1 #include "miscfunctions.qh"
3 #include "command/common.qh"
4 #include "constants.qh"
7 #include "mutators/_mod.qh"
8 #include "../common/t_items.qh"
9 #include "weapons/accuracy.qh"
10 #include "weapons/csqcprojectile.qh"
11 #include "weapons/selection.qh"
12 #include "../common/command/_mod.qh"
13 #include "../common/constants.qh"
14 #include <common/net_linked.qh>
15 #include "../common/deathtypes/all.qh"
16 #include "../common/mapinfo.qh"
17 #include "../common/notifications/all.qh"
18 #include "../common/playerstats.qh"
19 #include "../common/teams.qh"
20 #include "../common/triggers/subs.qh"
21 #include "../common/util.qh"
22 #include "../common/turrets/sv_turrets.qh"
23 #include <common/weapons/_all.qh>
24 #include "../common/vehicles/sv_vehicles.qh"
25 #include "../common/vehicles/vehicle.qh"
26 #include "../common/items/_mod.qh"
27 #include "../common/state.qh"
28 #include "../common/effects/qc/globalsound.qh"
29 #include "../common/wepent.qh"
30 #include "../lib/csqcmodel/sv_model.qh"
31 #include "../lib/warpzone/anglestransform.qh"
32 #include "../lib/warpzone/server.qh"
34 void crosshair_trace(entity pl)
36 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
38 .bool ctrace_solidchanged;
39 void crosshair_trace_plusvisibletriggers(entity pl)
41 FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER,
46 it.ctrace_solidchanged = true;
52 FOREACH_ENTITY_FLOAT(ctrace_solidchanged, true,
54 it.solid = SOLID_TRIGGER;
55 it.ctrace_solidchanged = false;
58 void WarpZone_crosshair_trace(entity pl)
60 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
64 void GameLogEcho(string s)
69 if (autocvar_sv_eventlog_files)
74 matches = autocvar_sv_eventlog_files_counter + 1;
75 cvar_set("sv_eventlog_files_counter", itos(matches));
78 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
79 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
80 logfile = fopen(fn, FILE_APPEND);
81 fputs(logfile, ":logversion:3\n");
85 if (autocvar_sv_eventlog_files_timestamps)
86 fputs(logfile, strcat(":time:", strftime(true, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
88 fputs(logfile, strcat(s, "\n"));
91 if (autocvar_sv_eventlog_console)
93 dedicated_print(strcat(s, "\n"));
100 // will be opened later
105 if (logfile_open && logfile >= 0)
112 entity findnearest(vector point, .string field, string value, vector axismod)
123 localhead = find(NULL, field, value);
126 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
127 dist = localhead.oldorigin;
129 dist = localhead.origin;
131 dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
134 for (i = 0; i < num_nearest; ++i)
136 if (len < nearest_length[i])
140 // now i tells us where to insert at
141 // INSERTION SORT! YOU'VE SEEN IT! RUN!
142 if (i < NUM_NEAREST_ENTITIES)
144 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
146 nearest_length[j + 1] = nearest_length[j];
147 nearest_entity[j + 1] = nearest_entity[j];
149 nearest_length[i] = len;
150 nearest_entity[i] = localhead;
151 if (num_nearest < NUM_NEAREST_ENTITIES)
152 num_nearest = num_nearest + 1;
155 localhead = find(localhead, field, value);
158 // now use the first one from our list that we can see
159 for (i = 0; i < num_nearest; ++i)
161 traceline(point, nearest_entity[i].origin, true, NULL);
162 if (trace_fraction == 1)
166 LOG_TRACE("Nearest point (");
167 LOG_TRACE(nearest_entity[0].netname);
168 LOG_TRACE(") is not visible, using a visible one.");
170 return nearest_entity[i];
174 if (num_nearest == 0)
177 LOG_TRACE("Not seeing any location point, using nearest as fallback.");
179 dprint("Candidates were: ");
180 for(j = 0; j < num_nearest; ++j)
184 dprint(nearest_entity[j].netname);
189 return nearest_entity[0];
192 string NearestLocation(vector p)
197 loc = findnearest(p, classname, "target_location", '1 1 1');
204 loc = findnearest(p, target, "###item###", '1 1 4');
211 string AmmoNameFromWeaponentity(entity wpn)
213 string ammoitems = "batteries";
214 switch((wpn.m_weapon).ammo_field)
216 case ammo_shells: ammoitems = ITEM_Shells.m_name; break;
217 case ammo_nails: ammoitems = ITEM_Bullets.m_name; break;
218 case ammo_rockets: ammoitems = ITEM_Rockets.m_name; break;
219 case ammo_cells: ammoitems = ITEM_Cells.m_name; break;
220 case ammo_plasma: ammoitems = ITEM_Plasma.m_name; break;
221 case ammo_fuel: ammoitems = ITEM_JetpackFuel.m_name; break;
226 string formatmessage(entity this, string msg)
237 WarpZone_crosshair_trace(this);
238 cursor = trace_endpos;
239 cursor_ent = trace_ent;
241 MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
242 msg = M_ARGV(1, string);
246 break; // too many replacements
249 p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
250 p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
263 replacement = substring(msg, p, 2);
264 escape = substring(msg, p + 1, 1);
266 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
270 case "%": replacement = "%"; break;
271 case "\\":replacement = "\\"; break;
272 case "n": replacement = "\n"; break;
273 case "a": replacement = ftos(floor(this.armorvalue)); break;
274 case "h": replacement = ftos(floor(this.health)); break;
275 case "l": replacement = NearestLocation(this.origin); break;
276 case "y": replacement = NearestLocation(cursor); break;
277 case "d": replacement = NearestLocation(this.death_origin); break;
