1 #include "miscfunctions.qh"
4 #include "command/common.qh"
6 #include "constants.qh"
10 #include <server/gamelog.qh>
12 #include <server/items/items.qh>
13 #include <server/mutators/_mod.qh>
14 #include <server/sv_main.qh>
15 #include "mapvoting.qh"
16 #include "resources.qh"
17 #include <server/items/spawning.qh>
19 #include "weapons/accuracy.qh"
20 #include "weapons/common.qh"
21 #include "weapons/csqcprojectile.qh"
22 #include "weapons/selection.qh"
23 #include "../common/command/_mod.qh"
24 #include "../common/constants.qh"
25 #include <common/net_linked.qh>
26 #include <common/weapons/weapon/crylink.qh>
27 #include "../common/deathtypes/all.qh"
28 #include "../common/mapinfo.qh"
29 #include "../common/notifications/all.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/teams.qh"
32 #include "../common/mapobjects/subs.qh"
33 #include <common/mapobjects/trigger/hurt.qh>
34 #include "../common/util.qh"
35 #include "../common/turrets/sv_turrets.qh"
36 #include <common/weapons/_all.qh>
37 #include "../common/vehicles/sv_vehicles.qh"
38 #include "../common/vehicles/vehicle.qh"
39 #include "../common/items/_mod.qh"
40 #include "../common/state.qh"
41 #include "../common/effects/qc/globalsound.qh"
42 #include "../common/wepent.qh"
43 #include <common/weapons/weapon.qh>
44 #include "../lib/csqcmodel/sv_model.qh"
45 #include "../lib/warpzone/anglestransform.qh"
46 #include "../lib/warpzone/server.qh"
48 void crosshair_trace(entity pl)
50 traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
53 void crosshair_trace_plusvisibletriggers(entity pl)
55 crosshair_trace_plusvisibletriggers__is_wz(pl, false);
58 void WarpZone_crosshair_trace_plusvisibletriggers(entity pl)
60 crosshair_trace_plusvisibletriggers__is_wz(pl, true);
63 void crosshair_trace_plusvisibletriggers__is_wz(entity pl, bool is_wz)
65 FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER,
70 IL_PUSH(g_ctrace_changed, it);
75 WarpZone_crosshair_trace(pl);
79 IL_EACH(g_ctrace_changed, true, { it.solid = SOLID_TRIGGER; });
81 IL_CLEAR(g_ctrace_changed);
84 void WarpZone_crosshair_trace(entity pl)
86 WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
89 void dedicated_print(string input)
91 if (server_is_dedicated) print(input);
94 entity findnearest(vector point, bool checkitems, vector axismod)
99 IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")),
101 if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###")
106 dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
107 float len = vlen2(dist);
110 for (l = 0; l < num_nearest; ++l)
112 if (len < nearest_length[l])
116 // now i tells us where to insert at
117 // INSERTION SORT! YOU'VE SEEN IT! RUN!
118 if (l < NUM_NEAREST_ENTITIES)
120 for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j)
122 nearest_length[j + 1] = nearest_length[j];
123 nearest_entity[j + 1] = nearest_entity[j];
125 nearest_length[l] = len;
126 nearest_entity[l] = it;
127 if (num_nearest < NUM_NEAREST_ENTITIES)
128 num_nearest = num_nearest + 1;
132 // now use the first one from our list that we can see
133 for (int j = 0; j < num_nearest; ++j)
135 traceline(point, nearest_entity[j].origin, true, NULL);
136 if (trace_fraction == 1)
139 LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname);
140 return nearest_entity[j];
144 if (num_nearest == 0)
147 LOG_TRACE("Not seeing any location point, using nearest as fallback.");
149 dprint("Candidates were: ");
150 for(j = 0; j < num_nearest; ++j)
154 dprint(nearest_entity[j].netname);
159 return nearest_entity[0];
162 string NearestLocation(vector p)
164 string ret = "somewhere";
165 entity loc = findnearest(p, false, '1 1 1');
170 loc = findnearest(p, true, '1 1 4');
177 string PlayerHealth(entity this)
179 float myhealth = floor(GetResource(this, RES_HEALTH));
182 else if(myhealth == -2342 || (myhealth == 2342 && mapvote_initialized))
184 else if(myhealth <= 0 || IS_DEAD(this))
186 return ftos(myhealth);
189 string WeaponNameFromWeaponentity(entity this, .entity weaponentity)
191 entity wepent = this.(weaponentity);
194 else if(wepent.m_weapon != WEP_Null)
195 return wepent.m_weapon.m_name;
196 else if(wepent.m_switchweapon != WEP_Null)
197 return wepent.m_switchweapon.m_name;
198 return "none"; //REGISTRY_GET(Weapons, wepent.cnt).m_name;
201 string formatmessage(entity this, string msg)
205 vector cursor = '0 0 0';
206 entity cursor_ent = NULL;
213 MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
214 msg = M_ARGV(1, string);
218 break; // too many replacements
221 p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
222 p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
237 WarpZone_crosshair_trace_plusvisibletriggers(this);
238 cursor = trace_endpos;
239 cursor_ent = trace_ent;
243 replacement = substring(msg, p, 2);
244 escape = substring(msg, p + 1, 1);
246 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
250 case "%": replacement = "%"; break;
251 case "\\":replacement = "\\"; break;
252 case "n": replacement = "\n"; break;
253 case "a": replacement = ftos(floor(GetResource(this, RES_ARMOR))); break;
254 case "h": replacement = PlayerHealth(this); break;
255 case "l": replacement = NearestLocation(this.origin); break;
256 case "y": replacement = NearestLocation(cursor); break;
257 case "d": replacement = NearestLocation(this.death_origin); break;
258 case "w": replacement = WeaponNameFromWeaponentity(this, weaponentity); break;
