1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 float race_GetTime(float pos);
20 string race_GetName(float pos);
21 string race_PlaceName(float pos);
23 string ColoredTeamName(float t);
25 string admin_name(void)
27 if(cvar_string("sv_adminnick") != "")
28 return cvar_string("sv_adminnick");
30 return "SERVER ADMIN";
33 float DistributeEvenly_amount;
34 float DistributeEvenly_totalweight;
35 void DistributeEvenly_Init(float amount, float totalweight)
37 if (DistributeEvenly_amount)
39 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
40 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
43 DistributeEvenly_amount = 0;
45 DistributeEvenly_amount = amount;
46 DistributeEvenly_totalweight = totalweight;
48 float DistributeEvenly_Get(float weight)
53 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
54 DistributeEvenly_totalweight -= weight;
55 DistributeEvenly_amount -= f;
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
62 string STR_PLAYER = "player";
63 string STR_SPECTATOR = "spectator";
64 string STR_OBSERVER = "observer";
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
79 // copies a string to a tempstring (so one can strunzone it)
80 string strcat1(string s) = #115; // FRIK_FILE
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
87 local float nPlayerHealth = rint(enPlayer.health);
88 local float nPlayerArmor = rint(enPlayer.armorvalue);
89 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
90 local float nPlayerPing = rint(enPlayer.ping);
91 local string strPlayerPingColor;
92 local string strMessage;
93 if(nPlayerPing >= 150)
94 strPlayerPingColor = "^1";
96 strPlayerPingColor = "^2";
98 if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
99 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
101 if(cvar("sv_fragmessage_information_ping")) {
102 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
103 strMessage = strcat(strMessage, " ^7(^2Bot");
105 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
106 if(cvar("sv_fragmessage_information_handicap"))
107 if(cvar("sv_fragmessage_information_handicap") == 2)
108 if(nPlayerHandicap <= 1)
109 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
111 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 else if not(nPlayerHandicap <= 1)
113 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
115 strMessage = strcat(strMessage, "^7)");
116 } else if(cvar("sv_fragmessage_information_handicap")) {
117 if(cvar("sv_fragmessage_information_handicap") == 2)
118 if(nPlayerHandicap <= 1)
119 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
121 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
122 else if(nPlayerHandicap > 1)
123 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
127 void bcenterprint(string s)
129 // TODO replace by MSG_ALL (would show it to spectators too, though)?
131 FOR_EACH_PLAYER(head)
132 if (clienttype(head) == CLIENTTYPE_REAL)
133 centerprint(head, s);
136 void GameLogEcho(string s)
141 if (cvar("sv_eventlog_files"))
146 matches = cvar("sv_eventlog_files_counter") + 1;
147 cvar_set("sv_eventlog_files_counter", ftos(matches));
150 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
151 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
152 logfile = fopen(fn, FILE_APPEND);
153 fputs(logfile, ":logversion:3\n");
157 if (cvar("sv_eventlog_files_timestamps"))
158 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
160 fputs(logfile, strcat(s, "\n"));
163 if (cvar("sv_eventlog_console"))
172 // will be opened later
177 if (logfile_open && logfile >= 0)
187 vector PL_CROUCH_VIEW_OFS;
188 vector PL_CROUCH_MIN;
189 vector PL_CROUCH_MAX;
191 float spawnpoint_nag;
192 void relocate_spawnpoint()
194 PL_VIEW_OFS = stov(cvar_string("sv_player_viewoffset"));
195 PL_MIN = stov(cvar_string("sv_player_mins"));
196 PL_MAX = stov(cvar_string("sv_player_maxs"));
197 PL_CROUCH_VIEW_OFS = stov(cvar_string("sv_player_crouch_viewoffset"));
198 PL_CROUCH_MIN = stov(cvar_string("sv_player_crouch_mins"));
199 PL_CROUCH_MAX = stov(cvar_string("sv_player_crouch_maxs"));
201 // nudge off the floor
202 setorigin(self, self.origin + '0 0 1');
204 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
205 if (trace_startsolid)
211 if (!move_out_of_solid(self))
212 objerror("could not get out of solid at all!");
213 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
214 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
215 print(" ", ftos(self.origin_y - o_y));
216 print(" ", ftos(self.origin_z - o_z), "'\n");
217 if (cvar("g_spawnpoints_auto_move_out_of_solid"))
220 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
226 self.mins = self.maxs = '0 0 0';
227 objerror("player spawn point in solid, mapper sucks!\n");
232 self.use = spawnpoint_use;
233 self.team_saved = self.team;
237 if (have_team_spawns != 0)
239 have_team_spawns = 1;
241 if (cvar("r_showbboxes"))
243 // show where spawnpoints point at too
244 makevectors(self.angles);
247 e.classname = "info_player_foo";
248 setorigin(e, self.origin + v_forward * 24);
249 setsize(e, '-8 -8 -8', '8 8 8');
250 e.solid = SOLID_TRIGGER;
254 #define strstr strstrofs
256 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
257 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
258 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
259 // BE CONSTANT OR strzoneD!
260 float strstr(string haystack, string needle, float offset)
264 len = strlen(needle);
265 endpos = strlen(haystack) - len;
266 while(offset <= endpos)
268 found = substring(haystack, offset, len);
277 float NUM_NEAREST_ENTITIES = 4;
278 entity nearest_entity[NUM_NEAREST_ENTITIES];
279 float nearest_length[NUM_NEAREST_ENTITIES];
280 entity findnearest(vector point, .string field, string value, vector axismod)
291 localhead = find(world, field, value);
294 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
295 dist = localhead.oldorigin;
297 dist = localhead.origin;
299 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
302 for (i = 0; i < num_nearest; ++i)
304 if (len < nearest_length[i])
308 // now i tells us where to insert at
309 // INSERTION SORT! YOU'VE SEEN IT! RUN!
310 if (i < NUM_NEAREST_ENTITIES)
312 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
314 nearest_length[j + 1] = nearest_length[j];
315 nearest_entity[j + 1] = nearest_entity[j];
317 nearest_length[i] = len;
318 nearest_entity[i] = localhead;
319 if (num_nearest < NUM_NEAREST_ENTITIES)
320 num_nearest = num_nearest + 1;
323 localhead = find(localhead, field, value);
326 // now use the first one from our list that we can see
327 for (i = 0; i < num_nearest; ++i)
329 traceline(point, nearest_entity[i].origin, TRUE, world);
330 if (trace_fraction == 1)
334 dprint("Nearest point (");
335 dprint(nearest_entity[0].netname);
336 dprint(") is not visible, using a visible one.\n");
338 return nearest_entity[i];
342 if (num_nearest == 0)
345 dprint("Not seeing any location point, using nearest as fallback.\n");
347 dprint("Candidates were: ");
348 for(j = 0; j < num_nearest; ++j)
352 dprint(nearest_entity[j].netname);
357 return nearest_entity[0];
360 void spawnfunc_target_location()
362 self.classname = "target_location";
363 // location name in netname
364 // eventually support: count, teamgame selectors, line of sight?
