1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 float nPlayerHealth = rint(enPlayer.health);
85 float nPlayerArmor = rint(enPlayer.armorvalue);
86 float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 float nPlayerPing = rint(enPlayer.ping);
88 string strPlayerPingColor;
91 if(nPlayerPing >= 150)
92 strPlayerPingColor = "^1";
94 strPlayerPingColor = "^2";
96 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
97 strMessage = strcat(strMessage, "^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
99 if(autocvar_sv_fragmessage_information_ping) {
100 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
101 strMessage = strcat(strMessage, " ^7(^2Bot");
103 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
104 if(autocvar_sv_fragmessage_information_handicap)
105 if(autocvar_sv_fragmessage_information_handicap == 2)
106 if(nPlayerHandicap <= 1)
107 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
109 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
110 else if not(nPlayerHandicap <= 1)
111 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
113 strMessage = strcat(strMessage, "^7)");
114 } else if(autocvar_sv_fragmessage_information_handicap) {
115 if(autocvar_sv_fragmessage_information_handicap == 2)
116 if(nPlayerHandicap <= 1)
117 strMessage = strcat(strMessage, "^7(Handicap ^2Off^7)");
119 strMessage = strcat(strMessage, "^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
120 else if(nPlayerHandicap > 1)
121 strMessage = strcat(strMessage, "^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 if(strMessage) // add new line to the beginning if there is a message
125 strMessage = strcat("\n", strMessage);
129 void bcenterprint(string s)
131 // TODO replace by MSG_ALL (would show it to spectators too, though)?
133 FOR_EACH_PLAYER(head)
134 if (clienttype(head) == CLIENTTYPE_REAL)
135 centerprint(head, s);
138 void GameLogEcho(string s)
143 if (autocvar_sv_eventlog_files)
148 matches = autocvar_sv_eventlog_files_counter + 1;
149 cvar_set("sv_eventlog_files_counter", ftos(matches));
152 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
153 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
154 logfile = fopen(fn, FILE_APPEND);
155 fputs(logfile, ":logversion:3\n");
159 if (autocvar_sv_eventlog_files_timestamps)
160 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
162 fputs(logfile, strcat(s, "\n"));
165 if (autocvar_sv_eventlog_console)
174 // will be opened later
179 if (logfile_open && logfile >= 0)
190 vector PL_CROUCH_VIEW_OFS;
191 vector PL_CROUCH_MIN;
192 vector PL_CROUCH_MAX;
194 float spawnpoint_nag;
195 void relocate_spawnpoint()
197 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
198 PL_MIN = stov(autocvar_sv_player_mins);
199 PL_MAX = stov(autocvar_sv_player_maxs);
200 PL_HEAD = stov(autocvar_sv_player_headsize);
201 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
202 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
203 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
205 // nudge off the floor
206 setorigin(self, self.origin + '0 0 1');
208 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
209 if (trace_startsolid)
215 if (!move_out_of_solid(self))
216 objerror("could not get out of solid at all!");
217 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
218 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
219 print(" ", ftos(self.origin_y - o_y));
220 print(" ", ftos(self.origin_z - o_z), "'\n");
221 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
224 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
230 self.mins = self.maxs = '0 0 0';
231 objerror("player spawn point in solid, mapper sucks!\n");
236 self.use = spawnpoint_use;
237 self.team_saved = self.team;
241 if (have_team_spawns != 0)
243 have_team_spawns = 1;
244 have_team_spawns_forteam[self.team] = 1;
246 if (autocvar_r_showbboxes)
248 // show where spawnpoints point at too
249 makevectors(self.angles);
252 e.classname = "info_player_foo";
253 setorigin(e, self.origin + v_forward * 24);
254 setsize(e, '-8 -8 -8', '8 8 8');
255 e.solid = SOLID_TRIGGER;
259 #define strstr strstrofs
261 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
262 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
263 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
264 // BE CONSTANT OR strzoneD!
265 float strstr(string haystack, string needle, float offset)
269 len = strlen(needle);
270 endpos = strlen(haystack) - len;
271 while(offset <= endpos)
273 found = substring(haystack, offset, len);
282 float NUM_NEAREST_ENTITIES = 4;
283 entity nearest_entity[NUM_NEAREST_ENTITIES];
284 float nearest_length[NUM_NEAREST_ENTITIES];
285 entity findnearest(vector point, .string field, string value, vector axismod)
296 localhead = find(world, field, value);
299 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
300 dist = localhead.oldorigin;
302 dist = localhead.origin;
304 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
307 for (i = 0; i < num_nearest; ++i)
309 if (len < nearest_length[i])
313 // now i tells us where to insert at
314 // INSERTION SORT! YOU'VE SEEN IT! RUN!
315 if (i < NUM_NEAREST_ENTITIES)
317 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
319 nearest_length[j + 1] = nearest_length[j];
320 nearest_entity[j + 1] = nearest_entity[j];
322 nearest_length[i] = len;
323 nearest_entity[i] = localhead;
324 if (num_nearest < NUM_NEAREST_ENTITIES)
325 num_nearest = num_nearest + 1;
328 localhead = find(localhead, field, value);
331 // now use the first one from our list that we can see
332 for (i = 0; i < num_nearest; ++i)
334 traceline(point, nearest_entity[i].origin, TRUE, world);
335 if (trace_fraction == 1)
339 dprint("Nearest point (");
340 dprint(nearest_entity[0].netname);
341 dprint(") is not visible, using a visible one.\n");
343 return nearest_entity[i];
347 if (num_nearest == 0)
350 dprint("Not seeing any location point, using nearest as fallback.\n");
352 dprint("Candidates were: ");
353 for(j = 0; j < num_nearest; ++j)
357 dprint(nearest_entity[j].netname);
362 return nearest_entity[0];
365 void spawnfunc_target_location()
367 self.classname = "target_location";
368 // location name in netname
369 // eventually support: count, teamgame selectors, line of sight?
