1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
240 if (autocvar_r_showbboxes)
242 // show where spawnpoints point at too
243 makevectors(self.angles);
246 e.classname = "info_player_foo";
247 setorigin(e, self.origin + v_forward * 24);
248 setsize(e, '-8 -8 -8', '8 8 8');
249 e.solid = SOLID_TRIGGER;
253 #define strstr strstrofs
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
263 len = strlen(needle);
264 endpos = strlen(haystack) - len;
265 while(offset <= endpos)
267 found = substring(haystack, offset, len);
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
290 localhead = find(world, field, value);
293 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294 dist = localhead.oldorigin;
296 dist = localhead.origin;
298 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
301 for (i = 0; i < num_nearest; ++i)
303 if (len < nearest_length[i])
307 // now i tells us where to insert at
308 // INSERTION SORT! YOU'VE SEEN IT! RUN!
309 if (i < NUM_NEAREST_ENTITIES)
311 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
313 nearest_length[j + 1] = nearest_length[j];
314 nearest_entity[j + 1] = nearest_entity[j];
316 nearest_length[i] = len;
317 nearest_entity[i] = localhead;
318 if (num_nearest < NUM_NEAREST_ENTITIES)
319 num_nearest = num_nearest + 1;
322 localhead = find(localhead, field, value);
325 // now use the first one from our list that we can see
326 for (i = 0; i < num_nearest; ++i)
328 traceline(point, nearest_entity[i].origin, TRUE, world);
329 if (trace_fraction == 1)
333 dprint("Nearest point (");
334 dprint(nearest_entity[0].netname);
335 dprint(") is not visible, using a visible one.\n");
337 return nearest_entity[i];
341 if (num_nearest == 0)
344 dprint("Not seeing any location point, using nearest as fallback.\n");
346 dprint("Candidates were: ");
347 for(j = 0; j < num_nearest; ++j)
351 dprint(nearest_entity[j].netname);
356 return nearest_entity[0];
359 void spawnfunc_target_location()
361 self.classname = "target_location";
362 // location name in netname
363 // eventually support: count, teamgame selectors, line of sight?
366 void spawnfunc_info_location()
368 self.classname = "target_location";
369 self.message = self.netname;
372 string NearestLocation(vector p)
377 loc = findnearest(p, classname, "target_location", '1 1 1');
384 loc = findnearest(p, target, "###item###", '1 1 4');
391 string formatmessage(string msg)
402 WarpZone_crosshair_trace(self);
403 cursor = trace_endpos;
404 cursor_ent = trace_ent;
408 break; // too many replacements
411 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
412 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
425 replacement = substring(msg, p, 2);
426 escape = substring(msg, p + 1, 1);
430 else if (escape == "\\")
432 else if (escape == "n")
434 else if (escape == "a")
435 replacement = ftos(floor(self.armorvalue));
436 else if (escape == "h")
437 replacement = ftos(floor(self.health));
438 else if (escape == "l")
439 replacement = NearestLocation(self.origin);
440 else if (escape == "y")
441 replacement = NearestLocation(cursor);
442 else if (escape == "d")
443 replacement = NearestLocation(self.death_origin);
444 else if (escape == "w") {
448 wep = self.switchweapon;
451 replacement = W_Name(wep);
452 } else if (escape == "W") {
453 if (self.items & IT_SHELLS) replacement = "shells";
454 else if (self.items & IT_NAILS) replacement = "bullets";
455 else if (self.items & IT_ROCKETS) replacement = "rockets";
456 else if (self.items & IT_CELLS) replacement = "cells";
457 else replacement = "batteries"; // ;)
458 } else if (escape == "x") {
459 replacement = cursor_ent.netname;
460 if (!replacement || !cursor_ent)
461 replacement = "nothing";
462 } else if (escape == "p") {
463 if (self.last_selected_player)
464 replacement = self.last_selected_player.netname;
466 replacement = "(nobody)";
467 } else if (escape == "s")
468 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
469 else if (escape == "S")
470 replacement = ftos(vlen(self.velocity));
472 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
473 p = p + strlen(replacement);
478 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
479 return (value == 0) ? FALSE : TRUE;
488 >0: receives a cvar from name=argv(f) value=argv(f+1)
490 void GetCvars_handleString(string thisname, float f, .string field, string name)
495 strunzone(self.field);
496 self.field = string_null;
500 if (thisname == name)
503 strunzone(self.field);
504 self.field = strzone(argv(f + 1));
508 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
510 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
512 GetCvars_handleString(thisname, f, field, name);
513 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
514 if (thisname == name)
517 s = func(strcat1(self.field));
520 strunzone(self.field);
521 self.field = strzone(s);
525 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
532 if (thisname == name)
533 self.field = stof(argv(f + 1));
536 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
538 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
545 if (thisname == name)
549 self.field = stof(argv(f + 1));
558 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
561 float w_getbestweapon(entity e);
562 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
565 o = W_FixWeaponOrder_ForceComplete(wo);
566 if(self.weaponorder_byimpulse)
568 strunzone(self.weaponorder_byimpulse);
569 self.weaponorder_byimpulse = string_null;
571 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
574 void GetCvars(float f)
579 s = strcat1(argv(f));
583 MUTATOR_CALLHOOK(GetCvars);
584 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
585 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
586 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
587 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
588 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
589 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
607 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
608 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
610 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
611 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
613 #ifdef ALLOW_FORCEMODELS
614 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
615 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
617 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
618 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
620 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
623 if (s == "cl_weaponpriority")
624 self.switchweapon = w_getbestweapon(self);
628 float fexists(string f)
631 fh = fopen(f, FILE_READ);
638 void backtrace(string msg)
641 dev = autocvar_developer;
642 war = autocvar_prvm_backtraceforwarnings;
643 cvar_set("developer", "1");
644 cvar_set("prvm_backtraceforwarnings", "1");
646 print("--- CUT HERE ---\nWARNING: ");
649 remove(world); // isn't there any better way to cause a backtrace?
650 print("\n--- CUT UNTIL HERE ---\n");
651 cvar_set("developer", ftos(dev));
652 cvar_set("prvm_backtraceforwarnings", ftos(war));
655 string Team_ColorCode(float teamid)
657 if (teamid == COLOR_TEAM1)
659 else if (teamid == COLOR_TEAM2)
661 else if (teamid == COLOR_TEAM3)
663 else if (teamid == COLOR_TEAM4)
669 string Team_ColorName(float t)
671 // fixme: Search for team entities and get their .netname's!
672 if (t == COLOR_TEAM1)
674 if (t == COLOR_TEAM2)
676 if (t == COLOR_TEAM3)
678 if (t == COLOR_TEAM4)
683 string Team_ColorNameLowerCase(float t)
685 // fixme: Search for team entities and get their .netname's!
