1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
239 have_team_spawns_forteam[self.team] = 1;
241 if (autocvar_r_showbboxes)
243 // show where spawnpoints point at too
244 makevectors(self.angles);
247 e.classname = "info_player_foo";
248 setorigin(e, self.origin + v_forward * 24);
249 setsize(e, '-8 -8 -8', '8 8 8');
250 e.solid = SOLID_TRIGGER;
254 #define strstr strstrofs
256 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
257 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
258 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
259 // BE CONSTANT OR strzoneD!
260 float strstr(string haystack, string needle, float offset)
264 len = strlen(needle);
265 endpos = strlen(haystack) - len;
266 while(offset <= endpos)
268 found = substring(haystack, offset, len);
277 float NUM_NEAREST_ENTITIES = 4;
278 entity nearest_entity[NUM_NEAREST_ENTITIES];
279 float nearest_length[NUM_NEAREST_ENTITIES];
280 entity findnearest(vector point, .string field, string value, vector axismod)
291 localhead = find(world, field, value);
294 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
295 dist = localhead.oldorigin;
297 dist = localhead.origin;
299 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
302 for (i = 0; i < num_nearest; ++i)
304 if (len < nearest_length[i])
308 // now i tells us where to insert at
309 // INSERTION SORT! YOU'VE SEEN IT! RUN!
310 if (i < NUM_NEAREST_ENTITIES)
312 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
314 nearest_length[j + 1] = nearest_length[j];
315 nearest_entity[j + 1] = nearest_entity[j];
317 nearest_length[i] = len;
318 nearest_entity[i] = localhead;
319 if (num_nearest < NUM_NEAREST_ENTITIES)
320 num_nearest = num_nearest + 1;
323 localhead = find(localhead, field, value);
326 // now use the first one from our list that we can see
327 for (i = 0; i < num_nearest; ++i)
329 traceline(point, nearest_entity[i].origin, TRUE, world);
330 if (trace_fraction == 1)
334 dprint("Nearest point (");
335 dprint(nearest_entity[0].netname);
336 dprint(") is not visible, using a visible one.\n");
338 return nearest_entity[i];
342 if (num_nearest == 0)
345 dprint("Not seeing any location point, using nearest as fallback.\n");
347 dprint("Candidates were: ");
348 for(j = 0; j < num_nearest; ++j)
352 dprint(nearest_entity[j].netname);
357 return nearest_entity[0];
360 void spawnfunc_target_location()
362 self.classname = "target_location";
363 // location name in netname
364 // eventually support: count, teamgame selectors, line of sight?
367 void spawnfunc_info_location()
369 self.classname = "target_location";
370 self.message = self.netname;
373 string NearestLocation(vector p)
378 loc = findnearest(p, classname, "target_location", '1 1 1');
385 loc = findnearest(p, target, "###item###", '1 1 4');
392 string formatmessage(string msg)
403 WarpZone_crosshair_trace(self);
404 cursor = trace_endpos;
405 cursor_ent = trace_ent;
409 break; // too many replacements
412 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
413 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
426 replacement = substring(msg, p, 2);
427 escape = substring(msg, p + 1, 1);
431 else if (escape == "\\")
433 else if (escape == "n")
435 else if (escape == "a")
436 replacement = ftos(floor(self.armorvalue));
437 else if (escape == "h")
438 replacement = ftos(floor(self.health));
439 else if (escape == "l")
440 replacement = NearestLocation(self.origin);
441 else if (escape == "y")
442 replacement = NearestLocation(cursor);
443 else if (escape == "d")
444 replacement = NearestLocation(self.death_origin);
445 else if (escape == "w") {
449 wep = self.switchweapon;
452 replacement = W_Name(wep);
453 } else if (escape == "W") {
454 if (self.items & IT_SHELLS) replacement = "shells";
455 else if (self.items & IT_NAILS) replacement = "bullets";
456 else if (self.items & IT_ROCKETS) replacement = "rockets";
457 else if (self.items & IT_CELLS) replacement = "cells";
458 else replacement = "batteries"; // ;)
459 } else if (escape == "x") {
460 replacement = cursor_ent.netname;
461 if (!replacement || !cursor_ent)
462 replacement = "nothing";
463 } else if (escape == "s")
464 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
465 else if (escape == "S")
466 replacement = ftos(vlen(self.velocity));
468 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
469 p = p + strlen(replacement);
474 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
475 return (value == 0) ? FALSE : TRUE;
484 >0: receives a cvar from name=argv(f) value=argv(f+1)
486 void GetCvars_handleString(string thisname, float f, .string field, string name)
491 strunzone(self.field);
492 self.field = string_null;
496 if (thisname == name)
499 strunzone(self.field);
500 self.field = strzone(argv(f + 1));
504 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
506 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
508 GetCvars_handleString(thisname, f, field, name);
509 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
510 if (thisname == name)
513 s = func(strcat1(self.field));
516 strunzone(self.field);
517 self.field = strzone(s);
521 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
528 if (thisname == name)
529 self.field = stof(argv(f + 1));
532 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
534 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
541 if (thisname == name)
545 self.field = stof(argv(f + 1));
554 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
557 float w_getbestweapon(entity e);
558 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
561 o = W_FixWeaponOrder_ForceComplete(wo);
562 if(self.weaponorder_byimpulse)
564 strunzone(self.weaponorder_byimpulse);
565 self.weaponorder_byimpulse = string_null;
567 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
570 void GetCvars(float f)
575 s = strcat1(argv(f));
579 MUTATOR_CALLHOOK(GetCvars);
580 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
581 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
582 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
583 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
584 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
585 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
586 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
587 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
588 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
589 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
597 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
598 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
599 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
600 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
601 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
602 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
604 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
605 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
607 #ifdef ALLOW_FORCEMODELS
608 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
609 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
611 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
612 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
613 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
615 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
618 if (s == "cl_weaponpriority")
619 self.switchweapon = w_getbestweapon(self);
623 float fexists(string f)
626 fh = fopen(f, FILE_READ);
633 void backtrace(string msg)
636 dev = autocvar_developer;
637 war = autocvar_prvm_backtraceforwarnings;
638 cvar_set("developer", "1");
639 cvar_set("prvm_backtraceforwarnings", "1");
641 print("--- CUT HERE ---\nWARNING: ");
644 remove(world); // isn't there any better way to cause a backtrace?
645 print("\n--- CUT UNTIL HERE ---\n");
646 cvar_set("developer", ftos(dev));
647 cvar_set("prvm_backtraceforwarnings", ftos(war));
650 string Team_ColorCode(float teamid)
652 if (teamid == COLOR_TEAM1)
654 else if (teamid == COLOR_TEAM2)
656 else if (teamid == COLOR_TEAM3)
658 else if (teamid == COLOR_TEAM4)
664 string Team_ColorName(float t)
666 // fixme: Search for team entities and get their .netname's!