372 void spawnfunc_info_location()
374 self.classname = "target_location";
375 self.message = self.netname;
378 string NearestLocation(vector p)
383 loc = findnearest(p, classname, "target_location", '1 1 1');
390 loc = findnearest(p, target, "###item###", '1 1 4');
397 string formatmessage(string msg)
408 WarpZone_crosshair_trace(self);
409 cursor = trace_endpos;
410 cursor_ent = trace_ent;
414 break; // too many replacements
417 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
418 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
431 replacement = substring(msg, p, 2);
432 escape = substring(msg, p + 1, 1);
436 else if (escape == "\\")
438 else if (escape == "n")
440 else if (escape == "a")
441 replacement = ftos(floor(self.armorvalue));
442 else if (escape == "h")
443 replacement = ftos(floor(self.health));
444 else if (escape == "l")
445 replacement = NearestLocation(self.origin);
446 else if (escape == "y")
447 replacement = NearestLocation(cursor);
448 else if (escape == "d")
449 replacement = NearestLocation(self.death_origin);
450 else if (escape == "w") {
454 wep = self.switchweapon;
457 replacement = W_Name(wep);
458 } else if (escape == "W") {
459 if (self.items & IT_SHELLS) replacement = "shells";
460 else if (self.items & IT_NAILS) replacement = "bullets";
461 else if (self.items & IT_ROCKETS) replacement = "rockets";
462 else if (self.items & IT_CELLS) replacement = "cells";
463 else replacement = "batteries"; // ;)
464 } else if (escape == "x") {
465 replacement = cursor_ent.netname;
466 if (!replacement || !cursor_ent)
467 replacement = "nothing";
468 } else if (escape == "s")
469 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
470 else if (escape == "S")
471 replacement = ftos(vlen(self.velocity));
473 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
474 p = p + strlen(replacement);
479 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
480 return (value == 0) ? FALSE : TRUE;
489 >0: receives a cvar from name=argv(f) value=argv(f+1)
491 void GetCvars_handleString(string thisname, float f, .string field, string name)
496 strunzone(self.field);
497 self.field = string_null;
501 if (thisname == name)
504 strunzone(self.field);
505 self.field = strzone(argv(f + 1));
509 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
511 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
513 GetCvars_handleString(thisname, f, field, name);
514 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
515 if (thisname == name)
518 s = func(strcat1(self.field));
521 strunzone(self.field);
522 self.field = strzone(s);
526 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
533 if (thisname == name)
534 self.field = stof(argv(f + 1));
537 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
539 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
546 if (thisname == name)
550 self.field = stof(argv(f + 1));
559 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
562 float w_getbestweapon(entity e);
563 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
566 o = W_FixWeaponOrder_ForceComplete(wo);
567 if(self.weaponorder_byimpulse)
569 strunzone(self.weaponorder_byimpulse);
570 self.weaponorder_byimpulse = string_null;
572 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
575 void GetCvars(float f)
580 s = strcat1(argv(f));
584 MUTATOR_CALLHOOK(GetCvars);
585 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
586 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
587 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
588 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
589 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
607 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
609 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
610 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
612 #ifdef ALLOW_FORCEMODELS
613 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
614 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
616 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
617 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
618 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
619 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
621 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
624 if (s == "cl_weaponpriority")
625 self.switchweapon = w_getbestweapon(self);
626 if (s == "cl_allow_uidtracking")
627 PlayerStats_AddPlayer(self);
631 void backtrace(string msg)
634 dev = autocvar_developer;
635 war = autocvar_prvm_backtraceforwarnings;
636 cvar_set("developer", "1");
637 cvar_set("prvm_backtraceforwarnings", "1");
639 print("--- CUT HERE ---\nWARNING: ");
642 remove(world); // isn't there any better way to cause a backtrace?
643 print("\n--- CUT UNTIL HERE ---\n");
644 cvar_set("developer", ftos(dev));
645 cvar_set("prvm_backtraceforwarnings", ftos(war));
648 string Team_ColorCode(float teamid)
650 if (teamid == COLOR_TEAM1)
652 else if (teamid == COLOR_TEAM2)
654 else if (teamid == COLOR_TEAM3)
656 else if (teamid == COLOR_TEAM4)
662 string Team_ColorName(float t)
664 // fixme: Search for team entities and get their .netname's!
665 if (t == COLOR_TEAM1)
667 if (t == COLOR_TEAM2)
669 if (t == COLOR_TEAM3)
671 if (t == COLOR_TEAM4)
676 string Team_ColorNameLowerCase(float t)
678 // fixme: Search for team entities and get their .netname's!
679 if (t == COLOR_TEAM1)
681 if (t == COLOR_TEAM2)
683 if (t == COLOR_TEAM3)
685 if (t == COLOR_TEAM4)
690 float ColourToNumber(string team_colour)
692 if (team_colour == "red")
695 if (team_colour == "blue")
698 if (team_colour == "yellow")
701 if (team_colour == "pink")
704 if (team_colour == "auto")
710 float NumberToTeamNumber(float number)
727 // decolorizes and team colors the player name when needed
728 string playername(entity p)
731 if (teamplay && !intermission_running && p.classname == "player")
733 t = Team_ColorCode(p.team);
734 return strcat(t, strdecolorize(p.netname));
740 vector randompos(vector m1, vector m2)
744 v_x = m2_x * random() + m1_x;
745 v_y = m2_y * random() + m1_y;
746 v_z = m2_z * random() + m1_z;
750 //#NO AUTOCVARS START
752 float g_pickup_shells;
753 float g_pickup_shells_max;
754 float g_pickup_nails;
755 float g_pickup_nails_max;
756 float g_pickup_rockets;
757 float g_pickup_rockets_max;
758 float g_pickup_cells;
759 float g_pickup_cells_max;
761 float g_pickup_fuel_jetpack;
762 float g_pickup_fuel_max;
763 float g_pickup_armorsmall;
764 float g_pickup_armorsmall_max;
765 float g_pickup_armorsmall_anyway;
766 float g_pickup_armormedium;
767 float g_pickup_armormedium_max;
768 float g_pickup_armormedium_anyway;
769 float g_pickup_armorbig;
770 float g_pickup_armorbig_max;
771 float g_pickup_armorbig_anyway;
772 float g_pickup_armorlarge;
773 float g_pickup_armorlarge_max;
774 float g_pickup_armorlarge_anyway;
775 float g_pickup_healthsmall;
776 float g_pickup_healthsmall_max;
777 float g_pickup_healthsmall_anyway;
778 float g_pickup_healthmedium;
779 float g_pickup_healthmedium_max;
780 float g_pickup_healthmedium_anyway;
781 float g_pickup_healthlarge;
782 float g_pickup_healthlarge_max;
783 float g_pickup_healthlarge_anyway;
784 float g_pickup_healthmega;
785 float g_pickup_healthmega_max;
786 float g_pickup_healthmega_anyway;
787 float g_pickup_ammo_anyway;
788 float g_pickup_weapons_anyway;
790 float g_weaponarena_random;
791 float g_weaponarena_random_with_laser;
792 string g_weaponarena_list;
793 float g_weaponspeedfactor;
794 float g_weaponratefactor;
795 float g_weapondamagefactor;
796 float g_weaponforcefactor;
797 float g_weaponspreadfactor;
801 float start_ammo_shells;
802 float start_ammo_nails;
803 float start_ammo_rockets;
804 float start_ammo_cells;
805 float start_ammo_fuel;
807 float start_armorvalue;
808 float warmup_start_weapons;
809 float warmup_start_ammo_shells;
810 float warmup_start_ammo_nails;
811 float warmup_start_ammo_rockets;
812 float warmup_start_ammo_cells;
813 float warmup_start_ammo_fuel;
814 float warmup_start_health;
815 float warmup_start_armorvalue;
819 entity get_weaponinfo(float w);
821 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
823 var float i = weaponinfo.weapon;
828 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
830 if (t < 0) // "default" weapon selection
832 if (g_lms || g_ca || allguns)
833 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
837 t = (i == WEP_SHOTGUN);
839 t = 0; // weapon is set a few lines later
841 t = (i == WEP_LASER || i == WEP_SHOTGUN);
842 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
843 t |= (i == WEP_HOOK);
846 // we cannot disable porto in Nexball, we must force it
847 if(g_nexball && i == WEP_PORTO)
853 void readplayerstartcvars()
859 // initialize starting values for players
862 start_ammo_shells = 0;
863 start_ammo_nails = 0;
864 start_ammo_rockets = 0;
865 start_ammo_cells = 0;
866 start_health = cvar("g_balance_health_start");
867 start_armorvalue = cvar("g_balance_armor_start");
870 s = cvar_string("g_weaponarena");
871 if (s == "0" || s == "")
877 if (s == "0" || s == "")
883 // forcibly turn off weaponarena