367 void spawnfunc_info_location()
369 self.classname = "target_location";
370 self.message = self.netname;
373 string NearestLocation(vector p)
378 loc = findnearest(p, classname, "target_location", '1 1 1');
385 loc = findnearest(p, target, "###item###", '1 1 4');
392 string formatmessage(string msg)
403 WarpZone_crosshair_trace(self);
404 cursor = trace_endpos;
405 cursor_ent = trace_ent;
409 break; // too many replacements
412 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
413 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
426 replacement = substring(msg, p, 2);
427 escape = substring(msg, p + 1, 1);
431 else if (escape == "\\")
433 else if (escape == "n")
435 else if (escape == "a")
436 replacement = ftos(floor(self.armorvalue));
437 else if (escape == "h")
438 replacement = ftos(floor(self.health));
439 else if (escape == "l")
440 replacement = NearestLocation(self.origin);
441 else if (escape == "y")
442 replacement = NearestLocation(cursor);
443 else if (escape == "d")
444 replacement = NearestLocation(self.death_origin);
445 else if (escape == "w") {
449 wep = self.switchweapon;
452 replacement = W_Name(wep);
453 } else if (escape == "W") {
454 if (self.items & IT_SHELLS) replacement = "shells";
455 else if (self.items & IT_NAILS) replacement = "bullets";
456 else if (self.items & IT_ROCKETS) replacement = "rockets";
457 else if (self.items & IT_CELLS) replacement = "cells";
458 else replacement = "batteries"; // ;)
459 } else if (escape == "x") {
460 replacement = cursor_ent.netname;
461 if (!replacement || !cursor_ent)
462 replacement = "nothing";
463 } else if (escape == "p") {
464 if (self.last_selected_player)
465 replacement = self.last_selected_player.netname;
467 replacement = "(nobody)";
468 } else if (escape == "s")
469 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
470 else if (escape == "S")
471 replacement = ftos(vlen(self.velocity));
472 else if (escape == "v") {
476 if(self.classname == "spectator")
481 weapon_number = stats.weapon;
484 weapon_number = stats.switchweapon;
487 weapon_number = stats.cnt;
489 if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
490 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
492 replacement = "~"; // or something to indicate NULL, not available
495 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
496 p = p + strlen(replacement);
501 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
502 return (value == 0) ? FALSE : TRUE;
511 >0: receives a cvar from name=argv(f) value=argv(f+1)
513 void GetCvars_handleString(string thisname, float f, .string field, string name)
518 strunzone(self.field);
519 self.field = string_null;
523 if (thisname == name)
526 strunzone(self.field);
527 self.field = strzone(argv(f + 1));
531 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
533 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
535 GetCvars_handleString(thisname, f, field, name);
536 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
537 if (thisname == name)
540 s = func(strcat1(self.field));
543 strunzone(self.field);
544 self.field = strzone(s);
548 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
555 if (thisname == name)
556 self.field = stof(argv(f + 1));
559 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
561 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
568 if (thisname == name)
572 self.field = stof(argv(f + 1));
581 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
584 float w_getbestweapon(entity e);
585 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
588 o = W_FixWeaponOrder_ForceComplete(wo);
589 if(self.weaponorder_byimpulse)
591 strunzone(self.weaponorder_byimpulse);
592 self.weaponorder_byimpulse = string_null;
594 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
597 void GetCvars(float f)
602 s = strcat1(argv(f));
606 MUTATOR_CALLHOOK(GetCvars);
607 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
608 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
609 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
610 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
611 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
612 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
613 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
614 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
615 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
616 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
617 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
618 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
619 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
620 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
621 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
622 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
623 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
624 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
625 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
626 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
627 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
628 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
629 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
630 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
631 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
633 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
634 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
636 #ifdef ALLOW_FORCEMODELS
637 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
638 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
640 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
642 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
645 if (s == "cl_weaponpriority")
646 self.switchweapon = w_getbestweapon(self);
650 float fexists(string f)
653 fh = fopen(f, FILE_READ);
660 void backtrace(string msg)
663 dev = cvar("developer");
664 war = cvar("prvm_backtraceforwarnings");
665 cvar_set("developer", "1");
666 cvar_set("prvm_backtraceforwarnings", "1");
668 print("--- CUT HERE ---\nWARNING: ");
671 remove(world); // isn't there any better way to cause a backtrace?
672 print("\n--- CUT UNTIL HERE ---\n");
673 cvar_set("developer", ftos(dev));
674 cvar_set("prvm_backtraceforwarnings", ftos(war));
677 string Team_ColorCode(float teamid)
679 if (teamid == COLOR_TEAM1)
681 else if (teamid == COLOR_TEAM2)
683 else if (teamid == COLOR_TEAM3)
685 else if (teamid == COLOR_TEAM4)
691 string Team_ColorName(float t)
693 // fixme: Search for team entities and get their .netname's!
694 if (t == COLOR_TEAM1)
696 if (t == COLOR_TEAM2)
698 if (t == COLOR_TEAM3)
700 if (t == COLOR_TEAM4)
705 string Team_ColorNameLowerCase(float t)
707 // fixme: Search for team entities and get their .netname's!