667 if (t == COLOR_TEAM1)
669 if (t == COLOR_TEAM2)
671 if (t == COLOR_TEAM3)
673 if (t == COLOR_TEAM4)
678 string Team_ColorNameLowerCase(float t)
680 // fixme: Search for team entities and get their .netname's!
681 if (t == COLOR_TEAM1)
683 if (t == COLOR_TEAM2)
685 if (t == COLOR_TEAM3)
687 if (t == COLOR_TEAM4)
692 float ColourToNumber(string team_colour)
694 if (team_colour == "red")
697 if (team_colour == "blue")
700 if (team_colour == "yellow")
703 if (team_colour == "pink")
706 if (team_colour == "auto")
712 float NumberToTeamNumber(float number)
729 #define CENTERPRIO_POINT 1
730 #define CENTERPRIO_SPAM 2
731 #define CENTERPRIO_VOTE 4
732 #define CENTERPRIO_NORMAL 5
733 #define CENTERPRIO_SHIELDING 7
734 #define CENTERPRIO_MAPVOTE 9
735 #define CENTERPRIO_IDLEKICK 50
736 #define CENTERPRIO_ADMIN 99
737 .float centerprint_priority;
738 .float centerprint_expires;
739 void centerprint_atprio(entity e, float prio, string s)
741 if (intermission_running)
742 if (prio < CENTERPRIO_MAPVOTE)
744 if (time > e.centerprint_expires)
745 e.centerprint_priority = 0;
746 if (prio >= e.centerprint_priority)
748 e.centerprint_priority = prio;
749 if (timeoutStatus == 2)
750 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
752 e.centerprint_expires = time + e.cvar_scr_centertime;
753 centerprint_builtin(e, s);
756 void centerprint_expire(entity e, float prio)
758 if (prio == e.centerprint_priority)
760 e.centerprint_priority = 0;
761 centerprint_builtin(e, "");
764 void centerprint(entity e, string s)
766 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
769 // decolorizes and team colors the player name when needed
770 string playername(entity p)
773 if (teams_matter && !intermission_running && p.classname == "player")
775 t = Team_ColorCode(p.team);
776 return strcat(t, strdecolorize(p.netname));
782 vector randompos(vector m1, vector m2)
786 v_x = m2_x * random() + m1_x;
787 v_y = m2_y * random() + m1_y;
788 v_z = m2_z * random() + m1_z;
792 //#NO AUTOCVARS START
794 float g_pickup_shells;
795 float g_pickup_shells_max;
796 float g_pickup_nails;
797 float g_pickup_nails_max;
798 float g_pickup_rockets;
799 float g_pickup_rockets_max;
800 float g_pickup_cells;
801 float g_pickup_cells_max;
803 float g_pickup_fuel_jetpack;
804 float g_pickup_fuel_max;
805 float g_pickup_armorsmall;
806 float g_pickup_armorsmall_max;
807 float g_pickup_armorsmall_anyway;
808 float g_pickup_armormedium;
809 float g_pickup_armormedium_max;
810 float g_pickup_armormedium_anyway;
811 float g_pickup_armorbig;
812 float g_pickup_armorbig_max;
813 float g_pickup_armorbig_anyway;
814 float g_pickup_armorlarge;
815 float g_pickup_armorlarge_max;
816 float g_pickup_armorlarge_anyway;
817 float g_pickup_healthsmall;
818 float g_pickup_healthsmall_max;
819 float g_pickup_healthsmall_anyway;
820 float g_pickup_healthmedium;
821 float g_pickup_healthmedium_max;
822 float g_pickup_healthmedium_anyway;
823 float g_pickup_healthlarge;
824 float g_pickup_healthlarge_max;
825 float g_pickup_healthlarge_anyway;
826 float g_pickup_healthmega;
827 float g_pickup_healthmega_max;
828 float g_pickup_healthmega_anyway;
829 float g_pickup_ammo_anyway;
830 float g_pickup_weapons_anyway;
832 float g_weaponarena_random;
833 float g_weaponarena_random_with_laser;
834 string g_weaponarena_list;
835 float g_weaponspeedfactor;
836 float g_weaponratefactor;
837 float g_weapondamagefactor;
838 float g_weaponforcefactor;
839 float g_weaponspreadfactor;
843 float start_ammo_shells;
844 float start_ammo_nails;
845 float start_ammo_rockets;
846 float start_ammo_cells;
847 float start_ammo_fuel;
849 float start_armorvalue;
850 float warmup_start_weapons;
851 float warmup_start_ammo_shells;
852 float warmup_start_ammo_nails;
853 float warmup_start_ammo_rockets;
854 float warmup_start_ammo_cells;
855 float warmup_start_ammo_fuel;
856 float warmup_start_health;
857 float warmup_start_armorvalue;
861 entity get_weaponinfo(float w);
863 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
865 var float i = weaponinfo.weapon;
870 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
872 if (t < 0) // "default" weapon selection
874 if (g_lms || g_ca || allguns)
875 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
879 t = (i == WEP_SHOTGUN);
881 t = 0; // weapon is set a few lines later
883 t = (i == WEP_LASER || i == WEP_SHOTGUN);
884 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
885 t |= (i == WEP_HOOK);
888 // we cannot disable porto in Nexball, we must force it
889 if(g_nexball && i == WEP_PORTO)
895 void readplayerstartcvars()
901 // initialize starting values for players
904 start_ammo_shells = 0;
905 start_ammo_nails = 0;
906 start_ammo_rockets = 0;
907 start_ammo_cells = 0;
908 start_health = cvar("g_balance_health_start");
909 start_armorvalue = cvar("g_balance_armor_start");
912 s = cvar_string("g_weaponarena");
913 if (s == "0" || s == "")
919 if (s == "0" || s == "")
925 // forcibly turn off weaponarena
929 g_weaponarena_list = "All Weapons";
930 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
932 e = get_weaponinfo(j);
933 g_weaponarena |= e.weapons;
934 weapon_action(e.weapon, WR_PRECACHE);
937 else if (s == "most")
939 g_weaponarena_list = "Most Weapons";
940 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
942 e = get_weaponinfo(j);
943 if (e.spawnflags & WEP_FLAG_NORMAL)
945 g_weaponarena |= e.weapons;
946 weapon_action(e.weapon, WR_PRECACHE);
950 else if (s == "none")
952 g_weaponarena_list = "No Weapons";
953 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
957 t = tokenize_console(s);
958 g_weaponarena_list = "";
959 for (i = 0; i < t; ++i)
962 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
964 e = get_weaponinfo(j);
967 g_weaponarena |= e.weapons;
968 weapon_action(e.weapon, WR_PRECACHE);
969 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
975 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
978 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
982 g_weaponarena_random = cvar("g_weaponarena_random");
984 g_weaponarena_random = 0;
985 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
989 start_weapons = g_weaponarena;
991 start_items |= IT_UNLIMITED_AMMO;
993 else if (g_minstagib)
996 start_armorvalue = 0;
997 start_weapons = WEPBIT_MINSTANEX;
998 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
999 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1001 if (g_minstagib_invis_alpha <= 0)
1002 g_minstagib_invis_alpha = -1;
1006 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1008 e = get_weaponinfo(i);
1009 if(want_weapon("g_start_weapon_", e, FALSE))
1010 start_weapons |= e.weapons;
1014 if(!cvar("g_use_ammunition"))
1015 start_items |= IT_UNLIMITED_AMMO;
1019 start_ammo_cells = cvar("g_minstagib_ammo_start");
1020 start_ammo_fuel = cvar("g_start_ammo_fuel");
1022 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
1024 start_ammo_rockets = 999;
1025 start_ammo_shells = 999;
1026 start_ammo_cells = 999;
1027 start_ammo_nails = 999;
1028 start_ammo_fuel = 999;
1034 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1035 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1036 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1037 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1038 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1042 start_ammo_shells = cvar("g_start_ammo_shells");
1043 start_ammo_nails = cvar("g_start_ammo_nails");
1044 start_ammo_rockets = cvar("g_start_ammo_rockets");
1045 start_ammo_cells = cvar("g_start_ammo_cells");