887 g_weaponarena_list = "All Weapons";
888 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
890 e = get_weaponinfo(j);
891 g_weaponarena |= e.weapons;
892 weapon_action(e.weapon, WR_PRECACHE);
895 else if (s == "most")
897 g_weaponarena_list = "Most Weapons";
898 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
900 e = get_weaponinfo(j);
901 if (e.spawnflags & WEP_FLAG_NORMAL)
903 g_weaponarena |= e.weapons;
904 weapon_action(e.weapon, WR_PRECACHE);
908 else if (s == "none")
910 g_weaponarena_list = "No Weapons";
911 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
915 t = tokenize_console(s);
916 g_weaponarena_list = "";
917 for (i = 0; i < t; ++i)
920 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
922 e = get_weaponinfo(j);
925 g_weaponarena |= e.weapons;
926 weapon_action(e.weapon, WR_PRECACHE);
927 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
933 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
936 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
940 g_weaponarena_random = cvar("g_weaponarena_random");
942 g_weaponarena_random = 0;
943 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
947 start_weapons = g_weaponarena;
949 start_items |= IT_UNLIMITED_AMMO;
951 else if (g_minstagib)
954 start_armorvalue = 0;
955 start_weapons = WEPBIT_MINSTANEX;
956 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
957 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
959 if (g_minstagib_invis_alpha <= 0)
960 g_minstagib_invis_alpha = -1;
964 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
966 e = get_weaponinfo(i);
967 if(want_weapon("g_start_weapon_", e, FALSE))
968 start_weapons |= e.weapons;
972 if(!cvar("g_use_ammunition"))
973 start_items |= IT_UNLIMITED_AMMO;
977 start_ammo_cells = cvar("g_minstagib_ammo_start");
978 start_ammo_fuel = cvar("g_start_ammo_fuel");
980 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
982 start_ammo_rockets = 999;
983 start_ammo_shells = 999;
984 start_ammo_cells = 999;
985 start_ammo_nails = 999;
986 start_ammo_fuel = 999;
992 start_ammo_shells = cvar("g_lms_start_ammo_shells");
993 start_ammo_nails = cvar("g_lms_start_ammo_nails");
994 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
995 start_ammo_cells = cvar("g_lms_start_ammo_cells");
996 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1000 start_ammo_shells = cvar("g_start_ammo_shells");
1001 start_ammo_nails = cvar("g_start_ammo_nails");
1002 start_ammo_rockets = cvar("g_start_ammo_rockets");
1003 start_ammo_cells = cvar("g_start_ammo_cells");
1004 start_ammo_fuel = cvar("g_start_ammo_fuel");
1010 start_health = cvar("g_lms_start_health");
1011 start_armorvalue = cvar("g_lms_start_armor");
1016 warmup_start_ammo_shells = start_ammo_shells;
1017 warmup_start_ammo_nails = start_ammo_nails;
1018 warmup_start_ammo_rockets = start_ammo_rockets;
1019 warmup_start_ammo_cells = start_ammo_cells;
1020 warmup_start_ammo_fuel = start_ammo_fuel;
1021 warmup_start_health = start_health;
1022 warmup_start_armorvalue = start_armorvalue;
1023 warmup_start_weapons = start_weapons;
1025 if (!g_weaponarena && !g_minstagib && !g_ca)
1027 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1028 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1029 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1030 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1031 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1032 warmup_start_health = cvar("g_warmup_start_health");
1033 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1034 warmup_start_weapons = 0;
1035 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1037 e = get_weaponinfo(i);
1038 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1039 warmup_start_weapons |= e.weapons;
1044 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1046 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1047 start_items |= IT_FUEL_REGEN;
1048 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1049 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1053 start_items |= IT_JETPACK;
1055 if (g_weapon_stay == 2)
1057 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1058 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1059 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1060 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1061 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1062 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1063 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1064 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1065 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1066 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1069 MUTATOR_CALLHOOK(SetStartItems);
1071 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1073 e = get_weaponinfo(i);
1074 if(e.weapons & (start_weapons | warmup_start_weapons))
1075 weapon_action(e.weapon, WR_PRECACHE);
1078 start_ammo_shells = max(0, start_ammo_shells);
1079 start_ammo_nails = max(0, start_ammo_nails);
1080 start_ammo_cells = max(0, start_ammo_cells);
1081 start_ammo_rockets = max(0, start_ammo_rockets);
1082 start_ammo_fuel = max(0, start_ammo_fuel);
1084 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1085 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1086 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1087 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1088 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1092 float g_bugrigs_planar_movement;
1093 float g_bugrigs_planar_movement_car_jumping;
1094 float g_bugrigs_reverse_spinning;
1095 float g_bugrigs_reverse_speeding;
1096 float g_bugrigs_reverse_stopping;
1097 float g_bugrigs_air_steering;
1098 float g_bugrigs_angle_smoothing;
1099 float g_bugrigs_friction_floor;
1100 float g_bugrigs_friction_brake;
1101 float g_bugrigs_friction_air;
1102 float g_bugrigs_accel;
1103 float g_bugrigs_speed_ref;
1104 float g_bugrigs_speed_pow;
1105 float g_bugrigs_steer;
1107 float g_touchexplode;
1108 float g_touchexplode_radius;
1109 float g_touchexplode_damage;
1110 float g_touchexplode_edgedamage;
1111 float g_touchexplode_force;
1118 float sv_pitch_fixyaw;
1120 string GetGametype(); // g_world.qc
1121 void readlevelcvars(void)
1123 // first load all the mutators
1125 MUTATOR_ADD(mutator_nix);
1126 if(cvar("g_dodging"))
1127 MUTATOR_ADD(mutator_dodging);
1128 if(cvar("g_rocket_flying"))
1129 MUTATOR_ADD(mutator_rocketflying);
1130 if(cvar("g_vampire"))
1131 MUTATOR_ADD(mutator_vampire);
1133 if(cvar("sv_allow_fullbright"))
1134 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1136 g_bugrigs = cvar("g_bugrigs");
1137 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1138 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1139 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1140 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1141 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1142 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1143 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1144 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1145 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1146 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1147 g_bugrigs_accel = cvar("g_bugrigs_accel");
1148 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1149 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1150 g_bugrigs_steer = cvar("g_bugrigs_steer");
1152 g_touchexplode = cvar("g_touchexplode");
1153 g_touchexplode_radius = cvar("g_touchexplode_radius");
1154 g_touchexplode_damage = cvar("g_touchexplode_damage");
1155 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1156 g_touchexplode_force = cvar("g_touchexplode_force");
1158 #ifdef ALLOW_FORCEMODELS
1159 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1161 sv_loddistance1 = cvar("sv_loddistance1");
1162 sv_loddistance2 = cvar("sv_loddistance2");
1164 if(sv_loddistance2 <= sv_loddistance1)
1165 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1167 sv_clones = cvar("sv_clones");
1168 sv_gentle = cvar("sv_gentle");
1169 sv_foginterval = cvar("sv_foginterval");
1170 g_cloaked = cvar("g_cloaked");
1172 g_cloaked = 1; // always enable cloak in CTS
1173 g_jump_grunt = cvar("g_jump_grunt");
1174 g_footsteps = cvar("g_footsteps");
1175 g_grappling_hook = cvar("g_grappling_hook");
1176 g_jetpack = cvar("g_jetpack");
1177 g_midair = cvar("g_midair");
1178 g_minstagib = cvar("g_minstagib");
1179 g_norecoil = cvar("g_norecoil");
1180 g_bloodloss = cvar("g_bloodloss");
1181 sv_maxidle = cvar("sv_maxidle");
1182 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1183 sv_pogostick = cvar("sv_pogostick");
1184 g_ctf_reverse = cvar("g_ctf_reverse");
1185 sv_autotaunt = cvar("sv_autotaunt");
1186 sv_taunt = cvar("sv_taunt");
1188 inWarmupStage = cvar("g_warmup");
1189 g_warmup_limit = cvar("g_warmup_limit");
1190 g_warmup_allguns = cvar("g_warmup_allguns");
1191 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1193 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1194 inWarmupStage = 0; // these modes cannot work together, sorry
