1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 float race_GetTime(float pos);
20 string race_GetName(float pos);
21 string race_PlaceName(float pos);
23 string ColoredTeamName(float t);
25 string admin_name(void)
27 if(cvar_string("sv_adminnick") != "")
28 return cvar_string("sv_adminnick");
30 return "SERVER ADMIN";
33 float DistributeEvenly_amount;
34 float DistributeEvenly_totalweight;
35 void DistributeEvenly_Init(float amount, float totalweight)
37 if (DistributeEvenly_amount)
39 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
40 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
43 DistributeEvenly_amount = 0;
45 DistributeEvenly_amount = amount;
46 DistributeEvenly_totalweight = totalweight;
48 float DistributeEvenly_Get(float weight)
53 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
54 DistributeEvenly_totalweight -= weight;
55 DistributeEvenly_amount -= f;
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
62 string STR_PLAYER = "player";
63 string STR_SPECTATOR = "spectator";
64 string STR_OBSERVER = "observer";
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
79 // copies a string to a tempstring (so one can strunzone it)
80 string strcat1(string s) = #115; // FRIK_FILE
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
87 local float nPlayerHealth = rint(enPlayer.health);
88 local float nPlayerArmor = rint(enPlayer.armorvalue);
89 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
90 local float nPlayerPing = rint(enPlayer.ping);
91 local string strPlayerPingColor;
92 local string strMessage;
93 if(nPlayerPing >= 150)
94 strPlayerPingColor = "^1";
96 strPlayerPingColor = "^2";
98 if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
99 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
101 if(cvar("sv_fragmessage_information_ping")) {
102 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
103 strMessage = strcat(strMessage, "\n^7(^2Bot");
105 strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
106 if(cvar("sv_fragmessage_information_handicap"))
107 if(cvar("sv_fragmessage_information_handicap") == 2)
108 if(nPlayerHandicap <= 1)
109 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
111 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 else if not(nPlayerHandicap <= 1)
113 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
115 strMessage = strcat(strMessage, "^7)");
116 } else if(cvar("sv_fragmessage_information_handicap")) {
117 if(cvar("sv_fragmessage_information_handicap") == 2)
118 if(nPlayerHandicap <= 1)
119 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
121 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
122 else if(nPlayerHandicap > 1)
123 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
127 void bcenterprint(string s)
129 // TODO replace by MSG_ALL (would show it to spectators too, though)?
131 FOR_EACH_PLAYER(head)
132 if (clienttype(head) == CLIENTTYPE_REAL)
133 centerprint(head, s);
136 void GameLogEcho(string s)
141 if (cvar("sv_eventlog_files"))
146 matches = cvar("sv_eventlog_files_counter") + 1;
147 cvar_set("sv_eventlog_files_counter", ftos(matches));
150 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
151 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
152 logfile = fopen(fn, FILE_APPEND);
153 fputs(logfile, ":logversion:3\n");
157 if (cvar("sv_eventlog_files_timestamps"))
158 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
160 fputs(logfile, strcat(s, "\n"));
163 if (cvar("sv_eventlog_console"))
172 // will be opened later
177 if (logfile_open && logfile >= 0)
187 vector PL_CROUCH_VIEW_OFS;
188 vector PL_CROUCH_MIN;
189 vector PL_CROUCH_MAX;
191 float spawnpoint_nag;
192 void relocate_spawnpoint()
194 PL_VIEW_OFS = stov(cvar_string("sv_player_viewoffset"));
195 PL_MIN = stov(cvar_string("sv_player_mins"));
196 PL_MAX = stov(cvar_string("sv_player_maxs"));
197 PL_CROUCH_VIEW_OFS = stov(cvar_string("sv_player_crouch_viewoffset"));
198 PL_CROUCH_MIN = stov(cvar_string("sv_player_crouch_mins"));
199 PL_CROUCH_MAX = stov(cvar_string("sv_player_crouch_maxs"));
201 // nudge off the floor
202 setorigin(self, self.origin + '0 0 1');
204 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
205 if (trace_startsolid)
211 if (!move_out_of_solid(self))
212 objerror("could not get out of solid at all!");
213 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
214 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
215 print(" ", ftos(self.origin_y - o_y));
216 print(" ", ftos(self.origin_z - o_z), "'\n");
217 if (cvar("g_spawnpoints_auto_move_out_of_solid"))
220 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
226 self.mins = self.maxs = '0 0 0';
227 objerror("player spawn point in solid, mapper sucks!\n");
232 if (cvar("g_spawnpoints_autodrop"))
234 setsize(self, PL_MIN, PL_MAX);
238 self.use = spawnpoint_use;
239 self.team_saved = self.team;
243 if (have_team_spawns != 0)
245 have_team_spawns = 1;
247 if (cvar("r_showbboxes"))
249 // show where spawnpoints point at too
250 makevectors(self.angles);
253 e.classname = "info_player_foo";
254 setorigin(e, self.origin + v_forward * 24);
255 setsize(e, '-8 -8 -8', '8 8 8');
256 e.solid = SOLID_TRIGGER;
260 #define strstr strstrofs
262 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
263 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
264 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
265 // BE CONSTANT OR strzoneD!
266 float strstr(string haystack, string needle, float offset)
270 len = strlen(needle);
271 endpos = strlen(haystack) - len;
272 while(offset <= endpos)
274 found = substring(haystack, offset, len);
283 float NUM_NEAREST_ENTITIES = 4;
284 entity nearest_entity[NUM_NEAREST_ENTITIES];
285 float nearest_length[NUM_NEAREST_ENTITIES];
286 entity findnearest(vector point, .string field, string value, vector axismod)
297 localhead = find(world, field, value);
300 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
301 dist = localhead.oldorigin;
303 dist = localhead.origin;
305 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
308 for (i = 0; i < num_nearest; ++i)
310 if (len < nearest_length[i])
314 // now i tells us where to insert at
315 // INSERTION SORT! YOU'VE SEEN IT! RUN!
316 if (i < NUM_NEAREST_ENTITIES)
318 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
320 nearest_length[j + 1] = nearest_length[j];
321 nearest_entity[j + 1] = nearest_entity[j];
323 nearest_length[i] = len;
324 nearest_entity[i] = localhead;
325 if (num_nearest < NUM_NEAREST_ENTITIES)
326 num_nearest = num_nearest + 1;
329 localhead = find(localhead, field, value);
332 // now use the first one from our list that we can see
333 for (i = 0; i < num_nearest; ++i)
335 traceline(point, nearest_entity[i].origin, TRUE, world);
336 if (trace_fraction == 1)
340 dprint("Nearest point (");
341 dprint(nearest_entity[0].netname);
342 dprint(") is not visible, using a visible one.\n");
344 return nearest_entity[i];
348 if (num_nearest == 0)
351 dprint("Not seeing any location point, using nearest as fallback.\n");
353 dprint("Candidates were: ");
354 for(j = 0; j < num_nearest; ++j)
358 dprint(nearest_entity[j].netname);
363 return nearest_entity[0];
366 void spawnfunc_target_location()
368 self.classname = "target_location";
369 // location name in netname
370 // eventually support: count, teamgame selectors, line of sight?
