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1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 float race_GetTime(float pos);
20 string race_GetName(float pos);
21 string race_PlaceName(float pos);
22 string GetMapname();
23 string ColoredTeamName(float t);
24
25 string admin_name(void)
26 {
27         if(cvar_string("sv_adminnick") != "")
28                 return cvar_string("sv_adminnick");
29         else
30                 return "SERVER ADMIN";
31 }
32
33 float DistributeEvenly_amount;
34 float DistributeEvenly_totalweight;
35 void DistributeEvenly_Init(float amount, float totalweight)
36 {
37     if (DistributeEvenly_amount)
38     {
39         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
40         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
41     }
42     if (totalweight == 0)
43         DistributeEvenly_amount = 0;
44     else
45         DistributeEvenly_amount = amount;
46     DistributeEvenly_totalweight = totalweight;
47 }
48 float DistributeEvenly_Get(float weight)
49 {
50     float f;
51     if (weight <= 0)
52         return 0;
53     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
54     DistributeEvenly_totalweight -= weight;
55     DistributeEvenly_amount -= f;
56     return f;
57 }
58
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
60
61
62 string STR_PLAYER = "player";
63 string STR_SPECTATOR = "spectator";
64 string STR_OBSERVER = "observer";
65
66 #if 0
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
71 #else
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
77 #endif
78
79 // copies a string to a tempstring (so one can strunzone it)
80 string strcat1(string s) = #115; // FRIK_FILE
81
82 float logfile_open;
83 float logfile;
84
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
86 {
87         local float nPlayerHealth = rint(enPlayer.health);
88         local float nPlayerArmor = rint(enPlayer.armorvalue);
89         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
90         local float nPlayerPing = rint(enPlayer.ping);
91         local string strPlayerPingColor;
92         local string strMessage;
93         if(nPlayerPing >= 150)
94                 strPlayerPingColor = "^1";
95         else
96                 strPlayerPingColor = "^2";
97
98         if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
99                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
100
101         if(cvar("sv_fragmessage_information_ping")) {
102                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
103                         strMessage = strcat(strMessage, "\n^7(^2Bot");
104                 else
105                         strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
106                 if(cvar("sv_fragmessage_information_handicap"))
107                         if(cvar("sv_fragmessage_information_handicap") == 2)
108                                 if(nPlayerHandicap <= 1)
109                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
110                                 else
111                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112                         else if not(nPlayerHandicap <= 1)
113                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
114                 else
115                         strMessage = strcat(strMessage, "^7)");
116         } else if(cvar("sv_fragmessage_information_handicap")) {
117                 if(cvar("sv_fragmessage_information_handicap") == 2)
118                         if(nPlayerHandicap <= 1)
119                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
120                         else
121                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
122                 else if(nPlayerHandicap > 1)
123                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124         }
125         return strMessage;
126 }
127 void bcenterprint(string s)
128 {
129     // TODO replace by MSG_ALL (would show it to spectators too, though)?
130     entity head;
131     FOR_EACH_PLAYER(head)
132     if (clienttype(head) == CLIENTTYPE_REAL)
133         centerprint(head, s);
134 }
135
136 void GameLogEcho(string s)
137 {
138     string fn;
139     float matches;
140
141     if (cvar("sv_eventlog_files"))
142     {
143         if (!logfile_open)
144         {
145             logfile_open = TRUE;
146             matches = cvar("sv_eventlog_files_counter") + 1;
147             cvar_set("sv_eventlog_files_counter", ftos(matches));
148             fn = ftos(matches);
149             if (strlen(fn) < 8)
150                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
151             fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
152             logfile = fopen(fn, FILE_APPEND);
153             fputs(logfile, ":logversion:3\n");
154         }
155         if (logfile >= 0)
156         {
157             if (cvar("sv_eventlog_files_timestamps"))
158                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
159             else
160                 fputs(logfile, strcat(s, "\n"));
161         }
162     }
163     if (cvar("sv_eventlog_console"))
164     {
165         print(s, "\n");
166     }
167 }
168
169 void GameLogInit()
170 {
171     logfile_open = 0;
172     // will be opened later
173 }
174
175 void GameLogClose()
176 {
177     if (logfile_open && logfile >= 0)
178     {
179         fclose(logfile);
180         logfile = -1;
181     }
182 }
183
184 vector PL_VIEW_OFS;
185 vector PL_MIN;
186 vector PL_MAX;
187 vector PL_CROUCH_VIEW_OFS;
188 vector PL_CROUCH_MIN;
189 vector PL_CROUCH_MAX;
190
191 float spawnpoint_nag;
192 void relocate_spawnpoint()
193 {
194     PL_VIEW_OFS                             = stov(cvar_string("sv_player_viewoffset"));
195     PL_MIN                                  = stov(cvar_string("sv_player_mins"));
196     PL_MAX                                  = stov(cvar_string("sv_player_maxs"));
197     PL_CROUCH_VIEW_OFS                      = stov(cvar_string("sv_player_crouch_viewoffset"));
198     PL_CROUCH_MIN                           = stov(cvar_string("sv_player_crouch_mins"));
199     PL_CROUCH_MAX                           = stov(cvar_string("sv_player_crouch_maxs"));
200
201     // nudge off the floor
202     setorigin(self, self.origin + '0 0 1');
203
204     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
205     if (trace_startsolid)
206     {
207         vector o;
208         o = self.origin;
209         self.mins = PL_MIN;
210         self.maxs = PL_MAX;
211         if (!move_out_of_solid(self))
212             objerror("could not get out of solid at all!");
213         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
214         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
215         print(" ", ftos(self.origin_y - o_y));
216         print(" ", ftos(self.origin_z - o_z), "'\n");
217         if (cvar("g_spawnpoints_auto_move_out_of_solid"))
218         {
219             if (!spawnpoint_nag)
220                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
221             spawnpoint_nag = 1;
222         }
223         else
224         {
225             setorigin(self, o);
226             self.mins = self.maxs = '0 0 0';
227             objerror("player spawn point in solid, mapper sucks!\n");
228             return;
229         }
230     }
231
232     if (cvar("g_spawnpoints_autodrop"))
233     {
234         setsize(self, PL_MIN, PL_MAX);
235         droptofloor();
236     }
237
238     self.use = spawnpoint_use;
239     self.team_saved = self.team;
240     if (!self.cnt)
241         self.cnt = 1;
242
243     if (have_team_spawns != 0)
244         if (self.team)
245             have_team_spawns = 1;
246
247     if (cvar("r_showbboxes"))
248     {
249         // show where spawnpoints point at too
250         makevectors(self.angles);
251         entity e;
252         e = spawn();
253         e.classname = "info_player_foo";
254         setorigin(e, self.origin + v_forward * 24);
255         setsize(e, '-8 -8 -8', '8 8 8');
256         e.solid = SOLID_TRIGGER;
257     }
258 }
259
260 #define strstr strstrofs
261 /*
262 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
263 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
264 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
265 // BE CONSTANT OR strzoneD!
266 float strstr(string haystack, string needle, float offset)
267 {
268         float len, endpos;
269         string found;
270         len = strlen(needle);
271         endpos = strlen(haystack) - len;
272         while(offset <= endpos)
273         {
274                 found = substring(haystack, offset, len);
275                 if(found == needle)
276                         return offset;
277                 offset = offset + 1;
278         }
279         return -1;
280 }
281 */
282
283 float NUM_NEAREST_ENTITIES = 4;
284 entity nearest_entity[NUM_NEAREST_ENTITIES];
285 float nearest_length[NUM_NEAREST_ENTITIES];
286 entity findnearest(vector point, .string field, string value, vector axismod)
287 {
288     entity localhead;
289     float i;
290     float j;
291     float len;
292     vector dist;
293
294     float num_nearest;
295     num_nearest = 0;
296
297     localhead = find(world, field, value);
298     while (localhead)
299     {
300         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
301             dist = localhead.oldorigin;
302         else
303             dist = localhead.origin;
304         dist = dist - point;
305         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
306         len = vlen(dist);
307
308         for (i = 0; i < num_nearest; ++i)
309         {
310             if (len < nearest_length[i])
311                 break;
312         }
313
314         // now i tells us where to insert at
315         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
316         if (i < NUM_NEAREST_ENTITIES)
317         {
318             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
319             {
320                 nearest_length[j + 1] = nearest_length[j];
321                 nearest_entity[j + 1] = nearest_entity[j];
322             }
323             nearest_length[i] = len;
324             nearest_entity[i] = localhead;
325             if (num_nearest < NUM_NEAREST_ENTITIES)
326                 num_nearest = num_nearest + 1;
327         }
328
329         localhead = find(localhead, field, value);
330     }
331
332     // now use the first one from our list that we can see
333     for (i = 0; i < num_nearest; ++i)
334     {
335         traceline(point, nearest_entity[i].origin, TRUE, world);
336         if (trace_fraction == 1)
337         {
338             if (i != 0)
339             {
340                 dprint("Nearest point (");
341                 dprint(nearest_entity[0].netname);
342                 dprint(") is not visible, using a visible one.\n");
343             }
344             return nearest_entity[i];
345         }
346     }
347
348     if (num_nearest == 0)
349         return world;
350
351     dprint("Not seeing any location point, using nearest as fallback.\n");
352     /* DEBUGGING CODE:
353     dprint("Candidates were: ");
354     for(j = 0; j < num_nearest; ++j)
355     {
356         if(j != 0)
357                 dprint(", ");
358         dprint(nearest_entity[j].netname);
359     }
360     dprint("\n");
361     */
362
363     return nearest_entity[0];
364 }
365
366 void spawnfunc_target_location()
367 {
368     self.classname = "target_location";
369     // location name in netname
370     // eventually support: count, teamgame selectors, line of sight?