1196 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1197 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1198 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1199 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1200 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1201 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1202 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1203 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1204 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1205 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1206 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1207 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1209 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1210 g_weaponratefactor = cvar("g_weaponratefactor");
1211 g_weapondamagefactor = cvar("g_weapondamagefactor");
1212 g_weaponforcefactor = cvar("g_weaponforcefactor");
1213 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1215 g_pickup_shells = cvar("g_pickup_shells");
1216 g_pickup_shells_max = cvar("g_pickup_shells_max");
1217 g_pickup_nails = cvar("g_pickup_nails");
1218 g_pickup_nails_max = cvar("g_pickup_nails_max");
1219 g_pickup_rockets = cvar("g_pickup_rockets");
1220 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1221 g_pickup_cells = cvar("g_pickup_cells");
1222 g_pickup_cells_max = cvar("g_pickup_cells_max");
1223 g_pickup_fuel = cvar("g_pickup_fuel");
1224 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1225 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1226 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1227 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1228 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1229 g_pickup_armormedium = cvar("g_pickup_armormedium");
1230 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1231 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1232 g_pickup_armorbig = cvar("g_pickup_armorbig");
1233 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1234 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1235 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1236 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1237 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1238 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1239 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1240 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1241 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1242 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1243 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1244 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1245 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1246 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1247 g_pickup_healthmega = cvar("g_pickup_healthmega");
1248 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1249 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1251 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1252 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1254 g_pinata = cvar("g_pinata");
1256 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1258 g_weapon_stay = cvar("g_weapon_stay");
1260 g_ghost_items = cvar("g_ghost_items");
1262 if(g_ghost_items >= 1)
1263 g_ghost_items = 0.25; // default alpha value
1265 if not(inWarmupStage && !g_ca)
1266 game_starttime = cvar("g_start_delay");
1268 sv_pitch_min = cvar("sv_pitch_min");
1269 sv_pitch_max = cvar("sv_pitch_max");
1270 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1272 readplayerstartcvars();
1278 string precache_sound (string s) = #19;
1279 float precache_sound_index (string s) = #19;
1281 #define SND_VOLUME 1
1282 #define SND_ATTENUATION 2
1283 #define SND_LARGEENTITY 8
1284 #define SND_LARGESOUND 16
1286 float sound_allowed(float dest, entity e)
1288 // sounds from world may always pass
1291 if (e.classname == "body")
1293 if (e.owner && e.owner != e)
1298 // sounds to self may always pass
1299 if (dest == MSG_ONE)
1300 if (e == msg_entity)
1302 // sounds by players can be removed
1303 if (autocvar_bot_sound_monopoly)
1304 if (clienttype(e) == CLIENTTYPE_REAL)
1306 // anything else may pass
1310 #ifdef COMPAT_XON010_CHANNELS
1311 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1312 void sound(entity e, float chan, string samp, float vol, float atten)
1314 if (!sound_allowed(MSG_BROADCAST, e))
1316 sound_builtin(e, chan, samp, vol, atten);
1320 void sound(entity e, float chan, string samp, float vol, float atten)
1322 if (!sound_allowed(MSG_BROADCAST, e))
1324 sound7(e, chan, samp, vol, atten, 0, 0);
1328 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1332 if (!sound_allowed(dest, e))
1335 entno = num_for_edict(e);
1336 idx = precache_sound_index(samp);
1341 atten = floor(atten * 64);
1342 vol = floor(vol * 255);
1345 sflags |= SND_VOLUME;
1347 sflags |= SND_ATTENUATION;
1348 if (entno >= 8192 || chan < 0 || chan > 7)
1349 sflags |= SND_LARGEENTITY;
1351 sflags |= SND_LARGESOUND;
1353 WriteByte(dest, SVC_SOUND);
1354 WriteByte(dest, sflags);
1355 if (sflags & SND_VOLUME)
1356 WriteByte(dest, vol);
1357 if (sflags & SND_ATTENUATION)
1358 WriteByte(dest, atten);
1359 if (sflags & SND_LARGEENTITY)
1361 WriteShort(dest, entno);
1362 WriteByte(dest, chan);
1366 WriteShort(dest, entno * 8 + chan);
1368 if (sflags & SND_LARGESOUND)
1369 WriteShort(dest, idx);
1371 WriteByte(dest, idx);
1373 WriteCoord(dest, o_x);
1374 WriteCoord(dest, o_y);
1375 WriteCoord(dest, o_z);
1377 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1381 if (!sound_allowed(dest, e))
1384 o = e.origin + 0.5 * (e.mins + e.maxs);
1385 soundtoat(dest, e, o, chan, samp, vol, atten);
1387 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1389 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1391 void stopsoundto(float dest, entity e, float chan)
1395 if (!sound_allowed(dest, e))
1398 entno = num_for_edict(e);
1400 if (entno >= 8192 || chan < 0 || chan > 7)
1403 idx = precache_sound_index("misc/null.wav");
1404 sflags = SND_LARGEENTITY;
1406 sflags |= SND_LARGESOUND;
1407 WriteByte(dest, SVC_SOUND);
1408 WriteByte(dest, sflags);
1409 WriteShort(dest, entno);
1410 WriteByte(dest, chan);
1411 if (sflags & SND_LARGESOUND)
1412 WriteShort(dest, idx);
1414 WriteByte(dest, idx);
1415 WriteCoord(dest, e.origin_x);
1416 WriteCoord(dest, e.origin_y);
1417 WriteCoord(dest, e.origin_z);
1421 WriteByte(dest, SVC_STOPSOUND);
1422 WriteShort(dest, entno * 8 + chan);
1425 void stopsound(entity e, float chan)
1427 if (!sound_allowed(MSG_BROADCAST, e))
1430 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1431 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1434 void play2(entity e, string filename)
1436 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1438 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1441 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1443 float spamsound(entity e, float chan, string samp, float vol, float atten)
1445 if (!sound_allowed(MSG_BROADCAST, e))
1448 if (time > e.spamtime)
1451 sound(e, chan, samp, vol, atten);
1457 void play2team(float t, string filename)
1461 if (autocvar_bot_sound_monopoly)
1464 FOR_EACH_REALPLAYER(head)
1467 play2(head, filename);
1471 void play2all(string samp)
1473 if (autocvar_bot_sound_monopoly)
1476 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1479 void PrecachePlayerSounds(string f);
1480 void precache_playermodel(string m)
1482 float globhandle, i, n;
1485 if(substring(m, -9,5) == "_lod1")
1487 if(substring(m, -9,5) == "_lod2")
1492 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1495 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1500 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1503 n = search_getsize(globhandle);
1504 for (i = 0; i < n; ++i)
1506 //print(search_getfilename(globhandle, i), "\n");
1507 f = search_getfilename(globhandle, i);
1508 PrecachePlayerSounds(f);
1510 search_end(globhandle);
1512 void precache_all_playermodels(string pattern)
1514 float globhandle, i, n;
1517 globhandle = search_begin(pattern, TRUE, FALSE);
1520 n = search_getsize(globhandle);
1521 for (i = 0; i < n; ++i)
1523 //print(search_getfilename(globhandle, i), "\n");
1524 f = search_getfilename(globhandle, i);
1525 precache_playermodel(f);
1527 search_end(globhandle);
1532 // gamemode related things
1533 precache_model ("models/misc/chatbubble.spr");
1536 precache_model ("models/runematch/curse.mdl");
1537 precache_model ("models/runematch/rune.mdl");
1540 #ifdef TTURRETS_ENABLED
1541 if (autocvar_g_turrets)
1545 // Precache all player models if desired
1546 if (autocvar_sv_precacheplayermodels)
1548 PrecachePlayerSounds("sound/player/default.sounds");
1549 precache_all_playermodels("models/player/*.zym");
1550 precache_all_playermodels("models/player/*.dpm");
1551 precache_all_playermodels("models/player/*.md3");
1552 precache_all_playermodels("models/player/*.psk");
1553 precache_all_playermodels("models/player/*.iqm");
1556 if (autocvar_sv_defaultcharacter)
1559 s = autocvar_sv_defaultplayermodel_red;
1561 precache_playermodel(s);