1046 start_ammo_fuel = cvar("g_start_ammo_fuel");
1052 start_health = cvar("g_lms_start_health");
1053 start_armorvalue = cvar("g_lms_start_armor");
1058 warmup_start_ammo_shells = start_ammo_shells;
1059 warmup_start_ammo_nails = start_ammo_nails;
1060 warmup_start_ammo_rockets = start_ammo_rockets;
1061 warmup_start_ammo_cells = start_ammo_cells;
1062 warmup_start_ammo_fuel = start_ammo_fuel;
1063 warmup_start_health = start_health;
1064 warmup_start_armorvalue = start_armorvalue;
1065 warmup_start_weapons = start_weapons;
1067 if (!g_weaponarena && !g_minstagib && !g_ca)
1069 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1070 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1071 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1072 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1073 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1074 warmup_start_health = cvar("g_warmup_start_health");
1075 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1076 warmup_start_weapons = 0;
1077 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1079 e = get_weaponinfo(i);
1080 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1081 warmup_start_weapons |= e.weapons;
1086 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1088 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1089 start_items |= IT_FUEL_REGEN;
1090 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1091 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1095 start_items |= IT_JETPACK;
1097 if (g_weapon_stay == 2)
1099 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1100 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1101 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1102 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1103 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1104 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1105 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1106 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1107 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1108 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1111 MUTATOR_CALLHOOK(SetStartItems);
1113 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1115 e = get_weaponinfo(i);
1116 if(e.weapons & (start_weapons | warmup_start_weapons))
1117 weapon_action(e.weapon, WR_PRECACHE);
1120 start_ammo_shells = max(0, start_ammo_shells);
1121 start_ammo_nails = max(0, start_ammo_nails);
1122 start_ammo_cells = max(0, start_ammo_cells);
1123 start_ammo_rockets = max(0, start_ammo_rockets);
1124 start_ammo_fuel = max(0, start_ammo_fuel);
1126 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1127 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1128 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1129 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1130 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1134 float g_bugrigs_planar_movement;
1135 float g_bugrigs_planar_movement_car_jumping;
1136 float g_bugrigs_reverse_spinning;
1137 float g_bugrigs_reverse_speeding;
1138 float g_bugrigs_reverse_stopping;
1139 float g_bugrigs_air_steering;
1140 float g_bugrigs_angle_smoothing;
1141 float g_bugrigs_friction_floor;
1142 float g_bugrigs_friction_brake;
1143 float g_bugrigs_friction_air;
1144 float g_bugrigs_accel;
1145 float g_bugrigs_speed_ref;
1146 float g_bugrigs_speed_pow;
1147 float g_bugrigs_steer;
1149 float g_touchexplode;
1150 float g_touchexplode_radius;
1151 float g_touchexplode_damage;
1152 float g_touchexplode_edgedamage;
1153 float g_touchexplode_force;
1160 float sv_pitch_fixyaw;
1162 string GetGametype(); // g_world.qc
1163 void readlevelcvars(void)
1165 // first load all the mutators
1167 MUTATOR_ADD(mutator_nix);
1168 if(cvar("g_dodging"))
1169 MUTATOR_ADD(mutator_dodging);
1170 if(cvar("g_rocket_flying"))
1171 MUTATOR_ADD(mutator_rocketflying);
1172 if(cvar("g_vampire"))
1173 MUTATOR_ADD(mutator_vampire);
1175 if(cvar("sv_allow_fullbright"))
1176 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1178 g_bugrigs = cvar("g_bugrigs");
1179 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1180 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1181 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1182 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1183 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1184 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1185 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1186 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1187 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1188 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1189 g_bugrigs_accel = cvar("g_bugrigs_accel");
1190 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1191 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1192 g_bugrigs_steer = cvar("g_bugrigs_steer");
1194 g_touchexplode = cvar("g_touchexplode");
1195 g_touchexplode_radius = cvar("g_touchexplode_radius");
1196 g_touchexplode_damage = cvar("g_touchexplode_damage");
1197 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1198 g_touchexplode_force = cvar("g_touchexplode_force");
1200 #ifdef ALLOW_FORCEMODELS
1201 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1203 sv_loddistance1 = cvar("sv_loddistance1");
1204 sv_loddistance2 = cvar("sv_loddistance2");
1206 if(sv_loddistance2 <= sv_loddistance1)
1207 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1209 sv_clones = cvar("sv_clones");
1210 sv_gentle = cvar("sv_gentle");
1211 sv_foginterval = cvar("sv_foginterval");
1212 g_cloaked = cvar("g_cloaked");
1214 g_cloaked = 1; // always enable cloak in CTS
1215 g_jump_grunt = cvar("g_jump_grunt");
1216 g_footsteps = cvar("g_footsteps");
1217 g_grappling_hook = cvar("g_grappling_hook");
1218 g_jetpack = cvar("g_jetpack");
1219 g_midair = cvar("g_midair");
1220 g_minstagib = cvar("g_minstagib");
1221 g_norecoil = cvar("g_norecoil");
1222 g_bloodloss = cvar("g_bloodloss");
1223 sv_maxidle = cvar("sv_maxidle");
1224 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1225 sv_pogostick = cvar("sv_pogostick");
1226 g_ctf_reverse = cvar("g_ctf_reverse");
1227 sv_autotaunt = cvar("sv_autotaunt");
1228 sv_taunt = cvar("sv_taunt");
1230 inWarmupStage = cvar("g_warmup");
1231 g_warmup_limit = cvar("g_warmup_limit");
1232 g_warmup_allguns = cvar("g_warmup_allguns");
1233 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1235 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1236 inWarmupStage = 0; // these modes cannot work together, sorry
1238 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1239 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1240 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1241 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1242 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1243 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1244 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1245 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1246 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1247 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1248 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1249 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1251 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1252 g_weaponratefactor = cvar("g_weaponratefactor");
1253 g_weapondamagefactor = cvar("g_weapondamagefactor");
1254 g_weaponforcefactor = cvar("g_weaponforcefactor");
1255 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1257 g_pickup_shells = cvar("g_pickup_shells");