278 case "w": replacement = ((this.(weaponentity).m_weapon == WEP_Null) ? ((this.(weaponentity).m_switchweapon == WEP_Null) ? Weapons_from(this.(weaponentity).cnt) : this.(weaponentity).m_switchweapon) : this.(weaponentity).m_weapon).m_name; break;
279 case "W": replacement = AmmoNameFromWeaponentity(this.(weaponentity)); break;
280 case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
281 case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
282 case "S": replacement = ftos(vlen(this.velocity)); break;
283 case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
284 case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
287 MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
288 replacement = M_ARGV(2, string);
293 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
294 p = p + strlen(replacement);
305 >0: receives a cvar from name=argv(f) value=argv(f+1)
307 void GetCvars_handleString(entity this, string thisname, float f, .string field, string name)
312 strunzone(this.(field));
313 this.(field) = string_null;
317 if (thisname == name)
320 strunzone(this.(field));
321 this.(field) = strzone(argv(f + 1));
325 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
327 void GetCvars_handleString_Fixup(entity this, string thisname, float f, .string field, string name, string(entity, string) func)
329 GetCvars_handleString(this, thisname, f, field, name);
330 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
331 if (thisname == name)
333 string s = func(this, strcat1(this.(field)));
334 if (s != this.(field))
336 strunzone(this.(field));
337 this.(field) = strzone(s);
341 void GetCvars_handleFloat(entity this, string thisname, float f, .float field, string name)
348 if (thisname == name)
349 this.(field) = stof(argv(f + 1));
352 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
354 void GetCvars_handleFloatOnce(entity this, string thisname, float f, .float field, string name)
361 if (thisname == name)
365 this.(field) = stof(argv(f + 1));
374 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
377 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
380 o = W_FixWeaponOrder_ForceComplete(wo);
381 if(this.weaponorder_byimpulse)
383 strunzone(this.weaponorder_byimpulse);
384 this.weaponorder_byimpulse = string_null;
386 this.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
390 REPLICATE(autoswitch, bool, "cl_autoswitch");
392 REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
394 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
396 REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
398 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
400 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
402 REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
404 REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
406 REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
408 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
410 REPLICATE(cvar_cl_physics, string, "cl_physics");
412 REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
414 REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
416 REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
418 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
421 * @param f -1: cleanup, 0: request, 1: receive
423 void GetCvars(entity this, int f)
425 string s = string_null;
428 s = strcat1(argv(f));
432 MUTATOR_CALLHOOK(GetCvars);
434 Notification_GetCvars(this);
436 ReplicateVars(this, s, f);
438 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
439 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
440 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
441 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
442 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
443 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
444 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
445 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
446 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
447 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
448 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
450 GetCvars_handleFloat(this, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
452 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
455 if (s == "cl_weaponpriority")
457 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
459 .entity weaponentity = weaponentities[slot];
460 if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
461 this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
464 if (s == "cl_allow_uidtracking")
465 PlayerStats_GameReport_AddPlayer(this);
469 // decolorizes and team colors the player name when needed
470 string playername(entity p, bool team_colorize)
473 if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p))
475 t = Team_ColorCode(p.team);
476 return strcat(t, strdecolorize(p.netname));
479 return ColorTranslateRGB(p.netname);
482 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
484 int i = weaponinfo.m_id;
486 bool allow_mutatorblocked = false;
491 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
492 d = M_ARGV(1, float);
493 allguns = M_ARGV(2, bool);
494 allow_mutatorblocked = M_ARGV(3, bool);
498 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
503 else if(!mutator_returnvalue)
504 d = !(!weaponinfo.weaponstart);
506 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
509 float t = weaponinfo.weaponstartoverride;
511 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
516 // 4: is set by default?