373 void spawnfunc_info_location()
375 self.classname = "target_location";
376 self.message = self.netname;
379 string NearestLocation(vector p)
384 loc = findnearest(p, classname, "target_location", '1 1 1');
391 loc = findnearest(p, target, "###item###", '1 1 4');
398 string formatmessage(string msg)
409 WarpZone_crosshair_trace(self);
410 cursor = trace_endpos;
411 cursor_ent = trace_ent;
415 break; // too many replacements
418 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
419 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
432 replacement = substring(msg, p, 2);
433 escape = substring(msg, p + 1, 1);
437 else if (escape == "\\")
439 else if (escape == "n")
441 else if (escape == "a")
442 replacement = ftos(floor(self.armorvalue));
443 else if (escape == "h")
444 replacement = ftos(floor(self.health));
445 else if (escape == "l")
446 replacement = NearestLocation(self.origin);
447 else if (escape == "y")
448 replacement = NearestLocation(cursor);
449 else if (escape == "d")
450 replacement = NearestLocation(self.death_origin);
451 else if (escape == "w") {
455 wep = self.switchweapon;
458 replacement = W_Name(wep);
459 } else if (escape == "W") {
460 if (self.items & IT_SHELLS) replacement = "shells";
461 else if (self.items & IT_NAILS) replacement = "bullets";
462 else if (self.items & IT_ROCKETS) replacement = "rockets";
463 else if (self.items & IT_CELLS) replacement = "cells";
464 else replacement = "batteries"; // ;)
465 } else if (escape == "x") {
466 replacement = cursor_ent.netname;
467 if (!replacement || !cursor_ent)
468 replacement = "nothing";
469 } else if (escape == "p") {
470 if (self.last_selected_player)
471 replacement = self.last_selected_player.netname;
473 replacement = "(nobody)";
474 } else if (escape == "s")
475 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
476 else if (escape == "S")
477 replacement = ftos(vlen(self.velocity));
478 else if (escape == "v") {
482 if(self.classname == "spectator")
487 weapon_number = stats.weapon;
490 weapon_number = stats.switchweapon;
493 weapon_number = stats.cnt;
495 if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
496 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
498 replacement = "~"; // or something to indicate NULL, not available
501 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
502 p = p + strlen(replacement);
507 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
508 return (value == 0) ? FALSE : TRUE;
517 >0: receives a cvar from name=argv(f) value=argv(f+1)
519 void GetCvars_handleString(string thisname, float f, .string field, string name)
524 strunzone(self.field);
525 self.field = string_null;
529 if (thisname == name)
532 strunzone(self.field);
533 self.field = strzone(argv(f + 1));
537 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
539 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
541 GetCvars_handleString(thisname, f, field, name);
542 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
543 if (thisname == name)
546 s = func(strcat1(self.field));
549 strunzone(self.field);
550 self.field = strzone(s);
554 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
561 if (thisname == name)
562 self.field = stof(argv(f + 1));
565 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
567 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
574 if (thisname == name)
578 self.field = stof(argv(f + 1));
587 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
590 string W_FixWeaponOrder_ForceComplete(string s);
591 string W_FixWeaponOrder_AllowIncomplete(string s);
592 float w_getbestweapon(entity e);
593 void GetCvars(float f)
598 s = strcat1(argv(f));
602 MUTATOR_CALLHOOK(GetCvars);
603 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
604 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
605 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
606 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
607 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
608 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
609 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
610 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
611 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
612 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
613 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
614 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
615 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
616 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
617 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
618 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
619 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
620 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
621 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
622 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
623 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
624 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
625 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
626 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
627 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
629 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
630 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
632 #ifdef ALLOW_FORCEMODELS
633 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
634 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
636 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
638 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
641 if (s == "cl_weaponpriority")
642 self.switchweapon = w_getbestweapon(self);
646 float fexists(string f)
649 fh = fopen(f, FILE_READ);
656 void backtrace(string msg)
659 dev = cvar("developer");
660 war = cvar("prvm_backtraceforwarnings");
661 cvar_set("developer", "1");
662 cvar_set("prvm_backtraceforwarnings", "1");
664 print("--- CUT HERE ---\nWARNING: ");
667 remove(world); // isn't there any better way to cause a backtrace?
668 print("\n--- CUT UNTIL HERE ---\n");
669 cvar_set("developer", ftos(dev));
670 cvar_set("prvm_backtraceforwarnings", ftos(war));
673 string Team_ColorCode(float teamid)
675 if (teamid == COLOR_TEAM1)
677 else if (teamid == COLOR_TEAM2)
679 else if (teamid == COLOR_TEAM3)
681 else if (teamid == COLOR_TEAM4)
687 string Team_ColorName(float t)
689 // fixme: Search for team entities and get their .netname's!
690 if (t == COLOR_TEAM1)
692 if (t == COLOR_TEAM2)
694 if (t == COLOR_TEAM3)
696 if (t == COLOR_TEAM4)
701 string Team_ColorNameLowerCase(float t)
703 // fixme: Search for team entities and get their .netname's!