371 };
372
373 void spawnfunc_info_location()
374 {
375     self.classname = "target_location";
376     self.message = self.netname;
377 };
378
379 string NearestLocation(vector p)
380 {
381     entity loc;
382     string ret;
383     ret = "somewhere";
384     loc = findnearest(p, classname, "target_location", '1 1 1');
385     if (loc)
386     {
387         ret = loc.message;
388     }
389     else
390     {
391         loc = findnearest(p, target, "###item###", '1 1 4');
392         if (loc)
393             ret = loc.netname;
394     }
395     return ret;
396 }
397
398 string formatmessage(string msg)
399 {
400         float p, p1, p2;
401         float n;
402         vector cursor;
403         entity cursor_ent;
404         string escape;
405         string replacement;
406         p = 0;
407         n = 7;
408
409         WarpZone_crosshair_trace(self);
410         cursor = trace_endpos;
411         cursor_ent = trace_ent;
412
413         while (1) {
414                 if (n < 1)
415                         break; // too many replacements
416
417                 n = n - 1;
418                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
419                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
420
421                 if (p1 < 0)
422                         p1 = p2;
423
424                 if (p2 < 0)
425                         p2 = p1;
426
427                 p = min(p1, p2);
428
429                 if (p < 0)
430                         break;
431
432                 replacement = substring(msg, p, 2);
433                 escape = substring(msg, p + 1, 1);
434
435                 if (escape == "%")
436                         replacement = "%";
437                 else if (escape == "\\")
438                         replacement = "\\";
439                 else if (escape == "n")
440                         replacement = "\n";
441                 else if (escape == "a")
442                         replacement = ftos(floor(self.armorvalue));
443                 else if (escape == "h")
444                         replacement = ftos(floor(self.health));
445                 else if (escape == "l")
446                         replacement = NearestLocation(self.origin);
447                 else if (escape == "y")
448                         replacement = NearestLocation(cursor);
449                 else if (escape == "d")
450                         replacement = NearestLocation(self.death_origin);
451                 else if (escape == "w") {
452                         float wep;
453                         wep = self.weapon;
454                         if (!wep)
455                                 wep = self.switchweapon;
456                         if (!wep)
457                                 wep = self.cnt;
458                         replacement = W_Name(wep);
459                 } else if (escape == "W") {
460                         if (self.items & IT_SHELLS) replacement = "shells";
461                         else if (self.items & IT_NAILS) replacement = "bullets";
462                         else if (self.items & IT_ROCKETS) replacement = "rockets";
463                         else if (self.items & IT_CELLS) replacement = "cells";
464                         else replacement = "batteries"; // ;)
465                 } else if (escape == "x") {
466                         replacement = cursor_ent.netname;
467                         if (!replacement || !cursor_ent)
468                                 replacement = "nothing";
469                 } else if (escape == "p") {
470                         if (self.last_selected_player)
471                                 replacement = self.last_selected_player.netname;
472                         else
473                                 replacement = "(nobody)";
474                 } else if (escape == "s")
475                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
476                 else if (escape == "S")
477                         replacement = ftos(vlen(self.velocity));
478                 else if (escape == "v") {
479                         float weapon_number;
480                         local entity stats;
481
482                         if(self.classname == "spectator")
483                                 stats = self.enemy;
484                         else
485                                 stats = self;
486
487                         weapon_number = stats.weapon;
488
489                         if (!weapon_number)
490                                 weapon_number = stats.switchweapon;
491
492                         if (!weapon_number)
493                                 weapon_number = stats.cnt;
494
495                         if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
496                                 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
497                         else
498                                 replacement = "~"; // or something to indicate NULL, not available
499                 }
500
501                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
502                 p = p + strlen(replacement);
503         }
504         return msg;
505 }
506
507 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
508         return (value == 0) ? FALSE : TRUE;
509 }
510
511 /*
512 =============
513 GetCvars
514 =============
515 Called with:
516   0:  sends the request
517   >0: receives a cvar from name=argv(f) value=argv(f+1)
518 */
519 void GetCvars_handleString(string thisname, float f, .string field, string name)
520 {
521         if (f < 0)
522         {
523                 if (self.field)
524                         strunzone(self.field);
525                 self.field = string_null;
526         }
527         else if (f > 0)
528         {
529                 if (thisname == name)
530                 {
531                         if (self.field)
532                                 strunzone(self.field);
533                         self.field = strzone(argv(f + 1));
534                 }
535         }
536         else
537                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
538 }
539 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
540 {
541         GetCvars_handleString(thisname, f, field, name);
542         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
543                 if (thisname == name)
544                 {
545                         string s;
546                         s = func(strcat1(self.field));
547                         if (s != self.field)
548                         {
549                                 strunzone(self.field);
550                                 self.field = strzone(s);
551                         }
552                 }
553 }
554 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
555 {
556         if (f < 0)
557         {
558         }
559         else if (f > 0)
560         {
561                 if (thisname == name)
562                         self.field = stof(argv(f + 1));
563         }
564         else
565                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
566 }
567 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
568 {
569         if (f < 0)
570         {
571         }
572         else if (f > 0)
573         {
574                 if (thisname == name)
575                 {
576                         if(!self.field)
577                         {
578                                 self.field = stof(argv(f + 1));
579                                 if(!self.field)
580                                         self.field = -1;
581                         }
582                 }
583         }
584         else
585         {
586                 if(!self.field)
587                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
588         }
589 }
590 string W_FixWeaponOrder_ForceComplete(string s);
591 string W_FixWeaponOrder_AllowIncomplete(string s);
592 float w_getbestweapon(entity e);
593 void GetCvars(float f)
594 {
595         string s;
596
597         if (f > 0)
598                 s = strcat1(argv(f));
599
600         get_cvars_f = f;
601         get_cvars_s = s;
602         MUTATOR_CALLHOOK(GetCvars);
603         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
604         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
605         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
606         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
607         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
608         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
609         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
610         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
611         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
612         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
613         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
614         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
615         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
616         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
617         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
618         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
619         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
620         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
621         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
622         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
623         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
624         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
625         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
626         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
627         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
628
629         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
630         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
631
632 #ifdef ALLOW_FORCEMODELS
633         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
634         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
635 #endif
636         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
637
638         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
639         if (f > 0)
640         {
641                 if (s == "cl_weaponpriority")
642                         self.switchweapon = w_getbestweapon(self);
643         }
644 }
645
646 float fexists(string f)
647 {
648     float fh;
649     fh = fopen(f, FILE_READ);
650     if (fh < 0)
651         return FALSE;
652     fclose(fh);
653     return TRUE;
654 }
655
656 void backtrace(string msg)
657 {
658     float dev, war;
659     dev = cvar("developer");
660     war = cvar("prvm_backtraceforwarnings");
661     cvar_set("developer", "1");
662     cvar_set("prvm_backtraceforwarnings", "1");
663     print("\n");
664     print("--- CUT HERE ---\nWARNING: ");
665     print(msg);
666     print("\n");
667     remove(world); // isn't there any better way to cause a backtrace?
668     print("\n--- CUT UNTIL HERE ---\n");
669     cvar_set("developer", ftos(dev));
670     cvar_set("prvm_backtraceforwarnings", ftos(war));
671 }
672
673 string Team_ColorCode(float teamid)
674 {
675     if (teamid == COLOR_TEAM1)
676         return "^1";
677     else if (teamid == COLOR_TEAM2)
678         return "^4";
679     else if (teamid == COLOR_TEAM3)
680         return "^3";
681     else if (teamid == COLOR_TEAM4)
682         return "^6";
683     else
684         return "^7";
685 }
686
687 string Team_ColorName(float t)
688 {
689     // fixme: Search for team entities and get their .netname's!
690     if (t == COLOR_TEAM1)
691         return "Red";
692     if (t == COLOR_TEAM2)
693         return "Blue";
694     if (t == COLOR_TEAM3)
695         return "Yellow";
696     if (t == COLOR_TEAM4)
697         return "Pink";
698     return "Neutral";
699 }
700
701 string Team_ColorNameLowerCase(float t)
702 {
703     // fixme: Search for team entities and get their .netname's!
