1 #include "miscfunctions.qh"
4 #include "command/common.qh"
5 #include "constants.qh"
8 #include "mutators/_mod.qh"
9 #include "../common/t_items.qh"
10 #include "resources.qh"
12 #include "weapons/accuracy.qh"
13 #include "weapons/csqcprojectile.qh"
14 #include "weapons/selection.qh"
15 #include "../common/command/_mod.qh"
16 #include "../common/constants.qh"
17 #include <common/net_linked.qh>
18 #include "../common/deathtypes/all.qh"
19 #include "../common/mapinfo.qh"
20 #include "../common/notifications/all.qh"
21 #include "../common/playerstats.qh"
22 #include "../common/teams.qh"
23 #include "../common/triggers/subs.qh"
24 #include "../common/util.qh"
25 #include "../common/turrets/sv_turrets.qh"
26 #include <common/weapons/_all.qh>
27 #include "../common/vehicles/sv_vehicles.qh"
28 #include "../common/vehicles/vehicle.qh"
29 #include "../common/items/_mod.qh"
30 #include "../common/state.qh"
31 #include "../common/effects/qc/globalsound.qh"
32 #include "../common/wepent.qh"
33 #include "../lib/csqcmodel/sv_model.qh"
34 #include "../lib/warpzone/anglestransform.qh"
35 #include "../lib/warpzone/server.qh"
37 void crosshair_trace(entity pl)
39 traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
41 .bool ctrace_solidchanged;
42 void crosshair_trace_plusvisibletriggers(entity pl)
44 FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER,
49 it.ctrace_solidchanged = true;
50 IL_PUSH(g_ctrace_changed, it);
56 IL_EACH(g_ctrace_changed, it.ctrace_solidchanged,
58 it.solid = SOLID_TRIGGER;
59 it.ctrace_solidchanged = false;
62 IL_CLEAR(g_ctrace_changed);
64 void WarpZone_crosshair_trace(entity pl)
66 WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
70 void GameLogEcho(string s)
75 if (autocvar_sv_eventlog_files)
80 matches = autocvar_sv_eventlog_files_counter + 1;
81 cvar_set("sv_eventlog_files_counter", itos(matches));
84 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
85 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
86 logfile = fopen(fn, FILE_APPEND);
87 fputs(logfile, ":logversion:3\n");
91 if (autocvar_sv_eventlog_files_timestamps)
92 fputs(logfile, strcat(":time:", strftime(true, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
94 fputs(logfile, strcat(s, "\n"));
97 if (autocvar_sv_eventlog_console)
99 dedicated_print(strcat(s, "\n"));
106 // will be opened later
111 if (logfile_open && logfile >= 0)
118 entity findnearest(vector point, bool checkitems, vector axismod)
123 IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")),
125 if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###")
130 dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
131 float len = vlen2(dist);
134 for (l = 0; l < num_nearest; ++l)
136 if (len < nearest_length[l])
140 // now i tells us where to insert at
141 // INSERTION SORT! YOU'VE SEEN IT! RUN!
142 if (l < NUM_NEAREST_ENTITIES)
144 for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j)
146 nearest_length[j + 1] = nearest_length[j];
147 nearest_entity[j + 1] = nearest_entity[j];
149 nearest_length[l] = len;
150 nearest_entity[l] = it;
151 if (num_nearest < NUM_NEAREST_ENTITIES)
152 num_nearest = num_nearest + 1;
156 // now use the first one from our list that we can see
157 for (int j = 0; j < num_nearest; ++j)
159 traceline(point, nearest_entity[j].origin, true, NULL);
160 if (trace_fraction == 1)
163 LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname);
164 return nearest_entity[j];
168 if (num_nearest == 0)
171 LOG_TRACE("Not seeing any location point, using nearest as fallback.");
173 dprint("Candidates were: ");
174 for(j = 0; j < num_nearest; ++j)
178 dprint(nearest_entity[j].netname);
183 return nearest_entity[0];
186 string NearestLocation(vector p)
188 string ret = "somewhere";
189 entity loc = findnearest(p, false, '1 1 1');
194 loc = findnearest(p, true, '1 1 4');
201 string AmmoNameFromWeaponentity(entity wpn)
203 string ammoitems = "batteries";
204 switch ((wpn.m_weapon).ammo_type)
206 case RESOURCE_SHELLS: ammoitems = ITEM_Shells.m_name; break;
207 case RESOURCE_BULLETS: ammoitems = ITEM_Bullets.m_name; break;
208 case RESOURCE_ROCKETS: ammoitems = ITEM_Rockets.m_name; break;
209 case RESOURCE_CELLS: ammoitems = ITEM_Cells.m_name; break;
210 case RESOURCE_PLASMA: ammoitems = ITEM_Plasma.m_name; break;
211 case RESOURCE_FUEL: ammoitems = ITEM_JetpackFuel.m_name; break;
216 string formatmessage(entity this, string msg)
227 WarpZone_crosshair_trace(this);
228 cursor = trace_endpos;
229 cursor_ent = trace_ent;
231 MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
232 msg = M_ARGV(1, string);
236 break; // too many replacements
239 p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
240 p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
253 replacement = substring(msg, p, 2);
254 escape = substring(msg, p + 1, 1);
256 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
260 case "%": replacement = "%"; break;
261 case "\\":replacement = "\\"; break;
262 case "n": replacement = "\n"; break;
263 case "a": replacement = ftos(floor(this.armorvalue)); break;
264 case "h": replacement = ftos(floor(this.health)); break;
265 case "l": replacement = NearestLocation(this.origin); break;
266 case "y": replacement = NearestLocation(cursor); break;
