977         // mirror-impact of something hitting the projectile instead of the
1978         // projectile hitting the something, or a touchareagrid one. Neither of
1979         // these stop the projectile from moving, so...
1980         if(trace_dphitcontents == 0)
1981         {
1982                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1983                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1984                 checkclient();
1985         }
1986     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1987         return 1;
1988     if (other == world && self.size != '0 0 0')
1989     {
1990         vector tic;
1991         tic = self.velocity * sys_frametime;
1992         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1993         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1994         if (trace_fraction >= 1)
1995         {
1996             dprint("Odd... did not hit...?\n");
1997         }
1998         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1999         {
2000             dprint("Detected and prevented the sky-grapple bug.\n");
2001             return 1;
2002         }
2003     }
2004
2005     return 0;
2006 }
2007
2008 #define SUB_OwnerCheck() (other && (other == self.owner))
2009
2010 void RemoveGrapplingHook(entity pl);
2011 void W_Crylink_Dequeue(entity e);
2012 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2013 {
2014         if(SUB_OwnerCheck())
2015                 return TRUE;
2016         if(SUB_NoImpactCheck())
2017         {
2018                 if(self.classname == "grapplinghook")
2019                         RemoveGrapplingHook(self.realowner);
2020                 else if(self.classname == "spike")
2021                 {
2022                         W_Crylink_Dequeue(self);
2023                         remove(self);
2024                 }
2025                 else
2026                         remove(self);
2027                 return TRUE;
2028         }
2029         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2030                 UpdateCSQCProjectile(self);
2031         return FALSE;
2032 }
2033 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2034
2035 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
2036 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
2037
2038 void URI_Get_Callback(float id, float status, string data)
2039 {
2040         if(url_URI_Get_Callback(id, status, data))
2041         {
2042                 // handled
2043         }
2044         else if (id == URI_GET_DISCARD)
2045         {
2046                 // discard
2047         }
2048         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
2049         {
2050                 // sv_cmd curl
2051                 Curl_URI_Get_Callback(id, status, data);
2052         }
2053         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2054         {
2055                 // online ban list
2056                 OnlineBanList_URI_Get_Callback(id, status, data);
2057         }
2058         else
2059         {
2060                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2061         }
2062 }
2063
2064 string uid2name(string myuid) {
2065         string s;
2066         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2067
2068         // FIXME remove this later after 0.6 release
2069         // convert old style broken records to correct style
2070         if(s == "")
2071         {
2072                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2073                 if(s != "")
2074                 {
2075                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2076                         db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2077                 }
2078         }
2079         
2080         if(s == "")
2081                 s = "^1Unregistered Player";
2082         return s;
2083 }
2084
2085 float race_readTime(string map, float pos)
2086 {
2087         string rr;
2088         if(g_cts)
2089                 rr = CTS_RECORD;
2090         else
2091                 rr = RACE_RECORD;
2092
2093         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2094 }
2095
2096 string race_readUID(string map, float pos)
2097 {
2098         string rr;
2099         if(g_cts)
2100                 rr = CTS_RECORD;
2101         else
2102                 rr = RACE_RECORD;
2103
2104         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2105 }
2106
2107 float race_readPos(string map, float t) {
2108         float i;
2109         for (i = 1; i <= RANKINGS_CNT; ++i)
2110                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2111                         return i;
2112
2113         return 0; // pos is zero if unranked
2114 }
2115
2116 void race_writeTime(string map, float t, string myuid)
2117 {
2118         string rr;
2119         if(g_cts)
2120                 rr = CTS_RECORD;
2121         else
2122                 rr = RACE_RECORD;
2123
2124         float newpos;
2125         newpos = race_readPos(map, t);
2126
2127         float i, prevpos = 0;
2128         for(i = 1; i <= RANKINGS_CNT; ++i)
2129         {
2130                 if(race_readUID(map, i) == myuid)
2131                         prevpos = i;
2132         }
2133         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2134                 for (i = prevpos; i > newpos; --i) {
2135                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2136                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2137                 }
2138         } else { // player has no ranked record yet
2139                 for (i = RANKINGS_CNT; i > newpos; --i) {