704 if (t == COLOR_TEAM1)
706 if (t == COLOR_TEAM2)
708 if (t == COLOR_TEAM3)
710 if (t == COLOR_TEAM4)
715 float ColourToNumber(string team_colour)
717 if (team_colour == "red")
720 if (team_colour == "blue")
723 if (team_colour == "yellow")
726 if (team_colour == "pink")
729 if (team_colour == "auto")
735 float NumberToTeamNumber(float number)
752 #define CENTERPRIO_POINT 1
753 #define CENTERPRIO_SPAM 2
754 #define CENTERPRIO_VOTE 4
755 #define CENTERPRIO_NORMAL 5
756 #define CENTERPRIO_SHIELDING 7
757 #define CENTERPRIO_MAPVOTE 9
758 #define CENTERPRIO_IDLEKICK 50
759 #define CENTERPRIO_ADMIN 99
760 .float centerprint_priority;
761 .float centerprint_expires;
762 void centerprint_atprio(entity e, float prio, string s)
764 if (intermission_running)
765 if (prio < CENTERPRIO_MAPVOTE)
767 if (time > e.centerprint_expires)
768 e.centerprint_priority = 0;
769 if (prio >= e.centerprint_priority)
771 e.centerprint_priority = prio;
772 if (timeoutStatus == 2)
773 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
775 e.centerprint_expires = time + e.cvar_scr_centertime;
776 centerprint_builtin(e, s);
779 void centerprint_expire(entity e, float prio)
781 if (prio == e.centerprint_priority)
783 e.centerprint_priority = 0;
784 centerprint_builtin(e, "");
787 void centerprint(entity e, string s)
789 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
792 // decolorizes and team colors the player name when needed
793 string playername(entity p)
796 if (teams_matter && !intermission_running && p.classname == "player")
798 t = Team_ColorCode(p.team);
799 return strcat(t, strdecolorize(p.netname));
805 vector randompos(vector m1, vector m2)
809 v_x = m2_x * random() + m1_x;
810 v_y = m2_y * random() + m1_y;
811 v_z = m2_z * random() + m1_z;
815 float g_pickup_shells;
816 float g_pickup_shells_max;
817 float g_pickup_nails;
818 float g_pickup_nails_max;
819 float g_pickup_rockets;
820 float g_pickup_rockets_max;
821 float g_pickup_cells;
822 float g_pickup_cells_max;
824 float g_pickup_fuel_jetpack;
825 float g_pickup_fuel_max;
826 float g_pickup_armorsmall;
827 float g_pickup_armorsmall_max;
828 float g_pickup_armorsmall_anyway;
829 float g_pickup_armormedium;
830 float g_pickup_armormedium_max;
831 float g_pickup_armormedium_anyway;
832 float g_pickup_armorbig;
833 float g_pickup_armorbig_max;
834 float g_pickup_armorbig_anyway;
835 float g_pickup_armorlarge;
836 float g_pickup_armorlarge_max;
837 float g_pickup_armorlarge_anyway;
838 float g_pickup_healthsmall;
839 float g_pickup_healthsmall_max;
840 float g_pickup_healthsmall_anyway;
841 float g_pickup_healthmedium;
842 float g_pickup_healthmedium_max;
843 float g_pickup_healthmedium_anyway;
844 float g_pickup_healthlarge;
845 float g_pickup_healthlarge_max;
846 float g_pickup_healthlarge_anyway;
847 float g_pickup_healthmega;
848 float g_pickup_healthmega_max;
849 float g_pickup_healthmega_anyway;
850 float g_pickup_ammo_anyway;
851 float g_pickup_weapons_anyway;
853 float g_weaponarena_random;
854 string g_weaponarena_list;
855 float g_weaponspeedfactor;
856 float g_weaponratefactor;
857 float g_weapondamagefactor;
858 float g_weaponforcefactor;
859 float g_weaponspreadfactor;
863 float start_ammo_shells;
864 float start_ammo_nails;
865 float start_ammo_rockets;
866 float start_ammo_cells;
867 float start_ammo_fuel;
869 float start_armorvalue;
870 float warmup_start_weapons;
871 float warmup_start_ammo_shells;
872 float warmup_start_ammo_nails;
873 float warmup_start_ammo_rockets;
874 float warmup_start_ammo_cells;
875 float warmup_start_ammo_fuel;
876 float warmup_start_health;
877 float warmup_start_armorvalue;
881 entity get_weaponinfo(float w);
883 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
885 var float i = weaponinfo.weapon;
890 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
892 if (t < 0) // "default" weapon selection
894 if (g_lms || g_ca || allguns)
895 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
898 else if (g_race || g_cts)
899 t = (i == WEP_LASER);
901 t = 0; // weapon is set a few lines later
903 t = (i == WEP_LASER || i == WEP_SHOTGUN);
904 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
905 t |= (i == WEP_HOOK);
908 // we cannot disable porto in Nexball, we must force it
909 if(g_nexball && i == WEP_PORTO)
915 void readplayerstartcvars()
921 // initialize starting values for players
924 start_ammo_shells = 0;
925 start_ammo_nails = 0;
926 start_ammo_rockets = 0;
927 start_ammo_cells = 0;
928 start_health = cvar("g_balance_health_start");
929 start_armorvalue = cvar("g_balance_armor_start");
932 s = cvar_string("g_weaponarena");
938 g_weaponarena_list = "All Weapons";
939 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
941 e = get_weaponinfo(j);
942 g_weaponarena |= e.weapons;
943 weapon_action(e.weapon, WR_PRECACHE);
946 else if (s == "most")
948 g_weaponarena_list = "Most Weapons";
949 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
951 e = get_weaponinfo(j);
952 if (e.spawnflags & WEP_FLAG_NORMAL)
954 g_weaponarena |= e.weapons;
955 weapon_action(e.weapon, WR_PRECACHE);
959 else if (s == "none")
961 g_weaponarena_list = "No Weapons";
962 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
966 t = tokenize_console(s);
967 g_weaponarena_list = "";
968 for (i = 0; i < t; ++i)
971 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
973 e = get_weaponinfo(j);
976 g_weaponarena |= e.weapons;
977 weapon_action(e.weapon, WR_PRECACHE);
978 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
984 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
987 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
991 g_weaponarena_random = cvar("g_weaponarena_random");
993 g_weaponarena_random = 0;
997 start_weapons = g_weaponarena;
998 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
999 start_ammo_rockets = 999;
1000 if (g_weaponarena & WEPBIT_SHOTGUN)
1001 start_ammo_shells = 999;
1002 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
1003 start_ammo_cells = 999;
1004 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
1005 start_ammo_nails = 999;
1006 if (g_weaponarena & WEPBIT_HOOK)
1007 start_ammo_fuel = 999;
1008 start_items |= IT_UNLIMITED_AMMO;
1010 else if (g_minstagib)
1013 start_armorvalue = 0;
1014 start_weapons = WEPBIT_MINSTANEX;
1015 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1016 start_ammo_cells = cvar("g_minstagib_ammo_start");
1017 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1018 start_ammo_fuel = cvar("g_start_ammo_fuel");
1020 if (g_minstagib_invis_alpha <= 0)
1021 g_minstagib_invis_alpha = -1;
1027 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1028 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1029 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1030 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1031 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1032 start_health = cvar("g_lms_start_health");
1033 start_armorvalue = cvar("g_lms_start_armor");
1037 start_ammo_shells = cvar("g_start_ammo_shells");
1038 start_ammo_nails = cvar("g_start_ammo_nails");
1039 start_ammo_rockets = cvar("g_start_ammo_rockets");
1040 start_ammo_cells = cvar("g_start_ammo_cells");
1041 start_ammo_fuel = cvar("g_start_ammo_fuel");
1044 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1046 e = get_weaponinfo(i);
1047 if(want_weapon("g_start_weapon_", e, FALSE))
1048 start_weapons |= e.weapons;
1054 warmup_start_ammo_shells = start_ammo_shells;
1055 warmup_start_ammo_nails = start_ammo_nails;
1056 warmup_start_ammo_rockets = start_ammo_rockets;
1057 warmup_start_ammo_cells = start_ammo_cells;
1058 warmup_start_ammo_fuel = start_ammo_fuel;
1059 warmup_start_health = start_health;
1060 warmup_start_armorvalue = start_armorvalue;
1061 warmup_start_weapons = start_weapons;
1063 if (!g_weaponarena && !g_minstagib && !g_ca)