686 if (t == COLOR_TEAM1)
688 if (t == COLOR_TEAM2)
690 if (t == COLOR_TEAM3)
692 if (t == COLOR_TEAM4)
697 float ColourToNumber(string team_colour)
699 if (team_colour == "red")
702 if (team_colour == "blue")
705 if (team_colour == "yellow")
708 if (team_colour == "pink")
711 if (team_colour == "auto")
717 float NumberToTeamNumber(float number)
734 #define CENTERPRIO_POINT 1
735 #define CENTERPRIO_SPAM 2
736 #define CENTERPRIO_VOTE 4
737 #define CENTERPRIO_NORMAL 5
738 #define CENTERPRIO_SHIELDING 7
739 #define CENTERPRIO_MAPVOTE 9
740 #define CENTERPRIO_IDLEKICK 50
741 #define CENTERPRIO_ADMIN 99
742 .float centerprint_priority;
743 .float centerprint_expires;
744 void centerprint_atprio(entity e, float prio, string s)
746 if (intermission_running)
747 if (prio < CENTERPRIO_MAPVOTE)
749 if (time > e.centerprint_expires)
750 e.centerprint_priority = 0;
751 if (prio >= e.centerprint_priority)
753 e.centerprint_priority = prio;
754 if (timeoutStatus == 2)
755 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
757 e.centerprint_expires = time + e.cvar_scr_centertime;
758 centerprint_builtin(e, s);
761 void centerprint_expire(entity e, float prio)
763 if (prio == e.centerprint_priority)
765 e.centerprint_priority = 0;
766 centerprint_builtin(e, "");
769 void centerprint(entity e, string s)
771 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
774 // decolorizes and team colors the player name when needed
775 string playername(entity p)
778 if (teams_matter && !intermission_running && p.classname == "player")
780 t = Team_ColorCode(p.team);
781 return strcat(t, strdecolorize(p.netname));
787 vector randompos(vector m1, vector m2)
791 v_x = m2_x * random() + m1_x;
792 v_y = m2_y * random() + m1_y;
793 v_z = m2_z * random() + m1_z;
797 //#NO AUTOCVARS START
799 float g_pickup_shells;
800 float g_pickup_shells_max;
801 float g_pickup_nails;
802 float g_pickup_nails_max;
803 float g_pickup_rockets;
804 float g_pickup_rockets_max;
805 float g_pickup_cells;
806 float g_pickup_cells_max;
808 float g_pickup_fuel_jetpack;
809 float g_pickup_fuel_max;
810 float g_pickup_armorsmall;
811 float g_pickup_armorsmall_max;
812 float g_pickup_armorsmall_anyway;
813 float g_pickup_armormedium;
814 float g_pickup_armormedium_max;
815 float g_pickup_armormedium_anyway;
816 float g_pickup_armorbig;
817 float g_pickup_armorbig_max;
818 float g_pickup_armorbig_anyway;
819 float g_pickup_armorlarge;
820 float g_pickup_armorlarge_max;
821 float g_pickup_armorlarge_anyway;
822 float g_pickup_healthsmall;
823 float g_pickup_healthsmall_max;
824 float g_pickup_healthsmall_anyway;
825 float g_pickup_healthmedium;
826 float g_pickup_healthmedium_max;
827 float g_pickup_healthmedium_anyway;
828 float g_pickup_healthlarge;
829 float g_pickup_healthlarge_max;
830 float g_pickup_healthlarge_anyway;
831 float g_pickup_healthmega;
832 float g_pickup_healthmega_max;
833 float g_pickup_healthmega_anyway;
834 float g_pickup_ammo_anyway;
835 float g_pickup_weapons_anyway;
837 float g_weaponarena_random;
838 float g_weaponarena_random_with_laser;
839 string g_weaponarena_list;
840 float g_weaponspeedfactor;
841 float g_weaponratefactor;
842 float g_weapondamagefactor;
843 float g_weaponforcefactor;
844 float g_weaponspreadfactor;
848 float start_ammo_shells;
849 float start_ammo_nails;
850 float start_ammo_rockets;
851 float start_ammo_cells;
852 float start_ammo_fuel;
854 float start_armorvalue;
855 float warmup_start_weapons;
856 float warmup_start_ammo_shells;
857 float warmup_start_ammo_nails;
858 float warmup_start_ammo_rockets;
859 float warmup_start_ammo_cells;
860 float warmup_start_ammo_fuel;
861 float warmup_start_health;
862 float warmup_start_armorvalue;
866 entity get_weaponinfo(float w);
868 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
870 var float i = weaponinfo.weapon;
875 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
877 if (t < 0) // "default" weapon selection
879 if (g_lms || g_ca || allguns)
880 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
884 t = (i == WEP_LASER || i == WEP_SHOTGUN);
886 t = (i == WEP_SHOTGUN);
888 t = 0; // weapon is set a few lines later
890 t = (i == WEP_LASER || i == WEP_SHOTGUN);
891 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
892 t |= (i == WEP_HOOK);
895 // we cannot disable porto in Nexball, we must force it
896 if(g_nexball && i == WEP_PORTO)
902 void readplayerstartcvars()
908 // initialize starting values for players
911 start_ammo_shells = 0;
912 start_ammo_nails = 0;
913 start_ammo_rockets = 0;
914 start_ammo_cells = 0;
915 start_health = cvar("g_balance_health_start");
916 start_armorvalue = cvar("g_balance_armor_start");
919 s = cvar_string("g_weaponarena");
925 g_weaponarena_list = "All Weapons";
926 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
928 e = get_weaponinfo(j);
929 g_weaponarena |= e.weapons;
930 weapon_action(e.weapon, WR_PRECACHE);
933 else if (s == "most")
935 g_weaponarena_list = "Most Weapons";
936 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
938 e = get_weaponinfo(j);
939 if (e.spawnflags & WEP_FLAG_NORMAL)
941 g_weaponarena |= e.weapons;
942 weapon_action(e.weapon, WR_PRECACHE);
946 else if (s == "none")
948 g_weaponarena_list = "No Weapons";
949 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
953 t = tokenize_console(s);
954 g_weaponarena_list = "";
955 for (i = 0; i < t; ++i)
958 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
960 e = get_weaponinfo(j);
963 g_weaponarena |= e.weapons;
964 weapon_action(e.weapon, WR_PRECACHE);
965 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
971 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
974 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
978 g_weaponarena_random = cvar("g_weaponarena_random");
980 g_weaponarena_random = 0;
981 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
985 start_weapons = g_weaponarena;
986 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_MINE_LAYER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
987 start_ammo_rockets = 999;
988 if (g_weaponarena & WEPBIT_SHOTGUN)
989 start_ammo_shells = 999;
990 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
991 start_ammo_cells = 999;
992 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
993 start_ammo_nails = 999;
994 if (g_weaponarena & WEPBIT_HOOK)
995 start_ammo_fuel = 999;
996 start_items |= IT_UNLIMITED_AMMO;
998 else if (g_minstagib)
1001 start_armorvalue = 0;
1002 start_weapons = WEPBIT_MINSTANEX;
1003 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1004 start_ammo_cells = cvar("g_minstagib_ammo_start");
1005 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1006 start_ammo_fuel = cvar("g_start_ammo_fuel");
1008 if (g_minstagib_invis_alpha <= 0)
1009 g_minstagib_invis_alpha = -1;
1015 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1016 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1017 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1018 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1019 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1020 start_health = cvar("g_lms_start_health");
1021 start_armorvalue = cvar("g_lms_start_armor");
1025 start_ammo_shells = cvar("g_start_ammo_shells");
1026 start_ammo_nails = cvar("g_start_ammo_nails");
1027 start_ammo_rockets = cvar("g_start_ammo_rockets");
1028 start_ammo_cells = cvar("g_start_ammo_cells");
1029 start_ammo_fuel = cvar("g_start_ammo_fuel");
1032 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1034 e = get_weaponinfo(i);
1035 if(want_weapon("g_start_weapon_", e, FALSE))
1036 start_weapons |= e.weapons;
1042 warmup_start_ammo_shells = start_ammo_shells;
