1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(cvar_string("sv_adminnick") != "")
25 return cvar_string("sv_adminnick");
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(cvar("sv_fragmessage_information_ping")) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(cvar("sv_fragmessage_information_handicap"))
104 if(cvar("sv_fragmessage_information_handicap") == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(cvar("sv_fragmessage_information_handicap")) {
114 if(cvar("sv_fragmessage_information_handicap") == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (cvar("sv_eventlog_files"))
143 matches = cvar("sv_eventlog_files_counter") + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (cvar("sv_eventlog_files_timestamps"))
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (cvar("sv_eventlog_console"))
169 // will be opened later
174 if (logfile_open && logfile >= 0)
184 vector PL_CROUCH_VIEW_OFS;
185 vector PL_CROUCH_MIN;
186 vector PL_CROUCH_MAX;
188 float spawnpoint_nag;
189 void relocate_spawnpoint()
191 PL_VIEW_OFS = stov(cvar_string("sv_player_viewoffset"));
192 PL_MIN = stov(cvar_string("sv_player_mins"));
193 PL_MAX = stov(cvar_string("sv_player_maxs"));
194 PL_CROUCH_VIEW_OFS = stov(cvar_string("sv_player_crouch_viewoffset"));
195 PL_CROUCH_MIN = stov(cvar_string("sv_player_crouch_mins"));
196 PL_CROUCH_MAX = stov(cvar_string("sv_player_crouch_maxs"));
198 // nudge off the floor
199 setorigin(self, self.origin + '0 0 1');
201 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
202 if (trace_startsolid)
208 if (!move_out_of_solid(self))
209 objerror("could not get out of solid at all!");
210 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
211 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
212 print(" ", ftos(self.origin_y - o_y));
213 print(" ", ftos(self.origin_z - o_z), "'\n");
214 if (cvar("g_spawnpoints_auto_move_out_of_solid"))
217 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
223 self.mins = self.maxs = '0 0 0';
224 objerror("player spawn point in solid, mapper sucks!\n");
229 self.use = spawnpoint_use;
230 self.team_saved = self.team;
234 if (have_team_spawns != 0)
236 have_team_spawns = 1;
238 if (cvar("r_showbboxes"))
240 // show where spawnpoints point at too
241 makevectors(self.angles);
244 e.classname = "info_player_foo";
245 setorigin(e, self.origin + v_forward * 24);
246 setsize(e, '-8 -8 -8', '8 8 8');
247 e.solid = SOLID_TRIGGER;
251 #define strstr strstrofs
253 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
254 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
255 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
256 // BE CONSTANT OR strzoneD!
257 float strstr(string haystack, string needle, float offset)
261 len = strlen(needle);
262 endpos = strlen(haystack) - len;
263 while(offset <= endpos)
265 found = substring(haystack, offset, len);
274 float NUM_NEAREST_ENTITIES = 4;
275 entity nearest_entity[NUM_NEAREST_ENTITIES];
276 float nearest_length[NUM_NEAREST_ENTITIES];
277 entity findnearest(vector point, .string field, string value, vector axismod)
288 localhead = find(world, field, value);
291 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
292 dist = localhead.oldorigin;
294 dist = localhead.origin;
296 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
299 for (i = 0; i < num_nearest; ++i)
301 if (len < nearest_length[i])
305 // now i tells us where to insert at
306 // INSERTION SORT! YOU'VE SEEN IT! RUN!
307 if (i < NUM_NEAREST_ENTITIES)
309 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
311 nearest_length[j + 1] = nearest_length[j];
312 nearest_entity[j + 1] = nearest_entity[j];
314 nearest_length[i] = len;
315 nearest_entity[i] = localhead;
316 if (num_nearest < NUM_NEAREST_ENTITIES)
317 num_nearest = num_nearest + 1;
320 localhead = find(localhead, field, value);
323 // now use the first one from our list that we can see
324 for (i = 0; i < num_nearest; ++i)
326 traceline(point, nearest_entity[i].origin, TRUE, world);
327 if (trace_fraction == 1)
331 dprint("Nearest point (");
332 dprint(nearest_entity[0].netname);
333 dprint(") is not visible, using a visible one.\n");
335 return nearest_entity[i];
339 if (num_nearest == 0)
342 dprint("Not seeing any location point, using nearest as fallback.\n");
344 dprint("Candidates were: ");
345 for(j = 0; j < num_nearest; ++j)
349 dprint(nearest_entity[j].netname);
354 return nearest_entity[0];
357 void spawnfunc_target_location()
359 self.classname = "target_location";
360 // location name in netname
361 // eventually support: count, teamgame selectors, line of sight?
364 void spawnfunc_info_location()
366 self.classname = "target_location";
367 self.message = self.netname;
370 string NearestLocation(vector p)
375 loc = findnearest(p, classname, "target_location", '1 1 1');
382 loc = findnearest(p, target, "###item###", '1 1 4');
389 string formatmessage(string msg)
400 WarpZone_crosshair_trace(self);
401 cursor = trace_endpos;
402 cursor_ent = trace_ent;
406 break; // too many replacements
409 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
410 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
423 replacement = substring(msg, p, 2);
424 escape = substring(msg, p + 1, 1);
428 else if (escape == "\\")
430 else if (escape == "n")
432 else if (escape == "a")
433 replacement = ftos(floor(self.armorvalue));
434 else if (escape == "h")
435 replacement = ftos(floor(self.health));
436 else if (escape == "l")
437 replacement = NearestLocation(self.origin);
438 else if (escape == "y")
439 replacement = NearestLocation(cursor);
440 else if (escape == "d")
441 replacement = NearestLocation(self.death_origin);
442 else if (escape == "w") {
446 wep = self.switchweapon;
449 replacement = W_Name(wep);
450 } else if (escape == "W") {
451 if (self.items & IT_SHELLS) replacement = "shells";
452 else if (self.items & IT_NAILS) replacement = "bullets";
453 else if (self.items & IT_ROCKETS) replacement = "rockets";
454 else if (self.items & IT_CELLS) replacement = "cells";
455 else replacement = "batteries"; // ;)
456 } else if (escape == "x") {
457 replacement = cursor_ent.netname;
458 if (!replacement || !cursor_ent)
459 replacement = "nothing";
460 } else if (escape == "p") {
461 if (self.last_selected_player)
462 replacement = self.last_selected_player.netname;
464 replacement = "(nobody)";
465 } else if (escape == "s")
466 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
467 else if (escape == "S")
468 replacement = ftos(vlen(self.velocity));
469 else if (escape == "v") {
473 if(self.classname == "spectator")
478 weapon_number = stats.weapon;
481 weapon_number = stats.switchweapon;
484 weapon_number = stats.cnt;
486 if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
487 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
489 replacement = "~"; // or something to indicate NULL, not available
492 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
493 p = p + strlen(replacement);
498 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
499 return (value == 0) ? FALSE : TRUE;
508 >0: receives a cvar from name=argv(f) value=argv(f+1)
510 void GetCvars_handleString(string thisname, float f, .string field, string name)
515 strunzone(self.field);
516 self.field = string_null;
520 if (thisname == name)
523 strunzone(self.field);
524 self.field = strzone(argv(f + 1));
528 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
530 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
532 GetCvars_handleString(thisname, f, field, name);
533 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
534 if (thisname == name)
537 s = func(strcat1(self.field));
540 strunzone(self.field);
541 self.field = strzone(s);
545 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
552 if (thisname == name)
553 self.field = stof(argv(f + 1));
556 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
558 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
565 if (thisname == name)
569 self.field = stof(argv(f + 1));
578 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
581 string W_FixWeaponOrder_ForceComplete(string s);
582 string W_FixWeaponOrder_AllowIncomplete(string s);
583 float w_getbestweapon(entity e);
584 void GetCvars(float f)
589 s = strcat1(argv(f));
593 MUTATOR_CALLHOOK(GetCvars);
594 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
595 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
596 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
597 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
598 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
599 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
601 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
602 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
603 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
604 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
605 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
606 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
607 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
608 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
609 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
610 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
611 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
612 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
613 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
614 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
615 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
616 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
617 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
618 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
620 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
621 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
623 #ifdef ALLOW_FORCEMODELS
624 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
625 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
627 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
628 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
630 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
633 if (s == "cl_weaponpriority")
634 self.switchweapon = w_getbestweapon(self);
638 float fexists(string f)
641 fh = fopen(f, FILE_READ);
648 void backtrace(string msg)
651 dev = cvar("developer");
652 war = cvar("prvm_backtraceforwarnings");
653 cvar_set("developer", "1");
654 cvar_set("prvm_backtraceforwarnings", "1");
656 print("--- CUT HERE ---\nWARNING: ");
659 remove(world); // isn't there any better way to cause a backtrace?