267 case "d": replacement = NearestLocation(this.death_origin); break;
268 case "w": replacement = ((this.(weaponentity).m_weapon == WEP_Null) ? ((this.(weaponentity).m_switchweapon == WEP_Null) ? Weapons_from(this.(weaponentity).cnt) : this.(weaponentity).m_switchweapon) : this.(weaponentity).m_weapon).m_name; break;
269 case "W": replacement = AmmoNameFromWeaponentity(this.(weaponentity)); break;
270 case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
271 case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
272 case "S": replacement = ftos(vlen(this.velocity)); break;
273 case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
274 case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
277 MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
278 replacement = M_ARGV(2, string);
283 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
284 p = p + strlen(replacement);
295 >0: receives a cvar from name=argv(f) value=argv(f+1)
297 void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
302 strunzone(store.(field));
303 store.(field) = string_null;
307 if (thisname == name)
309 strcpy(store.(field), argv(f + 1));
313 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
315 void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
317 GetCvars_handleString(this, store, thisname, f, field, name);
318 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
319 if (thisname == name)
321 string s = func(this, strcat1(store.(field)));
322 if (s != store.(field))
324 strcpy(store.(field), s);
328 void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name)
335 if (thisname == name)
336 store.(field) = stof(argv(f + 1));
339 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
341 void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
348 if (thisname == name)
352 store.(field) = stof(argv(f + 1));
361 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
364 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
367 o = W_FixWeaponOrder_ForceComplete(wo);
368 if(CS(this).weaponorder_byimpulse)
370 strunzone(CS(this).weaponorder_byimpulse);
371 CS(this).weaponorder_byimpulse = string_null;
373 CS(this).weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
377 REPLICATE(autoswitch, bool, "cl_autoswitch");
379 REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
381 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
383 REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
385 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
387 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
389 REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
391 REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
393 REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
395 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
397 REPLICATE(cvar_cl_physics, string, "cl_physics");
399 REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
401 REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
403 REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
405 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
408 * @param f -1: cleanup, 0: request, 1: receive
410 void GetCvars(entity this, entity store, int f)
412 string s = string_null;
415 s = strcat1(argv(f));
419 MUTATOR_CALLHOOK(GetCvars);
421 Notification_GetCvars(this);
423 ReplicateVars(this, store, s, f);
425 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
426 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
427 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
428 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
429 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
430 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
431 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
432 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
433 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
434 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
435 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
437 GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
439 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
442 if (s == "cl_weaponpriority")
444 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
446 .entity weaponentity = weaponentities[slot];
447 if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
448 this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
451 if (s == "cl_allow_uidtracking")
452 PlayerStats_GameReport_AddPlayer(this);
456 // decolorizes and team colors the player name when needed
457 string playername(entity p, bool team_colorize)
460 if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p))
462 t = Team_ColorCode(p.team);
463 return strcat(t, strdecolorize(p.netname));
469 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
471 int i = weaponinfo.m_id;
473 bool allow_mutatorblocked = false;
478 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
479 d = M_ARGV(1, float);
480 allguns = M_ARGV(2, bool);
481 allow_mutatorblocked = M_ARGV(3, bool);
485 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
490 else if(!mutator_returnvalue)
491 d = !(!weaponinfo.weaponstart);
493 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
496 float t = weaponinfo.weaponstartoverride;
498 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
503 // 4: is set by default?