1043 warmup_start_ammo_nails = start_ammo_nails;
1044 warmup_start_ammo_rockets = start_ammo_rockets;
1045 warmup_start_ammo_cells = start_ammo_cells;
1046 warmup_start_ammo_fuel = start_ammo_fuel;
1047 warmup_start_health = start_health;
1048 warmup_start_armorvalue = start_armorvalue;
1049 warmup_start_weapons = start_weapons;
1051 if (!g_weaponarena && !g_minstagib && !g_ca)
1053 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1054 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1055 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1056 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1057 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1058 warmup_start_health = cvar("g_warmup_start_health");
1059 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1060 warmup_start_weapons = 0;
1061 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1063 e = get_weaponinfo(i);
1064 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1065 warmup_start_weapons |= e.weapons;
1070 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1072 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1073 start_items |= IT_FUEL_REGEN;
1074 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1075 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1078 if(!cvar("g_use_ammunition"))
1080 start_ammo_shells = cvar("g_pickup_shells_max");
1081 start_ammo_nails = cvar("g_pickup_nails_max");
1082 start_ammo_rockets = cvar("g_pickup_rockets_max");
1083 start_ammo_cells = cvar("g_pickup_cells_max");
1084 start_ammo_fuel = cvar("g_pickup_fuel_max");
1085 start_items |= IT_UNLIMITED_AMMO;
1086 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1087 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1088 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1089 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1090 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1091 //warmup_start_items |= IT_UNLIMITED_AMMO;
1095 start_items |= IT_JETPACK;
1097 if (g_weapon_stay == 2)
1099 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1100 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1101 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1102 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1103 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1104 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1105 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1106 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1107 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1108 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1111 MUTATOR_CALLHOOK(SetStartItems);
1113 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1115 e = get_weaponinfo(i);
1116 if(e.weapons & (start_weapons | warmup_start_weapons))
1117 weapon_action(e.weapon, WR_PRECACHE);
1120 start_ammo_shells = max(0, start_ammo_shells);
1121 start_ammo_nails = max(0, start_ammo_nails);
1122 start_ammo_cells = max(0, start_ammo_cells);
1123 start_ammo_rockets = max(0, start_ammo_rockets);
1124 start_ammo_fuel = max(0, start_ammo_fuel);
1126 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1127 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1128 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1129 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1130 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1134 float g_bugrigs_planar_movement;
1135 float g_bugrigs_planar_movement_car_jumping;
1136 float g_bugrigs_reverse_spinning;
1137 float g_bugrigs_reverse_speeding;
1138 float g_bugrigs_reverse_stopping;
1139 float g_bugrigs_air_steering;
1140 float g_bugrigs_angle_smoothing;
1141 float g_bugrigs_friction_floor;
1142 float g_bugrigs_friction_brake;
1143 float g_bugrigs_friction_air;
1144 float g_bugrigs_accel;
1145 float g_bugrigs_speed_ref;
1146 float g_bugrigs_speed_pow;
1147 float g_bugrigs_steer;
1149 float g_touchexplode;
1150 float g_touchexplode_radius;
1151 float g_touchexplode_damage;
1152 float g_touchexplode_edgedamage;
1153 float g_touchexplode_force;
1160 float sv_pitch_fixyaw;
1162 void readlevelcvars(void)
1164 // first load all the mutators
1166 MUTATOR_ADD(mutator_nix);
1167 if(cvar("g_dodging"))
1168 MUTATOR_ADD(mutator_dodging);
1169 if(cvar("g_rocket_flying"))
1170 MUTATOR_ADD(mutator_rocketflying);
1171 if(cvar("g_vampire"))
1172 MUTATOR_ADD(mutator_vampire);
1174 if(cvar("sv_allow_fullbright"))
1175 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1177 g_bugrigs = cvar("g_bugrigs");
1178 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1179 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1180 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1181 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1182 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1183 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1184 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1185 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1186 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1187 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1188 g_bugrigs_accel = cvar("g_bugrigs_accel");
1189 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1190 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1191 g_bugrigs_steer = cvar("g_bugrigs_steer");
1193 g_touchexplode = cvar("g_touchexplode");
1194 g_touchexplode_radius = cvar("g_touchexplode_radius");
1195 g_touchexplode_damage = cvar("g_touchexplode_damage");
1196 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1197 g_touchexplode_force = cvar("g_touchexplode_force");
1199 #ifdef ALLOW_FORCEMODELS
1200 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1202 sv_loddistance1 = cvar("sv_loddistance1");
1203 sv_loddistance2 = cvar("sv_loddistance2");
1205 if(sv_loddistance2 <= sv_loddistance1)
1206 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1208 sv_clones = cvar("sv_clones");
1209 sv_gentle = cvar("sv_gentle");
1210 sv_foginterval = cvar("sv_foginterval");
1211 g_cloaked = cvar("g_cloaked");
1213 g_cloaked = 1; // always enable cloak in CTS
1214 g_jump_grunt = cvar("g_jump_grunt");
1215 g_footsteps = cvar("g_footsteps");
1216 g_grappling_hook = cvar("g_grappling_hook");
1217 g_jetpack = cvar("g_jetpack");
1218 g_midair = cvar("g_midair");
1219 g_minstagib = cvar("g_minstagib");
1220 g_norecoil = cvar("g_norecoil");
1221 g_bloodloss = cvar("g_bloodloss");
1222 sv_maxidle = cvar("sv_maxidle");
1223 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1224 sv_pogostick = cvar("sv_pogostick");
1225 g_ctf_reverse = cvar("g_ctf_reverse");
1226 sv_autotaunt = cvar("sv_autotaunt");
1227 sv_taunt = cvar("sv_taunt");
1229 inWarmupStage = cvar("g_warmup");
1230 g_warmup_limit = cvar("g_warmup_limit");
1231 g_warmup_allguns = cvar("g_warmup_allguns");
1232 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1234 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1235 inWarmupStage = 0; // these modes cannot work together, sorry
1237 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1238 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1239 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1240 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1241 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1242 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1243 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1244 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1245 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1246 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1247 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1248 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1250 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1251 g_weaponratefactor = cvar("g_weaponratefactor");