2140                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2141                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2142                 }
2143         }
2144
2145         // store new time itself
2146         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2147         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2148 }
2149
2150 string race_readName(string map, float pos)
2151 {
2152         string rr;
2153         if(g_cts)
2154                 rr = CTS_RECORD;
2155         else
2156                 rr = RACE_RECORD;
2157
2158         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2159 }
2160
2161 string race_placeName(float pos) {
2162         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2163         {
2164                 if(mod(pos, 10) == 1)
2165                         return strcat(ftos(pos), "st");
2166                 else if(mod(pos, 10) == 2)
2167                         return strcat(ftos(pos), "nd");
2168                 else if(mod(pos, 10) == 3)
2169                         return strcat(ftos(pos), "rd");
2170                 else
2171                         return strcat(ftos(pos), "th");
2172         }
2173         else
2174                 return strcat(ftos(pos), "th");
2175 }
2176
2177 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2178 {
2179     float m, i;
2180     vector start, org, delta, end, enddown, mstart;
2181     entity sp;
2182
2183     m = e.dphitcontentsmask;
2184     e.dphitcontentsmask = goodcontents | badcontents;
2185
2186     org = world.mins;
2187     delta = world.maxs - world.mins;
2188
2189     start = end = org;
2190
2191     for (i = 0; i < attempts; ++i)
2192     {
2193         start_x = org_x + random() * delta_x;
2194         start_y = org_y + random() * delta_y;
2195         start_z = org_z + random() * delta_z;
2196
2197         // rule 1: start inside world bounds, and outside
2198         // solid, and don't start from somewhere where you can
2199         // fall down to evil
2200         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2201         if (trace_fraction >= 1)
2202             continue;
2203         if (trace_startsolid)
2204             continue;
2205         if (trace_dphitcontents & badcontents)
2206             continue;
2207         if (trace_dphitq3surfaceflags & badsurfaceflags)
2208             continue;
2209
2210         // rule 2: if we are too high, lower the point
2211         if (trace_fraction * delta_z > maxaboveground)
2212             start = trace_endpos + '0 0 1' * maxaboveground;
2213         enddown = trace_endpos;
2214
2215         // rule 3: make sure we aren't outside the map. This only works
2216         // for somewhat well formed maps. A good rule of thumb is that
2217         // the map should have a convex outside hull.
2218         // these can be traceLINES as we already verified the starting box
2219         mstart = start + 0.5 * (e.mins + e.maxs);
2220         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2221         if (trace_fraction >= 1)
2222             continue;
2223         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2224         if (trace_fraction >= 1)
2225             continue;
2226         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2227         if (trace_fraction >= 1)
2228             continue;
2229         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2230         if (trace_fraction >= 1)
2231             continue;
2232         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2233         if (trace_fraction >= 1)
2234             continue;
2235
2236         // rule 4: we must "see" some spawnpoint
2237         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2238                 if(checkpvs(mstart, sp))
2239                         break;
2240         if(!sp)
2241         {
2242                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2243                         if(checkpvs(mstart, sp))
2244                                 break;
2245                 if(!sp)
2246                         continue;
2247         }
2248
2249         // find a random vector to "look at"
2250         end_x = org_x + random() * delta_x;
2251         end_y = org_y + random() * delta_y;
2252         end_z = org_z + random() * delta_z;
2253         end = start + normalize(end - start) * vlen(delta);
2254
2255         // rule 4: start TO end must not be too short
2256         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2257         if (trace_startsolid)
2258             continue;
2259         if (trace_fraction < minviewdistance / vlen(delta))
2260             continue;
2261
2262         // rule 5: don't want to look at sky
2263         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2264             continue;
2265
2266         // rule 6: we must not end up in trigger_hurt
2267         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2268             continue;
2269
2270         break;
2271     }
2272
2273     e.dphitcontentsmask = m;
2274
2275     if (i < attempts)
2276     {
2277         setorigin(e, start);
2278         e.angles = vectoangles(end - start);
2279         dprint("Needed ", ftos(i + 1), " attempts\n");
2280         return TRUE;
2281     }
2282     else
2283         return FALSE;
2284 }
2285
2286 float zcurveparticles_effectno;
2287 vector zcurveparticles_start;
2288 float zcurveparticles_spd;
2289
2290 void endzcurveparticles()
2291 {
2292         if(zcurveparticles_effectno)
2293         {
2294                 // terminator
2295                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2296         }
2297         zcurveparticles_effectno = 0;
2298 }
2299
2300 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2301 {