512 void readplayerstartcvars()
517 // initialize starting values for players
518 start_weapons = '0 0 0';
519 start_weapons_default = '0 0 0';
520 start_weapons_defaultmask = '0 0 0';
522 start_ammo_shells = 0;
523 start_ammo_nails = 0;
524 start_ammo_rockets = 0;
525 start_ammo_cells = 0;
526 start_ammo_plasma = 0;
527 if (random_start_ammo == NULL)
529 random_start_ammo = spawn();
531 start_health = cvar("g_balance_health_start");
532 start_armorvalue = cvar("g_balance_armor_start");
535 g_weaponarena_weapons = '0 0 0';
537 s = cvar_string("g_weaponarena");
539 MUTATOR_CALLHOOK(SetWeaponArena, s);
540 s = M_ARGV(0, string);
542 if (s == "0" || s == "")
548 // forcibly turn off weaponarena
550 else if (s == "all" || s == "1")
553 g_weaponarena_list = "All Weapons";
554 FOREACH(Weapons, it != WEP_Null, {
555 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
556 g_weaponarena_weapons |= (it.m_wepset);
559 else if (s == "devall")
562 g_weaponarena_list = "All Weapons"; // TODO: report as more than just all weapons?
563 FOREACH(Weapons, it != WEP_Null,
565 g_weaponarena_weapons |= (it.m_wepset);
568 else if (s == "most")
571 g_weaponarena_list = "Most Weapons";
572 FOREACH(Weapons, it != WEP_Null, {
573 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
574 if(it.spawnflags & WEP_FLAG_NORMAL)
575 g_weaponarena_weapons |= (it.m_wepset);
578 else if (s == "none")
581 g_weaponarena_list = "No Weapons";
586 t = tokenize_console(s);
587 g_weaponarena_list = "";
588 for (i = 0; i < t; ++i)
591 FOREACH(Weapons, it != WEP_Null, {
594 g_weaponarena_weapons |= (it.m_wepset);
595 g_weaponarena_list = strcat(g_weaponarena_list, it.m_name, " & ");
600 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
604 g_weaponarena_random = cvar("g_weaponarena_random");
606 g_weaponarena_random = 0;
607 g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster");
611 g_weapon_stay = 0; // incompatible
612 start_weapons = g_weaponarena_weapons;
613 start_items |= IT_UNLIMITED_AMMO;
617 FOREACH(Weapons, it != WEP_Null, {
618 int w = want_weapon(it, false);
619 WepSet s = it.m_wepset;
623 start_weapons_default |= s;
625 start_weapons_defaultmask |= s;
629 if(!cvar("g_use_ammunition"))
630 start_items |= IT_UNLIMITED_AMMO;
632 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
634 start_ammo_shells = 999;
635 start_ammo_nails = 999;
636 start_ammo_rockets = 999;
637 start_ammo_cells = 999;
638 start_ammo_plasma = 999;
639 start_ammo_fuel = 999;
643 start_ammo_shells = cvar("g_start_ammo_shells");
644 start_ammo_nails = cvar("g_start_ammo_nails");
645 start_ammo_rockets = cvar("g_start_ammo_rockets");
646 start_ammo_cells = cvar("g_start_ammo_cells");
647 start_ammo_plasma = cvar("g_start_ammo_plasma");
648 start_ammo_fuel = cvar("g_start_ammo_fuel");
649 random_start_weapons_count = cvar("g_random_start_weapons_count");
650 SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, cvar(
651 "g_random_start_shells"));
652 SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, cvar(
653 "g_random_start_bullets"));
654 SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS,
655 cvar("g_random_start_rockets"));
656 SetResourceAmount(random_start_ammo, RESOURCE_CELLS, cvar(
657 "g_random_start_cells"));
658 SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, cvar(
659 "g_random_start_plasma"));
664 warmup_start_ammo_shells = start_ammo_shells;
665 warmup_start_ammo_nails = start_ammo_nails;
666 warmup_start_ammo_rockets = start_ammo_rockets;
667 warmup_start_ammo_cells = start_ammo_cells;
668 warmup_start_ammo_plasma = start_ammo_plasma;
669 warmup_start_ammo_fuel = start_ammo_fuel;
670 warmup_start_health = start_health;
671 warmup_start_armorvalue = start_armorvalue;
672 warmup_start_weapons = start_weapons;
673 warmup_start_weapons_default = start_weapons_default;
674 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
676 if (!g_weaponarena && !g_ca && !g_freezetag)
678 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
679 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
680 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
681 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
682 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
683 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
684 warmup_start_health = cvar("g_warmup_start_health");