525 void readplayerstartcvars()
530 // initialize starting values for players
531 start_weapons = '0 0 0';
532 start_weapons_default = '0 0 0';
533 start_weapons_defaultmask = '0 0 0';
535 start_ammo_shells = 0;
536 start_ammo_nails = 0;
537 start_ammo_rockets = 0;
538 start_ammo_cells = 0;
539 start_ammo_plasma = 0;
540 start_health = cvar("g_balance_health_start");
541 start_armorvalue = cvar("g_balance_armor_start");
544 g_weaponarena_weapons = '0 0 0';
546 s = cvar_string("g_weaponarena");
548 MUTATOR_CALLHOOK(SetWeaponArena, s);
549 s = M_ARGV(0, string);
551 if (s == "0" || s == "")
557 // forcibly turn off weaponarena
559 else if (s == "all" || s == "1")
562 g_weaponarena_list = "All Weapons";
563 FOREACH(Weapons, it != WEP_Null, LAMBDA(
564 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
565 g_weaponarena_weapons |= (it.m_wepset);
568 else if (s == "devall")
571 g_weaponarena_list = "All Weapons"; // TODO: report as more than just all weapons?
572 FOREACH(Weapons, it != WEP_Null,
574 g_weaponarena_weapons |= (it.m_wepset);
577 else if (s == "most")
580 g_weaponarena_list = "Most Weapons";
581 FOREACH(Weapons, it != WEP_Null, LAMBDA(
582 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
583 if(it.spawnflags & WEP_FLAG_NORMAL)
584 g_weaponarena_weapons |= (it.m_wepset);
587 else if (s == "none")
590 g_weaponarena_list = "No Weapons";
595 t = tokenize_console(s);
596 g_weaponarena_list = "";
597 for (i = 0; i < t; ++i)
600 FOREACH(Weapons, it != WEP_Null, LAMBDA(
603 g_weaponarena_weapons |= (it.m_wepset);
604 g_weaponarena_list = strcat(g_weaponarena_list, it.m_name, " & ");
609 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
613 g_weaponarena_random = cvar("g_weaponarena_random");
615 g_weaponarena_random = 0;
616 g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster");
620 g_weapon_stay = 0; // incompatible
621 start_weapons = g_weaponarena_weapons;
622 start_items |= IT_UNLIMITED_AMMO;
626 FOREACH(Weapons, it != WEP_Null, LAMBDA(
627 int w = want_weapon(it, false);
628 WepSet s = it.m_wepset;
632 start_weapons_default |= s;
634 start_weapons_defaultmask |= s;
638 if(!cvar("g_use_ammunition"))
639 start_items |= IT_UNLIMITED_AMMO;
641 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
643 start_ammo_shells = 999;
644 start_ammo_nails = 999;
645 start_ammo_rockets = 999;
646 start_ammo_cells = 999;
647 start_ammo_plasma = 999;
648 start_ammo_fuel = 999;
652 start_ammo_shells = cvar("g_start_ammo_shells");
653 start_ammo_nails = cvar("g_start_ammo_nails");
654 start_ammo_rockets = cvar("g_start_ammo_rockets");
655 start_ammo_cells = cvar("g_start_ammo_cells");
656 start_ammo_plasma = cvar("g_start_ammo_plasma");
657 start_ammo_fuel = cvar("g_start_ammo_fuel");
662 warmup_start_ammo_shells = start_ammo_shells;
663 warmup_start_ammo_nails = start_ammo_nails;
664 warmup_start_ammo_rockets = start_ammo_rockets;
665 warmup_start_ammo_cells = start_ammo_cells;
666 warmup_start_ammo_plasma = start_ammo_plasma;
667 warmup_start_ammo_fuel = start_ammo_fuel;
668 warmup_start_health = start_health;
669 warmup_start_armorvalue = start_armorvalue;
670 warmup_start_weapons = start_weapons;
671 warmup_start_weapons_default = start_weapons_default;
672 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
674 if (!g_weaponarena && !g_ca && !g_freezetag)
676 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
677 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
678 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
679 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
680 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
681 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
682 warmup_start_health = cvar("g_warmup_start_health");
683 warmup_start_armorvalue = cvar("g_warmup_start_armor");
684 warmup_start_weapons = '0 0 0';
685 warmup_start_weapons_default = '0 0 0';
686 warmup_start_weapons_defaultmask = '0 0 0';