1258 g_pickup_shells_max = cvar("g_pickup_shells_max");
1259 g_pickup_nails = cvar("g_pickup_nails");
1260 g_pickup_nails_max = cvar("g_pickup_nails_max");
1261 g_pickup_rockets = cvar("g_pickup_rockets");
1262 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1263 g_pickup_cells = cvar("g_pickup_cells");
1264 g_pickup_cells_max = cvar("g_pickup_cells_max");
1265 g_pickup_fuel = cvar("g_pickup_fuel");
1266 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1267 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1268 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1269 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1270 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1271 g_pickup_armormedium = cvar("g_pickup_armormedium");
1272 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1273 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1274 g_pickup_armorbig = cvar("g_pickup_armorbig");
1275 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1276 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1277 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1278 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1279 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1280 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1281 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1282 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1283 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1284 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1285 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1286 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1287 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1288 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1289 g_pickup_healthmega = cvar("g_pickup_healthmega");
1290 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1291 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1293 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1294 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1296 g_pinata = cvar("g_pinata");
1298 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1300 g_weapon_stay = cvar("g_weapon_stay");
1302 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1305 g_ghost_items = cvar("g_ghost_items");
1307 if(g_ghost_items >= 1)
1308 g_ghost_items = 0.25; // default alpha value
1310 if not(inWarmupStage && !g_ca)
1311 game_starttime = cvar("g_start_delay");
1313 sv_pitch_min = cvar("sv_pitch_min");
1314 sv_pitch_max = cvar("sv_pitch_max");
1315 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1317 readplayerstartcvars();
1323 string precache_sound (string s) = #19;
1324 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1325 float precache_sound_index (string s) = #19;
1327 #define SND_VOLUME 1
1328 #define SND_ATTENUATION 2
1329 #define SND_LARGEENTITY 8
1330 #define SND_LARGESOUND 16
1332 float sound_allowed(float dest, entity e)
1334 // sounds from world may always pass
1337 if (e.classname == "body")
1339 if (e.owner && e.owner != e)
1344 // sounds to self may always pass
1345 if (dest == MSG_ONE)
1346 if (e == msg_entity)
1348 // sounds by players can be removed
1349 if (autocvar_bot_sound_monopoly)
1350 if (clienttype(e) == CLIENTTYPE_REAL)
1352 // anything else may pass
1356 void sound(entity e, float chan, string samp, float vol, float atten)
1358 if (!sound_allowed(MSG_BROADCAST, e))
1360 sound_builtin(e, chan, samp, vol, atten);
1362 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1366 if (!sound_allowed(dest, e))
1369 entno = num_for_edict(e);
1370 idx = precache_sound_index(samp);
1375 atten = floor(atten * 64);
1376 vol = floor(vol * 255);
1379 sflags |= SND_VOLUME;
1381 sflags |= SND_ATTENUATION;
1383 sflags |= SND_LARGEENTITY;
1385 sflags |= SND_LARGESOUND;
1387 WriteByte(dest, SVC_SOUND);
1388 WriteByte(dest, sflags);
1389 if (sflags & SND_VOLUME)
1390 WriteByte(dest, vol);
1391 if (sflags & SND_ATTENUATION)
1392 WriteByte(dest, atten);
1393 if (sflags & SND_LARGEENTITY)
1395 WriteShort(dest, entno);
1396 WriteByte(dest, chan);
1400 WriteShort(dest, entno * 8 + chan);
1402 if (sflags & SND_LARGESOUND)
1403 WriteShort(dest, idx);
1405 WriteByte(dest, idx);
1407 WriteCoord(dest, o_x);
1408 WriteCoord(dest, o_y);
1409 WriteCoord(dest, o_z);
1411 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1415 if (!sound_allowed(dest, e))
1418 o = e.origin + 0.5 * (e.mins + e.maxs);
1419 soundtoat(dest, e, o, chan, samp, vol, atten);
1421 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1423 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1425 void stopsoundto(float dest, entity e, float chan)
1429 if (!sound_allowed(dest, e))
1432 entno = num_for_edict(e);
1437 idx = precache_sound_index("misc/null.wav");
1438 sflags = SND_LARGEENTITY;
1440 sflags |= SND_LARGESOUND;
1441 WriteByte(dest, SVC_SOUND);
1442 WriteByte(dest, sflags);
1443 WriteShort(dest, entno);
1444 WriteByte(dest, chan);
1445 if (sflags & SND_LARGESOUND)
1446 WriteShort(dest, idx);
1448 WriteByte(dest, idx);
1449 WriteCoord(dest, e.origin_x);
1450 WriteCoord(dest, e.origin_y);
1451 WriteCoord(dest, e.origin_z);
1455 WriteByte(dest, SVC_STOPSOUND);
1456 WriteShort(dest, entno * 8 + chan);
1459 void stopsound(entity e, float chan)
1461 if (!sound_allowed(MSG_BROADCAST, e))
1464 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1465 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1468 void play2(entity e, string filename)
1470 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1472 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1475 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1477 float spamsound(entity e, float chan, string samp, float vol, float atten)
1479 if (!sound_allowed(MSG_BROADCAST, e))
1482 if (time > e.spamtime)
1485 sound(e, chan, samp, vol, atten);
1491 void play2team(float t, string filename)
1495 if (autocvar_bot_sound_monopoly)
1498 FOR_EACH_REALPLAYER(head)
1501 play2(head, filename);
1505 void play2all(string samp)
1507 if (autocvar_bot_sound_monopoly)
1510 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1513 void PrecachePlayerSounds(string f);
1514 void precache_playermodel(string m)
1516 float globhandle, i, n;
1519 if(substring(m, -9,5) == "_lod1")
1521 if(substring(m, -9,5) == "_lod2")
1526 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1529 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1534 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1537 n = search_getsize(globhandle);
1538 for (i = 0; i < n; ++i)
1540 //print(search_getfilename(globhandle, i), "\n");
1541 f = search_getfilename(globhandle, i);
1542 PrecachePlayerSounds(f);
1544 search_end(globhandle);
1546 void precache_all_playermodels(string pattern)
1548 float globhandle, i, n;
1551 globhandle = search_begin(pattern, TRUE, FALSE);
1554 n = search_getsize(globhandle);
1555 for (i = 0; i < n; ++i)
1557 //print(search_getfilename(globhandle, i), "\n");
1558 f = search_getfilename(globhandle, i);
1559 precache_playermodel(f);
1561 search_end(globhandle);
1566 // gamemode related things
1567 precache_model ("models/misc/chatbubble.spr");
1568 precache_model ("models/misc/teambubble.spr");
1571 precache_model ("models/runematch/curse.mdl");
1572 precache_model ("models/runematch/rune.mdl");
1575 #ifdef TTURRETS_ENABLED
1576 if (autocvar_g_turrets)
1580 // Precache all player models if desired
1581 if (autocvar_sv_precacheplayermodels)
1583 PrecachePlayerSounds("sound/player/default.sounds");