1065 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1066 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1067 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1068 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1069 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1070 warmup_start_health = cvar("g_warmup_start_health");
1071 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1072 warmup_start_weapons = 0;
1073 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1075 e = get_weaponinfo(i);
1076 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1077 warmup_start_weapons |= e.weapons;
1082 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1084 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1085 start_items |= IT_FUEL_REGEN;
1086 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1087 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1090 if(!cvar("g_use_ammunition"))
1092 start_ammo_shells = cvar("g_pickup_shells_max");
1093 start_ammo_nails = cvar("g_pickup_nails_max");
1094 start_ammo_rockets = cvar("g_pickup_rockets_max");
1095 start_ammo_cells = cvar("g_pickup_cells_max");
1096 start_ammo_fuel = cvar("g_pickup_fuel_max");
1097 start_items |= IT_UNLIMITED_AMMO;
1098 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1099 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1100 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1101 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1102 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1103 //warmup_start_items |= IT_UNLIMITED_AMMO;
1107 start_items |= IT_JETPACK;
1109 if (g_weapon_stay == 2)
1111 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1112 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1113 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1114 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1115 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1116 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1117 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1118 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1119 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1120 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1123 MUTATOR_CALLHOOK(SetStartItems);
1125 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1127 e = get_weaponinfo(i);
1128 if(e.weapons & (start_weapons | warmup_start_weapons))
1129 weapon_action(e.weapon, WR_PRECACHE);
1132 start_ammo_shells = max(0, start_ammo_shells);
1133 start_ammo_nails = max(0, start_ammo_nails);
1134 start_ammo_cells = max(0, start_ammo_cells);
1135 start_ammo_rockets = max(0, start_ammo_rockets);
1136 start_ammo_fuel = max(0, start_ammo_fuel);
1138 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1139 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1140 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1141 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1142 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1146 float g_bugrigs_planar_movement;
1147 float g_bugrigs_planar_movement_car_jumping;
1148 float g_bugrigs_reverse_spinning;
1149 float g_bugrigs_reverse_speeding;
1150 float g_bugrigs_reverse_stopping;
1151 float g_bugrigs_air_steering;
1152 float g_bugrigs_angle_smoothing;
1153 float g_bugrigs_friction_floor;
1154 float g_bugrigs_friction_brake;
1155 float g_bugrigs_friction_air;
1156 float g_bugrigs_accel;
1157 float g_bugrigs_speed_ref;
1158 float g_bugrigs_speed_pow;
1159 float g_bugrigs_steer;
1161 float g_touchexplode;
1162 float g_touchexplode_radius;
1163 float g_touchexplode_damage;
1164 float g_touchexplode_edgedamage;
1165 float g_touchexplode_force;
1172 float sv_pitch_fixyaw;
1174 float sv_accuracy_data_share;
1176 void readlevelcvars(void)
1178 // first load all the mutators
1180 MUTATOR_ADD(mutator_nix);
1182 g_bugrigs = cvar("g_bugrigs");
1183 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1184 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1185 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1186 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1187 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1188 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1189 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1190 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1191 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1192 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1193 g_bugrigs_accel = cvar("g_bugrigs_accel");
1194 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1195 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1196 g_bugrigs_steer = cvar("g_bugrigs_steer");
1198 g_touchexplode = cvar("g_touchexplode");
1199 g_touchexplode_radius = cvar("g_touchexplode_radius");
1200 g_touchexplode_damage = cvar("g_touchexplode_damage");
1201 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1202 g_touchexplode_force = cvar("g_touchexplode_force");
1204 #ifdef ALLOW_FORCEMODELS
1205 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1207 sv_loddistance1 = cvar("sv_loddistance1");
1208 sv_loddistance2 = cvar("sv_loddistance2");
1210 if(sv_loddistance2 <= sv_loddistance1)
1211 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1213 sv_clones = cvar("sv_clones");
1214 sv_gentle = cvar("sv_gentle");
1215 sv_foginterval = cvar("sv_foginterval");
1216 g_cloaked = cvar("g_cloaked");
1217 g_jump_grunt = cvar("g_jump_grunt");
1218 g_footsteps = cvar("g_footsteps");
1219 g_grappling_hook = cvar("g_grappling_hook");
1220 g_jetpack = cvar("g_jetpack");
1221 g_laserguided_missile = cvar("g_laserguided_missile");
1222 g_midair = cvar("g_midair");
1223 g_minstagib = cvar("g_minstagib");
1224 g_norecoil = cvar("g_norecoil");
1225 g_vampire = cvar("g_vampire");
1226 g_bloodloss = cvar("g_bloodloss");
1227 sv_maxidle = cvar("sv_maxidle");
1228 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1229 sv_pogostick = cvar("sv_pogostick");
1230 g_ctf_reverse = cvar("g_ctf_reverse");
1231 sv_autotaunt = cvar("sv_autotaunt");
1232 sv_taunt = cvar("sv_taunt");
1234 inWarmupStage = cvar("g_warmup");
1235 g_warmup_limit = cvar("g_warmup_limit");
1236 g_warmup_allguns = cvar("g_warmup_allguns");
1237 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1239 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1240 inWarmupStage = 0; // these modes cannot work together, sorry
1242 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1243 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1244 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1245 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1246 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1247 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1248 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1249 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1250 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1251 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1252 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1253 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1255 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1256 g_weaponratefactor = cvar("g_weaponratefactor");
1257 g_weapondamagefactor = cvar("g_weapondamagefactor");
1258 g_weaponforcefactor = cvar("g_weaponforcefactor");
1259 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1261 g_pickup_shells = cvar("g_pickup_shells");
1262 g_pickup_shells_max = cvar("g_pickup_shells_max");
1263 g_pickup_nails = cvar("g_pickup_nails");
1264 g_pickup_nails_max = cvar("g_pickup_nails_max");
1265 g_pickup_rockets = cvar("g_pickup_rockets");
1266 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1267 g_pickup_cells = cvar("g_pickup_cells");
1268 g_pickup_cells_max = cvar("g_pickup_cells_max");
1269 g_pickup_fuel = cvar("g_pickup_fuel");