687 FOREACH(Weapons, it != WEP_Null, LAMBDA(
688 int w = want_weapon(it, g_warmup_allguns);
689 WepSet s = (it.m_wepset);
691 warmup_start_weapons |= s;
693 warmup_start_weapons_default |= s;
695 warmup_start_weapons_defaultmask |= s;
701 start_items |= ITEM_Jetpack.m_itemid;
703 MUTATOR_CALLHOOK(SetStartItems);
705 if (start_items & ITEM_Jetpack.m_itemid)
707 start_items |= ITEM_JetpackRegen.m_itemid;
708 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
709 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
712 WepSet precache_weapons = start_weapons;
713 if (g_warmup_allguns != 1)
714 precache_weapons |= warmup_start_weapons;
715 FOREACH(Weapons, it != WEP_Null, LAMBDA(
716 if(precache_weapons & (it.m_wepset))
720 start_ammo_shells = max(0, start_ammo_shells);
721 start_ammo_nails = max(0, start_ammo_nails);
722 start_ammo_rockets = max(0, start_ammo_rockets);
723 start_ammo_cells = max(0, start_ammo_cells);
724 start_ammo_plasma = max(0, start_ammo_plasma);
725 start_ammo_fuel = max(0, start_ammo_fuel);
727 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
728 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
729 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
730 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
731 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
732 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
735 void precache_playermodel(string m)
737 float globhandle, i, n;
740 if(substring(m, -9,5) == "_lod1")
742 if(substring(m, -9,5) == "_lod2")
745 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
748 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
752 globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
755 n = search_getsize(globhandle);
756 for (i = 0; i < n; ++i)
758 //print(search_getfilename(globhandle, i), "\n");
759 f = search_getfilename(globhandle, i);
760 PrecachePlayerSounds(f);
762 search_end(globhandle);
764 void precache_all_playermodels(string pattern)
766 int globhandle = search_begin(pattern, true, false);
767 if (globhandle < 0) return;
768 int n = search_getsize(globhandle);
769 for (int i = 0; i < n; ++i)
771 string s = search_getfilename(globhandle, i);
772 precache_playermodel(s);
774 search_end(globhandle);
777 void precache_playermodels(string s)
779 FOREACH_WORD(s, true, LAMBDA(precache_playermodel(it)));
784 // gamemode related things
786 // Precache all player models if desired
787 if (autocvar_sv_precacheplayermodels)
789 PrecachePlayerSounds("sound/player/default.sounds");
790 precache_all_playermodels("models/player/*.zym");
791 precache_all_playermodels("models/player/*.dpm");
792 precache_all_playermodels("models/player/*.md3");
793 precache_all_playermodels("models/player/*.psk");
794 precache_all_playermodels("models/player/*.iqm");
797 if (autocvar_sv_defaultcharacter)
799 precache_playermodels(autocvar_sv_defaultplayermodel_red);
800 precache_playermodels(autocvar_sv_defaultplayermodel_blue);
801 precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
802 precache_playermodels(autocvar_sv_defaultplayermodel_pink);
803 precache_playermodels(autocvar_sv_defaultplayermodel);
807 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
809 if (!this.noise && this.music) // quake 3 uses the music field
810 this.noise = this.music;
812 // plays music for the level if there is any
815 precache_sound (this.noise);
816 ambientsound ('0 0 0', this.noise, VOL_BASE, ATTEN_NONE);
822 void make_safe_for_remove(entity e)
824 if (e.initialize_entity)
826 entity ent, prev = NULL;
827 for (ent = initialize_entity_first; ent; )
829 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
831 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
832 // skip it in linked list
835 prev.initialize_entity_next = ent.initialize_entity_next;
836 ent = prev.initialize_entity_next;
840 initialize_entity_first = ent.initialize_entity_next;
841 ent = initialize_entity_first;
847 ent = ent.initialize_entity_next;