685 warmup_start_armorvalue = cvar("g_warmup_start_armor");
686 warmup_start_weapons = '0 0 0';
687 warmup_start_weapons_default = '0 0 0';
688 warmup_start_weapons_defaultmask = '0 0 0';
689 FOREACH(Weapons, it != WEP_Null, {
690 int w = want_weapon(it, g_warmup_allguns);
691 WepSet s = (it.m_wepset);
693 warmup_start_weapons |= s;
695 warmup_start_weapons_default |= s;
697 warmup_start_weapons_defaultmask |= s;
703 start_items |= ITEM_Jetpack.m_itemid;
705 MUTATOR_CALLHOOK(SetStartItems);
707 if (start_items & ITEM_Jetpack.m_itemid)
709 start_items |= ITEM_JetpackRegen.m_itemid;
710 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
711 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
714 WepSet precache_weapons = start_weapons;
715 if (g_warmup_allguns != 1)
716 precache_weapons |= warmup_start_weapons;
717 FOREACH(Weapons, it != WEP_Null, {
718 if(precache_weapons & (it.m_wepset))
722 start_ammo_shells = max(0, start_ammo_shells);
723 start_ammo_nails = max(0, start_ammo_nails);
724 start_ammo_rockets = max(0, start_ammo_rockets);
725 start_ammo_cells = max(0, start_ammo_cells);
726 start_ammo_plasma = max(0, start_ammo_plasma);
727 start_ammo_fuel = max(0, start_ammo_fuel);
728 SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, max(0,
729 GetResourceAmount(random_start_ammo, RESOURCE_SHELLS)));
730 SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, max(0,
731 GetResourceAmount(random_start_ammo, RESOURCE_BULLETS)));
732 SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS, max(0,
733 GetResourceAmount(random_start_ammo, RESOURCE_ROCKETS)));
734 SetResourceAmount(random_start_ammo, RESOURCE_CELLS, max(0,
735 GetResourceAmount(random_start_ammo, RESOURCE_CELLS)));
736 SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, max(0,
737 GetResourceAmount(random_start_ammo, RESOURCE_PLASMA)));
739 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
740 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
741 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
742 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
743 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
744 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
747 void precache_playermodel(string m)
749 float globhandle, i, n;
752 if(substring(m, -9,5) == "_lod1")
754 if(substring(m, -9,5) == "_lod2")
757 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
760 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
764 globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
767 n = search_getsize(globhandle);
768 for (i = 0; i < n; ++i)
770 //print(search_getfilename(globhandle, i), "\n");
771 f = search_getfilename(globhandle, i);
772 PrecachePlayerSounds(f);
774 search_end(globhandle);
776 void precache_all_playermodels(string pattern)
778 int globhandle = search_begin(pattern, true, false);
779 if (globhandle < 0) return;
780 int n = search_getsize(globhandle);
781 for (int i = 0; i < n; ++i)
783 string s = search_getfilename(globhandle, i);
784 precache_playermodel(s);
786 search_end(globhandle);
789 void precache_playermodels(string s)
791 FOREACH_WORD(s, true, { precache_playermodel(it); });
796 // gamemode related things
798 // Precache all player models if desired
799 if (autocvar_sv_precacheplayermodels)
801 PrecachePlayerSounds("sound/player/default.sounds");
802 precache_all_playermodels("models/player/*.zym");
803 precache_all_playermodels("models/player/*.dpm");
804 precache_all_playermodels("models/player/*.md3");
805 precache_all_playermodels("models/player/*.psk");
806 precache_all_playermodels("models/player/*.iqm");
809 if (autocvar_sv_defaultcharacter)
811 precache_playermodels(autocvar_sv_defaultplayermodel_red);
812 precache_playermodels(autocvar_sv_defaultplayermodel_blue);
813 precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
814 precache_playermodels(autocvar_sv_defaultplayermodel_pink);
815 precache_playermodels(autocvar_sv_defaultplayermodel);
819 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
821 if (!this.noise && this.music) // quake 3 uses the music field
822 this.noise = this.music;
824 // plays music for the level if there is any
827 precache_sound (this.noise);
828 ambientsound ('0 0 0', this.noise, VOL_BASE, ATTEN_NONE);
834 void make_safe_for_remove(entity e)
836 if (e.initialize_entity)
838 entity ent, prev = NULL;
839 for (ent = initialize_entity_first; ent; )