259 case "W": replacement = GetAmmoName(this.(weaponentity).m_weapon.ammo_type); break;
260 case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
261 case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
262 case "S": replacement = ftos(vlen(this.velocity)); break;
263 case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
264 case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
267 MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
268 replacement = M_ARGV(2, string);
273 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
274 p = p + strlen(replacement);
285 >0: receives a cvar from name=argv(f) value=argv(f+1)
287 void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
291 strfree(store.(field));
295 if (thisname == name)
297 strcpy(store.(field), argv(f + 1));
301 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
303 void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
305 GetCvars_handleString(this, store, thisname, f, field, name);
306 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
307 if (thisname == name)
309 string s = func(this, strcat1(store.(field)));
310 if (s != store.(field))
312 strcpy(store.(field), s);
316 void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name)
323 if (thisname == name)
324 store.(field) = stof(argv(f + 1));
327 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
329 void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
336 if (thisname == name)
340 store.(field) = stof(argv(f + 1));
349 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
352 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
354 string o = W_FixWeaponOrder_ForceComplete(wo);
355 strcpy(CS(this).weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(o));
359 REPLICATE(autoswitch, bool, "cl_autoswitch");
361 REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
363 REPLICATE(cvar_cl_allow_uidranking, bool, "cl_allow_uidranking");
365 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
367 REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
369 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
371 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
373 REPLICATE(cvar_cl_gunalign, int, "cl_gunalign");
375 REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
377 REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
379 REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
381 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
383 REPLICATE(cvar_cl_physics, string, "cl_physics");
385 REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
387 REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
389 REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
391 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
393 REPLICATE(cvar_cl_cts_noautoswitch, bool, "cl_cts_noautoswitch");
395 REPLICATE(cvar_cl_weapon_switch_reload, bool, "cl_weapon_switch_reload");
397 REPLICATE(cvar_cl_weapon_switch_fallback_to_impulse, bool, "cl_weapon_switch_fallback_to_impulse");
400 * @param f -1: cleanup, 0: request, 1: receive
402 void GetCvars(entity this, entity store, int f)
404 string s = string_null;
407 LOG_INFO("Warning: requesting cvar values is deprecated. Client should send them automatically using REPLICATE.\n");
410 s = strcat1(argv(f));
414 MUTATOR_CALLHOOK(GetCvars);
416 Notification_GetCvars(this);
418 ReplicateVars(this, store, s, f);
420 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
421 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
422 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
423 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
424 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
425 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
426 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
427 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
428 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
429 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
430 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
432 GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
434 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
437 if (s == "cl_weaponpriority")
439 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
441 .entity weaponentity = weaponentities[slot];
442 if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
443 this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
446 if (s == "cl_allow_uidtracking")
447 PlayerStats_GameReport_AddPlayer(this);
448 //if (s == "cl_gunalign")
449 //W_ResetGunAlign(this, store.cvar_cl_gunalign);
453 // decolorizes and team colors the player name when needed
454 string playername(entity p, bool team_colorize)
457 if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p))
459 t = Team_ColorCode(p.team);
460 return strcat(t, strdecolorize(p.netname));
466 float want_weapon(entity weaponinfo, float allguns)
469 bool allow_mutatorblocked = false;
474 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
475 d = M_ARGV(1, float);
476 allguns = M_ARGV(2, bool);
477 allow_mutatorblocked = M_ARGV(3, bool);
480 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
481 else if(!mutator_returnvalue)
482 d = !(!weaponinfo.weaponstart);
484 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
487 float t = weaponinfo.weaponstartoverride;
489 //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
494 // 4: is set by default?