708 if (t == COLOR_TEAM1)
710 if (t == COLOR_TEAM2)
712 if (t == COLOR_TEAM3)
714 if (t == COLOR_TEAM4)
719 float ColourToNumber(string team_colour)
721 if (team_colour == "red")
724 if (team_colour == "blue")
727 if (team_colour == "yellow")
730 if (team_colour == "pink")
733 if (team_colour == "auto")
739 float NumberToTeamNumber(float number)
756 #define CENTERPRIO_POINT 1
757 #define CENTERPRIO_SPAM 2
758 #define CENTERPRIO_VOTE 4
759 #define CENTERPRIO_NORMAL 5
760 #define CENTERPRIO_SHIELDING 7
761 #define CENTERPRIO_MAPVOTE 9
762 #define CENTERPRIO_IDLEKICK 50
763 #define CENTERPRIO_ADMIN 99
764 .float centerprint_priority;
765 .float centerprint_expires;
766 void centerprint_atprio(entity e, float prio, string s)
768 if (intermission_running)
769 if (prio < CENTERPRIO_MAPVOTE)
771 if (time > e.centerprint_expires)
772 e.centerprint_priority = 0;
773 if (prio >= e.centerprint_priority)
775 e.centerprint_priority = prio;
776 if (timeoutStatus == 2)
777 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
779 e.centerprint_expires = time + e.cvar_scr_centertime;
780 centerprint_builtin(e, s);
783 void centerprint_expire(entity e, float prio)
785 if (prio == e.centerprint_priority)
787 e.centerprint_priority = 0;
788 centerprint_builtin(e, "");
791 void centerprint(entity e, string s)
793 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
796 // decolorizes and team colors the player name when needed
797 string playername(entity p)
800 if (teams_matter && !intermission_running && p.classname == "player")
802 t = Team_ColorCode(p.team);
803 return strcat(t, strdecolorize(p.netname));
809 vector randompos(vector m1, vector m2)
813 v_x = m2_x * random() + m1_x;
814 v_y = m2_y * random() + m1_y;
815 v_z = m2_z * random() + m1_z;
819 float g_pickup_shells;
820 float g_pickup_shells_max;
821 float g_pickup_nails;
822 float g_pickup_nails_max;
823 float g_pickup_rockets;
824 float g_pickup_rockets_max;
825 float g_pickup_cells;
826 float g_pickup_cells_max;
828 float g_pickup_fuel_jetpack;
829 float g_pickup_fuel_max;
830 float g_pickup_armorsmall;
831 float g_pickup_armorsmall_max;
832 float g_pickup_armorsmall_anyway;
833 float g_pickup_armormedium;
834 float g_pickup_armormedium_max;
835 float g_pickup_armormedium_anyway;
836 float g_pickup_armorbig;
837 float g_pickup_armorbig_max;
838 float g_pickup_armorbig_anyway;
839 float g_pickup_armorlarge;
840 float g_pickup_armorlarge_max;
841 float g_pickup_armorlarge_anyway;
842 float g_pickup_healthsmall;
843 float g_pickup_healthsmall_max;
844 float g_pickup_healthsmall_anyway;
845 float g_pickup_healthmedium;
846 float g_pickup_healthmedium_max;
847 float g_pickup_healthmedium_anyway;
848 float g_pickup_healthlarge;
849 float g_pickup_healthlarge_max;
850 float g_pickup_healthlarge_anyway;
851 float g_pickup_healthmega;
852 float g_pickup_healthmega_max;
853 float g_pickup_healthmega_anyway;
854 float g_pickup_ammo_anyway;
855 float g_pickup_weapons_anyway;
857 float g_weaponarena_random;
858 string g_weaponarena_list;
859 float g_weaponspeedfactor;
860 float g_weaponratefactor;
861 float g_weapondamagefactor;
862 float g_weaponforcefactor;
863 float g_weaponspreadfactor;
867 float start_ammo_shells;
868 float start_ammo_nails;
869 float start_ammo_rockets;
870 float start_ammo_cells;
871 float start_ammo_fuel;
873 float start_armorvalue;
874 float warmup_start_weapons;
875 float warmup_start_ammo_shells;
876 float warmup_start_ammo_nails;
877 float warmup_start_ammo_rockets;
878 float warmup_start_ammo_cells;
879 float warmup_start_ammo_fuel;
880 float warmup_start_health;
881 float warmup_start_armorvalue;
885 entity get_weaponinfo(float w);
887 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
889 var float i = weaponinfo.weapon;
894 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
896 if (t < 0) // "default" weapon selection
898 if (g_lms || g_ca || allguns)
899 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
902 else if (g_race || g_cts)
903 t = (i == WEP_LASER);
905 t = 0; // weapon is set a few lines later
907 t = (i == WEP_LASER || i == WEP_SHOTGUN);
908 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
909 t |= (i == WEP_HOOK);
912 // we cannot disable porto in Nexball, we must force it
913 if(g_nexball && i == WEP_PORTO)
919 void readplayerstartcvars()
925 // initialize starting values for players
928 start_ammo_shells = 0;
929 start_ammo_nails = 0;
930 start_ammo_rockets = 0;
931 start_ammo_cells = 0;
932 start_health = cvar("g_balance_health_start");
933 start_armorvalue = cvar("g_balance_armor_start");
936 s = cvar_string("g_weaponarena");
942 g_weaponarena_list = "All Weapons";
943 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
945 e = get_weaponinfo(j);
946 g_weaponarena |= e.weapons;
947 weapon_action(e.weapon, WR_PRECACHE);
950 else if (s == "most")
952 g_weaponarena_list = "Most Weapons";
953 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
955 e = get_weaponinfo(j);
956 if (e.spawnflags & WEP_FLAG_NORMAL)
958 g_weaponarena |= e.weapons;
959 weapon_action(e.weapon, WR_PRECACHE);
963 else if (s == "none")
965 g_weaponarena_list = "No Weapons";
966 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
970 t = tokenize_console(s);
971 g_weaponarena_list = "";
972 for (i = 0; i < t; ++i)
975 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
977 e = get_weaponinfo(j);
980 g_weaponarena |= e.weapons;
981 weapon_action(e.weapon, WR_PRECACHE);
982 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
988 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
991 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
995 g_weaponarena_random = cvar("g_weaponarena_random");
997 g_weaponarena_random = 0;
1001 start_weapons = g_weaponarena;
1002 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_MINE_LAYER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
1003 start_ammo_rockets = 999;
1004 if (g_weaponarena & WEPBIT_SHOTGUN)
1005 start_ammo_shells = 999;
1006 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
1007 start_ammo_cells = 999;
1008 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
1009 start_ammo_nails = 999;
1010 if (g_weaponarena & WEPBIT_HOOK)
1011 start_ammo_fuel = 999;
1012 start_items |= IT_UNLIMITED_AMMO;
1014 else if (g_minstagib)
1017 start_armorvalue = 0;
1018 start_weapons = WEPBIT_MINSTANEX;
1019 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1020 start_ammo_cells = cvar("g_minstagib_ammo_start");
1021 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1022 start_ammo_fuel = cvar("g_start_ammo_fuel");
1024 if (g_minstagib_invis_alpha <= 0)
1025 g_minstagib_invis_alpha = -1;
1031 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1032 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1033 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1034 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1035 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1036 start_health = cvar("g_lms_start_health");
1037 start_armorvalue = cvar("g_lms_start_armor");
1041 start_ammo_shells = cvar("g_start_ammo_shells");
1042 start_ammo_nails = cvar("g_start_ammo_nails");
1043 start_ammo_rockets = cvar("g_start_ammo_rockets");
1044 start_ammo_cells = cvar("g_start_ammo_cells");
1045 start_ammo_fuel = cvar("g_start_ammo_fuel");
1048 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1050 e = get_weaponinfo(i);
1051 if(want_weapon("g_start_weapon_", e, FALSE))
1052 start_weapons |= e.weapons;
1058 warmup_start_ammo_shells = start_ammo_shells;
1059 warmup_start_ammo_nails = start_ammo_nails;
1060 warmup_start_ammo_rockets = start_ammo_rockets;
1061 warmup_start_ammo_cells = start_ammo_cells;
1062 warmup_start_ammo_fuel = start_ammo_fuel;
1063 warmup_start_health = start_health;
1064 warmup_start_armorvalue = start_armorvalue;
1065 warmup_start_weapons = start_weapons;
1067 if (!g_weaponarena && !g_minstagib && !g_ca)