853 .float remove_except_protected_forbidden;
854 void remove_except_protected(entity e)
856 if(e.remove_except_protected_forbidden)
857 error("not allowed to remove this at this point");
861 void remove_unsafely(entity e)
863 if(e.classname == "spike")
864 error("Removing spikes is forbidden (crylink bug), please report");
868 void remove_safely(entity e)
870 make_safe_for_remove(e);
874 void InitializeEntity(entity e, void(entity this) func, float order)
878 if (!e || e.initialize_entity)
880 // make a proxy initializer entity
882 e = new(initialize_entity);
886 e.initialize_entity = func;
887 e.initialize_entity_order = order;
889 cur = initialize_entity_first;
893 if (!cur || cur.initialize_entity_order > order)
895 // insert between prev and cur
897 prev.initialize_entity_next = e;
899 initialize_entity_first = e;
900 e.initialize_entity_next = cur;
904 cur = cur.initialize_entity_next;
907 void InitializeEntitiesRun()
909 entity startoflist = initialize_entity_first;
910 initialize_entity_first = NULL;
911 delete_fn = remove_except_protected;
912 for (entity e = startoflist; e; e = e.initialize_entity_next)
914 e.remove_except_protected_forbidden = 1;
916 for (entity e = startoflist; e; )
918 e.remove_except_protected_forbidden = 0;
919 e.initialize_entity_order = 0;
920 entity next = e.initialize_entity_next;
921 e.initialize_entity_next = NULL;
922 var void(entity this) func = e.initialize_entity;
923 e.initialize_entity = func_null;
924 if (e.classname == "initialize_entity")
926 entity wrappee = e.enemy;
930 //dprint("Delayed initialization: ", e.classname, "\n");
938 backtrace(strcat("Null function in: ", e.classname, "\n"));
942 delete_fn = remove_unsafely;
945 .float(entity) isEliminated;
946 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
950 WriteHeader(MSG_ENTITY, ENT_CLIENT_ELIMINATEDPLAYERS);
951 WriteByte(MSG_ENTITY, sendflags);
955 for(i = 1; i <= maxclients; i += 8)
957 for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
959 if(eliminatedPlayers.isEliminated(e))
962 WriteByte(MSG_ENTITY, f);
969 void EliminatedPlayers_Init(float(entity) isEliminated_func)
971 if(eliminatedPlayers)
973 backtrace("Can't spawn eliminatedPlayers again!");
976 Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
977 eliminatedPlayers.isEliminated = isEliminated_func;
983 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
985 if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
986 this.projectiledeathtype |= HITTYPE_SPLASH;
987 adaptor_think2use(this);
991 void DropToFloor_Handler(entity this)
993 WITHSELF(this, builtin_droptofloor());
994 this.dropped_origin = this.origin;
997 void droptofloor(entity this)
999 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1004 float trace_hits_box_a0, trace_hits_box_a1;
1006 float trace_hits_box_1d(float end, float thmi, float thma)
1010 // just check if x is in range
1018 // do the trace with respect to x
1019 // 0 -> end has to stay in thmi -> thma
1020 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1021 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1022 if (trace_hits_box_a0 > trace_hits_box_a1)
1028 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1033 // now it is a trace from 0 to end
1035 trace_hits_box_a0 = 0;
1036 trace_hits_box_a1 = 1;
1038 if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1040 if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1042 if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1048 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1050 return trace_hits_box(start, end, thmi - ma, thma - mi);
1053 bool SUB_NoImpactCheck(entity this, entity toucher)
1055 // zero hitcontents = this is not the real impact, but either the
1056 // mirror-impact of something hitting the projectile instead of the
1057 // projectile hitting the something, or a touchareagrid one. Neither of
1058 // these stop the projectile from moving, so...