503 /// Weapons the player normally starts with outside weapon arena.
504 WepSet weapons_start()
506 WepSet ret = '0 0 0';
507 FOREACH(Weapons, it != WEP_Null, {
508 int w = want_weapon(it, false);
517 WepSet ret = '0 0 0';
518 FOREACH(Weapons, it != WEP_Null, {
519 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
525 WepSet weapons_devall()
527 WepSet ret = '0 0 0';
528 FOREACH(Weapons, it != WEP_Null,
535 WepSet weapons_most()
537 WepSet ret = '0 0 0';
538 FOREACH(Weapons, it != WEP_Null, {
539 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
545 void weaponarena_available_all_update(entity this)
549 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
553 // if no weapons are available on the map, just fall back to all weapons arena
554 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
558 void weaponarena_available_devall_update(entity this)
562 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
566 // if no weapons are available on the map, just fall back to devall weapons arena
567 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
571 void weaponarena_available_most_update(entity this)
575 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
579 // if no weapons are available on the map, just fall back to most weapons arena
580 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
584 void readplayerstartcvars()
586 // initialize starting values for players
587 start_weapons = '0 0 0';
588 start_weapons_default = '0 0 0';
589 start_weapons_defaultmask = '0 0 0';
591 start_ammo_shells = 0;
592 start_ammo_nails = 0;
593 start_ammo_rockets = 0;
594 start_ammo_cells = 0;
595 start_ammo_plasma = 0;
596 if (random_start_ammo == NULL)
598 random_start_ammo = spawn();
600 start_health = cvar("g_balance_health_start");
601 start_armorvalue = cvar("g_balance_armor_start");
604 g_weaponarena_weapons = '0 0 0';
606 string s = cvar_string("g_weaponarena");
608 MUTATOR_CALLHOOK(SetWeaponArena, s);
609 s = M_ARGV(0, string);
611 if (s == "0" || s == "")
617 // forcibly turn off weaponarena
619 else if (s == "all" || s == "1")
622 g_weaponarena_list = "All Weapons";
623 g_weaponarena_weapons = weapons_all();
625 else if (s == "devall")
628 g_weaponarena_list = "Dev All Weapons";
629 g_weaponarena_weapons = weapons_devall();
631 else if (s == "most")
634 g_weaponarena_list = "Most Weapons";
635 g_weaponarena_weapons = weapons_most();
637 else if (s == "all_available")
640 g_weaponarena_list = "All Available Weapons";
642 // this needs to run after weaponsInMapAll is initialized
643 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
645 else if (s == "devall_available")
648 g_weaponarena_list = "Dev All Available Weapons";
650 // this needs to run after weaponsInMapAll is initialized
651 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
653 else if (s == "most_available")
656 g_weaponarena_list = "Most Available Weapons";
658 // this needs to run after weaponsInMapAll is initialized
659 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
661 else if (s == "none")
664 g_weaponarena_list = "No Weapons";
669 float t = tokenize_console(s);
670 g_weaponarena_list = "";
671 for (int j = 0; j < t; ++j)
674 Weapon wep = Weapon_from_name(s);
677 g_weaponarena_weapons |= (wep.m_wepset);
678 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
681 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
686 g_weapon_stay = 0; // incompatible
687 start_weapons = g_weaponarena_weapons;
688 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
692 FOREACH(Weapons, it != WEP_Null, {
693 int w = want_weapon(it, false);
694 WepSet s = it.m_wepset;
698 start_weapons_default |= s;
700 start_weapons_defaultmask |= s;
704 if(cvar("g_balance_superweapons_time") < 0)
705 start_items |= IT_UNLIMITED_SUPERWEAPONS;
707 if(!cvar("g_use_ammunition"))
708 start_items |= IT_UNLIMITED_AMMO;
710 if(start_items & IT_UNLIMITED_AMMO)
712 start_ammo_shells = 999;
713 start_ammo_nails = 999;
714 start_ammo_rockets = 999;
715 start_ammo_cells = 999;
716 start_ammo_plasma = 999;
717 start_ammo_fuel = 999;
721 start_ammo_shells = cvar("g_start_ammo_shells");
722 start_ammo_nails = cvar("g_start_ammo_nails");
723 start_ammo_rockets = cvar("g_start_ammo_rockets");
724 start_ammo_cells = cvar("g_start_ammo_cells");
725 start_ammo_plasma = cvar("g_start_ammo_plasma");
726 start_ammo_fuel = cvar("g_start_ammo_fuel");
727 random_start_weapons_count = cvar("g_random_start_weapons_count");
728 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
729 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
730 SetResource(random_start_ammo, RES_ROCKETS,cvar("g_random_start_rockets"));