1069 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1070 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1071 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1072 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1073 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1074 warmup_start_health = cvar("g_warmup_start_health");
1075 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1076 warmup_start_weapons = 0;
1077 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1079 e = get_weaponinfo(i);
1080 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1081 warmup_start_weapons |= e.weapons;
1086 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1088 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1089 start_items |= IT_FUEL_REGEN;
1090 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1091 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1094 if(!cvar("g_use_ammunition"))
1096 start_ammo_shells = cvar("g_pickup_shells_max");
1097 start_ammo_nails = cvar("g_pickup_nails_max");
1098 start_ammo_rockets = cvar("g_pickup_rockets_max");
1099 start_ammo_cells = cvar("g_pickup_cells_max");
1100 start_ammo_fuel = cvar("g_pickup_fuel_max");
1101 start_items |= IT_UNLIMITED_AMMO;
1102 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1103 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1104 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1105 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1106 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1107 //warmup_start_items |= IT_UNLIMITED_AMMO;
1111 start_items |= IT_JETPACK;
1113 if (g_weapon_stay == 2)
1115 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1116 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1117 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1118 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1119 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1120 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1121 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1122 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1123 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1124 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1127 MUTATOR_CALLHOOK(SetStartItems);
1129 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1131 e = get_weaponinfo(i);
1132 if(e.weapons & (start_weapons | warmup_start_weapons))
1133 weapon_action(e.weapon, WR_PRECACHE);
1136 start_ammo_shells = max(0, start_ammo_shells);
1137 start_ammo_nails = max(0, start_ammo_nails);
1138 start_ammo_cells = max(0, start_ammo_cells);
1139 start_ammo_rockets = max(0, start_ammo_rockets);
1140 start_ammo_fuel = max(0, start_ammo_fuel);
1142 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1143 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1144 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1145 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1146 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1150 float g_bugrigs_planar_movement;
1151 float g_bugrigs_planar_movement_car_jumping;
1152 float g_bugrigs_reverse_spinning;
1153 float g_bugrigs_reverse_speeding;
1154 float g_bugrigs_reverse_stopping;
1155 float g_bugrigs_air_steering;
1156 float g_bugrigs_angle_smoothing;
1157 float g_bugrigs_friction_floor;
1158 float g_bugrigs_friction_brake;
1159 float g_bugrigs_friction_air;
1160 float g_bugrigs_accel;
1161 float g_bugrigs_speed_ref;
1162 float g_bugrigs_speed_pow;
1163 float g_bugrigs_steer;
1165 float g_touchexplode;
1166 float g_touchexplode_radius;
1167 float g_touchexplode_damage;
1168 float g_touchexplode_edgedamage;
1169 float g_touchexplode_force;
1176 float sv_pitch_fixyaw;
1178 float sv_accuracy_data_share;
1180 void readlevelcvars(void)
1182 // first load all the mutators
1184 MUTATOR_ADD(mutator_nix);
1185 if(cvar("g_dodging"))
1186 MUTATOR_ADD(mutator_dodging);
1187 if(cvar("g_rocket_flying") || (cvar("g_balance_rocketlauncher_detonatedelay") == 0 && stof(cvar_defstring("g_balance_rocketlauncher_detonatedelay")) != 0))
1188 MUTATOR_ADD(mutator_rocketflying);
1190 g_bugrigs = cvar("g_bugrigs");
1191 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1192 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1193 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1194 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1195 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1196 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1197 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1198 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1199 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1200 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1201 g_bugrigs_accel = cvar("g_bugrigs_accel");
1202 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1203 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1204 g_bugrigs_steer = cvar("g_bugrigs_steer");
1206 g_touchexplode = cvar("g_touchexplode");
1207 g_touchexplode_radius = cvar("g_touchexplode_radius");
1208 g_touchexplode_damage = cvar("g_touchexplode_damage");
1209 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1210 g_touchexplode_force = cvar("g_touchexplode_force");
1212 #ifdef ALLOW_FORCEMODELS
1213 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1215 sv_loddistance1 = cvar("sv_loddistance1");
1216 sv_loddistance2 = cvar("sv_loddistance2");
1218 if(sv_loddistance2 <= sv_loddistance1)
1219 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1221 sv_clones = cvar("sv_clones");
1222 sv_gentle = cvar("sv_gentle");
1223 sv_foginterval = cvar("sv_foginterval");
1224 g_cloaked = cvar("g_cloaked");
1225 g_jump_grunt = cvar("g_jump_grunt");
1226 g_footsteps = cvar("g_footsteps");
1227 g_grappling_hook = cvar("g_grappling_hook");
1228 g_jetpack = cvar("g_jetpack");
1229 g_laserguided_missile = cvar("g_laserguided_missile");
1230 g_midair = cvar("g_midair");
1231 g_minstagib = cvar("g_minstagib");
1232 g_norecoil = cvar("g_norecoil");
1233 g_vampire = cvar("g_vampire");
1234 g_bloodloss = cvar("g_bloodloss");
1235 sv_maxidle = cvar("sv_maxidle");
1236 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1237 sv_pogostick = cvar("sv_pogostick");
1238 g_ctf_reverse = cvar("g_ctf_reverse");
1239 sv_autotaunt = cvar("sv_autotaunt");
1240 sv_taunt = cvar("sv_taunt");
1242 inWarmupStage = cvar("g_warmup");
1243 g_warmup_limit = cvar("g_warmup_limit");
1244 g_warmup_allguns = cvar("g_warmup_allguns");
1245 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1247 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1248 inWarmupStage = 0; // these modes cannot work together, sorry
1250 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1251 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1252 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1253 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1254 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1255 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1256 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1257 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1258 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1259 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1260 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1261 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1263 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1264 g_weaponratefactor = cvar("g_weaponratefactor");
1265 g_weapondamagefactor = cvar("g_weapondamagefactor");
1266 g_weaponforcefactor = cvar("g_weaponforcefactor");
1267 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1269 g_pickup_shells = cvar("g_pickup_shells");
1270 g_pickup_shells_max = cvar("g_pickup_shells_max");
1271 g_pickup_nails = cvar("g_pickup_nails");
1272 g_pickup_nails_max = cvar("g_pickup_nails_max");
1273 g_pickup_rockets = cvar("g_pickup_rockets");
1274 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1275 g_pickup_cells = cvar("g_pickup_cells");
1276 g_pickup_cells_max = cvar("g_pickup_cells_max");