704     if (t == COLOR_TEAM1)
705         return "red";
706     if (t == COLOR_TEAM2)
707         return "blue";
708     if (t == COLOR_TEAM3)
709         return "yellow";
710     if (t == COLOR_TEAM4)
711         return "pink";
712     return "neutral";
713 }
714
715 float ColourToNumber(string team_colour)
716 {
717         if (team_colour == "red")
718                 return COLOR_TEAM1;
719
720         if (team_colour == "blue")
721                 return COLOR_TEAM2;
722
723         if (team_colour == "yellow")
724                 return COLOR_TEAM3;
725
726         if (team_colour == "pink")
727                 return COLOR_TEAM4;
728
729         if (team_colour == "auto")
730                 return 0;
731
732         return -1;
733 }
734
735 float NumberToTeamNumber(float number)
736 {
737         if (number == 1)
738                 return COLOR_TEAM1;
739
740         if (number == 2)
741                 return COLOR_TEAM2;
742
743         if (number == 3)
744                 return COLOR_TEAM3;
745
746         if (number == 4)
747                 return COLOR_TEAM4;
748
749         return -1;
750 }
751
752 #define CENTERPRIO_POINT 1
753 #define CENTERPRIO_SPAM 2
754 #define CENTERPRIO_VOTE 4
755 #define CENTERPRIO_NORMAL 5
756 #define CENTERPRIO_SHIELDING 7
757 #define CENTERPRIO_MAPVOTE 9
758 #define CENTERPRIO_IDLEKICK 50
759 #define CENTERPRIO_ADMIN 99
760 .float centerprint_priority;
761 .float centerprint_expires;
762 void centerprint_atprio(entity e, float prio, string s)
763 {
764     if (intermission_running)
765         if (prio < CENTERPRIO_MAPVOTE)
766             return;
767     if (time > e.centerprint_expires)
768         e.centerprint_priority = 0;
769     if (prio >= e.centerprint_priority)
770     {
771         e.centerprint_priority = prio;
772         if (timeoutStatus == 2)
773             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
774         else
775             e.centerprint_expires = time + e.cvar_scr_centertime;
776         centerprint_builtin(e, s);
777     }
778 }
779 void centerprint_expire(entity e, float prio)
780 {
781     if (prio == e.centerprint_priority)
782     {
783         e.centerprint_priority = 0;
784         centerprint_builtin(e, "");
785     }
786 }
787 void centerprint(entity e, string s)
788 {
789     centerprint_atprio(e, CENTERPRIO_NORMAL, s);
790 }
791
792 // decolorizes and team colors the player name when needed
793 string playername(entity p)
794 {
795     string t;
796     if (teams_matter && !intermission_running && p.classname == "player")
797     {
798         t = Team_ColorCode(p.team);
799         return strcat(t, strdecolorize(p.netname));
800     }
801     else
802         return p.netname;
803 }
804
805 vector randompos(vector m1, vector m2)
806 {
807     local vector v;
808     m2 = m2 - m1;
809     v_x = m2_x * random() + m1_x;
810     v_y = m2_y * random() + m1_y;
811     v_z = m2_z * random() + m1_z;
812     return  v;
813 };
814
815 float g_pickup_shells;
816 float g_pickup_shells_max;
817 float g_pickup_nails;
818 float g_pickup_nails_max;
819 float g_pickup_rockets;
820 float g_pickup_rockets_max;
821 float g_pickup_cells;
822 float g_pickup_cells_max;
823 float g_pickup_fuel;
824 float g_pickup_fuel_jetpack;
825 float g_pickup_fuel_max;
826 float g_pickup_armorsmall;
827 float g_pickup_armorsmall_max;
828 float g_pickup_armorsmall_anyway;
829 float g_pickup_armormedium;
830 float g_pickup_armormedium_max;
831 float g_pickup_armormedium_anyway;
832 float g_pickup_armorbig;
833 float g_pickup_armorbig_max;
834 float g_pickup_armorbig_anyway;
835 float g_pickup_armorlarge;
836 float g_pickup_armorlarge_max;
837 float g_pickup_armorlarge_anyway;
838 float g_pickup_healthsmall;
839 float g_pickup_healthsmall_max;
840 float g_pickup_healthsmall_anyway;
841 float g_pickup_healthmedium;
842 float g_pickup_healthmedium_max;
843 float g_pickup_healthmedium_anyway;
844 float g_pickup_healthlarge;
845 float g_pickup_healthlarge_max;
846 float g_pickup_healthlarge_anyway;
847 float g_pickup_healthmega;
848 float g_pickup_healthmega_max;
849 float g_pickup_healthmega_anyway;
850 float g_pickup_ammo_anyway;
851 float g_pickup_weapons_anyway;
852 float g_weaponarena;
853 float g_weaponarena_random;
854 string g_weaponarena_list;
855 float g_weaponspeedfactor;
856 float g_weaponratefactor;
857 float g_weapondamagefactor;
858 float g_weaponforcefactor;
859 float g_weaponspreadfactor;
860
861 float start_weapons;
862 float start_items;
863 float start_ammo_shells;
864 float start_ammo_nails;
865 float start_ammo_rockets;
866 float start_ammo_cells;
867 float start_ammo_fuel;
868 float start_health;
869 float start_armorvalue;
870 float warmup_start_weapons;
871 float warmup_start_ammo_shells;
872 float warmup_start_ammo_nails;
873 float warmup_start_ammo_rockets;
874 float warmup_start_ammo_cells;
875 float warmup_start_ammo_fuel;
876 float warmup_start_health;
877 float warmup_start_armorvalue;
878 float g_weapon_stay;
879 float g_ghost_items;
880
881 entity get_weaponinfo(float w);
882
883 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
884 {
885         var float i = weaponinfo.weapon;
886
887         if (!i)
888                 return 0;
889
890         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
891
892         if (t < 0) // "default" weapon selection
893         {
894                 if (g_lms || g_ca || allguns)
895                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
896                 else if(t < -1)
897                         t = 0;
898                 else if (g_race || g_cts)
899                         t = (i == WEP_LASER);
900                 else if (g_nexball)
901                         t = 0; // weapon is set a few lines later
902                 else
903                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
904                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
905                         t |= (i == WEP_HOOK);
906         }
907
908         // we cannot disable porto in Nexball, we must force it
909         if(g_nexball && i == WEP_PORTO)
910                 t = 1;
911
912         return t;
913 }
914
915 void readplayerstartcvars()
916 {
917         entity e;
918         float i, j, t;
919         string s;
920
921         // initialize starting values for players
922         start_weapons = 0;
923         start_items = 0;
924         start_ammo_shells = 0;
925         start_ammo_nails = 0;
926         start_ammo_rockets = 0;
927         start_ammo_cells = 0;
928         start_health = cvar("g_balance_health_start");
929         start_armorvalue = cvar("g_balance_armor_start");
930
931         g_weaponarena = 0;
932         s = cvar_string("g_weaponarena");
933         if (s == "0")
934         {
935         }
936         else if (s == "all")
937         {
938                 g_weaponarena_list = "All Weapons";
939                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
940                 {
941                         e = get_weaponinfo(j);
942                         g_weaponarena |= e.weapons;
943                         weapon_action(e.weapon, WR_PRECACHE);
944                 }
945         }
946         else if (s == "most")
947         {
948                 g_weaponarena_list = "Most Weapons";
949                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
950                 {
951                         e = get_weaponinfo(j);
952                         if (e.spawnflags & WEP_FLAG_NORMAL)
953                         {
954                                 g_weaponarena |= e.weapons;
955                                 weapon_action(e.weapon, WR_PRECACHE);
956                         }
957                 }
958         }
959         else if (s == "none")
960         {
961                 g_weaponarena_list = "No Weapons";
962                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
963         }
964         else
965         {
966                 t = tokenize_console(s);
967                 g_weaponarena_list = "";
968                 for (i = 0; i < t; ++i)
969                 {
970                         s = argv(i);
971                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
972                         {
973                                 e = get_weaponinfo(j);
974                                 if (e.netname == s)
975                                 {
976                                         g_weaponarena |= e.weapons;
977                                         weapon_action(e.weapon, WR_PRECACHE);
978                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
979                                         break;
980                                 }
981                         }
982                         if (j > WEP_LAST)
983                         {
984                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
985                         }
986                 }
987                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
988         }
989
990         if(g_weaponarena)
991                 g_weaponarena_random = cvar("g_weaponarena_random");
992         else
993                 g_weaponarena_random = 0;
994
995         if (g_weaponarena)
996         {
997                 start_weapons = g_weaponarena;
998                 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
999                         start_ammo_rockets = 999;
1000                 if (g_weaponarena & WEPBIT_SHOTGUN)
1001                         start_ammo_shells = 999;
1002                 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
1003                         start_ammo_cells = 999;
1004                 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
1005                         start_ammo_nails = 999;
1006                 if (g_weaponarena & WEPBIT_HOOK)
1007                         start_ammo_fuel = 999;
1008                 start_items |= IT_UNLIMITED_AMMO;
1009         }
1010         else if (g_minstagib)
1011         {
1012                 start_health = 100;
1013                 start_armorvalue = 0;
1014                 start_weapons = WEPBIT_MINSTANEX;
1015                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1016                 start_ammo_cells = cvar("g_minstagib_ammo_start");
1017                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1018                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1019
1020                 if (g_minstagib_invis_alpha <= 0)
1021                         g_minstagib_invis_alpha = -1;
1022         }
1023         else
1024         {
1025                 if (g_lms || g_ca)
1026                 {
1027                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
1028                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
1029                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1030                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
1031                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1032                         start_health = cvar("g_lms_start_health");
1033                         start_armorvalue = cvar("g_lms_start_armor");
1034                 }
1035                 else
1036                 {
1037                         start_ammo_shells = cvar("g_start_ammo_shells");