1562 s = autocvar_sv_defaultplayermodel_blue;
1564 precache_playermodel(s);
1565 s = autocvar_sv_defaultplayermodel_yellow;
1567 precache_playermodel(s);
1568 s = autocvar_sv_defaultplayermodel_pink;
1570 precache_playermodel(s);
1571 s = autocvar_sv_defaultplayermodel;
1573 precache_playermodel(s);
1578 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1579 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1582 // gore and miscellaneous sounds
1583 //precache_sound ("misc/h2ohit.wav");
1584 precache_model ("models/hook.md3");
1585 precache_sound ("misc/armorimpact.wav");
1586 precache_sound ("misc/bodyimpact1.wav");
1587 precache_sound ("misc/bodyimpact2.wav");
1588 precache_sound ("misc/gib.wav");
1589 precache_sound ("misc/gib_splat01.wav");
1590 precache_sound ("misc/gib_splat02.wav");
1591 precache_sound ("misc/gib_splat03.wav");
1592 precache_sound ("misc/gib_splat04.wav");
1593 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1594 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1595 precache_sound ("misc/null.wav");
1596 precache_sound ("misc/spawn.wav");
1597 precache_sound ("misc/talk.wav");
1598 precache_sound ("misc/teleport.wav");
1599 precache_sound ("misc/poweroff.wav");
1600 precache_sound ("player/lava.wav");
1601 precache_sound ("player/slime.wav");
1604 precache_sound ("misc/jetpack_fly.wav");
1606 precache_model ("models/sprites/0.spr32");
1607 precache_model ("models/sprites/1.spr32");
1608 precache_model ("models/sprites/2.spr32");
1609 precache_model ("models/sprites/3.spr32");
1610 precache_model ("models/sprites/4.spr32");
1611 precache_model ("models/sprites/5.spr32");
1612 precache_model ("models/sprites/6.spr32");
1613 precache_model ("models/sprites/7.spr32");
1614 precache_model ("models/sprites/8.spr32");
1615 precache_model ("models/sprites/9.spr32");
1616 precache_model ("models/sprites/10.spr32");
1618 // common weapon precaches
1619 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1620 precache_sound ("weapons/weapon_switch.wav");
1621 precache_sound ("weapons/weaponpickup.wav");
1622 precache_sound ("weapons/unavailable.wav");
1623 precache_sound ("weapons/dryfire.wav");
1624 if (g_grappling_hook)
1626 precache_sound ("weapons/hook_fire.wav"); // hook
1627 precache_sound ("weapons/hook_impact.wav"); // hook
1630 if(autocvar_sv_precacheweapons)
1632 //precache weapon models/sounds
1635 while (wep <= WEP_LAST)
1637 weapon_action(wep, WR_PRECACHE);
1642 precache_model("models/elaser.mdl");
1643 precache_model("models/laser.mdl");
1644 precache_model("models/ebomb.mdl");
1647 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1649 if (!self.noise && self.music) // quake 3 uses the music field
1650 self.noise = self.music;
1652 // plays music for the level if there is any
1655 precache_sound (self.noise);
1656 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1661 // sorry, but using \ in macros breaks line numbers
1662 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1663 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1664 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1667 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1669 if (clienttype(e) == CLIENTTYPE_REAL)
1672 WRITESPECTATABLE_MSG_ONE({
1673 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1674 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1675 WriteByte(MSG_ONE, id);
1676 WriteString(MSG_ONE, s);
1677 if (id != 0 && s != "")
1679 WriteByte(MSG_ONE, duration);
1680 WriteByte(MSG_ONE, countdown_num);
1685 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1687 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1689 // WARNING: this kills the trace globals
1690 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1691 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1693 #define INITPRIO_FIRST 0
1694 #define INITPRIO_GAMETYPE 0
1695 #define INITPRIO_GAMETYPE_FALLBACK 1
1696 #define INITPRIO_FINDTARGET 10
1697 #define INITPRIO_DROPTOFLOOR 20
1698 #define INITPRIO_SETLOCATION 90
1699 #define INITPRIO_LINKDOORS 91
1700 #define INITPRIO_LAST 99
1702 .void(void) initialize_entity;
1703 .float initialize_entity_order;
1704 .entity initialize_entity_next;
1705 entity initialize_entity_first;
1707 void make_safe_for_remove(entity e)
1709 if (e.initialize_entity)
1712 for (ent = initialize_entity_first; ent; )
1714 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1716 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1717 // skip it in linked list
1720 prev.initialize_entity_next = ent.initialize_entity_next;
1721 ent = prev.initialize_entity_next;
1725 initialize_entity_first = ent.initialize_entity_next;
1726 ent = initialize_entity_first;
1732 ent = ent.initialize_entity_next;
1738 void objerror(string s)
1740 make_safe_for_remove(self);
1741 objerror_builtin(s);
1744 .float remove_except_protected_forbidden;
1745 void remove_except_protected(entity e)
1747 if(e.remove_except_protected_forbidden)
1748 error("not allowed to remove this at this point");
1752 void remove_unsafely(entity e)
1754 if(e.classname == "spike")
1755 error("Removing spikes is forbidden (crylink bug), please report");
1759 void remove_safely(entity e)
1761 make_safe_for_remove(e);
1765 void InitializeEntity(entity e, void(void) func, float order)
1769 if (!e || e.initialize_entity)
1771 // make a proxy initializer entity
1775 e.classname = "initialize_entity";
1779 e.initialize_entity = func;
1780 e.initialize_entity_order = order;
1782 cur = initialize_entity_first;
1785 if (!cur || cur.initialize_entity_order > order)
1787 // insert between prev and cur
1789 prev.initialize_entity_next = e;
1791 initialize_entity_first = e;
1792 e.initialize_entity_next = cur;
1796 cur = cur.initialize_entity_next;
1799 void InitializeEntitiesRun()
1802 startoflist = initialize_entity_first;
1803 initialize_entity_first = world;
1804 remove = remove_except_protected;
1805 for (self = startoflist; self; self = self.initialize_entity_next)
1807 self.remove_except_protected_forbidden = 1;
1809 for (self = startoflist; self; )
1812 var void(void) func;
1813 e = self.initialize_entity_next;
1814 func = self.initialize_entity;
1815 self.initialize_entity_order = 0;
1816 self.initialize_entity = func_null;
1817 self.initialize_entity_next = world;
1818 self.remove_except_protected_forbidden = 0;
1819 if (self.classname == "initialize_entity")
1823 remove_builtin(self);
1826 //dprint("Delayed initialization: ", self.classname, "\n");
1827 if(func != func_null)
1832 backtrace(strcat("Null function in: ", self.classname, "\n"));
1836 remove = remove_unsafely;
1839 .float uncustomizeentityforclient_set;
1840 .void(void) uncustomizeentityforclient;
1841 void(void) SUB_Nullpointer = #0;
1842 void UncustomizeEntitiesRun()
1846 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1847 self.uncustomizeentityforclient();
1850 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1852 e.customizeentityforclient = customizer;
1853 e.uncustomizeentityforclient = uncustomizer;
1854 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1858 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1861 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1865 if (e.classname == "")
1866 e.classname = "net_linked";
1868 if (e.model == "" || self.modelindex == 0)
1872 setmodel(e, "null");
1876 e.SendEntity = sendfunc;
1877 e.SendFlags = 0xFFFFFF;
1880 e.effects |= EF_NODEPTHTEST;
1884 e.nextthink = time + dt;
1885 e.think = SUB_Remove;
1889 void adaptor_think2touch()
1898 void adaptor_think2use()
1910 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1912 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1913 self.projectiledeathtype |= HITTYPE_SPLASH;
1914 adaptor_think2use();
1917 // deferred dropping
1918 void DropToFloor_Handler()
1920 droptofloor_builtin();
1921 self.dropped_origin = self.origin;
1926 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1931 float trace_hits_box_a0, trace_hits_box_a1;
1933 float trace_hits_box_1d(float end, float thmi, float thma)
1937 // just check if x is in range
1945 // do the trace with respect to x
1946 // 0 -> end has to stay in thmi -> thma
1947 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1948 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1949 if (trace_hits_box_a0 > trace_hits_box_a1)
1955 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1960 // now it is a trace from 0 to end
1962 trace_hits_box_a0 = 0;
1963 trace_hits_box_a1 = 1;
1965 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1967 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1969 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1975 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1977 return trace_hits_box(start, end, thmi - ma, thma - mi);
1980 float SUB_NoImpactCheck()
1982 // zero hitcontents = this is not the real impact, but either the
1983 // mirror-impact of something hitting the projectile instead of the
1984 // projectile hitting the something, or a touchareagrid one. Neither of
1985 // these stop the projectile from moving, so...