1252 g_weapondamagefactor = cvar("g_weapondamagefactor");
1253 g_weaponforcefactor = cvar("g_weaponforcefactor");
1254 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1256 g_pickup_shells = cvar("g_pickup_shells");
1257 g_pickup_shells_max = cvar("g_pickup_shells_max");
1258 g_pickup_nails = cvar("g_pickup_nails");
1259 g_pickup_nails_max = cvar("g_pickup_nails_max");
1260 g_pickup_rockets = cvar("g_pickup_rockets");
1261 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1262 g_pickup_cells = cvar("g_pickup_cells");
1263 g_pickup_cells_max = cvar("g_pickup_cells_max");
1264 g_pickup_fuel = cvar("g_pickup_fuel");
1265 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1266 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1267 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1268 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1269 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1270 g_pickup_armormedium = cvar("g_pickup_armormedium");
1271 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1272 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1273 g_pickup_armorbig = cvar("g_pickup_armorbig");
1274 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1275 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1276 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1277 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1278 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1279 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1280 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1281 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1282 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1283 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1284 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1285 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1286 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1287 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1288 g_pickup_healthmega = cvar("g_pickup_healthmega");
1289 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1290 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1292 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1293 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1295 g_pinata = cvar("g_pinata");
1297 g_weapon_stay = cvar("g_weapon_stay");
1299 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1302 if (!g_weapon_stay && g_cts)
1305 g_ghost_items = cvar("g_ghost_items");
1307 if(g_ghost_items >= 1)
1308 g_ghost_items = 0.25; // default alpha value
1310 if not(inWarmupStage && !g_ca)
1311 game_starttime = cvar("g_start_delay");
1313 sv_pitch_min = cvar("sv_pitch_min");
1314 sv_pitch_max = cvar("sv_pitch_max");
1315 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1317 readplayerstartcvars();
1323 string precache_sound (string s) = #19;
1324 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1325 float precache_sound_index (string s) = #19;
1327 #define SND_VOLUME 1
1328 #define SND_ATTENUATION 2
1329 #define SND_LARGEENTITY 8
1330 #define SND_LARGESOUND 16
1332 float sound_allowed(float dest, entity e)
1334 // sounds from world may always pass
1337 if (e.classname == "body")
1339 if (e.owner && e.owner != e)
1344 // sounds to self may always pass
1345 if (dest == MSG_ONE)
1346 if (e == msg_entity)
1348 // sounds by players can be removed
1349 if (autocvar_bot_sound_monopoly)
1350 if (clienttype(e) == CLIENTTYPE_REAL)
1352 // anything else may pass
1356 void sound(entity e, float chan, string samp, float vol, float atten)
1358 if (!sound_allowed(MSG_BROADCAST, e))
1360 sound_builtin(e, chan, samp, vol, atten);
1362 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1366 if (!sound_allowed(dest, e))
1369 entno = num_for_edict(e);
1370 idx = precache_sound_index(samp);
1375 atten = floor(atten * 64);
1376 vol = floor(vol * 255);
1379 sflags |= SND_VOLUME;
1381 sflags |= SND_ATTENUATION;
1383 sflags |= SND_LARGEENTITY;
1385 sflags |= SND_LARGESOUND;
1387 WriteByte(dest, SVC_SOUND);
1388 WriteByte(dest, sflags);
1389 if (sflags & SND_VOLUME)
1390 WriteByte(dest, vol);
1391 if (sflags & SND_ATTENUATION)
1392 WriteByte(dest, atten);
1393 if (sflags & SND_LARGEENTITY)
1395 WriteShort(dest, entno);
1396 WriteByte(dest, chan);
1400 WriteShort(dest, entno * 8 + chan);
1402 if (sflags & SND_LARGESOUND)
1403 WriteShort(dest, idx);
1405 WriteByte(dest, idx);
1407 WriteCoord(dest, o_x);
1408 WriteCoord(dest, o_y);
1409 WriteCoord(dest, o_z);
1411 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1415 if (!sound_allowed(dest, e))
1418 o = e.origin + 0.5 * (e.mins + e.maxs);
1419 soundtoat(dest, e, o, chan, samp, vol, atten);
1421 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1423 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1425 void stopsoundto(float dest, entity e, float chan)
1429 if (!sound_allowed(dest, e))
1432 entno = num_for_edict(e);
1437 idx = precache_sound_index("misc/null.wav");
1438 sflags = SND_LARGEENTITY;
1440 sflags |= SND_LARGESOUND;
1441 WriteByte(dest, SVC_SOUND);
1442 WriteByte(dest, sflags);
1443 WriteShort(dest, entno);
1444 WriteByte(dest, chan);
1445 if (sflags & SND_LARGESOUND)
1446 WriteShort(dest, idx);
1448 WriteByte(dest, idx);
1449 WriteCoord(dest, e.origin_x);
1450 WriteCoord(dest, e.origin_y);
1451 WriteCoord(dest, e.origin_z);
1455 WriteByte(dest, SVC_STOPSOUND);
1456 WriteShort(dest, entno * 8 + chan);
1459 void stopsound(entity e, float chan)
1461 if (!sound_allowed(MSG_BROADCAST, e))
1464 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1465 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1468 void play2(entity e, string filename)
1470 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1472 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1475 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1477 float spamsound(entity e, float chan, string samp, float vol, float atten)
1479 if (!sound_allowed(MSG_BROADCAST, e))
1482 if (time > e.spamtime)
1485 sound(e, chan, samp, vol, atten);
1491 void play2team(float t, string filename)
1495 if (autocvar_bot_sound_monopoly)
1498 FOR_EACH_REALPLAYER(head)
1501 play2(head, filename);
1505 void play2all(string samp)
1507 if (autocvar_bot_sound_monopoly)
1510 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1513 void PrecachePlayerSounds(string f);
1514 void precache_playermodel(string m)
1516 float globhandle, i, n;
1519 if(substring(m, -9,5) == "_lod1")
1521 if(substring(m, -9,5) == "_lod2")
1526 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1527 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1530 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1533 n = search_getsize(globhandle);
1534 for (i = 0; i < n; ++i)
1536 //print(search_getfilename(globhandle, i), "\n");
1537 f = search_getfilename(globhandle, i);
1538 PrecachePlayerSounds(f);
1540 search_end(globhandle);
1542 void precache_all_playermodels(string pattern)
1544 float globhandle, i, n;
1547 globhandle = search_begin(pattern, TRUE, FALSE);
1550 n = search_getsize(globhandle);
1551 for (i = 0; i < n; ++i)
1553 //print(search_getfilename(globhandle, i), "\n");
1554 f = search_getfilename(globhandle, i);
1555 precache_playermodel(f);
1557 search_end(globhandle);
1562 // gamemode related things
1563 precache_model ("models/misc/chatbubble.spr");
1564 precache_model ("models/misc/teambubble.spr");
1567 precache_model ("models/runematch/curse.mdl");
1568 precache_model ("models/runematch/rune.mdl");