1584 precache_all_playermodels("models/player/*.zym");
1585 precache_all_playermodels("models/player/*.dpm");
1586 precache_all_playermodels("models/player/*.md3");
1587 precache_all_playermodels("models/player/*.psk");
1588 precache_all_playermodels("models/player/*.iqm");
1591 if (autocvar_sv_defaultcharacter)
1594 s = autocvar_sv_defaultplayermodel_red;
1596 precache_playermodel(s);
1597 s = autocvar_sv_defaultplayermodel_blue;
1599 precache_playermodel(s);
1600 s = autocvar_sv_defaultplayermodel_yellow;
1602 precache_playermodel(s);
1603 s = autocvar_sv_defaultplayermodel_pink;
1605 precache_playermodel(s);
1606 s = autocvar_sv_defaultplayermodel;
1608 precache_playermodel(s);
1613 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1614 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1617 // gore and miscellaneous sounds
1618 //precache_sound ("misc/h2ohit.wav");
1619 precache_model ("models/hook.md3");
1620 precache_sound ("misc/armorimpact.wav");
1621 precache_sound ("misc/bodyimpact1.wav");
1622 precache_sound ("misc/bodyimpact2.wav");
1623 precache_sound ("misc/gib.wav");
1624 precache_sound ("misc/gib_splat01.wav");
1625 precache_sound ("misc/gib_splat02.wav");
1626 precache_sound ("misc/gib_splat03.wav");
1627 precache_sound ("misc/gib_splat04.wav");
1628 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1629 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1630 precache_sound ("misc/null.wav");
1631 precache_sound ("misc/spawn.wav");
1632 precache_sound ("misc/talk.wav");
1633 precache_sound ("misc/teleport.wav");
1634 precache_sound ("misc/poweroff.wav");
1635 precache_sound ("player/lava.wav");
1636 precache_sound ("player/slime.wav");
1639 precache_sound ("misc/jetpack_fly.wav");
1641 precache_model ("models/sprites/0.spr32");
1642 precache_model ("models/sprites/1.spr32");
1643 precache_model ("models/sprites/2.spr32");
1644 precache_model ("models/sprites/3.spr32");
1645 precache_model ("models/sprites/4.spr32");
1646 precache_model ("models/sprites/5.spr32");
1647 precache_model ("models/sprites/6.spr32");
1648 precache_model ("models/sprites/7.spr32");
1649 precache_model ("models/sprites/8.spr32");
1650 precache_model ("models/sprites/9.spr32");
1651 precache_model ("models/sprites/10.spr32");
1653 // common weapon precaches
1654 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1655 precache_sound ("weapons/weapon_switch.wav");
1656 precache_sound ("weapons/weaponpickup.wav");
1657 precache_sound ("weapons/unavailable.wav");
1658 precache_sound ("weapons/dryfire.wav");
1659 if (g_grappling_hook)
1661 precache_sound ("weapons/hook_fire.wav"); // hook
1662 precache_sound ("weapons/hook_impact.wav"); // hook
1665 if(autocvar_sv_precacheweapons)
1667 //precache weapon models/sounds
1670 while (wep <= WEP_LAST)
1672 weapon_action(wep, WR_PRECACHE);
1677 precache_model("models/elaser.mdl");
1678 precache_model("models/laser.mdl");
1679 precache_model("models/ebomb.mdl");
1682 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1684 if (!self.noise && self.music) // quake 3 uses the music field
1685 self.noise = self.music;
1687 // plays music for the level if there is any
1690 precache_sound (self.noise);
1691 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1696 // sorry, but using \ in macros breaks line numbers
1697 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1698 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1699 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1701 // WARNING: this kills the trace globals
1702 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1703 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1705 #define INITPRIO_FIRST 0
1706 #define INITPRIO_GAMETYPE 0
1707 #define INITPRIO_GAMETYPE_FALLBACK 1
1708 #define INITPRIO_FINDTARGET 10
1709 #define INITPRIO_DROPTOFLOOR 20
1710 #define INITPRIO_SETLOCATION 90
1711 #define INITPRIO_LINKDOORS 91
1712 #define INITPRIO_LAST 99
1714 .void(void) initialize_entity;
1715 .float initialize_entity_order;
1716 .entity initialize_entity_next;
1717 entity initialize_entity_first;
1719 void make_safe_for_remove(entity e)
1721 if (e.initialize_entity)
1724 for (ent = initialize_entity_first; ent; )
1726 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1728 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1729 // skip it in linked list
1732 prev.initialize_entity_next = ent.initialize_entity_next;
1733 ent = prev.initialize_entity_next;
1737 initialize_entity_first = ent.initialize_entity_next;
1738 ent = initialize_entity_first;
1744 ent = ent.initialize_entity_next;
1750 void objerror(string s)
1752 make_safe_for_remove(self);
1753 objerror_builtin(s);
1756 .float remove_except_protected_forbidden;
1757 void remove_except_protected(entity e)
1759 if(e.remove_except_protected_forbidden)
1760 error("not allowed to remove this at this point");
1764 void remove_unsafely(entity e)
1769 void remove_safely(entity e)
1771 make_safe_for_remove(e);
1775 void InitializeEntity(entity e, void(void) func, float order)
1779 if (!e || e.initialize_entity)
1781 // make a proxy initializer entity
1785 e.classname = "initialize_entity";
1789 e.initialize_entity = func;
1790 e.initialize_entity_order = order;
1792 cur = initialize_entity_first;
1795 if (!cur || cur.initialize_entity_order > order)
1797 // insert between prev and cur
1799 prev.initialize_entity_next = e;
1801 initialize_entity_first = e;
1802 e.initialize_entity_next = cur;
1806 cur = cur.initialize_entity_next;
1809 void InitializeEntitiesRun()
1812 startoflist = initialize_entity_first;
1813 initialize_entity_first = world;
1814 remove = remove_except_protected;
1815 for (self = startoflist; self; self = self.initialize_entity_next)
1817 self.remove_except_protected_forbidden = 1;
1819 for (self = startoflist; self; )
1822 var void(void) func;
1823 e = self.initialize_entity_next;
1824 func = self.initialize_entity;
1825 self.initialize_entity_order = 0;
1826 self.initialize_entity = func_null;
1827 self.initialize_entity_next = world;
1828 self.remove_except_protected_forbidden = 0;
1829 if (self.classname == "initialize_entity")
1833 remove_builtin(self);
1836 //dprint("Delayed initialization: ", self.classname, "\n");
1837 if(func != func_null)
1842 backtrace(strcat("Null function in: ", self.classname, "\n"));
1846 remove = remove_unsafely;
1849 .float uncustomizeentityforclient_set;
1850 .void(void) uncustomizeentityforclient;
1851 void(void) SUB_Nullpointer = #0;
1852 void UncustomizeEntitiesRun()
1856 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1857 self.uncustomizeentityforclient();
1860 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1862 e.customizeentityforclient = customizer;
1863 e.uncustomizeentityforclient = uncustomizer;
1864 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1868 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1871 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1875 if (e.classname == "")
1876 e.classname = "net_linked";
1878 if (e.model == "" || self.modelindex == 0)
1882 setmodel(e, "null");
1886 e.SendEntity = sendfunc;
1887 e.SendFlags = 0xFFFFFF;
1890 e.effects |= EF_NODEPTHTEST;
1894 e.nextthink = time + dt;
1895 e.think = SUB_Remove;
1899 void adaptor_think2touch()
1908 void adaptor_think2use()
1920 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1922 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1923 self.projectiledeathtype |= HITTYPE_SPLASH;
1924 adaptor_think2use();
1927 // deferred dropping