1038                         start_ammo_nails = cvar("g_start_ammo_nails");
1039                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1040                         start_ammo_cells = cvar("g_start_ammo_cells");
1041                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1042                 }
1043
1044                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1045                 {
1046                         e = get_weaponinfo(i);
1047                         if(want_weapon("g_start_weapon_", e, FALSE))
1048                                 start_weapons |= e.weapons;
1049                 }
1050         }
1051
1052         if (inWarmupStage)
1053         {
1054                 warmup_start_ammo_shells = start_ammo_shells;
1055                 warmup_start_ammo_nails = start_ammo_nails;
1056                 warmup_start_ammo_rockets = start_ammo_rockets;
1057                 warmup_start_ammo_cells = start_ammo_cells;
1058                 warmup_start_ammo_fuel = start_ammo_fuel;
1059                 warmup_start_health = start_health;
1060                 warmup_start_armorvalue = start_armorvalue;
1061                 warmup_start_weapons = start_weapons;
1062
1063                 if (!g_weaponarena && !g_minstagib && !g_ca)
1064                 {
1065                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1066                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1067                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1068                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1069                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1070                         warmup_start_health = cvar("g_warmup_start_health");
1071                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1072                         warmup_start_weapons = 0;
1073                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1074                         {
1075                                 e = get_weaponinfo(i);
1076                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1077                                         warmup_start_weapons |= e.weapons;
1078                         }
1079                 }
1080         }
1081
1082         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1083         {
1084                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1085                 start_items |= IT_FUEL_REGEN;
1086                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1087                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1088         }
1089
1090         if(!cvar("g_use_ammunition"))
1091         {
1092                 start_ammo_shells = cvar("g_pickup_shells_max");
1093                 start_ammo_nails = cvar("g_pickup_nails_max");
1094                 start_ammo_rockets = cvar("g_pickup_rockets_max");
1095                 start_ammo_cells = cvar("g_pickup_cells_max");
1096                 start_ammo_fuel = cvar("g_pickup_fuel_max");
1097                 start_items |= IT_UNLIMITED_AMMO;
1098                 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1099                 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1100                 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1101                 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1102                 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1103                 //warmup_start_items |= IT_UNLIMITED_AMMO;
1104         }
1105
1106         if (g_jetpack)
1107                 start_items |= IT_JETPACK;
1108
1109         if (g_weapon_stay == 2)
1110         {
1111                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1112                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1113                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1114                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1115                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1116                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1117                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1118                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1119                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1120                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1121         }
1122
1123         MUTATOR_CALLHOOK(SetStartItems);
1124
1125         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1126         {
1127                 e = get_weaponinfo(i);
1128                 if(e.weapons & (start_weapons | warmup_start_weapons))
1129                         weapon_action(e.weapon, WR_PRECACHE);
1130         }
1131
1132         start_ammo_shells = max(0, start_ammo_shells);
1133         start_ammo_nails = max(0, start_ammo_nails);
1134         start_ammo_cells = max(0, start_ammo_cells);
1135         start_ammo_rockets = max(0, start_ammo_rockets);
1136         start_ammo_fuel = max(0, start_ammo_fuel);
1137
1138         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1139         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1140         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1141         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1142         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1143 }
1144
1145 float g_bugrigs;
1146 float g_bugrigs_planar_movement;
1147 float g_bugrigs_planar_movement_car_jumping;
1148 float g_bugrigs_reverse_spinning;
1149 float g_bugrigs_reverse_speeding;
1150 float g_bugrigs_reverse_stopping;
1151 float g_bugrigs_air_steering;
1152 float g_bugrigs_angle_smoothing;
1153 float g_bugrigs_friction_floor;
1154 float g_bugrigs_friction_brake;
1155 float g_bugrigs_friction_air;
1156 float g_bugrigs_accel;
1157 float g_bugrigs_speed_ref;
1158 float g_bugrigs_speed_pow;
1159 float g_bugrigs_steer;
1160
1161 float g_touchexplode;
1162 float g_touchexplode_radius;
1163 float g_touchexplode_damage;
1164 float g_touchexplode_edgedamage;
1165 float g_touchexplode_force;
1166
1167 float sv_autotaunt;
1168 float sv_taunt;
1169
1170 float sv_pitch_min;
1171 float sv_pitch_max;
1172 float sv_pitch_fixyaw;
1173
1174 float sv_accuracy_data_share;
1175
1176 void readlevelcvars(void)
1177 {
1178         // first load all the mutators
1179         if(cvar("g_nix"))
1180                 MUTATOR_ADD(mutator_nix);
1181
1182     g_bugrigs = cvar("g_bugrigs");
1183     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1184     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1185     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1186     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1187     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1188     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1189     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1190     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1191     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1192     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1193     g_bugrigs_accel = cvar("g_bugrigs_accel");
1194     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1195     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1196     g_bugrigs_steer = cvar("g_bugrigs_steer");
1197
1198     g_touchexplode = cvar("g_touchexplode");
1199     g_touchexplode_radius = cvar("g_touchexplode_radius");
1200     g_touchexplode_damage = cvar("g_touchexplode_damage");
1201     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1202     g_touchexplode_force = cvar("g_touchexplode_force");
1203
1204 #ifdef ALLOW_FORCEMODELS
1205         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1206 #endif
1207         sv_loddistance1 = cvar("sv_loddistance1");
1208         sv_loddistance2 = cvar("sv_loddistance2");
1209
1210         if(sv_loddistance2 <= sv_loddistance1)
1211                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1212
1213         sv_clones = cvar("sv_clones");
1214         sv_gentle = cvar("sv_gentle");
1215         sv_foginterval = cvar("sv_foginterval");
1216         g_cloaked = cvar("g_cloaked");
1217         g_jump_grunt = cvar("g_jump_grunt");
1218         g_footsteps = cvar("g_footsteps");
1219         g_grappling_hook = cvar("g_grappling_hook");
1220         g_jetpack = cvar("g_jetpack");
1221         g_laserguided_missile = cvar("g_laserguided_missile");
1222         g_midair = cvar("g_midair");
1223         g_minstagib = cvar("g_minstagib");
1224         g_norecoil = cvar("g_norecoil");
1225         g_vampire = cvar("g_vampire");
1226         g_bloodloss = cvar("g_bloodloss");
1227         sv_maxidle = cvar("sv_maxidle");
1228         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1229         sv_pogostick = cvar("sv_pogostick");
1230         g_ctf_reverse = cvar("g_ctf_reverse");
1231         sv_autotaunt = cvar("sv_autotaunt");
1232         sv_taunt = cvar("sv_taunt");
1233
1234         inWarmupStage = cvar("g_warmup");
1235         g_warmup_limit = cvar("g_warmup_limit");
1236         g_warmup_allguns = cvar("g_warmup_allguns");
1237         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1238
1239         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1240                 inWarmupStage = 0; // these modes cannot work together, sorry
1241
1242         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1243         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1244         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1245         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1246         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1247         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1248         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1249         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1250         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1251         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1252         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1253         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1254
1255         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1256         g_weaponratefactor = cvar("g_weaponratefactor");
1257         g_weapondamagefactor = cvar("g_weapondamagefactor");
1258         g_weaponforcefactor = cvar("g_weaponforcefactor");
1259         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1260
1261         g_pickup_shells = cvar("g_pickup_shells");
1262         g_pickup_shells_max = cvar("g_pickup_shells_max");
1263         g_pickup_nails = cvar("g_pickup_nails");
1264         g_pickup_nails_max = cvar("g_pickup_nails_max");
1265         g_pickup_rockets = cvar("g_pickup_rockets");
1266         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1267         g_pickup_cells = cvar("g_pickup_cells");
1268         g_pickup_cells_max = cvar("g_pickup_cells_max");
1269         g_pickup_fuel = cvar("g_pickup_fuel");
1270         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1271         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1272         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1273         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1274         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1275         g_pickup_armormedium = cvar("g_pickup_armormedium");