1986 if(trace_dphitcontents == 0)
1988 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1989 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1992 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1994 if (other == world && self.size != '0 0 0')
1997 tic = self.velocity * sys_frametime;
1998 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1999 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2000 if (trace_fraction >= 1)
2002 dprint("Odd... did not hit...?\n");
2004 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2006 dprint("Detected and prevented the sky-grapple bug.\n");
2014 #define SUB_OwnerCheck() (other && (other == self.owner))
2016 void RemoveGrapplingHook(entity pl);
2017 void W_Crylink_Dequeue(entity e);
2018 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2020 if(SUB_OwnerCheck())
2022 if(SUB_NoImpactCheck())
2024 if(self.classname == "grapplinghook")
2025 RemoveGrapplingHook(self.realowner);
2026 else if(self.classname == "spike")
2028 W_Crylink_Dequeue(self);
2035 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2036 UpdateCSQCProjectile(self);
2039 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2041 float MAX_IPBAN_URIS = 16;
2043 float URI_GET_DISCARD = 0;
2044 float URI_GET_IPBAN = 1;
2045 float URI_GET_IPBAN_END = 16;
2046 float URI_GET_PLAYERSTATS_SENT = 17;
2048 void URI_Get_Callback(float id, float status, string data)
2050 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2052 dprint("\nEnd of data.\n");
2054 if(url_URI_Get_Callback(id, status, data))
2058 else if (id == URI_GET_DISCARD)
2062 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2065 OnlineBanList_URI_Get_Callback(id, status, data);
2067 else if (id == URI_GET_PLAYERSTATS_SENT)
2069 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2073 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2077 void print_to(entity e, string s)
2080 sprint(e, strcat(s, "\n"));
2085 string uid2name(string myuid) {
2087 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2090 s = "^1Unregistered Player";
2094 float race_readTime(string map, float pos)
2102 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2105 string race_readUID(string map, float pos)
2113 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2116 float race_readPos(string map, float t) {
2118 for (i = 1; i <= RANKINGS_CNT; ++i)
2119 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2122 return 0; // pos is zero if unranked
2125 void race_writeTime(string map, float t, string myuid)
2134 newpos = race_readPos(map, t);
2137 for(i = 1; i <= RANKINGS_CNT; ++i)
2139 if(race_readUID(map, i) == myuid)
2142 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2143 for (i = prevpos; i > newpos; --i) {
2144 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2145 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2147 } else { // player has no ranked record yet
2148 for (i = RANKINGS_CNT; i > newpos; --i) {
2149 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2150 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2154 // store new time itself
2155 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2156 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2159 string race_readName(string map, float pos)
2167 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2170 string race_placeName(float pos) {
2171 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2173 if(mod(pos, 10) == 1)
2174 return strcat(ftos(pos), "st");
2175 else if(mod(pos, 10) == 2)
2176 return strcat(ftos(pos), "nd");
2177 else if(mod(pos, 10) == 3)
2178 return strcat(ftos(pos), "rd");
2180 return strcat(ftos(pos), "th");
2183 return strcat(ftos(pos), "th");
2185 string getrecords(float page) // 50 records per page
2199 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2201 if (MapInfo_Get_ByID(i))
2203 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2207 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2208 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2216 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2218 if (MapInfo_Get_ByID(i))
2220 r = race_readTime(MapInfo_Map_bspname, 1);
2223 h = race_readName(MapInfo_Map_bspname, 1);
2224 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2232 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2234 if (MapInfo_Get_ByID(i))
2236 r = race_readTime(MapInfo_Map_bspname, 1);
2239 h = race_readName(MapInfo_Map_bspname, 1);
2240 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2246 MapInfo_ClearTemps();
2248 if (s == "" && page == 0)
2249 return "No records are available on this server.\n";
2254 string getrankings()
2267 for (i = 1; i <= RANKINGS_CNT; ++i)
2269 t = race_readTime(map, i);
2272 n = race_readName(map, i);
2273 p = race_placeName(i);
2274 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2277 MapInfo_ClearTemps();
2280 return strcat("No records are available for the map: ", map, "\n");
2282 return strcat("Records for ", map, ":\n", s);
2285 #define LADDER_FIRSTPOINT 100
2286 #define LADDER_CNT 10
2287 // position X still gives LADDER_FIRSTPOINT/X points
2288 #define LADDER_SIZE 30
2289 // ladder shows the top X players
2290 string top_uids[LADDER_SIZE];
2291 float top_scores[LADDER_SIZE];
2294 float i, j, k, uidcnt;
2308 for (k = 0; k < MapInfo_count; ++k)
2310 if (MapInfo_Get_ByID(k))
2312 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2313 if(i == 0) // speed award
2315 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2318 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2320 else // normal record, if it exists (else break)
2322 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2325 myuid = race_readUID(MapInfo_Map_bspname, i);
2328 // string s contains:
2329 // arg 0 = # of speed recs
2330 // arg 1 = # of 1st place recs
2331 // arg 2 = # of 2nd place recs
2333 // LADDER_CNT+1 = total points
2335 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2338 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2340 for (j = 0; j <= LADDER_CNT + 1; ++j)
2342 if(j != LADDER_CNT + 1)
2343 temp_s = strcat(temp_s, "0 ");
2345 temp_s = strcat(temp_s, "0");
2349 tokenize_console(temp_s);
2352 if(i == 0) // speed award
2353 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2355 if(j == 0) // speed award
2356 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2358 s = strcat(s, " ", argv(j)); // just copy over everything else
2361 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2364 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2365 else if(j == i) // wanted rec!