1928 void DropToFloor_Handler()
1930 droptofloor_builtin();
1931 self.dropped_origin = self.origin;
1936 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1941 float trace_hits_box_a0, trace_hits_box_a1;
1943 float trace_hits_box_1d(float end, float thmi, float thma)
1947 // just check if x is in range
1955 // do the trace with respect to x
1956 // 0 -> end has to stay in thmi -> thma
1957 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1958 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1959 if (trace_hits_box_a0 > trace_hits_box_a1)
1965 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1970 // now it is a trace from 0 to end
1972 trace_hits_box_a0 = 0;
1973 trace_hits_box_a1 = 1;
1975 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1977 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1979 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1985 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1987 return trace_hits_box(start, end, thmi - ma, thma - mi);
1990 float SUB_NoImpactCheck()
1992 // zero hitcontents = this is not the real impact, but either the
1993 // mirror-impact of something hitting the projectile instead of the
1994 // projectile hitting the something, or a touchareagrid one. Neither of
1995 // these stop the projectile from moving, so...
1996 if(trace_dphitcontents == 0)
1998 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2001 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2003 if (other == world && self.size != '0 0 0')
2006 tic = self.velocity * sys_frametime;
2007 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2008 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2009 if (trace_fraction >= 1)
2011 dprint("Odd... did not hit...?\n");
2013 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2015 dprint("Detected and prevented the sky-grapple bug.\n");
2023 #define SUB_OwnerCheck() (other && (other == self.owner))
2025 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2027 if(SUB_OwnerCheck())
2029 if(SUB_NoImpactCheck())
2034 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2035 UpdateCSQCProjectileNextFrame(self);
2038 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2040 float MAX_IPBAN_URIS = 16;
2042 float URI_GET_DISCARD = 0;
2043 float URI_GET_IPBAN = 1;
2044 float URI_GET_IPBAN_END = 16;
2045 float URI_GET_PLAYERSTATS_SENT = 17;
2047 void URI_Get_Callback(float id, float status, string data)
2049 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2051 dprint("\nEnd of data.\n");
2053 if (id == URI_GET_DISCARD)
2057 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2060 OnlineBanList_URI_Get_Callback(id, status, data);
2062 else if (id == URI_GET_PLAYERSTATS_SENT)
2064 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2068 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2072 void print_to(entity e, string s)
2075 sprint(e, strcat(s, "\n"));
2080 string uid2name(string myuid) {
2082 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2085 s = "^1Unregistered Player";
2089 float race_readTime(string map, float pos)
2097 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2100 string race_readUID(string map, float pos)
2108 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2111 float race_readPos(string map, float t) {
2113 for (i = 1; i <= RANKINGS_CNT; ++i)
2114 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2117 return 0; // pos is zero if unranked
2120 void race_writeTime(string map, float t, string myuid)
2129 newpos = race_readPos(map, t);
2132 for(i = 1; i <= RANKINGS_CNT; ++i)
2134 if(race_readUID(map, i) == myuid)
2137 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2138 for (i = prevpos; i > newpos; --i) {
2139 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2140 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2142 } else { // player has no ranked record yet
2143 for (i = RANKINGS_CNT; i > newpos; --i) {
2144 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2145 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2149 // store new time itself
2150 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2151 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2154 string race_readName(string map, float pos)
2162 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2165 string race_placeName(float pos) {
2166 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2168 if(mod(pos, 10) == 1)
2169 return strcat(ftos(pos), "st");
2170 else if(mod(pos, 10) == 2)
2171 return strcat(ftos(pos), "nd");
2172 else if(mod(pos, 10) == 3)
2173 return strcat(ftos(pos), "rd");
2175 return strcat(ftos(pos), "th");
2178 return strcat(ftos(pos), "th");
2180 string getrecords(float page) // 50 records per page
2194 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2196 if (MapInfo_Get_ByID(i))
2198 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2202 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2203 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2211 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2213 if (MapInfo_Get_ByID(i))
2215 r = race_readTime(MapInfo_Map_bspname, 1);
2218 h = race_readName(MapInfo_Map_bspname, 1);
2219 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2227 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2229 if (MapInfo_Get_ByID(i))
2231 r = race_readTime(MapInfo_Map_bspname, 1);
2234 h = race_readName(MapInfo_Map_bspname, 1);
2235 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2241 MapInfo_ClearTemps();
2243 if (s == "" && page == 0)
2244 return "No records are available on this server.\n";
2249 string getrankings()
2262 for (i = 1; i <= RANKINGS_CNT; ++i)
2264 t = race_readTime(map, i);
2267 n = race_readName(map, i);
2268 p = race_placeName(i);
2269 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2272 MapInfo_ClearTemps();
2275 return strcat("No records are available for the map: ", map, "\n");
2277 return strcat("Records for ", map, ":\n", s);
2280 #define LADDER_FIRSTPOINT 100
2281 #define LADDER_CNT 10
2282 // position X still gives LADDER_FIRSTPOINT/X points
2283 #define LADDER_SIZE 30
2284 // ladder shows the top X players
2285 string top_uids[LADDER_SIZE];
2286 float top_scores[LADDER_SIZE];
2289 float i, j, k, uidcnt;
2303 for (k = 0; k < MapInfo_count; ++k)
2305 if (MapInfo_Get_ByID(k))
2307 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2308 if(i == 0) // speed award
2310 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2313 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2315 else // normal record, if it exists (else break)
2317 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2320 myuid = race_readUID(MapInfo_Map_bspname, i);
2323 // string s contains:
2324 // arg 0 = # of speed recs
2325 // arg 1 = # of 1st place recs
2326 // arg 2 = # of 2nd place recs
2328 // LADDER_CNT+1 = total points
2330 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2333 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2335 for (j = 0; j <= LADDER_CNT + 1; ++j)
2337 if(j != LADDER_CNT + 1)
2338 temp_s = strcat(temp_s, "0 ");
2340 temp_s = strcat(temp_s, "0");
2344 tokenize_console(temp_s);
2347 if(i == 0) // speed award
2348 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2350 if(j == 0) // speed award
2351 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2353 s = strcat(s, " ", argv(j)); // just copy over everything else
2356 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2359 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2360 else if(j == i) // wanted rec!