1276         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1277         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1278         g_pickup_armorbig = cvar("g_pickup_armorbig");
1279         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1280         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1281         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1282         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1283         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1284         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1285         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1286         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1287         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1288         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1289         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1290         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1291         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1292         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1293         g_pickup_healthmega = cvar("g_pickup_healthmega");
1294         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1295         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1296
1297         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1298         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1299
1300         g_pinata = cvar("g_pinata");
1301
1302         g_weapon_stay = cvar("g_weapon_stay");
1303
1304         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1305                 g_weapon_stay = 1;
1306
1307         g_ghost_items = cvar("g_ghost_items");
1308
1309         if(g_ghost_items >= 1)
1310                 g_ghost_items = 0.25; // default alpha value
1311
1312         if not(inWarmupStage && !g_ca)
1313                 game_starttime = cvar("g_start_delay");
1314
1315         sv_pitch_min = cvar("sv_pitch_min");
1316         sv_pitch_max = cvar("sv_pitch_max");
1317         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1318
1319         sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1320
1321         readplayerstartcvars();
1322 }
1323
1324 /*
1325 // TODO sound pack system
1326 string soundpack;
1327
1328 string precache_sound_builtin (string s) = #19;
1329 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1330 string precache_sound(string s)
1331 {
1332         return precache_sound_builtin(strcat(soundpack, s));
1333 }
1334 void play2(entity e, string filename)
1335 {
1336         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1337 }
1338 void sound(entity e, float chan, string samp, float vol, float atten)
1339 {
1340         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1341 }
1342 */
1343
1344 // Sound functions
1345 string precache_sound (string s) = #19;
1346 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1347 float precache_sound_index (string s) = #19;
1348
1349 #define SND_VOLUME      1
1350 #define SND_ATTENUATION 2
1351 #define SND_LARGEENTITY 8
1352 #define SND_LARGESOUND  16
1353
1354 float sound_allowed(float dest, entity e)
1355 {
1356     // sounds from world may always pass
1357     for (;;)
1358     {
1359         if (e.classname == "body")
1360             e = e.enemy;
1361         if (e.owner && e.owner != e)
1362             e = e.owner;
1363         else
1364             break;
1365     }
1366     // sounds to self may always pass
1367     if (dest == MSG_ONE)
1368         if (e == msg_entity)
1369             return TRUE;
1370     // sounds by players can be removed
1371     if (cvar("bot_sound_monopoly"))
1372         if (clienttype(e) == CLIENTTYPE_REAL)
1373             return FALSE;
1374     // anything else may pass
1375     return TRUE;
1376 }
1377
1378 void sound(entity e, float chan, string samp, float vol, float atten)
1379 {
1380     if (!sound_allowed(MSG_BROADCAST, e))
1381         return;
1382     sound_builtin(e, chan, samp, vol, atten);
1383 }
1384 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1385 {
1386     float entno, idx;
1387
1388     if (!sound_allowed(dest, e))
1389         return;
1390
1391     entno = num_for_edict(e);
1392     idx = precache_sound_index(samp);
1393
1394     float sflags;
1395     sflags = 0;
1396
1397     atten = floor(atten * 64);
1398     vol = floor(vol * 255);
1399
1400     if (vol != 255)
1401         sflags |= SND_VOLUME;
1402     if (atten != 64)
1403         sflags |= SND_ATTENUATION;
1404     if (entno >= 8192)
1405         sflags |= SND_LARGEENTITY;
1406     if (idx >= 256)
1407         sflags |= SND_LARGESOUND;
1408
1409     WriteByte(dest, SVC_SOUND);
1410     WriteByte(dest, sflags);
1411     if (sflags & SND_VOLUME)
1412         WriteByte(dest, vol);
1413     if (sflags & SND_ATTENUATION)
1414         WriteByte(dest, atten);
1415     if (sflags & SND_LARGEENTITY)
1416     {
1417         WriteShort(dest, entno);
1418         WriteByte(dest, chan);
1419     }
1420     else
1421     {
1422         WriteShort(dest, entno * 8 + chan);
1423     }
1424     if (sflags & SND_LARGESOUND)
1425         WriteShort(dest, idx);
1426     else
1427         WriteByte(dest, idx);
1428
1429     WriteCoord(dest, o_x);
1430     WriteCoord(dest, o_y);
1431     WriteCoord(dest, o_z);
1432 }
1433 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1434 {
1435     vector o;
1436
1437     if (!sound_allowed(dest, e))
1438         return;
1439
1440     o = e.origin + 0.5 * (e.mins + e.maxs);
1441     soundtoat(dest, e, o, chan, samp, vol, atten);
1442 }
1443 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1444 {
1445     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1446 }
1447 void stopsoundto(float dest, entity e, float chan)
1448 {
1449     float entno;
1450
1451     if (!sound_allowed(dest, e))
1452         return;
1453
1454     entno = num_for_edict(e);
1455
1456     if (entno >= 8192)
1457     {
1458         float idx, sflags;
1459         idx = precache_sound_index("misc/null.wav");
1460         sflags = SND_LARGEENTITY;
1461         if (idx >= 256)
1462             sflags |= SND_LARGESOUND;
1463         WriteByte(dest, SVC_SOUND);
1464         WriteByte(dest, sflags);
1465         WriteShort(dest, entno);
1466         WriteByte(dest, chan);
1467         if (sflags & SND_LARGESOUND)
1468             WriteShort(dest, idx);
1469         else
1470             WriteByte(dest, idx);
1471         WriteCoord(dest, e.origin_x);
1472         WriteCoord(dest, e.origin_y);
1473         WriteCoord(dest, e.origin_z);
1474     }
1475     else
1476     {
1477         WriteByte(dest, SVC_STOPSOUND);
1478         WriteShort(dest, entno * 8 + chan);
1479     }
1480 }
1481 void stopsound(entity e, float chan)
1482 {
1483     if (!sound_allowed(MSG_BROADCAST, e))
1484         return;
1485
1486     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1487     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1488 }
1489
1490 void play2(entity e, string filename)
1491 {
1492     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1493     msg_entity = e;
1494     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1495 }
1496
1497 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1498 .float spamtime;
1499 float spamsound(entity e, float chan, string samp, float vol, float atten)
1500 {
1501     if (!sound_allowed(MSG_BROADCAST, e))
1502         return FALSE;
1503
1504     if (time > e.spamtime)
1505     {
1506         e.spamtime = time;
1507         sound(e, chan, samp, vol, atten);
1508         return TRUE;
1509     }
1510     return FALSE;
1511 }
1512
1513 void play2team(float t, string filename)
1514 {
1515     local entity head;
1516
1517     if (cvar("bot_sound_monopoly"))
1518         return;
1519
1520     FOR_EACH_REALPLAYER(head)
1521     {
1522         if (head.team == t)
1523             play2(head, filename);
1524     }
1525 }
1526
1527 void play2all(string samp)
1528 {
1529     if (cvar("bot_sound_monopoly"))
1530         return;
1531
1532     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1533 }
1534
1535 void PrecachePlayerSounds(string f);
1536 void precache_playermodel(string m)
1537 {
1538         float globhandle, i, n;
1539         string f;
1540
1541         if(substring(m, -9,5) == "_lod1")
1542                 return;
1543         if(substring(m, -9,5) == "_lod2")
1544                 return;
1545         precache_model(m);
1546         if(sv_loddistance1)
1547         {
1548                 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1549                 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1550         }
1551
1552         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1553         if (globhandle < 0)
1554                 return;
1555         n = search_getsize(globhandle);
1556         for (i = 0; i < n; ++i)
1557         {
1558                 //print(search_getfilename(globhandle, i), "\n");
1559                 f = search_getfilename(globhandle, i);
1560                 PrecachePlayerSounds(f);
1561         }
1562         search_end(globhandle);
1563 }
1564 void precache_all_playermodels(string pattern)
1565 {
1566         float globhandle, i, n;
1567         string f;
1568
1569         globhandle = search_begin(pattern, TRUE, FALSE);
1570         if (globhandle < 0)
1571                 return;
1572         n = search_getsize(globhandle);
1573         for (i = 0; i < n; ++i)
1574         {
1575                 //print(search_getfilename(globhandle, i), "\n");
1576                 f = search_getfilename(globhandle, i);
1577                 precache_playermodel(f);
1578         }
1579         search_end(globhandle);
1580 }
1581
1582 void precache()
1583 {
1584     // gamemode related things
1585     precache_model ("models/misc/chatbubble.spr");
1586     precache_model ("models/misc/teambubble.spr");
1587     if (g_runematch)
1588     {
1589         precache_model ("models/runematch/curse.mdl");
1590         precache_model ("models/runematch/rune.mdl");
1591     }
1592
1593 #ifdef TTURRETS_ENABLED
1594     if (cvar("g_turrets"))
1595         turrets_precash();
1596 #endif
1597
1598     // Precache all player models if desired
1599     if (cvar("sv_precacheplayermodels"))
1600     {
1601         PrecachePlayerSounds("sound/player/default.sounds");
1602         precache_all_playermodels("models/player/*.zym");
1603         precache_all_playermodels("models/player/*.dpm");
1604         precache_all_playermodels("models/player/*.md3");
1605         precache_all_playermodels("models/player/*.psk");
1606         precache_all_playermodels("models/player/*.iqm");
1607     }
1608
1609     if (cvar("sv_defaultcharacter"))
1610     {
1611         string s;
1612         s = cvar_string("sv_defaultplayermodel_red");
1613         if (s != "")
1614             precache_playermodel(s);
1615         s = cvar_string("sv_defaultplayermodel_blue");
1616         if (s != "")
1617             precache_playermodel(s);
1618         s = cvar_string("sv_defaultplayermodel_yellow");
1619         if (s != "")
1620             precache_playermodel(s);
1621         s = cvar_string("sv_defaultplayermodel_pink");
1622         if (s != "")
1623             precache_playermodel(s);
1624         s = cvar_string("sv_defaultplayermodel");
1625         if (s != "")