841 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
843 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
844 // skip it in linked list
847 prev.initialize_entity_next = ent.initialize_entity_next;
848 ent = prev.initialize_entity_next;
852 initialize_entity_first = ent.initialize_entity_next;
853 ent = initialize_entity_first;
859 ent = ent.initialize_entity_next;
865 .float remove_except_protected_forbidden;
866 void remove_except_protected(entity e)
868 if(e.remove_except_protected_forbidden)
869 error("not allowed to remove this at this point");
873 void remove_unsafely(entity e)
875 if(e.classname == "spike")
876 error("Removing spikes is forbidden (crylink bug), please report");
880 void remove_safely(entity e)
882 make_safe_for_remove(e);
886 void InitializeEntity(entity e, void(entity this) func, float order)
890 if (!e || e.initialize_entity)
892 // make a proxy initializer entity
894 e = new(initialize_entity);
898 e.initialize_entity = func;
899 e.initialize_entity_order = order;
901 cur = initialize_entity_first;
905 if (!cur || cur.initialize_entity_order > order)
907 // insert between prev and cur
909 prev.initialize_entity_next = e;
911 initialize_entity_first = e;
912 e.initialize_entity_next = cur;
916 cur = cur.initialize_entity_next;
919 void InitializeEntitiesRun()
921 entity startoflist = initialize_entity_first;
922 initialize_entity_first = NULL;
923 delete_fn = remove_except_protected;
924 for (entity e = startoflist; e; e = e.initialize_entity_next)
926 e.remove_except_protected_forbidden = 1;
928 for (entity e = startoflist; e; )
930 e.remove_except_protected_forbidden = 0;
931 e.initialize_entity_order = 0;
932 entity next = e.initialize_entity_next;
933 e.initialize_entity_next = NULL;
934 var void(entity this) func = e.initialize_entity;
935 e.initialize_entity = func_null;
936 if (e.classname == "initialize_entity")
938 entity wrappee = e.enemy;
942 //dprint("Delayed initialization: ", e.classname, "\n");
950 backtrace(strcat("Null function in: ", e.classname, "\n"));
954 delete_fn = remove_unsafely;
957 .float(entity) isEliminated;
958 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
960 Stream out = MSG_ENTITY;
961 WriteHeader(out, ENT_CLIENT_ELIMINATEDPLAYERS);
962 serialize(byte, out, sendflags);
964 for (int i = 1; i <= maxclients; i += 8) {
966 entity e = edict_num(i);
967 for (int b = 0; b < 8; ++b, e = nextent(e)) {
968 if (eliminatedPlayers.isEliminated(e)) {
972 serialize(byte, out, f);
978 void EliminatedPlayers_Init(float(entity) isEliminated_func)
980 if(eliminatedPlayers)
982 backtrace("Can't spawn eliminatedPlayers again!");
985 Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
986 eliminatedPlayers.isEliminated = isEliminated_func;
992 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
994 if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
995 this.projectiledeathtype |= HITTYPE_SPLASH;
996 adaptor_think2use(this);
1000 void DropToFloor_Handler(entity this)
1002 WITHSELF(this, builtin_droptofloor());
1003 this.dropped_origin = this.origin;
1006 void droptofloor(entity this)
1008 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1013 float trace_hits_box_a0, trace_hits_box_a1;
1015 float trace_hits_box_1d(float end, float thmi, float thma)
1019 // just check if x is in range
1027 // do the trace with respect to x
1028 // 0 -> end has to stay in thmi -> thma
1029 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1030 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1031 if (trace_hits_box_a0 > trace_hits_box_a1)
1037 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1042 // now it is a trace from 0 to end
1044 trace_hits_box_a0 = 0;
1045 trace_hits_box_a1 = 1;
1047 if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1049 if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1051 if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1057 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1059 return trace_hits_box(start, end, thmi - ma, thma - mi);
1062 bool SUB_NoImpactCheck(entity this, entity toucher)
1064 // zero hitcontents = this is not the real impact, but either the
1065 // mirror-impact of something hitting the projectile instead of the
1066 // projectile hitting the something, or a touchareagrid one. Neither of
1067 // these stop the projectile from moving, so...