1059 if(trace_dphitcontents == 0)
1061 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
1064 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1066 if (toucher == NULL && this.size != '0 0 0')
1069 tic = this.velocity * sys_frametime;
1070 tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
1071 traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
1072 if (trace_fraction >= 1)
1074 LOG_TRACE("Odd... did not hit...?");
1076 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1078 LOG_TRACE("Detected and prevented the sky-grapple bug.");
1086 #define SUB_OwnerCheck(ent,oth) ((oth) && ((oth) == (ent).owner))
1088 void W_Crylink_Dequeue(entity e);
1089 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
1091 if(SUB_OwnerCheck(this, toucher))
1093 if(SUB_NoImpactCheck(this, toucher))
1095 if(this.classname == "nade")
1096 return false; // no checks here
1097 else if(this.classname == "grapplinghook")
1099 else if(this.classname == "spike")
1101 W_Crylink_Dequeue(this);
1108 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1109 UpdateCSQCProjectile(this);
1113 /** engine callback */
1114 void URI_Get_Callback(float id, float status, string data)
1116 if(url_URI_Get_Callback(id, status, data))
1120 else if (id == URI_GET_DISCARD)
1124 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1127 Curl_URI_Get_Callback(id, status, data);
1129 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1132 OnlineBanList_URI_Get_Callback(id, status, data);
1134 else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
1136 // handled by a mutator
1140 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1144 string uid2name(string myuid) {
1146 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1148 // FIXME remove this later after 0.6 release
1149 // convert old style broken records to correct style
1152 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1155 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1156 db_remove(ServerProgsDB, strcat("uid2name", myuid));
1161 s = "^1Unregistered Player";
1165 float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1168 vector start, org, delta, end, enddown, mstart;
1170 m = e.dphitcontentsmask;
1171 e.dphitcontentsmask = goodcontents | badcontents;
1174 delta = boundmax - boundmin;
1178 for (i = 0; i < attempts; ++i)
1180 start.x = org.x + random() * delta.x;
1181 start.y = org.y + random() * delta.y;
1182 start.z = org.z + random() * delta.z;
1184 // rule 1: start inside world bounds, and outside
1185 // solid, and don't start from somewhere where you can
1186 // fall down to evil
1187 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1188 if (trace_fraction >= 1)
1190 if (trace_startsolid)
1192 if (trace_dphitcontents & badcontents)
1194 if (trace_dphitq3surfaceflags & badsurfaceflags)
1197 // rule 2: if we are too high, lower the point
1198 if (trace_fraction * delta.z > maxaboveground)
1199 start = trace_endpos + '0 0 1' * maxaboveground;
1200 enddown = trace_endpos;
1202 // rule 3: make sure we aren't outside the map. This only works
1203 // for somewhat well formed maps. A good rule of thumb is that
1204 // the map should have a convex outside hull.
1205 // these can be traceLINES as we already verified the starting box
1206 mstart = start + 0.5 * (e.mins + e.maxs);
1207 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1208 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1210 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1211 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1213 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1214 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1216 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1217 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1219 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1220 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1223 // rule 4: we must "see" some spawnpoint or item
1225 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1227 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1235 IL_EACH(g_items, checkpvs(mstart, it),
1237 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1248 // find a random vector to "look at"
1249 end.x = org.x + random() * delta.x;
1250 end.y = org.y + random() * delta.y;
1251 end.z = org.z + random() * delta.z;
1252 end = start + normalize(end - start) * vlen(delta);
1254 // rule 4: start TO end must not be too short
1255 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1256 if (trace_startsolid)
1258 if (trace_fraction < minviewdistance / vlen(delta))
1261 // rule 5: don't want to look at sky
1262 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1265 // rule 6: we must not end up in trigger_hurt
1266 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1272 e.dphitcontentsmask = m;
1276 setorigin(e, start);
1277 e.angles = vectoangles(end - start);
1278 LOG_TRACE("Needed ", ftos(i + 1), " attempts");
1285 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1287 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1290 void write_recordmarker(entity pl, float tstart, float dt)
1292 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1294 // also write a marker into demo files for demotc-race-record-extractor to find
1297 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1298 " ", ftos(tstart), " ", ftos(dt), "\n"));
1301 void attach_sameorigin(entity e, entity to, string tag)
1303 vector org, t_forward, t_left, t_up, e_forward, e_up;
1306 org = e.origin - gettaginfo(to, gettagindex(to, tag));
1307 tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
1308 t_forward = v_forward * tagscale;
1309 t_left = v_right * -tagscale;
1310 t_up = v_up * tagscale;
1312 e.origin_x = org * t_forward;
1313 e.origin_y = org * t_left;
1314 e.origin_z = org * t_up;
1316 // current forward and up directions
1317 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1318 e.angles = AnglesTransform_FromVAngles(e.angles);
1320 e.angles = AnglesTransform_FromAngles(e.angles);
1321 fixedmakevectors(e.angles);
1323 // untransform forward, up!