1626             precache_playermodel(s);
1627     }
1628
1629     if (g_footsteps)
1630     {
1631         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1632         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1633     }
1634
1635     // gore and miscellaneous sounds
1636     //precache_sound ("misc/h2ohit.wav");
1637     precache_model ("models/hook.md3");
1638     precache_sound ("misc/armorimpact.wav");
1639     precache_sound ("misc/bodyimpact1.wav");
1640     precache_sound ("misc/bodyimpact2.wav");
1641     precache_sound ("misc/gib.wav");
1642     precache_sound ("misc/gib_splat01.wav");
1643     precache_sound ("misc/gib_splat02.wav");
1644     precache_sound ("misc/gib_splat03.wav");
1645     precache_sound ("misc/gib_splat04.wav");
1646     precache_sound ("misc/hit.wav");
1647         precache_sound ("misc/typehit.wav");
1648     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1649     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1650     precache_sound ("misc/null.wav");
1651     precache_sound ("misc/spawn.wav");
1652     precache_sound ("misc/talk.wav");
1653     precache_sound ("misc/teleport.wav");
1654     precache_sound ("misc/poweroff.wav");
1655     precache_sound ("player/lava.wav");
1656     precache_sound ("player/slime.wav");
1657
1658     if (g_jetpack)
1659         precache_sound ("misc/jetpack_fly.wav");
1660
1661     precache_model ("models/sprites/0.spr32");
1662     precache_model ("models/sprites/1.spr32");
1663     precache_model ("models/sprites/2.spr32");
1664     precache_model ("models/sprites/3.spr32");
1665     precache_model ("models/sprites/4.spr32");
1666     precache_model ("models/sprites/5.spr32");
1667     precache_model ("models/sprites/6.spr32");
1668     precache_model ("models/sprites/7.spr32");
1669     precache_model ("models/sprites/8.spr32");
1670     precache_model ("models/sprites/9.spr32");
1671     precache_model ("models/sprites/10.spr32");
1672
1673     // common weapon precaches
1674     precache_sound ("weapons/weapon_switch.wav");
1675     precache_sound ("weapons/weaponpickup.wav");
1676     precache_sound ("weapons/unavailable.wav");
1677     if (g_grappling_hook)
1678     {
1679         precache_sound ("weapons/hook_fire.wav"); // hook
1680         precache_sound ("weapons/hook_impact.wav"); // hook
1681     }
1682
1683     if(cvar("sv_precacheweapons"))
1684     {
1685         //precache weapon models/sounds
1686         local float wep;
1687         wep = WEP_FIRST;
1688         while (wep <= WEP_LAST)
1689         {
1690             weapon_action(wep, WR_PRECACHE);
1691             wep = wep + 1;
1692         }
1693     }
1694
1695     precache_model("models/elaser.mdl");
1696     precache_model("models/laser.mdl");
1697     precache_model("models/ebomb.mdl");
1698
1699 #if 0
1700     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1701
1702     if (!self.noise && self.music) // quake 3 uses the music field
1703         self.noise = self.music;
1704
1705     // plays music for the level if there is any
1706     if (self.noise)
1707     {
1708         precache_sound (self.noise);
1709         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1710     }
1711 #endif
1712 }
1713
1714 // sorry, but using \ in macros breaks line numbers
1715 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1716 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1717 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1718
1719 // WARNING: this kills the trace globals
1720 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1721 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1722
1723 #define INITPRIO_FIRST              0
1724 #define INITPRIO_GAMETYPE           0
1725 #define INITPRIO_GAMETYPE_FALLBACK  1
1726 #define INITPRIO_CVARS              5
1727 #define INITPRIO_FINDTARGET        10
1728 #define INITPRIO_DROPTOFLOOR       20
1729 #define INITPRIO_SETLOCATION       90
1730 #define INITPRIO_LINKDOORS         91
1731 #define INITPRIO_LAST              99
1732
1733 .void(void) initialize_entity;
1734 .float initialize_entity_order;
1735 .entity initialize_entity_next;
1736 entity initialize_entity_first;
1737
1738 void make_safe_for_remove(entity e)
1739 {
1740     if (e.initialize_entity)
1741     {
1742         entity ent, prev;
1743         for (ent = initialize_entity_first; ent; )
1744         {
1745             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1746             {
1747                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1748                 // skip it in linked list
1749                 if (prev)
1750                 {
1751                     prev.initialize_entity_next = ent.initialize_entity_next;
1752                     ent = prev.initialize_entity_next;
1753                 }
1754                 else
1755                 {
1756                     initialize_entity_first = ent.initialize_entity_next;
1757                     ent = initialize_entity_first;
1758                 }
1759             }
1760             else
1761             {
1762                 prev = ent;
1763                 ent = ent.initialize_entity_next;
1764             }
1765         }
1766     }
1767 }
1768
1769 void objerror(string s)
1770 {
1771     make_safe_for_remove(self);
1772     objerror_builtin(s);
1773 }
1774
1775 void remove_unsafely(entity e)
1776 {
1777     remove_builtin(e);
1778 }
1779
1780 void remove_safely(entity e)
1781 {
1782     make_safe_for_remove(e);
1783     remove_builtin(e);
1784 }
1785
1786 void InitializeEntity(entity e, void(void) func, float order)
1787 {
1788     entity prev, cur;
1789
1790     if (!e || e.initialize_entity)
1791     {
1792         // make a proxy initializer entity
1793         entity e_old;
1794         e_old = e;
1795         e = spawn();
1796         e.classname = "initialize_entity";
1797         e.enemy = e_old;
1798     }
1799
1800     e.initialize_entity = func;
1801     e.initialize_entity_order = order;
1802
1803     cur = initialize_entity_first;
1804     for (;;)
1805     {
1806         if (!cur || cur.initialize_entity_order > order)
1807         {
1808             // insert between prev and cur
1809             if (prev)
1810                 prev.initialize_entity_next = e;
1811             else
1812                 initialize_entity_first = e;
1813             e.initialize_entity_next = cur;
1814             return;
1815         }
1816         prev = cur;
1817         cur = cur.initialize_entity_next;
1818     }
1819 }
1820 void InitializeEntitiesRun()
1821 {
1822     entity startoflist;
1823     startoflist = initialize_entity_first;
1824     initialize_entity_first = world;
1825     for (self = startoflist; self; )
1826     {
1827         entity e;
1828         var void(void) func;
1829         e = self.initialize_entity_next;
1830         func = self.initialize_entity;
1831         self.initialize_entity_order = 0;
1832         self.initialize_entity = func_null;
1833         self.initialize_entity_next = world;
1834         if (self.classname == "initialize_entity")
1835         {
1836             entity e_old;
1837             e_old = self.enemy;
1838             remove_builtin(self);
1839             self = e_old;
1840         }
1841         //dprint("Delayed initialization: ", self.classname, "\n");
1842         func();
1843         self = e;
1844     }
1845 }
1846
1847 .float uncustomizeentityforclient_set;
1848 .void(void) uncustomizeentityforclient;
1849 void(void) SUB_Nullpointer = #0;
1850 void UncustomizeEntitiesRun()
1851 {
1852     entity oldself;
1853     oldself = self;
1854     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1855         self.uncustomizeentityforclient();
1856     self = oldself;
1857 }
1858 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1859 {
1860     e.customizeentityforclient = customizer;
1861     e.uncustomizeentityforclient = uncustomizer;
1862     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1863 }
1864
1865 .float nottargeted;
1866 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1867
1868 void() SUB_Remove;
1869 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1870 {
1871     vector mi, ma;
1872
1873     if (e.classname == "")
1874         e.classname = "net_linked";
1875
1876     if (e.model == "" || self.modelindex == 0)
1877     {
1878         mi = e.mins;
1879         ma = e.maxs;
1880         setmodel(e, "null");
1881         setsize(e, mi, ma);
1882     }
1883
1884     e.SendEntity = sendfunc;
1885     e.SendFlags = 0xFFFFFF;
1886
1887     if (!docull)
1888         e.effects |= EF_NODEPTHTEST;
1889
1890     if (dt)
1891     {
1892         e.nextthink = time + dt;
1893         e.think = SUB_Remove;
1894     }
1895 }
1896
1897 void adaptor_think2touch()
1898 {
1899     entity o;
1900     o = other;
1901     other = world;
1902     self.touch();
1903     other = o;
1904 }
1905
1906 void adaptor_think2use()
1907 {
1908     entity o, a;
1909     o = other;
1910     a = activator;
1911     activator = world;
1912     other = world;
1913     self.use();
1914     other = o;
1915     activator = a;
1916 }
1917
1918 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1919 {
1920         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1921                 self.projectiledeathtype |= HITTYPE_SPLASH;
1922         adaptor_think2use();
1923 }
1924
1925 // deferred dropping
1926 void DropToFloor_Handler()
1927 {
1928     droptofloor_builtin();
1929     self.dropped_origin = self.origin;
1930 }
1931
1932 void droptofloor()
1933 {
1934     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1935 }
1936
1937
1938
1939 float trace_hits_box_a0, trace_hits_box_a1;
1940
1941 float trace_hits_box_1d(float end, float thmi, float thma)
1942 {
1943     if (end == 0)
1944     {
1945         // just check if x is in range
1946         if (0 < thmi)
1947             return FALSE;
1948         if (0 > thma)
1949             return FALSE;
1950     }
1951     else
1952     {
1953         // do the trace with respect to x
1954         // 0 -> end has to stay in thmi -> thma
1955         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1956         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1957         if (trace_hits_box_a0 > trace_hits_box_a1)
1958             return FALSE;
1959     }
1960     return TRUE;
1961 }
1962
1963 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1964 {
1965     end -= start;
1966     thmi -= start;
1967     thma -= start;
1968     // now it is a trace from 0 to end
1969
1970     trace_hits_box_a0 = 0;
1971     trace_hits_box_a1 = 1;
1972
1973     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1974         return FALSE;
1975     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1976         return FALSE;
1977     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1978         return FALSE;
1979
1980     return TRUE;
1981 }
1982
1983 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1984 {
1985     return trace_hits_box(start, end, thmi - ma, thma - mi);
1986 }
1987
1988 float SUB_NoImpactCheck()
1989 {
1990         // zero hitcontents = this is not the real impact, but either the
1991         // mirror-impact of something hitting the projectile instead of the
1992         // projectile hitting the something, or a touchareagrid one. Neither of
1993         // these stop the projectile from moving, so...