660 print("\n--- CUT UNTIL HERE ---\n");
661 cvar_set("developer", ftos(dev));
662 cvar_set("prvm_backtraceforwarnings", ftos(war));
665 string Team_ColorCode(float teamid)
667 if (teamid == COLOR_TEAM1)
669 else if (teamid == COLOR_TEAM2)
671 else if (teamid == COLOR_TEAM3)
673 else if (teamid == COLOR_TEAM4)
679 string Team_ColorName(float t)
681 // fixme: Search for team entities and get their .netname's!
682 if (t == COLOR_TEAM1)
684 if (t == COLOR_TEAM2)
686 if (t == COLOR_TEAM3)
688 if (t == COLOR_TEAM4)
693 string Team_ColorNameLowerCase(float t)
695 // fixme: Search for team entities and get their .netname's!
696 if (t == COLOR_TEAM1)
698 if (t == COLOR_TEAM2)
700 if (t == COLOR_TEAM3)
702 if (t == COLOR_TEAM4)
707 float ColourToNumber(string team_colour)
709 if (team_colour == "red")
712 if (team_colour == "blue")
715 if (team_colour == "yellow")
718 if (team_colour == "pink")
721 if (team_colour == "auto")
727 float NumberToTeamNumber(float number)
744 #define CENTERPRIO_POINT 1
745 #define CENTERPRIO_SPAM 2
746 #define CENTERPRIO_VOTE 4
747 #define CENTERPRIO_NORMAL 5
748 #define CENTERPRIO_SHIELDING 7
749 #define CENTERPRIO_MAPVOTE 9
750 #define CENTERPRIO_IDLEKICK 50
751 #define CENTERPRIO_ADMIN 99
752 .float centerprint_priority;
753 .float centerprint_expires;
754 void centerprint_atprio(entity e, float prio, string s)
756 if (intermission_running)
757 if (prio < CENTERPRIO_MAPVOTE)
759 if (time > e.centerprint_expires)
760 e.centerprint_priority = 0;
761 if (prio >= e.centerprint_priority)
763 e.centerprint_priority = prio;
764 if (timeoutStatus == 2)
765 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
767 e.centerprint_expires = time + e.cvar_scr_centertime;
768 centerprint_builtin(e, s);
771 void centerprint_expire(entity e, float prio)
773 if (prio == e.centerprint_priority)
775 e.centerprint_priority = 0;
776 centerprint_builtin(e, "");
779 void centerprint(entity e, string s)
781 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
784 // decolorizes and team colors the player name when needed
785 string playername(entity p)
788 if (teams_matter && !intermission_running && p.classname == "player")
790 t = Team_ColorCode(p.team);
791 return strcat(t, strdecolorize(p.netname));
797 vector randompos(vector m1, vector m2)
801 v_x = m2_x * random() + m1_x;
802 v_y = m2_y * random() + m1_y;
803 v_z = m2_z * random() + m1_z;
807 float g_pickup_shells;
808 float g_pickup_shells_max;
809 float g_pickup_nails;
810 float g_pickup_nails_max;
811 float g_pickup_rockets;
812 float g_pickup_rockets_max;
813 float g_pickup_cells;
814 float g_pickup_cells_max;
816 float g_pickup_fuel_jetpack;
817 float g_pickup_fuel_max;
818 float g_pickup_armorsmall;
819 float g_pickup_armorsmall_max;
820 float g_pickup_armorsmall_anyway;
821 float g_pickup_armormedium;
822 float g_pickup_armormedium_max;
823 float g_pickup_armormedium_anyway;
824 float g_pickup_armorbig;
825 float g_pickup_armorbig_max;
826 float g_pickup_armorbig_anyway;
827 float g_pickup_armorlarge;
828 float g_pickup_armorlarge_max;
829 float g_pickup_armorlarge_anyway;
830 float g_pickup_healthsmall;
831 float g_pickup_healthsmall_max;
832 float g_pickup_healthsmall_anyway;
833 float g_pickup_healthmedium;
834 float g_pickup_healthmedium_max;
835 float g_pickup_healthmedium_anyway;
836 float g_pickup_healthlarge;
837 float g_pickup_healthlarge_max;
838 float g_pickup_healthlarge_anyway;
839 float g_pickup_healthmega;
840 float g_pickup_healthmega_max;
841 float g_pickup_healthmega_anyway;
842 float g_pickup_ammo_anyway;
843 float g_pickup_weapons_anyway;
845 float g_weaponarena_random;
846 string g_weaponarena_list;
847 float g_weaponspeedfactor;
848 float g_weaponratefactor;
849 float g_weapondamagefactor;
850 float g_weaponforcefactor;
851 float g_weaponspreadfactor;
855 float start_ammo_shells;
856 float start_ammo_nails;
857 float start_ammo_rockets;
858 float start_ammo_cells;
859 float start_ammo_fuel;
861 float start_armorvalue;
862 float warmup_start_weapons;
863 float warmup_start_ammo_shells;
864 float warmup_start_ammo_nails;
865 float warmup_start_ammo_rockets;
866 float warmup_start_ammo_cells;
867 float warmup_start_ammo_fuel;
868 float warmup_start_health;
869 float warmup_start_armorvalue;
873 entity get_weaponinfo(float w);
875 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
877 var float i = weaponinfo.weapon;
882 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
884 if (t < 0) // "default" weapon selection
886 if (g_lms || g_ca || allguns)
887 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
890 else if (g_race || g_cts)
891 t = (i == WEP_LASER);
893 t = 0; // weapon is set a few lines later
895 t = (i == WEP_LASER || i == WEP_SHOTGUN);
896 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
897 t |= (i == WEP_HOOK);
900 // we cannot disable porto in Nexball, we must force it
901 if(g_nexball && i == WEP_PORTO)
907 void readplayerstartcvars()
913 // initialize starting values for players
916 start_ammo_shells = 0;
917 start_ammo_nails = 0;
918 start_ammo_rockets = 0;
919 start_ammo_cells = 0;
920 start_health = cvar("g_balance_health_start");
921 start_armorvalue = cvar("g_balance_armor_start");
924 s = cvar_string("g_weaponarena");
930 g_weaponarena_list = "All Weapons";
931 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
933 e = get_weaponinfo(j);
934 g_weaponarena |= e.weapons;
935 weapon_action(e.weapon, WR_PRECACHE);
938 else if (s == "most")
940 g_weaponarena_list = "Most Weapons";
941 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
943 e = get_weaponinfo(j);
944 if (e.spawnflags & WEP_FLAG_NORMAL)
946 g_weaponarena |= e.weapons;
947 weapon_action(e.weapon, WR_PRECACHE);
951 else if (s == "none")
953 g_weaponarena_list = "No Weapons";
954 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
958 t = tokenize_console(s);
959 g_weaponarena_list = "";
960 for (i = 0; i < t; ++i)
963 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
965 e = get_weaponinfo(j);
968 g_weaponarena |= e.weapons;
969 weapon_action(e.weapon, WR_PRECACHE);
970 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
976 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
979 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
983 g_weaponarena_random = cvar("g_weaponarena_random");
985 g_weaponarena_random = 0;
989 start_weapons = g_weaponarena;
990 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_MINE_LAYER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
991 start_ammo_rockets = 999;
992 if (g_weaponarena & WEPBIT_SHOTGUN)
993 start_ammo_shells = 999;
994 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
995 start_ammo_cells = 999;
996 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
997 start_ammo_nails = 999;
998 if (g_weaponarena & WEPBIT_HOOK)
999 start_ammo_fuel = 999;
1000 start_items |= IT_UNLIMITED_AMMO;
1002 else if (g_minstagib)
1005 start_armorvalue = 0;
1006 start_weapons = WEPBIT_MINSTANEX;
1007 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1008 start_ammo_cells = cvar("g_minstagib_ammo_start");
1009 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1010 start_ammo_fuel = cvar("g_start_ammo_fuel");
1012 if (g_minstagib_invis_alpha <= 0)
1013 g_minstagib_invis_alpha = -1;
1019 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1020 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1021 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1022 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1023 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1024 start_health = cvar("g_lms_start_health");
1025 start_armorvalue = cvar("g_lms_start_armor");
1029 start_ammo_shells = cvar("g_start_ammo_shells");