1277 g_pickup_fuel = cvar("g_pickup_fuel");
1278 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1279 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1280 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1281 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1282 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1283 g_pickup_armormedium = cvar("g_pickup_armormedium");
1284 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1285 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1286 g_pickup_armorbig = cvar("g_pickup_armorbig");
1287 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1288 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1289 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1290 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1291 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1292 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1293 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1294 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1295 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1296 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1297 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1298 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1299 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1300 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1301 g_pickup_healthmega = cvar("g_pickup_healthmega");
1302 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1303 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1305 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1306 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1308 g_pinata = cvar("g_pinata");
1310 g_weapon_stay = cvar("g_weapon_stay");
1312 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1315 g_ghost_items = cvar("g_ghost_items");
1317 if(g_ghost_items >= 1)
1318 g_ghost_items = 0.25; // default alpha value
1320 if not(inWarmupStage && !g_ca)
1321 game_starttime = cvar("g_start_delay");
1323 sv_pitch_min = cvar("sv_pitch_min");
1324 sv_pitch_max = cvar("sv_pitch_max");
1325 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1327 sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1329 readplayerstartcvars();
1333 // TODO sound pack system
1336 string precache_sound_builtin (string s) = #19;
1337 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1338 string precache_sound(string s)
1340 return precache_sound_builtin(strcat(soundpack, s));
1342 void play2(entity e, string filename)
1344 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1346 void sound(entity e, float chan, string samp, float vol, float atten)
1348 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1353 string precache_sound (string s) = #19;
1354 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1355 float precache_sound_index (string s) = #19;
1357 #define SND_VOLUME 1
1358 #define SND_ATTENUATION 2
1359 #define SND_LARGEENTITY 8
1360 #define SND_LARGESOUND 16
1362 float sound_allowed(float dest, entity e)
1364 // sounds from world may always pass
1367 if (e.classname == "body")
1369 if (e.owner && e.owner != e)
1374 // sounds to self may always pass
1375 if (dest == MSG_ONE)
1376 if (e == msg_entity)
1378 // sounds by players can be removed
1379 if (cvar("bot_sound_monopoly"))
1380 if (clienttype(e) == CLIENTTYPE_REAL)
1382 // anything else may pass
1386 void sound(entity e, float chan, string samp, float vol, float atten)
1388 if (!sound_allowed(MSG_BROADCAST, e))
1390 sound_builtin(e, chan, samp, vol, atten);
1392 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1396 if (!sound_allowed(dest, e))
1399 entno = num_for_edict(e);
1400 idx = precache_sound_index(samp);
1405 atten = floor(atten * 64);
1406 vol = floor(vol * 255);
1409 sflags |= SND_VOLUME;
1411 sflags |= SND_ATTENUATION;
1413 sflags |= SND_LARGEENTITY;
1415 sflags |= SND_LARGESOUND;
1417 WriteByte(dest, SVC_SOUND);
1418 WriteByte(dest, sflags);
1419 if (sflags & SND_VOLUME)
1420 WriteByte(dest, vol);
1421 if (sflags & SND_ATTENUATION)
1422 WriteByte(dest, atten);
1423 if (sflags & SND_LARGEENTITY)
1425 WriteShort(dest, entno);
1426 WriteByte(dest, chan);
1430 WriteShort(dest, entno * 8 + chan);
1432 if (sflags & SND_LARGESOUND)
1433 WriteShort(dest, idx);
1435 WriteByte(dest, idx);
1437 WriteCoord(dest, o_x);
1438 WriteCoord(dest, o_y);
1439 WriteCoord(dest, o_z);
1441 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1445 if (!sound_allowed(dest, e))
1448 o = e.origin + 0.5 * (e.mins + e.maxs);
1449 soundtoat(dest, e, o, chan, samp, vol, atten);
1451 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1453 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1455 void stopsoundto(float dest, entity e, float chan)
1459 if (!sound_allowed(dest, e))
1462 entno = num_for_edict(e);
1467 idx = precache_sound_index("misc/null.wav");
1468 sflags = SND_LARGEENTITY;
1470 sflags |= SND_LARGESOUND;
1471 WriteByte(dest, SVC_SOUND);
1472 WriteByte(dest, sflags);
1473 WriteShort(dest, entno);
1474 WriteByte(dest, chan);
1475 if (sflags & SND_LARGESOUND)
1476 WriteShort(dest, idx);
1478 WriteByte(dest, idx);
1479 WriteCoord(dest, e.origin_x);
1480 WriteCoord(dest, e.origin_y);
1481 WriteCoord(dest, e.origin_z);
1485 WriteByte(dest, SVC_STOPSOUND);
1486 WriteShort(dest, entno * 8 + chan);
1489 void stopsound(entity e, float chan)
1491 if (!sound_allowed(MSG_BROADCAST, e))
1494 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1495 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1498 void play2(entity e, string filename)
1500 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1502 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1505 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1507 float spamsound(entity e, float chan, string samp, float vol, float atten)
1509 if (!sound_allowed(MSG_BROADCAST, e))
1512 if (time > e.spamtime)
1515 sound(e, chan, samp, vol, atten);
1521 void play2team(float t, string filename)
1525 if (cvar("bot_sound_monopoly"))
1528 FOR_EACH_REALPLAYER(head)
1531 play2(head, filename);
1535 void play2all(string samp)
1537 if (cvar("bot_sound_monopoly"))
1540 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1543 void PrecachePlayerSounds(string f);
1544 void precache_playermodel(string m)
1546 float globhandle, i, n;
1549 if(substring(m, -9,5) == "_lod1")
1551 if(substring(m, -9,5) == "_lod2")
1556 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1557 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1560 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1563 n = search_getsize(globhandle);
1564 for (i = 0; i < n; ++i)
1566 //print(search_getfilename(globhandle, i), "\n");
1567 f = search_getfilename(globhandle, i);
1568 PrecachePlayerSounds(f);
1570 search_end(globhandle);
1572 void precache_all_playermodels(string pattern)
1574 float globhandle, i, n;
1577 globhandle = search_begin(pattern, TRUE, FALSE);
1580 n = search_getsize(globhandle);
1581 for (i = 0; i < n; ++i)
1583 //print(search_getfilename(globhandle, i), "\n");
1584 f = search_getfilename(globhandle, i);
1585 precache_playermodel(f);
1587 search_end(globhandle);
1592 // gamemode related things
1593 precache_model ("models/misc/chatbubble.spr");
1594 precache_model ("models/misc/teambubble.spr");
1597 precache_model ("models/runematch/curse.mdl");
1598 precache_model ("models/runematch/rune.mdl");
1601 #ifdef TTURRETS_ENABLED
1602 if (cvar("g_turrets"))
1606 // Precache all player models if desired
1607 if (cvar("sv_precacheplayermodels"))
1609 PrecachePlayerSounds("sound/player/default.sounds");
1610 precache_all_playermodels("models/player/*.zym");
1611 precache_all_playermodels("models/player/*.dpm");
1612 precache_all_playermodels("models/player/*.md3");
1613 precache_all_playermodels("models/player/*.psk");
1614 precache_all_playermodels("models/player/*.iqm");
1617 if (cvar("sv_defaultcharacter"))
1620 s = cvar_string("sv_defaultplayermodel_red");
1622 precache_playermodel(s);