2361 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2363 s = strcat(s, " ", argv(j)); // just copy over everything else
2366 // total points are (by default) calculated like this:
2367 // speedrec = floor(100 / 10) = 10 points
2368 // 1st place = floor(100 / 1) = 100 points
2369 // 2nd place = floor(100 / 2) = 50 points
2370 // 3rd place = floor(100 / 3) = 33 points
2371 // 4th place = floor(100 / 4) = 25 points
2372 // 5th place = floor(100 / 5) = 20 points
2376 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2378 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2380 db_put(TemporaryDB, strcat("ladder", myuid), s);
2387 for (i = 0; i <= uidcnt; ++i) // for each known uid
2389 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2390 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2391 tokenize_console(temp_s);
2392 thiscnt = stof(argv(LADDER_CNT+1));
2394 if(thiscnt > top_scores[LADDER_SIZE-1])
2395 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2397 if(thiscnt > top_scores[j])
2399 for (k = LADDER_SIZE-1; k >= j; --k)
2401 top_uids[k] = top_uids[k-1];
2402 top_scores[k] = top_scores[k-1];
2404 top_uids[j] = thisuid;
2405 top_scores[j] = thiscnt;
2411 s = "^3-----------------------\n\n";
2413 s = strcat(s, "Pos ^3|");
2414 s = strcat(s, " ^7Total ^3|");
2415 for (i = 1; i <= LADDER_CNT; ++i)
2417 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2419 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2421 s = strcat(s, "\n^3----+--------");
2422 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2424 s = strcat(s, "+-----");
2427 for (i = 1; i <= LADDER_CNT - 9; ++i)
2429 s = strcat(s, "+------");
2433 s = strcat(s, "+--------------+--------------------\n");
2435 for (i = 0; i < LADDER_SIZE; ++i)
2437 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2438 tokenize_console(temp_s);
2439 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2441 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2442 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2443 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2445 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2448 for (j = 10; j <= LADDER_CNT; ++j)
2450 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2454 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2455 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2458 MapInfo_ClearTemps();
2461 return "No ladder on this server!\n";
2463 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2467 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2470 vector start, org, delta, end, enddown, mstart;
2472 m = e.dphitcontentsmask;
2473 e.dphitcontentsmask = goodcontents | badcontents;
2476 delta = world.maxs - world.mins;
2478 for (i = 0; i < attempts; ++i)
2480 start_x = org_x + random() * delta_x;
2481 start_y = org_y + random() * delta_y;
2482 start_z = org_z + random() * delta_z;
2484 // rule 1: start inside world bounds, and outside
2485 // solid, and don't start from somewhere where you can
2486 // fall down to evil
2487 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2488 if (trace_fraction >= 1)
2490 if (trace_startsolid)
2492 if (trace_dphitcontents & badcontents)
2494 if (trace_dphitq3surfaceflags & badsurfaceflags)
2497 // rule 2: if we are too high, lower the point
2498 if (trace_fraction * delta_z > maxaboveground)
2499 start = trace_endpos + '0 0 1' * maxaboveground;
2500 enddown = trace_endpos;
2502 // rule 3: make sure we aren't outside the map. This only works
2503 // for somewhat well formed maps. A good rule of thumb is that
2504 // the map should have a convex outside hull.
2505 // these can be traceLINES as we already verified the starting box
2506 mstart = start + 0.5 * (e.mins + e.maxs);
2507 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2508 if (trace_fraction >= 1)
2510 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2511 if (trace_fraction >= 1)
2513 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2514 if (trace_fraction >= 1)
2516 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2517 if (trace_fraction >= 1)
2519 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2520 if (trace_fraction >= 1)
2523 // find a random vector to "look at"
2524 end_x = org_x + random() * delta_x;
2525 end_y = org_y + random() * delta_y;
2526 end_z = org_z + random() * delta_z;
2527 end = start + normalize(end - start) * vlen(delta);
2529 // rule 4: start TO end must not be too short
2530 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2531 if (trace_startsolid)
2533 if (trace_fraction < minviewdistance / vlen(delta))
2536 // rule 5: don't want to look at sky
2537 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2540 // rule 6: we must not end up in trigger_hurt
2541 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2547 e.dphitcontentsmask = m;
2551 setorigin(e, start);
2552 e.angles = vectoangles(end - start);
2553 dprint("Needed ", ftos(i + 1), " attempts\n");
2560 float zcurveparticles_effectno;
2561 vector zcurveparticles_start;
2562 float zcurveparticles_spd;
2564 void endzcurveparticles()
2566 if(zcurveparticles_effectno)
2569 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2571 zcurveparticles_effectno = 0;
2574 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2576 spd = bound(0, floor(spd / 16), 32767);
2577 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2579 endzcurveparticles();
2580 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2581 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2582 WriteShort(MSG_BROADCAST, effectno);
2583 WriteCoord(MSG_BROADCAST, start_x);
2584 WriteCoord(MSG_BROADCAST, start_y);
2585 WriteCoord(MSG_BROADCAST, start_z);
2586 zcurveparticles_effectno = effectno;
2587 zcurveparticles_start = start;
2590 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2591 WriteCoord(MSG_BROADCAST, end_x);
2592 WriteCoord(MSG_BROADCAST, end_y);
2593 WriteCoord(MSG_BROADCAST, end_z);
2594 WriteCoord(MSG_BROADCAST, end_dz);
2595 zcurveparticles_spd = spd;
2598 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2601 vector vecxy, velxy;
2603 vecxy = end - start;
2608 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2610 endzcurveparticles();
2611 trailparticles(world, effectno, start, end);
2615 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2616 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2619 void write_recordmarker(entity pl, float tstart, float dt)
2621 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2623 // also write a marker into demo files for demotc-race-record-extractor to find
2626 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2627 " ", ftos(tstart), " ", ftos(dt), "\n"));
2630 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2643 if(allowcenter) // 2: allow center handedness
2656 if(allowcenter) // 2: allow center handedness
2672 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2677 if (autocvar_g_shootfromeye)
2681 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2689 else if (autocvar_g_shootfromcenter)
2693 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2701 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2711 else if (autocvar_g_shootfromclient)
2713 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2718 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2720 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2724 void attach_sameorigin(entity e, entity to, string tag)
2726 vector org, t_forward, t_left, t_up, e_forward, e_up;
2733 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2734 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2735 t_forward = v_forward * tagscale;
2736 t_left = v_right * -tagscale;
2737 t_up = v_up * tagscale;
2739 e.origin_x = org * t_forward;
2740 e.origin_y = org * t_left;
2741 e.origin_z = org * t_up;
2743 // current forward and up directions
2744 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2745 e.angles = AnglesTransform_FromVAngles(e.angles);
2747 e.angles = AnglesTransform_FromAngles(e.angles);
2748 fixedmakevectors(e.angles);
2750 // untransform forward, up!