1270 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1271 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1272 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1273 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1274 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1275 g_pickup_armormedium = cvar("g_pickup_armormedium");
1276 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1277 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1278 g_pickup_armorbig = cvar("g_pickup_armorbig");
1279 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1280 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1281 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1282 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1283 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1284 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1285 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1286 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1287 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1288 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1289 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1290 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1291 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1292 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1293 g_pickup_healthmega = cvar("g_pickup_healthmega");
1294 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1295 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1297 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1298 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1300 g_pinata = cvar("g_pinata");
1302 g_weapon_stay = cvar("g_weapon_stay");
1304 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1307 g_ghost_items = cvar("g_ghost_items");
1309 if(g_ghost_items >= 1)
1310 g_ghost_items = 0.25; // default alpha value
1312 if not(inWarmupStage && !g_ca)
1313 game_starttime = cvar("g_start_delay");
1315 sv_pitch_min = cvar("sv_pitch_min");
1316 sv_pitch_max = cvar("sv_pitch_max");
1317 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1319 sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1321 readplayerstartcvars();
1325 // TODO sound pack system
1328 string precache_sound_builtin (string s) = #19;
1329 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1330 string precache_sound(string s)
1332 return precache_sound_builtin(strcat(soundpack, s));
1334 void play2(entity e, string filename)
1336 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1338 void sound(entity e, float chan, string samp, float vol, float atten)
1340 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1345 string precache_sound (string s) = #19;
1346 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1347 float precache_sound_index (string s) = #19;
1349 #define SND_VOLUME 1
1350 #define SND_ATTENUATION 2
1351 #define SND_LARGEENTITY 8
1352 #define SND_LARGESOUND 16
1354 float sound_allowed(float dest, entity e)
1356 // sounds from world may always pass
1359 if (e.classname == "body")
1361 if (e.owner && e.owner != e)
1366 // sounds to self may always pass
1367 if (dest == MSG_ONE)
1368 if (e == msg_entity)
1370 // sounds by players can be removed
1371 if (cvar("bot_sound_monopoly"))
1372 if (clienttype(e) == CLIENTTYPE_REAL)
1374 // anything else may pass
1378 void sound(entity e, float chan, string samp, float vol, float atten)
1380 if (!sound_allowed(MSG_BROADCAST, e))
1382 sound_builtin(e, chan, samp, vol, atten);
1384 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1388 if (!sound_allowed(dest, e))
1391 entno = num_for_edict(e);
1392 idx = precache_sound_index(samp);
1397 atten = floor(atten * 64);
1398 vol = floor(vol * 255);
1401 sflags |= SND_VOLUME;
1403 sflags |= SND_ATTENUATION;
1405 sflags |= SND_LARGEENTITY;
1407 sflags |= SND_LARGESOUND;
1409 WriteByte(dest, SVC_SOUND);
1410 WriteByte(dest, sflags);
1411 if (sflags & SND_VOLUME)
1412 WriteByte(dest, vol);
1413 if (sflags & SND_ATTENUATION)
1414 WriteByte(dest, atten);
1415 if (sflags & SND_LARGEENTITY)
1417 WriteShort(dest, entno);
1418 WriteByte(dest, chan);
1422 WriteShort(dest, entno * 8 + chan);
1424 if (sflags & SND_LARGESOUND)
1425 WriteShort(dest, idx);
1427 WriteByte(dest, idx);
1429 WriteCoord(dest, o_x);
1430 WriteCoord(dest, o_y);
1431 WriteCoord(dest, o_z);
1433 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1437 if (!sound_allowed(dest, e))
1440 o = e.origin + 0.5 * (e.mins + e.maxs);
1441 soundtoat(dest, e, o, chan, samp, vol, atten);
1443 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1445 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1447 void stopsoundto(float dest, entity e, float chan)
1451 if (!sound_allowed(dest, e))
1454 entno = num_for_edict(e);
1459 idx = precache_sound_index("misc/null.wav");
1460 sflags = SND_LARGEENTITY;
1462 sflags |= SND_LARGESOUND;
1463 WriteByte(dest, SVC_SOUND);
1464 WriteByte(dest, sflags);
1465 WriteShort(dest, entno);
1466 WriteByte(dest, chan);
1467 if (sflags & SND_LARGESOUND)
1468 WriteShort(dest, idx);
1470 WriteByte(dest, idx);
1471 WriteCoord(dest, e.origin_x);
1472 WriteCoord(dest, e.origin_y);
1473 WriteCoord(dest, e.origin_z);
1477 WriteByte(dest, SVC_STOPSOUND);
1478 WriteShort(dest, entno * 8 + chan);
1481 void stopsound(entity e, float chan)
1483 if (!sound_allowed(MSG_BROADCAST, e))
1486 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1487 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1490 void play2(entity e, string filename)
1492 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1494 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1497 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1499 float spamsound(entity e, float chan, string samp, float vol, float atten)
1501 if (!sound_allowed(MSG_BROADCAST, e))
1504 if (time > e.spamtime)
1507 sound(e, chan, samp, vol, atten);
1513 void play2team(float t, string filename)
1517 if (cvar("bot_sound_monopoly"))
1520 FOR_EACH_REALPLAYER(head)
1523 play2(head, filename);
1527 void play2all(string samp)
1529 if (cvar("bot_sound_monopoly"))
1532 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1535 void PrecachePlayerSounds(string f);
1536 void precache_playermodel(string m)
1538 float globhandle, i, n;
1541 if(substring(m, -9,5) == "_lod1")
1543 if(substring(m, -9,5) == "_lod2")
1548 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1549 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1552 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1555 n = search_getsize(globhandle);
1556 for (i = 0; i < n; ++i)
1558 //print(search_getfilename(globhandle, i), "\n");
1559 f = search_getfilename(globhandle, i);
1560 PrecachePlayerSounds(f);
1562 search_end(globhandle);
1564 void precache_all_playermodels(string pattern)
1566 float globhandle, i, n;
1569 globhandle = search_begin(pattern, TRUE, FALSE);
1572 n = search_getsize(globhandle);
1573 for (i = 0; i < n; ++i)
1575 //print(search_getfilename(globhandle, i), "\n");
1576 f = search_getfilename(globhandle, i);
1577 precache_playermodel(f);
1579 search_end(globhandle);
1584 // gamemode related things
1585 precache_model ("models/misc/chatbubble.spr");
1586 precache_model ("models/misc/teambubble.spr");
1589 precache_model ("models/runematch/curse.mdl");
1590 precache_model ("models/runematch/rune.mdl");
1593 #ifdef TTURRETS_ENABLED
1594 if (cvar("g_turrets"))
1598 // Precache all player models if desired
1599 if (cvar("sv_precacheplayermodels"))
1601 PrecachePlayerSounds("sound/player/default.sounds");
1602 precache_all_playermodels("models/player/*.zym");
1603 precache_all_playermodels("models/player/*.dpm");
1604 precache_all_playermodels("models/player/*.md3");
1605 precache_all_playermodels("models/player/*.psk");
1606 precache_all_playermodels("models/player/*.iqm");
1609 if (cvar("sv_defaultcharacter"))
1612 s = cvar_string("sv_defaultplayermodel_red");
1614 precache_playermodel(s);
1615 s = cvar_string("sv_defaultplayermodel_blue");