731 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
732 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
735 warmup_start_ammo_shells = start_ammo_shells;
736 warmup_start_ammo_nails = start_ammo_nails;
737 warmup_start_ammo_rockets = start_ammo_rockets;
738 warmup_start_ammo_cells = start_ammo_cells;
739 warmup_start_ammo_plasma = start_ammo_plasma;
740 warmup_start_ammo_fuel = start_ammo_fuel;
741 warmup_start_health = start_health;
742 warmup_start_armorvalue = start_armorvalue;
743 warmup_start_weapons = start_weapons;
744 warmup_start_weapons_default = start_weapons_default;
745 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
749 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
750 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
751 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
752 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
753 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
754 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
755 warmup_start_health = cvar("g_warmup_start_health");
756 warmup_start_armorvalue = cvar("g_warmup_start_armor");
757 warmup_start_weapons = '0 0 0';
758 warmup_start_weapons_default = '0 0 0';
759 warmup_start_weapons_defaultmask = '0 0 0';
760 FOREACH(Weapons, it != WEP_Null, {
761 int w = want_weapon(it, g_warmup_allguns);
762 WepSet s = it.m_wepset;
764 warmup_start_weapons |= s;
766 warmup_start_weapons_default |= s;
768 warmup_start_weapons_defaultmask |= s;
773 start_items |= ITEM_Jetpack.m_itemid;
775 MUTATOR_CALLHOOK(SetStartItems);
777 if (start_items & ITEM_Jetpack.m_itemid)
779 start_items |= ITEM_JetpackRegen.m_itemid;
780 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
781 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
784 start_ammo_shells = max(0, start_ammo_shells);
785 start_ammo_nails = max(0, start_ammo_nails);
786 start_ammo_rockets = max(0, start_ammo_rockets);
787 start_ammo_cells = max(0, start_ammo_cells);
788 start_ammo_plasma = max(0, start_ammo_plasma);
789 start_ammo_fuel = max(0, start_ammo_fuel);
790 SetResource(random_start_ammo, RES_SHELLS,
791 max(0, GetResource(random_start_ammo, RES_SHELLS)));
792 SetResource(random_start_ammo, RES_BULLETS,
793 max(0, GetResource(random_start_ammo, RES_BULLETS)));
794 SetResource(random_start_ammo, RES_ROCKETS,
795 max(0, GetResource(random_start_ammo, RES_ROCKETS)));
796 SetResource(random_start_ammo, RES_CELLS,
797 max(0, GetResource(random_start_ammo, RES_CELLS)));
798 SetResource(random_start_ammo, RES_PLASMA,
799 max(0, GetResource(random_start_ammo, RES_PLASMA)));
801 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
802 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
803 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
804 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
805 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
806 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
809 void precache_playermodel(string m)
811 int globhandle, i, n;
814 // remove :<skinnumber> suffix
815 int j = strstrofs(m, ":", 0);
817 m = substring(m, 0, j);
819 if(substring(m, -9, 5) == "_lod1")
821 if(substring(m, -9, 5) == "_lod2")
824 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
827 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
831 globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
834 n = search_getsize(globhandle);
835 for (i = 0; i < n; ++i)
837 //print(search_getfilename(globhandle, i), "\n");
838 f = search_getfilename(globhandle, i);
839 PrecachePlayerSounds(f);
841 search_end(globhandle);
843 void precache_all_playermodels(string pattern)
845 int globhandle = search_begin(pattern, true, false);
846 if (globhandle < 0) return;
847 int n = search_getsize(globhandle);
848 for (int i = 0; i < n; ++i)
850 string s = search_getfilename(globhandle, i);
851 precache_playermodel(s);
853 search_end(globhandle);
856 void precache_playermodels(string s)
858 FOREACH_WORD(s, true, { precache_playermodel(it); });
861 PRECACHE(PlayerModels)
863 // Precache all player models if desired
864 if (autocvar_sv_precacheplayermodels)
866 PrecachePlayerSounds("sound/player/default.sounds");
867 precache_all_playermodels("models/player/*.zym");
868 precache_all_playermodels("models/player/*.dpm");
869 precache_all_playermodels("models/player/*.md3");
870 precache_all_playermodels("models/player/*.psk");
871 precache_all_playermodels("models/player/*.iqm");
874 if (autocvar_sv_defaultcharacter)
876 precache_playermodels(autocvar_sv_defaultplayermodel_red);
877 precache_playermodels(autocvar_sv_defaultplayermodel_blue);
878 precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