1571 #ifdef TTURRETS_ENABLED
1572 if (autocvar_g_turrets)
1576 // Precache all player models if desired
1577 if (autocvar_sv_precacheplayermodels)
1579 PrecachePlayerSounds("sound/player/default.sounds");
1580 precache_all_playermodels("models/player/*.zym");
1581 precache_all_playermodels("models/player/*.dpm");
1582 precache_all_playermodels("models/player/*.md3");
1583 precache_all_playermodels("models/player/*.psk");
1584 precache_all_playermodels("models/player/*.iqm");
1587 if (autocvar_sv_defaultcharacter)
1590 s = autocvar_sv_defaultplayermodel_red;
1592 precache_playermodel(s);
1593 s = autocvar_sv_defaultplayermodel_blue;
1595 precache_playermodel(s);
1596 s = autocvar_sv_defaultplayermodel_yellow;
1598 precache_playermodel(s);
1599 s = autocvar_sv_defaultplayermodel_pink;
1601 precache_playermodel(s);
1602 s = autocvar_sv_defaultplayermodel;
1604 precache_playermodel(s);
1609 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1610 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1613 // gore and miscellaneous sounds
1614 //precache_sound ("misc/h2ohit.wav");
1615 precache_model ("models/hook.md3");
1616 precache_sound ("misc/armorimpact.wav");
1617 precache_sound ("misc/bodyimpact1.wav");
1618 precache_sound ("misc/bodyimpact2.wav");
1619 precache_sound ("misc/gib.wav");
1620 precache_sound ("misc/gib_splat01.wav");
1621 precache_sound ("misc/gib_splat02.wav");
1622 precache_sound ("misc/gib_splat03.wav");
1623 precache_sound ("misc/gib_splat04.wav");
1624 precache_sound ("misc/hit.wav");
1625 precache_sound ("misc/typehit.wav");
1626 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1627 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1628 precache_sound ("misc/null.wav");
1629 precache_sound ("misc/spawn.wav");
1630 precache_sound ("misc/talk.wav");
1631 precache_sound ("misc/teleport.wav");
1632 precache_sound ("misc/poweroff.wav");
1633 precache_sound ("player/lava.wav");
1634 precache_sound ("player/slime.wav");
1637 precache_sound ("misc/jetpack_fly.wav");
1639 precache_model ("models/sprites/0.spr32");
1640 precache_model ("models/sprites/1.spr32");
1641 precache_model ("models/sprites/2.spr32");
1642 precache_model ("models/sprites/3.spr32");
1643 precache_model ("models/sprites/4.spr32");
1644 precache_model ("models/sprites/5.spr32");
1645 precache_model ("models/sprites/6.spr32");
1646 precache_model ("models/sprites/7.spr32");
1647 precache_model ("models/sprites/8.spr32");
1648 precache_model ("models/sprites/9.spr32");
1649 precache_model ("models/sprites/10.spr32");
1651 // common weapon precaches
1652 precache_sound ("weapons/weapon_switch.wav");
1653 precache_sound ("weapons/weaponpickup.wav");
1654 precache_sound ("weapons/unavailable.wav");
1655 precache_sound ("weapons/dryfire.wav");
1656 if (g_grappling_hook)
1658 precache_sound ("weapons/hook_fire.wav"); // hook
1659 precache_sound ("weapons/hook_impact.wav"); // hook
1662 if(autocvar_sv_precacheweapons)
1664 //precache weapon models/sounds
1667 while (wep <= WEP_LAST)
1669 weapon_action(wep, WR_PRECACHE);
1674 precache_model("models/elaser.mdl");
1675 precache_model("models/laser.mdl");
1676 precache_model("models/ebomb.mdl");
1679 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1681 if (!self.noise && self.music) // quake 3 uses the music field
1682 self.noise = self.music;
1684 // plays music for the level if there is any
1687 precache_sound (self.noise);
1688 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1693 // sorry, but using \ in macros breaks line numbers
1694 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1695 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1696 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1698 // WARNING: this kills the trace globals
1699 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1700 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1702 #define INITPRIO_FIRST 0
1703 #define INITPRIO_GAMETYPE 0
1704 #define INITPRIO_GAMETYPE_FALLBACK 1
1705 #define INITPRIO_FINDTARGET 10
1706 #define INITPRIO_DROPTOFLOOR 20
1707 #define INITPRIO_SETLOCATION 90
1708 #define INITPRIO_LINKDOORS 91
1709 #define INITPRIO_LAST 99
1711 .void(void) initialize_entity;
1712 .float initialize_entity_order;
1713 .entity initialize_entity_next;
1714 entity initialize_entity_first;
1716 void make_safe_for_remove(entity e)
1718 if (e.initialize_entity)
1721 for (ent = initialize_entity_first; ent; )
1723 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1725 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1726 // skip it in linked list
1729 prev.initialize_entity_next = ent.initialize_entity_next;
1730 ent = prev.initialize_entity_next;
1734 initialize_entity_first = ent.initialize_entity_next;
1735 ent = initialize_entity_first;
1741 ent = ent.initialize_entity_next;
1747 void objerror(string s)
1749 make_safe_for_remove(self);
1750 objerror_builtin(s);
1753 .float remove_except_protected_forbidden;
1754 void remove_except_protected(entity e)
1756 if(e.remove_except_protected_forbidden)
1757 error("not allowed to remove this at this point");
1761 void remove_unsafely(entity e)
1766 void remove_safely(entity e)
1768 make_safe_for_remove(e);
1772 void InitializeEntity(entity e, void(void) func, float order)
1776 if (!e || e.initialize_entity)
1778 // make a proxy initializer entity
1782 e.classname = "initialize_entity";
1786 e.initialize_entity = func;
1787 e.initialize_entity_order = order;
1789 cur = initialize_entity_first;
1792 if (!cur || cur.initialize_entity_order > order)
1794 // insert between prev and cur
1796 prev.initialize_entity_next = e;
1798 initialize_entity_first = e;
1799 e.initialize_entity_next = cur;
1803 cur = cur.initialize_entity_next;
1806 void InitializeEntitiesRun()
1809 startoflist = initialize_entity_first;
1810 initialize_entity_first = world;
1811 remove = remove_except_protected;
1812 for (self = startoflist; self; self = self.initialize_entity_next)
1814 self.remove_except_protected_forbidden = 1;
1816 for (self = startoflist; self; )
1819 var void(void) func;
1820 e = self.initialize_entity_next;
1821 func = self.initialize_entity;
1822 self.initialize_entity_order = 0;
1823 self.initialize_entity = func_null;
1824 self.initialize_entity_next = world;
1825 self.remove_except_protected_forbidden = 0;
1826 if (self.classname == "initialize_entity")
1830 remove_builtin(self);
1833 //dprint("Delayed initialization: ", self.classname, "\n");
1834 if(func != func_null)
1839 backtrace(strcat("Null function in: ", self.classname, "\n"));
1843 remove = remove_unsafely;
1846 .float uncustomizeentityforclient_set;
1847 .void(void) uncustomizeentityforclient;
1848 void(void) SUB_Nullpointer = #0;
1849 void UncustomizeEntitiesRun()
1853 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1854 self.uncustomizeentityforclient();
1857 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1859 e.customizeentityforclient = customizer;
1860 e.uncustomizeentityforclient = uncustomizer;
1861 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1865 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1868 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1872 if (e.classname == "")
1873 e.classname = "net_linked";
1875 if (e.model == "" || self.modelindex == 0)
1879 setmodel(e, "null");
1883 e.SendEntity = sendfunc;
1884 e.SendFlags = 0xFFFFFF;
1887 e.effects |= EF_NODEPTHTEST;
1891 e.nextthink = time + dt;
1892 e.think = SUB_Remove;
1896 void adaptor_think2touch()
1905 void adaptor_think2use()
1917 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1919 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1920 self.projectiledeathtype |= HITTYPE_SPLASH;