1994         if(trace_dphitcontents == 0)
1995         {
1996                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1997                 checkclient();
1998         }
1999     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2000         return 1;
2001     if (other == world && self.size != '0 0 0')
2002     {
2003         vector tic;
2004         tic = self.velocity * sys_frametime;
2005         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2006         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2007         if (trace_fraction >= 1)
2008         {
2009             dprint("Odd... did not hit...?\n");
2010         }
2011         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2012         {
2013             dprint("Detected and prevented the sky-grapple bug.\n");
2014             return 1;
2015         }
2016     }
2017
2018     return 0;
2019 }
2020
2021 #define SUB_OwnerCheck() (other && (other == self.owner))
2022
2023 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2024 {
2025         if(SUB_OwnerCheck())
2026                 return TRUE;
2027         if(SUB_NoImpactCheck())
2028         {
2029                 remove(self);
2030                 return TRUE;
2031         }
2032         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2033                 UpdateCSQCProjectileNextFrame(self);
2034         return FALSE;
2035 }
2036 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2037
2038 float MAX_IPBAN_URIS = 16;
2039
2040 float URI_GET_DISCARD   = 0;
2041 float URI_GET_IPBAN     = 1;
2042 float URI_GET_IPBAN_END = 16;
2043
2044 void URI_Get_Callback(float id, float status, string data)
2045 {
2046     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2047     dprint(data);
2048     dprint("\nEnd of data.\n");
2049
2050     if (id == URI_GET_DISCARD)
2051     {
2052         // discard
2053     }
2054     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2055     {
2056         // online ban list
2057         OnlineBanList_URI_Get_Callback(id, status, data);
2058     }
2059     else
2060     {
2061         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2062     }
2063 }
2064
2065 void print_to(entity e, string s)
2066 {
2067     if (e)
2068         sprint(e, strcat(s, "\n"));
2069     else
2070         print(s, "\n");
2071 }
2072
2073 string getrecords(float page) // 50 records per page
2074 {
2075     float rec;
2076     string h;
2077     float r;
2078     float i;
2079     string s;
2080
2081     rec = 0;
2082
2083     s = "";
2084
2085     if (g_ctf)
2086     {
2087         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2088         {
2089             if (MapInfo_Get_ByID(i))
2090             {
2091                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2092                 if (r == 0)
2093                     continue;
2094                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2095                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2096                 ++rec;
2097             }
2098         }
2099     }
2100
2101     if (g_race)
2102     {
2103         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2104         {
2105             if (MapInfo_Get_ByID(i))
2106             {
2107                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));
2108                 if (r == 0)
2109                     continue;
2110                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));
2111                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2112                 ++rec;
2113             }
2114         }
2115     }
2116
2117     if (g_cts)
2118     {
2119         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2120         {
2121             if (MapInfo_Get_ByID(i))
2122             {
2123                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));
2124                 if (r == 0)
2125                     continue;
2126                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));
2127                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2128                 ++rec;
2129             }
2130         }
2131     }
2132
2133     MapInfo_ClearTemps();
2134
2135     if (s == "" && page == 0)
2136         return "No records are available on this server.\n";
2137     else
2138         return s;
2139 }
2140
2141 string getrankings()
2142 {
2143     string n;
2144     float t;
2145     float i;
2146     string s;
2147     string p;
2148     string map;
2149
2150     s = "";
2151
2152     map = GetMapname();
2153
2154     for (i = 1; i <= RANKINGS_CNT; ++i)
2155     {
2156         t = race_GetTime(i);
2157         if (t == 0)
2158             continue;
2159         n = race_GetName(i);
2160         p = race_PlaceName(i);
2161         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2162     }
2163
2164     MapInfo_ClearTemps();
2165
2166     if (s == "")
2167         return strcat("No records are available for the map: ", map, "\n");
2168     else
2169         return strcat("Records for ", map, ":\n", s);
2170 }
2171
2172 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2173 {
2174     float m, i;
2175     vector start, org, delta, end, enddown, mstart;
2176
2177     m = e.dphitcontentsmask;
2178     e.dphitcontentsmask = goodcontents | badcontents;
2179
2180     org = world.mins;
2181     delta = world.maxs - world.mins;
2182
2183     for (i = 0; i < attempts; ++i)
2184     {
2185         start_x = org_x + random() * delta_x;
2186         start_y = org_y + random() * delta_y;
2187         start_z = org_z + random() * delta_z;
2188
2189         // rule 1: start inside world bounds, and outside
2190         // solid, and don't start from somewhere where you can
2191         // fall down to evil
2192         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2193         if (trace_fraction >= 1)
2194             continue;
2195         if (trace_startsolid)
2196             continue;
2197         if (trace_dphitcontents & badcontents)
2198             continue;
2199         if (trace_dphitq3surfaceflags & badsurfaceflags)
2200             continue;
2201
2202         // rule 2: if we are too high, lower the point
2203         if (trace_fraction * delta_z > maxaboveground)
2204             start = trace_endpos + '0 0 1' * maxaboveground;
2205         enddown = trace_endpos;
2206
2207         // rule 3: make sure we aren't outside the map. This only works
2208         // for somewhat well formed maps. A good rule of thumb is that
2209         // the map should have a convex outside hull.
2210         // these can be traceLINES as we already verified the starting box
2211         mstart = start + 0.5 * (e.mins + e.maxs);
2212         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2213         if (trace_fraction >= 1)
2214             continue;
2215         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2216         if (trace_fraction >= 1)
2217             continue;
2218         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2219         if (trace_fraction >= 1)
2220             continue;
2221         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2222         if (trace_fraction >= 1)
2223             continue;
2224         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2225         if (trace_fraction >= 1)
2226             continue;
2227
2228         // find a random vector to "look at"
2229         end_x = org_x + random() * delta_x;
2230         end_y = org_y + random() * delta_y;
2231         end_z = org_z + random() * delta_z;
2232         end = start + normalize(end - start) * vlen(delta);
2233
2234         // rule 4: start TO end must not be too short
2235         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2236         if (trace_startsolid)
2237             continue;
2238         if (trace_fraction < minviewdistance / vlen(delta))
2239             continue;
2240
2241         // rule 5: don't want to look at sky
2242         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2243             continue;
2244
2245         // rule 6: we must not end up in trigger_hurt
2246         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2247         {
2248             dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2249             continue;
2250         }
2251
2252         break;
2253     }
2254
2255     e.dphitcontentsmask = m;
2256
2257     if (i < attempts)
2258     {
2259         setorigin(e, start);
2260         e.angles = vectoangles(end - start);
2261         dprint("Needed ", ftos(i + 1), " attempts\n");
2262         return TRUE;
2263     }
2264     else
2265         return FALSE;
2266 }
2267
2268 float zcurveparticles_effectno;
2269 vector zcurveparticles_start;
2270 float zcurveparticles_spd;
2271
2272 void endzcurveparticles()
2273 {
2274         if(zcurveparticles_effectno)
2275         {
2276                 // terminator
2277                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2278         }
2279         zcurveparticles_effectno = 0;
2280 }
2281
2282 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2283 {
2284         spd = bound(0, floor(spd / 16), 32767);
2285         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2286         {
2287                 endzcurveparticles();
2288                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2289                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2290                 WriteShort(MSG_BROADCAST, effectno);
2291                 WriteCoord(MSG_BROADCAST, start_x);
2292                 WriteCoord(MSG_BROADCAST, start_y);
2293                 WriteCoord(MSG_BROADCAST, start_z);
2294                 zcurveparticles_effectno = effectno;
2295                 zcurveparticles_start = start;
2296         }
2297         else
2298                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2299         WriteCoord(MSG_BROADCAST, end_x);
2300         WriteCoord(MSG_BROADCAST, end_y);
2301         WriteCoord(MSG_BROADCAST, end_z);
2302         WriteCoord(MSG_BROADCAST, end_dz);
2303         zcurveparticles_spd = spd;
2304 }
2305
2306 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2307 {
2308         float end_dz;
2309         vector vecxy, velxy;
2310
2311         vecxy = end - start;
2312         vecxy_z = 0;
2313         velxy = vel;
2314         velxy_z = 0;
2315
2316         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2317         {
2318                 endzcurveparticles();
2319                 trailparticles(world, effectno, start, end);
2320                 return;
2321         }
2322
2323         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2324         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2325 }
2326
2327 string GetGametype(); // g_world.qc
2328 void write_recordmarker(entity pl, float tstart, float dt)
2329 {
2330     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2331
2332     // also write a marker into demo files for demotc-race-record-extractor to find
2333     stuffcmd(pl,
2334              strcat(
2335                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2336                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2337 }
2338
2339 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)
2340 {
2341         switch(self.owner.cvar_cl_gunalign)
2342         {
2343                 case 1: // right
2344                         break;
2345
2346                 case 2: // left
2347                         vecs_y = -vecs_y;
2348                         break;
2349
2350                 default:
2351                 case 3:
2352                         if(allowcenter) // 2: allow center handedness
2353                         {
2354                                 // center
2355                                 vecs_y = 0;
2356                                 vecs_z -= 2;
2357                         }
2358                         else
2359                         {
2360                                 // right
2361                         }
2362                         break;
2363
2364                 case 4:
2365                         if(allowcenter) // 2: allow center handedness
2366                         {
2367                                 // center
2368                                 vecs_y = 0;
2369                                 vecs_z -= 2;
2370                         }
2371                         else
2372                         {
2373                                 // left
2374                                 vecs_y = -vecs_y;
2375                         }
2376                         break;
2377         }
2378         return vecs;
2379 }
2380
2381 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2382 {
2383         string s;
2384         vector v;
2385
2386         if (cvar("g_shootfromeye"))
2387         {
2388                 if (visual)
2389                 {
2390                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2391                 }
2392                 else
2393                 {
2394                         vecs_y = 0;
2395                         vecs_z = 0;
2396                 }
2397         }
2398         else if (cvar("g_shootfromcenter"))
2399         {
2400                 if (visual)
2401                 {
2402                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2403                 }
2404                 else
2405                 {
2406                         vecs_y = 0;
2407                         vecs_z -= 2;
2408                 }
2409         }
2410         else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2411         {
2412                 v = stov(s);
2413                 if (y_is_right)
2414                         v_y = -v_y;
2415                 if (v_x != 0)
2416                         vecs_x = v_x;
2417                 vecs_y = v_y;
2418                 vecs_z = v_z;
2419         }
2420         else if (cvar("g_shootfromclient"))
2421         {
2422                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));
2423         }
2424         return vecs;
2425 }
2426
2427
2428
2429 void attach_sameorigin(entity e, entity to, string tag)
2430 {
2431     vector org, t_forward, t_left, t_up, e_forward, e_up;
2432     vector org0, ang0;
2433     float tagscale;
2434
2435     ang0 = e.angles;
2436     org0 = e.origin;
2437
2438     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2439     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2440     t_forward = v_forward * tagscale;
2441     t_left = v_right * -tagscale;
2442     t_up = v_up * tagscale;
2443
2444     e.origin_x = org * t_forward;
2445     e.origin_y = org * t_left;
2446     e.origin_z = org * t_up;
2447
2448     // current forward and up directions
2449     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2450                 e.angles = AnglesTransform_FromVAngles(e.angles);
2451         else
2452                 e.angles = AnglesTransform_FromAngles(e.angles);
2453     fixedmakevectors(e.angles);
2454
2455     // untransform forward, up!