2751 e_forward_x = v_forward * t_forward;
2752 e_forward_y = v_forward * t_left;
2753 e_forward_z = v_forward * t_up;
2754 e_up_x = v_up * t_forward;
2755 e_up_y = v_up * t_left;
2756 e_up_z = v_up * t_up;
2758 e.angles = fixedvectoangles2(e_forward, e_up);
2759 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2760 e.angles = AnglesTransform_ToVAngles(e.angles);
2762 e.angles = AnglesTransform_ToAngles(e.angles);
2764 setattachment(e, to, tag);
2765 setorigin(e, e.origin);
2768 void detach_sameorigin(entity e)
2771 org = gettaginfo(e, 0);
2772 e.angles = fixedvectoangles2(v_forward, v_up);
2773 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2774 e.angles = AnglesTransform_ToVAngles(e.angles);
2776 e.angles = AnglesTransform_ToAngles(e.angles);
2778 setattachment(e, world, "");
2779 setorigin(e, e.origin);
2782 void follow_sameorigin(entity e, entity to)
2784 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2785 e.aiment = to; // make the hole follow bmodel
2786 e.punchangle = to.angles; // the original angles of bmodel
2787 e.view_ofs = e.origin - to.origin; // relative origin
2788 e.v_angle = e.angles - to.angles; // relative angles
2791 void unfollow_sameorigin(entity e)
2793 e.movetype = MOVETYPE_NONE;
2796 entity gettaginfo_relative_ent;
2797 vector gettaginfo_relative(entity e, float tag)
2799 if (!gettaginfo_relative_ent)
2801 gettaginfo_relative_ent = spawn();
2802 gettaginfo_relative_ent.effects = EF_NODRAW;
2804 gettaginfo_relative_ent.model = e.model;
2805 gettaginfo_relative_ent.modelindex = e.modelindex;
2806 gettaginfo_relative_ent.frame = e.frame;
2807 return gettaginfo(gettaginfo_relative_ent, tag);
2810 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2814 if (pl.soundentity.cnt & p)
2816 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2817 pl.soundentity.cnt |= p;
2820 void SoundEntity_StopSound(entity pl, float chan)
2824 if (pl.soundentity.cnt & p)
2826 stopsoundto(MSG_ALL, pl.soundentity, chan);
2827 pl.soundentity.cnt &~= p;
2831 void SoundEntity_Attach(entity pl)
2833 pl.soundentity = spawn();
2834 pl.soundentity.classname = "soundentity";
2835 pl.soundentity.owner = pl;
2836 setattachment(pl.soundentity, pl, "");
2837 setmodel(pl.soundentity, "null");
2840 void SoundEntity_Detach(entity pl)
2843 for (i = 0; i <= 7; ++i)
2844 SoundEntity_StopSound(pl, i);
2848 float ParseCommandPlayerSlotTarget_firsttoken;
2849 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2857 ParseCommandPlayerSlotTarget_firsttoken = -1;
2861 if (substring(argv(idx), 0, 1) == "#")
2863 s = substring(argv(idx), 1, -1);
2865 if (s == "") if (tokens > idx)
2870 ParseCommandPlayerSlotTarget_firsttoken = idx;
2872 if (s == ftos(n) && n > 0 && n <= maxclients)
2875 if (e.flags & FL_CLIENT)
2881 // it must be a nick name
2884 ParseCommandPlayerSlotTarget_firsttoken = idx;
2887 FOR_EACH_CLIENT(head)
2888 if (head.netname == s)
2896 s = strdecolorize(s);
2898 FOR_EACH_CLIENT(head)
2899 if (strdecolorize(head.netname) == s)
2914 float modeleffect_SendEntity(entity to, float sf)
2917 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2920 if(self.velocity != '0 0 0')
2922 if(self.angles != '0 0 0')
2924 if(self.avelocity != '0 0 0')
2927 WriteByte(MSG_ENTITY, f);
2928 WriteShort(MSG_ENTITY, self.modelindex);
2929 WriteByte(MSG_ENTITY, self.skin);
2930 WriteByte(MSG_ENTITY, self.frame);
2931 WriteCoord(MSG_ENTITY, self.origin_x);
2932 WriteCoord(MSG_ENTITY, self.origin_y);
2933 WriteCoord(MSG_ENTITY, self.origin_z);
2936 WriteCoord(MSG_ENTITY, self.velocity_x);
2937 WriteCoord(MSG_ENTITY, self.velocity_y);
2938 WriteCoord(MSG_ENTITY, self.velocity_z);
2942 WriteCoord(MSG_ENTITY, self.angles_x);
2943 WriteCoord(MSG_ENTITY, self.angles_y);
2944 WriteCoord(MSG_ENTITY, self.angles_z);
2948 WriteCoord(MSG_ENTITY, self.avelocity_x);
2949 WriteCoord(MSG_ENTITY, self.avelocity_y);
2950 WriteCoord(MSG_ENTITY, self.avelocity_z);
2952 WriteShort(MSG_ENTITY, self.scale * 256.0);
2953 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2954 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2955 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2956 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2961 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2966 e.classname = "modeleffect";
2974 e.teleport_time = t1;
2978 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2982 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2985 sz = max(e.scale, e.scale2);
2986 setsize(e, e.mins * sz, e.maxs * sz);
2987 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2990 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2992 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2995 float randombit(float bits)
2997 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3006 for(f = 1; f <= bits; f *= 2)
3015 r = (r - 1) / (n - 1);
3022 float randombits(float bits, float k, float error_return)
3026 while(k > 0 && bits != r)
3028 r += randombit(bits - r);
3037 void randombit_test(float bits, float iter)
3041 print(ftos(randombit(bits)), "\n");
3046 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3048 if(halflifedist > 0)
3049 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3050 else if(halflifedist < 0)
3051 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3060 #define cvar_string_normal cvar_string_builtin
3061 #define cvar_normal cvar_builtin
3063 string cvar_string_normal(string n)
3065 if not(cvar_type(n) & 1)
3066 backtrace(strcat("Attempt to access undefined cvar: ", n));
3067 return cvar_string_builtin(n);
3070 float cvar_normal(string n)
3072 return stof(cvar_string_normal(n));
3075 #define cvar_set_normal cvar_set_builtin
3083 oself.think = SUB_Remove;
3084 oself.nextthink = time;
3090 Execute func() after time + fdelay.
3091 self when func is executed = self when defer is called
3093 void defer(float fdelay, void() func)
3100 e.think = defer_think;
3101 e.nextthink = time + fdelay;