1623 s = cvar_string("sv_defaultplayermodel_blue");
1625 precache_playermodel(s);
1626 s = cvar_string("sv_defaultplayermodel_yellow");
1628 precache_playermodel(s);
1629 s = cvar_string("sv_defaultplayermodel_pink");
1631 precache_playermodel(s);
1632 s = cvar_string("sv_defaultplayermodel");
1634 precache_playermodel(s);
1639 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1640 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1643 // gore and miscellaneous sounds
1644 //precache_sound ("misc/h2ohit.wav");
1645 precache_model ("models/hook.md3");
1646 precache_sound ("misc/armorimpact.wav");
1647 precache_sound ("misc/bodyimpact1.wav");
1648 precache_sound ("misc/bodyimpact2.wav");
1649 precache_sound ("misc/gib.wav");
1650 precache_sound ("misc/gib_splat01.wav");
1651 precache_sound ("misc/gib_splat02.wav");
1652 precache_sound ("misc/gib_splat03.wav");
1653 precache_sound ("misc/gib_splat04.wav");
1654 precache_sound ("misc/hit.wav");
1655 precache_sound ("misc/typehit.wav");
1656 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1657 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1658 precache_sound ("misc/null.wav");
1659 precache_sound ("misc/spawn.wav");
1660 precache_sound ("misc/talk.wav");
1661 precache_sound ("misc/teleport.wav");
1662 precache_sound ("misc/poweroff.wav");
1663 precache_sound ("player/lava.wav");
1664 precache_sound ("player/slime.wav");
1667 precache_sound ("misc/jetpack_fly.wav");
1669 precache_model ("models/sprites/0.spr32");
1670 precache_model ("models/sprites/1.spr32");
1671 precache_model ("models/sprites/2.spr32");
1672 precache_model ("models/sprites/3.spr32");
1673 precache_model ("models/sprites/4.spr32");
1674 precache_model ("models/sprites/5.spr32");
1675 precache_model ("models/sprites/6.spr32");
1676 precache_model ("models/sprites/7.spr32");
1677 precache_model ("models/sprites/8.spr32");
1678 precache_model ("models/sprites/9.spr32");
1679 precache_model ("models/sprites/10.spr32");
1681 // common weapon precaches
1682 precache_sound ("weapons/weapon_switch.wav");
1683 precache_sound ("weapons/weaponpickup.wav");
1684 precache_sound ("weapons/unavailable.wav");
1685 precache_sound ("weapons/dryfire.wav");
1686 if (g_grappling_hook)
1688 precache_sound ("weapons/hook_fire.wav"); // hook
1689 precache_sound ("weapons/hook_impact.wav"); // hook
1692 if(cvar("sv_precacheweapons"))
1694 //precache weapon models/sounds
1697 while (wep <= WEP_LAST)
1699 weapon_action(wep, WR_PRECACHE);
1704 precache_model("models/elaser.mdl");
1705 precache_model("models/laser.mdl");
1706 precache_model("models/ebomb.mdl");
1709 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1711 if (!self.noise && self.music) // quake 3 uses the music field
1712 self.noise = self.music;
1714 // plays music for the level if there is any
1717 precache_sound (self.noise);
1718 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1723 // sorry, but using \ in macros breaks line numbers
1724 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1725 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1726 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1728 // WARNING: this kills the trace globals
1729 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1730 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1732 #define INITPRIO_FIRST 0
1733 #define INITPRIO_GAMETYPE 0
1734 #define INITPRIO_GAMETYPE_FALLBACK 1
1735 #define INITPRIO_CVARS 5
1736 #define INITPRIO_FINDTARGET 10
1737 #define INITPRIO_DROPTOFLOOR 20
1738 #define INITPRIO_SETLOCATION 90
1739 #define INITPRIO_LINKDOORS 91
1740 #define INITPRIO_LAST 99
1742 .void(void) initialize_entity;
1743 .float initialize_entity_order;
1744 .entity initialize_entity_next;
1745 entity initialize_entity_first;
1747 void make_safe_for_remove(entity e)
1749 if (e.initialize_entity)
1752 for (ent = initialize_entity_first; ent; )
1754 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1756 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1757 // skip it in linked list
1760 prev.initialize_entity_next = ent.initialize_entity_next;
1761 ent = prev.initialize_entity_next;
1765 initialize_entity_first = ent.initialize_entity_next;
1766 ent = initialize_entity_first;
1772 ent = ent.initialize_entity_next;
1778 void objerror(string s)
1780 make_safe_for_remove(self);
1781 objerror_builtin(s);
1784 void remove_unsafely(entity e)
1789 void remove_safely(entity e)
1791 make_safe_for_remove(e);
1795 void InitializeEntity(entity e, void(void) func, float order)
1799 if (!e || e.initialize_entity)
1801 // make a proxy initializer entity
1805 e.classname = "initialize_entity";
1809 e.initialize_entity = func;
1810 e.initialize_entity_order = order;
1812 cur = initialize_entity_first;
1815 if (!cur || cur.initialize_entity_order > order)
1817 // insert between prev and cur
1819 prev.initialize_entity_next = e;
1821 initialize_entity_first = e;
1822 e.initialize_entity_next = cur;
1826 cur = cur.initialize_entity_next;
1829 void InitializeEntitiesRun()
1832 startoflist = initialize_entity_first;
1833 initialize_entity_first = world;
1834 for (self = startoflist; self; )
1837 var void(void) func;
1838 e = self.initialize_entity_next;
1839 func = self.initialize_entity;
1840 self.initialize_entity_order = 0;
1841 self.initialize_entity = func_null;
1842 self.initialize_entity_next = world;
1843 if (self.classname == "initialize_entity")
1847 remove_builtin(self);
1850 //dprint("Delayed initialization: ", self.classname, "\n");
1856 .float uncustomizeentityforclient_set;
1857 .void(void) uncustomizeentityforclient;
1858 void(void) SUB_Nullpointer = #0;
1859 void UncustomizeEntitiesRun()
1863 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1864 self.uncustomizeentityforclient();
1867 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1869 e.customizeentityforclient = customizer;
1870 e.uncustomizeentityforclient = uncustomizer;
1871 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1875 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1878 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1882 if (e.classname == "")
1883 e.classname = "net_linked";
1885 if (e.model == "" || self.modelindex == 0)
1889 setmodel(e, "null");
1893 e.SendEntity = sendfunc;
1894 e.SendFlags = 0xFFFFFF;
1897 e.effects |= EF_NODEPTHTEST;
1901 e.nextthink = time + dt;
1902 e.think = SUB_Remove;
1906 void adaptor_think2touch()
1915 void adaptor_think2use()
1927 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1929 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1930 self.projectiledeathtype |= HITTYPE_SPLASH;
1931 adaptor_think2use();
1934 // deferred dropping
1935 void DropToFloor_Handler()
1937 droptofloor_builtin();
1938 self.dropped_origin = self.origin;
1943 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1948 float trace_hits_box_a0, trace_hits_box_a1;
1950 float trace_hits_box_1d(float end, float thmi, float thma)
1954 // just check if x is in range
1962 // do the trace with respect to x
1963 // 0 -> end has to stay in thmi -> thma
1964 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1965 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1966 if (trace_hits_box_a0 > trace_hits_box_a1)
1972 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1977 // now it is a trace from 0 to end
1979 trace_hits_box_a0 = 0;
1980 trace_hits_box_a1 = 1;
1982 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1984 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1986 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1992 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1994 return trace_hits_box(start, end, thmi - ma, thma - mi);
1997 float SUB_NoImpactCheck()
1999 // zero hitcontents = this is not the real impact, but either the
2000 // mirror-impact of something hitting the projectile instead of the
2001 // projectile hitting the something, or a touchareagrid one. Neither of
2002 // these stop the projectile from moving, so...