1617 precache_playermodel(s);
1618 s = cvar_string("sv_defaultplayermodel_yellow");
1620 precache_playermodel(s);
1621 s = cvar_string("sv_defaultplayermodel_pink");
1623 precache_playermodel(s);
1624 s = cvar_string("sv_defaultplayermodel");
1626 precache_playermodel(s);
1631 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1632 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1635 // gore and miscellaneous sounds
1636 //precache_sound ("misc/h2ohit.wav");
1637 precache_model ("models/hook.md3");
1638 precache_sound ("misc/armorimpact.wav");
1639 precache_sound ("misc/bodyimpact1.wav");
1640 precache_sound ("misc/bodyimpact2.wav");
1641 precache_sound ("misc/gib.wav");
1642 precache_sound ("misc/gib_splat01.wav");
1643 precache_sound ("misc/gib_splat02.wav");
1644 precache_sound ("misc/gib_splat03.wav");
1645 precache_sound ("misc/gib_splat04.wav");
1646 precache_sound ("misc/hit.wav");
1647 precache_sound ("misc/typehit.wav");
1648 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1649 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1650 precache_sound ("misc/null.wav");
1651 precache_sound ("misc/spawn.wav");
1652 precache_sound ("misc/talk.wav");
1653 precache_sound ("misc/teleport.wav");
1654 precache_sound ("misc/poweroff.wav");
1655 precache_sound ("player/lava.wav");
1656 precache_sound ("player/slime.wav");
1659 precache_sound ("misc/jetpack_fly.wav");
1661 precache_model ("models/sprites/0.spr32");
1662 precache_model ("models/sprites/1.spr32");
1663 precache_model ("models/sprites/2.spr32");
1664 precache_model ("models/sprites/3.spr32");
1665 precache_model ("models/sprites/4.spr32");
1666 precache_model ("models/sprites/5.spr32");
1667 precache_model ("models/sprites/6.spr32");
1668 precache_model ("models/sprites/7.spr32");
1669 precache_model ("models/sprites/8.spr32");
1670 precache_model ("models/sprites/9.spr32");
1671 precache_model ("models/sprites/10.spr32");
1673 // common weapon precaches
1674 precache_sound ("weapons/weapon_switch.wav");
1675 precache_sound ("weapons/weaponpickup.wav");
1676 precache_sound ("weapons/unavailable.wav");
1677 if (g_grappling_hook)
1679 precache_sound ("weapons/hook_fire.wav"); // hook
1680 precache_sound ("weapons/hook_impact.wav"); // hook
1683 if(cvar("sv_precacheweapons"))
1685 //precache weapon models/sounds
1688 while (wep <= WEP_LAST)
1690 weapon_action(wep, WR_PRECACHE);
1695 precache_model("models/elaser.mdl");
1696 precache_model("models/laser.mdl");
1697 precache_model("models/ebomb.mdl");
1700 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1702 if (!self.noise && self.music) // quake 3 uses the music field
1703 self.noise = self.music;
1705 // plays music for the level if there is any
1708 precache_sound (self.noise);
1709 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1714 // sorry, but using \ in macros breaks line numbers
1715 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1716 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1717 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1719 // WARNING: this kills the trace globals
1720 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1721 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1723 #define INITPRIO_FIRST 0
1724 #define INITPRIO_GAMETYPE 0
1725 #define INITPRIO_GAMETYPE_FALLBACK 1
1726 #define INITPRIO_CVARS 5
1727 #define INITPRIO_FINDTARGET 10
1728 #define INITPRIO_DROPTOFLOOR 20
1729 #define INITPRIO_SETLOCATION 90
1730 #define INITPRIO_LINKDOORS 91
1731 #define INITPRIO_LAST 99
1733 .void(void) initialize_entity;
1734 .float initialize_entity_order;
1735 .entity initialize_entity_next;
1736 entity initialize_entity_first;
1738 void make_safe_for_remove(entity e)
1740 if (e.initialize_entity)
1743 for (ent = initialize_entity_first; ent; )
1745 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1747 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1748 // skip it in linked list
1751 prev.initialize_entity_next = ent.initialize_entity_next;
1752 ent = prev.initialize_entity_next;
1756 initialize_entity_first = ent.initialize_entity_next;
1757 ent = initialize_entity_first;
1763 ent = ent.initialize_entity_next;
1769 void objerror(string s)
1771 make_safe_for_remove(self);
1772 objerror_builtin(s);
1775 void remove_unsafely(entity e)
1780 void remove_safely(entity e)
1782 make_safe_for_remove(e);
1786 void InitializeEntity(entity e, void(void) func, float order)
1790 if (!e || e.initialize_entity)
1792 // make a proxy initializer entity
1796 e.classname = "initialize_entity";
1800 e.initialize_entity = func;
1801 e.initialize_entity_order = order;
1803 cur = initialize_entity_first;
1806 if (!cur || cur.initialize_entity_order > order)
1808 // insert between prev and cur
1810 prev.initialize_entity_next = e;
1812 initialize_entity_first = e;
1813 e.initialize_entity_next = cur;
1817 cur = cur.initialize_entity_next;
1820 void InitializeEntitiesRun()
1823 startoflist = initialize_entity_first;
1824 initialize_entity_first = world;
1825 for (self = startoflist; self; )
1828 var void(void) func;
1829 e = self.initialize_entity_next;
1830 func = self.initialize_entity;
1831 self.initialize_entity_order = 0;
1832 self.initialize_entity = func_null;
1833 self.initialize_entity_next = world;
1834 if (self.classname == "initialize_entity")
1838 remove_builtin(self);
1841 //dprint("Delayed initialization: ", self.classname, "\n");
1847 .float uncustomizeentityforclient_set;
1848 .void(void) uncustomizeentityforclient;
1849 void(void) SUB_Nullpointer = #0;
1850 void UncustomizeEntitiesRun()
1854 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1855 self.uncustomizeentityforclient();
1858 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1860 e.customizeentityforclient = customizer;
1861 e.uncustomizeentityforclient = uncustomizer;
1862 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1866 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1869 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1873 if (e.classname == "")
1874 e.classname = "net_linked";
1876 if (e.model == "" || self.modelindex == 0)
1880 setmodel(e, "null");
1884 e.SendEntity = sendfunc;
1885 e.SendFlags = 0xFFFFFF;
1888 e.effects |= EF_NODEPTHTEST;
1892 e.nextthink = time + dt;
1893 e.think = SUB_Remove;
1897 void adaptor_think2touch()
1906 void adaptor_think2use()
1918 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1920 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1921 self.projectiledeathtype |= HITTYPE_SPLASH;
1922 adaptor_think2use();
1925 // deferred dropping
1926 void DropToFloor_Handler()
1928 droptofloor_builtin();
1929 self.dropped_origin = self.origin;
1934 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1939 float trace_hits_box_a0, trace_hits_box_a1;
1941 float trace_hits_box_1d(float end, float thmi, float thma)
1945 // just check if x is in range
1953 // do the trace with respect to x
1954 // 0 -> end has to stay in thmi -> thma
1955 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1956 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1957 if (trace_hits_box_a0 > trace_hits_box_a1)
1963 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1968 // now it is a trace from 0 to end
1970 trace_hits_box_a0 = 0;
1971 trace_hits_box_a1 = 1;
1973 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1975 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1977 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1983 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1985 return trace_hits_box(start, end, thmi - ma, thma - mi);
1988 float SUB_NoImpactCheck()
1990 // zero hitcontents = this is not the real impact, but either the
1991 // mirror-impact of something hitting the projectile instead of the
1992 // projectile hitting the something, or a touchareagrid one. Neither of
1993 // these stop the projectile from moving, so...