2302         spd = bound(0, floor(spd / 16), 32767);
2303         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2304         {
2305                 endzcurveparticles();
2306                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2307                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2308                 WriteShort(MSG_BROADCAST, effectno);
2309                 WriteCoord(MSG_BROADCAST, start_x);
2310                 WriteCoord(MSG_BROADCAST, start_y);
2311                 WriteCoord(MSG_BROADCAST, start_z);
2312                 zcurveparticles_effectno = effectno;
2313                 zcurveparticles_start = start;
2314         }
2315         else
2316                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2317         WriteCoord(MSG_BROADCAST, end_x);
2318         WriteCoord(MSG_BROADCAST, end_y);
2319         WriteCoord(MSG_BROADCAST, end_z);
2320         WriteCoord(MSG_BROADCAST, end_dz);
2321         zcurveparticles_spd = spd;
2322 }
2323
2324 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2325 {
2326         float end_dz;
2327         vector vecxy, velxy;
2328
2329         vecxy = end - start;
2330         vecxy_z = 0;
2331         velxy = vel;
2332         velxy_z = 0;
2333
2334         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2335         {
2336                 endzcurveparticles();
2337                 trailparticles(world, effectno, start, end);
2338                 return;
2339         }
2340
2341         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2342         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2343 }
2344
2345 void write_recordmarker(entity pl, float tstart, float dt)
2346 {
2347     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2348
2349     // also write a marker into demo files for demotc-race-record-extractor to find
2350     stuffcmd(pl,
2351              strcat(
2352                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2353                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2354 }
2355
2356 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2357 {
2358         switch(algn)
2359         {
2360                 default:
2361                 case 3: // right
2362                         break;
2363
2364                 case 4: // left
2365                         vecs_y = -vecs_y;
2366                         break;
2367
2368                 case 1:
2369                         if(allowcenter) // 2: allow center handedness
2370                         {
2371                                 // center
2372                                 vecs_y = 0;
2373                                 vecs_z -= 2;
2374                         }
2375                         else
2376                         {
2377                                 // right
2378                         }
2379                         break;
2380
2381                 case 2:
2382                         if(allowcenter) // 2: allow center handedness
2383                         {
2384                                 // center
2385                                 vecs_y = 0;
2386                                 vecs_z -= 2;
2387                         }
2388                         else
2389                         {
2390                                 // left
2391                                 vecs_y = -vecs_y;
2392                         }
2393                         break;
2394         }
2395         return vecs;
2396 }
2397
2398 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2399 {
2400         string s;
2401         vector v;
2402
2403         if (autocvar_g_shootfromeye)
2404         {
2405                 if (visual)
2406                 {
2407                         vecs_y = 0;
2408                         vecs_z -= 2;
2409                 }
2410                 else
2411                 {
2412                         vecs_y = 0;
2413                         vecs_z = 0;
2414                 }
2415         }
2416         else if (autocvar_g_shootfromcenter)
2417         {
2418                 vecs_y = 0;
2419                 vecs_z -= 2;
2420         }
2421         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2422         {
2423                 v = stov(s);
2424                 if (y_is_right)
2425                         v_y = -v_y;
2426                 if (v_x != 0)
2427                         vecs_x = v_x;
2428                 vecs_y = v_y;
2429                 vecs_z = v_z;
2430         }
2431         else if (autocvar_g_shootfromclient)
2432         {
2433                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2434         }
2435         return vecs;
2436 }
2437
2438 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2439 {
2440         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2441 }
2442
2443
2444 void attach_sameorigin(entity e, entity to, string tag)
2445 {
2446     vector org, t_forward, t_left, t_up, e_forward, e_up;
2447     float tagscale;
2448
2449     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2450     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2451     t_forward = v_forward * tagscale;
2452     t_left = v_right * -tagscale;
2453     t_up = v_up * tagscale;
2454
2455     e.origin_x = org * t_forward;
2456     e.origin_y = org * t_left;
2457     e.origin_z = org * t_up;
2458
2459     // current forward and up directions
2460     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2461                 e.angles = AnglesTransform_FromVAngles(e.angles);
2462         else
2463                 e.angles = AnglesTransform_FromAngles(e.angles);
2464     fixedmakevectors(e.angles);
2465
2466     // untransform forward, up!