879 precache_playermodels(autocvar_sv_defaultplayermodel_pink);
880 precache_playermodels(autocvar_sv_defaultplayermodel);
885 void make_safe_for_remove(entity e)
887 if (e.initialize_entity)
889 entity ent, prev = NULL;
890 for (ent = initialize_entity_first; ent; )
892 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
894 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
895 // skip it in linked list
898 prev.initialize_entity_next = ent.initialize_entity_next;
899 ent = prev.initialize_entity_next;
903 initialize_entity_first = ent.initialize_entity_next;
904 ent = initialize_entity_first;
910 ent = ent.initialize_entity_next;
916 .float remove_except_protected_forbidden;
917 void remove_except_protected(entity e)
919 if(e.remove_except_protected_forbidden)
920 error("not allowed to remove this at this point");
924 void remove_unsafely(entity e)
926 if(e.classname == "spike")
927 error("Removing spikes is forbidden (crylink bug), please report");
931 void remove_safely(entity e)
933 make_safe_for_remove(e);
937 void InitializeEntity(entity e, void(entity this) func, int order)
941 if (!e || e.initialize_entity)
943 // make a proxy initializer entity
945 e = new(initialize_entity);
949 e.initialize_entity = func;
950 e.initialize_entity_order = order;
952 cur = initialize_entity_first;
956 if (!cur || cur.initialize_entity_order > order)
958 // insert between prev and cur
960 prev.initialize_entity_next = e;
962 initialize_entity_first = e;
963 e.initialize_entity_next = cur;
967 cur = cur.initialize_entity_next;
970 void InitializeEntitiesRun()
972 entity startoflist = initialize_entity_first;
973 initialize_entity_first = NULL;
974 delete_fn = remove_except_protected;
975 for (entity e = startoflist; e; e = e.initialize_entity_next)
977 e.remove_except_protected_forbidden = 1;
979 for (entity e = startoflist; e; )
981 e.remove_except_protected_forbidden = 0;
982 e.initialize_entity_order = 0;
983 entity next = e.initialize_entity_next;
984 e.initialize_entity_next = NULL;
985 var void(entity this) func = e.initialize_entity;
986 e.initialize_entity = func_null;
987 if (e.classname == "initialize_entity")
989 entity wrappee = e.enemy;
993 //dprint("Delayed initialization: ", e.classname, "\n");
1001 backtrace(strcat("Null function in: ", e.classname, "\n"));
1005 delete_fn = remove_unsafely;
1008 .float(entity) isEliminated;
1009 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
1011 Stream out = MSG_ENTITY;
1012 WriteHeader(out, ENT_CLIENT_ELIMINATEDPLAYERS);
1013 serialize(byte, out, sendflags);
1014 if (sendflags & 1) {
1015 for (int i = 1; i <= maxclients; i += 8) {
1017 entity e = edict_num(i);
1018 for (int b = 0; b < 8; ++b, e = nextent(e)) {
1019 if (eliminatedPlayers.isEliminated(e)) {
1023 serialize(byte, out, f);
1029 void EliminatedPlayers_Init(float(entity) isEliminated_func)
1031 if(eliminatedPlayers)
1033 backtrace("Can't spawn eliminatedPlayers again!");
1036 Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
1037 eliminatedPlayers.isEliminated = isEliminated_func;
1043 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
1045 if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1046 this.projectiledeathtype |= HITTYPE_SPLASH;
1047 adaptor_think2use(this);
1050 // deferred dropping
1051 void DropToFloor_Handler(entity this)
1053 WITHSELF(this, builtin_droptofloor());
1054 this.dropped_origin = this.origin;
1057 void droptofloor(entity this)
1059 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1064 float trace_hits_box_a0, trace_hits_box_a1;
1066 float trace_hits_box_1d(float end, float thmi, float thma)
1070 // just check if x is in range
1078 // do the trace with respect to x
1079 // 0 -> end has to stay in thmi -> thma
1080 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1081 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1082 if (trace_hits_box_a0 > trace_hits_box_a1)
1088 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1093 // now it is a trace from 0 to end
1095 trace_hits_box_a0 = 0;
1096 trace_hits_box_a1 = 1;
1098 if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1100 if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1102 if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1108 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1110 return trace_hits_box(start, end, thmi - ma, thma - mi);
1113 bool SUB_NoImpactCheck(entity this, entity toucher)
1115 // zero hitcontents = this is not the real impact, but either the
1116 // mirror-impact of something hitting the projectile instead of the
1117 // projectile hitting the something, or a touchareagrid one. Neither of
1118 // these stop the projectile from moving, so...