1921 adaptor_think2use();
1924 // deferred dropping
1925 void DropToFloor_Handler()
1927 droptofloor_builtin();
1928 self.dropped_origin = self.origin;
1933 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1938 float trace_hits_box_a0, trace_hits_box_a1;
1940 float trace_hits_box_1d(float end, float thmi, float thma)
1944 // just check if x is in range
1952 // do the trace with respect to x
1953 // 0 -> end has to stay in thmi -> thma
1954 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1955 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1956 if (trace_hits_box_a0 > trace_hits_box_a1)
1962 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1967 // now it is a trace from 0 to end
1969 trace_hits_box_a0 = 0;
1970 trace_hits_box_a1 = 1;
1972 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1974 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1976 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1982 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1984 return trace_hits_box(start, end, thmi - ma, thma - mi);
1987 float SUB_NoImpactCheck()
1989 // zero hitcontents = this is not the real impact, but either the
1990 // mirror-impact of something hitting the projectile instead of the
1991 // projectile hitting the something, or a touchareagrid one. Neither of
1992 // these stop the projectile from moving, so...
1993 if(trace_dphitcontents == 0)
1995 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1998 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2000 if (other == world && self.size != '0 0 0')
2003 tic = self.velocity * sys_frametime;
2004 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2005 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2006 if (trace_fraction >= 1)
2008 dprint("Odd... did not hit...?\n");
2010 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2012 dprint("Detected and prevented the sky-grapple bug.\n");
2020 #define SUB_OwnerCheck() (other && (other == self.owner))
2022 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2024 if(SUB_OwnerCheck())
2026 if(SUB_NoImpactCheck())
2031 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2032 UpdateCSQCProjectileNextFrame(self);
2035 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2037 float MAX_IPBAN_URIS = 16;
2039 float URI_GET_DISCARD = 0;
2040 float URI_GET_IPBAN = 1;
2041 float URI_GET_IPBAN_END = 16;
2042 float URI_GET_PLAYERSTATS_SENT = 17;
2044 void URI_Get_Callback(float id, float status, string data)
2046 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2048 dprint("\nEnd of data.\n");
2050 if (id == URI_GET_DISCARD)
2054 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2057 OnlineBanList_URI_Get_Callback(id, status, data);
2059 else if (id == URI_GET_PLAYERSTATS_SENT)
2061 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2065 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2069 void print_to(entity e, string s)
2072 sprint(e, strcat(s, "\n"));
2077 string uid2name(string myuid) {
2079 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2082 s = "^1Unregistered Player";
2086 float race_readTime(string map, float pos)
2094 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2097 string race_readUID(string map, float pos)
2105 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2108 float race_readPos(string map, float t) {
2110 for (i = 1; i <= RANKINGS_CNT; ++i)
2111 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2114 return 0; // pos is zero if unranked
2117 void race_writeTime(string map, float t, string myuid)
2126 newpos = race_readPos(map, t);
2129 for(i = 1; i <= RANKINGS_CNT; ++i)
2131 if(race_readUID(map, i) == myuid)
2134 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2135 for (i = prevpos; i > newpos; --i) {
2136 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2137 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2139 } else { // player has no ranked record yet
2140 for (i = RANKINGS_CNT; i > newpos; --i) {
2141 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2142 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2146 // store new time itself
2147 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2148 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2151 string race_readName(string map, float pos)
2159 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2162 string race_placeName(float pos) {
2163 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2165 if(mod(pos, 10) == 1)
2166 return strcat(ftos(pos), "st");
2167 else if(mod(pos, 10) == 2)
2168 return strcat(ftos(pos), "nd");
2169 else if(mod(pos, 10) == 3)
2170 return strcat(ftos(pos), "rd");
2172 return strcat(ftos(pos), "th");
2175 return strcat(ftos(pos), "th");
2177 string getrecords(float page) // 50 records per page
2191 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2193 if (MapInfo_Get_ByID(i))
2195 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2199 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2200 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2208 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2210 if (MapInfo_Get_ByID(i))
2212 r = race_readTime(MapInfo_Map_bspname, 1);
2215 h = race_readName(MapInfo_Map_bspname, 1);
2216 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2224 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2226 if (MapInfo_Get_ByID(i))
2228 r = race_readTime(MapInfo_Map_bspname, 1);
2231 h = race_readName(MapInfo_Map_bspname, 1);
2232 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2238 MapInfo_ClearTemps();
2240 if (s == "" && page == 0)
2241 return "No records are available on this server.\n";
2246 string getrankings()
2259 for (i = 1; i <= RANKINGS_CNT; ++i)
2261 t = race_readTime(map, i);
2264 n = race_readName(map, i);
2265 p = race_placeName(i);
2266 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2269 MapInfo_ClearTemps();
2272 return strcat("No records are available for the map: ", map, "\n");
2274 return strcat("Records for ", map, ":\n", s);
2277 #define LADDER_FIRSTPOINT 100
2278 #define LADDER_CNT 10
2279 // position X still gives LADDER_FIRSTPOINT/X points
2280 #define LADDER_SIZE 30
2281 // ladder shows the top X players
2282 string top_uids[LADDER_SIZE];
2283 float top_scores[LADDER_SIZE];
2286 float i, j, k, uidcnt;
2300 for (k = 0; k < MapInfo_count; ++k)
2302 if (MapInfo_Get_ByID(k))
2304 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2305 if(i == 0) // speed award
2307 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2310 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2312 else // normal record, if it exists (else break)
2314 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2317 myuid = race_readUID(MapInfo_Map_bspname, i);
2320 // string s contains:
2321 // arg 0 = # of speed recs
2322 // arg 1 = # of 1st place recs
2323 // arg 2 = # of 2nd place recs
2325 // LADDER_CNT+1 = total points
2327 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2330 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2332 for (j = 0; j <= LADDER_CNT + 1; ++j)
2334 if(j != LADDER_CNT + 1)
2335 temp_s = strcat(temp_s, "0 ");
2337 temp_s = strcat(temp_s, "0");
2341 tokenize_console(temp_s);
2344 if(i == 0) // speed award
2345 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2347 if(j == 0) // speed award
2348 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2350 s = strcat(s, " ", argv(j)); // just copy over everything else
2353 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2356 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2357 else if(j == i) // wanted rec!