1068 if(trace_dphitcontents == 0)
1070 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
1073 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1075 if (toucher == NULL && this.size != '0 0 0')
1078 tic = this.velocity * sys_frametime;
1079 tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
1080 traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
1081 if (trace_fraction >= 1)
1083 LOG_TRACE("Odd... did not hit...?");
1085 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1087 LOG_TRACE("Detected and prevented the sky-grapple bug.");
1095 #define SUB_OwnerCheck(ent,oth) ((oth) && ((oth) == (ent).owner))
1097 void W_Crylink_Dequeue(entity e);
1098 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
1100 if(SUB_OwnerCheck(this, toucher))
1102 if(SUB_NoImpactCheck(this, toucher))
1104 if(this.classname == "nade")
1105 return false; // no checks here
1106 else if(this.classname == "grapplinghook")
1108 else if(this.classname == "spike")
1110 W_Crylink_Dequeue(this);
1117 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1118 UpdateCSQCProjectile(this);
1122 /** engine callback */
1123 void URI_Get_Callback(float id, float status, string data)
1125 if(url_URI_Get_Callback(id, status, data))
1129 else if (id == URI_GET_DISCARD)
1133 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1136 Curl_URI_Get_Callback(id, status, data);
1138 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1141 OnlineBanList_URI_Get_Callback(id, status, data);
1143 else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
1145 // handled by a mutator
1149 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".");
1153 string uid2name(string myuid) {
1155 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1157 // FIXME remove this later after 0.6 release
1158 // convert old style broken records to correct style
1161 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1164 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1165 db_remove(ServerProgsDB, strcat("uid2name", myuid));
1170 s = "^1Unregistered Player";
1174 float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1177 vector start, org, delta, end, enddown, mstart;
1179 m = e.dphitcontentsmask;
1180 e.dphitcontentsmask = goodcontents | badcontents;
1183 delta = boundmax - boundmin;
1187 for (i = 0; i < attempts; ++i)
1189 start.x = org.x + random() * delta.x;
1190 start.y = org.y + random() * delta.y;
1191 start.z = org.z + random() * delta.z;
1193 // rule 1: start inside world bounds, and outside
1194 // solid, and don't start from somewhere where you can
1195 // fall down to evil
1196 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1197 if (trace_fraction >= 1)
1199 if (trace_startsolid)
1201 if (trace_dphitcontents & badcontents)
1203 if (trace_dphitq3surfaceflags & badsurfaceflags)
1206 // rule 2: if we are too high, lower the point
1207 if (trace_fraction * delta.z > maxaboveground)
1208 start = trace_endpos + '0 0 1' * maxaboveground;
1209 enddown = trace_endpos;
1211 // rule 3: make sure we aren't outside the map. This only works
1212 // for somewhat well formed maps. A good rule of thumb is that
1213 // the map should have a convex outside hull.