1119 if(trace_dphitcontents == 0)
1121 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
1122 checkclient(this); // TODO: .health is checked in the engine with this, possibly replace with a QC function?
1124 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1126 if (toucher == NULL && this.size != '0 0 0')
1129 tic = this.velocity * sys_frametime;
1130 tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
1131 traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
1132 if (trace_fraction >= 1)
1134 LOG_TRACE("Odd... did not hit...?");
1136 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1138 LOG_TRACE("Detected and prevented the sky-grapple bug.");
1146 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
1149 if(toucher && toucher == this.owner)
1151 if(SUB_NoImpactCheck(this, toucher))
1153 if(this.classname == "nade")
1154 return false; // no checks here
1155 else if(this.classname == "grapplinghook")
1161 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1162 UpdateCSQCProjectile(this);
1166 /** engine callback */
1167 void URI_Get_Callback(float id, float status, string data)
1169 if(url_URI_Get_Callback(id, status, data))
1173 else if (id == URI_GET_DISCARD)
1177 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1180 Curl_URI_Get_Callback(id, status, data);
1182 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1185 OnlineBanList_URI_Get_Callback(id, status, data);
1187 else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
1189 // handled by a mutator
1193 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".");
1197 string uid2name(string myuid)
1199 string s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1201 // FIXME remove this later after 0.6 release
1202 // convert old style broken records to correct style
1205 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1208 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1209 db_remove(ServerProgsDB, strcat("uid2name", myuid));
1214 s = "^1Unregistered Player";
1218 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1220 float m = e.dphitcontentsmask;
1221 e.dphitcontentsmask = goodcontents | badcontents;
1223 vector org = boundmin;
1224 vector delta = boundmax - boundmin;
1228 int j; // used after the loop
1229 for(j = 0; j < attempts; ++j)
1231 start.x = org.x + random() * delta.x;
1232 start.y = org.y + random() * delta.y;
1233 start.z = org.z + random() * delta.z;
1235 // rule 1: start inside world bounds, and outside
1236 // solid, and don't start from somewhere where you can
1237 // fall down to evil
1238 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1239 if (trace_fraction >= 1)
1241 if (trace_startsolid)
1243 if (trace_dphitcontents & badcontents)
1245 if (trace_dphitq3surfaceflags & badsurfaceflags)
1248 // rule 2: if we are too high, lower the point
1249 if (trace_fraction * delta.z > maxaboveground)
1250 start = trace_endpos + '0 0 1' * maxaboveground;
1251 vector enddown = trace_endpos;
1253 // rule 3: make sure we aren't outside the map. This only works
1254 // for somewhat well formed maps. A good rule of thumb is that
1255 // the map should have a convex outside hull.