1030 start_ammo_nails = cvar("g_start_ammo_nails");
1031 start_ammo_rockets = cvar("g_start_ammo_rockets");
1032 start_ammo_cells = cvar("g_start_ammo_cells");
1033 start_ammo_fuel = cvar("g_start_ammo_fuel");
1036 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1038 e = get_weaponinfo(i);
1039 if(want_weapon("g_start_weapon_", e, FALSE))
1040 start_weapons |= e.weapons;
1046 warmup_start_ammo_shells = start_ammo_shells;
1047 warmup_start_ammo_nails = start_ammo_nails;
1048 warmup_start_ammo_rockets = start_ammo_rockets;
1049 warmup_start_ammo_cells = start_ammo_cells;
1050 warmup_start_ammo_fuel = start_ammo_fuel;
1051 warmup_start_health = start_health;
1052 warmup_start_armorvalue = start_armorvalue;
1053 warmup_start_weapons = start_weapons;
1055 if (!g_weaponarena && !g_minstagib && !g_ca)
1057 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1058 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1059 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1060 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1061 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1062 warmup_start_health = cvar("g_warmup_start_health");
1063 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1064 warmup_start_weapons = 0;
1065 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1067 e = get_weaponinfo(i);
1068 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1069 warmup_start_weapons |= e.weapons;
1074 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1076 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1077 start_items |= IT_FUEL_REGEN;
1078 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1079 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1082 if(!cvar("g_use_ammunition"))
1084 start_ammo_shells = cvar("g_pickup_shells_max");
1085 start_ammo_nails = cvar("g_pickup_nails_max");
1086 start_ammo_rockets = cvar("g_pickup_rockets_max");
1087 start_ammo_cells = cvar("g_pickup_cells_max");
1088 start_ammo_fuel = cvar("g_pickup_fuel_max");
1089 start_items |= IT_UNLIMITED_AMMO;
1090 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1091 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1092 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1093 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1094 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1095 //warmup_start_items |= IT_UNLIMITED_AMMO;
1099 start_items |= IT_JETPACK;
1101 if (g_weapon_stay == 2)
1103 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1104 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1105 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1106 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1107 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1108 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1109 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1110 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1111 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1112 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1115 MUTATOR_CALLHOOK(SetStartItems);
1117 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1119 e = get_weaponinfo(i);
1120 if(e.weapons & (start_weapons | warmup_start_weapons))
1121 weapon_action(e.weapon, WR_PRECACHE);
1124 start_ammo_shells = max(0, start_ammo_shells);
1125 start_ammo_nails = max(0, start_ammo_nails);
1126 start_ammo_cells = max(0, start_ammo_cells);
1127 start_ammo_rockets = max(0, start_ammo_rockets);
1128 start_ammo_fuel = max(0, start_ammo_fuel);
1130 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1131 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1132 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1133 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1134 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1138 float g_bugrigs_planar_movement;
1139 float g_bugrigs_planar_movement_car_jumping;
1140 float g_bugrigs_reverse_spinning;
1141 float g_bugrigs_reverse_speeding;
1142 float g_bugrigs_reverse_stopping;
1143 float g_bugrigs_air_steering;
1144 float g_bugrigs_angle_smoothing;
1145 float g_bugrigs_friction_floor;
1146 float g_bugrigs_friction_brake;
1147 float g_bugrigs_friction_air;
1148 float g_bugrigs_accel;
1149 float g_bugrigs_speed_ref;
1150 float g_bugrigs_speed_pow;
1151 float g_bugrigs_steer;
1153 float g_touchexplode;
1154 float g_touchexplode_radius;
1155 float g_touchexplode_damage;
1156 float g_touchexplode_edgedamage;
1157 float g_touchexplode_force;
1164 float sv_pitch_fixyaw;
1166 float sv_accuracy_data_share;
1168 void readlevelcvars(void)
1170 // first load all the mutators
1172 MUTATOR_ADD(mutator_nix);
1173 if(cvar("g_dodging"))
1174 MUTATOR_ADD(mutator_dodging);
1175 if(cvar("g_rocket_flying") || (cvar("g_balance_rocketlauncher_detonatedelay") == 0 && stof(cvar_defstring("g_balance_rocketlauncher_detonatedelay")) != 0))
1176 MUTATOR_ADD(mutator_rocketflying);
1178 g_bugrigs = cvar("g_bugrigs");
1179 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1180 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1181 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1182 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1183 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1184 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1185 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1186 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1187 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1188 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1189 g_bugrigs_accel = cvar("g_bugrigs_accel");
1190 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1191 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1192 g_bugrigs_steer = cvar("g_bugrigs_steer");
1194 g_touchexplode = cvar("g_touchexplode");
1195 g_touchexplode_radius = cvar("g_touchexplode_radius");
1196 g_touchexplode_damage = cvar("g_touchexplode_damage");
1197 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1198 g_touchexplode_force = cvar("g_touchexplode_force");
1200 #ifdef ALLOW_FORCEMODELS
1201 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1203 sv_loddistance1 = cvar("sv_loddistance1");
1204 sv_loddistance2 = cvar("sv_loddistance2");
1206 if(sv_loddistance2 <= sv_loddistance1)
1207 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1209 sv_clones = cvar("sv_clones");
1210 sv_gentle = cvar("sv_gentle");
1211 sv_foginterval = cvar("sv_foginterval");
1212 g_cloaked = cvar("g_cloaked");
1213 g_jump_grunt = cvar("g_jump_grunt");
1214 g_footsteps = cvar("g_footsteps");
1215 g_grappling_hook = cvar("g_grappling_hook");
1216 g_jetpack = cvar("g_jetpack");
1217 g_laserguided_missile = cvar("g_laserguided_missile");
1218 g_midair = cvar("g_midair");
1219 g_minstagib = cvar("g_minstagib");
1220 g_norecoil = cvar("g_norecoil");
1221 g_vampire = cvar("g_vampire");
1222 g_bloodloss = cvar("g_bloodloss");
1223 sv_maxidle = cvar("sv_maxidle");
1224 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1225 sv_pogostick = cvar("sv_pogostick");
1226 g_ctf_reverse = cvar("g_ctf_reverse");
1227 sv_autotaunt = cvar("sv_autotaunt");
1228 sv_taunt = cvar("sv_taunt");
1230 inWarmupStage = cvar("g_warmup");
1231 g_warmup_limit = cvar("g_warmup_limit");
1232 g_warmup_allguns = cvar("g_warmup_allguns");
1233 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1235 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1236 inWarmupStage = 0; // these modes cannot work together, sorry