2467     e_forward_x = v_forward * t_forward;
2468     e_forward_y = v_forward * t_left;
2469     e_forward_z = v_forward * t_up;
2470     e_up_x = v_up * t_forward;
2471     e_up_y = v_up * t_left;
2472     e_up_z = v_up * t_up;
2473
2474     e.angles = fixedvectoangles2(e_forward, e_up);
2475     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2476                 e.angles = AnglesTransform_ToVAngles(e.angles);
2477         else
2478                 e.angles = AnglesTransform_ToAngles(e.angles);
2479
2480     setattachment(e, to, tag);
2481     setorigin(e, e.origin);
2482 }
2483
2484 void detach_sameorigin(entity e)
2485 {
2486     vector org;
2487     org = gettaginfo(e, 0);
2488     e.angles = fixedvectoangles2(v_forward, v_up);
2489     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2490                 e.angles = AnglesTransform_ToVAngles(e.angles);
2491         else
2492                 e.angles = AnglesTransform_ToAngles(e.angles);
2493     setorigin(e, org);
2494     setattachment(e, world, "");
2495     setorigin(e, e.origin);
2496 }
2497
2498 void follow_sameorigin(entity e, entity to)
2499 {
2500     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2501     e.aiment = to; // make the hole follow bmodel
2502     e.punchangle = to.angles; // the original angles of bmodel
2503     e.view_ofs = e.origin - to.origin; // relative origin
2504     e.v_angle = e.angles - to.angles; // relative angles
2505 }
2506
2507 void unfollow_sameorigin(entity e)
2508 {
2509     e.movetype = MOVETYPE_NONE;
2510 }
2511
2512 entity gettaginfo_relative_ent;
2513 vector gettaginfo_relative(entity e, float tag)
2514 {
2515     if (!gettaginfo_relative_ent)
2516     {
2517         gettaginfo_relative_ent = spawn();
2518         gettaginfo_relative_ent.effects = EF_NODRAW;
2519     }
2520     gettaginfo_relative_ent.model = e.model;
2521     gettaginfo_relative_ent.modelindex = e.modelindex;
2522     gettaginfo_relative_ent.frame = e.frame;
2523     return gettaginfo(gettaginfo_relative_ent, tag);
2524 }
2525
2526 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2527 {
2528     float p;
2529     p = pow(2, chan);
2530     if (pl.soundentity.cnt & p)
2531         return;
2532     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2533     pl.soundentity.cnt |= p;
2534 }
2535
2536 void SoundEntity_StopSound(entity pl, float chan)
2537 {
2538     float p;
2539     p = pow(2, chan);
2540     if (pl.soundentity.cnt & p)
2541     {
2542         stopsoundto(MSG_ALL, pl.soundentity, chan);
2543         pl.soundentity.cnt &~= p;
2544     }
2545 }
2546
2547 void SoundEntity_Attach(entity pl)
2548 {
2549     pl.soundentity = spawn();
2550     pl.soundentity.classname = "soundentity";
2551     pl.soundentity.owner = pl;
2552     setattachment(pl.soundentity, pl, "");
2553     setmodel(pl.soundentity, "null");
2554 }
2555
2556 void SoundEntity_Detach(entity pl)
2557 {
2558     float i;
2559     for (i = 0; i <= 7; ++i)
2560         SoundEntity_StopSound(pl, i);
2561 }
2562
2563 .float scale2;
2564
2565 float modeleffect_SendEntity(entity to, float sf)
2566 {
2567         float f;
2568         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2569
2570         f = 0;
2571         if(self.velocity != '0 0 0')
2572                 f |= 1;
2573         if(self.angles != '0 0 0')
2574                 f |= 2;
2575         if(self.avelocity != '0 0 0')
2576                 f |= 4;
2577
2578         WriteByte(MSG_ENTITY, f);
2579         WriteShort(MSG_ENTITY, self.modelindex);
2580         WriteByte(MSG_ENTITY, self.skin);
2581         WriteByte(MSG_ENTITY, self.frame);
2582         WriteCoord(MSG_ENTITY, self.origin_x);
2583         WriteCoord(MSG_ENTITY, self.origin_y);
2584         WriteCoord(MSG_ENTITY, self.origin_z);
2585         if(f & 1)
2586         {
2587                 WriteCoord(MSG_ENTITY, self.velocity_x);
2588                 WriteCoord(MSG_ENTITY, self.velocity_y);
2589                 WriteCoord(MSG_ENTITY, self.velocity_z);
2590         }
2591         if(f & 2)
2592         {
2593                 WriteCoord(MSG_ENTITY, self.angles_x);
2594                 WriteCoord(MSG_ENTITY, self.angles_y);
2595                 WriteCoord(MSG_ENTITY, self.angles_z);
2596         }
2597         if(f & 4)
2598         {
2599                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2600                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2601                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2602         }
2603         WriteShort(MSG_ENTITY, self.scale * 256.0);
2604         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2605         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2606         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2607         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2608
2609         return TRUE;
2610 }
2611
2612 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2613 {
2614         entity e;
2615         float sz;
2616         e = spawn();
2617         e.classname = "modeleffect";
2618         setmodel(e, m);
2619         e.frame = f;
2620         setorigin(e, o);
2621         e.velocity = v;
2622         e.angles = ang;
2623         e.avelocity = angv;
2624         e.alpha = a;
2625         e.teleport_time = t1;
2626         e.fade_time = t2;
2627         e.skin = s;
2628         if(s0 >= 0)