2366 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2368 s = strcat(s, " ", argv(j)); // just copy over everything else
2371 // total points are (by default) calculated like this:
2372 // speedrec = floor(100 / 10) = 10 points
2373 // 1st place = floor(100 / 1) = 100 points
2374 // 2nd place = floor(100 / 2) = 50 points
2375 // 3rd place = floor(100 / 3) = 33 points
2376 // 4th place = floor(100 / 4) = 25 points
2377 // 5th place = floor(100 / 5) = 20 points
2381 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2383 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2385 db_put(TemporaryDB, strcat("ladder", myuid), s);
2392 for (i = 0; i <= uidcnt; ++i) // for each known uid
2394 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2395 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2396 tokenize_console(temp_s);
2397 thiscnt = stof(argv(LADDER_CNT+1));
2399 if(thiscnt > top_scores[LADDER_SIZE-1])
2400 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2402 if(thiscnt > top_scores[j])
2404 for (k = LADDER_SIZE-1; k >= j; --k)
2406 top_uids[k] = top_uids[k-1];
2407 top_scores[k] = top_scores[k-1];
2409 top_uids[j] = thisuid;
2410 top_scores[j] = thiscnt;
2416 s = "^3-----------------------\n\n";
2418 s = strcat(s, "Pos ^3|");
2419 s = strcat(s, " ^7Total ^3|");
2420 for (i = 1; i <= LADDER_CNT; ++i)
2422 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2424 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2426 s = strcat(s, "\n^3----+--------");
2427 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2429 s = strcat(s, "+-----");
2432 for (i = 1; i <= LADDER_CNT - 9; ++i)
2434 s = strcat(s, "+------");
2438 s = strcat(s, "+--------------+--------------------\n");
2440 for (i = 0; i < LADDER_SIZE; ++i)
2442 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2443 tokenize_console(temp_s);
2444 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2446 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2447 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2448 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2450 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2453 for (j = 10; j <= LADDER_CNT; ++j)
2455 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2459 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2460 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2463 MapInfo_ClearTemps();
2466 return "No ladder on this server!\n";
2468 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2472 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2475 vector start, org, delta, end, enddown, mstart;
2478 m = e.dphitcontentsmask;
2479 e.dphitcontentsmask = goodcontents | badcontents;
2482 delta = world.maxs - world.mins;
2484 for (i = 0; i < attempts; ++i)
2486 start_x = org_x + random() * delta_x;
2487 start_y = org_y + random() * delta_y;
2488 start_z = org_z + random() * delta_z;
2490 // rule 1: start inside world bounds, and outside
2491 // solid, and don't start from somewhere where you can
2492 // fall down to evil
2493 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2494 if (trace_fraction >= 1)
2496 if (trace_startsolid)
2498 if (trace_dphitcontents & badcontents)
2500 if (trace_dphitq3surfaceflags & badsurfaceflags)
2503 // rule 2: if we are too high, lower the point
2504 if (trace_fraction * delta_z > maxaboveground)
2505 start = trace_endpos + '0 0 1' * maxaboveground;
2506 enddown = trace_endpos;
2508 // rule 3: make sure we aren't outside the map. This only works
2509 // for somewhat well formed maps. A good rule of thumb is that
2510 // the map should have a convex outside hull.
2511 // these can be traceLINES as we already verified the starting box
2512 mstart = start + 0.5 * (e.mins + e.maxs);
2513 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2514 if (trace_fraction >= 1)
2516 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2517 if (trace_fraction >= 1)
2519 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2520 if (trace_fraction >= 1)
2522 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2523 if (trace_fraction >= 1)
2525 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2526 if (trace_fraction >= 1)
2529 // rule 4: we must "see" some spawnpoint
2530 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2531 if(checkpvs(mstart, sp))
2535 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2536 if(checkpvs(mstart, sp))
2542 // find a random vector to "look at"
2543 end_x = org_x + random() * delta_x;
2544 end_y = org_y + random() * delta_y;
2545 end_z = org_z + random() * delta_z;
2546 end = start + normalize(end - start) * vlen(delta);
2548 // rule 4: start TO end must not be too short
2549 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2550 if (trace_startsolid)
2552 if (trace_fraction < minviewdistance / vlen(delta))
2555 // rule 5: don't want to look at sky
2556 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2559 // rule 6: we must not end up in trigger_hurt
2560 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2566 e.dphitcontentsmask = m;
2570 setorigin(e, start);
2571 e.angles = vectoangles(end - start);
2572 dprint("Needed ", ftos(i + 1), " attempts\n");
2579 float zcurveparticles_effectno;
2580 vector zcurveparticles_start;
2581 float zcurveparticles_spd;
2583 void endzcurveparticles()
2585 if(zcurveparticles_effectno)
2588 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2590 zcurveparticles_effectno = 0;
2593 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2595 spd = bound(0, floor(spd / 16), 32767);
2596 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2598 endzcurveparticles();
2599 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2600 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2601 WriteShort(MSG_BROADCAST, effectno);
2602 WriteCoord(MSG_BROADCAST, start_x);
2603 WriteCoord(MSG_BROADCAST, start_y);
2604 WriteCoord(MSG_BROADCAST, start_z);
2605 zcurveparticles_effectno = effectno;
2606 zcurveparticles_start = start;
2609 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2610 WriteCoord(MSG_BROADCAST, end_x);
2611 WriteCoord(MSG_BROADCAST, end_y);
2612 WriteCoord(MSG_BROADCAST, end_z);
2613 WriteCoord(MSG_BROADCAST, end_dz);
2614 zcurveparticles_spd = spd;
2617 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2620 vector vecxy, velxy;
2622 vecxy = end - start;
2627 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2629 endzcurveparticles();
2630 trailparticles(world, effectno, start, end);
2634 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2635 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2638 void write_recordmarker(entity pl, float tstart, float dt)
2640 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2642 // also write a marker into demo files for demotc-race-record-extractor to find
2645 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2646 " ", ftos(tstart), " ", ftos(dt), "\n"));
2649 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2662 if(allowcenter) // 2: allow center handedness
2675 if(allowcenter) // 2: allow center handedness
2691 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2696 if (autocvar_g_shootfromeye)
2709 else if (autocvar_g_shootfromcenter)
2714 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2724 else if (autocvar_g_shootfromclient)
2726 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2731 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2733 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2737 void attach_sameorigin(entity e, entity to, string tag)
2739 vector org, t_forward, t_left, t_up, e_forward, e_up;
2746 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2747 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2748 t_forward = v_forward * tagscale;
2749 t_left = v_right * -tagscale;
2750 t_up = v_up * tagscale;
2752 e.origin_x = org * t_forward;
2753 e.origin_y = org * t_left;
2754 e.origin_z = org * t_up;
2756 // current forward and up directions
2757 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2758 e.angles = AnglesTransform_FromVAngles(e.angles);
2760 e.angles = AnglesTransform_FromAngles(e.angles);
2761 fixedmakevectors(e.angles);
2763 // untransform forward, up!