1238 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1239 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1240 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1241 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1242 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1243 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1244 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1245 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1246 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1247 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1248 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1249 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1251 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1252 g_weaponratefactor = cvar("g_weaponratefactor");
1253 g_weapondamagefactor = cvar("g_weapondamagefactor");
1254 g_weaponforcefactor = cvar("g_weaponforcefactor");
1255 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1257 g_pickup_shells = cvar("g_pickup_shells");
1258 g_pickup_shells_max = cvar("g_pickup_shells_max");
1259 g_pickup_nails = cvar("g_pickup_nails");
1260 g_pickup_nails_max = cvar("g_pickup_nails_max");
1261 g_pickup_rockets = cvar("g_pickup_rockets");
1262 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1263 g_pickup_cells = cvar("g_pickup_cells");
1264 g_pickup_cells_max = cvar("g_pickup_cells_max");
1265 g_pickup_fuel = cvar("g_pickup_fuel");
1266 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1267 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1268 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1269 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1270 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1271 g_pickup_armormedium = cvar("g_pickup_armormedium");
1272 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1273 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1274 g_pickup_armorbig = cvar("g_pickup_armorbig");
1275 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1276 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1277 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1278 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1279 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1280 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1281 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1282 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1283 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1284 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1285 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1286 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1287 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1288 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1289 g_pickup_healthmega = cvar("g_pickup_healthmega");
1290 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1291 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1293 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1294 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1296 g_pinata = cvar("g_pinata");
1298 g_weapon_stay = cvar("g_weapon_stay");
1300 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1303 g_ghost_items = cvar("g_ghost_items");
1305 if(g_ghost_items >= 1)
1306 g_ghost_items = 0.25; // default alpha value
1308 if not(inWarmupStage && !g_ca)
1309 game_starttime = cvar("g_start_delay");
1311 sv_pitch_min = cvar("sv_pitch_min");
1312 sv_pitch_max = cvar("sv_pitch_max");
1313 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1315 sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1317 readplayerstartcvars();
1321 // TODO sound pack system
1324 string precache_sound_builtin (string s) = #19;
1325 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1326 string precache_sound(string s)
1328 return precache_sound_builtin(strcat(soundpack, s));
1330 void play2(entity e, string filename)
1332 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1334 void sound(entity e, float chan, string samp, float vol, float atten)
1336 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1341 string precache_sound (string s) = #19;
1342 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1343 float precache_sound_index (string s) = #19;
1345 #define SND_VOLUME 1
1346 #define SND_ATTENUATION 2
1347 #define SND_LARGEENTITY 8
1348 #define SND_LARGESOUND 16
1350 float sound_allowed(float dest, entity e)
1352 // sounds from world may always pass
1355 if (e.classname == "body")
1357 if (e.owner && e.owner != e)
1362 // sounds to self may always pass
1363 if (dest == MSG_ONE)
1364 if (e == msg_entity)
1366 // sounds by players can be removed
1367 if (cvar("bot_sound_monopoly"))
1368 if (clienttype(e) == CLIENTTYPE_REAL)
1370 // anything else may pass
1374 void sound(entity e, float chan, string samp, float vol, float atten)
1376 if (!sound_allowed(MSG_BROADCAST, e))
1378 sound_builtin(e, chan, samp, vol, atten);
1380 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1384 if (!sound_allowed(dest, e))
1387 entno = num_for_edict(e);
1388 idx = precache_sound_index(samp);
1393 atten = floor(atten * 64);
1394 vol = floor(vol * 255);
1397 sflags |= SND_VOLUME;
1399 sflags |= SND_ATTENUATION;
1401 sflags |= SND_LARGEENTITY;
1403 sflags |= SND_LARGESOUND;
1405 WriteByte(dest, SVC_SOUND);
1406 WriteByte(dest, sflags);
1407 if (sflags & SND_VOLUME)
1408 WriteByte(dest, vol);
1409 if (sflags & SND_ATTENUATION)
1410 WriteByte(dest, atten);
1411 if (sflags & SND_LARGEENTITY)
1413 WriteShort(dest, entno);
1414 WriteByte(dest, chan);
1418 WriteShort(dest, entno * 8 + chan);
1420 if (sflags & SND_LARGESOUND)
1421 WriteShort(dest, idx);
1423 WriteByte(dest, idx);
1425 WriteCoord(dest, o_x);
1426 WriteCoord(dest, o_y);
1427 WriteCoord(dest, o_z);
1429 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1433 if (!sound_allowed(dest, e))
1436 o = e.origin + 0.5 * (e.mins + e.maxs);
1437 soundtoat(dest, e, o, chan, samp, vol, atten);
1439 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1441 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1443 void stopsoundto(float dest, entity e, float chan)
1447 if (!sound_allowed(dest, e))
1450 entno = num_for_edict(e);
1455 idx = precache_sound_index("misc/null.wav");
1456 sflags = SND_LARGEENTITY;
1458 sflags |= SND_LARGESOUND;
1459 WriteByte(dest, SVC_SOUND);
1460 WriteByte(dest, sflags);
1461 WriteShort(dest, entno);
1462 WriteByte(dest, chan);
1463 if (sflags & SND_LARGESOUND)
1464 WriteShort(dest, idx);
1466 WriteByte(dest, idx);
1467 WriteCoord(dest, e.origin_x);
1468 WriteCoord(dest, e.origin_y);
1469 WriteCoord(dest, e.origin_z);
1473 WriteByte(dest, SVC_STOPSOUND);
1474 WriteShort(dest, entno * 8 + chan);
1477 void stopsound(entity e, float chan)
1479 if (!sound_allowed(MSG_BROADCAST, e))
1482 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1483 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1486 void play2(entity e, string filename)
1488 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1490 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1493 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1495 float spamsound(entity e, float chan, string samp, float vol, float atten)
1497 if (!sound_allowed(MSG_BROADCAST, e))
1500 if (time > e.spamtime)
1503 sound(e, chan, samp, vol, atten);
1509 void play2team(float t, string filename)
1513 if (cvar("bot_sound_monopoly"))
1516 FOR_EACH_REALPLAYER(head)
1519 play2(head, filename);
1523 void play2all(string samp)
1525 if (cvar("bot_sound_monopoly"))
1528 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1531 void PrecachePlayerSounds(string f);
1532 void precache_playermodel(string m)
1534 float globhandle, i, n;
1537 if(substring(m, -9,5) == "_lod1")
1539 if(substring(m, -9,5) == "_lod2")
1544 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1545 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1548 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1551 n = search_getsize(globhandle);
1552 for (i = 0; i < n; ++i)