1324 e_forward.x = v_forward * t_forward;
1325 e_forward.y = v_forward * t_left;
1326 e_forward.z = v_forward * t_up;
1327 e_up.x = v_up * t_forward;
1328 e_up.y = v_up * t_left;
1329 e_up.z = v_up * t_up;
1331 e.angles = fixedvectoangles2(e_forward, e_up);
1332 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1333 e.angles = AnglesTransform_ToVAngles(e.angles);
1335 e.angles = AnglesTransform_ToAngles(e.angles);
1337 setattachment(e, to, tag);
1338 setorigin(e, e.origin);
1341 void detach_sameorigin(entity e)
1344 org = gettaginfo(e, 0);
1345 e.angles = fixedvectoangles2(v_forward, v_up);
1346 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1347 e.angles = AnglesTransform_ToVAngles(e.angles);
1349 e.angles = AnglesTransform_ToAngles(e.angles);
1351 setattachment(e, NULL, "");
1352 setorigin(e, e.origin);
1355 void follow_sameorigin(entity e, entity to)
1357 set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1358 e.aiment = to; // make the hole follow bmodel
1359 e.punchangle = to.angles; // the original angles of bmodel
1360 e.view_ofs = e.origin - to.origin; // relative origin
1361 e.v_angle = e.angles - to.angles; // relative angles
1364 void unfollow_sameorigin(entity e)
1366 set_movetype(e, MOVETYPE_NONE);
1369 entity gettaginfo_relative_ent;
1370 vector gettaginfo_relative(entity e, float tag)
1372 if (!gettaginfo_relative_ent)
1374 gettaginfo_relative_ent = spawn();
1375 gettaginfo_relative_ent.effects = EF_NODRAW;
1377 gettaginfo_relative_ent.model = e.model;
1378 gettaginfo_relative_ent.modelindex = e.modelindex;
1379 gettaginfo_relative_ent.frame = e.frame;
1380 return gettaginfo(gettaginfo_relative_ent, tag);
1383 .string aiment_classname;
1384 .float aiment_deadflag;
1385 void SetMovetypeFollow(entity ent, entity e)
1387 // FIXME this may not be warpzone aware
1388 set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1389 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1390 ent.aiment = e; // make the hole follow bmodel
1391 ent.punchangle = e.angles; // the original angles of bmodel
1392 ent.view_ofs = ent.origin - e.origin; // relative origin
1393 ent.v_angle = ent.angles - e.angles; // relative angles
1394 ent.aiment_classname = strzone(e.classname);
1395 ent.aiment_deadflag = e.deadflag;
1397 void UnsetMovetypeFollow(entity ent)
1399 set_movetype(ent, MOVETYPE_FLY);
1400 PROJECTILE_MAKETRIGGER(ent);
1403 float LostMovetypeFollow(entity ent)
1406 if(ent.move_movetype != MOVETYPE_FOLLOW)
1412 if(ent.aiment.classname != ent.aiment_classname)
1414 if(ent.aiment.deadflag != ent.aiment_deadflag)
1421 bool isPushable(entity e)
1432 case "droppedweapon":
1434 case "bullet": // antilagged bullets can't hit this either
1437 if (e.projectiledeathtype)