1994 if(trace_dphitcontents == 0)
1996 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1999 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2001 if (other == world && self.size != '0 0 0')
2004 tic = self.velocity * sys_frametime;
2005 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2006 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2007 if (trace_fraction >= 1)
2009 dprint("Odd... did not hit...?\n");
2011 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2013 dprint("Detected and prevented the sky-grapple bug.\n");
2021 #define SUB_OwnerCheck() (other && (other == self.owner))
2023 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2025 if(SUB_OwnerCheck())
2027 if(SUB_NoImpactCheck())
2032 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2033 UpdateCSQCProjectileNextFrame(self);
2036 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2038 float MAX_IPBAN_URIS = 16;
2040 float URI_GET_DISCARD = 0;
2041 float URI_GET_IPBAN = 1;
2042 float URI_GET_IPBAN_END = 16;
2044 void URI_Get_Callback(float id, float status, string data)
2046 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2048 dprint("\nEnd of data.\n");
2050 if (id == URI_GET_DISCARD)
2054 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2057 OnlineBanList_URI_Get_Callback(id, status, data);
2061 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2065 void print_to(entity e, string s)
2068 sprint(e, strcat(s, "\n"));
2073 string getrecords(float page) // 50 records per page
2087 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2089 if (MapInfo_Get_ByID(i))
2091 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2094 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2095 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2103 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2105 if (MapInfo_Get_ByID(i))
2107 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));
2110 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));
2111 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2119 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2121 if (MapInfo_Get_ByID(i))
2123 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));
2126 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));
2127 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2133 MapInfo_ClearTemps();
2135 if (s == "" && page == 0)
2136 return "No records are available on this server.\n";
2141 string getrankings()
2154 for (i = 1; i <= RANKINGS_CNT; ++i)
2156 t = race_GetTime(i);
2159 n = race_GetName(i);
2160 p = race_PlaceName(i);
2161 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2164 MapInfo_ClearTemps();
2167 return strcat("No records are available for the map: ", map, "\n");
2169 return strcat("Records for ", map, ":\n", s);
2172 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2175 vector start, org, delta, end, enddown, mstart;
2177 m = e.dphitcontentsmask;
2178 e.dphitcontentsmask = goodcontents | badcontents;
2181 delta = world.maxs - world.mins;
2183 for (i = 0; i < attempts; ++i)
2185 start_x = org_x + random() * delta_x;
2186 start_y = org_y + random() * delta_y;
2187 start_z = org_z + random() * delta_z;
2189 // rule 1: start inside world bounds, and outside
2190 // solid, and don't start from somewhere where you can
2191 // fall down to evil
2192 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2193 if (trace_fraction >= 1)
2195 if (trace_startsolid)
2197 if (trace_dphitcontents & badcontents)
2199 if (trace_dphitq3surfaceflags & badsurfaceflags)
2202 // rule 2: if we are too high, lower the point
2203 if (trace_fraction * delta_z > maxaboveground)
2204 start = trace_endpos + '0 0 1' * maxaboveground;
2205 enddown = trace_endpos;
2207 // rule 3: make sure we aren't outside the map. This only works
2208 // for somewhat well formed maps. A good rule of thumb is that
2209 // the map should have a convex outside hull.
2210 // these can be traceLINES as we already verified the starting box
2211 mstart = start + 0.5 * (e.mins + e.maxs);
2212 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2213 if (trace_fraction >= 1)
2215 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2216 if (trace_fraction >= 1)
2218 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2219 if (trace_fraction >= 1)
2221 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2222 if (trace_fraction >= 1)
2224 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2225 if (trace_fraction >= 1)
2228 // find a random vector to "look at"
2229 end_x = org_x + random() * delta_x;
2230 end_y = org_y + random() * delta_y;
2231 end_z = org_z + random() * delta_z;
2232 end = start + normalize(end - start) * vlen(delta);
2234 // rule 4: start TO end must not be too short
2235 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2236 if (trace_startsolid)
2238 if (trace_fraction < minviewdistance / vlen(delta))
2241 // rule 5: don't want to look at sky
2242 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2245 // rule 6: we must not end up in trigger_hurt
2246 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2248 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2255 e.dphitcontentsmask = m;
2259 setorigin(e, start);
2260 e.angles = vectoangles(end - start);
2261 dprint("Needed ", ftos(i + 1), " attempts\n");
2268 float zcurveparticles_effectno;
2269 vector zcurveparticles_start;
2270 float zcurveparticles_spd;
2272 void endzcurveparticles()
2274 if(zcurveparticles_effectno)
2277 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2279 zcurveparticles_effectno = 0;
2282 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2284 spd = bound(0, floor(spd / 16), 32767);
2285 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2287 endzcurveparticles();
2288 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2289 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2290 WriteShort(MSG_BROADCAST, effectno);
2291 WriteCoord(MSG_BROADCAST, start_x);
2292 WriteCoord(MSG_BROADCAST, start_y);
2293 WriteCoord(MSG_BROADCAST, start_z);
2294 zcurveparticles_effectno = effectno;
2295 zcurveparticles_start = start;
2298 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2299 WriteCoord(MSG_BROADCAST, end_x);
2300 WriteCoord(MSG_BROADCAST, end_y);
2301 WriteCoord(MSG_BROADCAST, end_z);
2302 WriteCoord(MSG_BROADCAST, end_dz);
2303 zcurveparticles_spd = spd;
2306 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2309 vector vecxy, velxy;
2311 vecxy = end - start;
2316 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2318 endzcurveparticles();
2319 trailparticles(world, effectno, start, end);
2323 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2324 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2327 string GetGametype(); // g_world.qc
2328 void write_recordmarker(entity pl, float tstart, float dt)
2330 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2332 // also write a marker into demo files for demotc-race-record-extractor to find
2335 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2336 " ", ftos(tstart), " ", ftos(dt), "\n"));
2339 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)
2341 switch(self.owner.cvar_cl_gunalign)
2352 if(allowcenter) // 2: allow center handedness
2365 if(allowcenter) // 2: allow center handedness
2381 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2386 if (cvar("g_shootfromeye"))
2390 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2398 else if (cvar("g_shootfromcenter"))
2402 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2410 else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2420 else if (cvar("g_shootfromclient"))
2422 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));
2429 void attach_sameorigin(entity e, entity to, string tag)
2431 vector org, t_forward, t_left, t_up, e_forward, e_up;
2438 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2439 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2440 t_forward = v_forward * tagscale;
2441 t_left = v_right * -tagscale;
2442 t_up = v_up * tagscale;
2444 e.origin_x = org * t_forward;
2445 e.origin_y = org * t_left;
2446 e.origin_z = org * t_up;
2448 // current forward and up directions
2449 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2450 e.angles = AnglesTransform_FromVAngles(e.angles);
2452 e.angles = AnglesTransform_FromAngles(e.angles);
2453 fixedmakevectors(e.angles);
2455 // untransform forward, up!