1554 //print(search_getfilename(globhandle, i), "\n");
1555 f = search_getfilename(globhandle, i);
1556 PrecachePlayerSounds(f);
1558 search_end(globhandle);
1560 void precache_all_playermodels(string pattern)
1562 float globhandle, i, n;
1565 globhandle = search_begin(pattern, TRUE, FALSE);
1568 n = search_getsize(globhandle);
1569 for (i = 0; i < n; ++i)
1571 //print(search_getfilename(globhandle, i), "\n");
1572 f = search_getfilename(globhandle, i);
1573 precache_playermodel(f);
1575 search_end(globhandle);
1580 // gamemode related things
1581 precache_model ("models/misc/chatbubble.spr");
1582 precache_model ("models/misc/teambubble.spr");
1585 precache_model ("models/runematch/curse.mdl");
1586 precache_model ("models/runematch/rune.mdl");
1589 #ifdef TTURRETS_ENABLED
1590 if (cvar("g_turrets"))
1594 // Precache all player models if desired
1595 if (cvar("sv_precacheplayermodels"))
1597 PrecachePlayerSounds("sound/player/default.sounds");
1598 precache_all_playermodels("models/player/*.zym");
1599 precache_all_playermodels("models/player/*.dpm");
1600 precache_all_playermodels("models/player/*.md3");
1601 precache_all_playermodels("models/player/*.psk");
1602 precache_all_playermodels("models/player/*.iqm");
1605 if (cvar("sv_defaultcharacter"))
1608 s = cvar_string("sv_defaultplayermodel_red");
1610 precache_playermodel(s);
1611 s = cvar_string("sv_defaultplayermodel_blue");
1613 precache_playermodel(s);
1614 s = cvar_string("sv_defaultplayermodel_yellow");
1616 precache_playermodel(s);
1617 s = cvar_string("sv_defaultplayermodel_pink");
1619 precache_playermodel(s);
1620 s = cvar_string("sv_defaultplayermodel");
1622 precache_playermodel(s);
1627 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1628 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1631 // gore and miscellaneous sounds
1632 //precache_sound ("misc/h2ohit.wav");
1633 precache_model ("models/hook.md3");
1634 precache_sound ("misc/armorimpact.wav");
1635 precache_sound ("misc/bodyimpact1.wav");
1636 precache_sound ("misc/bodyimpact2.wav");
1637 precache_sound ("misc/gib.wav");
1638 precache_sound ("misc/gib_splat01.wav");
1639 precache_sound ("misc/gib_splat02.wav");
1640 precache_sound ("misc/gib_splat03.wav");
1641 precache_sound ("misc/gib_splat04.wav");
1642 precache_sound ("misc/hit.wav");
1643 precache_sound ("misc/typehit.wav");
1644 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1645 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1646 precache_sound ("misc/null.wav");
1647 precache_sound ("misc/spawn.wav");
1648 precache_sound ("misc/talk.wav");
1649 precache_sound ("misc/teleport.wav");
1650 precache_sound ("misc/poweroff.wav");
1651 precache_sound ("player/lava.wav");
1652 precache_sound ("player/slime.wav");
1655 precache_sound ("misc/jetpack_fly.wav");
1657 precache_model ("models/sprites/0.spr32");
1658 precache_model ("models/sprites/1.spr32");
1659 precache_model ("models/sprites/2.spr32");
1660 precache_model ("models/sprites/3.spr32");
1661 precache_model ("models/sprites/4.spr32");
1662 precache_model ("models/sprites/5.spr32");
1663 precache_model ("models/sprites/6.spr32");
1664 precache_model ("models/sprites/7.spr32");
1665 precache_model ("models/sprites/8.spr32");
1666 precache_model ("models/sprites/9.spr32");
1667 precache_model ("models/sprites/10.spr32");
1669 // common weapon precaches
1670 precache_sound ("weapons/weapon_switch.wav");
1671 precache_sound ("weapons/weaponpickup.wav");
1672 precache_sound ("weapons/unavailable.wav");
1673 precache_sound ("weapons/dryfire.wav");
1674 if (g_grappling_hook)
1676 precache_sound ("weapons/hook_fire.wav"); // hook
1677 precache_sound ("weapons/hook_impact.wav"); // hook
1680 if(cvar("sv_precacheweapons"))
1682 //precache weapon models/sounds
1685 while (wep <= WEP_LAST)
1687 weapon_action(wep, WR_PRECACHE);
1692 precache_model("models/elaser.mdl");
1693 precache_model("models/laser.mdl");
1694 precache_model("models/ebomb.mdl");
1697 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1699 if (!self.noise && self.music) // quake 3 uses the music field
1700 self.noise = self.music;
1702 // plays music for the level if there is any
1705 precache_sound (self.noise);
1706 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1711 // sorry, but using \ in macros breaks line numbers
1712 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1713 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1714 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1716 // WARNING: this kills the trace globals
1717 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1718 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1720 #define INITPRIO_FIRST 0
1721 #define INITPRIO_GAMETYPE 0
1722 #define INITPRIO_GAMETYPE_FALLBACK 1
1723 #define INITPRIO_CVARS 5
1724 #define INITPRIO_FINDTARGET 10
1725 #define INITPRIO_DROPTOFLOOR 20
1726 #define INITPRIO_SETLOCATION 90
1727 #define INITPRIO_LINKDOORS 91
1728 #define INITPRIO_LAST 99
1730 .void(void) initialize_entity;
1731 .float initialize_entity_order;
1732 .entity initialize_entity_next;
1733 entity initialize_entity_first;
1735 void make_safe_for_remove(entity e)
1737 if (e.initialize_entity)
1740 for (ent = initialize_entity_first; ent; )
1742 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1744 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1745 // skip it in linked list
1748 prev.initialize_entity_next = ent.initialize_entity_next;
1749 ent = prev.initialize_entity_next;
1753 initialize_entity_first = ent.initialize_entity_next;
1754 ent = initialize_entity_first;
1760 ent = ent.initialize_entity_next;
1766 void objerror(string s)
1768 make_safe_for_remove(self);
1769 objerror_builtin(s);
1772 void remove_unsafely(entity e)
1777 void remove_safely(entity e)
1779 make_safe_for_remove(e);
1783 void InitializeEntity(entity e, void(void) func, float order)
1787 if (!e || e.initialize_entity)
1789 // make a proxy initializer entity
1793 e.classname = "initialize_entity";
1797 e.initialize_entity = func;
1798 e.initialize_entity_order = order;
1800 cur = initialize_entity_first;
1803 if (!cur || cur.initialize_entity_order > order)
1805 // insert between prev and cur
1807 prev.initialize_entity_next = e;
1809 initialize_entity_first = e;
1810 e.initialize_entity_next = cur;
1814 cur = cur.initialize_entity_next;
1817 void InitializeEntitiesRun()
1820 startoflist = initialize_entity_first;
1821 initialize_entity_first = world;
1822 for (self = startoflist; self; )
1825 var void(void) func;
1826 e = self.initialize_entity_next;
1827 func = self.initialize_entity;
1828 self.initialize_entity_order = 0;
1829 self.initialize_entity = func_null;
1830 self.initialize_entity_next = world;
1831 if (self.classname == "initialize_entity")
1835 remove_builtin(self);
1838 //dprint("Delayed initialization: ", self.classname, "\n");
1844 .float uncustomizeentityforclient_set;
1845 .void(void) uncustomizeentityforclient;
1846 void(void) SUB_Nullpointer = #0;
1847 void UncustomizeEntitiesRun()
1851 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1852 self.uncustomizeentityforclient();
1855 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1857 e.customizeentityforclient = customizer;
1858 e.uncustomizeentityforclient = uncustomizer;
1859 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1863 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1866 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1870 if (e.classname == "")
1871 e.classname = "net_linked";
1873 if (e.model == "" || self.modelindex == 0)
1877 setmodel(e, "null");
1881 e.SendEntity = sendfunc;
1882 e.SendFlags = 0xFFFFFF;
1885 e.effects |= EF_NODEPTHTEST;
1889 e.nextthink = time + dt;