2358 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2360 s = strcat(s, " ", argv(j)); // just copy over everything else
2363 // total points are (by default) calculated like this:
2364 // speedrec = floor(100 / 10) = 10 points
2365 // 1st place = floor(100 / 1) = 100 points
2366 // 2nd place = floor(100 / 2) = 50 points
2367 // 3rd place = floor(100 / 3) = 33 points
2368 // 4th place = floor(100 / 4) = 25 points
2369 // 5th place = floor(100 / 5) = 20 points
2373 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2375 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2377 db_put(TemporaryDB, strcat("ladder", myuid), s);
2384 for (i = 0; i <= uidcnt; ++i) // for each known uid
2386 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2387 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2388 tokenize_console(temp_s);
2389 thiscnt = stof(argv(LADDER_CNT+1));
2391 if(thiscnt > top_scores[LADDER_SIZE-1])
2392 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2394 if(thiscnt > top_scores[j])
2396 for (k = LADDER_SIZE-1; k >= j; --k)
2398 top_uids[k] = top_uids[k-1];
2399 top_scores[k] = top_scores[k-1];
2401 top_uids[j] = thisuid;
2402 top_scores[j] = thiscnt;
2408 s = "^3-----------------------\n\n";
2410 s = strcat(s, "Pos ^3|");
2411 s = strcat(s, " ^7Total ^3|");
2412 for (i = 1; i <= LADDER_CNT; ++i)
2414 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2416 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2418 s = strcat(s, "\n^3----+--------");
2419 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2421 s = strcat(s, "+-----");
2424 for (i = 1; i <= LADDER_CNT - 9; ++i)
2426 s = strcat(s, "+------");
2430 s = strcat(s, "+--------------+--------------------\n");
2432 for (i = 0; i < LADDER_SIZE; ++i)
2434 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2435 tokenize_console(temp_s);
2436 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2438 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2439 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2440 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2442 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2445 for (j = 10; j <= LADDER_CNT; ++j)
2447 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2451 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2452 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2455 MapInfo_ClearTemps();
2458 return "No ladder on this server!\n";
2460 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2464 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2467 vector start, org, delta, end, enddown, mstart;
2469 m = e.dphitcontentsmask;
2470 e.dphitcontentsmask = goodcontents | badcontents;
2473 delta = world.maxs - world.mins;
2475 for (i = 0; i < attempts; ++i)
2477 start_x = org_x + random() * delta_x;
2478 start_y = org_y + random() * delta_y;
2479 start_z = org_z + random() * delta_z;
2481 // rule 1: start inside world bounds, and outside
2482 // solid, and don't start from somewhere where you can
2483 // fall down to evil
2484 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2485 if (trace_fraction >= 1)
2487 if (trace_startsolid)
2489 if (trace_dphitcontents & badcontents)
2491 if (trace_dphitq3surfaceflags & badsurfaceflags)
2494 // rule 2: if we are too high, lower the point
2495 if (trace_fraction * delta_z > maxaboveground)
2496 start = trace_endpos + '0 0 1' * maxaboveground;
2497 enddown = trace_endpos;
2499 // rule 3: make sure we aren't outside the map. This only works
2500 // for somewhat well formed maps. A good rule of thumb is that
2501 // the map should have a convex outside hull.
2502 // these can be traceLINES as we already verified the starting box
2503 mstart = start + 0.5 * (e.mins + e.maxs);
2504 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2505 if (trace_fraction >= 1)
2507 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2508 if (trace_fraction >= 1)
2510 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2511 if (trace_fraction >= 1)
2513 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2514 if (trace_fraction >= 1)
2516 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2517 if (trace_fraction >= 1)
2520 // find a random vector to "look at"
2521 end_x = org_x + random() * delta_x;
2522 end_y = org_y + random() * delta_y;
2523 end_z = org_z + random() * delta_z;
2524 end = start + normalize(end - start) * vlen(delta);
2526 // rule 4: start TO end must not be too short
2527 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2528 if (trace_startsolid)
2530 if (trace_fraction < minviewdistance / vlen(delta))
2533 // rule 5: don't want to look at sky
2534 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2537 // rule 6: we must not end up in trigger_hurt
2538 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2540 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2547 e.dphitcontentsmask = m;
2551 setorigin(e, start);
2552 e.angles = vectoangles(end - start);
2553 dprint("Needed ", ftos(i + 1), " attempts\n");
2560 float zcurveparticles_effectno;
2561 vector zcurveparticles_start;
2562 float zcurveparticles_spd;
2564 void endzcurveparticles()
2566 if(zcurveparticles_effectno)
2569 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2571 zcurveparticles_effectno = 0;
2574 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2576 spd = bound(0, floor(spd / 16), 32767);
2577 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2579 endzcurveparticles();
2580 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2581 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2582 WriteShort(MSG_BROADCAST, effectno);
2583 WriteCoord(MSG_BROADCAST, start_x);
2584 WriteCoord(MSG_BROADCAST, start_y);
2585 WriteCoord(MSG_BROADCAST, start_z);
2586 zcurveparticles_effectno = effectno;
2587 zcurveparticles_start = start;
2590 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2591 WriteCoord(MSG_BROADCAST, end_x);
2592 WriteCoord(MSG_BROADCAST, end_y);
2593 WriteCoord(MSG_BROADCAST, end_z);
2594 WriteCoord(MSG_BROADCAST, end_dz);
2595 zcurveparticles_spd = spd;
2598 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2601 vector vecxy, velxy;
2603 vecxy = end - start;
2608 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2610 endzcurveparticles();
2611 trailparticles(world, effectno, start, end);
2615 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2616 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2619 string GetGametype(); // g_world.qc
2620 void write_recordmarker(entity pl, float tstart, float dt)
2622 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2624 // also write a marker into demo files for demotc-race-record-extractor to find
2627 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2628 " ", ftos(tstart), " ", ftos(dt), "\n"));
2631 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2644 if(allowcenter) // 2: allow center handedness
2657 if(allowcenter) // 2: allow center handedness
2673 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2678 if (autocvar_g_shootfromeye)
2682 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2690 else if (autocvar_g_shootfromcenter)
2694 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2702 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2712 else if (autocvar_g_shootfromclient)
2714 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2719 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2721 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2725 void attach_sameorigin(entity e, entity to, string tag)
2727 vector org, t_forward, t_left, t_up, e_forward, e_up;
2734 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2735 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2736 t_forward = v_forward * tagscale;
2737 t_left = v_right * -tagscale;
2738 t_up = v_up * tagscale;
2740 e.origin_x = org * t_forward;
2741 e.origin_y = org * t_left;
2742 e.origin_z = org * t_up;
2744 // current forward and up directions
2745 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2746 e.angles = AnglesTransform_FromVAngles(e.angles);
2748 e.angles = AnglesTransform_FromAngles(e.angles);
2749 fixedmakevectors(e.angles);
2751 // untransform forward, up!