1214 // these can be traceLINES as we already verified the starting box
1215 mstart = start + 0.5 * (e.mins + e.maxs);
1216 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1217 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1219 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1220 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1222 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1223 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1225 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1226 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1228 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1229 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1232 // rule 4: we must "see" some spawnpoint or item
1234 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1236 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1244 int items_checked = 0;
1245 IL_EACH(g_items, checkpvs(mstart, it),
1247 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1254 if(items_checked >= attempts)
1262 // find a random vector to "look at"
1263 end.x = org.x + random() * delta.x;
1264 end.y = org.y + random() * delta.y;
1265 end.z = org.z + random() * delta.z;
1266 end = start + normalize(end - start) * vlen(delta);
1268 // rule 4: start TO end must not be too short
1269 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1270 if (trace_startsolid)
1272 if (trace_fraction < minviewdistance / vlen(delta))
1275 // rule 5: don't want to look at sky
1276 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1279 // rule 6: we must not end up in trigger_hurt
1280 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1286 e.dphitcontentsmask = m;
1290 setorigin(e, start);
1291 e.angles = vectoangles(end - start);
1292 LOG_DEBUG("Needed ", ftos(i + 1), " attempts");
1299 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1301 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1304 void write_recordmarker(entity pl, float tstart, float dt)
1306 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1308 // also write a marker into demo files for demotc-race-record-extractor to find
1311 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1312 " ", ftos(tstart), " ", ftos(dt), "\n"));
1315 void attach_sameorigin(entity e, entity to, string tag)
1317 vector org, t_forward, t_left, t_up, e_forward, e_up;
1320 org = e.origin - gettaginfo(to, gettagindex(to, tag));
1321 tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
1322 t_forward = v_forward * tagscale;
1323 t_left = v_right * -tagscale;
1324 t_up = v_up * tagscale;
1326 e.origin_x = org * t_forward;
1327 e.origin_y = org * t_left;
1328 e.origin_z = org * t_up;
1330 // current forward and up directions
1331 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1332 e.angles = AnglesTransform_FromVAngles(e.angles);
1334 e.angles = AnglesTransform_FromAngles(e.angles);
1335 fixedmakevectors(e.angles);
1337 // untransform forward, up!
1338 e_forward.x = v_forward * t_forward;
1339 e_forward.y = v_forward * t_left;
1340 e_forward.z = v_forward * t_up;
1341 e_up.x = v_up * t_forward;
1342 e_up.y = v_up * t_left;
1343 e_up.z = v_up * t_up;
1345 e.angles = fixedvectoangles2(e_forward, e_up);
1346 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1347 e.angles = AnglesTransform_ToVAngles(e.angles);
1349 e.angles = AnglesTransform_ToAngles(e.angles);
1351 setattachment(e, to, tag);
1352 setorigin(e, e.origin);
1355 void detach_sameorigin(entity e)
1358 org = gettaginfo(e, 0);
1359 e.angles = fixedvectoangles2(v_forward, v_up);
1360 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1361 e.angles = AnglesTransform_ToVAngles(e.angles);
1363 e.angles = AnglesTransform_ToAngles(e.angles);
1365 setattachment(e, NULL, "");
1366 setorigin(e, e.origin);
1369 void follow_sameorigin(entity e, entity to)
1371 set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1372 e.aiment = to; // make the hole follow bmodel
1373 e.punchangle = to.angles; // the original angles of bmodel
1374 e.view_ofs = e.origin - to.origin; // relative origin
1375 e.v_angle = e.angles - to.angles; // relative angles
1378 void unfollow_sameorigin(entity e)
1380 set_movetype(e, MOVETYPE_NONE);
1383 entity gettaginfo_relative_ent;
1384 vector gettaginfo_relative(entity e, float tag)
1386 if (!gettaginfo_relative_ent)
1388 gettaginfo_relative_ent = spawn();
1389 gettaginfo_relative_ent.effects = EF_NODRAW;
1391 gettaginfo_relative_ent.model = e.model;
1392 gettaginfo_relative_ent.modelindex = e.modelindex;
1393 gettaginfo_relative_ent.frame = e.frame;
1394 return gettaginfo(gettaginfo_relative_ent, tag);
1397 .string aiment_classname;
1398 .float aiment_deadflag;
1399 void SetMovetypeFollow(entity ent, entity e)
1401 // FIXME this may not be warpzone aware
1402 set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1403 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1404 ent.aiment = e; // make the hole follow bmodel
1405 ent.punchangle = e.angles; // the original angles of bmodel
1406 ent.view_ofs = ent.origin - e.origin; // relative origin
1407 ent.v_angle = ent.angles - e.angles; // relative angles
1408 ent.aiment_classname = strzone(e.classname);
1409 ent.aiment_deadflag = e.deadflag;
1411 void UnsetMovetypeFollow(entity ent)
1413 set_movetype(ent, MOVETYPE_FLY);
1414 PROJECTILE_MAKETRIGGER(ent);
1417 float LostMovetypeFollow(entity ent)
1420 if(ent.move_movetype != MOVETYPE_FOLLOW)
1426 if(ent.aiment.classname != ent.aiment_classname)
1428 if(ent.aiment.deadflag != ent.aiment_deadflag)
1435 bool isPushable(entity e)
1451 case "bullet": // antilagged bullets can't hit this either
1454 if (e.projectiledeathtype)