1890 e.think = SUB_Remove;
1894 void adaptor_think2touch()
1903 void adaptor_think2use()
1915 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1917 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1918 self.projectiledeathtype |= HITTYPE_SPLASH;
1919 adaptor_think2use();
1922 // deferred dropping
1923 void DropToFloor_Handler()
1925 droptofloor_builtin();
1926 self.dropped_origin = self.origin;
1931 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1936 float trace_hits_box_a0, trace_hits_box_a1;
1938 float trace_hits_box_1d(float end, float thmi, float thma)
1942 // just check if x is in range
1950 // do the trace with respect to x
1951 // 0 -> end has to stay in thmi -> thma
1952 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1953 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1954 if (trace_hits_box_a0 > trace_hits_box_a1)
1960 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1965 // now it is a trace from 0 to end
1967 trace_hits_box_a0 = 0;
1968 trace_hits_box_a1 = 1;
1970 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1972 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1974 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1980 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1982 return trace_hits_box(start, end, thmi - ma, thma - mi);
1985 float SUB_NoImpactCheck()
1987 // zero hitcontents = this is not the real impact, but either the
1988 // mirror-impact of something hitting the projectile instead of the
1989 // projectile hitting the something, or a touchareagrid one. Neither of
1990 // these stop the projectile from moving, so...
1991 if(trace_dphitcontents == 0)
1993 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1996 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1998 if (other == world && self.size != '0 0 0')
2001 tic = self.velocity * sys_frametime;
2002 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2003 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2004 if (trace_fraction >= 1)
2006 dprint("Odd... did not hit...?\n");
2008 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2010 dprint("Detected and prevented the sky-grapple bug.\n");
2018 #define SUB_OwnerCheck() (other && (other == self.owner))
2020 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2022 if(SUB_OwnerCheck())
2024 if(SUB_NoImpactCheck())
2029 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2030 UpdateCSQCProjectileNextFrame(self);
2033 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2035 float MAX_IPBAN_URIS = 16;
2037 float URI_GET_DISCARD = 0;
2038 float URI_GET_IPBAN = 1;
2039 float URI_GET_IPBAN_END = 16;
2041 void URI_Get_Callback(float id, float status, string data)
2043 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2045 dprint("\nEnd of data.\n");
2047 if (id == URI_GET_DISCARD)
2051 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2054 OnlineBanList_URI_Get_Callback(id, status, data);
2058 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2062 void print_to(entity e, string s)
2065 sprint(e, strcat(s, "\n"));
2070 string uid2name(string myuid) {
2072 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2075 s = "^1Unregistered Player";
2079 float race_readTime(string map, float pos)
2087 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2090 string race_readUID(string map, float pos)
2098 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2101 float race_readPos(string map, float t) {
2103 for (i = 1; i <= RANKINGS_CNT; ++i)
2104 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2107 return 0; // pos is zero if unranked
2110 void race_writeTime(string map, float t, string myuid)
2119 newpos = race_readPos(map, t);
2122 for(i = 1; i <= RANKINGS_CNT; ++i)
2124 if(race_readUID(map, i) == myuid)
2127 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2128 for (i = prevpos; i > newpos; --i) {
2129 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2130 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2132 } else { // player has no ranked record yet
2133 for (i = RANKINGS_CNT; i > newpos; --i) {
2134 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2135 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2139 // store new time itself
2140 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2141 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2144 string race_readName(string map, float pos)
2152 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2155 string race_placeName(float pos) {
2156 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2158 if(mod(pos, 10) == 1)
2159 return strcat(ftos(pos), "st");
2160 else if(mod(pos, 10) == 2)
2161 return strcat(ftos(pos), "nd");
2162 else if(mod(pos, 10) == 3)
2163 return strcat(ftos(pos), "rd");
2165 return strcat(ftos(pos), "th");
2168 return strcat(ftos(pos), "th");
2170 string getrecords(float page) // 50 records per page
2184 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2186 if (MapInfo_Get_ByID(i))
2188 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2192 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2193 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2201 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2203 if (MapInfo_Get_ByID(i))
2205 r = race_readTime(MapInfo_Map_bspname, 1);
2208 h = race_readName(MapInfo_Map_bspname, 1);
2209 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2217 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2219 if (MapInfo_Get_ByID(i))
2221 r = race_readTime(MapInfo_Map_bspname, 1);
2224 h = race_readName(MapInfo_Map_bspname, 1);
2225 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2231 MapInfo_ClearTemps();
2233 if (s == "" && page == 0)
2234 return "No records are available on this server.\n";
2239 string getrankings()
2252 for (i = 1; i <= RANKINGS_CNT; ++i)
2254 t = race_readTime(map, i);
2257 n = race_readName(map, i);
2258 p = race_placeName(i);
2259 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2262 MapInfo_ClearTemps();
2265 return strcat("No records are available for the map: ", map, "\n");
2267 return strcat("Records for ", map, ":\n", s);
2270 const float LADDER_FIRSTPOINT = 100;
2271 const float LADDER_CNT = 10; // position X still gives LADDER_FIRSTPOINT/X points
2272 const float LADDER_SIZE = 30; // ladder shows the top X players
2273 string top_uids[LADDER_SIZE];
2274 float top_scores[LADDER_SIZE];
2277 float i, j, k, uidcnt;
2291 for (k = 0; k < MapInfo_count; ++k)
2293 if (MapInfo_Get_ByID(k))
2295 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2296 if(i == 0) // speed award
2298 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2301 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2303 else // normal record, if it exists (else break)
2305 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2308 myuid = race_readUID(MapInfo_Map_bspname, i);
2311 // string s contains:
2312 // arg 0 = # of speed recs
2313 // arg 1 = # of 1st place recs
2314 // arg 2 = # of 2nd place recs
2316 // LADDER_CNT+1 = total points
2318 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2321 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2323 for (j = 0; j <= LADDER_CNT + 1; ++j)
2325 if(j != LADDER_CNT + 1)
2326 temp_s = strcat(temp_s, "0 ");
2328 temp_s = strcat(temp_s, "0");
2332 tokenize_console(temp_s);
2335 if(i == 0) // speed award
2336 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2338 if(j == 0) // speed award
2339 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2341 s = strcat(s, " ", argv(j)); // just copy over everything else
2344 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2347 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2348 else if(j == i) // wanted rec!