1256 // these can be traceLINES as we already verified the starting box
1257 vector mstart = start + 0.5 * (e.mins + e.maxs);
1258 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1259 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1261 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1262 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1264 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1265 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1267 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1268 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1270 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1271 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1274 // rule 4: we must "see" some spawnpoint or item
1276 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1278 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1286 int items_checked = 0;
1287 IL_EACH(g_items, checkpvs(mstart, it),
1289 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1296 if(items_checked >= attempts)
1304 // find a random vector to "look at"
1305 end.x = org.x + random() * delta.x;
1306 end.y = org.y + random() * delta.y;
1307 end.z = org.z + random() * delta.z;
1308 end = start + normalize(end - start) * vlen(delta);
1310 // rule 4: start TO end must not be too short
1311 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1312 if(trace_startsolid)
1314 if(trace_fraction < minviewdistance / vlen(delta))
1317 // rule 5: don't want to look at sky
1318 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1321 // rule 6: we must not end up in trigger_hurt
1322 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1328 e.dphitcontentsmask = m;
1332 setorigin(e, start);
1333 e.angles = vectoangles(end - start);
1334 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1340 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1342 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1345 void write_recordmarker(entity pl, float tstart, float dt)
1347 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1349 // also write a marker into demo files for demotc-race-record-extractor to find
1352 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1353 " ", ftos(tstart), " ", ftos(dt), "\n"));
1356 void attach_sameorigin(entity e, entity to, string tag)
1358 vector org, t_forward, t_left, t_up, e_forward, e_up;
1361 org = e.origin - gettaginfo(to, gettagindex(to, tag));
1362 tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
1363 t_forward = v_forward * tagscale;
1364 t_left = v_right * -tagscale;
1365 t_up = v_up * tagscale;
1367 e.origin_x = org * t_forward;
1368 e.origin_y = org * t_left;
1369 e.origin_z = org * t_up;
1371 // current forward and up directions
1372 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1373 e.angles = AnglesTransform_FromVAngles(e.angles);
1375 e.angles = AnglesTransform_FromAngles(e.angles);
1376 fixedmakevectors(e.angles);
1378 // untransform forward, up!
1379 e_forward.x = v_forward * t_forward;
1380 e_forward.y = v_forward * t_left;
1381 e_forward.z = v_forward * t_up;
1382 e_up.x = v_up * t_forward;
1383 e_up.y = v_up * t_left;
1384 e_up.z = v_up * t_up;
1386 e.angles = fixedvectoangles2(e_forward, e_up);
1387 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1388 e.angles = AnglesTransform_ToVAngles(e.angles);
1390 e.angles = AnglesTransform_ToAngles(e.angles);
1392 setattachment(e, to, tag);
1393 setorigin(e, e.origin);
1396 void detach_sameorigin(entity e)
1399 org = gettaginfo(e, 0);
1400 e.angles = fixedvectoangles2(v_forward, v_up);
1401 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1402 e.angles = AnglesTransform_ToVAngles(e.angles);
1404 e.angles = AnglesTransform_ToAngles(e.angles);
1406 setattachment(e, NULL, "");
1407 setorigin(e, e.origin);
1410 void follow_sameorigin(entity e, entity to)
1412 set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1413 e.aiment = to; // make the hole follow bmodel
1414 e.punchangle = to.angles; // the original angles of bmodel
1415 e.view_ofs = e.origin - to.origin; // relative origin
1416 e.v_angle = e.angles - to.angles; // relative angles
1420 // TODO: unused, likely for a reason, possibly needs extensions (allow setting the new movetype as a parameter?)
1421 void unfollow_sameorigin(entity e)
1423 set_movetype(e, MOVETYPE_NONE);
1427 .string aiment_classname;
1428 .float aiment_deadflag;
1429 void SetMovetypeFollow(entity ent, entity e)
1431 // FIXME this may not be warpzone aware
1432 set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1433 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1434 ent.aiment = e; // make the hole follow bmodel
1435 ent.punchangle = e.angles; // the original angles of bmodel
1436 ent.view_ofs = ent.origin - e.origin; // relative origin
1437 ent.v_angle = ent.angles - e.angles; // relative angles
1438 ent.aiment_classname = strzone(e.classname);
1439 ent.aiment_deadflag = e.deadflag;
1441 void UnsetMovetypeFollow(entity ent)
1443 set_movetype(ent, MOVETYPE_FLY);
1444 PROJECTILE_MAKETRIGGER(ent);
1447 float LostMovetypeFollow(entity ent)
1450 if(ent.move_movetype != MOVETYPE_FOLLOW)
1456 if(ent.aiment.classname != ent.aiment_classname)
1458 if(ent.aiment.deadflag != ent.aiment_deadflag)
1465 bool isPushable(entity e)
1481 case "bullet": // antilagged bullets can't hit this either
1484 if (e.projectiledeathtype)