2764 e_forward_x = v_forward * t_forward;
2765 e_forward_y = v_forward * t_left;
2766 e_forward_z = v_forward * t_up;
2767 e_up_x = v_up * t_forward;
2768 e_up_y = v_up * t_left;
2769 e_up_z = v_up * t_up;
2771 e.angles = fixedvectoangles2(e_forward, e_up);
2772 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2773 e.angles = AnglesTransform_ToVAngles(e.angles);
2775 e.angles = AnglesTransform_ToAngles(e.angles);
2777 setattachment(e, to, tag);
2778 setorigin(e, e.origin);
2781 void detach_sameorigin(entity e)
2784 org = gettaginfo(e, 0);
2785 e.angles = fixedvectoangles2(v_forward, v_up);
2786 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2787 e.angles = AnglesTransform_ToVAngles(e.angles);
2789 e.angles = AnglesTransform_ToAngles(e.angles);
2791 setattachment(e, world, "");
2792 setorigin(e, e.origin);
2795 void follow_sameorigin(entity e, entity to)
2797 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2798 e.aiment = to; // make the hole follow bmodel
2799 e.punchangle = to.angles; // the original angles of bmodel
2800 e.view_ofs = e.origin - to.origin; // relative origin
2801 e.v_angle = e.angles - to.angles; // relative angles
2804 void unfollow_sameorigin(entity e)
2806 e.movetype = MOVETYPE_NONE;
2809 entity gettaginfo_relative_ent;
2810 vector gettaginfo_relative(entity e, float tag)
2812 if (!gettaginfo_relative_ent)
2814 gettaginfo_relative_ent = spawn();
2815 gettaginfo_relative_ent.effects = EF_NODRAW;
2817 gettaginfo_relative_ent.model = e.model;
2818 gettaginfo_relative_ent.modelindex = e.modelindex;
2819 gettaginfo_relative_ent.frame = e.frame;
2820 return gettaginfo(gettaginfo_relative_ent, tag);
2823 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2827 if (pl.soundentity.cnt & p)
2829 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2830 pl.soundentity.cnt |= p;
2833 void SoundEntity_StopSound(entity pl, float chan)
2837 if (pl.soundentity.cnt & p)
2839 stopsoundto(MSG_ALL, pl.soundentity, chan);
2840 pl.soundentity.cnt &~= p;
2844 void SoundEntity_Attach(entity pl)
2846 pl.soundentity = spawn();
2847 pl.soundentity.classname = "soundentity";
2848 pl.soundentity.owner = pl;
2849 setattachment(pl.soundentity, pl, "");
2850 setmodel(pl.soundentity, "null");
2853 void SoundEntity_Detach(entity pl)
2856 for (i = 0; i <= 7; ++i)
2857 SoundEntity_StopSound(pl, i);
2861 float ParseCommandPlayerSlotTarget_firsttoken;
2862 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2870 ParseCommandPlayerSlotTarget_firsttoken = -1;
2874 if (substring(argv(idx), 0, 1) == "#")
2876 s = substring(argv(idx), 1, -1);
2878 if (s == "") if (tokens > idx)
2883 ParseCommandPlayerSlotTarget_firsttoken = idx;
2885 if (s == ftos(n) && n > 0 && n <= maxclients)
2888 if (e.flags & FL_CLIENT)
2894 // it must be a nick name
2897 ParseCommandPlayerSlotTarget_firsttoken = idx;
2900 FOR_EACH_CLIENT(head)
2901 if (head.netname == s)
2909 s = strdecolorize(s);
2911 FOR_EACH_CLIENT(head)
2912 if (strdecolorize(head.netname) == s)
2927 float modeleffect_SendEntity(entity to, float sf)
2930 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2933 if(self.velocity != '0 0 0')
2935 if(self.angles != '0 0 0')
2937 if(self.avelocity != '0 0 0')
2940 WriteByte(MSG_ENTITY, f);
2941 WriteShort(MSG_ENTITY, self.modelindex);
2942 WriteByte(MSG_ENTITY, self.skin);
2943 WriteByte(MSG_ENTITY, self.frame);
2944 WriteCoord(MSG_ENTITY, self.origin_x);
2945 WriteCoord(MSG_ENTITY, self.origin_y);
2946 WriteCoord(MSG_ENTITY, self.origin_z);
2949 WriteCoord(MSG_ENTITY, self.velocity_x);
2950 WriteCoord(MSG_ENTITY, self.velocity_y);
2951 WriteCoord(MSG_ENTITY, self.velocity_z);
2955 WriteCoord(MSG_ENTITY, self.angles_x);
2956 WriteCoord(MSG_ENTITY, self.angles_y);
2957 WriteCoord(MSG_ENTITY, self.angles_z);
2961 WriteCoord(MSG_ENTITY, self.avelocity_x);
2962 WriteCoord(MSG_ENTITY, self.avelocity_y);
2963 WriteCoord(MSG_ENTITY, self.avelocity_z);
2965 WriteShort(MSG_ENTITY, self.scale * 256.0);
2966 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2967 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2968 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2969 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2974 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2979 e.classname = "modeleffect";
2987 e.teleport_time = t1;
2991 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2995 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2998 sz = max(e.scale, e.scale2);
2999 setsize(e, e.mins * sz, e.maxs * sz);
3000 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
3003 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
3005 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3008 float randombit(float bits)
3010 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3019 for(f = 1; f <= bits; f *= 2)
3028 r = (r - 1) / (n - 1);
3035 float randombits(float bits, float k, float error_return)
3039 while(k > 0 && bits != r)
3041 r += randombit(bits - r);
3050 void randombit_test(float bits, float iter)
3054 print(ftos(randombit(bits)), "\n");
3059 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3061 if(halflifedist > 0)
3062 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3063 else if(halflifedist < 0)
3064 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3073 #define cvar_string_normal cvar_string_builtin
3074 #define cvar_normal cvar_builtin
3076 string cvar_string_normal(string n)
3078 if not(cvar_type(n) & 1)
3079 backtrace(strcat("Attempt to access undefined cvar: ", n));
3080 return cvar_string_builtin(n);
3083 float cvar_normal(string n)
3085 return stof(cvar_string_normal(n));
3088 #define cvar_set_normal cvar_set_builtin
3096 oself.think = SUB_Remove;
3097 oself.nextthink = time;
3103 Execute func() after time + fdelay.
3104 self when func is executed = self when defer is called
3106 void defer(float fdelay, void() func)
3113 e.think = defer_think;
3114 e.nextthink = time + fdelay;
3117 .string aiment_classname;
3118 .float aiment_deadflag;
3119 void SetMovetypeFollow(entity ent, entity e)
3121 // FIXME this may not be warpzone aware
3122 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
3123 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
3124 ent.aiment = e; // make the hole follow bmodel
3125 ent.punchangle = e.angles; // the original angles of bmodel
3126 ent.view_ofs = ent.origin - e.origin; // relative origin
3127 ent.v_angle = ent.angles - e.angles; // relative angles
3128 ent.aiment_classname = strzone(e.classname);
3129 ent.aiment_deadflag = e.deadflag;
3131 void UnsetMovetypeFollow(entity ent)
3133 ent.movetype = MOVETYPE_FLY;
3134 PROJECTILE_MAKETRIGGER(ent);
3137 float LostMovetypeFollow(entity ent)
3140 if(ent.movetype != MOVETYPE_FOLLOW)
3146 if(ent.aiment.classname != ent.aiment_classname)
3148 if(ent.aiment.deadflag != ent.aiment_deadflag)
3154 float isPushable(entity e)
3161 case "droppedweapon":
3162 case "keepawayball":
3163 case "nexball_basketball":
3164 case "nexball_football":
3166 case "bullet": // antilagged bullets can't hit this either
3169 if (e.projectiledeathtype)