2003 if(trace_dphitcontents == 0)
2005 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2008 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2010 if (other == world && self.size != '0 0 0')
2013 tic = self.velocity * sys_frametime;
2014 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2015 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2016 if (trace_fraction >= 1)
2018 dprint("Odd... did not hit...?\n");
2020 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2022 dprint("Detected and prevented the sky-grapple bug.\n");
2030 #define SUB_OwnerCheck() (other && (other == self.owner))
2032 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2034 if(SUB_OwnerCheck())
2036 if(SUB_NoImpactCheck())
2041 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2042 UpdateCSQCProjectileNextFrame(self);
2045 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2047 float MAX_IPBAN_URIS = 16;
2049 float URI_GET_DISCARD = 0;
2050 float URI_GET_IPBAN = 1;
2051 float URI_GET_IPBAN_END = 16;
2053 void URI_Get_Callback(float id, float status, string data)
2055 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2057 dprint("\nEnd of data.\n");
2059 if (id == URI_GET_DISCARD)
2063 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2066 OnlineBanList_URI_Get_Callback(id, status, data);
2070 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2074 void print_to(entity e, string s)
2077 sprint(e, strcat(s, "\n"));
2082 string getrecords(float page) // 50 records per page
2096 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2098 if (MapInfo_Get_ByID(i))
2100 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2103 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2104 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2112 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2114 if (MapInfo_Get_ByID(i))
2116 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));
2119 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));
2120 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2128 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2130 if (MapInfo_Get_ByID(i))
2132 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));
2135 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));
2136 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2142 MapInfo_ClearTemps();
2144 if (s == "" && page == 0)
2145 return "No records are available on this server.\n";
2150 string getrankings()
2163 for (i = 1; i <= RANKINGS_CNT; ++i)
2165 t = race_GetTime(i);
2168 n = race_GetName(i);
2169 p = race_PlaceName(i);
2170 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2173 MapInfo_ClearTemps();
2176 return strcat("No records are available for the map: ", map, "\n");
2178 return strcat("Records for ", map, ":\n", s);
2181 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2184 vector start, org, delta, end, enddown, mstart;
2186 m = e.dphitcontentsmask;
2187 e.dphitcontentsmask = goodcontents | badcontents;
2190 delta = world.maxs - world.mins;
2192 for (i = 0; i < attempts; ++i)
2194 start_x = org_x + random() * delta_x;
2195 start_y = org_y + random() * delta_y;
2196 start_z = org_z + random() * delta_z;
2198 // rule 1: start inside world bounds, and outside
2199 // solid, and don't start from somewhere where you can
2200 // fall down to evil
2201 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2202 if (trace_fraction >= 1)
2204 if (trace_startsolid)
2206 if (trace_dphitcontents & badcontents)
2208 if (trace_dphitq3surfaceflags & badsurfaceflags)
2211 // rule 2: if we are too high, lower the point
2212 if (trace_fraction * delta_z > maxaboveground)
2213 start = trace_endpos + '0 0 1' * maxaboveground;
2214 enddown = trace_endpos;
2216 // rule 3: make sure we aren't outside the map. This only works
2217 // for somewhat well formed maps. A good rule of thumb is that
2218 // the map should have a convex outside hull.
2219 // these can be traceLINES as we already verified the starting box
2220 mstart = start + 0.5 * (e.mins + e.maxs);
2221 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2222 if (trace_fraction >= 1)
2224 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2225 if (trace_fraction >= 1)
2227 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2228 if (trace_fraction >= 1)
2230 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2231 if (trace_fraction >= 1)
2233 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2234 if (trace_fraction >= 1)
2237 // find a random vector to "look at"
2238 end_x = org_x + random() * delta_x;
2239 end_y = org_y + random() * delta_y;
2240 end_z = org_z + random() * delta_z;
2241 end = start + normalize(end - start) * vlen(delta);
2243 // rule 4: start TO end must not be too short
2244 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2245 if (trace_startsolid)
2247 if (trace_fraction < minviewdistance / vlen(delta))
2250 // rule 5: don't want to look at sky
2251 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2254 // rule 6: we must not end up in trigger_hurt
2255 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2257 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2264 e.dphitcontentsmask = m;
2268 setorigin(e, start);
2269 e.angles = vectoangles(end - start);
2270 dprint("Needed ", ftos(i + 1), " attempts\n");
2277 float zcurveparticles_effectno;
2278 vector zcurveparticles_start;
2279 float zcurveparticles_spd;
2281 void endzcurveparticles()
2283 if(zcurveparticles_effectno)
2286 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2288 zcurveparticles_effectno = 0;
2291 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2293 spd = bound(0, floor(spd / 16), 32767);
2294 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2296 endzcurveparticles();
2297 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2298 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2299 WriteShort(MSG_BROADCAST, effectno);
2300 WriteCoord(MSG_BROADCAST, start_x);
2301 WriteCoord(MSG_BROADCAST, start_y);
2302 WriteCoord(MSG_BROADCAST, start_z);
2303 zcurveparticles_effectno = effectno;
2304 zcurveparticles_start = start;
2307 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2308 WriteCoord(MSG_BROADCAST, end_x);
2309 WriteCoord(MSG_BROADCAST, end_y);
2310 WriteCoord(MSG_BROADCAST, end_z);
2311 WriteCoord(MSG_BROADCAST, end_dz);
2312 zcurveparticles_spd = spd;
2315 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2318 vector vecxy, velxy;
2320 vecxy = end - start;
2325 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2327 endzcurveparticles();
2328 trailparticles(world, effectno, start, end);
2332 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2333 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2336 string GetGametype(); // g_world.qc
2337 void write_recordmarker(entity pl, float tstart, float dt)
2339 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2341 // also write a marker into demo files for demotc-race-record-extractor to find
2344 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2345 " ", ftos(tstart), " ", ftos(dt), "\n"));
2348 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2361 if(allowcenter) // 2: allow center handedness
2374 if(allowcenter) // 2: allow center handedness
2390 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2395 if (cvar("g_shootfromeye"))
2399 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2407 else if (cvar("g_shootfromcenter"))
2411 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2419 else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2429 else if (cvar("g_shootfromclient"))
2431 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2), algn);
2436 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2438 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2442 void attach_sameorigin(entity e, entity to, string tag)
2444 vector org, t_forward, t_left, t_up, e_forward, e_up;
2451 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2452 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2453 t_forward = v_forward * tagscale;
2454 t_left = v_right * -tagscale;
2455 t_up = v_up * tagscale;
2457 e.origin_x = org * t_forward;
2458 e.origin_y = org * t_left;
2459 e.origin_z = org * t_up;
2461 // current forward and up directions
2462 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2463 e.angles = AnglesTransform_FromVAngles(e.angles);
2465 e.angles = AnglesTransform_FromAngles(e.angles);
2466 fixedmakevectors(e.angles);
2468 // untransform forward, up!