2349 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2351 s = strcat(s, " ", argv(j)); // just copy over everything else
2354 // total points are (by default) calculated like this:
2355 // speedrec = floor(100 / 10) = 10 points
2356 // 1st place = floor(100 / 1) = 100 points
2357 // 2nd place = floor(100 / 2) = 50 points
2358 // 3rd place = floor(100 / 3) = 33 points
2359 // 4th place = floor(100 / 4) = 25 points
2360 // 5th place = floor(100 / 5) = 20 points
2364 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2366 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2368 db_put(TemporaryDB, strcat("ladder", myuid), s);
2375 for (i = 0; i <= uidcnt; ++i) // for each known uid
2377 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2378 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2379 tokenize_console(temp_s);
2380 thiscnt = stof(argv(LADDER_CNT+1));
2382 if(thiscnt > top_scores[LADDER_SIZE-1])
2383 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2385 if(thiscnt > top_scores[j])
2387 for (k = LADDER_SIZE-1; k >= j; --k)
2389 top_uids[k] = top_uids[k-1];
2390 top_scores[k] = top_scores[k-1];
2392 top_uids[j] = thisuid;
2393 top_scores[j] = thiscnt;
2399 s = "^3-----------------------\n\n";
2401 s = strcat(s, "Pos ^3|");
2402 s = strcat(s, " ^7Total ^3|");
2403 for (i = 1; i <= LADDER_CNT; ++i)
2405 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2407 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2409 s = strcat(s, "\n^3----+--------");
2410 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2412 s = strcat(s, "+-----");
2415 for (i = 1; i <= LADDER_CNT - 9; ++i)
2417 s = strcat(s, "+------");
2420 s = strcat(s, "+--------------+--------------------\n");
2422 for (i = 0; i < LADDER_SIZE; ++i)
2424 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2425 tokenize_console(temp_s);
2426 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2428 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2429 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2430 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2432 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2435 for (j = 10; j <= LADDER_CNT; ++j)
2437 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2440 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2441 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2444 MapInfo_ClearTemps();
2447 return "No ladder on this server!\n";
2449 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2453 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2456 vector start, org, delta, end, enddown, mstart;
2458 m = e.dphitcontentsmask;
2459 e.dphitcontentsmask = goodcontents | badcontents;
2462 delta = world.maxs - world.mins;
2464 for (i = 0; i < attempts; ++i)
2466 start_x = org_x + random() * delta_x;
2467 start_y = org_y + random() * delta_y;
2468 start_z = org_z + random() * delta_z;
2470 // rule 1: start inside world bounds, and outside
2471 // solid, and don't start from somewhere where you can
2472 // fall down to evil
2473 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2474 if (trace_fraction >= 1)
2476 if (trace_startsolid)
2478 if (trace_dphitcontents & badcontents)
2480 if (trace_dphitq3surfaceflags & badsurfaceflags)
2483 // rule 2: if we are too high, lower the point
2484 if (trace_fraction * delta_z > maxaboveground)
2485 start = trace_endpos + '0 0 1' * maxaboveground;
2486 enddown = trace_endpos;
2488 // rule 3: make sure we aren't outside the map. This only works
2489 // for somewhat well formed maps. A good rule of thumb is that
2490 // the map should have a convex outside hull.
2491 // these can be traceLINES as we already verified the starting box
2492 mstart = start + 0.5 * (e.mins + e.maxs);
2493 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2494 if (trace_fraction >= 1)
2496 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2497 if (trace_fraction >= 1)
2499 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2500 if (trace_fraction >= 1)
2502 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2503 if (trace_fraction >= 1)
2505 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2506 if (trace_fraction >= 1)
2509 // find a random vector to "look at"
2510 end_x = org_x + random() * delta_x;
2511 end_y = org_y + random() * delta_y;
2512 end_z = org_z + random() * delta_z;
2513 end = start + normalize(end - start) * vlen(delta);
2515 // rule 4: start TO end must not be too short
2516 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2517 if (trace_startsolid)
2519 if (trace_fraction < minviewdistance / vlen(delta))
2522 // rule 5: don't want to look at sky
2523 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2526 // rule 6: we must not end up in trigger_hurt
2527 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2529 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2536 e.dphitcontentsmask = m;
2540 setorigin(e, start);
2541 e.angles = vectoangles(end - start);
2542 dprint("Needed ", ftos(i + 1), " attempts\n");
2549 float zcurveparticles_effectno;
2550 vector zcurveparticles_start;
2551 float zcurveparticles_spd;
2553 void endzcurveparticles()
2555 if(zcurveparticles_effectno)
2558 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2560 zcurveparticles_effectno = 0;
2563 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2565 spd = bound(0, floor(spd / 16), 32767);
2566 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2568 endzcurveparticles();
2569 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2570 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2571 WriteShort(MSG_BROADCAST, effectno);
2572 WriteCoord(MSG_BROADCAST, start_x);
2573 WriteCoord(MSG_BROADCAST, start_y);
2574 WriteCoord(MSG_BROADCAST, start_z);
2575 zcurveparticles_effectno = effectno;
2576 zcurveparticles_start = start;
2579 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2580 WriteCoord(MSG_BROADCAST, end_x);
2581 WriteCoord(MSG_BROADCAST, end_y);
2582 WriteCoord(MSG_BROADCAST, end_z);
2583 WriteCoord(MSG_BROADCAST, end_dz);
2584 zcurveparticles_spd = spd;
2587 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2590 vector vecxy, velxy;
2592 vecxy = end - start;
2597 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2599 endzcurveparticles();
2600 trailparticles(world, effectno, start, end);
2604 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2605 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2608 string GetGametype(); // g_world.qc
2609 void write_recordmarker(entity pl, float tstart, float dt)
2611 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2613 // also write a marker into demo files for demotc-race-record-extractor to find
2616 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2617 " ", ftos(tstart), " ", ftos(dt), "\n"));
2620 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2633 if(allowcenter) // 2: allow center handedness
2646 if(allowcenter) // 2: allow center handedness
2662 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2667 if (cvar("g_shootfromeye"))
2671 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2679 else if (cvar("g_shootfromcenter"))
2683 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2691 else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2701 else if (cvar("g_shootfromclient"))
2703 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2), algn);
2708 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2710 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2714 void attach_sameorigin(entity e, entity to, string tag)
2716 vector org, t_forward, t_left, t_up, e_forward, e_up;
2723 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2724 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2725 t_forward = v_forward * tagscale;
2726 t_left = v_right * -tagscale;
2727 t_up = v_up * tagscale;
2729 e.origin_x = org * t_forward;
2730 e.origin_y = org * t_left;
2731 e.origin_z = org * t_up;
2733 // current forward and up directions
2734 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2735 e.angles = AnglesTransform_FromVAngles(e.angles);
2737 e.angles = AnglesTransform_FromAngles(e.angles);
2738 fixedmakevectors(e.angles);
2740 // untransform forward, up!