2456 e_forward_x = v_forward * t_forward;
2457 e_forward_y = v_forward * t_left;
2458 e_forward_z = v_forward * t_up;
2459 e_up_x = v_up * t_forward;
2460 e_up_y = v_up * t_left;
2461 e_up_z = v_up * t_up;
2463 e.angles = fixedvectoangles2(e_forward, e_up);
2464 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2465 e.angles = AnglesTransform_ToVAngles(e.angles);
2467 e.angles = AnglesTransform_ToAngles(e.angles);
2469 setattachment(e, to, tag);
2470 setorigin(e, e.origin);
2473 void detach_sameorigin(entity e)
2476 org = gettaginfo(e, 0);
2477 e.angles = fixedvectoangles2(v_forward, v_up);
2478 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2479 e.angles = AnglesTransform_ToVAngles(e.angles);
2481 e.angles = AnglesTransform_ToAngles(e.angles);
2483 setattachment(e, world, "");
2484 setorigin(e, e.origin);
2487 void follow_sameorigin(entity e, entity to)
2489 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2490 e.aiment = to; // make the hole follow bmodel
2491 e.punchangle = to.angles; // the original angles of bmodel
2492 e.view_ofs = e.origin - to.origin; // relative origin
2493 e.v_angle = e.angles - to.angles; // relative angles
2496 void unfollow_sameorigin(entity e)
2498 e.movetype = MOVETYPE_NONE;
2501 entity gettaginfo_relative_ent;
2502 vector gettaginfo_relative(entity e, float tag)
2504 if (!gettaginfo_relative_ent)
2506 gettaginfo_relative_ent = spawn();
2507 gettaginfo_relative_ent.effects = EF_NODRAW;
2509 gettaginfo_relative_ent.model = e.model;
2510 gettaginfo_relative_ent.modelindex = e.modelindex;
2511 gettaginfo_relative_ent.frame = e.frame;
2512 return gettaginfo(gettaginfo_relative_ent, tag);
2515 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2519 if (pl.soundentity.cnt & p)
2521 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2522 pl.soundentity.cnt |= p;
2525 void SoundEntity_StopSound(entity pl, float chan)
2529 if (pl.soundentity.cnt & p)
2531 stopsoundto(MSG_ALL, pl.soundentity, chan);
2532 pl.soundentity.cnt &~= p;
2536 void SoundEntity_Attach(entity pl)
2538 pl.soundentity = spawn();
2539 pl.soundentity.classname = "soundentity";
2540 pl.soundentity.owner = pl;
2541 setattachment(pl.soundentity, pl, "");
2542 setmodel(pl.soundentity, "null");
2545 void SoundEntity_Detach(entity pl)
2548 for (i = 0; i <= 7; ++i)
2549 SoundEntity_StopSound(pl, i);
2553 float ParseCommandPlayerSlotTarget_firsttoken;
2554 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2562 ParseCommandPlayerSlotTarget_firsttoken = -1;
2566 if (substring(argv(idx), 0, 1) == "#")
2568 s = substring(argv(idx), 1, -1);
2576 ParseCommandPlayerSlotTarget_firsttoken = idx;
2577 if (s == ftos(stof(s)))
2579 e = edict_num(stof(s));
2580 if (e.flags & FL_CLIENT)
2586 // it must be a nick name
2589 ParseCommandPlayerSlotTarget_firsttoken = idx;
2592 FOR_EACH_CLIENT(head)
2593 if (head.netname == s)
2601 s = strdecolorize(s);
2603 FOR_EACH_CLIENT(head)
2604 if (strdecolorize(head.netname) == s)
2619 float modeleffect_SendEntity(entity to, float sf)
2622 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2625 if(self.velocity != '0 0 0')
2627 if(self.angles != '0 0 0')
2629 if(self.avelocity != '0 0 0')
2632 WriteByte(MSG_ENTITY, f);
2633 WriteShort(MSG_ENTITY, self.modelindex);
2634 WriteByte(MSG_ENTITY, self.skin);
2635 WriteByte(MSG_ENTITY, self.frame);
2636 WriteCoord(MSG_ENTITY, self.origin_x);
2637 WriteCoord(MSG_ENTITY, self.origin_y);
2638 WriteCoord(MSG_ENTITY, self.origin_z);
2641 WriteCoord(MSG_ENTITY, self.velocity_x);
2642 WriteCoord(MSG_ENTITY, self.velocity_y);
2643 WriteCoord(MSG_ENTITY, self.velocity_z);
2647 WriteCoord(MSG_ENTITY, self.angles_x);
2648 WriteCoord(MSG_ENTITY, self.angles_y);
2649 WriteCoord(MSG_ENTITY, self.angles_z);
2653 WriteCoord(MSG_ENTITY, self.avelocity_x);
2654 WriteCoord(MSG_ENTITY, self.avelocity_y);
2655 WriteCoord(MSG_ENTITY, self.avelocity_z);
2657 WriteShort(MSG_ENTITY, self.scale * 256.0);
2658 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2659 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2660 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2661 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2666 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2671 e.classname = "modeleffect";
2679 e.teleport_time = t1;
2683 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2687 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2690 sz = max(e.scale, e.scale2);
2691 setsize(e, e.mins * sz, e.maxs * sz);
2692 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2695 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2697 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2700 float randombit(float bits)
2702 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2711 for(f = 1; f <= bits; f *= 2)
2720 r = (r - 1) / (n - 1);
2727 float randombits(float bits, float k, float error_return)
2731 while(k > 0 && bits != r)
2733 r += randombit(bits - r);
2742 void randombit_test(float bits, float iter)
2746 print(ftos(randombit(bits)), "\n");
2751 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2753 if(halflifedist > 0)
2754 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2755 else if(halflifedist < 0)
2756 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2765 #define cvar_string_normal cvar_string_builtin
2766 #define cvar_normal cvar_builtin
2768 string cvar_string_normal(string n)
2770 if not(cvar_type(n) & 1)
2771 backtrace(strcat("Attempt to access undefined cvar: ", n));
2772 return cvar_string_builtin(n);
2775 float cvar_normal(string n)
2777 return stof(cvar_string_normal(n));
2780 #define cvar_set_normal cvar_set_builtin
2788 oself.think = SUB_Remove;
2789 oself.nextthink = time;
2795 Execute func() after time + fdelay.
2796 self when func is executed = self when defer is called
2798 void defer(float fdelay, void() func)
2805 e.think = defer_think;
2806 e.nextthink = time + fdelay;