2469 e_forward_x = v_forward * t_forward;
2470 e_forward_y = v_forward * t_left;
2471 e_forward_z = v_forward * t_up;
2472 e_up_x = v_up * t_forward;
2473 e_up_y = v_up * t_left;
2474 e_up_z = v_up * t_up;
2476 e.angles = fixedvectoangles2(e_forward, e_up);
2477 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2478 e.angles = AnglesTransform_ToVAngles(e.angles);
2480 e.angles = AnglesTransform_ToAngles(e.angles);
2482 setattachment(e, to, tag);
2483 setorigin(e, e.origin);
2486 void detach_sameorigin(entity e)
2489 org = gettaginfo(e, 0);
2490 e.angles = fixedvectoangles2(v_forward, v_up);
2491 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2492 e.angles = AnglesTransform_ToVAngles(e.angles);
2494 e.angles = AnglesTransform_ToAngles(e.angles);
2496 setattachment(e, world, "");
2497 setorigin(e, e.origin);
2500 void follow_sameorigin(entity e, entity to)
2502 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2503 e.aiment = to; // make the hole follow bmodel
2504 e.punchangle = to.angles; // the original angles of bmodel
2505 e.view_ofs = e.origin - to.origin; // relative origin
2506 e.v_angle = e.angles - to.angles; // relative angles
2509 void unfollow_sameorigin(entity e)
2511 e.movetype = MOVETYPE_NONE;
2514 entity gettaginfo_relative_ent;
2515 vector gettaginfo_relative(entity e, float tag)
2517 if (!gettaginfo_relative_ent)
2519 gettaginfo_relative_ent = spawn();
2520 gettaginfo_relative_ent.effects = EF_NODRAW;
2522 gettaginfo_relative_ent.model = e.model;
2523 gettaginfo_relative_ent.modelindex = e.modelindex;
2524 gettaginfo_relative_ent.frame = e.frame;
2525 return gettaginfo(gettaginfo_relative_ent, tag);
2528 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2532 if (pl.soundentity.cnt & p)
2534 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2535 pl.soundentity.cnt |= p;
2538 void SoundEntity_StopSound(entity pl, float chan)
2542 if (pl.soundentity.cnt & p)
2544 stopsoundto(MSG_ALL, pl.soundentity, chan);
2545 pl.soundentity.cnt &~= p;
2549 void SoundEntity_Attach(entity pl)
2551 pl.soundentity = spawn();
2552 pl.soundentity.classname = "soundentity";
2553 pl.soundentity.owner = pl;
2554 setattachment(pl.soundentity, pl, "");
2555 setmodel(pl.soundentity, "null");
2558 void SoundEntity_Detach(entity pl)
2561 for (i = 0; i <= 7; ++i)
2562 SoundEntity_StopSound(pl, i);
2566 float ParseCommandPlayerSlotTarget_firsttoken;
2567 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2575 ParseCommandPlayerSlotTarget_firsttoken = -1;
2579 if (substring(argv(idx), 0, 1) == "#")
2581 s = substring(argv(idx), 1, -1);
2589 ParseCommandPlayerSlotTarget_firsttoken = idx;
2590 if (s == ftos(stof(s)))
2592 e = edict_num(stof(s));
2593 if (e.flags & FL_CLIENT)
2599 // it must be a nick name
2602 ParseCommandPlayerSlotTarget_firsttoken = idx;
2605 FOR_EACH_CLIENT(head)
2606 if (head.netname == s)
2614 s = strdecolorize(s);
2616 FOR_EACH_CLIENT(head)
2617 if (strdecolorize(head.netname) == s)
2632 float modeleffect_SendEntity(entity to, float sf)
2635 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2638 if(self.velocity != '0 0 0')
2640 if(self.angles != '0 0 0')
2642 if(self.avelocity != '0 0 0')
2645 WriteByte(MSG_ENTITY, f);
2646 WriteShort(MSG_ENTITY, self.modelindex);
2647 WriteByte(MSG_ENTITY, self.skin);
2648 WriteByte(MSG_ENTITY, self.frame);
2649 WriteCoord(MSG_ENTITY, self.origin_x);
2650 WriteCoord(MSG_ENTITY, self.origin_y);
2651 WriteCoord(MSG_ENTITY, self.origin_z);
2654 WriteCoord(MSG_ENTITY, self.velocity_x);
2655 WriteCoord(MSG_ENTITY, self.velocity_y);
2656 WriteCoord(MSG_ENTITY, self.velocity_z);
2660 WriteCoord(MSG_ENTITY, self.angles_x);
2661 WriteCoord(MSG_ENTITY, self.angles_y);
2662 WriteCoord(MSG_ENTITY, self.angles_z);
2666 WriteCoord(MSG_ENTITY, self.avelocity_x);
2667 WriteCoord(MSG_ENTITY, self.avelocity_y);
2668 WriteCoord(MSG_ENTITY, self.avelocity_z);
2670 WriteShort(MSG_ENTITY, self.scale * 256.0);
2671 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2672 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2673 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2674 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2679 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2684 e.classname = "modeleffect";
2692 e.teleport_time = t1;
2696 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2700 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2703 sz = max(e.scale, e.scale2);
2704 setsize(e, e.mins * sz, e.maxs * sz);
2705 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2708 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2710 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2713 float randombit(float bits)
2715 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2724 for(f = 1; f <= bits; f *= 2)
2733 r = (r - 1) / (n - 1);
2740 float randombits(float bits, float k, float error_return)
2744 while(k > 0 && bits != r)
2746 r += randombit(bits - r);
2755 void randombit_test(float bits, float iter)
2759 print(ftos(randombit(bits)), "\n");
2764 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2766 if(halflifedist > 0)
2767 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2768 else if(halflifedist < 0)
2769 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2778 #define cvar_string_normal cvar_string_builtin
2779 #define cvar_normal cvar_builtin
2781 string cvar_string_normal(string n)
2783 if not(cvar_type(n) & 1)
2784 backtrace(strcat("Attempt to access undefined cvar: ", n));
2785 return cvar_string_builtin(n);
2788 float cvar_normal(string n)
2790 return stof(cvar_string_normal(n));
2793 #define cvar_set_normal cvar_set_builtin
2801 oself.think = SUB_Remove;
2802 oself.nextthink = time;
2808 Execute func() after time + fdelay.
2809 self when func is executed = self when defer is called
2811 void defer(float fdelay, void() func)
2818 e.think = defer_think;
2819 e.nextthink = time + fdelay;