2629                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2630         else
2631                 e.scale = -s0;
2632         if(s2 >= 0)
2633                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2634         else
2635                 e.scale2 = -s2;
2636         sz = max(e.scale, e.scale2);
2637         setsize(e, e.mins * sz, e.maxs * sz);
2638         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2639 }
2640
2641 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2642 {
2643         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2644 }
2645
2646 float randombit(float bits)
2647 {
2648         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2649                 return bits;
2650
2651         float n, f, b, r;
2652
2653         r = random();
2654         b = 0;
2655         n = 0;
2656
2657         for(f = 1; f <= bits; f *= 2)
2658         {
2659                 if(bits & f)
2660                 {
2661                         ++n;
2662                         r *= n;
2663                         if(r <= 1)
2664                                 b = f;
2665                         else
2666                                 r = (r - 1) / (n - 1);
2667                 }
2668         }
2669
2670         return b;
2671 }
2672
2673 float randombits(float bits, float k, float error_return)
2674 {
2675         float r;
2676         r = 0;
2677         while(k > 0 && bits != r)
2678         {
2679                 r += randombit(bits - r);
2680                 --k;
2681         }
2682         if(error_return)
2683                 if(k > 0)
2684                         return -1; // all
2685         return r;
2686 }
2687
2688 void randombit_test(float bits, float iter)
2689 {
2690         while(iter > 0)
2691         {
2692                 print(ftos(randombit(bits)), "\n");
2693                 --iter;
2694         }
2695 }
2696
2697 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2698 {
2699         if(halflifedist > 0)
2700                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2701         else if(halflifedist < 0)
2702                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2703         else
2704                 return 1;
2705 }
2706
2707
2708
2709
2710 #ifdef RELEASE
2711 #define cvar_string_normal builtin_cvar_string
2712 #define cvar_normal builtin_cvar
2713 #else
2714 string cvar_string_normal(string n)
2715 {
2716         if not(cvar_type(n) & 1)
2717                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2718         return builtin_cvar_string(n);
2719 }
2720
2721 float cvar_normal(string n)
2722 {
2723         return stof(cvar_string_normal(n));
2724 }
2725 #endif
2726 #define cvar_set_normal builtin_cvar_set
2727
2728 void defer_think()
2729 {
2730     entity oself;
2731
2732     oself           = self;
2733     self            = self.owner;
2734     oself.think     = SUB_Remove;
2735     oself.nextthink = time;
2736
2737     oself.use();
2738 }
2739
2740 /*
2741     Execute func() after time + fdelay.
2742     self when func is executed = self when defer is called
2743 */
2744 void defer(float fdelay, void() func)
2745 {
2746     entity e;
2747
2748     e           = spawn();
2749     e.owner     = self;
2750     e.use       = func;
2751     e.think     = defer_think;
2752     e.nextthink = time + fdelay;
2753 }
2754
2755 .string aiment_classname;
2756 .float aiment_deadflag;
2757 void SetMovetypeFollow(entity ent, entity e)
2758 {
2759         // FIXME this may not be warpzone aware
2760         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2761         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2762         ent.aiment = e; // make the hole follow bmodel
2763         ent.punchangle = e.angles; // the original angles of bmodel
2764         ent.view_ofs = ent.origin - e.origin; // relative origin
2765         ent.v_angle = ent.angles - e.angles; // relative angles
2766         ent.aiment_classname = strzone(e.classname);
2767         ent.aiment_deadflag = e.deadflag;
2768 }
2769 void UnsetMovetypeFollow(entity ent)
2770 {
2771         ent.movetype = MOVETYPE_FLY;
2772         PROJECTILE_MAKETRIGGER(ent);
2773         ent.aiment = world;
2774 }
2775 float LostMovetypeFollow(entity ent)
2776 {
2777 /*
2778         if(ent.movetype != MOVETYPE_FOLLOW)
2779                 if(ent.aiment)
2780                         error("???");
2781 */
2782         if(ent.aiment)
2783         {
2784                 if(ent.aiment.classname != ent.aiment_classname)
2785                         return 1;
2786                 if(ent.aiment.deadflag != ent.aiment_deadflag)
2787                         return 1;
2788         }
2789         return 0;
2790 }
2791
2792 float isPushable(entity e)
2793 {
2794         if(e.iscreature)
2795                 return TRUE;
2796         switch(e.classname)
2797         {
2798                 case "body":
2799                 case "droppedweapon":
2800                 case "keepawayball":
2801                 case "nexball_basketball":
2802                 case "nexball_football":
2803                         return TRUE;
2804                 case "bullet": // antilagged bullets can't hit this either
2805                         return FALSE;
2806         }
2807         if (e.projectiledeathtype)
2808                 return TRUE;
2809         return FALSE;
2810 }