2752 e_forward_x = v_forward * t_forward;
2753 e_forward_y = v_forward * t_left;
2754 e_forward_z = v_forward * t_up;
2755 e_up_x = v_up * t_forward;
2756 e_up_y = v_up * t_left;
2757 e_up_z = v_up * t_up;
2759 e.angles = fixedvectoangles2(e_forward, e_up);
2760 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2761 e.angles = AnglesTransform_ToVAngles(e.angles);
2763 e.angles = AnglesTransform_ToAngles(e.angles);
2765 setattachment(e, to, tag);
2766 setorigin(e, e.origin);
2769 void detach_sameorigin(entity e)
2772 org = gettaginfo(e, 0);
2773 e.angles = fixedvectoangles2(v_forward, v_up);
2774 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2775 e.angles = AnglesTransform_ToVAngles(e.angles);
2777 e.angles = AnglesTransform_ToAngles(e.angles);
2779 setattachment(e, world, "");
2780 setorigin(e, e.origin);
2783 void follow_sameorigin(entity e, entity to)
2785 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2786 e.aiment = to; // make the hole follow bmodel
2787 e.punchangle = to.angles; // the original angles of bmodel
2788 e.view_ofs = e.origin - to.origin; // relative origin
2789 e.v_angle = e.angles - to.angles; // relative angles
2792 void unfollow_sameorigin(entity e)
2794 e.movetype = MOVETYPE_NONE;
2797 entity gettaginfo_relative_ent;
2798 vector gettaginfo_relative(entity e, float tag)
2800 if (!gettaginfo_relative_ent)
2802 gettaginfo_relative_ent = spawn();
2803 gettaginfo_relative_ent.effects = EF_NODRAW;
2805 gettaginfo_relative_ent.model = e.model;
2806 gettaginfo_relative_ent.modelindex = e.modelindex;
2807 gettaginfo_relative_ent.frame = e.frame;
2808 return gettaginfo(gettaginfo_relative_ent, tag);
2811 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2815 if (pl.soundentity.cnt & p)
2817 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2818 pl.soundentity.cnt |= p;
2821 void SoundEntity_StopSound(entity pl, float chan)
2825 if (pl.soundentity.cnt & p)
2827 stopsoundto(MSG_ALL, pl.soundentity, chan);
2828 pl.soundentity.cnt &~= p;
2832 void SoundEntity_Attach(entity pl)
2834 pl.soundentity = spawn();
2835 pl.soundentity.classname = "soundentity";
2836 pl.soundentity.owner = pl;
2837 setattachment(pl.soundentity, pl, "");
2838 setmodel(pl.soundentity, "null");
2841 void SoundEntity_Detach(entity pl)
2844 for (i = 0; i <= 7; ++i)
2845 SoundEntity_StopSound(pl, i);
2849 float ParseCommandPlayerSlotTarget_firsttoken;
2850 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2858 ParseCommandPlayerSlotTarget_firsttoken = -1;
2862 if (substring(argv(idx), 0, 1) == "#")
2864 s = substring(argv(idx), 1, -1);
2872 ParseCommandPlayerSlotTarget_firsttoken = idx;
2873 if (s == ftos(stof(s)))
2875 e = edict_num(stof(s));
2876 if (e.flags & FL_CLIENT)
2882 // it must be a nick name
2885 ParseCommandPlayerSlotTarget_firsttoken = idx;
2888 FOR_EACH_CLIENT(head)
2889 if (head.netname == s)
2897 s = strdecolorize(s);
2899 FOR_EACH_CLIENT(head)
2900 if (strdecolorize(head.netname) == s)
2915 float modeleffect_SendEntity(entity to, float sf)
2918 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2921 if(self.velocity != '0 0 0')
2923 if(self.angles != '0 0 0')
2925 if(self.avelocity != '0 0 0')
2928 WriteByte(MSG_ENTITY, f);
2929 WriteShort(MSG_ENTITY, self.modelindex);
2930 WriteByte(MSG_ENTITY, self.skin);
2931 WriteByte(MSG_ENTITY, self.frame);
2932 WriteCoord(MSG_ENTITY, self.origin_x);
2933 WriteCoord(MSG_ENTITY, self.origin_y);
2934 WriteCoord(MSG_ENTITY, self.origin_z);
2937 WriteCoord(MSG_ENTITY, self.velocity_x);
2938 WriteCoord(MSG_ENTITY, self.velocity_y);
2939 WriteCoord(MSG_ENTITY, self.velocity_z);
2943 WriteCoord(MSG_ENTITY, self.angles_x);
2944 WriteCoord(MSG_ENTITY, self.angles_y);
2945 WriteCoord(MSG_ENTITY, self.angles_z);
2949 WriteCoord(MSG_ENTITY, self.avelocity_x);
2950 WriteCoord(MSG_ENTITY, self.avelocity_y);
2951 WriteCoord(MSG_ENTITY, self.avelocity_z);
2953 WriteShort(MSG_ENTITY, self.scale * 256.0);
2954 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2955 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2956 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2957 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2962 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2967 e.classname = "modeleffect";
2975 e.teleport_time = t1;
2979 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2983 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2986 sz = max(e.scale, e.scale2);
2987 setsize(e, e.mins * sz, e.maxs * sz);
2988 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2991 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2993 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2996 float randombit(float bits)
2998 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3007 for(f = 1; f <= bits; f *= 2)
3016 r = (r - 1) / (n - 1);
3023 float randombits(float bits, float k, float error_return)
3027 while(k > 0 && bits != r)
3029 r += randombit(bits - r);
3038 void randombit_test(float bits, float iter)
3042 print(ftos(randombit(bits)), "\n");
3047 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3049 if(halflifedist > 0)
3050 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3051 else if(halflifedist < 0)
3052 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3061 #define cvar_string_normal cvar_string_builtin
3062 #define cvar_normal cvar_builtin
3064 string cvar_string_normal(string n)
3066 if not(cvar_type(n) & 1)
3067 backtrace(strcat("Attempt to access undefined cvar: ", n));
3068 return cvar_string_builtin(n);
3071 float cvar_normal(string n)
3073 return stof(cvar_string_normal(n));
3076 #define cvar_set_normal cvar_set_builtin
3084 oself.think = SUB_Remove;
3085 oself.nextthink = time;
3091 Execute func() after time + fdelay.
3092 self when func is executed = self when defer is called
3094 void defer(float fdelay, void() func)
3101 e.think = defer_think;
3102 e.nextthink = time + fdelay;