2741 e_forward_x = v_forward * t_forward;
2742 e_forward_y = v_forward * t_left;
2743 e_forward_z = v_forward * t_up;
2744 e_up_x = v_up * t_forward;
2745 e_up_y = v_up * t_left;
2746 e_up_z = v_up * t_up;
2748 e.angles = fixedvectoangles2(e_forward, e_up);
2749 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2750 e.angles = AnglesTransform_ToVAngles(e.angles);
2752 e.angles = AnglesTransform_ToAngles(e.angles);
2754 setattachment(e, to, tag);
2755 setorigin(e, e.origin);
2758 void detach_sameorigin(entity e)
2761 org = gettaginfo(e, 0);
2762 e.angles = fixedvectoangles2(v_forward, v_up);
2763 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2764 e.angles = AnglesTransform_ToVAngles(e.angles);
2766 e.angles = AnglesTransform_ToAngles(e.angles);
2768 setattachment(e, world, "");
2769 setorigin(e, e.origin);
2772 void follow_sameorigin(entity e, entity to)
2774 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2775 e.aiment = to; // make the hole follow bmodel
2776 e.punchangle = to.angles; // the original angles of bmodel
2777 e.view_ofs = e.origin - to.origin; // relative origin
2778 e.v_angle = e.angles - to.angles; // relative angles
2781 void unfollow_sameorigin(entity e)
2783 e.movetype = MOVETYPE_NONE;
2786 entity gettaginfo_relative_ent;
2787 vector gettaginfo_relative(entity e, float tag)
2789 if (!gettaginfo_relative_ent)
2791 gettaginfo_relative_ent = spawn();
2792 gettaginfo_relative_ent.effects = EF_NODRAW;
2794 gettaginfo_relative_ent.model = e.model;
2795 gettaginfo_relative_ent.modelindex = e.modelindex;
2796 gettaginfo_relative_ent.frame = e.frame;
2797 return gettaginfo(gettaginfo_relative_ent, tag);
2800 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2804 if (pl.soundentity.cnt & p)
2806 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2807 pl.soundentity.cnt |= p;
2810 void SoundEntity_StopSound(entity pl, float chan)
2814 if (pl.soundentity.cnt & p)
2816 stopsoundto(MSG_ALL, pl.soundentity, chan);
2817 pl.soundentity.cnt &~= p;
2821 void SoundEntity_Attach(entity pl)
2823 pl.soundentity = spawn();
2824 pl.soundentity.classname = "soundentity";
2825 pl.soundentity.owner = pl;
2826 setattachment(pl.soundentity, pl, "");
2827 setmodel(pl.soundentity, "null");
2830 void SoundEntity_Detach(entity pl)
2833 for (i = 0; i <= 7; ++i)
2834 SoundEntity_StopSound(pl, i);
2838 float ParseCommandPlayerSlotTarget_firsttoken;
2839 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2847 ParseCommandPlayerSlotTarget_firsttoken = -1;
2851 if (substring(argv(idx), 0, 1) == "#")
2853 s = substring(argv(idx), 1, -1);
2861 ParseCommandPlayerSlotTarget_firsttoken = idx;
2862 if (s == ftos(stof(s)))
2864 e = edict_num(stof(s));
2865 if (e.flags & FL_CLIENT)
2871 // it must be a nick name
2874 ParseCommandPlayerSlotTarget_firsttoken = idx;
2877 FOR_EACH_CLIENT(head)
2878 if (head.netname == s)
2886 s = strdecolorize(s);
2888 FOR_EACH_CLIENT(head)
2889 if (strdecolorize(head.netname) == s)
2904 float modeleffect_SendEntity(entity to, float sf)
2907 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2910 if(self.velocity != '0 0 0')
2912 if(self.angles != '0 0 0')
2914 if(self.avelocity != '0 0 0')
2917 WriteByte(MSG_ENTITY, f);
2918 WriteShort(MSG_ENTITY, self.modelindex);
2919 WriteByte(MSG_ENTITY, self.skin);
2920 WriteByte(MSG_ENTITY, self.frame);
2921 WriteCoord(MSG_ENTITY, self.origin_x);
2922 WriteCoord(MSG_ENTITY, self.origin_y);
2923 WriteCoord(MSG_ENTITY, self.origin_z);
2926 WriteCoord(MSG_ENTITY, self.velocity_x);
2927 WriteCoord(MSG_ENTITY, self.velocity_y);
2928 WriteCoord(MSG_ENTITY, self.velocity_z);
2932 WriteCoord(MSG_ENTITY, self.angles_x);
2933 WriteCoord(MSG_ENTITY, self.angles_y);
2934 WriteCoord(MSG_ENTITY, self.angles_z);
2938 WriteCoord(MSG_ENTITY, self.avelocity_x);
2939 WriteCoord(MSG_ENTITY, self.avelocity_y);
2940 WriteCoord(MSG_ENTITY, self.avelocity_z);
2942 WriteShort(MSG_ENTITY, self.scale * 256.0);
2943 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2944 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2945 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2946 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2951 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2956 e.classname = "modeleffect";
2964 e.teleport_time = t1;
2968 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2972 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2975 sz = max(e.scale, e.scale2);
2976 setsize(e, e.mins * sz, e.maxs * sz);
2977 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2980 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2982 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2985 float randombit(float bits)
2987 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2996 for(f = 1; f <= bits; f *= 2)
3005 r = (r - 1) / (n - 1);
3012 float randombits(float bits, float k, float error_return)
3016 while(k > 0 && bits != r)
3018 r += randombit(bits - r);
3027 void randombit_test(float bits, float iter)
3031 print(ftos(randombit(bits)), "\n");
3036 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3038 if(halflifedist > 0)
3039 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3040 else if(halflifedist < 0)
3041 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3050 #define cvar_string_normal cvar_string_builtin
3051 #define cvar_normal cvar_builtin
3053 string cvar_string_normal(string n)
3055 if not(cvar_type(n) & 1)
3056 backtrace(strcat("Attempt to access undefined cvar: ", n));
3057 return cvar_string_builtin(n);
3060 float cvar_normal(string n)
3062 return stof(cvar_string_normal(n));
3065 #define cvar_set_normal cvar_set_builtin
3073 oself.think = SUB_Remove;
3074 oself.nextthink = time;
3080 Execute func() after time + fdelay.
3081 self when func is executed = self when defer is called
3083 void defer(float fdelay, void() func)
3090 e.think = defer_think;
3091 e.nextthink = time + fdelay;