2456     e_forward_x = v_forward * t_forward;
2457     e_forward_y = v_forward * t_left;
2458     e_forward_z = v_forward * t_up;
2459     e_up_x = v_up * t_forward;
2460     e_up_y = v_up * t_left;
2461     e_up_z = v_up * t_up;
2462
2463     e.angles = fixedvectoangles2(e_forward, e_up);
2464     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2465                 e.angles = AnglesTransform_ToVAngles(e.angles);
2466         else
2467                 e.angles = AnglesTransform_ToAngles(e.angles);
2468
2469     setattachment(e, to, tag);
2470     setorigin(e, e.origin);
2471 }
2472
2473 void detach_sameorigin(entity e)
2474 {
2475     vector org;
2476     org = gettaginfo(e, 0);
2477     e.angles = fixedvectoangles2(v_forward, v_up);
2478     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2479                 e.angles = AnglesTransform_ToVAngles(e.angles);
2480         else
2481                 e.angles = AnglesTransform_ToAngles(e.angles);
2482     setorigin(e, org);
2483     setattachment(e, world, "");
2484     setorigin(e, e.origin);
2485 }
2486
2487 void follow_sameorigin(entity e, entity to)
2488 {
2489     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2490     e.aiment = to; // make the hole follow bmodel
2491     e.punchangle = to.angles; // the original angles of bmodel
2492     e.view_ofs = e.origin - to.origin; // relative origin
2493     e.v_angle = e.angles - to.angles; // relative angles
2494 }
2495
2496 void unfollow_sameorigin(entity e)
2497 {
2498     e.movetype = MOVETYPE_NONE;
2499 }
2500
2501 entity gettaginfo_relative_ent;
2502 vector gettaginfo_relative(entity e, float tag)
2503 {
2504     if (!gettaginfo_relative_ent)
2505     {
2506         gettaginfo_relative_ent = spawn();
2507         gettaginfo_relative_ent.effects = EF_NODRAW;
2508     }
2509     gettaginfo_relative_ent.model = e.model;
2510     gettaginfo_relative_ent.modelindex = e.modelindex;
2511     gettaginfo_relative_ent.frame = e.frame;
2512     return gettaginfo(gettaginfo_relative_ent, tag);
2513 }
2514
2515 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2516 {
2517     float p;
2518     p = pow(2, chan);
2519     if (pl.soundentity.cnt & p)
2520         return;
2521     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2522     pl.soundentity.cnt |= p;
2523 }
2524
2525 void SoundEntity_StopSound(entity pl, float chan)
2526 {
2527     float p;
2528     p = pow(2, chan);
2529     if (pl.soundentity.cnt & p)
2530     {
2531         stopsoundto(MSG_ALL, pl.soundentity, chan);
2532         pl.soundentity.cnt &~= p;
2533     }
2534 }
2535
2536 void SoundEntity_Attach(entity pl)
2537 {
2538     pl.soundentity = spawn();
2539     pl.soundentity.classname = "soundentity";
2540     pl.soundentity.owner = pl;
2541     setattachment(pl.soundentity, pl, "");
2542     setmodel(pl.soundentity, "null");
2543 }
2544
2545 void SoundEntity_Detach(entity pl)
2546 {
2547     float i;
2548     for (i = 0; i <= 7; ++i)
2549         SoundEntity_StopSound(pl, i);
2550 }
2551
2552
2553 float ParseCommandPlayerSlotTarget_firsttoken;
2554 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2555 {
2556     string s;
2557     entity e, head;
2558     float n;
2559
2560     s = string_null;
2561
2562     ParseCommandPlayerSlotTarget_firsttoken = -1;
2563
2564     if (tokens > idx)
2565     {
2566         if (substring(argv(idx), 0, 1) == "#")
2567         {
2568             s = substring(argv(idx), 1, -1);
2569             ++idx;
2570             if (s == "")
2571                 if (tokens > idx)
2572                 {
2573                     s = argv(idx);
2574                     ++idx;
2575                 }
2576                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2577             if (s == ftos(stof(s)))
2578             {
2579                 e = edict_num(stof(s));
2580                 if (e.flags & FL_CLIENT)
2581                     return e;
2582             }
2583         }
2584         else
2585         {
2586             // it must be a nick name
2587             s = argv(idx);
2588             ++idx;
2589                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2590
2591             n = 0;
2592             FOR_EACH_CLIENT(head)
2593             if (head.netname == s)
2594             {
2595                 e = head;
2596                 ++n;
2597             }
2598             if (n == 1)
2599                 return e;
2600
2601             s = strdecolorize(s);
2602             n = 0;
2603             FOR_EACH_CLIENT(head)
2604             if (strdecolorize(head.netname) == s)
2605             {
2606                 e = head;
2607                 ++n;
2608             }
2609             if (n == 1)
2610                 return e;
2611         }
2612     }
2613
2614     return world;
2615 }
2616
2617 .float scale2;
2618
2619 float modeleffect_SendEntity(entity to, float sf)
2620 {
2621         float f;
2622         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2623
2624         f = 0;
2625         if(self.velocity != '0 0 0')
2626                 f |= 1;
2627         if(self.angles != '0 0 0')
2628                 f |= 2;
2629         if(self.avelocity != '0 0 0')
2630                 f |= 4;
2631
2632         WriteByte(MSG_ENTITY, f);
2633         WriteShort(MSG_ENTITY, self.modelindex);
2634         WriteByte(MSG_ENTITY, self.skin);
2635         WriteByte(MSG_ENTITY, self.frame);
2636         WriteCoord(MSG_ENTITY, self.origin_x);
2637         WriteCoord(MSG_ENTITY, self.origin_y);
2638         WriteCoord(MSG_ENTITY, self.origin_z);
2639         if(f & 1)
2640         {
2641                 WriteCoord(MSG_ENTITY, self.velocity_x);
2642                 WriteCoord(MSG_ENTITY, self.velocity_y);
2643                 WriteCoord(MSG_ENTITY, self.velocity_z);
2644         }
2645         if(f & 2)
2646         {
2647                 WriteCoord(MSG_ENTITY, self.angles_x);
2648                 WriteCoord(MSG_ENTITY, self.angles_y);
2649                 WriteCoord(MSG_ENTITY, self.angles_z);
2650         }
2651         if(f & 4)
2652         {
2653                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2654                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2655                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2656         }
2657         WriteShort(MSG_ENTITY, self.scale * 256.0);
2658         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2659         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2660         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2661         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2662
2663         return TRUE;
2664 }
2665
2666 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2667 {
2668         entity e;
2669         float sz;
2670         e = spawn();
2671         e.classname = "modeleffect";
2672         setmodel(e, m);
2673         e.frame = f;
2674         setorigin(e, o);
2675         e.velocity = v;
2676         e.angles = ang;
2677         e.avelocity = angv;
2678         e.alpha = a;
2679         e.teleport_time = t1;
2680         e.fade_time = t2;
2681         e.skin = s;
2682         if(s0 >= 0)
2683                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2684         else
2685                 e.scale = -s0;
2686         if(s2 >= 0)
2687                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2688         else
2689                 e.scale2 = -s2;
2690         sz = max(e.scale, e.scale2);
2691         setsize(e, e.mins * sz, e.maxs * sz);
2692         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2693 }
2694
2695 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2696 {
2697         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2698 }
2699
2700 float randombit(float bits)
2701 {
2702         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2703                 return bits;
2704
2705         float n, f, b, r;
2706
2707         r = random();
2708         b = 0;
2709         n = 0;
2710
2711         for(f = 1; f <= bits; f *= 2)
2712         {
2713                 if(bits & f)
2714                 {
2715                         ++n;
2716                         r *= n;
2717                         if(r <= 1)
2718                                 b = f;
2719                         else
2720                                 r = (r - 1) / (n - 1);
2721                 }
2722         }
2723
2724         return b;
2725 }
2726
2727 float randombits(float bits, float k, float error_return)
2728 {
2729         float r;
2730         r = 0;
2731         while(k > 0 && bits != r)
2732         {
2733                 r += randombit(bits - r);
2734                 --k;
2735         }
2736         if(error_return)
2737                 if(k > 0)
2738                         return -1; // all
2739         return r;
2740 }
2741
2742 void randombit_test(float bits, float iter)
2743 {
2744         while(iter > 0)
2745         {
2746                 print(ftos(randombit(bits)), "\n");
2747                 --iter;
2748         }
2749 }
2750
2751 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2752 {
2753         if(halflifedist > 0)
2754                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2755         else if(halflifedist < 0)
2756                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2757         else
2758                 return 1;
2759 }
2760
2761
2762
2763
2764 #ifdef RELEASE
2765 #define cvar_string_normal cvar_string_builtin
2766 #define cvar_normal cvar_builtin
2767 #else
2768 string cvar_string_normal(string n)
2769 {
2770         if not(cvar_type(n) & 1)
2771                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2772         return cvar_string_builtin(n);
2773 }
2774
2775 float cvar_normal(string n)
2776 {
2777         return stof(cvar_string_normal(n));
2778 }
2779 #endif
2780 #define cvar_set_normal cvar_set_builtin
2781
2782 void defer_think()
2783 {
2784     entity oself;
2785
2786     oself           = self;
2787     self            = self.owner;
2788     oself.think     = SUB_Remove;
2789     oself.nextthink = time;
2790
2791     oself.use();
2792 }
2793
2794 /*
2795     Execute func() after time + fdelay.
2796     self when func is executed = self when defer is called
2797 */
2798 void defer(float fdelay, void() func)
2799 {
2800     entity e;
2801
2802     e           = spawn();
2803     e.owner     = self;
2804     e.use       = func;
2805     e.think     = defer_think;
2806     e.nextthink = time + fdelay;
2807 }